diff --git a/README.md b/README.md
index 83dec3dd..3d4ab5bd 100644
--- a/README.md
+++ b/README.md
@@ -1,65 +1,66 @@
# External Item Descriptions
-A mod for the game "The Binding of Isaac: Rebirth" that displays useful informations for items, trinkets, rooms and more!
+A mod for the game "The Binding of Isaac: Rebirth" that displays useful information for items, trinkets, rooms and more!
The current version is designed to be used with the Afterbirth+ and Repentance DLC.
-For Afterbirth / Rebirth Version [click here](
-https://moddingofisaac.com/mod/1079/external-item-descriptions).
+For the Afterbirth/Rebirth version [click here](https://moddingofisaac.com/mod/1079/external-item-descriptions).
-## FEATURES
-- Displays information for all Collectibles, Trinkets, Cards, Runes, Pills and some Rooms
-- Displays **additional informations** like Itemtype, Charges, Transformations, Spindown Dice Results or Bag of Crafting recepies
-- Display one of 4 different Indicators around the inspected item
+
+## Features
+- Displays information for all collectibles, trinkets, cards, runes, pills and some rooms
+- Displays **additional information** like item type, charges, transformations, spindown Dice Results and Bag of Crafting recipes
+- Displays one of 4 different indicators around the inspected item
- Mod support for nearly all mods!
- Easy to use API ([Documentation here](https://github.com/wofsauge/External-Item-Descriptions/wiki))
- A huge amount of custom options like:
- - Indicators
- - Font style
- - Language
- - and a lot of visual options!
-- **Press F2 to hide/show the descriptions!**
+ - Indicators
+ - Font style
+ - Language
+ - and a lot of visual options!
+- **Press F2 to hide/show the description!**
### Supported Languages
- **English** (Default)
-- **FRENCH** (by Nicolas Delvaux)
-- **SPANISH** (by Arroyo Purroy)
-- **PORTUGUESE** (by Marcelino Cruz)
+- **French** (by Nicolas Delvaux)
+- **Spanish** (by Arroyo Purroy)
+- **Portuguese** (by Marcelino Cruz)
- **Brazilian - Portuguese** (by LuanRoger and NotZin02)
-- **RUSSIAN** (by hell2Pay, fly_6, Dezzelshipc and Sekaz)
-- **ITALIAN** (by Klyser8, Denkishi, 2G)
-- **BULGARIAN** (*WIP*, by TST_Gogo_, Gothika_47)
-- **TURKISH** (by Cagdas Salur, Mert Dutal)
-- **POLISH** (by Rickyy, Kennyluz, MERITT, DimonoKingoKongo )
-- **CHINESE** version: [EID Chinese Edition](https://steamcommunity.com/sharedfiles/filedetails/?id=1290363695) | alternative: [中文道具图鉴 Eid Chinese](https://steamcommunity.com/sharedfiles/filedetails/?id=848295251)
-
-
+- **Russian** (by hell2Pay, fly_6, Dezzelshipc and Sekaz)
+- **Italian** (by Klyser8, Denkishi, 2G)
+- **Bulgarian** (*WIP*, by TST_Gogo_, Gothika_47)
+- **Turkish** (by Cagdas Salur, Mert Dutal)
+- **Polish** (by Rickyy, Kennyluz, MERITT, DimonoKingoKongo )
+- **Chinese** version: [EID Chinese Edition](https://steamcommunity.com/sharedfiles/filedetails/?id=1290363695) | alternative: [中文道具图鉴 Eid Chinese](https://steamcommunity.com/sharedfiles/filedetails/?id=848295251)
### Possible Future Features
- Display if items need to be collected for achievement purposes
-- More Languages!
+- More languages!
+
## Configuration
-**Ingame Configuration**
-Simply install "[Mod config Menu](https://steamcommunity.com/sharedfiles/filedetails/?id=1603631350)". All Configurations except the language Setting can be changed with it ingame.
+### In-game Configuration
-**Windows**
-1. With Repentance: steamapps\common\The Binding of Isaac Rebirth\mods\external item descriptions_836319872\
-1. With AB+: ..\Documents\My Games\Binding of Isaac Afterbirth+ Mods\External item descriptions\
-2. Open "config.lua" with any texteditor
-3. Edit the Config
+Simply install "[Mod config Menu](https://steamcommunity.com/sharedfiles/filedetails/?id=1603631350)". All configuration except the language setting can be changed with it in game.
+
+### Windows
+1. With Repentance: `steamapps\common\The Binding of Isaac Rebirth\mods\external item descriptions_836319872\`
+1. With AB+: `..\Documents\My Games\Binding of Isaac Afterbirth+ Mods\External item descriptions\`
+2. Open `config.lua` with any text editor
+3. Edit the config
4. Save the file
5. Play the game
-To reset the config delete all the "save[NUMBER].dat" files from the following folder:
-1. With Repentance: steamapps\common\The Binding of Isaac Rebirth\data\external item descriptions\
-1. With AB+: ..\Documents\My Games\Binding of Isaac Afterbirth+ Mods\External item descriptions\
+To reset the config, delete all the "save[NUMBER].dat" files from the following folder:
+1. With Repentance: `steamapps\common\The Binding of Isaac Rebirth\data\external item descriptions\`
+1. With AB+: `..\Documents\My Games\Binding of Isaac Afterbirth+ Mods\External item descriptions\`
-**Linux / Ubuntu**
+### Linux
+
+Same as Windows, but the path is: `/home/%YourUsernameHere%/.steam/steam/steamapps/workshop/content/250900/836319872`
-Same as Windows but the path is: */home/%YourUsernameHere%/.steam/steam/steamapps/workshop/content/250900/836319872*
## Special Thanks to
-- The Binding of Isaac wiki and platinumgod.co.uk for providing useful item descriptions
+- [The Binding of Isaac Wiki](https://bindingofisaacrebirth.fandom.com/wiki/Binding_of_Isaac:_Rebirth_Wiki) and [platinumgod.co.uk](https://platinumgod.co.uk/) for providing useful item descriptions
- Nicolas Delvaux for creating an awesome **French** language pack
- Klyser8, Denkishi and 2G for creating the fantastic **Italian** language pack
- Lidia Arroyo Purroy for creating the amazing **Spanish** language Pack
@@ -70,4 +71,4 @@ Same as Windows but the path is: */home/%YourUsernameHere%/.steam/steam/steamapp
- TST_Gogo_, Gothika_47 for creating the **Bulgarian** language pack
- Cagdas Salur and Mert Dutal for creating the **Turkish** language pack
- Jake for the sweet **German** language pack
-- [adc](https://steamcommunity.com/id/whytefang/) for creating a awesome new Languagepack and providing ideas for new functionalities
+- [adc](https://steamcommunity.com/id/whytefang/) for creating an awesome new language pack and providing ideas for new functionalities
\ No newline at end of file
diff --git a/content/entities2.xml b/content/entities2.xml
index c342a3bf..36b384a6 100644
--- a/content/entities2.xml
+++ b/content/entities2.xml
@@ -1,5 +1,5 @@
-
-
-
+
+
+
\ No newline at end of file
diff --git a/descriptions/ab+/bul.lua b/descriptions/ab+/bul.lua
index eb9e6911..625ac12b 100644
--- a/descriptions/ab+/bul.lua
+++ b/descriptions/ab+/bul.lua
@@ -1,763 +1,760 @@
-
-----------------------------------------
----- Basic Bulgarian descriptions -----
-----------------------------------------
--- Transformations: uses the number next to the transformation entry (can be found at the bottom of this file)
--- Item ID | transformation id| Description text
+-- FORMAT: Item ID | Name| Description
-- '#' = starts new line of text
--- Example: 69|1|+1.0 Tears up |Example Item#Example Second Line
--Special character markup:
--- ^ = Up Arrow | v = Down Arrow | ! = Warning
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
-- init bul table
EID.descriptions["bul"] = {}
EID.descriptions["bul"].custom = {} -- table for custom entity descriptions
EID.descriptions["bul"].collectibles={
-{"1", "Тъжният лук", "↑ 0.7 Скорост на сълзите"},
-{"2", "Вътрешно око", "Тройна стрелба#↓ 2 Скорост на сълзите"},
-{"3", "Огъната лъжица", "Самонасочващи се сълзи"},
-{"4", "Главата на Крикет", "↑ 0.5 Щети#↑ 50% Повече щети #+ к отдаче"},
-{"5", "Моето отражение", "Дава бумеранг ефект на сълзите#↑ 1.5 Обхват на сълзите#↑ 0.6 Скорост на сълзите#↑ 1 Големина на сълзите"},
-{"6", "Номер едно", "↑ 1.5 Скорост на сълзите#↓ 15.78 Обхват на сълзите#↑ 0.45 Големина на сълзите"},
-{"7", "Кръвта на мъченика", "↑ 1.0 Щети#+50% Ако имаш книгата на Белиал"},
-{"8", "Брат Боби", "Прави 3,5 щета на сълза"},
-{"9", "Скатол", "Връждебните мухи са приятели"},
-{"10", "Ореол от мухи", "↑ 2 Орбитала от мухи"},
-{"11", "1UP!", "↑ Допълнителен живот#Възраждаш се с пълен живот"},
-{"12", "Вълшебна гъба", "↑ 1 Червено сърце#↑ 0.3 Щети#↑ 50% Повече щети#↑ 5.25 Обхват на сълзите#↑ 0.3 Скорост#↑ 0.5 Големина на сълзите#Възстановяване на живота!#Този предмет е необходим за трансвормацията в 'Забавен човек'"},
-{"13", "Вирус", "Отровно докосване#↓ 0.1 Скорост#Враговете могат да пуснат черно сърце, ако са отровени"},
-{"14", "Злоба", "↑ 0.6 Скорост#↑ 5.25 Обхват на сълзите#↑ 0.5 Големина на сълзите"},
-{"15", "<3", "↑ 1 Контейнер за Червено сърце#Пълен живот"},
-{"16", "Суров черен дроб", "↑ 2 Контейнера със сърца#Пълен живот"},
-{"17", "Скелетен ключ", "+99 Ключа"},
-{"18", "Долар", "+99 Монети"},
-{"19", "Бум!", "+10 Бомби"},
-{"20", "Превъзходство", "Летене"},
-{"21", "Компас", "Показва всички икони на картата#Не показва цялата карта"},
-{"22", "Обяд", "↑ 1 Червено сърце"},
-{"23", "Вечеря", "↑ Червено сърце"},
-{"24", "Десерт", "↑ 1 Червено сърце"},
-{"25", "Закуска", "↑ 1 Червено сърце"},
-{"26", "Гнило мляко", "↑ 1 Червено сърце"},
-{"27", "Дървена лъжица", "↑ 0.3 Скорост"},
-{"28", "Коланът", "↑ 0.3 Скорост"},
-{"29", "Бельото на мама", "↑ 5.25 Обхват на сълзите#↑ 0.5 Големина на сълзите"},
-{"30", "Токчетата на мама", "↑ 5.25 Обхват на сълзите#↑ 0.5 Големина на сълзите"},
-{"31", "Червилото на мама", "↑ 5.25 Обхват на сълзите#↑ 0.5 Големина на сълзите"},
-{"32", "Закачалка", "↑ 0.7 Скорост на сълзите"},
-{"33", "Библията", "Летене за една стая#Убива кракът на майката и сърцето на майката#Убива те ако я използваш срещу сатаната!"},
-{"34", "Книгата на Белиал", "↑ 2 Щети#+12.5% Шанс за сделка с дявола#+50% умножава атаката, ако имаш Кръвта на мъченика (Blood of the Martyr)"},
-{"35", "Некрономикон", "Прави 40 щети на всички чудовища в стаята"},
-{"36", "Ако", "Създава едно ако на пода#Може да бъде поставено до яма и да бъде унищожено за направата на мост"},
-{"37", "Мистър Бум", "Пуска голяма бомба под играча която прави 110 щети"},
-{"38", "Главата на Тами", "Изстрелва кръг от 10 сълзи около играча#Всяка сълза прави +25 щети"},
-{"39", "Сутиенът на мама", "Като го използваш замръзява всички чудовища в стаята за 4 секунди"},
-{"40", "Камикадзе!", "Причинява експлозия около играча#Играчът поема щети от експлозията"},
-{"41", "Превръзката на мама", "Плаши всички чудовища в стаята за 5 секунди"},
-{"42", "Изгнилата глава на Боб", "Отровна бомба, която може да бъде хвърлена в избрана посока"},
-{"43", "000", "<предметът не съществува!>"},
-{"44", "Телепорт!", "Телепортирате в случайна стая"},
-{"45", "Yum сърце", "Запълва едно червено сърце"},
-{"46", "Късметлийски крак ", "↑ 1.0 късмет#Висок шанс за победа на машини"},
-{"47", "Дистанционното на доктора", "Изстрелва ракета, която се приземява в посочена от вас точка"},
-{"48", "Стрелата на купидона", "Сълзите преминават през чудовищата"},
-{"49", "Шуп Да Хуп!", "Сярна лазерна атака#Нанася много щети"},
-{"50", "Стийвън", "↑ 1 Щети"},
-{"51", "Пентаграма", "↑ 1.0 Щети#+10% шанс за сделка с дявола"},
-{"52", "Д-р Ембрион", "Изстрелваш бомби вместо сълзи"},
-{"53", "Магнит", "Магнитно привличане за пикапи"},
-{"54", "Карта за Съкровища", "Показва макет на картата на целият етаж"},
-{"55", "Окото на мама", "Шанс да изтреляш сълза назад#100% Шанс за късмет +2"},
-{"56", "Лимонова злополука", "Като се активира пуска локва от лимонада"},
-{"57", "Отдалечено възхищение", "Орбитална муха#Мухата лети на средна дистанция#Нанася 75 щети като бъде докосната от чудовище"},
-{"58", "Книга на сенките", "Дава щит за 10 секунди"},
-{"59", "000", "<Не съществува!>"},
-{"60", "Стълбата", "Позволява на играча да минава през малки дупки"},
-{"61", "000", "<Не съществува!>"},
-{"62", "Чарът на вампира", "Лекува едно сърце на всеки 13 убити чудовища"},
-{"63", "Батерията", "Активните предмети могат да бъдат заредени два пъти"},
-{"64", "Разпродажба в Steam", "50% Намаление в магазините#Ако имаш две намаления всичко в магазинът е безплатно"},
-{"65", "Анархистична готварска книга", "Призовава 6 трол-бомби в стаята"},
-{"66", "Пясъчен часовник", "Забавя чудовищата за 8 секунди"},
-{"67", "Сестра Маги", "Спътник, който стреля сълзи, които правят 3.5 щета"},
-{"68", "Технология", "Замества сълзите с лазер"},
-{"69", "Шоколадово Мляко", "Зареждащи се сълзи"},
-{"70", "Хормони за растеж", "↑ 1.0 Щети#↑ 0.4 Скорост"},
-{"71", "Малка Гъба", "↑ 0.3 скорост#↓ 4.25 Обхват на сълзите#↑ 1.5 големина на сълзите"},
-{"72", "молитвена броеница", "+3 Духовни сърца#Имаш по-висок шанс да намериш Библията"},
-{"73", "Куб от месо", "Ниво1: Орбитъл#Ниво2: Стреляю спътник#Ниво3: Месно момче ниво1#Ниво4: Месно момче ниво2"},
-{"74", "Четвъртина", "+25 Монети"},
-{"75", "Лиценз за лекар", "Всички хапчета имат или положителни, или неутрални ефекти# +1 хапче"},
-{"76", "Рентгеново зрение", "Открива тайните стаи"},
-{"77", "Моят малък еднорог", "Неуязвимост + играчът прави 40 щети като докосне чудовище"},
-{"78", "Книгата на откровенията", "+1 Духовно сърце#Повечето босове са заменени с ездачите#+17.5% Шанс за сделка с дявола"},
-{"79", "Марката", "↑ 1.0 Щети#↑ 0.2 Скорост#+1 Духовно сърце"},
-{"80", "Договорът", "↑ 0.5 Щети#↑ 0.7 Скорост на сълзите#+2 Духовни сърца"},
-{"81", "Мъртва Котка", "Дава 9 живота#Отнема всички червени сърца, освен едно#Прераждаш се с 1 сърце"},
-{"82", "Властелинът на ямата", "Летене#↑ 0.3 Скорост"},
-{"83", "Пиронът", "При използване:#+1 Духовно сърце#↑ 0.7 Щети#↓ 0.18 скорост#Разрушава камъни"},
-{"84", "Трябва да идем по-на дълбоко!", "При използване прави люк на земята за следващият етаж#10% шанс да създаде люк със стълба"},
-{"85", "Тесте Карти", "Дава произволна таро карта, когато се използва"},
-{"86", "Зъбът на Монстро", "Когато се използва Монстро пада върху произволно чудовище"},
-{"87", "Рогата на Локи", "Шанс за стрелба в 4 посоки#100% шанс за късмет +7"},
-{"88", "Малкият Чъби", "Спътник, лети в посока на огъня и нанася щети на врагове"},
-{"89", "Паякова захапка", "Шанс да забави чудовищата#100% шанс за късмет +15"},
-{"90", "Малкият Камък", "↑ 1 Щети#↑ 0.2 Скорост на сълзите#↓ 0.2 Скорост"},
-{"91", "Шапката на спелеолог", "Показва какво има зад вратите"},
-{"92", "Супер лепенка", "↑ 1 Червено сърце#+2 Духовни сърца"},
-{"93", "Геймкид", "Неоязвимост и правиш щети като докоснеш чудовище (При използване)#Когато изядеш чидовище лекува сърцата ти"},
-{"94", "Кесия с монети", "Дава случайна монета на всеки 2 стаи"},
-{"95", "Робо бебе", "бебе което атакува с лазери, които правят 3.5 щети на чудовищата"},
-{"96", "Малък Ч.А.Д.", "Дава полувин сърце на всеки 3 стаи"},
-{"97", "Книгата на Греховете", "Когато се използва, създава произволен пикъп на пода"},
-{"98", "Реликвата", "Дава 1 духовно сърце на всеки 4 стаи"},
-{"99", "Малък Гиш", "Стреля забавящи сълзи които правят 3.5 щети на чудовищата"},
-{"100", "Малък Стийвън", "Стреля самонасочващи се сълзи които правят 3.5 щети на чудовищата"},
-{"101", "Ореолът", "↑ 1 Червено сърце#↑ 0.3 Щети#↑ 0.2 Скорост на сълзите#↑ 0.25 Обхват на сълзите#↑ 0.3 Скорост#↑ 0.5 Големина на сълзите"},
-{"102", "Флаконът на мама с хапчета", "Дава случайно хапче"},
-{"103", "Простуда", "Шанс да отрови чудовището със сълза#100% Шанс със късмет +12"},
-{"104", "Паразитът", "Сълзите се разделят на две като докоснат до нещо"},
-{"105", "D6", "Променя всички предмети на пиедестали в стаята"},
-{"106", "Мистър Мега", "бомбите имат по-голям обхват и правят повече щети ‡2.25#+5 Бомби"},
-{"107", "Щипковите ножици", "Летене в стаята#Вашето тяло атакува чудовищата"},
-{"108", "Вафлата", "Всяка щета отнема само половин сърце"},
-{"109", "Пари = Сила", "↑ 0.04 Щети за всяка една монета"},
-{"110", "Лещите на мама", "Шанс за замразяване на врагове (зависи от късмета)#↑ стрелба#При късмет от +12 шансът се увеличава до максимум (50%)"},
-{"111", "Бобчето", "Токсичен газ"},
-{"112", "Ангел пазител", "Орбитален спътник#ускорява всички орбитали"},
-{"113", "Бебе демон", "Автоматично стрелящо бебе#Има малък радиус на действие"},
-{"114", "Ножът на мама", "Управляем нож (нанася много щети)"},
-{"115", "Уиджа дъска", "Спектрални сълзи"},
-{"116", "9 Волта", "+1 зареждане след използване на активният предмет#Зарежда напълно текущия Предмет"},
-{"117", "Мъртва птица", "Атакува чудовищата след като някое ти нанесе щета"},
-{"118", "Сяра", "Зареждащ се кървав лазер, който нанася много щети"},
-{"119", "Пакет с Кръв", "↑ 1 Червено сърце#↑ 0.3 Скорост#Лекува 5 Червени сърца"},
-{"120", "Странна гъба", "↑ 1.7 Скорост на сълзите#↑ 0.3 Скорост#↓ 10% Щети"},
-{"121", "Странна гъба", "↑ +1 Празен контейнер за Червено сърце#↑ 0.3 к Щети#↑ 0.25 Обхват на сълзите#↓ 0.1 Скокрост#↑ 0.5 Височина на сълзите"},
-{"122", "Вавилонска блудница", "Ако имате 1/2 или по-малко червени сърца:#↑ 1.5 Щети#↑ 0.3 Скорост"},
-{"123", "Чудовищен наръчник", "Когато се използва, дава случаен спътник за стаята"},
-{"124", "Свитъци от Мъртво море", "Ефект от случаен активен предмет"},
-{"125", "Боби-Бомбата", "Самонасочващи се бомби#+5 Бомби"},
-{"126", "Бръснарско ножче", "Използвайки: +1.2 Щети#Нанася 1 щета на сърцето на играч"},
-{"127", "Забрави за мен", "ИЗПОЛЗВА СЕ ВЕДНЪЖ!#Текущият етаж се рестартира и се регенерира"},
-{"128", "Сам завинаги", "Орбитална муха#Лети далеч от теб"},
-{"129", "Кофа с маз", "↑ 2 празни контейнера за Червени сърца#↓ 0.2 Скорост#Лекува полувин червено сърце"},
-{"130", "Пони", "Полуаваш летене когато държиш предметът# атакува чудовища в избрана посока"},
-{"131", "Торба с бомби", "Дава 1 бомба на всеки 2-3 стаи"},
-{"132", "Парче въглен", "Колкото по-дълго лети сълзата толкова повече щети нанася"},
-{"133", "Лапата на Гъпи", "Когато се използва маха 1 контейнер за Червено сърце и ти дава 3 духовни сърца"},
-{"134", "Опашката на Гъпи", "Появяват се повече сандъци"},
-{"135", "Банка с кръв", "Преносима банка с кръв#Дава 1 монета за половин сърце"},
-{"136", "Най-добър приятел", "Привлича чудовищата#След 5 секунди той избухва"},
-{"137", "Детонатор", "Бомбите експлодират при използване на детонатора#+5 Бомби"},
-{"138", "Стигмата", "↑ 1 Червено сърце#↑ 0.3 Щети"},
-{"139", "Портмонето на мама", "Позволява ти да носиш 2 дрънкулки"},
-{"140", "Проклятието на Боб", "Отровни бомби#+5 Бомби"},
-{"141", "Артистично момче", "Появяват се 7 произволни монети"},
-{"142", "Раменен", "Ако сте поели щети и сте останали на половин сърце, дава 1 духовно сърце#(веднъж на стая)"},
-{"143", "Спидбол", "↑ 0.3 Скорост#↑ 0.2 Скорост на сълзите"},
-{"144", "Спътник Приятел", "Събира монети и дава предмети за тях"},
-{"145", "Главата на Гъпи", "Призовава 2-4 Съюзнически мухи"},
-{"146", "Икона", "Когато се използва, дава бяло сърце"},
-{"147", "Кирка", "Унищожава камъни#Може да направи дупка в Тайната стая!"},
-{"148", "Инфекция", "Когато поемете щети, се появява съюзническа муха"},
-{"149", "Буркан с отрова", "Сълзите летят в дъга и избухват#Ефектът от отравяне"},
-{"150", "Трудна любов", "Шанс за изстрел на зъб с двойни щети#100% шанс с късмет +9"},
-{"151", "Мълиганът", "1/6 шанс да призове муха когато сълзите докоснат чудовище"},
-{"152", "Технология 2", "Безкраен лазер#↓ 35% Щети"},
-{"153", "Паяк Мутант", "Четворна стрелба#↓ 2 скорост на сълзите"},
-{"154", "Химическо Изгаряне", "↑ 2 Щети за лявото око"},
-{"155", "Зъркелът", "Лети из стаята#Нанася щети при контакт"},
-{"156", "Роба", "+1 заряд на активният предмет когато те ударят"},
-{"157", "Жажда за кръв", "↑ 1 Щета всеки път щом те ударят#Ефектът продължава до края на етажа"},
-{"158", "Кристална Топка", "Показва цялата Карта#Дава духовно сърце или произволна карта"},
-{"159", "Дух на нощта", "Летене#Спектрални сълзи"},
-{"160", "Отвореното небе", "Когато се използа пуска лъчове светлина върху чудовищата и прави много щети"},
-{"161", "Анкх", "След като умреш се прераждаш като ??? (Синьото бебе)"},
-{"162", "Келтски кръст", "Вероятност за временна неуязвимост след като поемете щети#100% шанс с късмет +27"},
-{"163", "Бебе Дух", "Бебе което стреля спектрални сълзи"},
-{"164", "Свещта", "Стреля сини пламъци"},
-{"165", "Котка с девет опашки", "↑ 1 Щети#↑ 0.23 Скорост на стрелбата"},
-{"166", "D20", "Променя пикъповете в стаята"},
-{"167", "Арлекин Бебе", "Изтрелва V-образни сълзи"},
-{"168", "Епичен Ембрион", "Сълзите се заменят с ракети!"},
-{"169", "Полифем", "Мега сълзи!#↑ 1 Щети#↓ 2 скорост на сълзите"},
-{"170", "Татко Дълги Крака", "Крак който настъпва чудовищата в стаята"},
-{"171", "Паяшки задник", "забавя чудовищата за 4 секунди#Прави по 10 щети на всяко чудовище"},
-{"172", "Жертвена кама", "Орбитален нож#Нанася много щети"},
-{"173", "Митра", "Висок шанс да намериш духовно сърце"},
-{"174", "Бебе Дъга", "Бебе което стреля различен цвят сълзи с различни ефекти"},
-{"175", "Ключа на Тати", "Отваря абсолютно всички врати в стаята"},
-{"176", "Стволови клетки", "↑ 1 Червено сърце#↑ 0.16 скорост на сълзите"},
-{"177", "Преносим слот", "Преносима игрална машина"},
-{"178", "Светена Вода", "Ако вземете щети, тя ще се счупи #Ще се появи локва на пода, която причинява щети на чудовищата"},
-{"179", "Съдба", "Летене#+1 вечно сърце"},
-{"180", "Черен Боб", "Когато поемете щети, вие отравяте чудовищата с отровен газ"},
-{"181", "Бяло Пони", "Летиш ако държиш този предмет#Засилваш се към чудовищата и зад тебе падат лъчи от светлина"},
-{"182", "Свещенно сърце", "Самонасочващи се сълзи#↑ 1 Червено сърце#↑ Щети (Щети 2.3+1)#↓ 0.4 скорост на сълзите#↓ 0.25 скорост на стрелбата#↑ 0.375 обхват на сълзите"},
-{"183", "Клечки за зъби", "↑ 0.7 скорост на сълзите.#↑ 16% скорост на стрелбата"},
-{"184", "Светия Граал", "Летене#↑ 1 Червено сърце"},
-{"185", "Мъртъв гълъб", "Летене#Спектрални сълзи"},
-{"186", "Кръвни права", "Когато се използва, нанася 40 щети на всички в стаята#За използване наранява играча с 1 сърце"},
-{"187", "Топката косми на Гъпи", "Нападателна топка от косми#Лети около вас и расте, когато убива врагове"},
-{"188", "Авел", "Копира огледално движенията ти#Стреля към играча"},
-{"189", "Фен на момчето \"Супер месо\"", "↑ 1 Червено сърце#↑ 0.3 Щети#↑ 0.2 скорост на сълзите#↑ 0.5 обхват на сълзите#↑ 0.2 скорост#↑ 1.0 височина на сълзите#Лекува играча"},
-{"190", "Пиро", "+99 Бомби"},
-{"191", "Тридоларова банкнота", "Сълзи със случаен ефект"},
-{"192", "Телепатия за Глупаци", "Когато се използва, получаваш самонасочващи се сълзи"},
-{"193", "МЕСО!", "↑ 1 Червено сърце#↑ 0.3 Щети"},
-{"194", "Вълшебна топка 8", "↑ 0.16 скорост на стрелбата#Дава случайна карта"},
-{"195", "Мамин Кошелек", "Создает на полу 4 пилюли"},
-{"196", "налягане", "+2 Духовни сърца#↑ 0.4 скорост на сълзите"},
-{"197", "Сокът на Исус", "↑ 0.5 Щети#↑ 0.25 Обхват на сълзите#↑ 0.5 височина на сълзите"},
-{"198", "Кутия", "Дава по 1 пикъп на земята от всеки вид"},
-{"199", "Ключа на мама", "2 Ключа#Получаваш повече неща от кутиите"},
-{"200", "Сенките на мама", "Шанс да очароваш чудовищата#100% шанс с късмет +27"},
-{"201", "желязно кюлче", "↑ 0.3 Щети#Има шанс да изтреляш сълза която обърква чудовищата#100% шанс с късмет +27"},
-{"202", "докосването на Мидас", "Превръща чудовищата в злато като ги докоснеш#Когато убиеш златно чудовища то пуска монети"},
-{"203", "Скромен комплект", "Удвоява всички пикъпи"},
-{"204", "Раменна чанта", "50% шанс да пуснеш случаен пикъп като те одарят"},
-{"205", "Ostyr }epsel", "Ако активният предмет е празен можете да го използвате за 2 сърца"},
-{"206", "Гилотина", "↑ 1 Щети#↑ 1 скорост на сълзите#Главата ви сега се движи около вас в орбита"},
-{"207", "Топка от Лепенки", "Ниво1: орбитал#Ниво2: стрелящ орбитал#Ниво3: Момиче лепенка#Ниво4: Момиче лепенка ниво2"},
-{"208", "Шампионски пояс", "↑ 1 Щети#Повече Чудовища шампиони се появяват"},
-{"209", "Бомби задници", "5 Бомби#Взривът зашеметява и нанася щети на всички чудовища в стаята"},
-{"210", "Изрязано листо", "Неуязвимост, ако стоите неподвижно по-дълго от секунда"},
-{"211", "Бебе паяк", "Когато нанесете щети, се появява съюзен паяк"},
-{"212", "Яката на Гъпи", "50% шанс да се преродиш след смъртта"},
-{"213", "Изгубена връзка", "Сълзите ще имат щит, блокиращ другите сълзи#Когато такава сълза и вражеска сълза се сблъскат, и двете ще изчезнат"},
-{"214", "Анемия", "↑ 5 Обхват на сълзите#Когато поемете щети, започвате да оставяте отровна следа в стаята"},
-{"215", "Козя глава", "100% шанс за сделка Ангел / Дявол"},
-{"216", "Церемониален Роба", "↑ 1 Щети#+3 Черни сърца"},
-{"217", "Перуката на мама", "шанс да създаде съюзнически паяци по време на стрелба"},
-{"218", "Плацента", "Много бавна регенерация#↑ 1 Червено сърце"},
-{"219", "стара лепенка", "↑ 1 празен контейнер за Червено сърце#Случаен шанс като те ударят да пуснеш 1 червено сърце"},
-{"220", "Тъжни бомби", "Бомбата избухва, пускайки сълзи в различни посоки#+5 Бомби#Сълзите копират ефекта на сълзите на играча"},
-{"221", "Гумено лепило", "Отскачащи сълзи"},
-{"222", "Анти-гравитация", "↑ +2 скорост на сълзите#Сълзите висят във въздуха, докато стреляте"},
-{"223", "Пироман", "Експлозиите ви лекуват!#+5 Бомби"},
-{"224", "Тялото на Крикет", "↑ +1 скорост на сълзите#↓ -10 обхват на зълзите#Сълзите се разпадат на 4 части при сблъсък"},
-{"225", "Гимпи", "Шанс за създаване на Духовно сърце / Черно сърце при поемане на щети"},
-{"226", "Черен лотос", "↑ 1 Червено сърце#+1 Духовно сърце#+1 Черно сърце"},
-{"227", "прасе касичка", "+3 Монети#Когато поемате щети пускате 1 или 2 монети"},
-{"228", "Парфиюмат на мама", "↑ 1 скорост на сълзите#Шанс да изплаши чудовищата"},
-{"229", "Белият дроб на Монстро", "Сълзите зареждат и стрелят в насипно състояние#Атаката е подобна на атаката на Монстро"},
-{"230", "Абаддон", "↑ 1.5 Щети#↑ 0.2 скорост#Шанс да изплаши чудовищата#Маха всички червени сърца#+6 Черни сърца"},
-{"231", "Смолова топка", "забавящи сълзи#Оставяте слуз на пода която забавя чудовищата"},
-{"232", "Секундомер", "При поемане на щети враговете в стаята трайно се забавят"},
-{"233", "Малка планета", "Сълзи летят около вас в орбита#↑ до 7.0 височина на сълзите"},
-{"234", "Инфекция 2", "Ще получите съюзнически паяк за всяко убито чудовище"},
-{"235", "000", "<Не съществува>"},
-{"236", "Ешерихия коли", "Превръща врага в ако при докосване"},
-{"237", "Докосването на смъртта", "Сълзите се превръщат в коси!#↑ 1.5 Щети#↓ 0.3 скорост на сълзите"},
-{"238", "Първата част на ключа", "Част от ключа към вратата на Мега Сатана!#По-голям шанс за стая на Ангел"},
-{"239", "Втора част на ключа", "Част от ключа към вратата на Мега Сатана!#По-голям шанс за стая на Ангел"},
-{"240", "Експериментално лечение", "Вашите настройки се променят на случаен принцип"},
-{"241", "Споразумение с Подземния свят", "Всички пикъпове, които падат след почистване на стаята, се дублират"},
-{"242", "Срам", "Шанс за блокиране на летящи сълзи"},
-{"243", "Триъгълният щит", "Блокиращ щит на сълзите"},
-{"244", "Техно.5", "Лазерна атака#Лазерът има произволни ефекти"},
-{"245", "20/20", "Двойна стрелба!"},
-{"246", "Синя карта", "Показва тайните стаи"},
-{"247", "Най-добри приятели за винаги!", "Спътниците нанасят повече щети"},
-{"248", "Кошерен Ум", "Мухите и паяците, които са от твоя страна, нанасят двойни щети"},
-{"249", "Има опции", "След боса има два Предмета от които да избирате#Можете да вземете само един"},
-{"250", "Двойни бомби", "Всички бомби за пикап стават двойни"},
-{"251", "Начално тесте", "Можеш да носиш по две карти#Превръща всички хапчета в карти"},
-{"252", "Малка торбичка", "Може да носиш по две хапчета#Превръща всички карти в хапчета"},
-{"253", "Вълшебна кора", "↑ 1 късмет#↑ 1 Червено сърце"},
-{"254", "Кръвен Съсирек", "↑ 1 Щети#↑ 5 обхват на сълзите#Само за лявото око"},
-{"255", "Винт", "↑ 0.5 Скорост на сълзите#↑ 0.2 скорост на стрелбата"},
-{"256", "Горещи бомби", "Изгарящи бомби, оставящи огън след експлозия#+5 Бомби"},
-{"257", "Огнен разум", "Горящи сълзи#Шанс за експлозия"},
-{"258", "Изгубен №", "С всеки етаж той променя произволно всички предмети, с които разполагате"},
-{"259", "Тъмна материя", "↑ 1 Щети#Шанс за изплашване на врагове#100% шанс с късмет +20"},
-{"260", "Черна свещ", "Имунитет срещу проклятия#+1 Черно Сърце"},
-{"261", "Проптоза", "↑ 100% бонус щети#Колкото по-далеч лети сълзата, толкова по-малък е бонусът"},
-{"262", "Загубена страница 2", "+1 Черно Сърце#Когато останат 1,5 сърца, нанася щети на всички в стаята"},
-{"263", "000", "<Не съществува!>"},
-{"264", "Умна муха", "Орбитална муха#Когато ви нанесът щета, започва да атакува враговете"},
-{"265", "Сухо бебе", "Спътник блокиращ щети#След блокиране има шанс да нанесе щети на всички врагове в стаята"},
-{"266", "Сочен пашкул", "Оставя забавяща слуз по пътя ви#Може да изхвърли съюзни паяци, след изчистване на стая"},
-{"267", "Дете робот 2.0", "Стреля лазери#Стреля в посоката, в която стреляте вие"},
-{"268", "Гнило дете", "Спалнва съюзни мухи, когато стреляте"},
-{"269", "Дете без глава", "Оставя следи от кръв по пътя ви, които нанасят щети на враговете"},
-{"270", "Пиявица", "Запълва половин червено сърце, когато убие някой"},
-{"271", "Тайнствена торбичка", "Дава произволни пикъпи, през няколко стаи"},
-{"272", "Голяма красива муха", "Съюзническа експлодираща муха"},
-{"273", "Мозъкът на Боб", "Спътник, управляван от вашата стрелба#Експлодира при контакт"},
-{"274", "Най-добрият приятел", "Орибтална муха, която спалнва орбитални мухи, когато ви нанесът щети"},
-{"275", "Малка сяра", "Стреля зареждащ кръвен лазер"},
-{"276", "Сърцето на Исак", "Ставате неуязвим#Ако сърцето понесе щета, понасяте и вие"},
-{"277", "Малкият призрак", "Спътник, който атакува враговете"},
-{"278", "Тъмният ленивец", "Спътник, който събира червени сърца и дава в замяна Духовни сърца"},
-{"279", "Голям фен", "Голяма орбитална муха#Блокира снаряди"},
-{"280", "Сиси дългите крака", "Спътник, който създава съюзнически мухи"},
-{"281", "Боксова круша", "Отклонява вниманието на враговете"},
-{"282", "Ръководство за скачане", "Позволява ви да скачате"},
-{"283", "D100", "Ефект на D4, D6 и D20:#Променя всички елементи в стаята#Променя артефактите на педесталите#Променя артефактите, които носите"},
-{"284", "D4", "Когато се активира, произволно променя артефактите, носени от вашия герой"},
-{"285", "D10", "Променя всички врагове в стаята с произволни"},
-{"286", "Празна карта", "Копира ефекта на картата / руната, която държите, когато се използва"},
-{"287", "Книга на тайните", "Показва част от картата, когато се използва"},
-{"288", "Кутия с паяк", "Призовава 2-4 съюзнически паяци"},
-{"289", "Червена свещ", "Изстрелва червени пламъци"},
-{"290", "Банка", "Може да съхранява до 4 червени сърца"},
-{"291", "Флуш!", "Когато се използва, превръща всички врагове в изпражнения#Не работи на Boss-oве"},
-{"292", "Библията на сатаната", "+1 Черно сърце при използване"},
-{"293", "Крампусова глава", "Атака с кръвен лазер в 4 посоки"},
-{"294", "Маслен Боб", "Пърди и отблъсква враговете при използване"},
-{"295", "Вълшебни пръсти", "Когато се използва, той нанася щети на всички врагове в стаята#Разходи за използване - 1 монета"},
-{"296", "Конвертор", "Превръща 2 Духовни сърца в 1 Червено сърце"},
-{"297", "Кутията на Пандора", "Само едно използване! Нещата, които може да пусне са зависимост от етажа:#B1: 2 Духовни сърца#B2:2 ключа, 2 бомби#C1:1 Boss предмет#C2:B1 + C1#D1:4 Духовни сърца#D2: 30 Монети#W1:2 Boss предмета#W2: Библия#Sheo1: 1 Дяволски предмет+Черное сърце#Cat: 1 Ангелски предмет+Духовно сърце#Съндък: 1 Монета"},
-{"298", "Копито от еднорог", "Временна неуязвимост + скорост, когато се използва"},
-{"299", "Телец", "Ставате по-бързи в стая с врагове#При пълно ускорение ставате неуязвими"},
-{"300", "Овен", "↑ 0.25 скорост#Сблъскването с врагове им нанася щети"},
-{"301", "Рак", "+3 Духовни сърца#Когато понасяте щети, всякакви допълнителни щети в стаята ще отнемат половин сърце"},
-{"302", "Лев", "Позволява ви да чупите камъни, като ги тъпчете"},
-{"303", "Дева", "Шанс за временна неуязвимост след поемане на щети#100% шанс с късмет +10"},
-{"304", "Везни", "+6 монети / ключове / бомби#Балансира вашите параметри!#Всички следващи подобрения ще бъдат разпределени между всички ваши параметри"},
-{"305", "Скорпион", "Отровни сълзи"},
-{"306", "Стрелец", "↑ 0.2 скорост#Сълзите пронизват враговете"},
-{"307", "Козирог", "1 Ключ / 1 Бомба / 1 Монета#↑ 1 Червено сърце#↑ 0.5 Щети#↑ 0.1 скорост#↑ 1.5 обхват на стрелба"},
-{"308", "Водолей", "Героят оставя следа от сълзи зад себе си, причинявайки щети на враговете"},
-{"309", "Риби", "↑ скорост на сълзите#Обратни сълзи"},
-{"310", "Спиралата на Ева", "Щети ‡2#↓ стрелба#↓ скорост на сълзите"},
-{"311", "Сянката на Юда", "След смъртта ще се появиш като Черен Юда#↑ (той има щети x 2 ) "},
-{"312", "Поклон на Меги", "↑ 1 Червено сърце#Удвоява ефекта от лечението на сърцата"},
-{"313", "Свещена мантия", "Блокира първите нанесени щети във всяка стая"},
-{"314", "Гръмотевични бедра", "↑ 1 Червено сърце#↓ 0.4 скорост#Можете да чупите камъни, като ги тъпчете"},
-{"315", "Странно привличане", "Магнитни сълзи#Привлича предмети и врагове"},
-{"316", "Прокълнато око", "Зареждаща се вълна от сълзи#Ако нанесете щети по време на зареждане, има шанс да се телепортирате в произволна стая"},
-{"317", "Мистериозна течност", "Сълзите оставят отровен басейн"},
-{"318", "Близнаци", "Брат атакуващ врагове в близък бой"},
-{"319", "Другото око на Каин", "Бавно лети из стаята#Лети в посоката в която и вие"},
-{"320", "Единственият приятел ???", "Контролираща се муха, която уврежда враговете"},
-{"321", "Веригите на Самсон", "Верига + топка#Може да чупи камъни, да наранява врагове и да блокира снаряди"},
-{"322", "Бебе Монго", "Копира ефекта на сълзите на друг спътник"},
-{"323", "Сълзите на Исак", "Когато се използва, пуска 8 сълзи около героя#Зарежда се докато стреляте"},
-{"324", "Несигурно", "Телепортира се до:#- Тайната стая#- Стаята съм - ГРЕШКА#- Стаята с предмети"},
-{"325", "Ножици", "Отрязва главата ти#Главата стои неподвижно#Ти контролираш тялото си"},
-{"326", "Глътка живот", "Задръжте интервал, докато лентата за зареждане се изпразни за неуязвимост# !!! Не го дръжте твърде дълго или ще поемете щети!"},
-{"327", "Полароид", "Дава кратка неуязвимост, ако останете на 1/2 сърце#Позволява ви да преминете към нивото Съндък"},
-{"328", "Негативизъмът", "Нанася щети на всички врагове в стаята, ако остане 1/2 сърце#Позволява ви да преминете към нивото на Тъмната стая"},
-{"329", "Техника Луис", "Голяма управляема от вас сълза"},
-{"330", "Соево мляко", "↑ Изключително висока скорост на стреляне#↓ 80% Щети"},
-{"331", "Божественост", "Насочване на сълзите, имате аура, която нанася щети#↑ 0.5 Щети#↑ 1.2 Обхват на сълзите#↓ 0.3 Скорост на сълзите#↓ 0.3 Скорост на стрелба#↑ 0.8 Височина на сълзите"},
-{"332", "Парцали от Лазар", "След смъртта ти ще се явиш като Лазар и ще получиш неговия предмет"},
-{"333", "Разум ", "Отключва напълно картата на всички етажи"},
-{"334", "Тяло", "↑ 3 Червени сърца"},
-{"335", "Душа", "+2 Духовни сърца#Дава аура, която отблъсква враговете и снарядите"},
-{"336", "Мъртъв лък", "Пиърсинг + спектрални сълзи#↑ +0.25 Обхват на сълзите#↓ -0.4 Бързина на стреляне"},
-{"337", "Счупен часовник", "Забавя враговете в произволни стаи#(по-малко вероятно е да ги ускори)"},
-{"338", "Бумеранг", "Замразява враговете#Може да вземе недостъпни предмети"},
-{"339", "Безопасна игла", "↑ 5.25 Обхват на сълзите#↑ 0.16 Бързина на стреляне#+1 Черно Сърце#↑ 0.5 Височина на сълзите"},
-{"340", "Кофеиново хапче", "↑ 0.3 Бързина#Ставате по-малки#Дава 1 произволно хапче"},
-{"341", "Разкъсана фотография", "↑ 0.7 Скорост на сълзите#↑ 0.16 Скорост на стреляне"},
-{"342", "Синя шапка", "↑ 1 Червено сърце#↑ 0.7 Скорост на сълзите#↓ 0.16 Скорост на стреляне"},
-{"343", "Заключване", "↑ 1 Късмет#+1 Духовно сърце#+2 ключа"},
-{"344", "Кибритена кутия", "+1 Черно Сърце#+3 Бомби"},
-{"345", "Синтол", "↑ 1.0 Щети#↑ 5.25 Обхват на сълзите#↑ 0.5 Височина на сълзите"},
-{"346", "Закуска", "↑ 1 Червено сърце"},
-{"347", "Диплопия", "Само едно използване!#Удвоява всички артефакти/предмети в стаята"},
-{"348", "Плацебо", "Копира ефекта на хапчето, което държите"},
-{"349", "Дървен Никел", "50% шанс да създатете произволна монета"},
-{"350", "Токсичен шок", "Когато влезеъе в стая, всички враговете се натравят"},
-{"351", "Мега Боб", "Нанася щети и отравя близките врагове#Създава взривна вълна#Тази вълна може да отвори тайни стаи"},
-{"352", "Стъклено оръдие", "Намалява здравето до 1/2 сърце при употреба#Пуска огромна, прозрачна спектрална сълза ((DAMAGE + 1) X 10)"},
-{"353", "Момче-бомбардировач", "+5 бомби#Бомбите експлодират в кръстовидна форма"},
-{"354", "Хрупкав Джак", "↑ 1 Червено сърце#Създава произволна дрънкулка на пода"},
-{"355", "Майчина перла", "↑ 1.25 Обхват на сълзите#↑ 0.5 Височина на сълзите#↑ 1 Късмет"},
-{"356", "Батерия", "Активният предмет вече има двоен ефект"},
-{"357", "Кутия за приятели", "Дублира вашите спътници само за стаята в която сте"},
-{"358", "Вещица", "Стреляте диагонално с две сълзи като хапче R U A WIZARD#Спектрални слези"},
-{"359", "8 инчови нокти", "↑ 1.5 Щети#Увеличава отблъскването на сълзите"},
-{"360", "Инкуб", "Копира атаката, статовете и ефектите на вашия герой"},
-{"361", "Подарък на съдбата", "Стреля сълзи със същите щети като вашия герой"},
-{"362", "Малката ракла", "Дава произволен елемент на през няколко стаи"},
-{"363", "Клетвен протектор", "Нанася щети при контакт#Блокира и привлича снаряди#След блокиране има шанс да създадете вечно сърце"},
-{"364", "Приятел наоколо", "Орбитална муха#Нанася щети при допир"},
-{"365", "Изгубена муха", "Движи се по стени и препятствие# Нанася щети при контакт"},
-{"366", "Разпръснати бомби", "+5 бомби#След детонация бомбата оставя 4 малки бомби, които експлодират"},
-{"367", "Залепващи се бомби", "+5 Бомби#Бомбите се придържат към врага#Когато бъде убит с бомба, съюзнически паяк се хвърля"},
-{"368", "Епифора", "Стрелянето в една посока увеличава скоростта на стрелба"},
-{"369", "Континуум", "↑ 2.25 Обхват на сълзите#↑ 1.5 Височина на сълзите#Сълзите минават през стени и се появяват от противоположната страна"},
-{"370", "Мистър Кукла", "↑ 0.7 Скорост на сълзите#↑ 5.25 Обхват на съзлите#↑ 0.5 Височина на сълзите#Дава 3 произволни сърца когато го вземете"},
-{"371", "Проклятието на кулата", "6 трол бомби се хвърлят, когато понесете щети"},
-{"372", "Заредено дете", "Придружител на батерията#Създава батерия на случаен принцип или замразява всички врагове за известно време#Шанс да получите +1 заряд към вашия активен предмет"},
-{"373", "Мъртво око", "↑ 12.5% Щети за всяка сълза, която удари успешно противникът (макс. +100%)"},
-{"374", "Божествена светлина", "Случайна възможност за изстрелване на Свещена сълза, която изстрелва Лъч Светлина, когато удари враг"},
-{"375", "Шапка наблюдател", "Случайна възможност за избягване на снаряд#Имунитет от експлозии (включително Майчин крак)"},
-{"376", "Попълнение", "Актуализира артикулите в магазина след покупка"},
-{"377", "Разкъсан пашкул", "Вражеските паяци стават неутрални"},
-{"378", "№ 2.", "След стрелба непрекъснато в продължение на 3 секунди, създава Butt Бомба под вас"},
-{"379", "Двойна визия", "Hotbox-а на сълзите става по-голям #Спектрални сълзи"},
-{"380", "Плати и Играй", "+5 Монети#Вратите изискват монети вместо ключове"},
-{"381", "Благословията на Едем", "↑ 0.7 Бързина на сълзите#В началото на следващото ти бягане ще получиш произволен предмет"},
-{"382", "Приятелска топка", "Може да бъде хвърлен срещу враг, за да го хване#След следващото хвърляне заловеното същество ще се появи като съюзническо#Ще бъде с вас, докато умре"},
-{"383", "Детонатор на сълзите", "Детонира всяка сълза в стаята#Всяка сълза се разделя на 6"},
-{"384", "Малкият Харди", "Зарежда и атакува врагове със заряд, нанасяйки щети при контакт"},
-{"385", "Бамбо", "Вдига легналите монети. Всяка 6 монета, която вземе, увеличава нивото си (UR4 изисква 12 монети)#UR2: може да даде произволен предмет за вдигане#UR3: стреля в същата посока като вас#UR4: гони врагове, оставя бомби#След получаване на UR4 продължава да събира монети и дава предмети за тях"},
-{"386", "D12", "Променя всички камъни и предмети в стаята на произволни (купчини, саксии, тротил, каменни блокове и др.)"},
-{"387", "Кадилница", "Създава голяма аура, която забавя враговете"},
-{"388", "Keymaker-Loser", "Събира лъжливи ключове, в замяна дава произволни сандъци"},
-{"389", "Торбичка с руни", "Създава произволна руна на всеки 5 стаи"},
-{"390", "Серафим", "Придружител, атаки със самонасочващи се сълзи с увеличени щети"},
-{"391", "Предателство", "Когато понесете щети, всички врагове в стаята са очаровани"},
-{"392", "Зодиак", "Дава ви ефект на произволен зодиакален знак#Ефектът се променя с всеки етаж"},
-{"393", "Змийска целувка", "Случайни шансове да отровите враг#Отравяне от контактни щети#Отровени врагове имат шанс да пуснат черно сърце"},
-{"394", "Отбелязано", "Стреляте сълзи по посока на маркера, който контролирате#↑ 0.7 Скорост на сълзите#↑ 0.3 Височина на сълзите#↑ 3.15 Обхват на сълзите"},
-{"395", "Технология X", "Атакувате с зареждащи лазерни пръстени"},
-{"396", "Стомашен бръснач", "Създава портали, между, които можете бързо да се телепортирате"},
-{"397", "Тягова греда", "Сълзите ви летят стриктно по лъча светлина, без да се отклоняват дори когато се движите#↑ 0.5 Скорост на сълзите#↑ 5.25 Обхват на сълзите#↑ 0.16 Скорост на стреляне#↑ 0.5 Височина на сълзите"},
-{"398", "Плът на бога", "Случайна възможност за свиване на враг#По-малките врагове може да бъдат убити чрез смачкване"},
-{"399", "Maw of the Abyss", "↑ 1.0 Щети#↑ 0.5 Височина на сълзите#След продължителна стрелба в продължение на 3 секунди на главата ще се появи червен кръст, след спиране на стрелбата ще се появи черен пръстен, причиняващ големи щети#Враговете, убити от пръстена, имат шанс да пуснат Черно сърце"},
-{"400", "Светия Ланс", "Пред вас се появява копие, което нанася X 2 щети"},
-{"401", "Експлозивен", "Сълзите със случаен шанс могат да залепнат за врага, след което започват да растат по размер, докато не избухнат"},
-{"402", "Хаос", "Сега пиедесталите ще бъдат избирани от произволни групи от предмети# Също така създава 1-6 предмета за взимане"},
-{"403", "Паячна модификация", "Показва здравето на враговете и щетите, които нанасяте#Налага случаен ефект върху врага при контакт#Може да създаде съюзник паяк или батерия"},
-{"404", "Детето Пръдня", "Блокира снаряди#След блокиране може да отдели отровни газове#Газовете могат да очароват с определен шанс"},
-{"405", "Бляскав бръмбар", "Лети из стаята и прилага случайни ефекти върху враговете при контакт"},
-{"406", "D8", "Случайно променя вашите параметри#Засяга само щети, скороста на сълзите, обхват на сълзите и скорост"},
-{"407", "Чистота", "Увеличава една от характеристиките, в зависимост от цвета на аурата#При получаване на щети в съседната стая ще се появи произволна аура#Червено = ↑ 4.0 щети # Синьо = ↑ Скорост на сълзите#Жълто = ↑ 0,5 скорост#Оранжево = ↑ 7,5 обхват на сълзите"},
-{"408", "Атаме", "Когато нанесете щети, ще се появи черен пръстен, причиняващ големи щети#Враговете, убити от пръстена, имат шанс да пуснат Черното сърце"},
-{"409", "Празен съд", "+2 Черни сърца#Ако нямате останали червени сърца, дава летене и кратка неуязвимост при поемане на щети"},
-{"410", "Дяволско око", "Има случаен шанс да освободите око, което стреля в същата посока като вас"},
-{"411", "Желана кръв", "За всяко убийство дава + щети#Макс. +5 щети за 9 убийства#Действа само в стаята"},
-{"412", "Зачатие на Камбион", "След като нанесете достатъчно щети, вие постоянно ще получите дяволски спътник#Възможно е да получите няколко спътници"},
-{"413", "Непорочно зачатие", "След като вземете достатъчно сърца, ще получите постоянно ангелски спътник#Възможно е да получите няколко спътници"},
-{"414", "Повече опций", "2 елемента се появяват в златни стаи#Можете да вземете само един"},
-{"415", "Короната на светлината", "+2 Духовни сърца# ↑ Щети X 2, ако нямате нито едно празно червено сърце#При поемане на щети бонусът се нулира и опреснява при преместване в друга стая"},
-{"416", "Дълбоки джобове", "Можете да носите 2 карти / руни / хапчета със себе си"},
-{"417", "Сукубус", "Лети из стаята, има аура, която нанася щети на врагове#↑ 50% щета, когато е в аурата"},
-{"418", "Плодов пай", "Всяка сълза има произволен ефект"},
-{"419", "Телепорт 2.0", "Телепортира се в произволна стая, в която все още не сте били#Последователност: Нормални стаи, Супер секретна стая, Магазин, Златна стая, Тайна стая, Проклета стая, Жертва стая, Ангел / Дявол стая, Аз съм ГРЕШКА"},
-{"420", "Черен прах", "Оставяте черна следа на пода#Ако образувате кръг, ще създаде пентаграма, която нанася щети на враговете"},
-{"421", "Бъбречен боб", "Прилага чар на близки врагове, когато се активира"},
-{"422", "Светещ пясъчен часовник", "Ще ви отведе до предишната стая#Всичко наоколо възстановява първоначалното си състояние, което са имали, когато сте били в предишната стая"},
-{"423", "Кръг на защитата", "Голям кръг от светлина, нанасящ щети#Шанс за отклоняване на вражески снаряди"},
-{"424", "Пакет за глава", "Често ще намирате торбички с предмети"},
-{"425", "Нощна светлина", "Фенерче, неговата светлина забавя враговете и техните снаряди"},
-{"426", "Обсебен фен", "Повтаря вашите движения с 3 секунди закъснение#Нанася щети при контакт"},
-{"427", "Миньор", "Създава цев от динамит#Цевта може да се движи из стаята#Ако се използва повторно в същата стая, взривява старата цев и създава нова"},
-{"428", "Пижама", "+4 Духовни сърца#Възстановява здравето"},
-{"429", "Глава Пазител", "Случайни шансове за хвърляне на стотинка след удряне на враг"},
-{"430", "Бащината муха", "Повтаря вашите движения с 3 секунди закъснение#Стреля по близките врагове"},
-{"431", "Многоизмерно дете", "Повтаря вашите движения с 3 секунди закъснение#Сълзите, преминали през него, се дублират и нанасят повече щети"},
-{"432", "Лъскави бомби", "Бомбите имат шанс да пуснат случаен пикап след детонация"},
-{"433", "Моята сянка", "Когато нанесете щети, ще се появи черна съюзническа ларва, която атакува врагове#Остава с вас, докато умре"},
-{"434", "Буркан с мухи", "За всяко убийство в банката ще се появи една съюзническа муха#Можете да натрупате общо 20 мухи#Използването на банката с мухи ще освободи всички мухи"},
-{"435", "Малкият Локи", "Спътник, стреля в 4 посоки"},
-{"436", "Мляко!", "След като понесете щети, вие получавате по-бърза стрелба на сълзите за останалата част от стаята"},
-{"437", "D7", "Възстановява преди това убитите врагове в стаята#Позволява ви да получите отново наградата за освобождаване на стаята"},
-{"438", "Зърното", "+1 Духовно сърце#↑ 0.7 Скорсот на сълзите#Героят ви става малък, хитбоксът му намалява"},
-{"439", "Кутията на мама", "Създава произволна дрънкулка на пода#Ако държите елемент, той дава +1 късмет и удвоява ефекта от дрънкулката"},
-{"440", "Камък в бъбрека", "В случаен момент персонажът ще спре да стреля, по това време можете да заредите серия от атаки#Характерът ще изплюе камъка от бъбреците, причинявайки големи щети, а след това ще пусне вълна от сълзи с много висока скорост # ↓ 0,2 скорост # ↓ 15 обхват на стрелба # ↑ 2,0 Височина на сълзите"},
-{"441", "Мега Заряд", "Когато се използва, атакува с мощен кървав поток, като#Атаката на Мега Сатаната продължава 15 секунди#Можете да се движите между стаите, продължавайки да стреляте"},
-{"442", "Короната на тъмния принц", "Ако имате точно 1 червено сърце:#↑ 1,5 обхват на сълзите#↑ 0,7 по-бързи сълзи#↑ 0,2 скорост на стреляне#Не работи с Lost"},
-{"443", "Ябълка!", "Случайна възможност за изстрел на острие, нанасящо 400% щети#↑ 0,4 Скорост на сълзите"},
-{"444", "Графитен молив", "На всеки 15 изстрела ще пускате голямо разпръскване на сълзи#Всяка такава сълза ще нанася двойна щета"},
-{"445", "Кучешки зъб", "↑ 0,3 щети # ↑ 0,1 скорост#Ще чуете вой на вълк, ако наблизо има тайна стая или таен люк"},
-{"446", "Мъртъв зъб", "По време на стрелба се появява зелена аура, която отравя враговете"},
-{"447", "Спирачен боб", "Докато стреляте, можете да създадете облак с щети с някакъв шанс#Може да се премести, като се стреля по него"},
-{"448", "Парче стъкло", "Когато получите щета, има шанс да получите +5 до обхвата на атака и възможността да оставите кървава следа зад себе си, която нанася щети на врагове#Действа само в стаята"},
-{"449", "Метална чиния", "+1 Духовно сърце#Снарядът на врага може да бъде отблъснат"},
-{"450", "Окото на алчността", "Сълзите имат малък шанс да превърнат врага в злато"},
-{"451", "Таро плат", "Дава произволна карта / руна#Удвоява ефекта на всички карти / руни"},
-{"452", "Разширени вени", "Когато нанесете щети, ще пуснете 10 сълзи около себе си#Сълзите са с увеличени щети"},
-{"453", "Фрактура", "Стреляте кости#Костите се разделят на малки парчета при удар#↑ 1,5 обхват на стрелба"},
-{"454", "Полидактилия", "Може да носи две карти / хапчета / руни#Дава произволна карта / хапче / руна"},
-{"455", "Изгубената монета на татко", "↑ 1,5 обхват на стрелба#Дава късметлийска монета"},
-{"456", "Мухлясал хляб", "↑ 1 Червено сърце"},
-{"457", "Конична глава", "+1 Духовно сърце#Има шанс да блокира щети"},
-{"458", "Пъп", "Дава произволна дрънкулка#+ допълнителен слот за дрънкулки"},
-{"459", "Синузит", "Шанс за стрелба на сополи#Сополите се придържат към врага и му нанасят щети, докато той умре"},
-{"460", "Глаукома", "Шанс да зашемети враговете"},
-{"461", "Паразитоид", "Шанс за изстрелване на бавно яйце паяк#Когато бъде ударен от яйце паяк, съюзническа муха / паяк ще се появи"},
-{"462", "Окото на Белиал", "Сълзите пронизват враговете#След първия удар, сълзата удвоява щетите си и става самонасочваща се"},
-{"463", "Сярна киселина", "↑ 0,3 щети#Киселинна сълза може да разбие камък или да отвори тайна стая"},
-{"464", "Символ за баланс", "+2 Духовни сърца#Шампионски чудовища пускат по-добри предмети"},
-{"465", "Аналогов стик", "↑ По-бързи сълзи#Позволява ви да стреляте по диагонал или в двете посоки, ако стреляте с аналоговия стик"},
-{"466", "Инфекция", "Първият враг, убит в стаята, експлодира с облак газ и отрови всички близки врагове#Отровените врагове също експлодират"},
-{"467", "Палец!", "Нанася малки щети на враговете, в която посока гледа пръстът"},
-{"468", "Сянка", "Повтаря вашите движения с 3 секунди закъснение#Нанася щети при контакт"},
-{"469", "Депресия", "Оставя следа от сълзи#При контакт с враг, ще пусне Лъч Светлина с определен шанс"},
-{"470", "Безшумен", "Лети из стаята#Нанася щети при контакт#Спира при стрелба"},
-{"471", "Малкото чудовище", "Зарежда атаката си#Атакува също като шефа на Чудовището"},
-{"472", "Бебе крал", "Всички спътници го следват#Спира, докато стреля#Телепортира се обратно при вас, когато спрете да стреляте"},
-{"473", "Голям Чъби", "Лети много бавно в посока на огъня#Нанася щети при контакт"},
-{"474", "Амигдала", "Блокира снаряди"},
-{"475", "План C", "Само едно използване!#Нанася 9 999 999 щети на всички врагове в стаята, след 3 секунди ви убива"},
-{"476", "D1", "Дублира 1 случаен елемент в стаята"},
-{"477", "Пустота", "Когато се използва, той абсорбира всички предмети в стаята#Активният предмет ще добави своя ефект към ефекта на Void#Пасивният предмет дава произволен бонус към характеристиките"},
-{"478", "Пауза", "Когато се активира, всички врагове замръзват, докато не стрелнете"},
-{"479", "Топене", "Абсорбира дрънкулката, която носите и ви дава ефекта завинаги"},
-{"480", "Компост", "Преобразува всеки предмет, взет в стаята, в съюзнически паяк / муха#Удвоява броя на наличните мухи / паяци"},
-{"481", "Анализатор", "Когато се използва, той дава малък +/- към произволни характеристики#Дава случаен ефект на сълзите, само за стаята в която сте#Прецаква всички спрайтове"},
-{"482", "Превключване", "Когато се използва, той променя характера ви на случаен#Има вероятност по време на употреба последният предмет, който сте взели, да изчезне"},
-{"483", "Мега Мама!", "Само едно използване!#Засяга целия етаж#Експлодира всички обекти#Нанася 200 щети на всички врагове#Отваря тайни стаи / Стая на бос Ръш / вход в Синята паст"},
-{"484", "Спрете какво?", "Когато се използва, отблъсква враговете и създава взривна вълна"},
-{"485", "Наведена Пени", "50% шанс да дублирате всички предмети в стаята#50% шанс да унищожите всички предмети в стаята и да създадете 1 монета"},
-{"486", "Тъп бръснач", "Нанася щети, но без да губи здраве#Активира елементи, които работят след нанасяне на щети"},
-{"487", "Картофобелачка", "Когато се активира, премахва 1 контейнер с червено сърце, в замяна дава ↑ 0,2 щети и \"Meat Cube \""},
-{"488", "Метроном", "Когато се използва, той дава ефект на произволен предмет в стаята"},
-{"489", "D безкрайност", "Ефект на случайна матрица#Можете да видите кой ефект на матрицата ще бъде следващ"},
-{"490", "Душата на Рая", "Само едно използване!#Създава 2 артефакта в стаята, в която се намирате"},
-{"491", "Киселинно хлапе", "Дава произволно хапче на всеки две стаи#Всяко използване на хапчето отравя враговете в стаята"},
-{"492", "ХЕЙ, СЛУШАЙ!", "↑ 1 Късмет#Показва тайни стаи, маркирани камъни или тайни люкове под камъни"},
-{"493", "Адреналин", "За всяко празно сърце дава ↑ 0,2 щети"},
-{"494", "Стълбата на Яков", "Електрически сълзи#Излъчват искри в произволна посока при удар"},
-{"495", "Фантом чушка", "Шанс да изстреля пламък вместо сълза"},
-{"496", "Евтаназия", "Шанс за изстрел на спринцовка#Спринцовката незабавно убива обикновени врагове, експлодирайки в няколко малки спринцовки"},
-{"497", "Камуфлажни брифи", "Слага камуфлаж на героя при влизане в стая, докато не започнете да стреляте"},
-{"498", "Двойственост", "Ако след шефа трябва да се появи стая ангел / дявол, тогава ще се появят и двете#Можете да влезете само в една по ваш избор"},
-{"499", "Причастие", "100% шанс за откриване на ангелска стая"},
-{"500", "Торбичка с торбички", "С произволен шанс дава торбички с предмети"},
-{"501", "Езофаг на алчността", "На всеки 25 монети дава ↑ 1 Red Heart#Позволява на пазителя да има повече здраве"},
-{"502", "Голяма пъпка", "Шанс да изстреляте бавна сълза, която нанася повече щети и оставя слуз на пода"},
-{"503", "Малкия рог", "Шанс да изстреляш сълза, мигновено убивайки врагове#Не работи на Bosses и Mini-Bosses"},
-{"504", "Кафяв нагет", "Призовава съюзническа куполна муха за използване за атака на врагове"},
-{"505", "Poke GO", "Шанс за хвърляне на очарован враг при влизане в нова стая"},
-{"506", "Предател", "Удрянето на враг има шанс да причини кървене, като нанася щети, равни на 10% от здравето на врага на всеки 5 секунди"},
-{"507", "Остра слама", "Нанася щетите ви + 10% от макс. вражеско здраве#Засяга всички врагове в стаята#Шанс да получите половината червено сърце или половината Духовно сърце"},
-{"508", "Бръснача на мама", "Придружаващ орбитален спътник, при контакт, нанася кървене, като нанася щети, равни на 10% от здравето на врага на всеки 5 секунди."},
-{"509", "Кърваво око", "Орбитален спътник изстрелва по посока на погледа ви на всеки 2 секунди"},
-{"510", "Бълнуващ", "Призовава съюзник - луда версия на шефа#Шефът е произволно избран#Работи в стаята"},
-{"511", "Ядосана муха", "Лети около произволен враг, докато умре#Нанася щети при контакт"},
-{"512", "Черна дупка", "Хвърля черна дупка на земята, всмуквайки всичко, вкл. врагове#Нанася щети на враговете"},
-{"513", "Бозо", "↑ 0,1 щети#+ 1 Духовно сърце# Шанс да очарова / изплаши врага#Случайна възможност за създаване на дъгова купчина при понасяне на щети"},
-{"514", "Счупен модем", "Случайно лагва враговете и техните снаряди"},
-{"515", "Тайнствен подарък", "Само едно използване#Създава артефакт от басейна на стаята, в която се намирате#Шанс да получите парче въглен или кака"},
-{"516", "Спринклер", "Спринклер, който изстрелва сълзи в кръг#Може да копира ефектите от сълзите ви"},
-{"517", "Бързи бомби", "+7 бомби#Премахва закъснението между употребите на бомби, за да можете да ги използвате много бързо, като бързо натиснете клавиша на бомбата"},
-{"518", "Приятел в кутия", "Случайно дете от режим на кооперация#Има произволен ефект на сълзите#Случайно се променя на всеки етаж"},
-{"519", "Малката лудост", "Луда версия на спътника#На всеки 10 секунди се променя произволно"},
-{"520", "Свързване на кабели", "+1 зареждане за активния предмет за всеки 15 убийства"},
-{"521", "Купон", "Прави един произволен артикул в магазина безплатен"},
-{"522", "Телекинеза", "Замразява близки вражески снаряди за 3 секунди#След това те летят обратно#Презарежда се за 2 секунди"},
-{"523", "Кутия за доставка", "Когато се използва, взима до 6 елемента#Повторното използване създава тези елементи на пода#Може да премества елементи между стаите"},
-{"524", "Технология Нула", "Сълзите са електрически свързани заедно"},
-{"525", "Проказа", "При получаване на щети, получавате орбитален спътник#Макс. 3 сателита едновременно#Сателитите ще бъдат унищожени, ако нанесат твърде много щети"},
-{"526", "7 печата", "Случайният спътник на ездач се появява и се сменя на всеки 10 секунди"},
-{"527", "Мистър МИ!", "Придружителят, който изпълнява вашите поръчки:#Отваря врати и сандъци, вдига предмети, краде предмети от магазина / от дявола, атакува врагове, експлодира, активира плочи под налягане"},
-{"528", "Ангел Призма", "Сълза, прелетяла през орбитална призма, ще се разцепи на 4 подобни сълзи"},
-{"529", "Ръкопляскане!", "Сега сълзите имат физика като билярдни топки"},
-{"530", "Списък на смъртта", "Осигурява полезна награда, ако убивате врагове в реда, в който ще бъдат маркирани"},
-{"531", "Хемолакрия", "Сълзите летят в дъга#При сблъсък те летят на фрагменти#↑ 31% щети# ↓ Скорост на сълзите"},
-{"532", "Лакрифагия", "Една сълза в полет се забавя#След спиране, тя избухва в малки сълзи#Можете да \"нахраните\" сълза, като стреляте по нея, тогава тя ще стане по-голяма"},
-{"533", "Трисагион", "Сълзите стават пронизващи лъчи светлина#(принцип, подобен на Brimstone)"},
-{"534", "Раница", "Позволява ви да носите 2 активни предмета#Сменяте ги с CTRL"},
-{"535", "Одеяло", "+1 Духовно сърце#Дава еднократен щит в стаята на боса"},
-{"536", "Жертвен олтар", "Жертва 2 случайни спътници на играча, в замяна дава дяволски предмет за всеки"},
-{"537", "Малкият Спайвър", "+1 хапче# Атакува чрез плюене на слуз на пода#Когато изядете хапче, неговият тип атака се променя"},
-{"538", "Балони", "Дава 3 случайни дрънкулки#При получаване на щети има шанс да консумирате дрънкулка и да постигнете неговия ефект завинаги"},
-{"539", "Тайнствено яйце", "Когато получите щети, се появява омагьосан враг#Колкото повече стаи преминете, без да понесете щети, толкова по-силно ще бъде омагьосаното същество"},
-{"540", "Плосък камък", "Сълзите отскачат от пода#Удрянето на пода причинява AoE щети"},
-{"541", "Костен мозък", "+1 Сърце от кост#Създава 3 червени сърца на пода"},
-{"542", "Ставно ребро", "Орбитален сателит#Отблъсква снаряди"},
-{"543", "Света земя", "При получаване на щети създава Бяла купчина на пода#Бялата купчина има аура, която увеличава скоростта на сълзите"},
-{"544", "Заточено ребро", "Нокът витае пред героя#Нанася щети при контакт"},
-{"545", "Книга на мъртвите", "При използване призовавате Орбитална кост или Омагьосано чудовище за всеки убит враг в стаята#Използвайте преди да излезете от почистената стая"},
-{"546", "Пръстен на татко", "Създава аурен пръстен, който замразява враговете"},
-{"547", "Документи за развод", "+1 Сърце от кост# ↑ 0,7 Скорост на сълзите#Дава дрънкулка \"Тайнствен лист хартия \""},
-{"548", "Челюстна кост", "Бумеранг# Нанася X 2 от щетите ви"},
-{"549", "Крехки кости", "Заменя всичките ви червени сърца с 6 Сърца от кости#Когато загубите Сърцата от кости, изстрелва кости в различни посоки и дава постоянна ↑ 0,5 Скорост на сълзите"},
-{"550", "Счупена лопата", "Кракът на Мама непрекъснато ви атакува#Използване спира Кракър на Мама в стаята#Ако го замените с друг елемент и излезете от стаята, той ще изчезне#(Опитайте Boss-Rush с този елемент!)"},
-{"551", "Счупена лопата", "Втора част на лопатата#Използвайте лопатата върху купчината мръсотия в \"Тъмната стая\""},
-{"552", "Мамина Лопата", "Когато се използва, той създава капак на пода до следващото ниво#Използвайте лопата в купчина мръсотия на ниво \"Тъмната стая\"#Отключва нещо страхотно "},
+ {"1", "Тъжният лук", "↑ 0.7 Скорост на сълзите"},
+ {"2", "Вътрешно око", "Тройна стрелба#↓ 2 Скорост на сълзите"},
+ {"3", "Огъната лъжица", "Самонасочващи се сълзи"},
+ {"4", "Главата на Крикет", "↑ 0.5 Щети#↑ 50% Повече щети #+ к отдаче"},
+ {"5", "Моето отражение", "Дава бумеранг ефект на сълзите#↑ 1.5 Обхват на сълзите#↑ 0.6 Скорост на сълзите#↑ 1 Големина на сълзите"},
+ {"6", "Номер едно", "↑ 1.5 Скорост на сълзите#↓ 15.78 Обхват на сълзите#↑ 0.45 Големина на сълзите"},
+ {"7", "Кръвта на мъченика", "↑ 1.0 Щети#+50% Ако имаш книгата на Белиал"},
+ {"8", "Брат Боби", "Прави 3,5 щета на сълза"},
+ {"9", "Скатол", "Връждебните мухи са приятели"},
+ {"10", "Ореол от мухи", "↑ 2 Орбитала от мухи"},
+ {"11", "1UP!", "↑ Допълнителен живот#Възраждаш се с пълен живот"},
+ {"12", "Вълшебна гъба", "↑ 1 Червено сърце#↑ 0.3 Щети#↑ 50% Повече щети#↑ 5.25 Обхват на сълзите#↑ 0.3 Скорост#↑ 0.5 Големина на сълзите#Възстановяване на живота!#Този предмет е необходим за трансвормацията в 'Забавен човек'"},
+ {"13", "Вирус", "Отровно докосване#↓ 0.1 Скорост#Враговете могат да пуснат черно сърце, ако са отровени"},
+ {"14", "Злоба", "↑ 0.6 Скорост#↑ 5.25 Обхват на сълзите#↑ 0.5 Големина на сълзите"},
+ {"15", "<3", "↑ 1 Контейнер за Червено сърце#Пълен живот"},
+ {"16", "Суров черен дроб", "↑ 2 Контейнера със сърца#Пълен живот"},
+ {"17", "Скелетен ключ", "+99 Ключа"},
+ {"18", "Долар", "+99 Монети"},
+ {"19", "Бум!", "+10 Бомби"},
+ {"20", "Превъзходство", "Летене"},
+ {"21", "Компас", "Показва всички икони на картата#Не показва цялата карта"},
+ {"22", "Обяд", "↑ 1 Червено сърце"},
+ {"23", "Вечеря", "↑ Червено сърце"},
+ {"24", "Десерт", "↑ 1 Червено сърце"},
+ {"25", "Закуска", "↑ 1 Червено сърце"},
+ {"26", "Гнило мляко", "↑ 1 Червено сърце"},
+ {"27", "Дървена лъжица", "↑ 0.3 Скорост"},
+ {"28", "Коланът", "↑ 0.3 Скорост"},
+ {"29", "Бельото на мама", "↑ 5.25 Обхват на сълзите#↑ 0.5 Големина на сълзите"},
+ {"30", "Токчетата на мама", "↑ 5.25 Обхват на сълзите#↑ 0.5 Големина на сълзите"},
+ {"31", "Червилото на мама", "↑ 5.25 Обхват на сълзите#↑ 0.5 Големина на сълзите"},
+ {"32", "Закачалка", "↑ 0.7 Скорост на сълзите"},
+ {"33", "Библията", "Летене за една стая#Убива кракът на майката и сърцето на майката#Убива те ако я използваш срещу сатаната!"},
+ {"34", "Книгата на Белиал", "↑ 2 Щети#+12.5% Шанс за сделка с дявола#+50% умножава атаката, ако имаш Кръвта на мъченика (Blood of the Martyr)"},
+ {"35", "Некрономикон", "Прави 40 щети на всички чудовища в стаята"},
+ {"36", "Ако", "Създава едно ако на пода#Може да бъде поставено до яма и да бъде унищожено за направата на мост"},
+ {"37", "Мистър Бум", "Пуска голяма бомба под играча която прави 110 щети"},
+ {"38", "Главата на Тами", "Изстрелва кръг от 10 сълзи около играча#Всяка сълза прави +25 щети"},
+ {"39", "Сутиенът на мама", "Като го използваш замръзява всички чудовища в стаята за 4 секунди"},
+ {"40", "Камикадзе!", "Причинява експлозия около играча#Играчът поема щети от експлозията"},
+ {"41", "Превръзката на мама", "Плаши всички чудовища в стаята за 5 секунди"},
+ {"42", "Изгнилата глава на Боб", "Отровна бомба, която може да бъде хвърлена в избрана посока"},
+ {"43", "000", "<предметът не съществува!>"},
+ {"44", "Телепорт!", "Телепортирате в случайна стая"},
+ {"45", "Yum сърце", "Запълва едно червено сърце"},
+ {"46", "Късметлийски крак ", "↑ 1.0 късмет#Висок шанс за победа на машини"},
+ {"47", "Дистанционното на доктора", "Изстрелва ракета, която се приземява в посочена от вас точка"},
+ {"48", "Стрелата на купидона", "Сълзите преминават през чудовищата"},
+ {"49", "Шуп Да Хуп!", "Сярна лазерна атака#Нанася много щети"},
+ {"50", "Стийвън", "↑ 1 Щети"},
+ {"51", "Пентаграма", "↑ 1.0 Щети#+10% шанс за сделка с дявола"},
+ {"52", "Д-р Ембрион", "Изстрелваш бомби вместо сълзи"},
+ {"53", "Магнит", "Магнитно привличане за пикапи"},
+ {"54", "Карта за Съкровища", "Показва макет на картата на целият етаж"},
+ {"55", "Окото на мама", "Шанс да изтреляш сълза назад#100% Шанс за късмет +2"},
+ {"56", "Лимонова злополука", "Като се активира пуска локва от лимонада"},
+ {"57", "Отдалечено възхищение", "Орбитална муха#Мухата лети на средна дистанция#Нанася 75 щети като бъде докосната от чудовище"},
+ {"58", "Книга на сенките", "Дава щит за 10 секунди"},
+ {"59", "000", "<Не съществува!>"},
+ {"60", "Стълбата", "Позволява на играча да минава през малки дупки"},
+ {"61", "000", "<Не съществува!>"},
+ {"62", "Чарът на вампира", "Лекува едно сърце на всеки 13 убити чудовища"},
+ {"63", "Батерията", "Активните предмети могат да бъдат заредени два пъти"},
+ {"64", "Разпродажба в Steam", "50% Намаление в магазините#Ако имаш две намаления всичко в магазинът е безплатно"},
+ {"65", "Анархистична готварска книга", "Призовава 6 трол-бомби в стаята"},
+ {"66", "Пясъчен часовник", "Забавя чудовищата за 8 секунди"},
+ {"67", "Сестра Маги", "Спътник, който стреля сълзи, които правят 3.5 щета"},
+ {"68", "Технология", "Замества сълзите с лазер"},
+ {"69", "Шоколадово Мляко", "Зареждащи се сълзи"},
+ {"70", "Хормони за растеж", "↑ 1.0 Щети#↑ 0.4 Скорост"},
+ {"71", "Малка Гъба", "↑ 0.3 скорост#↓ 4.25 Обхват на сълзите#↑ 1.5 големина на сълзите"},
+ {"72", "молитвена броеница", "+3 Духовни сърца#Имаш по-висок шанс да намериш Библията"},
+ {"73", "Куб от месо", "Ниво1: Орбитъл#Ниво2: Стреляю спътник#Ниво3: Месно момче ниво1#Ниво4: Месно момче ниво2"},
+ {"74", "Четвъртина", "+25 Монети"},
+ {"75", "Лиценз за лекар", "Всички хапчета имат или положителни, или неутрални ефекти# +1 хапче"},
+ {"76", "Рентгеново зрение", "Открива тайните стаи"},
+ {"77", "Моят малък еднорог", "Неуязвимост + играчът прави 40 щети като докосне чудовище"},
+ {"78", "Книгата на откровенията", "+1 Духовно сърце#Повечето босове са заменени с ездачите#+17.5% Шанс за сделка с дявола"},
+ {"79", "Марката", "↑ 1.0 Щети#↑ 0.2 Скорост#+1 Духовно сърце"},
+ {"80", "Договорът", "↑ 0.5 Щети#↑ 0.7 Скорост на сълзите#+2 Духовни сърца"},
+ {"81", "Мъртва Котка", "Дава 9 живота#Отнема всички червени сърца, освен едно#Прераждаш се с 1 сърце"},
+ {"82", "Властелинът на ямата", "Летене#↑ 0.3 Скорост"},
+ {"83", "Пиронът", "При използване:#+1 Духовно сърце#↑ 0.7 Щети#↓ 0.18 скорост#Разрушава камъни"},
+ {"84", "Трябва да идем по-на дълбоко!", "При използване прави люк на земята за следващият етаж#10% шанс да създаде люк със стълба"},
+ {"85", "Тесте Карти", "Дава произволна таро карта, когато се използва"},
+ {"86", "Зъбът на Монстро", "Когато се използва Монстро пада върху произволно чудовище"},
+ {"87", "Рогата на Локи", "Шанс за стрелба в 4 посоки#100% шанс за късмет +7"},
+ {"88", "Малкият Чъби", "Спътник, лети в посока на огъня и нанася щети на врагове"},
+ {"89", "Паякова захапка", "Шанс да забави чудовищата#100% шанс за късмет +15"},
+ {"90", "Малкият Камък", "↑ 1 Щети#↑ 0.2 Скорост на сълзите#↓ 0.2 Скорост"},
+ {"91", "Шапката на спелеолог", "Показва какво има зад вратите"},
+ {"92", "Супер лепенка", "↑ 1 Червено сърце#+2 Духовни сърца"},
+ {"93", "Геймкид", "Неоязвимост и правиш щети като докоснеш чудовище (При използване)#Когато изядеш чидовище лекува сърцата ти"},
+ {"94", "Кесия с монети", "Дава случайна монета на всеки 2 стаи"},
+ {"95", "Робо бебе", "бебе което атакува с лазери, които правят 3.5 щети на чудовищата"},
+ {"96", "Малък Ч.А.Д.", "Дава полувин сърце на всеки 3 стаи"},
+ {"97", "Книгата на Греховете", "Когато се използва, създава произволен пикъп на пода"},
+ {"98", "Реликвата", "Дава 1 духовно сърце на всеки 4 стаи"},
+ {"99", "Малък Гиш", "Стреля забавящи сълзи които правят 3.5 щети на чудовищата"},
+ {"100", "Малък Стийвън", "Стреля самонасочващи се сълзи които правят 3.5 щети на чудовищата"},
+ {"101", "Ореолът", "↑ 1 Червено сърце#↑ 0.3 Щети#↑ 0.2 Скорост на сълзите#↑ 0.25 Обхват на сълзите#↑ 0.3 Скорост#↑ 0.5 Големина на сълзите"},
+ {"102", "Флаконът на мама с хапчета", "Дава случайно хапче"},
+ {"103", "Простуда", "Шанс да отрови чудовището със сълза#100% Шанс със късмет +12"},
+ {"104", "Паразитът", "Сълзите се разделят на две като докоснат до нещо"},
+ {"105", "D6", "Променя всички предмети на пиедестали в стаята"},
+ {"106", "Мистър Мега", "бомбите имат по-голям обхват и правят повече щети ‡2.25#+5 Бомби"},
+ {"107", "Щипковите ножици", "Летене в стаята#Вашето тяло атакува чудовищата"},
+ {"108", "Вафлата", "Всяка щета отнема само половин сърце"},
+ {"109", "Пари = Сила", "↑ 0.04 Щети за всяка една монета"},
+ {"110", "Лещите на мама", "Шанс за замразяване на врагове (зависи от късмета)#↑ стрелба#При късмет от +12 шансът се увеличава до максимум (50%)"},
+ {"111", "Бобчето", "Токсичен газ"},
+ {"112", "Ангел пазител", "Орбитален спътник#ускорява всички орбитали"},
+ {"113", "Бебе демон", "Автоматично стрелящо бебе#Има малък радиус на действие"},
+ {"114", "Ножът на мама", "Управляем нож (нанася много щети)"},
+ {"115", "Уиджа дъска", "Спектрални сълзи"},
+ {"116", "9 Волта", "+1 зареждане след използване на активният предмет#Зарежда напълно текущия Предмет"},
+ {"117", "Мъртва птица", "Атакува чудовищата след като някое ти нанесе щета"},
+ {"118", "Сяра", "Зареждащ се кървав лазер, който нанася много щети"},
+ {"119", "Пакет с Кръв", "↑ 1 Червено сърце#↑ 0.3 Скорост#Лекува 5 Червени сърца"},
+ {"120", "Странна гъба", "↑ 1.7 Скорост на сълзите#↑ 0.3 Скорост#↓ 10% Щети"},
+ {"121", "Странна гъба", "↑ +1 Празен контейнер за Червено сърце#↑ 0.3 к Щети#↑ 0.25 Обхват на сълзите#↓ 0.1 Скокрост#↑ 0.5 Височина на сълзите"},
+ {"122", "Вавилонска блудница", "Ако имате 1/2 или по-малко червени сърца:#↑ 1.5 Щети#↑ 0.3 Скорост"},
+ {"123", "Чудовищен наръчник", "Когато се използва, дава случаен спътник за стаята"},
+ {"124", "Свитъци от Мъртво море", "Ефект от случаен активен предмет"},
+ {"125", "Боби-Бомбата", "Самонасочващи се бомби#+5 Бомби"},
+ {"126", "Бръснарско ножче", "Използвайки: +1.2 Щети#Нанася 1 щета на сърцето на играч"},
+ {"127", "Забрави за мен", "ИЗПОЛЗВА СЕ ВЕДНЪЖ!#Текущият етаж се рестартира и се регенерира"},
+ {"128", "Сам завинаги", "Орбитална муха#Лети далеч от теб"},
+ {"129", "Кофа с маз", "↑ 2 празни контейнера за Червени сърца#↓ 0.2 Скорост#Лекува полувин червено сърце"},
+ {"130", "Пони", "Полуаваш летене когато държиш предметът# атакува чудовища в избрана посока"},
+ {"131", "Торба с бомби", "Дава 1 бомба на всеки 2-3 стаи"},
+ {"132", "Парче въглен", "Колкото по-дълго лети сълзата толкова повече щети нанася"},
+ {"133", "Лапата на Гъпи", "Когато се използва маха 1 контейнер за Червено сърце и ти дава 3 духовни сърца"},
+ {"134", "Опашката на Гъпи", "Появяват се повече сандъци"},
+ {"135", "Банка с кръв", "Преносима банка с кръв#Дава 1 монета за половин сърце"},
+ {"136", "Най-добър приятел", "Привлича чудовищата#След 5 секунди той избухва"},
+ {"137", "Детонатор", "Бомбите експлодират при използване на детонатора#+5 Бомби"},
+ {"138", "Стигмата", "↑ 1 Червено сърце#↑ 0.3 Щети"},
+ {"139", "Портмонето на мама", "Позволява ти да носиш 2 дрънкулки"},
+ {"140", "Проклятието на Боб", "Отровни бомби#+5 Бомби"},
+ {"141", "Артистично момче", "Появяват се 7 произволни монети"},
+ {"142", "Раменен", "Ако сте поели щети и сте останали на половин сърце, дава 1 духовно сърце#(веднъж на стая)"},
+ {"143", "Спидбол", "↑ 0.3 Скорост#↑ 0.2 Скорост на сълзите"},
+ {"144", "Спътник Приятел", "Събира монети и дава предмети за тях"},
+ {"145", "Главата на Гъпи", "Призовава 2-4 Съюзнически мухи"},
+ {"146", "Икона", "Когато се използва, дава бяло сърце"},
+ {"147", "Кирка", "Унищожава камъни#Може да направи дупка в Тайната стая!"},
+ {"148", "Инфекция", "Когато поемете щети, се появява съюзническа муха"},
+ {"149", "Буркан с отрова", "Сълзите летят в дъга и избухват#Ефектът от отравяне"},
+ {"150", "Трудна любов", "Шанс за изстрел на зъб с двойни щети#100% шанс с късмет +9"},
+ {"151", "Мълиганът", "1/6 шанс да призове муха когато сълзите докоснат чудовище"},
+ {"152", "Технология 2", "Безкраен лазер#↓ 35% Щети"},
+ {"153", "Паяк Мутант", "Четворна стрелба#↓ 2 скорост на сълзите"},
+ {"154", "Химическо Изгаряне", "↑ 2 Щети за лявото око"},
+ {"155", "Зъркелът", "Лети из стаята#Нанася щети при контакт"},
+ {"156", "Роба", "+1 заряд на активният предмет когато те ударят"},
+ {"157", "Жажда за кръв", "↑ 1 Щета всеки път щом те ударят#Ефектът продължава до края на етажа"},
+ {"158", "Кристална Топка", "Показва цялата Карта#Дава духовно сърце или произволна карта"},
+ {"159", "Дух на нощта", "Летене#Спектрални сълзи"},
+ {"160", "Отвореното небе", "Когато се използа пуска лъчове светлина върху чудовищата и прави много щети"},
+ {"161", "Анкх", "След като умреш се прераждаш като ??? (Синьото бебе)"},
+ {"162", "Келтски кръст", "Вероятност за временна неуязвимост след като поемете щети#100% шанс с късмет +27"},
+ {"163", "Бебе Дух", "Бебе което стреля спектрални сълзи"},
+ {"164", "Свещта", "Стреля сини пламъци"},
+ {"165", "Котка с девет опашки", "↑ 1 Щети#↑ 0.23 Скорост на стрелбата"},
+ {"166", "D20", "Променя пикъповете в стаята"},
+ {"167", "Арлекин Бебе", "Изтрелва V-образни сълзи"},
+ {"168", "Епичен Ембрион", "Сълзите се заменят с ракети!"},
+ {"169", "Полифем", "Мега сълзи!#↑ 1 Щети#↓ 2 скорост на сълзите"},
+ {"170", "Татко Дълги Крака", "Крак който настъпва чудовищата в стаята"},
+ {"171", "Паяшки задник", "забавя чудовищата за 4 секунди#Прави по 10 щети на всяко чудовище"},
+ {"172", "Жертвена кама", "Орбитален нож#Нанася много щети"},
+ {"173", "Митра", "Висок шанс да намериш духовно сърце"},
+ {"174", "Бебе Дъга", "Бебе което стреля различен цвят сълзи с различни ефекти"},
+ {"175", "Ключа на Тати", "Отваря абсолютно всички врати в стаята"},
+ {"176", "Стволови клетки", "↑ 1 Червено сърце#↑ 0.16 скорост на сълзите"},
+ {"177", "Преносим слот", "Преносима игрална машина"},
+ {"178", "Светена Вода", "Ако вземете щети, тя ще се счупи #Ще се появи локва на пода, която причинява щети на чудовищата"},
+ {"179", "Съдба", "Летене#+1 вечно сърце"},
+ {"180", "Черен Боб", "Когато поемете щети, вие отравяте чудовищата с отровен газ"},
+ {"181", "Бяло Пони", "Летиш ако държиш този предмет#Засилваш се към чудовищата и зад тебе падат лъчи от светлина"},
+ {"182", "Свещенно сърце", "Самонасочващи се сълзи#↑ 1 Червено сърце#↑ Щети (Щети 2.3+1)#↓ 0.4 скорост на сълзите#↓ 0.25 скорост на стрелбата#↑ 0.375 обхват на сълзите"},
+ {"183", "Клечки за зъби", "↑ 0.7 скорост на сълзите.#↑ 16% скорост на стрелбата"},
+ {"184", "Светия Граал", "Летене#↑ 1 Червено сърце"},
+ {"185", "Мъртъв гълъб", "Летене#Спектрални сълзи"},
+ {"186", "Кръвни права", "Когато се използва, нанася 40 щети на всички в стаята#За използване наранява играча с 1 сърце"},
+ {"187", "Топката косми на Гъпи", "Нападателна топка от косми#Лети около вас и расте, когато убива врагове"},
+ {"188", "Авел", "Копира огледално движенията ти#Стреля към играча"},
+ {"189", "Фен на момчето \"Супер месо\"", "↑ 1 Червено сърце#↑ 0.3 Щети#↑ 0.2 скорост на сълзите#↑ 0.5 обхват на сълзите#↑ 0.2 скорост#↑ 1.0 височина на сълзите#Лекува играча"},
+ {"190", "Пиро", "+99 Бомби"},
+ {"191", "Тридоларова банкнота", "Сълзи със случаен ефект"},
+ {"192", "Телепатия за Глупаци", "Когато се използва, получаваш самонасочващи се сълзи"},
+ {"193", "МЕСО!", "↑ 1 Червено сърце#↑ 0.3 Щети"},
+ {"194", "Вълшебна топка 8", "↑ 0.16 скорост на стрелбата#Дава случайна карта"},
+ {"195", "Мамин Кошелек", "Создает на полу 4 пилюли"},
+ {"196", "налягане", "+2 Духовни сърца#↑ 0.4 скорост на сълзите"},
+ {"197", "Сокът на Исус", "↑ 0.5 Щети#↑ 0.25 Обхват на сълзите#↑ 0.5 височина на сълзите"},
+ {"198", "Кутия", "Дава по 1 пикъп на земята от всеки вид"},
+ {"199", "Ключа на мама", "2 Ключа#Получаваш повече неща от кутиите"},
+ {"200", "Сенките на мама", "Шанс да очароваш чудовищата#100% шанс с късмет +27"},
+ {"201", "желязно кюлче", "↑ 0.3 Щети#Има шанс да изтреляш сълза която обърква чудовищата#100% шанс с късмет +27"},
+ {"202", "докосването на Мидас", "Превръща чудовищата в злато като ги докоснеш#Когато убиеш златно чудовища то пуска монети"},
+ {"203", "Скромен комплект", "Удвоява всички пикъпи"},
+ {"204", "Раменна чанта", "50% шанс да пуснеш случаен пикъп като те одарят"},
+ {"205", "Ostyr }epsel", "Ако активният предмет е празен можете да го използвате за 2 сърца"},
+ {"206", "Гилотина", "↑ 1 Щети#↑ 1 скорост на сълзите#Главата ви сега се движи около вас в орбита"},
+ {"207", "Топка от Лепенки", "Ниво1: орбитал#Ниво2: стрелящ орбитал#Ниво3: Момиче лепенка#Ниво4: Момиче лепенка ниво2"},
+ {"208", "Шампионски пояс", "↑ 1 Щети#Повече Чудовища шампиони се появяват"},
+ {"209", "Бомби задници", "5 Бомби#Взривът зашеметява и нанася щети на всички чудовища в стаята"},
+ {"210", "Изрязано листо", "Неуязвимост, ако стоите неподвижно по-дълго от секунда"},
+ {"211", "Бебе паяк", "Когато нанесете щети, се появява съюзен паяк"},
+ {"212", "Яката на Гъпи", "50% шанс да се преродиш след смъртта"},
+ {"213", "Изгубена връзка", "Сълзите ще имат щит, блокиращ другите сълзи#Когато такава сълза и вражеска сълза се сблъскат, и двете ще изчезнат"},
+ {"214", "Анемия", "↑ 5 Обхват на сълзите#Когато поемете щети, започвате да оставяте отровна следа в стаята"},
+ {"215", "Козя глава", "100% шанс за сделка Ангел / Дявол"},
+ {"216", "Церемониален Роба", "↑ 1 Щети#+3 Черни сърца"},
+ {"217", "Перуката на мама", "шанс да създаде съюзнически паяци по време на стрелба"},
+ {"218", "Плацента", "Много бавна регенерация#↑ 1 Червено сърце"},
+ {"219", "стара лепенка", "↑ 1 празен контейнер за Червено сърце#Случаен шанс като те ударят да пуснеш 1 червено сърце"},
+ {"220", "Тъжни бомби", "Бомбата избухва, пускайки сълзи в различни посоки#+5 Бомби#Сълзите копират ефекта на сълзите на играча"},
+ {"221", "Гумено лепило", "Отскачащи сълзи"},
+ {"222", "Анти-гравитация", "↑ +2 скорост на сълзите#Сълзите висят във въздуха, докато стреляте"},
+ {"223", "Пироман", "Експлозиите ви лекуват!#+5 Бомби"},
+ {"224", "Тялото на Крикет", "↑ +1 скорост на сълзите#↓ -10 обхват на зълзите#Сълзите се разпадат на 4 части при сблъсък"},
+ {"225", "Гимпи", "Шанс за създаване на Духовно сърце / Черно сърце при поемане на щети"},
+ {"226", "Черен лотос", "↑ 1 Червено сърце#+1 Духовно сърце#+1 Черно сърце"},
+ {"227", "прасе касичка", "+3 Монети#Когато поемате щети пускате 1 или 2 монети"},
+ {"228", "Парфиюмат на мама", "↑ 1 скорост на сълзите#Шанс да изплаши чудовищата"},
+ {"229", "Белият дроб на Монстро", "Сълзите зареждат и стрелят в насипно състояние#Атаката е подобна на атаката на Монстро"},
+ {"230", "Абаддон", "↑ 1.5 Щети#↑ 0.2 скорост#Шанс да изплаши чудовищата#Маха всички червени сърца#+6 Черни сърца"},
+ {"231", "Смолова топка", "забавящи сълзи#Оставяте слуз на пода която забавя чудовищата"},
+ {"232", "Секундомер", "При поемане на щети враговете в стаята трайно се забавят"},
+ {"233", "Малка планета", "Сълзи летят около вас в орбита#↑ до 7.0 височина на сълзите"},
+ {"234", "Инфекция 2", "Ще получите съюзнически паяк за всяко убито чудовище"},
+ {"235", "000", "<Не съществува>"},
+ {"236", "Ешерихия коли", "Превръща врага в ако при докосване"},
+ {"237", "Докосването на смъртта", "Сълзите се превръщат в коси!#↑ 1.5 Щети#↓ 0.3 скорост на сълзите"},
+ {"238", "Първата част на ключа", "Част от ключа към вратата на Мега Сатана!#По-голям шанс за стая на Ангел"},
+ {"239", "Втора част на ключа", "Част от ключа към вратата на Мега Сатана!#По-голям шанс за стая на Ангел"},
+ {"240", "Експериментално лечение", "Вашите настройки се променят на случаен принцип"},
+ {"241", "Споразумение с Подземния свят", "Всички пикъпове, които падат след почистване на стаята, се дублират"},
+ {"242", "Срам", "Шанс за блокиране на летящи сълзи"},
+ {"243", "Триъгълният щит", "Блокиращ щит на сълзите"},
+ {"244", "Техно.5", "Лазерна атака#Лазерът има произволни ефекти"},
+ {"245", "20/20", "Двойна стрелба!"},
+ {"246", "Синя карта", "Показва тайните стаи"},
+ {"247", "Най-добри приятели за винаги!", "Спътниците нанасят повече щети"},
+ {"248", "Кошерен Ум", "Мухите и паяците, които са от твоя страна, нанасят двойни щети"},
+ {"249", "Има опции", "След боса има два Предмета от които да избирате#Можете да вземете само един"},
+ {"250", "Двойни бомби", "Всички бомби за пикап стават двойни"},
+ {"251", "Начално тесте", "Можеш да носиш по две карти#Превръща всички хапчета в карти"},
+ {"252", "Малка торбичка", "Може да носиш по две хапчета#Превръща всички карти в хапчета"},
+ {"253", "Вълшебна кора", "↑ 1 късмет#↑ 1 Червено сърце"},
+ {"254", "Кръвен Съсирек", "↑ 1 Щети#↑ 5 обхват на сълзите#Само за лявото око"},
+ {"255", "Винт", "↑ 0.5 Скорост на сълзите#↑ 0.2 скорост на стрелбата"},
+ {"256", "Горещи бомби", "Изгарящи бомби, оставящи огън след експлозия#+5 Бомби"},
+ {"257", "Огнен разум", "Горящи сълзи#Шанс за експлозия"},
+ {"258", "Изгубен №", "С всеки етаж той променя произволно всички предмети, с които разполагате"},
+ {"259", "Тъмна материя", "↑ 1 Щети#Шанс за изплашване на врагове#100% шанс с късмет +20"},
+ {"260", "Черна свещ", "Имунитет срещу проклятия#+1 Черно Сърце"},
+ {"261", "Проптоза", "↑ 100% бонус щети#Колкото по-далеч лети сълзата, толкова по-малък е бонусът"},
+ {"262", "Загубена страница 2", "+1 Черно Сърце#Когато останат 1,5 сърца, нанася щети на всички в стаята"},
+ {"263", "000", "<Не съществува!>"},
+ {"264", "Умна муха", "Орбитална муха#Когато ви нанесът щета, започва да атакува враговете"},
+ {"265", "Сухо бебе", "Спътник блокиращ щети#След блокиране има шанс да нанесе щети на всички врагове в стаята"},
+ {"266", "Сочен пашкул", "Оставя забавяща слуз по пътя ви#Може да изхвърли съюзни паяци, след изчистване на стая"},
+ {"267", "Дете робот 2.0", "Стреля лазери#Стреля в посоката, в която стреляте вие"},
+ {"268", "Гнило дете", "Спалнва съюзни мухи, когато стреляте"},
+ {"269", "Дете без глава", "Оставя следи от кръв по пътя ви, които нанасят щети на враговете"},
+ {"270", "Пиявица", "Запълва половин червено сърце, когато убие някой"},
+ {"271", "Тайнствена торбичка", "Дава произволни пикъпи, през няколко стаи"},
+ {"272", "Голяма красива муха", "Съюзническа експлодираща муха"},
+ {"273", "Мозъкът на Боб", "Спътник, управляван от вашата стрелба#Експлодира при контакт"},
+ {"274", "Най-добрият приятел", "Орибтална муха, която спалнва орбитални мухи, когато ви нанесът щети"},
+ {"275", "Малка сяра", "Стреля зареждащ кръвен лазер"},
+ {"276", "Сърцето на Исак", "Ставате неуязвим#Ако сърцето понесе щета, понасяте и вие"},
+ {"277", "Малкият призрак", "Спътник, който атакува враговете"},
+ {"278", "Тъмният ленивец", "Спътник, който събира червени сърца и дава в замяна Духовни сърца"},
+ {"279", "Голям фен", "Голяма орбитална муха#Блокира снаряди"},
+ {"280", "Сиси дългите крака", "Спътник, който създава съюзнически мухи"},
+ {"281", "Боксова круша", "Отклонява вниманието на враговете"},
+ {"282", "Ръководство за скачане", "Позволява ви да скачате"},
+ {"283", "D100", "Ефект на D4, D6 и D20:#Променя всички елементи в стаята#Променя артефактите на педесталите#Променя артефактите, които носите"},
+ {"284", "D4", "Когато се активира, произволно променя артефактите, носени от вашия герой"},
+ {"285", "D10", "Променя всички врагове в стаята с произволни"},
+ {"286", "Празна карта", "Копира ефекта на картата / руната, която държите, когато се използва"},
+ {"287", "Книга на тайните", "Показва част от картата, когато се използва"},
+ {"288", "Кутия с паяк", "Призовава 2-4 съюзнически паяци"},
+ {"289", "Червена свещ", "Изстрелва червени пламъци"},
+ {"290", "Банка", "Може да съхранява до 4 червени сърца"},
+ {"291", "Флуш!", "Когато се използва, превръща всички врагове в изпражнения#Не работи на Boss-oве"},
+ {"292", "Библията на сатаната", "+1 Черно сърце при използване"},
+ {"293", "Крампусова глава", "Атака с кръвен лазер в 4 посоки"},
+ {"294", "Маслен Боб", "Пърди и отблъсква враговете при използване"},
+ {"295", "Вълшебни пръсти", "Когато се използва, той нанася щети на всички врагове в стаята#Разходи за използване - 1 монета"},
+ {"296", "Конвертор", "Превръща 2 Духовни сърца в 1 Червено сърце"},
+ {"297", "Кутията на Пандора", "Само едно използване! Нещата, които може да пусне са зависимост от етажа:#B1: 2 Духовни сърца#B2:2 ключа, 2 бомби#C1:1 Boss предмет#C2:B1 + C1#D1:4 Духовни сърца#D2: 30 Монети#W1:2 Boss предмета#W2: Библия#Sheo1: 1 Дяволски предмет+Черное сърце#Cat: 1 Ангелски предмет+Духовно сърце#Съндък: 1 Монета"},
+ {"298", "Копито от еднорог", "Временна неуязвимост + скорост, когато се използва"},
+ {"299", "Телец", "Ставате по-бързи в стая с врагове#При пълно ускорение ставате неуязвими"},
+ {"300", "Овен", "↑ 0.25 скорост#Сблъскването с врагове им нанася щети"},
+ {"301", "Рак", "+3 Духовни сърца#Когато понасяте щети, всякакви допълнителни щети в стаята ще отнемат половин сърце"},
+ {"302", "Лев", "Позволява ви да чупите камъни, като ги тъпчете"},
+ {"303", "Дева", "Шанс за временна неуязвимост след поемане на щети#100% шанс с късмет +10"},
+ {"304", "Везни", "+6 монети / ключове / бомби#Балансира вашите параметри!#Всички следващи подобрения ще бъдат разпределени между всички ваши параметри"},
+ {"305", "Скорпион", "Отровни сълзи"},
+ {"306", "Стрелец", "↑ 0.2 скорост#Сълзите пронизват враговете"},
+ {"307", "Козирог", "1 Ключ / 1 Бомба / 1 Монета#↑ 1 Червено сърце#↑ 0.5 Щети#↑ 0.1 скорост#↑ 1.5 обхват на стрелба"},
+ {"308", "Водолей", "Героят оставя следа от сълзи зад себе си, причинявайки щети на враговете"},
+ {"309", "Риби", "↑ скорост на сълзите#Обратни сълзи"},
+ {"310", "Спиралата на Ева", "Щети ‡2#↓ стрелба#↓ скорост на сълзите"},
+ {"311", "Сянката на Юда", "След смъртта ще се появиш като Черен Юда#↑ (той има щети x 2 ) "},
+ {"312", "Поклон на Меги", "↑ 1 Червено сърце#Удвоява ефекта от лечението на сърцата"},
+ {"313", "Свещена мантия", "Блокира първите нанесени щети във всяка стая"},
+ {"314", "Гръмотевични бедра", "↑ 1 Червено сърце#↓ 0.4 скорост#Можете да чупите камъни, като ги тъпчете"},
+ {"315", "Странно привличане", "Магнитни сълзи#Привлича предмети и врагове"},
+ {"316", "Прокълнато око", "Зареждаща се вълна от сълзи#Ако нанесете щети по време на зареждане, има шанс да се телепортирате в произволна стая"},
+ {"317", "Мистериозна течност", "Сълзите оставят отровен басейн"},
+ {"318", "Близнаци", "Брат атакуващ врагове в близък бой"},
+ {"319", "Другото око на Каин", "Бавно лети из стаята#Лети в посоката в която и вие"},
+ {"320", "Единственият приятел ???", "Контролираща се муха, която уврежда враговете"},
+ {"321", "Веригите на Самсон", "Верига + топка#Може да чупи камъни, да наранява врагове и да блокира снаряди"},
+ {"322", "Бебе Монго", "Копира ефекта на сълзите на друг спътник"},
+ {"323", "Сълзите на Исак", "Когато се използва, пуска 8 сълзи около героя#Зарежда се докато стреляте"},
+ {"324", "Несигурно", "Телепортира се до:#- Тайната стая#- Стаята съм - ГРЕШКА#- Стаята с предмети"},
+ {"325", "Ножици", "Отрязва главата ти#Главата стои неподвижно#Ти контролираш тялото си"},
+ {"326", "Глътка живот", "Задръжте интервал, докато лентата за зареждане се изпразни за неуязвимост# !!! Не го дръжте твърде дълго или ще поемете щети!"},
+ {"327", "Полароид", "Дава кратка неуязвимост, ако останете на 1/2 сърце#Позволява ви да преминете към нивото Съндък"},
+ {"328", "Негативизъмът", "Нанася щети на всички врагове в стаята, ако остане 1/2 сърце#Позволява ви да преминете към нивото на Тъмната стая"},
+ {"329", "Техника Луис", "Голяма управляема от вас сълза"},
+ {"330", "Соево мляко", "↑ Изключително висока скорост на стреляне#↓ 80% Щети"},
+ {"331", "Божественост", "Насочване на сълзите, имате аура, която нанася щети#↑ 0.5 Щети#↑ 1.2 Обхват на сълзите#↓ 0.3 Скорост на сълзите#↓ 0.3 Скорост на стрелба#↑ 0.8 Височина на сълзите"},
+ {"332", "Парцали от Лазар", "След смъртта ти ще се явиш като Лазар и ще получиш неговия предмет"},
+ {"333", "Разум ", "Отключва напълно картата на всички етажи"},
+ {"334", "Тяло", "↑ 3 Червени сърца"},
+ {"335", "Душа", "+2 Духовни сърца#Дава аура, която отблъсква враговете и снарядите"},
+ {"336", "Мъртъв лък", "Пиърсинг + спектрални сълзи#↑ +0.25 Обхват на сълзите#↓ -0.4 Бързина на стреляне"},
+ {"337", "Счупен часовник", "Забавя враговете в произволни стаи#(по-малко вероятно е да ги ускори)"},
+ {"338", "Бумеранг", "Замразява враговете#Може да вземе недостъпни предмети"},
+ {"339", "Безопасна игла", "↑ 5.25 Обхват на сълзите#↑ 0.16 Бързина на стреляне#+1 Черно Сърце#↑ 0.5 Височина на сълзите"},
+ {"340", "Кофеиново хапче", "↑ 0.3 Бързина#Ставате по-малки#Дава 1 произволно хапче"},
+ {"341", "Разкъсана фотография", "↑ 0.7 Скорост на сълзите#↑ 0.16 Скорост на стреляне"},
+ {"342", "Синя шапка", "↑ 1 Червено сърце#↑ 0.7 Скорост на сълзите#↓ 0.16 Скорост на стреляне"},
+ {"343", "Заключване", "↑ 1 Късмет#+1 Духовно сърце#+2 ключа"},
+ {"344", "Кибритена кутия", "+1 Черно Сърце#+3 Бомби"},
+ {"345", "Синтол", "↑ 1.0 Щети#↑ 5.25 Обхват на сълзите#↑ 0.5 Височина на сълзите"},
+ {"346", "Закуска", "↑ 1 Червено сърце"},
+ {"347", "Диплопия", "Само едно използване!#Удвоява всички артефакти/предмети в стаята"},
+ {"348", "Плацебо", "Копира ефекта на хапчето, което държите"},
+ {"349", "Дървен Никел", "50% шанс да създатете произволна монета"},
+ {"350", "Токсичен шок", "Когато влезеъе в стая, всички враговете се натравят"},
+ {"351", "Мега Боб", "Нанася щети и отравя близките врагове#Създава взривна вълна#Тази вълна може да отвори тайни стаи"},
+ {"352", "Стъклено оръдие", "Намалява здравето до 1/2 сърце при употреба#Пуска огромна, прозрачна спектрална сълза ((DAMAGE + 1) X 10)"},
+ {"353", "Момче-бомбардировач", "+5 бомби#Бомбите експлодират в кръстовидна форма"},
+ {"354", "Хрупкав Джак", "↑ 1 Червено сърце#Създава произволна дрънкулка на пода"},
+ {"355", "Майчина перла", "↑ 1.25 Обхват на сълзите#↑ 0.5 Височина на сълзите#↑ 1 Късмет"},
+ {"356", "Батерия", "Активният предмет вече има двоен ефект"},
+ {"357", "Кутия за приятели", "Дублира вашите спътници само за стаята в която сте"},
+ {"358", "Вещица", "Стреляте диагонално с две сълзи като хапче R U A WIZARD#Спектрални слези"},
+ {"359", "8 инчови нокти", "↑ 1.5 Щети#Увеличава отблъскването на сълзите"},
+ {"360", "Инкуб", "Копира атаката, статовете и ефектите на вашия герой"},
+ {"361", "Подарък на съдбата", "Стреля сълзи със същите щети като вашия герой"},
+ {"362", "Малката ракла", "Дава произволен елемент на през няколко стаи"},
+ {"363", "Клетвен протектор", "Нанася щети при контакт#Блокира и привлича снаряди#След блокиране има шанс да създадете вечно сърце"},
+ {"364", "Приятел наоколо", "Орбитална муха#Нанася щети при допир"},
+ {"365", "Изгубена муха", "Движи се по стени и препятствие# Нанася щети при контакт"},
+ {"366", "Разпръснати бомби", "+5 бомби#След детонация бомбата оставя 4 малки бомби, които експлодират"},
+ {"367", "Залепващи се бомби", "+5 Бомби#Бомбите се придържат към врага#Когато бъде убит с бомба, съюзнически паяк се хвърля"},
+ {"368", "Епифора", "Стрелянето в една посока увеличава скоростта на стрелба"},
+ {"369", "Континуум", "↑ 2.25 Обхват на сълзите#↑ 1.5 Височина на сълзите#Сълзите минават през стени и се появяват от противоположната страна"},
+ {"370", "Мистър Кукла", "↑ 0.7 Скорост на сълзите#↑ 5.25 Обхват на съзлите#↑ 0.5 Височина на сълзите#Дава 3 произволни сърца когато го вземете"},
+ {"371", "Проклятието на кулата", "6 трол бомби се хвърлят, когато понесете щети"},
+ {"372", "Заредено дете", "Придружител на батерията#Създава батерия на случаен принцип или замразява всички врагове за известно време#Шанс да получите +1 заряд към вашия активен предмет"},
+ {"373", "Мъртво око", "↑ 12.5% Щети за всяка сълза, която удари успешно противникът (макс. +100%)"},
+ {"374", "Божествена светлина", "Случайна възможност за изстрелване на Свещена сълза, която изстрелва Лъч Светлина, когато удари враг"},
+ {"375", "Шапка наблюдател", "Случайна възможност за избягване на снаряд#Имунитет от експлозии (включително Майчин крак)"},
+ {"376", "Попълнение", "Актуализира артикулите в магазина след покупка"},
+ {"377", "Разкъсан пашкул", "Вражеските паяци стават неутрални"},
+ {"378", "№ 2.", "След стрелба непрекъснато в продължение на 3 секунди, създава Butt Бомба под вас"},
+ {"379", "Двойна визия", "Hotbox-а на сълзите става по-голям #Спектрални сълзи"},
+ {"380", "Плати и Играй", "+5 Монети#Вратите изискват монети вместо ключове"},
+ {"381", "Благословията на Едем", "↑ 0.7 Бързина на сълзите#В началото на следващото ти бягане ще получиш произволен предмет"},
+ {"382", "Приятелска топка", "Може да бъде хвърлен срещу враг, за да го хване#След следващото хвърляне заловеното същество ще се появи като съюзническо#Ще бъде с вас, докато умре"},
+ {"383", "Детонатор на сълзите", "Детонира всяка сълза в стаята#Всяка сълза се разделя на 6"},
+ {"384", "Малкият Харди", "Зарежда и атакува врагове със заряд, нанасяйки щети при контакт"},
+ {"385", "Бамбо", "Вдига легналите монети. Всяка 6 монета, която вземе, увеличава нивото си (UR4 изисква 12 монети)#UR2: може да даде произволен предмет за вдигане#UR3: стреля в същата посока като вас#UR4: гони врагове, оставя бомби#След получаване на UR4 продължава да събира монети и дава предмети за тях"},
+ {"386", "D12", "Променя всички камъни и предмети в стаята на произволни (купчини, саксии, тротил, каменни блокове и др.)"},
+ {"387", "Кадилница", "Създава голяма аура, която забавя враговете"},
+ {"388", "Keymaker-Loser", "Събира лъжливи ключове, в замяна дава произволни сандъци"},
+ {"389", "Торбичка с руни", "Създава произволна руна на всеки 5 стаи"},
+ {"390", "Серафим", "Придружител, атаки със самонасочващи се сълзи с увеличени щети"},
+ {"391", "Предателство", "Когато понесете щети, всички врагове в стаята са очаровани"},
+ {"392", "Зодиак", "Дава ви ефект на произволен зодиакален знак#Ефектът се променя с всеки етаж"},
+ {"393", "Змийска целувка", "Случайни шансове да отровите враг#Отравяне от контактни щети#Отровени врагове имат шанс да пуснат черно сърце"},
+ {"394", "Отбелязано", "Стреляте сълзи по посока на маркера, който контролирате#↑ 0.7 Скорост на сълзите#↑ 0.3 Височина на сълзите#↑ 3.15 Обхват на сълзите"},
+ {"395", "Технология X", "Атакувате с зареждащи лазерни пръстени"},
+ {"396", "Стомашен бръснач", "Създава портали, между, които можете бързо да се телепортирате"},
+ {"397", "Тягова греда", "Сълзите ви летят стриктно по лъча светлина, без да се отклоняват дори когато се движите#↑ 0.5 Скорост на сълзите#↑ 5.25 Обхват на сълзите#↑ 0.16 Скорост на стреляне#↑ 0.5 Височина на сълзите"},
+ {"398", "Плът на бога", "Случайна възможност за свиване на враг#По-малките врагове може да бъдат убити чрез смачкване"},
+ {"399", "Maw of the Abyss", "↑ 1.0 Щети#↑ 0.5 Височина на сълзите#След продължителна стрелба в продължение на 3 секунди на главата ще се появи червен кръст, след спиране на стрелбата ще се появи черен пръстен, причиняващ големи щети#Враговете, убити от пръстена, имат шанс да пуснат Черно сърце"},
+ {"400", "Светия Ланс", "Пред вас се появява копие, което нанася X 2 щети"},
+ {"401", "Експлозивен", "Сълзите със случаен шанс могат да залепнат за врага, след което започват да растат по размер, докато не избухнат"},
+ {"402", "Хаос", "Сега пиедесталите ще бъдат избирани от произволни групи от предмети# Също така създава 1-6 предмета за взимане"},
+ {"403", "Паячна модификация", "Показва здравето на враговете и щетите, които нанасяте#Налага случаен ефект върху врага при контакт#Може да създаде съюзник паяк или батерия"},
+ {"404", "Детето Пръдня", "Блокира снаряди#След блокиране може да отдели отровни газове#Газовете могат да очароват с определен шанс"},
+ {"405", "Бляскав бръмбар", "Лети из стаята и прилага случайни ефекти върху враговете при контакт"},
+ {"406", "D8", "Случайно променя вашите параметри#Засяга само щети, скороста на сълзите, обхват на сълзите и скорост"},
+ {"407", "Чистота", "Увеличава една от характеристиките, в зависимост от цвета на аурата#При получаване на щети в съседната стая ще се появи произволна аура#Червено = ↑ 4.0 щети # Синьо = ↑ Скорост на сълзите#Жълто = ↑ 0,5 скорост#Оранжево = ↑ 7,5 обхват на сълзите"},
+ {"408", "Атаме", "Когато нанесете щети, ще се появи черен пръстен, причиняващ големи щети#Враговете, убити от пръстена, имат шанс да пуснат Черното сърце"},
+ {"409", "Празен съд", "+2 Черни сърца#Ако нямате останали червени сърца, дава летене и кратка неуязвимост при поемане на щети"},
+ {"410", "Дяволско око", "Има случаен шанс да освободите око, което стреля в същата посока като вас"},
+ {"411", "Желана кръв", "За всяко убийство дава + щети#Макс. +5 щети за 9 убийства#Действа само в стаята"},
+ {"412", "Зачатие на Камбион", "След като нанесете достатъчно щети, вие постоянно ще получите дяволски спътник#Възможно е да получите няколко спътници"},
+ {"413", "Непорочно зачатие", "След като вземете достатъчно сърца, ще получите постоянно ангелски спътник#Възможно е да получите няколко спътници"},
+ {"414", "Повече опций", "2 елемента се появяват в златни стаи#Можете да вземете само един"},
+ {"415", "Короната на светлината", "+2 Духовни сърца# ↑ Щети X 2, ако нямате нито едно празно червено сърце#При поемане на щети бонусът се нулира и опреснява при преместване в друга стая"},
+ {"416", "Дълбоки джобове", "Можете да носите 2 карти / руни / хапчета със себе си"},
+ {"417", "Сукубус", "Лети из стаята, има аура, която нанася щети на врагове#↑ 50% щета, когато е в аурата"},
+ {"418", "Плодов пай", "Всяка сълза има произволен ефект"},
+ {"419", "Телепорт 2.0", "Телепортира се в произволна стая, в която все още не сте били#Последователност: Нормални стаи, Супер секретна стая, Магазин, Златна стая, Тайна стая, Проклета стая, Жертва стая, Ангел / Дявол стая, Аз съм ГРЕШКА"},
+ {"420", "Черен прах", "Оставяте черна следа на пода#Ако образувате кръг, ще създаде пентаграма, която нанася щети на враговете"},
+ {"421", "Бъбречен боб", "Прилага чар на близки врагове, когато се активира"},
+ {"422", "Светещ пясъчен часовник", "Ще ви отведе до предишната стая#Всичко наоколо възстановява първоначалното си състояние, което са имали, когато сте били в предишната стая"},
+ {"423", "Кръг на защитата", "Голям кръг от светлина, нанасящ щети#Шанс за отклоняване на вражески снаряди"},
+ {"424", "Пакет за глава", "Често ще намирате торбички с предмети"},
+ {"425", "Нощна светлина", "Фенерче, неговата светлина забавя враговете и техните снаряди"},
+ {"426", "Обсебен фен", "Повтаря вашите движения с 3 секунди закъснение#Нанася щети при контакт"},
+ {"427", "Миньор", "Създава цев от динамит#Цевта може да се движи из стаята#Ако се използва повторно в същата стая, взривява старата цев и създава нова"},
+ {"428", "Пижама", "+4 Духовни сърца#Възстановява здравето"},
+ {"429", "Глава Пазител", "Случайни шансове за хвърляне на стотинка след удряне на враг"},
+ {"430", "Бащината муха", "Повтаря вашите движения с 3 секунди закъснение#Стреля по близките врагове"},
+ {"431", "Многоизмерно дете", "Повтаря вашите движения с 3 секунди закъснение#Сълзите, преминали през него, се дублират и нанасят повече щети"},
+ {"432", "Лъскави бомби", "Бомбите имат шанс да пуснат случаен пикап след детонация"},
+ {"433", "Моята сянка", "Когато нанесете щети, ще се появи черна съюзническа ларва, която атакува врагове#Остава с вас, докато умре"},
+ {"434", "Буркан с мухи", "За всяко убийство в банката ще се появи една съюзническа муха#Можете да натрупате общо 20 мухи#Използването на банката с мухи ще освободи всички мухи"},
+ {"435", "Малкият Локи", "Спътник, стреля в 4 посоки"},
+ {"436", "Мляко!", "След като понесете щети, вие получавате по-бърза стрелба на сълзите за останалата част от стаята"},
+ {"437", "D7", "Възстановява преди това убитите врагове в стаята#Позволява ви да получите отново наградата за освобождаване на стаята"},
+ {"438", "Зърното", "+1 Духовно сърце#↑ 0.7 Скорсот на сълзите#Героят ви става малък, хитбоксът му намалява"},
+ {"439", "Кутията на мама", "Създава произволна дрънкулка на пода#Ако държите елемент, той дава +1 късмет и удвоява ефекта от дрънкулката"},
+ {"440", "Камък в бъбрека", "В случаен момент персонажът ще спре да стреля, по това време можете да заредите серия от атаки#Характерът ще изплюе камъка от бъбреците, причинявайки големи щети, а след това ще пусне вълна от сълзи с много висока скорост # ↓ 0,2 скорост # ↓ 15 обхват на стрелба # ↑ 2,0 Височина на сълзите"},
+ {"441", "Мега Заряд", "Когато се използва, атакува с мощен кървав поток, като#Атаката на Мега Сатаната продължава 15 секунди#Можете да се движите между стаите, продължавайки да стреляте"},
+ {"442", "Короната на тъмния принц", "Ако имате точно 1 червено сърце:#↑ 1,5 обхват на сълзите#↑ 0,7 по-бързи сълзи#↑ 0,2 скорост на стреляне#Не работи с Lost"},
+ {"443", "Ябълка!", "Случайна възможност за изстрел на острие, нанасящо 400% щети#↑ 0,4 Скорост на сълзите"},
+ {"444", "Графитен молив", "На всеки 15 изстрела ще пускате голямо разпръскване на сълзи#Всяка такава сълза ще нанася двойна щета"},
+ {"445", "Кучешки зъб", "↑ 0,3 щети # ↑ 0,1 скорост#Ще чуете вой на вълк, ако наблизо има тайна стая или таен люк"},
+ {"446", "Мъртъв зъб", "По време на стрелба се появява зелена аура, която отравя враговете"},
+ {"447", "Спирачен боб", "Докато стреляте, можете да създадете облак с щети с някакъв шанс#Може да се премести, като се стреля по него"},
+ {"448", "Парче стъкло", "Когато получите щета, има шанс да получите +5 до обхвата на атака и възможността да оставите кървава следа зад себе си, която нанася щети на врагове#Действа само в стаята"},
+ {"449", "Метална чиния", "+1 Духовно сърце#Снарядът на врага може да бъде отблъснат"},
+ {"450", "Окото на алчността", "Сълзите имат малък шанс да превърнат врага в злато"},
+ {"451", "Таро плат", "Дава произволна карта / руна#Удвоява ефекта на всички карти / руни"},
+ {"452", "Разширени вени", "Когато нанесете щети, ще пуснете 10 сълзи около себе си#Сълзите са с увеличени щети"},
+ {"453", "Фрактура", "Стреляте кости#Костите се разделят на малки парчета при удар#↑ 1,5 обхват на стрелба"},
+ {"454", "Полидактилия", "Може да носи две карти / хапчета / руни#Дава произволна карта / хапче / руна"},
+ {"455", "Изгубената монета на татко", "↑ 1,5 обхват на стрелба#Дава късметлийска монета"},
+ {"456", "Мухлясал хляб", "↑ 1 Червено сърце"},
+ {"457", "Конична глава", "+1 Духовно сърце#Има шанс да блокира щети"},
+ {"458", "Пъп", "Дава произволна дрънкулка#+ допълнителен слот за дрънкулки"},
+ {"459", "Синузит", "Шанс за стрелба на сополи#Сополите се придържат към врага и му нанасят щети, докато той умре"},
+ {"460", "Глаукома", "Шанс да зашемети враговете"},
+ {"461", "Паразитоид", "Шанс за изстрелване на бавно яйце паяк#Когато бъде ударен от яйце паяк, съюзническа муха / паяк ще се появи"},
+ {"462", "Окото на Белиал", "Сълзите пронизват враговете#След първия удар, сълзата удвоява щетите си и става самонасочваща се"},
+ {"463", "Сярна киселина", "↑ 0,3 щети#Киселинна сълза може да разбие камък или да отвори тайна стая"},
+ {"464", "Символ за баланс", "+2 Духовни сърца#Шампионски чудовища пускат по-добри предмети"},
+ {"465", "Аналогов стик", "↑ По-бързи сълзи#Позволява ви да стреляте по диагонал или в двете посоки, ако стреляте с аналоговия стик"},
+ {"466", "Инфекция", "Първият враг, убит в стаята, експлодира с облак газ и отрови всички близки врагове#Отровените врагове също експлодират"},
+ {"467", "Палец!", "Нанася малки щети на враговете, в която посока гледа пръстът"},
+ {"468", "Сянка", "Повтаря вашите движения с 3 секунди закъснение#Нанася щети при контакт"},
+ {"469", "Депресия", "Оставя следа от сълзи#При контакт с враг, ще пусне Лъч Светлина с определен шанс"},
+ {"470", "Безшумен", "Лети из стаята#Нанася щети при контакт#Спира при стрелба"},
+ {"471", "Малкото чудовище", "Зарежда атаката си#Атакува също като шефа на Чудовището"},
+ {"472", "Бебе крал", "Всички спътници го следват#Спира, докато стреля#Телепортира се обратно при вас, когато спрете да стреляте"},
+ {"473", "Голям Чъби", "Лети много бавно в посока на огъня#Нанася щети при контакт"},
+ {"474", "Амигдала", "Блокира снаряди"},
+ {"475", "План C", "Само едно използване!#Нанася 9 999 999 щети на всички врагове в стаята, след 3 секунди ви убива"},
+ {"476", "D1", "Дублира 1 случаен елемент в стаята"},
+ {"477", "Пустота", "Когато се използва, той абсорбира всички предмети в стаята#Активният предмет ще добави своя ефект към ефекта на Void#Пасивният предмет дава произволен бонус към характеристиките"},
+ {"478", "Пауза", "Когато се активира, всички врагове замръзват, докато не стрелнете"},
+ {"479", "Топене", "Абсорбира дрънкулката, която носите и ви дава ефекта завинаги"},
+ {"480", "Компост", "Преобразува всеки предмет, взет в стаята, в съюзнически паяк / муха#Удвоява броя на наличните мухи / паяци"},
+ {"481", "Анализатор", "Когато се използва, той дава малък +/- към произволни характеристики#Дава случаен ефект на сълзите, само за стаята в която сте#Прецаква всички спрайтове"},
+ {"482", "Превключване", "Когато се използва, той променя характера ви на случаен#Има вероятност по време на употреба последният предмет, който сте взели, да изчезне"},
+ {"483", "Мега Мама!", "Само едно използване!#Засяга целия етаж#Експлодира всички обекти#Нанася 200 щети на всички врагове#Отваря тайни стаи / Стая на бос Ръш / вход в Синята паст"},
+ {"484", "Спрете какво?", "Когато се използва, отблъсква враговете и създава взривна вълна"},
+ {"485", "Наведена Пени", "50% шанс да дублирате всички предмети в стаята#50% шанс да унищожите всички предмети в стаята и да създадете 1 монета"},
+ {"486", "Тъп бръснач", "Нанася щети, но без да губи здраве#Активира елементи, които работят след нанасяне на щети"},
+ {"487", "Картофобелачка", "Когато се активира, премахва 1 контейнер с червено сърце, в замяна дава ↑ 0,2 щети и \"Meat Cube \""},
+ {"488", "Метроном", "Когато се използва, той дава ефект на произволен предмет в стаята"},
+ {"489", "D безкрайност", "Ефект на случайна матрица#Можете да видите кой ефект на матрицата ще бъде следващ"},
+ {"490", "Душата на Рая", "Само едно използване!#Създава 2 артефакта в стаята, в която се намирате"},
+ {"491", "Киселинно хлапе", "Дава произволно хапче на всеки две стаи#Всяко използване на хапчето отравя враговете в стаята"},
+ {"492", "ХЕЙ, СЛУШАЙ!", "↑ 1 Късмет#Показва тайни стаи, маркирани камъни или тайни люкове под камъни"},
+ {"493", "Адреналин", "За всяко празно сърце дава ↑ 0,2 щети"},
+ {"494", "Стълбата на Яков", "Електрически сълзи#Излъчват искри в произволна посока при удар"},
+ {"495", "Фантом чушка", "Шанс да изстреля пламък вместо сълза"},
+ {"496", "Евтаназия", "Шанс за изстрел на спринцовка#Спринцовката незабавно убива обикновени врагове, експлодирайки в няколко малки спринцовки"},
+ {"497", "Камуфлажни брифи", "Слага камуфлаж на героя при влизане в стая, докато не започнете да стреляте"},
+ {"498", "Двойственост", "Ако след шефа трябва да се появи стая ангел / дявол, тогава ще се появят и двете#Можете да влезете само в една по ваш избор"},
+ {"499", "Причастие", "100% шанс за откриване на ангелска стая"},
+ {"500", "Торбичка с торбички", "С произволен шанс дава торбички с предмети"},
+ {"501", "Езофаг на алчността", "На всеки 25 монети дава ↑ 1 Red Heart#Позволява на пазителя да има повече здраве"},
+ {"502", "Голяма пъпка", "Шанс да изстреляте бавна сълза, която нанася повече щети и оставя слуз на пода"},
+ {"503", "Малкия рог", "Шанс да изстреляш сълза, мигновено убивайки врагове#Не работи на Bosses и Mini-Bosses"},
+ {"504", "Кафяв нагет", "Призовава съюзническа куполна муха за използване за атака на врагове"},
+ {"505", "Poke GO", "Шанс за хвърляне на очарован враг при влизане в нова стая"},
+ {"506", "Предател", "Удрянето на враг има шанс да причини кървене, като нанася щети, равни на 10% от здравето на врага на всеки 5 секунди"},
+ {"507", "Остра слама", "Нанася щетите ви + 10% от макс. вражеско здраве#Засяга всички врагове в стаята#Шанс да получите половината червено сърце или половината Духовно сърце"},
+ {"508", "Бръснача на мама", "Придружаващ орбитален спътник, при контакт, нанася кървене, като нанася щети, равни на 10% от здравето на врага на всеки 5 секунди."},
+ {"509", "Кърваво око", "Орбитален спътник изстрелва по посока на погледа ви на всеки 2 секунди"},
+ {"510", "Бълнуващ", "Призовава съюзник - луда версия на шефа#Шефът е произволно избран#Работи в стаята"},
+ {"511", "Ядосана муха", "Лети около произволен враг, докато умре#Нанася щети при контакт"},
+ {"512", "Черна дупка", "Хвърля черна дупка на земята, всмуквайки всичко, вкл. врагове#Нанася щети на враговете"},
+ {"513", "Бозо", "↑ 0,1 щети#+ 1 Духовно сърце# Шанс да очарова / изплаши врага#Случайна възможност за създаване на дъгова купчина при понасяне на щети"},
+ {"514", "Счупен модем", "Случайно лагва враговете и техните снаряди"},
+ {"515", "Тайнствен подарък", "Само едно използване#Създава артефакт от басейна на стаята, в която се намирате#Шанс да получите парче въглен или кака"},
+ {"516", "Спринклер", "Спринклер, който изстрелва сълзи в кръг#Може да копира ефектите от сълзите ви"},
+ {"517", "Бързи бомби", "+7 бомби#Премахва закъснението между употребите на бомби, за да можете да ги използвате много бързо, като бързо натиснете клавиша на бомбата"},
+ {"518", "Приятел в кутия", "Случайно дете от режим на кооперация#Има произволен ефект на сълзите#Случайно се променя на всеки етаж"},
+ {"519", "Малката лудост", "Луда версия на спътника#На всеки 10 секунди се променя произволно"},
+ {"520", "Свързване на кабели", "+1 зареждане за активния предмет за всеки 15 убийства"},
+ {"521", "Купон", "Прави един произволен артикул в магазина безплатен"},
+ {"522", "Телекинеза", "Замразява близки вражески снаряди за 3 секунди#След това те летят обратно#Презарежда се за 2 секунди"},
+ {"523", "Кутия за доставка", "Когато се използва, взима до 6 елемента#Повторното използване създава тези елементи на пода#Може да премества елементи между стаите"},
+ {"524", "Технология Нула", "Сълзите са електрически свързани заедно"},
+ {"525", "Проказа", "При получаване на щети, получавате орбитален спътник#Макс. 3 сателита едновременно#Сателитите ще бъдат унищожени, ако нанесат твърде много щети"},
+ {"526", "7 печата", "Случайният спътник на ездач се появява и се сменя на всеки 10 секунди"},
+ {"527", "Мистър МИ!", "Придружителят, който изпълнява вашите поръчки:#Отваря врати и сандъци, вдига предмети, краде предмети от магазина / от дявола, атакува врагове, експлодира, активира плочи под налягане"},
+ {"528", "Ангел Призма", "Сълза, прелетяла през орбитална призма, ще се разцепи на 4 подобни сълзи"},
+ {"529", "Ръкопляскане!", "Сега сълзите имат физика като билярдни топки"},
+ {"530", "Списък на смъртта", "Осигурява полезна награда, ако убивате врагове в реда, в който ще бъдат маркирани"},
+ {"531", "Хемолакрия", "Сълзите летят в дъга#При сблъсък те летят на фрагменти#↑ 31% щети# ↓ Скорост на сълзите"},
+ {"532", "Лакрифагия", "Една сълза в полет се забавя#След спиране, тя избухва в малки сълзи#Можете да \"нахраните\" сълза, като стреляте по нея, тогава тя ще стане по-голяма"},
+ {"533", "Трисагион", "Сълзите стават пронизващи лъчи светлина#(принцип, подобен на Brimstone)"},
+ {"534", "Раница", "Позволява ви да носите 2 активни предмета#Сменяте ги с CTRL"},
+ {"535", "Одеяло", "+1 Духовно сърце#Дава еднократен щит в стаята на боса"},
+ {"536", "Жертвен олтар", "Жертва 2 случайни спътници на играча, в замяна дава дяволски предмет за всеки"},
+ {"537", "Малкият Спайвър", "+1 хапче# Атакува чрез плюене на слуз на пода#Когато изядете хапче, неговият тип атака се променя"},
+ {"538", "Балони", "Дава 3 случайни дрънкулки#При получаване на щети има шанс да консумирате дрънкулка и да постигнете неговия ефект завинаги"},
+ {"539", "Тайнствено яйце", "Когато получите щети, се появява омагьосан враг#Колкото повече стаи преминете, без да понесете щети, толкова по-силно ще бъде омагьосаното същество"},
+ {"540", "Плосък камък", "Сълзите отскачат от пода#Удрянето на пода причинява AoE щети"},
+ {"541", "Костен мозък", "+1 Сърце от кост#Създава 3 червени сърца на пода"},
+ {"542", "Ставно ребро", "Орбитален сателит#Отблъсква снаряди"},
+ {"543", "Света земя", "При получаване на щети създава Бяла купчина на пода#Бялата купчина има аура, която увеличава скоростта на сълзите"},
+ {"544", "Заточено ребро", "Нокът витае пред героя#Нанася щети при контакт"},
+ {"545", "Книга на мъртвите", "При използване призовавате Орбитална кост или Омагьосано чудовище за всеки убит враг в стаята#Използвайте преди да излезете от почистената стая"},
+ {"546", "Пръстен на татко", "Създава аурен пръстен, който замразява враговете"},
+ {"547", "Документи за развод", "+1 Сърце от кост# ↑ 0,7 Скорост на сълзите#Дава дрънкулка \"Тайнствен лист хартия \""},
+ {"548", "Челюстна кост", "Бумеранг# Нанася X 2 от щетите ви"},
+ {"549", "Крехки кости", "Заменя всичките ви червени сърца с 6 Сърца от кости#Когато загубите Сърцата от кости, изстрелва кости в различни посоки и дава постоянна ↑ 0,5 Скорост на сълзите"},
+ {"550", "Счупена лопата", "Кракът на Мама непрекъснато ви атакува#Използване спира Кракър на Мама в стаята#Ако го замените с друг елемент и излезете от стаята, той ще изчезне#(Опитайте Boss-Rush с този елемент!)"},
+ {"551", "Счупена лопата", "Втора част на лопатата#Използвайте лопатата върху купчината мръсотия в \"Тъмната стая\""},
+ {"552", "Мамина Лопата", "Когато се използва, той създава капак на пода до следващото ниво#Използвайте лопата в купчина мръсотия на ниво \"Тъмната стая\"#Отключва нещо страхотно "},
}
---------- Trinkets ----------
EID.descriptions["bul"].trinkets={
-{"1", "Погълната монета", "Когато понесете щета, монета пада на пода"},
-{"2", "Вкаменена трева", "50% повече дропове от изпражненията"},
-{"3", "AAA батерия", "Намалява размера на таксата за активния предмет с 1"},
-{"4", "Счупено дистанционно", "Телепортира ви в произволна стая, когато използвате активния предмет"},
-{"5", "Лилаво сърце", "Повече шампионски чудовища#Увеличава шанса за появата на Бос Предизвикателна стая"},
-{"6", "Счупен магнит", "Привлича монети"},
-{"7", "Броени мъниста", "Увеличава шанса за намиране на Ангелска стая"},
-{"8", "Патрон", "Шанс за ефект на предмета \"Детето игра\" при поемане на щети#(кратка неуязвимост + щети при контакт)"},
-{"9", "Пулсиращ червей", "Пулсиращи сълзи#Засяга само hitbox-а"},
-{"10", "Извиващ се червей", "Сълзите летят като вълни#↑ скорост на сълзите"},
-{"11", "Червей пръстен", "Сълзите летят на спирала"},
-{"12", "Сплескан червей", "Големи сълзи"},
-{"13", "Кредит за магазин", "Позволява ви да вземете един артикул от магазина безплатно#Може да се използва само един път"},
-{"14", "Царевица", "Бодлите и локвите вече не ви увреждат"},
-{"15", "Камък с късмет", "На мястото на разрушения камък се появява монета"},
-{"16", "Нокът на мама", "Кракът на мама атакува враговете веднъж в минута#Може да ви атакува, ако няма врагове"},
-{"17", "Черно червило", "Появяват се повече черни сърца"},
-{"18", "Библейски трактат", "Появяват се повече вечни сърца"},
-{"19", "Клип", "Златни сандъци се отварят без ключове"},
-{"20", "Маймунска лапа", "Дава черно сърце, ако останете на половин сърце#Изчезва след 3 употреби"},
-{"21", "Тайнствена хартия", "Имитира \"Полароид\", \"Отрицателен\" и \"Липсващ плакат\""},
-{"22", "Опашка от Демон", "Променя сърцата в стаите с черни сърца или други предмети"},
-{"23", "Липсващият плакат", "След смъртта в Стаята на жертвоприношението, вие ще се появите като \"Изгубеният\""},
-{"24", "СМонета за дупето", "Всеки път когато взмете монета, пърдите"},
-{"25", "Мистериозен шоколад", "Създава изпражнения произволно"},
-{"26", "Кука червей", "Сълзите летят по Г-образна траектория"},
-{"27", "Прав червей", "↑ 0.5 Обхват на сълзите"},
-{"28", "Счупен Анкх", "22% шанс да се възродите отново като ??? (Синьото дете)"},
-{"29", "Рибна глава", "Призовава съюзническа муха при повреда"},
-{"30", "Розово око", "Случайна възможност за отровни врагове#100% шанс с късмет +18"},
-{"31", "Бутон", "Случайна възможност за изстрелване на пронизваща сълза"},
-{"32", "Безплатна шапка", "Всяка стая получавате ефекта на произволна гъба"},
-{"33", "Пъпна връв", "Ако останат 1/2 сърца, ще получите Стивън младши"},
-{"34", "Детско сърце", "Появяват се повече червени сърца"},
-{"35", "Извит рог", "↑ 2 Щети"},
-{"36", "Ръждив ключ", "Още ключове и сандъци"},
-{"37", "Козе копито", "↑ 0.15 Скорост"},
-{"38", "Майчина перла", "Появяват се повече Духовни сърца"},
-{"39", "Рак", "↑ Скорост на сълзите"},
-{"40", "Червена кръпка", "Шанс да получите +1,8 щети, ако сте ранени"},
-{"41", "Съвпада", "Появяват се повече бомби#Премахва \"Тик\""},
-{"42", "Щастлив пръст", "↑ 1 Късмет"},
-{"43", "Прокълнат череп", "Когато останат 1/2 сърца, телепортира се в предишната стая"},
-{"44", "Безопасно покритие", "Появяват се повече хапчета"},
-{"45", "Асо Пика", "Появяват се повече карти"},
-{"46", "Вилицата на Исак", "Шанс за възстановяване на 1/2 червено сърце след освобождаване на стая"},
-{"47", "000", "<Не съществува>"},
-{"48", "Изгубена страница", "При получаване на щети има шанс да нанесете щети на всички врагове в стаята"},
-{"49", "Кървавата Пени", "Шанс да получите половин червено сърце, когато вземете монета"},
-{"50", "Изгорената Пени", "Шанс да получите бомба, когато вземете монета"},
-{"51", "Сплескана Пени", "Шанс да получите ключ, когато вземете монета"},
-{"52", "Фалшива Пени", "Когато вземете монета, има шанс да получите допълнителна"},
-{"53", "Акара", "- 15% здраве на боса#лекува за 1 сърце, когато влезете в стаята на боса#Не можете да го премахнете, след като го вземете (само с ключодържателя \"Match\")"},
-{"54", "Главата на Исак", "Спътник със пронизващи сълзи"},
-{"55", "Вера Маги", "Всеки етаж дава 1 вечно сърце"},
-{"56", "Език на Юда", "Отстъпка за дяволска стая"},
-{"57", "Душа ???", "Спътник който подскача из стаята#Стреля в същата посока като вас"},
-{"58", "Къдренето на Самсон", "Шанс да получите +0,5 щети на убийство"},
-{"59", "Окото на Каин", "25% шанс за разкриване на цялата карта на всеки етаж"},
-{"60", "Кракът на Ева", "Шанс да изхвърли мъртва птица при правене на убийство"},
-{"61", "Лява ръка", "Преобразува всички сандъци в червени"},
-{"62", "Блестящ камък", "Маркираните камъни и камъните с тайни люкове се подчертават на всеки 10 секунди"},
-{"63", "Безопасни ножици", "Намалява трол бомбите и ги прави нормални пикапи"},
-{"64", "Дъгов червей", "Случаен ефект на червей всеки 3 секунди"},
-{"65", "Тения", "Обхват на сълзите X 2"},
-{"66", "Мързелив червей", "↓ 0,4 стрелба#↑ 4 обхват на стрелба#↑ 2 височина на сълзите"},
-{"67", "Треснувший Кубик", "Шанс срабатывания эффекта случайного кубика при получении урона"},
-{"68", "Супер Магнит", "Привлича обекти и врагове"},
-{"69", "Избледнял полaроид", "Случайно замаскира играча#Обърква враговете"},
-{"70", "Въшка", "Шанс за хвърляне на съюзнически паяк, докато разчиствате стая"},
-{"71", "Мехур на Боб", "Бомбите оставят отровна локва"},
-{"72", "Часовник батерия", "Повече батерии"},
-{"73", "Експлодиращ капак", "След като бомба експлодира, има шанс да остави друга бомба за взимане"},
-{"74", "Търсач на съкровища", "Повече тайни люкове под камъни"},
-{"75", "Грешка", "Случаен ефект на дрънкулка във всяка стая"},
-{"76", "Покер чип", "50/50 шанс да намерите допълнителни предмети или нищо/враг в сандъци"},
-{"77", "Блистер", "Увеличава отблъскването"},
-{"78", "Втора ръка", "Ефектите върху враговете продължават по-дълго"},
-{"79", "Неизследвана безкрайност", "Малък шанс да получите копие на карта / руна, след като я използвате"},
-{"80", "Черно перо", "↑ 0,2 щети за всеки наличен дяволски предмет"},
-{"81", "Сляпа ярост", "Неуязвимостта след нанасяне на щети трае по-дълго"},
-{"82", "Златна подкова", "+ 15% шанс за двойна златна стая#(два елемента за избор, можете да вземете само един)"},
-{"83", "Ключ от Магазина", "Отваря всички магазини"},
-{"84", "Ребро на алчността", "Алчността / Супер алчността вече няма да се появяват в магазини / тайни стаи"},
-{"85", "Карма", "Използването на дарителската машина може да ви излекува или да създадете просяк"},
-{"86", "Бебе Ларва", "След счупването на изпражнение, се появява съюзническа муха"},
-{"87", "Медальона на Мама", "Лекува за половин червено сърце, когато използвате ключ#Всички половин сърца се заменят с пълни"},
-{"88", "НЕ!", "Изключително нисък шанс за намиране на активен предмет"},
-{"89", "Бебешка каишка", "Сателитите са по-близо един до друг"},
-{"90", "Кафява шапка", "Изпражненията избухват, след като бъдат унищожени"},
-{"91", "Меконий", "Увеличава шанса за появата на черно сърце от Черно изпръжнение"},
-{"92", "Напукана корона", "Подобрява статистиката ви с около 33% въз основа на вашите артефакти#↑ 0,2 бързина на сълзите"},
-{"93", "Използвана пелена", "Мухите на врага могат да станат неутрални"},
-{"94", "Рибена опашка", "Дублира всички паяци/мухи, когато се създадат"},
-{"95", "Черен зъб", "Случайна възможност за изстрел на отровен черен зъб"},
-{"96", "Червей Уроборос", "Сълзите летят по огромна сводеста траектория"},
-{"97", "Амигдала", "Много нисък шанс за появата на спътник при поемане на щети#Може да се задейства два пъти, след което изчезва"},
-{"98", "Бугер", "Шанс да изстреляш лепкави сополи"},
-{"99", "Супер топка", "Шанс да изстреляш подскачаща сълза"},
-{"100", "Вибрираща светлина", "Когато вашият активен артикул е зареден:#↑ 0,25 скорост#↑ 0,75 обхват на стрелба#↑ 0,2 бързина на сълзите#↑ 0,10 стрелба#↑ 0,5 щети#↑ 1 късмет"},
-{"101", "Приглушена крушка", "Когато вашият активен артикул е разреден:#↑ 0,5 скорост#↑ 1,5 обхват на стрелба#↑ 0,4 бързина на сълзите#↑ 0,3 стрелба#↑ 1,5 щети#↑ 2 късмет"},
-{"102", "Разкъсана карта", "+1 допълнителна тайна стая на новия етаж, ако го сържите"},
