From 3b2c4cb72096f797444f408ec5841a0c870e2215 Mon Sep 17 00:00:00 2001 From: Buurazu Date: Tue, 14 Jun 2022 18:02:08 -0400 Subject: [PATCH] Sanguine Options --- eid_mcm.lua | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/eid_mcm.lua b/eid_mcm.lua index 955ddc0e..831bea07 100644 --- a/eid_mcm.lua +++ b/eid_mcm.lua @@ -409,6 +409,8 @@ if MCMLoaded then EID:AddBooleanSetting("Display", "DisplayDiceInfo", "Dice Room Infos") EID:AddBooleanSetting("Display", "DisplayCraneInfo", "Crane Game Infos", {repOnly = true}) EID:AddBooleanSetting("Display", "DisplayVoidStatInfo", "Void Stat Increase Infos") + EID:AddBooleanSetting("Display", "DisplaySanguineInfo", "Sanguine Bond Infos", {repOnly = true}) + EID:AddBooleanSetting("Display", "PredictionSanguineBond", "Predict Sanguine Bond Result", {repOnly = true, infoText = "The next reward from Sanguine Bond can be predicted and highlighted in the description"}) local diceSteps = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10} -- Spindown Dice Settings @@ -545,20 +547,19 @@ if MCMLoaded then --------------------------------------------------------------------------- ------------------------------Item Reminder-------------------------------- - EID:AddBooleanSetting("Reminder", "ItemReminderEnabled", "Item Reminder Description", {offText = "Disabled", onText = "Enabled", infoText = "Hold Map to show your active item's effect, recently picked up items, and much more"}) + EID:AddBooleanSetting("Reminder", "ItemReminderEnabled", "Item Reminder Description", {displayingTab = "",offText = "Disabled", onText = "Enabled", infoText = "Hold Map to show your active item's effect, recently picked up items, and much more"}) local actionToName = { [0] = "Move Left", "Move Right", "Move Up", "Move Down", "Shoot Left", "Shoot Right", "Shoot Up", "Shoot Down", "Bomb", "Item", "Pill/Card", "Drop", "Pause", "Map" } EID:AddNumberSetting("Reminder", "BagOfCraftingToggleKey", "Hold to Show", 8, 13, {displayTable = actionToName, infoText = {"Hold this key to display the Item Reminder description, show Flip/Spindown previews and control the Bag of Crafting recipe list"}}) - local itemSlotReminders = { [0] = "No", "Yes (max 1)", "Yes (max 2)", "Yes (max 3)", "Yes (max 4)", "Yes (max 5)", - "Yes (max 6)", "Yes (max 7)", "Yes (max 8)" } + local itemSlotReminders = { [0] = "No", "Yes (max 1)", "Yes (max 2)", "Yes (max 3)", "Yes (max 4)", "Yes (max 5)", "Yes (max 6)", "Yes (max 7)", "Yes (max 8)" } MCM.AddSpace("EID", "Reminder") MCM.AddText("EID", "Reminder", "Item Descriptions") -- should these be organized in the order they're shown in the map desc code? - EID:AddNumberSetting("Reminder", "ItemReminderShowRecentItem", "Recent Items", 0, 4, { displayTable = itemSlotReminders, infoText = {"Show recently acquired item descriptions in the Item Reminder (good for Curse of the Blind!)"}}) + EID:AddNumberSetting("Reminder", "ItemReminderShowRecentItem", "Recent Items", 0, 8, { displayTable = itemSlotReminders, infoText = {"Show recently acquired item descriptions in the Item Reminder (good for Curse of the Blind!)"}}) EID:AddNumberSetting("Reminder", "ItemReminderShowActiveDesc", "Active Items", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your active item descriptions in the Item Reminder"}) EID:AddNumberSetting("Reminder", "ItemReminderShowPocketDesc", "Pocket Items", 0, 4, { displayTable = itemSlotReminders, infoText = "Show your pocket item (card, pill, active) descriptions in the Item Reminder"}) EID:AddNumberSetting("Reminder", "ItemReminderShowTrinketDesc", "Trinkets", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your trinket descriptions in the Item Reminder"}) @@ -566,7 +567,7 @@ if MCMLoaded then EID:AddNumberSetting("Reminder", "ItemReminderShowPoopDesc", "Poop Spells", 0, 6, { repOnly = true, displayTable = itemSlotReminders, infoText = "Show Tainted ???'s next Poop Spell descriptions in the Item Reminder"}) EID:AddBooleanSetting("Reminder", "ItemReminderShowHiddenInfo", "Show Hidden Information", { infoText = "Items like Error (404) or Rainbow Worm can have their current granted item revealed in the Item Reminder"}) - EID:AddBooleanSetting("Reminder", "PredictionSanguineBond", "Highlight Sangine Bond Prediction", { infoText = "Highlights the next payout of Sangine Bond"}) + EID:AddBooleanSetting("Reminder", "ItemReminderShowRNGCheats", "Show RNG Predictions", { infoText = "Some items can have their next random result predicted and shown in the Item Reminder"})