Use cached Game more for performance improvement (#879)
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@@ -333,7 +333,7 @@ function EID:IsGreedMode()
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end
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function EID:IsGreedModePlusTarot()
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return game:IsGreedMode() and EID:ConditionalItemCheck(451, true)
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return EID:IsGreedMode() and EID:ConditionalItemCheck(451, true)
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end
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function EID:PlayersHaveRestock()
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@@ -1,3 +1,5 @@
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local game = Game()
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EID.ButtonToIconMap = {
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[ButtonAction.ACTION_SHOOTUP] = "{{ButtonY}}",
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[ButtonAction.ACTION_SHOOTDOWN] = "{{ButtonA}}",
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@@ -675,7 +677,7 @@ EID.InlineIcons["Tearsize"] = EID.isRepentance and EID.InlineIcons["TearsizeREP"
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-- Function for handling colors that fade between multiple different colors (rainbow, gold, tarot cloth purple)
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local function SwagColors(colors, maxAnimTime)
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maxAnimTime = maxAnimTime or 80
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local animTime = Game():GetFrameCount() % maxAnimTime
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local animTime = game:GetFrameCount() % maxAnimTime
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local colorFractions = (maxAnimTime - 1) / #colors
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local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
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local primaryColorIndex = subAnm % (#colors + 1)
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@@ -785,7 +787,7 @@ EID.InlineColors = {
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-- Text will blink frequently
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["ColorBlink"] = function(color)
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local maxAnimTime = 40
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local animTime = Game():GetFrameCount() % maxAnimTime
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local animTime = game:GetFrameCount() % maxAnimTime
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color = EID:copyKColor(color) or EID:getTextColor()
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if animTime < maxAnimTime / 2 then
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color.Alpha = 1 * color.Alpha
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@@ -797,7 +799,7 @@ EID.InlineColors = {
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-- Text will fade in and out
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["ColorFade"] = function(color)
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local maxAnimTime = 30
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local animTime = Game():GetFrameCount() % (maxAnimTime + 10)
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local animTime = game:GetFrameCount() % (maxAnimTime + 10)
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color = EID:copyKColor(color) or EID:getTextColor()
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if animTime < maxAnimTime / 2 then
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color.Alpha = animTime / (maxAnimTime / 2) * color.Alpha
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@@ -1,3 +1,4 @@
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local game = Game()
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local showDebugChars = false
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@@ -198,7 +199,7 @@ EID:removeIgnoredEntity(5,100,10) -- un-Ignore "Halo of flies" collectible entit
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EID:addColor("ColorTwitterBlue", KColor(0, 0.671875, 0.9296875, 1), nil)
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EID:addColor("ColorBlackBlink", nil, function(color)
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local maxAnimTime = 30
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local animTime = Game():GetFrameCount() % maxAnimTime
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local animTime = game:GetFrameCount() % maxAnimTime
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color = EID:copyKColor(color) or EID:getTextColor()
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if animTime < maxAnimTime / 2 then
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color = KColor(0, 0, 0, 1 * color.Alpha)
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@@ -1,3 +1,5 @@
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local game = Game()
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--------------- Grid entity description modifiers ---------------
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-- Table containing grid entity description handlers
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@@ -90,7 +92,7 @@ end
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-- Handle Sacrifice room payout
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----------------------------------------------------
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local function SacrificeRoomCondition(_)
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return Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"]
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return game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"]
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end
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local function SacrificeRoomCallback(descObj)
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@@ -103,7 +105,7 @@ local function SacrificeRoomCallback(descObj)
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local curCounter = descObj.ObjSubType or 1
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if curCounter <= 2 then
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--Remove B1 Bomb drop info when not on B1
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if Game():GetLevel():GetAbsoluteStage() > 1 then
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if game:GetLevel():GetAbsoluteStage() > 1 then
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local splitPoint = string.find(descObj.Description, '#', 1)
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descObj.Description = descObj.Description:sub(1,splitPoint-1)
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end
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@@ -173,14 +173,14 @@ EID.ItemReminderDescriptionModifier = {
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local inAscent = EID.isRepentance and (level:IsAscent() or level:IsPreAscent())
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local final = not level:IsNextStageAvailable()
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if EID:IsGreedMode() then
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if game:IsGreedMode() then
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skip = 1
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if stageNum == 5 then skip = 0 -- Depths 2 -> Womb 1
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elseif stageNum == 7 or stageNum == 10 then skip = 2
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elseif stageNum == 0 then count = 1 end -- Womb 1 -> Sheol, Sheol -> Chest
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else
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if final or stageNum == 12 then count = 1 -- Dark Room/Chest/The Void/Home/Corpse 2 doesn't display any more
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elseif EID:IsGreedMode() then count = 2 -- prevent Greed Mode Sheol from behaving weird
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elseif game:IsGreedMode() then count = 2 -- prevent Greed Mode Sheol from behaving weird
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elseif stageNum == 8 then count = 3; skip = 1 -- Womb 2 displays Sheol and Cathe
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elseif stageNum == 9 then count = 3 -- ??? displays Sheol and Cathe
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elseif stageNum == 10 then skip = 1 end -- Sheol/Cathe skip one to display Dark Room/Chest
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