-{"103", "Равенство!", "Ако имате еднакъв брой монети, бомби и ключове:#прави предметите за взимане двойни"},
-{"104", "Кост на желанията", "Възможност за поява на пиедесталите на артефактите при нанасяне на щети#Изчезва след употреба"},
-{"105", "Пакет за обяд", "Шанс за хвърляне на артефакт с допълнително здраве при нанасяне на щети#Изчезва след употреба"},
-{"106", "Изгубен корк", "Увеличава радиуса на увреждане на локви и следи, оставени от вас"},
-{"107", "Гарванско сърце", "Щетите ще игнорират Духовни сърца/Черни сърца, отнемайки Червени сърца"},
-{"108", "Орехче", "Дава произволен предмет за вдигане при повреда#Изчезва след употреба#Може да се задейства, ако преминете през търговец"},
-{"109", "Скоч", "Всички ваши спътници, вкл. орбиталните, замръзват"},
-{"110", "Сребърен долар", "Магазините ще се появят в утробата"},
-{"111", "Кръвна корона", "Златните стаи ще се появят в утробата"},
-{"112", "Платете и спечелете", "Машината за подновяване винаги ще бъде в стаята за артикули"},
-{"113", "Рожкови войни", "В началото на всяка стая се хвърля взривна съюзническа муха"},
-{"114", "Скачащ скакалец", "Отровната съюзническа муха се хвърля в началото на всяка стая"},
-{"115", "Глад на скакалци", "Бавна съюзническа муха се появява в началото на всяка стая"},
-{"116", "Скакалец от смъртта", "Съюзническа муха се хвърля в началото на всяка стая, нанасяйки 2x - 4x вашата щета"},
-{"117", "Скакалецът на завоевателя", "2-5 съюзнически мухи се хвърлят в началото на всяка стая, нанасяйки двойни щети"},
-{"118", "Крило на прилеп", "Шанс за получаване на крила при нанасяне на щети#Работи само в стаята"},
-{"119", "Стволови клетки", "В началото на нов етаж, лекува за половин червено сърце"},
-{"120", "Барета", "Презарежда напълно активния ви артикул, когато влезете в Бос стаята"},
-{"121", "Дървен кръст", "Предоставя еднократен щит в началото на нов етаж"},
-{"122", "Масло!", "Когато използвате активиран елемент, той ще бъде на пода на пиедестал"},
-{"123", "Филигранно перо", "Ангелските босове ще пуснат други артефакти вместо ключови части"},
-{"124", "Стопер за врата", "Вратата, през която сте минали, остава отворена"},
-{"125", "Удължаване", "Електрическа верига свързва вашите спътници помежду си"},
-{"126", "Гнило Пени", "Когато вземете монета, се появява съюзническа муха"},
-{"127", "Бебешки флексор", "Насочване на сълзите от спътниците ви"},
-{"128", "Кост от пръст", "Шанс да получите Костно сърце при нанасяне на щети"},
+ {"1", "Погълната монета", "Когато понесете щета, монета пада на пода"},
+ {"2", "Вкаменена трева", "50% повече дропове от изпражненията"},
+ {"3", "AAA батерия", "Намалява размера на таксата за активния предмет с 1"},
+ {"4", "Счупено дистанционно", "Телепортира ви в произволна стая, когато използвате активния предмет"},
+ {"5", "Лилаво сърце", "Повече шампионски чудовища#Увеличава шанса за появата на Бос Предизвикателна стая"},
+ {"6", "Счупен магнит", "Привлича монети"},
+ {"7", "Броени мъниста", "Увеличава шанса за намиране на Ангелска стая"},
+ {"8", "Патрон", "Шанс за ефект на предмета \"Детето игра\" при поемане на щети#(кратка неуязвимост + щети при контакт)"},
+ {"9", "Пулсиращ червей", "Пулсиращи сълзи#Засяга само hitbox-а"},
+ {"10", "Извиващ се червей", "Сълзите летят като вълни#↑ скорост на сълзите"},
+ {"11", "Червей пръстен", "Сълзите летят на спирала"},
+ {"12", "Сплескан червей", "Големи сълзи"},
+ {"13", "Кредит за магазин", "Позволява ви да вземете един артикул от магазина безплатно#Може да се използва само един път"},
+ {"14", "Царевица", "Бодлите и локвите вече не ви увреждат"},
+ {"15", "Камък с късмет", "На мястото на разрушения камък се появява монета"},
+ {"16", "Нокът на мама", "Кракът на мама атакува враговете веднъж в минута#Може да ви атакува, ако няма врагове"},
+ {"17", "Черно червило", "Появяват се повече черни сърца"},
+ {"18", "Библейски трактат", "Появяват се повече вечни сърца"},
+ {"19", "Клип", "Златни сандъци се отварят без ключове"},
+ {"20", "Маймунска лапа", "Дава черно сърце, ако останете на половин сърце#Изчезва след 3 употреби"},
+ {"21", "Тайнствена хартия", "Имитира \"Полароид\", \"Отрицателен\" и \"Липсващ плакат\""},
+ {"22", "Опашка от Демон", "Променя сърцата в стаите с черни сърца или други предмети"},
+ {"23", "Липсващият плакат", "След смъртта в Стаята на жертвоприношението, вие ще се появите като \"Изгубеният\""},
+ {"24", "СМонета за дупето", "Всеки път когато взмете монета, пърдите"},
+ {"25", "Мистериозен шоколад", "Създава изпражнения произволно"},
+ {"26", "Кука червей", "Сълзите летят по Г-образна траектория"},
+ {"27", "Прав червей", "↑ 0.5 Обхват на сълзите"},
+ {"28", "Счупен Анкх", "22% шанс да се възродите отново като ??? (Синьото дете)"},
+ {"29", "Рибна глава", "Призовава съюзническа муха при повреда"},
+ {"30", "Розово око", "Случайна възможност за отровни врагове#100% шанс с късмет +18"},
+ {"31", "Бутон", "Случайна възможност за изстрелване на пронизваща сълза"},
+ {"32", "Безплатна шапка", "Всяка стая получавате ефекта на произволна гъба"},
+ {"33", "Пъпна връв", "Ако останат 1/2 сърца, ще получите Стивън младши"},
+ {"34", "Детско сърце", "Появяват се повече червени сърца"},
+ {"35", "Извит рог", "↑ 2 Щети"},
+ {"36", "Ръждив ключ", "Още ключове и сандъци"},
+ {"37", "Козе копито", "↑ 0.15 Скорост"},
+ {"38", "Майчина перла", "Появяват се повече Духовни сърца"},
+ {"39", "Рак", "↑ Скорост на сълзите"},
+ {"40", "Червена кръпка", "Шанс да получите +1,8 щети, ако сте ранени"},
+ {"41", "Съвпада", "Появяват се повече бомби#Премахва \"Тик\""},
+ {"42", "Щастлив пръст", "↑ 1 Късмет"},
+ {"43", "Прокълнат череп", "Когато останат 1/2 сърца, телепортира се в предишната стая"},
+ {"44", "Безопасно покритие", "Появяват се повече хапчета"},
+ {"45", "Асо Пика", "Появяват се повече карти"},
+ {"46", "Вилицата на Исак", "Шанс за възстановяване на 1/2 червено сърце след освобождаване на стая"},
+ {"47", "000", "<Не съществува>"},
+ {"48", "Изгубена страница", "При получаване на щети има шанс да нанесете щети на всички врагове в стаята"},
+ {"49", "Кървавата Пени", "Шанс да получите половин червено сърце, когато вземете монета"},
+ {"50", "Изгорената Пени", "Шанс да получите бомба, когато вземете монета"},
+ {"51", "Сплескана Пени", "Шанс да получите ключ, когато вземете монета"},
+ {"52", "Фалшива Пени", "Когато вземете монета, има шанс да получите допълнителна"},
+ {"53", "Акара", "- 15% здраве на боса#лекува за 1 сърце, когато влезете в стаята на боса#Не можете да го премахнете, след като го вземете (само с ключодържателя \"Match\")"},
+ {"54", "Главата на Исак", "Спътник със пронизващи сълзи"},
+ {"55", "Вера Маги", "Всеки етаж дава 1 вечно сърце"},
+ {"56", "Език на Юда", "Отстъпка за дяволска стая"},
+ {"57", "Душа ???", "Спътник който подскача из стаята#Стреля в същата посока като вас"},
+ {"58", "Къдренето на Самсон", "Шанс да получите +0,5 щети на убийство"},
+ {"59", "Окото на Каин", "25% шанс за разкриване на цялата карта на всеки етаж"},
+ {"60", "Кракът на Ева", "Шанс да изхвърли мъртва птица при правене на убийство"},
+ {"61", "Лява ръка", "Преобразува всички сандъци в червени"},
+ {"62", "Блестящ камък", "Маркираните камъни и камъните с тайни люкове се подчертават на всеки 10 секунди"},
+ {"63", "Безопасни ножици", "Намалява трол бомбите и ги прави нормални пикапи"},
+ {"64", "Дъгов червей", "Случаен ефект на червей всеки 3 секунди"},
+ {"65", "Тения", "Обхват на сълзите X 2"},
+ {"66", "Мързелив червей", "↓ 0,4 стрелба#↑ 4 обхват на стрелба#↑ 2 височина на сълзите"},
+ {"67", "Треснувший Кубик", "Шанс срабатывания эффекта случайного кубика при получении урона"},
+ {"68", "Супер Магнит", "Привлича обекти и врагове"},
+ {"69", "Избледнял полaроид", "Случайно замаскира играча#Обърква враговете"},
+ {"70", "Въшка", "Шанс за хвърляне на съюзнически паяк, докато разчиствате стая"},
+ {"71", "Мехур на Боб", "Бомбите оставят отровна локва"},
+ {"72", "Часовник батерия", "Повече батерии"},
+ {"73", "Експлодиращ капак", "След като бомба експлодира, има шанс да остави друга бомба за взимане"},
+ {"74", "Търсач на съкровища", "Повече тайни люкове под камъни"},
+ {"75", "Грешка", "Случаен ефект на дрънкулка във всяка стая"},
+ {"76", "Покер чип", "50/50 шанс да намерите допълнителни предмети или нищо/враг в сандъци"},
+ {"77", "Блистер", "Увеличава отблъскването"},
+ {"78", "Втора ръка", "Ефектите върху враговете продължават по-дълго"},
+ {"79", "Неизследвана безкрайност", "Малък шанс да получите копие на карта / руна, след като я използвате"},
+ {"80", "Черно перо", "↑ 0,2 щети за всеки наличен дяволски предмет"},
+ {"81", "Сляпа ярост", "Неуязвимостта след нанасяне на щети трае по-дълго"},
+ {"82", "Златна подкова", "+ 15% шанс за двойна златна стая#(два елемента за избор, можете да вземете само един)"},
+ {"83", "Ключ от Магазина", "Отваря всички магазини"},
+ {"84", "Ребро на алчността", "Алчността / Супер алчността вече няма да се появяват в магазини / тайни стаи"},
+ {"85", "Карма", "Използването на дарителската машина може да ви излекува или да създадете просяк"},
+ {"86", "Бебе Ларва", "След счупването на изпражнение, се появява съюзническа муха"},
+ {"87", "Медальона на Мама", "Лекува за половин червено сърце, когато използвате ключ#Всички половин сърца се заменят с пълни"},
+ {"88", "НЕ!", "Изключително нисък шанс за намиране на активен предмет"},
+ {"89", "Бебешка каишка", "Сателитите са по-близо един до друг"},
+ {"90", "Кафява шапка", "Изпражненията избухват, след като бъдат унищожени"},
+ {"91", "Меконий", "Увеличава шанса за появата на черно сърце от Черно изпръжнение"},
+ {"92", "Напукана корона", "Подобрява статистиката ви с около 33% въз основа на вашите артефакти#↑ 0,2 бързина на сълзите"},
+ {"93", "Използвана пелена", "Мухите на врага могат да станат неутрални"},
+ {"94", "Рибена опашка", "Дублира всички паяци/мухи, когато се създадат"},
+ {"95", "Черен зъб", "Случайна възможност за изстрел на отровен черен зъб"},
+ {"96", "Червей Уроборос", "Сълзите летят по огромна сводеста траектория"},
+ {"97", "Амигдала", "Много нисък шанс за появата на спътник при поемане на щети#Може да се задейства два пъти, след което изчезва"},
+ {"98", "Бугер", "Шанс да изстреляш лепкави сополи"},
+ {"99", "Супер топка", "Шанс да изстреляш подскачаща сълза"},
+ {"100", "Вибрираща светлина", "Когато вашият активен артикул е зареден:#↑ 0,25 скорост#↑ 0,75 обхват на стрелба#↑ 0,2 бързина на сълзите#↑ 0,10 стрелба#↑ 0,5 щети#↑ 1 късмет"},
+ {"101", "Приглушена крушка", "Когато вашият активен артикул е разреден:#↑ 0,5 скорост#↑ 1,5 обхват на стрелба#↑ 0,4 бързина на сълзите#↑ 0,3 стрелба#↑ 1,5 щети#↑ 2 късмет"},
+ {"102", "Разкъсана карта", "+1 допълнителна тайна стая на новия етаж, ако го сържите"},
+ {"103", "Равенство!", "Ако имате еднакъв брой монети, бомби и ключове:#прави предметите за взимане двойни"},
+ {"104", "Кост на желанията", "Възможност за поява на пиедесталите на артефактите при нанасяне на щети#Изчезва след употреба"},
+ {"105", "Пакет за обяд", "Шанс за хвърляне на артефакт с допълнително здраве при нанасяне на щети#Изчезва след употреба"},
+ {"106", "Изгубен корк", "Увеличава радиуса на увреждане на локви и следи, оставени от вас"},
+ {"107", "Гарванско сърце", "Щетите ще игнорират Духовни сърца/Черни сърца, отнемайки Червени сърца"},
+ {"108", "Орехче", "Дава произволен предмет за вдигане при повреда#Изчезва след употреба#Може да се задейства, ако преминете през търговец"},
+ {"109", "Скоч", "Всички ваши спътници, вкл. орбиталните, замръзват"},
+ {"110", "Сребърен долар", "Магазините ще се появят в утробата"},
+ {"111", "Кръвна корона", "Златните стаи ще се появят в утробата"},
+ {"112", "Платете и спечелете", "Машината за подновяване винаги ще бъде в стаята за артикули"},
+ {"113", "Рожкови войни", "В началото на всяка стая се хвърля взривна съюзническа муха"},
+ {"114", "Скачащ скакалец", "Отровната съюзническа муха се хвърля в началото на всяка стая"},
+ {"115", "Глад на скакалци", "Бавна съюзническа муха се появява в началото на всяка стая"},
+ {"116", "Скакалец от смъртта", "Съюзническа муха се хвърля в началото на всяка стая, нанасяйки 2x - 4x вашата щета"},
+ {"117", "Скакалецът на завоевателя", "2-5 съюзнически мухи се хвърлят в началото на всяка стая, нанасяйки двойни щети"},
+ {"118", "Крило на прилеп", "Шанс за получаване на крила при нанасяне на щети#Работи само в стаята"},
+ {"119", "Стволови клетки", "В началото на нов етаж, лекува за половин червено сърце"},
+ {"120", "Барета", "Презарежда напълно активния ви артикул, когато влезете в Бос стаята"},
+ {"121", "Дървен кръст", "Предоставя еднократен щит в началото на нов етаж"},
+ {"122", "Масло!", "Когато използвате активиран елемент, той ще бъде на пода на пиедестал"},
+ {"123", "Филигранно перо", "Ангелските босове ще пуснат други артефакти вместо ключови части"},
+ {"124", "Стопер за врата", "Вратата, през която сте минали, остава отворена"},
+ {"125", "Удължаване", "Електрическа верига свързва вашите спътници помежду си"},
+ {"126", "Гнило Пени", "Когато вземете монета, се появява съюзническа муха"},
+ {"127", "Бебешки флексор", "Насочване на сълзите от спътниците ви"},
+ {"128", "Кост от пръст", "Шанс да получите Костно сърце при нанасяне на щети"},
}
---------- Cards ----------
EID.descriptions["bul"].cards={
---[[{"1", "Дурак", "Телепортирует в начало уровня"},
-{"2", "Маг", "Самонаводящиеся слезы в пределах комнаты"},
-{"3", "Верховная Жрица", "Мамина Нога атакует случайного врага"},
-{"4", "Императрица", "↑ 2.35 к урону и ↑ 0.3 к скорости в пределах комнаты"},
-{"5", "Император", "Телепортирует в комнату с Боссом"},
-{"6", "Иерофант", "Создает 2 Сердца Души"},
-{"7", "Влюбленные", "Создает 2 Красных Сердца"},
-{"8", "Колесница", "Неуязвимость + контактный урон на 6 секунд"},
-{"9", "Правосудие", "Создает 1 бомбу, 1 ключ, 1 монету, 1 сердце"},
-{"10", "Отшельник", "Телепортирует в магазин, если он есть на уровне"},
-{"11", "Колесо Фортуны", "Создает игровой автомат"},
-{"12", "Сила", "↑ 1 к здоровью#↑ 0.3 к урону#↑ 0.3 к скорости#В пределах комнаты"},
-{"13", "Повешенный", "Полет в пределах комнаты"},
-{"14", "Смерть", "Наносит 40 урона всем врагам в комнате"},
-{"15", "Умеренность", "Создает автомат для сдачи крови"},
-{"16", "Дьявол", "↑ 2 к урону в пределах комнаты"},
-{"17", "Башня", "Создает тролль-бомбы"},
-{"18", "Звезды", "Телепортирует в золотую комнату, если она есть на уровне"},
-{"19", "Луна", "Телепортирует в секретную комнату"},
-{"20", "Солнце", "Наносит 100 урона всем врагам в комнате#Восстанавливает здоровье#Показывает всю карту уровня"},
-{"21", "Страшный Суд", "Создает попрошайку"},
-{"22", "Мир", "Показывает всю карту уровня"},
-{"23", "Двойка Треф", "Удваивает количество ваших бомб"},
-{"24", "Двойка Бубен", "Удваивает количество ваших монет"},
-{"25", "Двойка Пик", "Удваивает количество ваших ключей"},
-{"26", "Двойка Червей", "Удваивает количество ваших красных сердцец#Лечит, но не создает новые сердца"},
-{"27", "Туз Треф", "Превращает все предметы на полу в бомбы"},
-{"28", "Туз Бубен", "Превращает все предметы на полу в монеты"},
-{"29", "Туз Пик", "Превращает все предметы на полу в ключи"},
-{"30", "Туз Червей", "Превращает все предметы на полу в сердца"},
-{"31", "Джокер", "Телепортирует в комнату ангела/дьявола"},
-{"32", "Хагалаз", "Уничтожает все камни в комнате"},
-{"33", "Йера", "Дублирует все предметы в комнате"},
-{"34", "Эваз", "Создает на полу люк на следующий уровень"},
-{"35", "Дагаз", "+1 Сердце Души#Снимает текущий эффект проклятия"},
-{"36", "Ансуз", "Открывает абсолютно всю карту уровня"},
-{"37", "Пертро", "Меняет артефакты на пьедесталах в комнате"},
-{"38", "Беркано", "Призывает 3 союзных мух и 3 союзных пауков"},
-{"39", "Альгиз", "Неуязвимость на 30 секунд"},
-{"40", "Пустая Руна", "Эффект случайной руны"},
-{"41", "Черная Руна", "Наносит урон всем врагам в комнате#Поглощает все артефакты в комнате#Взамен дает + к случайным характеистикам персонажа"},
-{"42", "Карта Хаоса", "Выбрасывается и мгновенно убивает любого врага (даже Босса)"},
-{"43", "Кредитная Карта", "Делает бесплатными все предметы в комнате#Работает как в магазине, так и в комнате Дьявола"},
-{"44", "Карта Правил", "Дает полезный совет"},
-{"45", "Карта Против Человечества", "Вся комната заполняется какашками"},
-{"46", "Король-Самоубийца", "Убивает вас и создает 10 предметов/артефактов в комнате"},
-{"47", "Свободный Выход", "Открывает все двери в комнате"},
-{"48", "? Карта", "Активирует ваш активный предмет без использования заряда"},
-{"49", "Осколок Кости", "Меняет артефакты и предметы в комнате"},
-{"50", "Экстренный Контакт", "Две Мамины Руки прижимают к земле случайных врагов"},
-{"51", "Святая Карта", "Дает эффект Святой Мантии (блокирует урон и исчезает)"},
-{"52", "Огромный Рост", "↑ 7 к урону#↑ 30 дальность стрельбы#Вы становитесь больше#Эффект остается в пределах коматы"},
-{"53", "Древний Зов", "Создает на полу 3 случайные карты"},
-{"54", "Прогулка По Эпохе", "Замедляет всех врагов и немного ускоряет вас#Эффект остается в пределах комнаты"},--]]
+ --[[{"1", "Дурак", "Телепортирует в начало уровня"},
+ {"2", "Маг", "Самонаводящиеся слезы в пределах комнаты"},
+ {"3", "Верховная Жрица", "Мамина Нога атакует случайного врага"},
+ {"4", "Императрица", "↑ 2.35 к урону и ↑ 0.3 к скорости в пределах комнаты"},
+ {"5", "Император", "Телепортирует в комнату с Боссом"},
+ {"6", "Иерофант", "Создает 2 Сердца Души"},
+ {"7", "Влюбленные", "Создает 2 Красных Сердца"},
+ {"8", "Колесница", "Неуязвимость + контактный урон на 6 секунд"},
+ {"9", "Правосудие", "Создает 1 бомбу, 1 ключ, 1 монету, 1 сердце"},
+ {"10", "Отшельник", "Телепортирует в магазин, если он есть на уровне"},
+ {"11", "Колесо Фортуны", "Создает игровой автомат"},
+ {"12", "Сила", "↑ 1 к здоровью#↑ 0.3 к урону#↑ 0.3 к скорости#В пределах комнаты"},
+ {"13", "Повешенный", "Полет в пределах комнаты"},
+ {"14", "Смерть", "Наносит 40 урона всем врагам в комнате"},
+ {"15", "Умеренность", "Создает автомат для сдачи крови"},
+ {"16", "Дьявол", "↑ 2 к урону в пределах комнаты"},
+ {"17", "Башня", "Создает тролль-бомбы"},
+ {"18", "Звезды", "Телепортирует в золотую комнату, если она есть на уровне"},
+ {"19", "Луна", "Телепортирует в секретную комнату"},
+ {"20", "Солнце", "Наносит 100 урона всем врагам в комнате#Восстанавливает здоровье#Показывает всю карту уровня"},
+ {"21", "Страшный Суд", "Создает попрошайку"},
+ {"22", "Мир", "Показывает всю карту уровня"},
+ {"23", "Двойка Треф", "Удваивает количество ваших бомб"},
+ {"24", "Двойка Бубен", "Удваивает количество ваших монет"},
+ {"25", "Двойка Пик", "Удваивает количество ваших ключей"},
+ {"26", "Двойка Червей", "Удваивает количество ваших красных сердцец#Лечит, но не создает новые сердца"},
+ {"27", "Туз Треф", "Превращает все предметы на полу в бомбы"},
+ {"28", "Туз Бубен", "Превращает все предметы на полу в монеты"},
+ {"29", "Туз Пик", "Превращает все предметы на полу в ключи"},
+ {"30", "Туз Червей", "Превращает все предметы на полу в сердца"},
+ {"31", "Джокер", "Телепортирует в комнату ангела/дьявола"},
+ {"32", "Хагалаз", "Уничтожает все камни в комнате"},
+ {"33", "Йера", "Дублирует все предметы в комнате"},
+ {"34", "Эваз", "Создает на полу люк на следующий уровень"},
+ {"35", "Дагаз", "+1 Сердце Души#Снимает текущий эффект проклятия"},
+ {"36", "Ансуз", "Открывает абсолютно всю карту уровня"},
+ {"37", "Пертро", "Меняет артефакты на пьедесталах в комнате"},
+ {"38", "Беркано", "Призывает 3 союзных мух и 3 союзных пауков"},
+ {"39", "Альгиз", "Неуязвимость на 30 секунд"},
+ {"40", "Пустая Руна", "Эффект случайной руны"},
+ {"41", "Черная Руна", "Наносит урон всем врагам в комнате#Поглощает все артефакты в комнате#Взамен дает + к случайным характеистикам персонажа"},
+ {"42", "Карта Хаоса", "Выбрасывается и мгновенно убивает любого врага (даже Босса)"},
+ {"43", "Кредитная Карта", "Делает бесплатными все предметы в комнате#Работает как в магазине, так и в комнате Дьявола"},
+ {"44", "Карта Правил", "Дает полезный совет"},
+ {"45", "Карта Против Человечества", "Вся комната заполняется какашками"},
+ {"46", "Король-Самоубийца", "Убивает вас и создает 10 предметов/артефактов в комнате"},
+ {"47", "Свободный Выход", "Открывает все двери в комнате"},
+ {"48", "? Карта", "Активирует ваш активный предмет без использования заряда"},
+ {"49", "Осколок Кости", "Меняет артефакты и предметы в комнате"},
+ {"50", "Экстренный Контакт", "Две Мамины Руки прижимают к земле случайных врагов"},
+ {"51", "Святая Карта", "Дает эффект Святой Мантии (блокирует урон и исчезает)"},
+ {"52", "Огромный Рост", "↑ 7 к урону#↑ 30 дальность стрельбы#Вы становитесь больше#Эффект остается в пределах коматы"},
+ {"53", "Древний Зов", "Создает на полу 3 случайные карты"},
+ {"54", "Прогулка По Эпохе", "Замедляет всех врагов и немного ускоряет вас#Эффект остается в пределах комнаты"},--]]
}
@@ -766,101 +763,101 @@ EID.descriptions["bul"].cards={
EID.descriptions["bul"].unidentifiedPill = nil--"Неизвестная пилюля"
EID.descriptions["bul"].pills={
---[[{"0", "Вонючий Газ", " Создает облако ядовитого газа"},
-{"1", "Плохой Приход", " Наносит урон в 1 сердце"},
-{"2", "Стальные Яйца", " +2 Сердца Душ"},
-{"3", "Бомбы = Ключи", " Меняет количество имеющихся бомб и ключей местами"},
-{"4", "Взрывная Диарея", " Создает 5 тролль-бомб"},
-{"5", "Полное Здоровье", " Восстанавливает здоровье"},
-{"6", "– Здоровье", " ↓ к здоровью"},
-{"7", "+ Здоровье", " ↑ к здоровью"},
-{"8", "Я Нашел Пилюли", " Без эффекта"},
-{"9", "Зрелость", " 3 такие пилюли превратят вас во Взрослого"},
-{"10", "Милая Мушка", " Дает 1 орбитальную муху"},
-{"11", "– Дальность", " ↓ 2 дальность стрельбы"},
-{"12", "+ Дальность", " ↑ 2.5 дальность стрельбы"},
-{"13", "– Скорость", " ↓ 0.12 скорость"},
-{"14", "+ Скорость", " ↑ 0.15 скорость"},
-{"15", "– Скорострельность", " ↓ 0.28 скорострельность"},
-{"16", "+ Скорострельность", " ↑ 0.35 скорострельность"},
-{"17", "– Удача", " ↓ 1 удача"},
-{"18", "+ Удача", " ↑ 1 удача"},
-{"19", "Телепилюли", " Телепортирует в случайную комнату"},
-{"20", "Энергия на 48 Часов", " Перезаряжает ваш активный предмет#Создает 1-2 батарейки"},
-{"21", "Кровавая Рвота", " Опустошает все красные сердца, кроме одного#Создает 1-4 красных сердца на полу"},
-{"22", "Паралич", " Вас парализует на несколько секунд"},
-{"23", "Я Могу Видеть Вечно", " Открывает все секретные комнаты на этаже"},
-{"24", "Феромоны", " Очаровавывает всех врагов в комнате"},
-{"25", "Амнезия", " Скрывает карту этажа (Проклятие Потерянного)"},
-{"26", "Лимонная Вечеринка", " Создает под вами большую лужу на полу, которая наносит врагам урон"},
-{"27", "Ты волшебник?", " Стрельба по-диагонали#Эффект длится 30 секунд"},
-{"28", "Обезболивающее", " Любой урон в комнате отнимает половину сердца"},
-{"29", "Зависимый", " Любой урон в комнате отнимает целое сердце"},
-{"30", "Расслабься", " Под вами в течение 2 секунд появляются кучки"},
-{"31", "???", " Эффект Проклятия Путаницы (Maze) на весь этаж"},
-{"32", "Она сделает тебя крупнее", " Вы становитесь больше#Не влияет на ваш хитбокс#Необходима для трансформации 'Топтун'"},
-{"33", "Она сделает тебя меньше", " Вы становитесь меньше#Ваш хитбокс становится меньше"},
-{"34", "Зараженный!", " Призывает 1 союзного паука на каждую кучку в комнате"},
-{"35", "Зараженный?", " Призывает 1 союзного паука на каждого врага в комнате"},
-{"36", "Пилюля Силы", " Короткая неуязвимость"},
-{"37", "Ретро Зрение", " Делает экран пиксельным на 30 секунд"},
-{"38", "Друзья До Конца!", " Призывает 3 союзных мух"},
-{"39", "Вялый", " Создает под вами скользкую лужу"},
-{"40", "Что-то не так...", " Создает под вами лужу из замедляющей слизи"},
-{"41", "Я Сонный", " Замедляет всех врагов в комнате"},
-{"42", "Я Возбужден!!", " Ускоряет всех врагов в комнате"},
-{"43", "Глотай!", " Поглощает переносимые брелоки и дает их эффект навсегда"},
-{"44", "Хорф!", " Делает один выстрел рвотным корнем"},
-{"45", "Похоже, я иду на рассвет!", " Короткая неуязвимость"},
-{"46", "Вжух!", " Дает последнюю использованную пилюлю"},]]--
+ --[[{"0", "Вонючий Газ", " Создает облако ядовитого газа"},
+ {"1", "Плохой Приход", " Наносит урон в 1 сердце"},
+ {"2", "Стальные Яйца", " +2 Сердца Душ"},
+ {"3", "Бомбы = Ключи", " Меняет количество имеющихся бомб и ключей местами"},
+ {"4", "Взрывная Диарея", " Создает 5 тролль-бомб"},
+ {"5", "Полное Здоровье", " Восстанавливает здоровье"},
+ {"6", "– Здоровье", " ↓ к здоровью"},
+ {"7", "+ Здоровье", " ↑ к здоровью"},
+ {"8", "Я Нашел Пилюли", " Без эффекта"},
+ {"9", "Зрелость", " 3 такие пилюли превратят вас во Взрослого"},
+ {"10", "Милая Мушка", " Дает 1 орбитальную муху"},
+ {"11", "– Дальность", " ↓ 2 дальность стрельбы"},
+ {"12", "+ Дальность", " ↑ 2.5 дальность стрельбы"},
+ {"13", "– Скорость", " ↓ 0.12 скорость"},
+ {"14", "+ Скорость", " ↑ 0.15 скорость"},
+ {"15", "– Скорострельность", " ↓ 0.28 скорострельность"},
+ {"16", "+ Скорострельность", " ↑ 0.35 скорострельность"},
+ {"17", "– Удача", " ↓ 1 удача"},
+ {"18", "+ Удача", " ↑ 1 удача"},
+ {"19", "Телепилюли", " Телепортирует в случайную комнату"},
+ {"20", "Энергия на 48 Часов", " Перезаряжает ваш активный предмет#Создает 1-2 батарейки"},
+ {"21", "Кровавая Рвота", " Опустошает все красные сердца, кроме одного#Создает 1-4 красных сердца на полу"},
+ {"22", "Паралич", " Вас парализует на несколько секунд"},
+ {"23", "Я Могу Видеть Вечно", " Открывает все секретные комнаты на этаже"},
+ {"24", "Феромоны", " Очаровавывает всех врагов в комнате"},
+ {"25", "Амнезия", " Скрывает карту этажа (Проклятие Потерянного)"},
+ {"26", "Лимонная Вечеринка", " Создает под вами большую лужу на полу, которая наносит врагам урон"},
+ {"27", "Ты волшебник?", " Стрельба по-диагонали#Эффект длится 30 секунд"},
+ {"28", "Обезболивающее", " Любой урон в комнате отнимает половину сердца"},
+ {"29", "Зависимый", " Любой урон в комнате отнимает целое сердце"},
+ {"30", "Расслабься", " Под вами в течение 2 секунд появляются кучки"},
+ {"31", "???", " Эффект Проклятия Путаницы (Maze) на весь этаж"},
+ {"32", "Она сделает тебя крупнее", " Вы становитесь больше#Не влияет на ваш хитбокс#Необходима для трансформации 'Топтун'"},
+ {"33", "Она сделает тебя меньше", " Вы становитесь меньше#Ваш хитбокс становится меньше"},
+ {"34", "Зараженный!", " Призывает 1 союзного паука на каждую кучку в комнате"},
+ {"35", "Зараженный?", " Призывает 1 союзного паука на каждого врага в комнате"},
+ {"36", "Пилюля Силы", " Короткая неуязвимость"},
+ {"37", "Ретро Зрение", " Делает экран пиксельным на 30 секунд"},
+ {"38", "Друзья До Конца!", " Призывает 3 союзных мух"},
+ {"39", "Вялый", " Создает под вами скользкую лужу"},
+ {"40", "Что-то не так...", " Создает под вами лужу из замедляющей слизи"},
+ {"41", "Я Сонный", " Замедляет всех врагов в комнате"},
+ {"42", "Я Возбужден!!", " Ускоряет всех врагов в комнате"},
+ {"43", "Глотай!", " Поглощает переносимые брелоки и дает их эффект навсегда"},
+ {"44", "Хорф!", " Делает один выстрел рвотным корнем"},
+ {"45", "Похоже, я иду на рассвет!", " Короткая неуязвимость"},
+ {"46", "Вжух!", " Дает последнюю использованную пилюлю"},]]--
}
---------- Sacrifice Room ----------
EID.descriptions["bul"].sacrificeHeader = nil--"[Комната Жертвоприношений - награда]"
EID.descriptions["bul"].sacrifice={
---[[{"1", "", "50% шанс на 1 Монету#100% шанс на 1 Бомбу, если вы в Подвале 1 и убили Босса за 1 минуту."},
-{"2", "", "50% шанс на 1 Монету#100% шанс на 1 Бомбу, если вы в Подвале 1 и убили Босса за 1 минуту."},
-{"3", "", "67% вероятность повысить шанс появления Комнаты Ангела."},
-{"4", "", "50% шанс на 1 случайный Сундук"},
-{"5", "", "33% шанс на 3 Монеты#67% вероятность повысить шанс появления Комнаты Ангела."},
-{"6", "", "33% шанс телепортироваться в комнату Ангела/Дьявола#67% шанс на случайный сундук"},
-{"7", "", "33% шанс на 1 случайный предмет из Комнаты Ангела#67% шанс на 1 Сердце Души"},
-{"8", "", "100% вероятность появления 7 тролль-бомб"},
-{"9", "", "100% шанс появления босса \"Уриил\" "},
-{"10", "", "50% шанс на 7 Сердец Души#50% шанс на 30 монет"},
-{"11", "", "100% шанс появления босса \"Гавриил\" "},
-{"12", "", "50% шанс телепортироваться на этаж \"Темная комната\" "},]]
+ --[[{"1", "", "50% шанс на 1 Монету#100% шанс на 1 Бомбу, если вы в Подвале 1 и убили Босса за 1 минуту."},
+ {"2", "", "50% шанс на 1 Монету#100% шанс на 1 Бомбу, если вы в Подвале 1 и убили Босса за 1 минуту."},
+ {"3", "", "67% вероятность повысить шанс появления Комнаты Ангела."},
+ {"4", "", "50% шанс на 1 случайный Сундук"},
+ {"5", "", "33% шанс на 3 Монеты#67% вероятность повысить шанс появления Комнаты Ангела."},
+ {"6", "", "33% шанс телепортироваться в комнату Ангела/Дьявола#67% шанс на случайный сундук"},
+ {"7", "", "33% шанс на 1 случайный предмет из Комнаты Ангела#67% шанс на 1 Сердце Души"},
+ {"8", "", "100% вероятность появления 7 тролль-бомб"},
+ {"9", "", "100% шанс появления босса \"Уриил\" "},
+ {"10", "", "50% шанс на 7 Сердец Души#50% шанс на 30 монет"},
+ {"11", "", "100% шанс появления босса \"Гавриил\" "},
+ {"12", "", "50% шанс телепортироваться на этаж \"Темная комната\" "},]]
}
---------- Dice Room ----------
EID.descriptions["bul"].diceHeader = "[Dice effect]"
EID.descriptions["bul"].dice={
---[[{"1", "", "Rerolls all of your items#(only affect collectibles)"},
-{"2", "", "Rerolls all pickups in the room"},
-{"3", "", "Rerolls all pickups on the entire floor"},
-{"4", "", "Rerolls all pedestal items on the floor#Doesnt affect Devil deals"},
-{"5", "", "Reroll and restart the current floor"},
-{"6", "", "Reroll all of your items and all the pickups & items on the entire floor"}]]--
+ --[[{"1", "", "Rerolls all of your items#(only affect collectibles)"},
+ {"2", "", "Rerolls all pickups in the room"},
+ {"3", "", "Rerolls all pickups on the entire floor"},
+ {"4", "", "Rerolls all pedestal items on the floor#Doesnt affect Devil deals"},
+ {"5", "", "Reroll and restart the current floor"},
+ {"6", "", "Reroll all of your items and all the pickups & items on the entire floor"}]]--
}
---------- Transformations ----------
EID.descriptions["bul"].transformations = {
---[["", -- 0 = none
-"Гаппи", -- 1
-"Весельчак", -- 2
-"Повелитель Мух", -- 3
-"Соединенный", -- 4
-"Передозировка", -- 5
-"Мама", -- 6
-"Вот Дерьмо!", -- 7
-"Боб", -- 8
-"Левиафан", -- 9
-"Серафим", -- 10
-"Супер Бездельник", -- 11
-"Книжный Червь", -- 12
-"Малыш-Паук", -- 13
-"възрастен", -- 14
-"Stompy" -- 15]]--
-}
\ No newline at end of file
+ --[["", -- 0 = none
+ "Гаппи", -- 1
+ "Весельчак", -- 2
+ "Повелитель Мух", -- 3
+ "Соединенный", -- 4
+ "Передозировка", -- 5
+ "Мама", -- 6
+ "Вот Дерьмо!", -- 7
+ "Боб", -- 8
+ "Левиафан", -- 9
+ "Серафим", -- 10
+ "Супер Бездельник", -- 11
+ "Книжный Червь", -- 12
+ "Малыш-Паук", -- 13
+ "възрастен", -- 14
+ "Stompy" -- 15]]--
+}
diff --git a/descriptions/ab+/de.lua b/descriptions/ab+/de.lua
index 027bef75..a1dc2252 100644
--- a/descriptions/ab+/de.lua
+++ b/descriptions/ab+/de.lua
@@ -1,7 +1,3 @@
---for i,v in ipairs(x) do
--- print("{\""..v[1].."\", \""..orig[i][2].."\", \""..v[3].."\"},")
---end
-
--------------------------------------
----- Basic German descriptions -----
--------------------------------------
@@ -10,760 +6,760 @@
-- '#' = starts new line of text
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
--- init en_us table
+-- init de table
EID.descriptions["de"] = {}
EID.descriptions["de"].custom = {} -- table for custom entity descriptions
EID.descriptions["de"].collectibles={
- {"1", "The Sad Onion", "↑ +0.7 Mehr Tränen"},
- {"2", "The Inner Eye", "Dreifachschuss#↓ Weniger Tränen"},
- {"3", "Spoon Bender", "Gegnerjagende Tränen"},
- {"4", "Cricket's Head", "↑ +0.5 Schaden#↑ +50% Multiplizierter Schaden"},
- {"5", "My Reflection", "Gibt Tränen einen Bumerang Effekt#↑ +1.5 Reichweite#↑ x1.6 Schussgeschwindigkeit#↑ +1 Schusshöhe"},
- {"6", "Number One", "↑ +1.5 Mehr Tränen#↓ -17.62 Reichweite#↑ +0.76 Schusshöhe"},
- {"7", "Blood of the Martyr", "↑ +1.0 Schaden#↑ +50% wenn du Book of Belial besitzt"},
- {"8", "Brother Bobby", "Normaler Tränenschießender Begleiter#Macht 3.5 Schaden pro Träne"},
- {"9", "Skatole", "Alle Feindlichen Fliegen werden Freundlich"},
- {"10", "Halo of Flies", "+2 Spielerumkreisende Fliegen#Blockiert Gegnergeschosse"},
- {"11", "1up!", "↑ +1 Leben#Belebt mit vollen Herzen wieder"},
- {"12", "Magic Mushroom", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +50% Multiplizierter Schaden#↑ +5.25 Reichweite#↑ +0.3 Geschwindigkeit#↑ +0.5 Schusshöhe#Volle Herzen"},
- {"13", "The Virus", "Giftige Berührung#↓ -0.1 Geschwindigkeit#Gegner können Schwarze Herzen beim vergiften fallen lassen"},
- {"14", "Roid Rage", "↑ +0.6 Geschwindigkeit#↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
- {"15", "<3", "↑ +1 Herzcontainer#Füllt alle Herzcontainer"},
- {"16", "Raw Liver", "↑ +2 Herzcontainer#Füllt alle Herzcontainer"},
- {"17", "Skeleton Key", "+99 Schlüssel"},
- {"18", "A Dollar", "+99 Münzen"},
- {"19", "Boom!", "+10 Bomben"},
- {"20", "Transcendence", "Du bekommst Körperlos und kannst Fliegen!"},
- {"21", "The Compass", "Enthüllt alle Symbole auf der Karte#Zeigt nicht den Kartenentwurf"},
- {"22", "Lunch", "↑ +1 Herzcontainer"},
- {"23", "Dinner", "↑ +1 Herzcontainer"},
- {"24", "Dessert", "↑ +1 Herzcontainer"},
- {"25", "Breakfast", "↑ +1 Herzcontainer"},
- {"26", "Rotten Meat", "↑ +1 Herzcontainer"},
- {"27", "Wooden Spoon", "↑ +0.3 Geschwindigkeit"},
- {"28", "The Belt", "↑ +0.3 Geschwindigkeit"},
- {"29", "Mom's Underwear", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
- {"30", "Mom's Heels", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
- {"31", "Mom's Lipstick", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
- {"32", "Wire Coat Hanger", "↑ +0.7 Mehr Tränen"},
- {"33", "The Bible", "Flug für den jetzigen Raum#Besitzt die fähigkeit Mom's Foot und Mom's Heart zu töten#! Tötet DICH wenn The Bible bei Satan genutzt wird!"},
- {"34", "The Book of Belial", "↑ +2 Schaden#↑ +12.5% Teufelsdeal chance#↑ +50% Multiplizierter Schaden wenn du Blood of the Martyr besitzt"},
- {"35", "The Necronomicon", "Fügt allem im jetzigen Raum 40 Schaden zu"},
- {"36", "The Poop", "Erzeugt einen Kackhaufen#Kann vor einer Grube platziert und zerstört werden um eine Brücke zu erschaffen"},
- {"37", "Mr. Boom", "Platziert eine Bombe unter den Spieler die 110 Schaden verursacht"},
- {"38", "Tammy's Head", "Feuert 10 Tränen in einem Kreis um Isaac herum"},
- {"39", "Mom's Bra", "Friert alle Gegner im jetzigen Raum für 4 sekunden ein"},
- {"40", "Kamikaze!", "Verursacht eine Explosion bei der Spielerposition"},
- {"41", "Mom's Pad", "Verängstigt alle Gegner im jetzigen Raum für 5 Sekunden"},
- {"42", "Bob's Rotten Head", "Giftige Wurfbombe"},
+ {"1", "The Sad Onion", "↑ +0.7 Mehr Tränen"},
+ {"2", "The Inner Eye", "Dreifachschuss#↓ Weniger Tränen"},
+ {"3", "Spoon Bender", "Gegnerjagende Tränen"},
+ {"4", "Cricket's Head", "↑ +0.5 Schaden#↑ +50% Multiplizierter Schaden"},
+ {"5", "My Reflection", "Gibt Tränen einen Bumerang Effekt#↑ +1.5 Reichweite#↑ x1.6 Schussgeschwindigkeit#↑ +1 Schusshöhe"},
+ {"6", "Number One", "↑ +1.5 Mehr Tränen#↓ -17.62 Reichweite#↑ +0.76 Schusshöhe"},
+ {"7", "Blood of the Martyr", "↑ +1.0 Schaden#↑ +50% wenn du Book of Belial besitzt"},
+ {"8", "Brother Bobby", "Normaler Tränenschießender Begleiter#Macht 3.5 Schaden pro Träne"},
+ {"9", "Skatole", "Alle Feindlichen Fliegen werden Freundlich"},
+ {"10", "Halo of Flies", "+2 Spielerumkreisende Fliegen#Blockiert Gegnergeschosse"},
+ {"11", "1up!", "↑ +1 Leben#Belebt mit vollen Herzen wieder"},
+ {"12", "Magic Mushroom", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +50% Multiplizierter Schaden#↑ +5.25 Reichweite#↑ +0.3 Geschwindigkeit#↑ +0.5 Schusshöhe#Volle Herzen"},
+ {"13", "The Virus", "Giftige Berührung#↓ -0.1 Geschwindigkeit#Gegner können Schwarze Herzen beim vergiften fallen lassen"},
+ {"14", "Roid Rage", "↑ +0.6 Geschwindigkeit#↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
+ {"15", "<3", "↑ +1 Herzcontainer#Füllt alle Herzcontainer"},
+ {"16", "Raw Liver", "↑ +2 Herzcontainer#Füllt alle Herzcontainer"},
+ {"17", "Skeleton Key", "+99 Schlüssel"},
+ {"18", "A Dollar", "+99 Münzen"},
+ {"19", "Boom!", "+10 Bomben"},
+ {"20", "Transcendence", "Du bekommst Körperlos und kannst Fliegen!"},
+ {"21", "The Compass", "Enthüllt alle Symbole auf der Karte#Zeigt nicht den Kartenentwurf"},
+ {"22", "Lunch", "↑ +1 Herzcontainer"},
+ {"23", "Dinner", "↑ +1 Herzcontainer"},
+ {"24", "Dessert", "↑ +1 Herzcontainer"},
+ {"25", "Breakfast", "↑ +1 Herzcontainer"},
+ {"26", "Rotten Meat", "↑ +1 Herzcontainer"},
+ {"27", "Wooden Spoon", "↑ +0.3 Geschwindigkeit"},
+ {"28", "The Belt", "↑ +0.3 Geschwindigkeit"},
+ {"29", "Mom's Underwear", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
+ {"30", "Mom's Heels", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
+ {"31", "Mom's Lipstick", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
+ {"32", "Wire Coat Hanger", "↑ +0.7 Mehr Tränen"},
+ {"33", "The Bible", "Flug für den jetzigen Raum#Besitzt die fähigkeit Mom's Foot und Mom's Heart zu töten#! Tötet DICH wenn The Bible bei Satan genutzt wird!"},
+ {"34", "The Book of Belial", "↑ +2 Schaden#↑ +12.5% Teufelsdeal chance#↑ +50% Multiplizierter Schaden wenn du Blood of the Martyr besitzt"},
+ {"35", "The Necronomicon", "Fügt allem im jetzigen Raum 40 Schaden zu"},
+ {"36", "The Poop", "Erzeugt einen Kackhaufen#Kann vor einer Grube platziert und zerstört werden um eine Brücke zu erschaffen"},
+ {"37", "Mr. Boom", "Platziert eine Bombe unter den Spieler die 110 Schaden verursacht"},
+ {"38", "Tammy's Head", "Feuert 10 Tränen in einem Kreis um Isaac herum"},
+ {"39", "Mom's Bra", "Friert alle Gegner im jetzigen Raum für 4 sekunden ein"},
+ {"40", "Kamikaze!", "Verursacht eine Explosion bei der Spielerposition"},
+ {"41", "Mom's Pad", "Verängstigt alle Gegner im jetzigen Raum für 5 Sekunden"},
+ {"42", "Bob's Rotten Head", "Giftige Wurfbombe"},
{"43", "", "- "},
- {"44", "Teleport!", "Teleportiert Isaac in einen zufälligen Raum außer den I AM ERROR Raum"},
- {"45", "Yum Heart", "Heile 1 Herz"},
- {"46", "Lucky Foot", "↑ +1.0 Glück#Bessere Chancen bei Glücksspielen#Erhöhte chance auf Belohnungen beim abschließen eines Raumes"},
- {"47", "Doctor's Remote", "Epic Fetus auf Nachfrage!#Kontrollierbarer Luftangriff!"},
- {"48", "Cupid's Arrow", "Piercende Tränen"},
- {"49", "Shoop da Whoop!", "Brimstone Laser mit sehr hohen Schaden"},
- {"50", "Steven", "↑ +1 Schaden"},
- {"51", "Pentagram", "↑ +1.0 Schaden#↑ +10% Devil Deal chance"},
- {"52", "Dr. Fetus", "Bombentränen!"},
- {"53", "Magneto", "Pick-Ups werden magnetisch angezogen"},
- {"54", "Treasure Map", "Zeigt den Kartenentwurf"},
- {"55", "Mom's Eye", "Chance eine Träne nach hinten zu schießen#Chance ist auf 100% bei 2 Glückpunkten"},
- {"56", "Lemon Mishap", "Kreiert einen Limo-Pfütze#Macht 66 Kontaktschaden pro sekunde"},
- {"57", "Distant Admiration", "Mittelklassig-Spielerumkreisende Fliege#Macht 75 Kontaktschaden pro sekunde"},
- {"58", "Book of Shadows", "Unverwundbarkeit für 10 sekunden"},
+ {"44", "Teleport!", "Teleportiert Isaac in einen zufälligen Raum außer den I AM ERROR Raum"},
+ {"45", "Yum Heart", "Heile 1 Herz"},
+ {"46", "Lucky Foot", "↑ +1.0 Glück#Bessere Chancen bei Glücksspielen#Erhöhte chance auf Belohnungen beim abschließen eines Raumes"},
+ {"47", "Doctor's Remote", "Epic Fetus auf Nachfrage!#Kontrollierbarer Luftangriff!"},
+ {"48", "Cupid's Arrow", "Piercende Tränen"},
+ {"49", "Shoop da Whoop!", "Brimstone Laser mit sehr hohen Schaden"},
+ {"50", "Steven", "↑ +1 Schaden"},
+ {"51", "Pentagram", "↑ +1.0 Schaden#↑ +10% Devil Deal chance"},
+ {"52", "Dr. Fetus", "Bombentränen!"},
+ {"53", "Magneto", "Pick-Ups werden magnetisch angezogen"},
+ {"54", "Treasure Map", "Zeigt den Kartenentwurf"},
+ {"55", "Mom's Eye", "Chance eine Träne nach hinten zu schießen#Chance ist auf 100% bei 2 Glückpunkten"},
+ {"56", "Lemon Mishap", "Kreiert einen Limo-Pfütze#Macht 66 Kontaktschaden pro sekunde"},
+ {"57", "Distant Admiration", "Mittelklassig-Spielerumkreisende Fliege#Macht 75 Kontaktschaden pro sekunde"},
+ {"58", "Book of Shadows", "Unverwundbarkeit für 10 sekunden"},
{"59", "", "
- "},
- {"60", "The Ladder", "Erlaubt es über schmale Gruben zu laufen"},
+ {"60", "The Ladder", "Erlaubt es über schmale Gruben zu laufen"},
{"61", "", "
- "},
- {"62", "Charm of the Vampire", "Heilt ein halbes Herz nach jedem 13 getöteten Gegner"},
- {"63", "The Battery", "Spacebar Items können zweimal aufgeladen werden"},
- {"64", "Steam Sale", "-50% auf Shopitems#Zwei Steam Sale macht alles im Shop kostenlos"},
- {"65", "Anarchist Cookbook", "Erzeugt 6 Troll Bomben in der nähe der mitte des Raumes"},
- {"66", "The Hourglass", "Macht Gegner langsamer für 8 sekunden"},
- {"67", "Sister Maggy", "Normaler Tränenschießender Begleiter#Macht 3.5 Schaden pro Träne"},
- {"68", "Technology", "Tränen werden ausgetauscht mit Laser"},
- {"69", "Chocolate Milk", "Aufladbare Tränen#↑ Bis zu 400% Schaden#↓ Weniger Tränen"},
- {"70", "Growth Hormones", "↑ +1.0 Schaden#↑ +0.4 Geschwindigkeit"},
- {"71", "Mini Mush", "↑ +0.3 Geschwindigkeit#↓ -4.25 Reichweite*#↑ +1.5 Schusshöhe*#(*beides zusammen ergibt mehr Reichweite)#↑ Kleiner"},
- {"72", "Rosary", "+3 Seelenherzen#The Bible ist häufiger zu finden"},
- {"73", "Cube of Meat", "LVL1: Spielerumkreisender Fleischwürfel#LVL2: Spielerumkreisender Schießender Kopf#LVL3: Meat Boy Level 1#LVL4: Meat Boy Level 2"},
- {"74", "A Quarter", "+25 Münzen"},
- {"75", "PHD", "Bessere Pillen# +1 Pille#Heilt 2 Herzen#Mehr Geld von Blutspendemaschinen"},
- {"76", "X-Ray Vision", "Zeigt versteckte Räume"},
- {"77", "My Little Unicorn", "Unverwundbarkeit#Macht 40 Kontaktschaden"},
- {"78", "Book of Revelations", "+1 Seelenherz#Höhere Horsemen (Boss) chance beim nutzen#↑ +17.5% Devil Deal chance"},
- {"79", "The Mark", "↑ +1.0 Schaden#↑ +0.2 Geschwindigkeit#+1 Seelenherz"},
- {"80", "The Pact", "↑ +0.5 Schaden#↑ +0.7 Mehr Tränen#+2 Seelenherzen"},
- {"81", "Dead Cat", "↑ +9 Leben#Belebt mit einem Herzcontainer wieder"},
- {"82", "Lord of the Pit", "Flug#↑ +0.3 Geschwindigkeit"},
- {"83", "The Nail", "+1 Seelenherz#↑ +0.7 Schaden#↓ -0.18 Geschwindigkeit#Macht Kontaktschaden#Kann Steine zerstören"},
- {"84", "We Need To Go Deeper!", "Spawns a trapdoor to skip the floor#10% chance for crawlspace trapdoor"},
- {"85", "Deck of Cards", "Erzeigt 1 Karte"},
- {"86", "Monstro's Tooth", "Rufe Monstro zum zerquetschen von Gegnern"},
- {"87", "Loki's Horns", "Chance in 4 Richtungen zu schießen"},
- {"88", "Little Chubby", "Begleiter, der nach vorn stürmt #Macht 52.5 Kontaktschaden pro sekunde"},
- {"89", "Spider Bite", "Chance Verlangsamungstränen zu schießen"},
- {"90", "The Small Rock", "↑ +1 Schaden#↑ +0.2 Mehr Tränen#↓ -0.2 Geschwindigkeit"},
- {"91", "Spelunker Hat", "Zeigt was hinter Türen ist"},
- {"92", "Super Bandage", "↑ +1 Herzcontainer#+2 Seelenherzen"},
- {"93", "The Gamekid", "Unverwundbarkeit + Kontaktschaden#Regeneriert Herzen beim essen von Gegnern"},
- {"94", "Sack of Pennies", "Lässt in jeden zweiten Raum zufällig münzen fallen"},
- {"95", "Robo-Baby", "Lasertränen#Macht 3.5 Schaden pro Schuss"},
- {"96", "Little C.H.A.D.", "Erzeugt ein halbes Herz in jeden dritten Raum"},
- {"97", "The Book of Sin", "Erzeugt ein zufälliges Pick-Up"},
- {"98", "The Relic", "Erzeugt 1 Seelenherz in jeden vierten Raum"},
- {"99", "Little Gish", "Verlangsamungstränen#Macht 3.5 Schaden pro Schuss"},
- {"100", "Little Steven", "Gegnerjagende Tränen#Macht 3.5 Schaden pro Schuss"},
- {"101", "The Halo", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +0.2 Mehr Tränen#↑ +0.25 Reichweite#↑ +0.3 Geschwindigkeit#↑ +0.5 Schusshöhe"},
- {"102", "Mom's Bottle of Pills", "Lässt 1 Pille fallen"},
- {"103", "The Common Cold", "Chance vergiftungstränen zu schießen"},
- {"104", "The Parasite", "Tränen halbieren sich bei Kontakt#Geteilte Tränen machen halben Schaden"},
- {"105", "The D6", "Ändert zufällig Podestitems im jetzigen Raum"},
- {"106", "Mr. Mega", "↑ x2.25 Bombenschaden#+5 Bomben"},
- {"107", "The Pinking Shears", "Flug#Dein Körper attackiert Gegner mit 82.5 Kontaktschaden pro sekunde"},
- {"108", "The Wafer", "Aller Schaden ist reduziert auf ein halbes Herz"},
- {"109", "Money = Power", "↑ +0.04 Schaden für jede Münze die du besitzt"},
- {"110", "Mom's Contacts", "Chance frierende Tränen zu schießen#↑ +0.25 Reichweite#↑ +0.5 Schusshöhe"},
- {"111", "The Bean", "Vergiftender Furz!"},
- {"112", "Guardian Angel", "Spielerumkreisender Engel#Macht alle Spielerumkreisende Begleiter schneller#Blockiert Gegnerschüsse#Macht 105 Kontaktschaden pro sekunde"},
- {"113", "Demon Baby", "Auto-firing turret#Deals 3 Schaden pro Schuss"},
- {"114", "Mom's Knife", "Kontrollierbarer Messerattacke"},
- {"115", "Ouija Board", "Spektraltränen"},
- {"116", "9 Volt", "-1 Aufladung für aktive Items#Lädt dein aktives Item vollständig auf"},
- {"117", "Dead Bird", "Erzeugt einen Vogel wenn du getroffen wirst#Der Vogel macht 4 Kontaktschaden pro sekunde"},
- {"118", "Brimstone", "Aufladbarer Brimstone Laser mit sehr hohen Schaden"},
- {"119", "Blood Bag", "↑ +1 Herzcontainer#↑ +0.3 Geschwindigkeit#Heilt 5 Herzen"},
- {"120", "Odd Mushroom", "↑ +1.7 Mehr Tränen#↑ +0.3 Geschwindigkeit#↓ -10% Schaden"},
- {"121", "Odd Mushroom", "↑ +1 Leerer Herzcontainer#↑ +0.3 Schaden#↑ +0.25 Reichweite#↓ -0.1 Geschwindigkeit#↑ +0.5 Schusshöhe"},
- {"122", "Whore of Babylon", "!!! Wenn du ein halbes Herz oder weniger hast:#↑ +1.5 Schaden#↑ +0.3 Geschwindigkeit"},
- {"123", "Monster Manual", "Zufälliger Begleiter für den jetzigen Raum"},
- {"124", "Dead Sea Scrolls", "Zufälliger Item-Effekt (Aktives Item)"},
- {"125", "Bobby-Bomb", "Gegnerjagende Bomben#+5 Bomben"},
- {"126", "Razor Blade", "↑ +1.2 Schaden für den jetzigen Raum#↓ Macht dir 1 Herz Schaden"},
- {"127", "Forget Me Now", "{{Warning}} EINMAL NUTZBAR {{Warning}}#Ändert zufällig den ganzen Flur"},
- {"128", "Forever alone", "Spielerumkreisende Fliege#Sehr weit entfernt#Macht 30 Kontaktschaden pro sekunde"},
- {"129", "Bucket of Lard", "↑ +2 Leere Herzcontainer#↓ -0.2 Geschwindigkeit#heilt ein halbes Herz"},
- {"130", "A Pony", "Gibt flug solange es gehalten wird#Setzt deine Geschwindigkeit auf 1.5 wenn du weniger als 1.5 hast#Sprinte in eine Richtung beim benutzen"},
- {"131", "Bomb Bag", "Lässt 1 Bomben Pick-up in paar Räume fallen"},
- {"132", "A Lump of Coal", "Mehr Schaden basierend auf der zurückgelegten Entfernung der Träne"},
- {"133", "Guppy's Paw", "!!! Konvertiert #1 Rotes Herz zu 3 Seelenherzen"},
- {"134", "Guppy's Tail", "Mehr Kisten tauchen auf"},
- {"135", "IV Bag", "Portable Blutspendemaschine#Ein halbes Herz = 1-3 Münzen"},
- {"136", "Best Friend", "Explodierender Köder#Lockt Gegner an"},
- {"137", "Remote Detonator", "Kontrollier wann Bomben Explodieren#+5 Bomben"},
- {"138", "Stigmata", "↑ +1 Herzcontainer#↑ +0.3 Schaden"},
- {"139", "Mom's Purse", "Du kannst nun 2 Schmuckstücke halten"},
- {"140", "Bob's Curse", "Vergiftende Bomben#+5 Bomben"},
- {"141", "Pageant Boy", "Erzeugt 7 zufällige Münzen"},
- {"142", "Scapular", "Lässt 1 Seelenherz fallen wenn du nurnoch ein halbes Herz hast#(Einmal pro Raum!)"},
- {"143", "Speed Ball", "↑ +0.3 Geschwindigkeit#↑ +0.2 Schussgeschwindigkeit"},
- {"144", "Bum Friend", "Konvertiert Münzen zu Pick-ups"},
- {"145", "Guppy's Head", "Erzeugt 2-4 Blaue Fliegen"},
- {"146", "Prayer Card", "+1 Ewiges Herz"},
- {"147", "Notched Axe", "Zerbricht Steine im jetzigen Raum"},
- {"148", "Infestation", "Erzeugt Fliegen wenn du getroffen wirst"},
- {"149", "Ipecac", "Explodierende Tränen"},
- {"150", "Tough Love", "Chance Zähne zu schießen#Zähne machen 3.2x deines Schadens"},
- {"151", "The Mulligan", "1/6 chance eine Fliege zu erzeugen wenn Tränen einen Gegner treffen"},
- {"152", "Technology 2", "Permanente laser attacke!#↓ -35% Schaden"},
- {"153", "Mutant Spider", "Quad Schuss!#↓ Tränen"},
- {"154", "Chemical Peel", "↑ +2 Schaden aus dem linken Auge"},
- {"155", "The Peeper", "Fliegt im Raum herum#Macht 17.1 Kontaktschaden pro sekunde"},
- {"156", "Habit", "+1 Aufladung wenn man getroffen wird"},
- {"157", "Bloody Lust", "↑ Schaden jedes mal wenn du getroffen wirst#Kann bis zu 6 mal pro Flur aktiviert werden#Hält an für den gesamten Flur"},
- {"158", "Crystal Ball", "Enthüllt die ganze Karte#Lässt zufällig eine Karte oder Seelenherz fallen"},
- {"159", "Spirit of the Night", "Flug#Gibt Spektraltränen"},
- {"160", "Crack the Sky", "Erzeugt 5 Lichtstrahlen neben Gegner#Macht deinen Schaden +20"},
- {"161", "Ankh", "Werde beim Tod als ??? (Blue Baby) wiederbelebt"},
- {"162", "Celtic Cross", "Chance für Unverwundbarkeit wenn du getroffen wirst"},
- {"163", "Ghost Baby", "Spektraltränen Begleiter#Macht 3.5 Schaden pro Träne"},
- {"164", "The Candle", "Erzeugt eine Blaue Fliege#Macht Kontaktschaden#Blockiert Gegnergeschosse#Verschwindet nach 2 sekunden"},
- {"165", "Cat-o-nine-tails", "↑ +1 Schaden#↑ +23% Schussgeschwindigkeit"},
- {"166", "D20", "Ändert zufällig alle Pick-ups im Raum"},
- {"167", "Harlequin Baby", "Tränenschießender Begleiter#Schießt Tränen in V-Formation#Macht 4 Schaden pro Träne"},
- {"168", "Epic Fetus", "Ersetzt Tränen mit einem kontrollierbaren Luftangriff"},
- {"169", "Polyphemus", "Mega-Tränen!#↑ Schaden#↓ Weniger Tränen"},
- {"170", "Daddy Longlegs", "Stampft auf Gegner#Macht 40 Schaden pro sekunde"},
- {"171", "Spider Butt", "macht Gegner langsamer für 4 sekunden#10 Schaden an alle Gegner"},
- {"172", "Sacrificial Dagger", "Spielerumkreisendes Messer#Blockiert Gegnergeschosse#Macht 225 Schaden pro sekunde"},
- {"173", "Mitre", "Höhere chance Seelenherzen zu finden"},
- {"174", "Rainbow Baby", "Normaler Tränenschießender Begleiter#Schießt zufällige Tränen#Macht 3.5 Schaden pro sekunde"},
- {"175", "Dad's Key", "Öffnet alle Türen im jetzigen Raum, inklusive Geheimräume"},
- {"176", "Stem Cells", "↑ +1 Herzcontainer#↑ +0.16 Schussgeschwindigkeit"},
- {"177", "Portable Slot", "Portable Münzautomat"},
- {"178", "Holy Water", "Hinterlässt Gegnerschadende pfützen wenn du getroffen wirst#Macht 24 Schaden pro sekunde"},
- {"179", "Fate", "Flug#+1 Ewiges Herz"},
- {"180", "The Black Bean", "Furze wenn du getroffen wirst"},
- {"181", "White Pony", "Ermöglicht Flug beim halten#Setzt deine Geschwindigkeit auf 1.5 wenn du langsamer als 1.5 bist#Heiliger Sturm beim benutzen"},
- {"182", "Sacred Heart", "Gegnerjagende Tränen#↑ +1 Herzcontainer#↑ x2.3 Multiplizierter Schaden#↓ -0.4 Tränen#↓ -25% Schussgeschwindigkeit#↑ +4.125 Reichweite"},
- {"183", "Tooth Picks", "↑ +0.7 Tränen.#↑ +16% Schussgeschwindigkeit"},
- {"184", "Holy Grail", "Flug#↑ +1 Herzcontainer"},
- {"185", "Dead Dove", "Flug#Spektraltränen"},
- {"186", "Blood Rights", "Macht jeden Gegner im Raum 40 Schaden#Macht dir 1 Schaden beim benutzen"},
- {"187", "Guppy's Hairball", "Wachsender Haarkneul#Schwingt um dich herum#Wächst wenn es einen Gegner tötet#Je größer desto stärker"},
- {"188", "Abel", "Spiegelt deine Bewegungen#Schießt in die Richtung des Spielers#Macht 3.5 Schaden pro Schuss"},
- {"189", "SMB Super Fan", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +0.2 Tränen#↑ +0.5 Reichweite#↑ +0.2 Geschwindigkeit#↑ +1.0 Schusshöhe#Füllt alle Herzen"},
- {"190", "Pyro", "+99 Bomben"},
- {"191", "3 Dollar Bill", "Zufälliger Träneneffekt jede 2-3 sekunden"},
- {"192", "Telepathy For Dummies", "Gegnerjagende Tränen im jetzigen Raum"},
- {"193", "MEAT!", "↑ +1 Herzcontainer#↑ +0.3 Schaden"},
- {"194", "Magic 8 Ball", "↑ +0.16 Schussgeschwindigkeit#+1 Karte"},
- {"195", "Mom's Coin Purse", "Gibt 4 Pillen"},
- {"196", "Squeezy", "Erzeugt 2 Seelenherzen#↑ +0.4 Tränen"},
- {"197", "Jesus Juice", "↑ +0.5 Schaden#↑ +0.25 Reichweite.#↑ +0.5 Schusshöhe"},
- {"198", "Box", "Erzeugt 1 pick-up von jeder Sorte"},
- {"199", "Mom's Key", "+2 Schlüssel#Mehr sachen aus Kisten"},
- {"200", "Mom's Eyeshadow", "Chance charmante Tränen zu schießen"},
- {"201", "Iron Bar", "↑ +0.3 Schaden#Chance Erschütternde Tränen zu schießen"},
- {"202", "Midas' Touch", "Gegner verwandeln sich bei berührung in Gold#Macht Kontaktschaden basierend auf Münzanzahl#Goldene Gegner lassen Münzen fallen"},
- {"203", "Humbleing Bundle", "Dupliziert alle pick-ups"},
- {"204", "Fanny Pack", "50% chance ein zufälliges pick-up fallen zu lassen bei Schaden"},
- {"205", "Sharp Plug", "-2 Heartcontainer = Lädt dein Item auf beim drücken der Spacebar#!!! Funktioniert nur wenn das Item keine ladung hat!"},
- {"206", "Guillotine", "↑ +1 Schaden#↑ Tränen#Dein Kopf umkreist nun deinen Körper#Schüsse kommen noch von deinem Kopf#Der Kopf macht 105 Kontaktschaden"},
- {"207", "Ball of Bandages", "LVL1: Spielerumkreisender Pflasterball#LVL2: Schießender Pflasterball#LVL3: Bandage Girl#LVL4: Bandage Girl LVL2"},
- {"208", "Champion Belt", "↑ +1 Schaden#!!! Mehr Championgegner tauchen auf"},
- {"209", "Butt Bombs", "↑ +5 Bomben#Explosionen erschüttern Gegner und machen Schaden im ganzen Raum"},
- {"210", "Gnawed Leaf", "Unverwundbar bei inaktivität"},
- {"211", "Spiderbaby", "Erzeugt 1-2 Spinnen bei Schaden"},
- {"212", "Guppy's Collar", "↑ 50% wiederbelebungschance"},
- {"213", "Lost Contact", "Schützende Träne#Tränen blockieren Gegnergeschosse#↓ -16% Schussgeschwindigkeit"},
- {"214", "Anemic", "↑ +5 Reichweite#Hinterlässt Gegnerschadende pfützen wenn du getroffen wirst"},
- {"215", "Goat Head", "↑ 100% chance für Teufel-{{DevilRoom}} / Engel-{{AngelRoom}} Räume"},
- {"216", "Ceremonial Robes", "↑ +1 Schaden#+3 Schwarze Herzen"},
- {"217", "Mom's Wig", "Zufällige chance blaue Spinnen zu erzeugen beim schießen#Heilt 1 rotes Herz"},
- {"218", "Placenta", "↑ +1 Herzcontainer#Regeneriert langsam dein Leben"},
- {"219", "Old Bandage", "↑ +1 Leerer Herzcontainer#Zufällige chance rote Herzen bei Schaden fallen zu lassen"},
- {"220", "Sad Bombs", "Tränenexplosion!#+5 Bomben"},
- {"221", "Rubber Cement", "Springende Tränen"},
- {"222", "Anti-Gravity", "↑ +2 Tränen#Anti-Gravitationstränen"},
- {"223", "Pyromaniac", "Explosionen heilen dich#+5 Bomben"},
- {"224", "Cricket's Body", "↑ +1 Tränen#↓ -10 Reichweite#Tränen teilen sich bei Kollision in 4#Geteilte Tränen machen halben Schaden"},
- {"225", "Gimpy", "Chance Seelen/Schwarze Herzen fallen zu lassen bei Schaden#Chance ein Halbes Herz fallen zu lassen beim töten eines Gegners"},
- {"226", "Black Lotus", "↑ +1 Herzcontainer#+1 Seelenherz#+1 Schwarzes Herz"},
- {"227", "Piggy Bank", "+3 Münzen#Lässt 1-2 Münzen fallen bei Schaden#Lässt 0-1 Münzen fallen beim Charakter 'Keeper'"},
- {"228", "Mom's Perfume", "Chance Furchttränen zu schießen#↑ +1 Tränen"},
- {"229", "Monstro's Lung", "Tränen werden aufgeladen und in Shotgun-Style geschossen"},
- {"230", "Abaddon", "↑ +1.5 Schaden#↑ +0.2 Geschwindigkeit#Furchttränen#↓ Entfernt alle Herzcontainer#+6 Schwarze Herzen"},
- {"231", "Ball of Tar", "Chance Verlangsamungstränen zu schießen#Hinterlässt Verlangsamungspfützen"},
- {"232", "Stop Watch", "Permanenter Verlangsamungseffekt#(Aktiviert bei Spielerschaden)#↑ +0.3 Geschwindigkeit"},
- {"233", "Tiny Planet", "Deine Tränen umkreisen Isaac#↑ +7.0 Tränenhöhe#Spektraltränen"},
- {"234", "Infestation 2", "Erzeugt Spinnen beim töten von Gegnern"},
+ {"62", "Charm of the Vampire", "Heilt ein halbes Herz nach jedem 13 getöteten Gegner"},
+ {"63", "The Battery", "Spacebar Items können zweimal aufgeladen werden"},
+ {"64", "Steam Sale", "-50% auf Shopitems#Zwei Steam Sale macht alles im Shop kostenlos"},
+ {"65", "Anarchist Cookbook", "Erzeugt 6 Troll Bomben in der nähe der mitte des Raumes"},
+ {"66", "The Hourglass", "Macht Gegner langsamer für 8 sekunden"},
+ {"67", "Sister Maggy", "Normaler Tränenschießender Begleiter#Macht 3.5 Schaden pro Träne"},
+ {"68", "Technology", "Tränen werden ausgetauscht mit Laser"},
+ {"69", "Chocolate Milk", "Aufladbare Tränen#↑ Bis zu 400% Schaden#↓ Weniger Tränen"},
+ {"70", "Growth Hormones", "↑ +1.0 Schaden#↑ +0.4 Geschwindigkeit"},
+ {"71", "Mini Mush", "↑ +0.3 Geschwindigkeit#↓ -4.25 Reichweite*#↑ +1.5 Schusshöhe*#(*beides zusammen ergibt mehr Reichweite)#↑ Kleiner"},
+ {"72", "Rosary", "+3 Seelenherzen#The Bible ist häufiger zu finden"},
+ {"73", "Cube of Meat", "LVL1: Spielerumkreisender Fleischwürfel#LVL2: Spielerumkreisender Schießender Kopf#LVL3: Meat Boy Level 1#LVL4: Meat Boy Level 2"},
+ {"74", "A Quarter", "+25 Münzen"},
+ {"75", "PHD", "Bessere Pillen# +1 Pille#Heilt 2 Herzen#Mehr Geld von Blutspendemaschinen"},
+ {"76", "X-Ray Vision", "Zeigt versteckte Räume"},
+ {"77", "My Little Unicorn", "Unverwundbarkeit#Macht 40 Kontaktschaden"},
+ {"78", "Book of Revelations", "+1 Seelenherz#Höhere Horsemen (Boss) chance beim nutzen#↑ +17.5% Devil Deal chance"},
+ {"79", "The Mark", "↑ +1.0 Schaden#↑ +0.2 Geschwindigkeit#+1 Seelenherz"},
+ {"80", "The Pact", "↑ +0.5 Schaden#↑ +0.7 Mehr Tränen#+2 Seelenherzen"},
+ {"81", "Dead Cat", "↑ +9 Leben#Belebt mit einem Herzcontainer wieder"},
+ {"82", "Lord of the Pit", "Flug#↑ +0.3 Geschwindigkeit"},
+ {"83", "The Nail", "+1 Seelenherz#↑ +0.7 Schaden#↓ -0.18 Geschwindigkeit#Macht Kontaktschaden#Kann Steine zerstören"},
+ {"84", "We Need To Go Deeper!", "Spawns a trapdoor to skip the floor#10% chance for crawlspace trapdoor"},
+ {"85", "Deck of Cards", "Erzeigt 1 Karte"},
+ {"86", "Monstro's Tooth", "Rufe Monstro zum zerquetschen von Gegnern"},
+ {"87", "Loki's Horns", "Chance in 4 Richtungen zu schießen"},
+ {"88", "Little Chubby", "Begleiter, der nach vorn stürmt #Macht 52.5 Kontaktschaden pro sekunde"},
+ {"89", "Spider Bite", "Chance Verlangsamungstränen zu schießen"},
+ {"90", "The Small Rock", "↑ +1 Schaden#↑ +0.2 Mehr Tränen#↓ -0.2 Geschwindigkeit"},
+ {"91", "Spelunker Hat", "Zeigt was hinter Türen ist"},
+ {"92", "Super Bandage", "↑ +1 Herzcontainer#+2 Seelenherzen"},
+ {"93", "The Gamekid", "Unverwundbarkeit + Kontaktschaden#Regeneriert Herzen beim essen von Gegnern"},
+ {"94", "Sack of Pennies", "Lässt in jeden zweiten Raum zufällig münzen fallen"},
+ {"95", "Robo-Baby", "Lasertränen#Macht 3.5 Schaden pro Schuss"},
+ {"96", "Little C.H.A.D.", "Erzeugt ein halbes Herz in jeden dritten Raum"},
+ {"97", "The Book of Sin", "Erzeugt ein zufälliges Pick-Up"},
+ {"98", "The Relic", "Erzeugt 1 Seelenherz in jeden vierten Raum"},
+ {"99", "Little Gish", "Verlangsamungstränen#Macht 3.5 Schaden pro Schuss"},
+ {"100", "Little Steven", "Gegnerjagende Tränen#Macht 3.5 Schaden pro Schuss"},
+ {"101", "The Halo", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +0.2 Mehr Tränen#↑ +0.25 Reichweite#↑ +0.3 Geschwindigkeit#↑ +0.5 Schusshöhe"},
+ {"102", "Mom's Bottle of Pills", "Lässt 1 Pille fallen"},
+ {"103", "The Common Cold", "Chance vergiftungstränen zu schießen"},
+ {"104", "The Parasite", "Tränen halbieren sich bei Kontakt#Geteilte Tränen machen halben Schaden"},
+ {"105", "The D6", "Ändert zufällig Podestitems im jetzigen Raum"},
+ {"106", "Mr. Mega", "↑ x2.25 Bombenschaden#+5 Bomben"},
+ {"107", "The Pinking Shears", "Flug#Dein Körper attackiert Gegner mit 82.5 Kontaktschaden pro sekunde"},
+ {"108", "The Wafer", "Aller Schaden ist reduziert auf ein halbes Herz"},
+ {"109", "Money = Power", "↑ +0.04 Schaden für jede Münze die du besitzt"},
+ {"110", "Mom's Contacts", "Chance frierende Tränen zu schießen#↑ +0.25 Reichweite#↑ +0.5 Schusshöhe"},
+ {"111", "The Bean", "Vergiftender Furz!"},
+ {"112", "Guardian Angel", "Spielerumkreisender Engel#Macht alle Spielerumkreisende Begleiter schneller#Blockiert Gegnerschüsse#Macht 105 Kontaktschaden pro sekunde"},
+ {"113", "Demon Baby", "Auto-firing turret#Deals 3 Schaden pro Schuss"},
+ {"114", "Mom's Knife", "Kontrollierbarer Messerattacke"},
+ {"115", "Ouija Board", "Spektraltränen"},
+ {"116", "9 Volt", "-1 Aufladung für aktive Items#Lädt dein aktives Item vollständig auf"},
+ {"117", "Dead Bird", "Erzeugt einen Vogel wenn du getroffen wirst#Der Vogel macht 4 Kontaktschaden pro sekunde"},
+ {"118", "Brimstone", "Aufladbarer Brimstone Laser mit sehr hohen Schaden"},
+ {"119", "Blood Bag", "↑ +1 Herzcontainer#↑ +0.3 Geschwindigkeit#Heilt 5 Herzen"},
+ {"120", "Odd Mushroom", "↑ +1.7 Mehr Tränen#↑ +0.3 Geschwindigkeit#↓ -10% Schaden"},
+ {"121", "Odd Mushroom", "↑ +1 Leerer Herzcontainer#↑ +0.3 Schaden#↑ +0.25 Reichweite#↓ -0.1 Geschwindigkeit#↑ +0.5 Schusshöhe"},
+ {"122", "Whore of Babylon", "!!! Wenn du ein halbes Herz oder weniger hast:#↑ +1.5 Schaden#↑ +0.3 Geschwindigkeit"},
+ {"123", "Monster Manual", "Zufälliger Begleiter für den jetzigen Raum"},
+ {"124", "Dead Sea Scrolls", "Zufälliger Item-Effekt (Aktives Item)"},
+ {"125", "Bobby-Bomb", "Gegnerjagende Bomben#+5 Bomben"},
+ {"126", "Razor Blade", "↑ +1.2 Schaden für den jetzigen Raum#↓ Macht dir 1 Herz Schaden"},
+ {"127", "Forget Me Now", "{{Warning}} EINMAL NUTZBAR {{Warning}}#Ändert zufällig den ganzen Flur"},
+ {"128", "Forever alone", "Spielerumkreisende Fliege#Sehr weit entfernt#Macht 30 Kontaktschaden pro sekunde"},
+ {"129", "Bucket of Lard", "↑ +2 Leere Herzcontainer#↓ -0.2 Geschwindigkeit#heilt ein halbes Herz"},
+ {"130", "A Pony", "Gibt flug solange es gehalten wird#Setzt deine Geschwindigkeit auf 1.5 wenn du weniger als 1.5 hast#Sprinte in eine Richtung beim benutzen"},
+ {"131", "Bomb Bag", "Lässt 1 Bomben Pick-up in paar Räume fallen"},
+ {"132", "A Lump of Coal", "Mehr Schaden basierend auf der zurückgelegten Entfernung der Träne"},
+ {"133", "Guppy's Paw", "!!! Konvertiert #1 Rotes Herz zu 3 Seelenherzen"},
+ {"134", "Guppy's Tail", "Mehr Kisten tauchen auf"},
+ {"135", "IV Bag", "Portable Blutspendemaschine#Ein halbes Herz = 1-3 Münzen"},
+ {"136", "Best Friend", "Explodierender Köder#Lockt Gegner an"},
+ {"137", "Remote Detonator", "Kontrollier wann Bomben Explodieren#+5 Bomben"},
+ {"138", "Stigmata", "↑ +1 Herzcontainer#↑ +0.3 Schaden"},
+ {"139", "Mom's Purse", "Du kannst nun 2 Schmuckstücke halten"},
+ {"140", "Bob's Curse", "Vergiftende Bomben#+5 Bomben"},
+ {"141", "Pageant Boy", "Erzeugt 7 zufällige Münzen"},
+ {"142", "Scapular", "Lässt 1 Seelenherz fallen wenn du nurnoch ein halbes Herz hast#(Einmal pro Raum!)"},
+ {"143", "Speed Ball", "↑ +0.3 Geschwindigkeit#↑ +0.2 Schussgeschwindigkeit"},
+ {"144", "Bum Friend", "Konvertiert Münzen zu Pick-ups"},
+ {"145", "Guppy's Head", "Erzeugt 2-4 Blaue Fliegen"},
+ {"146", "Prayer Card", "+1 Ewiges Herz"},
+ {"147", "Notched Axe", "Zerbricht Steine im jetzigen Raum"},
+ {"148", "Infestation", "Erzeugt Fliegen wenn du getroffen wirst"},
+ {"149", "Ipecac", "Explodierende Tränen"},
+ {"150", "Tough Love", "Chance Zähne zu schießen#Zähne machen 3.2x deines Schadens"},
+ {"151", "The Mulligan", "1/6 chance eine Fliege zu erzeugen wenn Tränen einen Gegner treffen"},
+ {"152", "Technology 2", "Permanente laser attacke!#↓ -35% Schaden"},
+ {"153", "Mutant Spider", "Quad Schuss!#↓ Tränen"},
+ {"154", "Chemical Peel", "↑ +2 Schaden aus dem linken Auge"},
+ {"155", "The Peeper", "Fliegt im Raum herum#Macht 17.1 Kontaktschaden pro sekunde"},
+ {"156", "Habit", "+1 Aufladung wenn man getroffen wird"},
+ {"157", "Bloody Lust", "↑ Schaden jedes mal wenn du getroffen wirst#Kann bis zu 6 mal pro Flur aktiviert werden#Hält an für den gesamten Flur"},
+ {"158", "Crystal Ball", "Enthüllt die ganze Karte#Lässt zufällig eine Karte oder Seelenherz fallen"},
+ {"159", "Spirit of the Night", "Flug#Gibt Spektraltränen"},
+ {"160", "Crack the Sky", "Erzeugt 5 Lichtstrahlen neben Gegner#Macht deinen Schaden +20"},
+ {"161", "Ankh", "Werde beim Tod als ??? (Blue Baby) wiederbelebt"},
+ {"162", "Celtic Cross", "Chance für Unverwundbarkeit wenn du getroffen wirst"},
+ {"163", "Ghost Baby", "Spektraltränen Begleiter#Macht 3.5 Schaden pro Träne"},
+ {"164", "The Candle", "Erzeugt eine Blaue Fliege#Macht Kontaktschaden#Blockiert Gegnergeschosse#Verschwindet nach 2 sekunden"},
+ {"165", "Cat-o-nine-tails", "↑ +1 Schaden#↑ +23% Schussgeschwindigkeit"},
+ {"166", "D20", "Ändert zufällig alle Pick-ups im Raum"},
+ {"167", "Harlequin Baby", "Tränenschießender Begleiter#Schießt Tränen in V-Formation#Macht 4 Schaden pro Träne"},
+ {"168", "Epic Fetus", "Ersetzt Tränen mit einem kontrollierbaren Luftangriff"},
+ {"169", "Polyphemus", "Mega-Tränen!#↑ Schaden#↓ Weniger Tränen"},
+ {"170", "Daddy Longlegs", "Stampft auf Gegner#Macht 40 Schaden pro sekunde"},
+ {"171", "Spider Butt", "macht Gegner langsamer für 4 sekunden#10 Schaden an alle Gegner"},
+ {"172", "Sacrificial Dagger", "Spielerumkreisendes Messer#Blockiert Gegnergeschosse#Macht 225 Schaden pro sekunde"},
+ {"173", "Mitre", "Höhere chance Seelenherzen zu finden"},
+ {"174", "Rainbow Baby", "Normaler Tränenschießender Begleiter#Schießt zufällige Tränen#Macht 3.5 Schaden pro sekunde"},
+ {"175", "Dad's Key", "Öffnet alle Türen im jetzigen Raum, inklusive Geheimräume"},
+ {"176", "Stem Cells", "↑ +1 Herzcontainer#↑ +0.16 Schussgeschwindigkeit"},
+ {"177", "Portable Slot", "Portable Münzautomat"},
+ {"178", "Holy Water", "Hinterlässt Gegnerschadende pfützen wenn du getroffen wirst#Macht 24 Schaden pro sekunde"},
+ {"179", "Fate", "Flug#+1 Ewiges Herz"},
+ {"180", "The Black Bean", "Furze wenn du getroffen wirst"},
+ {"181", "White Pony", "Ermöglicht Flug beim halten#Setzt deine Geschwindigkeit auf 1.5 wenn du langsamer als 1.5 bist#Heiliger Sturm beim benutzen"},
+ {"182", "Sacred Heart", "Gegnerjagende Tränen#↑ +1 Herzcontainer#↑ x2.3 Multiplizierter Schaden#↓ -0.4 Tränen#↓ -25% Schussgeschwindigkeit#↑ +4.125 Reichweite"},
+ {"183", "Tooth Picks", "↑ +0.7 Tränen.#↑ +16% Schussgeschwindigkeit"},
+ {"184", "Holy Grail", "Flug#↑ +1 Herzcontainer"},
+ {"185", "Dead Dove", "Flug#Spektraltränen"},
+ {"186", "Blood Rights", "Macht jeden Gegner im Raum 40 Schaden#Macht dir 1 Schaden beim benutzen"},
+ {"187", "Guppy's Hairball", "Wachsender Haarkneul#Schwingt um dich herum#Wächst wenn es einen Gegner tötet#Je größer desto stärker"},
+ {"188", "Abel", "Spiegelt deine Bewegungen#Schießt in die Richtung des Spielers#Macht 3.5 Schaden pro Schuss"},
+ {"189", "SMB Super Fan", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +0.2 Tränen#↑ +0.5 Reichweite#↑ +0.2 Geschwindigkeit#↑ +1.0 Schusshöhe#Füllt alle Herzen"},
+ {"190", "Pyro", "+99 Bomben"},
+ {"191", "3 Dollar Bill", "Zufälliger Träneneffekt jede 2-3 sekunden"},
+ {"192", "Telepathy For Dummies", "Gegnerjagende Tränen im jetzigen Raum"},
+ {"193", "MEAT!", "↑ +1 Herzcontainer#↑ +0.3 Schaden"},
+ {"194", "Magic 8 Ball", "↑ +0.16 Schussgeschwindigkeit#+1 Karte"},
+ {"195", "Mom's Coin Purse", "Gibt 4 Pillen"},
+ {"196", "Squeezy", "Erzeugt 2 Seelenherzen#↑ +0.4 Tränen"},
+ {"197", "Jesus Juice", "↑ +0.5 Schaden#↑ +0.25 Reichweite.#↑ +0.5 Schusshöhe"},
+ {"198", "Box", "Erzeugt 1 pick-up von jeder Sorte"},
+ {"199", "Mom's Key", "+2 Schlüssel#Mehr sachen aus Kisten"},
+ {"200", "Mom's Eyeshadow", "Chance charmante Tränen zu schießen"},
+ {"201", "Iron Bar", "↑ +0.3 Schaden#Chance Erschütternde Tränen zu schießen"},
+ {"202", "Midas' Touch", "Gegner verwandeln sich bei berührung in Gold#Macht Kontaktschaden basierend auf Münzanzahl#Goldene Gegner lassen Münzen fallen"},
+ {"203", "Humbleing Bundle", "Dupliziert alle pick-ups"},
+ {"204", "Fanny Pack", "50% chance ein zufälliges pick-up fallen zu lassen bei Schaden"},
+ {"205", "Sharp Plug", "-2 Heartcontainer = Lädt dein Item auf beim drücken der Spacebar#!!! Funktioniert nur wenn das Item keine ladung hat!"},
+ {"206", "Guillotine", "↑ +1 Schaden#↑ Tränen#Dein Kopf umkreist nun deinen Körper#Schüsse kommen noch von deinem Kopf#Der Kopf macht 105 Kontaktschaden"},
+ {"207", "Ball of Bandages", "LVL1: Spielerumkreisender Pflasterball#LVL2: Schießender Pflasterball#LVL3: Bandage Girl#LVL4: Bandage Girl LVL2"},
+ {"208", "Champion Belt", "↑ +1 Schaden#!!! Mehr Championgegner tauchen auf"},
+ {"209", "Butt Bombs", "↑ +5 Bomben#Explosionen erschüttern Gegner und machen Schaden im ganzen Raum"},
+ {"210", "Gnawed Leaf", "Unverwundbar bei inaktivität"},
+ {"211", "Spiderbaby", "Erzeugt 1-2 Spinnen bei Schaden"},
+ {"212", "Guppy's Collar", "↑ 50% wiederbelebungschance"},
+ {"213", "Lost Contact", "Schützende Träne#Tränen blockieren Gegnergeschosse#↓ -16% Schussgeschwindigkeit"},
+ {"214", "Anemic", "↑ +5 Reichweite#Hinterlässt Gegnerschadende pfützen wenn du getroffen wirst"},
+ {"215", "Goat Head", "↑ 100% chance für Teufel-{{DevilRoom}} / Engel-{{AngelRoom}} Räume"},
+ {"216", "Ceremonial Robes", "↑ +1 Schaden#+3 Schwarze Herzen"},
+ {"217", "Mom's Wig", "Zufällige chance blaue Spinnen zu erzeugen beim schießen#Heilt 1 rotes Herz"},
+ {"218", "Placenta", "↑ +1 Herzcontainer#Regeneriert langsam dein Leben"},
+ {"219", "Old Bandage", "↑ +1 Leerer Herzcontainer#Zufällige chance rote Herzen bei Schaden fallen zu lassen"},
+ {"220", "Sad Bombs", "Tränenexplosion!#+5 Bomben"},
+ {"221", "Rubber Cement", "Springende Tränen"},
+ {"222", "Anti-Gravity", "↑ +2 Tränen#Anti-Gravitationstränen"},
+ {"223", "Pyromaniac", "Explosionen heilen dich#+5 Bomben"},
+ {"224", "Cricket's Body", "↑ +1 Tränen#↓ -10 Reichweite#Tränen teilen sich bei Kollision in 4#Geteilte Tränen machen halben Schaden"},
+ {"225", "Gimpy", "Chance Seelen/Schwarze Herzen fallen zu lassen bei Schaden#Chance ein Halbes Herz fallen zu lassen beim töten eines Gegners"},
+ {"226", "Black Lotus", "↑ +1 Herzcontainer#+1 Seelenherz#+1 Schwarzes Herz"},
+ {"227", "Piggy Bank", "+3 Münzen#Lässt 1-2 Münzen fallen bei Schaden#Lässt 0-1 Münzen fallen beim Charakter 'Keeper'"},
+ {"228", "Mom's Perfume", "Chance Furchttränen zu schießen#↑ +1 Tränen"},
+ {"229", "Monstro's Lung", "Tränen werden aufgeladen und in Shotgun-Style geschossen"},
+ {"230", "Abaddon", "↑ +1.5 Schaden#↑ +0.2 Geschwindigkeit#Furchttränen#↓ Entfernt alle Herzcontainer#+6 Schwarze Herzen"},
+ {"231", "Ball of Tar", "Chance Verlangsamungstränen zu schießen#Hinterlässt Verlangsamungspfützen"},
+ {"232", "Stop Watch", "Permanenter Verlangsamungseffekt#(Aktiviert bei Spielerschaden)#↑ +0.3 Geschwindigkeit"},
+ {"233", "Tiny Planet", "Deine Tränen umkreisen Isaac#↑ +7.0 Tränenhöhe#Spektraltränen"},
+ {"234", "Infestation 2", "Erzeugt Spinnen beim töten von Gegnern"},
{"235", "", "
- "},
- {"236", "E. Coli", "Bei berührung verwandeln Gegner sich in Kackhaufen"},
- {"237", "Death's Touch", "Sensentränen!#↑ +1.5 Schaden#↓ -0.3 Tränen#Piercende Tränen"},
+ {"236", "E. Coli", "Bei berührung verwandeln Gegner sich in Kackhaufen"},
+ {"237", "Death's Touch", "Sensentränen!#↑ +1.5 Schaden#↓ -0.3 Tränen#Piercende Tränen"},
{"238", "Key Piece 1", "! Schlüsselstück für Mega Satan !#Mehr Engelräume{{AngelRoom}} tauchen auf"},
{"239", "Key Piece 2", "! Schlüsselstück für Mega Satan !#Mehr Engelräume{{AngelRoom}} tauchen auf"},
- {"240", "Experimental Treatment", "Alle Stats bekommen einen zufälligen Wert ↑/↓ "},
- {"241", "Contract from Below", "Doppelt alle fallenden Pick-ups#Funktioniert nicht im Greed Modus"},
- {"242", "Infamy", "50% chance Tränen zu blockieren"},
- {"243", "Trinity Shield", "Blockiert Gegnergeschosse"},
- {"244", "Tech.5", "Feuert zufällige Lasertränen"},
- {"245", "20/20", "Verdoppelt alle deine Schüsse"},
- {"246", "Blue Map", "Zeigt Geheimräume"},
- {"247", "BFFS!", "Deine Begleiter machen doppelten Schaden"},
- {"248", "Hive Mind", "Blaue Fliegen/Spinnen machen doppelten Schaden"},
- {"249", "There's Options", "Es tauchen 2 Boss-Items auf anstatt nur 1#! Nur EIN ITEM kann genommen werden !"},
- {"250", "BOGO Bombs", "Doppelt alle fallenden Bomben-Pick-ups"},
- {"251", "Starter Deck", "Du kannst zwei Karten halten#Konvertiert alle Pillen zu Karten#Spawnt eine Karte"},
- {"252", "Little Baggy", "Du kannst zwei Pillen halten#Konvertiert alle Karten zu Pillen#Spawnt eine Pille"},
- {"253", "Magic Scab", "↑ +1 Glück#↑ +1 Herzcontainer"},
- {"254", "Blood Clot", "↑ +1 Schaden#↑ +5 Reichweite#! Zählt nur für das linke Auge !"},
- {"255", "Screw", "↑ +0.5 Tränen#↑ +0.2 Schussgeschwindigkeit"},
- {"256", "Hot Bombs", "Brennende Bomben#+5 Bomben"},
- {"257", "Fire Mind", "Chance für explodierende Tränen#Tränen bringen Gegner zum brennen"},
+ {"240", "Experimental Treatment", "Alle Stats bekommen einen zufälligen Wert ↑/↓ "},
+ {"241", "Contract from Below", "Doppelt alle fallenden Pick-ups#Funktioniert nicht im Greed Modus"},
+ {"242", "Infamy", "50% chance Tränen zu blockieren"},
+ {"243", "Trinity Shield", "Blockiert Gegnergeschosse"},
+ {"244", "Tech.5", "Feuert zufällige Lasertränen"},
+ {"245", "20/20", "Verdoppelt alle deine Schüsse"},
+ {"246", "Blue Map", "Zeigt Geheimräume"},
+ {"247", "BFFS!", "Deine Begleiter machen doppelten Schaden"},
+ {"248", "Hive Mind", "Blaue Fliegen/Spinnen machen doppelten Schaden"},
+ {"249", "There's Options", "Es tauchen 2 Boss-Items auf anstatt nur 1#! Nur EIN ITEM kann genommen werden !"},
+ {"250", "BOGO Bombs", "Doppelt alle fallenden Bomben-Pick-ups"},
+ {"251", "Starter Deck", "Du kannst zwei Karten halten#Konvertiert alle Pillen zu Karten#Spawnt eine Karte"},
+ {"252", "Little Baggy", "Du kannst zwei Pillen halten#Konvertiert alle Karten zu Pillen#Spawnt eine Pille"},
+ {"253", "Magic Scab", "↑ +1 Glück#↑ +1 Herzcontainer"},
+ {"254", "Blood Clot", "↑ +1 Schaden#↑ +5 Reichweite#! Zählt nur für das linke Auge !"},
+ {"255", "Screw", "↑ +0.5 Tränen#↑ +0.2 Schussgeschwindigkeit"},
+ {"256", "Hot Bombs", "Brennende Bomben#+5 Bomben"},
+ {"257", "Fire Mind", "Chance für explodierende Tränen#Tränen bringen Gegner zum brennen"},
--[[
- {"258", "Missing No.", "Rerolls all your items every time you change the floor"},
- {"259", "Dark Matter", "↑ +1 Damage up#Chance to shoot fearing tears"},
- {"260", "Black Candle", "Immunity to Curses#+1 Black heart#Higher Devil{{DevilRoom}} / Angel{{AngelRoom}} room chance"},
- {"261", "Proptosis", "↑ +100% Damage up#↓ Dealt damage decreases for traveled distance of the tear"},
- {"262", "Missing Page 2", "+1 black heart#When down to 1 Heart, damages all enemies in the room"},
+ {"258", "Missing No.", "Rerolls all your items every time you change the floor"},
+ {"259", "Dark Matter", "↑ +1 Damage up#Chance to shoot fearing tears"},
+ {"260", "Black Candle", "Immunity to Curses#+1 Black heart#Higher Devil{{DevilRoom}} / Angel{{AngelRoom}} room chance"},
+ {"261", "Proptosis", "↑ +100% Damage up#↓ Dealt damage decreases for traveled distance of the tear"},
+ {"262", "Missing Page 2", "+1 black heart#When down to 1 Heart, damages all enemies in the room"},
{"263", "", "
- "},
- {"264", "Smart Fly", "Orbital#When you get hit it attacks enemies#Deals 22.5 damage per second"},
- {"265", "Dry Baby", "When its hit by enemy tears, it has a 10% chance to damage all enemies in the room"},
- {"266", "Juicy Sack", "Leaves slowing creep#Spawns 1-2 friendly spiders after clearing a room"},
- {"267", "Robo-Baby 2.0", "Shoots lasers#Deals 3.5 damage per shot"},
- {"268", "Rotten Baby", "Spawns blue flies when the player is shooting"},
- {"269", "Headless Baby", "Leaves creep which deals 6 damage per second"},
- {"270", "Leech", "Heals half a heart when it kills an enemy#3.2 damage per second"},
- {"271", "Mystery Sack", "Drops random pickups every few rooms"},
- {"272", "BBF", "Friendly exploding fly#The explosion deals 60 Damage"},
- {"273", "Bob's Brain", "Throwable bomb familiar#The explosion deals 60 Damage"},
- {"274", "Best Bud", "When getting hit, gain one midrange orbital#Orbital deals 75 damage per second"},
- {"275", "Lil Brimstone", "Shoots a brimstone laser#Shot deals 31.5 damage per second"},
- {"276", "Isaac's Heart", "Gain an invulnerable body#!!! When the heart familiar gets hit you take damage"},
- {"277", "Lil Haunt", "Friendly ghost familiar#Deals 4 damage per second"},
- {"278", "Dark Bum", "!!! Converts:#1,5 Red hearts into 1 soul heart or a spider"},
- {"279", "Big Fan", "Big fat orbital#Deals 30 damage per second"},
- {"280", "Sissy Longlegs", "Randomly spawns blue spiders when in a hostile room"},
- {"281", "Punching Bag", "Decoy familiar#Enemies will target him instead"},
- {"282", "How to Jump", "Allows you to jump"},
- {"283", "D100", "Reroll all pickups, pedestals and all your held passive items"},
- {"284", "D4", "Reroll all your held passive items"},
- {"285", "D10", "Reroll all enemies in the room"},
- {"286", "Blank Card", "Mimic effects of your held card"},
- {"287", "Book of Secrets", "Reveals parts of the map"},
- {"288", "Box of Spiders", "Spawn 1-4 blue spiders"},
- {"289", "Red Candle", "Throw red fire#The flame persists until it delt damage 5 times"},
- {"290", "The Jar", "Stores up to 4 Red heart pickups for later usage"},
- {"291", "Flush!", "!!! Insta kills Poop enemies & bosses!#Turns enemies into poop"},
- {"292", "Satanic Bible", "+1 Black heart"},
- {"293", "Head of Krampus", "Shoot brimstone lasers in all 4 directions"},
- {"294", "Butter Bean", "Knocks back nearby enemies and projectiles#10% chance to turn into the stronger \"Wait What?\" when swaping it with a different active item and picking it up again"},
- {"295", "Magic Fingers", "Damages the whole room with 2x the player damage#Price: 1 coin"},
- {"296", "Converter", "!!! Convert:#2 Soul/Black hearts into 1 red heart"},
- {"297", "Pandora's Box", "!!! SINGLE USE !#!!! Drops things based on floor its activated on:#B1: 2 Soul Hearts#B2: 2 keys and bombs#C1: 1 Boss item#C2: B1+C1#D1: 4 Soul hearts#D2: 30 Coins#W1: 2 Boss items#W2: Bible#Sheol: 1 Devil item + Black heart#Cat: 1 Angel item + Soul heart#Chest: 1 Coin"},
- {"298", "Unicorn Stump", "Invincibility and +0.28 speed up for 6 seconds"},
- {"299", "Taurus", "Get faster in hostile rooms!#Invincibility when fast enough"},
- {"300", "Aries", "↑ +0.25 Speed up#Touching enemies hurts them"},
- {"301", "Cancer", "+3 Soul hearts#Halves taken damage in room when you already got hit"},
- {"302", "Leo", "Destroy rocks when walking over them"},
- {"303", "Virgo", "Chance to get invincibility when hit#Converts negative pills into positive ones"},
- {"304", "Libra", "+6 Coins / Keys / Bombs#Balances your stats!#!!! Every stats up afterwards will affect other stats too"},
- {"305", "Scorpio", "Poison tears"},
- {"306", "Sagittarius", "↑ +0.2 Speed up#Piercing tears"},
- {"307", "Capricorn", "↑ +1 Health / Key / Bomb / Coin#↑ +0.5 Damage up#↑ +0.1 Speed up#↑ +1.5 Range up#Tears up"},
- {"308", "Aquarius", "Leave trail of creep#Creep deals 6 damage per second"},
- {"309", "Pisces", "↑ Tears up#Knockback tears"},
- {"310", "Eve's Mascara", "↑ +100% Damage#↓ Tears down#↓ -0.5 Shoot speed down"},
- {"311", "Judas' Shadow", "When dead, respawn as Black judas#↓ (Damage X 2)"},
- {"312", "Maggy's Bow", "↑ +1 Health up#All red hearts now heal double their value"},
- {"313", "Holy Mantle", "Ignore the first hit in every room"},
- {"314", "Thunder Thighs", "↑ +1 Health up#↓ -0.4 Speed down#Destroy rocks when walking over them"},
- {"315", "Strange Attractor", "Magnetic tears#Affects enemies, pickups and trinkets"},
- {"316", "Cursed Eye", "Charged wave of tears#When charging and getting hit, teleports you to a random room"},
- {"317", "Mysterious Liquid", "Tears leave creep#Creep deals 30 damage per second"},
- {"318", "Gemini", "Close combat familiar#Deals 6 contact damage per second"},
- {"319", "Cain's Other Eye", "Bounces around the room#Shoots towards Isaac#His damage equals your damage"},
- {"320", "???'s Only Friend", "Controllable Fly#Deals 5 contact damage per second"},
- {"321", "Samson's Chains", "Draggable ball that can destroy rocks#Deals 10.7 contact damage per second"},
- {"322", "Mongo Baby", "Copies the effect of one of your familiars#Deals double its damage"},
- {"323", "Isaac's Tears", "Shoot 8 tears in all directions when used#Charges when shooting"},
- {"324", "Undefined", "Teleports you to:#{{SecretRoom}}{{SuperSecretRoom}}Secret-, Error- or {{TreasureRoom}}Item-rooms"},
- {"325", "Scissors", "Cut off your head#Head turns into stationary familiar#Control your body separately"},
- {"326", "Breath of Life", "Hold down space till chargebar is empty for invincibility#!!! Don't hold it for too long!"},
- {"327", "The Polaroid", "Invincibility when getting hit and at half a red heart or none"},
- {"328", "The Negative", "Damages all enemies in the room when getting hit and at half a red heart or none"},
- {"329", "The Ludovico Technique", "Controllable Tear"},
- {"330", "Soy Milk", "↑ Very high Tears up: (delay /4) - 2#↓ -80% Damage down"},
- {"331", "Godhead", "Homing tears#↑ +0.5 Damage up#↑ +1.2 Range up#↓ -0.3 Tears down#↓ -30% Shot Speed down#↑ +0.8 Tear Height"},
- {"332", "Lazarus' Rags", "When dead, revive as Lazarus (Risen)"},
- {"333", "The Mind", "Full mapping effect"},
- {"334", "The Body", "↑ +3 Health up"},
- {"335", "The Soul", "+2 Soul Hearts#Grants an aura that repels enemies and projectiles"},
- {"336", "Dead Onion", "Piercing + spectral tears#↑ +0.25 Range up#↓ -0.4 Shot Speed down"},
- {"337", "Broken Watch", "Slows down or speeds up every 4th room"},
- {"338", "The Boomerang", "Throwable boomerang#Stuns enemieson hit#Can grab items"},
- {"339", "Safety Pin", "↑ +5.25 Range up#↑ +16% Shot Speed up#+1 Black Heart#↑ +0.5 Tear Height"},
- {"340", "Caffeine Pill", "↑ +0.3 Speed up#↑ Player Size down#Gives you a random pill when picked up"},
- {"341", "Torn Photo", "↑ +0.7 Tears up#↑ +16% Shot Speed up"},
- {"342", "Blue Cap", "↑ +1 Health up#↑ +0.7 Tears up#↓ -16% Shot Speed down"},
- {"343", "Latch Key", "↑ +1 Luck up#+1 Soul Heart#Spawns 2 keys"},
- {"344", "Match Book", "+1 Black Heart#Spawns 2-3 Bomb pickups"},
- {"345", "Synthoil", "↑ +1.0 Damage up#↑ +5.25 Range up#↑ +0.5 Tear Height"},
- {"346", "A Snack", "↑ +1 Health up"},
- {"347", "Diplopia", "!!! SINGLE USE !#Duplicates any pedestals/ consumables in the current room"},
- {"348", "Placebo", "Copies the effect of the pill you are currently holding"},
- {"349", "Wooden Nickel", "50% chance to spawn a random coin"},
- {"350", "Toxic Shock", "At the start of every room every enemy gets a poison effect"},
- {"351", "Mega Bean", "Freeze all enemies in the current room#Deals 5 damage and poison any enemies nearby#Sends wave of spikes across the room#!!! Can be used to open secret rooms"},
- {"352", "Glass Cannon", "↓ Reduces your health to half a heart#Fires one large piercing spectral tear ((DMG+1) X 10)"},
- {"353", "Bomber Boy", "+5 bombs#Bombs will now explode in a cross-shaped pattern"},
- {"354", "Crack Jacks", "↑ +1 Health up#Spawns random trinket on the floor"},
- {"355", "Mom's Pearls", "↑ +1.25 Range up#↑ +1 Luck up#↑ +0.5 Tear Height"},
- {"356", "Car Battery", "Causes your spacebar item to activate twice when used"},
- {"357", "Box of Friends", "Duplicate your familiars for the current room"},
- {"358", "The Wiz", "Fire 2 tears at once diagonally, similar to R U A WIZARD#Spectral tears"},
- {"359", "8 Inch Nails", "↑ +1.5 Damage up#Increases knockback"},
- {"360", "Incubus", "Shoots the same tears as Isaac in terms of damage, stats and effects"},
- {"361", "Fate's Reward", "Fires tears and copies your tear damage"},
- {"362", "Lil Chest", "Spawns a random pickup every few rooms"},
- {"363", "Sworn Protector", "Orbital familiar#Deals 105 contact damage per second#Blocks and attracts bullets#Blocking 10 tear in one room drops an eternal heart"},
- {"364", "Friend Zone", "Orbital familiar#Deals 45 contact damage per second"},
- {"365", "Lost Fly", "Moves along walls/obstacles in the room#Deals 105 contact damage per second"},
- {"366", "Scatter Bombs", "+5 bombs#Causes your bombs to explode into 2-4 tiny bombs"},
- {"367", "Sticky Bombs", "+5 bombs#When a bomb kills an enemy, it spawns blue spiders#Causes your bombs to stick to enemies"},
- {"368", "Epiphora", "Shooting in one direction increases your fire rate by up to 200%"},
- {"369", "Continuum", "↑ +2.25 Range up#↑ +1.5 Tear Height#Tears travel through walls and appear out of the opposite wall"},
- {"370", "Mr. Dolly", "↑ +0.7 Tears up#↑ +5.25 Range up#↑ +0.5 Tear Height#Spawns 3 random hearts when picked up"},
- {"371", "Curse of the Tower", "Spawn 6 troll bombs every time you get hit#These are affected by bomb items"},
- {"372", "Charged Baby", "Random chance to drop a battery or freeze all enemies in the room#Chance to add one charge to your spacebar item"},
- {"373", "Dead Eye", "↑ +12.5% damage up for every tear that successfully hits an enemy(max. +100%)"},
- {"374", "Holy Light", "Random chance to fire a Holy tear, which will spawn a beam of light on hit#The beam deals 4x your damage"},
- {"375", "Host Hat", "20% chance to block tears#Get immune to explosions/Stomps from Mom's and Satan's foot"},
- {"376", "Restock", "Spawns 3 random Pickups#Shops instantly restock their items when you buy them"},
- {"377", "Bursting Sack", "Spider enemies no longer target or deal contact damage to Isaac"},
- {"378", "No. 2", "Firing tears for 3 seconds drops a Butt Bomb"},
- {"379", "Pupula Duplex", "Tears get a much larger hitbox#Spectral tears"},
- {"380", "Pay To Play", "+5 coins#You can open doors with coins instead of keys"},
- {"381", "Eden's Blessing", "↑ +0.7 Tears up#Gives you a random item at the start of your next run"},
- {"382", "Friendly Ball", "Can be thrown at enemies to capture them#Next usage will re-spawn the same enemy as a friendly companion"},
- {"383", "Tear Detonator", "Detonate any tears currently on the screen, causing each one to split into 6 more tears which will spread in a circle"},
- {"384", "Lil Gurdy", "Will launch and slide around the room#Deals 90 contact damage per second"},
- {"385", "Bumbo", "Picks up any near-by coins#Every 6 coins it levels up, except for level 4 which takes 12 coins#Level 2: can drop random pickups#Level 3: Fires tears in the same direction as Isaac#Level 4: Doesn't fire tears but will chase enemies. Will also randomly drop bombs#after Level 4: will continue collect coins and drop random pickups"},
- {"386", "D12", "Re-rolls any grid object into another random type of object (e.g. poop, pots, TNT, red poop, stone blocks etc.)"},
- {"387", "Censer", "Creates a huge aura of light that slows down enemies and projectiles inside of it"},
- {"388", "Key Bum", "Collects keys, giving random chests in return"},
- {"389", "Rune Bag", "Drops a random rune every 5-6 rooms"},
- {"390", "Seraphim", "Fires Sacred Heart tears#Deals 10 damage per shot"},
- {"391", "Betrayal", "Every time Isaac takes damage, every enemy in the room gets charmed"},
- {"392", "Zodiac", "Gives you a random zodiac item effect every floor"},
- {"393", "Serpent's Kiss", "Random chance to shoot poison tears#Poison enemies on contact#Enemies that were poisoned have a chance to drop a black heart on death"},
- {"394", "Marked", "Fire tears automatically directed at a red target on the ground which is controlled by the player#↑ +0.7 Tears up#↑ +3.15 Range up#↑ +0.3 Tear Height"},
- {"395", "Tech X", "Gain the ability to charge and fire a laser ring that travels across the room"},
- {"396", "Ventricle Razor", "Creates up to two portals to travel between them#Can be placed in different rooms"},
- {"397", "Tractor Beam", "Isaac's tears now travel directly forwards following a beam of light, but will also move sideways based on your player movement#↑ +0.5 Tears up#↑ +5.25 Range up#↑ +0.16 Shot Speed up#↑ +0.5 Tear Height"},
- {"398", "God's Flesh", "Tears can shrinking enemies#Shrunk enemies can be crushed and killed by walking over them"},
- {"399", "Maw Of The Void", "↑ +1.0 Damage up#After firing tears for 3 seconds, a red cross appears on Isaac's head. Upon releasing the fire button, creates a black brimstone ring#Enemies killed with the black ring have a chance to drop Black hearts"},
- {"400", "Spear Of Destiny", "Spawns a spear in front of you#Deals 2 times your damage#Chance to fear enemies on contact"},
- {"401", "Explosivo", "Chance to fire sticky bombtears"},
- {"402", "Chaos", "Pedestals will now be chosen from random itempools#Spawns 1-6 random pickups"},
- {"403", "Spider Mod", "Allows you to see your tear damage and the health bars of all enemies#Inflicts a random status effect on contact#Will randomly drop batteries"},
- {"404", "Farting Baby", "Blocks projectiles#If hit, it will fart, which will charms, poison or knockback enemies"},
- {"405", "GB Bug", "Bounces around the room#Deals 120 damage per second and applies a random status effect"},
- {"406", "D8", "Reroll your stats#Will only affect damage, tears, range and speed"},
- {"407", "Purity", "↑ Boost one of your stats depending on the color of the aura around him#When you take damage, you will get a new aura#{{ColorRed}}Red{{CR}} = +4.0 Damage#{{ColorBlue}}Blue{{CR}} = -4 Tear Delay#{{ColorYellow}}Yellow{{CR}} = +0.5 Speed up#{{ColorOrange}}Orange{{CR}} = +7.5 Range up, +1 Tear height"},
- {"408", "Athame", "When you take damage, a black brimstone ring will appear around Isaac#Enemies killed with it have a chance to drop a black heart"},
- {"409", "Empty Vessel", "+2 Black Hearts#When Isaac has no red hearts, gain flight and chance to trigger a shield"},
- {"410", "Evil Eye", "Chance to fire an eye across the screen which fires tears in the same direction as Isaac"},
- {"411", "Lusty Blood", "↑ +0.5 Damage up for each enemy killed in current room#Maximum of +5 Damage up after 10 kills"},
- {"412", "Cambion Conception", "After taking damage 15 times, Isaac gains a permanent demon familiar#Up to 4 familiars possible"},
- {"413", "Immaculate Conception", "After picking up 15 hearts, Isaac gains a permanent angelic familiar#Up to 5 familiars possible"},
- {"414", "More Options", "Two items now spawn in all treasure rooms#You can only choose one"},
- {"415", "Crown Of Light", "+2 Soul Hearts#↑ Damage X 2 if you don't have any damaged red heart containers"},
- {"416", "Deep Pockets", "Allows you to carry two cards/pills/runes"},
- {"417", "Succubus", "Bounces around the room with a damaging aura, dealing 129% of your damage every second#↑ +50% damage while standing in the aura,"},
- {"418", "Fruit Cake", "Gives you a different tear effect with every tear that you fire"},
- {"419", "Teleport 2.0", "Teleports you to another random room that has not been explored yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}> Error-Room"},
- {"420", "Black Powder", "Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick"},
- {"421", "Kidney Bean", "Applies charm effect to any enemies in close range and deals 5 damage to them"},
- {"422", "Glowing Hour Glass", "Rewind time and put you back in the previous room, in the same state you were in at that moment"},
- {"423", "Circle of Protection", "Large halo around you, dealing your damage on contact every second#Chance to reflect enemy projectiles"},
- {"424", "Sack Head", "Pickups have a 33% chance to be replaced with a sack#Spawns a sack"},
- {"425", "Night Light", "Spawns a cone of light in front of you that slows enemies and projectiles inside of it"},
- {"426", "Obsessed Fan", "Follows your exact movement on a 3 second delay#Deals 30 contact damage per second"},
- {"427", "Mine Crafter", "Spawns a pushable TNT barrel#If used a second time in the same room while the last TNT barrel is still there, it will remotely explode"},
- {"428", "PJs", "+4 Soul Hearts#Fully restores your red health"},
- {"429", "Head of the Keeper", "Enemies have a 5% chance to drop a Penny when hit with your tears"},
- {"430", "Papa Fly", "Follows your movement pattern on a 3 second delay#Fires tears at nearby enemies that deal damage equal to your damage"},
- {"431", "Multidimensional Baby", "Follows your movement pattern on a 3 second delay#Tears that pass through it will split up and gain a speed boost"},
- {"432", "Glitter Bombs", "+5 bombs#Bombs have a chance to drop random pickups when they explode"},
- {"433", "My Shadow", "Each time you take damage, it will apply a fear effect to all enemies and spawn a friendly black charger#The charger deals 5 damage per second"},
- {"434", "Jar of Flies", "Every time you kill an enemy a blue fly will be added to the Jar#Up to 20 flies#Using the item will release all the flies"},
- {"435", "Lil Loki", "Shoots 4 tears in a cross pattern#Deals 3.5 damage per shot"},
- {"436", "Milk!", "After taking damage, you gain a Tears up for the rest of the room"},
- {"437", "D7", "Respawn all enemies of the room#Allows you to farm room clear rewards#!!! If used in a greed fight, it can reroll the room into a Shop"},
- {"438", "Binky", "+1 Soul heart#↑ +0.7 Tears up#↑ Makes Isaac very small, reducing his hitbox size"},
- {"439", "Mom's Box", "Spawns a random trinket#↑ +1 Luck while held#While held, doubles the effect of trinkets"},
- {"440", "Kidney Stone", "Randomly while firing you will stop firing and release a burst of tears and a kidney stone#↓ -0.2 Speed down#↓ -17 Range down#↑ +2.0 Tear height"},
- {"441", "Mega Blast", "Fires a huge Mega Satan laser for 15 seconds#The laser persists between rooms and floors"},
- {"442", "Dark Princes Crown", "!!! While at 1 full red heart:#↑ +1.5 Range up#↑ +0.7 Tears up#↑ +0.2 Shoot Speed up#(Doesnt work with the Lost)"},
- {"443", "Apple!", "Randomly fire razor blades which deal 400% damage#↑ +0.3 Tears up"},
- {"444", "Lead Pencil", "Every 15 tears fired, you fire a cluster of tears#Each tear in the cluster deals double damage"},
- {"445", "Dog Tooth", "↑ +0.3 Damage up#↑ +0.1 Speed up#A wolf howls, if you enter a room next to a secret room#A barking sound will play when entering a room with a crawl space in it"},
- {"446", "Dead Tooth", "While firing, you get a green aura that poisons any enemies in it#The poison deals your damage"},
- {"447", "Linger Bean", "While firing, randomly spawns a poop cloud#The cloud deals your damage 5 times a second"},
- {"448", "Shard of Glass", "When taking damage, chance to get ↑ +5 Range and leave a trail of blood creep, or spawn a red heart"},
- {"449", "Metal Plate", "+1 Soul Heart#Enemy bullets have a 25% chance to be reflected as homing tears"},
- {"450", "Eye of Greed", "Tears can turn enemies into gold"},
- {"451", "Tarot Cloth", "Drops a random card or rune on pickup#Doubles the effect of any card used"},
- {"452", "Varicose Veins", "When taking damage, fire 10 tears in a circle around you#The tears deal 125% your damage"},
- {"453", "Compound Fracture", "Bone tears#Tears shatter into 1-3 smaller bone shards upon hitting anything#↑ +1.5 Range up#↑ +1.0 Tear height"},
- {"454", "Polydactyly", "You can carry two cards, runes or pills#Spawns a random card, pill or rune on pickup"},
- {"455", "Dad's Lost Coin", "↑ +1.5 Range up#Spawns a lucky penny"},
- {"456", "Moldy Bread", "↑ +1 Health up"},
- {"457", "Cone Head", "+1 Soul Heart#20% Chance to ignore damage"},
- {"458", "Belly Button", "Spawns a random trinket on pickup#Grants 1 extra trinket slot"},
- {"459", "Sinus Infection", "Sticky poison Tears#Deals your damage each tick#Sticks till the enemy dies"},
- {"460", "Glaucoma", "Chance to fire concussive tears"},
- {"461", "Parasitoid", "Chance to fire egg sacks#Spawns slowing creep on hit#Spawns a blue spider or fly on hit"},
- {"462", "Eye of Belial", "↑ +1.5 Range up#↑ +1.0 Tear height#Grants piercing tears#After hitting the first enemy, the tear deals double damage and gains a homing effect"},
- {"463", "Sulfuric Acid", "↑ +0.3 Damage up#Chance to destroy rocks and open doors with your tears"},
- {"464", "Glyph of Balance", "+2 Soul Hearts#Champion enemies drop pickups more frequently"},
- {"465", "Analog Stick", "↑ +0.3 Tears up#Allows you to fire tears diagonally by firing in two directions"},
- {"466", "Contagion", "First killed enemy in the room will explode and poison all nearby enemies"},
- {"467", "Finger!", "Deals constant 10% of your damage to enemies in the direction the finger points at"},
- {"468", "Shade", "Follows your movement delayed by 1 seconds#Deals 30 contact damage per second"},
- {"469", "Depression", "Leaves trail of creep#Creep deals 6 damage per second#Enemies touching the cloud can spawn a holy light beam"},
- {"470", "Hushy", "Bounces around the room#Deals contact damage#Will stop moving when you are shooting#When stopped, it can block projectiles"},
- {"471", "Lil Monstro", "Chargable Shotgun attack#(Similar to monstros lung)#Each tear deals 3.5 damage"},
- {"472", "King Baby", "Other familiars follow it#Stops moving when you are shooting#Will teleport back to you when you stop shooting"},
- {"473", "Big Chubby", "Charges forwards very slow#Deals 40.5 contact damage per second"},
- {"474", "Tonsil", "Blocks enemy projectiles"},
- {"475", "Plan C", "!!! SINGLE USE ! #Deals 9,999,999 damage to all enemies and kills you 3 seconds later"},
- {"476", "D1", "Duplicates 1 random Pick-Up in the current room"},
- {"477", "Void", "!!! When used, consume any pedestal items in the room#Active item: Its effect will be added to Void's effect (Stacking the effects)#↑ Passive item: Small stat upgrade to a random stat"},
- {"478", "Pause", "Freezes all enemies in the room until you start shooting again#Touching a frozen enemy will hurt you"},
- {"479", "Smelter", "Consumes your trinket and gives you the effect permanently#More trinkets appear"},
- {"480", "Compost", "Converts pickups into blue flies or spiders"},
- {"481", "Dataminer", "When used, ↑/↓ small amount on random stat#Random tear effect for current room#Fucks up all sprites"},
- {"482", "Clicker", "Transforms you into a different character#Removes the last item you collected"},
- {"483", "Mama Mega!", "!!! SINGLE USE ! #Affects whole floor#Explodes all objects#Deals 200 damage to all enemies#Opens boss rush / hush door / secret rooms"},
- {"484", "Wait What?", "Upon use, pushes enemies away and spawn a wave of rocks#Can open rooms and break rocks"},
- {"485", "Crooked Penny", "50% chance to double all items, consumables and chests in room#50% chance to remove items / pickups in room and spawn 1 coin"},
- {"486", "Dull Razor", "Hurts you without damaging you#Can trigger item effects"},
- {"487", "Potato Peeler", "Removes one red heart container and gives you ↑ +0.2 Damage up and a \"Cube of Meat\""},
- {"488", "Metronome", "Gives you a random item effect each room"},
- {"489", "D infinity", "Random Dice-effect each usage"},
- {"490", "Eden's Soul", "!!! SINGLE USE !#Spawns 2 random items depending on the current rooms item pool"},
- {"491", "Acid Baby", "Drops a random pill every 3 rooms#Using a pill poisons all enemies in the room"},
- {"492", "YO LISTEN!", "↑ +1 Luck up#Highlights the location of secret rooms, tinted rocks and trapdoors"},
- {"493", "Adrenaline", "For every empty heart container:#↑ +0.2 Damage up"},
- {"494", "Jacob's Ladder", "Tears spawn 1-2 sparks of electricity on impact#Sparks deal half your damage"},
- {"495", "Ghost Pepper", "Chance to shoot Fire instead of tears#The fire stays till it has dealt damage 5 times"},
- {"496", "Euthanasia", "Chance to fire needles#Needles kill normal enemies instantly#Otherwise they deal 3 times your damage"},
- {"497", "Camo Undies", "Confuse all enemies and camouflage yourself when entering a room until you start shooting"},
- {"498", "Duality", "Spawns Devil-{{DevilRoom}} AND Angel{{AngelRoom}}-Room doors#When entering one, the other disappears"},
- {"499", "Eucharist", "100% chance to find an Angel{{AngelRoom}} Room"},
- {"500", "Sack of Sacks", "Spawns a sack every 5-6 rooms"},
- {"501", "Greed's Gullet", "Gives you 1 heart container for every 25 coins#The Keeper will gain additional Coin-Hearts"},
- {"502", "Large Zit", "Chance to fire a Creep leaving tear that deals double damage"},
- {"503", "Little Horn", "Chance to fire tears that instantly kill enemies#Running into enemies will deal 3.5 damage to them"},
- {"504", "Brown Nugget", "Spawns a fly turret that shoots at enemies#Each shot deals 2 damage"},
- {"505", "Poke Go", "Chance to spawn a charmed enemy when entering a hostile room"},
- {"506", "BackStabber", "Tears can cause bleeding, which deals 10% damage of the enemies total health every 5 seconds"},
- {"507", "Sharp Straw", "Deals your damage + 10% damage equal to the maximum health of the enemy#Affects all enemies in the room#Chance to drop half hearts when it deals damage"},
- {"508", "Mom's Razor", "Orbital that causes bleeding, which deals 10% damage of the enemies total health every 5 seconds.#Deals 300% your damage on contact per second"},
- {"509", "Bloodshot Eye", "Orbital that shoots a tear every 2 seconds in a random direction#Deals 3.5 damage per tear#Deals 30 contact damage per second"},
- {"510", "Delirious", "Spawns a friendly white delirium version of a boss for the current room"},
- {"511", "Angry Fly", "Orbits around a random enemy until that enemy dies#Deals 30 contact damage per second to other enemies"},
- {"512", "Black Hole", "Throwable black hole, which sucks in everything#Deals 0.4 damage every tick#Destroys nearby rocks#Lasts 6 seconds"},
- {"513", "Bozo", "↑ +0.1 Damage up#+1 Soul Heart#Random chance to charm/fear an enemy#Random chance to spawn a rainbow poop upon taking damage"},
- {"514", "Broken Modem", "Causes random enemies to 'lag' at random intervals, causing them to shortly freeze#25% chance to double room clear drops"},
- {"515", "Mystery Gift", "!!! SINGLE USE !#Spawns a random item from the current room's item pool#Chance to spawn Lump of Coal or The Poop instead"},
- {"516", "Sprinkler", "Spawns a Sprinkler that rotates in a circle, spraying your tears in all directions"},
- {"517", "Fast Bombs", "+7 Bombs#Allows you to rapidly place bombs on the ground"},
- {"518", "Buddy in a Box", "Familiar which looks like a random coop Baby#Has a random tear effect#Will be randomized every floor"},
- {"519", "Lil Delirium", "A familiar that transforms into other random familiars every 10 seconds"},
- {"520", "Jumper Cables", "+1 charge for your active item for every 15 enemies killed"},
- {"521", "Coupon", "When used, causes one random item in the Shop{{Shop}}- or Devil{{DevilRoom}}- room to become free"},
- {"522", "Telekinesis", "Enemy projectiles close to you are held in place for 3 seconds#They get thrown away from you afterwards#Recharges after 3 seconds"},
- {"523", "Moving Box", "When used, stores all Pick-Ups from the current room#Using it again will put them back on the floor again#This allows you to move things between rooms"},
- {"524", "Technology Zero", "Tears will be connected with beams of electricity#Electricity damage equals your damage"},
- {"525", "Leprosy", "Taking damage will spawn a projectile blocking orbital#Max. 3 Orbitals at the same time#Orbitals are destroyed, if they take too much damage"},
- {"526", "7 Seals", "Spawns small horsemen familiars that spawn their respective locusts#Horsemen changes every 10 seconds"},
- {"527", "Mr. ME!", "!!! Familiar that can do tasks for you:#Opening doors & chests, Bring items, Steal from the shop / devil, fight enemies, explode, and activate pressure plates"},
- {"528", "Angelic Prism", "Orbital prism#Tears hitting it will split into 4"},
- {"529", "Pop!", "Tears will behave like billiard balls"},
- {"530", "Death's List", "Grants a reward if you kill enemies in the order they are marked in"},
- {"531", "Haemolacria", "Tears fly in an arc#Tears burst into smaller tears on impact#↓ Tears down#↑ 31% Damage up"},
- {"532", "Lachryphagy", "Tears slow down while traveling#Upon stopping, they explode in 8 smaller tears#Tears can be fired in other tears, making them bigger"},
- {"533", "Trisagion", "Fire white blasts of light#(Holy Brimstone)"},
- {"534", "Schoolbag", "Allows to hold 2 active items#Switch between them by pressing CTRL (hold CTRL as \"The Forgotton\")"},
- {"535", "Blanket", "+1 Soul Heart#Heals 1 Red Heart#Grants a shield when entering a boss room"},
- {"536", "Sacrificial Altar", "!!! ONE TIME USAGE !#Sacrifice 1-2 familiars to spawn an item from the Devil{{DevilRoom}} room itempool#Turns your blue spiders/flies into coins"},
- {"537", "Lil Spewer", "Spawns a random pill#Familiar that fires a line of creep#Creeptype changes everytime the player uses a pill"},
- {"538", "Marbles", "Spawns 3 random trinkets#Taking damage can add the effect of your trinket permanently"},
- {"539", "Mystery Egg", "Spawn a charmed enemy when you get hit#Spawns stronger friends the more rooms are cleared without taking damage"},
- {"540", "Flat Stone", "Tears bounce of the floor#Tears cause splash damage on every bounce"},
- {"541", "Marrow", "+1 Bone Heart#Spawns 3 Red Hearts"},
- {"542", "Slipped Rib", "Orbital#Reflects projectiles"},
- {"543", "Hallowed Ground", "Spawn white poop when you get hit#(White poop has a ↑ Tears up aura and can block damage)"},
- {"544", "Pointy Rib", "Nail that levitates in front of isaac#Deals 6 times your damage"},
- {"545", "Book of the Dead", "Spawns a bone orbital or charmed bony per enemy killed in the current room"},
- {"546", "Dad's Ring", "Grants an aura that freezes enemies in place"},
- {"547", "Divorce Papers", "+1 Bone Heart#↑ +0.7 Tears up#Spawns a Mysterious Paper trinket"},
- {"548", "Jaw Bone", "Boomerang-like Familiar#Deals 7 contact damage#Can retrieve pickups"},
- {"549", "Brittle Bones", "Replaces all your red heart containers with 6 bone Hearts#Losing a bone heart fires Bonetears in all directions and adds ↑ +0.5 tears up permanently"},
- {"550", "Broken Shovel", "Moms foot will constantly attack you#Using it stops moms foot for current room#!!! (Try to beat Bossrush with it!)"},
- {"551", "Broken Shovel", "Second part of a broken shovel#!!! Use the shovel on the hill of dirt in the \"Dark Room\""},
- {"552", "Mom's Shovel", "Spawns trapdoor to next floor#!!! Use the shovel on the hill of dirt in the \"Dark Room\"#!!! Unlocks something cool"}
+ {"264", "Smart Fly", "Orbital#When you get hit it attacks enemies#Deals 22.5 damage per second"},
+ {"265", "Dry Baby", "When its hit by enemy tears, it has a 10% chance to damage all enemies in the room"},
+ {"266", "Juicy Sack", "Leaves slowing creep#Spawns 1-2 friendly spiders after clearing a room"},
+ {"267", "Robo-Baby 2.0", "Shoots lasers#Deals 3.5 damage per shot"},
+ {"268", "Rotten Baby", "Spawns blue flies when the player is shooting"},
+ {"269", "Headless Baby", "Leaves creep which deals 6 damage per second"},
+ {"270", "Leech", "Heals half a heart when it kills an enemy#3.2 damage per second"},
+ {"271", "Mystery Sack", "Drops random pickups every few rooms"},
+ {"272", "BBF", "Friendly exploding fly#The explosion deals 60 Damage"},
+ {"273", "Bob's Brain", "Throwable bomb familiar#The explosion deals 60 Damage"},
+ {"274", "Best Bud", "When getting hit, gain one midrange orbital#Orbital deals 75 damage per second"},
+ {"275", "Lil Brimstone", "Shoots a brimstone laser#Shot deals 31.5 damage per second"},
+ {"276", "Isaac's Heart", "Gain an invulnerable body#!!! When the heart familiar gets hit you take damage"},
+ {"277", "Lil Haunt", "Friendly ghost familiar#Deals 4 damage per second"},
+ {"278", "Dark Bum", "!!! Converts:#1,5 Red hearts into 1 soul heart or a spider"},
+ {"279", "Big Fan", "Big fat orbital#Deals 30 damage per second"},
+ {"280", "Sissy Longlegs", "Randomly spawns blue spiders when in a hostile room"},
+ {"281", "Punching Bag", "Decoy familiar#Enemies will target him instead"},
+ {"282", "How to Jump", "Allows you to jump"},
+ {"283", "D100", "Reroll all pickups, pedestals and all your held passive items"},
+ {"284", "D4", "Reroll all your held passive items"},
+ {"285", "D10", "Reroll all enemies in the room"},
+ {"286", "Blank Card", "Mimic effects of your held card"},
+ {"287", "Book of Secrets", "Reveals parts of the map"},
+ {"288", "Box of Spiders", "Spawn 1-4 blue spiders"},
+ {"289", "Red Candle", "Throw red fire#The flame persists until it delt damage 5 times"},
+ {"290", "The Jar", "Stores up to 4 Red heart pickups for later usage"},
+ {"291", "Flush!", "!!! Insta kills Poop enemies & bosses!#Turns enemies into poop"},
+ {"292", "Satanic Bible", "+1 Black heart"},
+ {"293", "Head of Krampus", "Shoot brimstone lasers in all 4 directions"},
+ {"294", "Butter Bean", "Knocks back nearby enemies and projectiles#10% chance to turn into the stronger \"Wait What?\" when swaping it with a different active item and picking it up again"},
+ {"295", "Magic Fingers", "Damages the whole room with 2x the player damage#Price: 1 coin"},
+ {"296", "Converter", "!!! Convert:#2 Soul/Black hearts into 1 red heart"},
+ {"297", "Pandora's Box", "!!! SINGLE USE !#!!! Drops things based on floor its activated on:#B1: 2 Soul Hearts#B2: 2 keys and bombs#C1: 1 Boss item#C2: B1+C1#D1: 4 Soul hearts#D2: 30 Coins#W1: 2 Boss items#W2: Bible#Sheol: 1 Devil item + Black heart#Cat: 1 Angel item + Soul heart#Chest: 1 Coin"},
+ {"298", "Unicorn Stump", "Invincibility and +0.28 speed up for 6 seconds"},
+ {"299", "Taurus", "Get faster in hostile rooms!#Invincibility when fast enough"},
+ {"300", "Aries", "↑ +0.25 Speed up#Touching enemies hurts them"},
+ {"301", "Cancer", "+3 Soul hearts#Halves taken damage in room when you already got hit"},
+ {"302", "Leo", "Destroy rocks when walking over them"},
+ {"303", "Virgo", "Chance to get invincibility when hit#Converts negative pills into positive ones"},
+ {"304", "Libra", "+6 Coins / Keys / Bombs#Balances your stats!#!!! Every stats up afterwards will affect other stats too"},
+ {"305", "Scorpio", "Poison tears"},
+ {"306", "Sagittarius", "↑ +0.2 Speed up#Piercing tears"},
+ {"307", "Capricorn", "↑ +1 Health / Key / Bomb / Coin#↑ +0.5 Damage up#↑ +0.1 Speed up#↑ +1.5 Range up#Tears up"},
+ {"308", "Aquarius", "Leave trail of creep#Creep deals 6 damage per second"},
+ {"309", "Pisces", "↑ Tears up#Knockback tears"},
+ {"310", "Eve's Mascara", "↑ +100% Damage#↓ Tears down#↓ -0.5 Shoot speed down"},
+ {"311", "Judas' Shadow", "When dead, respawn as Black judas#↓ (Damage X 2)"},
+ {"312", "Maggy's Bow", "↑ +1 Health up#All red hearts now heal double their value"},
+ {"313", "Holy Mantle", "Ignore the first hit in every room"},
+ {"314", "Thunder Thighs", "↑ +1 Health up#↓ -0.4 Speed down#Destroy rocks when walking over them"},
+ {"315", "Strange Attractor", "Magnetic tears#Affects enemies, pickups and trinkets"},
+ {"316", "Cursed Eye", "Charged wave of tears#When charging and getting hit, teleports you to a random room"},
+ {"317", "Mysterious Liquid", "Tears leave creep#Creep deals 30 damage per second"},
+ {"318", "Gemini", "Close combat familiar#Deals 6 contact damage per second"},
+ {"319", "Cain's Other Eye", "Bounces around the room#Shoots towards Isaac#His damage equals your damage"},
+ {"320", "???'s Only Friend", "Controllable Fly#Deals 5 contact damage per second"},
+ {"321", "Samson's Chains", "Draggable ball that can destroy rocks#Deals 10.7 contact damage per second"},
+ {"322", "Mongo Baby", "Copies the effect of one of your familiars#Deals double its damage"},
+ {"323", "Isaac's Tears", "Shoot 8 tears in all directions when used#Charges when shooting"},
+ {"324", "Undefined", "Teleports you to:#{{SecretRoom}}{{SuperSecretRoom}}Secret-, Error- or {{TreasureRoom}}Item-rooms"},
+ {"325", "Scissors", "Cut off your head#Head turns into stationary familiar#Control your body separately"},
+ {"326", "Breath of Life", "Hold down space till chargebar is empty for invincibility#!!! Don't hold it for too long!"},
+ {"327", "The Polaroid", "Invincibility when getting hit and at half a red heart or none"},
+ {"328", "The Negative", "Damages all enemies in the room when getting hit and at half a red heart or none"},
+ {"329", "The Ludovico Technique", "Controllable Tear"},
+ {"330", "Soy Milk", "↑ Very high Tears up: (delay /4) - 2#↓ -80% Damage down"},
+ {"331", "Godhead", "Homing tears#↑ +0.5 Damage up#↑ +1.2 Range up#↓ -0.3 Tears down#↓ -30% Shot Speed down#↑ +0.8 Tear Height"},
+ {"332", "Lazarus' Rags", "When dead, revive as Lazarus (Risen)"},
+ {"333", "The Mind", "Full mapping effect"},
+ {"334", "The Body", "↑ +3 Health up"},
+ {"335", "The Soul", "+2 Soul Hearts#Grants an aura that repels enemies and projectiles"},
+ {"336", "Dead Onion", "Piercing + spectral tears#↑ +0.25 Range up#↓ -0.4 Shot Speed down"},
+ {"337", "Broken Watch", "Slows down or speeds up every 4th room"},
+ {"338", "The Boomerang", "Throwable boomerang#Stuns enemieson hit#Can grab items"},
+ {"339", "Safety Pin", "↑ +5.25 Range up#↑ +16% Shot Speed up#+1 Black Heart#↑ +0.5 Tear Height"},
+ {"340", "Caffeine Pill", "↑ +0.3 Speed up#↑ Player Size down#Gives you a random pill when picked up"},
+ {"341", "Torn Photo", "↑ +0.7 Tears up#↑ +16% Shot Speed up"},
+ {"342", "Blue Cap", "↑ +1 Health up#↑ +0.7 Tears up#↓ -16% Shot Speed down"},
+ {"343", "Latch Key", "↑ +1 Luck up#+1 Soul Heart#Spawns 2 keys"},
+ {"344", "Match Book", "+1 Black Heart#Spawns 2-3 Bomb pickups"},
+ {"345", "Synthoil", "↑ +1.0 Damage up#↑ +5.25 Range up#↑ +0.5 Tear Height"},
+ {"346", "A Snack", "↑ +1 Health up"},
+ {"347", "Diplopia", "!!! SINGLE USE !#Duplicates any pedestals/ consumables in the current room"},
+ {"348", "Placebo", "Copies the effect of the pill you are currently holding"},
+ {"349", "Wooden Nickel", "50% chance to spawn a random coin"},
+ {"350", "Toxic Shock", "At the start of every room every enemy gets a poison effect"},
+ {"351", "Mega Bean", "Freeze all enemies in the current room#Deals 5 damage and poison any enemies nearby#Sends wave of spikes across the room#!!! Can be used to open secret rooms"},
+ {"352", "Glass Cannon", "↓ Reduces your health to half a heart#Fires one large piercing spectral tear ((DMG+1) X 10)"},
+ {"353", "Bomber Boy", "+5 bombs#Bombs will now explode in a cross-shaped pattern"},
+ {"354", "Crack Jacks", "↑ +1 Health up#Spawns random trinket on the floor"},
+ {"355", "Mom's Pearls", "↑ +1.25 Range up#↑ +1 Luck up#↑ +0.5 Tear Height"},
+ {"356", "Car Battery", "Causes your spacebar item to activate twice when used"},
+ {"357", "Box of Friends", "Duplicate your familiars for the current room"},
+ {"358", "The Wiz", "Fire 2 tears at once diagonally, similar to R U A WIZARD#Spectral tears"},
+ {"359", "8 Inch Nails", "↑ +1.5 Damage up#Increases knockback"},
+ {"360", "Incubus", "Shoots the same tears as Isaac in terms of damage, stats and effects"},
+ {"361", "Fate's Reward", "Fires tears and copies your tear damage"},
+ {"362", "Lil Chest", "Spawns a random pickup every few rooms"},
+ {"363", "Sworn Protector", "Orbital familiar#Deals 105 contact damage per second#Blocks and attracts bullets#Blocking 10 tear in one room drops an eternal heart"},
+ {"364", "Friend Zone", "Orbital familiar#Deals 45 contact damage per second"},
+ {"365", "Lost Fly", "Moves along walls/obstacles in the room#Deals 105 contact damage per second"},
+ {"366", "Scatter Bombs", "+5 bombs#Causes your bombs to explode into 2-4 tiny bombs"},
+ {"367", "Sticky Bombs", "+5 bombs#When a bomb kills an enemy, it spawns blue spiders#Causes your bombs to stick to enemies"},
+ {"368", "Epiphora", "Shooting in one direction increases your fire rate by up to 200%"},
+ {"369", "Continuum", "↑ +2.25 Range up#↑ +1.5 Tear Height#Tears travel through walls and appear out of the opposite wall"},
+ {"370", "Mr. Dolly", "↑ +0.7 Tears up#↑ +5.25 Range up#↑ +0.5 Tear Height#Spawns 3 random hearts when picked up"},
+ {"371", "Curse of the Tower", "Spawn 6 troll bombs every time you get hit#These are affected by bomb items"},
+ {"372", "Charged Baby", "Random chance to drop a battery or freeze all enemies in the room#Chance to add one charge to your spacebar item"},
+ {"373", "Dead Eye", "↑ +12.5% damage up for every tear that successfully hits an enemy(max. +100%)"},
+ {"374", "Holy Light", "Random chance to fire a Holy tear, which will spawn a beam of light on hit#The beam deals 4x your damage"},
+ {"375", "Host Hat", "20% chance to block tears#Get immune to explosions/Stomps from Mom's and Satan's foot"},
+ {"376", "Restock", "Spawns 3 random Pickups#Shops instantly restock their items when you buy them"},
+ {"377", "Bursting Sack", "Spider enemies no longer target or deal contact damage to Isaac"},
+ {"378", "No. 2", "Firing tears for 3 seconds drops a Butt Bomb"},
+ {"379", "Pupula Duplex", "Tears get a much larger hitbox#Spectral tears"},
+ {"380", "Pay To Play", "+5 coins#You can open doors with coins instead of keys"},
+ {"381", "Eden's Blessing", "↑ +0.7 Tears up#Gives you a random item at the start of your next run"},
+ {"382", "Friendly Ball", "Can be thrown at enemies to capture them#Next usage will re-spawn the same enemy as a friendly companion"},
+ {"383", "Tear Detonator", "Detonate any tears currently on the screen, causing each one to split into 6 more tears which will spread in a circle"},
+ {"384", "Lil Gurdy", "Will launch and slide around the room#Deals 90 contact damage per second"},
+ {"385", "Bumbo", "Picks up any near-by coins#Every 6 coins it levels up, except for level 4 which takes 12 coins#Level 2: can drop random pickups#Level 3: Fires tears in the same direction as Isaac#Level 4: Doesn't fire tears but will chase enemies. Will also randomly drop bombs#after Level 4: will continue collect coins and drop random pickups"},
+ {"386", "D12", "Re-rolls any grid object into another random type of object (e.g. poop, pots, TNT, red poop, stone blocks etc.)"},
+ {"387", "Censer", "Creates a huge aura of light that slows down enemies and projectiles inside of it"},
+ {"388", "Key Bum", "Collects keys, giving random chests in return"},
+ {"389", "Rune Bag", "Drops a random rune every 5-6 rooms"},
+ {"390", "Seraphim", "Fires Sacred Heart tears#Deals 10 damage per shot"},
+ {"391", "Betrayal", "Every time Isaac takes damage, every enemy in the room gets charmed"},
+ {"392", "Zodiac", "Gives you a random zodiac item effect every floor"},
+ {"393", "Serpent's Kiss", "Random chance to shoot poison tears#Poison enemies on contact#Enemies that were poisoned have a chance to drop a black heart on death"},
+ {"394", "Marked", "Fire tears automatically directed at a red target on the ground which is controlled by the player#↑ +0.7 Tears up#↑ +3.15 Range up#↑ +0.3 Tear Height"},
+ {"395", "Tech X", "Gain the ability to charge and fire a laser ring that travels across the room"},
+ {"396", "Ventricle Razor", "Creates up to two portals to travel between them#Can be placed in different rooms"},
+ {"397", "Tractor Beam", "Isaac's tears now travel directly forwards following a beam of light, but will also move sideways based on your player movement#↑ +0.5 Tears up#↑ +5.25 Range up#↑ +0.16 Shot Speed up#↑ +0.5 Tear Height"},
+ {"398", "God's Flesh", "Tears can shrinking enemies#Shrunk enemies can be crushed and killed by walking over them"},
+ {"399", "Maw Of The Void", "↑ +1.0 Damage up#After firing tears for 3 seconds, a red cross appears on Isaac's head. Upon releasing the fire button, creates a black brimstone ring#Enemies killed with the black ring have a chance to drop Black hearts"},
+ {"400", "Spear Of Destiny", "Spawns a spear in front of you#Deals 2 times your damage#Chance to fear enemies on contact"},
+ {"401", "Explosivo", "Chance to fire sticky bombtears"},
+ {"402", "Chaos", "Pedestals will now be chosen from random itempools#Spawns 1-6 random pickups"},
+ {"403", "Spider Mod", "Allows you to see your tear damage and the health bars of all enemies#Inflicts a random status effect on contact#Will randomly drop batteries"},
+ {"404", "Farting Baby", "Blocks projectiles#If hit, it will fart, which will charms, poison or knockback enemies"},
+ {"405", "GB Bug", "Bounces around the room#Deals 120 damage per second and applies a random status effect"},
+ {"406", "D8", "Reroll your stats#Will only affect damage, tears, range and speed"},
+ {"407", "Purity", "↑ Boost one of your stats depending on the color of the aura around him#When you take damage, you will get a new aura#{{ColorRed}}Red{{CR}} = +4.0 Damage#{{ColorBlue}}Blue{{CR}} = -4 Tear Delay#{{ColorYellow}}Yellow{{CR}} = +0.5 Speed up#{{ColorOrange}}Orange{{CR}} = +7.5 Range up, +1 Tear height"},
+ {"408", "Athame", "When you take damage, a black brimstone ring will appear around Isaac#Enemies killed with it have a chance to drop a black heart"},
+ {"409", "Empty Vessel", "+2 Black Hearts#When Isaac has no red hearts, gain flight and chance to trigger a shield"},
+ {"410", "Evil Eye", "Chance to fire an eye across the screen which fires tears in the same direction as Isaac"},
+ {"411", "Lusty Blood", "↑ +0.5 Damage up for each enemy killed in current room#Maximum of +5 Damage up after 10 kills"},
+ {"412", "Cambion Conception", "After taking damage 15 times, Isaac gains a permanent demon familiar#Up to 4 familiars possible"},
+ {"413", "Immaculate Conception", "After picking up 15 hearts, Isaac gains a permanent angelic familiar#Up to 5 familiars possible"},
+ {"414", "More Options", "Two items now spawn in all treasure rooms#You can only choose one"},
+ {"415", "Crown Of Light", "+2 Soul Hearts#↑ Damage X 2 if you don't have any damaged red heart containers"},
+ {"416", "Deep Pockets", "Allows you to carry two cards/pills/runes"},
+ {"417", "Succubus", "Bounces around the room with a damaging aura, dealing 129% of your damage every second#↑ +50% damage while standing in the aura,"},
+ {"418", "Fruit Cake", "Gives you a different tear effect with every tear that you fire"},
+ {"419", "Teleport 2.0", "Teleports you to another random room that has not been explored yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}> Error-Room"},
+ {"420", "Black Powder", "Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick"},
+ {"421", "Kidney Bean", "Applies charm effect to any enemies in close range and deals 5 damage to them"},
