API functions for adding conditionals + override/overridden part 1 (#690)

* some more conditionals

* brimstoney conditions

* add an empty table...

* overrides wip

* Add functions for modders

* more overriding

* Update en_us.lua

* Update en_us.lua

* fix typo
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Buurazu authored and GitHub committed 2024-06-27 18:23:50 +02:00
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@@ -1257,7 +1257,13 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.70.28"] = "Isaac shoots forward and to the sides instead", -- R U A Wizard + The Wiz
["5.100.523"] = "Counts as a passive item to {1}", -- Moving Box + Void
["Mongo Babies"] = "Can be copied by {1}", -- Mongo Baby + Baby Familiars
["Technology 2 One Eye"] = "With {1}, the laser replaces your tears entirely", -- Technology 2 + one eye
["Technology 2 One Eye"] = "With {1}, the laser replaces your tears entirely",
["Brimstone Proptosis"] = "Beams deal additional 2x damage at point blank range, decreasing with distance",
["Brimstone Ipecac"] = "Ipecac tears are fired while charging#The +40 damage applies to the laser",
["Proptosis Anti-Gravity"] = "Tears don't lose damage until they start moving",
["Epic Fetus Soy Milk"] = "Crosshair time is not shortened, but missile damage is drastically reduced",
["Eye of Belial Dr. Fetus"] = "Bombs pierce, but don't home or do additional damage",
}