Use cached Game more for performance improvement (#879)
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@@ -1,3 +1,5 @@
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local game = Game()
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--------------- Grid entity description modifiers ---------------
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-- Table containing grid entity description handlers
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@@ -90,7 +92,7 @@ end
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-- Handle Sacrifice room payout
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----------------------------------------------------
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local function SacrificeRoomCondition(_)
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return Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"]
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return game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"]
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end
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local function SacrificeRoomCallback(descObj)
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@@ -103,7 +105,7 @@ local function SacrificeRoomCallback(descObj)
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local curCounter = descObj.ObjSubType or 1
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if curCounter <= 2 then
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--Remove B1 Bomb drop info when not on B1
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if Game():GetLevel():GetAbsoluteStage() > 1 then
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if game:GetLevel():GetAbsoluteStage() > 1 then
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local splitPoint = string.find(descObj.Description, '#', 1)
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descObj.Description = descObj.Description:sub(1,splitPoint-1)
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end
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