+ {"422", "Glowing Hour Glass", "Rewind time and put you back in the previous room, in the same state you were in at that moment"},
+ {"423", "Circle of Protection", "Large halo around you, dealing your damage on contact every second#Chance to reflect enemy projectiles"},
+ {"424", "Sack Head", "Pickups have a 33% chance to be replaced with a sack#Spawns a sack"},
+ {"425", "Night Light", "Spawns a cone of light in front of you that slows enemies and projectiles inside of it"},
+ {"426", "Obsessed Fan", "Follows your exact movement on a 3 second delay#Deals 30 contact damage per second"},
+ {"427", "Mine Crafter", "Spawns a pushable TNT barrel#If used a second time in the same room while the last TNT barrel is still there, it will remotely explode"},
+ {"428", "PJs", "+4 Soul Hearts#Fully restores your red health"},
+ {"429", "Head of the Keeper", "Enemies have a 5% chance to drop a Penny when hit with your tears"},
+ {"430", "Papa Fly", "Follows your movement pattern on a 3 second delay#Fires tears at nearby enemies that deal damage equal to your damage"},
+ {"431", "Multidimensional Baby", "Follows your movement pattern on a 3 second delay#Tears that pass through it will split up and gain a speed boost"},
+ {"432", "Glitter Bombs", "+5 bombs#Bombs have a chance to drop random pickups when they explode"},
+ {"433", "My Shadow", "Each time you take damage, it will apply a fear effect to all enemies and spawn a friendly black charger#The charger deals 5 damage per second"},
+ {"434", "Jar of Flies", "Every time you kill an enemy a blue fly will be added to the Jar#Up to 20 flies#Using the item will release all the flies"},
+ {"435", "Lil Loki", "Shoots 4 tears in a cross pattern#Deals 3.5 damage per shot"},
+ {"436", "Milk!", "After taking damage, you gain a Tears up for the rest of the room"},
+ {"437", "D7", "Respawn all enemies of the room#Allows you to farm room clear rewards#!!! If used in a greed fight, it can reroll the room into a Shop"},
+ {"438", "Binky", "+1 Soul heart#↑ +0.7 Tears up#↑ Makes Isaac very small, reducing his hitbox size"},
+ {"439", "Mom's Box", "Spawns a random trinket#↑ +1 Luck while held#While held, doubles the effect of trinkets"},
+ {"440", "Kidney Stone", "Randomly while firing you will stop firing and release a burst of tears and a kidney stone#↓ -0.2 Speed down#↓ -17 Range down#↑ +2.0 Tear height"},
+ {"441", "Mega Blast", "Fires a huge Mega Satan laser for 15 seconds#The laser persists between rooms and floors"},
+ {"442", "Dark Princes Crown", "!!! While at 1 full red heart:#↑ +1.5 Range up#↑ +0.7 Tears up#↑ +0.2 Shoot Speed up#(Doesnt work with the Lost)"},
+ {"443", "Apple!", "Randomly fire razor blades which deal 400% damage#↑ +0.3 Tears up"},
+ {"444", "Lead Pencil", "Every 15 tears fired, you fire a cluster of tears#Each tear in the cluster deals double damage"},
+ {"445", "Dog Tooth", "↑ +0.3 Damage up#↑ +0.1 Speed up#A wolf howls, if you enter a room next to a secret room#A barking sound will play when entering a room with a crawl space in it"},
+ {"446", "Dead Tooth", "While firing, you get a green aura that poisons any enemies in it#The poison deals your damage"},
+ {"447", "Linger Bean", "While firing, randomly spawns a poop cloud#The cloud deals your damage 5 times a second"},
+ {"448", "Shard of Glass", "When taking damage, chance to get ↑ +5 Range and leave a trail of blood creep, or spawn a red heart"},
+ {"449", "Metal Plate", "+1 Soul Heart#Enemy bullets have a 25% chance to be reflected as homing tears"},
+ {"450", "Eye of Greed", "Tears can turn enemies into gold"},
+ {"451", "Tarot Cloth", "Drops a random card or rune on pickup#Doubles the effect of any card used"},
+ {"452", "Varicose Veins", "When taking damage, fire 10 tears in a circle around you#The tears deal 125% your damage"},
+ {"453", "Compound Fracture", "Bone tears#Tears shatter into 1-3 smaller bone shards upon hitting anything#↑ +1.5 Range up#↑ +1.0 Tear height"},
+ {"454", "Polydactyly", "You can carry two cards, runes or pills#Spawns a random card, pill or rune on pickup"},
+ {"455", "Dad's Lost Coin", "↑ +1.5 Range up#Spawns a lucky penny"},
+ {"456", "Moldy Bread", "↑ +1 Health up"},
+ {"457", "Cone Head", "+1 Soul Heart#20% Chance to ignore damage"},
+ {"458", "Belly Button", "Spawns a random trinket on pickup#Grants 1 extra trinket slot"},
+ {"459", "Sinus Infection", "Sticky poison Tears#Deals your damage each tick#Sticks till the enemy dies"},
+ {"460", "Glaucoma", "Chance to fire concussive tears"},
+ {"461", "Parasitoid", "Chance to fire egg sacks#Spawns slowing creep on hit#Spawns a blue spider or fly on hit"},
+ {"462", "Eye of Belial", "↑ +1.5 Range up#↑ +1.0 Tear height#Grants piercing tears#After hitting the first enemy, the tear deals double damage and gains a homing effect"},
+ {"463", "Sulfuric Acid", "↑ +0.3 Damage up#Chance to destroy rocks and open doors with your tears"},
+ {"464", "Glyph of Balance", "+2 Soul Hearts#Champion enemies drop pickups more frequently"},
+ {"465", "Analog Stick", "↑ +0.3 Tears up#Allows you to fire tears diagonally by firing in two directions"},
+ {"466", "Contagion", "First killed enemy in the room will explode and poison all nearby enemies"},
+ {"467", "Finger!", "Deals constant 10% of your damage to enemies in the direction the finger points at"},
+ {"468", "Shade", "Follows your movement delayed by 1 seconds#Deals 30 contact damage per second"},
+ {"469", "Depression", "Leaves trail of creep#Creep deals 6 damage per second#Enemies touching the cloud can spawn a holy light beam"},
+ {"470", "Hushy", "Bounces around the room#Deals contact damage#Will stop moving when you are shooting#When stopped, it can block projectiles"},
+ {"471", "Lil Monstro", "Chargable Shotgun attack#(Similar to monstros lung)#Each tear deals 3.5 damage"},
+ {"472", "King Baby", "Other familiars follow it#Stops moving when you are shooting#Will teleport back to you when you stop shooting"},
+ {"473", "Big Chubby", "Charges forwards very slow#Deals 40.5 contact damage per second"},
+ {"474", "Tonsil", "Blocks enemy projectiles"},
+ {"475", "Plan C", "!!! SINGLE USE ! #Deals 9,999,999 damage to all enemies and kills you 3 seconds later"},
+ {"476", "D1", "Duplicates 1 random Pick-Up in the current room"},
+ {"477", "Void", "!!! When used, consume any pedestal items in the room#Active item: Its effect will be added to Void's effect (Stacking the effects)#↑ Passive item: Small stat upgrade to a random stat"},
+ {"478", "Pause", "Freezes all enemies in the room until you start shooting again#Touching a frozen enemy will hurt you"},
+ {"479", "Smelter", "Consumes your trinket and gives you the effect permanently#More trinkets appear"},
+ {"480", "Compost", "Converts pickups into blue flies or spiders"},
+ {"481", "Dataminer", "When used, ↑/↓ small amount on random stat#Random tear effect for current room#Fucks up all sprites"},
+ {"482", "Clicker", "Transforms you into a different character#Removes the last item you collected"},
+ {"483", "Mama Mega!", "!!! SINGLE USE ! #Affects whole floor#Explodes all objects#Deals 200 damage to all enemies#Opens boss rush / hush door / secret rooms"},
+ {"484", "Wait What?", "Upon use, pushes enemies away and spawn a wave of rocks#Can open rooms and break rocks"},
+ {"485", "Crooked Penny", "50% chance to double all items, consumables and chests in room#50% chance to remove items / pickups in room and spawn 1 coin"},
+ {"486", "Dull Razor", "Hurts you without damaging you#Can trigger item effects"},
+ {"487", "Potato Peeler", "Removes one red heart container and gives you ↑ +0.2 Damage up and a \"Cube of Meat\""},
+ {"488", "Metronome", "Gives you a random item effect each room"},
+ {"489", "D infinity", "Random Dice-effect each usage"},
+ {"490", "Eden's Soul", "!!! SINGLE USE !#Spawns 2 random items depending on the current rooms item pool"},
+ {"491", "Acid Baby", "Drops a random pill every 3 rooms#Using a pill poisons all enemies in the room"},
+ {"492", "YO LISTEN!", "↑ +1 Luck up#Highlights the location of secret rooms, tinted rocks and trapdoors"},
+ {"493", "Adrenaline", "For every empty heart container:#↑ +0.2 Damage up"},
+ {"494", "Jacob's Ladder", "Tears spawn 1-2 sparks of electricity on impact#Sparks deal half your damage"},
+ {"495", "Ghost Pepper", "Chance to shoot Fire instead of tears#The fire stays till it has dealt damage 5 times"},
+ {"496", "Euthanasia", "Chance to fire needles#Needles kill normal enemies instantly#Otherwise they deal 3 times your damage"},
+ {"497", "Camo Undies", "Confuse all enemies and camouflage yourself when entering a room until you start shooting"},
+ {"498", "Duality", "Spawns Devil-{{DevilRoom}} AND Angel{{AngelRoom}}-Room doors#When entering one, the other disappears"},
+ {"499", "Eucharist", "100% chance to find an Angel{{AngelRoom}} Room"},
+ {"500", "Sack of Sacks", "Spawns a sack every 5-6 rooms"},
+ {"501", "Greed's Gullet", "Gives you 1 heart container for every 25 coins#The Keeper will gain additional Coin-Hearts"},
+ {"502", "Large Zit", "Chance to fire a Creep leaving tear that deals double damage"},
+ {"503", "Little Horn", "Chance to fire tears that instantly kill enemies#Running into enemies will deal 3.5 damage to them"},
+ {"504", "Brown Nugget", "Spawns a fly turret that shoots at enemies#Each shot deals 2 damage"},
+ {"505", "Poke Go", "Chance to spawn a charmed enemy when entering a hostile room"},
+ {"506", "BackStabber", "Tears can cause bleeding, which deals 10% damage of the enemies total health every 5 seconds"},
+ {"507", "Sharp Straw", "Deals your damage + 10% damage equal to the maximum health of the enemy#Affects all enemies in the room#Chance to drop half hearts when it deals damage"},
+ {"508", "Mom's Razor", "Orbital that causes bleeding, which deals 10% damage of the enemies total health every 5 seconds.#Deals 300% your damage on contact per second"},
+ {"509", "Bloodshot Eye", "Orbital that shoots a tear every 2 seconds in a random direction#Deals 3.5 damage per tear#Deals 30 contact damage per second"},
+ {"510", "Delirious", "Spawns a friendly white delirium version of a boss for the current room"},
+ {"511", "Angry Fly", "Orbits around a random enemy until that enemy dies#Deals 30 contact damage per second to other enemies"},
+ {"512", "Black Hole", "Throwable black hole, which sucks in everything#Deals 0.4 damage every tick#Destroys nearby rocks#Lasts 6 seconds"},
+ {"513", "Bozo", "↑ +0.1 Damage up#+1 Soul Heart#Random chance to charm/fear an enemy#Random chance to spawn a rainbow poop upon taking damage"},
+ {"514", "Broken Modem", "Causes random enemies to 'lag' at random intervals, causing them to shortly freeze#25% chance to double room clear drops"},
+ {"515", "Mystery Gift", "!!! SINGLE USE !#Spawns a random item from the current room's item pool#Chance to spawn Lump of Coal or The Poop instead"},
+ {"516", "Sprinkler", "Spawns a Sprinkler that rotates in a circle, spraying your tears in all directions"},
+ {"517", "Fast Bombs", "+7 Bombs#Allows you to rapidly place bombs on the ground"},
+ {"518", "Buddy in a Box", "Familiar which looks like a random coop Baby#Has a random tear effect#Will be randomized every floor"},
+ {"519", "Lil Delirium", "A familiar that transforms into other random familiars every 10 seconds"},
+ {"520", "Jumper Cables", "+1 charge for your active item for every 15 enemies killed"},
+ {"521", "Coupon", "When used, causes one random item in the Shop{{Shop}}- or Devil{{DevilRoom}}- room to become free"},
+ {"522", "Telekinesis", "Enemy projectiles close to you are held in place for 3 seconds#They get thrown away from you afterwards#Recharges after 3 seconds"},
+ {"523", "Moving Box", "When used, stores all Pick-Ups from the current room#Using it again will put them back on the floor again#This allows you to move things between rooms"},
+ {"524", "Technology Zero", "Tears will be connected with beams of electricity#Electricity damage equals your damage"},
+ {"525", "Leprosy", "Taking damage will spawn a projectile blocking orbital#Max. 3 Orbitals at the same time#Orbitals are destroyed, if they take too much damage"},
+ {"526", "7 Seals", "Spawns small horsemen familiars that spawn their respective locusts#Horsemen changes every 10 seconds"},
+ {"527", "Mr. ME!", "!!! Familiar that can do tasks for you:#Opening doors & chests, Bring items, Steal from the shop / devil, fight enemies, explode, and activate pressure plates"},
+ {"528", "Angelic Prism", "Orbital prism#Tears hitting it will split into 4"},
+ {"529", "Pop!", "Tears will behave like billiard balls"},
+ {"530", "Death's List", "Grants a reward if you kill enemies in the order they are marked in"},
+ {"531", "Haemolacria", "Tears fly in an arc#Tears burst into smaller tears on impact#↓ Tears down#↑ 31% Damage up"},
+ {"532", "Lachryphagy", "Tears slow down while traveling#Upon stopping, they explode in 8 smaller tears#Tears can be fired in other tears, making them bigger"},
+ {"533", "Trisagion", "Fire white blasts of light#(Holy Brimstone)"},
+ {"534", "Schoolbag", "Allows to hold 2 active items#Switch between them by pressing CTRL (hold CTRL as \"The Forgotton\")"},
+ {"535", "Blanket", "+1 Soul Heart#Heals 1 Red Heart#Grants a shield when entering a boss room"},
+ {"536", "Sacrificial Altar", "!!! ONE TIME USAGE !#Sacrifice 1-2 familiars to spawn an item from the Devil{{DevilRoom}} room itempool#Turns your blue spiders/flies into coins"},
+ {"537", "Lil Spewer", "Spawns a random pill#Familiar that fires a line of creep#Creeptype changes everytime the player uses a pill"},
+ {"538", "Marbles", "Spawns 3 random trinkets#Taking damage can add the effect of your trinket permanently"},
+ {"539", "Mystery Egg", "Spawn a charmed enemy when you get hit#Spawns stronger friends the more rooms are cleared without taking damage"},
+ {"540", "Flat Stone", "Tears bounce of the floor#Tears cause splash damage on every bounce"},
+ {"541", "Marrow", "+1 Bone Heart#Spawns 3 Red Hearts"},
+ {"542", "Slipped Rib", "Orbital#Reflects projectiles"},
+ {"543", "Hallowed Ground", "Spawn white poop when you get hit#(White poop has a ↑ Tears up aura and can block damage)"},
+ {"544", "Pointy Rib", "Nail that levitates in front of isaac#Deals 6 times your damage"},
+ {"545", "Book of the Dead", "Spawns a bone orbital or charmed bony per enemy killed in the current room"},
+ {"546", "Dad's Ring", "Grants an aura that freezes enemies in place"},
+ {"547", "Divorce Papers", "+1 Bone Heart#↑ +0.7 Tears up#Spawns a Mysterious Paper trinket"},
+ {"548", "Jaw Bone", "Boomerang-like Familiar#Deals 7 contact damage#Can retrieve pickups"},
+ {"549", "Brittle Bones", "Replaces all your red heart containers with 6 bone Hearts#Losing a bone heart fires Bonetears in all directions and adds ↑ +0.5 tears up permanently"},
+ {"550", "Broken Shovel", "Moms foot will constantly attack you#Using it stops moms foot for current room#!!! (Try to beat Bossrush with it!)"},
+ {"551", "Broken Shovel", "Second part of a broken shovel#!!! Use the shovel on the hill of dirt in the \"Dark Room\""},
+ {"552", "Mom's Shovel", "Spawns trapdoor to next floor#!!! Use the shovel on the hill of dirt in the \"Dark Room\"#!!! Unlocks something cool"}
]]--
}
---------- Trinkets ----------
EID.descriptions["de"].trinkets={
--[[
- {"1", "Swallowed Penny", "Drop 1 coin when you get hit"},
- {"2", "Petrified Poop", "50% more drops from poop"},
- {"3", "AAA Battery", "-1 charge needed for spacebar items"},
- {"4", "Broken Remote", "Randomly teleports you, when using an item"},
- {"5", "Purple Heart", "More champion enemies#Higher chance for boss challenge rooms"},
- {"6", "Broken Magnet", "Coin magnet"},
- {"7", "Rosary Bead", "Higher angel{{AngelRoom}} room chances"},
- {"8", "Cartridge", "Chance for Gamekid effect on hit"},
- {"9", "Pulse Worm", "Pulsating tears#Affects tear hitbox"},
- {"10", "Wiggle Worm", "Tears move in waves#↑ +0.3 Tears up"},
- {"11", "Ring Worm", "Tears move in spirals with high speed"},
- {"12", "Flat Worm", "50% wider tears"},
- {"13", "Store Credit", "One shop item for free"},
- {"14", "Callus", "Prevents damage from creep and spikes"},
- {"15", "Lucky Rock", "Destroying rocks spawns coins"},
- {"16", "Mom's Toenail", "Mom's foot stomps enemies every 60 seconds"},
- {"17", "Black Lipstick", "More black hearts appear"},
- {"18", "Bible Tract", "More eternal hearts appear"},
- {"19", "Paper Clip", "Unlock chests without using keys"},
- {"20", "Monkey Paw", "When on half a heart, spawns a black heart#!!! 3 time usage"},
- {"21", "Mysterious Paper", "Imitates \"Polaroid\", \"The Negative\", \"Missing Page\" and \"Missing Poster\""},
- {"22", "Daemon's Tail", "Decreases spawnrate of hearts to 20%#Key drop change increased#Heart-Pickups turn into black hearts"},
- {"23", "Missing Poster", "Respawn as \"The Lost\" when dying in a sacrifice room{{SacrificeRoom}} #If he is unlocked, you revive as him even outside sacrifice rooms"},
- {"24", "Butt Penny", "Fart when picking up coins#Farts knockback enemies"},
- {"25", "Mysterious Candy", "Fart or spawn poop every 30 seconds"},
- {"26", "Hook Worm", "Tears move in angular patterns#↑ +10 Range"},
- {"27", "Whip Worm", "↑ +0.5 Shot Speed up"},
- {"28", "Broken Ankh", "22% chance to respawn as \"Blue Baby\""},
- {"29", "Fish Head", "Spawn a blue fly when getting hit"},
- {"30", "Pinky Eye", "Randomly shoot poison tears"},
- {"31", "Push Pin", "Randomly shoot piercing tears"},
- {"32", "Liberty Cap", "Random mushroom effect per room#Can reveal special rooms on the minimap"},
- {"33", "Umbilical Cord", "When down to half a heart, you get little Steven"},
- {"34", "Child's Heart", "More red hearts drop"},
- {"35", "Curved Horn", "↑ +2 Damage up"},
- {"36", "Rusted Key", "More keys appear"},
- {"37", "Goat Hoof", "↑ +0.15 Speed up"},
- {"38", "Mom's Pearl", "More Soul Hearts drop"},
- {"39", "Cancer", "↑ Tears up"},
- {"40", "Red Patch", "↑ Chance to get +1.8 Damage up when getting hit"},
- {"41", "Match Stick", "More Bombs appear#!!! Removes \"The Tick\""},
- {"42", "Lucky Toe", "↑ +1 Luck up#Chance to get more drops"},
- {"43", "Cursed Skull", "When damaged down to half a heart, teleport to a random room"},
- {"44", "Safety Cap", "More pills appear"},
- {"45", "Ace of Spades", "More cards appear"},
- {"46", "Isaac's Fork", "Chance for healing half a heart after clearing a room"},
- {"47", "", "
- "},
- {"48", "A Missing Page", "When getting hit, chance to damage all enemies in the room"},
- {"49", "Bloody Penny", "50% chance to drop half a heart when picking up coins"},
- {"50", "Burnt Penny", "50% chance to drop a bomb when picking up coins"},
- {"51", "Flat Penny", "50% chance to drop a key when picking up coins"},
- {"52", "Counterfeit Penny", "50% chance to get +1 coin when picking up coins"},
- {"53", "Tick", "-15% boss-health#Heals 1 red heart when entering a boss room ({{BossRoom}})"},
- {"54", "Isaac's Head", "Familiar with piercing tears#Deals 3.5 damage per tear"},
- {"55", "Maggy's Faith", "Get one eternal heart at the start of every floor"},
- {"56", "Judas' Tongue", "Reduces devil deal prices"},
- {"57", "???'s Soul", "Familiar that bounces around the room#Shoots in the same direction as the player#Deals 3.5 damage per tear"},
- {"58", "Samson's Lock", "↑ 1/15 Chance for +0.5 Damage up when killing an enemy#Effect lasts for current room"},
- {"59", "Cain's Eye", "Chance to reveal map icons at start of new floor"},
- {"60", "Eve's Bird Foot", "Chance to spawn a dead bird when killing an enemy"},
- {"61", "The Left Hand", "Turns all chests into red chests"},
- {"62", "Shiny Rock", "Crawlspace rocks and tinted rocks blink every 10 seconds"},
- {"63", "Safety Scissors", "Turns troll bombs into bomb pickups"},
- {"64", "Rainbow Worm", "Random worm effect every 3 seconds"},
- {"65", "Tape Worm", "↑ Doubles your Range"},
- {"66", "Lazy Worm", "↓ -0.4 Shoot Speed down#↑ +4 Range up"},
- {"67", "Cracked Dice", "Chance to trigger a random dice effect when getting hit"},
- {"68", "Super Magnet", "Magnet for pickups and enemies"},
- {"69", "Faded Polaroid", "Camouflages the player randomly#Confuses enemies"},
- {"70", "Louse", "Chance to spawn a spider while in a hostile room"},
- {"71", "Bob's Bladder", "Bombs leave creep"},
- {"72", "Watch Battery", "More batteries appear"},
- {"73", "Blasting Cap", "Exploding bombs can drop bomb-pickups"},
- {"74", "Stud Finder", "More Crawlspaces appear"},
- {"75", "Error", "Random trinket effect every room"},
- {"76", "Poker Chip", "Chests have a 50/50 chance to spawn extra pickups OR nothing/enemy"},
- {"77", "Blister", "Increases knockback"},
- {"78", "Second Hand", "Longer status effects on enemies"},
- {"79", "Endless Nameless", "Chance when using pills/cards to drop a copy of the pill/card"},
- {"80", "Black Feather", "↑ +0.2 Damage up for each evil item held"},
- {"81", "Blind Rage", "Invincibility lasts longer after getting hit"},
- {"82", "Golden Horse Shoe", "+15% to get double item room on next floor"},
- {"83", "Store Key", "Open shops {{Shop}} for free"},
- {"84", "Rib of Greed", "Greed/Super Greed no longer appear in shops#More coins appear"},
- {"85", "Karma", "Using a Donation machine can heal you or spawn a beggar"},
- {"86", "Lil Larva", "Destroying poop spawns a blue fly"},
- {"87", "Mom's Locket", "Heal half a heart when using keys#Turns half hearts into full hearts"},
- {"88", "NO!", "Very low chance for spacebar items in item rooms"},
- {"89", "Child Leash", "Familiars stay closer to you"},
- {"90", "Brown Cap", "Poop explodes when destroyed"},
- {"91", "Meconium", "Increases chance for Black Poops to spawn#Chance to spawn a black heart when black poop is destroyed"},
- {"92", "Cracked Crown", "↑ Stat increases of your items are 33% more effective#↑ +0.2 Tears up#↑ -1 Tear Delay"},
- {"93", "Used Diaper", "Fly enemies are friendly"},
- {"94", "Fish Tail", "Doubles all blue Fly / Spider spawns"},
- {"95", "Black Tooth", "Randomly shoot poison Tooth tears"},
- {"96", "Ouroboros Worm", "Tears move quickly in a spiral pattern#Spectral tears#↑ +1.5 Range"},
- {"97", "Tonsil", "Chance to get a projectile blocking familiar after taking damage 12-20 times#Up to +2 Familiars possible"},
- {"98", "Nose Goblin", "Chance to shoot sticky poison tears"},
- {"99", "Super Ball", "Chance to shoot bouncy tears"},
- {"100", "Vibrant Bulb", "!!! While holding a fully charged active item:#↑ +0.5 Damage#↑ +0.25 Speed#↑ +0.75 Range#↑ +0.2 Tears#↑ +0.1 Shot speed#↑ +1 Luck"},
- {"101", "Dim Bulb", "!!! While holding an uncharged active item:#↑ +1.5 Damage#↑ +0.5 Speed#↑ +1.5 Range#↑ +0.4 Tears#↑ +0.3 Shot Speed#↑ +2 Luck"},
- {"102", "Fragmented Card", "+1 extra secret room per floor while held"},
- {"103", "Equality!", "!!! When coin, key and bomb-count are equal:#Turns half consumables into double consumables"},
- {"104", "Wish Bone", "Chance to spawn a pedestal item when getting hit#Gets destroyed afterwards"},
- {"105", "Bag Lunch", "Chance to spawn a health up item when getting hit#Gets destroyed afterwards"},
- {"106", "Lost Cork", "Increases the radius of any creep you produce"},
- {"107", "Crow Heart", "Damage taken will ignore spirit / black hearts, causing your red heart containers to be depleted first"},
- {"108", "Walnut", "Chance to drop random pickup / trinket when getting hit by an explosion#Gets destroyed afterwards"},
- {"109", "Duct Tape", "Causes any familiar you have to stop moving"},
- {"110", "Silver Dollar", "Shops {{Shop}} will now appear in the womb"},
- {"111", "Bloody Crown", "Item rooms {{TreasureRoom}} now appear in the womb"},
- {"112", "Pay To Win", "Restock boxes will always spawn in item rooms {{TreasureRoom}}"},
- {"113", "Locust of War", "Spawn an exploding attack fly when entering a hostile room#The fly deals double your damage + explosion damage"},
- {"114", "Locust of Pestilence", "Spawn a poison attack fly when entering a hostile room#The fly deals double your damage"},
- {"115", "Locust of Famine", "Spawn a slowing attack fly when entering a hostile room#The fly deals double your damage"},
- {"116", "Locust of Death", "Spawn an attack fly when entering a hostile room#The fly deals 4 times your damage"},
- {"117", "Locust of Conquest", "Spawns 1-4 attack flies when entering a hostile room#Each fly deals double your damage"},
- {"118", "Bat Wing", "Chance to gain flight after killing an enemy#Persists for the current room"},
- {"119", "Stem Cell", "Heals half a heart upon traveling to the next floor"},
- {"120", "Hairpin", "Fully recharges your active item at the start of a boss fight"},
- {"121", "Wooden Cross", "Protects you from the first damage you take for every floor"},
- {"122", "Butter!", "Using your active item will drop it back on a pedestal on the ground"},
- {"123", "Filigree Feather", "Causes the Angel bosses to drop normal items instead of Key Pieces"},
- {"124", "Door Stop", "The last door you used stays open"},
- {"125", "Extension Cord", "Connects your familiars with beams of electricity#Deals 6 damage per beam"},
- {"126", "Rotten Penny", "Spawns a blue fly when picking up a coin"},
- {"127", "Baby-Bender", "Grants your familiars homing shots"},
- {"128", "Finger Bone", "Small chance to gain a Bone Heart when taking damage"},
+ {"1", "Swallowed Penny", "Drop 1 coin when you get hit"},
+ {"2", "Petrified Poop", "50% more drops from poop"},
+ {"3", "AAA Battery", "-1 charge needed for spacebar items"},
+ {"4", "Broken Remote", "Randomly teleports you, when using an item"},
+ {"5", "Purple Heart", "More champion enemies#Higher chance for boss challenge rooms"},
+ {"6", "Broken Magnet", "Coin magnet"},
+ {"7", "Rosary Bead", "Higher angel{{AngelRoom}} room chances"},
+ {"8", "Cartridge", "Chance for Gamekid effect on hit"},
+ {"9", "Pulse Worm", "Pulsating tears#Affects tear hitbox"},
+ {"10", "Wiggle Worm", "Tears move in waves#↑ +0.3 Tears up"},
+ {"11", "Ring Worm", "Tears move in spirals with high speed"},
+ {"12", "Flat Worm", "50% wider tears"},
+ {"13", "Store Credit", "One shop item for free"},
+ {"14", "Callus", "Prevents damage from creep and spikes"},
+ {"15", "Lucky Rock", "Destroying rocks spawns coins"},
+ {"16", "Mom's Toenail", "Mom's foot stomps enemies every 60 seconds"},
+ {"17", "Black Lipstick", "More black hearts appear"},
+ {"18", "Bible Tract", "More eternal hearts appear"},
+ {"19", "Paper Clip", "Unlock chests without using keys"},
+ {"20", "Monkey Paw", "When on half a heart, spawns a black heart#!!! 3 time usage"},
+ {"21", "Mysterious Paper", "Imitates \"Polaroid\", \"The Negative\", \"Missing Page\" and \"Missing Poster\""},
+ {"22", "Daemon's Tail", "Decreases spawnrate of hearts to 20%#Key drop change increased#Heart-Pickups turn into black hearts"},
+ {"23", "Missing Poster", "Respawn as \"The Lost\" when dying in a sacrifice room{{SacrificeRoom}} #If he is unlocked, you revive as him even outside sacrifice rooms"},
+ {"24", "Butt Penny", "Fart when picking up coins#Farts knockback enemies"},
+ {"25", "Mysterious Candy", "Fart or spawn poop every 30 seconds"},
+ {"26", "Hook Worm", "Tears move in angular patterns#↑ +10 Range"},
+ {"27", "Whip Worm", "↑ +0.5 Shot Speed up"},
+ {"28", "Broken Ankh", "22% chance to respawn as \"Blue Baby\""},
+ {"29", "Fish Head", "Spawn a blue fly when getting hit"},
+ {"30", "Pinky Eye", "Randomly shoot poison tears"},
+ {"31", "Push Pin", "Randomly shoot piercing tears"},
+ {"32", "Liberty Cap", "Random mushroom effect per room#Can reveal special rooms on the minimap"},
+ {"33", "Umbilical Cord", "When down to half a heart, you get little Steven"},
+ {"34", "Child's Heart", "More red hearts drop"},
+ {"35", "Curved Horn", "↑ +2 Damage up"},
+ {"36", "Rusted Key", "More keys appear"},
+ {"37", "Goat Hoof", "↑ +0.15 Speed up"},
+ {"38", "Mom's Pearl", "More Soul Hearts drop"},
+ {"39", "Cancer", "↑ Tears up"},
+ {"40", "Red Patch", "↑ Chance to get +1.8 Damage up when getting hit"},
+ {"41", "Match Stick", "More Bombs appear#!!! Removes \"The Tick\""},
+ {"42", "Lucky Toe", "↑ +1 Luck up#Chance to get more drops"},
+ {"43", "Cursed Skull", "When damaged down to half a heart, teleport to a random room"},
+ {"44", "Safety Cap", "More pills appear"},
+ {"45", "Ace of Spades", "More cards appear"},
+ {"46", "Isaac's Fork", "Chance for healing half a heart after clearing a room"},
+ {"47", "", "
- "},
+ {"48", "A Missing Page", "When getting hit, chance to damage all enemies in the room"},
+ {"49", "Bloody Penny", "50% chance to drop half a heart when picking up coins"},
+ {"50", "Burnt Penny", "50% chance to drop a bomb when picking up coins"},
+ {"51", "Flat Penny", "50% chance to drop a key when picking up coins"},
+ {"52", "Counterfeit Penny", "50% chance to get +1 coin when picking up coins"},
+ {"53", "Tick", "-15% boss-health#Heals 1 red heart when entering a boss room ({{BossRoom}})"},
+ {"54", "Isaac's Head", "Familiar with piercing tears#Deals 3.5 damage per tear"},
+ {"55", "Maggy's Faith", "Get one eternal heart at the start of every floor"},
+ {"56", "Judas' Tongue", "Reduces devil deal prices"},
+ {"57", "???'s Soul", "Familiar that bounces around the room#Shoots in the same direction as the player#Deals 3.5 damage per tear"},
+ {"58", "Samson's Lock", "↑ 1/15 Chance for +0.5 Damage up when killing an enemy#Effect lasts for current room"},
+ {"59", "Cain's Eye", "Chance to reveal map icons at start of new floor"},
+ {"60", "Eve's Bird Foot", "Chance to spawn a dead bird when killing an enemy"},
+ {"61", "The Left Hand", "Turns all chests into red chests"},
+ {"62", "Shiny Rock", "Crawlspace rocks and tinted rocks blink every 10 seconds"},
+ {"63", "Safety Scissors", "Turns troll bombs into bomb pickups"},
+ {"64", "Rainbow Worm", "Random worm effect every 3 seconds"},
+ {"65", "Tape Worm", "↑ Doubles your Range"},
+ {"66", "Lazy Worm", "↓ -0.4 Shoot Speed down#↑ +4 Range up"},
+ {"67", "Cracked Dice", "Chance to trigger a random dice effect when getting hit"},
+ {"68", "Super Magnet", "Magnet for pickups and enemies"},
+ {"69", "Faded Polaroid", "Camouflages the player randomly#Confuses enemies"},
+ {"70", "Louse", "Chance to spawn a spider while in a hostile room"},
+ {"71", "Bob's Bladder", "Bombs leave creep"},
+ {"72", "Watch Battery", "More batteries appear"},
+ {"73", "Blasting Cap", "Exploding bombs can drop bomb-pickups"},
+ {"74", "Stud Finder", "More Crawlspaces appear"},
+ {"75", "Error", "Random trinket effect every room"},
+ {"76", "Poker Chip", "Chests have a 50/50 chance to spawn extra pickups OR nothing/enemy"},
+ {"77", "Blister", "Increases knockback"},
+ {"78", "Second Hand", "Longer status effects on enemies"},
+ {"79", "Endless Nameless", "Chance when using pills/cards to drop a copy of the pill/card"},
+ {"80", "Black Feather", "↑ +0.2 Damage up for each evil item held"},
+ {"81", "Blind Rage", "Invincibility lasts longer after getting hit"},
+ {"82", "Golden Horse Shoe", "+15% to get double item room on next floor"},
+ {"83", "Store Key", "Open shops {{Shop}} for free"},
+ {"84", "Rib of Greed", "Greed/Super Greed no longer appear in shops#More coins appear"},
+ {"85", "Karma", "Using a Donation machine can heal you or spawn a beggar"},
+ {"86", "Lil Larva", "Destroying poop spawns a blue fly"},
+ {"87", "Mom's Locket", "Heal half a heart when using keys#Turns half hearts into full hearts"},
+ {"88", "NO!", "Very low chance for spacebar items in item rooms"},
+ {"89", "Child Leash", "Familiars stay closer to you"},
+ {"90", "Brown Cap", "Poop explodes when destroyed"},
+ {"91", "Meconium", "Increases chance for Black Poops to spawn#Chance to spawn a black heart when black poop is destroyed"},
+ {"92", "Cracked Crown", "↑ Stat increases of your items are 33% more effective#↑ +0.2 Tears up#↑ -1 Tear Delay"},
+ {"93", "Used Diaper", "Fly enemies are friendly"},
+ {"94", "Fish Tail", "Doubles all blue Fly / Spider spawns"},
+ {"95", "Black Tooth", "Randomly shoot poison Tooth tears"},
+ {"96", "Ouroboros Worm", "Tears move quickly in a spiral pattern#Spectral tears#↑ +4 Range"},
+ {"97", "Tonsil", "Chance to get a projectile blocking familiar after taking damage 12-20 times#Up to +2 Familiars possible"},
+ {"98", "Nose Goblin", "Chance to shoot sticky poison tears"},
+ {"99", "Super Ball", "Chance to shoot bouncy tears"},
+ {"100", "Vibrant Bulb", "!!! While holding a fully charged active item:#↑ +0.5 Damage#↑ +0.25 Speed#↑ +0.75 Range#↑ +0.2 Tears#↑ +0.1 Shot speed#↑ +1 Luck"},
+ {"101", "Dim Bulb", "!!! While holding an uncharged active item:#↑ +1.5 Damage#↑ +0.5 Speed#↑ +1.5 Range#↑ +0.4 Tears#↑ +0.3 Shot Speed#↑ +2 Luck"},
+ {"102", "Fragmented Card", "+1 extra secret room per floor while held"},
+ {"103", "Equality!", "!!! When coin, key and bomb-count are equal:#Turns half consumables into double consumables"},
+ {"104", "Wish Bone", "Chance to spawn a pedestal item when getting hit#Gets destroyed afterwards"},
+ {"105", "Bag Lunch", "Chance to spawn a health up item when getting hit#Gets destroyed afterwards"},
+ {"106", "Lost Cork", "Increases the radius of any creep you produce"},
+ {"107", "Crow Heart", "Damage taken will ignore spirit / black hearts, causing your red heart containers to be depleted first"},
+ {"108", "Walnut", "Chance to drop random pickup / trinket when getting hit by an explosion#Gets destroyed afterwards"},
+ {"109", "Duct Tape", "Causes any familiar you have to stop moving"},
+ {"110", "Silver Dollar", "Shops {{Shop}} will now appear in the womb"},
+ {"111", "Bloody Crown", "Item rooms {{TreasureRoom}} now appear in the womb"},
+ {"112", "Pay To Win", "Restock boxes will always spawn in item rooms {{TreasureRoom}}"},
+ {"113", "Locust of War", "Spawn an exploding attack fly when entering a hostile room#The fly deals double your damage + explosion damage"},
+ {"114", "Locust of Pestilence", "Spawn a poison attack fly when entering a hostile room#The fly deals double your damage"},
+ {"115", "Locust of Famine", "Spawn a slowing attack fly when entering a hostile room#The fly deals double your damage"},
+ {"116", "Locust of Death", "Spawn an attack fly when entering a hostile room#The fly deals 4 times your damage"},
+ {"117", "Locust of Conquest", "Spawns 1-4 attack flies when entering a hostile room#Each fly deals double your damage"},
+ {"118", "Bat Wing", "Chance to gain flight after killing an enemy#Persists for the current room"},
+ {"119", "Stem Cell", "Heals half a heart upon traveling to the next floor"},
+ {"120", "Hairpin", "Fully recharges your active item at the start of a boss fight"},
+ {"121", "Wooden Cross", "Protects you from the first damage you take for every floor"},
+ {"122", "Butter!", "Using your active item will drop it back on a pedestal on the ground"},
+ {"123", "Filigree Feather", "Causes the Angel bosses to drop normal items instead of Key Pieces"},
+ {"124", "Door Stop", "The last door you used stays open"},
+ {"125", "Extension Cord", "Connects your familiars with beams of electricity#Deals 6 damage per beam"},
+ {"126", "Rotten Penny", "Spawns a blue fly when picking up a coin"},
+ {"127", "Baby-Bender", "Grants your familiars homing shots"},
+ {"128", "Finger Bone", "Small chance to gain a Bone Heart when taking damage"},
]]--
}
---------- Cards ----------
EID.descriptions["de"].cards={
--[[
- {"1", "0 - The Fool", "Teleports you back to the start"},
- {"2", "I - The Magician", "Homing tears for current room"},
- {"3", "II - The High Priestess", "Moms Foot stomps on an enemy!"},
- {"4", "III - The Empress", "↑ +2.35 Damage & +0.3 Speed for current room"},
- {"5", "IV - The Emperor", "Teleports you to the bossroom ({{BossRoom}})"},
- {"6", "V - The Hierophant", "Drops 2 Soul hearts"},
- {"7", "VI - The Lovers", "Drops 2 red hearts"},
- {"8", "VII - The Chariot", "Invincibility + contact damage for 6 seconds"},
- {"9", "VIII - Justice", "Spawns 1 bomb, 1 key, 1 coin, 1 heart"},
- {"10", "IX - The Hermit", "Teleports you to the shop {{Shop}}"},
- {"11", "X - Wheel of Fortune", "Spawns a Slot- or Fortune Machine"},
- {"12", "XI - Strength", "↑ +1 Health up#↑ +0.3 Damage up#↑ +50% Damage#↑ +5.25 Range up#↑ +0.3 Speed up#For current room"},
- {"13", "XII - The Hanged Man", "Grants flight for current room"},
- {"14", "XIII - Death", "Deals 40 damage to all enemies in the room"},
- {"15", "XIV - Temperance", "Spawns a Blood Donation Machine"},
- {"16", "XV - The Devil", "↑ +2 Damage up for current room"},
- {"17", "XVI - The Tower", "Spawns 6 troll bombs"},
- {"18", "XVII - The Stars", "Teleports you to the item room ({{TreasureRoom}})"},
- {"19", "XVIII - The Moon", "Teleports you to the secret room ({{SecretRoom}})"},
- {"20", "XIX - The Sun", "Deals 100 damage to all enemies#Full health#Reveals entire map"},
- {"21", "XX - Judgement", "Spawns a beggar"},
- {"22", "XXI - The World", "Reveals the entire map and shows all roomtypes"},
- {"23", "2 of Clubs", "Duplicate your bombs"},
- {"24", "2 of Diamonds", "Duplicate your money"},
- {"25", "2 of Spades", "Duplicate your keys"},
- {"26", "2 of Hearts", "Duplicate your red hearts#Only has a healing effect"},
- {"27", "Ace of Clubs", "Turns all pickups into bombs"},
- {"28", "Ace of Diamonds", "Turns all pickups into coins"},
- {"29", "Ace of Spades", "Turns all pickups into keys"},
- {"30", "Ace of Hearts", "Turns all pickups into hearts"},
- {"31", "Joker", "Teleports you to the devil{{DevilRoom}} or angel{{AngelRoom}} room"},
- {"32", "Hagalaz", "Destroy all rocks in the room"},
- {"33", "Jera", "Duplicate all pickups in room"},
- {"34", "Ehwaz", "Spawns a trapdoor"},
- {"35", "Dagaz", "+1 Soul Heart#Removes curse effects"},
- {"36", "Ansuz", "Full mapping for this floor"},
- {"37", "Perthro", "Reroll all pedestal items"},
- {"38", "Berkano", "Summons 3 blue spiders and 3 blue flies"},
- {"39", "Algiz", "Invincibility for 30 seconds"},
- {"40", "Blank Rune", "Random rune effect#25% chance to drop itself again"},
- {"41", "Black Rune", "Deals 40 damage to all enemies#Random stat up for every pedestal items in the room#(Destroys all pedestals in room)"},
- {"42", "Chaos Card", "Throwable instant kill-card"},
- {"43", "Credit Card", "Removes the price from all items in the current shop or devil deal, making everything free"},
- {"44", "Rules Card", "Displays \"helpful\" tips on use"},
- {"45", "A Card Against Humanity", "Fills the whole room with poop"},
- {"46", "Suicide King", "Instantly kills you and spawns 10 pickup / Collectibles on the floor"},
- {"47", "Get Out Of Jail Free Card", "Open all doors in the current room"},
- {"48", "? Card", "Activates your spacebar item for free"},
- {"49", "Dice Shard", "Rerolls pedestals and pickups in current room"},
- {"50", "Emergency Contact", "Two of Mom's Hands come down and grab an enemy"},
- {"51", "Holy Card", "Grants the Holy Mantle effect for one room#(Next damage you take is 0)#25% Chance to spawn another holy card"},
- {"52", "Huge Growth", "↑ +7 Damage up#↑ +30 Range up#↑ +Size up#Crush Rocks!#Effect lasts for current room"},
- {"53", "Ancient Recall", "Spawns 3 random cards when used"},
- {"54", "Era Walk", "Slow down enemies#↓ -0.5 Speed down#-1 Shot Speed down#Effect lasts for current room"},
+ {"1", "0 - The Fool", "Teleports you back to the start"},
+ {"2", "I - The Magician", "Homing tears for current room"},
+ {"3", "II - The High Priestess", "Moms Foot stomps on an enemy!"},
+ {"4", "III - The Empress", "↑ +2.35 Damage & +0.3 Speed for current room"},
+ {"5", "IV - The Emperor", "Teleports you to the bossroom ({{BossRoom}})"},
+ {"6", "V - The Hierophant", "Drops 2 Soul hearts"},
+ {"7", "VI - The Lovers", "Drops 2 red hearts"},
+ {"8", "VII - The Chariot", "Invincibility + contact damage for 6 seconds"},
+ {"9", "VIII - Justice", "Spawns 1 bomb, 1 key, 1 coin, 1 heart"},
+ {"10", "IX - The Hermit", "Teleports you to the shop {{Shop}}"},
+ {"11", "X - Wheel of Fortune", "Spawns a Slot- or Fortune Machine"},
+ {"12", "XI - Strength", "↑ +1 Health up#↑ +0.3 Damage up#↑ +50% Damage#↑ +5.25 Range up#↑ +0.3 Speed up#For current room"},
+ {"13", "XII - The Hanged Man", "Grants flight for current room"},
+ {"14", "XIII - Death", "Deals 40 damage to all enemies in the room"},
+ {"15", "XIV - Temperance", "Spawns a Blood Donation Machine"},
+ {"16", "XV - The Devil", "↑ +2 Damage up for current room"},
+ {"17", "XVI - The Tower", "Spawns 6 troll bombs"},
+ {"18", "XVII - The Stars", "Teleports you to the item room ({{TreasureRoom}})"},
+ {"19", "XVIII - The Moon", "Teleports you to the secret room ({{SecretRoom}})"},
+ {"20", "XIX - The Sun", "Deals 100 damage to all enemies#Full health#Reveals entire map"},
+ {"21", "XX - Judgement", "Spawns a beggar"},
+ {"22", "XXI - The World", "Reveals the entire map and shows all roomtypes"},
+ {"23", "2 of Clubs", "Duplicate your bombs"},
+ {"24", "2 of Diamonds", "Duplicate your money"},
+ {"25", "2 of Spades", "Duplicate your keys"},
+ {"26", "2 of Hearts", "Duplicate your red hearts#Only has a healing effect"},
+ {"27", "Ace of Clubs", "Turns all pickups into bombs"},
+ {"28", "Ace of Diamonds", "Turns all pickups into coins"},
+ {"29", "Ace of Spades", "Turns all pickups into keys"},
+ {"30", "Ace of Hearts", "Turns all pickups into hearts"},
+ {"31", "Joker", "Teleports you to the devil{{DevilRoom}} or angel{{AngelRoom}} room"},
+ {"32", "Hagalaz", "Destroy all rocks in the room"},
+ {"33", "Jera", "Duplicate all pickups in room"},
+ {"34", "Ehwaz", "Spawns a trapdoor"},
+ {"35", "Dagaz", "+1 Soul Heart#Removes curse effects"},
+ {"36", "Ansuz", "Full mapping for this floor"},
+ {"37", "Perthro", "Reroll all pedestal items"},
+ {"38", "Berkano", "Summons 3 blue spiders and 3 blue flies"},
+ {"39", "Algiz", "Invincibility for 30 seconds"},
+ {"40", "Blank Rune", "Random rune effect#25% chance to drop itself again"},
+ {"41", "Black Rune", "Deals 40 damage to all enemies#Random stat up for every pedestal items in the room#(Destroys all pedestals in room)"},
+ {"42", "Chaos Card", "Throwable instant kill-card"},
+ {"43", "Credit Card", "Removes the price from all items in the current shop or devil deal, making everything free"},
+ {"44", "Rules Card", "Displays \"helpful\" tips on use"},
+ {"45", "A Card Against Humanity", "Fills the whole room with poop"},
+ {"46", "Suicide King", "Instantly kills you and spawns 10 pickup / Collectibles on the floor"},
+ {"47", "Get Out Of Jail Free Card", "Open all doors in the current room"},
+ {"48", "? Card", "Activates your spacebar item for free"},
+ {"49", "Dice Shard", "Rerolls pedestals and pickups in current room"},
+ {"50", "Emergency Contact", "Two of Mom's Hands come down and grab an enemy"},
+ {"51", "Holy Card", "Grants the Holy Mantle effect for one room#(Next damage you take is 0)#25% Chance to spawn another holy card"},
+ {"52", "Huge Growth", "↑ +7 Damage up#↑ +30 Range up#↑ +Size up#Crush Rocks!#Effect lasts for current room"},
+ {"53", "Ancient Recall", "Spawns 3 random cards when used"},
+ {"54", "Era Walk", "Slow down enemies#↓ -0.5 Speed down#-1 Shot Speed down#Effect lasts for current room"},
]]--
}
@@ -774,53 +770,53 @@ EID.descriptions["de"].unidentifiedPill = "Unidentifizierte Pille"
EID.descriptions["de"].pills={
--[[
- {"0", "Bad Gas", "Spawns a Gas cloud"},
- {"1", "Bad Trip", "Deals 1 heart of damage to you"},
- {"2", "Balls of Steel", "+2 Soul Hearts"},
- {"3", "Bombs are Key", "Switches number of bombs with keys"},
- {"4", "Explosive Diarrhea", "Spawns 5 troll bombs at your position"},
- {"5", "Full Health", "Full Health"},
- {"6", "Health Down", "↓ Health down"},
- {"7", "Health Up", "↑ Health up"},
- {"8", "I Found Pills", "No effect"},
- {"9", "Puberty", "Eating 3 will give you Adult transformation (+1 Red Heart)"},
- {"10", "Pretty Fly", "Adds 1 fly orbital"},
- {"11", "Range Down", "↓ -2 Range down"},
- {"12", "Range Up", "↑ +2.5 Range up"},
- {"13", "Speed Down", "↓ -0.12 Speed down"},
- {"14", "Speed Up", "↑ +0.15 Speed up"},
- {"15", "Tears Down", "↓ -0.28 Tears down"},
- {"16", "Tears Up", "↑ +0.35 Tears up"},
- {"17", "Luck Down", "↓ -1 Luck down"},
- {"18", "Luck Up", "↑ +1 Luck up"},
- {"19", "Telepills", "Teleport to random room"},
- {"20", "48 Hour Energy!", "Recharges your active item#Drops 1-2 batteries"},
- {"21", "Hematemesis", "Drains all but one heart container#Spawns 1-4 red hearts"},
- {"22", "Paralysis", "You can't move for a few seconds"},
- {"23", "I can see forever!", "Opens secret room entrances on current floor"},
- {"24", "Pheromones", "Charms all enemies in room"},
- {"25", "Amnesia", "Hides the floor map"},
- {"26", "Lemon Party", "Spawns large puddle on the ground which damages enemies"},
- {"27", "R U A Wizard?", "Shoot diagonally for 30 seconds"},
- {"28", "Percs!", "Take only half the damage for current room"},
- {"29", "Addicted!", "Take full heart damage for current room"},
- {"30", "Re-Lax", "Spawn poop while walking for 2 seconds"},
- {"31", "???", "Curse of the maze effect for current floor"},
- {"32", "One makes you larger", "You grow bigger#Doesn't affect your hitbox"},
- {"33", "One makes you small", "You get smaller#Your hitbox gets smaller"},
- {"34", "Infested!", "Spawn 1 blue spider per poop in room"},
- {"35", "Infested?", "Spawn 1 blue spider per enemy in room#Spawns 1-3 blue spiders when no enemy is in the room"},
- {"36", "Power Pill!", "Short invincibility effect"},
- {"37", "Retro Vision", "Pixelates the screen for 30 seconds"},
- {"38", "Friends Till The End!", "Spawns 3 blue flies"},
- {"39", "X-Lax", "Spawn pool of slippery creep"},
- {"40", "Something's wrong...", "Spawn pool of slowing creep"},
- {"41", "I'm Drowsy...", "Slow all enemies in room"},
- {"42", "I'm Excited!!!", "Speed up for all enemies in room"},
- {"43", "Gulp!", "Consume current trinket and gain its effect permanently"},
- {"44", "Horf!", "Shoots one ipecac tear"},
- {"45", "Feels like I'm walking on sunshine!", "Short invincibility"},
- {"46", "Vurp!", "Spawns last used pill"},
+ {"0", "Bad Gas", "Spawns a Gas cloud"},
+ {"1", "Bad Trip", "Deals 1 heart of damage to you"},
+ {"2", "Balls of Steel", "+2 Soul Hearts"},
+ {"3", "Bombs are Key", "Switches number of bombs with keys"},
+ {"4", "Explosive Diarrhea", "Spawns 5 troll bombs at your position"},
+ {"5", "Full Health", "Full Health"},
+ {"6", "Health Down", "↓ Health down"},
+ {"7", "Health Up", "↑ Health up"},
+ {"8", "I Found Pills", "No effect"},
+ {"9", "Puberty", "Eating 3 will give you Adult transformation (+1 Red Heart)"},
+ {"10", "Pretty Fly", "Adds 1 fly orbital"},
+ {"11", "Range Down", "↓ -2 Range down"},
+ {"12", "Range Up", "↑ +2.5 Range up"},
+ {"13", "Speed Down", "↓ -0.12 Speed down"},
+ {"14", "Speed Up", "↑ +0.15 Speed up"},
+ {"15", "Tears Down", "↓ -0.28 Tears down"},
+ {"16", "Tears Up", "↑ +0.35 Tears up"},
+ {"17", "Luck Down", "↓ -1 Luck down"},
+ {"18", "Luck Up", "↑ +1 Luck up"},
+ {"19", "Telepills", "Teleport to random room"},
+ {"20", "48 Hour Energy!", "Recharges your active item#Drops 1-2 batteries"},
+ {"21", "Hematemesis", "Drains all but one heart container#Spawns 1-4 red hearts"},
+ {"22", "Paralysis", "You can't move for a few seconds"},
+ {"23", "I can see forever!", "Opens secret room entrances on current floor"},
+ {"24", "Pheromones", "Charms all enemies in room"},
+ {"25", "Amnesia", "Hides the floor map"},
+ {"26", "Lemon Party", "Spawns large puddle on the ground which damages enemies"},
+ {"27", "R U A Wizard?", "Shoot diagonally for 30 seconds"},
+ {"28", "Percs!", "Take only half the damage for current room"},
+ {"29", "Addicted!", "Take full heart damage for current room"},
+ {"30", "Re-Lax", "Spawn poop while walking for 2 seconds"},
+ {"31", "???", "Curse of the maze effect for current floor"},
+ {"32", "One makes you larger", "You grow bigger#Doesn't affect your hitbox"},
+ {"33", "One makes you small", "You get smaller#Your hitbox gets smaller"},
+ {"34", "Infested!", "Spawn 1 blue spider per poop in room"},
+ {"35", "Infested?", "Spawn 1 blue spider per enemy in room#Spawns 1-3 blue spiders when no enemy is in the room"},
+ {"36", "Power Pill!", "Short invincibility effect"},
+ {"37", "Retro Vision", "Pixelates the screen for 30 seconds"},
+ {"38", "Friends Till The End!", "Spawns 3 blue flies"},
+ {"39", "X-Lax", "Spawn pool of slippery creep"},
+ {"40", "Something's wrong...", "Spawn pool of slowing creep"},
+ {"41", "I'm Drowsy...", "Slow all enemies in room"},
+ {"42", "I'm Excited!!!", "Speed up for all enemies in room"},
+ {"43", "Gulp!", "Consume current trinket and gain its effect permanently"},
+ {"44", "Horf!", "Shoots one ipecac tear"},
+ {"45", "Feels like I'm walking on sunshine!", "Short invincibility"},
+ {"46", "Vurp!", "Spawns last used pill"},
]]--
}
@@ -846,30 +842,30 @@ EID.descriptions["de"].sacrifice={
EID.descriptions["de"].diceHeader = "[Würfel Effekt]"
EID.descriptions["de"].dice={
- --[[{"1", "", "Rerolls all of your items#(only affect collectibles)"},
- {"2", "", "Rerolls all pickups in the room"},
- {"3", "", "Rerolls all pickups on the entire floor"},
- {"4", "", "Rerolls all pedestal items on the floor#Doesnt affect Devil deals"},
- {"5", "", "Reroll and restart the current floor"},
- {"6", "", "Reroll all of your items and all the pickups & items on the entire floor"}]]--
+ --[[{"1", "", "Rerolls all of your items#(only affect collectibles)"},
+ {"2", "", "Rerolls all pickups in the room"},
+ {"3", "", "Rerolls all pickups on the entire floor"},
+ {"4", "", "Rerolls all pedestal items on the floor#Doesnt affect Devil deals"},
+ {"5", "", "Reroll and restart the current floor"},
+ {"6", "", "Reroll all of your items and all the pickups & items on the entire floor"}]]--
}
---------- Transformations ----------
EID.descriptions["de"].transformations = {
- "", -- 0 = none
- "Guppy", -- 1
- "Fun Guy", -- 2
- "Lord of the Flies",-- 3
- "Conjoined", -- 4
- "Spun", -- 5
- "Mom", -- 6
- "Oh Crap", -- 7
- "Bob", -- 8
- "Leviathan", -- 9
- "Seraphim", -- 10
- "Super Bum", -- 11
- "Bookworm", -- 12
- "Spider Baby", -- 13
- "Adult", -- 14
- "Stompy" -- 15
+ "", -- 0 = none
+ "Guppy", -- 1
+ "Fun Guy", -- 2
+ "Lord of the Flies",-- 3
+ "Conjoined", -- 4
+ "Spun", -- 5
+ "Mom", -- 6
+ "Oh Crap", -- 7
+ "Bob", -- 8
+ "Leviathan", -- 9
+ "Seraphim", -- 10
+ "Super Bum", -- 11
+ "Bookworm", -- 12
+ "Spider Baby", -- 13
+ "Adult", -- 14
+ "Stompy" -- 15
}
diff --git a/descriptions/ab+/en_us.lua b/descriptions/ab+/en_us.lua
index ba063593..34e30dd1 100644
--- a/descriptions/ab+/en_us.lua
+++ b/descriptions/ab+/en_us.lua
@@ -6,7 +6,7 @@
-- '#' = starts new line of text
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
-- init en_us table
EID.descriptions["en_us"] = {}
@@ -256,13 +256,13 @@ EID.descriptions["en_us"].collectibles={
{"241", "Contract from Below", "Doubles all pickup drops#Doesn't affect Greed mode"},
{"242", "Infamy", "50% chance to block tears"},
{"243", "Trinity Shield", "Tear blocking shield"},
- {"244", "Tech.5", "Fire random laser-type tears"},
+ {"244", "Tech.5", "Fire random laser shots"},
{"245", "20/20", "Doubles all your shots"},
{"246", "Blue Map", "Reveals secret rooms"},
{"247", "BFFS!", "Your familiars deal double damage"},
{"248", "Hive Mind", "Blue Spiders/flies deal double damage"},
{"249", "There's Options", "2 Boss items spawn instead of 1#!!! Only one can be taken"},
- {"250", "BOGO Bombs", "Double all bomb-drops"},
+ {"250", "Bogo Bombs", "All bomb drops become double bombs"},
{"251", "Starter Deck", "You can carry 2 Cards#Turns all Pills into Cards#Spawns 1 random card on pickup"},
{"252", "Little Baggy", "You can carry 2 Pills#Turns all Cards into Pills#Spawns 1 random pill on pickup"},
{"253", "Magic Scab", "↑ +1 Luck up#↑ +1 Health up"},
@@ -309,7 +309,7 @@ EID.descriptions["en_us"].collectibles={
{"294", "Butter Bean", "Knocks back nearby enemies and projectiles#10% chance to turn into the stronger \"Wait What?\" when swapping it with a different active item and picking it up again"},
{"295", "Magic Fingers", "Damages the whole room with 2x the player damage#Price: 1 coin"},
{"296", "Converter", "!!! Convert:#2 Soul/Black hearts into 1 red heart"},
- {"297", "Pandora's Box", "!!! SINGLE USE !#!!! Drops things based on floor its activated on:#B1: 2 Soul Hearts#B2: 2 keys and bombs#C1: 1 Boss item#C2: B1+C1#D1: 4 Soul hearts#D2: 20 Coins#W1: 2 Boss items#W2: Bible#Sheol: 1 Devil item + Black heart#Cat: 1 Angel item + Soul heart#Chest: 1 Coin"},
+ {"297", "Pandora's Box", "!!! SINGLE USE !#!!! Spawns items or consumables based on the floor it's activated on:#B1: 2 Soul Hearts#B2: 2 bombs and 2 keys#C1: 1 Boss item#C2: B1+C1#D1: 4 Soul Hearts#D2: 20 Coins#W1: 2 Boss items#W2: {{Collectible33}}The Bible#???: Nothing#Void: Nothing#Sheol: 1 Devil item + 1 Black heart#Dark Room: Unlocks {{Collectible523}}Moving Box#Cat: 1 Angel item + 1 Eternal heart#Chest: 1 Coin"},
{"298", "Unicorn Stump", "Invincibility and +0.28 speed up for 6 seconds"},
{"299", "Taurus", "Get faster in hostile rooms!#Invincibility when fast enough#↓ -0.3 Speed down"},
{"300", "Aries", "↑ +0.25 Speed up#Touching enemies hurts them"},
@@ -387,7 +387,7 @@ EID.descriptions["en_us"].collectibles={
{"372", "Charged Baby", "Random chance to drop a battery or freeze all enemies in the room#Chance to add one charge to your spacebar item"},
{"373", "Dead Eye", "↑ +12.5% damage up for every tear that successfully hits an enemy(max. +100%)"},
{"374", "Holy Light", "Random chance to fire a Holy tear, which will spawn a beam of light on hit#The beam deals 4x your damage"},
- {"375", "Host Hat", "20% chance to block tears#Get immune to explosions/Stomps from Mom's and Satan's foot"},
+ {"375", "Host Hat", "Grants explosion immunity and immunity from Mom's and Satan's foot stomps#20% chance to block tears"},
{"376", "Restock", "Spawns 3 random Pickups#Shops instantly restock their items when you buy them"},
{"377", "Bursting Sack", "Spider enemies no longer target or deal contact damage to Isaac"},
{"378", "No. 2", "Firing tears for 3 seconds drops a Butt Bomb"},
@@ -569,7 +569,7 @@ EID.descriptions["en_us"].collectibles={
---------- Trinkets ----------
EID.descriptions["en_us"].trinkets={
- {"1", "Swallowed Penny", "Drop 1 coin when you get hit"},
+ {"1", "Swallowed Penny", "Spawns 1 coin when you get hit"},
{"2", "Petrified Poop", "50% more drops from poop"},
{"3", "AAA Battery", "-1 charge needed for spacebar items"},
{"4", "Broken Remote", "Randomly teleports you, when using an item"},
@@ -664,7 +664,7 @@ EID.descriptions["en_us"].trinkets={
{"93", "Used Diaper", "Chance for Fly enemies to become friendly"},
{"94", "Fish Tail", "Doubles all blue Fly / Spider spawns"},
{"95", "Black Tooth", "Randomly shoot poison Tooth tears"},
- {"96", "Ouroboros Worm", "Tears move quickly in a spiral pattern#Spectral tears#↑ +1.5 Range"},
+ {"96", "Ouroboros Worm", "Tears move quickly in a spiral pattern#Spectral tears#↑ +4 Range"},
{"97", "Tonsil", "Chance to get a projectile blocking familiar after taking damage 12-20 times#Up to +2 Familiars possible"},
{"98", "Nose Goblin", "Chance to shoot sticky poison tears"},
{"99", "Super Ball", "Chance to shoot bouncy tears"},
diff --git a/descriptions/ab+/en_us_detailed.lua b/descriptions/ab+/en_us_detailed.lua
index a3d7d412..04b9aab3 100644
--- a/descriptions/ab+/en_us_detailed.lua
+++ b/descriptions/ab+/en_us_detailed.lua
@@ -1,4 +1,3 @@
-
----------------------------------------------------------------------------
----- Detailed English descriptions based on the Binding of Isaac Wiki -----
----------------------------------------------------------------------------
@@ -12,851 +11,851 @@
EID.descriptions["en_us_detailed"] = {}
EID.descriptions["en_us_detailed"].custom = {} -- table for custom entity descriptions
-EID.descriptions["en_us_detailed"].collectibles={{"1","","+0.7 Tears up."},
-{"2","","Triple shot. #Tears down - (Delay * 2.1) + 3."},
-{"3","","Homing tears."},
-{"4","","+0.5 Damage up.#1.5x Damage multiplier. #Increased knockback and tear size. #Damage multiplier does not stack with: #Magic Mushroom, #Book of Belial plus Blood of the Martyr, #Other Cricket's Heads."},
-{"5","","Gives tears a boomerang effect.#+1.5 Range Up.#+0.6 Shot Speed Up.#+1 Tear Height."},
-{"6","","+1.5 Tears up.#-15.78 Range down.#+0.45 Tear height."},
-{"7","","+1.0 Damage up.#1.5x Damage multiplier when used with Book of Belial. #No damage multiplier if you have: #Magic Mushroom, #Cricket's Head."},
-{"8","","Familiar that follows Isaac. #Standard tears that deal 3.5 damage."},
-{"9","","Transforms roughly 1/3rd of flies into Black Flies. #Removes contact damage from roughly 1/3rd of flies. #Roughly 1/3rd of flies retain their form and deal contact damage."},
-{"10","","Two 'Pretty Fly' orbitals which block shots. #Kills some fly enemies on contact."},
-{"11","","Gain an extra life. #Respawn with full heart containers. #Respawn with 1/2 soul heart if you have 0 containers. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
-{"12","","+1 Health up.#+0.3 Damage up.#+5.25 Range up.#+0.3 Speed up.#+0.5 Tear height.#Full health.#Size increase.#1.5x Damage multiplier.#Damage multiplier does not stack with: #Cricket's Head, #Book of Belial plus Blood of the Martyr, #Other Magic Mushroom."},
-{"13","","Poisons enemies on contact.#Poison deals 1x tear damage 2-3 times.#Enemies poisoned this way have a 20% chance to drop black hearts.#-0.1 Speed Down"},
-{"14","","+0.6 Speed up.#+5.25 Range up.#+0.5 Shot height."},
-{"15","","+1 Health up.#Full health."},
-{"16","","+2 Health up.#Full health."},
-{"17","","+99 Keys."},
-{"18","","+99 Coins."},
-{"19","","+10 Bombs."},
-{"20","","Flight."},
-{"21","","Reveals all special rooms on the map except secret and super secret rooms. #Does not reveal the map layout."},
-{"22","","+1 Health up."},
-{"23","","+1 Health up."},
-{"24","","+1 Health up."},
-{"25","","+1 Health up."},
-{"26","","+1 Health up."},
-{"27","","+0.3 Speed up."},
-{"28","","+0.3 Speed up."},
-{"29","","+5.25 Range up.#+0.5 Tear height."},
-{"30","","+5.25 Range up.#+0.5 Tear height."},
-{"31","","+5.25 Range up.#+0.5 Tear height."},
-{"32","","+0.7 Tears up."},
-{"33","","Grants flight until you leave the current room.#Kills Mom, Mom's Heart and It Lives instantly.#Instantly kills you when used on Satan."},
-{"34","","+2 Damage up for the rest of the room on use.#+12.5% Devil deal chance if you kill the boss while holding it.#1.5x Damage multiplier if you also have Blood of the Martyr.#No damage multiplier if you have: #Magic Mushroom, #Cricket's Head."},
-{"35","","Deals 40 damage to every enemy in the room."},
-{"36","","Creates a poop when used on a tile with no other solid obstacles.#When activated, deflects nearby enemy bullets away from your character.#When placed next to a pit, can be exploded like a rock to make a bridge."},
-{"37","","Drops a bomb below your character on use.#This bomb is similar to Mr. Mega bombs, dealing 110 damage and having increased blast radius."},
-{"38","","Fires 10 tears in a circle around Isaac.#These tears retain the shot speed and all special effects of the player's tears.#Each tear deals regular tear damage plus 25."},
-{"39","","Freeze all enemies in the current room.#This effect lasts roughly 4 seconds."},
-{"40","","Causes an explosion on top of the player. #The explosion deals 40 damage to enemies caught in the blast, and half a heart to the player.#This increases to a full heart on later floors.#This explosion works with some bomb changing items:#Bob's Curse, Hot Bombs, Sad Bombs, Butt Bombs, Bomber Boy, and Glitter Bombs"},
-{"41","","Fears all enemies on the current room for 5 seconds."},
-{"42","","Upon use, the character holds a poison bomb which can be thrown in the cardinal directions. #Explodes, dealing 50 damage, on hit. #Poison deals 1x tear damage over time."},
-{"43","",""},
-{"44","","Teleports the player into a random room on the current floor. #Cannot teleport to the I AM ERROR room or a Crawl Space/Black Market.#In Greed mode it is possible to teleport to a super secret room with no doors."},
-{"45","","Heals one health. #Not effected by Maggy's Bow."},
-{"46","","+1.0 Luck up.#Increases chances of winning at the Shell Game Beggar and the Fortune Teller, independent of luck stat."},
-{"47","","On activation, acts like you have Epic Fetus for one shot. #Spawns a large red marker controlled by the arrow keys. #After two seconds, a large missile lands on the marker. #Deals 20x tear damage and acts like a large bomb."},
-{"48","","Tears pierce enemies but not obstacles."},
-{"49","","On use, fires a large laser in place of the next tear.#The laser deals 4x tear damage."},
-{"50","","+1 Damage up."},
-{"51","","+1.0 Damage up.#+10% chance for devil deals if obtained before killing the boss. #A second Pentagram only gives +5% increased deal chance."},
-{"52","","Tears are replaced with bombs that explode roughly one second after being fired. #Each bomb deals 5x tear damage plus a flat bonus of 30."},
-{"53","","Pulls pickups towards the player. #This can pull pickups over pits and rocks, but not through key blocks. #Hearts and batteries are only pulled to the player if they can be picked up. #A few enemies (like Horfs) are pulled towards the player as well."},
-{"54","","Causes all rooms, except the secret rooms, to appear on the minimap. Does not show room icons."},
-{"55","","Luck dependant chance to shoot a single tear out of the back of the player. #Caps at 100% chance to activate at two or higher luck."},
-{"56","","On use, drops a small pool of lemonade under the player. #Enemies on this pool take 22 damage per tick, or 66 damage per second."},
-{"57","","Spawns a red attack fly that circles the player at a small distance, dealing 5 damage per tick or 75 damage per second. #Circles further than standard orbitals, but closer than a similar item, Forever Alone."},
-{"58","","Shields the player from all damage for 10 seconds. #Does not prevent loss of Health Down pills or Devil Room deals. #When active, the Sacrifice Room will not pay out."},
-{"59","",""},
-{"60","","Allows the player to walk over one square gaps by creating a platform between them. #Enemies cannot use this platform."},
-{"61","",""},
-{"62","","Heals half a red heart every 13 enemies killed."},
-{"63","","Active items can store two full charges at once. #Secondary charge appears in yellow over the normal charge meter."},
-{"64","","-50% cost for all shop items. #Getting two will make everything for free. #Causes Devil room deals to not automatically change from red hearts to soul hearts or vice versa if you lose all your red hearts or gain more."},
-{"65","","Spawn 6 troll bombs around the room, usually near the center. #All passive bomb effect items affect these bombs."},
-{"66","","Slows down all enemies in the current room for roughly 8 seconds."},
-{"67","","Familiar that follows Isaac. #Standard tears that deal 3.5 damage, despite appearing red."},
-{"68","","Replaces tears with a laser that has unlimited range and pierces all enemies. #Does not fire over rocks or other obstacles."},
-{"69","","Causes the player to charge their tears while holding the fire button before firing when releasing the fire button. #Deals roughly 30% tear damage at minimum charge, and roughly 400% damage at full charge."},
-{"70","","+1.0 Damage up.#+0.4 Speed up."},
-{"71","","+0.3 Speed up. #Reduces the player's size. #-4.25 Range, +1.5 Shot Height. #Results in a slight increase in range for most characters. #Characters such as Azazel or anyone with Dr. Fetus, whose tears are not affected by shot height, lose range."},
-{"72","","Grants 3 soul hearts. #The Bible becomes more common, and can appear in any item pool. #This stacks with the Rosary Bead trinket."},
-{"73","","Level 1: Orbital, deals 7 damage per tick/105 per second. #Level 2: Orbital shoots tears which deal 3.5 damage.#Level 3: Turns into a familiar which hunts nearby enemies, dealing 3.5 damage on contact twice per second.#Level 4: Increases size of the familiar and damage to 5.5. #Further cubes of meat start from level 1 again."},
-{"74","","Gives the player 25 coins."},
-{"75","","All pills are identified. #Spawns a pill. #Replenishes 2 red hearts. #Adds 0-2 coins to the payout of the Blood Bank or the IV Bag. #Converts a number of 'bad' pills into their 'good' counterparts."},
-{"76","","Secret and super secret room doors are automatically opened."},
-{"77","","Upon use, grants invulnerability and +0.28 Speed up. #Isaac loses the ability to shoot tears during this, but deals 40 contact damage to enemies."},
-{"78","","Grants a soul heart.#+17.5% devil deal chance if held when the boss dies.#When used on a level, significantly increases the chance of a Harbinger will replace the normal boss of the level. #This cannot cause a preset boss such as Mom to be replaced."},
-{"79","","+1.0 Damage up.#+0.2 Speed up.#Grants a soul heart."},
-{"80","","+0.5 Damage up.#+0.7 Tears up.#Grants two soul hearts."},
-{"81","","Removes all red hearts before adding one. #??? and The Soul have their soul hearts set to 1. #Grants 9 lives, which revive the player with 1 heart container. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
-{"82","","Grants Flight.#+0.3 Speed up."},
-{"83","","Upon use grants: #1 Soul heart#+0.7 Damage up.#-0.18 Speed down.#The ability to crush rocks.#Allows the player to deal contact damage, though it does not stop them taking contact damage."},
-{"84","","Spawns a trapdoor that leads to the next floor.#10% chance to lead to a Crawl Space or a Black Market instead. #Crawl Spaces and Black Markets are identified by the ladder in the hole, instead of just a black void. #If The Forgotten has been unlocked, can be used on dirt patches in the Dark Room to dig up a random chest."},
-{"85","","Spawns a random tarot card."},
-{"86","","Summons Monstro to land on nearby enemies, dealing 120 damage and destroying obstacles like rocks. #Targets the player if there are no enemies in the room. #Will target shopkeepers. #Does nothing if Monstro is in the room. #Like Mom's stomp attack, this is treated as an explosion."},
-{"87","","Luck dependant chance to shoot a tear in the four cardinal directions instead of just in front of Isaac. #Caps at 100% chance to activate at 7 or higher luck. #Will never activate if obtained on Lilith."},
-{"88","","Familiar which charges across the room until it hits a wall before returning to the player to recharge. #Deals 3.5 contact damage per tick, 52.5 damage per second total. #Can be shot diagonally, like normal tears."},
-{"89","","Luck dependant chance to shoot a tear which slows hit enemies and projectiles shot by them for 2.5 seconds. #Caps at 100% chance to activate at 15 or higher luck."},
-{"90","","+1 Damage up.#+0.2 Tears up.#-0.2 Speed down.#While rare, it is possible to spawn two Small Rocks on the same floor. #In this case, the speed and tear changes stack but the damage does not."},
-{"91","","Reveals on your map what the rooms adjacent to your current room are. #Reveals secret and super secret rooms. #The player glows more strongly in the dark."},
-{"92","","Grants 1 red heart container.#Grants 2 soul hearts."},
-{"93","","Upon use grants invulnerability and fears all enemies in the room. #Removes the ability to shoot tears and causes the player to deal 40 contact damage. #Replenishes half a red heart for every 2 enemies killed with the effect."},
-{"94","","Drops a random coin every 2 rooms. #BFFS! adds a 33% chance to drop a coin on completing a room where a coin would not normally spawn."},
-{"95","","Familiar that shoots spectral Technology tears that deal 3.5 damage."},
-{"96","","Drops a half red heart every 3 rooms."},
-{"97","","Spawn a random heart, coin, bomb, key, battery, pill, or card/rune. #Can drop soul or black hearts as well as red hearts. #Coins can be pennies, nickels or dimes. #Bombs and keys are always single drops, never 1+1 drops."},
-{"98","","Spawns a soul heart roughly every 4 rooms. #Specifically, it spawns a soul heart every X rooms where X is a sequence 3, 4, 5, 4, 4, 1, 4, 4, 5, 4, 5 before going back to position 2 and restarting."},
-{"99","","Familiar that fires slowing tears that deal 3.5 damage."},
-{"100","","Familiar that fires homing tears."},
-{"101","","Grants 1 full red heart container.#+0.3 Damage up.#+0.2 Tears up.#+0.25 Range up.#+0.3 Speed up.#+0.5 Tear height"},
-{"102","","Gives the player a pill. #If the player also has Starter Deck, this will spawn a tarot card instead."},
-{"103","","Luck dependant chance to fire a poison tear which inflicts a target hit by it with poison. #Poison deals 1x the player's tear damage 2 times. #Caps at 100% chance to activate at 12 or higher luck."},
-{"104","","Tears split in two upon hitting an obstacle or enemy. #These tears are fired perpendicular to the direction the original tear is moving. #The split tears can impact another object and split a third time. #Each split reduces the damage dealt by the tear by 50%."},
-{"105","","Upon use, every item in the current room is rerolled into an item from the current room's item pool. #When an item pool is exhausted, every item will be rerolled into Breakfast."},
-{"106","","Grants 5 bombs. #Increases bomb damage from 60 to 110. #Causes the screen to shake when bombs explode. #The bomb damage increase does not stack if multiple copies of this item are obtained."},
-{"107","","Grants flight and detaches the player's body from their head. #The body turns into a familiar which seeks out nearby enemies to deal contact damage. #The body's speed is dependant on the player's speed, but deals a static 82.5 damage per second. #This damage is doubled by BFFS! #Can be used multiple times to spawn multiple bodies on one room. #Picking up another item immediately despawns the body for the current room. #The familiar will avoid standing on creep, making it hard for it to damage enemies which leave creep as they walk."},
-{"108","","Reduces damage taken from all sources to half a heart. #This includes self inflicted damage such as Sharp Plug or Razor Blade. #Does not prevent death from things such as the Suicide King card, or HP loss from things like Devil deals. #Does nothing for the Keeper."},
-{"109","","+0.04 Damage up for every coin you have. #Caps at 3.96 Damage up at 99 coins. #Collecting more coins after hitting the cap does not increase damage."},
-{"110","","+0.25 Range up. #+0.5 Tear height. #Adds a chance to shoot tears which freeze enemies in place, stopping them from moving or attacking. #Petrifying an enemy with a weak spot causes them to take damage everywhere, making fights such as Scolex or Carrion Queen much easier. #Wiki claims this is not affected by luck, but also is affected by luck with a 50% chance at 10 or higher luck."},
-{"111","","Damages and poisons enemies in a one tile area around the player on use. #Deals 5 damage on use and poisons enemies for 1x player damage, hitting 6 times. #Damage AOE is slightly larger than poison AOE."},
-{"112","","Orbital which deals 7 damage per tick, 105 damage per second, on contact. #Speeds up the rotation of all orbitals."},
-{"113","","Familiar that follows the player, shooting tears that deal 3 damage twice as quickly as a normal familiar at nearby enemies. #These tears activate the fly spawning portion of the Guppy transformation."},
-{"114","","Replaces the player's tears with a knife that pierces enemies and travels through obstacles. #Can be held as a stationary orbital to deal 2x tear damage. #Can be charged up, increasing damage and range when fired. #Damage caps at 6x tear damage. #Does nothing on challenges with the Blindfolded effect."},
-{"115","","Allows the player's tears to pass through obstacles, but not enemies, without breaking."},
-{"116","","Upon pickup, fully charges the currently held active item. #Items whose recharge time is longer than 1 room will immediately gain 1 charge upon use. #Items which recharge once per room will instead recharge every 15 seconds as long as there are enemies in the room. #Effect varies for items with real-world timed recharges."},
-{"117","","Spawns a bird which cases enemies, dealing 4 contact damage per second, for the rest of the room."},
-{"118","","Replaces the player's tears with a charged laser beam that goes through all enemies and obstacles in it's path. #Deals 1x tear damage 13 times each time it's fired. #Multiple Brimstone pickups add an extra laser. #Overrides and synergizes with many tear effects. #Too many to list here, a full list is available on the wiki page."},
-{"119","","Grants red heart container. #+0.3 Speed up. #Heals 5 red hearts. #Can be found multiple times in a run."},
-{"120","","+1.7 Tears up.#+0.3 Speed up.#Reduces damage by this formula: #(Damage ups from other items * 0.9) - 0.4."},
-{"121","","+1 Empty red heart container.#+0.3 Damage up.#+0.25 Range up.#-0.1 Speed down.#+0.5 Tear height."},
-{"122","","When on half a red heart or less:#+1.5 Damage up.#+0.3 Speed up.#Activates and deactivates upon entering a new room. #Always active if you have 0 red heart containers. #Does nothing for The Keeper. #On Eve, this item will be active at one red heart instead of one half, and increases her damage multiplier from 0.75x to 1.0x."},
-{"123","","Spawns a random familiar for the current room. #Can spawn familiars the player has not unlocked yet. #If a cube of meat or ball of bandages spawns and the player already has one, instead increases the current level of their cube of meat by one."},
-{"124","","When used, a random activate item effect will be used. #The possible effects do not include more recently added items. #A full list of possible effects can be found on the wiki."},
-{"125","","Grants 5 bombs. #Causes placed bombs to home towards enemies."},
-{"126","","On use this deals one heart of damage to the player and increases your damage by 1.2 for the current room. #Like Blood Banks and similar items, this deals damage to red and eternal hearts before damaging soul hearts. #Does not affect Devil or Angel room chances."},
-{"127","","Re-rolls the entire floor and causes the player to spawn as if they had just started a new floor. #Does not remove anything gained on the floor before use. #If used on the Chest or the Dark Room after opening the door to Mega Satan, the Golden Key will not re-open the door. #If used on an XL floor, this item can separate them into two floors."},
-{"128","","Fly orbital that deals 2 damage per tick, 30 damage per second, on contact.#This orbital rotates far away from the player, instead of right around them like normal orbitals."},
-{"129","","Grants 2 empty red heart containers.#-0.2 Speed down.#Heals half a red heart."},
-{"130","","Grants flight while held. #If the player's speed is below 1.5, increases the player's speed to 1.5 while held.#On use, the player charges in the direction the pony is facing. #Grants invulnerability and deals 40 contact damage to enemies while charging."},
-{"131","","Drops 1 bomb every 3 rooms. #This bomb can be a normal bomb, a 1+1 bomb, a Troll bomb or a Golden bomb."},
-{"132","","Tears gain a flat damage bonus based on travel distance, which starts at 0 and increases to roughly +6 at a standard room's width. #This is not the cap, and can increase further in larger rooms."},
-{"133","","Converts one red heart container into three soul hearts."},
-{"134","","Grants a 1/3rd chance to replace a pickup with a normal or gold chest, but also a 1/3rd chance to replace it with nothing at all."},
-{"135","","When used deals one half heart (increases to a full heart on The Womb and beyond) and spawns 1-3 coins. #Damages red and eternal hearts before soul hearts.#Activates items such as Gimpy or Fanny Pack, but does not affect Devil Room chances. #Damage goes through invulnerability. #Only spawns 0-1 coins on The Keeper."},
-{"136","","Spawns a decoy which distracts enemies and explodes after a few seconds, dealing 110 damage."},
-{"137","","On pickup for the first time in a run, grants 5 bombs. #Regular bombs will no longer explode automatically. #On use, all bombs on the room explode immediately. #Does not control Troll bombs or Mega Troll bombs."},
-{"138","","Grants one red heart container.#+0.3 Damage up."},
-{"139","","You can now hold 2 trinkets at once."},
-{"140","","Grants 5 bombs. #Causes the player's bombs to poison enemies, dealing 1x tear damage 2-3 times."},
-{"141","","Spawns 7 random coins. #These can be pennies, nickels, or dimes."},
-{"142","","Once per room, when the player is reduced to their last half heart they are granted one soul heart. #Leaving and re-entering a room will allow this effect to trigger again. #Will not protect you from lethal damage if you take damage at one half heart while Scapular is active. #Does not recharge between waves in Greed Mode. #Does nothing for The Lost or The Keeper."},
-{"143","","+0.3 Speed up.#+0.2 Shot speed up."},
-{"144","","Spawns a beggar which follows the player around, picking up coins from the ground. #After picking up 6 coins, he drops a pickup. #After that, he has a 67% chance to drop a pickup after 3 coins and 33% after 4. #He can drop: #Hearts, Bombs, Keys, Card/Runes, Pills, and Trinkets. #He cannot drop batteries or pedestal items. #He cannot pick up sticky nickels, but can pick up lucky pennies."},
-{"145","","Spawns 2-4 blue flies. #Blue flies deal 2x tear damage."},
-{"146","","Grants one eternal heart on use. #Does nothing for The Keeper."},
-{"147","","Allows the player to break any rock he touches, as well as break into secret rooms. #Taking damage will immediately end this effect. #The player cannot attack or pick up other items while using Notched Axe."},
-{"148","","Spawns 1-3 flies when the player takes damage."},
-{"149","","Replaces tears with projectiles that fly in an arc, exploding and poisoning the area hit. #Tears down - (Tear Delay * 2) + 10. #+13 Shot height. #+40 flat damage."},
-{"150","","Luck dependant chance to fire teeth which deal 3.2x damage. #Caps at 100% chance to activate at 9 or higher luck."},
-{"151","","1 in 6 chance to spawn a fly when tears hit an enemy. #Blue flies deal 2x tear damage. #Does nothing for Lilith. #Does nothing after obtaining the Guppy transformation."},
-{"152","","Replaces tears fired from the character's right eye with an unlimited range piercing laser that fires continuously. #0.65x Damage multiplier. #The laser deals 20% of the player's damage per tick, compounding with the damage down. #Effectively doubles tear delay. #Replaces Cain's tears completely, unless he has Technology or a charged attack. #Does nothing except decrease Lilith's damage."},
-{"153","","Causes the player to fire four tears in a spread at once. #Tears down - (Tear Delay * 2.1) + 3."},
-{"154","","Grants +2 flat damage to tears fired from the player's left eye. #This is unaffected by damage multipliers. #Cain has a 50% chance to fire a shot with the effects of Chemical Peel."},
-{"155","","Spawns a familiar which floats around the room, blocking shots and dealing 8 damage per tick, 17 damage per second, on contact. #The pupil on the friendly Peeper is larger than the pupils on the ones spawned by Peep."},
-{"156","","On taking damage, the player's active item gains 1 room's worth of charge."},
-{"157","","Increases the player's damage upon taking damage. #For three hits, increases the player's damage by 0.5. #The next three hits increase the player's damage by 33%. #Damage will not increase past 6 hits. #Resets each time the player enters a new floor."},
-{"158","","Reveals the map layout and all special rooms except the Super Secret Room. #Spawns either a soul heart or a random tarot card/rune. #50% chance of either spawning."},
-{"159","","Grants flight. #Grants spectral tears."},
-{"160","","When used, spawns 5 beams of light in random locations, with a high chance to directly target enemies. #Beams last 0.8 seconds and deal (tear damage + 20) damage on contact."},
-{"161","","Grants an extra life. #On death, the player respawns as ??? in the previous room. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
-{"162","","Luck dependant chance to grant the Book of Shadows effect for 7 seconds on taking damage. #Base chance to activate is 20%, capping at 100% at 27 or higher luck."},
-{"163","","Familiar that fires spectral tears that deal 3.5 damage."},
-{"164","","After use, reduces the player's movement speed until they a fire button, which will shoot a blue flame projectile in that direction. #Deals 23 damage per tick, for a maximum of 184 damage per second. #Averages 115 damage per second. #Destroys enemy shots that come into contact with it."},
-{"165","","+1 Damage up.#+0.23 Shot speed up."},
-{"166","","Rerolls all pickups and chests on the current room. #Will reroll empty chests. #Cannot reroll pickups into batteries, but it can reroll pickups into sacks which contain batteries."},
-{"167","","Familiar which shoots two tears in a V shape which deal 4 damage each."},
-{"168","","Replaces the player's tears with guided missiles, like the Doctor's Remote. #Missiles deal 20x tear damage, and benefit from most bomb enhancing effects. #Overrides most items in the game; a full list can be found on the wiki page."},
-{"169","","Greatly increases damage - (Damage + 4) * 2. #Tears Down - (Tear Delay * 2.1) + 3. #If a tear kills an enemy, the tear continues traveling with the leftover damage."},
-{"170","","Familiar which follows the player around as a shadow, traveling to stomp on enemies roughly every 4 seconds. #The stomp deals 20 damage on contact, and can hit each enemy twice."},
-{"171","","On use, deals 10 damage and slows all enemies for 4 seconds."},
-{"172","","Orbital dagger which deals 15 damage per tick, 225 damage per second, on contact. #Blocks enemy shots."},
-{"173","","Roughly 50% chance of converting any red heart pickup into a soul heart instead."},
-{"174","","Familiar which shoots a random tear with effects similar to other familiars. #Full list of possible tears can be found on the wiki."},
-{"175","","Opens all closed doors in the current room. #Opens the door to the Mega Satan fight. #Can be used to escape boss rush, but not enter it. #Will not open the Blue Womb or Boss Rush doors. #Will not open Challenge or Boss Challenge rooms from the inside, but will open them from the outside. #Will not open the exit room door in Greed Mode."},
-{"176","","Grants one full red heart container.#+0.16 Shot speed up."},
-{"177","","On use, consumes one coin and gives a random reward. #Can give almost any reward a slot machine can. #Cannot drop the 'A Dollar' item. #Cannot explode."},
-{"178","","Familiar which follows the player. Upon taking damage, the familiar shatters and creates a pool of creep which deals 22 damage per tick, 66 damage per second, to non-flying enemies. #After breaking, reappears in the next room."},
-{"179","","Grants flight. #Grants one eternal heart."},
-{"180","","On taking damage, the player farts, dealing 5 damage and then 21 damage per tick for 6 ticks."},
-{"181","","Passively grants flight while held. #If the player's speed is below 1.5, passively increases speed to 1.5 while held. #Upon use, the player charges in the direction the pony is facing, becoming invulnerable and damaging enemies while also casting the effect of Crack the Sky."},
-{"182","","Grants one heart container and replenishes all red hearts. #Grants homing tears and homing bombs. #+4.125 Range up. #-0.4 Tears down. #-0.25 Shot speed. #+1 Damage up. #2.3x Damage multiplier. #Despite the range upgrade, the shot speed down slightly decreases effective range."},
-{"183","","+0.7 Tears up.#+0.16 Shot speed up."},
-{"184","","Grants Flight and one full red heart container."},
-{"185","","Grants flight and spectral tears."},
-{"186","","Upon use, deals one full heart of damage to the player and deals 40 damage to all enemies."},
-{"187","","Spawns a hair ball that loosely follows around the player. #Can be swung around by moving in circles. #Gains one level per enemy killed, to a max of 5. #Deals (level * 2) + 3 contact damage twice per second. #If the player is Guppy, a blue fly spawns each time the hairball deals contact damage. #On entering a new floor, the level decreases by: #2 > 1, #3 or 4 > 2, #and 5 > 3."},
-{"188","","Familiar that mirrors the player's movements and shoots towards the player."},
-{"189","","Grants one red heart container and refills all empty redheart containers. #+0.3 Damage up. #+0.2 Tears up. #+0.2 Speed up. #+0.5 Range up. #+1 Shot height."},
-{"190","","Grants 99 bombs."},
-{"191","","Grants a tear effect which changes every 2-3 seconds. #A full list of possible tear effects can be found on the wiki."},
-{"192","","On use, grants homing tears for the current room."},
-{"193","","Grants one red heart container.#+0.3 Damage up."},
-{"194","","+0.16 Shot speed up. #Drops a random tarot card on the ground."},
-{"195","","Drops 4 pills on the ground. #If the player has Starter Deck, it drops 4 cards instead."},
-{"196","","Drops 2 soul hearts on the ground.#+0.4 Tears up."},
-{"197","","+0.5 Damage up.#+0.25 Range up.#+0.5 Tear height."},
-{"198","","Spawns: #1 Coin. #1 Key. #1 Bomb. #1 Heart. #1 Card/rune. #1 Pill. #1 Trinket. #Can drop different types of bombs, hearts, coins and keys."},
-{"199","","Grants 2 keys. #Chests drop additional pickups."},
-{"200","","Luck dependant chance to shoot charming tears, causing enemies to temporarily fight on the player's side. #Caps at 100% chance at 27 or higher luck."},
-{"201","","+0.3 Damage up.#Luck dependant chance to shoot concussive tears, causing enemies to walk around randomly. #Caps at 100% chance at 27 or higher luck."},
-{"202","","On contact with enemies: #Deals damage equal to the number of coins the player has. #Freezes and turns enemies into gold. #Enemies killed in this state drop 1-4 pennies. #Causes many poop-generating items, such as The Poop, to have a high chance to create a Golden poop instead. #Impairs Ultra Greed's armor by 75%."},
-{"203","","Hearts, Bombs, Pennies and Keys now drop their 1+1 versions every time. #Does nothing with: #Soul or black hearts, half red hearts, nickels, dimes, gold hearts, lucky pennies, sticky nickels, or the drops from Book of Sin."},
-{"204","","Upon taking damage, the player has a chance to drop a random coin, bomb, key or heart."},
-{"205","","If the player's current active item has no charges, attempting to use it will immediately charge it at the cost of two hearts. #As the Keeper, it will only drain one coin heart."},
-{"206","","Removes the player's head from their body, causing it to act like an orbital. #Deals 7 damage per tick, 105 damage per second, on contact. #Shots still originate from the head. #+1 Damage up. #Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap."},
-{"207","","Level 1: Orbital, deals 7 damage per tick/105 per second. #Level 2: Orbital shoots charm tears which deal 3.5 damage.#Level 3: Turns into a familiar which hunts nearby enemies, dealing 3.5 contact damage twice per second. #Level 4: Increases size of the familiar and damage to 5.5. Also grants a chance for enemies killed by the bandage girl to drop full red hearts. #Further balls of bandages start from level 1 again."},
-{"208","","+1 Damage up.#Increases the chance for champion enemies to appear."},
-{"209","","Grants 5 bombs.#Bombs briefly confuse and deal 10 damage to all enemies on the room when they explode."},
-{"210","","The player becomes invincible after standing still and not attacking for one second. #Using bombs and active items stops this effect."},
-{"211","","On taking damage, spawns 1-2 friendly blue spiders."},
-{"212","","Grants a permanent 50% chance to respawn with a half red heart on death. #Can activate multiple times in each run. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
-{"213","","Causes all of the player's tears to have a shield around them, which destroys both an enemy's shot and the player's shot when they collide. #Affects Fate's Reward and Incubus' tears. #-0.16 Shot Speed Down."},
-{"214","","+5 Range up. #Range up does not stack if the player gets this item twice.#After taking damage, the player leaves a trail of red creep which damages enemies until the next room."},
-{"215","","Forces a Devil or Angel room door to spawn after every boss fight. #These doors will not disappear after leaving the boss room. #Taking this item after not getting a Devil deal on a floor will force one to spawn on that floor. #Will not force a door to spawn in a narrow room. #Doors do not spawn on the first floor or any floor after the Womb II. #Overridden by Eucharist."},
-{"216","","+1 Damage up.#Grants 3 black hearts"},
-{"217","","Heals 1 red heart on pickup. #Luck dependant chance to spawn a spider on firing a tear, up to a max of 5 spiders. #Caps at 100% chance at 10 or higher luck."},
-{"218","","Grants one full red heart container on pickup. #The player has a chance to regenerate a half red heart every one minute of gameplay. #Does not require you to be actually playing the game; if need be, the player can go AFK until they reach full health again. #The Keeper will regain a full coin heart, and The Forgotten will restroe a third of a bone heart. #Does nothing for ???."},
-{"219","","Grants an empty red heart container.#Luck dependant chance to drop a red heart on taking damage. #Capping at 50% at 29 or higher luck."},
-{"220","","Grants 5 bombs. #Causes bombs to shoot 10 tears in a circle, similar to Tammy's Head, on explosion. #Tears are affected by the player's tear effects."},
-{"221","","Tears bounce off walls, enemies, bombs and environmental objects. #Tears that bounce off enemies bounce randomly, while every other object causes them to bounce directly back."},
-{"222","","Causes tears to hover in mid air while a fire button is held. Releasing the button causes the tears to shoot in the direction they were originally shot. #Tears will automatically release after a while. #-2 tear delay. #This can reduce the tear delay past the normal cap."},
-{"223","","Grants 5 bombs. #All explosions heal the player for one full red heart instead of hurting him. #This makes the player immune to the stomp attacks from Mom, Satan and other enemies. #This makes the player immune to the rock wave attack from The Cage, The Adversary, and Mega Satan."},
-{"224","","-1 Tear delay.#This can reduce the tear delay past the normal cap. #-10.0 Range down.#When the player's normal tears disappear, they split into 4 smaller tears which deal 50% of the player's damage."},
-{"225","","Enemies have a chance to drop half a red heart on death. #Luck dependant chance to drop a soul or black heart on taking damage. #Caps at 50% chance to happen at 22 luck."},
-{"226","","Grants one red heart container, one soul heart and one black heart."},
-{"227","","On pickup, gain 3 coins. #When the player takes damage, 1-2 coins drop on the ground. #When playing as The Keeper, drops 0-1 coins instead. #Heals 1 HP and gives 2 coins if taken by The Keeper when you have one empty coin heart. #Unlike attacks from a Keeper, Greed, or Super Greed, coins dropped by this item are not subtracted from the player's coin total. #Does not activate multiple times if multiple copies are obtained."},
-{"228","","Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap. #Luck dependant chance to shoot a tear which fears any hit enemy. #Caps at 100% at 85 or higher luck. #Multiple copies of the item do not stack the tear delay reduction."},
-{"229","","Replaces tears with a charged attack. #At full charge, shoots a burst of tears similar to Monstro's attack."},
-{"230","","+1.5 Damage up.#+0.2 Speed up.#Removes all red heart containers.#Grants 6 black hearts.#Luck dependant chance to shoot a tear which fears any hit enemy. #Caps at 100% at 85 or higher luck."},
-{"231","","The player leaves a trail of black creep which slows enemies.#Luck dependant chance to shoot a tear which slows any hit enemy. #Caps at 100% at 18 or higher luck."},
-{"232","","+0.3 Speed up. #Upon being hit, slows all enemies and shots in the current room until the player leaves. #Slows enemies and shots that are spawned after the effect activates. #Can make it difficult to tell different champion types apart when active."},
-{"233","","Tears revolve around the player at a fixed distance until they hit the ground.#+7.0 Tear height. #Tears fly over all obstacles due to the tear height increase."},
-{"234","","Spawns a blue spider when you kill an enemy."},
-{"235","",""},
-{"236","","On touch, turns the enemy into poop."},
-{"237","","Grants piercing tears.#+1.5 Damage up.#-0.3 Tears down.#Further increases tear size.#Tears are replaced by Death's scythes. #This is cosmetic only."},
-{"238","","Combined with Key Piece 2, this opens the golden door at the start of The Chest and the Dark Room to fight Mega Satan.#Adds a second 25% chance (independant of the first 50% chance) to spawn an Angel room instead of a Devil room. #Cannot be rerolled by the D4, D100 or Dice Rooms."},
-{"239","","Combined with Key Piece 1, this opens the golden door at the start of The Chest and the Dark Room to fight Mega Satan.#Adds a second 25% chance (independant of the first 50% chance) to spawn an Angel room instead of a Devil room. #Cannot be rerolled by the D4, D100 or Dice Rooms."},
-{"240","","Randomly increases and decreases some of the player's stats; there will always be one stat increase and one decrease (but never more than 3 decreases), and the same stat can be affected multiple times. #Each increase or decrease will be a fixed value: #1 Health, #1 Damage, #0.2 Speed, #0.5 Range, #0.5 Tears, #0.2 Shot speed, #1 Luck #This item can kill the player if they have one heart container and no soul hearts."},
-{"241","","Doubles all pickup drops earned for clearing a room, but reduces the chance for drops after a room ends. #Neither effect applies to coins dropped in Greed/Greedier mode. #Having two of this item from something such as Diploplia triples item drops."},
-{"242","","The player gains a 'high chance' to block projectiles which hit the player directly, causing him to flash blue instead of taking damage."},
-{"243","","Spawns a shield which faces in the same direction the player is firing, blocking all shots that hit it. #Cannot block beams or explosions. #Can be held in any direction with a joystick, despite tears only firing on the cardinal directions."},
-{"244","","Grants an unlimited range piercing laser with a random rate of fire. #Does *not* replace tears. #Damage dealt scales directly with the player's damage. #The laser occasionally fires with the effect of a random item or trinket. #A full list of possible effects can be found on the wiki."},
-{"245","","The player shoots two tears at once, one from each eye."},
-{"246","","Reveals the secret and super secret rooms on the map."},
-{"247","","Increases the size and doubles the damage of familiars and orbitals that deal damage via tears or contact damage. #Affects other familiars in ways that are not necessarily obvious. #For example, many pickup generating familiars drop pickups more often."},
-{"248","","Blue spiders and flies deal 2x damage and are larger. #Also effects locusts. #Doubles the spider limit of Mom's Wig to 10."},
-{"249","","Spawns an extra item after boss fights. #After choosing one, the other disappears. #The second item is always picked from the Boss Item Pool instead of whichever item pool normally used. #Does not effect the Krampus fight."},
-{"250","","All bombs become 1+1 bomb pickups."},
-{"251","","Spawns a random card. #Allows the player to hold two cards. #Replaces all pills with cards. #The only exception is the single pill dropped by the item Caffeine Pill. #By default, the key to cycle between cards is Control (PC), R2 (PlayStation) or RT (XBox)."},
-{"252","","Spawns a random pill. #Allows the player to hold two pills. #Replaces all cards with pills. #By default, the key to cycle between pills is Control (PC), R2 (PlayStation) or RT (XBox)."},
-{"253","","Grants one red heart container. #+1 Luck up."},
-{"254","","+1 Flat damage up.#+5 Range up.#Only applies to tears fired from the player's left eye. #Damage bonus is unaffected by any damage multipliers. #Azazel has a chance to fire a beam with the damage bonus and gains no range. #Cain has a 50% chance to fire a shot with the bonus. #Every other set of tears The Keeper fires is effected. #Stacks with Chemical Peel."},
-{"255","","+0.5 Tears up.#+0.2 Shot speed up."},
-{"256","","Grants 5 bombs. #Bombs deal 1 contact damage and leave behind a fire that deals contact damage upon exploding. #This fire does not hurt the player. #Hoppers who touch the fire turn into Flaming Hoppers. #The contact damage dealt by the bomb does not scale, and disappears entirely if the player acquires another item which changes the bomb graphic such as Mr. Mega or Glitter Bombs."},
-{"257","","Tears Burn enemies.#Luck dependant chance to fire an exploding tear, which deals 1x tear damage on top of the tear's damage and leaves behind a fire which deals 22 damage per tick. #This fire does not hurt the player, but the explosion can. #In dark areas, such as a Curse of Darkness floor, the player glows."},
-{"258","","Rerolls all your passive items and stats on pickup and at the start of every floor. Does not affect trinkets, cards, pill, pretty flies, The Polaroid/Negative, or active items. #Causes but does not remove transformations. #Not rerolled by the D4 or D100 after being picked up. #Stats gain a random flat modifier; these modifiers do not stack between levels, and are instead rerolled each time. #Possible stats are: #Speed, -0.2, 0 or +0.2. #Range, -0.5, 0 or +0.5. #Tears, -0.5, 0, or +0.5. #Shot speed, -0.2, 0, or +0.2. #Damage, -1, 0 or +1. #Luck, -1, 0 or +1. "},
-{"259","","+1 Damage up. #Luck dependant chance to shoot a tear which fears any hit enemy. #Caps at 100% at 20 or higher luck."},
-{"260","","Grants immunity to floor curses and immediately removes any curse on the current floor. #Grants 1 black heart. #+15% chance to spawn a Devil door to spawn after killing at boss. #Removes the teleportation effect on Cursed Eye. #Does nothing on the Cursed! or Pitch Black challenges. #Will remove the effects of the Amnesia pill, but does not prevent another from being used."},
-{"261","","Doubles the player's damage.#The further the tear travels, the less damage it does. #This can cause the tear to disappear before reaching maximum range. #At base damage, the damage decrease over distance is roughly equal to the damage increase from Lump of Coal, but this is not true at higher damage points."},
-{"262","","Grants 1 black heart.#If the player's health total (counting all heart types) is 1 or 1/2 hearts after taking damage, deals 40 damage to all enemies in the room."},
-{"263","",""},
-{"264","","Spawns a familiar that deals 1.5 damage per tick, 22.5 damage per second, on contact with enemies. #By default, the fly orbits the player and blocks enemy shots. #After taking damage, the fly instead seeks out nearby enemies to attack them."},
-{"265","","Familiar which follows the player, blocking enemy projectiles. #Upon blocking a shot, it has a 10% chance to deal 40 damage to all enemies in the room. #This can happen multiple times per room."},
-{"266","","Familiar which follows the player, leaving a trail of white creep that slows enemies. #Spawns 1-2 blue spiders after every room."},
-{"267","","Familiar that automatically shoots Technology lasers which deal 3.5 damage towards enemies when aligned with them. #The familiar movies in the direction the player is shooting. #Cannot be controlled by the mouse if mouse control is enabled."},
-{"268","","Familiar which spawns friendly blue flies which deal 2x tear damage instead of shooting tears."},
-{"269","","Familiar which leaves a trail of red creep that deals 2 damage per tick or 6 damage per second to non flying enemies."},
-{"270","","Familiar which hunts nearby enemies, dealing 1.5 damage per tick or 3.2 damage per second. #If the Leech kills an enemy, the player is healed by half a red heart. #The Keeper can benefit from this healing."},
-{"271","","Familiar which has a chance to drop a heart, coin, bomb or key after clearing a room."},
-{"272","","Familiar which flies around the room, similar to a Boom Fly, exploding on contact. #Deals 10 damage on contact and 60 damage from the explosion. #Respawns after 10 seconds or upon entering a new room. #This can damage the player. #Most bomb modifiers apply to BBF as well."},
-{"273","","Familiar which can be fired towards enemies as a projectile. #If it hits an enemy, it deals 3.5 damage and explodes. #The explosion deals 60 damage and the poison deals a total of 2x tear damage. #The explosion can hurt the player. #After exploding, it takes a few seconds to reappear. #Bob's Brain is affected by most bomb modifiers."},
-{"274","","Upon taking damage, a white attack fly appears for the rest of the room. #Orbits at a medium range, similar to Forever Alone, but much faster. #The fly deals 5 damage per tick, 75 damage per second, on contact."},
-{"275","","Spawns a familiar which fires a thin Brimstone beam. #The beam deals 3.5 damage per tick, and hits up to 9 times for a total of 31.5 damage. #This charges and fire independantly of the player's tears, so to fire it you must release the fire key when charged. #Unlike Brimstone, Lil Brimstone can charge another beam while still firing the previous beam."},
-{"276","","Spawns a heart familiar which follows the player closely. #The player's body becomes invulnerable, and instead the player takes damage if the familiar is hit. #Most enemies target the heart, but some - such as the Eyes in The Womb - do not. #Items that activate on contact, such as Turdy Touch, still activate on contact without hurting the player."},
-{"277","","Familiar which chases down enemies, dealing 4.4 damage per second and inflicting fear."},
-{"278","","Familiar which follows the player and collects red hearts. Every 1.5 red hearts collected, he generates one of the following: #A single soul heart. This is the most likely drop. #A hostile Spider. #A friendly Blue Spider. #A single black heart. This is the least likely drop."},
-{"279","","Large orbital which blocks shots and deals 2 damage per tick, 30 damage per second, on contact. #Rotates more slowly than other familiars. #Does not occupy one of the three defense orbital slots; instead it rotates independently. #If it's the first orbital obtained, other orbitals will match it's speed. #Guardian Angel only speeds it up if obtained after obtaining Big Fan."},
-{"280","","Spawns blue spiders while in a room with enemies, up to a max of 5."},
-{"281","","Spawns a familiar that walks around the room. #Enemies that are closer to the decoy than the player will target it instead. #Will block enemy shots. #Can die after taking too much damage and will respawn after a long period of time, or upon entering and exiting a room."},
-{"282","","Upon use, the player jumps in the direction they're currently moving. #The distance jumped depends on how fast the player was moving when the item was used. #Jumping allows the player to travel over obstacles such as rocks, pits and spikes. #While jumping, the player is not effected by enemies, bombs, shots, and so on - however, the player also cannot pick things up or open chests either."},
-{"283","","Activates the effect of the D4, the D6 and the D20 at once. #D4: #Rerolls each of the player's passive items into a random item from the item pool it was acquired from. #Does not reroll Dead Cat, Halo of Flies, Key Piece 1/2, Missing No., The Polaroid/Negative, or Tonsil. #D6: #Rerolls all items in the current room into an item from this room's item pool. #D20: #Reroll all pickups and chests within a room. #Further information on each effect can be found on the wiki."},
-{"284","","Rerolls each of the player's passive items into a random item from the item pool it was acquired from. #Does not reroll Dead Cat, Halo of Flies, Key Piece 1/2, Missing No., The Polaroid/Negative, or Tonsil. #Does not remove Lilith's first Incubus or Azazel's Brimstone laser. #Items that grant pickups or health do not remove those bonuses when rerolled. #The player does not lose transformations upon rerolling. #Can grant items that are not yet unlocked. #Items gained count towards the Collection Page."},
-{"285","","Rerolls all enemies in the room into different enemies from anywhere in the game. #Red and yellow flies, as well as Camillo Jr, cannot be rerolled. #Fly enemies will become other fly enemies."},
-{"286","","Mimics the effect of your currently held card or rune without consuming it. #If you are holding two cards, the card in the active slot will be used."},
-{"287","","Grants the effects of either the Treasure Map, the Compass or the Blue Map for the rest of the current floor on use. #Does nothing if the player is effected by the Curse of the Lost or an Amnesia pill."},
-{"288","","Spawn 2-4 blue spiders which deal 2.5x the player's damage."},
-{"289","","Upon activation, the player holds the candle above their head. Upon pressing a fire button, they throw a fire in the direction which deals up to 125 damage and blocks enemies shots."},
-{"290","","When at full health, the player stores up to 4 extra hearts in the jar. #On use, the hearts stored in the Jar drop on the ground."},
-{"291","","Turns all non-boss enemies into poop. #Immediately kills all poop-related enemies, including Dingle, Dangle and Brownie."},
-{"292","","Grants a black heart on use."},
-{"293","","Shoot a brimstone laser in the cardinal directions. #50% chance to rotate around the player, similar to Krampus' second Brimstone attack."},
-{"294","","Knocks back nearby enemies and enemy shots. #Has a small chance to turn into Wait What? when traded for another active item and then picked back up."},
-{"295","","Damages the whole room for the cost of 1 coin. #Damage scales based on the player's damage."},
-{"296","","Converts two soul or black hearts into one red heart container."},
-{"297","","Based on current floor, drops:#B1: 2 Soul Hearts#B2:2 keys and bombs#C1: 1 Boss item#C2: B1+C1 rewards #D1:4 Soul hearts#D2: 30 Coins#W1:2 Boss items#W2: Bible#Sheol: 1 Devil item+Black heart#Cathedral: 1 Angel item+Soul heart#Chest: 1 Coin"},
-{"298","","Temporary invincibility and speed up, but removes the ability to shoot tears. #The player does not deal contact damage while active."},
-{"299","","-0.3 Speed down. #While in hostile rooms, the player gains 0.065 speed per tick. #When the player reaches 2.0 speed they gain the My Little Unicorn effect for 5 seconds, becoming invulnerable and dealing contact damage."},
-{"300","","+0.25 Speed up.#Causes enemies to take 18 points of damage on contact. #Does not prevent the player from taking contact damage."},
-{"301","","Grants 3 soul hearts. #Upon taking damage, grants The Wafer effect (reducing all damage to one half heart) for the rest of the room."},
-{"302","","The player breaks obstacles by walking into them. #Increases the player's size. #The player can walk over red poops without taking damage, though they will hurt the player if it respawns while they're on it."},
-{"303","","Luck dependant chance to gain the Book of Shadows effect, becoming invulnerable for 7 seconds. #Caps at 100% chance to activate at ten or higher luck. #All stats down pills become stat up pills, Bad Trip becomes Balls of Steel, and Amnesia becomes I Can See Forever. #Does not identify pills."},
-{"304","","Grants 6 coins, bombs and keys. #Causes your primary attributes (damage, range, tears and speed) to balance, but does not effect luck, tear height or shot speed.. #The balancing is based on Isaac's stats. #The balancing happens each time you pick up a stat increase/decrease for the rest of the game."},
-{"305","","The player's tears inflict poison which deals 2x the player's tear damage."},
-{"306","","+0.2 Speed up.#Grants piercing tears."},
-{"307","","Grants 1 heart container, 1 coin, 1 bomb, and 1 key.#+0.5 Damage up.#+0.1 Speed up.#+1.5 Range up.#Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap."},
-{"308","","Leave a trail of creep where you move, dealing 2 damage per tick, 6 damage per second, to enemies who walk on it."},
-{"309","","Increases tear knockback. #Slightly increases tear size. #Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap."},
-{"310","","-0.5 Shot speed down. #2x Damage multiplier. #2x Tear delay multiplier."},
-{"311","","Upon death, the player respawns in the previous room as Black Judas. #Black Judas has a base speed of 1.1 and a damage multiplier of 2.0. #Beating bosses will grant Completion Marks for Judas.#Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
-{"312","","+1 Health up.#Doubles the health replenished by all red hearts."},
-{"313","","Ignore the first damage taken in every room. #Does not protect you from damage dealt by Blood Banks, Devil Beggars, or Blood Rights. #Holy Mantle will block damage from Sacrifice Room spikes, but will not spawn anything. #Holy Mantle will not be active for the first room of a floor, you must leave and re-enter the first room to get the effect."},
-{"314","","+1 Health up.#-0.4 Speed down.#Grants you Leo's effect, allowing you to break obstacles by walking into them."},
-{"315","","Monsters, pickups, trinkets and the player's bombs are pulled towards the player's tears."},
-{"316","","Causes your tears to charge instead of firing normally. #When fully charged, the player shoots a short burst of 4 tears very quickly. #Shooting before you've fully charged shoots 0-3 tears based on how long you've charged. #Taking damage while charging will teleport the playerr to a random room. #Does not teleport when fully charged. #Lilith does not need to charge her shot; instead, every shot the Incubus fires will be a burst of 3 instead of a regular shot, without needing to be charged."},
-{"317","","Tears leave creep upon hitting an enemy or when reaching maximum range. #Creep deals 1 damage per tick, 30 damage per second, to any non-flying enemy standing on it."},
-{"318","","Familiar which is leashed to the player. #Hunts enemies close to the player, dealing 6 contact damage per second."},
-{"319","","Familiar which floats slowly around the room in a zig-zag pattern, shooting normal tears in the direction the player is shooting. #Tear damage is equal to the player's damage."},
-{"320","","Familiar which deals 2.5 damage per tick on contact. #Controlled by the player, similar to Ludovico Technique, with the arrow keys. #Holding two opposing fire keys (such as both left and right) will keep it in place, while the player fires in the direction of whichever fire key was pressed second."},
-{"321","","Attaches a ball and chain to the player's ankle that crushes rocks, blocks projectiles and deals 5 damage per tick, 10.7 damage per second, on contact. #When the chain is fully extended, the ball must be dragged, slowing the player down slightly."},
-{"322","","Familiar which cycles through shooting the tears of the player's other familiars. #If the player has no familiar, he will fire normal tears. #Deals twice as much damage and fires twice as far as normal familiars. #A full list of interactions with other familiars can be found on the wiki."},
-{"323","","Fires 8 tears in a circle around the player, similar to Tammy's Head, without the benefit of tear replacing items such as Brimstone. #Each tear fired by the player gives one charge to the item."},
-{"324","","On use, teleports the player to one of: #The Item Room, #The Secret Room, #The Super Secret Room, #The I AM ERROR Room, #Or a Black Market. #Black markets are very rare."},
-{"325","","On use, the player's head is detached from his body for the rest of the room. #The head turns into a stationary familiar that fires tears which deal 3.5 damage. #The player controls the body, which can also fire tears. #If the player is blindfolded, the head will still fire tears."},
-{"326","","Holding spacebar will gradually deplete the charge bar. #At zero charge, the player gains invincibility. #This invincibility disappears shortly after releasing the space bar. #Holding the space bar for more than a second causes the player to take damage."},
-{"327","","If the player has a half red heart or no red hearts, when taking damage they becomes invincible for 5 seconds. #Allows entrance to The Chest after beating Isaac in the Cathedral by touching the chest. #Having two Polaroids does not cause the effect to last longer."},
-{"328","","If the player has half a red heart or no red hearts, when taking damage the Necronomicon effect damages all enemies in the room. #Allows entrance to the Dark room after beating Satan in Sheol by touching the chest. #Having two Negatives does not cause the effect to stack."},
-{"329","","Upon pickup, replaces the player's ability to fire tears with a controllable tear that moves around the room and deals contact damage. #This tear is controlled by the firing keys. #The tear's movement speed is determined by the Shot Speed stat. #The number of hits per second the tear deals is determined by the Tears stat."},
-{"330","","Reduces tear delay by the formula: (delay / 4) - 2#0.2x damage multiplier. #At base damage, Soy Milk is a very small DPS increase if the player hits every single shot. #Any tears increases cause Soy Milk to reduce your overall DPS, not taking into account tear effects."},
-{"331","","Grants homing tears.#Causes your tears to deal damage in an area around them as well.#+0.5 Damage up.#+1.2 Range up.#-0.3 Tears down.#-0.3 Shot speed down.#+0.8 Tear height."},
-{"332","","Grants an extra life, causing the player to revive as Lazarus Risen. #Lazarus Risen is similar to Lazarus, and completion marks gained as Lazarus Risen count for Lazarus.#Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
-{"333","","Grants the combined effects of the Blue Map, the Treasure Map, and The Compass. #Reveals the floor layout and all special rooms, including both secret rooms."},
-{"334","","Grants 3 heart containers."},
-{"335","","Grants 2 soul hearts.#Grants the player a pulsing blue aura that repels enemies and projectiles. #The strength of the repellent force pulses with the aura. "},
-{"336","","Grants piercing and spectral tears.#Increases tear size without increasing damage.#+0.25 Range up.#-0.4 Shot speed down.#-0.5 Shot height."},
-{"337","","Every 4th newly discovered room, the Broken Watch slows all enemies and shots on the room down. #Has a small chance to speed the room up, instead. #The effect is lost if you leave and re-enter the room."},
-{"338","","If thrown into an enemy, deals 2x tear damage and stuns them for about 2 seconds. #Will grab pickups from afar, with the exception of sacks and chests. #Will destroy dead shopkeepers in shops and secret rooms, though if the player has low damage it may take multiple uses."},
-{"339","","Grants 1 black heart. #+5.25 Range up.#+0.16 Shot speed up.#+0.5 Tear height."},
-{"340","","Decreases the player's size.#+0.3 Speed up.#Gives you a random pill when picked up."},
-{"341","","+0.7 Tears up.#+0.16 Shot speed up."},
-{"342","","Grants a full red heart container.#+0.7 Tears up.#-0.16 Shot speed down."},
-{"343","","Grants 1 soul heart.#+1 Luck up.#Spawns 2 keys.#Rare chance to spawn a golden key instead of a regular key."},
-{"344","","Grants 1 black heart. #Spawns 2-3 bomb pickups near the player. #Can spawn troll bombs or 1+1 bombs instead of regular bombs."},
-{"345","","+1.0 Damage up.#+5.25 Range up.#+0.5 Tear height."},
-{"346","","Grants one full red heart container."},
-{"347","","Duplicates all pickups and pedestal items in the current room. #Duplicating a trinket will instead spawn a random trinket. #If used in a shop or Devil Deal/Black Market, the duplicated items can be taken for free. #Does not grant Devil deal precedent. #If used in the Boss Rush room, will copy all 4 items. #All 4 items can be taken, along with one of the originals, but taking one will start the Rush. #Duplicate items do not count twice towards transformations. #Cannot duplicate Diplopia. #A full list of duplicated item synergies can be found on the wiki page."},
-{"348","","Activates the effect of the pill you are currently holding without using the pill."},
-{"349","","50% chance to drop a coin. #This coin may be a penny, nickel, dime, lucky penny or a sticky nickel."},
-{"350","","Upon entering a room, all enemies are poisoned. #The poison deals 2x the player's tear damage. #Killing enemies leaves a small pool of green creep on the ground which deals 1 damage per tick, 30 damage per second, to enemies standing on it."},
-{"351","","Freeze all enemies in the current room.#Deals 5 damage and poisons enemies near the player.#Sends out a wave of spikes in the direction the player is facing, dealing 10 damage to enemies it comes in contact with.#The wave will open secret rooms and break rocks to fill gaps."},
-{"352","","Reduces your health to half a heart. #Fires one large piercing spectral tear which deals ((player damage + 1) * 10) damage. #Slight knockback effect on use. #Can be used to steal Devil deal items. #Recharge rate is not affected by the 9 Volt."},
-{"353","","Grants 5 bombs. #Bombs will now explode in a cross-shaped pattern. #Enemies hit by more than one explosion take 50% reduced damage from each extra explosion past the first. #The second explosion deals 30 damage instead of the base 60, the third 15 and so on."},
-{"354","","Grants one red heart container.#Spawns a random trinket on the floor."},
-{"355","","+1.25 Range up.#+0.5 Tear Height#+1 Luck up."},
-{"356","","Causes your spacebar item to activate twice when used. #A full list of effects can be found on the wiki page."},
-{"357","","If used with no familiars, grants a Demon Baby familiar for the duration of the current room. #Otherwise, creates an extra copy of each familiar the player currently has. #If the player has multiple copies of a familiar, either through multiple uses of this item or other means, it will only create one copy of it."},
-{"358","","The player fires from both eyes at once. #Grants the effect of the 'R U A Wizard?' pill, causing the player to fire diagonally at a 45 degree angle instead of straight forward. #The player's tears travel above all obstacles."},
-{"359","","+1.5 Damage up.#Turns the player's tears into nails, which increases knockback."},
-{"360","","Spawns a familiar that fires tears which are effected by the player's stats (such as damage and tear rate) and tear modifiers. #The Incubus ignores the shot speed stat completely, and range increase/decrease items have little to no effect."},
-{"361","","Familiar which fires tears that deal the same damage and have the same effects as the player's tears. #Fires at half the speed of a normal familiar."},
-{"362","","Familiar which drops things found in brown chests or a battery. #Upon clearing a room, Lil Chest has a 25% chance to spawn a pickup and a 10% chance to spawn a trinket."},
-{"363","","Orbital which blocks enemy shots and deals 7 damage per tick, 105 damage per second, on contact. #Also attracts enemy shots towards itself, making them more likely to be blocked. #Once per room, upon blocking 10 shots in one room, it will drop an eternal heart."},
-{"364","","Orbital which deals 3 damage per tick, 45 damage per second, on contact. #Orbits at a medium distance from the player, between Distant Admiration and Forever Alone."},
-{"365","","Familiar which flies in a straight line upon entering a room, attaching itself to the first obstacle or wall it comes into contact with before moving around that obstacle or wall similar to a Guts enemy from the Womb floors. #Deals 7 damage per tick, 105 damage per second, on contact."},
-{"366","","Grants 5 bombs.#Causes your bombs to explode into 2-4 smaller bombs, which deal 50% damage. #The smaller bombs receive the full effect of Sad Bombs despite this."},
-{"367","","Grants 5 bombs. #When a bomb kills an enemy, it spawns blue spiders.#Causes your bombs to stick to enemies."},
-{"368","","Shooting in one direction increases your fire rate while decreasing accuracy. #When fully activated, Epiphora reduces tear delay by 50%, rounded down."},
-{"369","","+2.25 Range up.#+1.5 Tear height.#Causes tears to be able to travel through all obstacles, including walls. #If tears leave the screen, they loop back through the opposite wall."},
-{"370","","+0.7 Tears up.#+5.25 Range up.#+0.5 Tear height.#Spawns 3 random hearts when picked up."},
-{"371","","Upon taking damage, spawns six troll bombs similar to the Tower tarot card. #These bombs hurt the player as well as enemies, but do not activate Curse of the Tower. #Most, if not all, bomb effects effect these bombs."},
-{"372","","Occasionally spawns a little battery, freezes all enemies, or adds a charge to the player's active item. #Can only add a charge to the player's item twice per room."},
-{"373","","Adds a damage multiplier which starts at 1 and increases each time they hit an enemy with a tear. #Each hit adds 0.125 to the damage multiplier, up to a maximum of 2x damage after 8 hits. #If the player misses a shot, there is a chance for the multiplier to reset to 1. #This chance is 20% for the first miss, 33% for the second, and 50% for the third and beyond. #The player can also shoot flames, moving spikes and Stone Grimaces to stack the multiplier, though shooting poop counts as a miss."},
-{"374","","Luck dependant chance to fire a Holy tear, which will spawn a light beam similar to Crack the Sky which deals 4x the player's tear damage. #Chance maxes out at 50% at 9 luck and above."},
-{"375","","Grants a chance to block projectiles before retaliating with a triple shot. #Grants immunity to explosions like Pyromaniac, including the stomp attack of Stan and Mom. #Does not protect against exploding mushrooms."},
-{"376","","Upon purchasing an item from the shop, a new purchasable item is added in place of the purchased item. #For pickups such as spirit hearts and keys, the new item is the same as the purchased item, allowing the player to purchase infinite spirit or red hearts, among other things. #Items that are on sale when purchased will spawn a new item that is on sale. #Using Credit Card or other similar items on the shop will cause it not to restock. #Does nothing on Black Markets."},
-{"377","","Most spider enemies no longer target or deal contact damage to the player."},
-{"378","","Continuously firing or charging tears for 3 seconds causes the player to drop a Butt Bomb. #Some bomb effect items effect this bomb."},
-{"379","","Tears have a much larger hitbox.#Grants spectral tears."},
-{"380","","+Grants 5 coins.#Replaces key doors with coin doors."},
-{"381","","+0.7 Tears up.#Gives you a random item at the start of your next run. #Cannot grant Key Piece 1 or 2."},
-{"382","","When empty, the Friendly Ball will instantly capture any non-boss enemy it hits, removing them from the room. #The next time the Friendly Ball is thrown, it releases the capture enemy as a permanently charmed friendly unit which persists between rooms and cannot harm the player."},
-{"383","","Detonate any of the player's tears currently on the screen and cause each one to fire 6 tears in a circle, similar to Tammy's Head."},
-{"384","","Familiar which charges up before launching in the direction the player is firing, dealing 6 damage per tick, 90 damage per second, on contact. #Damage drops off the slower the familiar is moving. #Bounces off walls multiple times."},
-{"385","","Familiar which floats around the room picking up coins. Every 6 coins it levels up, except for level 4 which takes 12 coins#At level 1, it only collects coins.#At level 2, it can drop random pickups.#At level 3, it fires tears which deal 3.5 damage in the same direction as the player. Enemies hit by these tears have a chance to drop a coin.#At level 4 it no longer fires tears but will chase enemies, dealing 37.5 contact damage per second and randomly drop bombs.#After hitting level 4, it will continue collecting coins and dropping pickups. #Can rarely drop a pedestal item. #Will not level up from coins from the donation machine."},
-{"386","","Re-rolls obstacles in the current room into other obstacles. #Will not re-roll key blocks, fireplaces, stone grimaces or any other obstacle classified as an enemy."},
-{"387","","Familiar which projects a circular aura that slows down enemies and shots within it's radius. #Does not slow bosses, but will slow their shots."},
-{"388","","Familiar which collects keys, giving random chests in return."},
-{"389","","Drops a random rune every few rooms. #If no rooms are unlocked, will instead drop cards."},
-{"390","","Familiar which fires homing tears which deal 10 damage, have -0.25 shot speed and a reduced fire rate."},
-{"391","","If there is more than one enemy in the current room, taking damage causes all enemies in the room to be charmed."},
-{"392","","Gives the player a random Zodiac item effect each floor. #Gaining Capricorn will not give the player a heart container, nor will Libra give consumables or Cancer give soul hearts."},
-{"393","","Grants a chance to fire poison tears which deal damage over time when they hit an enemy. #Also causes enemies who come into contact with the player to become poisoned. #Enemies killed after being poisoned in either of these ways have a 20% chance to drop a Black Heart."},
-{"394","","+0.7 Tears up.#+0.3 Tear height.#+3.15 Range up.#Creates a crosshair which is controllable with the arrow keys. #The player automatically fires at this crosshair instead of the direction held, and cannot stop firing. #Can be controlled by the mouse on PC; further instructions found on the wiki. #On Lilith, as well as with many items that cause the player to charge instead of shoot constantly, Marked only grants the stats up. #A full list of interactions can be found on the wiki."},
-{"395","","Replaces the player's tears with laser rings. #Shots can be charged to increase the size of the rings. #Rings pass through obstacles and enemies, and have infinite range, moving until they hit a wall. #Only the outer edge of the ring will deal damage."},
-{"396","","Upon first activation, places a blue portal under the player's feet. #The second activation places an orange portal. #Once two portals are placed, the player can walk into one to immediately be teleported out the other, gaining a small invulnerability period. #Activations past the first two replace the oldest portal. #Portals placed in rooms that don't appear on the map, such as Devil or Angel rooms, Crawl Spaces, Boss Rush and so on can be used to leave the room, but not re-entered."},
-{"397","","+0.5 Tears up.#+5.25 Range up.#+0.16 Shot speed up.#+0.5 Tear height.#Creates a beam of light that faces the direction the player is facing. #Tears fired move in the path of the beam; the player moving sideways or turning to fire a different direction cause the tears to snap back into the beam instead of traveling normally."},
-{"398","","Grants tears a chance to shrink enemies when struck.#The chance to shrink enemies is not increased by having higher luck. #Shrunken enemies can be crushed and killed by walking over them."},
-{"399","","+1.0 Damage up.#+0.5 Tear height.#After firing tears for 2.5 seconds, releasing the fire button creates a black Brimstone ring which deals damage to enemies touching it.#Enemies killed by the ring have a 5% chance to drop a Black Heart.#The player gains a red upside-down cross on their forehead when fully charged. #Having charge bars enabled also displays a Maw charge bar."},
-{"400","","Causes the player to hold a spear in front of him that deal 2x tear damage to enemies, and rarely inflicts fear. #Does not replace tears. #If the player loses their body via an item, Spear of Destiny becomes useless. #Despite the size of the spear, the hitbox is only the silver part and the handle. #Does not work while blindfolded."},
-{"401","","Tears gain a chance to stick to enemies and explode a few seconds afterwards, dealing 60 plus tear damage. #Tears do not deal damage until they explode if they stick to an enemy. #Chance to stick to enemies is not affected on luck. #The explosions can hurt the player. #If an enemy dies or teleports (except Loki or Lokii), the Explosivo tears stuck to them drop off and fall to the ground. #These falling tears can drop on another enemy and re-attach."},
-{"402","","On pickup, drops 1-6 random pickups around the player. #Causes items to be chosen from a random item pool instead of the pool the room normally chooses from."},
-{"403","","Spawns a grey spider familiar that wanders around. #Adds a health bar and damage numbers to all enemies. #Upon contact with enemies, the spider will inflict a random status effect. #The spider will also occasionally drop a battery or spawn a blue spider on completing a room. #Damage numbers are multiplied by 10 and rounded to the nearest number. #Health bars don't differentiate between enemies with armor - such as mushrooms - or are invulnerable."},
-{"404","","Familiar which follows the player around and blocks enemy projectiles. #Upon blocking a shot, it has a 10% chance of farting. #This fart can poison, knock back or charm all nearby enemies. #The charm fart deals 5 damage, and the poison fart deals 5 damage initially and then 3.5 poison damage."},
-{"405","","Familiar which bounces around the room, dealing 8 damage per tick, 120 damage per second, on contact and applies a random status effect to enemies it comes in contact with. #Also has a chance to re-roll pickups that it passes over into other pickups, chests, or items. #Can block projectiles."},
-{"406","","Rerolls the player's speed, range, tears and damage stats. #Each stat is given a multiplier that applies after all other adjustments. #The multipliers can cause the player's tear delay to go below 5, but cannot cause the player's speed to go below 0.1 or above 2.0. #Multipliers are chosen in a way that keeps their total product roughly the same, and most often will increase and decrease two of the player's stats. #It is possible for three to increase and one to decrease (and vice versa), however."},
-{"407","","Purity grants a random aura upon pickup. #Taking damage removes the aura until you enter the next room, at which time you gain a new random aura. #There are four possible auras:#Red: +4.0 damage.#Blue: -4 tear delay.#Yellow: +0.5 speed up.#Orange: +7.5 range up. #The tear delay aura can reduce the player's tear delay past the cap of 5."},
-{"408","","When you take damage, a black ring will appear around the player that damages any enemies in contact with it.#Enemies killed by it have a 15% chance to drop a Black Heart."},
-{"409","","Grants 2 Black Hearts.#If the player has no red hearts, this item also grants flight and gives a 10 second shield every 40 seconds when in a room with enemies. #Has no effect on Keeper."},
-{"410","","The player will occasionally fire a slow-moving eye with infinite range that fires tears identical to the player's tears in the direction the player is firing. #These eyes will disappear upon hitting a wall, enemy or obstacle, even if the player has piercing or spectral tears. #The chance to fire these tears is not affected by luck. #The eyes are not familiars, and therefore will not be affected by items such as BFFS!"},
-{"411","","Each time the player kills an enemy, they gain +0.5 damage for the current room.#The damage increase is capped to +5 damage after 10 kills. #Some summoned enemies, such as Rag Man's Rag Lings, do not trigger this effect."},
-{"412","","Upon taking damage a certain number of times, the player gains a permanent demonic familiar. #This familiar can be Dark Bum, Demon Baby, Incubus, Leech, Lil Brimstone, or Succubus. #The first and second familiars spawn after taking damage 15 times each. #The third and fourth spawn after taking damage 30 times each. #No further familiars will spawn. #Only one type of each familiar can be spawned."},
-{"413","","After picking up enough hearts, the player gains a permanent angelic familiar and generates a soul heart drop. #This familiar can be Holy Water, Guardian Angel, Sworn Protector, The Relic, or Seraphim. #The first and second familiars spawn after picking up 15 heart pickups each. #The third, fourth and fifth familiars spawn after picking up 30 heart pickups each. #No further familiars will spawn. #Red, soul and black hearts count towards spawning a familiar, but items that directly add health such as Book of Revelations or Yum Heart do not. #Only one type of each familiar can be spawned. #The Lost can pick up soul and black hearts, and thus can use this item, but it does nothing for the Keeper."},
-{"414","","Causes two items to spawn instead of one in each Treasure Room, as long as the Treasure Room is not a small room. #Only one of the two items can be taken, the other disappers."},
-{"415","","Grants 2 soul hearts. #Replaces normal tears with blue diamond tears while the player has no empty red heart containers, even if the player has no red heart containers whatsoever. #While the effect is active, grants 2x damage, +5.25 range up, +0.5 tear height and -0.30 shot speed down. Also causes the crown above the player's heart to glow blue. #Taking damage will deactivate the effect for the rest of the current room, regardless of the player's current hp."},
-{"416","","Allows the player to carry two cards, runes or pills, or a combination of both, at the same time."},
-{"417","","Familiar that bounces around the room with a damaging aura, dealing 30% of the player's damage per tick, or roughly 129% of the player's damage per second, to enemies standing within it.#While standing in the aura, the player gains a 1.5x damage multiplier. #This multiplier stacks with other Succubi if you have more than one."},
-{"418","","Each tear fired gains a random effect. #A full list of possible effects can be found on the wiki page."},
-{"419","","On use, teleports the player to the next room that has not been explored. #If possible, the chosen room will be touching an explored room. #When used in a room with enemies in it, it will teleport the player to the same room. #The order of rooms chosen is: #Normal rooms, the boss room, the super secret room, the shop, the treasure room, the sacrifice room, the dice room, the library, the curse room ,the mini-boss room, the challenge or boss challenge room, the bedroom, the arcade, the vault, the secret room, the devil or angel room, and the I AM ERROR room. #If every room on this list is mapped, Teleport 2.0 will keep you in the I AM ERROR room. #Cannot teleport to crawl spaces, the boss rush room, the blue womb entrance or mega satan."},
-{"420","","Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to non-flying enemies."},
-{"421","","Applies charm effect to any enemies in close range."},
-{"422","","Upon use, the plaeyr is returned to the previous room with everything that happened in the current room undone. #Does not refund the Joker card. #Does not return extra lives. #Resets event counters such as Donation Machines, Greed Machines and Eden's Blessing. #Taking damage and then using Glowing Hourglass will reverse the damage for the purposes of attempting a no-damage achievement."},
-{"423","","Surrounds the player with a large white halo that pulsates. #Each time it pulses, it deals contact damage to enemies equal to the player's tear damage.#Each pulse also converts any enemies touching it into friendly homing tears that deal the player's tear damage."},
-{"424","","Spawns a sack on pickup. #All bomb, coin, key, card, rune, pill and battery pickups have a 33% chance to be replace with a sack. #This includes pickups spawned by anything, including slot machines, special shopkeepers and so on."},
-{"425","","Causes a cone of light to shine from the player's chest in the direction they're facing. #The cone slows all enemies and enemy shots that are within it. #Will not slow bosses, but does slow their shots. #Enemies do not stay slowed after moving the light off them, but shots will.#Removes Curse of Darkness for the current floor, but does not provide immunity."},
-{"426","","Familiar which follows your movement on a 3 second delay.#Deals 2 damage per tick, 30 damage per second, on contact to enemies."},
-{"427","","Places a pushable TNT barrel which can be pushed and detonated normally.#If used a second time in the same room while the last TNT barrel is still there, it will remotely explode the TNT, consuming the charge without creating another TNT."},
-{"428","","Grants 4 soul hearts.#Fully restores your red health."},
-{"429","","Grants tears a 5% chance to drop pennies on the floor upon hitting an enemy. #Enemies that do not take damage but still get hit, such as the front side of a Knight, will still spawn coins. #Does not work with The Forgotten, but does work with The Soul."},
-{"430","","Familiar that follows your movement on a 2.5 second delay.#Fires tears at nearby enemies that deal damage equal to the player's tear damage."},
-{"431","","Familiar that follows your movement on a 2.5 second delay.#When a friendly tear, either shot by the player or a familiar, passes through Multidimensional Baby, it splits into two tears which gain speed and flash black and white."},
-{"432","","Grants 5 bombs. #Grants bombs a random chance to spawn a pickup or trinket when they explode. #Grants bombs a chance to charm random enemies in the room when they explode. #In Greed Mode, bombs will not drop coins."},
-{"433","","Each time you take damage, My Shadow will apply a fear effect to all enemies in the room and spawn a friendly black charger that will attack for you."},
-{"434","","Every time you kill an enemy a blue fly will be added to the Jar.#The Jar can hold up to 20 flies.#Using the Jar of Flies will release all the flies.#Killing an enemy with a familiar, including flies from the jar, does not add a fly to the jar.#This means that this item is significantly less useful on Lilith, as her original Incubus will not give flies."},
-{"435","","Familiar which shoots tears in the four cardinal directions. #His tears do 3.5 damage."},
-{"436","","Glass of milk familiar which follows the player. #Upon taking damage, the milk spills on the ground, reducing the player's tear rate by -2 for the rest of the room."},
-{"437","","Restart the room and respawn all enemies. #Pickups or chests may be granted for clearing the room.#If used on a boss, devil or angel room, the player is teleported to another room and that room is restarted. #Does nothing on Challenge rooms or on a room that had no enemies. #When used on a secret room that had a Greed or Super Greed, it becomes a regular secret room. #Similarly, using it on a shop which had a Greed in it causes it to spawn items like a regular shop. #Does nothing in Greed Mode."},
-{"438","","Grants 1 soul heart.#+0.7 Tears up.#Reduces the player's size.#Increases the pitch of the player's voice."},
-{"439","","On use, drops a random trinket on the ground.#+1 Luck while held.#While held, doubles the effect of most trinkets. #A list of trinkets that are not affected by this can be found on the wiki page."},
-{"440","","-0.2 Speed down.#-15.0 Range down.#+2.0 Tear height.#Overall, the range down and tear height up result in a slightly lower effective range, though characters like Azazel who aren't affected by tear height will be greatly impacted. #Approximately every 25 seconds, the player will stop firing tears until the fire key is released. #Upon releasing the fire key, a kidney stone which deals extra damage while piercing enemies and walls will be fired, followed by a large barrage of normal tears."},
-{"441","","Fires a giant Brimstone laser, similar to the beam fired by Mega Satan, for 15 seconds. #The beam deals 5x the player's tear damage per tick. #The beam pushes the player backwards while firing. #The beam lasts between rooms and floors. #The beam can be aimed in any direction. #The beam destroys fires and poop, and will detonate TNT. #While firing the laser, the player cannot open chests, pick up batteries, trinkets, pills, cards, runes, or collectibles, pick up the trophy or enter the chest after defeating Isaac or ???, or sleep in a bed. #Picking up a Battery or a Charged Key will only fill 3 of the 12 charges. #A 48 Hour Energy pill will fully charge the item."},
-{"442","","While the player has exactly one red heart, they gain +1.50 Range up, +0.7 Tears up, and +0.20 Shot speed up."},
-{"443","","Luck dependant chance to fire a razor blade that deals 4x tear damage. #Chance increases to 100% at 14 or higher luck. #+0.3 Tears up."},
-{"444","","Every 15 tears fired, the player fires a cluster of tears.#Each tear in the cluster deals 2x damage. #Causes tears to only fire from the player's right eye. #Gives non-Cain characters the same special properties that Cain has in regards to items like Blood Clot."},
-{"445","","+0.3 Damage up.#+0.1 Speed up.#Upon entering a room with an undiscovered secret room or super secret room adjacent to it, a howl sound effect plays. #Upon entering a room with an undiscovered crawlspace in it, a barking sound effect plays."},
-{"446","","While firing, the player is surrounded by a green aura that poisons enemies nearby, dealing 1x tear damage."},
-{"447","","Every 7.5 seconds of uninterrupted firing a small brown cloud is created. #The cloud deals 1x the player's tear damage roughly 5 times per second on contact. #They can be moved by shooting them. #They last 15 seconds."},
-{"448","","Upon taking damage, there is a chance to drop a full red heart. #There is another, independant chance to gain the Anemic effect, granting +5.0 range and causing the player to leave a red creep trail for the current room."},
-{"449","","Grants 1 soul heart.#Enemy bullets have a chance to be deflected upon hitting the player, returning as confusion-causing shots that use the player's tear damage and tear effects."},
-{"450","","Every 20 tears fired also fires a golden tear alongside it, which turns enemies to gold and freezes them for a few seconds at the cost of one penny. #Can fire golden tears even if the player has no coins. #The golden tear deals 2x tear damage. #Enemies killed while golden will drop 1-4 pennies."},
-{"451","","Drops random card or rune on pickup.#Doubles the use of most tarot cards used. #A full list of effects of doubled cards can be found on the wiki page. #Tarot Cloth's effect applies to card effects used through Blank Card."},
-{"452","","Causes the player to fire 10 tears in a circle around them, similar to Tammy's Head, after taking damage. #These tears are given a +25 damage bonus. #Also has a chance to activate the Anemic effect for 2 seconds, granting +5.0 range and causing the player to leave a red trail of creep."},
-{"453","","Turns the players tears into bones, which shatter into 1-3 shards upon hitting an obstacle or enemy.#The shards deal 50% of the player's normal damage.#+1.5 Range up. #+1.0 Tear height."},
-{"454","","Allows the player to carry two cards, runes or pills, or any combination of the three, at the same time.#Drops random card, pill or rune on pickup."},
-{"455","","+1.5 Range up.#Drops a lucky penny, which gives +1 luck upon pickup."},
-{"456","","Grants one full red heart container."},
-{"457","","Grants one soul heart.#Grants a chance for any damage to not deduct health. #This includes damage through tears, contact, explosions, cursed doors, blood banks, and demon beggars."},
-{"458","","Drops one random trinket on pickup.#Grants a second trinket slot.#Cannot grant a third if the player has a second already."},
-{"459","","Grants a chance to fire a booger which sticks to an enemy and poisons it. #Multiple boogers can stick to one enemy, dealing their damage once per second. #Each tick of poisons deals damage equal to the player's tear damage. #Lasts 60 seconds or until the enemy dies. #The chance to fire a booger tear is not affected luck."},
-{"460","","Grants a chance to shoot concussive tears, which confuse enemies. #The confusion caused by this item is effectively permanent for normal enemies, and lasts much longer than normal for bosses. #Makes the screen darker. #The chance to fire concussive tears is not affected by luck."},
-{"461","","Grants a chance to fire an egg sack which spawns slowing creep. #If an egg sack hits an enemy, a blue fly or spider is spawned. #Egg sack tears have significantly higher tear height and thus higher range. #The chance to fire an egg sack is affected by luck, but cannot reach 100% at high luck."},
-{"462","","Grants piercing shots.#A tear which pierces an enemy doubles in damage and homes in on enemies."},
-{"463","","+0.3 Damage up.#Grants a chance to fire an acidic tear which destroys destructibles such as rocks, as well as open doors and secret rooms upon contact. #Cannot be used to bridge gaps with destructibles. #Does not open stone chests, but can destroy Angel statues. #The chance to fire an acid tear does not increase with luck."},
-{"464","","Grants 2 soul hearts.#Modifies the drops of enemy champions depending on certain conditions. The priorities of drops, in order, are as follows: #Soul Hearts, when the player has no read heart containers and less than 2 soul heart. #Full Red Hearts, while at 0.5 red hearts. #Keys, when the player has no keys. #Bombs, when the player has no bombs. #Full Red Hearts, when the player has at least a half red heart container empty. #Coins, when the player has less than 15 pennies. #Keys, when the player has less than 5 keys. #Bombs, when the player has less than 5 bombs. #Trinkets, if the player has no trinkets and there are no trinkets on the ground in the room. #Soul Hearts, when the player has less than 6 total heart containers of any kind. #If none of the above conditions are true, champions drop pickups as normal."},
-{"465","","+0.3 Tears up.#Allows you to fire tears diagonally; with keyboard or when using buttons to fire on a controller, tears can be fired at 45 degree angles by holding two buttons. #If using an analog input, tears can be fired in any direction. #Mouse control can be enabled to allow full directional firing with the mouse."},
-{"466","","The first enemy killed in a room release a gas explosion which poisons nearby enemies. #Poisoned enemies will also release the explosion upon death, even if the poison effect has ended before they die."},
-{"467","","Floating finger familiar that can be aimed with the fire buttons. #Fires invisible spectral lasers that deal 10% of the player's tear damage continuously. #While not being aimed, it points in the direction of movement, or downwards if the player is still. #The Finger applies the player's tear effects. #The Finger does not do contact damage."},
-{"468","","Follows your movement on a 1 second delay, dealing 2 damage per tick, 30 damage per second, on contact with enemies.#Permanently dies after dealing 600 damage and turns into friendly dark Chargers."},
-{"469","","Familiar which follows the enemy, leaving a trail of creep that deals 2 damage per tick, 6 damage per second, to non flying enemies who walk on it.#Enemies touching the cloud have a chance to spawn a Holy Light beam, dealing 20 + tear damage and hit up to 8 times."},
-{"470","","Familiar which bounces around the room, dealing 2 damage per tick, 30 damage per second, on contact with enemies. #While the player fires tears, Hushy stops moving and can block tears."},
-{"471","","Familiar which charges up and fires a cluster of tears, similar to Monstro's Lung or Monstro's main attack. #Fires 12-14 tears that deal 3.5 damage each."},
-{"472","","Familiar which follows the player and always appears first in the familair chain. #While the player fires tears, King Baby stops moving and glows white. #While King Baby is stationary, all other familiars remain stationary as well. #When the player stops firing tears, King Baby moves rapidly back towards the player. #There are a number of familiars that are not affected by King Baby, and the full list can be found on the wiki."},
-{"473","","Familiar that follows the player, charging across the room slowly when the player fires. #Blocks enemy shots and deals 2.7 damage per tick, 40.5 damage per second, on contact with enemies."},
-{"474","","Blocks enemy projectiles."},
-{"475","","Upon use, deals 9,999,999 damage to every enemy in the room, then kills you 3 seconds later. #Does not kill both phases of bosses such as The Lamb, Hush, or Mega Satan. #Without extra lives, you will be unable to enter the chest or the next floor quickly enough to survive; however, the boss kill will still count for a completion mark on the character's post it note. #The only exception is Delirium, whose death animation is long enough that the player dies before gaining the credit for completion without Lazarus' Rags, which revives you in the room you died in."},
-{"476","","Duplicates 1 random pickup in the current room, including cards, runes, chests and trinkets. #Cannot duplicate Jera runes or Mimic chests, though a regular chest may duplicate into a red chest or a mimic. #The player cannot hold two of the same trinket at once, even with two slots. #It is possible to duplicate unpurchased shop pickups."},
-{"477","","When used, consume any pedestal items in the room.#If the consumed item is an active item, it adds that ability to Void; using Void at any time in the future activates the effect of all previously consumed active items. #Single use items such as Diploplia only activate once.#If the consumed item is a passive item, the player gains 2 random stat increases. The possibilities include: #+1 flat damage. #+0.5 Tears up. #+0.2 Speed up. #+0.2 Shot speed up. #+1 Luck up. #+0.5 Range up. #If tears or speed are at their maximum and are chosen, there will be no visible increase. #Does not work on items in the shop, devil deals, etc. if they have not been bought first."},
-{"478","","Stops all enemies in the current room until a fire button is pressed. #This does not affect troll bombs, and does not disable contact damage. #Bosses are affected, but will begin moving after 30 seconds. #The player can still deal damage with orbitals or other sources of damage during this time."},
-{"479","","Consumes your trinket and gives you the effect permanently. #While held, Mom's Box will double the effect of all absorbed trinkets if they can be affected by Mom's Box normally. #Trinkets which normally only activate once still only activate once after being absorbed. #Picking up a copy of an already smelted trinket gives no bonus."},
-{"480","","Upon use, converts pickups within the current room into blue flies or spiders. #If the room has no pickups to convert, it instead double's the player's current amount of blue flies and spiders, or spawns one blue fly or spider if the player has none."},
-{"481","","On use, grants random tear effects for the rest of the room. #Rotates most sprites, including enemies and pickups, 90 degrees and moves it up and left. #Does not change hitboxes at all. #Increases one of the player's stats, and decreases another. Possible changes include: #+/-1 Damage. #+/-0.5 Tears. #+/-0.2 Speed. #+/-0.2 Shot speed. #+/-1 Luck. #+/-0.5 Range. #Also speeds up or slows down the music for the current room."},
-{"482","","Changes the player into a different character at the cost of the last item collected. #All stat changes of the new character are applied; for example, the 2x damage bonus from being Dark Judas. #Does not grant starting items of other characters, such as the D4 or Holy Mantle on The Lost. #It is possible for the player to transform into the character they currently are. #Removed items still count towards transformations. #Cannot transform the player into characters that are not unlocked. #Further interactions can be found on the wiki page."},
-{"483","","Destroys all obstacles in the current room, and deals 200 damage to every enemy. #This effect applies to every unexplored room the player walks into after using it as well. #Opens all Secret room and Super Secret room doors. #Opens the Boss Rush and Blue Womb doors regardless of time limits, though leaving the boss room for any reason (such as to go to a Deal with the Devil) will cause it to close again, and leaving the room after entering it will not allow the player to re-enter. #Will not open the Mega Satan door."},
-{"484","","Upon use, the player farts, knocking back enemies and their shots. #Also sends out rock waves that deal 10 damage per tick to nearby enemies and break destructibles, such as rocks and secret room entrances. #Will open stone chests and explode the donation machine."},
-{"485","","Upon use, this item has a 50% chance to duplicate all items, pickups and chests in the current room. #On rooms like the shop or a devil room, the duplicated items can be taken at no cost. #Duplicating items in Boss Rush will allow the player to take all of the duplicated items and one of the originals, though taking any of them will start the Rush. #If this duplication fails, all the items, pickups and chests disappear and a penny is created instead. #Failing to duplicate on Boss Rush will not start the Rush."},
-{"486","","Causes the player to 'take damage' without taking away health, activating any items that trigger upon taking damage."},
-{"487","","Upon use, one red heart container is removed. #The player gains +0.2 flat damage, one Cube of Meat, and the Anemic effect. #The Anemic effect ends upon leaving the current room. #It is possible to generate multiple Meatboys with this item, though it is also possible for the player to kill themself with it. #Health removed this way activates Bloody Lust."},
-{"488","","Grants a random item's effect for the current room. #This can choose any item, passive or active, with the exception of itself, Plan C, and Glowing Hour Glass. #Many possibilities have unexpected effects; a more comprehensive list can be found on the wiki page. #For example, Eden's Blessing does not give an extra item for the next run."},
-{"489","","Gives the player a random dice item. #The dice item transforms into a different dice on use. #Each dice item granted by this item has a two room charge, regardless of the normal charge time."},
-{"490","","Upon pickup, this item starts with the number of charges the player's current active item has. #Unlike Mega, this item can be charged with a single battery. #Upon use, two random item pedestals using the item pool of the current room are spawned."},
-{"491","","Drops a random pill every 2 rooms.#Upon using a pill, all enemies in the room are poisoned. #The poison deals 2x the player's tear damage total."},
-{"492","","Familiar that moves around the room randomly. #If the current room has a Secret or Super Secret room, a tinted rock, or a rock with a ccrawl space under it, the familiar will fly to stay on top of that area. #If there are multiple secrets, it will fly between them. #+1 Luck up."},
-{"493","","For every empty heart container gain +0.2 Damage."},
-{"494","","Tears fire 1-2 sparks of electricity in random directions upon hitting an obstacle or enemy. #These sparks behave like spectral homing lasers that deal 0.5x the player's tear damage."},
-{"495","","Shooting tears sometimes spawns a fire similar to Red Candle, damaging enemies and destroying shots it comes into contact with. #Using pooping items, such as the Re-Lax pill or The Poop, causes fires to appear alongside the poop. #The chance of spawning a fire is not affected by luck."},
-{"496","","Luck dependant chance to fire a needle which deals 3x tear damage. #If the needle hits a regular enemy, they will be killed instantly and burst into 10 more tears in a circle around them. #Needle tears fired from the burst from an instant kill do not retain the instant kill or burst-causing abilities, though they still deal 3x damage. #The chance to fire a needle reaches 100% at 15 or higher luck."},
-{"497","","Upon entering a room, the player becomes camouflaged and confuses all non-boss enemies. #The effect lasts until the player presses a fire button. #Lil' Haunts, Stone Grimaces and Stoneys are not affected by this. #Active items and orbitals can be used to deal damage without breaking the effect."},
-{"498","","Causes both a Devil and Angel room to spawn after defeating a boss if either one of them would spawn normally. #In a room with only two accessible walls, only one of two will spawn. #Upon entering one, the other will disappear even if the player has Goat Head or Eucharist."},
-{"499","","Causes an Angel Room door to always spawn after every boss fight, excluding the first floor and floors after Chapter 4. #The spawned door will not disappear when leaving and re-entering the boss room. #Without Duality, there is no way to get a Devil Room with this item as it overrides Goat Head."},
-{"500","","Familiar which follows the player and has a chance to drop a sack upon clearing a room."},
-{"501","","Grants an extra heart container for every 25 coins the player has, up to a maximum of 4 containers at 99 coins. #This can allow you to exceed the maximum heart container limit on Keeper. #Dropping below the required number of coins for a heart container removed the container. #The Keeper can go above 2 coin hearts due to this item. #The health gain is not retroactive, meaning if you pick up the item at 99 coins you do not gain 4 heart containers. #You will still lose a container for dropping below 99 coins in that situation, however, and losing your last heart container this way can kill you."},
-{"502","","Grants a chance to fire an additional shot that deals 2x damage and leaves a trail of white creep that slows enemies. #This chance is not affected by luck. #The creep shots are affected by range and shot speed, but don't take tear effects. #The player also fires a creep shot in a random direction upon taking damage."},
-{"503","","Luck dependant chance to fire a piercing tear that instantly kills any non-boss enemy. #Also causes enemies to take 3.5 damage on contact with the player, overriding all other contact damage effects with the exception of Midas' Touch. #The wiki does not list exactly how luck affects the chance of firing one of these tears."},
-{"504","","Upon use, spawns a stationary fly turret that shoots at enemies, dealing 2 damage per shot. #The flies are completely invulnerable and are ignored by enemies."},
-{"505","","Adds a chance to spawn a friendly charmed enemy upon entering a room with enemies in it. #These persist between rooms and floors, and will follow the player until they die. #Unlike normal charmed enemies, these cannot hurt the player. #Multiple charmed enemies can spawn at the same time. #For enemies that spawn other enemies, the spawned enemies will also be friendly. #The effect is not activated upon entering the main room in Greed or Greedier mode."},
-{"506","","When tears hit the 'back' of an enemy, they deal 2x damage and inflict bleeding. #Bleeding enemies take 10% of their maximum health in damage every 5 seconds."},
-{"507","","Damages all enemies in the room, dealing the player's tear damage plus 10% of the enemy's maximum health. #Has a chance to drop half red or soul hearts when it damages an enemy. #When used on Delirium, damage is calculated using the max health of the current boss it's mimicking. Using this item when Delirium is not transformed will deal the most damage."},
-{"508","","Razor orbital which deals 20% of the player damage per tick, 300% per second, on contact with enemies, as well as causing them to bleed. #Bleeding enemies take 10% of their maximum health as damage every 5 seconds. #Bosses cannot bleed and take no damage from the razor. #Will not block enemy shots."},
-{"509","","Orbital eye which shoots in the direction it faces. #It deals 2 damage per tick, 30 damage per second, on contact and it's tears deal 3.5 damage. #Does not block enemy shots."},
-{"510","","Spawns a Charmed version of a boss to fight for you for the rest of the room. #Changes the appearance of the current room so it looks like a different chapter. #This item can be fully charged with a single battery. #If a spawned boss leaves creep, the creep will damage the player. #In 1x2 rooms, Ultra Greed will spawn, locking all doors and targetting the player. #He won't deal damage to the player, but his summons can. #If any other boss summons monsters, they will be charmed as well and persist to other rooms."},
-{"511","","Fly familiar that orbits around a random enemy, dealing 5 damage per tick, 10.75 damage per second, to enemies it comes in contact with. #When the enemy it's orbiting dies, it moves to a different enemy. #If no enemies are alive, it orbits the plaeyr."},
-{"512","","Upon use, the player throws a black hole which sucks in and damages enemies. #It lasts about 6 seconds, dealing 0.4 damage per tick very rapidly. #The black hole also destroys nearby obstacles and slightly attracts the player and pickups. #Pickups can be pulled across pits."},
-{"513","","+0.1 Damage up.#Grants 1 sou l heart.#Enemies may randomly become charmed or feared for a brief moment.#Grants a chance to spawn a rainbow poop upon taking damage. #This chance is not affected by luck."},
-{"514","","Enemies, enemy shots, tears and pickups will briefly freeze in place at random intervals. #The frequency of this effect depends on the player's luck."},
-{"515","","Upon use, spawns a random item from the current room's item pool.#There is a chance to spawn a Lump of Coal or The Poop instead."},
-{"516","","Upon use, spawns a sprinkler that rotates in a circle, spraying tears in the 8 cardinal and diagonal directions. #The sprinkler copies the player's stats and tear effects, with the rate of fire and rotation speed depending on the player's tear stat."},
-{"517","","Grants 7 bombs.#Removes the delay between bomb placements, allowing them to be placed very quickly."},
-{"518","","Grants a familiar with random tear effects, fire rate and damage which takes the appearance of a random co-op baby. #The familiar is randomized upon entering a new floor."},
-{"519","","Grants a familiar that transofrms into a random familiar every 10 seconds. #The transformed familiar deals the same damage as their non-Delirium counterparts, but will not deal contact damage. #A full list of possible transformations can be found on the wiki."},
-{"520","","Grants one charge for your active item for every 15 enemies killed."},
-{"521","","Upon use, one random item in a shop, devil room, or black market becomes free. #While held, guarantees a random item or pickup from the shop will be on sale. #Using the coupon in the shop while holding Restock will not spawn a new item."},
-{"522","","Upon use, for the next 3 seconds any enemy shots that come near the player are held in place. #After the charge is depleted, they are fired back as tears which deal 3.5 damage. #The player can move the tears into enemies while they're held up; they won't disappear until the effect ends, but will deal no more damage past the first hit."},
-{"523","","Upon use, if the box is empty it stores all items and pickups from the current room.#If the box is full, it places all stored items and pickups on the ground. #There is no limit to the number of held items or pickups."},
-{"524","","Connects the player's tears together with electricity that deals 1x tear damage on contact to enemies. #Tears can also connect to other allied tears, such as those from shooting familiars."},
-{"525","","Upon taking damage, an orbital is spawned which blocks enemy shots and deals 7 damage per tick to enemies it comes into contact with. #A maximum of three of these orbitals can appear at once. #They will be destroyed if they take enough damage from enemies or enemy shots."},
-{"526","","Grants a Harbinger familiar which changes every 10 seconds.#All harbingers deal contact damage to enemies and periodically spawn spawn locusts if the player has none. Locusts act like blue flies unless otherwise stated.#Famine and Pestilence wander around the room, Famine leaving a trail of black slowing creep and Pestilence leaving a green trail of creep which deals 1 damage per tick, 30 per second, to non flying enemies. They deal 0.5 damage per tick, 15 per second, on contact. Famine spawns yellow locusts which slow enemies, and Pestilence spawns green locusts which poison enemies. #Conquest deals the same amount of damage and moves just like Famine and Pestilence, but spawns two locusts at once and much more quickly than the rest. #War and Death chase enemies, dealing 1.5 damage per tick, 45 per second, on contact. War spawns red locusts that explode upon damaging an enemy at a slower rate than the other Harbingers, and Death spawns black locusts which deal 'a very high amount of damage'."},
-{"527","","Summons a familiar near the player that will follow him around, as well as summoning a controllable blue crosshair. After a few seconds, the crosshair disappears and the ghost will perform an action depending on what the cross was targetting. #Can be used to steal shop items, with a chance to fail, grab pickups across rooms, open golden, stone and eternal chests for free, press buttons, opens doors (including Mega Satan's door) and more. #A full list can be found on the wiki page."},
-{"528","","Familiar that orbits the player at a medium distance. #Tears that pass through the prism split into four multi-colored tears. #Unlike Multidimensional Baby, these extra tears are exactly the same as the base tear and gain no extra stats or abilities."},
-{"529","","Replaces the player's tears with eyeballs that can bounce off each other. #The player's tears are no longer limited by range, and will instead dissipate when they stop moving or hit an enemy or obstacle."},
-{"530","","Upon entering a room with enemies, a skull appears over a random enemy's head. #Killing the marked enemy will cause the skull to move to a different enemy, but killing a non-marked enemy causes the skull to disappear. #If all the enemies in a room are killed in order, the player gains a random reward: #A soul heart, pill, key, bomb or a nickel, #Or +0.2 speed, +0.5 range, +0.5 tears, +0.2 shot speed, +1 flat damage or +1 luck."},
-{"531","","Tears are fired in an arc, able to fly over obstacles sometimes. #Upon hitting the floor, an obstacle, or an enemy they burst into many smaller tears in all directions. #Increases tear delay by a static 35, and damage by about 31%. #The smaller tears deal a random amount of damage, roughly 50-80% of the main tear."},
-{"532","","The player's tears decelerate while traveling. Upon stopping or hitting an obstacle, they explode into a burst of 8 tears in all directions. #Hitting an enemy will not cause them to explode. #Tears can be fired into toher tears to feed them, increasing their damage and the damage of the burst of tears. #Tears in the burst deal half the damage the main tear would have."},
-{"533","","Replaces the player's tears with piercing white blasts of light which deal 33% of the player's tear damage, but can hit the same enemy multiple times at lower shot speeds.. #Removes tear knockback completely."},
-{"534","","Allows the player to hold two active items. #The button to swap between active items is the same to swap between cards and pills. #The ? Card does not activate both items. #While holding an active item that grants passive bonuses in the secondary slot, swapping the main slot item with a pedestal item may remove the bonuses. #Swapping the bonus-granting item to the pedestal and back will cause you to regain them."},
-{"535","","Heals one red heart. #Grants one soul heart. #Grants a shield that blocks one hit, similar to Holy Mantle, upon entering a boss room."},
-{"536","","Upon use, sacrifices up to 2 random familiars and spawns an item from the Devil Room pool for each familiar sacrificed. #If the player has no familiars, it will do nothing and not be consumed. #In addition to the familiars, any blue flies or spiders are converted to 1 coin each. #Lilith's starting Incubus familiar will not be sacrificed. #Pretty flies count as a single sacrifice. #Isaac's Head familiar can be sacrificed. #Some familiars cannot be sacrificed, or only can be in certain situations. A full list can be found on the wiki page. #Unlike other single use items, this item can be sucked up by Void and used repeatedly."},
-{"537","","Drops a random pill on pickup. #Spawns a familliar that charges up and fires different types of creep. #The type of creep changes randomly each time the player uses a pill. #Possibilities include a line of damaging green creep, slowing black creep, or short-lasting damaging red creep, a short-ranged cone of damaging yellow creep, or a large ring of slowing white creep. #The yellow creep does 2-15.19 damage per tick, randomly. #Red creep does 12 damage per tick. #Green creep does 0.35 damage per tick."},
-{"538","","Spawns 3 random trinkets on pickup. #Grants a small chance to swallow the player's current trinket, gaining it's effect permanently, upon taking damage."},
-{"539","","Egg familiar that cracks and turns into a random charmed enemy when the player takes damage. #Regenerates upon entering a different room. #The usefulness of the spawned enemy depends on how many rooms have been cleared without getting hurt."},
-{"540","","Tears bounce off the floor. #Whenever a tear bounces, it deals 25% of tear damage as splash damage to nearby enemies."},
-{"541","","Grants 1 bone heart. #Spawns three red heart pickups."},
-{"542","","Bone orbital that reflects enemy shots. #Reflected projectiles deal 5 damage if they would have dealt a half heart to the player, or 10 for a full heart. #Enemy damage modification from item effects or by stage has no effect on this. #Does no contact damage."},
-{"543","","Familiar which spawns a white poop when the player takes damage. #White poop has an aura that halves tear delay and has a high chance to block damage like the Cone Head item."},
-{"544","","Bone familiar that can be aimed with the fire buttons and deals the players tear damage six times per second on contact with enemies. #Being hurt boosts the damage slightly for a short moment."},
-{"545","","Upon use, spawns one of three things for each enemy killed in the current room: #An orbital bone familiar, commonly. #A charmed bony, uncommonly. #Or a charmed black bony, rarely. #Orbital bones deal contact damage equal to the player's damage at the time it was spawned, repel enemies that touch it, and block 3 shots or deal 2 ticks of contact damage before being destroyed. #Bonys deal 8.3 contact damage and 5 damage with thrown bones, and Black Bonys explode on death dealing 40 damage to enemies. #This explosion can hurt the player."},
-{"546","","Creates a ring of light around the player that petrifies enemies on contact. #Non-boss enemies are petrified as long as they're touching the ring regardless of duration, while boss enemies will be petrified normally, with a time limit, even if they leave the ring."},
-{"547","","Grants 1 bone heart.#+0.7 Tears up.#Spawns a Mysterious Paper trinket if the trinket has been unlocked."},
-{"548","","Familiar that behaves similarly to the boomerang. #It gets thrown out by firing a tear, and deals 2x the player's damage if it hits an enemy. #It will pierce the enemy if the enemy dies, or return to the player if not. #Can retrieve pickups like the boomerang. #Blocks enemy tears both while stationary and when thrown."},
-{"549","","Removes all the player's red heart containers and grants 6 empty bone hearts. #Upon losing a bone heart, the player fires bones in 8 directions around them and permanently gains +0.5 tears up. #The Lost and Keeper will gain a minor tears up, and Keeper will gain lots of blue flies."},
-{"550","","While held, Mom's foot will frequently stomp around or on the player. #Using the item will stop this effect until you enter another room. #On Boss Rush, this effect only lasts for one wave. #This effect does not happen on the Mom fight. #Will disappear if you pick up another active item and leave the room. #One of two parts necessary to create Mom's Shovel; the other is obtained by beating Boss Rush while holding it."},
-{"551","","Second part of Mom's Shovel.#Use Mom's Shovel on the hill of dirt in the Dark Room to unlock a secret character. #Picking up this item will complete the shovel and stop the stomping effect for the rest of this run."},
-{"552","","Spawns a trapdoor that leads to the next floor.#10% chance to lead to a Crawl Space or a Black Market instead. #Crawl Spaces and Black Markets are identified by the ladder in the hole, instead of just a black void. #Use Mom's Shovel on the hill of dirt in the Dark Room to unlock a secret character."},
-}
+EID.descriptions["en_us_detailed"].collectibles={
+ {"1", "", "+0.7 Tears up."},
+ {"2", "", "Triple shot. #Tears down - (Delay * 2.1) + 3."},
+ {"3", "", "Homing tears."},
+ {"4", "", "+0.5 Damage up.#1.5x Damage multiplier. #Increased knockback and tear size. #Damage multiplier does not stack with: #Magic Mushroom, #Book of Belial plus Blood of the Martyr, #Other Cricket's Heads."},
+ {"5", "", "Gives tears a boomerang effect.#+1.5 Range Up.#+0.6 Shot Speed Up.#+1 Tear Height."},
+ {"6", "", "+1.5 Tears up.#-15.78 Range down.#+0.45 Tear height."},
+ {"7", "", "+1.0 Damage up.#1.5x Damage multiplier when used with Book of Belial. #No damage multiplier if you have: #Magic Mushroom, #Cricket's Head."},
+ {"8", "", "Familiar that follows Isaac. #Standard tears that deal 3.5 damage."},
+ {"9", "", "Transforms roughly 1/3rd of flies into Black Flies. #Removes contact damage from roughly 1/3rd of flies. #Roughly 1/3rd of flies retain their form and deal contact damage."},
+ {"10", "", "Two 'Pretty Fly' orbitals which block shots. #Kills some fly enemies on contact."},
+ {"11", "", "Gain an extra life. #Respawn with full heart containers. #Respawn with 1/2 soul heart if you have 0 containers. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
+ {"12", "", "+1 Health up.#+0.3 Damage up.#+5.25 Range up.#+0.3 Speed up.#+0.5 Tear height.#Full health.#Size increase.#1.5x Damage multiplier.#Damage multiplier does not stack with: #Cricket's Head, #Book of Belial plus Blood of the Martyr, #Other Magic Mushroom."},
+ {"13", "", "Poisons enemies on contact.#Poison deals 1x tear damage 2-3 times.#Enemies poisoned this way have a 20% chance to drop black hearts.#-0.1 Speed Down"},
+ {"14", "", "+0.6 Speed up.#+5.25 Range up.#+0.5 Shot height."},
+ {"15", "", "+1 Health up.#Full health."},
+ {"16", "", "+2 Health up.#Full health."},
+ {"17", "", "+99 Keys."},
+ {"18", "", "+99 Coins."},
+ {"19", "", "+10 Bombs."},
+ {"20", "", "Flight."},
+ {"21", "", "Reveals all special rooms on the map except secret and super secret rooms. #Does not reveal the map layout."},
+ {"22", "", "+1 Health up."},
+ {"23", "", "+1 Health up."},
+ {"24", "", "+1 Health up."},
+ {"25", "", "+1 Health up."},
+ {"26", "", "+1 Health up."},
+ {"27", "", "+0.3 Speed up."},
+ {"28", "", "+0.3 Speed up."},
+ {"29", "", "+5.25 Range up.#+0.5 Tear height."},
+ {"30", "", "+5.25 Range up.#+0.5 Tear height."},
+ {"31", "", "+5.25 Range up.#+0.5 Tear height."},
+ {"32", "", "+0.7 Tears up."},
+ {"33", "", "Grants flight until you leave the current room.#Kills Mom, Mom's Heart and It Lives instantly.#Instantly kills you when used on Satan."},
+ {"34", "", "+2 Damage up for the rest of the room on use.#+12.5% Devil deal chance if you kill the boss while holding it.#1.5x Damage multiplier if you also have Blood of the Martyr.#No damage multiplier if you have: #Magic Mushroom, #Cricket's Head."},
+ {"35", "", "Deals 40 damage to every enemy in the room."},
+ {"36", "", "Creates a poop when used on a tile with no other solid obstacles.#When activated, deflects nearby enemy bullets away from your character.#When placed next to a pit, can be exploded like a rock to make a bridge."},
+ {"37", "", "Drops a bomb below your character on use.#This bomb is similar to Mr. Mega bombs, dealing 110 damage and having increased blast radius."},
+ {"38", "", "Fires 10 tears in a circle around Isaac.#These tears retain the shot speed and all special effects of the player's tears.#Each tear deals regular tear damage plus 25."},
+ {"39", "", "Freeze all enemies in the current room.#This effect lasts roughly 4 seconds."},
+ {"40", "", "Causes an explosion on top of the player. #The explosion deals 40 damage to enemies caught in the blast, and half a heart to the player.#This increases to a full heart on later floors.#This explosion works with some bomb changing items:#Bob's Curse, Hot Bombs, Sad Bombs, Butt Bombs, Bomber Boy, and Glitter Bombs"},
+ {"41", "", "Fears all enemies on the current room for 5 seconds."},
+ {"42", "", "Upon use, the character holds a poison bomb which can be thrown in the cardinal directions. #Explodes, dealing 50 damage, on hit. #Poison deals 1x tear damage over time."},
+ {"43", "", ""},
+ {"44", "", "Teleports the player into a random room on the current floor. #Cannot teleport to the I AM ERROR room or a Crawl Space/Black Market.#In Greed mode it is possible to teleport to a super secret room with no doors."},
+ {"45", "", "Heals one health. #Not effected by Maggy's Bow."},
+ {"46", "", "+1.0 Luck up.#Increases chances of winning at the Shell Game Beggar and the Fortune Teller, independent of luck stat."},
+ {"47", "", "On activation, acts like you have Epic Fetus for one shot. #Spawns a large red marker controlled by the arrow keys. #After two seconds, a large missile lands on the marker. #Deals 20x tear damage and acts like a large bomb."},
+ {"48", "", "Tears pierce enemies but not obstacles."},
+ {"49", "", "On use, fires a large laser in place of the next tear.#The laser deals 4x tear damage."},
+ {"50", "", "+1 Damage up."},
+ {"51", "", "+1.0 Damage up.#+10% chance for devil deals if obtained before killing the boss. #A second Pentagram only gives +5% increased deal chance."},
+ {"52", "", "Tears are replaced with bombs that explode roughly one second after being fired. #Each bomb deals 5x tear damage plus a flat bonus of 30."},
+ {"53", "", "Pulls pickups towards the player. #This can pull pickups over pits and rocks, but not through key blocks. #Hearts and batteries are only pulled to the player if they can be picked up. #A few enemies (like Horfs) are pulled towards the player as well."},
+ {"54", "", "Causes all rooms, except the secret rooms, to appear on the minimap. Does not show room icons."},
+ {"55", "", "Luck dependant chance to shoot a single tear out of the back of the player. #Caps at 100% chance to activate at two or higher luck."},
+ {"56", "", "On use, drops a small pool of lemonade under the player. #Enemies on this pool take 22 damage per tick, or 66 damage per second."},
+ {"57", "", "Spawns a red attack fly that circles the player at a small distance, dealing 5 damage per tick or 75 damage per second. #Circles further than standard orbitals, but closer than a similar item, Forever Alone."},
+ {"58", "", "Shields the player from all damage for 10 seconds. #Does not prevent loss of Health Down pills or Devil Room deals. #When active, the Sacrifice Room will not pay out."},
+ {"59", "", ""},
+ {"60", "", "Allows the player to walk over one square gaps by creating a platform between them. #Enemies cannot use this platform."},
+ {"61", "", ""},
+ {"62", "", "Heals half a red heart every 13 enemies killed."},
+ {"63", "", "Active items can store two full charges at once. #Secondary charge appears in yellow over the normal charge meter."},
+ {"64", "", "-50% cost for all shop items. #Getting two will make everything for free. #Causes Devil room deals to not automatically change from red hearts to soul hearts or vice versa if you lose all your red hearts or gain more."},
+ {"65", "", "Spawn 6 troll bombs around the room, usually near the center. #All passive bomb effect items affect these bombs."},
+ {"66", "", "Slows down all enemies in the current room for roughly 8 seconds."},
+ {"67", "", "Familiar that follows Isaac. #Standard tears that deal 3.5 damage, despite appearing red."},
+ {"68", "", "Replaces tears with a laser that has unlimited range and pierces all enemies. #Does not fire over rocks or other obstacles."},
+ {"69", "", "Causes the player to charge their tears while holding the fire button before firing when releasing the fire button. #Deals roughly 30% tear damage at minimum charge, and roughly 400% damage at full charge."},
+ {"70", "", "+1.0 Damage up.#+0.4 Speed up."},
+ {"71", "", "+0.3 Speed up. #Reduces the player's size. #-4.25 Range, +1.5 Shot Height. #Results in a slight increase in range for most characters. #Characters such as Azazel or anyone with Dr. Fetus, whose tears are not affected by shot height, lose range."},
+ {"72", "", "Grants 3 soul hearts. #The Bible becomes more common, and can appear in any item pool. #This stacks with the Rosary Bead trinket."},
+ {"73", "", "Level 1: Orbital, deals 7 damage per tick/105 per second. #Level 2: Orbital shoots tears which deal 3.5 damage.#Level 3: Turns into a familiar which hunts nearby enemies, dealing 3.5 damage on contact twice per second.#Level 4: Increases size of the familiar and damage to 5.5. #Further cubes of meat start from level 1 again."},
+ {"74", "", "Gives the player 25 coins."},
+ {"75", "", "All pills are identified. #Spawns a pill. #Replenishes 2 red hearts. #Adds 0-2 coins to the payout of the Blood Bank or the IV Bag. #Converts a number of 'bad' pills into their 'good' counterparts."},
+ {"76", "", "Secret and super secret room doors are automatically opened."},
+ {"77", "", "Upon use, grants invulnerability and +0.28 Speed up. #Isaac loses the ability to shoot tears during this, but deals 40 contact damage to enemies."},
+ {"78", "", "Grants a soul heart.#+17.5% devil deal chance if held when the boss dies.#When used on a level, significantly increases the chance of a Harbinger will replace the normal boss of the level. #This cannot cause a preset boss such as Mom to be replaced."},
+ {"79", "", "+1.0 Damage up.#+0.2 Speed up.#Grants a soul heart."},
+ {"80", "", "+0.5 Damage up.#+0.7 Tears up.#Grants two soul hearts."},
+ {"81", "", "Removes all red hearts before adding one. #??? and The Soul have their soul hearts set to 1. #Grants 9 lives, which revive the player with 1 heart container. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
+ {"82", "", "Grants Flight.#+0.3 Speed up."},
+ {"83", "", "Upon use grants: #1 Soul heart#+0.7 Damage up.#-0.18 Speed down.#The ability to crush rocks.#Allows the player to deal contact damage, though it does not stop them taking contact damage."},
+ {"84", "", "Spawns a trapdoor that leads to the next floor.#10% chance to lead to a Crawl Space or a Black Market instead. #Crawl Spaces and Black Markets are identified by the ladder in the hole, instead of just a black void. #If The Forgotten has been unlocked, can be used on dirt patches in the Dark Room to dig up a random chest."},
+ {"85", "", "Spawns a random tarot card."},
+ {"86", "", "Summons Monstro to land on nearby enemies, dealing 120 damage and destroying obstacles like rocks. #Targets the player if there are no enemies in the room. #Will target shopkeepers. #Does nothing if Monstro is in the room. #Like Mom's stomp attack, this is treated as an explosion."},
+ {"87", "", "Luck dependant chance to shoot a tear in the four cardinal directions instead of just in front of Isaac. #Caps at 100% chance to activate at 7 or higher luck. #Will never activate if obtained on Lilith."},
+ {"88", "", "Familiar which charges across the room until it hits a wall before returning to the player to recharge. #Deals 3.5 contact damage per tick, 52.5 damage per second total. #Can be shot diagonally, like normal tears."},
+ {"89", "", "Luck dependant chance to shoot a tear which slows hit enemies and projectiles shot by them for 2.5 seconds. #Caps at 100% chance to activate at 15 or higher luck."},
+ {"90", "", "+1 Damage up.#+0.2 Tears up.#-0.2 Speed down.#While rare, it is possible to spawn two Small Rocks on the same floor. #In this case, the speed and tear changes stack but the damage does not."},
+ {"91", "", "Reveals on your map what the rooms adjacent to your current room are. #Reveals secret and super secret rooms. #The player glows more strongly in the dark."},
+ {"92", "", "Grants 1 red heart container.#Grants 2 soul hearts."},
+ {"93", "", "Upon use grants invulnerability and fears all enemies in the room. #Removes the ability to shoot tears and causes the player to deal 40 contact damage. #Replenishes half a red heart for every 2 enemies killed with the effect."},
+ {"94", "", "Drops a random coin every 2 rooms. #BFFS! adds a 33% chance to drop a coin on completing a room where a coin would not normally spawn."},
+ {"95", "", "Familiar that shoots spectral Technology tears that deal 3.5 damage."},
+ {"96", "", "Drops a half red heart every 3 rooms."},
+ {"97", "", "Spawn a random heart, coin, bomb, key, battery, pill, or card/rune. #Can drop soul or black hearts as well as red hearts. #Coins can be pennies, nickels or dimes. #Bombs and keys are always single drops, never 1+1 drops."},
+ {"98", "", "Spawns a soul heart roughly every 4 rooms. #Specifically, it spawns a soul heart every X rooms where X is a sequence 3, 4, 5, 4, 4, 1, 4, 4, 5, 4, 5 before going back to position 2 and restarting."},
+ {"99", "", "Familiar that fires slowing tears that deal 3.5 damage."},
+ {"100", "", "Familiar that fires homing tears."},
+ {"101", "", "Grants 1 full red heart container.#+0.3 Damage up.#+0.2 Tears up.#+0.25 Range up.#+0.3 Speed up.#+0.5 Tear height"},
+ {"102", "", "Gives the player a pill. #If the player also has Starter Deck, this will spawn a tarot card instead."},
+ {"103", "", "Luck dependant chance to fire a poison tear which inflicts a target hit by it with poison. #Poison deals 1x the player's tear damage 2 times. #Caps at 100% chance to activate at 12 or higher luck."},
+ {"104", "", "Tears split in two upon hitting an obstacle or enemy. #These tears are fired perpendicular to the direction the original tear is moving. #The split tears can impact another object and split a third time. #Each split reduces the damage dealt by the tear by 50%."},
+ {"105", "", "Upon use, every item in the current room is rerolled into an item from the current room's item pool. #When an item pool is exhausted, every item will be rerolled into Breakfast."},
+ {"106", "", "Grants 5 bombs. #Increases bomb damage from 60 to 110. #Causes the screen to shake when bombs explode. #The bomb damage increase does not stack if multiple copies of this item are obtained."},
+ {"107", "", "Grants flight and detaches the player's body from their head. #The body turns into a familiar which seeks out nearby enemies to deal contact damage. #The body's speed is dependant on the player's speed, but deals a static 82.5 damage per second. #This damage is doubled by BFFS! #Can be used multiple times to spawn multiple bodies on one room. #Picking up another item immediately despawns the body for the current room. #The familiar will avoid standing on creep, making it hard for it to damage enemies which leave creep as they walk."},
+ {"108", "", "Reduces damage taken from all sources to half a heart. #This includes self inflicted damage such as Sharp Plug or Razor Blade. #Does not prevent death from things such as the Suicide King card, or HP loss from things like Devil deals. #Does nothing for the Keeper."},
+ {"109", "", "+0.04 Damage up for every coin you have. #Caps at 3.96 Damage up at 99 coins. #Collecting more coins after hitting the cap does not increase damage."},
+ {"110", "", "+0.25 Range up. #+0.5 Tear height. #Adds a chance to shoot tears which freeze enemies in place, stopping them from moving or attacking. #Petrifying an enemy with a weak spot causes them to take damage everywhere, making fights such as Scolex or Carrion Queen much easier. #Wiki claims this is not affected by luck, but also is affected by luck with a 50% chance at 10 or higher luck."},
+ {"111", "", "Damages and poisons enemies in a one tile area around the player on use. #Deals 5 damage on use and poisons enemies for 1x player damage, hitting 6 times. #Damage AOE is slightly larger than poison AOE."},
+ {"112", "", "Orbital which deals 7 damage per tick, 105 damage per second, on contact. #Speeds up the rotation of all orbitals."},
+ {"113", "", "Familiar that follows the player, shooting tears that deal 3 damage twice as quickly as a normal familiar at nearby enemies. #These tears activate the fly spawning portion of the Guppy transformation."},
+ {"114", "", "Replaces the player's tears with a knife that pierces enemies and travels through obstacles. #Can be held as a stationary orbital to deal 2x tear damage. #Can be charged up, increasing damage and range when fired. #Damage caps at 6x tear damage. #Does nothing on challenges with the Blindfolded effect."},
+ {"115", "", "Allows the player's tears to pass through obstacles, but not enemies, without breaking."},
+ {"116", "", "Upon pickup, fully charges the currently held active item. #Items whose recharge time is longer than 1 room will immediately gain 1 charge upon use. #Items which recharge once per room will instead recharge every 15 seconds as long as there are enemies in the room. #Effect varies for items with real-world timed recharges."},
+ {"117", "", "Spawns a bird which cases enemies, dealing 4 contact damage per second, for the rest of the room."},
+ {"118", "", "Replaces the player's tears with a charged laser beam that goes through all enemies and obstacles in it's path. #Deals 1x tear damage 13 times each time it's fired. #Multiple Brimstone pickups add an extra laser. #Overrides and synergizes with many tear effects. #Too many to list here, a full list is available on the wiki page."},
+ {"119", "", "Grants red heart container. #+0.3 Speed up. #Heals 5 red hearts. #Can be found multiple times in a run."},
+ {"120", "", "+1.7 Tears up.#+0.3 Speed up.#Reduces damage by this formula: #(Damage ups from other items * 0.9) - 0.4."},
+ {"121", "", "+1 Empty red heart container.#+0.3 Damage up.#+0.25 Range up.#-0.1 Speed down.#+0.5 Tear height."},
+ {"122", "", "When on half a red heart or less:#+1.5 Damage up.#+0.3 Speed up.#Activates and deactivates upon entering a new room. #Always active if you have 0 red heart containers. #Does nothing for The Keeper. #On Eve, this item will be active at one red heart instead of one half, and increases her damage multiplier from 0.75x to 1.0x."},
+ {"123", "", "Spawns a random familiar for the current room. #Can spawn familiars the player has not unlocked yet. #If a cube of meat or ball of bandages spawns and the player already has one, instead increases the current level of their cube of meat by one."},
+ {"124", "", "When used, a random activate item effect will be used. #The possible effects do not include more recently added items. #A full list of possible effects can be found on the wiki."},
+ {"125", "", "Grants 5 bombs. #Causes placed bombs to home towards enemies."},
+ {"126", "", "On use this deals one heart of damage to the player and increases your damage by 1.2 for the current room. #Like Blood Banks and similar items, this deals damage to red and eternal hearts before damaging soul hearts. #Does not affect Devil or Angel room chances."},
+ {"127", "", "Re-rolls the entire floor and causes the player to spawn as if they had just started a new floor. #Does not remove anything gained on the floor before use. #If used on the Chest or the Dark Room after opening the door to Mega Satan, the Golden Key will not re-open the door. #If used on an XL floor, this item can separate them into two floors."},
+ {"128", "", "Fly orbital that deals 2 damage per tick, 30 damage per second, on contact.#This orbital rotates far away from the player, instead of right around them like normal orbitals."},
+ {"129", "", "Grants 2 empty red heart containers.#-0.2 Speed down.#Heals half a red heart."},
+ {"130", "", "Grants flight while held. #If the player's speed is below 1.5, increases the player's speed to 1.5 while held.#On use, the player charges in the direction the pony is facing. #Grants invulnerability and deals 40 contact damage to enemies while charging."},
+ {"131", "", "Drops 1 bomb every 3 rooms. #This bomb can be a normal bomb, a 1+1 bomb, a Troll bomb or a Golden bomb."},
+ {"132", "", "Tears gain a flat damage bonus based on travel distance, which starts at 0 and increases to roughly +6 at a standard room's width. #This is not the cap, and can increase further in larger rooms."},
+ {"133", "", "Converts one red heart container into three soul hearts."},
+ {"134", "", "Grants a 1/3rd chance to replace a pickup with a normal or gold chest, but also a 1/3rd chance to replace it with nothing at all."},
+ {"135", "", "When used deals one half heart (increases to a full heart on The Womb and beyond) and spawns 1-3 coins. #Damages red and eternal hearts before soul hearts.#Activates items such as Gimpy or Fanny Pack, but does not affect Devil Room chances. #Damage goes through invulnerability. #Only spawns 0-1 coins on The Keeper."},
+ {"136", "", "Spawns a decoy which distracts enemies and explodes after a few seconds, dealing 110 damage."},
+ {"137", "", "On pickup for the first time in a run, grants 5 bombs. #Regular bombs will no longer explode automatically. #On use, all bombs on the room explode immediately. #Does not control Troll bombs or Mega Troll bombs."},
+ {"138", "", "Grants one red heart container.#+0.3 Damage up."},
+ {"139", "", "You can now hold 2 trinkets at once."},
+ {"140", "", "Grants 5 bombs. #Causes the player's bombs to poison enemies, dealing 1x tear damage 2-3 times."},
+ {"141", "", "Spawns 7 random coins. #These can be pennies, nickels, or dimes."},
+ {"142", "", "Once per room, when the player is reduced to their last half heart they are granted one soul heart. #Leaving and re-entering a room will allow this effect to trigger again. #Will not protect you from lethal damage if you take damage at one half heart while Scapular is active. #Does not recharge between waves in Greed Mode. #Does nothing for The Lost or The Keeper."},
+ {"143", "", "+0.3 Speed up.#+0.2 Shot speed up."},
+ {"144", "", "Spawns a beggar which follows the player around, picking up coins from the ground. #After picking up 6 coins, he drops a pickup. #After that, he has a 67% chance to drop a pickup after 3 coins and 33% after 4. #He can drop: #Hearts, Bombs, Keys, Card/Runes, Pills, and Trinkets. #He cannot drop batteries or pedestal items. #He cannot pick up sticky nickels, but can pick up lucky pennies."},
+ {"145", "", "Spawns 2-4 blue flies. #Blue flies deal 2x tear damage."},
+ {"146", "", "Grants one eternal heart on use. #Does nothing for The Keeper."},
+ {"147", "", "Allows the player to break any rock he touches, as well as break into secret rooms. #Taking damage will immediately end this effect. #The player cannot attack or pick up other items while using Notched Axe."},
+ {"148", "", "Spawns 1-3 flies when the player takes damage."},
+ {"149", "", "Replaces tears with projectiles that fly in an arc, exploding and poisoning the area hit. #Tears down - (Tear Delay * 2) + 10. #+13 Shot height. #+40 flat damage."},
+ {"150", "", "Luck dependant chance to fire teeth which deal 3.2x damage. #Caps at 100% chance to activate at 9 or higher luck."},
+ {"151", "", "1 in 6 chance to spawn a fly when tears hit an enemy. #Blue flies deal 2x tear damage. #Does nothing for Lilith. #Does nothing after obtaining the Guppy transformation."},
+ {"152", "", "Replaces tears fired from the character's right eye with an unlimited range piercing laser that fires continuously. #0.65x Damage multiplier. #The laser deals 20% of the player's damage per tick, compounding with the damage down. #Effectively doubles tear delay. #Replaces Cain's tears completely, unless he has Technology or a charged attack. #Does nothing except decrease Lilith's damage."},
+ {"153", "", "Causes the player to fire four tears in a spread at once. #Tears down - (Tear Delay * 2.1) + 3."},
+ {"154", "", "Grants +2 flat damage to tears fired from the player's left eye. #This is unaffected by damage multipliers. #Cain has a 50% chance to fire a shot with the effects of Chemical Peel."},
+ {"155", "", "Spawns a familiar which floats around the room, blocking shots and dealing 8 damage per tick, 17 damage per second, on contact. #The pupil on the friendly Peeper is larger than the pupils on the ones spawned by Peep."},
+ {"156", "", "On taking damage, the player's active item gains 1 room's worth of charge."},
+ {"157", "", "Increases the player's damage upon taking damage. #For three hits, increases the player's damage by 0.5. #The next three hits increase the player's damage by 33%. #Damage will not increase past 6 hits. #Resets each time the player enters a new floor."},
+ {"158", "", "Reveals the map layout and all special rooms except the Super Secret Room. #Spawns either a soul heart or a random tarot card/rune. #50% chance of either spawning."},
+ {"159", "", "Grants flight. #Grants spectral tears."},
+ {"160", "", "When used, spawns 5 beams of light in random locations, with a high chance to directly target enemies. #Beams last 0.8 seconds and deal (tear damage + 20) damage on contact."},
+ {"161", "", "Grants an extra life. #On death, the player respawns as ??? in the previous room. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
+ {"162", "", "Luck dependant chance to grant the Book of Shadows effect for 7 seconds on taking damage. #Base chance to activate is 20%, capping at 100% at 27 or higher luck."},
+ {"163", "", "Familiar that fires spectral tears that deal 3.5 damage."},
+ {"164", "", "After use, reduces the player's movement speed until they a fire button, which will shoot a blue flame projectile in that direction. #Deals 23 damage per tick, for a maximum of 184 damage per second. #Averages 115 damage per second. #Destroys enemy shots that come into contact with it."},
+ {"165", "", "+1 Damage up.#+0.23 Shot speed up."},
+ {"166", "", "Rerolls all pickups and chests on the current room. #Will reroll empty chests. #Cannot reroll pickups into batteries, but it can reroll pickups into sacks which contain batteries."},
+ {"167", "", "Familiar which shoots two tears in a V shape which deal 4 damage each."},
+ {"168", "", "Replaces the player's tears with guided missiles, like the Doctor's Remote. #Missiles deal 20x tear damage, and benefit from most bomb enhancing effects. #Overrides most items in the game; a full list can be found on the wiki page."},
+ {"169", "", "Greatly increases damage - (Damage + 4) * 2. #Tears Down - (Tear Delay * 2.1) + 3. #If a tear kills an enemy, the tear continues traveling with the leftover damage."},
+ {"170", "", "Familiar which follows the player around as a shadow, traveling to stomp on enemies roughly every 4 seconds. #The stomp deals 20 damage on contact, and can hit each enemy twice."},
+ {"171", "", "On use, deals 10 damage and slows all enemies for 4 seconds."},
+ {"172", "", "Orbital dagger which deals 15 damage per tick, 225 damage per second, on contact. #Blocks enemy shots."},
+ {"173", "", "Roughly 50% chance of converting any red heart pickup into a soul heart instead."},
+ {"174", "", "Familiar which shoots a random tear with effects similar to other familiars. #Full list of possible tears can be found on the wiki."},
+ {"175", "", "Opens all closed doors in the current room. #Opens the door to the Mega Satan fight. #Can be used to escape boss rush, but not enter it. #Will not open the Blue Womb or Boss Rush doors. #Will not open Challenge or Boss Challenge rooms from the inside, but will open them from the outside. #Will not open the exit room door in Greed Mode."},
+ {"176", "", "Grants one full red heart container.#+0.16 Shot speed up."},
+ {"177", "", "On use, consumes one coin and gives a random reward. #Can give almost any reward a slot machine can. #Cannot drop the 'A Dollar' item. #Cannot explode."},
+ {"178", "", "Familiar which follows the player. Upon taking damage, the familiar shatters and creates a pool of creep which deals 22 damage per tick, 66 damage per second, to non-flying enemies. #After breaking, reappears in the next room."},
+ {"179", "", "Grants flight. #Grants one eternal heart."},
+ {"180", "", "On taking damage, the player farts, dealing 5 damage and then 21 damage per tick for 6 ticks."},
+ {"181", "", "Passively grants flight while held. #If the player's speed is below 1.5, passively increases speed to 1.5 while held. #Upon use, the player charges in the direction the pony is facing, becoming invulnerable and damaging enemies while also casting the effect of Crack the Sky."},
+ {"182", "", "Grants one heart container and replenishes all red hearts. #Grants homing tears and homing bombs. #+4.125 Range up. #-0.4 Tears down. #-0.25 Shot speed. #+1 Damage up. #2.3x Damage multiplier. #Despite the range upgrade, the shot speed down slightly decreases effective range."},
+ {"183", "", "+0.7 Tears up.#+0.16 Shot speed up."},
+ {"184", "", "Grants Flight and one full red heart container."},
+ {"185", "", "Grants flight and spectral tears."},
+ {"186", "", "Upon use, deals one full heart of damage to the player and deals 40 damage to all enemies."},
+ {"187", "", "Spawns a hair ball that loosely follows around the player. #Can be swung around by moving in circles. #Gains one level per enemy killed, to a max of 5. #Deals (level * 2) + 3 contact damage twice per second. #If the player is Guppy, a blue fly spawns each time the hairball deals contact damage. #On entering a new floor, the level decreases by: #2 > 1, #3 or 4 > 2, #and 5 > 3."},
+ {"188", "", "Familiar that mirrors the player's movements and shoots towards the player."},
+ {"189", "", "Grants one red heart container and refills all empty redheart containers. #+0.3 Damage up. #+0.2 Tears up. #+0.2 Speed up. #+0.5 Range up. #+1 Shot height."},
+ {"190", "", "Grants 99 bombs."},
+ {"191", "", "Grants a tear effect which changes every 2-3 seconds. #A full list of possible tear effects can be found on the wiki."},
+ {"192", "", "On use, grants homing tears for the current room."},
+ {"193", "", "Grants one red heart container.#+0.3 Damage up."},
+ {"194", "", "+0.16 Shot speed up. #Drops a random tarot card on the ground."},
+ {"195", "", "Drops 4 pills on the ground. #If the player has Starter Deck, it drops 4 cards instead."},
+ {"196", "", "Drops 2 soul hearts on the ground.#+0.4 Tears up."},
+ {"197", "", "+0.5 Damage up.#+0.25 Range up.#+0.5 Tear height."},
+ {"198", "", "Spawns: #1 Coin. #1 Key. #1 Bomb. #1 Heart. #1 Card/rune. #1 Pill. #1 Trinket. #Can drop different types of bombs, hearts, coins and keys."},
+ {"199", "", "Grants 2 keys. #Chests drop additional pickups."},
+ {"200", "", "Luck dependant chance to shoot charming tears, causing enemies to temporarily fight on the player's side. #Caps at 100% chance at 27 or higher luck."},
+ {"201", "", "+0.3 Damage up.#Luck dependant chance to shoot concussive tears, causing enemies to walk around randomly. #Caps at 100% chance at 27 or higher luck."},
+ {"202", "", "On contact with enemies: #Deals damage equal to the number of coins the player has. #Freezes and turns enemies into gold. #Enemies killed in this state drop 1-4 pennies. #Causes many poop-generating items, such as The Poop, to have a high chance to create a Golden poop instead. #Impairs Ultra Greed's armor by 75%."},
+ {"203", "", "Hearts, Bombs, Pennies and Keys now drop their 1+1 versions every time. #Does nothing with: #Soul or black hearts, half red hearts, nickels, dimes, gold hearts, lucky pennies, sticky nickels, or the drops from Book of Sin."},
+ {"204", "", "Upon taking damage, the player has a chance to drop a random coin, bomb, key or heart."},
+ {"205", "", "If the player's current active item has no charges, attempting to use it will immediately charge it at the cost of two hearts. #As the Keeper, it will only drain one coin heart."},
+ {"206", "", "Removes the player's head from their body, causing it to act like an orbital. #Deals 7 damage per tick, 105 damage per second, on contact. #Shots still originate from the head. #+1 Damage up. #Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap."},
+ {"207", "", "Level 1: Orbital, deals 7 damage per tick/105 per second. #Level 2: Orbital shoots charm tears which deal 3.5 damage.#Level 3: Turns into a familiar which hunts nearby enemies, dealing 3.5 contact damage twice per second. #Level 4: Increases size of the familiar and damage to 5.5. Also grants a chance for enemies killed by the bandage girl to drop full red hearts. #Further balls of bandages start from level 1 again."},
+ {"208", "", "+1 Damage up.#Increases the chance for champion enemies to appear."},
+ {"209", "", "Grants 5 bombs.#Bombs briefly confuse and deal 10 damage to all enemies on the room when they explode."},
+ {"210", "", "The player becomes invincible after standing still and not attacking for one second. #Using bombs and active items stops this effect."},
+ {"211", "", "On taking damage, spawns 1-2 friendly blue spiders."},
+ {"212", "", "Grants a permanent 50% chance to respawn with a half red heart on death. #Can activate multiple times in each run. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
+ {"213", "", "Causes all of the player's tears to have a shield around them, which destroys both an enemy's shot and the player's shot when they collide. #Affects Fate's Reward and Incubus' tears. #-0.16 Shot Speed Down."},
+ {"214", "", "+5 Range up. #Range up does not stack if the player gets this item twice.#After taking damage, the player leaves a trail of red creep which damages enemies until the next room."},
+ {"215", "", "Forces a Devil or Angel room door to spawn after every boss fight. #These doors will not disappear after leaving the boss room. #Taking this item after not getting a Devil deal on a floor will force one to spawn on that floor. #Will not force a door to spawn in a narrow room. #Doors do not spawn on the first floor or any floor after the Womb II. #Overridden by Eucharist."},
+ {"216", "", "+1 Damage up.#Grants 3 black hearts"},
+ {"217", "", "Heals 1 red heart on pickup. #Luck dependant chance to spawn a spider on firing a tear, up to a max of 5 spiders. #Caps at 100% chance at 10 or higher luck."},
+ {"218", "", "Grants one full red heart container on pickup. #The player has a chance to regenerate a half red heart every one minute of gameplay. #Does not require you to be actually playing the game; if need be, the player can go AFK until they reach full health again. #The Keeper will regain a full coin heart, and The Forgotten will restroe a third of a bone heart. #Does nothing for ???."},
+ {"219", "", "Grants an empty red heart container.#Luck dependant chance to drop a red heart on taking damage. #Capping at 50% at 29 or higher luck."},
+ {"220", "", "Grants 5 bombs. #Causes bombs to shoot 10 tears in a circle, similar to Tammy's Head, on explosion. #Tears are affected by the player's tear effects."},
+ {"221", "", "Tears bounce off walls, enemies, bombs and environmental objects. #Tears that bounce off enemies bounce randomly, while every other object causes them to bounce directly back."},
+ {"222", "", "Causes tears to hover in mid air while a fire button is held. Releasing the button causes the tears to shoot in the direction they were originally shot. #Tears will automatically release after a while. #-2 tear delay. #This can reduce the tear delay past the normal cap."},
+ {"223", "", "Grants 5 bombs. #All explosions heal the player for one full red heart instead of hurting him. #This makes the player immune to the stomp attacks from Mom, Satan and other enemies. #This makes the player immune to the rock wave attack from The Cage, The Adversary, and Mega Satan."},
+ {"224", "", "-1 Tear delay.#This can reduce the tear delay past the normal cap. #-10.0 Range down.#When the player's normal tears disappear, they split into 4 smaller tears which deal 50% of the player's damage."},
+ {"225", "", "Enemies have a chance to drop half a red heart on death. #Luck dependant chance to drop a soul or black heart on taking damage. #Caps at 50% chance to happen at 22 luck."},
+ {"226", "", "Grants one red heart container, one soul heart and one black heart."},
+ {"227", "", "On pickup, gain 3 coins. #When the player takes damage, 1-2 coins drop on the ground. #When playing as The Keeper, drops 0-1 coins instead. #Heals 1 HP and gives 2 coins if taken by The Keeper when you have one empty coin heart. #Unlike attacks from a Keeper, Greed, or Super Greed, coins dropped by this item are not subtracted from the player's coin total. #Does not activate multiple times if multiple copies are obtained."},
+ {"228", "", "Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap. #Luck dependant chance to shoot a tear which fears any hit enemy. #Caps at 100% at 85 or higher luck. #Multiple copies of the item do not stack the tear delay reduction."},
+ {"229", "", "Replaces tears with a charged attack. #At full charge, shoots a burst of tears similar to Monstro's attack."},
+ {"230", "", "+1.5 Damage up.#+0.2 Speed up.#Removes all red heart containers.#Grants 6 black hearts.#Luck dependant chance to shoot a tear which fears any hit enemy. #Caps at 100% at 85 or higher luck."},
+ {"231", "", "The player leaves a trail of black creep which slows enemies.#Luck dependant chance to shoot a tear which slows any hit enemy. #Caps at 100% at 18 or higher luck."},
+ {"232", "", "+0.3 Speed up. #Upon being hit, slows all enemies and shots in the current room until the player leaves. #Slows enemies and shots that are spawned after the effect activates. #Can make it difficult to tell different champion types apart when active."},
+ {"233", "", "Tears revolve around the player at a fixed distance until they hit the ground.#+7.0 Tear height. #Tears fly over all obstacles due to the tear height increase."},
+ {"234", "", "Spawns a blue spider when you kill an enemy."},
+ {"235", "", ""},
+ {"236", "", "On touch, turns the enemy into poop."},
+ {"237", "", "Grants piercing tears.#+1.5 Damage up.#-0.3 Tears down.#Further increases tear size.#Tears are replaced by Death's scythes. #This is cosmetic only."},
+ {"238", "", "Combined with Key Piece 2, this opens the golden door at the start of The Chest and the Dark Room to fight Mega Satan.#Adds a second 25% chance (independant of the first 50% chance) to spawn an Angel room instead of a Devil room. #Cannot be rerolled by the D4, D100 or Dice Rooms."},
+ {"239", "", "Combined with Key Piece 1, this opens the golden door at the start of The Chest and the Dark Room to fight Mega Satan.#Adds a second 25% chance (independant of the first 50% chance) to spawn an Angel room instead of a Devil room. #Cannot be rerolled by the D4, D100 or Dice Rooms."},
+ {"240", "", "Randomly increases and decreases some of the player's stats; there will always be one stat increase and one decrease (but never more than 3 decreases), and the same stat can be affected multiple times. #Each increase or decrease will be a fixed value: #1 Health, #1 Damage, #0.2 Speed, #0.5 Range, #0.5 Tears, #0.2 Shot speed, #1 Luck #This item can kill the player if they have one heart container and no soul hearts."},
+ {"241", "", "Doubles all pickup drops earned for clearing a room, but reduces the chance for drops after a room ends. #Neither effect applies to coins dropped in Greed/Greedier mode. #Having two of this item from something such as Diploplia triples item drops."},
+ {"242", "", "The player gains a 'high chance' to block projectiles which hit the player directly, causing him to flash blue instead of taking damage."},
+ {"243", "", "Spawns a shield which faces in the same direction the player is firing, blocking all shots that hit it. #Cannot block beams or explosions. #Can be held in any direction with a joystick, despite tears only firing on the cardinal directions."},
+ {"244", "", "Grants an unlimited range piercing laser with a random rate of fire. #Does *not* replace tears. #Damage dealt scales directly with the player's damage. #The laser occasionally fires with the effect of a random item or trinket. #A full list of possible effects can be found on the wiki."},
+ {"245", "", "The player shoots two tears at once, one from each eye."},
+ {"246", "", "Reveals the secret and super secret rooms on the map."},
+ {"247", "", "Increases the size and doubles the damage of familiars and orbitals that deal damage via tears or contact damage. #Affects other familiars in ways that are not necessarily obvious. #For example, many pickup generating familiars drop pickups more often."},
+ {"248", "", "Blue spiders and flies deal 2x damage and are larger. #Also effects locusts. #Doubles the spider limit of Mom's Wig to 10."},
+ {"249", "", "Spawns an extra item after boss fights. #After choosing one, the other disappears. #The second item is always picked from the Boss Item Pool instead of whichever item pool normally used. #Does not effect the Krampus fight."},
+ {"250", "", "All bombs become 1+1 bomb pickups."},
+ {"251", "", "Spawns a random card. #Allows the player to hold two cards. #Replaces all pills with cards. #The only exception is the single pill dropped by the item Caffeine Pill. #By default, the key to cycle between cards is Control (PC), R2 (PlayStation) or RT (XBox)."},
+ {"252", "", "Spawns a random pill. #Allows the player to hold two pills. #Replaces all cards with pills. #By default, the key to cycle between pills is Control (PC), R2 (PlayStation) or RT (XBox)."},
+ {"253", "", "Grants one red heart container. #+1 Luck up."},
+ {"254", "", "+1 Flat damage up.#+5 Range up.#Only applies to tears fired from the player's left eye. #Damage bonus is unaffected by any damage multipliers. #Azazel has a chance to fire a beam with the damage bonus and gains no range. #Cain has a 50% chance to fire a shot with the bonus. #Every other set of tears The Keeper fires is effected. #Stacks with Chemical Peel."},
+ {"255", "", "+0.5 Tears up.#+0.2 Shot speed up."},
+ {"256", "", "Grants 5 bombs. #Bombs deal 1 contact damage and leave behind a fire that deals contact damage upon exploding. #This fire does not hurt the player. #Hoppers who touch the fire turn into Flaming Hoppers. #The contact damage dealt by the bomb does not scale, and disappears entirely if the player acquires another item which changes the bomb graphic such as Mr. Mega or Glitter Bombs."},
+ {"257", "", "Tears Burn enemies.#Luck dependant chance to fire an exploding tear, which deals 1x tear damage on top of the tear's damage and leaves behind a fire which deals 22 damage per tick. #This fire does not hurt the player, but the explosion can. #In dark areas, such as a Curse of Darkness floor, the player glows."},
+ {"258", "", "Rerolls all your passive items and stats on pickup and at the start of every floor. Does not affect trinkets, cards, pill, pretty flies, The Polaroid/Negative, or active items. #Causes but does not remove transformations. #Not rerolled by the D4 or D100 after being picked up. #Stats gain a random flat modifier; these modifiers do not stack between levels, and are instead rerolled each time. #Possible stats are: #Speed, -0.2, 0 or +0.2. #Range, -0.5, 0 or +0.5. #Tears, -0.5, 0, or +0.5. #Shot speed, -0.2, 0, or +0.2. #Damage, -1, 0 or +1. #Luck, -1, 0 or +1. "},
+ {"259", "", "+1 Damage up. #Luck dependant chance to shoot a tear which fears any hit enemy. #Caps at 100% at 20 or higher luck."},
+ {"260", "", "Grants immunity to floor curses and immediately removes any curse on the current floor. #Grants 1 black heart. #+15% chance to spawn a Devil door to spawn after killing at boss. #Removes the teleportation effect on Cursed Eye. #Does nothing on the Cursed! or Pitch Black challenges. #Will remove the effects of the Amnesia pill, but does not prevent another from being used."},
+ {"261", "", "Doubles the player's damage.#The further the tear travels, the less damage it does. #This can cause the tear to disappear before reaching maximum range. #At base damage, the damage decrease over distance is roughly equal to the damage increase from Lump of Coal, but this is not true at higher damage points."},
+ {"262", "", "Grants 1 black heart.#If the player's health total (counting all heart types) is 1 or 1/2 hearts after taking damage, deals 40 damage to all enemies in the room."},
+ {"263", "", ""},
+ {"264", "", "Spawns a familiar that deals 1.5 damage per tick, 22.5 damage per second, on contact with enemies. #By default, the fly orbits the player and blocks enemy shots. #After taking damage, the fly instead seeks out nearby enemies to attack them."},
+ {"265", "", "Familiar which follows the player, blocking enemy projectiles. #Upon blocking a shot, it has a 10% chance to deal 40 damage to all enemies in the room. #This can happen multiple times per room."},
+ {"266", "", "Familiar which follows the player, leaving a trail of white creep that slows enemies. #Spawns 1-2 blue spiders after every room."},
+ {"267", "", "Familiar that automatically shoots Technology lasers which deal 3.5 damage towards enemies when aligned with them. #The familiar movies in the direction the player is shooting. #Cannot be controlled by the mouse if mouse control is enabled."},
+ {"268", "", "Familiar which spawns friendly blue flies which deal 2x tear damage instead of shooting tears."},
+ {"269", "", "Familiar which leaves a trail of red creep that deals 2 damage per tick or 6 damage per second to non flying enemies."},
+ {"270", "", "Familiar which hunts nearby enemies, dealing 1.5 damage per tick or 3.2 damage per second. #If the Leech kills an enemy, the player is healed by half a red heart. #The Keeper can benefit from this healing."},
+ {"271", "", "Familiar which has a chance to drop a heart, coin, bomb or key after clearing a room."},
+ {"272", "", "Familiar which flies around the room, similar to a Boom Fly, exploding on contact. #Deals 10 damage on contact and 60 damage from the explosion. #Respawns after 10 seconds or upon entering a new room. #This can damage the player. #Most bomb modifiers apply to BBF as well."},
+ {"273", "", "Familiar which can be fired towards enemies as a projectile. #If it hits an enemy, it deals 3.5 damage and explodes. #The explosion deals 60 damage and the poison deals a total of 2x tear damage. #The explosion can hurt the player. #After exploding, it takes a few seconds to reappear. #Bob's Brain is affected by most bomb modifiers."},
+ {"274", "", "Upon taking damage, a white attack fly appears for the rest of the room. #Orbits at a medium range, similar to Forever Alone, but much faster. #The fly deals 5 damage per tick, 75 damage per second, on contact."},
+ {"275", "", "Spawns a familiar which fires a thin Brimstone beam. #The beam deals 3.5 damage per tick, and hits up to 9 times for a total of 31.5 damage. #This charges and fire independantly of the player's tears, so to fire it you must release the fire key when charged. #Unlike Brimstone, Lil Brimstone can charge another beam while still firing the previous beam."},
+ {"276", "", "Spawns a heart familiar which follows the player closely. #The player's body becomes invulnerable, and instead the player takes damage if the familiar is hit. #Most enemies target the heart, but some - such as the Eyes in The Womb - do not. #Items that activate on contact, such as Turdy Touch, still activate on contact without hurting the player."},
+ {"277", "", "Familiar which chases down enemies, dealing 4.4 damage per second and inflicting fear."},
+ {"278", "", "Familiar which follows the player and collects red hearts. Every 1.5 red hearts collected, he generates one of the following: #A single soul heart. This is the most likely drop. #A hostile Spider. #A friendly Blue Spider. #A single black heart. This is the least likely drop."},
+ {"279", "", "Large orbital which blocks shots and deals 2 damage per tick, 30 damage per second, on contact. #Rotates more slowly than other familiars. #Does not occupy one of the three defense orbital slots; instead it rotates independently. #If it's the first orbital obtained, other orbitals will match it's speed. #Guardian Angel only speeds it up if obtained after obtaining Big Fan."},
+ {"280", "", "Spawns blue spiders while in a room with enemies, up to a max of 5."},
+ {"281", "", "Spawns a familiar that walks around the room. #Enemies that are closer to the decoy than the player will target it instead. #Will block enemy shots. #Can die after taking too much damage and will respawn after a long period of time, or upon entering and exiting a room."},
+ {"282", "", "Upon use, the player jumps in the direction they're currently moving. #The distance jumped depends on how fast the player was moving when the item was used. #Jumping allows the player to travel over obstacles such as rocks, pits and spikes. #While jumping, the player is not effected by enemies, bombs, shots, and so on - however, the player also cannot pick things up or open chests either."},
+ {"283", "", "Activates the effect of the D4, the D6 and the D20 at once. #D4: #Rerolls each of the player's passive items into a random item from the item pool it was acquired from. #Does not reroll Dead Cat, Halo of Flies, Key Piece 1/2, Missing No., The Polaroid/Negative, or Tonsil. #D6: #Rerolls all items in the current room into an item from this room's item pool. #D20: #Reroll all pickups and chests within a room. #Further information on each effect can be found on the wiki."},
+ {"284", "", "Rerolls each of the player's passive items into a random item from the item pool it was acquired from. #Does not reroll Dead Cat, Halo of Flies, Key Piece 1/2, Missing No., The Polaroid/Negative, or Tonsil. #Does not remove Lilith's first Incubus or Azazel's Brimstone laser. #Items that grant pickups or health do not remove those bonuses when rerolled. #The player does not lose transformations upon rerolling. #Can grant items that are not yet unlocked. #Items gained count towards the Collection Page."},
+ {"285", "", "Rerolls all enemies in the room into different enemies from anywhere in the game. #Red and yellow flies, as well as Camillo Jr, cannot be rerolled. #Fly enemies will become other fly enemies."},
+ {"286", "", "Mimics the effect of your currently held card or rune without consuming it. #If you are holding two cards, the card in the active slot will be used."},
+ {"287", "", "Grants the effects of either the Treasure Map, the Compass or the Blue Map for the rest of the current floor on use. #Does nothing if the player is effected by the Curse of the Lost or an Amnesia pill."},
+ {"288", "", "Spawn 2-4 blue spiders which deal 2.5x the player's damage."},
+ {"289", "", "Upon activation, the player holds the candle above their head. Upon pressing a fire button, they throw a fire in the direction which deals up to 125 damage and blocks enemies shots."},
+ {"290", "", "When at full health, the player stores up to 4 extra hearts in the jar. #On use, the hearts stored in the Jar drop on the ground."},
+ {"291", "", "Turns all non-boss enemies into poop. #Immediately kills all poop-related enemies, including Dingle, Dangle and Brownie."},
+ {"292", "", "Grants a black heart on use."},
+ {"293", "", "Shoot a brimstone laser in the cardinal directions. #50% chance to rotate around the player, similar to Krampus' second Brimstone attack."},
+ {"294", "", "Knocks back nearby enemies and enemy shots. #Has a small chance to turn into Wait What? when traded for another active item and then picked back up."},
+ {"295", "", "Damages the whole room for the cost of 1 coin. #Damage scales based on the player's damage."},
+ {"296", "", "Converts two soul or black hearts into one red heart container."},
+ {"297", "", "Based on current floor, drops:#B1: 2 Soul Hearts#B2:2 keys and bombs#C1: 1 Boss item#C2: B1+C1 rewards #D1:4 Soul hearts#D2: 30 Coins#W1:2 Boss items#W2: Bible#Sheol: 1 Devil item+Black heart#Cathedral: 1 Angel item+Soul heart#Chest: 1 Coin"},
+ {"298", "", "Temporary invincibility and speed up, but removes the ability to shoot tears. #The player does not deal contact damage while active."},
+ {"299", "", "-0.3 Speed down. #While in hostile rooms, the player gains 0.065 speed per tick. #When the player reaches 2.0 speed they gain the My Little Unicorn effect for 5 seconds, becoming invulnerable and dealing contact damage."},
+ {"300", "", "+0.25 Speed up.#Causes enemies to take 18 points of damage on contact. #Does not prevent the player from taking contact damage."},
+ {"301", "", "Grants 3 soul hearts. #Upon taking damage, grants The Wafer effect (reducing all damage to one half heart) for the rest of the room."},
+ {"302", "", "The player breaks obstacles by walking into them. #Increases the player's size. #The player can walk over red poops without taking damage, though they will hurt the player if it respawns while they're on it."},
+ {"303", "", "Luck dependant chance to gain the Book of Shadows effect, becoming invulnerable for 7 seconds. #Caps at 100% chance to activate at ten or higher luck. #All stats down pills become stat up pills, Bad Trip becomes Balls of Steel, and Amnesia becomes I Can See Forever. #Does not identify pills."},
+ {"304", "", "Grants 6 coins, bombs and keys. #Causes your primary attributes (damage, range, tears and speed) to balance, but does not effect luck, tear height or shot speed.. #The balancing is based on Isaac's stats. #The balancing happens each time you pick up a stat increase/decrease for the rest of the game."},
+ {"305", "", "The player's tears inflict poison which deals 2x the player's tear damage."},
+ {"306", "", "+0.2 Speed up.#Grants piercing tears."},
+ {"307", "", "Grants 1 heart container, 1 coin, 1 bomb, and 1 key.#+0.5 Damage up.#+0.1 Speed up.#+1.5 Range up.#Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap."},
+ {"308", "", "Leave a trail of creep where you move, dealing 2 damage per tick, 6 damage per second, to enemies who walk on it."},
+ {"309", "", "Increases tear knockback. #Slightly increases tear size. #Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap."},
+ {"310", "", "-0.5 Shot speed down. #2x Damage multiplier. #2x Tear delay multiplier."},
+ {"311", "", "Upon death, the player respawns in the previous room as Black Judas. #Black Judas has a base speed of 1.1 and a damage multiplier of 2.0. #Beating bosses will grant Completion Marks for Judas.#Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
+ {"312", "", "+1 Health up.#Doubles the health replenished by all red hearts."},
+ {"313", "", "Ignore the first damage taken in every room. #Does not protect you from damage dealt by Blood Banks, Devil Beggars, or Blood Rights. #Holy Mantle will block damage from Sacrifice Room spikes, but will not spawn anything. #Holy Mantle will not be active for the first room of a floor, you must leave and re-enter the first room to get the effect."},
+ {"314", "", "+1 Health up.#-0.4 Speed down.#Grants you Leo's effect, allowing you to break obstacles by walking into them."},
+ {"315", "", "Monsters, pickups, trinkets and the player's bombs are pulled towards the player's tears."},
+ {"316", "", "Causes your tears to charge instead of firing normally. #When fully charged, the player shoots a short burst of 4 tears very quickly. #Shooting before you've fully charged shoots 0-3 tears based on how long you've charged. #Taking damage while charging will teleport the playerr to a random room. #Does not teleport when fully charged. #Lilith does not need to charge her shot; instead, every shot the Incubus fires will be a burst of 3 instead of a regular shot, without needing to be charged."},
+ {"317", "", "Tears leave creep upon hitting an enemy or when reaching maximum range. #Creep deals 1 damage per tick, 30 damage per second, to any non-flying enemy standing on it."},
+ {"318", "", "Familiar which is leashed to the player. #Hunts enemies close to the player, dealing 6 contact damage per second."},
+ {"319", "", "Familiar which floats slowly around the room in a zig-zag pattern, shooting normal tears in the direction the player is shooting. #Tear damage is equal to the player's damage."},
+ {"320", "", "Familiar which deals 2.5 damage per tick on contact. #Controlled by the player, similar to Ludovico Technique, with the arrow keys. #Holding two opposing fire keys (such as both left and right) will keep it in place, while the player fires in the direction of whichever fire key was pressed second."},
+ {"321", "", "Attaches a ball and chain to the player's ankle that crushes rocks, blocks projectiles and deals 5 damage per tick, 10.7 damage per second, on contact. #When the chain is fully extended, the ball must be dragged, slowing the player down slightly."},
+ {"322", "", "Familiar which cycles through shooting the tears of the player's other familiars. #If the player has no familiar, he will fire normal tears. #Deals twice as much damage and fires twice as far as normal familiars. #A full list of interactions with other familiars can be found on the wiki."},
+ {"323", "", "Fires 8 tears in a circle around the player, similar to Tammy's Head, without the benefit of tear replacing items such as Brimstone. #Each tear fired by the player gives one charge to the item."},
+ {"324", "", "On use, teleports the player to one of: #The Item Room, #The Secret Room, #The Super Secret Room, #The I AM ERROR Room, #Or a Black Market. #Black markets are very rare."},
+ {"325", "", "On use, the player's head is detached from his body for the rest of the room. #The head turns into a stationary familiar that fires tears which deal 3.5 damage. #The player controls the body, which can also fire tears. #If the player is blindfolded, the head will still fire tears."},
+ {"326", "", "Holding spacebar will gradually deplete the charge bar. #At zero charge, the player gains invincibility. #This invincibility disappears shortly after releasing the space bar. #Holding the space bar for more than a second causes the player to take damage."},
+ {"327", "", "If the player has a half red heart or no red hearts, when taking damage they becomes invincible for 5 seconds. #Allows entrance to The Chest after beating Isaac in the Cathedral by touching the chest. #Having two Polaroids does not cause the effect to last longer."},
+ {"328", "", "If the player has half a red heart or no red hearts, when taking damage the Necronomicon effect damages all enemies in the room. #Allows entrance to the Dark room after beating Satan in Sheol by touching the chest. #Having two Negatives does not cause the effect to stack."},
+ {"329", "", "Upon pickup, replaces the player's ability to fire tears with a controllable tear that moves around the room and deals contact damage. #This tear is controlled by the firing keys. #The tear's movement speed is determined by the Shot Speed stat. #The number of hits per second the tear deals is determined by the Tears stat."},
+ {"330", "", "Reduces tear delay by the formula: (delay / 4) - 2#0.2x damage multiplier. #At base damage, Soy Milk is a very small DPS increase if the player hits every single shot. #Any tears increases cause Soy Milk to reduce your overall DPS, not taking into account tear effects."},
+ {"331", "", "Grants homing tears.#Causes your tears to deal damage in an area around them as well.#+0.5 Damage up.#+1.2 Range up.#-0.3 Tears down.#-0.3 Shot speed down.#+0.8 Tear height."},
+ {"332", "", "Grants an extra life, causing the player to revive as Lazarus Risen. #Lazarus Risen is similar to Lazarus, and completion marks gained as Lazarus Risen count for Lazarus.#Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
+ {"333", "", "Grants the combined effects of the Blue Map, the Treasure Map, and The Compass. #Reveals the floor layout and all special rooms, including both secret rooms."},
+ {"334", "", "Grants 3 heart containers."},
+ {"335", "", "Grants 2 soul hearts.#Grants the player a pulsing blue aura that repels enemies and projectiles. #The strength of the repellent force pulses with the aura. "},
+ {"336", "", "Grants piercing and spectral tears.#Increases tear size without increasing damage.#+0.25 Range up.#-0.4 Shot speed down.#-0.5 Shot height."},
+ {"337", "", "Every 4th newly discovered room, the Broken Watch slows all enemies and shots on the room down. #Has a small chance to speed the room up, instead. #The effect is lost if you leave and re-enter the room."},
+ {"338", "", "If thrown into an enemy, deals 2x tear damage and stuns them for about 2 seconds. #Will grab pickups from afar, with the exception of sacks and chests. #Will destroy dead shopkeepers in shops and secret rooms, though if the player has low damage it may take multiple uses."},
+ {"339", "", "Grants 1 black heart. #+5.25 Range up.#+0.16 Shot speed up.#+0.5 Tear height."},
+ {"340", "", "Decreases the player's size.#+0.3 Speed up.#Gives you a random pill when picked up."},
+ {"341", "", "+0.7 Tears up.#+0.16 Shot speed up."},
+ {"342", "", "Grants a full red heart container.#+0.7 Tears up.#-0.16 Shot speed down."},
+ {"343", "", "Grants 1 soul heart.#+1 Luck up.#Spawns 2 keys.#Rare chance to spawn a golden key instead of a regular key."},
+ {"344", "", "Grants 1 black heart. #Spawns 2-3 bomb pickups near the player. #Can spawn troll bombs or 1+1 bombs instead of regular bombs."},
+ {"345", "", "+1.0 Damage up.#+5.25 Range up.#+0.5 Tear height."},
+ {"346", "", "Grants one full red heart container."},
+ {"347", "", "Duplicates all pickups and pedestal items in the current room. #Duplicating a trinket will instead spawn a random trinket. #If used in a shop or Devil Deal/Black Market, the duplicated items can be taken for free. #Does not grant Devil deal precedent. #If used in the Boss Rush room, will copy all 4 items. #All 4 items can be taken, along with one of the originals, but taking one will start the Rush. #Duplicate items do not count twice towards transformations. #Cannot duplicate Diplopia. #A full list of duplicated item synergies can be found on the wiki page."},
+ {"348", "", "Activates the effect of the pill you are currently holding without using the pill."},
+ {"349", "", "50% chance to drop a coin. #This coin may be a penny, nickel, dime, lucky penny or a sticky nickel."},
+ {"350", "", "Upon entering a room, all enemies are poisoned. #The poison deals 2x the player's tear damage. #Killing enemies leaves a small pool of green creep on the ground which deals 1 damage per tick, 30 damage per second, to enemies standing on it."},
+ {"351", "", "Freeze all enemies in the current room.#Deals 5 damage and poisons enemies near the player.#Sends out a wave of spikes in the direction the player is facing, dealing 10 damage to enemies it comes in contact with.#The wave will open secret rooms and break rocks to fill gaps."},
+ {"352", "", "Reduces your health to half a heart. #Fires one large piercing spectral tear which deals ((player damage + 1) * 10) damage. #Slight knockback effect on use. #Can be used to steal Devil deal items. #Recharge rate is not affected by the 9 Volt."},
+ {"353", "", "Grants 5 bombs. #Bombs will now explode in a cross-shaped pattern. #Enemies hit by more than one explosion take 50% reduced damage from each extra explosion past the first. #The second explosion deals 30 damage instead of the base 60, the third 15 and so on."},
+ {"354", "", "Grants one red heart container.#Spawns a random trinket on the floor."},
+ {"355", "", "+1.25 Range up.#+0.5 Tear Height#+1 Luck up."},
+ {"356", "", "Causes your spacebar item to activate twice when used. #A full list of effects can be found on the wiki page."},
+ {"357", "", "If used with no familiars, grants a Demon Baby familiar for the duration of the current room. #Otherwise, creates an extra copy of each familiar the player currently has. #If the player has multiple copies of a familiar, either through multiple uses of this item or other means, it will only create one copy of it."},
+ {"358", "", "The player fires from both eyes at once. #Grants the effect of the 'R U A Wizard?' pill, causing the player to fire diagonally at a 45 degree angle instead of straight forward. #The player's tears travel above all obstacles."},
+ {"359", "", "+1.5 Damage up.#Turns the player's tears into nails, which increases knockback."},
+ {"360", "", "Spawns a familiar that fires tears which are effected by the player's stats (such as damage and tear rate) and tear modifiers. #The Incubus ignores the shot speed stat completely, and range increase/decrease items have little to no effect."},
+ {"361", "", "Familiar which fires tears that deal the same damage and have the same effects as the player's tears. #Fires at half the speed of a normal familiar."},
+ {"362", "", "Familiar which drops things found in brown chests or a battery. #Upon clearing a room, Lil Chest has a 25% chance to spawn a pickup and a 10% chance to spawn a trinket."},
+ {"363", "", "Orbital which blocks enemy shots and deals 7 damage per tick, 105 damage per second, on contact. #Also attracts enemy shots towards itself, making them more likely to be blocked. #Once per room, upon blocking 10 shots in one room, it will drop an eternal heart."},
+ {"364", "", "Orbital which deals 3 damage per tick, 45 damage per second, on contact. #Orbits at a medium distance from the player, between Distant Admiration and Forever Alone."},
+ {"365", "", "Familiar which flies in a straight line upon entering a room, attaching itself to the first obstacle or wall it comes into contact with before moving around that obstacle or wall similar to a Guts enemy from the Womb floors. #Deals 7 damage per tick, 105 damage per second, on contact."},
+ {"366", "", "Grants 5 bombs.#Causes your bombs to explode into 2-4 smaller bombs, which deal 50% damage. #The smaller bombs receive the full effect of Sad Bombs despite this."},
+ {"367", "", "Grants 5 bombs. #When a bomb kills an enemy, it spawns blue spiders.#Causes your bombs to stick to enemies."},
+ {"368", "", "Shooting in one direction increases your fire rate while decreasing accuracy. #When fully activated, Epiphora reduces tear delay by 50%, rounded down."},
+ {"369", "", "+2.25 Range up.#+1.5 Tear height.#Causes tears to be able to travel through all obstacles, including walls. #If tears leave the screen, they loop back through the opposite wall."},
+ {"370", "", "+0.7 Tears up.#+5.25 Range up.#+0.5 Tear height.#Spawns 3 random hearts when picked up."},
+ {"371", "", "Upon taking damage, spawns six troll bombs similar to the Tower tarot card. #These bombs hurt the player as well as enemies, but do not activate Curse of the Tower. #Most, if not all, bomb effects effect these bombs."},
+ {"372", "", "Occasionally spawns a little battery, freezes all enemies, or adds a charge to the player's active item. #Can only add a charge to the player's item twice per room."},
+ {"373", "", "Adds a damage multiplier which starts at 1 and increases each time they hit an enemy with a tear. #Each hit adds 0.125 to the damage multiplier, up to a maximum of 2x damage after 8 hits. #If the player misses a shot, there is a chance for the multiplier to reset to 1. #This chance is 20% for the first miss, 33% for the second, and 50% for the third and beyond. #The player can also shoot flames, moving spikes and Stone Grimaces to stack the multiplier, though shooting poop counts as a miss."},
+ {"374", "", "Luck dependant chance to fire a Holy tear, which will spawn a light beam similar to Crack the Sky which deals 4x the player's tear damage. #Chance maxes out at 50% at 9 luck and above."},
+ {"375", "", "Grants a chance to block projectiles before retaliating with a triple shot. #Grants immunity to explosions like Pyromaniac, including the stomp attack of Stan and Mom. #Does not protect against exploding mushrooms."},
+ {"376", "", "Upon purchasing an item from the shop, a new purchasable item is added in place of the purchased item. #For pickups such as spirit hearts and keys, the new item is the same as the purchased item, allowing the player to purchase infinite spirit or red hearts, among other things. #Items that are on sale when purchased will spawn a new item that is on sale. #Using Credit Card or other similar items on the shop will cause it not to restock. #Does nothing on Black Markets."},
+ {"377", "", "Most spider enemies no longer target or deal contact damage to the player."},
+ {"378", "", "Continuously firing or charging tears for 3 seconds causes the player to drop a Butt Bomb. #Some bomb effect items effect this bomb."},
+ {"379", "", "Tears have a much larger hitbox.#Grants spectral tears."},
+ {"380", "", "+Grants 5 coins.#Replaces key doors with coin doors."},
+ {"381", "", "+0.7 Tears up.#Gives you a random item at the start of your next run. #Cannot grant Key Piece 1 or 2."},
+ {"382", "", "When empty, the Friendly Ball will instantly capture any non-boss enemy it hits, removing them from the room. #The next time the Friendly Ball is thrown, it releases the capture enemy as a permanently charmed friendly unit which persists between rooms and cannot harm the player."},
+ {"383", "", "Detonate any of the player's tears currently on the screen and cause each one to fire 6 tears in a circle, similar to Tammy's Head."},
+ {"384", "", "Familiar which charges up before launching in the direction the player is firing, dealing 6 damage per tick, 90 damage per second, on contact. #Damage drops off the slower the familiar is moving. #Bounces off walls multiple times."},
+ {"385", "", "Familiar which floats around the room picking up coins. Every 6 coins it levels up, except for level 4 which takes 12 coins#At level 1, it only collects coins.#At level 2, it can drop random pickups.#At level 3, it fires tears which deal 3.5 damage in the same direction as the player. Enemies hit by these tears have a chance to drop a coin.#At level 4 it no longer fires tears but will chase enemies, dealing 37.5 contact damage per second and randomly drop bombs.#After hitting level 4, it will continue collecting coins and dropping pickups. #Can rarely drop a pedestal item. #Will not level up from coins from the donation machine."},
+ {"386", "", "Re-rolls obstacles in the current room into other obstacles. #Will not re-roll key blocks, fireplaces, stone grimaces or any other obstacle classified as an enemy."},
+ {"387", "", "Familiar which projects a circular aura that slows down enemies and shots within it's radius. #Does not slow bosses, but will slow their shots."},
+ {"388", "", "Familiar which collects keys, giving random chests in return."},
+ {"389", "", "Drops a random rune every few rooms. #If no rooms are unlocked, will instead drop cards."},
+ {"390", "", "Familiar which fires homing tears which deal 10 damage, have -0.25 shot speed and a reduced fire rate."},
+ {"391", "", "If there is more than one enemy in the current room, taking damage causes all enemies in the room to be charmed."},
+ {"392", "", "Gives the player a random Zodiac item effect each floor. #Gaining Capricorn will not give the player a heart container, nor will Libra give consumables or Cancer give soul hearts."},
+ {"393", "", "Grants a chance to fire poison tears which deal damage over time when they hit an enemy. #Also causes enemies who come into contact with the player to become poisoned. #Enemies killed after being poisoned in either of these ways have a 20% chance to drop a Black Heart."},
+ {"394", "", "+0.7 Tears up.#+0.3 Tear height.#+3.15 Range up.#Creates a crosshair which is controllable with the arrow keys. #The player automatically fires at this crosshair instead of the direction held, and cannot stop firing. #Can be controlled by the mouse on PC; further instructions found on the wiki. #On Lilith, as well as with many items that cause the player to charge instead of shoot constantly, Marked only grants the stats up. #A full list of interactions can be found on the wiki."},
+ {"395", "", "Replaces the player's tears with laser rings. #Shots can be charged to increase the size of the rings. #Rings pass through obstacles and enemies, and have infinite range, moving until they hit a wall. #Only the outer edge of the ring will deal damage."},
+ {"396", "", "Upon first activation, places a blue portal under the player's feet. #The second activation places an orange portal. #Once two portals are placed, the player can walk into one to immediately be teleported out the other, gaining a small invulnerability period. #Activations past the first two replace the oldest portal. #Portals placed in rooms that don't appear on the map, such as Devil or Angel rooms, Crawl Spaces, Boss Rush and so on can be used to leave the room, but not re-entered."},
+ {"397", "", "+0.5 Tears up.#+5.25 Range up.#+0.16 Shot speed up.#+0.5 Tear height.#Creates a beam of light that faces the direction the player is facing. #Tears fired move in the path of the beam; the player moving sideways or turning to fire a different direction cause the tears to snap back into the beam instead of traveling normally."},
+ {"398", "", "Grants tears a chance to shrink enemies when struck.#The chance to shrink enemies is not increased by having higher luck. #Shrunken enemies can be crushed and killed by walking over them."},
+ {"399", "", "+1.0 Damage up.#+0.5 Tear height.#After firing tears for 2.5 seconds, releasing the fire button creates a black Brimstone ring which deals damage to enemies touching it.#Enemies killed by the ring have a 5% chance to drop a Black Heart.#The player gains a red upside-down cross on their forehead when fully charged. #Having charge bars enabled also displays a Maw charge bar."},
+ {"400", "", "Causes the player to hold a spear in front of him that deal 2x tear damage to enemies, and rarely inflicts fear. #Does not replace tears. #If the player loses their body via an item, Spear of Destiny becomes useless. #Despite the size of the spear, the hitbox is only the silver part and the handle. #Does not work while blindfolded."},
+ {"401", "", "Tears gain a chance to stick to enemies and explode a few seconds afterwards, dealing 60 plus tear damage. #Tears do not deal damage until they explode if they stick to an enemy. #Chance to stick to enemies is not affected on luck. #The explosions can hurt the player. #If an enemy dies or teleports (except Loki or Lokii), the Explosivo tears stuck to them drop off and fall to the ground. #These falling tears can drop on another enemy and re-attach."},
+ {"402", "", "On pickup, drops 1-6 random pickups around the player. #Causes items to be chosen from a random item pool instead of the pool the room normally chooses from."},
+ {"403", "", "Spawns a grey spider familiar that wanders around. #Adds a health bar and damage numbers to all enemies. #Upon contact with enemies, the spider will inflict a random status effect. #The spider will also occasionally drop a battery or spawn a blue spider on completing a room. #Damage numbers are multiplied by 10 and rounded to the nearest number. #Health bars don't differentiate between enemies with armor - such as mushrooms - or are invulnerable."},
+ {"404", "", "Familiar which follows the player around and blocks enemy projectiles. #Upon blocking a shot, it has a 10% chance of farting. #This fart can poison, knock back or charm all nearby enemies. #The charm fart deals 5 damage, and the poison fart deals 5 damage initially and then 3.5 poison damage."},
+ {"405", "", "Familiar which bounces around the room, dealing 8 damage per tick, 120 damage per second, on contact and applies a random status effect to enemies it comes in contact with. #Also has a chance to re-roll pickups that it passes over into other pickups, chests, or items. #Can block projectiles."},
+ {"406", "", "Rerolls the player's speed, range, tears and damage stats. #Each stat is given a multiplier that applies after all other adjustments. #The multipliers can cause the player's tear delay to go below 5, but cannot cause the player's speed to go below 0.1 or above 2.0. #Multipliers are chosen in a way that keeps their total product roughly the same, and most often will increase and decrease two of the player's stats. #It is possible for three to increase and one to decrease (and vice versa), however."},
+ {"407", "", "Purity grants a random aura upon pickup. #Taking damage removes the aura until you enter the next room, at which time you gain a new random aura. #There are four possible auras:#Red: +4.0 damage.#Blue: -4 tear delay.#Yellow: +0.5 speed up.#Orange: +7.5 range up. #The tear delay aura can reduce the player's tear delay past the cap of 5."},
+ {"408", "", "When you take damage, a black ring will appear around the player that damages any enemies in contact with it.#Enemies killed by it have a 15% chance to drop a Black Heart."},
+ {"409", "", "Grants 2 Black Hearts.#If the player has no red hearts, this item also grants flight and gives a 10 second shield every 40 seconds when in a room with enemies. #Has no effect on Keeper."},
+ {"410", "", "The player will occasionally fire a slow-moving eye with infinite range that fires tears identical to the player's tears in the direction the player is firing. #These eyes will disappear upon hitting a wall, enemy or obstacle, even if the player has piercing or spectral tears. #The chance to fire these tears is not affected by luck. #The eyes are not familiars, and therefore will not be affected by items such as BFFS!"},
+ {"411", "", "Each time the player kills an enemy, they gain +0.5 damage for the current room.#The damage increase is capped to +5 damage after 10 kills. #Some summoned enemies, such as Rag Man's Rag Lings, do not trigger this effect."},
+ {"412", "", "Upon taking damage a certain number of times, the player gains a permanent demonic familiar. #This familiar can be Dark Bum, Demon Baby, Incubus, Leech, Lil Brimstone, or Succubus. #The first and second familiars spawn after taking damage 15 times each. #The third and fourth spawn after taking damage 30 times each. #No further familiars will spawn. #Only one type of each familiar can be spawned."},
+ {"413", "", "After picking up enough hearts, the player gains a permanent angelic familiar and generates a soul heart drop. #This familiar can be Holy Water, Guardian Angel, Sworn Protector, The Relic, or Seraphim. #The first and second familiars spawn after picking up 15 heart pickups each. #The third, fourth and fifth familiars spawn after picking up 30 heart pickups each. #No further familiars will spawn. #Red, soul and black hearts count towards spawning a familiar, but items that directly add health such as Book of Revelations or Yum Heart do not. #Only one type of each familiar can be spawned. #The Lost can pick up soul and black hearts, and thus can use this item, but it does nothing for the Keeper."},
+ {"414", "", "Causes two items to spawn instead of one in each Treasure Room, as long as the Treasure Room is not a small room. #Only one of the two items can be taken, the other disappers."},
+ {"415", "", "Grants 2 soul hearts. #Replaces normal tears with blue diamond tears while the player has no empty red heart containers, even if the player has no red heart containers whatsoever. #While the effect is active, grants 2x damage, +5.25 range up, +0.5 tear height and -0.30 shot speed down. Also causes the crown above the player's heart to glow blue. #Taking damage will deactivate the effect for the rest of the current room, regardless of the player's current hp."},
+ {"416", "", "Allows the player to carry two cards, runes or pills, or a combination of both, at the same time."},
+ {"417", "", "Familiar that bounces around the room with a damaging aura, dealing 30% of the player's damage per tick, or roughly 129% of the player's damage per second, to enemies standing within it.#While standing in the aura, the player gains a 1.5x damage multiplier. #This multiplier stacks with other Succubi if you have more than one."},
+ {"418", "", "Each tear fired gains a random effect. #A full list of possible effects can be found on the wiki page."},
+ {"419", "", "On use, teleports the player to the next room that has not been explored. #If possible, the chosen room will be touching an explored room. #When used in a room with enemies in it, it will teleport the player to the same room. #The order of rooms chosen is: #Normal rooms, the boss room, the super secret room, the shop, the treasure room, the sacrifice room, the dice room, the library, the curse room ,the mini-boss room, the challenge or boss challenge room, the bedroom, the arcade, the vault, the secret room, the devil or angel room, and the I AM ERROR room. #If every room on this list is mapped, Teleport 2.0 will keep you in the I AM ERROR room. #Cannot teleport to crawl spaces, the boss rush room, the blue womb entrance or mega satan."},
+ {"420", "", "Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to non-flying enemies."},
+ {"421", "", "Applies charm effect to any enemies in close range."},
+ {"422", "", "Upon use, the plaeyr is returned to the previous room with everything that happened in the current room undone. #Does not refund the Joker card. #Does not return extra lives. #Resets event counters such as Donation Machines, Greed Machines and Eden's Blessing. #Taking damage and then using Glowing Hourglass will reverse the damage for the purposes of attempting a no-damage achievement."},
+ {"423", "", "Surrounds the player with a large white halo that pulsates. #Each time it pulses, it deals contact damage to enemies equal to the player's tear damage.#Each pulse also converts any enemies touching it into friendly homing tears that deal the player's tear damage."},
+ {"424", "", "Spawns a sack on pickup. #All bomb, coin, key, card, rune, pill and battery pickups have a 33% chance to be replace with a sack. #This includes pickups spawned by anything, including slot machines, special shopkeepers and so on."},
+ {"425", "", "Causes a cone of light to shine from the player's chest in the direction they're facing. #The cone slows all enemies and enemy shots that are within it. #Will not slow bosses, but does slow their shots. #Enemies do not stay slowed after moving the light off them, but shots will.#Removes Curse of Darkness for the current floor, but does not provide immunity."},
+ {"426", "", "Familiar which follows your movement on a 3 second delay.#Deals 2 damage per tick, 30 damage per second, on contact to enemies."},
+ {"427", "", "Places a pushable TNT barrel which can be pushed and detonated normally.#If used a second time in the same room while the last TNT barrel is still there, it will remotely explode the TNT, consuming the charge without creating another TNT."},
+ {"428", "", "Grants 4 soul hearts.#Fully restores your red health."},
+ {"429", "", "Grants tears a 5% chance to drop pennies on the floor upon hitting an enemy. #Enemies that do not take damage but still get hit, such as the front side of a Knight, will still spawn coins. #Does not work with The Forgotten, but does work with The Soul."},
+ {"430", "", "Familiar that follows your movement on a 2.5 second delay.#Fires tears at nearby enemies that deal damage equal to the player's tear damage."},
+ {"431", "", "Familiar that follows your movement on a 2.5 second delay.#When a friendly tear, either shot by the player or a familiar, passes through Multidimensional Baby, it splits into two tears which gain speed and flash black and white."},
+ {"432", "", "Grants 5 bombs. #Grants bombs a random chance to spawn a pickup or trinket when they explode. #Grants bombs a chance to charm random enemies in the room when they explode. #In Greed Mode, bombs will not drop coins."},
+ {"433", "", "Each time you take damage, My Shadow will apply a fear effect to all enemies in the room and spawn a friendly black charger that will attack for you."},
+ {"434", "", "Every time you kill an enemy a blue fly will be added to the Jar.#The Jar can hold up to 20 flies.#Using the Jar of Flies will release all the flies.#Killing an enemy with a familiar, including flies from the jar, does not add a fly to the jar.#This means that this item is significantly less useful on Lilith, as her original Incubus will not give flies."},
+ {"435", "", "Familiar which shoots tears in the four cardinal directions. #His tears do 3.5 damage."},
+ {"436", "", "Glass of milk familiar which follows the player. #Upon taking damage, the milk spills on the ground, reducing the player's tear rate by -2 for the rest of the room."},
+ {"437", "", "Restart the room and respawn all enemies. #Pickups or chests may be granted for clearing the room.#If used on a boss, devil or angel room, the player is teleported to another room and that room is restarted. #Does nothing on Challenge rooms or on a room that had no enemies. #When used on a secret room that had a Greed or Super Greed, it becomes a regular secret room. #Similarly, using it on a shop which had a Greed in it causes it to spawn items like a regular shop. #Does nothing in Greed Mode."},
+ {"438", "", "Grants 1 soul heart.#+0.7 Tears up.#Reduces the player's size.#Increases the pitch of the player's voice."},
+ {"439", "", "On use, drops a random trinket on the ground.#+1 Luck while held.#While held, doubles the effect of most trinkets. #A list of trinkets that are not affected by this can be found on the wiki page."},
+ {"440", "", "-0.2 Speed down.#-15.0 Range down.#+2.0 Tear height.#Overall, the range down and tear height up result in a slightly lower effective range, though characters like Azazel who aren't affected by tear height will be greatly impacted. #Approximately every 25 seconds, the player will stop firing tears until the fire key is released. #Upon releasing the fire key, a kidney stone which deals extra damage while piercing enemies and walls will be fired, followed by a large barrage of normal tears."},
+ {"441", "", "Fires a giant Brimstone laser, similar to the beam fired by Mega Satan, for 15 seconds. #The beam deals 5x the player's tear damage per tick. #The beam pushes the player backwards while firing. #The beam lasts between rooms and floors. #The beam can be aimed in any direction. #The beam destroys fires and poop, and will detonate TNT. #While firing the laser, the player cannot open chests, pick up batteries, trinkets, pills, cards, runes, or collectibles, pick up the trophy or enter the chest after defeating Isaac or ???, or sleep in a bed. #Picking up a Battery or a Charged Key will only fill 3 of the 12 charges. #A 48 Hour Energy pill will fully charge the item."},
+ {"442", "", "While the player has exactly one red heart, they gain +1.50 Range up, +0.7 Tears up, and +0.20 Shot speed up."},
+ {"443", "", "Luck dependant chance to fire a razor blade that deals 4x tear damage. #Chance increases to 100% at 14 or higher luck. #+0.3 Tears up."},
+ {"444", "", "Every 15 tears fired, the player fires a cluster of tears.#Each tear in the cluster deals 2x damage. #Causes tears to only fire from the player's right eye. #Gives non-Cain characters the same special properties that Cain has in regards to items like Blood Clot."},
+ {"445", "", "+0.3 Damage up.#+0.1 Speed up.#Upon entering a room with an undiscovered secret room or super secret room adjacent to it, a howl sound effect plays. #Upon entering a room with an undiscovered crawlspace in it, a barking sound effect plays."},
+ {"446", "", "While firing, the player is surrounded by a green aura that poisons enemies nearby, dealing 1x tear damage."},
+ {"447", "", "Every 7.5 seconds of uninterrupted firing a small brown cloud is created. #The cloud deals 1x the player's tear damage roughly 5 times per second on contact. #They can be moved by shooting them. #They last 15 seconds."},
+ {"448", "", "Upon taking damage, there is a chance to drop a full red heart. #There is another, independant chance to gain the Anemic effect, granting +5.0 range and causing the player to leave a red creep trail for the current room."},
+ {"449", "", "Grants 1 soul heart.#Enemy bullets have a chance to be deflected upon hitting the player, returning as confusion-causing shots that use the player's tear damage and tear effects."},
+ {"450", "", "Every 20 tears fired also fires a golden tear alongside it, which turns enemies to gold and freezes them for a few seconds at the cost of one penny. #Can fire golden tears even if the player has no coins. #The golden tear deals 2x tear damage. #Enemies killed while golden will drop 1-4 pennies."},
+ {"451", "", "Drops random card or rune on pickup.#Doubles the use of most tarot cards used. #A full list of effects of doubled cards can be found on the wiki page. #Tarot Cloth's effect applies to card effects used through Blank Card."},
+ {"452", "", "Causes the player to fire 10 tears in a circle around them, similar to Tammy's Head, after taking damage. #These tears are given a +25 damage bonus. #Also has a chance to activate the Anemic effect for 2 seconds, granting +5.0 range and causing the player to leave a red trail of creep."},
+ {"453", "", "Turns the players tears into bones, which shatter into 1-3 shards upon hitting an obstacle or enemy.#The shards deal 50% of the player's normal damage.#+1.5 Range up. #+1.0 Tear height."},
+ {"454", "", "Allows the player to carry two cards, runes or pills, or any combination of the three, at the same time.#Drops random card, pill or rune on pickup."},
+ {"455", "", "+1.5 Range up.#Drops a lucky penny, which gives +1 luck upon pickup."},
+ {"456", "", "Grants one full red heart container."},
+ {"457", "", "Grants one soul heart.#Grants a chance for any damage to not deduct health. #This includes damage through tears, contact, explosions, cursed doors, blood banks, and demon beggars."},
+ {"458", "", "Drops one random trinket on pickup.#Grants a second trinket slot.#Cannot grant a third if the player has a second already."},
+ {"459", "", "Grants a chance to fire a booger which sticks to an enemy and poisons it. #Multiple boogers can stick to one enemy, dealing their damage once per second. #Each tick of poisons deals damage equal to the player's tear damage. #Lasts 60 seconds or until the enemy dies. #The chance to fire a booger tear is not affected luck."},
+ {"460", "", "Grants a chance to shoot concussive tears, which confuse enemies. #The confusion caused by this item is effectively permanent for normal enemies, and lasts much longer than normal for bosses. #Makes the screen darker. #The chance to fire concussive tears is not affected by luck."},
+ {"461", "", "Grants a chance to fire an egg sack which spawns slowing creep. #If an egg sack hits an enemy, a blue fly or spider is spawned. #Egg sack tears have significantly higher tear height and thus higher range. #The chance to fire an egg sack is affected by luck, but cannot reach 100% at high luck."},
+ {"462", "", "Grants piercing shots.#A tear which pierces an enemy doubles in damage and homes in on enemies."},
+ {"463", "", "+0.3 Damage up.#Grants a chance to fire an acidic tear which destroys destructibles such as rocks, as well as open doors and secret rooms upon contact. #Cannot be used to bridge gaps with destructibles. #Does not open stone chests, but can destroy Angel statues. #The chance to fire an acid tear does not increase with luck."},
+ {"464", "", "Grants 2 soul hearts.#Modifies the drops of enemy champions depending on certain conditions. The priorities of drops, in order, are as follows: #Soul Hearts, when the player has no read heart containers and less than 2 soul heart. #Full Red Hearts, while at 0.5 red hearts. #Keys, when the player has no keys. #Bombs, when the player has no bombs. #Full Red Hearts, when the player has at least a half red heart container empty. #Coins, when the player has less than 15 pennies. #Keys, when the player has less than 5 keys. #Bombs, when the player has less than 5 bombs. #Trinkets, if the player has no trinkets and there are no trinkets on the ground in the room. #Soul Hearts, when the player has less than 6 total heart containers of any kind. #If none of the above conditions are true, champions drop pickups as normal."},
+ {"465", "", "+0.3 Tears up.#Allows you to fire tears diagonally; with keyboard or when using buttons to fire on a controller, tears can be fired at 45 degree angles by holding two buttons. #If using an analog input, tears can be fired in any direction. #Mouse control can be enabled to allow full directional firing with the mouse."},
+ {"466", "", "The first enemy killed in a room release a gas explosion which poisons nearby enemies. #Poisoned enemies will also release the explosion upon death, even if the poison effect has ended before they die."},
+ {"467", "", "Floating finger familiar that can be aimed with the fire buttons. #Fires invisible spectral lasers that deal 10% of the player's tear damage continuously. #While not being aimed, it points in the direction of movement, or downwards if the player is still. #The Finger applies the player's tear effects. #The Finger does not do contact damage."},
+ {"468", "", "Follows your movement on a 1 second delay, dealing 2 damage per tick, 30 damage per second, on contact with enemies.#Permanently dies after dealing 600 damage and turns into friendly dark Chargers."},
+ {"469", "", "Familiar which follows the enemy, leaving a trail of creep that deals 2 damage per tick, 6 damage per second, to non flying enemies who walk on it.#Enemies touching the cloud have a chance to spawn a Holy Light beam, dealing 20 + tear damage and hit up to 8 times."},
+ {"470", "", "Familiar which bounces around the room, dealing 2 damage per tick, 30 damage per second, on contact with enemies. #While the player fires tears, Hushy stops moving and can block tears."},
+ {"471", "", "Familiar which charges up and fires a cluster of tears, similar to Monstro's Lung or Monstro's main attack. #Fires 12-14 tears that deal 3.5 damage each."},
+ {"472", "", "Familiar which follows the player and always appears first in the familair chain. #While the player fires tears, King Baby stops moving and glows white. #While King Baby is stationary, all other familiars remain stationary as well. #When the player stops firing tears, King Baby moves rapidly back towards the player. #There are a number of familiars that are not affected by King Baby, and the full list can be found on the wiki."},
+ {"473", "", "Familiar that follows the player, charging across the room slowly when the player fires. #Blocks enemy shots and deals 2.7 damage per tick, 40.5 damage per second, on contact with enemies."},
+ {"474", "", "Blocks enemy projectiles."},
+ {"475", "", "Upon use, deals 9,999,999 damage to every enemy in the room, then kills you 3 seconds later. #Does not kill both phases of bosses such as The Lamb, Hush, or Mega Satan. #Without extra lives, you will be unable to enter the chest or the next floor quickly enough to survive; however, the boss kill will still count for a completion mark on the character's post it note. #The only exception is Delirium, whose death animation is long enough that the player dies before gaining the credit for completion without Lazarus' Rags, which revives you in the room you died in."},
+ {"476", "", "Duplicates 1 random pickup in the current room, including cards, runes, chests and trinkets. #Cannot duplicate Jera runes or Mimic chests, though a regular chest may duplicate into a red chest or a mimic. #The player cannot hold two of the same trinket at once, even with two slots. #It is possible to duplicate unpurchased shop pickups."},
+ {"477", "", "When used, consume any pedestal items in the room.#If the consumed item is an active item, it adds that ability to Void; using Void at any time in the future activates the effect of all previously consumed active items. #Single use items such as Diploplia only activate once.#If the consumed item is a passive item, the player gains 2 random stat increases. The possibilities include: #+1 flat damage. #+0.5 Tears up. #+0.2 Speed up. #+0.2 Shot speed up. #+1 Luck up. #+0.5 Range up. #If tears or speed are at their maximum and are chosen, there will be no visible increase. #Does not work on items in the shop, devil deals, etc. if they have not been bought first."},
+ {"478", "", "Stops all enemies in the current room until a fire button is pressed. #This does not affect troll bombs, and does not disable contact damage. #Bosses are affected, but will begin moving after 30 seconds. #The player can still deal damage with orbitals or other sources of damage during this time."},
+ {"479", "", "Consumes your trinket and gives you the effect permanently. #While held, Mom's Box will double the effect of all absorbed trinkets if they can be affected by Mom's Box normally. #Trinkets which normally only activate once still only activate once after being absorbed. #Picking up a copy of an already smelted trinket gives no bonus."},
+ {"480", "", "Upon use, converts pickups within the current room into blue flies or spiders. #If the room has no pickups to convert, it instead double's the player's current amount of blue flies and spiders, or spawns one blue fly or spider if the player has none."},
+ {"481", "", "On use, grants random tear effects for the rest of the room. #Rotates most sprites, including enemies and pickups, 90 degrees and moves it up and left. #Does not change hitboxes at all. #Increases one of the player's stats, and decreases another. Possible changes include: #+/-1 Damage. #+/-0.5 Tears. #+/-0.2 Speed. #+/-0.2 Shot speed. #+/-1 Luck. #+/-0.5 Range. #Also speeds up or slows down the music for the current room."},
+ {"482", "", "Changes the player into a different character at the cost of the last item collected. #All stat changes of the new character are applied; for example, the 2x damage bonus from being Dark Judas. #Does not grant starting items of other characters, such as the D4 or Holy Mantle on The Lost. #It is possible for the player to transform into the character they currently are. #Removed items still count towards transformations. #Cannot transform the player into characters that are not unlocked. #Further interactions can be found on the wiki page."},
+ {"483", "", "Destroys all obstacles in the current room, and deals 200 damage to every enemy. #This effect applies to every unexplored room the player walks into after using it as well. #Opens all Secret room and Super Secret room doors. #Opens the Boss Rush and Blue Womb doors regardless of time limits, though leaving the boss room for any reason (such as to go to a Deal with the Devil) will cause it to close again, and leaving the room after entering it will not allow the player to re-enter. #Will not open the Mega Satan door."},
+ {"484", "", "Upon use, the player farts, knocking back enemies and their shots. #Also sends out rock waves that deal 10 damage per tick to nearby enemies and break destructibles, such as rocks and secret room entrances. #Will open stone chests and explode the donation machine."},
+ {"485", "", "Upon use, this item has a 50% chance to duplicate all items, pickups and chests in the current room. #On rooms like the shop or a devil room, the duplicated items can be taken at no cost. #Duplicating items in Boss Rush will allow the player to take all of the duplicated items and one of the originals, though taking any of them will start the Rush. #If this duplication fails, all the items, pickups and chests disappear and a penny is created instead. #Failing to duplicate on Boss Rush will not start the Rush."},
+ {"486", "", "Causes the player to 'take damage' without taking away health, activating any items that trigger upon taking damage."},
+ {"487", "", "Upon use, one red heart container is removed. #The player gains +0.2 flat damage, one Cube of Meat, and the Anemic effect. #The Anemic effect ends upon leaving the current room. #It is possible to generate multiple Meatboys with this item, though it is also possible for the player to kill themself with it. #Health removed this way activates Bloody Lust."},
+ {"488", "", "Grants a random item's effect for the current room. #This can choose any item, passive or active, with the exception of itself, Plan C, and Glowing Hour Glass. #Many possibilities have unexpected effects; a more comprehensive list can be found on the wiki page. #For example, Eden's Blessing does not give an extra item for the next run."},
+ {"489", "", "Gives the player a random dice item. #The dice item transforms into a different dice on use. #Each dice item granted by this item has a two room charge, regardless of the normal charge time."},
+ {"490", "", "Upon pickup, this item starts with the number of charges the player's current active item has. #Unlike Mega, this item can be charged with a single battery. #Upon use, two random item pedestals using the item pool of the current room are spawned."},
+ {"491", "", "Drops a random pill every 2 rooms.#Upon using a pill, all enemies in the room are poisoned. #The poison deals 2x the player's tear damage total."},
+ {"492", "", "Familiar that moves around the room randomly. #If the current room has a Secret or Super Secret room, a tinted rock, or a rock with a ccrawl space under it, the familiar will fly to stay on top of that area. #If there are multiple secrets, it will fly between them. #+1 Luck up."},
+ {"493", "", "For every empty heart container gain +0.2 Damage."},
+ {"494", "", "Tears fire 1-2 sparks of electricity in random directions upon hitting an obstacle or enemy. #These sparks behave like spectral homing lasers that deal 0.5x the player's tear damage."},
+ {"495", "", "Shooting tears sometimes spawns a fire similar to Red Candle, damaging enemies and destroying shots it comes into contact with. #Using pooping items, such as the Re-Lax pill or The Poop, causes fires to appear alongside the poop. #The chance of spawning a fire is not affected by luck."},
+ {"496", "", "Luck dependant chance to fire a needle which deals 3x tear damage. #If the needle hits a regular enemy, they will be killed instantly and burst into 10 more tears in a circle around them. #Needle tears fired from the burst from an instant kill do not retain the instant kill or burst-causing abilities, though they still deal 3x damage. #The chance to fire a needle reaches 100% at 15 or higher luck."},
+ {"497", "", "Upon entering a room, the player becomes camouflaged and confuses all non-boss enemies. #The effect lasts until the player presses a fire button. #Lil' Haunts, Stone Grimaces and Stoneys are not affected by this. #Active items and orbitals can be used to deal damage without breaking the effect."},
+ {"498", "", "Causes both a Devil and Angel room to spawn after defeating a boss if either one of them would spawn normally. #In a room with only two accessible walls, only one of two will spawn. #Upon entering one, the other will disappear even if the player has Goat Head or Eucharist."},
+ {"499", "", "Causes an Angel Room door to always spawn after every boss fight, excluding the first floor and floors after Chapter 4. #The spawned door will not disappear when leaving and re-entering the boss room. #Without Duality, there is no way to get a Devil Room with this item as it overrides Goat Head."},
+ {"500", "", "Familiar which follows the player and has a chance to drop a sack upon clearing a room."},
+ {"501", "", "Grants an extra heart container for every 25 coins the player has, up to a maximum of 4 containers at 99 coins. #This can allow you to exceed the maximum heart container limit on Keeper. #Dropping below the required number of coins for a heart container removed the container. #The Keeper can go above 2 coin hearts due to this item. #The health gain is not retroactive, meaning if you pick up the item at 99 coins you do not gain 4 heart containers. #You will still lose a container for dropping below 99 coins in that situation, however, and losing your last heart container this way can kill you."},
+ {"502", "", "Grants a chance to fire an additional shot that deals 2x damage and leaves a trail of white creep that slows enemies. #This chance is not affected by luck. #The creep shots are affected by range and shot speed, but don't take tear effects. #The player also fires a creep shot in a random direction upon taking damage."},
+ {"503", "", "Luck dependant chance to fire a piercing tear that instantly kills any non-boss enemy. #Also causes enemies to take 3.5 damage on contact with the player, overriding all other contact damage effects with the exception of Midas' Touch. #The wiki does not list exactly how luck affects the chance of firing one of these tears."},
+ {"504", "", "Upon use, spawns a stationary fly turret that shoots at enemies, dealing 2 damage per shot. #The flies are completely invulnerable and are ignored by enemies."},
+ {"505", "", "Adds a chance to spawn a friendly charmed enemy upon entering a room with enemies in it. #These persist between rooms and floors, and will follow the player until they die. #Unlike normal charmed enemies, these cannot hurt the player. #Multiple charmed enemies can spawn at the same time. #For enemies that spawn other enemies, the spawned enemies will also be friendly. #The effect is not activated upon entering the main room in Greed or Greedier mode."},
+ {"506", "", "When tears hit the 'back' of an enemy, they deal 2x damage and inflict bleeding. #Bleeding enemies take 10% of their maximum health in damage every 5 seconds."},
+ {"507", "", "Damages all enemies in the room, dealing the player's tear damage plus 10% of the enemy's maximum health. #Has a chance to drop half red or soul hearts when it damages an enemy. #When used on Delirium, damage is calculated using the max health of the current boss it's mimicking. Using this item when Delirium is not transformed will deal the most damage."},
+ {"508", "", "Razor orbital which deals 20% of the player damage per tick, 300% per second, on contact with enemies, as well as causing them to bleed. #Bleeding enemies take 10% of their maximum health as damage every 5 seconds. #Bosses cannot bleed and take no damage from the razor. #Will not block enemy shots."},
+ {"509", "", "Orbital eye which shoots in the direction it faces. #It deals 2 damage per tick, 30 damage per second, on contact and it's tears deal 3.5 damage. #Does not block enemy shots."},
+ {"510", "", "Spawns a Charmed version of a boss to fight for you for the rest of the room. #Changes the appearance of the current room so it looks like a different chapter. #This item can be fully charged with a single battery. #If a spawned boss leaves creep, the creep will damage the player. #In 1x2 rooms, Ultra Greed will spawn, locking all doors and targetting the player. #He won't deal damage to the player, but his summons can. #If any other boss summons monsters, they will be charmed as well and persist to other rooms."},
+ {"511", "", "Fly familiar that orbits around a random enemy, dealing 5 damage per tick, 10.75 damage per second, to enemies it comes in contact with. #When the enemy it's orbiting dies, it moves to a different enemy. #If no enemies are alive, it orbits the plaeyr."},
+ {"512", "", "Upon use, the player throws a black hole which sucks in and damages enemies. #It lasts about 6 seconds, dealing 0.4 damage per tick very rapidly. #The black hole also destroys nearby obstacles and slightly attracts the player and pickups. #Pickups can be pulled across pits."},
+ {"513", "", "+0.1 Damage up.#Grants 1 sou l heart.#Enemies may randomly become charmed or feared for a brief moment.#Grants a chance to spawn a rainbow poop upon taking damage. #This chance is not affected by luck."},
+ {"514", "", "Enemies, enemy shots, tears and pickups will briefly freeze in place at random intervals. #The frequency of this effect depends on the player's luck."},
+ {"515", "", "Upon use, spawns a random item from the current room's item pool.#There is a chance to spawn a Lump of Coal or The Poop instead."},
+ {"516", "", "Upon use, spawns a sprinkler that rotates in a circle, spraying tears in the 8 cardinal and diagonal directions. #The sprinkler copies the player's stats and tear effects, with the rate of fire and rotation speed depending on the player's tear stat."},
+ {"517", "", "Grants 7 bombs.#Removes the delay between bomb placements, allowing them to be placed very quickly."},
+ {"518", "", "Grants a familiar with random tear effects, fire rate and damage which takes the appearance of a random co-op baby. #The familiar is randomized upon entering a new floor."},
+ {"519", "", "Grants a familiar that transofrms into a random familiar every 10 seconds. #The transformed familiar deals the same damage as their non-Delirium counterparts, but will not deal contact damage. #A full list of possible transformations can be found on the wiki."},
+ {"520", "", "Grants one charge for your active item for every 15 enemies killed."},
+ {"521", "", "Upon use, one random item in a shop, devil room, or black market becomes free. #While held, guarantees a random item or pickup from the shop will be on sale. #Using the coupon in the shop while holding Restock will not spawn a new item."},
+ {"522", "", "Upon use, for the next 3 seconds any enemy shots that come near the player are held in place. #After the charge is depleted, they are fired back as tears which deal 3.5 damage. #The player can move the tears into enemies while they're held up; they won't disappear until the effect ends, but will deal no more damage past the first hit."},
+ {"523", "", "Upon use, if the box is empty it stores all items and pickups from the current room.#If the box is full, it places all stored items and pickups on the ground. #There is no limit to the number of held items or pickups."},
+ {"524", "", "Connects the player's tears together with electricity that deals 1x tear damage on contact to enemies. #Tears can also connect to other allied tears, such as those from shooting familiars."},
+ {"525", "", "Upon taking damage, an orbital is spawned which blocks enemy shots and deals 7 damage per tick to enemies it comes into contact with. #A maximum of three of these orbitals can appear at once. #They will be destroyed if they take enough damage from enemies or enemy shots."},
+ {"526", "", "Grants a Harbinger familiar which changes every 10 seconds.#All harbingers deal contact damage to enemies and periodically spawn spawn locusts if the player has none. Locusts act like blue flies unless otherwise stated.#Famine and Pestilence wander around the room, Famine leaving a trail of black slowing creep and Pestilence leaving a green trail of creep which deals 1 damage per tick, 30 per second, to non flying enemies. They deal 0.5 damage per tick, 15 per second, on contact. Famine spawns yellow locusts which slow enemies, and Pestilence spawns green locusts which poison enemies. #Conquest deals the same amount of damage and moves just like Famine and Pestilence, but spawns two locusts at once and much more quickly than the rest. #War and Death chase enemies, dealing 1.5 damage per tick, 45 per second, on contact. War spawns red locusts that explode upon damaging an enemy at a slower rate than the other Harbingers, and Death spawns black locusts which deal 'a very high amount of damage'."},
+ {"527", "", "Summons a familiar near the player that will follow him around, as well as summoning a controllable blue crosshair. After a few seconds, the crosshair disappears and the ghost will perform an action depending on what the cross was targetting. #Can be used to steal shop items, with a chance to fail, grab pickups across rooms, open golden, stone and eternal chests for free, press buttons, opens doors (including Mega Satan's door) and more. #A full list can be found on the wiki page."},
+ {"528", "", "Familiar that orbits the player at a medium distance. #Tears that pass through the prism split into four multi-colored tears. #Unlike Multidimensional Baby, these extra tears are exactly the same as the base tear and gain no extra stats or abilities."},
+ {"529", "", "Replaces the player's tears with eyeballs that can bounce off each other. #The player's tears are no longer limited by range, and will instead dissipate when they stop moving or hit an enemy or obstacle."},
+ {"530", "", "Upon entering a room with enemies, a skull appears over a random enemy's head. #Killing the marked enemy will cause the skull to move to a different enemy, but killing a non-marked enemy causes the skull to disappear. #If all the enemies in a room are killed in order, the player gains a random reward: #A soul heart, pill, key, bomb or a nickel, #Or +0.2 speed, +0.5 range, +0.5 tears, +0.2 shot speed, +1 flat damage or +1 luck."},
+ {"531", "", "Tears are fired in an arc, able to fly over obstacles sometimes. #Upon hitting the floor, an obstacle, or an enemy they burst into many smaller tears in all directions. #Increases tear delay by a static 35, and damage by about 31%. #The smaller tears deal a random amount of damage, roughly 50-80% of the main tear."},
+ {"532", "", "The player's tears decelerate while traveling. Upon stopping or hitting an obstacle, they explode into a burst of 8 tears in all directions. #Hitting an enemy will not cause them to explode. #Tears can be fired into toher tears to feed them, increasing their damage and the damage of the burst of tears. #Tears in the burst deal half the damage the main tear would have."},
+ {"533", "", "Replaces the player's tears with piercing white blasts of light which deal 33% of the player's tear damage, but can hit the same enemy multiple times at lower shot speeds.. #Removes tear knockback completely."},
+ {"534", "", "Allows the player to hold two active items. #The button to swap between active items is the same to swap between cards and pills. #The ? Card does not activate both items. #While holding an active item that grants passive bonuses in the secondary slot, swapping the main slot item with a pedestal item may remove the bonuses. #Swapping the bonus-granting item to the pedestal and back will cause you to regain them."},
+ {"535", "", "Heals one red heart. #Grants one soul heart. #Grants a shield that blocks one hit, similar to Holy Mantle, upon entering a boss room."},
+ {"536", "", "Upon use, sacrifices up to 2 random familiars and spawns an item from the Devil Room pool for each familiar sacrificed. #If the player has no familiars, it will do nothing and not be consumed. #In addition to the familiars, any blue flies or spiders are converted to 1 coin each. #Lilith's starting Incubus familiar will not be sacrificed. #Pretty flies count as a single sacrifice. #Isaac's Head familiar can be sacrificed. #Some familiars cannot be sacrificed, or only can be in certain situations. A full list can be found on the wiki page. #Unlike other single use items, this item can be sucked up by Void and used repeatedly."},
+ {"537", "", "Drops a random pill on pickup. #Spawns a familliar that charges up and fires different types of creep. #The type of creep changes randomly each time the player uses a pill. #Possibilities include a line of damaging green creep, slowing black creep, or short-lasting damaging red creep, a short-ranged cone of damaging yellow creep, or a large ring of slowing white creep. #The yellow creep does 2-15.19 damage per tick, randomly. #Red creep does 12 damage per tick. #Green creep does 0.35 damage per tick."},
+ {"538", "", "Spawns 3 random trinkets on pickup. #Grants a small chance to swallow the player's current trinket, gaining it's effect permanently, upon taking damage."},
+ {"539", "", "Egg familiar that cracks and turns into a random charmed enemy when the player takes damage. #Regenerates upon entering a different room. #The usefulness of the spawned enemy depends on how many rooms have been cleared without getting hurt."},
+ {"540", "", "Tears bounce off the floor. #Whenever a tear bounces, it deals 25% of tear damage as splash damage to nearby enemies."},
+ {"541", "", "Grants 1 bone heart. #Spawns three red heart pickups."},
+ {"542", "", "Bone orbital that reflects enemy shots. #Reflected projectiles deal 5 damage if they would have dealt a half heart to the player, or 10 for a full heart. #Enemy damage modification from item effects or by stage has no effect on this. #Does no contact damage."},
+ {"543", "", "Familiar which spawns a white poop when the player takes damage. #White poop has an aura that halves tear delay and has a high chance to block damage like the Cone Head item."},
+ {"544", "", "Bone familiar that can be aimed with the fire buttons and deals the players tear damage six times per second on contact with enemies. #Being hurt boosts the damage slightly for a short moment."},
+ {"545", "", "Upon use, spawns one of three things for each enemy killed in the current room: #An orbital bone familiar, commonly. #A charmed bony, uncommonly. #Or a charmed black bony, rarely. #Orbital bones deal contact damage equal to the player's damage at the time it was spawned, repel enemies that touch it, and block 3 shots or deal 2 ticks of contact damage before being destroyed. #Bonys deal 8.3 contact damage and 5 damage with thrown bones, and Black Bonys explode on death dealing 40 damage to enemies. #This explosion can hurt the player."},
+ {"546", "", "Creates a ring of light around the player that petrifies enemies on contact. #Non-boss enemies are petrified as long as they're touching the ring regardless of duration, while boss enemies will be petrified normally, with a time limit, even if they leave the ring."},
+ {"547", "", "Grants 1 bone heart.#+0.7 Tears up.#Spawns a Mysterious Paper trinket if the trinket has been unlocked."},
+ {"548", "", "Familiar that behaves similarly to the boomerang. #It gets thrown out by firing a tear, and deals 2x the player's damage if it hits an enemy. #It will pierce the enemy if the enemy dies, or return to the player if not. #Can retrieve pickups like the boomerang. #Blocks enemy tears both while stationary and when thrown."},
+ {"549", "", "Removes all the player's red heart containers and grants 6 empty bone hearts. #Upon losing a bone heart, the player fires bones in 8 directions around them and permanently gains +0.5 tears up. #The Lost and Keeper will gain a minor tears up, and Keeper will gain lots of blue flies."},
+ {"550", "", "While held, Mom's foot will frequently stomp around or on the player. #Using the item will stop this effect until you enter another room. #On Boss Rush, this effect only lasts for one wave. #This effect does not happen on the Mom fight. #Will disappear if you pick up another active item and leave the room. #One of two parts necessary to create Mom's Shovel; the other is obtained by beating Boss Rush while holding it."},
+ {"551", "", "Second part of Mom's Shovel.#Use Mom's Shovel on the hill of dirt in the Dark Room to unlock a secret character. #Picking up this item will complete the shovel and stop the stomping effect for the rest of this run."},
+ {"552", "", "Spawns a trapdoor that leads to the next floor.#10% chance to lead to a Crawl Space or a Black Market instead. #Crawl Spaces and Black Markets are identified by the ladder in the hole, instead of just a black void. #Use Mom's Shovel on the hill of dirt in the Dark Room to unlock a secret character."},
+ }
---------- Trinkets ----------
EID.descriptions["en_us_detailed"].trinkets={
-{"1", "", "Drops a penny, nickel or dime upon taking damage. #This effect not reduced by playing as the Keeper like other similar items are."},
-{"2", "", "Increases drop rate of pickups from poop to 50%."},
-{"3", "", "Immediately gives one charge towards an item upon use. #Has no effect on items with only one bar of charge or those with automatic recharges. #Stacks with the 9 Volt, but does not work with The Battery. #Recharging an item by taking damage with the Habit will cause this trinket not to activate."},
-{"4", "", "Upon using an active item, teleports the player to a random room which can appear on the map."},
-{"5", "", "Increases the chance for Challenge Rooms to be Boss Challenge Rooms and causes more champions to spawn."},
-{"6", "", "Pulls coins towards the player."},
-{"7", "", "Increases the change to get an Angel room from 50% base chance to 75%. #Increases chance to find The Bible in The Shop to 13% and in a Library to 45%."},
-{"8", "", "Luck dependant chance to activate The Gamekid effect upon taking damage. #Chance goes up to 100% at 38 or higher luck."},
-{"9", "", "Causes tears to pulsate in size as they travel, changing the hitbox of the tear."},
-{"10", "", "Tears move in waves. #Tears up"},
-{"11", "", "Tears move in a high-speed spiral pattern. #Slightly increases the player's effective range as a result."},
-{"12", "", "Tears gain an oblong appearance. #Increases knockback."},
-{"13", "", "While holding the trinket, all Shop items cost 0 cents. #Trinket disappears after purchasing one thing from the shop. #Does nothing in Devil Deals or the Black Market. #Purchasing a trinket while holding Store Credit will not consume Store Credit. #Does not activate multiple times if smelted using the trinket Smelter or a Gulp pill."},
-{"14", "", "Prevents damage from creep and floor spikes. #Does not prevent damage from curse room doors or Greed/Greedier Mode's stop button. #Prevents the use of Sacrifice Rooms. #Does not protect from Mama Gurdy's spike attack."},
-{"15", "", "Each obstacle destroyed drops a coin."},
-{"16", "", "Mom's foot drops down every 60 seconds, dealing 300 damage. #Can blast open doors, but it still hurts the player for a full heart upon being hit. #Like the High Priestess card, this will stomp the player if the player is in a room with no enemies when the timer runs out."},
-{"17", "", "Increases the chance of black hearts appearing."},
-{"18", "", "Increases the chance of eternal hearts appearing."},
-{"19", "", "Allows the player to unlock all chests without using keys."},
-{"20", "", "If the player has half a heart or less after taking damage, this trinket drops a black heart. #This can happen up to 3 times, after which the trinket disappears. #The trinket will display the number of activations left with the number of fingers sticking up."},
-{"21", "", "Upon taking damage, has a small chance to activate the A Missing Page effect. #Upon taking damage at one half red heart or less, there is a moderately common chance to trigger the effects of The Polaroid or The Negative. #Small chance for the player to be able to go to The Chest or The Dark Room without the appropriate Polaroid/Negative. #Small chance to revive the player as The Lost upon death, and to display a puzzle piece on the death screen in the same way as Missing Poster."},
-{"22", "", "All red, soul and eternal heart drops turn into black hearts, if they can. #The drop chances for every kind of heart is reduced. #A full list of drops that can turn into black hearts, as well as further mechanics for this item, can be found on the wiki page."},
-{"23", "", "Dying in a sacrifice room while holding this trinket unlocks a secret character. #If this character has been unlocked and the player dies while holding it, it will be consumed and they will be revived as that character without the normal Holy Mantle starting item. "},
-{"24", "", "Upon picking up a coin, the player farts, knocking back nearby enemies. #Possibly increases the chances of coins dropping from poop; the wiki says 'citation needed'."},
-{"25", "", "The player has a chance to fart or poop every 30 seconds. #Taking damage can also trigger this."},
-{"26", "", "Tears move in a shifting left to right and back to form a pattern of right angles. #Grants +10 range up, but does not change effective range as the tear travels further due to the movement pattern."},
-{"27", "", "+0.5 Shot speed up."},
-{"28", "", "Grants a 22.22% chance to be revived as ??? upon death. #Can happen multiple times in a run."},
-{"29", "", "Spawns a blue fly when the player takes damage."},
-{"30", "", "Grants a luck dependant 10% chance to shoot a poison tear. #Chance increases to 100% at 18 or higher luck."},
-{"31", "", "Grants a luck dependant 10% chance to shoot a piercing and spectral tear. #Chance increases to 100% at 18 or higher luck."},
-{"32", "", "Grants a chance of triggering one of the following effects for the current room upon entering it: #Mini Mush, #Fat Odd Mushroom, #Skinny Odd Mushroom, #The Compass. #If the Compass effect trigger while the player has the Treasure Map, the Compass effect will stay for the rest of the floor while allowing other effects to apply in each room at their normal odds."},
-{"33", "", "When damaged to half a red heart and no soul hearts, the player gains a Little Steven familiar for the remainder of the room."},
-{"34", "", "Increases the chance of a red heart dropping after clearing a room or from a chest."},
-{"35", "", "+2 Damage up that is applied after normal calculations but before damage multipliers; thus it always gives 2 damage unless the player has a damage multiplier, such as Skinny Odd Mushroom or Soy Milk."},
-{"36", "", "Increases the chances of finding keys and golden chests."},
-{"37", "", "+0.15 Speed up."},
-{"38", "", "Grants a secondary chance of any non-specific heart drop becoming a soul heart."},
-{"39", "", "Tear delay directly reduced by 2. #This can reduce the tear delay past the normal cap."},
-{"40", "", "Chance to get +1.8 damage up upon taking damage. #Stacks with Bloody Lust and the Razor."},
-{"41", "", "Increases the chance of bombs dropping after clearing a room or when opening a chest. #Will replace the Tick if the player has it, though it will not remove it if the player has Mom's Purse or Belly Button."},
-{"42", "", "+1 Luck up. #Grants a 1/3rd chance to drop an additional pickup when opening a golden chest, destroying a machine or blowing up a Tinted rock."},
-{"43", "", "If the player has less than one full red heart after taking damage, he is immediately teleported to a random room."},
-{"44", "", "Improves the chance of pills dropping after clearing a room and opening a chest. #Causes tinted rocks to be able to drop pills."},
-{"45", "", "Improves the chance of tarot cards or playing cards dropping after clearing a room, opening a chest or playing a fortune teller machine."},
-{"46", "", "Grants a 10% chance to be healed for a half red heart upon clearing a room. #Fills a full coin heart for Keeper."},
-{"47", "", ""},
-{"48", "", "Upon getting hit, the player has a luck dependant chance to deal 40 damage to all enemies in the room. #Chance goes up to about 50% at very high luck, between 50-60."},
-{"49", "", "Grants a 50% chance to drop a half red heart when collecting a coin."},
-{"50", "", "Grants a 50% chance to drop a bomb pickup when collecting a coin."},
-{"51", "", "Grants a 50% chance to drop a key pickup when collecting a coin."},
-{"52", "", "Grants a 50% chance to gain an extra coin when picking up another coin. #On Keeper, this can cause you to heal from picking up a coin and still gain a penny."},
-{"53", "", "#Removes 15% of an enemy's health if that enemy has more than 60 HP. #Heals one red heart upon entering an uncleared boss room. #Cannot be dropped or replaced with another trinket unless the player picks up Match Stick and does not have Mom's Purse or Belly Button. #Can be consumed by Smelter and Gulp! pills."},
-{"54", "", "Spawns a familiar that follows the player, firing piercing tears that deal 3.5 damage. #This trinket can be dropped on the ground and picked up again to move familiars obtained after it up the familiar chain."},
-{"55", "", "Grants an eternal heart at the start of every floor."},
-{"56", "", "Reduces the cost of all 2 heart Devil deals to 1 heart. #Does not reduce the cost of Soul heart deals, nor will it reduce the cost of a Devil deal if you have seen that Devil deal before obtaining Judas' Tongue."},
-{"57", "", "Familiar that bounces around the room, shooting spectral, homing tears that deal 3.5 damage in the direction the player is shooting. #Does not deal contact damage. #Cannot shoot while flying over obstacles."},
-{"58", "", "Luck dependant chance to increase damage by 0.5 for the current room each time an enemy dies. #This chance starts at 1/15 and increases to 100% at 10 luck or higher. #Can activate up to 10 times per room."},
-{"59", "", "Upon starting a floor, there is a luck dependant chance to get the Compass effect for the duration of a floor. #This chance starts at 25% and increases to 100% at 3+ luck."},
-{"60", "", "5% chance to spawn a Dead Bird familiar which chases enemies, dealing 4 contact damage per second, each time an enemy dies. #Cannot spawn more than one Dead Bird per room, but it will stack with the Dead Bird item."},
-{"61", "", "Replaces all chests with red chests. #This includes already spawned chests."},
-{"62", "", "Causes crawlspace rocks and tinted rocks to flash white every 10 seconds."},
-{"63", "", "Turns troll bombs into bomb pickups and Mega troll bombs into 1+1 bomb pickups before they explode."},
-{"64", "", "Grants a worm trinket effect that changes every 3 seconds of the in-game timer. #This effect cycles through the possible worm trinkets in this order: #Pulse Worm, Ring Worm, Tape Worm, Whip Worm, Wiggle Worm, Fat Worm, Hook Worm, Lazy Worm."},
-{"65", "", "Doubles the players range and reduces tear height by 1/2. #Increases Azazel's Brimstone range, though not quite by 2x. #Causes Dr. Fetus to shoot bombs very far, very quickly. #Does not affect Lilith's familiars. #Affects normal Incubus'. #Reduces the range of Ipecac shots."},
-{"66", "", "-0.4 Shoot speed down.#+4 Range up. #+2.0 Tear height."},
-{"67", "", "When the player takes damage, there is a chance to activate one of four dice effects: #The D6, #The D8, #The D12, #The D20."},
-{"68", "", "Pickups and enemies are attracted towards the player. #Can pull pickups across pits and rocks, but not through key blocks. #Pulls the doors in the Ultra Greed fight as well. #Does not pull other trinkets. #Causes the Ludovico Technique tear to move towards the player more quickly."},
-{"69", "", "Causes the player to occasionally blend into the background, which briefly confuses all enemies in the room. #The confusion effect is only applied at the start of the camoflauge effect; thus, enemies spawned while the player is camoflauged are not confused."},
-{"70", "", "Occasionally spawns a Blue Spider."},
-{"71", "", "Bombs leave green creep when moved or pushed around."},
-{"72", "", "Increases the chance of batteries dropping. #Grants a chance to add an extra charge to the player's active item upon completing a room."},
-{"73", "", "Grants a very small chance for exploding bombs to drop bombs."},
-{"74", "", "Gives rocks an extra chance to reveal a Crawl Space when broken. #Does not depend on the rock's location. #Can affect rocks seen before Stud Finder is obtained. #Shiny Rock, which causes Crawl Space rocks to flash, does nothing with Stud Finder."},
-{"75", "", "Grants a random trinket effect in each room. #Each room is locked to a single trinket effect; leaving and re-entering a room grants the same effect. #In rooms where the Tick effect is given, the player will be unable to swap Error with another trinket. #Store Credit on a shop will not consume Error despite reducing the cost of items. #Removes the limit of black hearts given for the Monkey Paw effect. #The Walnut effect, like Store Credit, will not consume the trinket but will still spawn items."},
-{"76", "", "Chests have a 50/50 chance to either drop extra consumables or pay out with nothing. #Can also cause chests to pay out with flies instead of nothing."},
-{"77", "", "Slightly increases the player's knockback. #Causes Brimstone to push enemies back."},
-{"78", "", "Increases the time that status effects stay on enemies."},
-{"79", "", "Grants a small chance to spawn a copy of a consumable item like a card or pill upon use."},
-{"80", "", "Grants +0.2 damage for each Evil item the player has. #These items include: #Black Candle, Ceremonial Robes, Goat Head, Match Book, Missing Page 2, Safety Pin, and Abaddon."},
-{"81", "", "Makes the invincibility after taking damage last longer. #Makes it possible to use a blood bank twice, or the devil beggar three times, without taking damage on the extra plays."},
-{"82", "", "Increases the chance for an item room with two items to spawn on future floors by 15%. #On these item rooms, only one of the two items can be taken; the other disappears."},
-{"83", "", "Allows shops to be opened without using keys."},
-{"84", "", "Prevents Greed and Super Greed from appearing in shops and secret rooms. #If Rib of Greed is picked up after a Greed fight in a shop, re-entering the room will turn it into a regular shop with items for sale."},
-{"85", "", "Grants a chance to heal for a full red heart or spawn a beggar upon donating to the donation machine. #Also increases the chance that donating to the donation machine will increase the player's luck."},
-{"86", "", "Destroying poop spawns one or more blue flies."},
-{"87", "", "The player heals a half red heart each time they use a key. #Half red hearts on the ground become full red hearts. #Opening things with a Golden Key will not heal the player. #On Keeper, it will restore a full health coin."},
-{"88", "", "Prevents active item froms spawning, if possible, from all item pools while the trinket is held. #A full list of exceptions can be found on the wiki page."},
-{"89", "", "Causes familiars to stay closer to the player."},
-{"90", "", "Destroying poop causes an explosion. #Red poops do not explode when destroyed."},
-{"91", "", "Grants a chance for regular poop to turn into black poop."},
-{"92", "", "+0.2 Tears up. #-1 Tear delay. #This can reduce the tear delay past the normal cap. #Boosts speed, range, shot speed and damage by about 33% if they are above their base values."},
-{"93", "", "Grants the Skatole effect on some rooms. #When the effect happens, attack, dart and ring flies become black flies, pooters and super pooters do not shoot, and boom flies move more slowly."},
-{"94", "", "Many items and trinkets that generate blue flies, spiders or locusts will generate twice as many. #A full list of interactions can be found on the wiki. #Does double flies from the Guppy transformation."},
-{"95", "", "Grants a chance to fire a black tooth that poisons enemies. #These teeth deal 2x the player's tear damage."},
-{"96", "", "Tears move in a large spiral pattern. #Grants spectral tears. #+1.5 range. #+2.0 tear height. #A luck dependant chance to fire a homing shot. #This chance increases to 100% at 9 or higher luck."},
-{"97", "", "Upon taking damage, the player has a chance to spawn a familiar that follows the player, blocking enemy shots. #This can happen twice. #Upon spawning a familiar, the player gains a passive item representing the familiar, meaning the trinket can be dropped without losing it."},
-{"98", "", "Grants a chance to fire a homing booger which sticks to enemies and damages it once per second, for up to 60 seconds or until the enemy dies. #As this effect is almost identical to the item Sinus Infection, all synergies that apply to it apply to Nose Goblin as well."},
-{"99", "", "Grants a chance to fire tears that bounce of enemies and obstacles."},
-{"100", "", "Grants the following stats when the player is holding a fully charged active item: #+0.25 Speed up. #+0.75 Range up. #+0.2 Tears up. #+0.10 Shot speed up. #+0.5 Damage up. #+1 Luck up. #Items with no charge bar, such as Potato Peeler, count as fully charged for this trinket."},
-{"101", "", "Grants the following stats when the player is holding an active item with no charges: #+0.5 Speed up. #+1.5 Range up. #+0.4 Tears up. #+0.3 Shot speed up. #+1.5 Damage up. #+2 Luck up. #Items with no charge bar, such as Potato Peeler, count as uncharged for this trinket."},
-{"102", "", "Causes two Secret Rooms to spawn upon entering a new floor while holding this trinket."},
-{"103", "", "Turns all pickups into their doubled versions while the player has an equal number of coins, bombs and keys. #Upon picking up a non-doubled pickup that causes the player's pickups to become equal in number, a doubled variant will be spawned. #Doubled pickups do not revert if the player's pickups become unequal. #This also effects Greed and Greedier Mode, doubling the coin pickups. #Keys, bombs, and red hearts in the shop will double and become free."},
-{"104", "", "Grants a small chance to destroy the trinket and spawn a random item using the item pool of the current room upon taking damage."},
-{"105", "", "Grants a small chance to destroy the trinket and spawn Lunch upon taking damage."},
-{"106", "", "Increases the radius of any creep you produce."},
-{"107", "", "The player's red hearts will be depleted before taking soul or black heart damage. #Red hearts lost this way will affect your Devil or Angel deal champions as normal. #Bone hearts will lose the red hearts in them, but not break until the player has one half red heart left."},
-{"108", "", "Grants a chance to be destroyed and spawn various pickups upon taking damage from an explosion. #Can spawn coins, hearts, keys or a random trinket."},
-{"109", "", "Stops orbital familiars from rotating around the player and shooting familiars from moving. #Dropping and picking up the trinket again will snap the familiars back to the place they were in when the trinket was first picked up; only exiting the run and continuing will allow the familiars to be fixed to a new spot. #A list of familiars unaffected by this item can be found on the wiki."},
-{"110", "", "Shops will now appear in The Womb, Utero, and Scarred Womb if the trinket is held while entering the floor."},
-{"111", "", "Item rooms now appear in The Womb, Utero, and Scarred Womb if the trinket is held while entering the floor."},
-{"112", "", "Restock boxes will always spawn in item rooms if the trinket is held while entering the floor. #Does not affect the item rooms in the Blue Womb."},
-{"113", "", "Spawn a Red Locust when entering a hostile room. #The locust deals 2x tear damage upon contact with an enemy, and explodes, dealing 60 damage to nearby enemies. #This explosion takes most bomb effects, but further interactions can be found on the wiki."},
-{"114", "", "Spawn a Green Locust when entering a hostile room. #The locust deals 2x tear damage on contact and poisons the enemy for 2x tear damage over time."},
-{"115", "", "Spawn a Yellow Locust when entering a hostile room. #The locust deals 2x tear damage on contact and slows the enemy."},
-{"116", "", "Spawn a Black Locust when entering a hostile room. #The locust deals 4x tear damage on contact, applied as two 2x damage hits."},
-{"117", "", "Spawn 2-5 White Locusts upon entering a hostile room. #The locusts deal 2x tear damage."},
-{"118", "", "Grants a chance to gain flight for the rest of the room upon killing an enemy."},
-{"119", "", "Heals half a red heart upon travelling to the next floor."},
-{"120", "", "Fully recharges your active item upon entering a boss room for the first time."},
-{"121", "", "Protects you from the first damage you take for every floor, similar to Holy Mantle. #If the player has both this and Holy Mantle, this will block damage first. #If the effect has not been used on a floor yet, the trinket can be dropped so the effect can be saved for a boss fight."},
-{"122", "", "Using your active item will cause it to drop onto a pedestal. #When the player takes damage, there is a 2% chance one of their passive items will drop in a similar fashion. #Butter will cancel the effects of many active items; a full list can be found on the wiki page."},
-{"123", "", "Causes the Angel bosses to drop items from the Angel Room pool instead of Key Pieces. #The angels spawned during Mega Satan and the Boss Rush do not drop items. #Items are dropped even if the player already has both key pieces."},
-{"124", "", "The last door you used stays open, allowing him to leave even if the room is hostile. #Does nothing in Mom's boss room."},
-{"125", "", "Beams of yellow electricity flow between the player and his familiars, dealing 6 damage to any enemies between them. #Does not effect temporary familiars. #The Forgotten's Soul acts as a familiar with this trinket."},
-{"126", "", "Spawns a blue fly upon picking up a coin."},
-{"127", "", "Grants your familiars homing shots."},
-{"128", "", "Grants a chance to gain a bone heart upon taking damage."},
+ {"1", "", "Drops a penny, nickel or dime upon taking damage. #This effect not reduced by playing as the Keeper like other similar items are."},
+ {"2", "", "Increases drop rate of pickups from poop to 50%."},
+ {"3", "", "Immediately gives one charge towards an item upon use. #Has no effect on items with only one bar of charge or those with automatic recharges. #Stacks with the 9 Volt, but does not work with The Battery. #Recharging an item by taking damage with the Habit will cause this trinket not to activate."},
+ {"4", "", "Upon using an active item, teleports the player to a random room which can appear on the map."},
+ {"5", "", "Increases the chance for Challenge Rooms to be Boss Challenge Rooms and causes more champions to spawn."},
+ {"6", "", "Pulls coins towards the player."},
+ {"7", "", "Increases the change to get an Angel room from 50% base chance to 75%. #Increases chance to find The Bible in The Shop to 13% and in a Library to 45%."},
+ {"8", "", "Luck dependant chance to activate The Gamekid effect upon taking damage. #Chance goes up to 100% at 38 or higher luck."},
+ {"9", "", "Causes tears to pulsate in size as they travel, changing the hitbox of the tear."},
+ {"10", "", "Tears move in waves. #Tears up"},
+ {"11", "", "Tears move in a high-speed spiral pattern. #Slightly increases the player's effective range as a result."},
+ {"12", "", "Tears gain an oblong appearance. #Increases knockback."},
+ {"13", "", "While holding the trinket, all Shop items cost 0 cents. #Trinket disappears after purchasing one thing from the shop. #Does nothing in Devil Deals or the Black Market. #Purchasing a trinket while holding Store Credit will not consume Store Credit. #Does not activate multiple times if smelted using the trinket Smelter or a Gulp pill."},
+ {"14", "", "Prevents damage from creep and floor spikes. #Does not prevent damage from curse room doors or Greed/Greedier Mode's stop button. #Prevents the use of Sacrifice Rooms. #Does not protect from Mama Gurdy's spike attack."},
+ {"15", "", "Each obstacle destroyed drops a coin."},
+ {"16", "", "Mom's foot drops down every 60 seconds, dealing 300 damage. #Can blast open doors, but it still hurts the player for a full heart upon being hit. #Like the High Priestess card, this will stomp the player if the player is in a room with no enemies when the timer runs out."},
+ {"17", "", "Increases the chance of black hearts appearing."},
+ {"18", "", "Increases the chance of eternal hearts appearing."},
+ {"19", "", "Allows the player to unlock all chests without using keys."},
+ {"20", "", "If the player has half a heart or less after taking damage, this trinket drops a black heart. #This can happen up to 3 times, after which the trinket disappears. #The trinket will display the number of activations left with the number of fingers sticking up."},
+ {"21", "", "Upon taking damage, has a small chance to activate the A Missing Page effect. #Upon taking damage at one half red heart or less, there is a moderately common chance to trigger the effects of The Polaroid or The Negative. #Small chance for the player to be able to go to The Chest or The Dark Room without the appropriate Polaroid/Negative. #Small chance to revive the player as The Lost upon death, and to display a puzzle piece on the death screen in the same way as Missing Poster."},
+ {"22", "", "All red, soul and eternal heart drops turn into black hearts, if they can. #The drop chances for every kind of heart is reduced. #A full list of drops that can turn into black hearts, as well as further mechanics for this item, can be found on the wiki page."},
+ {"23", "", "Dying in a sacrifice room while holding this trinket unlocks a secret character. #If this character has been unlocked and the player dies while holding it, it will be consumed and they will be revived as that character without the normal Holy Mantle starting item. "},
+ {"24", "", "Upon picking up a coin, the player farts, knocking back nearby enemies. #Possibly increases the chances of coins dropping from poop; the wiki says 'citation needed'."},
+ {"25", "", "The player has a chance to fart or poop every 30 seconds. #Taking damage can also trigger this."},
+ {"26", "", "Tears move in a shifting left to right and back to form a pattern of right angles. #Grants +10 range up, but does not change effective range as the tear travels further due to the movement pattern."},
+ {"27", "", "+0.5 Shot speed up."},
+ {"28", "", "Grants a 22.22% chance to be revived as ??? upon death. #Can happen multiple times in a run."},
+ {"29", "", "Spawns a blue fly when the player takes damage."},
+ {"30", "", "Grants a luck dependant 10% chance to shoot a poison tear. #Chance increases to 100% at 18 or higher luck."},
+ {"31", "", "Grants a luck dependant 10% chance to shoot a piercing and spectral tear. #Chance increases to 100% at 18 or higher luck."},
+ {"32", "", "Grants a chance of triggering one of the following effects for the current room upon entering it: #Mini Mush, #Fat Odd Mushroom, #Skinny Odd Mushroom, #The Compass. #If the Compass effect trigger while the player has the Treasure Map, the Compass effect will stay for the rest of the floor while allowing other effects to apply in each room at their normal odds."},
+ {"33", "", "When damaged to half a red heart and no soul hearts, the player gains a Little Steven familiar for the remainder of the room."},
+ {"34", "", "Increases the chance of a red heart dropping after clearing a room or from a chest."},
+ {"35", "", "+2 Damage up that is applied after normal calculations but before damage multipliers; thus it always gives 2 damage unless the player has a damage multiplier, such as Skinny Odd Mushroom or Soy Milk."},
+ {"36", "", "Increases the chances of finding keys and golden chests."},
+ {"37", "", "+0.15 Speed up."},
+ {"38", "", "Grants a secondary chance of any non-specific heart drop becoming a soul heart."},
+ {"39", "", "Tear delay directly reduced by 2. #This can reduce the tear delay past the normal cap."},
+ {"40", "", "Chance to get +1.8 damage up upon taking damage. #Stacks with Bloody Lust and the Razor."},
+ {"41", "", "Increases the chance of bombs dropping after clearing a room or when opening a chest. #Will replace the Tick if the player has it, though it will not remove it if the player has Mom's Purse or Belly Button."},
+ {"42", "", "+1 Luck up. #Grants a 1/3rd chance to drop an additional pickup when opening a golden chest, destroying a machine or blowing up a Tinted rock."},
+ {"43", "", "If the player has less than one full red heart after taking damage, he is immediately teleported to a random room."},
+ {"44", "", "Improves the chance of pills dropping after clearing a room and opening a chest. #Causes tinted rocks to be able to drop pills."},
+ {"45", "", "Improves the chance of tarot cards or playing cards dropping after clearing a room, opening a chest or playing a fortune teller machine."},
+ {"46", "", "Grants a 10% chance to be healed for a half red heart upon clearing a room. #Fills a full coin heart for Keeper."},
+ {"47", "", ""},
+ {"48", "", "Upon getting hit, the player has a luck dependant chance to deal 40 damage to all enemies in the room. #Chance goes up to about 50% at very high luck, between 50-60."},
+ {"49", "", "Grants a 50% chance to drop a half red heart when collecting a coin."},
+ {"50", "", "Grants a 50% chance to drop a bomb pickup when collecting a coin."},
+ {"51", "", "Grants a 50% chance to drop a key pickup when collecting a coin."},
+ {"52", "", "Grants a 50% chance to gain an extra coin when picking up another coin. #On Keeper, this can cause you to heal from picking up a coin and still gain a penny."},
+ {"53", "", "#Removes 15% of an enemy's health if that enemy has more than 60 HP. #Heals one red heart upon entering an uncleared boss room. #Cannot be dropped or replaced with another trinket unless the player picks up Match Stick and does not have Mom's Purse or Belly Button. #Can be consumed by Smelter and Gulp! pills."},
+ {"54", "", "Spawns a familiar that follows the player, firing piercing tears that deal 3.5 damage. #This trinket can be dropped on the ground and picked up again to move familiars obtained after it up the familiar chain."},
+ {"55", "", "Grants an eternal heart at the start of every floor."},
+ {"56", "", "Reduces the cost of all 2 heart Devil deals to 1 heart. #Does not reduce the cost of Soul heart deals, nor will it reduce the cost of a Devil deal if you have seen that Devil deal before obtaining Judas' Tongue."},
+ {"57", "", "Familiar that bounces around the room, shooting spectral, homing tears that deal 3.5 damage in the direction the player is shooting. #Does not deal contact damage. #Cannot shoot while flying over obstacles."},
+ {"58", "", "Luck dependant chance to increase damage by 0.5 for the current room each time an enemy dies. #This chance starts at 1/15 and increases to 100% at 10 luck or higher. #Can activate up to 10 times per room."},
+ {"59", "", "Upon starting a floor, there is a luck dependant chance to get the Compass effect for the duration of a floor. #This chance starts at 25% and increases to 100% at 3+ luck."},
+ {"60", "", "5% chance to spawn a Dead Bird familiar which chases enemies, dealing 4 contact damage per second, each time an enemy dies. #Cannot spawn more than one Dead Bird per room, but it will stack with the Dead Bird item."},
+ {"61", "", "Replaces all chests with red chests. #This includes already spawned chests."},
+ {"62", "", "Causes crawlspace rocks and tinted rocks to flash white every 10 seconds."},
+ {"63", "", "Turns troll bombs into bomb pickups and Mega troll bombs into 1+1 bomb pickups before they explode."},
+ {"64", "", "Grants a worm trinket effect that changes every 3 seconds of the in-game timer. #This effect cycles through the possible worm trinkets in this order: #Pulse Worm, Ring Worm, Tape Worm, Whip Worm, Wiggle Worm, Fat Worm, Hook Worm, Lazy Worm."},
+ {"65", "", "Doubles the players range and reduces tear height by 1/2. #Increases Azazel's Brimstone range, though not quite by 2x. #Causes Dr. Fetus to shoot bombs very far, very quickly. #Does not affect Lilith's familiars. #Affects normal Incubus'. #Reduces the range of Ipecac shots."},
+ {"66", "", "-0.4 Shoot speed down.#+4 Range up. #+2.0 Tear height."},
+ {"67", "", "When the player takes damage, there is a chance to activate one of four dice effects: #The D6, #The D8, #The D12, #The D20."},
+ {"68", "", "Pickups and enemies are attracted towards the player. #Can pull pickups across pits and rocks, but not through key blocks. #Pulls the doors in the Ultra Greed fight as well. #Does not pull other trinkets. #Causes the Ludovico Technique tear to move towards the player more quickly."},
+ {"69", "", "Causes the player to occasionally blend into the background, which briefly confuses all enemies in the room. #The confusion effect is only applied at the start of the camoflauge effect; thus, enemies spawned while the player is camoflauged are not confused."},
+ {"70", "", "Occasionally spawns a Blue Spider."},
+ {"71", "", "Bombs leave green creep when moved or pushed around."},
+ {"72", "", "Increases the chance of batteries dropping. #Grants a chance to add an extra charge to the player's active item upon completing a room."},
+ {"73", "", "Grants a very small chance for exploding bombs to drop bombs."},
+ {"74", "", "Gives rocks an extra chance to reveal a Crawl Space when broken. #Does not depend on the rock's location. #Can affect rocks seen before Stud Finder is obtained. #Shiny Rock, which causes Crawl Space rocks to flash, does nothing with Stud Finder."},
+ {"75", "", "Grants a random trinket effect in each room. #Each room is locked to a single trinket effect; leaving and re-entering a room grants the same effect. #In rooms where the Tick effect is given, the player will be unable to swap Error with another trinket. #Store Credit on a shop will not consume Error despite reducing the cost of items. #Removes the limit of black hearts given for the Monkey Paw effect. #The Walnut effect, like Store Credit, will not consume the trinket but will still spawn items."},
+ {"76", "", "Chests have a 50/50 chance to either drop extra consumables or pay out with nothing. #Can also cause chests to pay out with flies instead of nothing."},
+ {"77", "", "Slightly increases the player's knockback. #Causes Brimstone to push enemies back."},
+ {"78", "", "Increases the time that status effects stay on enemies."},
+ {"79", "", "Grants a small chance to spawn a copy of a consumable item like a card or pill upon use."},
+ {"80", "", "Grants +0.2 damage for each Evil item the player has. #These items include: #Black Candle, Ceremonial Robes, Goat Head, Match Book, Missing Page 2, Safety Pin, and Abaddon."},
+ {"81", "", "Makes the invincibility after taking damage last longer. #Makes it possible to use a blood bank twice, or the devil beggar three times, without taking damage on the extra plays."},
+ {"82", "", "Increases the chance for an item room with two items to spawn on future floors by 15%. #On these item rooms, only one of the two items can be taken; the other disappears."},
+ {"83", "", "Allows shops to be opened without using keys."},
+ {"84", "", "Prevents Greed and Super Greed from appearing in shops and secret rooms. #If Rib of Greed is picked up after a Greed fight in a shop, re-entering the room will turn it into a regular shop with items for sale."},
+ {"85", "", "Grants a chance to heal for a full red heart or spawn a beggar upon donating to the donation machine. #Also increases the chance that donating to the donation machine will increase the player's luck."},
+ {"86", "", "Destroying poop spawns one or more blue flies."},
+ {"87", "", "The player heals a half red heart each time they use a key. #Half red hearts on the ground become full red hearts. #Opening things with a Golden Key will not heal the player. #On Keeper, it will restore a full health coin."},
+ {"88", "", "Prevents active item froms spawning, if possible, from all item pools while the trinket is held. #A full list of exceptions can be found on the wiki page."},
+ {"89", "", "Causes familiars to stay closer to the player."},
+ {"90", "", "Destroying poop causes an explosion. #Red poops do not explode when destroyed."},
+ {"91", "", "Grants a chance for regular poop to turn into black poop."},
+ {"92", "", "+0.2 Tears up. #-1 Tear delay. #This can reduce the tear delay past the normal cap. #Boosts speed, range, shot speed and damage by about 33% if they are above their base values."},
+ {"93", "", "Grants the Skatole effect on some rooms. #When the effect happens, attack, dart and ring flies become black flies, pooters and super pooters do not shoot, and boom flies move more slowly."},
+ {"94", "", "Many items and trinkets that generate blue flies, spiders or locusts will generate twice as many. #A full list of interactions can be found on the wiki. #Does double flies from the Guppy transformation."},
+ {"95", "", "Grants a chance to fire a black tooth that poisons enemies. #These teeth deal 2x the player's tear damage."},
+ {"96", "", "Tears move in a large spiral pattern. #Grants spectral tears. #+4 range. #+2.0 tear height. #A luck dependant chance to fire a homing shot. #This chance increases to 100% at 9 or higher luck."},
+ {"97", "", "Upon taking damage, the player has a chance to spawn a familiar that follows the player, blocking enemy shots. #This can happen twice. #Upon spawning a familiar, the player gains a passive item representing the familiar, meaning the trinket can be dropped without losing it."},
+ {"98", "", "Grants a chance to fire a homing booger which sticks to enemies and damages it once per second, for up to 60 seconds or until the enemy dies. #As this effect is almost identical to the item Sinus Infection, all synergies that apply to it apply to Nose Goblin as well."},
+ {"99", "", "Grants a chance to fire tears that bounce of enemies and obstacles."},
+ {"100", "", "Grants the following stats when the player is holding a fully charged active item: #+0.25 Speed up. #+0.75 Range up. #+0.2 Tears up. #+0.10 Shot speed up. #+0.5 Damage up. #+1 Luck up. #Items with no charge bar, such as Potato Peeler, count as fully charged for this trinket."},
+ {"101", "", "Grants the following stats when the player is holding an active item with no charges: #+0.5 Speed up. #+1.5 Range up. #+0.4 Tears up. #+0.3 Shot speed up. #+1.5 Damage up. #+2 Luck up. #Items with no charge bar, such as Potato Peeler, count as uncharged for this trinket."},
+ {"102", "", "Causes two Secret Rooms to spawn upon entering a new floor while holding this trinket."},
+ {"103", "", "Turns all pickups into their doubled versions while the player has an equal number of coins, bombs and keys. #Upon picking up a non-doubled pickup that causes the player's pickups to become equal in number, a doubled variant will be spawned. #Doubled pickups do not revert if the player's pickups become unequal. #This also effects Greed and Greedier Mode, doubling the coin pickups. #Keys, bombs, and red hearts in the shop will double and become free."},
+ {"104", "", "Grants a small chance to destroy the trinket and spawn a random item using the item pool of the current room upon taking damage."},
+ {"105", "", "Grants a small chance to destroy the trinket and spawn Lunch upon taking damage."},
+ {"106", "", "Increases the radius of any creep you produce."},
+ {"107", "", "The player's red hearts will be depleted before taking soul or black heart damage. #Red hearts lost this way will affect your Devil or Angel deal champions as normal. #Bone hearts will lose the red hearts in them, but not break until the player has one half red heart left."},
+ {"108", "", "Grants a chance to be destroyed and spawn various pickups upon taking damage from an explosion. #Can spawn coins, hearts, keys or a random trinket."},
+ {"109", "", "Stops orbital familiars from rotating around the player and shooting familiars from moving. #Dropping and picking up the trinket again will snap the familiars back to the place they were in when the trinket was first picked up; only exiting the run and continuing will allow the familiars to be fixed to a new spot. #A list of familiars unaffected by this item can be found on the wiki."},
+ {"110", "", "Shops will now appear in The Womb, Utero, and Scarred Womb if the trinket is held while entering the floor."},
+ {"111", "", "Item rooms now appear in The Womb, Utero, and Scarred Womb if the trinket is held while entering the floor."},
+ {"112", "", "Restock boxes will always spawn in item rooms if the trinket is held while entering the floor. #Does not affect the item rooms in the Blue Womb."},
+ {"113", "", "Spawn a Red Locust when entering a hostile room. #The locust deals 2x tear damage upon contact with an enemy, and explodes, dealing 60 damage to nearby enemies. #This explosion takes most bomb effects, but further interactions can be found on the wiki."},
+ {"114", "", "Spawn a Green Locust when entering a hostile room. #The locust deals 2x tear damage on contact and poisons the enemy for 2x tear damage over time."},
+ {"115", "", "Spawn a Yellow Locust when entering a hostile room. #The locust deals 2x tear damage on contact and slows the enemy."},
+ {"116", "", "Spawn a Black Locust when entering a hostile room. #The locust deals 4x tear damage on contact, applied as two 2x damage hits."},
+ {"117", "", "Spawn 2-5 White Locusts upon entering a hostile room. #The locusts deal 2x tear damage."},
+ {"118", "", "Grants a chance to gain flight for the rest of the room upon killing an enemy."},
+ {"119", "", "Heals half a red heart upon travelling to the next floor."},
+ {"120", "", "Fully recharges your active item upon entering a boss room for the first time."},
+ {"121", "", "Protects you from the first damage you take for every floor, similar to Holy Mantle. #If the player has both this and Holy Mantle, this will block damage first. #If the effect has not been used on a floor yet, the trinket can be dropped so the effect can be saved for a boss fight."},
+ {"122", "", "Using your active item will cause it to drop onto a pedestal. #When the player takes damage, there is a 2% chance one of their passive items will drop in a similar fashion. #Butter will cancel the effects of many active items; a full list can be found on the wiki page."},
+ {"123", "", "Causes the Angel bosses to drop items from the Angel Room pool instead of Key Pieces. #The angels spawned during Mega Satan and the Boss Rush do not drop items. #Items are dropped even if the player already has both key pieces."},
+ {"124", "", "The last door you used stays open, allowing him to leave even if the room is hostile. #Does nothing in Mom's boss room."},
+ {"125", "", "Beams of yellow electricity flow between the player and his familiars, dealing 6 damage to any enemies between them. #Does not effect temporary familiars. #The Forgotten's Soul acts as a familiar with this trinket."},
+ {"126", "", "Spawns a blue fly upon picking up a coin."},
+ {"127", "", "Grants your familiars homing shots."},
+ {"128", "", "Grants a chance to gain a bone heart upon taking damage."},
}
---------- Cards ----------
EID.descriptions["en_us_detailed"].cards={
-{"1", "", "Teleports you back to the starting room of a floor."},
-{"2", "", "Grants homing tears for the current room."},
-{"3", "", "Calls down Mom's foot to stomp on the enemy with the most health in the current room, dealing 300 damage. #If used in an empty room or during the fight with Mom, it will stomp on the player instead."},
-{"4", "", "Grants the Whore of Babylon effect for the current room, increasing damage by 2.35 and speed by 0.3. #On Eve, it also increases her damage multiplier from 0.75 to 1.0."},
-{"5", "", "Teleports you to into the boss room of a floor."},
-{"6", "", "Spawns 2 soul hearts."},
-{"7", "", "Spawns 2 full red hearts. If used in a super secret room that contains black or eternal hearts, it will spawn those types of hearts instead."},
-{"8", "", "Grants the effect of My Little Unicorn, giving you invulnerability and the ability to deal contact damage, but removing your ability to shoot tears, for 6 seconds."},
-{"9", "", "Spawns a bomb, a key, a coin, and a heart."},
-{"10", "", "Teleports you to the shop. If no shop exists on the floor, it acts as a random teleport."},
-{"11", "", "Spawns a slot machine or fortune teller."},
-{"12", "", "+1 Health up.#+0.3 Damage up.#+0.3 Speed up.#for current room"},
-{"13", "", "Grants flight for the current room."},
-{"14", "", "Deals 40 damage to all enemies in the room."},
-{"15", "", "Spawns a Blood Donation Machine. #In Greed mode, it spawns a devil beggar."},
-{"16", "", "Grants the Book of Belial effect for the current room, increasing damage by +2.95 and giving a 1.5x damage multiplier if the player also has Blood of the Martyr. #The damage multiplier does not stack with the multiplier from Cricket's Head or Magic Mushroom."},
-{"17", "", "Spawns 6 troll bombs randomly around the room."},
-{"18", "", "Teleports you to the item room. If no item room exists on the floor, it acts as a random teleport. #On a Curse of the Labyrinth floor with two item rooms, it randomly chooses one."},
-{"19", "", "Teleports you to the secret room. #Also opens one random wall in the secret room, so you can leave even if you have no bombs."},
-{"20", "", "Deals 100 damage to all enemies in the current room, restores all your red hearts and reveals the entire floor map excluding the super secret room."},
-{"21", "", "Spawns a beggar. #Can spawn a devil beggar, a key master or a bomb bum instead of a regular beggar."},
-{"22", "", "Reveals the entire floor map excluding the super secret room. #Has no effect if the current floor has Curse of the Lost or you've used an Amnesia pill."},
-{"23", "", "Doubles the number of bombs you have. If you have none, gives you 2 bombs instead."},
-{"24", "", "Doubles the number of coins you have. If you have none, gives you 2 coins instead."},
-{"25", "", "Doubles the number of keys you have. If you have none, gives you 2 keys instead."},
-{"26", "", "Doubles the player's current number of red hearts without adding new heart containers. #Does not affect eternal, soul or black hearts."},
-{"27", "", "Turns all pickups and chests in the room into bombs."},
-{"28", "", "Turns all pickups and chests in the room into coins."},
-{"29", "", "Turns all pickups and chests in the room into keys."},
-{"30", "", "Turns all pickups and chests in the room into random heart pickups.."},
-{"31", "", "Teleports the player to the Devil or Angel room. #This grants different contents than if you had gotten the deal after the boss fight."},
-{"32", "", "Destroy all breakable objects in the room."},
-{"33", "", "Duplicate all pickups and chests in the room, including shop pickups. #Cloned shop pickups can be taken for free. #Cloned chests will contain exactly the same type of items as the original. #Cannot clone other Jera runes or trinkets."},
-{"34", "", "Spawns a trapdoor to the next floor. #Has a roughly 8-10% chance to spawn a Crawl Space instead."},
-{"35", "", "Grants 1 soul heart and will remove any curse that is not Curse of the Labyrinth from the current floor."},
-{"36", "", "Reveals the whole map, including both secret rooms, for the current floor."},
-{"37", "", "Reroll all pedestal items in the current room."},
-{"38", "", "Summons 3 blue spiders and 3 blue flies."},
-{"39", "", "Grants a shield which blocks all damage for 30 seconds."},
-{"40", "", "Grants the effect of a random rune on use. #Has a 25% chance to spawn another Blank Rune."},
-{"41", "", "Deals 40 damage to all enemies in the current room.#Consumes all pickups in the room and turns them into blue flies and spiders. #Consumes all pedestal items in the room and turns them into random stat upgrades, presumably similar to upgrades the Void item gives."},
-{"42", "", "Upon use, the player throws the card in the last direction they moved. #The thrown card will kill anything in it's path except Delirium, and can open doors as if a bomb exploded them. #Will not open locked doors. #Can extinguish fires and break rocks. #Will instantly end most multiphase boss fights - ie. Satan or The Lamb - but will only skip one phase of Mega Satan and Ultra Greed. #Will only kill one phase of Hush unless you throw it from the bottom side."},
-{"43", "", "Removes the cost of items in either the Shop, the Devil room or the Black Market. #Taking Devil room items this way does not prevent Angel rooms from appearing. #Works with Blank Card. #Items taken this way do not restock if the player has Restock; however, Restock Boxes will spawn new items."},
-{"44", "", "Displays cryptic statements or game seeds on use. #The statements are often hints to do with bosses, bonus areas and so on."},
-{"45", "", "Fills the whole room with poop. #This is not instant, and leaving the room before it finishes will cause it to stop and not re-start. #Poop will not fill tiles with obstacles, even if they've already been destroyed."},
-{"46", "", "On use, instantly kills the player and spawns 10 random consumables, chests, or items. #The spawned items will be drawn from the pool of the room that the card was used."},
-{"47", "", "Open all doors in the current room, including the golden door in The Chest/Dark Room. #Works similarly to Dad's Key, and will not open the door to the Blue Womb."},
-{"48", "", "Activates your spacebar item."},
-{"49", "", "Rerolls pedestals and pickups in current room."},
-{"50", "", "Spawns two of Mom's hands that fall down onto two random enemies in the room, killing them. #Bosses are pinned to the ground for a while, unable to do anything. #Only spawns one hand if there's one enemy in the room. #When used on Hush, damage resistance is briefly disabled. #Does nothing if there are no enemies in the room."},
-{"51", "", "Grants the Holy Mantle effect for one room, negating the next damage you take.#25% chance to spawn another Holy card"},
-{"52", "", "Grants +7 damage up, +30 range up, and increases the player's size for the current room. #Also allows the player to walk over obstacles to destroy them. #Does not stack if used multiple times."},
-{"53", "", "Spawns 3 random cards when used. #Can spawn special 'cards' like the Dice Shard, but not runes."},
-{"54", "", "For the current room, enemies are slowed, the player gains +0.5 speed and loses -1.0 shot speed. #Does not stack if used multiple times."},
-
+ {"1", "", "Teleports you back to the starting room of a floor."},
+ {"2", "", "Grants homing tears for the current room."},
+ {"3", "", "Calls down Mom's foot to stomp on the enemy with the most health in the current room, dealing 300 damage. #If used in an empty room or during the fight with Mom, it will stomp on the player instead."},
+ {"4", "", "Grants the Whore of Babylon effect for the current room, increasing damage by 2.35 and speed by 0.3. #On Eve, it also increases her damage multiplier from 0.75 to 1.0."},
+ {"5", "", "Teleports you to into the boss room of a floor."},
+ {"6", "", "Spawns 2 soul hearts."},
+ {"7", "", "Spawns 2 full red hearts. If used in a super secret room that contains black or eternal hearts, it will spawn those types of hearts instead."},
+ {"8", "", "Grants the effect of My Little Unicorn, giving you invulnerability and the ability to deal contact damage, but removing your ability to shoot tears, for 6 seconds."},
+ {"9", "", "Spawns a bomb, a key, a coin, and a heart."},
+ {"10", "", "Teleports you to the shop. If no shop exists on the floor, it acts as a random teleport."},
+ {"11", "", "Spawns a slot machine or fortune teller."},
+ {"12", "", "+1 Health up.#+0.3 Damage up.#+0.3 Speed up.#for current room"},
+ {"13", "", "Grants flight for the current room."},
+ {"14", "", "Deals 40 damage to all enemies in the room."},
+ {"15", "", "Spawns a Blood Donation Machine. #In Greed mode, it spawns a devil beggar."},
+ {"16", "", "Grants the Book of Belial effect for the current room, increasing damage by +2.95 and giving a 1.5x damage multiplier if the player also has Blood of the Martyr. #The damage multiplier does not stack with the multiplier from Cricket's Head or Magic Mushroom."},
+ {"17", "", "Spawns 6 troll bombs randomly around the room."},
+ {"18", "", "Teleports you to the item room. If no item room exists on the floor, it acts as a random teleport. #On a Curse of the Labyrinth floor with two item rooms, it randomly chooses one."},
+ {"19", "", "Teleports you to the secret room. #Also opens one random wall in the secret room, so you can leave even if you have no bombs."},
+ {"20", "", "Deals 100 damage to all enemies in the current room, restores all your red hearts and reveals the entire floor map excluding the super secret room."},
+ {"21", "", "Spawns a beggar. #Can spawn a devil beggar, a key master or a bomb bum instead of a regular beggar."},
+ {"22", "", "Reveals the entire floor map excluding the super secret room. #Has no effect if the current floor has Curse of the Lost or you've used an Amnesia pill."},
+ {"23", "", "Doubles the number of bombs you have. If you have none, gives you 2 bombs instead."},
+ {"24", "", "Doubles the number of coins you have. If you have none, gives you 2 coins instead."},
+ {"25", "", "Doubles the number of keys you have. If you have none, gives you 2 keys instead."},
+ {"26", "", "Doubles the player's current number of red hearts without adding new heart containers. #Does not affect eternal, soul or black hearts."},
+ {"27", "", "Turns all pickups and chests in the room into bombs."},
+ {"28", "", "Turns all pickups and chests in the room into coins."},
+ {"29", "", "Turns all pickups and chests in the room into keys."},
+ {"30", "", "Turns all pickups and chests in the room into random heart pickups.."},
+ {"31", "", "Teleports the player to the Devil or Angel room. #This grants different contents than if you had gotten the deal after the boss fight."},
+ {"32", "", "Destroy all breakable objects in the room."},
+ {"33", "", "Duplicate all pickups and chests in the room, including shop pickups. #Cloned shop pickups can be taken for free. #Cloned chests will contain exactly the same type of items as the original. #Cannot clone other Jera runes or trinkets."},
+ {"34", "", "Spawns a trapdoor to the next floor. #Has a roughly 8-10% chance to spawn a Crawl Space instead."},
+ {"35", "", "Grants 1 soul heart and will remove any curse that is not Curse of the Labyrinth from the current floor."},
+ {"36", "", "Reveals the whole map, including both secret rooms, for the current floor."},
+ {"37", "", "Reroll all pedestal items in the current room."},
+ {"38", "", "Summons 3 blue spiders and 3 blue flies."},
+ {"39", "", "Grants a shield which blocks all damage for 30 seconds."},
+ {"40", "", "Grants the effect of a random rune on use. #Has a 25% chance to spawn another Blank Rune."},
+ {"41", "", "Deals 40 damage to all enemies in the current room.#Consumes all pickups in the room and turns them into blue flies and spiders. #Consumes all pedestal items in the room and turns them into random stat upgrades, presumably similar to upgrades the Void item gives."},
+ {"42", "", "Upon use, the player throws the card in the last direction they moved. #The thrown card will kill anything in it's path except Delirium, and can open doors as if a bomb exploded them. #Will not open locked doors. #Can extinguish fires and break rocks. #Will instantly end most multiphase boss fights - ie. Satan or The Lamb - but will only skip one phase of Mega Satan and Ultra Greed. #Will only kill one phase of Hush unless you throw it from the bottom side."},
+ {"43", "", "Removes the cost of items in either the Shop, the Devil room or the Black Market. #Taking Devil room items this way does not prevent Angel rooms from appearing. #Works with Blank Card. #Items taken this way do not restock if the player has Restock; however, Restock Boxes will spawn new items."},
+ {"44", "", "Displays cryptic statements or game seeds on use. #The statements are often hints to do with bosses, bonus areas and so on."},
+ {"45", "", "Fills the whole room with poop. #This is not instant, and leaving the room before it finishes will cause it to stop and not re-start. #Poop will not fill tiles with obstacles, even if they've already been destroyed."},
+ {"46", "", "On use, instantly kills the player and spawns 10 random consumables, chests, or items. #The spawned items will be drawn from the pool of the room that the card was used."},
+ {"47", "", "Open all doors in the current room, including the golden door in The Chest/Dark Room. #Works similarly to Dad's Key, and will not open the door to the Blue Womb."},
+ {"48", "", "Activates your spacebar item."},
+ {"49", "", "Rerolls pedestals and pickups in current room."},
+ {"50", "", "Spawns two of Mom's hands that fall down onto two random enemies in the room, killing them. #Bosses are pinned to the ground for a while, unable to do anything. #Only spawns one hand if there's one enemy in the room. #When used on Hush, damage resistance is briefly disabled. #Does nothing if there are no enemies in the room."},
+ {"51", "", "Grants the Holy Mantle effect for one room, negating the next damage you take.#25% chance to spawn another Holy card"},
+ {"52", "", "Grants +7 damage up, +30 range up, and increases the player's size for the current room. #Also allows the player to walk over obstacles to destroy them. #Does not stack if used multiple times."},
+ {"53", "", "Spawns 3 random cards when used. #Can spawn special 'cards' like the Dice Shard, but not runes."},
+ {"54", "", "For the current room, enemies are slowed, the player gains +0.5 speed and loses -1.0 shot speed. #Does not stack if used multiple times."},
}
---------- Pills ----------
EID.descriptions["en_us_detailed"].unidentifiedPill = "Unidentified Pill"
EID.descriptions["en_us_detailed"].pills={
-{"0", "", "On use, the player farts, poisoning enemies around him."},
-{"1", "", "Deals a full heart of damage to the player. #If the player has a single heart or less left, it turns into a Full Health pill. #The damage count as red heart damage for purposes of getting a Devil Deal."},
-{"2", "", "Grants 2 soul hearts."},
-{"3", "", "Switches the values of the player's bombs and keys."},
-{"4", "", "Spawns 5 troll bombs behind the player over a period of five seconds, one per second."},
-{"5", "", "Restores all red hearts."},
-{"6", "", "Removes one red heart container. #If the player has one or fewer red heart containers, it will act as a Health Up instead."},
-{"7", "", "Grants one empty red heart container."},
-{"8", "", "Changes the appearance of the player's face."},
-{"9", "", "Does nothing on use."},
-{"10", "", "Adds fly orbital, blocking projectiles and damaging fly-type enemies on contact."},
-{"11", "", "Reduces the player's range by 2."},
-{"12", "", "Increases the player's range by 2.5."},
-{"13", "", "Reduces the player's speed by 0.12."},
-{"14", "", "Increases the player's speed by 0.15."},
-{"15", "", "Reduces the player's tears by 0.28."},
-{"16", "", "Increases the player's tears by 0.35."},
-{"17", "", "Reduces the player's luck by 1."},
-{"18", "", "Increases the player's luck by 1."},
-{"19", "", "Teleports the player to a random room. #Has a small chance to teleport the player to an I AM ERROR room, and an even smaller chance to teleport to a Black Market."},
-{"20", "", "Drops one to two batteries and fully charges the active item."},
-{"21", "", "Empties all but one red heart container and spawns 1-4 full red heart pickups. #If the player only has one half of a heart, it heals them to one heart. #Will spawn red hearts regardless of whether the player has red hearts or not. #Will spawn Black or Eternal hearts if in a super secret room with that type of heart in it."},
-{"22", "", "Freezes the player in place for a few seconds."},
-{"23", "", "Opens all entrances to both secret room entrances for the current floor."},
-{"24", "", "Charms all enemies in the room for a short time."},
-{"25", "", "Replaces the floor map with a question mark for the rest of the floor. This effect is not negated by Black Candle."},
-{"26", "", "Spawns a large yellow pool of creep around the player, dealing 22 damage per tick, 66 per second, to non-flying enemies standing on it."},
-{"27", "", "Tears are shot diagonally outwards for about a minute. #Persists between rooms."},
-{"28", "", "Grants The Wafer effect for the current room, reducing damage taken to half a heart."},
-{"29", "", "Makes the player take a full heart of damage from all sources for the current room. #This effect is negated if the player has The Wafer item, but overrides the Percs! pill."},
-{"30", "", "Spawns poop wherever the player moves for a short time."},
-{"31", "", "Gives the Curse of the Maze effect for the remainder of the floor. #Cannot be negated by Black Candle."},
-{"32", "", "Increases the player's size and decreases the pitch of their voice. #Does not increase the size of the players's hitbox."},
-{"33", "", "Decreases the player's size and increases the pitch of his voice. #This effect decreases the player's hitbox."},
-{"34", "", "Destroys all poop in the room and spawns one blue spider under the player, as well as one on top of each destroyed poop."},
-{"35", "", "Spawns one blue spider for each enemy in the room. #If there are no enemies in the room, instead spawns 1-3 blue spiders."},
-{"36", "", "Grants an effect similar to The Gamekid, granting invulnerability, fearing all enemies, removing the ability to shoot tears while causing the player to deal contact damage, and healing one half red heart for every two enemies killed."},
-{"37", "", "Briefly pixelates the screen 3 times over 30 seconds. #Can crash the game on some machines."},
-{"38", "", "Spawns 3 blue flies."},
-{"39", "", "Creates a pool of slippery brown creep under the player."},
-{"40", "", "Creates a pool of slowing black creep under the player."},
-{"41", "", "Slows all enemies for the duration of the room."},
-{"42", "", "Upon use, increases the speed of all enemies in the current room for the duration of the room. #This effect triggers again 30 seconds after use, and again 60 seconds after use."},
-{"43", "", "Upon use, any trinkets that the player is holding are consumed, giving the player their effects permanently."},
-{"44", "", "Upon use, the player shoots an explosive tear with the Ipecac explosion and poison effect that always deals 200 damage."},
-{"45", "", "Temporarily grants the Unicorn Stump effect, granting invulnerability and increased speed for 5 seconds. #Does not grant the ability to deal contact damage."},
-{"46", "", "Upon use, spawns a copy of the last pill consumed. #If there are no previously taken pills, will spawn another Vurp! pill."},
+ {"0", "", "On use, the player farts, poisoning enemies around him."},
+ {"1", "", "Deals a full heart of damage to the player. #If the player has a single heart or less left, it turns into a Full Health pill. #The damage count as red heart damage for purposes of getting a Devil Deal."},
+ {"2", "", "Grants 2 soul hearts."},
+ {"3", "", "Switches the values of the player's bombs and keys."},
+ {"4", "", "Spawns 5 troll bombs behind the player over a period of five seconds, one per second."},
+ {"5", "", "Restores all red hearts."},
+ {"6", "", "Removes one red heart container. #If the player has one or fewer red heart containers, it will act as a Health Up instead."},
+ {"7", "", "Grants one empty red heart container."},
+ {"8", "", "Changes the appearance of the player's face."},
+ {"9", "", "Does nothing on use."},
+ {"10", "", "Adds fly orbital, blocking projectiles and damaging fly-type enemies on contact."},
+ {"11", "", "Reduces the player's range by 2."},
+ {"12", "", "Increases the player's range by 2.5."},
+ {"13", "", "Reduces the player's speed by 0.12."},
+ {"14", "", "Increases the player's speed by 0.15."},
+ {"15", "", "Reduces the player's tears by 0.28."},
+ {"16", "", "Increases the player's tears by 0.35."},
+ {"17", "", "Reduces the player's luck by 1."},
+ {"18", "", "Increases the player's luck by 1."},
+ {"19", "", "Teleports the player to a random room. #Has a small chance to teleport the player to an I AM ERROR room, and an even smaller chance to teleport to a Black Market."},
+ {"20", "", "Drops one to two batteries and fully charges the active item."},
+ {"21", "", "Empties all but one red heart container and spawns 1-4 full red heart pickups. #If the player only has one half of a heart, it heals them to one heart. #Will spawn red hearts regardless of whether the player has red hearts or not. #Will spawn Black or Eternal hearts if in a super secret room with that type of heart in it."},
+ {"22", "", "Freezes the player in place for a few seconds."},
+ {"23", "", "Opens all entrances to both secret room entrances for the current floor."},
+ {"24", "", "Charms all enemies in the room for a short time."},
+ {"25", "", "Replaces the floor map with a question mark for the rest of the floor. This effect is not negated by Black Candle."},
+ {"26", "", "Spawns a large yellow pool of creep around the player, dealing 22 damage per tick, 66 per second, to non-flying enemies standing on it."},
+ {"27", "", "Tears are shot diagonally outwards for about a minute. #Persists between rooms."},
+ {"28", "", "Grants The Wafer effect for the current room, reducing damage taken to half a heart."},
+ {"29", "", "Makes the player take a full heart of damage from all sources for the current room. #This effect is negated if the player has The Wafer item, but overrides the Percs! pill."},
+ {"30", "", "Spawns poop wherever the player moves for a short time."},
+ {"31", "", "Gives the Curse of the Maze effect for the remainder of the floor. #Cannot be negated by Black Candle."},
+ {"32", "", "Increases the player's size and decreases the pitch of their voice. #Does not increase the size of the players's hitbox."},
+ {"33", "", "Decreases the player's size and increases the pitch of his voice. #This effect decreases the player's hitbox."},
+ {"34", "", "Destroys all poop in the room and spawns one blue spider under the player, as well as one on top of each destroyed poop."},
+ {"35", "", "Spawns one blue spider for each enemy in the room. #If there are no enemies in the room, instead spawns 1-3 blue spiders."},
+ {"36", "", "Grants an effect similar to The Gamekid, granting invulnerability, fearing all enemies, removing the ability to shoot tears while causing the player to deal contact damage, and healing one half red heart for every two enemies killed."},
+ {"37", "", "Briefly pixelates the screen 3 times over 30 seconds. #Can crash the game on some machines."},
+ {"38", "", "Spawns 3 blue flies."},
+ {"39", "", "Creates a pool of slippery brown creep under the player."},
+ {"40", "", "Creates a pool of slowing black creep under the player."},
+ {"41", "", "Slows all enemies for the duration of the room."},
+ {"42", "", "Upon use, increases the speed of all enemies in the current room for the duration of the room. #This effect triggers again 30 seconds after use, and again 60 seconds after use."},
+ {"43", "", "Upon use, any trinkets that the player is holding are consumed, giving the player their effects permanently."},
+ {"44", "", "Upon use, the player shoots an explosive tear with the Ipecac explosion and poison effect that always deals 200 damage."},
+ {"45", "", "Temporarily grants the Unicorn Stump effect, granting invulnerability and increased speed for 5 seconds. #Does not grant the ability to deal contact damage."},
+ {"46", "", "Upon use, spawns a copy of the last pill consumed. #If there are no previously taken pills, will spawn another Vurp! pill."},
}
---------- Sacrifice Room ----------
EID.descriptions["en_us_detailed"].sacrificeHeader = "[Next Sacrifice Room payout]"
EID.descriptions["en_us_detailed"].sacrifice={
-{"1", "", "50% chance for 1 Coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"},
-{"2", "", "50% chance for 1 Coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"},
-{"3", "", "67% chance for increased Angel Room chance"},
-{"4", "", "50% chance for 1 random Chest"},
-{"5", "", "33% chance for 3 Coin#67% chance for increased Angel Room chance"},
-{"6", "", "33% chance for teleport to Angel/Devil Room#67% chance for random Chest"},
-{"7", "", "33% chance for 1 random Angel Room item#67% chance for 1 soul heart"},
-{"8", "", "100% chance for 7 troll bombs"},
-{"9", "", "100% chance to spawn \"Uriel\" boss"},
-{"10", "", "50% chance for 7 soul hearts#50% chance for 30 coins"},
-{"11", "", "100% chance to spawn \"Gabriel\" boss"},
-{"12", "", "50% chance to teleport to \"Dark Room\" floor"},
+ {"1", "", "50% chance for 1 Coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"},
+ {"2", "", "50% chance for 1 Coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"},
+ {"3", "", "67% chance for increased Angel Room chance"},
+ {"4", "", "50% chance for 1 random Chest"},
+ {"5", "", "33% chance for 3 Coin#67% chance for increased Angel Room chance"},
+ {"6", "", "33% chance for teleport to Angel/Devil Room#67% chance for random Chest"},
+ {"7", "", "33% chance for 1 random Angel Room item#67% chance for 1 soul heart"},
+ {"8", "", "100% chance for 7 troll bombs"},
+ {"9", "", "100% chance to spawn \"Uriel\" boss"},
+ {"10", "", "50% chance for 7 soul hearts#50% chance for 30 coins"},
+ {"11", "", "100% chance to spawn \"Gabriel\" boss"},
+ {"12", "", "50% chance to teleport to \"Dark Room\" floor"},
}
---------- Dice Room ----------
EID.descriptions["en_us_detailed"].diceHeader = "[Dice effect]"
EID.descriptions["en_us_detailed"].dice={
-{"1", "", "Rerolls all of your items#(only affect collectibles)"},
-{"2", "", "Rerolls all pickups in the room"},
-{"3", "", "Rerolls all pickups on the entire floor"},
-{"4", "", "Rerolls all pedestal items on the floor#Doesnt affect Devil deals"},
-{"5", "", "Reroll and restart the current floor"},
-{"6", "", "Reroll all of your items and all the pickups & items on the entire floor"}
+ {"1", "", "Rerolls all of your items#(only affect collectibles)"},
+ {"2", "", "Rerolls all pickups in the room"},
+ {"3", "", "Rerolls all pickups on the entire floor"},
+ {"4", "", "Rerolls all pedestal items on the floor#Doesnt affect Devil deals"},
+ {"5", "", "Reroll and restart the current floor"},
+ {"6", "", "Reroll all of your items and all the pickups & items on the entire floor"}
}
---------- Transformations ----------
EID.descriptions["en_us_detailed"].transformations = {
-"", -- 0 = none
-"Guppy", -- 1
-"Fun Guy", -- 2
-"Lord of the Flies",-- 3
-"Conjoined", -- 4
-"Spun", -- 5
-"Mom", -- 6
-"Oh crap", -- 7
-"Bob", -- 8
-"Leviathan", -- 9
-"Seraphim", -- 10
-"Super Bum", -- 11
-"Bookworm", -- 12
-"Spider Baby", -- 13
-"Adult", -- 14
-"Stompy" -- 15
+ "", -- 0 = none
+ "Guppy", -- 1
+ "Fun Guy", -- 2
+ "Lord of the Flies",-- 3
+ "Conjoined", -- 4
+ "Spun", -- 5
+ "Mom", -- 6
+ "Oh crap", -- 7
+ "Bob", -- 8
+ "Leviathan", -- 9
+ "Seraphim", -- 10
+ "Super Bum", -- 11
+ "Bookworm", -- 12
+ "Spider Baby", -- 13
+ "Adult", -- 14
+ "Stompy" -- 15
}
diff --git a/descriptions/ab+/fr.lua b/descriptions/ab+/fr.lua
index d83f6c18..a1bff9ce 100644
--- a/descriptions/ab+/fr.lua
+++ b/descriptions/ab+/fr.lua
@@ -1,5 +1,5 @@
---------------------------------------
------ Basic French descriptions -----
+----- Basic French descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name| Description
@@ -9,758 +9,756 @@
--ùÙûÛüÜÿŸ àÀâÂæÆçÇ éÉèÈêÊëË ïÏîÎôÔœŒ
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning !
-
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
-- init fr table
EID.descriptions["fr"] = {}
EID.descriptions["fr"].custom = {} -- table for custom entity descriptions
EID.descriptions["fr"].collectibles={
- {"1","","↑ +0.7 Cadence de tir"},
- {"2","","Triple tir#↓ Cadence de tir"},
- {"3","","Larmes à tête chercheuse"},
- {"4","","↑ +0.5 Dégât(s)#↑ +50% Multiplicateur de Dégât(s) #+ Recul"},
- {"5","","Donne un effet boomerang aux larmes#↑ +1.5 Portée#↑ +0.6 Vitesse des larmes#↑ +1 Hauteur des larmes"},
- {"6","","↑ +1.5 Cadence de tir#↓ -15.78 Portée#↑ +0.45 Hauteur des larmes"},
- {"7","","↑ +1.0 Dégât(s)#↑ +50% si vous possédez Book of Belial"},
- {"8","","Familier à larmes normales"},
- {"9","","Toutes les mouches ennemies sont vos amies"},
- {"10","","+2 mouches orbitales"},
- {"11","","↑ +1 Vie#Réapparaissez avec tous vos coeurs"},
- {"12","","↑ +1 Coeur Max#↑ +0.3 Dégât(s)#↑ +50% Multiplicateur de Dégât(s)#↑ +5.25 Portée#↑ +0.3 Vitesse#↑ +0.5 Hauteur des larmes#Soin complet!"},
- {"13","","Toucher empoisonné#↓ -0.1 Vitesse#Les ennemis empoisonnés peuvent laisser un coeur noir"},
- {"14","","↑ +0.6 Vitesse#↑ +5.25 Portée#↑ +0.5 Hauteur des larmes"},
- {"15","","↑ +1 Coeur Max#Soin complet"},
- {"16","","↑ +2 Coeurs Max#Soin complet"},
- {"17","","+99 Clefs"},
- {"18","","+99 Pièces"},
- {"19","","+10 Bombes"},
- {"20","","Envol!"},
- {"21","","Révèle les icônes de la carte#Ne révèle pas la disposition des salles"},
- {"22","","↑ +1 Coeur Max"},
- {"23","","↑ +1 Coeur Max"},
- {"24","","↑ +1 Coeur Max"},
- {"25","","↑ +1 Coeur Max"},
- {"26","","↑ +1 Coeur Max"},
- {"27","","↑ +0.3 Vitesse"},
- {"28","","↑ +0.3 Vitesse"},
- {"29","","↑ +5.25 Portée#↑ +0.5 Hauteur des larmes"},
- {"30","","↑ +5.25 Portée#↑ +0.5 Hauteur des larmes"},
- {"31","","↑ +5.25 Portée#↑ +0.5 Hauteur des larmes"},
- {"32","","↑ +0.7 Cadence de tir"},
- {"33","","Vol pour la salle actuelle#Tue le pied de Maman et le coeur de Maman instantanément#!!! Vous tue si utilisée sur Satan"},
- {"34","","↑ +2 Dégât(s)#↑ +12.5% chances de devil deal#↑ +50% Multiplicateur de Dégât(s) si vous avez Blood of the Martyr"},
- {"35","","Inflige 40 Dégât(s) à tous les ennemis de la salle"},
- {"36","","Lâche un caca sur le sol#Peut-être placé face à un précipice et explosé pour créer un pont"},
- {"37","","Lâche une grosse bombe sous le joueur qui inflige 110 Dégât(s)"},
- {"38","","Tire 10 larmes autour d'Isaac"},
- {"39","","Paralyse tous les ennemis dans la pièce pendant 4 secondes"},
- {"40","","Crée une explosion à l'emplacement d'Isaac"},
- {"41","","Effraie tous les ennemis dans la salle pendant 5 secondes"},
- {"42","","Bombe empoisonnée pouvant être lancée"},
- {"43","",""},
- {"44","","Téléporte Isaac dans une salle aléatoire"},
- {"45","","Vous soigne d'un coeur"},
- {"46","","↑ +1.0 Chance#Plus de chances de gagner aux jeux de hasard"},
- {"47","","Epic Fetus à la demande!#Bombardement contrôlable"},
- {"48","","Larmes transperçantes"},
- {"49","","Laser Brimstone à hauts dégât(s)"},
- {"50","","↑ +1 Dégât(s)"},
- {"51","","↑ +1.0 Dégât(s)#↑ +10% chances de Devil Deal"},
- {"52","","Vos larmes sont des bombes!"},
- {"53","","Attire les collectibles vers Isaac"},
- {"54","","Révèle la disposition des salles de l'étage"},
- {"55","","Chance aléatoire de tirer une larme derrière vous"},
- {"56","","Laisse une flaque de limonade"},
- {"57","","Mouche orbitale à portée moyenne"},
- {"58","","Invincibilité pendant 10 secondes"},
- {"59","",""},
- {"60","","Marchez par-dessus les petits précipices"},
- {"61","",""},
- {"62","","Tous les 13 ennemis tués, soignez-vous d'un coeur"},
- {"63","","Les objets activables peuvent maintenant être chargés deux fois"},
- {"64","","-50% pour les objets du magasin#En posséder deux rendra le magasin gratuit"},
- {"65","","Invoque 6 bombes trolles dans la salle"},
- {"66","","Ralentit tous les ennemis pendant 8 secondes"},
- {"67","","Familier à larmes normales"},
- {"68","","Vos larmes sont maintenant des lasers"},
- {"69","","Larmes chargées"},
- {"70","","↑ +1.0 Dégât(s)#↑ +0.4 Vitesse"},
- {"71","","↑ +0.3 Vitesse#↓ -4.25 Portée#↑ +1.5 Hauteur des larmes#(Ajoute une faible portée)"},
- {"72","","+3 coeurs bleus#Bible apparaît plus souvent"},
- {"73","","LVL1: Orbital#LVL2: Orbital tirant des larmes#LVL3: Meat boy LVL 1#LVL4: Meat boy LVL 2"},
- {"74","","+25 Pièces"},
- {"75","","Meilleures pilules# +1 pilule"},
- {"76","","Révèle l'emplacement des salles secrètes"},
- {"77","","Invincibilité + Dégât(s) de corps à corps"},
- {"78","","+1 Coeur bleu#Plus de chances d'affronter un boss cavalier de l'Apocalypse#↑ +17.5% de chances de Devil Deal"},
- {"79","","↑ +1.0 Dégât(s)#↑ +0.2 Vitesse#+1 Coeur bleu"},
- {"80","","↑ +0.5 Dégât(s)#↑ +0.7 Cadence de tir#+2 Coeurs bleus"},
- {"81","","↑ #Réduit votre nombre de réceptacles de coeurs rouges à 1#+9 Vies#Réapparaissez avec un coeur rouge"},
- {"82","","Envol#↑ +0.3 Vitesse"},
- {"83","","+1 Coeur bleu#↑ +0.7 Dégât(s)#↓ -0.18 Vitesse#Écrasez les rochers"},
- {"84","","Fait apparaître une trappe menant à l'étage suivant#10% de chances de trouver une échelle de cordes"},
- {"85","","Fait apparaître une carte"},
- {"86","","Fait atterrir Monstro Après quoi, il s'en va"},
- {"87","","Chance de tirer dans 4 directions à la fois"},
- {"88","","Familier chargeant vers l'avant"},
- {"89","","Ralentit les ennemis"},
- {"90","","↑ +1 Dégât(s)#↑ +0.2 Cadence de tir#↓ -0.2 Vitesse"},
- {"91","","Révèle ce qui se cache derrière les portes"},
- {"92","","↑ +1 Coeur Max#+2 Coeurs bleus"},
- {"93","","Invincibilité + Dégâts au corps à corps#Manger un ennemi régénère de la santé"},
- {"94","","Lâche une pièce aléatoire toutes les 2 salles"},
- {"95","","Familier tirant des lasers"},
- {"96","","Lâche un demi coeur toutes les 3 salles"},
- {"97","","Lâche un collectible aléatoire"},
- {"98","","Lâche un coeur bleu toutes les 4 salles"},
- {"99","","Larmes ralentissantes"},
- {"100","","Larmes à tête chercheuse"},
- {"101","","↑ +1 Coeur Max#↑ +0.3 Dégât(s)#↑ +0.2 Cadence de tir#↑ +0.25 Portée#↑ +0.3 Vitesse#↑ +0.5 Hauteur des larmes"},
- {"102","","Fait apparaître une pilule"},
- {"103","","Chance de tirer des larmes empoisonnées"},
- {"104","","Les larmes se séparent au contact d'un objet ou d'un ennemi"},
- {"105","","Change l'objet de piédestal dans la salle actuelle"},
- {"106","","↑ x2.25 Dégâts des bombes#+5 Bombes"},
- {"107","","Envol#Votre corps attaque les ennemis"},
- {"108","","Vous perdez au plus un demi coeur en recevant des dégâts"},
- {"109","","↑ +0.04 Dégât(s) pour chaque pièce que vous possédez"},
- {"110","","Larmes paralysantes#↑ +0.25 Portée"},
- {"111","","Pet empoisonné"},
- {"112","","Orbital#Augmente la vitesse de vos orbitaux"},
- {"113","","Tourelle automatique"},
- {"114","","Couteau contrôlable"},
- {"115","","Larmes spectrales"},
- {"116","","-1 Charge nécessaire pour les objets activables#Charge complètement l'objet tenu"},
- {"117","","Fait apparaître un oiseau quand vous vous faites toucher"},
- {"118","","Charge un laser de sang qui fait des dégâts constants"},
- {"119","","↑ +1 Coeur Max#↑ +0.3 Vitesse#Vous soigne 5 coeurs"},
- {"120","","↑ +1.7 Cadence de tir#↑ +0.3 Vitesse#↓ Dégât(s)"},
- {"121","","↑ +1 Réceptacle de coeur vide#↑ +0.3 Dégât(s)#↑ +0.25 Portée#↓ -0.1 Vitesse#↑ +0.5 Hauteur des larmes"},
- {"122","","!!! Lorsqu'il vous reste un demi coeur ou moins:#↑ +1.5 Dégât(s)#↑ +0.3 Vitesse"},
- {"123","","Familier aléatoire pour la salle actuelle"},
- {"124","","Objet activable aléatoire"},
- {"125","","Bombes à tête chercheuse#+5 Bombes"},
- {"126","","↑ +1.2 Dégât(s)#↓ -1 Coeur"},
- {"127","","!!! USAGE UNIQUE !#Relance l'étage entier"},
- {"128","","Mouche orbitale#Très éloignée"},
- {"129","","↑ +2 Coeurs Max#↓ -0.2 Vitesse#Vous soigne d'un demi coeur"},
- {"130","","Vous donne le vol si vous le tenez#Dashez dans une direction"},
- {"131","","Lâche une bombe toutes les 2 salles"},
- {"132","","Les dégâts de vos larmes augmentent avec la distance parcourue"},
- {"133","","!!! Convertit:#1 Un coeur rouge pour 3 coeurs bleus"},
- {"134","","Les coffres sont plus nombreux"},
- {"135","","Banque de sang portable#Un demi coeur = 1 Pièce#S'attaque d'abord aux coeurs rouges"},
- {"136","","Balise explosive#Attire les ennemis"},
- {"137","","Faites exploser les bombes manuellement#+5 Bombes"},
- {"138","","↑ +1 Coeur Max#↑ +0.3 Dégât(s)"},
- {"139","","Vous pouvez maintenant tenir 2 Trinkets"},
- {"140","","Bombes empoisonnées#+5 Bombes"},
- {"141","","Fait apparaître 7 pièces aléatoires"},
- {"142","","Quand des dégâts vous mettent à un demi coeur, recevez un coeur bleu#(Une seule fois par salle)"},
- {"143","","↑ +0.3 Vitesse#↑ +0.2 Vitesse des larmes"},
- {"144","","Convertit les pièces en des objets collectables"},
- {"145","","Fait apparaître de 2 à 4 mouches bleues"},
- {"146","","+1 Coeur éternel"},
- {"147","","Détruit les rochers dans la salle"},
- {"148","","Fait apparaître des mouches quand vous vous faites toucher"},
- {"149","","Larmes explosives"},
- {"150","","Chance de tirer des dents infligeant plus de dégâts"},
- {"151","","Une chance sur 6 de faire apparaître une mouche bleue quand une larme touche un ennemi"},
- {"152","","Laser permanent!#↓ -35% Dégât(s)"},
- {"153","","Quadruple tir!#↓ Cadence de tir"},
- {"154","","↑ +2 Dégât(s) pour l'oeil gauche"},
- {"155","","Voyage autour de la salle#Inflige des dégâts au corps à corps"},
- {"156","","+1 Charge quand vous vous faites toucher"},
- {"157","","↑ Dégât quand vous vous faites toucher#Valable pour l'étage entier"},
- {"158","","Révèle toute la carte#Fait apparaître une carte aléatoire ou un coeur bleu"},
- {"159","","Envol#Larmes spectrales"},
- {"160","","Rayons de lumières tombant du ciel!"},
- {"161","","Réapparaissez en tant que ??? (Blue Baby)"},
- {"162","","Chance de devenir invincible en vous faisant toucher"},
- {"163","","Familier à larmes spectrales"},
- {"164","","Fait apparaître un feu bleu"},
- {"165","","↑ +1 Dégât(s)#↑ +0.23 Vitesse des larmes"},
- {"166","","Transforme les collectibles de la pièce en d'autres collectibles aléatoires"},
- {"167","","Tire deux larmes en 'V'"},
- {"168","","Bombardements contrôlables à la place de vos larmes"},
- {"169","","Méga larmes!#↑ Dégât(s)#↓ Cadence de tir"},
- {"170","","Écrase les ennemis"},
- {"171","","Ralentit les ennemis#Inflige des dégâts à tous les ennemis"},
- {"172","","Couteau orbital"},
- {"173","","Plus de chances de trouver des coeurs bleus"},
- {"174","","Tire des larmes aléatoires"},
- {"175","","Ouvre toutes les portes de la salle, y compris les salles secrètes et Méga-Satan"},
- {"176","","↑ +1 Coeur Max#↑ +0.16 Vitesse des larmes"},
- {"177","","Machine de jeu portable"},
- {"178","","Laisse une flaque lorsque vous vous faites toucher"},
- {"179","","Envol#+1 Coeur éternel"},
- {"180","","Pet lorsque vous vous faites toucher"},
- {"181","","Vous permet de voler tant que vous le tenez#Dash sacré"},
- {"182","","Larmes à tête chercheuse#↑ +1 Coeur Max#↑ Dégâts grandement augmentés!#↓ -0.4 Cadence de tir#↓ -0.25 Vitesse des larmes#↑ +0.375 Portée"},
- {"183","","↑ +0.7 Cadence de tir.#↑ +0.16 Vitesse des larmes"},
- {"184","","Envol#↑ +1 Coeur Max"},
- {"185","","Envol#Larmes spectrales"},
- {"186","","Inflige 40 de dégâts à tous les ennemis#-1 coeur par utilisation"},
- {"187","","Boule de poil#Se balance autour de vous#Grandit en tuant un ennemi"},
- {"188","","Imite vos mouvements#Tire vers Isaac"},
- {"189","","↑ +1 Coeur Max#↑ +0.3 Dégât(s)#↑ +0.2 Cadence de tir#↑ +0.5 Portée#↑ +0.2 Vitesse#↑ +1.0 Hauteur des larmes#Soin complet"},
- {"190","","+99 Bombes"},
- {"191","","Effet de larme aléatoire"},
- {"192","","Larmes à tête chercheuse pour la salle actuelle"},
- {"193","","↑ +1 Coeur Max#↑ +0.3 Dégât(s)"},
- {"194","","↑ +0.16 Vitesse des larmes#+1 carte"},
- {"195","","Lâche 4 pilules"},
- {"196","","+2 Coeurs bleus#↑ +0.4 Cadence de tir"},
- {"197","","↑ +0.5 Dégât(s)#↑ +0.25 Portée.#↑ +0.5 Hauteur des larmes"},
- {"198","","Lâche un collectible de chaque type"},
- {"199","","+2 Clefs#Les coffres sont plus abondants"},
- {"200","","Larmes séductrices"},
- {"201","","↑ +0.3 Dégât(s)#Rend les ennemis confus"},
- {"202","","Les ennemis qui vous touchent se transforment en or#Les ennemis en or laissent tomber des pièces"},
- {"203","","Double tous les collectibles"},
- {"204","","Lâche un collectible aléatoire quand vous vous faites toucher"},
- {"205","","-2 coeurs = Recharge complètement votre objet quand vous appuyez sur la barre d'espace#!!! Ne fonctionne que si votre objet n'est pas chargé!"},
- {"206","","↑ +1 Dégât(s)#↑ Cadence de tir#Votre tête est maintenant un orbital#Vos larmes partent de votre tête"},
- {"207","","LVL1: Orbital#LVL2: Orbital tirant des larmes pouvant charmer les ennemis#LVL3: Bandage Girl#LVL4: Bandage Girl LVL2"},
- {"208","","↑ +1 Dégât(s)#!!! Les ennemis d'élite sont plus fréquents"},
- {"209","","↑ +5 Bombes#Les explosions font des dégâts et rendent confus tous les ennemis dans la salle"},
- {"210","","Invincible si vous restez immobile plus d'une seconde"},
- {"211","","Fait apparaître des araignées bleues quand vous vous faites toucher"},
- {"212","","↑ 50% de chance de revivre"},
- {"213","","Larmes bouclier#↓ -0.15 Vitesse des larmes"},
- {"214","","↑ +5 Portée#Laissez une flaque sur le sol en vous faisant toucher"},
- {"215","","↑ 100% de chance de trouver un Devil Deal / Angel Room"},
- {"216","","↑ +1 Dégât(s)#+3 Coeurs noirs"},
- {"217","","Chance aléatoire de faire apparaître une araignée bleue en tirant des larmes"},
- {"218","","Régénère lentement votre santé#↑ +1 Coeur Max"},
- {"219","","↑ +1 Réceptacle de coeur vide#Chance aléatoire de faire tomber un coeur rouge en vous faisant toucher"},
- {"220","","Explosion de larmes!#+5 Bombes"},
- {"221","","Larmes rebondissantes"},
- {"222","","↑ Cadence de tir#Larmes anti-gravité"},
- {"223","","Les explosions vous soignent#+5 Bombes"},
- {"224","","↑ -1 Cadence de tir#↓ -10.0 Portée#En rencontrant un objet / un ennemi, les larmes se divisent en 4"},
- {"225","","Chance de faire tomber un coeur bleu/noir en vous faisant toucher"},
- {"226","","↑ +1 Coeur Max#+1 Coeur bleu#+1 Coeur noir"},
- {"227","","+3 Pièces#Faites tomber une pièce en vous faisant toucher"},
- {"228","","Larmes apeurantes#↑ Cadence de tir"},
- {"229","","Les larmes peuvent maintenant être chargées pour lâcher un amas de larmes"},
- {"230","","↑ +1.5 Dégât(s)#↑ +0.2 Vitesse#Larmes apeurantes#↓ Enlève tous vos coeurs rouges#+6 Coeurs noirs"},
- {"231","","Laisse une flaque ralentissante#Larmes ralentissantes"},
- {"232","","Quand vous vous faites toucher, tous les ennemis de la salle sont ralentis"},
- {"233","","Les larmes orbitent autour de vous#↑ +7.0 Hauteur des larmes"},
- {"234","","Fait apparaître des araignées quand vous tuez un ennemi"},
- {"235","",""},
- {"236","","Les ennemis qui vous touchent se transforment en caca"},
- {"237","","Larmes en forme de faux!#Les faux transpercent les ennemis#↑ +1.5 Dégât(s)#↓ -0.3 Cadence de tir"},
- {"238","","!!! Fragment de clef pour la porte de Mega Satan!#Les Angel Rooms sont plus fréquentes"},
- {"239","","!!! Fragment de clef pour la porte de Mega Satan!#Les Angel Rooms sont plus fréquentes"},
- {"240","","Augmente et diminue vos stats de manière aléatoire ↑↓"},
- {"241","","Double tous les drops d'objets collectables"},
- {"242","","Chance de bloquer les projectiles"},
- {"243","","Bouclier anti-projectiles"},
- {"244","","Tire des lasers aléatoires"},
- {"245","","Double vos larmes"},
- {"246","","Révèle les salles secrètes"},
- {"247","","Vos familiers font plus de dégâts"},
- {"248","","Les mouches et araignées bleues font plus de dégâts"},
- {"249","","2 objets au lieu de 1 en récompense de boss#!!! Seul l'un d'entre eux peut être pris"},
- {"250","","Double tous les drops de bombes"},
- {"251","","Vous pouvez transporter 2 cartes#Transforme toutes les pilules en cartes"},
- {"252","","Vous pouvez transporter 2 pilules#Transforme toutes les cartes en pilules"},
- {"253","","↑ +1 Chance#↑ +1 Coeur Max"},
- {"254","","↑ +1 Dégât(s)#↑ +5 Portée#!!! Ne s'applique qu'à l'oeil gauche"},
- {"255","","↑ +0.5 Cadence de tir#↑ +0.2 Vitesse des larmes"},
- {"256","","Bombes incandescentes#+5 Bombes"},
- {"257","","Les larmes sont en feu#Chance de tirer des larmes explosives"},
- {"258","","Change tous vos objets lors du passage à l'étage suivant"},
- {"259","","↑ +1 Dégât(s)#Larmes apeurantes"},
- {"260","","Immunité aux malédictions#+1 Coeur noir"},
- {"261","","↑ +100% Dégât(s)#↓ Plus vos larmes parcourent de distance, moins elles font de dégâts"},
- {"262","","+1 Coeur noir#Quand réduit à 1.5 coeurs, inflige des dégâts à tous les ennemis dans la salle"},
- {"263","",""},
- {"264","","Orbital pouvant charger les ennemis"},
- {"265","","Si touché par une larme ennemie, inflige des dégâts à tous les ennemis dans la salle"},
- {"266","","Lâche une flaque ralentissante#Peut faire apparaître des araignées bleues en terminant une salle"},
- {"267","","Tire des lasers"},
- {"268","","Fait apparaître des mouches bleues"},
- {"269","","Laisse une flaque"},
- {"270","","Vous soigne d'un demi coeur en tuant un ennemi"},
- {"271","","Laisse tomber des collectibles aléatoires"},
- {"272","","Mouche alliée explosive"},
- {"273","","Familier explosif pouvant être lancé"},
- {"274","","Fait apparaître un orbital à moyenne portée en vous faisant toucher"},
- {"275","","Tire un laser Brimstone"},
- {"276","","Votre corps est invulnérable#!!! Vous recevez des dégâts quand le coeur se fait toucher par un ennemi"},
- {"277","","Familier fantôme qui attaque les ennemis et les apeure"},
- {"278","","!!! Convertit:#1,5 coeurs rouges en un coeur bleu. Peut faire apparaître une araignée bleue ou rouge à la place"},
- {"279","","Orbital obèse"},
- {"280","","Fait apparaître des araignées bleues"},
- {"281","","Les ennemis vont se ruer sur lui"},
- {"282","","Vous permet de sauter"},
- {"283","","Relance tous les objets sur piédestales, les collectibles et les objets que vous tenez"},
- {"284","","Relance tous les objets que vous tenez"},
- {"285","","Change tous les ennemis de la salle en d'autres ennemis aléatoires"},
- {"286","","Copie l'effet de la carte que vous tenez"},
- {"287","","Révèle une partie de la carte"},
- {"288","","Fait apparaître 2-4 araignées bleues"},
- {"289","","Lancez une flamme rouge"},
- {"290","","Peut stocker jusqu'à 4 coeurs rouges"},
- {"291","","!!! Tue instantanément les ennemis en forme de caca (boss compris)!#Transforme les ennemis en caca"},
- {"292","","+1 Coeur noir"},
- {"293","","Tire un laser Brimstone dans 4 directions"},
- {"294","","Repousse les ennemis proches"},
- {"295","","Inflige des dégâts à toute la salle (en fonction de votre stat de dégâts)#Prix: 1 Pièce"},
- {"296","","!!! Convertit:#2 Coeur bleus/noir en un coeur rouge"},
- {"297","","!!! UTILISATION UNIQUE !#!!! Laisse tomber des objets en fonction de l'étage:#B1: 2 Coeurs bleus#B2: 2 Clefs et bombes#C1: 1 Objet de boss#C2: B1+C1#D1: 4 Coeurs bleus#D2: 30 Pièces#W1: 2 Objets de boss#W2: Bible#Sheol: 1 Objet démoniaque + Coeur noir#Cat: 1 Objet angélique + Coeur bleu#Chest: 1 Pièce"},
- {"298","","Invincibilité et accélération temporaire"},
- {"299","","Vous êtes plus rapides dans les salles hostiles!#Une fois que vous êtes assez rapide, invincibilité"},
- {"300","","↑ +0.25 Vitesse#Toucher un ennemi lui inflige des dégâts"},
- {"301","","+3 Coeurs bleus#Une fois touché, les dégâts suivants ne peuvent excéder un demi coeur"},
- {"302","","Détruis les rochers!"},
- {"303","","Chance de devenir invincible en vous faisant toucher"},
- {"304","","+6 Pièces / Clefs / Bombes#Équilibre vos stats!#!!! Chaque augmentation de stat va aussi affecter les autres stats"},
- {"305","","Larmes empoisonnées"},
- {"306","","↑ +0.2 Vitesse#Larmes transperçantes"},
- {"307","","↑ +1 Coeur Max / Clef / Bombe / Pièce#↑ +0.5 Dégât(s)#↑ +0.1 Vitesse#↑ +1.5 Portée"},
- {"308","","Laissz une trainée qui inflige des dégâts"},
- {"309","","↑ Cadence de tir#Larmes avec recul"},
- {"310","","↑ Dégât(s) X 2#↓ Cadence de tir#↓ Vitesse des larmes"},
- {"311","","Une fois mort, réapparaîssez en Black Judas#↑ (Dégât(s) x 2)"},
- {"312","","↑ +1 Coeur Max#Les coeurs rouges vous soignent de deux coeurs"},
- {"313","","Ignorez le premier dégât reçu dans chaque salle"},
- {"314","","↑ +1 Coeur Max#-0.4 Vitesse#Vous pouvez détruire les rochers!"},
- {"315","","Larmes magnétiques"},
- {"316","","Vague de larmes chargée#Si vous vous faîtes toucher en chargeant vos larmes, vous téléporte dans une salle aléatoire"},
- {"317","","Les larmes laissent une flaque qui inflige des dégâts"},
- {"318","","Familier expert en combat rapproché"},
- {"319","","Rebondit à travers la salle#Tire vers Isaac#Ses dégâts sont égaux aux vôtres"},
- {"320","","Mouche contrôlable"},
- {"321","","Boulet enchaîné#Le boulet inflige des dégâts aux ennemis, peut bloquer les projectiles et détruire les rochers"},
- {"322","","Copie l'effet d'un de vos familiers"},
- {"323","","Explosion de larmes#Se charge quand vous tirez"},
- {"324","","Vous téléporte vers:#Salles / Error / Objets / Secrètes"},
- {"325","","Détache votre tête#La tête est stationnaire#Controllez votre corps séparément"},
- {"326","","Maintenez la barre d'espace jusqu'à ce que l'objet soit déchargé#Vous rend invincible#!!! Ne maintenez pas trop longtemps!"},
- {"327","","Si vous avez moins d'un demi coeur rouge et que vous vous faites toucher, vous rend invincible"},
- {"328","","Si vous avez moins d'un demi coeur rouge et que vous vous faites toucher, inflige des dégâts à tous les ennemis de la salle"},
- {"329","","Larme contrôlable"},
- {"330","","↑ Très grande cadence de tir: (délai /4) - 2#↓ -80% Dégât(s)"},
- {"331","","Larmes à tête chercheuse#↑ +0.5 Dégât(s)#↑ +1.2 Portée#↓ -0.3 Cadence de tir#↓ -0.3 Vitesse des larmes#↑ +0.8 Hauteur des larmes"},
- {"332","","En mourant, réapparaîssez en tant que Lazarus et gagnez un objet bonus"},
- {"333","","Dévoile toute la carte complète"},
- {"334","","↑ +3 Coeurs Max"},
- {"335","","+2 Coeurs bleus#Les projectiles ont maintenant une grande chance d'éviter Isaac"},
- {"336","","Larmes spectrales et transperçantes#↓ -0.25 Portée#↓ -0.4 Vitesse des larmes"},
- {"337","","Accélère ou ralentit les salles#Fait effet toutes les 4 salles"},
- {"338","","Rend les ennemis confus#Peut attraper des objets"},
- {"339","","↑ +5.25 Portée#↑ +0.16 Vitesse des larmes#+1 Coeur noir#↑ +0.5 Hauteur des larmes"},
- {"340","","↑ +0.3 Vitesse#↑ Isaac rapetissit#Donne une pilule aléatoire"},
- {"341","","↑ +0.7 Cadence de tir#↑ +0.16 Vitesse des larmes"},
- {"342","","↑ +1 Coeur Max#↑ +0.7 Cadence de tir#↓ -0.16 Vitesse des larmes"},
- {"343","","↑ +1 Chance#+1 Coeur bleu#Fait apparaître 2 Clefs"},
- {"344","","+1 Coeur noir#+3 Bombes"},
- {"345","","↑ +1.0 Dégât(s)#↑ +5.25 Portée#↑ +0.5 Hauteur des larmes"},
- {"346","","↑ +1 Coeur Max"},
- {"347","","!!! USAGE UNIQUE !#Duplique tous les objets sur piédestal et collectibles dans la salle"},
- {"348","","Copie l'effet de la pilule que vous tenez"},
- {"349","","50% de chance de lâcher une pièce aléatoire"},
- {"350","","À l'entrée chaque salle, empoisonne tous les ennemis"},
- {"351","","Paralyse tous les ennemis dans la salle#Inflige des dégâts et empoisonne tous les ennemis proches#Envoie une vague de rochers dans la salle#!!! Peut ouvrir les salles secrètes"},
- {"352","","↓ Réduis votre santé à un demi coeur#Tire une énorme larme spectrale et transperçante ((DMG+1) X 10)"},
- {"353","","+5 Bombes#Les bombes vont maintenant créer des explosions en forme de croix"},
- {"354","","↑ +1 Coeur Max#Fait apparaître un trinket aléatoire dans la salle"},
- {"355","","↑ +1.25 Portée#↑ +1 Chance#↑ +0.5 Hauteur des larmes"},
- {"356","","Les objets activables font effet deux fois à chaque utilisation"},
- {"357","","Duplique tous vos familiers dans la salle"},
- {"358","","Tire 2 larmes en même temps en diagonale, similaire à R U A WIZARD#Larmes spectrales"},
- {"359","","↑ +1.5 Dégât(s)#Recul augmenté"},
- {"360","","Tire les mêmes larmes qu'Isaac en terme de dégât(s), stats et effets"},
- {"361","","Tire des larmes infligeant les mêmes dégâts que celles d'Isaac"},
- {"362","","Lâche un collectible aléatoire au bout de quelques salles"},
- {"363","","Inflige des dégâts au corps à corps#Attire et bloque les projectiles#Bloquer un projectile peut faire apparaître un coeur éternel"},
- {"364","","Inflige des dégâts au corps à corps"},
- {"365","","Se déplace le long des murs et des obstacles#Inflige des dégâts au corps à corps"},
- {"366","","+5 Bombes#Vos bombes lâchent 4 petites bombes après explosion"},
- {"367","","+5 Bombes#Quand une bombe tue un ennemi, elle fait apparaître des araignées bleues#Vos bombes se collent aux ennemis"},
- {"368","","Tirer dans la même direction augmente votre cadence de tir"},
- {"369","","↑ +2.25 Portée#↑ +1.5 Hauteur des larmes#Les larmes traversent les murs et réapparaissent depuis le mur opposé"},
- {"370","","↑ +0.7 Cadence de tir#↑ +5.25 Portée#↑ +0.5 Hauteur des larmes#Fait apparaître 3 coeurs aléatoires"},
- {"371","","Fait apparaître 6 bombes trolles à chaque fois que vous vous faites toucher#Ces bombes prennent en compte vos effets de bombes"},
- {"372","","Chance aléatoire de faire tomber une batterie ou de paralyser tous les ennemis dans la salle#Chance d'ajouter une charge à votre objet"},
- {"373","","↑ +12.5% Dégât(s) pour chaque larme qui touche un ennemi(max. +100%)"},
- {"374","","Chance aléatoire de tirer une larme sacrée qui fera apparaître un halo de lumière divine sur l'ennemi touché"},
- {"375","","Chance aléatoire de dévier les projectiles#Immunités aux explosions et aux écrasements de Satan et Mom's Foot"},
- {"376","","Les boutiques vous proposent un autre objet du même type quand vous en achetez un#engendre 3 ramasser"},
- {"377","","Les araignées ennemies n'infligent plus de dégâts à Isaac"},
- {"378","","Tirer des larmes pendant 3 secondes fait apparaître un caca explosif sous Isaac"},
- {"379","","Les larmes ont une hitbox plus large#Larmes spectrales"},
- {"380","","+5 Pièces#Vous pouvez ouvrir les portes avec une pièce au lieu d'une clef"},
- {"381","","↑ +0.7 Cadence de tir#Vous donne un objet aléatoire au début de votre prochaine partie"},
- {"382","","Peut être lancée sur les ennemis pour les capturer#La prochaine utilisation fera apparaître un monstre allié de la même famille"},
- {"383","","Fait détonner toutes les larmes de la salle, chacune d'entre elles va se diviser en 6 larmes se dispersant dans 6 directions"},
- {"384","","Va charger à travers la salle, infligeant des dégâts aux ennemis"},
- {"385","","Va ramasser les pièces proches# Toutes les 6 pièces, il gagne un niveau, excepté pour atteindre le Niveau 4 (12 pièces)#Niveau 2: Lâche des collectibles#Niveau 3: Tire des larmes dans la même direction qu'Isaac#Niveau 4: Ne tire plus de larmes mais va poursuivre les ennemis# Peut aussi lâcher des bombes#Niveau 4+: Va continuer à prendre des pièces mais fera apparaître des collectibles et coffres aléatoires"},
- {"386","","Transforme n'importe quel rocher en un objet aléatoire (ex: cacas, pots, TNT, cacas rouges, blocs incassables, etc)"},
- {"387","","Crée une énorme aura de lumière qui ralentit les ennemis qui y entrent"},
- {"388","","Ramasse les clefs, offrant des coffres aléatoires en échange"},
- {"389","","Lâche une rune aléatoire toutes les 3 salles"},
- {"390","","Tire des larmes sacrées"},
- {"391","","Chaque fois qu'Isaac reçoit des dégats, provoque un effet séduction sur toute la salle"},
- {"392","","Vous donne l'effet d'un signe du zodiaque aléatoire# L'effet change à chaque étage"},
- {"393","","Chance aléatoire d'empoisonner les ennemis#Empoisonne les ennemis au toucher#Les ennemis qui meurent en étant sous l'effet du poison peuvent lâcher un coeur noir"},
- {"394","","Les larmes sont tirées automatiquement en direction d'une cible rouge contrôllée par le joueur#↑ +0.7 Cadence de tir#↑ +0.3 Hauteur des larmes#↑ +3.15 Portée"},
- {"395","","Les larmes sont maintenant des cercles de lasers dont la taille varie en fonction du temps de charge"},
- {"396","","Crée jusqu'à 2 portails vous permettant de vous téléporter de l'un vers l'autre"},
- {"397","","Les larmes d'Isaac suivent à présent un rayon de lumière, et bougeront en fonction des mouvements d'Isaac#↑ +0.5 Cadence de tir#↑ +5.25 Portée#↑ +0.16 Vitesse des larmes#↑ +0.5 Hauteur des larmes"},
- {"398","","Les larmes ont une chance de rétrécir les ennemis#Marcher sur un ennemi rétréci le tue"},
- {"399","","↑ +1.0 Dégât(s)#↑ +0.5 Hauteur des larmes#Après avoir tiré pendant 3 secondes, une croix rouge apparaît sur le front d'Isaac# Arrêter de tirer libère un halo noir infligeant des dégâts aux ennemis touchés# Les ennemis tués avec le halo noir ont une chance de faire tomber un coeur noir"},
- {"400","","Fait apparaître une lance devant Isaac infligeant le double de dégâts des larmes d'Isaac"},
- {"401","","Les larmes ont une chance de se transformer en bombe collante qui s'accroche aux ennemis avant d'exploser après quelques secondes"},
- {"402","","Mélange tous les objets sur piédestal que vous trouverez# Ceux-ci ne sont plus liés à une salle spécifique# Lâche également 1-6 collectibles"},
- {"403","","Affiche les dégâts que vous infligez aux ennemis ainsi que leur barre de vie#Inflige un statut aléatoire aux ennemis touchés#Peut lâcher des batteries"},
- {"404","","Bloque les projectiles#Si un projectile le touche, il inflige des dégâts et charme les ennemis proches"},
- {"405","","Inflige un effet de statut aléatoire aux ennemis au corps à corps"},
- {"406","","Mélange vos stats#N'affecte que les dégâts, la cadence de tir, la portée et la vitesse d'Isaac"},
- {"407","","↑ Booste une stat d'Isaac en fonction de la couleur de l'aura#Recevoir des dégâts change la couleur de l'aura#Rouge = +4.0 Dégât(s)#Bleue = -4 Cadence de tir#Jaune = +0.5 Vitesse#Orange = +7.5 Portée"},
- {"408","","Quand Isaac reçoit des dégâts, fait apparaître un halo noir autour d'Isaac qui inflige des dégâts aux ennemis#Les ennemis tués par le halo noir ont une chance de lâcher un coeur noir"},
- {"409","","+2 coeurs noirs#Quand Isaac n'a plus de coeur rouge, il peut voler et a une chance de recevoir un bouclier anti-dégâts"},
- {"410","","En tirant, Isaac a une chance de tirer un oeil qui va lui-même tirer des larmes"},
- {"411","","↑ Chaque fois qu'Isaac tue un ennemi, il gagne des dégâts pour la durée de la salle#Jusqu'à 5 de dégâts bonus (9 kills maximum)"},
- {"412","","En recevant suffisamment de dégâts, Isaac obtient un familier démoniaque"},
- {"413","","En ramassant suffisamment de coeurs, Isaac obtient un familier angélique"},
- {"414","","Les items rooms contiennent maintenant 2 objets#Vous ne pouvez en choisir qu'un"},
- {"415","","+2 Coeurs bleus#↑ Dégât(s) X 2 si vous ne possédez pas de réceptacle de coeur vide"},
- {"416","","Vous permet de transporter 2 cartes/pilules/runes à la fois"},
- {"417","","Rebondit à travers la pièce# Possède une aura infligeant des dégâts aux ennemis#↑ +50% en dégâts en restant dans l'aura"},
- {"418","","Chaque larme possède un effet aléatoire différent"},
- {"419","","Vous téléporte dans une salle inexplorée#Dans l'ordre: Salles classiques, Salle super secrète, Shop, Item Room, Salle secrète, Curse Room, Sacrifice Room, Devil/Angel Room, I Am Error"},
- {"420","","Faire un cercle en marchant va créer un pentagram sur le sol qui inflige 10 points de dégâts aux ennemis par tick de dégâts"},
- {"421","","Applique un effet de charme à tous les ennemis à portée"},
- {"422","","Remonte le temps et vous ramène à la salle explorée précédemment, dans le même état que vous étiez à ce moment-là"},
- {"423","","Forme un épais halo autour d'Isaac qui inflige des dégâts#Chance de dévier les projectiles"},
- {"424","","Tous les collectibles ont une chance d'être remplacés par des sacs de collectibles"},
- {"425","","Cône de lumière qui ralentit les ennemis et les projectiles"},
- {"426","","Suit les mouvements d'Isaac avec un délai de 3 secondes#Inflige des dégâts au corps-à-corps aux ennemis"},
- {"427","","Place un tonneau de TNT pouvant être poussé#Si réutilisé, fait exploser le tonneau placé précédemment"},
- {"428","","+4 Coeurs bleus#Soigne tous vos coeurs rouges"},
- {"429","","Les larmes qui touchent un ennemi ont une chance de faire tomber une pièce"},
- {"430","","Suit les mouvements d'Isaac avec un délai de 3 secondes#Tire des larmes infligeant les mêmes dégâts que celles d'Isaac aux ennemis"},
- {"431","","Suit les mouvements d'Isaac avec un délai de 3 secondes#Les larmes d'Isaac qui passent au travers seront dédoublées et feront plus de dégâts"},
- {"432","","Les bombes lâchent des collectibles aléatoires en explosant (clefs, bombes, ...)"},
- {"433","","Quand Isaac prend des dégâts, inflige un effet de peur à tous les ennemis et fait apparaître un familier des ombres qui se battra pour vous#Le familier meurt s'il prend trop de dégâts"},
- {"434","","Ajoute une mouche bleue dans le vase pour chaque ennemi tué#Peut contenir jusqu'à 20 mouches#Utiliser le vase va libérer toutes les mouches"},
- {"435","","Tire 4 larmes dans les 4 directions"},
- {"436","","En recevant des dégâts, augmente la cadence de tir d'Isaac"},
- {"437","","Fait réapparaître tous les ennemis de la salle afin d'obtenir une nouvelle fois la récompense pour avoir terminé la salle#!!! Si utilisé contre Greed, peut transformer la salle en un Shop"},
- {"438","","+1 Coeur bleu#↑ +0.7 Cadence de tir#↑ Rapetissit Isaac, diminuant sa hitbox"},
- {"439","","Fait tomber un trinket aléatoire#↑ +1 Chance tant qu'il est tenu#Double les effets des trinkets"},
- {"440","","En tirant, chance d'arrêter de tirer pour lâcher un amas de larmes et de caillots#↓ -0.2 Vitesse#↓ -15 Portée#↑ +2.0 Hauteur des larmes"},
- {"441","","Tire un gigantesque laser de Méga Satan pendant 15 secondes#Le laser persiste endéans les 15 secondes, même si vous changez de salle ou d'étage"},
- {"442","","!!! En possédant 1 coeur rouge:#↑ +1.5 Portée#↑ +0.7 Cadence de tir#↑ +0.2 Shoot Vitesse#(Ne fonctionne pas avec The Lost)"},
- {"443","","Permet de parfois tirer des lames de rasoir infligeant 400% de dégâts#↑ +0.4 Cadence de tir"},
- {"444","","Toutes les 15 larmes tirées, vous lancez une grappe de larmes#Chaque larme de la grappe inflige le double de dégâts de vos larmes"},
- {"445","","↑ +0.3 Dégât(s)#↑ +0.1 Vitesse#Un hurlement de loup retentit lorsque vous entrez dans une salle voisine à une salle secrète / dans une salle possédant une trappe"},
- {"446","","En tirant, vous créez une aura verte qui empoisonne les ennemis"},
- {"447","","En tirant, peut faire apparaître un nuage de pet"},
- {"448","","En recevant des dégâts, chance d'obtenir:#↑ +5 Portée#Vous laissez une traînée de sang qui inflige des dégâts"},
- {"449","","+1 Coeur bleu#Les larmes ennemies ont une chance d'être déviées"},
- {"450","","Les larmes peuvent changer les ennemis en or"},
- {"451","","Lâche une carte ou rune aléatoire#Double leur utilisation"},
- {"452","","Chaque fois que vous recevez des dégâts, tire 10 larmes puissantes dans toutes les directions"},
- {"453","","Larmes en os#Au contact d'un objet, d'un ennemi ou d'un mur, les os se séparent en petits os#↑ +1.5 Portée"},
- {"454","","Vous pouvez tenir deux cartes / runes / pilules à la fois#Lâche une carte / rune / pilule aléatoire"},
- {"455","","↑ +1.5 Portée#Lâche un lucky penny"},
- {"456","","↑ +1 Coeur Max"},
- {"457","","+1 Coeur bleu#Chance d'ignorer les dégâts"},
- {"458","","Lâche un trinket aléatoire#Vous pouvez transporter deux trinkets à la fois"},
- {"459","","Larmes empoisonnées collantes jusqu'à ce que la cible saute, se téléporte ou meure"},
- {"460","","Chance de tirer des larmes assommantes"},
- {"461","","Chance de tirer des larmes ralentissantes et collantes#Fait apparaître une araignée/mouche en touchant un ennemi"},
- {"462","","Larmes perçantes#Après avoir touché un ennemi, vos larmes gagnent le double de dégâts et sont à tête chercheuse"},
- {"463","","↑ +0.3 Dégât(s)#Chance de tirer des larmes qui détruisent les rochers"},
- {"464","","+2 Coeurs bleus#Les ennemis d'élite lâchent des collectibles plus souvent"},
- {"465","","↑ +2 Cadence de tir#Vous permet de tirer en diagonale"},
- {"466","","Le premier ennemi tué va exploser et empoisonner les ennemis proches"},
- {"467","","Inflige de faibles dégâts constants aux ennemis qu'il pointe"},
- {"468","","Suit les mouvements d'Isaac avec un délai de 3 secondes#Inflige des dégâts au corps à corps"},
- {"469","","Laisse une traînée de larmes#Les ennemis qui touchent le nuage peuvent faire apparaître une lumière divine"},
- {"470","","Rebondit à travers la salle#Inflige des dégâts au corps à corps#Quand vous tirez, il cesse de bouger"},
- {"471","","Charge ses tirs#Lâche une grappe de larmes#(Similaire à Montro's Lung)"},
- {"472","","Vos autres familiers le suivent#Quand vous tirez, il cesse de bouger#Se retéléporte sur vous quand vous cessez de tirer"},
- {"473","","Charge lentement vers l'avant#Inflige des dégâts au corps à corps"},
- {"474","","Bloque les projectiles"},
- {"475","","!!! USAGE UNIQUE ! #Inflige 9.999.999 dégâts à tous les ennemis puis vous tue 3 secondes après"},
- {"476","","Duplique un collectible aléatoire dans la salle"},
- {"477","","!!! Consomme tous les objets sur piédestal de la salle#Objets activables: les prochaines utilisations de Void auront l'effet de l'objet avalé (se cumule avec les autres objets)#↑ Objets passifs: Deux stats aléatoires sont augmentées"},
- {"478","","Paralyse tous les ennemis dans la salle jusqu'à ce que vous tiriez#Les ennemis paralysés peuvent toujours vous blesser"},
- {"479","","Détruit votre trinket et vous en octroie son effet de manière permanente"},
- {"480","","Fait apparaître une araignée/mouche pour chaque collectible dans la salle#Détruit tous les collectibles"},
- {"481","","Quand utilisé ↑/↓ une petite quantité de stats aléatoires#Effet de larmes aléatoire pour la salle#Chamboule tous les sprites"},
- {"482","","Vous transforme en un autre personnage aléatoire#Fait disparaître le dernier objet récupéré"},
- {"483","","!!! USAGE UNIQUE ! #Affecte l'étage entier#Détruit tous les rochers, pots, tonneaux, ...#Inflige 200 de dégâts à tous les ennemis#Ouvre: Salles secrètes / Boss Rush / Hush"},
- {"484","","Quand utilisé, repousse les ennemis et crée une vague de rochers"},
- {"485","","50% de chances de doubler les objets, collectibles et coffres de la salle#50% de chances de tout retirer et de laisser une pièce"},
- {"486","","Vous blesse sans vous retirer de coeur#Peut permettre d'activer l'effet de certains objets"},
- {"487","","Retire un coeur max et vous octroie ↑ +0.2 dégât(s) et un 'Cube of Meat'"},
- {"488","","Active l'effet d'un objet aléatoire"},
- {"489","","Effet de dé aléatoire"},
- {"490","","!!! USAGE UNIQUE !#Fait apparaître deux objets aléatoires en fonction de la salle dans laquelle vous vous trouvez"},
- {"491","","Lâche une pilule aléatoire toutes les 2 salles#Utiliser une pilule inflige des dégâts aux ennemis"},
- {"492","","↑ +1 Chance#Indique la localisation des rochers marqués, salles secrètes et échelles de cordes"},
- {"493","","Pour chaque réceptacle de coeur vide :#↑ +0.2 Dégât(s)"},
- {"494","","Larmes électriques#Les larmes font apparaître de 1 à 2 étincelles électriques en touchant quelque chose"},
- {"495","","Chance de tirer une flamme à la place d'une larme"},
- {"496","","Chance de tirer des seringues#Les seringues tuent les ennemis normaux en un coup"},
- {"497","","Camouflage au début de chaque salle#Le camouflage s'estompe quand Isaac tire des larmes"},
- {"498","","Fait apparaître les portes de Devil Deal et Angel Room#En entrant dans une, l'autre disparaît"},
- {"499","","↑ 100% de chances de trouver une Angel Room"},
- {"500","","Peut lâcher des sacs"},
- {"501","","Vous donne un coeur max pour chaque tranche de 25 pièces#Keeper gagnera une pièce max (vie) supplémentaire"},
- {"502","","Chance de tirer une larme infligeant 200% de dégâts et laissant une traînée qui inflige des dégâts"},
- {"503","","Chance de tirer des larmes qui tuent instantanément les ennemis"},
- {"504","","Fait apparaître une mouche qui tire sur les ennemis"},
- {"505","","Fait apparaître un ennemi charmé aléatoire au début de chaque salle"},
- {"506","","Quand les larmes touchent le dos des ennemis, elles infligent le double de dégâts et provoquent saignement#Le saignement inflige 10% de dégâts sur la vie max de l'ennemi toutes les 5 secondes"},
- {"507","","Inflige vos dégâts + 10% de la vie max des ennemis#Concerne tous les ennemis de la salle#Chance de faire apparaître des demi-coeurs en infligeant des dégâts"},
- {"508","","Orbital causant un saignement#Le saignement inflige 10% de la vie max des ennemis sous forme de dégâts pendant 5 secondes"},
- {"509","","Toutes les 2 secondes, tire une larme dans une direction aléatoire"},
- {"510","","Fait apparaître une transformation Delirium d'un boss aléatoire#Ce boss est un allié"},
- {"511","","Tourne autour d'une ennemi aléatoire jusqu'à sa mort#Inflige des dégâts au corps à corps"},
- {"512","","Trou noir aspirant tout sur son passage"},
- {"513","","↑ +0.1 Dégât(s)#+1 coeur bleu#Chance aléatoire de séduire ou apeurer un ennemi#Chance de faire apparaître un caca arc-en-ciel en recevant des dégâts"},
- {"514","","Fait lagger les ennemis, les paralysant brièvement à des moments aléatoires"},
- {"515","","!!! USAGE UNIQUE !#Fait apparaître un objet aléatoire correspondant à la salle d'utilisation#Chance de faire apparaître 'Lump Of Coal' ou 'The Poop' à la place"},
- {"516","","Fait apparaître un arroseur qui tourne sur lui-même tout en tirant des copies conformes de vos larmes#Synergie avec tous les types de larmes (Brimstone, lasers, ...)"},
- {"517","","+7 Bombes#Vous permet de rapidement poser les bombes sur le sol"},
- {"518","","Vous donne un familier ressemblant à un familier coop aléatoire#Possède un effet de larmes aléatoire#L'effet change à chaque étage"},
- {"519","","Un familier qui se transforme en un autre familier aléatoire toutes les 10 secondes"},
- {"520","","+1 charge sur l'objet actif tous les 15 ennemis tués"},
- {"521","","Rend un objet aléatoire du Shop gratuit"},
- {"522","","Les projectiles proches de vous sont gardés en lévitation pendant 3 secondes#Sont repoussés une fois ce délai écoulé#Se recharge après 2 secondes"},
- {"523","","Stocke les collectibles de la salle#Le réutiliser lâchera les collectibles stockés#Vous permet de déplacer les collectibles de salle en salle"},
- {"524","","Les larmes sont connectées entre elles par un rayon électrique"},
- {"525","","Prendre des dégâts fait apparaître un orbital#Max. 3 Orbitaux en même temps#Les orbitaux peuvent être détruits s'ils reçoivent trop de dégâts"},
- {"526","","Fait apparaître un Cavalier de l'Apocalypse aléatoire#Ce cavalier fait apparaître une mouche propre à lui"},
- {"527","","!!! Familier pouvant réaliser des tâches pour vous:#Ouvrir des portes/coffres, apporter des objets, voler au magasin / Devil Deal, combattre les ennemis, exploser et activer les interrupteurs"},
- {"528","","Les larmes qui traversent le prisme se divisent en 4"},
- {"529","","Les larmes vont se comporter comme des boules de billard"},
- {"530","","Octroie une récompense si vous tuez les ennemis dans l'ordre#Une marque indique quel ennemi tuer en priorité"},
- {"531","","Les larmes font des lobs#Se divisent en de plus petites larmes en touchant un ennemi"},
- {"532","","Les larmes ralentissent avec la distance#Une fois à l'arrêt, elle se divisent#Les larmes peuvent fusionner et créer des larmes plus grosses"},
- {"533","","Tire des rayons de lumière blanche#(Holy Brimstone)"},
- {"534","","Vous permet de tenir deux objets activables#Passez de l'un à l'autre avec CTRL (avec 'The Forgotten', maintenir CTRL)"},
- {"535","","+1 Coeur bleu#Donne un bouclier en entrant dans une salle de boss"},
- {"536","","Sacrifie un familier pour faire apparaître un objet de Devil Deal#Peut être utilisé 2 fois"},
- {"537","","+1 Pilule aléatoire#Familier laissant une traînée#Change la nature de la traînée lors de la consommation d'une pilule"},
- {"538","","Fait apparaître 3 trinkets aléatoires#Recevoir des dégâts peut vous octroyer l'effet du trinket tenu de manière permanente"},
- {"539","","Fait apparaître un ennemi envoûté en recevant des dégâts#Plus vous terminez de salles sans prendre de dégâts, plus l'ennemi envoûté sera puissant"},
- {"540","","Larmes rebondissantes faisant des dégâts d'éclaboussement à chaque rebond"},
- {"541","","+1 Coeur d'os#Fait apparaître 3 coeurs rouges"},
- {"542","","Orbital#Dévie les projectiles"},
- {"543","","Un caca blanc avec une aura apparaît quand Isaac reçoit des dégâts#↑ Cadence de tir dans l'aura"},
- {"544","","Clou lévitant devant Isaac#Inflige 6 fois vos dégâts"},
- {"545","","Fait apparaître un os orbital ou un squelette envoûté pour chaque ennemi tué dans la salle"},
- {"546","","Offre une aura qui paralyse les ennemis"},
- {"547","","+1 Coeur d'os#↑ +0.7 Cadence de tir#Fait apparaître un trinket papier mystérieux"},
- {"548","","Familier boomerang#Inflige 2x les dégâts d'Isaac"},
- {"549","","Remplace tous vos coeurs par 6 coeurs d'os#Perdre un coeur d'os lance des os dans toutes les directions"},
- {"550","","Mom's Foot ne cessera de vous viser#Utiliser cet objet empêchera Mom's Foot de vous tomber dessus#!!! (Essayez de terminer le Boss Rush avec la pelle en votre possession)"},
- {"551","","Deuxième partie d'une pelle brisée#!!! Utilisez la pelle près de la pile de terre dans la 'Dark Room'"},
- {"552","","Fait apparaître une trappe vers l'étage suivant#!!! Utilisez la pelle près de la pile de terre dans la 'Dark Room'#!!! Débloque quelque chose de cool"},
-
+ {"1", "", "↑ +0.7 Cadence de tir"},
+ {"2", "", "Triple tir#↓ Cadence de tir"},
+ {"3", "", "Larmes à tête chercheuse"},
+ {"4", "", "↑ +0.5 Dégât(s)#↑ +50% Multiplicateur de Dégât(s) #+ Recul"},
+ {"5", "", "Donne un effet boomerang aux larmes#↑ +1.5 Portée#↑ +0.6 Vitesse des larmes#↑ +1 Hauteur des larmes"},
+ {"6", "", "↑ +1.5 Cadence de tir#↓ -15.78 Portée#↑ +0.45 Hauteur des larmes"},
+ {"7", "", "↑ +1.0 Dégât(s)#↑ +50% si vous possédez Book of Belial"},
+ {"8", "", "Familier à larmes normales"},
+ {"9", "", "Toutes les mouches ennemies sont vos amies"},
+ {"10", "", "+2 mouches orbitales"},
+ {"11", "", "↑ +1 Vie#Réapparaissez avec tous vos coeurs"},
+ {"12", "", "↑ +1 Coeur Max#↑ +0.3 Dégât(s)#↑ +50% Multiplicateur de Dégât(s)#↑ +5.25 Portée#↑ +0.3 Vitesse#↑ +0.5 Hauteur des larmes#Soin complet!"},
+ {"13", "", "Toucher empoisonné#↓ -0.1 Vitesse#Les ennemis empoisonnés peuvent laisser un coeur noir"},
+ {"14", "", "↑ +0.6 Vitesse#↑ +5.25 Portée#↑ +0.5 Hauteur des larmes"},
+ {"15", "", "↑ +1 Coeur Max#Soin complet"},
+ {"16", "", "↑ +2 Coeurs Max#Soin complet"},
+ {"17", "", "+99 Clefs"},
+ {"18", "", "+99 Pièces"},
+ {"19", "", "+10 Bombes"},
+ {"20", "", "Envol!"},
+ {"21", "", "Révèle les icônes de la carte#Ne révèle pas la disposition des salles"},
+ {"22", "", "↑ +1 Coeur Max"},
+ {"23", "", "↑ +1 Coeur Max"},
+ {"24", "", "↑ +1 Coeur Max"},
+ {"25", "", "↑ +1 Coeur Max"},
+ {"26", "", "↑ +1 Coeur Max"},
+ {"27", "", "↑ +0.3 Vitesse"},
+ {"28", "", "↑ +0.3 Vitesse"},
+ {"29", "", "↑ +5.25 Portée#↑ +0.5 Hauteur des larmes"},
+ {"30", "", "↑ +5.25 Portée#↑ +0.5 Hauteur des larmes"},
+ {"31", "", "↑ +5.25 Portée#↑ +0.5 Hauteur des larmes"},
+ {"32", "", "↑ +0.7 Cadence de tir"},
+ {"33", "", "Vol pour la salle actuelle#Tue le pied de Maman et le coeur de Maman instantanément#!!! Vous tue si utilisée sur Satan"},
+ {"34", "", "↑ +2 Dégât(s)#↑ +12.5% chances de devil deal#↑ +50% Multiplicateur de Dégât(s) si vous avez Blood of the Martyr"},
+ {"35", "", "Inflige 40 Dégât(s) à tous les ennemis de la salle"},
+ {"36", "", "Lâche un caca sur le sol#Peut-être placé face à un précipice et explosé pour créer un pont"},
+ {"37", "", "Lâche une grosse bombe sous le joueur qui inflige 110 Dégât(s)"},
+ {"38", "", "Tire 10 larmes autour d'Isaac"},
+ {"39", "", "Paralyse tous les ennemis dans la pièce pendant 4 secondes"},
+ {"40", "", "Crée une explosion à l'emplacement d'Isaac"},
+ {"41", "", "Effraie tous les ennemis dans la salle pendant 5 secondes"},
+ {"42", "", "Bombe empoisonnée pouvant être lancée"},
+ {"43", "", ""},
+ {"44", "", "Téléporte Isaac dans une salle aléatoire"},
+ {"45", "", "Vous soigne d'un coeur"},
+ {"46", "", "↑ +1.0 Chance#Plus de chances de gagner aux jeux de hasard"},
+ {"47", "", "Epic Fetus à la demande!#Bombardement contrôlable"},
+ {"48", "", "Larmes transperçantes"},
+ {"49", "", "Laser Brimstone à hauts dégât(s)"},
+ {"50", "", "↑ +1 Dégât(s)"},
+ {"51", "", "↑ +1.0 Dégât(s)#↑ +10% chances de Devil Deal"},
+ {"52", "", "Vos larmes sont des bombes!"},
+ {"53", "", "Attire les collectibles vers Isaac"},
+ {"54", "", "Révèle la disposition des salles de l'étage"},
+ {"55", "", "Chance aléatoire de tirer une larme derrière vous"},
+ {"56", "", "Laisse une flaque de limonade"},
+ {"57", "", "Mouche orbitale à portée moyenne"},
+ {"58", "", "Invincibilité pendant 10 secondes"},
+ {"59", "", ""},
+ {"60", "", "Marchez par-dessus les petits précipices"},
+ {"61", "", ""},
+ {"62", "", "Tous les 13 ennemis tués, soignez-vous d'un coeur"},
+ {"63", "", "Les objets activables peuvent maintenant être chargés deux fois"},
+ {"64", "", "-50% pour les objets du magasin#En posséder deux rendra le magasin gratuit"},
+ {"65", "", "Invoque 6 bombes trolles dans la salle"},
+ {"66", "", "Ralentit tous les ennemis pendant 8 secondes"},
+ {"67", "", "Familier à larmes normales"},
+ {"68", "", "Vos larmes sont maintenant des lasers"},
+ {"69", "", "Larmes chargées"},
+ {"70", "", "↑ +1.0 Dégât(s)#↑ +0.4 Vitesse"},
+ {"71", "", "↑ +0.3 Vitesse#↓ -4.25 Portée#↑ +1.5 Hauteur des larmes#(Ajoute une faible portée)"},
+ {"72", "", "+3 coeurs bleus#Bible apparaît plus souvent"},
+ {"73", "", "LVL1: Orbital#LVL2: Orbital tirant des larmes#LVL3: Meat boy LVL 1#LVL4: Meat boy LVL 2"},
+ {"74", "", "+25 Pièces"},
+ {"75", "", "Meilleures pilules# +1 pilule"},
+ {"76", "", "Révèle l'emplacement des salles secrètes"},
+ {"77", "", "Invincibilité + Dégât(s) de corps à corps"},
+ {"78", "", "+1 Coeur bleu#Plus de chances d'affronter un boss cavalier de l'Apocalypse#↑ +17.5% de chances de Devil Deal"},
+ {"79", "", "↑ +1.0 Dégât(s)#↑ +0.2 Vitesse#+1 Coeur bleu"},
+ {"80", "", "↑ +0.5 Dégât(s)#↑ +0.7 Cadence de tir#+2 Coeurs bleus"},
+ {"81", "", "↑ #Réduit votre nombre de réceptacles de coeurs rouges à 1#+9 Vies#Réapparaissez avec un coeur rouge"},
+ {"82", "", "Envol#↑ +0.3 Vitesse"},
+ {"83", "", "+1 Coeur bleu#↑ +0.7 Dégât(s)#↓ -0.18 Vitesse#Écrasez les rochers"},
+ {"84", "", "Fait apparaître une trappe menant à l'étage suivant#10% de chances de trouver une échelle de cordes"},
+ {"85", "", "Fait apparaître une carte"},
+ {"86", "", "Fait atterrir Monstro Après quoi, il s'en va"},
+ {"87", "", "Chance de tirer dans 4 directions à la fois"},
+ {"88", "", "Familier chargeant vers l'avant"},
+ {"89", "", "Ralentit les ennemis"},
+ {"90", "", "↑ +1 Dégât(s)#↑ +0.2 Cadence de tir#↓ -0.2 Vitesse"},
+ {"91", "", "Révèle ce qui se cache derrière les portes"},
+ {"92", "", "↑ +1 Coeur Max#+2 Coeurs bleus"},
+ {"93", "", "Invincibilité + Dégâts au corps à corps#Manger un ennemi régénère de la santé"},
+ {"94", "", "Lâche une pièce aléatoire toutes les 2 salles"},
+ {"95", "", "Familier tirant des lasers"},
+ {"96", "", "Lâche un demi coeur toutes les 3 salles"},
+ {"97", "", "Lâche un collectible aléatoire"},
+ {"98", "", "Lâche un coeur bleu toutes les 4 salles"},
+ {"99", "", "Larmes ralentissantes"},
+ {"100", "", "Larmes à tête chercheuse"},
+ {"101", "", "↑ +1 Coeur Max#↑ +0.3 Dégât(s)#↑ +0.2 Cadence de tir#↑ +0.25 Portée#↑ +0.3 Vitesse#↑ +0.5 Hauteur des larmes"},
+ {"102", "", "Fait apparaître une pilule"},
+ {"103", "", "Chance de tirer des larmes empoisonnées"},
+ {"104", "", "Les larmes se séparent au contact d'un objet ou d'un ennemi"},
+ {"105", "", "Change l'objet de piédestal dans la salle actuelle"},
+ {"106", "", "↑ x2.25 Dégâts des bombes#+5 Bombes"},
+ {"107", "", "Envol#Votre corps attaque les ennemis"},
+ {"108", "", "Vous perdez au plus un demi coeur en recevant des dégâts"},
+ {"109", "", "↑ +0.04 Dégât(s) pour chaque pièce que vous possédez"},
+ {"110", "", "Larmes paralysantes#↑ +0.25 Portée"},
+ {"111", "", "Pet empoisonné"},
+ {"112", "", "Orbital#Augmente la vitesse de vos orbitaux"},
+ {"113", "", "Tourelle automatique"},
+ {"114", "", "Couteau contrôlable"},
+ {"115", "", "Larmes spectrales"},
+ {"116", "", "-1 Charge nécessaire pour les objets activables#Charge complètement l'objet tenu"},
+ {"117", "", "Fait apparaître un oiseau quand vous vous faites toucher"},
+ {"118", "", "Charge un laser de sang qui fait des dégâts constants"},
+ {"119", "", "↑ +1 Coeur Max#↑ +0.3 Vitesse#Vous soigne 5 coeurs"},
+ {"120", "", "↑ +1.7 Cadence de tir#↑ +0.3 Vitesse#↓ Dégât(s)"},
+ {"121", "", "↑ +1 Réceptacle de coeur vide#↑ +0.3 Dégât(s)#↑ +0.25 Portée#↓ -0.1 Vitesse#↑ +0.5 Hauteur des larmes"},
+ {"122", "", "!!! Lorsqu'il vous reste un demi coeur ou moins:#↑ +1.5 Dégât(s)#↑ +0.3 Vitesse"},
+ {"123", "", "Familier aléatoire pour la salle actuelle"},
+ {"124", "", "Objet activable aléatoire"},
+ {"125", "", "Bombes à tête chercheuse#+5 Bombes"},
+ {"126", "", "↑ +1.2 Dégât(s)#↓ -1 Coeur"},
+ {"127", "", "!!! USAGE UNIQUE !#Relance l'étage entier"},
+ {"128", "", "Mouche orbitale#Très éloignée"},
+ {"129", "", "↑ +2 Coeurs Max#↓ -0.2 Vitesse#Vous soigne d'un demi coeur"},
+ {"130", "", "Vous donne le vol si vous le tenez#Dashez dans une direction"},
+ {"131", "", "Lâche une bombe toutes les 2 salles"},
+ {"132", "", "Les dégâts de vos larmes augmentent avec la distance parcourue"},
+ {"133", "", "!!! Convertit:#1 Un coeur rouge pour 3 coeurs bleus"},
+ {"134", "", "Les coffres sont plus nombreux"},
+ {"135", "", "Banque de sang portable#Un demi coeur = 1 Pièce#S'attaque d'abord aux coeurs rouges"},
+ {"136", "", "Balise explosive#Attire les ennemis"},
+ {"137", "", "Faites exploser les bombes manuellement#+5 Bombes"},
+ {"138", "", "↑ +1 Coeur Max#↑ +0.3 Dégât(s)"},
+ {"139", "", "Vous pouvez maintenant tenir 2 Trinkets"},
+ {"140", "", "Bombes empoisonnées#+5 Bombes"},
+ {"141", "", "Fait apparaître 7 pièces aléatoires"},
+ {"142", "", "Quand des dégâts vous mettent à un demi coeur, recevez un coeur bleu#(Une seule fois par salle)"},
+ {"143", "", "↑ +0.3 Vitesse#↑ +0.2 Vitesse des larmes"},
+ {"144", "", "Convertit les pièces en des objets collectables"},
+ {"145", "", "Fait apparaître de 2 à 4 mouches bleues"},
+ {"146", "", "+1 Coeur éternel"},
+ {"147", "", "Détruit les rochers dans la salle"},
+ {"148", "", "Fait apparaître des mouches quand vous vous faites toucher"},
+ {"149", "", "Larmes explosives"},
+ {"150", "", "Chance de tirer des dents infligeant plus de dégâts"},
+ {"151", "", "Une chance sur 6 de faire apparaître une mouche bleue quand une larme touche un ennemi"},
+ {"152", "", "Laser permanent!#↓ -35% Dégât(s)"},
+ {"153", "", "Quadruple tir!#↓ Cadence de tir"},
+ {"154", "", "↑ +2 Dégât(s) pour l'oeil gauche"},
+ {"155", "", "Voyage autour de la salle#Inflige des dégâts au corps à corps"},
+ {"156", "", "+1 Charge quand vous vous faites toucher"},
+ {"157", "", "↑ Dégât quand vous vous faites toucher#Valable pour l'étage entier"},
+ {"158", "", "Révèle toute la carte#Fait apparaître une carte aléatoire ou un coeur bleu"},
+ {"159", "", "Envol#Larmes spectrales"},
+ {"160", "", "Rayons de lumières tombant du ciel!"},
+ {"161", "", "Réapparaissez en tant que ??? (Blue Baby)"},
+ {"162", "", "Chance de devenir invincible en vous faisant toucher"},
+ {"163", "", "Familier à larmes spectrales"},
+ {"164", "", "Fait apparaître un feu bleu"},
+ {"165", "", "↑ +1 Dégât(s)#↑ +0.23 Vitesse des larmes"},
+ {"166", "", "Transforme les collectibles de la pièce en d'autres collectibles aléatoires"},
+ {"167", "", "Tire deux larmes en 'V'"},
+ {"168", "", "Bombardements contrôlables à la place de vos larmes"},
+ {"169", "", "Méga larmes!#↑ Dégât(s)#↓ Cadence de tir"},
+ {"170", "", "Écrase les ennemis"},
+ {"171", "", "Ralentit les ennemis#Inflige des dégâts à tous les ennemis"},
+ {"172", "", "Couteau orbital"},
+ {"173", "", "Plus de chances de trouver des coeurs bleus"},
+ {"174", "", "Tire des larmes aléatoires"},
+ {"175", "", "Ouvre toutes les portes de la salle, y compris les salles secrètes et Méga-Satan"},
+ {"176", "", "↑ +1 Coeur Max#↑ +0.16 Vitesse des larmes"},
+ {"177", "", "Machine de jeu portable"},
+ {"178", "", "Laisse une flaque lorsque vous vous faites toucher"},
+ {"179", "", "Envol#+1 Coeur éternel"},
+ {"180", "", "Pet lorsque vous vous faites toucher"},
+ {"181", "", "Vous permet de voler tant que vous le tenez#Dash sacré"},
+ {"182", "", "Larmes à tête chercheuse#↑ +1 Coeur Max#↑ Dégâts grandement augmentés!#↓ -0.4 Cadence de tir#↓ -0.25 Vitesse des larmes#↑ +0.375 Portée"},
+ {"183", "", "↑ +0.7 Cadence de tir.#↑ +0.16 Vitesse des larmes"},
+ {"184", "", "Envol#↑ +1 Coeur Max"},
+ {"185", "", "Envol#Larmes spectrales"},
+ {"186", "", "Inflige 40 de dégâts à tous les ennemis#-1 coeur par utilisation"},
+ {"187", "", "Boule de poil#Se balance autour de vous#Grandit en tuant un ennemi"},
+ {"188", "", "Imite vos mouvements#Tire vers Isaac"},
+ {"189", "", "↑ +1 Coeur Max#↑ +0.3 Dégât(s)#↑ +0.2 Cadence de tir#↑ +0.5 Portée#↑ +0.2 Vitesse#↑ +1.0 Hauteur des larmes#Soin complet"},
+ {"190", "", "+99 Bombes"},
+ {"191", "", "Effet de larme aléatoire"},
+ {"192", "", "Larmes à tête chercheuse pour la salle actuelle"},
+ {"193", "", "↑ +1 Coeur Max#↑ +0.3 Dégât(s)"},
+ {"194", "", "↑ +0.16 Vitesse des larmes#+1 carte"},
+ {"195", "", "Lâche 4 pilules"},
+ {"196", "", "+2 Coeurs bleus#↑ +0.4 Cadence de tir"},
+ {"197", "", "↑ +0.5 Dégât(s)#↑ +0.25 Portée.#↑ +0.5 Hauteur des larmes"},
+ {"198", "", "Lâche un collectible de chaque type"},
+ {"199", "", "+2 Clefs#Les coffres sont plus abondants"},
+ {"200", "", "Larmes séductrices"},
+ {"201", "", "↑ +0.3 Dégât(s)#Rend les ennemis confus"},
+ {"202", "", "Les ennemis qui vous touchent se transforment en or#Les ennemis en or laissent tomber des pièces"},
+ {"203", "", "Double tous les collectibles"},
+ {"204", "", "Lâche un collectible aléatoire quand vous vous faites toucher"},
+ {"205", "", "-2 coeurs = Recharge complètement votre objet quand vous appuyez sur la barre d'espace#!!! Ne fonctionne que si votre objet n'est pas chargé!"},
+ {"206", "", "↑ +1 Dégât(s)#↑ Cadence de tir#Votre tête est maintenant un orbital#Vos larmes partent de votre tête"},
+ {"207", "", "LVL1: Orbital#LVL2: Orbital tirant des larmes pouvant charmer les ennemis#LVL3: Bandage Girl#LVL4: Bandage Girl LVL2"},
+ {"208", "", "↑ +1 Dégât(s)#!!! Les ennemis d'élite sont plus fréquents"},
+ {"209", "", "↑ +5 Bombes#Les explosions font des dégâts et rendent confus tous les ennemis dans la salle"},
+ {"210", "", "Invincible si vous restez immobile plus d'une seconde"},
+ {"211", "", "Fait apparaître des araignées bleues quand vous vous faites toucher"},
+ {"212", "", "↑ 50% de chance de revivre"},
+ {"213", "", "Larmes bouclier#↓ -0.15 Vitesse des larmes"},
+ {"214", "", "↑ +5 Portée#Laissez une flaque sur le sol en vous faisant toucher"},
+ {"215", "", "↑ 100% de chance de trouver un Devil Deal / Angel Room"},
+ {"216", "", "↑ +1 Dégât(s)#+3 Coeurs noirs"},
+ {"217", "", "Chance aléatoire de faire apparaître une araignée bleue en tirant des larmes"},
+ {"218", "", "Régénère lentement votre santé#↑ +1 Coeur Max"},
+ {"219", "", "↑ +1 Réceptacle de coeur vide#Chance aléatoire de faire tomber un coeur rouge en vous faisant toucher"},
+ {"220", "", "Explosion de larmes!#+5 Bombes"},
+ {"221", "", "Larmes rebondissantes"},
+ {"222", "", "↑ Cadence de tir#Larmes anti-gravité"},
+ {"223", "", "Les explosions vous soignent#+5 Bombes"},
+ {"224", "", "↑ -1 Cadence de tir#↓ -10.0 Portée#En rencontrant un objet / un ennemi, les larmes se divisent en 4"},
+ {"225", "", "Chance de faire tomber un coeur bleu/noir en vous faisant toucher"},
+ {"226", "", "↑ +1 Coeur Max#+1 Coeur bleu#+1 Coeur noir"},
+ {"227", "", "+3 Pièces#Faites tomber une pièce en vous faisant toucher"},
+ {"228", "", "Larmes apeurantes#↑ Cadence de tir"},
+ {"229", "", "Les larmes peuvent maintenant être chargées pour lâcher un amas de larmes"},
+ {"230", "", "↑ +1.5 Dégât(s)#↑ +0.2 Vitesse#Larmes apeurantes#↓ Enlève tous vos coeurs rouges#+6 Coeurs noirs"},
+ {"231", "", "Laisse une flaque ralentissante#Larmes ralentissantes"},
+ {"232", "", "Quand vous vous faites toucher, tous les ennemis de la salle sont ralentis"},
+ {"233", "", "Les larmes orbitent autour de vous#↑ +7.0 Hauteur des larmes"},
+ {"234", "", "Fait apparaître des araignées quand vous tuez un ennemi"},
+ {"235", "", ""},
+ {"236", "", "Les ennemis qui vous touchent se transforment en caca"},
+ {"237", "", "Larmes en forme de faux!#Les faux transpercent les ennemis#↑ +1.5 Dégât(s)#↓ -0.3 Cadence de tir"},
+ {"238", "", "!!! Fragment de clef pour la porte de Mega Satan!#Les Angel Rooms sont plus fréquentes"},
+ {"239", "", "!!! Fragment de clef pour la porte de Mega Satan!#Les Angel Rooms sont plus fréquentes"},
+ {"240", "", "Augmente et diminue vos stats de manière aléatoire ↑↓"},
+ {"241", "", "Double tous les drops d'objets collectables"},
+ {"242", "", "Chance de bloquer les projectiles"},
+ {"243", "", "Bouclier anti-projectiles"},
+ {"244", "", "Tire des lasers aléatoires"},
+ {"245", "", "Double vos larmes"},
+ {"246", "", "Révèle les salles secrètes"},
+ {"247", "", "Vos familiers font plus de dégâts"},
+ {"248", "", "Les mouches et araignées bleues font plus de dégâts"},
+ {"249", "", "2 objets au lieu de 1 en récompense de boss#!!! Seul l'un d'entre eux peut être pris"},
+ {"250", "", "Double tous les drops de bombes"},
+ {"251", "", "Vous pouvez transporter 2 cartes#Transforme toutes les pilules en cartes"},
+ {"252", "", "Vous pouvez transporter 2 pilules#Transforme toutes les cartes en pilules"},
+ {"253", "", "↑ +1 Chance#↑ +1 Coeur Max"},
+ {"254", "", "↑ +1 Dégât(s)#↑ +5 Portée#!!! Ne s'applique qu'à l'oeil gauche"},
+ {"255", "", "↑ +0.5 Cadence de tir#↑ +0.2 Vitesse des larmes"},
+ {"256", "", "Bombes incandescentes#+5 Bombes"},
+ {"257", "", "Les larmes sont en feu#Chance de tirer des larmes explosives"},
+ {"258", "", "Change tous vos objets lors du passage à l'étage suivant"},
+ {"259", "", "↑ +1 Dégât(s)#Larmes apeurantes"},
+ {"260", "", "Immunité aux malédictions#+1 Coeur noir"},
+ {"261", "", "↑ +100% Dégât(s)#↓ Plus vos larmes parcourent de distance, moins elles font de dégâts"},
+ {"262", "", "+1 Coeur noir#Quand réduit à 1.5 coeurs, inflige des dégâts à tous les ennemis dans la salle"},
+ {"263", "", ""},
+ {"264", "", "Orbital pouvant charger les ennemis"},
+ {"265", "", "Si touché par une larme ennemie, inflige des dégâts à tous les ennemis dans la salle"},
+ {"266", "", "Lâche une flaque ralentissante#Peut faire apparaître des araignées bleues en terminant une salle"},
+ {"267", "", "Tire des lasers"},
+ {"268", "", "Fait apparaître des mouches bleues"},
+ {"269", "", "Laisse une flaque"},
+ {"270", "", "Vous soigne d'un demi coeur en tuant un ennemi"},
+ {"271", "", "Laisse tomber des collectibles aléatoires"},
+ {"272", "", "Mouche alliée explosive"},
+ {"273", "", "Familier explosif pouvant être lancé"},
+ {"274", "", "Fait apparaître un orbital à moyenne portée en vous faisant toucher"},
+ {"275", "", "Tire un laser Brimstone"},
+ {"276", "", "Votre corps est invulnérable#!!! Vous recevez des dégâts quand le coeur se fait toucher par un ennemi"},
+ {"277", "", "Familier fantôme qui attaque les ennemis et les apeure"},
+ {"278", "", "!!! Convertit:#1,5 coeurs rouges en un coeur bleu. Peut faire apparaître une araignée bleue ou rouge à la place"},
+ {"279", "", "Orbital obèse"},
+ {"280", "", "Fait apparaître des araignées bleues"},
+ {"281", "", "Les ennemis vont se ruer sur lui"},
+ {"282", "", "Vous permet de sauter"},
+ {"283", "", "Relance tous les objets sur piédestales, les collectibles et les objets que vous tenez"},
+ {"284", "", "Relance tous les objets que vous tenez"},
+ {"285", "", "Change tous les ennemis de la salle en d'autres ennemis aléatoires"},
+ {"286", "", "Copie l'effet de la carte que vous tenez"},
+ {"287", "", "Révèle une partie de la carte"},
+ {"288", "", "Fait apparaître 2-4 araignées bleues"},
+ {"289", "", "Lancez une flamme rouge"},
+ {"290", "", "Peut stocker jusqu'à 4 coeurs rouges"},
+ {"291", "", "!!! Tue instantanément les ennemis en forme de caca (boss compris)!#Transforme les ennemis en caca"},
+ {"292", "", "+1 Coeur noir"},
+ {"293", "", "Tire un laser Brimstone dans 4 directions"},
+ {"294", "", "Repousse les ennemis proches"},
+ {"295", "", "Inflige des dégâts à toute la salle (en fonction de votre stat de dégâts)#Prix: 1 Pièce"},
+ {"296", "", "!!! Convertit:#2 Coeur bleus/noir en un coeur rouge"},
+ {"297", "", "!!! UTILISATION UNIQUE !#!!! Laisse tomber des objets en fonction de l'étage:#B1: 2 Coeurs bleus#B2: 2 Clefs et bombes#C1: 1 Objet de boss#C2: B1+C1#D1: 4 Coeurs bleus#D2: 30 Pièces#W1: 2 Objets de boss#W2: Bible#Sheol: 1 Objet démoniaque + Coeur noir#Cat: 1 Objet angélique + Coeur bleu#Chest: 1 Pièce"},
+ {"298", "", "Invincibilité et accélération temporaire"},
+ {"299", "", "Vous êtes plus rapides dans les salles hostiles!#Une fois que vous êtes assez rapide, invincibilité"},
+ {"300", "", "↑ +0.25 Vitesse#Toucher un ennemi lui inflige des dégâts"},
+ {"301", "", "+3 Coeurs bleus#Une fois touché, les dégâts suivants ne peuvent excéder un demi coeur"},
+ {"302", "", "Détruis les rochers!"},
+ {"303", "", "Chance de devenir invincible en vous faisant toucher"},
+ {"304", "", "+6 Pièces / Clefs / Bombes#Équilibre vos stats!#!!! Chaque augmentation de stat va aussi affecter les autres stats"},
+ {"305", "", "Larmes empoisonnées"},
+ {"306", "", "↑ +0.2 Vitesse#Larmes transperçantes"},
+ {"307", "", "↑ +1 Coeur Max / Clef / Bombe / Pièce#↑ +0.5 Dégât(s)#↑ +0.1 Vitesse#↑ +1.5 Portée"},
+ {"308", "", "Laissz une trainée qui inflige des dégâts"},
+ {"309", "", "↑ Cadence de tir#Larmes avec recul"},
+ {"310", "", "↑ Dégât(s) X 2#↓ Cadence de tir#↓ Vitesse des larmes"},
+ {"311", "", "Une fois mort, réapparaîssez en Black Judas#↑ (Dégât(s) x 2)"},
+ {"312", "", "↑ +1 Coeur Max#Les coeurs rouges vous soignent de deux coeurs"},
+ {"313", "", "Ignorez le premier dégât reçu dans chaque salle"},
+ {"314", "", "↑ +1 Coeur Max#-0.4 Vitesse#Vous pouvez détruire les rochers!"},
+ {"315", "", "Larmes magnétiques"},
+ {"316", "", "Vague de larmes chargée#Si vous vous faîtes toucher en chargeant vos larmes, vous téléporte dans une salle aléatoire"},
+ {"317", "", "Les larmes laissent une flaque qui inflige des dégâts"},
+ {"318", "", "Familier expert en combat rapproché"},
+ {"319", "", "Rebondit à travers la salle#Tire vers Isaac#Ses dégâts sont égaux aux vôtres"},
+ {"320", "", "Mouche contrôlable"},
+ {"321", "", "Boulet enchaîné#Le boulet inflige des dégâts aux ennemis, peut bloquer les projectiles et détruire les rochers"},
+ {"322", "", "Copie l'effet d'un de vos familiers"},
+ {"323", "", "Explosion de larmes#Se charge quand vous tirez"},
+ {"324", "", "Vous téléporte vers:#Salles / Error / Objets / Secrètes"},
+ {"325", "", "Détache votre tête#La tête est stationnaire#Controllez votre corps séparément"},
+ {"326", "", "Maintenez la barre d'espace jusqu'à ce que l'objet soit déchargé#Vous rend invincible#!!! Ne maintenez pas trop longtemps!"},
+ {"327", "", "Si vous avez moins d'un demi coeur rouge et que vous vous faites toucher, vous rend invincible"},
+ {"328", "", "Si vous avez moins d'un demi coeur rouge et que vous vous faites toucher, inflige des dégâts à tous les ennemis de la salle"},
+ {"329", "", "Larme contrôlable"},
+ {"330", "", "↑ Très grande cadence de tir: (délai /4) - 2#↓ -80% Dégât(s)"},
+ {"331", "", "Larmes à tête chercheuse#↑ +0.5 Dégât(s)#↑ +1.2 Portée#↓ -0.3 Cadence de tir#↓ -0.3 Vitesse des larmes#↑ +0.8 Hauteur des larmes"},
+ {"332", "", "En mourant, réapparaîssez en tant que Lazarus et gagnez un objet bonus"},
+ {"333", "", "Dévoile toute la carte complète"},
+ {"334", "", "↑ +3 Coeurs Max"},
+ {"335", "", "+2 Coeurs bleus#Les projectiles ont maintenant une grande chance d'éviter Isaac"},
+ {"336", "", "Larmes spectrales et transperçantes#↓ -0.25 Portée#↓ -0.4 Vitesse des larmes"},
+ {"337", "", "Accélère ou ralentit les salles#Fait effet toutes les 4 salles"},
+ {"338", "", "Rend les ennemis confus#Peut attraper des objets"},
+ {"339", "", "↑ +5.25 Portée#↑ +0.16 Vitesse des larmes#+1 Coeur noir#↑ +0.5 Hauteur des larmes"},
+ {"340", "", "↑ +0.3 Vitesse#↑ Isaac rapetissit#Donne une pilule aléatoire"},
+ {"341", "", "↑ +0.7 Cadence de tir#↑ +0.16 Vitesse des larmes"},
+ {"342", "", "↑ +1 Coeur Max#↑ +0.7 Cadence de tir#↓ -0.16 Vitesse des larmes"},
+ {"343", "", "↑ +1 Chance#+1 Coeur bleu#Fait apparaître 2 Clefs"},
+ {"344", "", "+1 Coeur noir#+3 Bombes"},
+ {"345", "", "↑ +1.0 Dégât(s)#↑ +5.25 Portée#↑ +0.5 Hauteur des larmes"},
+ {"346", "", "↑ +1 Coeur Max"},
+ {"347", "", "!!! USAGE UNIQUE !#Duplique tous les objets sur piédestal et collectibles dans la salle"},
+ {"348", "", "Copie l'effet de la pilule que vous tenez"},
+ {"349", "", "50% de chance de lâcher une pièce aléatoire"},
+ {"350", "", "À l'entrée chaque salle, empoisonne tous les ennemis"},
+ {"351", "", "Paralyse tous les ennemis dans la salle#Inflige des dégâts et empoisonne tous les ennemis proches#Envoie une vague de rochers dans la salle#!!! Peut ouvrir les salles secrètes"},
+ {"352", "", "↓ Réduis votre santé à un demi coeur#Tire une énorme larme spectrale et transperçante ((DMG+1) X 10)"},
+ {"353", "", "+5 Bombes#Les bombes vont maintenant créer des explosions en forme de croix"},
+ {"354", "", "↑ +1 Coeur Max#Fait apparaître un trinket aléatoire dans la salle"},
+ {"355", "", "↑ +1.25 Portée#↑ +1 Chance#↑ +0.5 Hauteur des larmes"},
+ {"356", "", "Les objets activables font effet deux fois à chaque utilisation"},
+ {"357", "", "Duplique tous vos familiers dans la salle"},
+ {"358", "", "Tire 2 larmes en même temps en diagonale, similaire à R U A WIZARD#Larmes spectrales"},
+ {"359", "", "↑ +1.5 Dégât(s)#Recul augmenté"},
+ {"360", "", "Tire les mêmes larmes qu'Isaac en terme de dégât(s), stats et effets"},
+ {"361", "", "Tire des larmes infligeant les mêmes dégâts que celles d'Isaac"},
+ {"362", "", "Lâche un collectible aléatoire au bout de quelques salles"},
+ {"363", "", "Inflige des dégâts au corps à corps#Attire et bloque les projectiles#Bloquer un projectile peut faire apparaître un coeur éternel"},
+ {"364", "", "Inflige des dégâts au corps à corps"},
+ {"365", "", "Se déplace le long des murs et des obstacles#Inflige des dégâts au corps à corps"},
+ {"366", "", "+5 Bombes#Vos bombes lâchent 4 petites bombes après explosion"},
+ {"367", "", "+5 Bombes#Quand une bombe tue un ennemi, elle fait apparaître des araignées bleues#Vos bombes se collent aux ennemis"},
+ {"368", "", "Tirer dans la même direction augmente votre cadence de tir"},
+ {"369", "", "↑ +2.25 Portée#↑ +1.5 Hauteur des larmes#Les larmes traversent les murs et réapparaissent depuis le mur opposé"},
+ {"370", "", "↑ +0.7 Cadence de tir#↑ +5.25 Portée#↑ +0.5 Hauteur des larmes#Fait apparaître 3 coeurs aléatoires"},
+ {"371", "", "Fait apparaître 6 bombes trolles à chaque fois que vous vous faites toucher#Ces bombes prennent en compte vos effets de bombes"},
+ {"372", "", "Chance aléatoire de faire tomber une batterie ou de paralyser tous les ennemis dans la salle#Chance d'ajouter une charge à votre objet"},
+ {"373", "", "↑ +12.5% Dégât(s) pour chaque larme qui touche un ennemi(max. +100%)"},
+ {"374", "", "Chance aléatoire de tirer une larme sacrée qui fera apparaître un halo de lumière divine sur l'ennemi touché"},
+ {"375", "", "Chance aléatoire de dévier les projectiles#Immunités aux explosions et aux écrasements de Satan et Mom's Foot"},
+ {"376", "", "Les boutiques vous proposent un autre objet du même type quand vous en achetez un#engendre 3 ramasser"},
+ {"377", "", "Les araignées ennemies n'infligent plus de dégâts à Isaac"},
+ {"378", "", "Tirer des larmes pendant 3 secondes fait apparaître un caca explosif sous Isaac"},
+ {"379", "", "Les larmes ont une hitbox plus large#Larmes spectrales"},
+ {"380", "", "+5 Pièces#Vous pouvez ouvrir les portes avec une pièce au lieu d'une clef"},
+ {"381", "", "↑ +0.7 Cadence de tir#Vous donne un objet aléatoire au début de votre prochaine partie"},
+ {"382", "", "Peut être lancée sur les ennemis pour les capturer#La prochaine utilisation fera apparaître un monstre allié de la même famille"},
+ {"383", "", "Fait détonner toutes les larmes de la salle, chacune d'entre elles va se diviser en 6 larmes se dispersant dans 6 directions"},
+ {"384", "", "Va charger à travers la salle, infligeant des dégâts aux ennemis"},
+ {"385", "", "Va ramasser les pièces proches# Toutes les 6 pièces, il gagne un niveau, excepté pour atteindre le Niveau 4 (12 pièces)#Niveau 2: Lâche des collectibles#Niveau 3: Tire des larmes dans la même direction qu'Isaac#Niveau 4: Ne tire plus de larmes mais va poursuivre les ennemis# Peut aussi lâcher des bombes#Niveau 4+: Va continuer à prendre des pièces mais fera apparaître des collectibles et coffres aléatoires"},
+ {"386", "", "Transforme n'importe quel rocher en un objet aléatoire (ex: cacas, pots, TNT, cacas rouges, blocs incassables, etc)"},
+ {"387", "", "Crée une énorme aura de lumière qui ralentit les ennemis qui y entrent"},
+ {"388", "", "Ramasse les clefs, offrant des coffres aléatoires en échange"},
+ {"389", "", "Lâche une rune aléatoire toutes les 3 salles"},
+ {"390", "", "Tire des larmes sacrées"},
+ {"391", "", "Chaque fois qu'Isaac reçoit des dégats, provoque un effet séduction sur toute la salle"},
+ {"392", "", "Vous donne l'effet d'un signe du zodiaque aléatoire# L'effet change à chaque étage"},
+ {"393", "", "Chance aléatoire d'empoisonner les ennemis#Empoisonne les ennemis au toucher#Les ennemis qui meurent en étant sous l'effet du poison peuvent lâcher un coeur noir"},
+ {"394", "", "Les larmes sont tirées automatiquement en direction d'une cible rouge contrôllée par le joueur#↑ +0.7 Cadence de tir#↑ +0.3 Hauteur des larmes#↑ +3.15 Portée"},
+ {"395", "", "Les larmes sont maintenant des cercles de lasers dont la taille varie en fonction du temps de charge"},
+ {"396", "", "Crée jusqu'à 2 portails vous permettant de vous téléporter de l'un vers l'autre"},
+ {"397", "", "Les larmes d'Isaac suivent à présent un rayon de lumière, et bougeront en fonction des mouvements d'Isaac#↑ +0.5 Cadence de tir#↑ +5.25 Portée#↑ +0.16 Vitesse des larmes#↑ +0.5 Hauteur des larmes"},
+ {"398", "", "Les larmes ont une chance de rétrécir les ennemis#Marcher sur un ennemi rétréci le tue"},
+ {"399", "", "↑ +1.0 Dégât(s)#↑ +0.5 Hauteur des larmes#Après avoir tiré pendant 3 secondes, une croix rouge apparaît sur le front d'Isaac# Arrêter de tirer libère un halo noir infligeant des dégâts aux ennemis touchés# Les ennemis tués avec le halo noir ont une chance de faire tomber un coeur noir"},
+ {"400", "", "Fait apparaître une lance devant Isaac infligeant le double de dégâts des larmes d'Isaac"},
+ {"401", "", "Les larmes ont une chance de se transformer en bombe collante qui s'accroche aux ennemis avant d'exploser après quelques secondes"},
+ {"402", "", "Mélange tous les objets sur piédestal que vous trouverez# Ceux-ci ne sont plus liés à une salle spécifique# Lâche également 1-6 collectibles"},
+ {"403", "", "Affiche les dégâts que vous infligez aux ennemis ainsi que leur barre de vie#Inflige un statut aléatoire aux ennemis touchés#Peut lâcher des batteries"},
+ {"404", "", "Bloque les projectiles#Si un projectile le touche, il inflige des dégâts et charme les ennemis proches"},
+ {"405", "", "Inflige un effet de statut aléatoire aux ennemis au corps à corps"},
+ {"406", "", "Mélange vos stats#N'affecte que les dégâts, la cadence de tir, la portée et la vitesse d'Isaac"},
+ {"407", "", "↑ Booste une stat d'Isaac en fonction de la couleur de l'aura#Recevoir des dégâts change la couleur de l'aura#Rouge = +4.0 Dégât(s)#Bleue = -4 Cadence de tir#Jaune = +0.5 Vitesse#Orange = +7.5 Portée"},
+ {"408", "", "Quand Isaac reçoit des dégâts, fait apparaître un halo noir autour d'Isaac qui inflige des dégâts aux ennemis#Les ennemis tués par le halo noir ont une chance de lâcher un coeur noir"},
+ {"409", "", "+2 coeurs noirs#Quand Isaac n'a plus de coeur rouge, il peut voler et a une chance de recevoir un bouclier anti-dégâts"},
+ {"410", "", "En tirant, Isaac a une chance de tirer un oeil qui va lui-même tirer des larmes"},
+ {"411", "", "↑ Chaque fois qu'Isaac tue un ennemi, il gagne des dégâts pour la durée de la salle#Jusqu'à 5 de dégâts bonus (9 kills maximum)"},
+ {"412", "", "En recevant suffisamment de dégâts, Isaac obtient un familier démoniaque"},
+ {"413", "", "En ramassant suffisamment de coeurs, Isaac obtient un familier angélique"},
+ {"414", "", "Les items rooms contiennent maintenant 2 objets#Vous ne pouvez en choisir qu'un"},
+ {"415", "", "+2 Coeurs bleus#↑ Dégât(s) X 2 si vous ne possédez pas de réceptacle de coeur vide"},
+ {"416", "", "Vous permet de transporter 2 cartes/pilules/runes à la fois"},
+ {"417", "", "Rebondit à travers la pièce# Possède une aura infligeant des dégâts aux ennemis#↑ +50% en dégâts en restant dans l'aura"},
+ {"418", "", "Chaque larme possède un effet aléatoire différent"},
+ {"419", "", "Vous téléporte dans une salle inexplorée#Dans l'ordre: Salles classiques, Salle super secrète, Shop, Item Room, Salle secrète, Curse Room, Sacrifice Room, Devil/Angel Room, I Am Error"},
+ {"420", "", "Faire un cercle en marchant va créer un pentagram sur le sol qui inflige 10 points de dégâts aux ennemis par tick de dégâts"},
+ {"421", "", "Applique un effet de charme à tous les ennemis à portée"},
+ {"422", "", "Remonte le temps et vous ramène à la salle explorée précédemment, dans le même état que vous étiez à ce moment-là"},
+ {"423", "", "Forme un épais halo autour d'Isaac qui inflige des dégâts#Chance de dévier les projectiles"},
+ {"424", "", "Tous les collectibles ont une chance d'être remplacés par des sacs de collectibles"},
+ {"425", "", "Cône de lumière qui ralentit les ennemis et les projectiles"},
+ {"426", "", "Suit les mouvements d'Isaac avec un délai de 3 secondes#Inflige des dégâts au corps-à-corps aux ennemis"},
+ {"427", "", "Place un tonneau de TNT pouvant être poussé#Si réutilisé, fait exploser le tonneau placé précédemment"},
+ {"428", "", "+4 Coeurs bleus#Soigne tous vos coeurs rouges"},
+ {"429", "", "Les larmes qui touchent un ennemi ont une chance de faire tomber une pièce"},
+ {"430", "", "Suit les mouvements d'Isaac avec un délai de 3 secondes#Tire des larmes infligeant les mêmes dégâts que celles d'Isaac aux ennemis"},
+ {"431", "", "Suit les mouvements d'Isaac avec un délai de 3 secondes#Les larmes d'Isaac qui passent au travers seront dédoublées et feront plus de dégâts"},
+ {"432", "", "Les bombes lâchent des collectibles aléatoires en explosant (clefs, bombes, ...)"},
+ {"433", "", "Quand Isaac prend des dégâts, inflige un effet de peur à tous les ennemis et fait apparaître un familier des ombres qui se battra pour vous#Le familier meurt s'il prend trop de dégâts"},
+ {"434", "", "Ajoute une mouche bleue dans le vase pour chaque ennemi tué#Peut contenir jusqu'à 20 mouches#Utiliser le vase va libérer toutes les mouches"},
+ {"435", "", "Tire 4 larmes dans les 4 directions"},
+ {"436", "", "En recevant des dégâts, augmente la cadence de tir d'Isaac"},
+ {"437", "", "Fait réapparaître tous les ennemis de la salle afin d'obtenir une nouvelle fois la récompense pour avoir terminé la salle#!!! Si utilisé contre Greed, peut transformer la salle en un Shop"},
+ {"438", "", "+1 Coeur bleu#↑ +0.7 Cadence de tir#↑ Rapetissit Isaac, diminuant sa hitbox"},
+ {"439", "", "Fait tomber un trinket aléatoire#↑ +1 Chance tant qu'il est tenu#Double les effets des trinkets"},
+ {"440", "", "En tirant, chance d'arrêter de tirer pour lâcher un amas de larmes et de caillots#↓ -0.2 Vitesse#↓ -15 Portée#↑ +2.0 Hauteur des larmes"},
+ {"441", "", "Tire un gigantesque laser de Méga Satan pendant 15 secondes#Le laser persiste endéans les 15 secondes, même si vous changez de salle ou d'étage"},
+ {"442", "", "!!! En possédant 1 coeur rouge:#↑ +1.5 Portée#↑ +0.7 Cadence de tir#↑ +0.2 Shoot Vitesse#(Ne fonctionne pas avec The Lost)"},
+ {"443", "", "Permet de parfois tirer des lames de rasoir infligeant 400% de dégâts#↑ +0.4 Cadence de tir"},
+ {"444", "", "Toutes les 15 larmes tirées, vous lancez une grappe de larmes#Chaque larme de la grappe inflige le double de dégâts de vos larmes"},
+ {"445", "", "↑ +0.3 Dégât(s)#↑ +0.1 Vitesse#Un hurlement de loup retentit lorsque vous entrez dans une salle voisine à une salle secrète / dans une salle possédant une trappe"},
+ {"446", "", "En tirant, vous créez une aura verte qui empoisonne les ennemis"},
+ {"447", "", "En tirant, peut faire apparaître un nuage de pet"},
+ {"448", "", "En recevant des dégâts, chance d'obtenir:#↑ +5 Portée#Vous laissez une traînée de sang qui inflige des dégâts"},
+ {"449", "", "+1 Coeur bleu#Les larmes ennemies ont une chance d'être déviées"},
+ {"450", "", "Les larmes peuvent changer les ennemis en or"},
+ {"451", "", "Lâche une carte ou rune aléatoire#Double leur utilisation"},
+ {"452", "", "Chaque fois que vous recevez des dégâts, tire 10 larmes puissantes dans toutes les directions"},
+ {"453", "", "Larmes en os#Au contact d'un objet, d'un ennemi ou d'un mur, les os se séparent en petits os#↑ +1.5 Portée"},
+ {"454", "", "Vous pouvez tenir deux cartes / runes / pilules à la fois#Lâche une carte / rune / pilule aléatoire"},
+ {"455", "", "↑ +1.5 Portée#Lâche un lucky penny"},
+ {"456", "", "↑ +1 Coeur Max"},
+ {"457", "", "+1 Coeur bleu#Chance d'ignorer les dégâts"},
+ {"458", "", "Lâche un trinket aléatoire#Vous pouvez transporter deux trinkets à la fois"},
+ {"459", "", "Larmes empoisonnées collantes jusqu'à ce que la cible saute, se téléporte ou meure"},
+ {"460", "", "Chance de tirer des larmes assommantes"},
+ {"461", "", "Chance de tirer des larmes ralentissantes et collantes#Fait apparaître une araignée/mouche en touchant un ennemi"},
+ {"462", "", "Larmes perçantes#Après avoir touché un ennemi, vos larmes gagnent le double de dégâts et sont à tête chercheuse"},
+ {"463", "", "↑ +0.3 Dégât(s)#Chance de tirer des larmes qui détruisent les rochers"},
+ {"464", "", "+2 Coeurs bleus#Les ennemis d'élite lâchent des collectibles plus souvent"},
+ {"465", "", "↑ +2 Cadence de tir#Vous permet de tirer en diagonale"},
+ {"466", "", "Le premier ennemi tué va exploser et empoisonner les ennemis proches"},
+ {"467", "", "Inflige de faibles dégâts constants aux ennemis qu'il pointe"},
+ {"468", "", "Suit les mouvements d'Isaac avec un délai de 3 secondes#Inflige des dégâts au corps à corps"},
+ {"469", "", "Laisse une traînée de larmes#Les ennemis qui touchent le nuage peuvent faire apparaître une lumière divine"},
+ {"470", "", "Rebondit à travers la salle#Inflige des dégâts au corps à corps#Quand vous tirez, il cesse de bouger"},
+ {"471", "", "Charge ses tirs#Lâche une grappe de larmes#(Similaire à Montro's Lung)"},
+ {"472", "", "Vos autres familiers le suivent#Quand vous tirez, il cesse de bouger#Se retéléporte sur vous quand vous cessez de tirer"},
+ {"473", "", "Charge lentement vers l'avant#Inflige des dégâts au corps à corps"},
+ {"474", "", "Bloque les projectiles"},
+ {"475", "", "!!! USAGE UNIQUE ! #Inflige 9.999.999 dégâts à tous les ennemis puis vous tue 3 secondes après"},
+ {"476", "", "Duplique un collectible aléatoire dans la salle"},
+ {"477", "", "!!! Consomme tous les objets sur piédestal de la salle#Objets activables: les prochaines utilisations de Void auront l'effet de l'objet avalé (se cumule avec les autres objets)#↑ Objets passifs: Deux stats aléatoires sont augmentées"},
+ {"478", "", "Paralyse tous les ennemis dans la salle jusqu'à ce que vous tiriez#Les ennemis paralysés peuvent toujours vous blesser"},
+ {"479", "", "Détruit votre trinket et vous en octroie son effet de manière permanente"},
+ {"480", "", "Fait apparaître une araignée/mouche pour chaque collectible dans la salle#Détruit tous les collectibles"},
+ {"481", "", "Quand utilisé ↑/↓ une petite quantité de stats aléatoires#Effet de larmes aléatoire pour la salle#Chamboule tous les sprites"},
+ {"482", "", "Vous transforme en un autre personnage aléatoire#Fait disparaître le dernier objet récupéré"},
+ {"483", "", "!!! USAGE UNIQUE ! #Affecte l'étage entier#Détruit tous les rochers, pots, tonneaux, ...#Inflige 200 de dégâts à tous les ennemis#Ouvre: Salles secrètes / Boss Rush / Hush"},
+ {"484", "", "Quand utilisé, repousse les ennemis et crée une vague de rochers"},
+ {"485", "", "50% de chances de doubler les objets, collectibles et coffres de la salle#50% de chances de tout retirer et de laisser une pièce"},
+ {"486", "", "Vous blesse sans vous retirer de coeur#Peut permettre d'activer l'effet de certains objets"},
+ {"487", "", "Retire un coeur max et vous octroie ↑ +0.2 dégât(s) et un 'Cube of Meat'"},
+ {"488", "", "Active l'effet d'un objet aléatoire"},
+ {"489", "", "Effet de dé aléatoire"},
+ {"490", "", "!!! USAGE UNIQUE !#Fait apparaître deux objets aléatoires en fonction de la salle dans laquelle vous vous trouvez"},
+ {"491", "", "Lâche une pilule aléatoire toutes les 2 salles#Utiliser une pilule inflige des dégâts aux ennemis"},
+ {"492", "", "↑ +1 Chance#Indique la localisation des rochers marqués, salles secrètes et échelles de cordes"},
+ {"493", "", "Pour chaque réceptacle de coeur vide :#↑ +0.2 Dégât(s)"},
+ {"494", "", "Larmes électriques#Les larmes font apparaître de 1 à 2 étincelles électriques en touchant quelque chose"},
+ {"495", "", "Chance de tirer une flamme à la place d'une larme"},
+ {"496", "", "Chance de tirer des seringues#Les seringues tuent les ennemis normaux en un coup"},
+ {"497", "", "Camouflage au début de chaque salle#Le camouflage s'estompe quand Isaac tire des larmes"},
+ {"498", "", "Fait apparaître les portes de Devil Deal et Angel Room#En entrant dans une, l'autre disparaît"},
+ {"499", "", "↑ 100% de chances de trouver une Angel Room"},
+ {"500", "", "Peut lâcher des sacs"},
+ {"501", "", "Vous donne un coeur max pour chaque tranche de 25 pièces#Keeper gagnera une pièce max (vie) supplémentaire"},
+ {"502", "", "Chance de tirer une larme infligeant 200% de dégâts et laissant une traînée qui inflige des dégâts"},
+ {"503", "", "Chance de tirer des larmes qui tuent instantanément les ennemis"},
+ {"504", "", "Fait apparaître une mouche qui tire sur les ennemis"},
+ {"505", "", "Fait apparaître un ennemi charmé aléatoire au début de chaque salle"},
+ {"506", "", "Quand les larmes touchent le dos des ennemis, elles infligent le double de dégâts et provoquent saignement#Le saignement inflige 10% de dégâts sur la vie max de l'ennemi toutes les 5 secondes"},
+ {"507", "", "Inflige vos dégâts + 10% de la vie max des ennemis#Concerne tous les ennemis de la salle#Chance de faire apparaître des demi-coeurs en infligeant des dégâts"},
+ {"508", "", "Orbital causant un saignement#Le saignement inflige 10% de la vie max des ennemis sous forme de dégâts pendant 5 secondes"},
+ {"509", "", "Toutes les 2 secondes, tire une larme dans une direction aléatoire"},
+ {"510", "", "Fait apparaître une transformation Delirium d'un boss aléatoire#Ce boss est un allié"},
+ {"511", "", "Tourne autour d'une ennemi aléatoire jusqu'à sa mort#Inflige des dégâts au corps à corps"},
+ {"512", "", "Trou noir aspirant tout sur son passage"},
+ {"513", "", "↑ +0.1 Dégât(s)#+1 coeur bleu#Chance aléatoire de séduire ou apeurer un ennemi#Chance de faire apparaître un caca arc-en-ciel en recevant des dégâts"},
+ {"514", "", "Fait lagger les ennemis, les paralysant brièvement à des moments aléatoires"},
+ {"515", "", "!!! USAGE UNIQUE !#Fait apparaître un objet aléatoire correspondant à la salle d'utilisation#Chance de faire apparaître 'Lump Of Coal' ou 'The Poop' à la place"},
+ {"516", "", "Fait apparaître un arroseur qui tourne sur lui-même tout en tirant des copies conformes de vos larmes#Synergie avec tous les types de larmes (Brimstone, lasers, ...)"},
+ {"517", "", "+7 Bombes#Vous permet de rapidement poser les bombes sur le sol"},
+ {"518", "", "Vous donne un familier ressemblant à un familier coop aléatoire#Possède un effet de larmes aléatoire#L'effet change à chaque étage"},
+ {"519", "", "Un familier qui se transforme en un autre familier aléatoire toutes les 10 secondes"},
+ {"520", "", "+1 charge sur l'objet actif tous les 15 ennemis tués"},
+ {"521", "", "Rend un objet aléatoire du Shop gratuit"},
+ {"522", "", "Les projectiles proches de vous sont gardés en lévitation pendant 3 secondes#Sont repoussés une fois ce délai écoulé#Se recharge après 2 secondes"},
+ {"523", "", "Stocke les collectibles de la salle#Le réutiliser lâchera les collectibles stockés#Vous permet de déplacer les collectibles de salle en salle"},
+ {"524", "", "Les larmes sont connectées entre elles par un rayon électrique"},
+ {"525", "", "Prendre des dégâts fait apparaître un orbital#Max. 3 Orbitaux en même temps#Les orbitaux peuvent être détruits s'ils reçoivent trop de dégâts"},
+ {"526", "", "Fait apparaître un Cavalier de l'Apocalypse aléatoire#Ce cavalier fait apparaître une mouche propre à lui"},
+ {"527", "", "!!! Familier pouvant réaliser des tâches pour vous:#Ouvrir des portes/coffres, apporter des objets, voler au magasin / Devil Deal, combattre les ennemis, exploser et activer les interrupteurs"},
+ {"528", "", "Les larmes qui traversent le prisme se divisent en 4"},
+ {"529", "", "Les larmes vont se comporter comme des boules de billard"},
+ {"530", "", "Octroie une récompense si vous tuez les ennemis dans l'ordre#Une marque indique quel ennemi tuer en priorité"},
+ {"531", "", "Les larmes font des lobs#Se divisent en de plus petites larmes en touchant un ennemi"},
+ {"532", "", "Les larmes ralentissent avec la distance#Une fois à l'arrêt, elle se divisent#Les larmes peuvent fusionner et créer des larmes plus grosses"},
+ {"533", "", "Tire des rayons de lumière blanche#(Holy Brimstone)"},
+ {"534", "", "Vous permet de tenir deux objets activables#Passez de l'un à l'autre avec CTRL (avec 'The Forgotten', maintenir CTRL)"},
+ {"535", "", "+1 Coeur bleu#Donne un bouclier en entrant dans une salle de boss"},
+ {"536", "", "Sacrifie un familier pour faire apparaître un objet de Devil Deal#Peut être utilisé 2 fois"},
+ {"537", "", "+1 Pilule aléatoire#Familier laissant une traînée#Change la nature de la traînée lors de la consommation d'une pilule"},
+ {"538", "", "Fait apparaître 3 trinkets aléatoires#Recevoir des dégâts peut vous octroyer l'effet du trinket tenu de manière permanente"},
+ {"539", "", "Fait apparaître un ennemi envoûté en recevant des dégâts#Plus vous terminez de salles sans prendre de dégâts, plus l'ennemi envoûté sera puissant"},
+ {"540", "", "Larmes rebondissantes faisant des dégâts d'éclaboussement à chaque rebond"},
+ {"541", "", "+1 Coeur d'os#Fait apparaître 3 coeurs rouges"},
+ {"542", "", "Orbital#Dévie les projectiles"},
+ {"543", "", "Un caca blanc avec une aura apparaît quand Isaac reçoit des dégâts#↑ Cadence de tir dans l'aura"},
+ {"544", "", "Clou lévitant devant Isaac#Inflige 6 fois vos dégâts"},
+ {"545", "", "Fait apparaître un os orbital ou un squelette envoûté pour chaque ennemi tué dans la salle"},
+ {"546", "", "Offre une aura qui paralyse les ennemis"},
+ {"547", "", "+1 Coeur d'os#↑ +0.7 Cadence de tir#Fait apparaître un trinket papier mystérieux"},
+ {"548", "", "Familier boomerang#Inflige 2x les dégâts d'Isaac"},
+ {"549", "", "Remplace tous vos coeurs par 6 coeurs d'os#Perdre un coeur d'os lance des os dans toutes les directions"},
+ {"550", "", "Mom's Foot ne cessera de vous viser#Utiliser cet objet empêchera Mom's Foot de vous tomber dessus#!!! (Essayez de terminer le Boss Rush avec la pelle en votre possession)"},
+ {"551", "", "Deuxième partie d'une pelle brisée#!!! Utilisez la pelle près de la pile de terre dans la 'Dark Room'"},
+ {"552", "", "Fait apparaître une trappe vers l'étage suivant#!!! Utilisez la pelle près de la pile de terre dans la 'Dark Room'#!!! Débloque quelque chose de cool"},
+
}
---------- Trinkets ----------
EID.descriptions["fr"].trinkets={
-{"1", "", "Lâche une pièce quand vous vous faites toucher"},
-{"2", "", "Plus de chances d'obtenir des récompenses en détruisant les cacas"},
-{"3", "", "-1 charge nécessaire pour les objets activables"},
-{"4", "", "Vous téléporte dans une salle aléatoire quand vous utilisez un objet"},
-{"5", "", "Ennemis d'élite plus fréquents#Plus de chances de trouver des challenges rooms"},
-{"6", "", "Aimant à pièces"},
-{"7", "", "Plus de chances de trouver une Angel Room"},
-{"8", "", "Chance de devenir Pacman en vous faisant toucher"},
-{"9", "", "Larmes vibrantes#Affecte la hitbox des larmes"},
-{"10", "", "Les larmes font des vagues#↑ Cadence de tir"},
-{"11", "", "Les larmes bougent en spirale"},
-{"12", "", "Larmes plus grosses"},
-{"13", "", "Un objet du Shop gratuit"},
-{"14", "", "Les pics et flaques ne vous infligent plus de dégâts"},
-{"15", "", "Détruire un rocher fait tomber une pièce"},
-{"16", "", "Mom's foot tombe sur les ennemis toutes les 60 secondes"},
-{"17", "", "Coeurs noirs plus fréquents"},
-{"18", "", "Coeurs blancs plus fréquents"},
-{"19", "", "Ouvre les coffres sans consommer de clef"},
-{"20", "", "En tombant à 1/2 coeur rouge, fait apparaître un coeur noir#!!! 3 utilisations"},
-{"21", "", "Imite 'Polaroid', 'The Negative','Missing Poster' et 'Missing Page'#Faible chance d'activation"},
-{"22", "", "!!! Convertit tous les coeurs collectibles en coeurs noirs#Le taux de drop de coeurs est réduit"},
-{"23", "", "Réapparaîssez en 'The Lost' lorsque vous mourez dans une salle du sacrifice#Débloque 'The Lost' si vous ne le possédez pas encore"},
-{"24", "", "Pétez en ramassant des pièces"},
-{"25", "", "Pétez ou faites apparaître un caca toutes les 30 secondes"},
-{"26", "", "Les larmes bougent en faisant des angles"},
-{"27", "", "↑ +0.5 Vitesse des larmes"},
-{"28", "", "22% de réapparaître en tant que 'Blue Baby' en mourant"},
-{"29", "", "Fait apparaître une mouche en vous faisant toucher"},
-{"30", "", "Chance de tirer des larmes empoisonnées"},
-{"31", "", "Chance de tirer des larmes transperçantes"},
-{"32", "", "Effet de champignon aléatoire à chaque salle#Chance de révéler les salles spéciales en changeant de salle"},
-{"33", "", "En tombant à 1/2 coeur rouge, fait apparaître 'Little Steven'"},
-{"34", "", "Coeurs rouges plus fréquents"},
-{"35", "", "↑ +2 Dégâts"},
-{"36", "", "Clefs et coffres plus fréquents"},
-{"37", "", "↑ +0.15 Vitesse"},
-{"38", "", "Coeurs bleus plus fréquents"},
-{"39", "", "↑ Cadence de tir"},
-{"40", "", "↑ Chance de gagner +1.8 dégâts en vous faisant toucher"},
-{"41", "", "Bombes plus fréquentes#!!! Enlève 'The Tick'"},
-{"42", "", "↑ +1 Chance"},
-{"43", "", "En tombant à 1/2 coeur, vous téléporte dans une salle déjà visitée"},
-{"44", "", "Pilules plus fréquentes"},
-{"45", "", "Cartes plus fréquentes"},
-{"46", "", "Chance de régénérer 1/2 coeur en vidant une salle"},
-{"47", "", ""},
-{"48", "", "Chance d'infliger 40 de dégâts à tous les ennemis en vous faisant toucher"},
-{"49", "", "Ramasser des pièces fait apparaître des demi-coeurs rouges"},
-{"50", "", "Ramasser des pièces fait apparaître des bombes"},
-{"51", "", "Ramasser des pièces fait apparaître des clefs"},
-{"52", "", "Chance d'obtenir une pièce supplémentaire en ramassant des pièces"},
-{"53", "", "Les boss ont -15% de vie#Soigne un coeur rouge en rentrant dans une salle de boss"},
-{"54", "", "Familier à larmes transperçantes"},
-{"55", "", "Obtenez un coeur blanc en changeant d'étage"},
-{"56", "", "Réduit le prix des Devil Deals"},
-{"57", "", "Familier bondissant à travers la salle#tire dans la même direction qu'Isaac"},
-{"58", "", "↑ Chance de ganger +0.5 dégâts en tuant un ennemi"},
-{"59", "", "25% de chances de révéler les icônes sur la carte au début de chaque étage"},
-{"60", "", "Chance de faire apparaître un oiseau mort en tuant un ennemi"},
-{"61", "", "Transforme tous les coffres en coffres rouges"},
-{"62", "", "Les rochers marqués / cachant une trappe brillent"},
-{"63", "", "Transforme les bombes trolles en bombes normales"},
-{"64", "", "Effet de ver aléatoire"},
-{"65", "", "↑ Double votre portée"},
-{"66", "", "↓ -0.4 Vitesse des larmes#↑ +4 Portée"},
-{"67", "", "Effet de dé aléatoire en vous faisant toucher"},
-{"68", "", "Aimant pour collectibles et ennemis"},
-{"69", "", "Peut camoufler le joueur#Être camouflé rend les ennemis confus"},
-{"70", "", "Chance de faire apparaître des araignées bleues dans les salles hostiles"},
-{"71", "", "Les bombes laissent du résidu sur le sol infligeant des dégâts"},
-{"72", "", "Batteries plus fréquentes"},
-{"73", "", "Les bombes qui explosent peuvent faire tomber une bombe collectable"},
-{"74", "", "Échelles de corde plus fréquentes"},
-{"75", "", "Effet de trinket aléatoire à chaque salle"},
-{"76", "", "50% de chances de doubler les récompenses des coffres#50% de chances d'ouvrir un coffre vide ou contenant un ennemi"},
-{"77", "", "Augmente le recul de vos larmes"},
-{"78", "", "Effets de statuts plus longs sur les ennemis (empoisonnements, brûlures, ...)"},
-{"79", "", "Utiliser une pilule/carte peut faire tomber une autre pilule/carte"},
-{"80", "", "↑ +0.2 dégâts pour chaque objet démoniaque en votre possession"},
-{"81", "", "L'invincibilité dure plus longtemps"},
-{"82", "", "+15% de chances d'avoir 2 item rooms à l'étage suivant"},
-{"83", "", "Ouvre les Shops gratuitement"},
-{"84", "", "Greed/Super Greed n'apparaîssent plus dans les Shops"},
-{"85", "", "Utiliser une machine de donation peut vous soigner ou faire apparaître un mendiant"},
-{"86", "", "Détruire un caca fait apparaître une mouche bleue"},
-{"87", "", "Utiliser une clef soigne d'un demi-coeur rouge#Les demi-coeurs sur le sol se transforment en coeurs entiers"},
-{"88", "", "Chances diminuées de trouver un objet activable dans les item rooms"},
-{"89", "", "Les familiers sont plus proches les uns des autres"},
-{"90", "", "Les cacas explosent quand ils sont détruits"},
-{"91", "", "Cacas noirs plus fréquents"},
-{"92", "", "↑ Les augmentations de stats de vos objets sont 33% plus efficaces#↑ +0.2 Cadence de tir"},
-{"93", "", "Les mouches ennemies sont inoffensives"},
-{"94", "", "Double les apparitions de mouches/araignées bleues"},
-{"95", "", "Chance de tirer des dents empoisonnées"},
-{"96", "", "Les larmes bougent rapidement en spirale"},
-{"97", "", "Recevoir des dégâts peut faire apparaître un familier#Jusqu'à 2 familiers possibles"},
-{"98", "", "Chance de tirer des larmes empoisonnées collantes#Ces larmes se détachent quand l'ennemi saute/se téléporte/meurt"},
-{"99", "", "Chance de tirer des larmes rebondissantes"},
-{"100", "", "!!! En tenant un objet activable pleinement chargé:#↑ +0.25 Vitesse#↑ +0.75 Portée#↑ +0.2 Cadence de tir#↑ +0.10 Vitesse des larmes#↑ +0.5 Dégâts#↑ +1 Chance"},
-{"101", "", "!!! En tenant un objet activable complètement déchargé:#↑ +0.5 Vitesse#↑ +1.5 Portée#↑ +0.4 Cadence de tir#↑ +0.3 Vitesse des larmes#↑ +1.5 Dégâts#↑ +2 Chance"},
-{"102", "", "+1 Secret Room supplémentaire à chaque étage"},
-{"103", "", "!!! En possédant le même nombre de pièces, clefs et bombes:#Transforme les moitiés de consommables en double consommables"},
-{"104", "", "Chance de faire apparaître un objet sur piédestal en vous faisant toucher#S'autodétruit après coup"},
-{"105", "", "Chance de faire apparaître un objet donnant un coeur max supplémentaire#S'autodétruit après coup"},
-{"106", "", "Aumgente la taille des flaques que vous créez"},
-{"107", "", "Vous faire toucher affectera vos coeurs rouges avant vos coeurs bleus/noirs"},
-{"108", "", "En vous faisant toucher, lâche un trinket/collectible aléatoire#S'autodétruit après coup"},
-{"109", "", "Vos orbitaux ne bougent plus"},
-{"110", "", "Les Shops apparaîssent maintenant dans le Womb"},
-{"111", "", "Les item rooms apparaîssent maintenant dans le Womb"},
-{"112", "", "Les item rooms possèderont d'office une machine de relance"},
-{"113", "", "Fait apparaître une mouche explosive en rentrant dans une salle hostile"},
-{"114", "", "Fait apparaître une mouche empoisonnée en rentrant dans une salle hostile"},
-{"115", "", "Fait apparaître une mouche qui ralentit les ennemis en rentrant dans une salle hostile"},
-{"116", "", "Fait apparaître une mouche infligeant 4X vos dégâts en rentrant dans une salle hostile"},
-{"117", "", "Fait apparaître 2-5 mouches bleues en rentrant dans une salle hostile"},
-{"118", "", "Chance de voler en recevant des dégâts#Ne dure que pour une seule salle"},
-{"119", "", "Soigne d'un demi-coeur en changeant d'étage"},
-{"120", "", "Recharge complètement votre objet activable en entrant dans une salle de boss"},
-{"121", "", "Vous protège du premier coup reçu à chaque étage"},
-{"122", "", "Utiliser votre objet actif le place sur un piédestal"},
-{"123", "", "Oblige les anges à lâcher un objet au lieu de morceaux de clefs"},
-{"124", "", "La dernière porte que vous ouvrez reste ouverte"},
-{"125", "", "Vos familiers sont connectés par un rayon électrique"},
-{"126", "", "Fait apparaître une mouche bleue en ramassant une pièce"},
-{"127", "", "Les larmes de vos familiers sont à tête chercheuse"},
-{"128", "", "Petite chance d'obtenir un coeur d'os en recevant des dégâts"},
+ {"1", "", "Lâche une pièce quand vous vous faites toucher"},
+ {"2", "", "Plus de chances d'obtenir des récompenses en détruisant les cacas"},
+ {"3", "", "-1 charge nécessaire pour les objets activables"},
+ {"4", "", "Vous téléporte dans une salle aléatoire quand vous utilisez un objet"},
+ {"5", "", "Ennemis d'élite plus fréquents#Plus de chances de trouver des challenges rooms"},
+ {"6", "", "Aimant à pièces"},
+ {"7", "", "Plus de chances de trouver une Angel Room"},
+ {"8", "", "Chance de devenir Pacman en vous faisant toucher"},
+ {"9", "", "Larmes vibrantes#Affecte la hitbox des larmes"},
+ {"10", "", "Les larmes font des vagues#↑ Cadence de tir"},
+ {"11", "", "Les larmes bougent en spirale"},
+ {"12", "", "Larmes plus grosses"},
+ {"13", "", "Un objet du Shop gratuit"},
+ {"14", "", "Les pics et flaques ne vous infligent plus de dégâts"},
+ {"15", "", "Détruire un rocher fait tomber une pièce"},
+ {"16", "", "Mom's foot tombe sur les ennemis toutes les 60 secondes"},
+ {"17", "", "Coeurs noirs plus fréquents"},
+ {"18", "", "Coeurs blancs plus fréquents"},
+ {"19", "", "Ouvre les coffres sans consommer de clef"},
+ {"20", "", "En tombant à 1/2 coeur rouge, fait apparaître un coeur noir#!!! 3 utilisations"},
+ {"21", "", "Imite 'Polaroid', 'The Negative','Missing Poster' et 'Missing Page'#Faible chance d'activation"},
+ {"22", "", "!!! Convertit tous les coeurs collectibles en coeurs noirs#Le taux de drop de coeurs est réduit"},
+ {"23", "", "Réapparaîssez en 'The Lost' lorsque vous mourez dans une salle du sacrifice#Débloque 'The Lost' si vous ne le possédez pas encore"},
+ {"24", "", "Pétez en ramassant des pièces"},
+ {"25", "", "Pétez ou faites apparaître un caca toutes les 30 secondes"},
+ {"26", "", "Les larmes bougent en faisant des angles"},
+ {"27", "", "↑ +0.5 Vitesse des larmes"},
+ {"28", "", "22% de réapparaître en tant que 'Blue Baby' en mourant"},
+ {"29", "", "Fait apparaître une mouche en vous faisant toucher"},
+ {"30", "", "Chance de tirer des larmes empoisonnées"},
+ {"31", "", "Chance de tirer des larmes transperçantes"},
+ {"32", "", "Effet de champignon aléatoire à chaque salle#Chance de révéler les salles spéciales en changeant de salle"},
+ {"33", "", "En tombant à 1/2 coeur rouge, fait apparaître 'Little Steven'"},
+ {"34", "", "Coeurs rouges plus fréquents"},
+ {"35", "", "↑ +2 Dégâts"},
+ {"36", "", "Clefs et coffres plus fréquents"},
+ {"37", "", "↑ +0.15 Vitesse"},
+ {"38", "", "Coeurs bleus plus fréquents"},
+ {"39", "", "↑ Cadence de tir"},
+ {"40", "", "↑ Chance de gagner +1.8 dégâts en vous faisant toucher"},
+ {"41", "", "Bombes plus fréquentes#!!! Enlève 'The Tick'"},
+ {"42", "", "↑ +1 Chance"},
+ {"43", "", "En tombant à 1/2 coeur, vous téléporte dans une salle déjà visitée"},
+ {"44", "", "Pilules plus fréquentes"},
+ {"45", "", "Cartes plus fréquentes"},
+ {"46", "", "Chance de régénérer 1/2 coeur en vidant une salle"},
+ {"47", "", ""},
+ {"48", "", "Chance d'infliger 40 de dégâts à tous les ennemis en vous faisant toucher"},
+ {"49", "", "Ramasser des pièces fait apparaître des demi-coeurs rouges"},
+ {"50", "", "Ramasser des pièces fait apparaître des bombes"},
+ {"51", "", "Ramasser des pièces fait apparaître des clefs"},
+ {"52", "", "Chance d'obtenir une pièce supplémentaire en ramassant des pièces"},
+ {"53", "", "Les boss ont -15% de vie#Soigne un coeur rouge en rentrant dans une salle de boss"},
+ {"54", "", "Familier à larmes transperçantes"},
+ {"55", "", "Obtenez un coeur blanc en changeant d'étage"},
+ {"56", "", "Réduit le prix des Devil Deals"},
+ {"57", "", "Familier bondissant à travers la salle#tire dans la même direction qu'Isaac"},
+ {"58", "", "↑ Chance de ganger +0.5 dégâts en tuant un ennemi"},
+ {"59", "", "25% de chances de révéler les icônes sur la carte au début de chaque étage"},
+ {"60", "", "Chance de faire apparaître un oiseau mort en tuant un ennemi"},
+ {"61", "", "Transforme tous les coffres en coffres rouges"},
+ {"62", "", "Les rochers marqués / cachant une trappe brillent"},
+ {"63", "", "Transforme les bombes trolles en bombes normales"},
+ {"64", "", "Effet de ver aléatoire"},
+ {"65", "", "↑ Double votre portée"},
+ {"66", "", "↓ -0.4 Vitesse des larmes#↑ +4 Portée"},
+ {"67", "", "Effet de dé aléatoire en vous faisant toucher"},
+ {"68", "", "Aimant pour collectibles et ennemis"},
+ {"69", "", "Peut camoufler le joueur#Être camouflé rend les ennemis confus"},
+ {"70", "", "Chance de faire apparaître des araignées bleues dans les salles hostiles"},
+ {"71", "", "Les bombes laissent du résidu sur le sol infligeant des dégâts"},
+ {"72", "", "Batteries plus fréquentes"},
+ {"73", "", "Les bombes qui explosent peuvent faire tomber une bombe collectable"},
+ {"74", "", "Échelles de corde plus fréquentes"},
+ {"75", "", "Effet de trinket aléatoire à chaque salle"},
+ {"76", "", "50% de chances de doubler les récompenses des coffres#50% de chances d'ouvrir un coffre vide ou contenant un ennemi"},
+ {"77", "", "Augmente le recul de vos larmes"},
+ {"78", "", "Effets de statuts plus longs sur les ennemis (empoisonnements, brûlures, ...)"},
+ {"79", "", "Utiliser une pilule/carte peut faire tomber une autre pilule/carte"},
+ {"80", "", "↑ +0.2 dégâts pour chaque objet démoniaque en votre possession"},
+ {"81", "", "L'invincibilité dure plus longtemps"},
+ {"82", "", "+15% de chances d'avoir 2 item rooms à l'étage suivant"},
+ {"83", "", "Ouvre les Shops gratuitement"},
+ {"84", "", "Greed/Super Greed n'apparaîssent plus dans les Shops"},
+ {"85", "", "Utiliser une machine de donation peut vous soigner ou faire apparaître un mendiant"},
+ {"86", "", "Détruire un caca fait apparaître une mouche bleue"},
+ {"87", "", "Utiliser une clef soigne d'un demi-coeur rouge#Les demi-coeurs sur le sol se transforment en coeurs entiers"},
+ {"88", "", "Chances diminuées de trouver un objet activable dans les item rooms"},
+ {"89", "", "Les familiers sont plus proches les uns des autres"},
+ {"90", "", "Les cacas explosent quand ils sont détruits"},
+ {"91", "", "Cacas noirs plus fréquents"},
+ {"92", "", "↑ Les augmentations de stats de vos objets sont 33% plus efficaces#↑ +0.2 Cadence de tir"},
+ {"93", "", "Les mouches ennemies sont inoffensives"},
+ {"94", "", "Double les apparitions de mouches/araignées bleues"},
+ {"95", "", "Chance de tirer des dents empoisonnées"},
+ {"96", "", "Les larmes bougent rapidement en spirale"},
+ {"97", "", "Recevoir des dégâts peut faire apparaître un familier#Jusqu'à 2 familiers possibles"},
+ {"98", "", "Chance de tirer des larmes empoisonnées collantes#Ces larmes se détachent quand l'ennemi saute/se téléporte/meurt"},
+ {"99", "", "Chance de tirer des larmes rebondissantes"},
+ {"100", "", "!!! En tenant un objet activable pleinement chargé:#↑ +0.25 Vitesse#↑ +0.75 Portée#↑ +0.2 Cadence de tir#↑ +0.10 Vitesse des larmes#↑ +0.5 Dégâts#↑ +1 Chance"},
+ {"101", "", "!!! En tenant un objet activable complètement déchargé:#↑ +0.5 Vitesse#↑ +1.5 Portée#↑ +0.4 Cadence de tir#↑ +0.3 Vitesse des larmes#↑ +1.5 Dégâts#↑ +2 Chance"},
+ {"102", "", "+1 Secret Room supplémentaire à chaque étage"},
+ {"103", "", "!!! En possédant le même nombre de pièces, clefs et bombes:#Transforme les moitiés de consommables en double consommables"},
+ {"104", "", "Chance de faire apparaître un objet sur piédestal en vous faisant toucher#S'autodétruit après coup"},
+ {"105", "", "Chance de faire apparaître un objet donnant un coeur max supplémentaire#S'autodétruit après coup"},
+ {"106", "", "Aumgente la taille des flaques que vous créez"},
+ {"107", "", "Vous faire toucher affectera vos coeurs rouges avant vos coeurs bleus/noirs"},
+ {"108", "", "En vous faisant toucher, lâche un trinket/collectible aléatoire#S'autodétruit après coup"},
+ {"109", "", "Vos orbitaux ne bougent plus"},
+ {"110", "", "Les Shops apparaîssent maintenant dans le Womb"},
+ {"111", "", "Les item rooms apparaîssent maintenant dans le Womb"},
+ {"112", "", "Les item rooms possèderont d'office une machine de relance"},
+ {"113", "", "Fait apparaître une mouche explosive en rentrant dans une salle hostile"},
+ {"114", "", "Fait apparaître une mouche empoisonnée en rentrant dans une salle hostile"},
+ {"115", "", "Fait apparaître une mouche qui ralentit les ennemis en rentrant dans une salle hostile"},
+ {"116", "", "Fait apparaître une mouche infligeant 4X vos dégâts en rentrant dans une salle hostile"},
+ {"117", "", "Fait apparaître 2-5 mouches bleues en rentrant dans une salle hostile"},
+ {"118", "", "Chance de voler en recevant des dégâts#Ne dure que pour une seule salle"},
+ {"119", "", "Soigne d'un demi-coeur en changeant d'étage"},
+ {"120", "", "Recharge complètement votre objet activable en entrant dans une salle de boss"},
+ {"121", "", "Vous protège du premier coup reçu à chaque étage"},
+ {"122", "", "Utiliser votre objet actif le place sur un piédestal"},
+ {"123", "", "Oblige les anges à lâcher un objet au lieu de morceaux de clefs"},
+ {"124", "", "La dernière porte que vous ouvrez reste ouverte"},
+ {"125", "", "Vos familiers sont connectés par un rayon électrique"},
+ {"126", "", "Fait apparaître une mouche bleue en ramassant une pièce"},
+ {"127", "", "Les larmes de vos familiers sont à tête chercheuse"},
+ {"128", "", "Petite chance d'obtenir un coeur d'os en recevant des dégâts"},
}
---------- Cards ----------
EID.descriptions["fr"].cards={
-{"1", "", "Vous téléporte à la salle de départ"},
-{"2", "", "Larmes à tête chercheuse pour la salle"},
-{"3", "", "Mom's Foot tombe sur un ennemi!"},
-{"4", "", "↑ +2.35 Dégâts & +0.3 vitesse pour la salle"},
-{"5", "", "Vous téléporte à la salle de boss"},
-{"6", "", "Lâche 2 coeurs bleus"},
-{"7", "", "Lâche 2 coeurs rouges"},
-{"8", "", "Invincibilité et dégâts au corps à corps pendant 6 secondes"},
-{"9", "", "Lâche une clef, une bombe, une pièce et un coeur"},
-{"10", "", "Vous téléporte au Shop"},
-{"11", "", "Fait apparaître une machine de casino"},
-{"12", "", "↑ +1 Vie Max#↑ +0.3 Dégâts#↑ +0.3 Vitesse#Pour la salle actuelle"},
-{"13", "", "Vous permet de voler dans la salle actuelle"},
-{"14", "", "Inflige 40 de dégâts à tous les ennemis de la salle"},
-{"15", "", "Fait apparaître une machine de don du sang"},
-{"16", "", "↑ +2 Dégâts pour la salle"},
-{"17", "", "Fait apparaître des bombes trolles"},
-{"18", "", "Vous téléporte à l'Item Room"},
-{"19", "", "Vous téléporte à la salle secrète"},
-{"20", "", "Inflige 100 de dégâts à tous les ennemis de la salle#Soin complet#Révèle toute la carte"},
-{"21", "", "Fait apparaître un mendiant"},
-{"22", "", "Révèle l'entièreté de l'étage"},
-{"23", "", "Double vos bombes"},
-{"24", "", "Double votre argent"},
-{"25", "", "Double vos clefs"},
-{"26", "", "Double vos coeurs rouges#Ne fonctionne que quand utilisé comme soin"},
-{"27", "", "Transforme tous les collectibles en bombes"},
-{"28", "", "Transforme tous les collectibles en pièces"},
-{"29", "", "Transforme tous les collectibles en clefs"},
-{"30", "", "Transforme tous les collectibles en coeurs rouges"},
-{"31", "", "Vous téléporte à la salle de Devil Deal/Angel Room"},
-{"32", "", "Détruit tous les rochers de la salle"},
-{"33", "", "Double tous les collectibles de la salle"},
-{"34", "", "Fait apparaître une trappe"},
-{"35", "", "+1 Coeur Bleu#Annule toutes les malédictions"},
-{"36", "", "Révèle l'entièreté de l'étage"},
-{"37", "", "Change les objets sur piédestal présents dans la salle"},
-{"38", "", "Fait apparaître 3 mouches bleues et 3 araignées bleues"},
-{"39", "", "Invincibilité pendant 30 secondes"},
-{"40", "", "Effet de rune aléatoire"},
-{"41", "", "Inflige 40 de dégâts à tous les ennemis dans la salle#Stat aléatoire augmentée pour chaque objet sur piédestal présent dans la salle#(Détruis tous les objets sur piédestal présents dans la salle)"},
-{"42", "", "Lancer de carte tuant n'importe quel ennemi en un coup"},
-{"43", "", "Rend tous les objets à la vente (Shop, Black Market ou Devil Deal) gratuits"},
-{"44", "", "Donne des conseils 'utiles'"},
-{"45", "", "Remplit la salle de cacas"},
-{"46", "", "Vous tue instantanément et fait apparaître 10 collectibles dans la salle"},
-{"47", "", "Ouvre toutes les portes de la salle"},
-{"48", "", "Utilise votre objet activable sans le décharger"},
-{"49", "", "Change les objets sur piédestal et collectibles dans la salle"},
-{"50", "", "2 mains de Mom tombent du ciel sur un ennemi et les paralysent"},
-{"51", "", "Vous donne l'effet de Holy Mantle pour la salle#(Annule les prochains dégâts reçus)"},
-{"52", "", "↑ +7 Dégâts#↑ +30 Portée#↑ Taille +#Écrasez les rochers#L'effet s'estompe en changeant de salle#Avec Kepper, permet de gagner une pièce max si vous ne possédez qu'une seule pièce"},
-{"53", "", "Lâche 3 cartes aléatoires"},
-{"54", "", "Ralentit les ennemis et les larmes d'Isaac et augmente sa vitesse#L'effet s'estompe en changeant de salle"},
-
+ {"1", "", "Vous téléporte à la salle de départ"},
+ {"2", "", "Larmes à tête chercheuse pour la salle"},
+ {"3", "", "Mom's Foot tombe sur un ennemi!"},
+ {"4", "", "↑ +2.35 Dégâts & +0.3 vitesse pour la salle"},
+ {"5", "", "Vous téléporte à la salle de boss"},
+ {"6", "", "Lâche 2 coeurs bleus"},
+ {"7", "", "Lâche 2 coeurs rouges"},
+ {"8", "", "Invincibilité et dégâts au corps à corps pendant 6 secondes"},
+ {"9", "", "Lâche une clef, une bombe, une pièce et un coeur"},
+ {"10", "", "Vous téléporte au Shop"},
+ {"11", "", "Fait apparaître une machine de casino"},
+ {"12", "", "↑ +1 Vie Max#↑ +0.3 Dégâts#↑ +0.3 Vitesse#Pour la salle actuelle"},
+ {"13", "", "Vous permet de voler dans la salle actuelle"},
+ {"14", "", "Inflige 40 de dégâts à tous les ennemis de la salle"},
+ {"15", "", "Fait apparaître une machine de don du sang"},
+ {"16", "", "↑ +2 Dégâts pour la salle"},
+ {"17", "", "Fait apparaître des bombes trolles"},
+ {"18", "", "Vous téléporte à l'Item Room"},
+ {"19", "", "Vous téléporte à la salle secrète"},
+ {"20", "", "Inflige 100 de dégâts à tous les ennemis de la salle#Soin complet#Révèle toute la carte"},
+ {"21", "", "Fait apparaître un mendiant"},
+ {"22", "", "Révèle l'entièreté de l'étage"},
+ {"23", "", "Double vos bombes"},
+ {"24", "", "Double votre argent"},
+ {"25", "", "Double vos clefs"},
+ {"26", "", "Double vos coeurs rouges#Ne fonctionne que quand utilisé comme soin"},
+ {"27", "", "Transforme tous les collectibles en bombes"},
+ {"28", "", "Transforme tous les collectibles en pièces"},
+ {"29", "", "Transforme tous les collectibles en clefs"},
+ {"30", "", "Transforme tous les collectibles en coeurs rouges"},
+ {"31", "", "Vous téléporte à la salle de Devil Deal/Angel Room"},
+ {"32", "", "Détruit tous les rochers de la salle"},
+ {"33", "", "Double tous les collectibles de la salle"},
+ {"34", "", "Fait apparaître une trappe"},
+ {"35", "", "+1 Coeur Bleu#Annule toutes les malédictions"},
+ {"36", "", "Révèle l'entièreté de l'étage"},
+ {"37", "", "Change les objets sur piédestal présents dans la salle"},
+ {"38", "", "Fait apparaître 3 mouches bleues et 3 araignées bleues"},
+ {"39", "", "Invincibilité pendant 30 secondes"},
+ {"40", "", "Effet de rune aléatoire"},
+ {"41", "", "Inflige 40 de dégâts à tous les ennemis dans la salle#Stat aléatoire augmentée pour chaque objet sur piédestal présent dans la salle#(Détruis tous les objets sur piédestal présents dans la salle)"},
+ {"42", "", "Lancer de carte tuant n'importe quel ennemi en un coup"},
+ {"43", "", "Rend tous les objets à la vente (Shop, Black Market ou Devil Deal) gratuits"},
+ {"44", "", "Donne des conseils 'utiles'"},
+ {"45", "", "Remplit la salle de cacas"},
+ {"46", "", "Vous tue instantanément et fait apparaître 10 collectibles dans la salle"},
+ {"47", "", "Ouvre toutes les portes de la salle"},
+ {"48", "", "Utilise votre objet activable sans le décharger"},
+ {"49", "", "Change les objets sur piédestal et collectibles dans la salle"},
+ {"50", "", "2 mains de Mom tombent du ciel sur un ennemi et les paralysent"},
+ {"51", "", "Vous donne l'effet de Holy Mantle pour la salle#(Annule les prochains dégâts reçus)"},
+ {"52", "", "↑ +7 Dégâts#↑ +30 Portée#↑ Taille +#Écrasez les rochers#L'effet s'estompe en changeant de salle#Avec Kepper, permet de gagner une pièce max si vous ne possédez qu'une seule pièce"},
+ {"53", "", "Lâche 3 cartes aléatoires"},
+ {"54", "", "Ralentit les ennemis et les larmes d'Isaac et augmente sa vitesse#L'effet s'estompe en changeant de salle"},
}
@@ -769,100 +767,100 @@ EID.descriptions["fr"].cards={
EID.descriptions["fr"].unidentifiedPill = "Pilule non identifiée"
EID.descriptions["fr"].pills={
-{"0", "", "Fait apparaître un nuage de gaz"},
-{"1", "", "Inflige 1 coeur de dégâts"},
-{"2", "", "+2 Coeurs Bleus"},
-{"3", "", "Inverse le nombre de bombes avec le nombre de clefs"},
-{"4", "", "Lâche 5 bombes trolles"},
-{"5", "", "Soin complet"},
-{"6", "", "↓ -1 Coeur Max"},
-{"7", "", "↑ +1 Coeur Max"},
-{"8", "", "Aucun effet"},
-{"9", "", "En manger 3 vous donnera un coeur max supplémentaire"},
-{"10", "", "Ajoute une mouche orbitale pouvant bloquer les projectiles"},
-{"11", "", "↓ -2 Portée"},
-{"12", "", "↑ +2.5 Portée"},
-{"13", "", "↓ -0.12 Vitesse"},
-{"14", "", "↑ +0.15 Vitesse"},
-{"15", "", "↓ -0.28 Cadence de tir"},
-{"16", "", "↑ +0.35 Cadence de tir"},
-{"17", "", "↓ -1 Chance"},
-{"18", "", "↑ +1 Chance"},
-{"19", "", "Vous téléporte dans une salle aléatoire"},
-{"20", "", "Recharge votre objet activable#Lâche 1-2 batteries"},
-{"21", "", "Supprime tous vos coeurs rouges sauf 1#Lâche 1 à 4 coeurs rouges"},
-{"22", "", "Paralysé pendant quelques secondes"},
-{"23", "", "Ouvre les salles secrètes de l'étage"},
-{"24", "", "Envoûte tous les ennemis dans la salle"},
-{"25", "", "Cache le plan de l'étage"},
-{"26", "", "Lâche une grosse flaque sur le sol qui inflige des dégâts aux ennemis"},
-{"27", "", "Tirez en diagonale pendant 60 secondes"},
-{"28", "", "Ne perdez pas plus de 1/2 coeur à la fois en recevant des dégâts#L'effet s'estompe en changeant de salle"},
-{"29", "", "Perdez un coeur rouge"},
-{"30", "", "Fait apparaître des cacas sur votre passage pendant 2 secondes"},
-{"31", "", "Effet 'Curse of the Maze' pour la salle (franchir une porte peut vous téléporter dans une autre salle)"},
-{"32", "", "Isaac grandit#N'affecte pas sa hitbox"},
-{"33", "", "Isaac rapetissit#Diminue sa hitbox"},
-{"34", "", "Fait appraître une araignée bleue pour chaque caca dans la salle"},
-{"35", "", "Fait apparaître une araignée bleue pour chaque ennemi dans la salle#Fait apparaître 1-3 araignées quand aucun ennemi n'est dans la salle"},
-{"36", "", "Courte invincibilité"},
-{"37", "", "Pixellise l'écran pendant 30 secondes"},
-{"38", "", "Fait appraître 3 mouches bleues"},
-{"39", "", "Fait apparaître une flaque glissante"},
-{"40", "", "Fait appraître une flaque qui ralentit les ennemis"},
-{"41", "", "Ralentit tous les ennemis dans la salle"},
-{"42", "", "Accélère tous les ennemis dans la salle"},
-{"43", "", "Consomme votre trinket actuel et vous donne son effet de façon permanente"},
-{"44", "", "Tire une larme d'Isaac"},
-{"45", "", "Courte invincibilité"},
-{"46", "", "Lâche une copie de la dernière pilule consommée"},
+ {"0", "", "Fait apparaître un nuage de gaz"},
+ {"1", "", "Inflige 1 coeur de dégâts"},
+ {"2", "", "+2 Coeurs Bleus"},
+ {"3", "", "Inverse le nombre de bombes avec le nombre de clefs"},
+ {"4", "", "Lâche 5 bombes trolles"},
+ {"5", "", "Soin complet"},
+ {"6", "", "↓ -1 Coeur Max"},
+ {"7", "", "↑ +1 Coeur Max"},
+ {"8", "", "Aucun effet"},
+ {"9", "", "En manger 3 vous donnera un coeur max supplémentaire"},
+ {"10", "", "Ajoute une mouche orbitale pouvant bloquer les projectiles"},
+ {"11", "", "↓ -2 Portée"},
+ {"12", "", "↑ +2.5 Portée"},
+ {"13", "", "↓ -0.12 Vitesse"},
+ {"14", "", "↑ +0.15 Vitesse"},
+ {"15", "", "↓ -0.28 Cadence de tir"},
+ {"16", "", "↑ +0.35 Cadence de tir"},
+ {"17", "", "↓ -1 Chance"},
+ {"18", "", "↑ +1 Chance"},
+ {"19", "", "Vous téléporte dans une salle aléatoire"},
+ {"20", "", "Recharge votre objet activable#Lâche 1-2 batteries"},
+ {"21", "", "Supprime tous vos coeurs rouges sauf 1#Lâche 1 à 4 coeurs rouges"},
+ {"22", "", "Paralysé pendant quelques secondes"},
+ {"23", "", "Ouvre les salles secrètes de l'étage"},
+ {"24", "", "Envoûte tous les ennemis dans la salle"},
+ {"25", "", "Cache le plan de l'étage"},
+ {"26", "", "Lâche une grosse flaque sur le sol qui inflige des dégâts aux ennemis"},
+ {"27", "", "Tirez en diagonale pendant 60 secondes"},
+ {"28", "", "Ne perdez pas plus de 1/2 coeur à la fois en recevant des dégâts#L'effet s'estompe en changeant de salle"},
+ {"29", "", "Perdez un coeur rouge"},
+ {"30", "", "Fait apparaître des cacas sur votre passage pendant 2 secondes"},
+ {"31", "", "Effet 'Curse of the Maze' pour la salle (franchir une porte peut vous téléporter dans une autre salle)"},
+ {"32", "", "Isaac grandit#N'affecte pas sa hitbox"},
+ {"33", "", "Isaac rapetissit#Diminue sa hitbox"},
+ {"34", "", "Fait appraître une araignée bleue pour chaque caca dans la salle"},
+ {"35", "", "Fait apparaître une araignée bleue pour chaque ennemi dans la salle#Fait apparaître 1-3 araignées quand aucun ennemi n'est dans la salle"},
+ {"36", "", "Courte invincibilité"},
+ {"37", "", "Pixellise l'écran pendant 30 secondes"},
+ {"38", "", "Fait appraître 3 mouches bleues"},
+ {"39", "", "Fait apparaître une flaque glissante"},
+ {"40", "", "Fait appraître une flaque qui ralentit les ennemis"},
+ {"41", "", "Ralentit tous les ennemis dans la salle"},
+ {"42", "", "Accélère tous les ennemis dans la salle"},
+ {"43", "", "Consomme votre trinket actuel et vous donne son effet de façon permanente"},
+ {"44", "", "Tire une larme d'Isaac"},
+ {"45", "", "Courte invincibilité"},
+ {"46", "", "Lâche une copie de la dernière pilule consommée"},
}
---------- Sacrifice Room ----------
EID.descriptions["fr"].sacrificeHeader = "[Prochaine récompense de sacrifice]"
EID.descriptions["fr"].sacrifice={
-{"1", "", "50% chances d'avoir 1 pièce#100% chances d'avoir 1 bombe, en étant au premier étage et en ayant vaincu le premier boss en moins d'une minute"},
-{"2", "", "50% chances d'avoir 1 pièce#100% chances d'avoir 1 bombe, en étant au premier étage et en ayant vaincu le premier boss en moins d'une minute"},
-{"3", "", "67% chances d'augmenter les probabilités d'avoir une Angel Room à la fin du combat de boss"},
-{"4", "", "50% chances d'avoir 1 coffre aléatoire"},
-{"5", "", "33% chances d'avoir 3 pièces#67% d'augmenter les probabilités d'avoir une Angel Room à la fin du combat de boss"},
-{"6", "", "33% chances de vous téléporter au Devil Deal ou à l'Angel Room#67% chances d'avoir un coffre aléatoire"},
-{"7", "", "33% chances d'avoir 1 objet d'Angel Room#67% chances d'avoir 1 coeur bleu"},
-{"8", "", "100% chances de faire apparaître 7 bombes trolles"},
-{"9", "", "100% chances de faire apparaître le boss 'Uriel'"},
-{"10", "", "50% chances d'avoir 7 coeurs bleus#50% chances d'avoir 30 pièces"},
-{"11", "", "100% chance de faire apparaître le boss 'Gabriel'"},
-{"12", "", "50% chances de vous téléporter à la Dark Room"},
+ {"1", "", "50% chances d'avoir 1 pièce#100% chances d'avoir 1 bombe, en étant au premier étage et en ayant vaincu le premier boss en moins d'une minute"},
+ {"2", "", "50% chances d'avoir 1 pièce#100% chances d'avoir 1 bombe, en étant au premier étage et en ayant vaincu le premier boss en moins d'une minute"},
+ {"3", "", "67% chances d'augmenter les probabilités d'avoir une Angel Room à la fin du combat de boss"},
+ {"4", "", "50% chances d'avoir 1 coffre aléatoire"},
+ {"5", "", "33% chances d'avoir 3 pièces#67% d'augmenter les probabilités d'avoir une Angel Room à la fin du combat de boss"},
+ {"6", "", "33% chances de vous téléporter au Devil Deal ou à l'Angel Room#67% chances d'avoir un coffre aléatoire"},
+ {"7", "", "33% chances d'avoir 1 objet d'Angel Room#67% chances d'avoir 1 coeur bleu"},
+ {"8", "", "100% chances de faire apparaître 7 bombes trolles"},
+ {"9", "", "100% chances de faire apparaître le boss 'Uriel'"},
+ {"10", "", "50% chances d'avoir 7 coeurs bleus#50% chances d'avoir 30 pièces"},
+ {"11", "", "100% chance de faire apparaître le boss 'Gabriel'"},
+ {"12", "", "50% chances de vous téléporter à la Dark Room"},
}
---------- Dice Room ----------
EID.descriptions["fr"].diceHeader = "[Effet de Dé]"
EID.descriptions["fr"].dice={
-{"1", "", "Transforme tous vos objets#(n'affecte que les collectibles)"},
-{"2", "", "Transforme tous les collectibles dans la salle"},
-{"3", "", "Transforme tous les collectibles de l'étage"},
-{"4", "", "Transforme tous les objets sur piédestal de l'étage#N'affecte pas les Devil Deals"},
-{"5", "", "Transforme l'étage entier et le relance"},
-{"6", "", "Transforme tous vos objets, les objets sur piédestal et collectibles de l'étage"},
+ {"1", "", "Transforme tous vos objets#(n'affecte que les collectibles)"},
+ {"2", "", "Transforme tous les collectibles dans la salle"},
+ {"3", "", "Transforme tous les collectibles de l'étage"},
+ {"4", "", "Transforme tous les objets sur piédestal de l'étage#N'affecte pas les Devil Deals"},
+ {"5", "", "Transforme l'étage entier et le relance"},
+ {"6", "", "Transforme tous vos objets, les objets sur piédestal et collectibles de l'étage"},
}
---------- Transformations ----------
EID.descriptions["fr"].transformations = {
-"", -- 0 = none
-"Guppy", -- 1
-"Fun Guy", -- 2
-"Lord of the Flies",-- 3
-"Conjoined", -- 4
-"Spun", -- 5
-"Mom", -- 6
-"Oh crap", -- 7
-"Bob", -- 8
-"Leviathan", -- 9
-"Seraphim", -- 10
-"Super Bum", -- 11
-"Bookworm", -- 12
-"Spider Baby", -- 13
-"Adult", -- 14
-"Stompy" -- 15
+ "", -- 0 = none
+ "Guppy", -- 1
+ "Fun Guy", -- 2
+ "Lord of the Flies",-- 3
+ "Conjoined", -- 4
+ "Spun", -- 5
+ "Mom", -- 6
+ "Oh crap", -- 7
+ "Bob", -- 8
+ "Leviathan", -- 9
+ "Seraphim", -- 10
+ "Super Bum", -- 11
+ "Bookworm", -- 12
+ "Spider Baby", -- 13
+ "Adult", -- 14
+ "Stompy" -- 15
}
diff --git a/descriptions/ab+/it.lua b/descriptions/ab+/it.lua
index de1f455d..f8c2b97b 100644
--- a/descriptions/ab+/it.lua
+++ b/descriptions/ab+/it.lua
@@ -8,7 +8,7 @@
--Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
--- init en_us table
+-- init it table
EID.descriptions["it"] = {}
EID.descriptions["it"].custom = {} -- table for custom entity descriptions
diff --git a/descriptions/ab+/pl.lua b/descriptions/ab+/pl.lua
index 7756dbfa..7c9d5d0a 100644
--- a/descriptions/ab+/pl.lua
+++ b/descriptions/ab+/pl.lua
@@ -6,7 +6,7 @@
-- '#' = starts new line of text
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
-- init pl table
EID.descriptions["pl"] = {}
@@ -664,7 +664,7 @@ EID.descriptions["pl"].trinkets={
{"93", "", "Latający przeciwnicy stają się przyjaźni"},
{"94", "", "Podwaja wszystkie niebieskie muchy/pająki"},
{"95", "", "Losowo strzelasz trującymi Zębowymi łzami"},
- {"96", "", "Strzały poruszają się szybkim, spiralnym wzorem#Widmowe łzy#↑ +1.5 Zasięg"},
+ {"96", "", "Strzały poruszają się szybkim, spiralnym wzorem#Widmowe łzy#↑ +4 Zasięg"},
{"97", "", "Szansa na orbitującego sojusznika, który blokuje strzały, po dostaniu obrażenia 12-20 razy#Do +2 Możliwych sojuszników"},
{"98", "", "Szansa na klejąco-trujące łzy"},
{"99", "", "Szansa na odbijające łzy"},
diff --git a/descriptions/ab+/pt.lua b/descriptions/ab+/pt.lua
index fde5a1bf..40a040fa 100644
--- a/descriptions/ab+/pt.lua
+++ b/descriptions/ab+/pt.lua
@@ -9,755 +9,755 @@
-- ãà áÁ àÀ â çÇ éÉ êÊ íÍ õÕ óÓ ôÔ úÚ üÜ
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning ! | \6 = health | \5 Key | \015 = Coin | \8↑89 = Bomb
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
-- init pt table
EID.descriptions["pt"] = {}
EID.descriptions["pt"].custom = {} -- table for custom entity descriptions
EID.descriptions["pt"].collectibles={
- {"1","","↑ +0.7 lágrimas up"},
- {"2","","Tiro triplo#↓ lágrimas down"},
- {"3","","lágrimas de teleguiada."},
- {"4","","↑ +0.5 Dano Up#↑ +50% Multiplicador de Dano #+ knockback"},
- {"5","","Dá às lágrimas um efeito bumerangue# ↑ +1,5 Alcance Up#↑ +0,6 velocidade de tiro #↑ +1 de altura de ruptura"},
- {"6","","↑ +1.5 lágrimas Up#↓ -15.78 Alcance Down#↑ +0.45 Lágrimas Height"},
- {"7","","↑ +1.0 Dano Up#↑ +50% se você tem o Book of Belial"},
- {"8","","Lágrima normal familiar"},
- {"9","","Todos os inimigos mosca são amigáveis"},
- {"10","","+2 mosca orbitais"},
- {"11","","↑ +1 vida#Reaparecer com saúde total"},
- {"12","","↑ +1 Saúde Up#↑ +0.3 Dano Up#↑ +50% Multiplicador de Dano#↑ +5.25 Alcance Up#↑ +0.3 Velocidade Up#↑ +0.5 Altura da Lágrima#Saúde Máxima!"},
- {"13","","Toque venenoso#↓ -0.1 Velocidade Down#Inimigos podem derrubar corações negros se envenenados"},
- {"14","","↑ +0.6 Velocidade Up#↑ +5.25 Alcance Up#↑ +0.5 Altura do tiro"},
- {"15","","↑ +1 Saúde Up#Saúde Máxima"},
- {"16","","↑ +2 Saúde Up#Saúde Máxima"},
- {"17","","+99 Chaves"},
- {"18","","+99 Moedas"},
- {"19","","+10 Bombas"},
- {"20","","Voar!"},
- {"21","","Reveils todos os ícones no mapa#Não mostra o layout do mapa"},
- {"22","","↑ +1 Saúde Up"},
- {"23","","↑ +1 Saúde Up"},
- {"24","","↑ +1 Saúde Up"},
- {"25","","↑ +1 Saúde Up"},
- {"26","","↑ +1 Saúde Up"},
- {"27","","↑ +0.3 Velocidade Up"},
- {"28","","↑ +0.3 Velocidade Up"},
- {"29","","↑ +5.25 Alcance Up#↑ +0.5 Altura da Lágrima"},
- {"30","","↑ +5.25 Alcance Up#↑ +0.5 Altura da Lágrima"},
- {"31","","↑ +5.25 Alcance Up#↑ +0.5 Altura da Lágrima"},
- {"32","","↑ +0.7 lágrimas Up"},
- {"33","","Voo para o quarto atual#Mata o pé da mãe e o coração da mãe instantaneamente#!!! Mata VOCÊ quando usado em Satanás"},
- {"34","","↑ +2 Dano Up#↑ +12.5% chance de acordo com o diabo#↑ +50% Multiplicador de Dano se você tiver Blood of the Martyr"},
- {"35","","Cause 40 de dano a tudo na sala"},
- {"36","","Solte um cocô no chão#Pode ser colocado próximo a um poço e destruído para fazer uma ponte"},
- {"37","","Solta uma grande bomba abaixo do jogador, que causa 110 de dano"},
- {"38","","Dispara 10 lágrimas em um círculo ao redor de Isaac"},
- {"39","","Congele todos os inimigos na sala atual por 4 s"},
- {"40","","Causa uma explosão no local dos jogadores"},
- {"41","","causa medo a todos os inimigos na sala por 5 segundos."},
- {"42","","Bomba venenosa jogável"},
- {"43","","
- "},
- {"44","","Teleporta Isaac para uma sala aleatória"},
- {"45","","Cure 1 coração vermelho"},
- {"46","","↑ +1.0 Sorte Up#Aumenta a chance de ganhar o Jogo do Mendigo"},
- {"47","","Feto épico sob demanda!#ataques aéreos controláveis"},
- {"48","","Lágrimas penetrantes"},
- {"49","","Dispara um laser da boca de Isaac"},
- {"50","","↑ +1 Dano Up"},
- {"51","","↑ +1.0 Dano Up#↑ +10% Oportunidade de negócio do diabo"},
- {"52","","Lágrimas de bomba!"},
- {"53","","Puxa pickups em direção ao jogador"},
- {"54","","Revela o layout do piso"},
- {"55","","Chance aleatória de atirar uma lágrima para trás"},
- {"56","","Derrama uma poça de limonada"},
- {"57","","mosca Orbital de média distância"},
- {"58","","Invencibilidade por 10 segundos"},
- {"59","","
- "},
- {"60","","Caminhe por pequenas lacunas"},
- {"61","","
- "},
- {"62","","Cura meio coração a cada 13 inimigos mortos"},
- {"63","","Agora, os itens da barra de espaço podem ser carregados duas vezes"},
- {"64","","-50% em itens de loja#conseguir dois fará tudo de graça"},
- {"65","","Crie 6 bombas trolls em locais aleatórios na sala"},
- {"66","","Diminua a velocidade dos inimigos por 8 segundos"},
- {"67","","Lágrima normal familiar"},
- {"68","","Lágrimas agora são lasers"},
- {"69","","Lágrimas carregadas"},
- {"70","","↑ +1.0 Dano up#↑ +0.4 Velocidade up"},
- {"71","","↑ +0.3 Velocidade up#↓ -4.25 Alcance down*#↑ +1.5 Altura da lágrima*#(*ambos somam um ligeiro alcance)"},
- {"72","","+3 Coração de alma#Bíblia é mais comum"},
- {"73","","LVL1: Orbital#LVL2: Tiro orbital#LVL3: Meat boy LVL 1#LVL4: Meat boy LVL 2"},
- {"74","","+25 moedas"},
- {"75","","Melhores pílulas# +1 pílula"},
- {"76","","Revela salas secretas"},
- {"77","","Invencibilidade + dano de contato"},
- {"78","","+1 Coração de alma#Maior chance de cavaleiros#↑ +17.5% oportunidade de negócio com o diabo"},
- {"79","","↑ +1.0 Dano Up#↑ +0.2 Velocidade Up#+1 Coração de alma"},
- {"80","","↑ +0.5 Dano Up#↑ +0.7 lágrimas Up#+2 Coraçãoa de alma"},
- {"81","","↑ +9 vidas#Respawn com 1 Coração"},
- {"82","","Voar#↑ +0.3 Velocidade up"},
- {"83","","+1 Coração de alma#↑ +0.7 Dano up#↓ -0.18 Velocidade down#Quebrar pedras"},
- {"84","","Cria um alçapão para pular o andar#10% chance de alçapão crawlspace"},
- {"85","","Spawna 1 Carta"},
- {"86","","Evocar Monstro por um pisão"},
- {"87","","Chance de disparar em 4 direções"},
- {"88","","Um familiar que avança e causa dano de toque"},
- {"89","","Chance de disparar lentidão"},
- {"90","","↑ +1 Dano up#↑ +0.2 lágrimas Up#↓ -0.2 Velocidade Down"},
- {"91","","Revela o que há atrás das portas"},
- {"92","","↑ +1 Saúde up#+2 Coração de alma"},
- {"93","","Invencibilidade + dano de contato#Transforma o personagem em uma criatura semelhante ao Pac-Man por 5 segundos#Cura meio coração vermelho para cada dois inimigos mortos."},
- {"94","","Dropa moedas aleatórias a cada 2 quartos"},
- {"95","","Lágrimas de laser"},
- {"96","","Dropa meio coração a cada 3 quartos"},
- {"97","","Spawn Pick-Up aleatório"},
- {"98","","Spawna 1 coração de alma a cada 4 quartos"},
- {"99","","reduzir a velocidade das lágrimas"},
- {"100","","Lágrimas Teleguiadas"},
- {"101","","↑ +1 Saúde Up#↑ +0.3 Dano Up#↑ +0.2 lágrimas Up#↑ +0.25 Alcance Up#↑ +0.3 Velocidade Up#↑ +0.5 Altura da lágrima"},
- {"102","","Spawna uma pílula"},
- {"103","","Lágrimas de veneno (aleatórias)"},
- {"104","","Lágrimas dividir em contato"},
- {"105","","Rolar novamente os pedestais na sala atual"},
- {"106","","↑ Danos bomba x2.25#+5 Bombas"},
- {"107","","Voar#Seu corpo ataca os inimigos"},
- {"108","","Todo dano recebido é reduzido para meio coração"},
- {"109","","↑ +0.04 Dano Up para cada moeda que você tem"},
- {"110","","Lágrimas congelantes#↑ +0.25 Alcance up"},
- {"111","","Peido veneno"},
- {"112","","Orbital#Acelera todos os orbitais"},
- {"113","","Torre de disparo automático"},
- {"114","","Faca controlável"},
- {"115","","Lágrimas espectrais"},
- {"116","","Reduz a carga de qualquer item ativado em 1#Todos os 1 itens de cobrança têm recargas cronometradas"},
- {"117","","Spawna um pássaro quando você é atingido"},
- {"118","","Carregue um laser de sangue que causa dano constante"},
- {"119","","↑ +1 Saúde up#↑ +0.3 Velocidade up#Cura 5 corações"},
- {"120","","↑ +1.7 lágrimas Up#↑ +0.3 Velocidade Up#↓ Dano Down"},
- {"121","","↑ +1 Recipiente de coração vazio#↑ +0.3 Dano up#↑ +0.25 Alcance up#↓ -0.1 Velocidade down#↑ +0.5 Altura da lágrima"},
- {"122","","!!! Quando estiver com meio coração ou menos:#↑ +1.5 Dano up#↑ +0.3 Velocidade up"},
- {"123","","Familiar aleatório para a sala atual"},
- {"124","","Efeito aleatório do item ativo"},
- {"125","","Bombas Teleguiadas#+5 Bombas"},
- {"126","","↑ +1.2 Dano up#↓ -1 Saúde down"},
- {"127","","!!! USO ÚNICO !#Rolar novamente o andar inteiro"},
- {"128","","Mosca orbital#Tão distante"},
- {"129","","↑ +2 Saúde Up#↓ -0.2 Velocidade Down#Cura meio coração"},
- {"130","","Concede o voo enquanto estiver em espera#Arrancada em uma direção"},
- {"131","","Dropa 1 bomba a cada 2 quartos"},
- {"132","","Mais danos com base na distância percorrida da lágrima"},
- {"133","","!!! Converter:#1 Coração vermelho em 3 Corações de alma"},
- {"134","","Mais baús aparecem"},
- {"135","","Banco de sangue portátil#Metade de um coração = 1 Moeda"},
- {"136","","Chamariz Explosivo#Atrai inimigos"},
- {"137","","Detonar bombas sob demanda#+5 bombas"},
- {"138","","↑ +1 Saúde Up#↑ +0.3 Dano Up"},
- {"139","","Agora você pode segurar 2 trinkets"},
- {"140","","Bombas venenosas#+5 bombas"},
- {"141","","Gera 7 moedas aleatórias"},
- {"142","","Quando danificado até meio coração, você ganha 1 Coração de alma#(Uma vez por quarto)"},
- {"143","","↑ +0.3 Velocidade Up#↑ +0.2 Velocidade de disparo Up"},
- {"144","","Converte moedas em Pick-ups"},
- {"145","","Spawna 2-4 moscas azuis"},
- {"146","","+1 coração eterno"},
- {"147","","Quebrar pedras na sala atual"},
- {"148","","Spawn moscas quando você é atingido"},
- {"149","","Lágrimas explosivas"},
- {"150","","Chance de disparar dentes"},
- {"151","","1/6 chance de gerar uma mosca quando lágrimas atingem um inimigo"},
- {"152","","Laser permanente!#↓ -35% Dano down"},
- {"153","","Disparo quádruplo!#↓ lágrimas down"},
- {"154","","↑ +2 Dano Up para olho esquerdo"},
- {"155","","Flutua pela sala#Causa dano de contato"},
- {"156","","+1 Carregue quando for atingido"},
- {"157","","↑ Dano up quando você é atingido#Dura todo o andar"},
- {"158","","Revelar mapa completo#Dropa carta aleatória ou coração de alma"},
- {"159","","Voar#Lágrimas espectrais"},
- {"160","","Raios de luz do céu!"},
- {"161","","Respawna os ??? (Blue Baby)"},
- {"162","","Chance de invencibilidade quando Isaac é atingido"},
- {"163","","Lágrimas espectrais para familiares"},
- {"164","","Spawna um fogo azul"},
- {"165","","↑ +1 Dano up#↑ +0.23 Velocidade de disparo up"},
- {"166","","Rola novamente todos os pickup na sala atual."},
- {"167","","Atira duas lágrimas em um padrão em forma de V"},
- {"168","","Ataque aéreo controlável em vez de lágrimas"},
- {"169","","Mega Lágrima!#↑ Dano up#↓ lágrimas down"},
- {"170","","Pisa nos inimigos"},
- {"171","","Retarda os inimigos#Danifica todos os inimigos"},
- {"172","","Faca orbital"},
- {"173","","Maior chance de encontrar corações de alma"},
- {"174","","Atira lágrimas aleatórias"},
- {"175","","Abre todas as portas na sala atual, incluindo salas secretas"},
- {"176","","↑ +1 Saúde Up#↑ +0.16 Velocidade de Disparo Up"},
- {"177","","Caça niquel portátio"},
- {"178","","Deixa uma poça quando você é atingido"},
- {"179","","Voar#+1 coração eterno"},
- {"180","","Peidar quando tocado"},
- {"181","","Concede o voo enquanto espera#Arrancada Sagrada"},
- {"182","","Lágrimas Teleguiada#↑ +1 Saúde Up#↑ Dano subido#↓ -0.4 lágrimas Down#↓ -0.25 Velocidade de Disparo Down#↑ +0.375 Alcance Up"},
- {"183","","↑ +0.7 lágrimas Up.#↑ +0.16 Velocidade de Disparo Up"},
- {"184","","↑ +1 Saúde Up#Concessão de voo"},
- {"185","","Voar#Lágrimas espectrais"},
- {"186","","Cause 40 de dano a todos os inimigos#-1 coração vermelho quando usado"},
- {"187","","Bola de cabelo crescente#Balanços ao seu redor#Cresce quando mata um inimigo"},
- {"188","","Espelha seu movimento#Atira em direção ao jogador"},
- {"189","","↑ +1 Saúde Up#↑ +0.3 Dano Up#↑ +0.2 lágrimas Up#↑ +0.5 Alcance Up#↑ +0.2 Velocidade Up#↑ +1.0 Altura da lágrima#Saúde Máxima"},
- {"190","","+99 Bombas"},
- {"191","","Efeito de lágrima aleatória"},
- {"192","","Lágrimas teleguiada para o quarto atual"},
- {"193","","↑ +1 Saúde Up#↑ +0.3 Dano up"},
- {"194","","↑ +0.16 Velocidade de disparo up#+1 carta"},
- {"195","","Dropa 4 pílula"},
- {"196","","+2 Corações de alma#↑ +0.4 lágrimas up"},
- {"197","","↑ +0.5 Dano Up#↑ +0.25 Alcance Up.#↑ +0.5 Altura da lágrima"},
- {"198","","cria 1 pickup de cada tipo"},
- {"199","","+2 chaves#Mais drop de baús"},
- {"200","","Lágrimas encantadoras"},
- {"201","","↑ +0.3 Dano up#Intimida inimigos"},
- {"202","","Transforme inimigos em ouro ao tocar#Inimigos dourados dropam moedas"},
- {"203","","Duplica todos os pickups"},
- {"204","","Solte um pickup aleatório quando for atingido"},
- {"205","","-2 Corações = Carrega totalmente o item ao pressionar o espaço#!!! Só funciona quando o item não é carregado!"},
- {"206","","↑ +1 Dano up#↑ lágrimas up#Sua cabeça agora é um orbital#Yvocê vai atirar na cabeça"},
- {"207","","LVL1: Orbital#LVL2: Tiro orbital#LVL3: Bandage girl#LVL4: Bandage girl LVL2"},
- {"208","","↑ +1 Dano up#!x Mais campeões aparecem"},
- {"209","","↑ +5 Bombas#Explosões abalam e danificam todos os inimigos na sala"},
- {"210","","Invencível quando parado por 1 segundo"},
- {"211","","Gerar aranhas ao ser atingido"},
- {"212","","↑ 50% de chance de reviver"},
- {"213","","Lágrimas protegidas#↓ -0.15 Velocidade de Disparo Down"},
- {"214","","↑ +5 Alcance up#Deixe rastro vermelho no chão ao ser atingido"},
- {"215","","↑ 100% de chance para Devil/Angel rooms"},
- {"216","","↑ +1 Dano up#+3 Coraçõe negro"},
- {"217","","Chance aleatória de gerar aranha azul ao disparar lágrimas"},
- {"218","","Regenere a saúde lentamente#↑ +1 Saúde Up"},
- {"219","","↑ +1 recipiente de coração vazio#Chance aleatória de derrubar corações ao ser atingido"},
- {"220","","Explosão de lágrima!#+5 Bombas"},
- {"221","","Lágrimas ricocheteiam nas paredes, inimigos e objetos ambientais."},
- {"222","","↑ lágrimas up#Lágrimas anti-gravidade"},
- {"223","","Explosões curam você#+5 Bombas"},
- {"224","","↑ -1 Atraso de lágrima (Lágrima Up)#↓ -10.0 Alcance Down#Lágrimas divididas em 4 ao acertar"},
- {"225","","Chance de dropa Coração negro/alma ao ser atingido"},
- {"226","","↑ +1 Saúde Up#+1 Coração de alma#+1 Coração negro"},
- {"227","","+3 Moedas#Solte uma moeda ao ser atingido"},
- {"228","","Fotos de medo#↑ lágrimas up"},
- {"229","","As lágrimas agora podem ser carregadas e liberadas em um ataque no estilo espingarda"},
- {"230","","↑ +1.5 Dano up#↑ +0.2 Velocidade up#Lágrimas de medo#↓ Remove todos os corações vermelhos#+6 Coraçõe negro"},
- {"231","","Deixe um rastro de lentidão#lágrimas lentas"},
- {"232","","Efeito lento permanente (ativado ao ser atingido)"},
- {"233","","Lágrimas orbitam em torno de você#↑ +7.0 Altura da lágrima"},
- {"234","","Gera aranhas quando você mata um inimigo"},
- {"235","","
- "},
- {"236","","Um toque, transforme inimigos em cocô"},
- {"237","","Lágrimas de foice!#↑ +1.5 Dano up#↓ -0.3 lágrimas down"},
- {"238","","!!! Peça de chave para a porta do Mega Satan!#Aparecem mais salas de anjos"},
- {"239","","!!! Peça de chave para a porta do Mega Satan!#Aparecem mais salas de anjos"},
- {"240","","Todas as estatísticas ↑/↓ um número aleatório"},
- {"241","","Duplica todas os drops depickup"},
- {"242","","Chance de bloquear as lágrimas"},
- {"243","","Escudo de bloqueio de lágrima"},
- {"244","","Dispara lágrimas aleatórias do tipo laser"},
- {"245","","Duplica seus tiros"},
- {"246","","Revela salas secretas"},
- {"247","","Seus familiares causam mais dano"},
- {"248","","Aranhas/moscas azuis causam o dobro do dano"},
- {"249","","2 itens Boss aparecem em vez de 1#!!! Apenas um pode ser pego"},
- {"250","","Dobrar todas os dropes de bombas"},
- {"251","","Você pode carregar 2 cartões#Transforma todos os comprimidos em cartas"},
- {"252","","Você pode transportar 2 comprimidos#Transforma todas as cartas em comprimidos"},
- {"253","","↑ +1 Sorte up#↑ +1 Saúde Up"},
- {"254","","↑ +1 Dano up#↑ +5 Alcance up#!!! Aplica-se apenas ao olho esquerdo"},
- {"255","","↑ +0.5 lágrimas up#↑ +0.2 Shoot Speed up"},
- {"256","","Bombas em chamas#+5 Bombas"},
- {"257","","Lágrimas estão pegando fogo#Chance de explodir lágrimas"},
- {"258","","Rola novamente todos os seus itens toda vez que você muda de andar"},
- {"259","","↑ +1 Dano up#Tiros de medo"},
- {"260","","Imunidade a Maldições#+1 Coração negro"},
- {"261","","↑ +100% Dano up#↓ O dano causado diminui pela distância percorrida pela lágrima"},
- {"262","","+1 Coração negro#Quando atingir 1,5 Corações, causa dano a todos os inimigos na sala"},
- {"263","","
- "},
- {"264","","Orbital que pode carregar em inimigos"},
- {"265","","Quando atingido por lágrimas inimigas, pode danificar todos os inimigos na sala"},
- {"266","","Deixa um rastro de lentidão#Pode gerar aranhas amigáveis ao limpar uma sala"},
- {"267","","Atira lasers"},
- {"268","","Nasce moscas azuis"},
- {"269","","rastro verde"},
- {"270","","Cura meio coração quando mata um inimigo"},
- {"271","","Drops aleatórios de pickups"},
- {"272","","Mosca explosiva amigável"},
- {"273","","Bomba jogável familiar"},
- {"274","","Ao ser atingido, ganhe um orbital de médio porte"},
- {"275","","Atira um laser de enxofre"},
- {"276","","Ganhe um corpo invulnerável#!!! Quando o coração familiar é atingido, você sofre dano"},
- {"277","","Fantasma amigável familiar"},
- {"278","","!!! Converter: # 1,5 Corações vermelhos em 1 coração de alma"},
- {"279","","Orbital gordo grande"},
- {"280","","Gera aranhas azuis"},
- {"281","","Os inimigos o atacarão"},
- {"282","","Permite pular"},
- {"283","","Role novamente todos os pickup, pedestais e todos os itens em espera"},
- {"284","","Rolar novamente todos os itens retidos"},
- {"285","","Rolar novamente todos os inimigos na sala"},
- {"286","","Imitar o efeito da sua carta retida"},
- {"287","","Imitar o efeito da sua carta retida"},
- {"288","","Gerar 2-4 aranhas azuis"},
- {"289","","Jogue fogo vermelho"},
- {"290","","Pode armazenar até 4 corações vermelhos"},
- {"291","","!!! Insta kills inimigos e chefes de cocô!#Transforma inimigos em cocô"},
- {"292","","+1 Coração negro"},
- {"293","","Atire um laser de enxofre nas 4 direções"},
- {"294","","Derruba os inimigos próximos"},
- {"295","","Danificar a sala inteira#Preço: 1 moeda"},
- {"296","","!!! converte:#2 Corações de alma/negro em 1 coração vermelho"},
- {"297","","!!! USO ÚNICO !#!!! Larga as coisas com base no chão e é ativado:#B1: 2 Corações de alma#B2: 2 chaves e bombas#C1: 1 Item de chefe#C2: B1+C1#D1: 4 Corações de alma#D2: 30 moedas#W1: 2 Items de chefe#W2: Bíblia#Sheol: 1 item Diabo + Coração negro#Cat: 1 Item de Anjo + Coração de alma#Chest: 1 moeda"},
- {"298","","Invencibilidade temporária e Velocidade up"},
- {"299","","ganha velocidade enquanto está em uma sala com inimigos até obter o efeito My Little Unicorn por alguns segundos"},
- {"300","","↑ +0.25 Velocidade up#Tocar nos inimigos os machuca"},
- {"301","","+3 Corações de alma#Metade do dano recebido no quarto quando você já foi atingido"},
- {"302","","Quebrar pedras!"},
- {"303","","Chance de obter invencibilidade ao ser atingido"},
- {"304","","+6 Moedas / Chaves / Bombas#Equilibra suas estatísticas!#!!! Todas as estatísticas posteriores também afetarão outras estatísticas"},
- {"305","","Lágrimas de veneno"},
- {"306","","↑ +0.2 Velocidade up#Lágrimas penetrante"},
- {"307","","↑ +1 Saúde / Chave / Bomba / Moeda#↑ +0.5 Dano up#↑ +0.1 Velocidade up#↑ +1.5 Alcance up"},
- {"308","","Rastro azul é deixado para trás de Isaac"},
- {"309","","↑ lágrimas up#Lágrimas de repulsão"},
- {"310","","↑ Dano X 2#↓ lágrimas down#↓ Velocidade de disparo menor"},
- {"311","","Quando morto, respawn como Judas Negro#↑ (Dano x 2)"},
- {"312","","↑ +1 Saúde Up#Todos os corações vermelhos agora curam 2 recipientes"},
- {"313","","Ignore o primeiro hit em todos os quartos"},
- {"314","","↑ +1 Saúde Up#-0.4 Velocidade down#Você pode Quebrar pedras!"},
- {"315","","Lágrimas magnéticas"},
- {"316","","Onda carregada de lágrimas#Ao carregar e ser atingido, teleporta você para uma sala aleatória"},
- {"317","","Lágrimas deixam rastro tóxico"},
- {"318","","Combate próximo familiar"},
- {"319","","Salta pela sala#Atira em direção a Isaac#O dano dele é igual ao seu dano"},
- {"320","","Mosca Controlável"},
- {"321","","Corrente + Bola#Pode destruir pedras e ferir inimigos"},
- {"322","","Copia o efeito de um de seus familiares"},
- {"323","","Explosão de lágrima#Carrega ao atirar"},
- {"324","","Teleporta você para:#Segreta / Error / Sala de item"},
- {"325","","Corte a cabeça#Cabeça está parada#Controle seu corpo separadamente"},
- {"326","","Mantenha pressionado o espaço até que a barra de carga esteja vazia para invencibilidade#!!! Não segure por muito tempo!"},
- {"327","","Invencibilidade ao ser atingido e meio coração"},
- {"328","","Efeito Necronomicon ao ser atingido e meio coração"},
- {"329","","Lágrima Controlável"},
- {"330","","↑ Muito alto lágrimas Up: (delay /4) - 2#↓ -80% Dano Down"},
- {"331","","Lágrimas teleguiada#↑ +0.5 Dano Up#↑ +1.2 Alcance Up#↓ -0.3 lágrimas Down#↓ -0.3 Velocidade de Disparo Down#↑ +0.8 Altura da lágrima"},
- {"332","","Quando morto, reviva como Lázaro +1 item extra"},
- {"333","","Efeito de mapeamento completo"},
- {"334","","↑ +3 Saúde Up"},
- {"335","","+2 Corações de alma#Projéteis agora se curvarão de Isaac e evitarão atingi-lo"},
- {"336","","Piercing + lágrimas espectrais#↓ -0.25 Alcance down#↓ -0.4 Velocidade de Disparo down"},
- {"337","","Retarda ou acelera os quartos"},
- {"338","","Atordoa os inimigos#Pode pegar itens"},
- {"339","","↑ +5.25 lágrimas#↑ +0.16 Velocidade de Disparo Up#+1 Coração negro#↑ +0.5 Altura da lágrima"},
- {"340","","↑ +0.3 Velocidade Up#↑ Tamanho do jogador reduzido#Dá-lhe uma pílula aleatória quando apanhado"},
- {"341","","↑ +0.7 lágrimas Up#↑ +0.16 Velocidade de Disparo Up"},
- {"342","","↑ +1 Saúde Up#↑ +0.7 lágrimas Up#↓ -0.16 Velocidade de Disparo Down"},
- {"343","","↑ +1 Sorte Up#+1 Coração de alma#Spawna 2 chaves"},
- {"344","","+1 Coração negro#+3 Bombas"},
- {"345","","↑ +1.0 Dano Up#↑ +5.25 Alcance Up#↑ +0.5 Altura da lágrima"},
- {"346","","↑ +1 Saúde Up"},
- {"347","","!!! USO ÚNICO !#Duplica todos os pedestais/ consumíveis na sala atual"},
- {"348","","Copia o efeito da pílula que você está segurando no momento"},
- {"349","","50% de chance de largar uma moeda aleatória"},
- {"350","","No início de cada quarto, todo inimigo recebe um efeito venenoso"},
- {"351","","Congele todos os inimigos na sala atual#Cause dano e envenene qualquer inimigo próximo#Envia onda de picos pela sala#!!! Pode ser usado para abrir salas secretas"},
- {"352","","↓ Reduz a sua saúde para meio coração#Dispara uma grande lágrima espectral penetrante ((DMG+1) X 10)"},
- {"353","","+5 bombas#Bombas agora explodem em um padrão em forma de cruz"},
- {"354","","↑ +1 Saúde Up#Gera bugiganga aleatória no chão"},
- {"355","","↑ +1.25 Alcance Up#↑ +1 Sorte Up#↑ +0.5 Altura da lágrima"},
- {"356","","Faz com que o item da barra de espaço seja ativado duas vezes quando usado"},
- {"357","","Duplique seus familiares para a sala atual"},
- {"358","","Dispare 2 lágrimas de uma vez na diagonal, semelhante ao R U A WIZARD#Lágrimas espectrais"},
- {"359","","↑ +1.5 Dano Up#Aumenta a repulsão"},
- {"360","","Dispara as mesmas lágrimas que Isaac em termos de dano, estatísticas e efeitos"},
- {"361","","Dispara lágrimas e copia seu dano lacrimal"},
- {"362","","Larga um pickup aleatória em alguns quartos"},
- {"363","","Causa dano de contato#Bloqueia e atrai balas#Bloquear uma lágrima pode derrubar um coração eterno"},
- {"364","","Causa dano de contato"},
- {"365","","Move-se ao longo de paredes/obstáculos na sala#causa dano de contato"},
- {"366","","+5 bombas#Faz com que suas bombas explodam em 4 pequenas bombas"},
- {"367","","+5 bombas#Quando uma bomba mata um inimigo, gera aranhas azuis#Faz com que suas bombas grudem nos inimigos"},
- {"368","","Filmar em uma direção aumenta sua taxa de tiro"},
- {"369","","↑ +2.25 Alcance Up#↑ +1.5 Altura da lágrima#Lágrimas viajam através das paredes e aparecem fora da parede"},
- {"370","","↑ +0.7 lágrimas Up#↑ +5.25 Alcance Up#↑ +0.5 Altura da lágrima#Spawns 3 random hearts when picked up"},
- {"371","","Crie 6 bombas trolls sempre que você for atingido#Estes são afetados por itens de bomba"},
- {"372","","Chance aleatória de derrubar uma bateria ou congelar todos os inimigos na sala#Chance de adicionar uma Carga ao item da barra de espaço"},
- {"373","","↑ +12.5% Dano up para cada lágrima que atinge com sucesso um inimigo(max. +100%)"},
- {"374","","Chance aleatória de disparar uma lágrima sagrada, que gerará um feixe de luz de uma fenda no céu ao ser atingido"},
- {"375","","Random chance to deflect tears#Imune a explosões/Pisão do pé da mãe"},
- {"376","","Drops 3 pickup aleatórios#Shops instantly restock their items when you buy themAs lojas reabastecem instantaneamente seus itens quando você os comprar target or deal contact damage to Isaac"},
- {"377","","Os inimigos aranha não têm mais como alvo ou causar dano a Isaac"},
- {"378","","Disparar lágrimas por 3 segundos e dropa uma Butt Bomb"},
- {"379","","As lágrimas têm um hitbox muito maior#Lágrimas espectrais"},
- {"380","","+5 moedas#Você pode abrir portas com moedas em vez de chaves"},
- {"381","","↑ +0.7 lágrimas Up#Fornece um item aleatório no início de sua próxima run"},
- {"382","","Pode ser jogado em inimigos para capturá-los (tipo Pokeball)#O próximo uso reaparecerá o mesmo inimigo que um companheiro amigável"},
- {"383","","Detone qualquer lágrima atualmente na tela e faça com que cada uma se divida em mais 6 lágrimas que dispararão em círculo"},
- {"384","","Carrega pela sala causando dano de contato aos inimigos"},
- {"385","","Pega todas as moedas próximas. A cada 6 moedas, ele sobe de nível, exceto o nível 4, que leva 12 moedas#Level 4: não dispara mais lágrimas, mas persegue os inimigos. também lançará bombas aleatoriamente#após o level 4: continuará coletando moedas e solte pickup aleatórios"},
- {"386","","Rola novamente todas as rochas em outro tipo aleatório de objeto (por exemplo, cocô, vasos, TNT, cocô vermelho, blocos de pedra e etc.)"},
- {"387","","Cria uma enorme aura de luz que retarda os inimigos dentro dela"},
- {"388","","Coleta chaves, dando baús aleatórios em troca"},
- {"389","","Joga uma runa aleatória a cada 3 quartos"},
- {"390","","Incêndios Lágrimas do Sagrado Coração"},
- {"391","","Toda vez que Isaac sofre dano, um efeito de charme é aplicado a todos os inimigos na sala"},
- {"392","","Dará a você um efeito aleatório de item do zodíaco que muda após cada andar"},
- {"393","","Chance aleatória de envenenar inimigos#Cause dano por veneno no contato#Inimigos envenenados têm a chance de derrubar um coração negro na morte"},
- {"394","","Lagrimas de fogo direcionadas automaticamente a um alvo vermelho no chão, controlado pelo jogador#↑ +0.7 lágrimas Up#↑ +0.3 Altura da lágrima#↑ +3.15 Alcance Up"},
- {"395","","Ganhe a capacidade de carregar e disparar um anel de laser que viaja pela sala"},
- {"396","","Cria até dois portais para viajar entre eles"},
- {"397","","As lágrimas de Isaac agora viajam diretamente para a frente seguindo um raio de luz, mas também se movem para os lados com base no movimento do jogador#↑ +0.5 lágrimas Up#↑ +5.25 Alcance Up#↑ +0.16 Velocidade de Disparo Up#↑ +0.5 Altura da lágrima"},
- {"398","","As lágrimas agora têm a chance de aplicar um efeito de encolhimento#Inimigos encolhidos podem ser esmagados e mortos andando sobre eles"},
- {"399","","↑ +1.0 Dano Up#↑ +0.5 Altura da lágrima#Depois de disparar lágrimas por 3 segundos, uma cruz vermelha aparece na cabeça de Isaac que, ao soltar o botão de disparo, cria um anel preto causando dano aos inimigos dentro dele# Inimigos mortos com o anel preto têm chance de derrubar corações negros"},
- {"400","","Cria uma lança na sua frente que causa dano igual a 2 vezes o dano de lágrima"},
- {"401","","As lágrimas agora têm a chance de se tornar bombas pegajosas, que se prendem aos inimigos e explodem depois de alguns segundos"},
- {"402","","Pedestais agora serão escolhidos a partir de itens aleatórios# Na coleta, também cai 1-6 pickup aleatórios"},
- {"404","","Bloqueia lágrimas#Se uma lágrima atingir, ele peidará, causando dano aos inimigos próximos e encantando-os"},
- {"403","","Permite que você veja seu dano de lágrima e as barras de saúde de todos os inimigos#Inflige um efeito de status aleatório no contato#dropa baterias aleatoriamente"},
- {"405","","Aplica um efeito de status aleatório a todos os inimigos com os quais entra em contato."},
- {"406","","Rola de novo suas estatísticas#Afetará apenas estatísticas de dano, lágrimas, alcance e velocidade"},
- {"407","","↑ Aumente uma das estatísticas de Isaac, dependendo da cor da aura ao seu redor#Quando você sofrer dano, você receberá uma nova aura#Vermelha = +4.0 dano#Azul = -4 Atraso de lágrima#Amarelo = +0.5 Velocidade Up#Laranja = +7.5 alcance Up"},
- {"408","","Quando você recebe dano, um anel preto aparecerá ao redor de Isaac, causando dano a qualquer inimigo em contato com ele#Inimigos mortos com ele têm a chance de derrubar um coração preto"},
- {"409","","+2 Corações negro#Quando Isaac não tem corações vermelhos, este item dá a Isaac a capacidade de voar e a chance de ativar um escudo."},
- {"410","","Enquanto dispara lágrimas, este item dá a você a chance de disparar um olho pela tela, que dispara lágrimas na mesma direção que Isaac"},
- {"411","","↑ Cada vez que Isaac mata um inimigo, aumenta o dano temporário na sala atual#Máximo de +5 de dano up após 9 mortes"},
- {"412","","Depois de sofrer dano suficiente, Isaac ganha um demônio permanente familiar"},
- {"413","","Depois de pegar corações suficientes, Isaac ganha um familiar angelical permanente"},
- {"414","","Two items now spawn in each of the item rooms#Você pode escolher apenas um"},
- {"415","","+2 Coração de alma#↑ Dano X 2 se você não tiver nenhum recipiente de coração vermelho vazio"},
- {"416","","Permite carregar duas cartas/pílulas/runas"},
- {"417","","Salta pela sala com uma aura que causar dano, causando dano a qualquer inimigo dentro#↑ Enquanto estava na aura, +50% multiplicador de danos"},
- {"418","","Dá a você um efeito de lágrima diferente a cada lágrima que você disparar"},
- {"419","","Teleporta você para outra sala aleatória que ainda não foi explorada#Hierarquia: Sala normal, Sala super Secreta, Shop, Sala de Item, Sala secret, Sala de Maldição, Salas de sacrifício, sala do Diabo/Anjo, I Am Error"},
- {"420","","Andar em círculo gerará um símbolo de pentagrama no chão, que causa 10 de dano por tink"},
- {"421","","Aplica efeito de charme a qualquer inimigo à queima-roupa"},
- {"422","","Volte o tempo e coloque-o de volta na sala anterior, no mesmo estado em que estava naquele momento"},
- {"423","","Dá a Isaac uma grande auréola ao seu redor, causa dano de contato#Chance de refletir as balas inimigas"},
- {"424","","Todos os pickup têm a chance de serem substituídos por um saco"},
- {"425","","Dá a Isaac um cone de luz na frente dele que retarda qualquer inimigo dentro dele e suas lágrimas"},
- {"426","","Segue seu movimento exato com um atraso de 3 segundos#Causa dano de contato aos inimigos"},
- {"427","","Coloca um barril TNT empurrável#Se usado uma segunda vez na mesma sala enquanto o último barril de TNT ainda estiver lá, ele explodirá remotamente o TNT"},
- {"428","","+4 Corações de alma#Restaura totalmente seus corações vermelho"},
- {"429","","Lágrimas têm a chance de jogar moedas no chão ao acertar com sucesso um inimigo"},
- {"430","","Segue seu padrão de movimento em um atraso de 3 segundos#Dispara lágrimas em inimigos próximos que causam dano igual ao dano de lágrima de Isaac"},
- {"431","","Segue seu padrão de movimento em um atraso de 3 segundos#As lágrimas de Isaac que passam pelo bebê dobram e aumentam os danos"},
- {"432","","Bombas soltam pickup aleatórios quando explodem (e.g. chaves, moedas, bombas)"},
- {"433","","Toda vez que você sofrer dano, My Shadow aplicará um efeito de medo a todos os inimigos na sala e gerará um carregador preto familiar que o atacará.#O carregador será morto se estiver muito danificado"},
- {"434","","Toda vez que você mata um inimigo, uma mosca azul é adicionada ao Jar#empilha até 20 moscas#Usar o pote de moscas libera todas as moscas"},
- {"435","","Atira 4 lágrimas em um padrão cruzado"},
- {"436","","Depois de sofrer danos, o leite dá uma lágrima para o resto da sala"},
- {"437","","Respawn todos os inimigos, permitindo que você cultive recompensas que aparecem depois de vencer a sala#!!! Se usado em uma luta de ganância, ele pode rolar novamente a sala para uma Loja"},
- {"438","","+1 Coração de alma#↑ +0.7 lágrimas Up#↑ Faz Isaac muito pequeno, reduzindo o tamanho do seu hitbox"},
- {"439","","Vai soltar uma trinket aleatória no chão#↑ +1 Sorte enquanto segura#Enquanto segura, dobra o efeito das bugigangas trinkets"},
- {"440","","Aleatoriamente, enquanto dispara, você para de disparar e libera uma explosão de lágrimas e uma pedra nos rins#↓ -0.2 velocidade Down#↓ -15 Alcance Down#↑ +2.0 Altura da lágrima"},
- {"441","","Dispara um enorme laser Mega Satan por 15 segundos # laser persiste por 15 segundos inteiros, mesmo entre salas e pisos"},
- {"442","","!!! Enquanto em 1 coração vermelho cheio:#↑ +1.5 Alcance Up#↑ +0.7 lágrimas Up#↑ +0.2 Velocidade de disparo up#(Não funciona com o Lost)"},
- {"443","","Lança aleatoriamente lâminas de barbear que causam 400% de dano#↑ +0.4 lágrimas Up"},
- {"444","","A cada 15 lágrimas disparadas, você dispara um conjunto de lágrimas#Cada lágrima no conjunto causa dano duplo"},
- {"445","","↑ +0.3 Dano Up#↑ +0.1 Velocidade Up#Um lobo uiva, se você entrar em uma sala ao lado de uma sala secreta ou com um alçapão"},
- {"446","","Ao atirar, você obtém uma aura verde que envenena qualquer inimigo nela"},
- {"447","","Enquanto dispara, gera aleatoriamente uma nuvem de cocô"},
- {"448","","Ao receber dano, chance de obter ↑ +5 de alcance e deixar rastro de sangue"},
- {"449","","+1 Coração de alma#Balas inimigas têm chance de serem desviadas"},
- {"450","","Lágrimas podem transformar inimigos em ouro"},
- {"451","","Toda vez que você recebe dano, lance 10 lágrimas de dano alto em um círculo ao seu redor"},
- {"452","","Solta uma carta/runa aleatória#Dobra os efeitos das cartas/runas"},
- {"453","","Lágrimas ósseas#As lágrimas se quebram em 1-3 fragmentos ósseos menores ao atingir qualquer coisa#↑ +1.5 Alcance Up"},
- {"454","","Permite que Isaac carregue duas cartas, pílulas ou qualquer combinação de ambas ao mesmo tempo#Deixa cair um carta/pílula aleatório"},
- {"455","","↑ +1.5 Alcance Up#Dropa um centavo da sorte"},
- {"456","","↑ +1 Saúde Up"},
- {"457","","+1 Coração de alma#Chance de ignorar danos"},
- {"459","","Veneno pegajoso Lágrimas até o inimigo morrer"},
- {"458","","Dropa um trinket ou pickup aleatório#+Slot extra para tinted"},
- {"460","","Chance de disparar lágrimas concussivas"},
- {"461","","Chance de disparar lágrimas lentas e pegajosas#Cria uma aranha/mosca azul ao acertar"},
- {"462","","Concede lágrimas penetrantes#Depois de atingir o primeiro inimigo, a lágrima causa dano duplo e ganha um efeito de teleguiado"},
- {"463","","↑ +0.3 Dano Up#Chance de atirar pedras destruindo lágrimas"},
- {"464","","+2 Corações de alma#Os inimigos campeões largam os pickup com mais frequência"},
- {"465","","↑ -2 Atraso de lágrima (Lágrimas up)#Permite disparar lágrimas na diagonal, disparando em duas direções"},
- {"466","","O primeiro inimigo morto na sala explodirá e envenenará todos os inimigos próximos"},
- {"467","","Causa dano baixo constante aos inimigos na direção em que o dedo aponta"},
- {"468","","Segue seu movimento atrasado em 3 segundos#Causa dano de contato"},
- {"469","","Leaves Trail of tears#Inimigos que tocam na nuvem podem ativar o efeito Fenda no o céu"},
- {"470","","Salta pela sala#Causa dano de contato#Enquanto dispara lágrimas, ele para de se mover"},
- {"471","","Carrega seus tiros#Ataque de espingarda#(Semelhante ao monstros lung)"},
- {"472","","Outros familiares seguem#Pára de se mover enquanto dispara lágrimas#Teleportará de volta para você quando você parar de atirar"},
- {"473","","Familiar que avança lentamente e danifica os inimigos em seu caminho"},
- {"474","","Bloqueia projéteis inimigos"},
- {"475","","!!! USO ÚNICO ! #Causa 9.999.999 de dano a todos os inimigos e mata 3 segundos depois"},
- {"476","","Duplica 1 pick-up aleatório na sala atual"},
- {"477","","!!! WQuando usado, consuma qualquer item de pedestal na sala#Item ativo: seu efeito será adicionado ao efeito de Vazio (Empilhamento dos efeitos)#↑ Item passivo: pequena atualização de estatística para uma estatística aleatória"},
- {"478","","Congela todos os inimigos na sala até você pressionar o botão de disparo novamente#Tocar em um inimigo congelado irá prejudicar você com um status aleatório"},
- {"479","","Consome seu tinted e oferece o efeito permanentemente"},
- {"480","","Gera 1 mosca/aranha azul para cada coleta no quarto"},
- {"481","","Quando usado, ↑/↓ pequena quantidade em stat aleatória#Efeito de lagrima aleatório para a sala atual#gira os sprites em 90 graus"},
- {"482","","Muda você para um outro personagem aleatório#Remove o último item que você coletou"},
- {"483","","!!! USO ÚNICO ! #Afeta o andar inteiro#Explode todos os objetos#Causa 200 de dano a todos os inimigos#Opens boss rush / hush door / secret rooms"},
- {"484","","Ao usar, afasta os inimigos e gera uma onda de pedras"},
- {"485","","50% chance de dobrar todos os itens, consumíveis e baús no quarto#50% chance de remover itens / pickups no quarto e gerar 1 moeda"},
- {"486","","Hurts you without damaging you#Can trigger item effects"},
- {"487","","Remove um recipiente de coração vermelho e fornece ↑ +0.2 Dano Up Dá a você um efeito de item aleatório para a salae \"Cube of Meat\""},
- {"488","","Dá a você um efeito de item aleatório para a sala"},
- {"489","","Efeito aleatório de dados"},
- {"490","","!!! USO ÚNICO !#Cria 2 itens aleatórios, dependendo do pool de itens dos quartos atuais"},
- {"491","","Dropa uma pílula aleatória a cada 2 quartos#Usar uma pílula causa dano aos inimigos"},
- {"492","","↑ +1 Sorte Up#Destaca a localização de salas secretas, pedras coloridas e alçapões"},
- {"493","","Para cada recipiente vazio de coração:#↑ +0.2 Dano Up"},
- {"494","","Lágrimas elétricas #Lágrimas geram 1-2 faíscas de eletricidade quando atingem algo"},
- {"495","","Chance de disparar fogo em vez de lágrimas"},
- {"496","","Chance de disparar agulhas#Agulhas matam inimigos normais instantaneamente"},
- {"497","","Fique camuflado ao entrar em uma sala até começar a atirar"},
- {"498","","Nasce portas do diabo e da sala dos anjos#Ao entrar em um, o outro desaparece"},
- {"499","","↑ 100% chance de encontrar um quarto de Anjo"},
- {"500","","Aleatoriamente deixa cair um saco"},
- {"501","","Dá a você um recipiente de coração para cada 25 moedas#O Guardião ganhará Coin-Hearts adicionais"},
- {"502","","Chance de disparar um rastro deixando uma lágrima que causa dano duplo"},
- {"503","","Chance de disparar lágrimas que matam inimigos instantaneamente"},
- {"504","","Cria uma torre de mosca que atira nos inimigos"},
- {"505","","Gera aleatoriamente um inimigo encantado ao entrar em uma sala hostil"},
- {"506","","Lágrimas podem causar sangramento, que causa 10% do dano total de pontos de vida dos inimigos a cada 5 segundos"},
- {"507","","Causa seu dano + 10% do dano igual à vida máxima do inimigo#Afeta todos os inimigos na sala#Chance de derrubar meio coração quando causa dano"},
- {"508","","Orbital que causa sangramento, que causa 10% do dano total de pontos de vida dos inimigos a cada 5 segundos."},
- {"509","","Atira uma lágrima a cada 2 segundos em direção aleatória"},
- {"510","","Gera uma versão amigável em delírio branco de um chefe para a sala atual"},
- {"511","","Orbita em torno de um inimigo aleatório até que ele morra#Causa dano de contato"},
- {"512","","Buraco negro jogável, que suga tudo"},
- {"513","","↑ +0.1 Dano Up#+1 Coração de alma#Chance aleatória de encantar/temer um inimigo#Chance aleatória de gerar um cocô de arco-íris ao receber dano"},
- {"514","","Causas inimigos aleatórios para 'lag' em intervalos aleatórios, levando-os a congelar logo no lugar"},
- {"515","","!!! USO ÚNICO !#Cria um item aleatório do pool de itens da sala atual#Chance de gerar Lump of Coal ou The Poop"},
- {"516","","Gera um sprinkler que gira em círculo, borrifando lágrimas em todas as direções"},
- {"517","","+7 Bombas#Permite que você coloque rapidamente bombas no chão"},
- {"518","","Dá a você um familiar aleatório que parece um coop aleatório#Tem um efeito de chá aleatório#Será randomizado novamente a cada andar"},
- {"519","","Um familiar que se transforma em outros familiares aleatórios a cada 10 segundos"},
- {"520","","+1 Carrega seu item ativo para cada 15 inimigos mortos"},
- {"521","","Quando usado, faz com que um item aleatório da loja fique livre"},
- {"522","","Projéteis inimigos próximos a você são mantidos no lugar por 3 segundos#Eles são jogados fora de você depois#Recarrega após 2 segundos"},
- {"523","","Quando usado, armazena todas as pickup da sala atual#A utilização novamente as colocará no chão novamente#Isso permite que você mova as coisas entre as salas."},
- {"524","","Lágrimas serão conectadas juntamente com raios de eletricidade"},
- {"525","","Tomando dano irá gerar um orbital#Max. 3 orbitais ao mesmo tempo#Esses orbitais podem ser destruídos se sofrerem muito dano"},
- {"526","","Dá a você um familiar aleatório Harbinger que muda a cada 10 segundos#Cada precursor se comporta de maneira diferente, com base em qualquer um dos 5 chefes de cavaleiro originais"},
- {"527","","!!! Familiar que pode fazer tarefas para você:#Abrindo portas e baús, Trazer itens, Roubar da loja/diabo, combater inimigos, explodir e ativar placas de pressão"},
- {"528","","As lágrimas que atingem o prisma se dividirão em 4 novas lágrimas"},
- {"529","","Lágrimas se comportam como bolas de bilho"},
- {"530","","Concede uma recompensa se você matar inimigos na ordem em que estiverem marcados"},
- {"531","","Lágrimas voam em um arco#Lágrimas explodem em lágrimas menores com o impacto"},
- {"532","","As lágrimas abrandam enquanto viaja#Ao parar, eles explodem em lágrimas menores#As lágrimas podem ser disparadas em outras lágrimas, aumentando-as"},
- {"533","","Fire white blasts of light#(Holy Brimstone)"},
- {"534","","Permite manter 2 itens ativos#Alterne entre eles pressionando CTRL (mantenha pressionada a tecla CTRL ou (RT xbox) como \"The Forgotton\")"},
- {"535","","+1 Coração de alma#Grants a shield when entering a boss room"},
- {"536","","Sacrifique um familiar para gerar um item da sala Devil itempool#Pode ser usado 2 vezes"},
- {"537","","+1 pílula aleatória#Familiar que gera uma linha de fluência#O tipo de fluência muda toda vez que o jogador usa uma pílula"},
- {"538","","Cria 3 bugigangas aleatórias#Receber dano pode adicionar permanentemente o efeito de sua bugiganga atual"},
- {"539","","Gera um inimigo encantado quando atingido#Gera amigos mais fortes, mais quartos são limpos sem sofrer danos"},
- {"540","","Lágrimas ricocheteiam no chão#As lágrimas causam dano por respingo a cada ricochete"},
- {"541","","+1Bone Heart#Spawna 3 corações vermelho"},
- {"542","","Orbital#Reflete projéteis"},
- {"543","","spawn de cocô branco quando você recebe dano#(O cocô branco dá uma aura que reduz pela metade o atraso das lágrimas (lágrimas up))"},
- {"544","","Prego que levita na frente de isaac#Causa 6 vezes o seu dano"},
- {"545","","Cria um osso orbital ou ósseo encantado por inimigo morto#Efeito dura para a sala atual"},
- {"546","","Concede uma aura que congela os inimigos no lugar"},
- {"547","","+1 Coração de osso(tolera 3 hit, regenera com coração vermelho e desaparece depois do 3 hit)#↑ +0.7 Lágrimas Up# Cria um trinket Misterioso de Papel"},
- {"548","","Familiar do tipo Bumerangue Causa 2x o seu dano"},
- {"549","","Substitui todos os seus recipientes de coração vermelho por 6 Corações de osso#(tolera 3 hit, regenera com coração vermelho e desaparece depois do 3 hit)"},
- {"550","","O pé da mamãe constantemente o ataca#O uso dela para o pé da mamãe no quarto atual#!!! (tente derrotar o Boss Rush com ele!)"},
- {"551","","Segunda parte de uma pá quebrada#!!! Use a pá na colina de terra no \"Dark Room\""},
- {"552","","Cria um alçapão para o próximo andar#!!! Use a pá na colina de terra no \"Dark Room\"#!!! Desbloqueia algo legal"},
+ {"1", "", "↑ +0.7 lágrimas up"},
+ {"2", "", "Tiro triplo#↓ lágrimas down"},
+ {"3", "", "lágrimas de teleguiada."},
+ {"4", "", "↑ +0.5 Dano Up#↑ +50% Multiplicador de Dano #+ knockback"},
+ {"5", "", "Dá às lágrimas um efeito bumerangue# ↑ +1,5 Alcance Up#↑ +0,6 velocidade de tiro #↑ +1 de altura de ruptura"},
+ {"6", "", "↑ +1.5 lágrimas Up#↓ -15.78 Alcance Down#↑ +0.45 Lágrimas Height"},
+ {"7", "", "↑ +1.0 Dano Up#↑ +50% se você tem o Book of Belial"},
+ {"8", "", "Lágrima normal familiar"},
+ {"9", "", "Todos os inimigos mosca são amigáveis"},
+ {"10", "", "+2 mosca orbitais"},
+ {"11", "", "↑ +1 vida#Reaparecer com saúde total"},
+ {"12", "", "↑ +1 Saúde Up#↑ +0.3 Dano Up#↑ +50% Multiplicador de Dano#↑ +5.25 Alcance Up#↑ +0.3 Velocidade Up#↑ +0.5 Altura da Lágrima#Saúde Máxima!"},
+ {"13", "", "Toque venenoso#↓ -0.1 Velocidade Down#Inimigos podem derrubar corações negros se envenenados"},
+ {"14", "", "↑ +0.6 Velocidade Up#↑ +5.25 Alcance Up#↑ +0.5 Altura do tiro"},
+ {"15", "", "↑ +1 Saúde Up#Saúde Máxima"},
+ {"16", "", "↑ +2 Saúde Up#Saúde Máxima"},
+ {"17", "", "+99 Chaves"},
+ {"18", "", "+99 Moedas"},
+ {"19", "", "+10 Bombas"},
+ {"20", "", "Voar!"},
+ {"21", "", "Reveils todos os ícones no mapa#Não mostra o layout do mapa"},
+ {"22", "", "↑ +1 Saúde Up"},
+ {"23", "", "↑ +1 Saúde Up"},
+ {"24", "", "↑ +1 Saúde Up"},
+ {"25", "", "↑ +1 Saúde Up"},
+ {"26", "", "↑ +1 Saúde Up"},
+ {"27", "", "↑ +0.3 Velocidade Up"},
+ {"28", "", "↑ +0.3 Velocidade Up"},
+ {"29", "", "↑ +5.25 Alcance Up#↑ +0.5 Altura da Lágrima"},
+ {"30", "", "↑ +5.25 Alcance Up#↑ +0.5 Altura da Lágrima"},
+ {"31", "", "↑ +5.25 Alcance Up#↑ +0.5 Altura da Lágrima"},
+ {"32", "", "↑ +0.7 lágrimas Up"},
+ {"33", "", "Voo para o quarto atual#Mata o pé da mãe e o coração da mãe instantaneamente#!!! Mata VOCÊ quando usado em Satanás"},
+ {"34", "", "↑ +2 Dano Up#↑ +12.5% chance de acordo com o diabo#↑ +50% Multiplicador de Dano se você tiver Blood of the Martyr"},
+ {"35", "", "Cause 40 de dano a tudo na sala"},
+ {"36", "", "Solte um cocô no chão#Pode ser colocado próximo a um poço e destruído para fazer uma ponte"},
+ {"37", "", "Solta uma grande bomba abaixo do jogador, que causa 110 de dano"},
+ {"38", "", "Dispara 10 lágrimas em um círculo ao redor de Isaac"},
+ {"39", "", "Congele todos os inimigos na sala atual por 4 s"},
+ {"40", "", "Causa uma explosão no local dos jogadores"},
+ {"41", "", "causa medo a todos os inimigos na sala por 5 segundos."},
+ {"42", "", "Bomba venenosa jogável"},
+ {"43", "", "
- "},
+ {"44", "", "Teleporta Isaac para uma sala aleatória"},
+ {"45", "", "Cure 1 coração vermelho"},
+ {"46", "", "↑ +1.0 Sorte Up#Aumenta a chance de ganhar o Jogo do Mendigo"},
+ {"47", "", "Feto épico sob demanda!#ataques aéreos controláveis"},
+ {"48", "", "Lágrimas penetrantes"},
+ {"49", "", "Dispara um laser da boca de Isaac"},
+ {"50", "", "↑ +1 Dano Up"},
+ {"51", "", "↑ +1.0 Dano Up#↑ +10% Oportunidade de negócio do diabo"},
+ {"52", "", "Lágrimas de bomba!"},
+ {"53", "", "Puxa pickups em direção ao jogador"},
+ {"54", "", "Revela o layout do piso"},
+ {"55", "", "Chance aleatória de atirar uma lágrima para trás"},
+ {"56", "", "Derrama uma poça de limonada"},
+ {"57", "", "mosca Orbital de média distância"},
+ {"58", "", "Invencibilidade por 10 segundos"},
+ {"59", "", "
- "},
+ {"60", "", "Caminhe por pequenas lacunas"},
+ {"61", "", "
- "},
+ {"62", "", "Cura meio coração a cada 13 inimigos mortos"},
+ {"63", "", "Agora, os itens da barra de espaço podem ser carregados duas vezes"},
+ {"64", "", "-50% em itens de loja#conseguir dois fará tudo de graça"},
+ {"65", "", "Crie 6 bombas trolls em locais aleatórios na sala"},
+ {"66", "", "Diminua a velocidade dos inimigos por 8 segundos"},
+ {"67", "", "Lágrima normal familiar"},
+ {"68", "", "Lágrimas agora são lasers"},
+ {"69", "", "Lágrimas carregadas"},
+ {"70", "", "↑ +1.0 Dano up#↑ +0.4 Velocidade up"},
+ {"71", "", "↑ +0.3 Velocidade up#↓ -4.25 Alcance down*#↑ +1.5 Altura da lágrima*#(*ambos somam um ligeiro alcance)"},
+ {"72", "", "+3 Coração de alma#Bíblia é mais comum"},
+ {"73", "", "LVL1: Orbital#LVL2: Tiro orbital#LVL3: Meat boy LVL 1#LVL4: Meat boy LVL 2"},
+ {"74", "", "+25 moedas"},
+ {"75", "", "Melhores pílulas# +1 pílula"},
+ {"76", "", "Revela salas secretas"},
+ {"77", "", "Invencibilidade + dano de contato"},
+ {"78", "", "+1 Coração de alma#Maior chance de cavaleiros#↑ +17.5% oportunidade de negócio com o diabo"},
+ {"79", "", "↑ +1.0 Dano Up#↑ +0.2 Velocidade Up#+1 Coração de alma"},
+ {"80", "", "↑ +0.5 Dano Up#↑ +0.7 lágrimas Up#+2 Coraçãoa de alma"},
+ {"81", "", "↑ +9 vidas#Respawn com 1 Coração"},
+ {"82", "", "Voar#↑ +0.3 Velocidade up"},
+ {"83", "", "+1 Coração de alma#↑ +0.7 Dano up#↓ -0.18 Velocidade down#Quebrar pedras"},
+ {"84", "", "Cria um alçapão para pular o andar#10% chance de alçapão crawlspace"},
+ {"85", "", "Spawna 1 Carta"},
+ {"86", "", "Evocar Monstro por um pisão"},
+ {"87", "", "Chance de disparar em 4 direções"},
+ {"88", "", "Um familiar que avança e causa dano de toque"},
+ {"89", "", "Chance de disparar lentidão"},
+ {"90", "", "↑ +1 Dano up#↑ +0.2 lágrimas Up#↓ -0.2 Velocidade Down"},
+ {"91", "", "Revela o que há atrás das portas"},
+ {"92", "", "↑ +1 Saúde up#+2 Coração de alma"},
+ {"93", "", "Invencibilidade + dano de contato#Transforma o personagem em uma criatura semelhante ao Pac-Man por 5 segundos#Cura meio coração vermelho para cada dois inimigos mortos."},
+ {"94", "", "Dropa moedas aleatórias a cada 2 quartos"},
+ {"95", "", "Lágrimas de laser"},
+ {"96", "", "Dropa meio coração a cada 3 quartos"},
+ {"97", "", "Spawn Pick-Up aleatório"},
+ {"98", "", "Spawna 1 coração de alma a cada 4 quartos"},
+ {"99", "", "reduzir a velocidade das lágrimas"},
+ {"100", "", "Lágrimas Teleguiadas"},
+ {"101", "", "↑ +1 Saúde Up#↑ +0.3 Dano Up#↑ +0.2 lágrimas Up#↑ +0.25 Alcance Up#↑ +0.3 Velocidade Up#↑ +0.5 Altura da lágrima"},
+ {"102", "", "Spawna uma pílula"},
+ {"103", "", "Lágrimas de veneno (aleatórias)"},
+ {"104", "", "Lágrimas dividir em contato"},
+ {"105", "", "Rolar novamente os pedestais na sala atual"},
+ {"106", "", "↑ Danos bomba x2.25#+5 Bombas"},
+ {"107", "", "Voar#Seu corpo ataca os inimigos"},
+ {"108", "", "Todo dano recebido é reduzido para meio coração"},
+ {"109", "", "↑ +0.04 Dano Up para cada moeda que você tem"},
+ {"110", "", "Lágrimas congelantes#↑ +0.25 Alcance up"},
+ {"111", "", "Peido veneno"},
+ {"112", "", "Orbital#Acelera todos os orbitais"},
+ {"113", "", "Torre de disparo automático"},
+ {"114", "", "Faca controlável"},
+ {"115", "", "Lágrimas espectrais"},
+ {"116", "", "Reduz a carga de qualquer item ativado em 1#Todos os 1 itens de cobrança têm recargas cronometradas"},
+ {"117", "", "Spawna um pássaro quando você é atingido"},
+ {"118", "", "Carregue um laser de sangue que causa dano constante"},
+ {"119", "", "↑ +1 Saúde up#↑ +0.3 Velocidade up#Cura 5 corações"},
+ {"120", "", "↑ +1.7 lágrimas Up#↑ +0.3 Velocidade Up#↓ Dano Down"},
+ {"121", "", "↑ +1 Recipiente de coração vazio#↑ +0.3 Dano up#↑ +0.25 Alcance up#↓ -0.1 Velocidade down#↑ +0.5 Altura da lágrima"},
+ {"122", "", "!!! Quando estiver com meio coração ou menos:#↑ +1.5 Dano up#↑ +0.3 Velocidade up"},
+ {"123", "", "Familiar aleatório para a sala atual"},
+ {"124", "", "Efeito aleatório do item ativo"},
+ {"125", "", "Bombas Teleguiadas#+5 Bombas"},
+ {"126", "", "↑ +1.2 Dano up#↓ -1 Saúde down"},
+ {"127", "", "!!! USO ÚNICO !#Rolar novamente o andar inteiro"},
+ {"128", "", "Mosca orbital#Tão distante"},
+ {"129", "", "↑ +2 Saúde Up#↓ -0.2 Velocidade Down#Cura meio coração"},
+ {"130", "", "Concede o voo enquanto estiver em espera#Arrancada em uma direção"},
+ {"131", "", "Dropa 1 bomba a cada 2 quartos"},
+ {"132", "", "Mais danos com base na distância percorrida da lágrima"},
+ {"133", "", "!!! Converter:#1 Coração vermelho em 3 Corações de alma"},
+ {"134", "", "Mais baús aparecem"},
+ {"135", "", "Banco de sangue portátil#Metade de um coração = 1 Moeda"},
+ {"136", "", "Chamariz Explosivo#Atrai inimigos"},
+ {"137", "", "Detonar bombas sob demanda#+5 bombas"},
+ {"138", "", "↑ +1 Saúde Up#↑ +0.3 Dano Up"},
+ {"139", "", "Agora você pode segurar 2 trinkets"},
+ {"140", "", "Bombas venenosas#+5 bombas"},
+ {"141", "", "Gera 7 moedas aleatórias"},
+ {"142", "", "Quando danificado até meio coração, você ganha 1 Coração de alma#(Uma vez por quarto)"},
+ {"143", "", "↑ +0.3 Velocidade Up#↑ +0.2 Velocidade de disparo Up"},
+ {"144", "", "Converte moedas em Pick-ups"},
+ {"145", "", "Spawna 2-4 moscas azuis"},
+ {"146", "", "+1 coração eterno"},
+ {"147", "", "Quebrar pedras na sala atual"},
+ {"148", "", "Spawn moscas quando você é atingido"},
+ {"149", "", "Lágrimas explosivas"},
+ {"150", "", "Chance de disparar dentes"},
+ {"151", "", "1/6 chance de gerar uma mosca quando lágrimas atingem um inimigo"},
+ {"152", "", "Laser permanente!#↓ -35% Dano down"},
+ {"153", "", "Disparo quádruplo!#↓ lágrimas down"},
+ {"154", "", "↑ +2 Dano Up para olho esquerdo"},
+ {"155", "", "Flutua pela sala#Causa dano de contato"},
+ {"156", "", "+1 Carregue quando for atingido"},
+ {"157", "", "↑ Dano up quando você é atingido#Dura todo o andar"},
+ {"158", "", "Revelar mapa completo#Dropa carta aleatória ou coração de alma"},
+ {"159", "", "Voar#Lágrimas espectrais"},
+ {"160", "", "Raios de luz do céu!"},
+ {"161", "", "Respawna os ??? (Blue Baby)"},
+ {"162", "", "Chance de invencibilidade quando Isaac é atingido"},
+ {"163", "", "Lágrimas espectrais para familiares"},
+ {"164", "", "Spawna um fogo azul"},
+ {"165", "", "↑ +1 Dano up#↑ +0.23 Velocidade de disparo up"},
+ {"166", "", "Rola novamente todos os pickup na sala atual."},
+ {"167", "", "Atira duas lágrimas em um padrão em forma de V"},
+ {"168", "", "Ataque aéreo controlável em vez de lágrimas"},
+ {"169", "", "Mega Lágrima!#↑ Dano up#↓ lágrimas down"},
+ {"170", "", "Pisa nos inimigos"},
+ {"171", "", "Retarda os inimigos#Danifica todos os inimigos"},
+ {"172", "", "Faca orbital"},
+ {"173", "", "Maior chance de encontrar corações de alma"},
+ {"174", "", "Atira lágrimas aleatórias"},
+ {"175", "", "Abre todas as portas na sala atual, incluindo salas secretas"},
+ {"176", "", "↑ +1 Saúde Up#↑ +0.16 Velocidade de Disparo Up"},
+ {"177", "", "Caça niquel portátio"},
+ {"178", "", "Deixa uma poça quando você é atingido"},
+ {"179", "", "Voar#+1 coração eterno"},
+ {"180", "", "Peidar quando tocado"},
+ {"181", "", "Concede o voo enquanto espera#Arrancada Sagrada"},
+ {"182", "", "Lágrimas Teleguiada#↑ +1 Saúde Up#↑ Dano subido#↓ -0.4 lágrimas Down#↓ -0.25 Velocidade de Disparo Down#↑ +0.375 Alcance Up"},
+ {"183", "", "↑ +0.7 lágrimas Up.#↑ +0.16 Velocidade de Disparo Up"},
+ {"184", "", "↑ +1 Saúde Up#Concessão de voo"},
+ {"185", "", "Voar#Lágrimas espectrais"},
+ {"186", "", "Cause 40 de dano a todos os inimigos#-1 coração vermelho quando usado"},
+ {"187", "", "Bola de cabelo crescente#Balanços ao seu redor#Cresce quando mata um inimigo"},
+ {"188", "", "Espelha seu movimento#Atira em direção ao jogador"},
+ {"189", "", "↑ +1 Saúde Up#↑ +0.3 Dano Up#↑ +0.2 lágrimas Up#↑ +0.5 Alcance Up#↑ +0.2 Velocidade Up#↑ +1.0 Altura da lágrima#Saúde Máxima"},
+ {"190", "", "+99 Bombas"},
+ {"191", "", "Efeito de lágrima aleatória"},
+ {"192", "", "Lágrimas teleguiada para o quarto atual"},
+ {"193", "", "↑ +1 Saúde Up#↑ +0.3 Dano up"},
+ {"194", "", "↑ +0.16 Velocidade de disparo up#+1 carta"},
+ {"195", "", "Dropa 4 pílula"},
+ {"196", "", "+2 Corações de alma#↑ +0.4 lágrimas up"},
+ {"197", "", "↑ +0.5 Dano Up#↑ +0.25 Alcance Up.#↑ +0.5 Altura da lágrima"},
+ {"198", "", "cria 1 pickup de cada tipo"},
+ {"199", "", "+2 chaves#Mais drop de baús"},
+ {"200", "", "Lágrimas encantadoras"},
+ {"201", "", "↑ +0.3 Dano up#Intimida inimigos"},
+ {"202", "", "Transforme inimigos em ouro ao tocar#Inimigos dourados dropam moedas"},
+ {"203", "", "Duplica todos os pickups"},
+ {"204", "", "Solte um pickup aleatório quando for atingido"},
+ {"205", "", "-2 Corações = Carrega totalmente o item ao pressionar o espaço#!!! Só funciona quando o item não é carregado!"},
+ {"206", "", "↑ +1 Dano up#↑ lágrimas up#Sua cabeça agora é um orbital#Yvocê vai atirar na cabeça"},
+ {"207", "", "LVL1: Orbital#LVL2: Tiro orbital#LVL3: Bandage girl#LVL4: Bandage girl LVL2"},
+ {"208", "", "↑ +1 Dano up#!x Mais campeões aparecem"},
+ {"209", "", "↑ +5 Bombas#Explosões abalam e danificam todos os inimigos na sala"},
+ {"210", "", "Invencível quando parado por 1 segundo"},
+ {"211", "", "Gerar aranhas ao ser atingido"},
+ {"212", "", "↑ 50% de chance de reviver"},
+ {"213", "", "Lágrimas protegidas#↓ -0.15 Velocidade de Disparo Down"},
+ {"214", "", "↑ +5 Alcance up#Deixe rastro vermelho no chão ao ser atingido"},
+ {"215", "", "↑ 100% de chance para Devil/Angel rooms"},
+ {"216", "", "↑ +1 Dano up#+3 Coraçõe negro"},
+ {"217", "", "Chance aleatória de gerar aranha azul ao disparar lágrimas"},
+ {"218", "", "Regenere a saúde lentamente#↑ +1 Saúde Up"},
+ {"219", "", "↑ +1 recipiente de coração vazio#Chance aleatória de derrubar corações ao ser atingido"},
+ {"220", "", "Explosão de lágrima!#+5 Bombas"},
+ {"221", "", "Lágrimas ricocheteiam nas paredes, inimigos e objetos ambientais."},
+ {"222", "", "↑ lágrimas up#Lágrimas anti-gravidade"},
+ {"223", "", "Explosões curam você#+5 Bombas"},
+ {"224", "", "↑ -1 Atraso de lágrima (Lágrima Up)#↓ -10.0 Alcance Down#Lágrimas divididas em 4 ao acertar"},
+ {"225", "", "Chance de dropa Coração negro/alma ao ser atingido"},
+ {"226", "", "↑ +1 Saúde Up#+1 Coração de alma#+1 Coração negro"},
+ {"227", "", "+3 Moedas#Solte uma moeda ao ser atingido"},
+ {"228", "", "Fotos de medo#↑ lágrimas up"},
+ {"229", "", "As lágrimas agora podem ser carregadas e liberadas em um ataque no estilo espingarda"},
+ {"230", "", "↑ +1.5 Dano up#↑ +0.2 Velocidade up#Lágrimas de medo#↓ Remove todos os corações vermelhos#+6 Coraçõe negro"},
+ {"231", "", "Deixe um rastro de lentidão#lágrimas lentas"},
+ {"232", "", "Efeito lento permanente (ativado ao ser atingido)"},
+ {"233", "", "Lágrimas orbitam em torno de você#↑ +7.0 Altura da lágrima"},
+ {"234", "", "Gera aranhas quando você mata um inimigo"},
+ {"235", "", "
- "},
+ {"236", "", "Um toque, transforme inimigos em cocô"},
+ {"237", "", "Lágrimas de foice!#↑ +1.5 Dano up#↓ -0.3 lágrimas down"},
+ {"238", "", "!!! Peça de chave para a porta do Mega Satan!#Aparecem mais salas de anjos"},
+ {"239", "", "!!! Peça de chave para a porta do Mega Satan!#Aparecem mais salas de anjos"},
+ {"240", "", "Todas as estatísticas ↑/↓ um número aleatório"},
+ {"241", "", "Duplica todas os drops depickup"},
+ {"242", "", "Chance de bloquear as lágrimas"},
+ {"243", "", "Escudo de bloqueio de lágrima"},
+ {"244", "", "Dispara lágrimas aleatórias do tipo laser"},
+ {"245", "", "Duplica seus tiros"},
+ {"246", "", "Revela salas secretas"},
+ {"247", "", "Seus familiares causam mais dano"},
+ {"248", "", "Aranhas/moscas azuis causam o dobro do dano"},
+ {"249", "", "2 itens Boss aparecem em vez de 1#!!! Apenas um pode ser pego"},
+ {"250", "", "Dobrar todas os dropes de bombas"},
+ {"251", "", "Você pode carregar 2 cartões#Transforma todos os comprimidos em cartas"},
+ {"252", "", "Você pode transportar 2 comprimidos#Transforma todas as cartas em comprimidos"},
+ {"253", "", "↑ +1 Sorte up#↑ +1 Saúde Up"},
+ {"254", "", "↑ +1 Dano up#↑ +5 Alcance up#!!! Aplica-se apenas ao olho esquerdo"},
+ {"255", "", "↑ +0.5 lágrimas up#↑ +0.2 Shoot Speed up"},
+ {"256", "", "Bombas em chamas#+5 Bombas"},
+ {"257", "", "Lágrimas estão pegando fogo#Chance de explodir lágrimas"},
+ {"258", "", "Rola novamente todos os seus itens toda vez que você muda de andar"},
+ {"259", "", "↑ +1 Dano up#Tiros de medo"},
+ {"260", "", "Imunidade a Maldições#+1 Coração negro"},
+ {"261", "", "↑ +100% Dano up#↓ O dano causado diminui pela distância percorrida pela lágrima"},
+ {"262", "", "+1 Coração negro#Quando atingir 1,5 Corações, causa dano a todos os inimigos na sala"},
+ {"263", "", "
- "},
+ {"264", "", "Orbital que pode carregar em inimigos"},
+ {"265", "", "Quando atingido por lágrimas inimigas, pode danificar todos os inimigos na sala"},
+ {"266", "", "Deixa um rastro de lentidão#Pode gerar aranhas amigáveis ao limpar uma sala"},
+ {"267", "", "Atira lasers"},
+ {"268", "", "Nasce moscas azuis"},
+ {"269", "", "rastro verde"},
+ {"270", "", "Cura meio coração quando mata um inimigo"},
+ {"271", "", "Drops aleatórios de pickups"},
+ {"272", "", "Mosca explosiva amigável"},
+ {"273", "", "Bomba jogável familiar"},
+ {"274", "", "Ao ser atingido, ganhe um orbital de médio porte"},
+ {"275", "", "Atira um laser de enxofre"},
+ {"276", "", "Ganhe um corpo invulnerável#!!! Quando o coração familiar é atingido, você sofre dano"},
+ {"277", "", "Fantasma amigável familiar"},
+ {"278", "", "!!! Converter: # 1,5 Corações vermelhos em 1 coração de alma"},
+ {"279", "", "Orbital gordo grande"},
+ {"280", "", "Gera aranhas azuis"},
+ {"281", "", "Os inimigos o atacarão"},
+ {"282", "", "Permite pular"},
+ {"283", "", "Role novamente todos os pickup, pedestais e todos os itens em espera"},
+ {"284", "", "Rolar novamente todos os itens retidos"},
+ {"285", "", "Rolar novamente todos os inimigos na sala"},
+ {"286", "", "Imitar o efeito da sua carta retida"},
+ {"287", "", "Imitar o efeito da sua carta retida"},
+ {"288", "", "Gerar 2-4 aranhas azuis"},
+ {"289", "", "Jogue fogo vermelho"},
+ {"290", "", "Pode armazenar até 4 corações vermelhos"},
+ {"291", "", "!!! Insta kills inimigos e chefes de cocô!#Transforma inimigos em cocô"},
+ {"292", "", "+1 Coração negro"},
+ {"293", "", "Atire um laser de enxofre nas 4 direções"},
+ {"294", "", "Derruba os inimigos próximos"},
+ {"295", "", "Danificar a sala inteira#Preço: 1 moeda"},
+ {"296", "", "!!! converte:#2 Corações de alma/negro em 1 coração vermelho"},
+ {"297", "", "!!! USO ÚNICO !#!!! Larga as coisas com base no chão e é ativado:#B1: 2 Corações de alma#B2: 2 chaves e bombas#C1: 1 Item de chefe#C2: B1+C1#D1: 4 Corações de alma#D2: 30 moedas#W1: 2 Items de chefe#W2: Bíblia#Sheol: 1 item Diabo + Coração negro#Cat: 1 Item de Anjo + Coração de alma#Chest: 1 moeda"},
+ {"298", "", "Invencibilidade temporária e Velocidade up"},
+ {"299", "", "ganha velocidade enquanto está em uma sala com inimigos até obter o efeito My Little Unicorn por alguns segundos"},
+ {"300", "", "↑ +0.25 Velocidade up#Tocar nos inimigos os machuca"},
+ {"301", "", "+3 Corações de alma#Metade do dano recebido no quarto quando você já foi atingido"},
+ {"302", "", "Quebrar pedras!"},
+ {"303", "", "Chance de obter invencibilidade ao ser atingido"},
+ {"304", "", "+6 Moedas / Chaves / Bombas#Equilibra suas estatísticas!#!!! Todas as estatísticas posteriores também afetarão outras estatísticas"},
+ {"305", "", "Lágrimas de veneno"},
+ {"306", "", "↑ +0.2 Velocidade up#Lágrimas penetrante"},
+ {"307", "", "↑ +1 Saúde / Chave / Bomba / Moeda#↑ +0.5 Dano up#↑ +0.1 Velocidade up#↑ +1.5 Alcance up"},
+ {"308", "", "Rastro azul é deixado para trás de Isaac"},
+ {"309", "", "↑ lágrimas up#Lágrimas de repulsão"},
+ {"310", "", "↑ Dano X 2#↓ lágrimas down#↓ Velocidade de disparo menor"},
+ {"311", "", "Quando morto, respawn como Judas Negro#↑ (Dano x 2)"},
+ {"312", "", "↑ +1 Saúde Up#Todos os corações vermelhos agora curam 2 recipientes"},
+ {"313", "", "Ignore o primeiro hit em todos os quartos"},
+ {"314", "", "↑ +1 Saúde Up#-0.4 Velocidade down#Você pode Quebrar pedras!"},
+ {"315", "", "Lágrimas magnéticas"},
+ {"316", "", "Onda carregada de lágrimas#Ao carregar e ser atingido, teleporta você para uma sala aleatória"},
+ {"317", "", "Lágrimas deixam rastro tóxico"},
+ {"318", "", "Combate próximo familiar"},
+ {"319", "", "Salta pela sala#Atira em direção a Isaac#O dano dele é igual ao seu dano"},
+ {"320", "", "Mosca Controlável"},
+ {"321", "", "Corrente + Bola#Pode destruir pedras e ferir inimigos"},
+ {"322", "", "Copia o efeito de um de seus familiares"},
+ {"323", "", "Explosão de lágrima#Carrega ao atirar"},
+ {"324", "", "Teleporta você para:#Segreta / Error / Sala de item"},
+ {"325", "", "Corte a cabeça#Cabeça está parada#Controle seu corpo separadamente"},
+ {"326", "", "Mantenha pressionado o espaço até que a barra de carga esteja vazia para invencibilidade#!!! Não segure por muito tempo!"},
+ {"327", "", "Invencibilidade ao ser atingido e meio coração"},
+ {"328", "", "Efeito Necronomicon ao ser atingido e meio coração"},
+ {"329", "", "Lágrima Controlável"},
+ {"330", "", "↑ Muito alto lágrimas Up: (delay /4) - 2#↓ -80% Dano Down"},
+ {"331", "", "Lágrimas teleguiada#↑ +0.5 Dano Up#↑ +1.2 Alcance Up#↓ -0.3 lágrimas Down#↓ -0.3 Velocidade de Disparo Down#↑ +0.8 Altura da lágrima"},
+ {"332", "", "Quando morto, reviva como Lázaro +1 item extra"},
+ {"333", "", "Efeito de mapeamento completo"},
+ {"334", "", "↑ +3 Saúde Up"},
+ {"335", "", "+2 Corações de alma#Projéteis agora se curvarão de Isaac e evitarão atingi-lo"},
+ {"336", "", "Piercing + lágrimas espectrais#↓ -0.25 Alcance down#↓ -0.4 Velocidade de Disparo down"},
+ {"337", "", "Retarda ou acelera os quartos"},
+ {"338", "", "Atordoa os inimigos#Pode pegar itens"},
+ {"339", "", "↑ +5.25 lágrimas#↑ +0.16 Velocidade de Disparo Up#+1 Coração negro#↑ +0.5 Altura da lágrima"},
+ {"340", "", "↑ +0.3 Velocidade Up#↑ Tamanho do jogador reduzido#Dá-lhe uma pílula aleatória quando apanhado"},
+ {"341", "", "↑ +0.7 lágrimas Up#↑ +0.16 Velocidade de Disparo Up"},
+ {"342", "", "↑ +1 Saúde Up#↑ +0.7 lágrimas Up#↓ -0.16 Velocidade de Disparo Down"},
+ {"343", "", "↑ +1 Sorte Up#+1 Coração de alma#Spawna 2 chaves"},
+ {"344", "", "+1 Coração negro#+3 Bombas"},
+ {"345", "", "↑ +1.0 Dano Up#↑ +5.25 Alcance Up#↑ +0.5 Altura da lágrima"},
+ {"346", "", "↑ +1 Saúde Up"},
+ {"347", "", "!!! USO ÚNICO !#Duplica todos os pedestais/ consumíveis na sala atual"},
+ {"348", "", "Copia o efeito da pílula que você está segurando no momento"},
+ {"349", "", "50% de chance de largar uma moeda aleatória"},
+ {"350", "", "No início de cada quarto, todo inimigo recebe um efeito venenoso"},
+ {"351", "", "Congele todos os inimigos na sala atual#Cause dano e envenene qualquer inimigo próximo#Envia onda de picos pela sala#!!! Pode ser usado para abrir salas secretas"},
+ {"352", "", "↓ Reduz a sua saúde para meio coração#Dispara uma grande lágrima espectral penetrante ((DMG+1) X 10)"},
+ {"353", "", "+5 bombas#Bombas agora explodem em um padrão em forma de cruz"},
+ {"354", "", "↑ +1 Saúde Up#Gera bugiganga aleatória no chão"},
+ {"355", "", "↑ +1.25 Alcance Up#↑ +1 Sorte Up#↑ +0.5 Altura da lágrima"},
+ {"356", "", "Faz com que o item da barra de espaço seja ativado duas vezes quando usado"},
+ {"357", "", "Duplique seus familiares para a sala atual"},
+ {"358", "", "Dispare 2 lágrimas de uma vez na diagonal, semelhante ao R U A WIZARD#Lágrimas espectrais"},
+ {"359", "", "↑ +1.5 Dano Up#Aumenta a repulsão"},
+ {"360", "", "Dispara as mesmas lágrimas que Isaac em termos de dano, estatísticas e efeitos"},
+ {"361", "", "Dispara lágrimas e copia seu dano lacrimal"},
+ {"362", "", "Larga um pickup aleatória em alguns quartos"},
+ {"363", "", "Causa dano de contato#Bloqueia e atrai balas#Bloquear uma lágrima pode derrubar um coração eterno"},
+ {"364", "", "Causa dano de contato"},
+ {"365", "", "Move-se ao longo de paredes/obstáculos na sala#causa dano de contato"},
+ {"366", "", "+5 bombas#Faz com que suas bombas explodam em 4 pequenas bombas"},
+ {"367", "", "+5 bombas#Quando uma bomba mata um inimigo, gera aranhas azuis#Faz com que suas bombas grudem nos inimigos"},
+ {"368", "", "Filmar em uma direção aumenta sua taxa de tiro"},
+ {"369", "", "↑ +2.25 Alcance Up#↑ +1.5 Altura da lágrima#Lágrimas viajam através das paredes e aparecem fora da parede"},
+ {"370", "", "↑ +0.7 lágrimas Up#↑ +5.25 Alcance Up#↑ +0.5 Altura da lágrima#Spawns 3 random hearts when picked up"},
+ {"371", "", "Crie 6 bombas trolls sempre que você for atingido#Estes são afetados por itens de bomba"},
+ {"372", "", "Chance aleatória de derrubar uma bateria ou congelar todos os inimigos na sala#Chance de adicionar uma Carga ao item da barra de espaço"},
+ {"373", "", "↑ +12.5% Dano up para cada lágrima que atinge com sucesso um inimigo(max. +100%)"},
+ {"374", "", "Chance aleatória de disparar uma lágrima sagrada, que gerará um feixe de luz de uma fenda no céu ao ser atingido"},
+ {"375", "", "Random chance to deflect tears#Imune a explosões/Pisão do pé da mãe"},
+ {"376", "", "Drops 3 pickup aleatórios#Shops instantly restock their items when you buy themAs lojas reabastecem instantaneamente seus itens quando você os comprar target or deal contact damage to Isaac"},
+ {"377", "", "Os inimigos aranha não têm mais como alvo ou causar dano a Isaac"},
+ {"378", "", "Disparar lágrimas por 3 segundos e dropa uma Butt Bomb"},
+ {"379", "", "As lágrimas têm um hitbox muito maior#Lágrimas espectrais"},
+ {"380", "", "+5 moedas#Você pode abrir portas com moedas em vez de chaves"},
+ {"381", "", "↑ +0.7 lágrimas Up#Fornece um item aleatório no início de sua próxima run"},
+ {"382", "", "Pode ser jogado em inimigos para capturá-los (tipo Pokeball)#O próximo uso reaparecerá o mesmo inimigo que um companheiro amigável"},
+ {"383", "", "Detone qualquer lágrima atualmente na tela e faça com que cada uma se divida em mais 6 lágrimas que dispararão em círculo"},
+ {"384", "", "Carrega pela sala causando dano de contato aos inimigos"},
+ {"385", "", "Pega todas as moedas próximas. A cada 6 moedas, ele sobe de nível, exceto o nível 4, que leva 12 moedas#Level 4: não dispara mais lágrimas, mas persegue os inimigos. também lançará bombas aleatoriamente#após o level 4: continuará coletando moedas e solte pickup aleatórios"},
+ {"386", "", "Rola novamente todas as rochas em outro tipo aleatório de objeto (por exemplo, cocô, vasos, TNT, cocô vermelho, blocos de pedra e etc.)"},
+ {"387", "", "Cria uma enorme aura de luz que retarda os inimigos dentro dela"},
+ {"388", "", "Coleta chaves, dando baús aleatórios em troca"},
+ {"389", "", "Joga uma runa aleatória a cada 3 quartos"},
+ {"390", "", "Incêndios Lágrimas do Sagrado Coração"},
+ {"391", "", "Toda vez que Isaac sofre dano, um efeito de charme é aplicado a todos os inimigos na sala"},
+ {"392", "", "Dará a você um efeito aleatório de item do zodíaco que muda após cada andar"},
+ {"393", "", "Chance aleatória de envenenar inimigos#Cause dano por veneno no contato#Inimigos envenenados têm a chance de derrubar um coração negro na morte"},
+ {"394", "", "Lagrimas de fogo direcionadas automaticamente a um alvo vermelho no chão, controlado pelo jogador#↑ +0.7 lágrimas Up#↑ +0.3 Altura da lágrima#↑ +3.15 Alcance Up"},
+ {"395", "", "Ganhe a capacidade de carregar e disparar um anel de laser que viaja pela sala"},
+ {"396", "", "Cria até dois portais para viajar entre eles"},
+ {"397", "", "As lágrimas de Isaac agora viajam diretamente para a frente seguindo um raio de luz, mas também se movem para os lados com base no movimento do jogador#↑ +0.5 lágrimas Up#↑ +5.25 Alcance Up#↑ +0.16 Velocidade de Disparo Up#↑ +0.5 Altura da lágrima"},
+ {"398", "", "As lágrimas agora têm a chance de aplicar um efeito de encolhimento#Inimigos encolhidos podem ser esmagados e mortos andando sobre eles"},
+ {"399", "", "↑ +1.0 Dano Up#↑ +0.5 Altura da lágrima#Depois de disparar lágrimas por 3 segundos, uma cruz vermelha aparece na cabeça de Isaac que, ao soltar o botão de disparo, cria um anel preto causando dano aos inimigos dentro dele# Inimigos mortos com o anel preto têm chance de derrubar corações negros"},
+ {"400", "", "Cria uma lança na sua frente que causa dano igual a 2 vezes o dano de lágrima"},
+ {"401", "", "As lágrimas agora têm a chance de se tornar bombas pegajosas, que se prendem aos inimigos e explodem depois de alguns segundos"},
+ {"402", "", "Pedestais agora serão escolhidos a partir de itens aleatórios# Na coleta, também cai 1-6 pickup aleatórios"},
+ {"404", "", "Bloqueia lágrimas#Se uma lágrima atingir, ele peidará, causando dano aos inimigos próximos e encantando-os"},
+ {"403", "", "Permite que você veja seu dano de lágrima e as barras de saúde de todos os inimigos#Inflige um efeito de status aleatório no contato#dropa baterias aleatoriamente"},
+ {"405", "", "Aplica um efeito de status aleatório a todos os inimigos com os quais entra em contato."},
+ {"406", "", "Rola de novo suas estatísticas#Afetará apenas estatísticas de dano, lágrimas, alcance e velocidade"},
+ {"407", "", "↑ Aumente uma das estatísticas de Isaac, dependendo da cor da aura ao seu redor#Quando você sofrer dano, você receberá uma nova aura#Vermelha = +4.0 dano#Azul = -4 Atraso de lágrima#Amarelo = +0.5 Velocidade Up#Laranja = +7.5 alcance Up"},
+ {"408", "", "Quando você recebe dano, um anel preto aparecerá ao redor de Isaac, causando dano a qualquer inimigo em contato com ele#Inimigos mortos com ele têm a chance de derrubar um coração preto"},
+ {"409", "", "+2 Corações negro#Quando Isaac não tem corações vermelhos, este item dá a Isaac a capacidade de voar e a chance de ativar um escudo."},
+ {"410", "", "Enquanto dispara lágrimas, este item dá a você a chance de disparar um olho pela tela, que dispara lágrimas na mesma direção que Isaac"},
+ {"411", "", "↑ Cada vez que Isaac mata um inimigo, aumenta o dano temporário na sala atual#Máximo de +5 de dano up após 9 mortes"},
+ {"412", "", "Depois de sofrer dano suficiente, Isaac ganha um demônio permanente familiar"},
+ {"413", "", "Depois de pegar corações suficientes, Isaac ganha um familiar angelical permanente"},
+ {"414", "", "Two items now spawn in each of the item rooms#Você pode escolher apenas um"},
+ {"415", "", "+2 Coração de alma#↑ Dano X 2 se você não tiver nenhum recipiente de coração vermelho vazio"},
+ {"416", "", "Permite carregar duas cartas/pílulas/runas"},
+ {"417", "", "Salta pela sala com uma aura que causar dano, causando dano a qualquer inimigo dentro#↑ Enquanto estava na aura, +50% multiplicador de danos"},
+ {"418", "", "Dá a você um efeito de lágrima diferente a cada lágrima que você disparar"},
+ {"419", "", "Teleporta você para outra sala aleatória que ainda não foi explorada#Hierarquia: Sala normal, Sala super Secreta, Shop, Sala de Item, Sala secret, Sala de Maldição, Salas de sacrifício, sala do Diabo/Anjo, I Am Error"},
+ {"420", "", "Andar em círculo gerará um símbolo de pentagrama no chão, que causa 10 de dano por tink"},
+ {"421", "", "Aplica efeito de charme a qualquer inimigo à queima-roupa"},
+ {"422", "", "Volte o tempo e coloque-o de volta na sala anterior, no mesmo estado em que estava naquele momento"},
+ {"423", "", "Dá a Isaac uma grande auréola ao seu redor, causa dano de contato#Chance de refletir as balas inimigas"},
+ {"424", "", "Todos os pickup têm a chance de serem substituídos por um saco"},
+ {"425", "", "Dá a Isaac um cone de luz na frente dele que retarda qualquer inimigo dentro dele e suas lágrimas"},
+ {"426", "", "Segue seu movimento exato com um atraso de 3 segundos#Causa dano de contato aos inimigos"},
+ {"427", "", "Coloca um barril TNT empurrável#Se usado uma segunda vez na mesma sala enquanto o último barril de TNT ainda estiver lá, ele explodirá remotamente o TNT"},
+ {"428", "", "+4 Corações de alma#Restaura totalmente seus corações vermelho"},
+ {"429", "", "Lágrimas têm a chance de jogar moedas no chão ao acertar com sucesso um inimigo"},
+ {"430", "", "Segue seu padrão de movimento em um atraso de 3 segundos#Dispara lágrimas em inimigos próximos que causam dano igual ao dano de lágrima de Isaac"},
+ {"431", "", "Segue seu padrão de movimento em um atraso de 3 segundos#As lágrimas de Isaac que passam pelo bebê dobram e aumentam os danos"},
+ {"432", "", "Bombas soltam pickup aleatórios quando explodem (e.g. chaves, moedas, bombas)"},
+ {"433", "", "Toda vez que você sofrer dano, My Shadow aplicará um efeito de medo a todos os inimigos na sala e gerará um carregador preto familiar que o atacará.#O carregador será morto se estiver muito danificado"},
+ {"434", "", "Toda vez que você mata um inimigo, uma mosca azul é adicionada ao Jar#empilha até 20 moscas#Usar o pote de moscas libera todas as moscas"},
+ {"435", "", "Atira 4 lágrimas em um padrão cruzado"},
+ {"436", "", "Depois de sofrer danos, o leite dá uma lágrima para o resto da sala"},
+ {"437", "", "Respawn todos os inimigos, permitindo que você cultive recompensas que aparecem depois de vencer a sala#!!! Se usado em uma luta de ganância, ele pode rolar novamente a sala para uma Loja"},
+ {"438", "", "+1 Coração de alma#↑ +0.7 lágrimas Up#↑ Faz Isaac muito pequeno, reduzindo o tamanho do seu hitbox"},
+ {"439", "", "Vai soltar uma trinket aleatória no chão#↑ +1 Sorte enquanto segura#Enquanto segura, dobra o efeito das bugigangas trinkets"},
+ {"440", "", "Aleatoriamente, enquanto dispara, você para de disparar e libera uma explosão de lágrimas e uma pedra nos rins#↓ -0.2 velocidade Down#↓ -15 Alcance Down#↑ +2.0 Altura da lágrima"},
+ {"441", "", "Dispara um enorme laser Mega Satan por 15 segundos # laser persiste por 15 segundos inteiros, mesmo entre salas e pisos"},
+ {"442", "", "!!! Enquanto em 1 coração vermelho cheio:#↑ +1.5 Alcance Up#↑ +0.7 lágrimas Up#↑ +0.2 Velocidade de disparo up#(Não funciona com o Lost)"},
+ {"443", "", "Lança aleatoriamente lâminas de barbear que causam 400% de dano#↑ +0.4 lágrimas Up"},
+ {"444", "", "A cada 15 lágrimas disparadas, você dispara um conjunto de lágrimas#Cada lágrima no conjunto causa dano duplo"},
+ {"445", "", "↑ +0.3 Dano Up#↑ +0.1 Velocidade Up#Um lobo uiva, se você entrar em uma sala ao lado de uma sala secreta ou com um alçapão"},
+ {"446", "", "Ao atirar, você obtém uma aura verde que envenena qualquer inimigo nela"},
+ {"447", "", "Enquanto dispara, gera aleatoriamente uma nuvem de cocô"},
+ {"448", "", "Ao receber dano, chance de obter ↑ +5 de alcance e deixar rastro de sangue"},
+ {"449", "", "+1 Coração de alma#Balas inimigas têm chance de serem desviadas"},
+ {"450", "", "Lágrimas podem transformar inimigos em ouro"},
+ {"451", "", "Toda vez que você recebe dano, lance 10 lágrimas de dano alto em um círculo ao seu redor"},
+ {"452", "", "Solta uma carta/runa aleatória#Dobra os efeitos das cartas/runas"},
+ {"453", "", "Lágrimas ósseas#As lágrimas se quebram em 1-3 fragmentos ósseos menores ao atingir qualquer coisa#↑ +1.5 Alcance Up"},
+ {"454", "", "Permite que Isaac carregue duas cartas, pílulas ou qualquer combinação de ambas ao mesmo tempo#Deixa cair um carta/pílula aleatório"},
+ {"455", "", "↑ +1.5 Alcance Up#Dropa um centavo da sorte"},
+ {"456", "", "↑ +1 Saúde Up"},
+ {"457", "", "+1 Coração de alma#Chance de ignorar danos"},
+ {"459", "", "Veneno pegajoso Lágrimas até o inimigo morrer"},
+ {"458", "", "Dropa um trinket ou pickup aleatório#+Slot extra para tinted"},
+ {"460", "", "Chance de disparar lágrimas concussivas"},
+ {"461", "", "Chance de disparar lágrimas lentas e pegajosas#Cria uma aranha/mosca azul ao acertar"},
+ {"462", "", "Concede lágrimas penetrantes#Depois de atingir o primeiro inimigo, a lágrima causa dano duplo e ganha um efeito de teleguiado"},
+ {"463", "", "↑ +0.3 Dano Up#Chance de atirar pedras destruindo lágrimas"},
+ {"464", "", "+2 Corações de alma#Os inimigos campeões largam os pickup com mais frequência"},
+ {"465", "", "↑ -2 Atraso de lágrima (Lágrimas up)#Permite disparar lágrimas na diagonal, disparando em duas direções"},
+ {"466", "", "O primeiro inimigo morto na sala explodirá e envenenará todos os inimigos próximos"},
+ {"467", "", "Causa dano baixo constante aos inimigos na direção em que o dedo aponta"},
+ {"468", "", "Segue seu movimento atrasado em 3 segundos#Causa dano de contato"},
+ {"469", "", "Leaves Trail of tears#Inimigos que tocam na nuvem podem ativar o efeito Fenda no o céu"},
+ {"470", "", "Salta pela sala#Causa dano de contato#Enquanto dispara lágrimas, ele para de se mover"},
+ {"471", "", "Carrega seus tiros#Ataque de espingarda#(Semelhante ao monstros lung)"},
+ {"472", "", "Outros familiares seguem#Pára de se mover enquanto dispara lágrimas#Teleportará de volta para você quando você parar de atirar"},
+ {"473", "", "Familiar que avança lentamente e danifica os inimigos em seu caminho"},
+ {"474", "", "Bloqueia projéteis inimigos"},
+ {"475", "", "!!! USO ÚNICO ! #Causa 9.999.999 de dano a todos os inimigos e mata 3 segundos depois"},
+ {"476", "", "Duplica 1 pick-up aleatório na sala atual"},
+ {"477", "", "!!! WQuando usado, consuma qualquer item de pedestal na sala#Item ativo: seu efeito será adicionado ao efeito de Vazio (Empilhamento dos efeitos)#↑ Item passivo: pequena atualização de estatística para uma estatística aleatória"},
+ {"478", "", "Congela todos os inimigos na sala até você pressionar o botão de disparo novamente#Tocar em um inimigo congelado irá prejudicar você com um status aleatório"},
+ {"479", "", "Consome seu tinted e oferece o efeito permanentemente"},
+ {"480", "", "Gera 1 mosca/aranha azul para cada coleta no quarto"},
+ {"481", "", "Quando usado, ↑/↓ pequena quantidade em stat aleatória#Efeito de lagrima aleatório para a sala atual#gira os sprites em 90 graus"},
+ {"482", "", "Muda você para um outro personagem aleatório#Remove o último item que você coletou"},
+ {"483", "", "!!! USO ÚNICO ! #Afeta o andar inteiro#Explode todos os objetos#Causa 200 de dano a todos os inimigos#Opens boss rush / hush door / secret rooms"},
+ {"484", "", "Ao usar, afasta os inimigos e gera uma onda de pedras"},
+ {"485", "", "50% chance de dobrar todos os itens, consumíveis e baús no quarto#50% chance de remover itens / pickups no quarto e gerar 1 moeda"},
+ {"486", "", "Hurts you without damaging you#Can trigger item effects"},
+ {"487", "", "Remove um recipiente de coração vermelho e fornece ↑ +0.2 Dano Up Dá a você um efeito de item aleatório para a salae \"Cube of Meat\""},
+ {"488", "", "Dá a você um efeito de item aleatório para a sala"},
+ {"489", "", "Efeito aleatório de dados"},
+ {"490", "", "!!! USO ÚNICO !#Cria 2 itens aleatórios, dependendo do pool de itens dos quartos atuais"},
+ {"491", "", "Dropa uma pílula aleatória a cada 2 quartos#Usar uma pílula causa dano aos inimigos"},
+ {"492", "", "↑ +1 Sorte Up#Destaca a localização de salas secretas, pedras coloridas e alçapões"},
+ {"493", "", "Para cada recipiente vazio de coração:#↑ +0.2 Dano Up"},
+ {"494", "", "Lágrimas elétricas #Lágrimas geram 1-2 faíscas de eletricidade quando atingem algo"},
+ {"495", "", "Chance de disparar fogo em vez de lágrimas"},
+ {"496", "", "Chance de disparar agulhas#Agulhas matam inimigos normais instantaneamente"},
+ {"497", "", "Fique camuflado ao entrar em uma sala até começar a atirar"},
+ {"498", "", "Nasce portas do diabo e da sala dos anjos#Ao entrar em um, o outro desaparece"},
+ {"499", "", "↑ 100% chance de encontrar um quarto de Anjo"},
+ {"500", "", "Aleatoriamente deixa cair um saco"},
+ {"501", "", "Dá a você um recipiente de coração para cada 25 moedas#O Guardião ganhará Coin-Hearts adicionais"},
+ {"502", "", "Chance de disparar um rastro deixando uma lágrima que causa dano duplo"},
+ {"503", "", "Chance de disparar lágrimas que matam inimigos instantaneamente"},
+ {"504", "", "Cria uma torre de mosca que atira nos inimigos"},
+ {"505", "", "Gera aleatoriamente um inimigo encantado ao entrar em uma sala hostil"},
+ {"506", "", "Lágrimas podem causar sangramento, que causa 10% do dano total de pontos de vida dos inimigos a cada 5 segundos"},
+ {"507", "", "Causa seu dano + 10% do dano igual à vida máxima do inimigo#Afeta todos os inimigos na sala#Chance de derrubar meio coração quando causa dano"},
+ {"508", "", "Orbital que causa sangramento, que causa 10% do dano total de pontos de vida dos inimigos a cada 5 segundos."},
+ {"509", "", "Atira uma lágrima a cada 2 segundos em direção aleatória"},
+ {"510", "", "Gera uma versão amigável em delírio branco de um chefe para a sala atual"},
+ {"511", "", "Orbita em torno de um inimigo aleatório até que ele morra#Causa dano de contato"},
+ {"512", "", "Buraco negro jogável, que suga tudo"},
+ {"513", "", "↑ +0.1 Dano Up#+1 Coração de alma#Chance aleatória de encantar/temer um inimigo#Chance aleatória de gerar um cocô de arco-íris ao receber dano"},
+ {"514", "", "Causas inimigos aleatórios para 'lag' em intervalos aleatórios, levando-os a congelar logo no lugar"},
+ {"515", "", "!!! USO ÚNICO !#Cria um item aleatório do pool de itens da sala atual#Chance de gerar Lump of Coal ou The Poop"},
+ {"516", "", "Gera um sprinkler que gira em círculo, borrifando lágrimas em todas as direções"},
+ {"517", "", "+7 Bombas#Permite que você coloque rapidamente bombas no chão"},
+ {"518", "", "Dá a você um familiar aleatório que parece um coop aleatório#Tem um efeito de chá aleatório#Será randomizado novamente a cada andar"},
+ {"519", "", "Um familiar que se transforma em outros familiares aleatórios a cada 10 segundos"},
+ {"520", "", "+1 Carrega seu item ativo para cada 15 inimigos mortos"},
+ {"521", "", "Quando usado, faz com que um item aleatório da loja fique livre"},
+ {"522", "", "Projéteis inimigos próximos a você são mantidos no lugar por 3 segundos#Eles são jogados fora de você depois#Recarrega após 2 segundos"},
+ {"523", "", "Quando usado, armazena todas as pickup da sala atual#A utilização novamente as colocará no chão novamente#Isso permite que você mova as coisas entre as salas."},
+ {"524", "", "Lágrimas serão conectadas juntamente com raios de eletricidade"},
+ {"525", "", "Tomando dano irá gerar um orbital#Max. 3 orbitais ao mesmo tempo#Esses orbitais podem ser destruídos se sofrerem muito dano"},
+ {"526", "", "Dá a você um familiar aleatório Harbinger que muda a cada 10 segundos#Cada precursor se comporta de maneira diferente, com base em qualquer um dos 5 chefes de cavaleiro originais"},
+ {"527", "", "!!! Familiar que pode fazer tarefas para você:#Abrindo portas e baús, Trazer itens, Roubar da loja/diabo, combater inimigos, explodir e ativar placas de pressão"},
+ {"528", "", "As lágrimas que atingem o prisma se dividirão em 4 novas lágrimas"},
+ {"529", "", "Lágrimas se comportam como bolas de bilho"},
+ {"530", "", "Concede uma recompensa se você matar inimigos na ordem em que estiverem marcados"},
+ {"531", "", "Lágrimas voam em um arco#Lágrimas explodem em lágrimas menores com o impacto"},
+ {"532", "", "As lágrimas abrandam enquanto viaja#Ao parar, eles explodem em lágrimas menores#As lágrimas podem ser disparadas em outras lágrimas, aumentando-as"},
+ {"533", "", "Fire white blasts of light#(Holy Brimstone)"},
+ {"534", "", "Permite manter 2 itens ativos#Alterne entre eles pressionando CTRL (mantenha pressionada a tecla CTRL ou (RT xbox) como \"The Forgotton\")"},
+ {"535", "", "+1 Coração de alma#Grants a shield when entering a boss room"},
+ {"536", "", "Sacrifique um familiar para gerar um item da sala Devil itempool#Pode ser usado 2 vezes"},
+ {"537", "", "+1 pílula aleatória#Familiar que gera uma linha de fluência#O tipo de fluência muda toda vez que o jogador usa uma pílula"},
+ {"538", "", "Cria 3 bugigangas aleatórias#Receber dano pode adicionar permanentemente o efeito de sua bugiganga atual"},
+ {"539", "", "Gera um inimigo encantado quando atingido#Gera amigos mais fortes, mais quartos são limpos sem sofrer danos"},
+ {"540", "", "Lágrimas ricocheteiam no chão#As lágrimas causam dano por respingo a cada ricochete"},
+ {"541", "", "+1Bone Heart#Spawna 3 corações vermelho"},
+ {"542", "", "Orbital#Reflete projéteis"},
+ {"543", "", "spawn de cocô branco quando você recebe dano#(O cocô branco dá uma aura que reduz pela metade o atraso das lágrimas (lágrimas up))"},
+ {"544", "", "Prego que levita na frente de isaac#Causa 6 vezes o seu dano"},
+ {"545", "", "Cria um osso orbital ou ósseo encantado por inimigo morto#Efeito dura para a sala atual"},
+ {"546", "", "Concede uma aura que congela os inimigos no lugar"},
+ {"547", "", "+1 Coração de osso(tolera 3 hit, regenera com coração vermelho e desaparece depois do 3 hit)#↑ +0.7 Lágrimas Up# Cria um trinket Misterioso de Papel"},
+ {"548", "", "Familiar do tipo Bumerangue Causa 2x o seu dano"},
+ {"549", "", "Substitui todos os seus recipientes de coração vermelho por 6 Corações de osso#(tolera 3 hit, regenera com coração vermelho e desaparece depois do 3 hit)"},
+ {"550", "", "O pé da mamãe constantemente o ataca#O uso dela para o pé da mamãe no quarto atual#!!! (tente derrotar o Boss Rush com ele!)"},
+ {"551", "", "Segunda parte de uma pá quebrada#!!! Use a pá na colina de terra no \"Dark Room\""},
+ {"552", "", "Cria um alçapão para o próximo andar#!!! Use a pá na colina de terra no \"Dark Room\"#!!! Desbloqueia algo legal"},
}
---------- Trinkets ----------
EID.descriptions["pt"].trinkets={
-{"1", "", "Solte moedas quando for atingido"},
-{"2", "", "Mais drops de cocô"},
-{"3", "", "-1 carga necessária para itens da barra de espaço "},
-{"4", "", "Teleporta-o aleatoriamente, ao usar um item"},
-{"5", "", "Mais inimigos campeões#Maior chance de salas de desafio de chefes"},
-{"6", "", "Imã de moeda"},
-{"7", "", "Maiores chances de quarto de anjo"},
-{"8", "", "Chance de ativar o efeito Gamekid ao receber dano."},
-{"9", "", "Lágrimas pulsantes#Afeta o hitbox de lágrimas"},
-{"10", "", "Lágrimas se movem em ondas#↑ Lagrimas up"},
-{"11", "", "Lágrimas se movem em espirais"},
-{"12", "", "Lágrimas maiores"},
-{"13", "", "Um item de loja gratuitamente"},
-{"14", "", "Spikes / rastros não o machuca mais"},
-{"15", "", "Destruir rochas gera moedas"},
-{"16", "", "O pé da mãe bate nos inimigos a cada 60 segundos"},
-{"17", "", "Mais corações negros"},
-{"18", "", "Corações mais eternos"},
-{"19", "", "Desbloqueie baús sem usar chaves"},
-{"20", "", "Quando em meio coração, gera um coração preto#!!! 3 usos"},
-{"21", "", "Imita \"Polaroid\", \"The Negative\", \"Missing Page\" and \"Missing Poster\""},
-{"22", "", "!!! Converter Drops:#corações para pickups#Diminuir a taxa de reprodução de corações"},
-{"23", "", "Reaparecer como \"The Lost\" quando morrer em uma sala de sacrifício.#Se ele é desbloqueado, você revive como ele mesmo fora das salas de sacrifício"},
-{"24", "", "Peido ao pegar moedas"},
-{"25", "", "Peido spawna cocô a cada 30 segundos"},
-{"26", "", "As lágrimas se movem em padrões angulares"},
-{"27", "", "↑ +0.5 Velocidade de Disparo up"},
-{"28", "", "22% chance de reaparecer como \"Blue Baby\""},
-{"29", "", "Gera uma mosca azul ao ser atingido"},
-{"30", "", "Atirar lágrimas de veneno aleatoriamente"},
-{"31", "", "Atirar lágrimas penetrantes aleatoriamente"},
-{"32", "", "Efeito aleatório de cogumelo por sala#Pode revelar salas especiais no minimapa"},
-{"33", "", "Quando meio coração, você ganha o pequeno Steven"},
-{"34", "", "Mais corações vermelhos caem"},
-{"35", "", "↑ +2 Dano up"},
-{"36", "", "Aparecem mais baús e chaves"},
-{"37", "", "↑ +0.15 Velocidade up"},
-{"38", "", "More Soul Hearts drop"},
-{"39", "", "↑ Tears up"},
-{"40", "", "↑ Chance to get +1.8 Dano up ao ser atingido"},
-{"41", "", "More Bombs appear#!!! Removes \"The Tick\""},
-{"42", "", "↑ +1 Sorte up"},
-{"43", "", "Quando danificado até meio coração, teleporte para a última sala visitada"},
-{"44", "", "Aparecem mais pílulas"},
-{"45", "", "Aparecem mais cartas"},
-{"46", "", "Chance de curar meio coração depois de limpar uma sala"},
-{"47", "", ""},
-{"48", "", "Ao ser atingido, chance de desencadear \"Necronomicon\" effect"},
-{"49", "", "Dropa meio coração ao pegar moedas"},
-{"50", "", "Dropa bombas ao pegar moedas"},
-{"51", "", "Dropa chaves ao pegar moedas"},
-{"52", "", "Chance de obter moedas extras ao pegar moedas"},
-{"53", "", "-15% Da vida dos chefes#Cura 1 coração vermelho ao entrar na sala do chefe"},
-{"54", "", "Familiares com lágrimas penetrantes"},
-{"55", "", "Consiga um coração eterno ao iniciar um novo andar"},
-{"56", "", "Reduz os preços das transações do diabo"},
-{"57", "", "Familiar que pula pela sala#Atira na mesma direção que o jogador"},
-{"58", "", "↑ Chance de +0.5 Dano up ao matar um inimigo"},
-{"59", "", "25% chance de revelar ícones do mapa no início do novo andar"},
-{"60", "", "Chance de gerar um pássaro morto ao matar um inimigo"},
-{"61", "", "Transforma todos os baús em baús vermelhos"},
-{"62", "", "Rochas do espaço de rastreamento e rochas coloridas piscam a cada 10 segundos"},
-{"63", "", "Transforma bombas trolls em bombas"},
-{"64", "", "Efeito lombriga aleatória"},
-{"65", "", "↑ Duplica seu alcance"},
-{"66", "", "↓ -0.4 Velocidade de disparo down#↑ +4 Alcance up"},
-{"67", "", "Random dice effect when getting hit"},
-{"68", "", "Ímã para pickup e inimigos"},
-{"69", "", "Camufla o jogador aleatoriamente#Confunde inimigos"},
-{"70", "", "Chance de gerar uma aranha enquanto estiver em uma sala hostil"},
-{"71", "", "Bombas deixam poça"},
-{"72", "", "Dropa mais baterias"},
-{"73", "", "Bombas explosivas podem soltar captadores de bombas"},
-{"74", "", "Aumenta a chance de encontrar um Crawlspaces"},
-{"75", "", "Efeito de trinket aleatório em todos os cômodos"},
-{"76", "", "50/50 chance de pickup extras OU nada/inimigo de baús"},
-{"77", "", "Aumenta o knockback"},
-{"78", "", "Efeitos de status mais longos nos inimigos"},
-{"79", "", "Chance ao usar comprimidos/cartas para soltar uma cópia do comprimido/carta"},
-{"80", "", "↑ +0.2 dano up para cada item maligno mantido"},
-{"81", "", "Invencibilidade dura mais tempo"},
-{"82", "", "+15% para obter espaço para itens duplos no próximo andar"},
-{"83", "", "Abra lojas gratuitamente"},
-{"84", "", "Abre automaticamente todas as lojas"},
-{"85", "", "Usar uma máquina de doação pode curá-lo ou gerar um mendigo"},
-{"86", "", "Destruir cocô gera uma mosca azul"},
-{"87", "", "Cure metade de um coração quando você usa as chaves#Meio corações aparecem como corações cheios"},
-{"88", "", "Chance muito baixa de itens da barra de espaço nas salas de itens"},
-{"89", "", "Familiares se aproximam"},
-{"90", "", "Cocô explode quando destruído"},
-{"91", "", "Aumenta a chance de o cocô preto aparecer"},
-{"92", "", "↑ Aumentos de estatísticas de seus itens são 33% mais eficazes#↑ +0.2 Lagrimas Up#↑ -1 Atraso de lágrima"},
-{"93", "", "Mosca Inimiga agora são amigáveis"},
-{"94", "", "Duplica todos os spawns de Mosca/Aranha azuis"},
-{"95", "", "Atire lágrimas de veneno aleatoriamente"},
-{"96", "", "As lágrimas se movem rapidamente em um padrão espiral"},
-{"97", "", "Quando atingido, há uma pequena chance de um familiar amígdala removido seguir Isaac, bloqueando os tiros do inimigo"},
-{"98", "", "Chance de atirar lágrimas venenosas"},
-{"99", "", "Chance de atirar lágrimas saltitantes"},
-{"100", "", "!!! Enquanto segura um item ativo totalmente carregado:#↑ +0.25 Velocidade#↑ +0.75 Alcance#↑ +0.2 Lagrimas#↑ +0.10 Velocidade de Disparo#↑ +0.5 Dano#↑ +1 Sorte"},
-{"101", "", "!!! Enquanto segura um item ativo não carregado:#↑ +0.5 Velocidade#↑ +1.5 Alcance#↑ +0.4 Lagrimas#↑ +0.3 Velocidade de Disparo#↑ +1.5 Dano#↑ +2 Sorte"},
-{"102", "", "+1 quarto secreto extra por andar"},
-{"103", "", "!!! Quando moeda, chave e número de bomba são iguais:#Transforma semi-consumíveis em consumíveis duplos"},
-{"104", "", "Chance de gerar um item de pedestal ao ser atingido#É destruído depois"},
-{"105", "", "Chance de gerar um item de vida útil ao ser atingido#É destruído depois"},
-{"106", "", "Aumenta o raio de qualquer fluido que você produz"},
-{"107", "", "O dano recebido ignora os espíritos / corações negros, fazendo com que seus recipientes vermelhos se esgote primeiro"},
-{"108", "", "Chance de soltar um pickup aleatória / trinket ao ser atingido por uma explosão#É destruído depois"},
-{"109", "", "Impede que os familiares de Isaac se movam"},
-{"110", "", "As lojas aparecerão agora no útero"},
-{"111", "", "Salas de itens agora aparecem no útero"},
-{"112", "", "As caixas de reabastecimento sempre aparecem nas salas de itens"},
-{"113", "", "Gera uma mosca de ataque explosiva ao entrar em uma sala hostil"},
-{"114", "", "Gera uma mosca de ataque venenoso ao entrar em uma sala hostil"},
-{"115", "", "Gera uma mosca de ataque de lentidão ao entrar em uma sala hostil"},
-{"116", "", "Gera uma mosca de ataque que causa quatro vezes o seu dano ao entrar em uma sala hostil"},
-{"117", "", "Spawns 2-5 ataque moscas que tratam duplicar o seu dano ao entrar numa sala hostil"},
-{"118", "", "Chance to grow wings after taking damage#Persists for the rest of the room"},
-{"119", "", "Cura meio coração depois de viajar para o próximo andar"},
-{"120", "", "Recarrega totalmente seu item ativo no início de uma briga de chefe"},
-{"121", "", "Protege você do primeiro dano que recebe em cada andar"},
-{"122", "", "O uso do item ativo o deixará cair em um pedestal no chão"},
-{"123", "", "Faz com que os chefes anjos deixem itens normais em vez de peças-chave"},
-{"124", "", "A última porta que você usou permanece aberta"},
-{"125", "", "conecta seus familiares com raios de eletricidade"},
-{"126", "", "Cria uma mosca azul ao pegar uma moeda"},
-{"127", "", "Concede aos seus familiares tiros teleguiados"},
-{"128", "", "Pequena chance de ganhar um Coração de osso ao receber dano"},
+ {"1", "", "Solte moedas quando for atingido"},
+ {"2", "", "Mais drops de cocô"},
+ {"3", "", "-1 carga necessária para itens da barra de espaço "},
+ {"4", "", "Teleporta-o aleatoriamente, ao usar um item"},
+ {"5", "", "Mais inimigos campeões#Maior chance de salas de desafio de chefes"},
+ {"6", "", "Imã de moeda"},
+ {"7", "", "Maiores chances de quarto de anjo"},
+ {"8", "", "Chance de ativar o efeito Gamekid ao receber dano."},
+ {"9", "", "Lágrimas pulsantes#Afeta o hitbox de lágrimas"},
+ {"10", "", "Lágrimas se movem em ondas#↑ Lagrimas up"},
+ {"11", "", "Lágrimas se movem em espirais"},
+ {"12", "", "Lágrimas maiores"},
+ {"13", "", "Um item de loja gratuitamente"},
+ {"14", "", "Spikes / rastros não o machuca mais"},
+ {"15", "", "Destruir rochas gera moedas"},
+ {"16", "", "O pé da mãe bate nos inimigos a cada 60 segundos"},
+ {"17", "", "Mais corações negros"},
+ {"18", "", "Corações mais eternos"},
+ {"19", "", "Desbloqueie baús sem usar chaves"},
+ {"20", "", "Quando em meio coração, gera um coração preto#!!! 3 usos"},
+ {"21", "", "Imita \"Polaroid\", \"The Negative\", \"Missing Page\" and \"Missing Poster\""},
+ {"22", "", "!!! Converter Drops:#corações para pickups#Diminuir a taxa de reprodução de corações"},
+ {"23", "", "Reaparecer como \"The Lost\" quando morrer em uma sala de sacrifício.#Se ele é desbloqueado, você revive como ele mesmo fora das salas de sacrifício"},
+ {"24", "", "Peido ao pegar moedas"},
+ {"25", "", "Peido spawna cocô a cada 30 segundos"},
+ {"26", "", "As lágrimas se movem em padrões angulares"},
+ {"27", "", "↑ +0.5 Velocidade de Disparo up"},
+ {"28", "", "22% chance de reaparecer como \"Blue Baby\""},
+ {"29", "", "Gera uma mosca azul ao ser atingido"},
+ {"30", "", "Atirar lágrimas de veneno aleatoriamente"},
+ {"31", "", "Atirar lágrimas penetrantes aleatoriamente"},
+ {"32", "", "Efeito aleatório de cogumelo por sala#Pode revelar salas especiais no minimapa"},
+ {"33", "", "Quando meio coração, você ganha o pequeno Steven"},
+ {"34", "", "Mais corações vermelhos caem"},
+ {"35", "", "↑ +2 Dano up"},
+ {"36", "", "Aparecem mais baús e chaves"},
+ {"37", "", "↑ +0.15 Velocidade up"},
+ {"38", "", "More Soul Hearts drop"},
+ {"39", "", "↑ Tears up"},
+ {"40", "", "↑ Chance to get +1.8 Dano up ao ser atingido"},
+ {"41", "", "More Bombs appear#!!! Removes \"The Tick\""},
+ {"42", "", "↑ +1 Sorte up"},
+ {"43", "", "Quando danificado até meio coração, teleporte para a última sala visitada"},
+ {"44", "", "Aparecem mais pílulas"},
+ {"45", "", "Aparecem mais cartas"},
+ {"46", "", "Chance de curar meio coração depois de limpar uma sala"},
+ {"47", "", ""},
+ {"48", "", "Ao ser atingido, chance de desencadear \"Necronomicon\" effect"},
+ {"49", "", "Dropa meio coração ao pegar moedas"},
+ {"50", "", "Dropa bombas ao pegar moedas"},
+ {"51", "", "Dropa chaves ao pegar moedas"},
+ {"52", "", "Chance de obter moedas extras ao pegar moedas"},
+ {"53", "", "-15% Da vida dos chefes#Cura 1 coração vermelho ao entrar na sala do chefe"},
+ {"54", "", "Familiares com lágrimas penetrantes"},
+ {"55", "", "Consiga um coração eterno ao iniciar um novo andar"},
+ {"56", "", "Reduz os preços das transações do diabo"},
+ {"57", "", "Familiar que pula pela sala#Atira na mesma direção que o jogador"},
+ {"58", "", "↑ Chance de +0.5 Dano up ao matar um inimigo"},
+ {"59", "", "25% chance de revelar ícones do mapa no início do novo andar"},
+ {"60", "", "Chance de gerar um pássaro morto ao matar um inimigo"},
+ {"61", "", "Transforma todos os baús em baús vermelhos"},
+ {"62", "", "Rochas do espaço de rastreamento e rochas coloridas piscam a cada 10 segundos"},
+ {"63", "", "Transforma bombas trolls em bombas"},
+ {"64", "", "Efeito lombriga aleatória"},
+ {"65", "", "↑ Duplica seu alcance"},
+ {"66", "", "↓ -0.4 Velocidade de disparo down#↑ +4 Alcance up"},
+ {"67", "", "Random dice effect when getting hit"},
+ {"68", "", "Ímã para pickup e inimigos"},
+ {"69", "", "Camufla o jogador aleatoriamente#Confunde inimigos"},
+ {"70", "", "Chance de gerar uma aranha enquanto estiver em uma sala hostil"},
+ {"71", "", "Bombas deixam poça"},
+ {"72", "", "Dropa mais baterias"},
+ {"73", "", "Bombas explosivas podem soltar captadores de bombas"},
+ {"74", "", "Aumenta a chance de encontrar um Crawlspaces"},
+ {"75", "", "Efeito de trinket aleatório em todos os cômodos"},
+ {"76", "", "50/50 chance de pickup extras OU nada/inimigo de baús"},
+ {"77", "", "Aumenta o knockback"},
+ {"78", "", "Efeitos de status mais longos nos inimigos"},
+ {"79", "", "Chance ao usar comprimidos/cartas para soltar uma cópia do comprimido/carta"},
+ {"80", "", "↑ +0.2 dano up para cada item maligno mantido"},
+ {"81", "", "Invencibilidade dura mais tempo"},
+ {"82", "", "+15% para obter espaço para itens duplos no próximo andar"},
+ {"83", "", "Abra lojas gratuitamente"},
+ {"84", "", "Abre automaticamente todas as lojas"},
+ {"85", "", "Usar uma máquina de doação pode curá-lo ou gerar um mendigo"},
+ {"86", "", "Destruir cocô gera uma mosca azul"},
+ {"87", "", "Cure metade de um coração quando você usa as chaves#Meio corações aparecem como corações cheios"},
+ {"88", "", "Chance muito baixa de itens da barra de espaço nas salas de itens"},
+ {"89", "", "Familiares se aproximam"},
+ {"90", "", "Cocô explode quando destruído"},
+ {"91", "", "Aumenta a chance de o cocô preto aparecer"},
+ {"92", "", "↑ Aumentos de estatísticas de seus itens são 33% mais eficazes#↑ +0.2 Lagrimas Up#↑ -1 Atraso de lágrima"},
+ {"93", "", "Mosca Inimiga agora são amigáveis"},
+ {"94", "", "Duplica todos os spawns de Mosca/Aranha azuis"},
+ {"95", "", "Atire lágrimas de veneno aleatoriamente"},
+ {"96", "", "As lágrimas se movem rapidamente em um padrão espiral"},
+ {"97", "", "Quando atingido, há uma pequena chance de um familiar amígdala removido seguir Isaac, bloqueando os tiros do inimigo"},
+ {"98", "", "Chance de atirar lágrimas venenosas"},
+ {"99", "", "Chance de atirar lágrimas saltitantes"},
+ {"100", "", "!!! Enquanto segura um item ativo totalmente carregado:#↑ +0.25 Velocidade#↑ +0.75 Alcance#↑ +0.2 Lagrimas#↑ +0.10 Velocidade de Disparo#↑ +0.5 Dano#↑ +1 Sorte"},
+ {"101", "", "!!! Enquanto segura um item ativo não carregado:#↑ +0.5 Velocidade#↑ +1.5 Alcance#↑ +0.4 Lagrimas#↑ +0.3 Velocidade de Disparo#↑ +1.5 Dano#↑ +2 Sorte"},
+ {"102", "", "+1 quarto secreto extra por andar"},
+ {"103", "", "!!! Quando moeda, chave e número de bomba são iguais:#Transforma semi-consumíveis em consumíveis duplos"},
+ {"104", "", "Chance de gerar um item de pedestal ao ser atingido#É destruído depois"},
+ {"105", "", "Chance de gerar um item de vida útil ao ser atingido#É destruído depois"},
+ {"106", "", "Aumenta o raio de qualquer fluido que você produz"},
+ {"107", "", "O dano recebido ignora os espíritos / corações negros, fazendo com que seus recipientes vermelhos se esgote primeiro"},
+ {"108", "", "Chance de soltar um pickup aleatória / trinket ao ser atingido por uma explosão#É destruído depois"},
+ {"109", "", "Impede que os familiares de Isaac se movam"},
+ {"110", "", "As lojas aparecerão agora no útero"},
+ {"111", "", "Salas de itens agora aparecem no útero"},
+ {"112", "", "As caixas de reabastecimento sempre aparecem nas salas de itens"},
+ {"113", "", "Gera uma mosca de ataque explosiva ao entrar em uma sala hostil"},
+ {"114", "", "Gera uma mosca de ataque venenoso ao entrar em uma sala hostil"},
+ {"115", "", "Gera uma mosca de ataque de lentidão ao entrar em uma sala hostil"},
+ {"116", "", "Gera uma mosca de ataque que causa quatro vezes o seu dano ao entrar em uma sala hostil"},
+ {"117", "", "Spawns 2-5 ataque moscas que tratam duplicar o seu dano ao entrar numa sala hostil"},
+ {"118", "", "Chance to grow wings after taking damage#Persists for the rest of the room"},
+ {"119", "", "Cura meio coração depois de viajar para o próximo andar"},
+ {"120", "", "Recarrega totalmente seu item ativo no início de uma briga de chefe"},
+ {"121", "", "Protege você do primeiro dano que recebe em cada andar"},
+ {"122", "", "O uso do item ativo o deixará cair em um pedestal no chão"},
+ {"123", "", "Faz com que os chefes anjos deixem itens normais em vez de peças-chave"},
+ {"124", "", "A última porta que você usou permanece aberta"},
+ {"125", "", "conecta seus familiares com raios de eletricidade"},
+ {"126", "", "Cria uma mosca azul ao pegar uma moeda"},
+ {"127", "", "Concede aos seus familiares tiros teleguiados"},
+ {"128", "", "Pequena chance de ganhar um Coração de osso ao receber dano"},
}
---------- Cards ----------
EID.descriptions["pt"].cards={
-{"1", "", "Teleporta você de volta ao início"},
-{"2", "", "Lágrimas de teleguiada para o quarto atual"},
-{"3", "", "Mães pé pisa em um inimigo!"},
-{"4", "", "↑ +2.35 de dano e +0.3 de velocidade no quarto atual"},
-{"5", "", "Teleporta você para a sala do chefe"},
-{"6", "", "dropa 2 corações de alma"},
-{"7", "", "dropa 2 corações vermelhos"},
-{"8", "", "Invencibilidade + dano de contato por 6 segundos"},
-{"9", "", "Gera 1 bomba, 1 chave, 1 moeda, 1 coração"},
-{"10", "", "Teleporta você para a loja"},
-{"11", "", "Cria uma máquina caça-níqueis ou fortuna"},
-{"12", "", "↑ +1 Saúde Up #↑ +0.3 de Dano Up#↑ +0.3 Velocidade Up # da sala atual"},
-{"13", "", "Concede o voo para o quarto atual"},
-{"14", "", "Causa 40 de dano a todos os inimigos na sala"},
-{"15", "", "Cria uma máquina de doação de sangue"},
-{"16", "", "↑ +2 de dano na sala atual"},
-{"17", "", "Gera bombas trolls"},
-{"18", "", "Teleporta você para a sala de itens"},
-{"19", "", "Teleporta você para a sala secreta"},
-{"20", "", "Causa 100 de dano a todos os inimigos#Vida completa#Revela o mapa inteiro"},
-{"21", "", "spawna um mendigo"},
-{"22", "", "Revela o mapa inteiro e mostra todos os tipos de quarto"},
-{"23", "", "Duplique suas bombas"},
-{"24", "", "Duplique seu dinheiro"},
-{"25", "", "Duplique suas chaves"},
-{"26", "", "Duplique seus corações vermelhos#Só tem efeito curativo"},
-{"27", "", "Transforma todos os pickups em bombas"},
-{"28", "", "Transforma todos os pickups em moedas"},
-{"29", "", "Transforma todos os pickups em chaves"},
-{"30", "", "Transforma todos os pickups em corações"},
-{"31", "", "Teleporta você para devil / angel room"},
-{"32", "", "Destrua todas as pedras na sala"},
-{"33", "", "Duplique todos os pickups no quarto"},
-{"34", "", "Cria um alçapão"},
-{"35", "", "+1 coração de alma#Removes efeitos de maldição"},
-{"36", "", "Mapeamento completo para este andar"},
-{"37", "", "Rolar novamente todos os itens do pedestal"},
-{"38", "", "Evoca 3 aranhas azuis e 3 moscas azuis"},
-{"39", "", "Invencibilidade por 30 segundos"},
-{"40", "", "Efeito rúnico aleatório"},
-{"41", "", "Causa 40 de dano a todos os inimigos#Estatísticas aleatórias para todos os itens de pedestal na sala#(Destrói todos os pedestais na sala)"},
-{"42", "", "Lança o cartão para matar qualquer coisa em seu caminho#Abre portas normais."},
-{"43", "", "Remove o preço de todos os itens da loja atual ou transação do diabo, tornando tudo gratuito"},
-{"44", "", "Exibe dicas \"úteis\" sobre o uso"},
-{"45", "", "Preenche toda a sala com cocô"},
-{"46", "", "Mata o Isaac e gera muitos pickups, itens e / ou baús na mesma sala."},
-{"47", "", "Abra todas as portas na sala atual"},
-{"48", "", "Ativa seu item da barra de espaço gratuitamente"},
-{"49", "", "Role novamente pedestais e pickups na sala atual"},
-{"50", "", "Duas das mãos da mãe desçam e agarram um inimigo"},
-{"51", "", "Concede o efeito Holy Mantle por um quarto # (O próximo dano que você recebe é 0)"},
-{"52", "", "↑ +7 de Dano Up#↑ +30 Alcance Up# ↑ + Tamanho Up#Quebra Pedra!#Efeito dura para a sala atual"},
-{"53", "", "Aparece 3 cartas aleatórias quando usadas"},
-{"54", "", "Diminua a velocidade dos inimigos e das lágrimas de Isaac e dê um efeito Speed up#para a sala atual"},
+ {"1", "", "Teleporta você de volta ao início"},
+ {"2", "", "Lágrimas de teleguiada para o quarto atual"},
+ {"3", "", "Mães pé pisa em um inimigo!"},
+ {"4", "", "↑ +2.35 de dano e +0.3 de velocidade no quarto atual"},
+ {"5", "", "Teleporta você para a sala do chefe"},
+ {"6", "", "dropa 2 corações de alma"},
+ {"7", "", "dropa 2 corações vermelhos"},
+ {"8", "", "Invencibilidade + dano de contato por 6 segundos"},
+ {"9", "", "Gera 1 bomba, 1 chave, 1 moeda, 1 coração"},
+ {"10", "", "Teleporta você para a loja"},
+ {"11", "", "Cria uma máquina caça-níqueis ou fortuna"},
+ {"12", "", "↑ +1 Saúde Up #↑ +0.3 de Dano Up#↑ +0.3 Velocidade Up # da sala atual"},
+ {"13", "", "Concede o voo para o quarto atual"},
+ {"14", "", "Causa 40 de dano a todos os inimigos na sala"},
+ {"15", "", "Cria uma máquina de doação de sangue"},
+ {"16", "", "↑ +2 de dano na sala atual"},
+ {"17", "", "Gera bombas trolls"},
+ {"18", "", "Teleporta você para a sala de itens"},
+ {"19", "", "Teleporta você para a sala secreta"},
+ {"20", "", "Causa 100 de dano a todos os inimigos#Vida completa#Revela o mapa inteiro"},
+ {"21", "", "spawna um mendigo"},
+ {"22", "", "Revela o mapa inteiro e mostra todos os tipos de quarto"},
+ {"23", "", "Duplique suas bombas"},
+ {"24", "", "Duplique seu dinheiro"},
+ {"25", "", "Duplique suas chaves"},
+ {"26", "", "Duplique seus corações vermelhos#Só tem efeito curativo"},
+ {"27", "", "Transforma todos os pickups em bombas"},
+ {"28", "", "Transforma todos os pickups em moedas"},
+ {"29", "", "Transforma todos os pickups em chaves"},
+ {"30", "", "Transforma todos os pickups em corações"},
+ {"31", "", "Teleporta você para devil / angel room"},
+ {"32", "", "Destrua todas as pedras na sala"},
+ {"33", "", "Duplique todos os pickups no quarto"},
+ {"34", "", "Cria um alçapão"},
+ {"35", "", "+1 coração de alma#Removes efeitos de maldição"},
+ {"36", "", "Mapeamento completo para este andar"},
+ {"37", "", "Rolar novamente todos os itens do pedestal"},
+ {"38", "", "Evoca 3 aranhas azuis e 3 moscas azuis"},
+ {"39", "", "Invencibilidade por 30 segundos"},
+ {"40", "", "Efeito rúnico aleatório"},
+ {"41", "", "Causa 40 de dano a todos os inimigos#Estatísticas aleatórias para todos os itens de pedestal na sala#(Destrói todos os pedestais na sala)"},
+ {"42", "", "Lança o cartão para matar qualquer coisa em seu caminho#Abre portas normais."},
+ {"43", "", "Remove o preço de todos os itens da loja atual ou transação do diabo, tornando tudo gratuito"},
+ {"44", "", "Exibe dicas \"úteis\" sobre o uso"},
+ {"45", "", "Preenche toda a sala com cocô"},
+ {"46", "", "Mata o Isaac e gera muitos pickups, itens e / ou baús na mesma sala."},
+ {"47", "", "Abra todas as portas na sala atual"},
+ {"48", "", "Ativa seu item da barra de espaço gratuitamente"},
+ {"49", "", "Role novamente pedestais e pickups na sala atual"},
+ {"50", "", "Duas das mãos da mãe desçam e agarram um inimigo"},
+ {"51", "", "Concede o efeito Holy Mantle por um quarto # (O próximo dano que você recebe é 0)"},
+ {"52", "", "↑ +7 de Dano Up#↑ +30 Alcance Up# ↑ + Tamanho Up#Quebra Pedra!#Efeito dura para a sala atual"},
+ {"53", "", "Aparece 3 cartas aleatórias quando usadas"},
+ {"54", "", "Diminua a velocidade dos inimigos e das lágrimas de Isaac e dê um efeito Speed up#para a sala atual"},
}
@@ -766,101 +766,101 @@ EID.descriptions["pt"].cards={
EID.descriptions["pt"].unidentifiedPill = "Comprimido não identificado"
EID.descriptions["pt"].pills={
-{"0", "", "Cria uma nuvem de gás"},
-{"1", "", "Causa 1 coração de dano"},
-{"2", "", "+2 Corações de Alma"},
-{"3", "", "Muda o número de bombas com chaves"},
-{"4", "", "Spawna 5 bombas trolls"},
-{"5", "", "Saúde Máxima"},
-{"6", "", "↓ Saúde down"},
-{"7", "", "↑ Saúde Up"},
-{"8", "", "Sem efeito"},
-{"9", "", "Consumir 3 pílulas de puberty garantirá a transformação de um adulto."},
-{"10", "", "Concede 1 mosca orbital de que circula o jogador"},
-{"11", "", "↓ -2 Alcance down"},
-{"12", "", "↑ +2.5 Alcance up"},
-{"13", "", "↓ -0.12 velocidade down"},
-{"14", "", "↑ +0.15 velocidade up"},
-{"15", "", "↓ -0.28 Lágrimas down"},
-{"16", "", "↑ +0.35 Lágrimas up"},
-{"17", "", "↓ -1 Sorte down"},
-{"18", "", "↑ +1 Sorte up"},
-{"19", "", "Teleporte para a quarto aleatória"},
-{"20", "", "Recarrega seu item ativo#Drops 1-2 pilhas"},
-{"21", "", "Drena todos os recipientes, exceto um coração#Spawna 1-4 corações vermelhos"},
-{"22", "", "Você não pode se mover por alguns segundos"},
-{"23", "", "Abre entradas de quartos secretas no andar atual"},
-{"24", "", "Encanta todos os inimigos no quarto"},
-{"25", "", "Oculta o mapa do chão"},
-{"26", "", "Cria uma grande poça no chão que causa dano aos inimigos"},
-{"27", "", "Atire na diagonal por 60 segundos"},
-{"28", "", "Tome apenas meio coração de dano para o quarto atual"},
-{"29", "", "Tome danos coração cheio para o quarto atual"},
-{"30", "", "spawna cocô enquanto caminha por 2 segundos"},
-{"31", "", "Maldição do efeito labirinto para piso atual"},
-{"32", "", "Você cresce#Não afeta seu hitbox"},
-{"33", "", "Você fica menor#Seu hitbox fica menor"},
-{"34", "", "Gera 1 aranha azul por cocô no quarto"},
-{"35", "", "Gera 1 aranha azul por inimigo na sala#spawna 1-3 aranhas azuis quando nenhum inimigo está na sala"},
-{"36", "", "Curto efeito invencibilidade"},
-{"37", "", "Pixeliza a tela por 30 segundos"},
-{"38", "", "Cria 3 moscas amigáveis"},
-{"39", "", "cria uma poça de fluido escorregadio"},
-{"40", "", "cria uma poça de fluido de lentidão"},
-{"41", "", "Retardar todos os inimigos no quarto"},
-{"42", "", "Acelere todos os inimigos no quarto"},
-{"43", "", "Consumir trinket atual e obter seu efeito permanentemente"},
-{"44", "", "Atira uma lágrima ipecac"},
-{"45", "", "Invencibilidade curta"},
-{"46", "", "Spawns última pílula usada"},
+ {"0", "", "Cria uma nuvem de gás"},
+ {"1", "", "Causa 1 coração de dano"},
+ {"2", "", "+2 Corações de Alma"},
+ {"3", "", "Muda o número de bombas com chaves"},
+ {"4", "", "Spawna 5 bombas trolls"},
+ {"5", "", "Saúde Máxima"},
+ {"6", "", "↓ Saúde down"},
+ {"7", "", "↑ Saúde Up"},
+ {"8", "", "Sem efeito"},
+ {"9", "", "Consumir 3 pílulas de puberty garantirá a transformação de um adulto."},
+ {"10", "", "Concede 1 mosca orbital de que circula o jogador"},
+ {"11", "", "↓ -2 Alcance down"},
+ {"12", "", "↑ +2.5 Alcance up"},
+ {"13", "", "↓ -0.12 velocidade down"},
+ {"14", "", "↑ +0.15 velocidade up"},
+ {"15", "", "↓ -0.28 Lágrimas down"},
+ {"16", "", "↑ +0.35 Lágrimas up"},
+ {"17", "", "↓ -1 Sorte down"},
+ {"18", "", "↑ +1 Sorte up"},
+ {"19", "", "Teleporte para a quarto aleatória"},
+ {"20", "", "Recarrega seu item ativo#Drops 1-2 pilhas"},
+ {"21", "", "Drena todos os recipientes, exceto um coração#Spawna 1-4 corações vermelhos"},
+ {"22", "", "Você não pode se mover por alguns segundos"},
+ {"23", "", "Abre entradas de quartos secretas no andar atual"},
+ {"24", "", "Encanta todos os inimigos no quarto"},
+ {"25", "", "Oculta o mapa do chão"},
+ {"26", "", "Cria uma grande poça no chão que causa dano aos inimigos"},
+ {"27", "", "Atire na diagonal por 60 segundos"},
+ {"28", "", "Tome apenas meio coração de dano para o quarto atual"},
+ {"29", "", "Tome danos coração cheio para o quarto atual"},
+ {"30", "", "spawna cocô enquanto caminha por 2 segundos"},
+ {"31", "", "Maldição do efeito labirinto para piso atual"},
+ {"32", "", "Você cresce#Não afeta seu hitbox"},
+ {"33", "", "Você fica menor#Seu hitbox fica menor"},
+ {"34", "", "Gera 1 aranha azul por cocô no quarto"},
+ {"35", "", "Gera 1 aranha azul por inimigo na sala#spawna 1-3 aranhas azuis quando nenhum inimigo está na sala"},
+ {"36", "", "Curto efeito invencibilidade"},
+ {"37", "", "Pixeliza a tela por 30 segundos"},
+ {"38", "", "Cria 3 moscas amigáveis"},
+ {"39", "", "cria uma poça de fluido escorregadio"},
+ {"40", "", "cria uma poça de fluido de lentidão"},
+ {"41", "", "Retardar todos os inimigos no quarto"},
+ {"42", "", "Acelere todos os inimigos no quarto"},
+ {"43", "", "Consumir trinket atual e obter seu efeito permanentemente"},
+ {"44", "", "Atira uma lágrima ipecac"},
+ {"45", "", "Invencibilidade curta"},
+ {"46", "", "Spawns última pílula usada"},
}
---------- Sacrifice Room ----------
EID.descriptions["pt"].sacrificeHeader = "[Pagamento do próximo quarto de sacrifício]"
EID.descriptions["pt"].sacrifice={
-{"1", "", "50% chance de 1 moeda#100% chance de 1 bomba, quando em B1 e matou o chefe em menos de 1 minuto"},
-{"2", "", "50% chance de 1 moeda#100% de chance de 1 bomba, quando estiver em B1 e matou o chefe em menos de 1 minuto"},
-{"3", "", "67% chance de aumentar a chance da Sala dos Anjos"},
-{"4", "", "50% chance de 1 baú aleatório"},
-{"5", "", "33% chance de 3 Moedas#67% de chance de aumentar a chance de Sala dos Anjos"},
-{"6", "", "33% chance de se teletransportar para a sala Angel/Devil#67% de chance de arca aleatória"},
-{"7", "", "33% chance de 1 item aleatório da Sala dos Anjos#67% de chance de 1 coração de alma"},
-{"8", "", "100% de chance de 7 bombas trolls"},
-{"9", "", "100% chance de spawna \"Uriel\" boss"},
-{"10", "", "50% chance de 7 corações da alma#50% de chance de 30 moedas"},
-{"11", "", "100% chance de spawna \"Gabriel\" boss"},
-{"12", "", "50% chance de teletransportar para \"Dark Room\" floor"},
+ {"1", "", "50% chance de 1 moeda#100% chance de 1 bomba, quando em B1 e matou o chefe em menos de 1 minuto"},
+ {"2", "", "50% chance de 1 moeda#100% de chance de 1 bomba, quando estiver em B1 e matou o chefe em menos de 1 minuto"},
+ {"3", "", "67% chance de aumentar a chance da Sala dos Anjos"},
+ {"4", "", "50% chance de 1 baú aleatório"},
+ {"5", "", "33% chance de 3 Moedas#67% de chance de aumentar a chance de Sala dos Anjos"},
+ {"6", "", "33% chance de se teletransportar para a sala Angel/Devil#67% de chance de arca aleatória"},
+ {"7", "", "33% chance de 1 item aleatório da Sala dos Anjos#67% de chance de 1 coração de alma"},
+ {"8", "", "100% de chance de 7 bombas trolls"},
+ {"9", "", "100% chance de spawna \"Uriel\" boss"},
+ {"10", "", "50% chance de 7 corações da alma#50% de chance de 30 moedas"},
+ {"11", "", "100% chance de spawna \"Gabriel\" boss"},
+ {"12", "", "50% chance de teletransportar para \"Dark Room\" floor"},
}
---------- Dice Room ----------
EID.descriptions["pt"].diceHeader = "[Dice effect]"
EID.descriptions["pt"].dice={
-{"1", "", "Rola novamente todos os seus itens#(afeta apenas itens colecionáveis)"},
-{"2", "", "Rola novamente todos os captadores na sala"},
-{"3", "", "Rola novamente todos os captadores em todo o piso"},
-{"4", "", "Rola novamente todos os itens do pedestal no chão # Não afeta as ofertas do Devil"},
-{"5", "", "Rolar novamente e reiniciar o piso atual"},
-{"6", "", "Rolar novamente todos os seus itens e todos os itens e captadores em todo o andar"}
+ {"1", "", "Rola novamente todos os seus itens#(afeta apenas itens colecionáveis)"},
+ {"2", "", "Rola novamente todos os captadores na sala"},
+ {"3", "", "Rola novamente todos os captadores em todo o piso"},
+ {"4", "", "Rola novamente todos os itens do pedestal no chão # Não afeta as ofertas do Devil"},
+ {"5", "", "Rolar novamente e reiniciar o piso atual"},
+ {"6", "", "Rolar novamente todos os seus itens e todos os itens e captadores em todo o andar"}
}
---------- Transformations ----------
EID.descriptions["pt"].transformations = {
-"", -- 0 = none
-"Guppy", -- 1
-"Fun Guy", -- 2
-"Lord of the Flies",-- 3
-"Conjoined", -- 4
-"Spun", -- 5
-"Mom", -- 6
-"Oh crap", -- 7
-"Bob", -- 8
-"Leviathan", -- 9
-"Seraphim", -- 10
-"Super Bum", -- 11
-"Bookworm", -- 12
-"Spider Baby", -- 13
-"Adult", -- 14
-"Stompy" -- 15
+ "", -- 0 = none
+ "Guppy", -- 1
+ "Fun Guy", -- 2
+ "Lord of the Flies",-- 3
+ "Conjoined", -- 4
+ "Spun", -- 5
+ "Mom", -- 6
+ "Oh crap", -- 7
+ "Bob", -- 8
+ "Leviathan", -- 9
+ "Seraphim", -- 10
+ "Super Bum", -- 11
+ "Bookworm", -- 12
+ "Spider Baby", -- 13
+ "Adult", -- 14
+ "Stompy" -- 15
}
diff --git a/descriptions/ab+/pt_br.lua b/descriptions/ab+/pt_br.lua
index c761f31b..82cdab99 100644
--- a/descriptions/ab+/pt_br.lua
+++ b/descriptions/ab+/pt_br.lua
@@ -9,755 +9,755 @@
-- ãà áÁ àÀ â çÇ éÉ êÊ íÍ õÕ óÓ ôÔ úÚ
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning ! | \6 = health | \5 Key | \015 = Coin | \8↑89 = Bomb
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
-- init pt_br table
EID.descriptions["pt_br"] = {}
EID.descriptions["pt_br"].custom = {} -- table for custom entity descriptions
EID.descriptions["pt_br"].collectibles={
- {"1","","↑ +0.7 lágrimas"},
- {"2","","Tiro triplo#↓ lágrimas"},
- {"3","","Lágrimas teleguiada."},
- {"4","","↑ +0.5 Dano#↑ +50% multiplicador de Dano #+ Recuo"},
- {"5","","Efeito bumerangue às lágrimas# ↑ +1,5 Alcance#↑ +0,6 Velocidade de disparo #↑ +1 Altura da lágrima"},
- {"6","","↑ +1.5 Lágrimas#↓ -15.78 Alcance#↑ +0.45 Altura da lágrima"},
- {"7","","↑ +1.0 Dano#↑ +50%/1,5 Dano se você tem o Book of Belial"},
- {"8","","Atira lágrimas normais (3.5 de dano)"},
- {"9","","Todos as moscas inimigas são amigáveis"},
- {"10","","+2 Moscas orbitais"},
- {"11","","↑ +1 Vida#Renascer com saúde total"},
- {"12","","↑ +1 Saúde#↑ +0.3 Dano#↑ +50% Multiplicador de dano#↑ +5.25 Alcance#↑ +0.3 Velocidade#↑ +0.5 Altura da lágrima#Saúde máxima!"},
- {"13","","Toque venenoso#↓ -0.1 Velocidade#Inimigos podem soltar corações negros se envenenados"},
- {"14","","↑ +0.6 Velocidade#↑ +5.25 Alcance#↑ +0.5 Altura da lágrima"},
- {"15","","↑ +1 Saúde#Saúde máxima"},
- {"16","","↑ +2 Saúde#Saúde máxima"},
- {"17","","+99 Chaves"},
- {"18","","+99 Moedas"},
- {"19","","+10 Bombas"},
- {"20","","Voo"},
- {"21","","Revela todos os ícones no mapa#Não mostra o layout do mapa"},
- {"22","","↑ +1 Saúde"},
- {"23","","↑ +1 Saúde"},
- {"24","","↑ +1 Saúde"},
- {"25","","↑ +1 Saúde"},
- {"26","","↑ +1 Saúde"},
- {"27","","↑ +0.3 Velocidade"},
- {"28","","↑ +0.3 Velocidade"},
- {"29","","↑ +5.25 Alcance#↑ +0.5 Altura da lágrima"},
- {"30","","↑ +5.25 Alcance#↑ +0.5 Altura da lágrima"},
- {"31","","↑ +5.25 Alcance#↑ +0.5 Altura da lágrima"},
- {"32","","↑ +0.7 Lágrimas"},
- {"33","","Voo para o sala atual#Mata o Pé da Mãe e o Coração da Mãe instantaneamente#!!! Mata VOCÊ quando usado em Satanás"},
- {"34","","↑ +2 Dano#↑ +12.5% Chance de acordo com o diabo#↑ +50% Multiplicador de dano se você tiver Blood of the Martyr"},
- {"35","","Cause 40 de dano a todos os inimigos na sala atual"},
- {"36","","Solte um cocô no chão#Pode ser colocado próximo a um poço e destruído com uma bomba para fazer uma ponte"},
- {"37","","Solta uma grande bomba abaixo do jogador, que causa 110 de dano"},
- {"38","","Dispara 10 lágrimas em um círculo ao redor do personagem"},
- {"39","","Congele todos os inimigos na sala atual por 4 segundos"},
- {"40","","Causa uma explosão no local do jogador#Causa 40 de dano"},
- {"41","","Causa medo a todos os inimigos na sala atual por 5 segundos."},
- {"42","","Bomba venenosa arremessável"},
- {"43","","
- "},
- {"44","","Teleporta o personagem para uma sala aleatória"},
- {"45","","Cure 1 coração vermelho"},
- {"46","","↑ +1.0 Sorte#Aumenta a chance de ganhar em jogos e em máquinas"},
- {"47","","Ataques aéreos controláveis"},
- {"48","","Lágrimas penetrantes"},
- {"49","","Dispara um laser da boca do personagem"},
- {"50","","↑ +1 Dano"},
- {"51","","↑ +1.0 Dano#↑ +10% Oportunidade de negócio com diabo"},
- {"52","","Lágrimas de bomba!"},
- {"53","","Puxa pickups em direção ao personagem"},
- {"54","","Revela o layout do andar"},
- {"55","","Chance aleatória de atirar uma lágrima para trás"},
- {"56","","Derrama uma poça de limonada"},
- {"57","","Mosca orbital de média distância"},
- {"58","","Invencibilidade por 10 segundos"},
- {"59","","
- "},
- {"60","","Caminhe por pequenas lacunas"},
- {"61","","
- "},
- {"62","","Cura meio coração a cada 13 inimigos mortos"},
- {"63","","Agora, os itens de ativação podem ser carregados duas vezes"},
- {"64","","50% de desconto em itens de loja#Conseguir dois fará tudo de graça"},
- {"65","","Gera 6 bombas trolls em locais aleatórios na sala"},
- {"66","","Diminua a velocidade dos inimigos por 8 segundos"},
- {"67","","Familiar que atira lágrimas sangrentas (3.5 de dano)"},
- {"68","","Lágrimas agora são lasers"},
- {"69","","Lágrimas carregadas"},
- {"70","","↑ +1.0 Dano#↑ +0.4 Velocidade"},
- {"71","","↑ +0.3 Velocidade#↓ -4.25 Alcance#↑ +1.5 Altura da lágrima#Diminui seu tamanho"},
- {"72","","+3 Corações de alma#Bíblia é mais comum"},
- {"73","","LVL1: Orbital#LVL2: Orbital e atira#LVL3: Meat Boy LVL1#LVL4: Meat Boy LVL2"},
- {"74","","+25 Moedas"},
- {"75","","Melhores pílulas# +1 Pílula#Todas as píluas identificadas"},
- {"76","","Revela salas secretas"},
- {"77","","Invencibilidade temporária#↑ +40 Dano ao contato"},
- {"78","","+1 Coração de alma#Maior chance de Cavaleiros#↑ +17.5% oportunidade de negócio com o diabo"},
- {"79","","↑ +1.0 Dano#↑ +0.2 Velocidade#+1 Coração de alma"},
- {"80","","↑ +0.5 Dano#↑ +0.7 Lágrimas#+2 Coraçãoa de alma"},
- {"81","","↑ +9 Vidas#Renascer com 1 coração"},
- {"82","","Voar#↑ +0.3 Velocidade"},
- {"83","","+1 Coração de alma#↑ +0.7 Dano#↓ -0.18 Velocidade#Quebrar pedras"},
- {"84","","Cria um alçapão para pular o andar#10% Chance de alçapão Black Market"},
- {"85","","Gera 1 carta"},
- {"86","","Invocar Monstro para pisar em um inimigo"},
- {"87","","Chance de disparar lagrimas em 4 direções"},
- {"88","","Familiar que avança no inimigo e causa dano ao toque (3.5 de dano)"},
- {"89","","Chance de disparar lagrimas de lentidão"},
- {"90","","↑ +1 Dano#↑ +0.2 Lágrimas#↓ -0.2 Velocidade"},
- {"91","","Revela o tipo de salas adjacentes#Revela salas secretas"},
- {"92","","↑ +1 Saúde#+2 Coração de alma"},
- {"93","","Invencibilidade#↑ +40 Dano ao contato#Cura meio coração vermelho para cada dois inimigos mortos."},
- {"94","","Solta moedas aleatórias a cada 2 salas"},
- {"95","","Familiar que atira lasers"},
- {"96","","Solta meio coração a cada 3 salas"},
- {"97","","Solta Pick-Up aleatório"},
- {"98","","Solta 1 Coração de alma a cada 4 salas"},
- {"99","","Familiar que atira lagrimas negras (3.5 de dano)#Dá lentidão ao inimigo atingido"},
- {"100","","Familiar que atira lágrimas teleguiadas (3.5 de dano)"},
- {"101","","↑ +1 Saúde#↑ +0.3 Dano#↑ +0.2 Lágrimas#↑ +0.25 Alcance#↑ +0.3 Velocidade#↑ +0.5 Altura da lágrima"},
- {"102","","Solta uma pílula aleatória"},
- {"103","","Chance de atirar lágrimas de veneno"},
- {"104","","Lágrimas que se dividem ao contato"},
- {"105","","Troca os itens dos pedestais na sala atual"},
- {"106","","Bombas com 110 de dano#+5 Bombas#Maior raio de destruição"},
- {"107","","Voar#Seu corpo ataca os inimigos"},
- {"108","","Todo dano recebido é reduzido para meio coração"},
- {"109","","↑ +0.04 Dano para cada moeda que você tem#↑ +3.96 Dano com 99 moedas"},
- {"110","","Lágrimas congelantes#↑ +0.25 Alcance"},
- {"111","","Peido venenoso"},
- {"112","","Acelera todos os orbitais#7 Dano ao contato#Bloqueia tiros"},
- {"113","","Familiar que atira em inimigos em seu raio (3.0 de dano)"},
- {"114","","Cencede uma faca controlável#A faca causa 2x seu dano enquanto segurar e 6x quando arremessado a distância máxima"},
- {"115","","Lágrimas espectrais"},
- {"116","","Reduz a carga de qualquer item ativador em 1#Todos os itens com 1 de cobrança têm recargas cronometradas"},
- {"117","","Gera um pássaro quando você é atingido"},
- {"118","","Troca lágrimas por brimstone (*13 seu dano atual)"},
- {"119","","↑ +1 Saúde#↑ +0.3 Velocidade#Cura 5 corações"},
- {"120","","↑ +1.7 Lágrimas#↑ +0.3 Velocidade#↓ -10% Dano#↓ -0.4 Dano adicional"},
- {"121","","↑ +1 Espaço de coração vazio#↑ +0.3 Dano#↑ +0.25 Alcance#↓ -0.1 Velocidade#↑ +0.5 Altura da lágrima"},
- {"122","","!!! Quando estiver com meio coração ou menos#↑ +1.5 Dano#↑ +0.3 Velocidade"},
- {"123","","Concede um familiar aleatório para a sala atual"},
- {"124","","Efeito aleatório de um item ativador"},
- {"125","","Bombas Teleguiadas#+5 Bombas"},
- {"126","","↑ +1.2 Dano#↓ -1 Saúde"},
- {"127","","!!! Uso único#Refaz todo o andar com itens e mosntros aleatórios"},
- {"128","","Mosca orbital de longa distante"},
- {"129","","↑ +2 Saúde#↓ -0.2 Velocidade#Cura meio coração"},
- {"130","","Voo#Arrancada em uma direção cruzando a tela (40 de dano ao contato)"},
- {"131","","Solta 1 bomba coletável a cada 2-3 salas"},
- {"132","","Mais danos com base na distância percorrida da lágrima"},
- {"133","","!!! Converter#1 Coração vermelho em 3 Corações de alma"},
- {"134","","Mais baús aparecem"},
- {"135","","Banco de sangue portátil#Metade de um coração = 1 Moeda"},
- {"136","","Armadilha explosiva#Atrai inimigos"},
- {"137","","Detonar bombas#+5 Bombas"},
- {"138","","↑ +1 Saúde#↑ +0.3 Dano"},
- {"139","","Agora você pode segurar 2 trinkets"},
- {"140","","Bombas venenosas#+5 Bombas"},
- {"141","","Gera 7 moedas"},
- {"142","","!!! Quando o personagem esta com até meio coração#+1 Coração de alma (uma vez por quarto)"},
- {"143","","↑ +0.3 Velocidade#↑ +0.2 Velocidade de disparo"},
- {"144","","Converte moedas em Pick-ups"},
- {"145","","Solta 2-4 moscas azuis"},
- {"146","","+1 Coração eterno"},
- {"147","","Quebrar todas as pedras na sala atual"},
- {"148","","Gera moscas quando você é atingido"},
- {"149","","Lágrimas venenosas explosivas#↑ +40 Dano#↓ Lágrimas"},
- {"150","","Chance de disparar dentes#Dentes dão X3.2 de dano"},
- {"151","","16% Chance de gerar uma mosca quando lágrimas atingem um inimigo"},
- {"152","","Troca lágrimas por laser#↓ -35% Dano"},
- {"153","","Disparo quádruplo!#↓ Lágrimas (atrasso * 2.1 + 3)"},
- {"154","","↑ +2 Dano para olho esquerdo"},
- {"155","","Familiar que flutua pela sala (8 de dano ao contato)"},
- {"156","","!!! Quando atingido#+1 Carga"},
- {"157","","!!! Quando você é atingido#↑ Dano#Dura todo o andar"},
- {"158","","Revelar todo o mapa do andar#Solta carta aleatória ou coração de alma"},
- {"159","","Voo#Lágrimas espectrais"},
- {"160","","Cria 5 raio de luz (seu dano + 20 ao contato)"},
- {"161","","Renascer como Blue Baby com 3 Corações de alma"},
- {"162","","Chance de invencibilidade quando o personagem é atingido"},
- {"163","","Familiar que atira lágrimas espectrais"},
- {"164","","Gera um fogo azul"},
- {"165","","↑ +1 Dano#↑ +0.23 Velocidade de disparo"},
- {"166","","Troca todos os pickup na sala atual."},
- {"167","","Familiar que atira lagrimas em \"V\""},
- {"168","","Troca lagrimas por mísseis controláveis#Causa 20x seu dano"},
- {"169","","Lágrimas gigantes#↑ +100% Dano#↑ +4 Dano adicional#↓ Lágrimas"},
- {"170","","Pé que pisa nos inimigos aleatoriamente (40 de dano)"},
- {"171","","Retarda os inimigos#Danifica todos os inimigos"},
- {"172","","Faca orbital (15 de dano)"},
- {"173","","Maior chance de encontrar Corações de alma"},
- {"174","","Familiar que atira lágrimas de tipo aleatória"},
- {"175","","Abre todas as portas na sala atual, incluindo salas secretas"},
- {"176","","↑ +1 Saúde#↑ +0.16 Velocidade de disparo"},
- {"177","","Caça niquel portátio"},
- {"178","","Deixa uma poça quando é atingido (8 de dano ao contato)"},
- {"179","","Voo#+1 Coração eterno"},
- {"180","","Peidar quando é atingido"},
- {"181","","#Voo#Arrancada em uma direção cruzando a tela (40 de dano ao contato)#Efeito Crack The Sky"},
- {"182","","Lágrimas Teleguiada#↑ +1 Saúde#↑ 230% + 1 Dano#↓ -0.4 Lágrimas#↓ -0.25 Velocidade de disparo#↑ +4.125 Alcance"},
- {"183","","↑ +0.7 Lágrimas.#↑ +0.16 Velocidade de disparo"},
- {"184","","Voo#↑ +1 Saúde"},
- {"185","","Voo#Lágrimas espectrais"},
- {"186","","!!! -1 coração vermelho quando usado#Cause 40 de dano a todos os inimigos"},
- {"187","","Familiar que cresce ao matar um inimigo#Causa dano ao contato#Quanto maior mais dano!"},
- {"188","","Familiar que espelha seus movimentos (3.5 de dano)"},
- {"189","","↑ +1 Saúde#↑ +0.3 Dano#↑ +0.2 Lágrimas#↑ +0.5 Alcance#↑ +0.2 Velocidade#↑ +1.0 Altura da lágrima#Saúde Máxima"},
- {"190","","+99 Bombas"},
- {"191","","Efeito de lágrima aleatória"},
- {"192","","Lágrimas teleguiadas para sala atual"},
- {"193","","↑ +1 Saúde#↑ +0.3 Dano"},
- {"194","","↑ +0.16 Velocidade de disparo#+1 carta"},
- {"195","","Solta 4 pílulas"},
- {"196","","+2 Corações de alma#↑ +0.4 Lágrimas"},
- {"197","","↑ +0.5 Dano#↑ +0.25 Alcance.#↑ +0.5 Altura da lágrima"},
- {"198","","Cria 1 pickup de cada tipo"},
- {"199","","+2 chaves#Mais itens de baús"},
- {"200","","Lágrimas encantadoras"},
- {"201","","↑ +0.3 Dano#Intimida inimigos"},
- {"202","","Transforma inimigos em ouro ao tocar#Inimigos dourados soltam moedas"},
- {"203","","Duplica todos os pickups"},
- {"204","","Solte um pickup aleatório quando for atingido"},
- {"205","","!!! Só funciona quando o item não é carregado#-2 Corações = Carrega totalmente o item de ativação"},
- {"206","","Sua cabeça agora é um orbital#↑ +1 Dano#↑ Lágrimas"},
- {"207","","LVL1: Orbital#LVL2: Tiro orbital#LVL3: Bandage Girl#LVL4: Bandage Girl LVL2"},
- {"208","","Maior chance de Inimigos Campeões aparecerem#↑ +1 Dano"},
- {"209","","Explosões danificam todos os inimigos na sala#Bombas agora são cocôs#↑ +5 Bombas"},
- {"210","","Invencível quando parado"},
- {"211","","Gerar aranhas ao ser atingido"},
- {"212","","↑ 50% de chance de reviver"},
- {"213","","Lágrimas bloqueia projéteis inimigos#↓ -0.16 Velocidade de disparo"},
- {"214","","Deixa um rastro de sangue no chão ao ser atingido#↑ +5 Alcance"},
- {"215","","↑ 100% de chance para sala do Demônio ou Anjo"},
- {"216","","↑ +1 Dano#+3 Coraçõe negro"},
- {"217","","Chance de gerar aranha azul ao disparar lágrimas"},
- {"218","","Regenera Saúde lentamente#↑ +1 Saúde"},
- {"219","","↑ +1 espaço de coração vazio#Chance de gerar corações ao ser atingido"},
- {"220","","Explosão de lágrima!#+5 Bombas"},
- {"221","","Lágrimas ricocheteiam nas paredes, inimigos e objetos"},
- {"222","","↑ Lágrimas#Lágrimas anti-gravidade"},
- {"223","","Explosões curam o personagem#+5 Bombas"},
- {"224","","↑ -1 Atraso de lágrima#↓ -10.0 Alcance#Lágrimas divididas em 4 ao acertar"},
- {"225","","Chance de soltar corações negros/alma ao ser atingido"},
- {"226","","↑ +1 Saúde#+1 Coração de alma#+1 Coração negro"},
- {"227","","+3 Moedas#Gera uma moeda ao ser atingido"},
- {"228","","15% de cahnce de atirar lagrimas de medo#↑ Lágrimas"},
- {"229","","As lágrimas agora podem ser carregadas e atiradas com maior força"},
- {"230","","↑ +1.5 Dano#↑ +0.2 Velocidade#Lágrimas de medo#↓ Remove todos os corações vermelhos#+6 Corações negro"},
- {"231","","Deixe um rastro de lentidão#Lágrimas lentas"},
- {"232","","!!! Ativado ao ser atingido#Efeito lento permanente em inimigos#↑ +0.3 Velocidade"},
- {"233","","Lágrimas orbitam em torno do personagem#↑ +7.0 Altura da lágrima"},
- {"234","","Gera aranhas quando você mata um inimigo"},
- {"235","","
- "},
- {"236","","Ao ser atingido, transforme o inimigo em cocô"},
- {"237","","Tranforma lágrimas em foice#↑ +1.5 Dano#↓ -0.3 Lágrimas"},
- {"238","","!!! Peça de chave para a porta do Mega Satan!#Aparecem salas de anjos"},
- {"239","","!!! Peça de chave para a porta do Mega Satan!#Aparecem salas de anjos"},
- {"240","","Todas as estatísticas ↑/↓ aleatoriamente"},
- {"241","","Duplica todos os pickup que aparecem no final de uma sala"},
- {"242","","Chance de bloquear as lágrimas"},
- {"243","","Escudo que bloqueia projéteis"},
- {"244","","Chance de disparar um laser ao atirar"},
- {"245","","Duplica seus tiros"},
- {"246","","Revela salas secretas"},
- {"247","","Seus familiares causam mais dano"},
- {"248","","Aranhas/moscas azuis causam o dobro do dano"},
- {"249","","!!! Apenas um pode ser pego#2 itens de Boss aparecem em vez de 1"},
- {"250","","Dobra todos os dropes de bombas"},
- {"251","","Você pode carregar 2 cartas#Transforma todas as pílulas em cartas"},
- {"252","","Você pode carregar 2 pílulas#Transforma todas as cartas em comprimidos"},
- {"253","","↑ +1 Sorte#↑ +1 Saúde"},
- {"254","","!!! Aplica-se apenas ao olho esquerdo#↑ +1 Dano#↑ +5 Alcance"},
- {"255","","↑ +0.5 Lágrimas#↑ +0.2 Velocidade de disparo"},
- {"256","","Efeito de fogo em bombas#+5 Bombas"},
- {"257","","Lágrimas flamejantes#Chance de lágrimas explodirem (seu dano * 2 + 22)"},
- {"258","","Quando pegar e toda vez que você mudar de andar:#Muda todos os seus itens e status"},
- {"259","","↑ +1 Dano#Lágrimas de medo"},
- {"260","","Imunidade a maldições#+1 Coração negro"},
- {"261","","↑ +100% Dano#↓ Dano diminui pela distância percorrida da lágrima"},
- {"262","","+1 Coração negro#Quando estiver um coração e meio, causa dano a todos os inimigos na sala"},
- {"263","","
- "},
- {"264","","Orbital que quando seu personagem é atingido ele irá atacar"},
- {"265","","Quando atingido por lágrimas inimigas, pode danificar todos os inimigos na sala"},
- {"266","","Deixa um rastro de lentidão#Chance de gerar aranhas amigáveis ao limpar uma sala"},
- {"267","","Atira lasers#Causa 3.5 de dano por tiro#Move em direção aos seus tiros"},
- {"268","","Familiar que gera moscas azuis"},
- {"269","","Familiar que deixa um rastro de sangue#O rastro causa dano aos inimigos (2 de dano ao contato)"},
- {"270","","Cura meio coração quando mata um inimigo"},
- {"271","","Chance de solta um pickups aleatório"},
- {"272","","Familiar que flutua pela sala e explode ao contato com inimigo (70 de dano)"},
- {"273","","Familiar que se joga na direção em que o personagem esta atirando#Explode ao contato com o inimigo (60 de dano)"},
- {"274","","Ao ser atingido, ganhe um orbital"},
- {"275","","Familiar que atira brimstone"},
- {"276","","!!! Quando o Isaac's Heart é atingido, você sofre dano#Ganhe invulnerabilidade#"},
- {"277","","Familiar que persegue os inimigos e dá dano ao contato#Chance de causar efeito de medo aos inimigos atingidos"},
- {"278","","!!! Converte:#1.5 Coração vermelho em 1 coração de negro, uma aranha, uma pílula carta ou runa"},
- {"279","","Orbital que bloqueia projéteis#Inflige 2 de dano ao contato"},
- {"280","","Gera aranhas azuis"},
- {"281","","Os inimigos o atacarão"},
- {"282","","Permite pular"},
- {"283","","Trocar todos os pickups, itens e itens de pedestais na sala"},
- {"284","","Troca todos os itens da sala"},
- {"285","","Troca todos os inimigos na sala"},
- {"286","","Imitar o efeito da carta que esta segurando"},
- {"287","","Chance de obter o efeito de um dos seguintes itens: Treasure Map, Compass, Blue Map"},
- {"288","","Gerar 2-4 aranhas azuis"},
- {"289","","Gere um fogo vermelho na sua frente"},
- {"290","","Pode armazenar até 4 corações vermelhos"},
- {"291","","Transforma inimigos em cocô#Mata Boss de cocô"},
- {"292","","+1 Coração negro"},
- {"293","","Atira brimstone nas 4 direções"},
- {"294","","Afasta os inimigos próximos"},
- {"295","","!!! Preço: 1 moeda#Causa dano a sala inteira"},
- {"296","","!!! Converte#2 Corações de alma/negro em 1 coração vermelho"},
- {"297","","!!! Uso único#!!! Solta itens com base no andar atual:#Basement 1: 2 Corações de alma#Basement 2: 2 chaves e 2 bombas#Caves 1: 1 Item de chefe#Caves 2: B1+C1#Depths 1: 4 Corações de alma#Depths 2: 20 moedas#Womb 1: 2 Items de Boss#Womb 2: Bíblia#Blue Womb: Nada#Sheol: 1 item Diabo + Coração negro#Cathedral: 1 Item de Anjo + Coração de alma#Chest: 1 moeda# Dark Room: Nada#The Void: Nada"},
- {"298","","!!! Você não pode disparar lágrimas enquanto o item estiver ativo#Invencibilidade por 5 segundos#↑ Velocidade"},
- {"299","","↓ -0.3 Velocidade#Enquanto estiver em uma sala hostil, cronometra sua velocidade para iniciar o efeito do My Little Unicorn"},
- {"300","","↑ +0.25 Velocidade#Infringe dano aos inimigos ao toca-los"},
- {"301","","+3 Corações de alma#Depois de ser atingido, ganhe redução de dano (-50% do dano recebido)"},
- {"302","","Quebra pedras ao tocá-las"},
- {"303","","Chance de obter invencibilidade ao ser atingido"},
- {"304","","+6 Moedas#+6 Bombas#+6 Chaves#Equilibra suas estatísticas (valor médio)#!!! Todas as estatísticas posteriores também serão afetadas"},
- {"305","","Lágrimas de veneno"},
- {"306","","↑ +0.2 Velocidade#Lágrimas penetrante"},
- {"307","","↑ +1 Saúde#+1 Chave#+1 Bomba#+1 Moeda#↑ +0.5 Dano#↑ +0.1 Velocidade#↑ +1.5 Alcance"},
- {"308","","Deixa um rastro azul que inflige dano aos inimigos (2 de dano ao contato)"},
- {"309","","↑ Lágrimas#Lágrimas com maio recuo"},
- {"310","","↑ +2X Dano#↓ -2X Lágrimas#↓ -0.5 Velocidade de disparo"},
- {"311","","Quando morto, renasce como Judas Negro"},
- {"312","","↑ +1 Saúde#Agora, todos os corações vermelhos curam 2 recipientes"},
- {"313","","Ignore o primeiro dano em todas as salas"},
- {"314","","↑ +1 Saúde#-0.4 Velocidade#Quebrar pedras ao tocá-las"},
- {"315","","Inimigos e pickups são atraídos pelas lágrimas"},
- {"316","","!!! Ao ser atingido, teleporta você para uma sala aleatória#Onda carregada de lágrimas"},
- {"317","","Lágrimas deixam rastro tóxico"},
- {"318","","Familiar que causa dano ao contato com o inimigo (3 de dano)"},
- {"319","","Salta pela sala#Atira em direção ao personagem#O dano dele é igual ao seu dano"},
- {"320","","Familiar controlável#2.5 de dano ao contato com inimigos"},
- {"321","","Corrente atrelada ao personagem#Danifica inimigos#Quebra pedras ao tocá-las"},
- {"322","","Copia o efeito de um de seus familiares"},
- {"323","","Atira lagrima ao redor do personagem"},
- {"324","","Teleporta você para: Sala Secreta, Sala Super Secreta ou Sala do Item"},
- {"325","","Corta sua cabeça#Controle seu corpo separadamente"},
- {"326","","Invencibilidade enquanto estiver ativando#!!! Qaundo não estiver com carga, você levará dano"},
- {"327","","Invencibilidade ao ser atingido se estiver com 1 coração e meio#Dá acesso a sala do baú"},
- {"328","","Danifica todos os inimigos da sala ao ser atingido se estiver com 1 coração e meio#Dá acesso a Dark Room"},
- {"329","","Lágrima controlável"},
- {"330","","↑ Altura da lágrima ((atrasso / 4) - 2)#↓ -80% Dano"},
- {"331","","Lágrimas teleguiada#Lágrimas ganham aura que danifica os inimigos#↑ +0.5 Dano#↑ +1.2 Alcance#↓ -0.3 Lágrimas#↓ -0.3 Velocidade de disparo#↑ +0.8 Altura da lágrima"},
- {"332","","Renascer como Lázaro com +1 item extra"},
- {"333","","Revela todo o mapa do andar"},
- {"334","","↑ +3 Saúde"},
- {"335","","+2 Corações de alma#Projéteis irão desviar do personagem"},
- {"336","","Lágrimas penetrantes#Lágrimas espectrais#↑ +0.25 Alcance#↓ -0.4 Velocidade de disparo#↑ +50% Tamanho da lágrima"},
- {"337","","Retarda ou acelera os inimigos"},
- {"338","","Boomerang arremessável#Atordoa os inimigos e causa 2x seu dano#Pode pegar itens"},
- {"339","","↑ +5.25 Lágrimas#↑ +0.16 Velocidade de disparo#+1 Coração negro#↑ +0.5 Altura da lágrima"},
- {"340","","↑ +0.3 Velocidade#↑ Tamanho do personagem reduzido#Gera uma pílula aleatória quando pego"},
- {"341","","↑ +0.7 lágrimas#↑ +0.16 Velocidade de Disparo"},
- {"342","","↑ +1 Saúde#↑ +0.7 lágrimas#↓ -0.16 Velocidade de Disparo"},
- {"343","","↑ +1 Sorte#+1 Coração de alma#+2 Chaves"},
- {"344","","+1 Coração negro#+3 Bombas"},
- {"345","","↑ +1.0 Dano#↑ +5.25 Alcance#↑ +0.5 Altura da lágrima"},
- {"346","","↑ +1 Saúde"},
- {"347","","!!! USO ÚNICO#Duplica todos os itens de pedestal ou consumíveis na sala atual"},
- {"348","","Copia o efeito da pílula que você está segurando no momento"},
- {"349","","50% de chance de largar uma moeda aleatória"},
- {"350","","No início de cada sala, todo inimigo recebe um efeito de veneno"},
- {"351","","Congele todos os inimigos na sala atual#Causa dano de envenenamento a qualquer inimigo próximo#Envia uma onda de espinhos pela sala#Pode ser usado para abrir salas secretas"},
- {"352","","!!! Reduz a sua saúde para meio coração#Dispara uma grande lágrima espectral penetrante ((seu dano + 1) X 10)"},
- {"353","","+5 Bombas#Bombas agora explodem em forma de cruz"},
- {"354","","↑ +1 Saúde#Gera um trinket aleatória"},
- {"355","","↑ +1.25 Alcance#↑ +1 Sorte#↑ +0.5 Altura da lágrima"},
- {"356","","Faz com que o seu item de ativação seja ativado duas vezes quando usado"},
- {"357","","Duplique seus familiares para a sala atual"},
- {"358","","Dispare 2 lágrimas de uma vez na diagonal#Lágrimas espectrais"},
- {"359","","↑ +1.5 Dano#Aumenta o recuo"},
- {"360","","Dispara lágrimas com mesmo dano e efeitos às suas"},
- {"361","","Dispara lágrimas com mesmo dano que às suas"},
- {"362","","Larga um pickup aleatório em algumas salas"},
- {"363","","Causa dano ao contato (7 de dano)#Atrai projeteis a às bloqueia#Bloquear uma lágrima pode soltar um Coração eterno"},
- {"364","","Causa dano ao contato"},
- {"365","","Move-se pelas paredes e obstáculos na sala#Causa dano ao contato"},
- {"366","","+5 Bombas#Faz com que suas bombas explodam em 4 pequenas bombas"},
- {"367","","+5 Bombas#Quando uma bomba mata um inimigo gera aranhas azuis#Faz com que suas bombas grudem nos inimigos"},
- {"368","","Atirar em uma direção aumenta sua taxa de tiro"},
- {"369","","↑ +2.25 Alcance#↑ +1.5 Altura da lágrima#Suas lágrimas viajam através das paredes e reaparecem na parede oposta"},
- {"370","","↑ +0.7 Lágrimas#↑ +5.25 Alcance#↑ +0.5 Altura da lágrima#Gera 3 tipos de corações diferentes quando pego"},
- {"371","","!!! É afetado por itens#Gera 6 bombas trolls sempre que você for atingido"},
- {"372","","Chance de soltar uma bateria ou congelar todos os inimigos na sala#Chance de carregar em 1 seu item de ativação"},
- {"373","","↑ +12.5% Dano ou +25% para cada lágrima que atinge com sucesso um inimigo(max. +100%)"},
- {"374","","Chance aleatória de disparar uma lágrima sagrada"},
- {"375","","Chance de desviar projéteis#Imunidade a explosões"},
- {"376","","Resabastece itens da loja quando compra um item"},
- {"377","","As aranhas são inofensivas"},
- {"378","","Disparar lágrimas por 3 segundos solta um Butt Bomb"},
- {"379","","As lágrimas têm um hitbox muito maior#Lágrimas espectrais"},
- {"380","","+5 Moedas#Você pode abrir portas com moedas ao invés de chaves"},
- {"381","","↑ +0.7 Lágrimas#Fornece um item aleatório no início de sua próxima \"run\""},
- {"382","","Pode ser jogado em inimigos para capturá-los#No próximo uso, o inimigo capturado reaparecerá como companheiro"},
- {"383","","Detone qualquer lágrima na tela e faz com que cada uma se divida em mais 6 lágrimas que sairão em círculo"},
- {"384","","Danifica inimigos ao contato"},
- {"385","","!!! As moedas pegas não poderão ser usadas#Pega todas as moedas próximas#A cada 6 moedas ele sobe de nível, exceto o nível 4, que leva 12 moedas#LVL1: Apenas pega moedas#LVL2: Solta pickups aleatórios#LVL3: Atira lágrimas#LVL4: Não irá dispara lágrimas. Ele irá perseguir o inimigo e causar dano ao contato. Chance de gerar bombas"},
- {"386","","Troca todas as rochas por tipos de objetos aleatórios"},
- {"387","","Cria uma enorme aura de luz que retarda os inimigos dentro dela"},
- {"388","","Coleta chaves, dando baús aleatórios em troca"},
- {"389","","Solta uma runa aleatória a cada 3 salas"},
- {"390","","Atira lágrimas Sacred Heart"},
- {"391","","Toda vez que o personagem sofre dano, um efeito de charme é aplicado a todos os inimigos na sala"},
- {"392","","Dará a você um efeito aleatório de item zodíaco que muda após cada andar"},
- {"393","","Chance de envenenar inimigos#Cause dano por veneno ao contato#Inimigos envenenados têm chance de derrubar um coração negro ao morrerem"},
- {"394","","↑ +0.7 Lágrimas#↑ +0.3 Altura da lágrima#↑ +3.15 Alcance#Atira lágrimas direcionadas automaticamente a um alvo vermelho no chão controlado pelo jogador"},
- {"395","","Troca lágrimas pela capacidade de carregar e disparar um anel de laser que atravessa a sala"},
- {"396","","Cria até dois portais para viajar entre eles"},
- {"397","","↑ +0.5 Lágrimas#↑ +5.25 Alcance#↑ +0.16 Velocidade de disparo#↑ +0.5 Altura da lágrima#Agora, as lágrimas viajam diretamente para a frente seguindo um raio de luz"},
- {"398","","Agora, as lágrimas têm a chance de aplicar um efeito de encolhimento#Inimigos encolhidos podem ser mortos andando sobre eles"},
- {"399","","↑ +1.0 Dano#↑ +0.5 Altura da lágrima#Depois de disparar lágrimas por 3 segundos, cria um anel preto danificando os inimigos dentro dele# Inimigos mortos pelo anel preto têm chance de derrubar corações negros"},
- {"400","","Cria uma lança na sua frente (seu dano * 2 ao contato)"},
- {"401","","Lágrimas têm chance de se tornar bombas pegajosas"},
- {"402","","Agora, itens de pedestais serão escolhidos aleatóriamente#Ao pegá-los, também gerará 1-6 pickups aleatórios"},
- {"404","","Bloqueia projéteis#Se um projétil te atingir, ele peidará, causando dano aos inimigos próximos e encantando-os"},
- {"403","","Permite que você veja seu dano de lágrima e as barras de saúde de todos os inimigos#Inflige um efeito de status aleatório no contato#dropa baterias aleatoriamente"},
- {"405","","Aplica um efeito de status aleatório a todos os inimigos com os quais entra em contato."},
- {"406","","Troca suas estatísticas#Afetará apenas estatísticas de dano: Lágrimas, Alcance e Velocidade"},
- {"407","","↑ Aumente uma das estatísticas do personagem, dependendo da cor da aura ao seu redor#Quando sofrer dano, você receberá uma nova aura#Vermelha = +4.0 Dano#Azul = -4 Velocidade da lágrima#Amarelo = +0.5 Velocidade#Laranja = +7.5 Alcance"},
- {"408","","Quando você recebe dano, um anel preto aparecerá ao redor do personagem, causando dano ao contato#Inimigos mortos com ele têm a chance de derrubar um coração preto"},
- {"409","","+2 Corações negro#Quando o personagem não tem corações vermelhos, ganhe Voo e Escudo"},
- {"410","","Chance de disparar um olho pela tela, que atira lágrimas na mesma direção que o personagem"},
- {"411","","↑ Cada vez que o personagem mata um inimigo, aumenta o dano temporário na sala atual (MAX: +5 de Dano após 9 mortes)"},
- {"412","","Depois de sofrer dano suficiente, o personagem ganha um familiar demônio permanente"},
- {"413","","Depois de pegar corações suficientes, o personagem ganha um familiar angelical permanente"},
- {"414","","!!! Apenas 1 item pode ser pego#Agora, 2 itens surgem em cada salas do itens"},
- {"415","","+2 Coração de alma#↑ 2 X Dano se você não tiver nenhum espaço de coração vermelho vazio"},
- {"416","","Permite carregar 2 cartas, pílulas ou runas"},
- {"417","","Voa ao redor da sala#Emite uma aura que causa dano de contato aos inimigos#↑ Enquanto estaver na aura, +50% multiplicador de dano"},
- {"418","","Dá a você um efeito de lágrima diferente a cada lágrima que você disparar"},
- {"419","","Teleporta você para outra sala aleatória que ainda não foi explorada#(Caso tudo esteja explorado) Hierarquia: Sala super Secreta, Loja, Sala do Item, Sala secreta, Sala de Maldição, Salas do sacrifício, Sala do Diabo ou Anjo, I Am Error"},
- {"420","","Andar em círculo gerará um símbolo de pentagrama no chão (10 de dano ao contato)"},
- {"421","","Aplica efeito de charme a qualquer inimigo à queima-roupa"},
- {"422","","Qualquer dano sofrido ou consumíveis usados na sala atual serão redefinidos para o estado anterior"},
- {"423","","Dá a Isaac uma grande auréola ao seu redor que causa dano de contato#Chance de bloquear projéteis"},
- {"424","","Todos os pickups têm chance de serem substituídos por um saco"},
- {"425","","Dá a você um cone de luz na sua frente que retarda qualquer inimigo dentro dele e suas lágrimas"},
- {"426","","Segue seu movimento com um atraso de 3 segundos#Causa dano de contato aos inimigos"},
- {"427","","Gera um barril TNT empurrável#Se usado uma segunda vez na mesma sala enquanto o último barril de TNT ainda estiver lá, ele explodirá"},
- {"428","","+4 Corações de alma#Restaura totalmente seus corações vermelho"},
- {"429","","Suas lágrimas têm a chance de solta moedas no chão ao acertar um inimigo"},
- {"430","","Segue seu padrão de movimento com atraso de 1 segundos#Dispara lágrimas em inimigos próximos que causam dano igual ao seu"},
- {"431","","Segue seu padrão de movimento com atraso de 2 segundos#As lágrimas do personagem que passam pelo bebê dobram e aumenta o dano"},
- {"432","","Bombas soltam pickups aleatórios quando explodem"},
- {"433","","Toda vez que você sofrer dano, aplicará um efeito de medo a todos os inimigos na sala e gerará um familiar que atacará por você.#Ele será morto se estiver muito danificado"},
- {"434","","Toda vez que você mata um inimigo, uma mosca azul é adicionada ao pote#Guarda até 20 moscas#Usar o item libera todas as moscas"},
- {"435","","Atira 4 lágrimas cruzadas"},
- {"436","","Ao sofrer dano, o leite é derramado (dano ao contato)"},
- {"437","","Reinica a sala atual#!!! Se usado em uma luta de Greed, ele pode trocar os itens da Loja"},
- {"438","","+1 Coração de alma#↑ +0.7 Lágrimas#↑ Reduz seu tamanho e sua hitbox"},
- {"439","","Solta um trinket aleatório#↑ +1 Sorte enquanto segura#Enquanto segurar o efeito dos trinkets é dobrado"},
- {"440","","Ao atirar, tem chance de disparar uma explosão de lágrimas#↓ -0.2 Velocidade#↓ -15 Alcance#↑ +2.0 Altura da lágrima"},
- {"441","","Atira um enorme laser Mega Satan por 15 segundos, mesmo entre salas e andares"},
- {"442","","!!! Enquanto estiver com 1 coração vermelho#!!! Não funciona com personagens sem corações vermelhos#↑ +1.5 Alcance#↑ +0.75 Lágrimas#↑ +0.2 Velocidade de disparo"},
- {"443","","Lança aleatoriamente lâminas de barbear que causam 400% de dano#↑ +0.4 Lágrimas"},
- {"444","","A cada 15 lágrimas disparadas, você dispara um conjunto de lágrimas#Cada lágrima no conjunto causa dano duplo"},
- {"445","","↑ +0.3 Dano#↑ +0.1 Velocidade#Um lobo uiva se você entrar em uma sala ao lado de uma sala secreta ou com um alçapão"},
- {"446","","Ao atirar, você obtém uma aura verde que envenena qualquer inimigo ao contato"},
- {"447","","Enquanto dispara, há chance de gerar uma nuvem de cocô"},
- {"448","","Ao receber dano, chance de obter ↑ +5 de alcance e deixar rastro de sangue"},
- {"449","","+1 Coração de alma#Projéteis inimigas têm chance de serem desviadas"},
- {"450","","A cada 20 lágrimas, dispara uma moeda que transforma os inimigos em ouro#Isso custa 1 moeda#Acertar um inimigo solta uma moeda"},
- {"451","","Solta uma carta ou runa aleatória#Dobra o efeito de cartas e runas"},
- {"452","","Cada vez que sofrer dano, atire 10 lágrimas ao seu redor"},
- {"453","","Lágrimas ósseas#As lágrimas se quebram em 1-3 fragmentos ósseos menores ao atingir qualquer coisa#↑ +1.5 Alcance"},
- {"454","","Permite que o personagem carregue duas cartas, pílulas ou qualquer combinação de ambas ao mesmo tempo#Solta uma carta ou pílula aleatória"},
- {"455","","↑ +1.5 Alcance#Solta uma moeda da sorte"},
- {"456","","↑ +1 Saúde"},
- {"457","","+1 Coração de alma#Chance de ignorar danos"},
- {"459","","Lágriams que envenena inimigos até morrer"},
- {"458","","Solta um trinket ou pickup aleatório#+Espaço extra para trinkets"},
- {"460","","Chance de disparar lágrimas concussivas"},
- {"461","","Chance de disparar lágrimas lentas e pegajosas#Cria uma aranha ou mosca azul ao acertar um inimigos"},
- {"462","","↑ +1.5 Alcance#Concede lágrimas penetrantes#Depois de atingir o primeiro inimigo, as lágrimas causam dano duplo e ganha um efeito de teleguiado"},
- {"463","","↑ +0.3 Dano#Chance de atirar lágriams que destroem pedras"},
- {"464","","+2 Corações de alma#Os inimigos Campeões largam os pickups com mais frequência"},
- {"465","","↑ -2 Atraso de lágrima#Permite disparar lágrimas na diagonal, disparando em duas direções"},
- {"466","","O primeiro inimigo morto na sala explodirá e envenenará todos os inimigos próximos"},
- {"467","","Causa dano baixo constante aos inimigos na direção em que o dedo aponta"},
- {"468","","Segue seu movimento atrasado em 3 segundos#Causa dano ao contato"},
- {"469","","Causa dano ao contato#Inimigos que tocam na nuvem podem ativar o efeito Crack The Sky"},
- {"470","","Salta pela sala (2 de dano ao contato)#Enquanto disparar lágrimas, ele para de se mover"},
- {"471","","Carrega seus tiros e solte-os como um efeito espingarda"},
- {"472","","Outros familiares o seguem#Enquanto disparar lágrimas, ele para de se mover#Teleportará de volta para você quando parar de atirar"},
- {"473","","Familiar que avança lentamente e danifica os inimigos em seu caminho"},
- {"474","","Bloqueia projéteis inimigos"},
- {"475","","!!! USO ÚNICO#!!! Mata você 3 segundos depois do uso#Causa 9.999.999 de dano a todos os inimigos"},
- {"476","","Duplica 1 pickup aleatório na sala atual"},
- {"477","","Quando usado, consuma qualquer item de pedestal na sala#Se é um item ativador: seu efeito será adicionado ao efeito de Vazio (Empilhamento dos efeitos)#Se é item passivo: pequena atualização de estatística para uma estatística aleatória"},
- {"478","","Congela todos os inimigos na sala até você atirar novamente#Tocar em um inimigo congelado irá prejudicar você com um status aleatório#Os inimigos descongelam depois de 30 segundos"},
- {"479","","Consome seu trinket e oferece o efeito permanentemente"},
- {"480","","Dobre a quantidade de moscas e aranhas azuis"},
- {"481","","!!! Pode te deixar confuso#Gira os sprites em 90 graus#Quando usado, ↑/↓ em um status aleatório#Efeito de lagrima aleatório para a sala atual"},
- {"482","","Mude para outro personagem aleatório#Remove o último item que você coletou"},
- {"483","","!!! USO ÚNICO#!!! Afeta o andar inteiro#Explode todos os objetos#Causa 200 de dano a todos os inimigos#Pode abrir o Boss Rush, Sala do Hush ou Salas secretas"},
- {"484","","Ao usar, afasta os inimigos e gera uma onda de pedras"},
- {"485","","50% Chance de dobrar todos os itens, consumíveis e baús no quarto#50% Chance de remover itens ou pickups na sala e gerar 1 moeda"},
- {"486","","Danifica o personagem sem receber o dano"},
- {"487","","Remove um espaço de coração vermelho e fornece ↑ +0.2 Dano, ↑ +0,5 Alcance e um Cube of Meat"},
- {"488","","Dá a você um efeito de item aleatório para a sala atual"},
- {"489","","Efeito de dado aleatório"},
- {"490","","!!! Uso único#Cria 2 itens aleatórios da sala atual"},
- {"491","","Solta uma pílula aleatória a cada 2 quartos#Usar pílulas causa dano aos inimigos"},
- {"492","","↑ +1 Sorte#Destaca a localização de salas secretas, pedras marcadas e alçapões"},
- {"493","","Para cada recipiente vazio de coração:#↑ +0.2 Dano"},
- {"494","","Lágrimas elétricas #Lágrimas geram 1-2 faíscas de eletricidade quando atingem algo"},
- {"495","","Chance de disparar fogo ao invés lágrimas"},
- {"496","","Chance de disparar agulhas#Agulhas matam inimigos normais instantaneamente"},
- {"497","","Fique camuflado ao entrar em uma sala até começar a atirar"},
- {"498","","!!! Ao entrar em um, o outro desaparece#Nasce sala do Diabo e do Anjo ao mesmo tempo depois de um chefe"},
- {"499","","↑ 100% chance de encontrar a sala do Anjo"},
- {"500","","Aleatoriamente deixa cair um saco"},
- {"501","","!!! Você perderar os espaços se não ter mais moedas#Dá a você um espaço de coração para cada 25 moedas(MAX: +4 espaços de coração com 99 moedas)#O Keeper ganhará Corações de moeda adicionais"},
- {"502","","Chance de atirar lagrimas que deixão um rastro (seu dano * 2 ao contato)"},
- {"503","","Chance de disparar lágrimas que matam inimigos instantaneamente"},
- {"504","","Cria uma torre de mosca que atira nos inimigos"},
- {"505","","Chance de gerar um inimigo encantado ao entrar em uma sala hostil"},
- {"506","","Lágrimas que causam sangramento (10% do dano total de pontos de vida dos inimigos a cada 5 segundos)"},
- {"507","","Danifique os inimigos com seu dano + 10% do dano igual à vida máxima do inimigo#Afeta todos os inimigos na sala#Chance de solta meio coração quando causa dano"},
- {"508","","Orbital que causa sangramento (10% do dano total de pontos de vida dos inimigos a cada 5 segundos)"},
- {"509","","Atira uma lágrima em uma direção aleatória a cada 2 segundos"},
- {"510","","Gera uma versão amigável do chefe Delirium branco para a sala atual"},
- {"511","","Orbita em torno de um inimigo aleatório até que ele morra#Causa dano de contato"},
- {"512","","Buraco negro jogável que suga todos os inimigos para dentro dele#Inimigos presos levam dano rápidamente"},
- {"513","","↑ +0.1 Dano#+1 Coração de alma#Chance aleatória de encantar ou amedrontar um inimigo#Chance de gerar um cocô de arco-íris ao receber dano"},
- {"514","","Causa 'lag' em inimigos aleatórios para intervalos de tempo aleatórios, paralisando-os"},
- {"515","","!!! Uso único#Cria um item aleatório da sala atual"},
- {"516","","Gera um Sprinkler que gira em círculo, borrifando lágrimas em todas as direções"},
- {"517","","+7 Bombas#Permite que você coloque rapidamente bombas no chão"},
- {"518","","Dá a você um familiar aleatório#Tem um efeito de lágrima aleatória#Será trocado novamente a cada andar"},
- {"519","","Um familiar que se transforma em outro familiar aleatório a cada 10 segundos"},
- {"520","","+1 de carga para seu item de ativação a cada 15 inimigos mortos"},
- {"521","","Quando usado, faz com que um item aleatório da loja fique gratuito"},
- {"522","","Projéteis inimigos próximos a você são mantidos no lugar por 3 segundos#Recarrega após 2 segundos"},
- {"523","","Quando usado, armazena todos os pickups da sala atual#A utilização novamente as colocará no chão"},
- {"524","","Lágrimas serão conectadas por raios de eletricidade"},
- {"525","","Ao ser danificado, irá gerar um orbital (MAX: 3 orbitais)#Esses orbitais podem ser destruídos se sofrerem muito dano"},
- {"526","","Dá a você um familiar Harbinger aleatório que muda a cada 10 segundos#Cada precursor se comporta de maneira diferente, com base em qualquer um dos 5 chefes de cavaleiro originais"},
- {"527","","Abre portas e baús#Traz itens, rouba da loja ou Diabo, luta contra inimigos, explodir e ativar placas de pressão"},
- {"528","","As lágrimas que atingem o prisma se dividirão em 4 novas lágrimas"},
- {"529","","Ao atravesar o prisma, as lágrimas se dividem em 4"},
- {"530","","Concede uma recompensa se você matar inimigos na ordem em que estiverem marcados"},
- {"531","","Lágrimas voam em um arco#Lágrimas explodem em lágrimas menores com o impacto"},
- {"532","","As lágrimas diminuem enquanto viaja pela sala#Ao parar, eles explodem em lágrimas menores#As lágrimas podem ser disparadas em outras lágrimas, aumentando-as"},
- {"533","","Lágrimas são trocadas por feixes de luz"},
- {"534","","Permite manter 2 itens de ativação#Troque entre eles pressionando o botão de Soltar"},
- {"535","","+1 Coração de alma#Concede um escudo ao entrar na sala do chefe"},
- {"536","","!!! Pode ser usado somente 2 vezes#Sacrifique um familiar para gerar um item da sala do Demônio"},
- {"537","","+1 Pílula aleatória#Gera um rastro de medo#O tipo de rastro muda toda vez que o jogador usa uma pílula"},
- {"538","","Solta 3 trinkets aleatórios#Ao receber dano, tem a chance de consumir permanentemente o trinket atual"},
- {"539","","Ao receber dano, gera um inimigo amigavel"},
- {"540","","Lágrimas ricocheteiam no chão#As lágrimas causam dano por respingo a cada ricochete"},
- {"541","","+1 Coração de osso#Gera 3 corações vermelho"},
- {"542","","Reflete projéteis"},
- {"543","","Gera um cocô branco quando você recebe dano"},
- {"544","","Prego que fica na sua frente (dano ao contato)"},
- {"545","","Cria um osso orbital encantado para cada inimigo morto na sala atual"},
- {"546","","Concede uma aura que congela os inimigos no lugar"},
- {"547","","+1 Coração de osso#↑ +0.7 Lágrimas#Gera o trinket Mysterious Paper"},
- {"548","","Familiar bumerangue que causa 2x o seu dano"},
- {"549","","Substitui todos os seus espaços de coração vermelho por 6 Corações de osso"},
- {"550","","!!! Primeira parte da pá quebrada#O Pé da Mãe constantemente o ataca#O uso dela para o ataque para a sala atual#(Tente vencer o Boss Rush com ele)"},
- {"551","","!!! Segunda parte de uma pá quebrada"},
- {"552","","Cria um alçapão para o próximo andar#Desbloqueia algo legal"},
+ {"1", "", "↑ +0.7 lágrimas"},
+ {"2", "", "Tiro triplo#↓ lágrimas"},
+ {"3", "", "Lágrimas teleguiada."},
+ {"4", "", "↑ +0.5 Dano#↑ +50% multiplicador de Dano #+ Recuo"},
+ {"5", "", "Efeito bumerangue às lágrimas# ↑ +1,5 Alcance#↑ +0,6 Velocidade de disparo #↑ +1 Altura da lágrima"},
+ {"6", "", "↑ +1.5 Lágrimas#↓ -15.78 Alcance#↑ +0.45 Altura da lágrima"},
+ {"7", "", "↑ +1.0 Dano#↑ +50%/1,5 Dano se você tem o Book of Belial"},
+ {"8", "", "Atira lágrimas normais (3.5 de dano)"},
+ {"9", "", "Todos as moscas inimigas são amigáveis"},
+ {"10", "", "+2 Moscas orbitais"},
+ {"11", "", "↑ +1 Vida#Renascer com saúde total"},
+ {"12", "", "↑ +1 Saúde#↑ +0.3 Dano#↑ +50% Multiplicador de dano#↑ +5.25 Alcance#↑ +0.3 Velocidade#↑ +0.5 Altura da lágrima#Saúde máxima!"},
+ {"13", "", "Toque venenoso#↓ -0.1 Velocidade#Inimigos podem soltar corações negros se envenenados"},
+ {"14", "", "↑ +0.6 Velocidade#↑ +5.25 Alcance#↑ +0.5 Altura da lágrima"},
+ {"15", "", "↑ +1 Saúde#Saúde máxima"},
+ {"16", "", "↑ +2 Saúde#Saúde máxima"},
+ {"17", "", "+99 Chaves"},
+ {"18", "", "+99 Moedas"},
+ {"19", "", "+10 Bombas"},
+ {"20", "", "Voo"},
+ {"21", "", "Revela todos os ícones no mapa#Não mostra o layout do mapa"},
+ {"22", "", "↑ +1 Saúde"},
+ {"23", "", "↑ +1 Saúde"},
+ {"24", "", "↑ +1 Saúde"},
+ {"25", "", "↑ +1 Saúde"},
+ {"26", "", "↑ +1 Saúde"},
+ {"27", "", "↑ +0.3 Velocidade"},
+ {"28", "", "↑ +0.3 Velocidade"},
+ {"29", "", "↑ +5.25 Alcance#↑ +0.5 Altura da lágrima"},
+ {"30", "", "↑ +5.25 Alcance#↑ +0.5 Altura da lágrima"},
+ {"31", "", "↑ +5.25 Alcance#↑ +0.5 Altura da lágrima"},
+ {"32", "", "↑ +0.7 Lágrimas"},
+ {"33", "", "Voo para o sala atual#Mata o Pé da Mãe e o Coração da Mãe instantaneamente#!!! Mata VOCÊ quando usado em Satanás"},
+ {"34", "", "↑ +2 Dano#↑ +12.5% Chance de acordo com o diabo#↑ +50% Multiplicador de dano se você tiver Blood of the Martyr"},
+ {"35", "", "Cause 40 de dano a todos os inimigos na sala atual"},
+ {"36", "", "Solte um cocô no chão#Pode ser colocado próximo a um poço e destruído com uma bomba para fazer uma ponte"},
+ {"37", "", "Solta uma grande bomba abaixo do jogador, que causa 110 de dano"},
+ {"38", "", "Dispara 10 lágrimas em um círculo ao redor do personagem"},
+ {"39", "", "Congele todos os inimigos na sala atual por 4 segundos"},
+ {"40", "", "Causa uma explosão no local do jogador#Causa 40 de dano"},
+ {"41", "", "Causa medo a todos os inimigos na sala atual por 5 segundos."},
+ {"42", "", "Bomba venenosa arremessável"},
+ {"43", "", "
- "},
+ {"44", "", "Teleporta o personagem para uma sala aleatória"},
+ {"45", "", "Cure 1 coração vermelho"},
+ {"46", "", "↑ +1.0 Sorte#Aumenta a chance de ganhar em jogos e em máquinas"},
+ {"47", "", "Ataques aéreos controláveis"},
+ {"48", "", "Lágrimas penetrantes"},
+ {"49", "", "Dispara um laser da boca do personagem"},
+ {"50", "", "↑ +1 Dano"},
+ {"51", "", "↑ +1.0 Dano#↑ +10% Oportunidade de negócio com diabo"},
+ {"52", "", "Lágrimas de bomba!"},
+ {"53", "", "Puxa pickups em direção ao personagem"},
+ {"54", "", "Revela o layout do andar"},
+ {"55", "", "Chance aleatória de atirar uma lágrima para trás"},
+ {"56", "", "Derrama uma poça de limonada"},
+ {"57", "", "Mosca orbital de média distância"},
+ {"58", "", "Invencibilidade por 10 segundos"},
+ {"59", "", "
- "},
+ {"60", "", "Caminhe por pequenas lacunas"},
+ {"61", "", "
- "},
+ {"62", "", "Cura meio coração a cada 13 inimigos mortos"},
+ {"63", "", "Agora, os itens de ativação podem ser carregados duas vezes"},
+ {"64", "", "50% de desconto em itens de loja#Conseguir dois fará tudo de graça"},
+ {"65", "", "Gera 6 bombas trolls em locais aleatórios na sala"},
+ {"66", "", "Diminua a velocidade dos inimigos por 8 segundos"},
+ {"67", "", "Familiar que atira lágrimas sangrentas (3.5 de dano)"},
+ {"68", "", "Lágrimas agora são lasers"},
+ {"69", "", "Lágrimas carregadas"},
+ {"70", "", "↑ +1.0 Dano#↑ +0.4 Velocidade"},
+ {"71", "", "↑ +0.3 Velocidade#↓ -4.25 Alcance#↑ +1.5 Altura da lágrima#Diminui seu tamanho"},
+ {"72", "", "+3 Corações de alma#Bíblia é mais comum"},
+ {"73", "", "LVL1: Orbital#LVL2: Orbital e atira#LVL3: Meat Boy LVL1#LVL4: Meat Boy LVL2"},
+ {"74", "", "+25 Moedas"},
+ {"75", "", "Melhores pílulas# +1 Pílula#Todas as píluas identificadas"},
+ {"76", "", "Revela salas secretas"},
+ {"77", "", "Invencibilidade temporária#↑ +40 Dano ao contato"},
+ {"78", "", "+1 Coração de alma#Maior chance de Cavaleiros#↑ +17.5% oportunidade de negócio com o diabo"},
+ {"79", "", "↑ +1.0 Dano#↑ +0.2 Velocidade#+1 Coração de alma"},
+ {"80", "", "↑ +0.5 Dano#↑ +0.7 Lágrimas#+2 Coraçãoa de alma"},
+ {"81", "", "↑ +9 Vidas#Renascer com 1 coração"},
+ {"82", "", "Voar#↑ +0.3 Velocidade"},
+ {"83", "", "+1 Coração de alma#↑ +0.7 Dano#↓ -0.18 Velocidade#Quebrar pedras"},
+ {"84", "", "Cria um alçapão para pular o andar#10% Chance de alçapão Black Market"},
+ {"85", "", "Gera 1 carta"},
+ {"86", "", "Invocar Monstro para pisar em um inimigo"},
+ {"87", "", "Chance de disparar lagrimas em 4 direções"},
+ {"88", "", "Familiar que avança no inimigo e causa dano ao toque (3.5 de dano)"},
+ {"89", "", "Chance de disparar lagrimas de lentidão"},
+ {"90", "", "↑ +1 Dano#↑ +0.2 Lágrimas#↓ -0.2 Velocidade"},
+ {"91", "", "Revela o tipo de salas adjacentes#Revela salas secretas"},
+ {"92", "", "↑ +1 Saúde#+2 Coração de alma"},
+ {"93", "", "Invencibilidade#↑ +40 Dano ao contato#Cura meio coração vermelho para cada dois inimigos mortos."},
+ {"94", "", "Solta moedas aleatórias a cada 2 salas"},
+ {"95", "", "Familiar que atira lasers"},
+ {"96", "", "Solta meio coração a cada 3 salas"},
+ {"97", "", "Solta Pick-Up aleatório"},
+ {"98", "", "Solta 1 Coração de alma a cada 4 salas"},
+ {"99", "", "Familiar que atira lagrimas negras (3.5 de dano)#Dá lentidão ao inimigo atingido"},
+ {"100", "", "Familiar que atira lágrimas teleguiadas (3.5 de dano)"},
+ {"101", "", "↑ +1 Saúde#↑ +0.3 Dano#↑ +0.2 Lágrimas#↑ +0.25 Alcance#↑ +0.3 Velocidade#↑ +0.5 Altura da lágrima"},
+ {"102", "", "Solta uma pílula aleatória"},
+ {"103", "", "Chance de atirar lágrimas de veneno"},
+ {"104", "", "Lágrimas que se dividem ao contato"},
+ {"105", "", "Troca os itens dos pedestais na sala atual"},
+ {"106", "", "Bombas com 110 de dano#+5 Bombas#Maior raio de destruição"},
+ {"107", "", "Voar#Seu corpo ataca os inimigos"},
+ {"108", "", "Todo dano recebido é reduzido para meio coração"},
+ {"109", "", "↑ +0.04 Dano para cada moeda que você tem#↑ +3.96 Dano com 99 moedas"},
+ {"110", "", "Lágrimas congelantes#↑ +0.25 Alcance"},
+ {"111", "", "Peido venenoso"},
+ {"112", "", "Acelera todos os orbitais#7 Dano ao contato#Bloqueia tiros"},
+ {"113", "", "Familiar que atira em inimigos em seu raio (3.0 de dano)"},
+ {"114", "", "Cencede uma faca controlável#A faca causa 2x seu dano enquanto segurar e 6x quando arremessado a distância máxima"},
+ {"115", "", "Lágrimas espectrais"},
+ {"116", "", "Reduz a carga de qualquer item ativador em 1#Todos os itens com 1 de cobrança têm recargas cronometradas"},
+ {"117", "", "Gera um pássaro quando você é atingido"},
+ {"118", "", "Troca lágrimas por brimstone (*13 seu dano atual)"},
+ {"119", "", "↑ +1 Saúde#↑ +0.3 Velocidade#Cura 5 corações"},
+ {"120", "", "↑ +1.7 Lágrimas#↑ +0.3 Velocidade#↓ -10% Dano#↓ -0.4 Dano adicional"},
+ {"121", "", "↑ +1 Espaço de coração vazio#↑ +0.3 Dano#↑ +0.25 Alcance#↓ -0.1 Velocidade#↑ +0.5 Altura da lágrima"},
+ {"122", "", "!!! Quando estiver com meio coração ou menos#↑ +1.5 Dano#↑ +0.3 Velocidade"},
+ {"123", "", "Concede um familiar aleatório para a sala atual"},
+ {"124", "", "Efeito aleatório de um item ativador"},
+ {"125", "", "Bombas Teleguiadas#+5 Bombas"},
+ {"126", "", "↑ +1.2 Dano#↓ -1 Saúde"},
+ {"127", "", "!!! Uso único#Refaz todo o andar com itens e mosntros aleatórios"},
+ {"128", "", "Mosca orbital de longa distante"},
+ {"129", "", "↑ +2 Saúde#↓ -0.2 Velocidade#Cura meio coração"},
+ {"130", "", "Voo#Arrancada em uma direção cruzando a tela (40 de dano ao contato)"},
+ {"131", "", "Solta 1 bomba coletável a cada 2-3 salas"},
+ {"132", "", "Mais danos com base na distância percorrida da lágrima"},
+ {"133", "", "!!! Converter#1 Coração vermelho em 3 Corações de alma"},
+ {"134", "", "Mais baús aparecem"},
+ {"135", "", "Banco de sangue portátil#Metade de um coração = 1 Moeda"},
+ {"136", "", "Armadilha explosiva#Atrai inimigos"},
+ {"137", "", "Detonar bombas#+5 Bombas"},
+ {"138", "", "↑ +1 Saúde#↑ +0.3 Dano"},
+ {"139", "", "Agora você pode segurar 2 trinkets"},
+ {"140", "", "Bombas venenosas#+5 Bombas"},
+ {"141", "", "Gera 7 moedas"},
+ {"142", "", "!!! Quando o personagem esta com até meio coração#+1 Coração de alma (uma vez por quarto)"},
+ {"143", "", "↑ +0.3 Velocidade#↑ +0.2 Velocidade de disparo"},
+ {"144", "", "Converte moedas em Pick-ups"},
+ {"145", "", "Solta 2-4 moscas azuis"},
+ {"146", "", "+1 Coração eterno"},
+ {"147", "", "Quebrar todas as pedras na sala atual"},
+ {"148", "", "Gera moscas quando você é atingido"},
+ {"149", "", "Lágrimas venenosas explosivas#↑ +40 Dano#↓ Lágrimas"},
+ {"150", "", "Chance de disparar dentes#Dentes dão X3.2 de dano"},
+ {"151", "", "16% Chance de gerar uma mosca quando lágrimas atingem um inimigo"},
+ {"152", "", "Troca lágrimas por laser#↓ -35% Dano"},
+ {"153", "", "Disparo quádruplo!#↓ Lágrimas (atrasso * 2.1 + 3)"},
+ {"154", "", "↑ +2 Dano para olho esquerdo"},
+ {"155", "", "Familiar que flutua pela sala (8 de dano ao contato)"},
+ {"156", "", "!!! Quando atingido#+1 Carga"},
+ {"157", "", "!!! Quando você é atingido#↑ Dano#Dura todo o andar"},
+ {"158", "", "Revelar todo o mapa do andar#Solta carta aleatória ou coração de alma"},
+ {"159", "", "Voo#Lágrimas espectrais"},
+ {"160", "", "Cria 5 raio de luz (seu dano + 20 ao contato)"},
+ {"161", "", "Renascer como Blue Baby com 3 Corações de alma"},
+ {"162", "", "Chance de invencibilidade quando o personagem é atingido"},
+ {"163", "", "Familiar que atira lágrimas espectrais"},
+ {"164", "", "Gera um fogo azul"},
+ {"165", "", "↑ +1 Dano#↑ +0.23 Velocidade de disparo"},
+ {"166", "", "Troca todos os pickup na sala atual."},
+ {"167", "", "Familiar que atira lagrimas em \"V\""},
+ {"168", "", "Troca lagrimas por mísseis controláveis#Causa 20x seu dano"},
+ {"169", "", "Lágrimas gigantes#↑ +100% Dano#↑ +4 Dano adicional#↓ Lágrimas"},
+ {"170", "", "Pé que pisa nos inimigos aleatoriamente (40 de dano)"},
+ {"171", "", "Retarda os inimigos#Danifica todos os inimigos"},
+ {"172", "", "Faca orbital (15 de dano)"},
+ {"173", "", "Maior chance de encontrar Corações de alma"},
+ {"174", "", "Familiar que atira lágrimas de tipo aleatória"},
+ {"175", "", "Abre todas as portas na sala atual, incluindo salas secretas"},
+ {"176", "", "↑ +1 Saúde#↑ +0.16 Velocidade de disparo"},
+ {"177", "", "Caça niquel portátio"},
+ {"178", "", "Deixa uma poça quando é atingido (8 de dano ao contato)"},
+ {"179", "", "Voo#+1 Coração eterno"},
+ {"180", "", "Peidar quando é atingido"},
+ {"181", "", "#Voo#Arrancada em uma direção cruzando a tela (40 de dano ao contato)#Efeito Crack The Sky"},
+ {"182", "", "Lágrimas Teleguiada#↑ +1 Saúde#↑ 230% + 1 Dano#↓ -0.4 Lágrimas#↓ -0.25 Velocidade de disparo#↑ +4.125 Alcance"},
+ {"183", "", "↑ +0.7 Lágrimas.#↑ +0.16 Velocidade de disparo"},
+ {"184", "", "Voo#↑ +1 Saúde"},
+ {"185", "", "Voo#Lágrimas espectrais"},
+ {"186", "", "!!! -1 coração vermelho quando usado#Cause 40 de dano a todos os inimigos"},
+ {"187", "", "Familiar que cresce ao matar um inimigo#Causa dano ao contato#Quanto maior mais dano!"},
+ {"188", "", "Familiar que espelha seus movimentos (3.5 de dano)"},
+ {"189", "", "↑ +1 Saúde#↑ +0.3 Dano#↑ +0.2 Lágrimas#↑ +0.5 Alcance#↑ +0.2 Velocidade#↑ +1.0 Altura da lágrima#Saúde Máxima"},
+ {"190", "", "+99 Bombas"},
+ {"191", "", "Efeito de lágrima aleatória"},
+ {"192", "", "Lágrimas teleguiadas para sala atual"},
+ {"193", "", "↑ +1 Saúde#↑ +0.3 Dano"},
+ {"194", "", "↑ +0.16 Velocidade de disparo#+1 carta"},
+ {"195", "", "Solta 4 pílulas"},
+ {"196", "", "+2 Corações de alma#↑ +0.4 Lágrimas"},
+ {"197", "", "↑ +0.5 Dano#↑ +0.25 Alcance.#↑ +0.5 Altura da lágrima"},
+ {"198", "", "Cria 1 pickup de cada tipo"},
+ {"199", "", "+2 chaves#Mais itens de baús"},
+ {"200", "", "Lágrimas encantadoras"},
+ {"201", "", "↑ +0.3 Dano#Intimida inimigos"},
+ {"202", "", "Transforma inimigos em ouro ao tocar#Inimigos dourados soltam moedas"},
+ {"203", "", "Duplica todos os pickups"},
+ {"204", "", "Solte um pickup aleatório quando for atingido"},
+ {"205", "", "!!! Só funciona quando o item não é carregado#-2 Corações = Carrega totalmente o item de ativação"},
+ {"206", "", "Sua cabeça agora é um orbital#↑ +1 Dano#↑ Lágrimas"},
+ {"207", "", "LVL1: Orbital#LVL2: Tiro orbital#LVL3: Bandage Girl#LVL4: Bandage Girl LVL2"},
+ {"208", "", "Maior chance de Inimigos Campeões aparecerem#↑ +1 Dano"},
+ {"209", "", "Explosões danificam todos os inimigos na sala#Bombas agora são cocôs#↑ +5 Bombas"},
+ {"210", "", "Invencível quando parado"},
+ {"211", "", "Gerar aranhas ao ser atingido"},
+ {"212", "", "↑ 50% de chance de reviver"},
+ {"213", "", "Lágrimas bloqueia projéteis inimigos#↓ -0.16 Velocidade de disparo"},
+ {"214", "", "Deixa um rastro de sangue no chão ao ser atingido#↑ +5 Alcance"},
+ {"215", "", "↑ 100% de chance para sala do Demônio ou Anjo"},
+ {"216", "", "↑ +1 Dano#+3 Coraçõe negro"},
+ {"217", "", "Chance de gerar aranha azul ao disparar lágrimas"},
+ {"218", "", "Regenera Saúde lentamente#↑ +1 Saúde"},
+ {"219", "", "↑ +1 espaço de coração vazio#Chance de gerar corações ao ser atingido"},
+ {"220", "", "Explosão de lágrima!#+5 Bombas"},
+ {"221", "", "Lágrimas ricocheteiam nas paredes, inimigos e objetos"},
+ {"222", "", "↑ Lágrimas#Lágrimas anti-gravidade"},
+ {"223", "", "Explosões curam o personagem#+5 Bombas"},
+ {"224", "", "↑ -1 Atraso de lágrima#↓ -10.0 Alcance#Lágrimas divididas em 4 ao acertar"},
+ {"225", "", "Chance de soltar corações negros/alma ao ser atingido"},
+ {"226", "", "↑ +1 Saúde#+1 Coração de alma#+1 Coração negro"},
+ {"227", "", "+3 Moedas#Gera uma moeda ao ser atingido"},
+ {"228", "", "15% de cahnce de atirar lagrimas de medo#↑ Lágrimas"},
+ {"229", "", "As lágrimas agora podem ser carregadas e atiradas com maior força"},
+ {"230", "", "↑ +1.5 Dano#↑ +0.2 Velocidade#Lágrimas de medo#↓ Remove todos os corações vermelhos#+6 Corações negro"},
+ {"231", "", "Deixe um rastro de lentidão#Lágrimas lentas"},
+ {"232", "", "!!! Ativado ao ser atingido#Efeito lento permanente em inimigos#↑ +0.3 Velocidade"},
+ {"233", "", "Lágrimas orbitam em torno do personagem#↑ +7.0 Altura da lágrima"},
+ {"234", "", "Gera aranhas quando você mata um inimigo"},
+ {"235", "", "
- "},
+ {"236", "", "Ao ser atingido, transforme o inimigo em cocô"},
+ {"237", "", "Tranforma lágrimas em foice#↑ +1.5 Dano#↓ -0.3 Lágrimas"},
+ {"238", "", "!!! Peça de chave para a porta do Mega Satan!#Aparecem salas de anjos"},
+ {"239", "", "!!! Peça de chave para a porta do Mega Satan!#Aparecem salas de anjos"},
+ {"240", "", "Todas as estatísticas ↑/↓ aleatoriamente"},
+ {"241", "", "Duplica todos os pickup que aparecem no final de uma sala"},
+ {"242", "", "Chance de bloquear as lágrimas"},
+ {"243", "", "Escudo que bloqueia projéteis"},
+ {"244", "", "Chance de disparar um laser ao atirar"},
+ {"245", "", "Duplica seus tiros"},
+ {"246", "", "Revela salas secretas"},
+ {"247", "", "Seus familiares causam mais dano"},
+ {"248", "", "Aranhas/moscas azuis causam o dobro do dano"},
+ {"249", "", "!!! Apenas um pode ser pego#2 itens de Boss aparecem em vez de 1"},
+ {"250", "", "Dobra todos os dropes de bombas"},
+ {"251", "", "Você pode carregar 2 cartas#Transforma todas as pílulas em cartas"},
+ {"252", "", "Você pode carregar 2 pílulas#Transforma todas as cartas em comprimidos"},
+ {"253", "", "↑ +1 Sorte#↑ +1 Saúde"},
+ {"254", "", "!!! Aplica-se apenas ao olho esquerdo#↑ +1 Dano#↑ +5 Alcance"},
+ {"255", "", "↑ +0.5 Lágrimas#↑ +0.2 Velocidade de disparo"},
+ {"256", "", "Efeito de fogo em bombas#+5 Bombas"},
+ {"257", "", "Lágrimas flamejantes#Chance de lágrimas explodirem (seu dano * 2 + 22)"},
+ {"258", "", "Quando pegar e toda vez que você mudar de andar:#Muda todos os seus itens e status"},
+ {"259", "", "↑ +1 Dano#Lágrimas de medo"},
+ {"260", "", "Imunidade a maldições#+1 Coração negro"},
+ {"261", "", "↑ +100% Dano#↓ Dano diminui pela distância percorrida da lágrima"},
+ {"262", "", "+1 Coração negro#Quando estiver um coração e meio, causa dano a todos os inimigos na sala"},
+ {"263", "", "
- "},
+ {"264", "", "Orbital que quando seu personagem é atingido ele irá atacar"},
+ {"265", "", "Quando atingido por lágrimas inimigas, pode danificar todos os inimigos na sala"},
+ {"266", "", "Deixa um rastro de lentidão#Chance de gerar aranhas amigáveis ao limpar uma sala"},
+ {"267", "", "Atira lasers#Causa 3.5 de dano por tiro#Move em direção aos seus tiros"},
+ {"268", "", "Familiar que gera moscas azuis"},
+ {"269", "", "Familiar que deixa um rastro de sangue#O rastro causa dano aos inimigos (2 de dano ao contato)"},
+ {"270", "", "Cura meio coração quando mata um inimigo"},
+ {"271", "", "Chance de solta um pickups aleatório"},
+ {"272", "", "Familiar que flutua pela sala e explode ao contato com inimigo (70 de dano)"},
+ {"273", "", "Familiar que se joga na direção em que o personagem esta atirando#Explode ao contato com o inimigo (60 de dano)"},
+ {"274", "", "Ao ser atingido, ganhe um orbital"},
+ {"275", "", "Familiar que atira brimstone"},
+ {"276", "", "!!! Quando o Isaac's Heart é atingido, você sofre dano#Ganhe invulnerabilidade#"},
+ {"277", "", "Familiar que persegue os inimigos e dá dano ao contato#Chance de causar efeito de medo aos inimigos atingidos"},
+ {"278", "", "!!! Converte:#1.5 Coração vermelho em 1 coração de negro, uma aranha, uma pílula carta ou runa"},
+ {"279", "", "Orbital que bloqueia projéteis#Inflige 2 de dano ao contato"},
+ {"280", "", "Gera aranhas azuis"},
+ {"281", "", "Os inimigos o atacarão"},
+ {"282", "", "Permite pular"},
+ {"283", "", "Trocar todos os pickups, itens e itens de pedestais na sala"},
+ {"284", "", "Troca todos os itens da sala"},
+ {"285", "", "Troca todos os inimigos na sala"},
+ {"286", "", "Imitar o efeito da carta que esta segurando"},
+ {"287", "", "Chance de obter o efeito de um dos seguintes itens: Treasure Map, Compass, Blue Map"},
+ {"288", "", "Gerar 2-4 aranhas azuis"},
+ {"289", "", "Gere um fogo vermelho na sua frente"},
+ {"290", "", "Pode armazenar até 4 corações vermelhos"},
+ {"291", "", "Transforma inimigos em cocô#Mata Boss de cocô"},
+ {"292", "", "+1 Coração negro"},
+ {"293", "", "Atira brimstone nas 4 direções"},
+ {"294", "", "Afasta os inimigos próximos"},
+ {"295", "", "!!! Preço: 1 moeda#Causa dano a sala inteira"},
+ {"296", "", "!!! Converte#2 Corações de alma/negro em 1 coração vermelho"},
+ {"297", "", "!!! Uso único#!!! Solta itens com base no andar atual:#Basement 1: 2 Corações de alma#Basement 2: 2 chaves e 2 bombas#Caves 1: 1 Item de chefe#Caves 2: B1+C1#Depths 1: 4 Corações de alma#Depths 2: 20 moedas#Womb 1: 2 Items de Boss#Womb 2: Bíblia#Blue Womb: Nada#Sheol: 1 item Diabo + Coração negro#Cathedral: 1 Item de Anjo + Coração de alma#Chest: 1 moeda# Dark Room: Nada#The Void: Nada"},
+ {"298", "", "!!! Você não pode disparar lágrimas enquanto o item estiver ativo#Invencibilidade por 5 segundos#↑ Velocidade"},
+ {"299", "", "↓ -0.3 Velocidade#Enquanto estiver em uma sala hostil, cronometra sua velocidade para iniciar o efeito do My Little Unicorn"},
+ {"300", "", "↑ +0.25 Velocidade#Infringe dano aos inimigos ao toca-los"},
+ {"301", "", "+3 Corações de alma#Depois de ser atingido, ganhe redução de dano (-50% do dano recebido)"},
+ {"302", "", "Quebra pedras ao tocá-las"},
+ {"303", "", "Chance de obter invencibilidade ao ser atingido"},
+ {"304", "", "+6 Moedas#+6 Bombas#+6 Chaves#Equilibra suas estatísticas (valor médio)#!!! Todas as estatísticas posteriores também serão afetadas"},
+ {"305", "", "Lágrimas de veneno"},
+ {"306", "", "↑ +0.2 Velocidade#Lágrimas penetrante"},
+ {"307", "", "↑ +1 Saúde#+1 Chave#+1 Bomba#+1 Moeda#↑ +0.5 Dano#↑ +0.1 Velocidade#↑ +1.5 Alcance"},
+ {"308", "", "Deixa um rastro azul que inflige dano aos inimigos (2 de dano ao contato)"},
+ {"309", "", "↑ Lágrimas#Lágrimas com maio recuo"},
+ {"310", "", "↑ +2X Dano#↓ -2X Lágrimas#↓ -0.5 Velocidade de disparo"},
+ {"311", "", "Quando morto, renasce como Judas Negro"},
+ {"312", "", "↑ +1 Saúde#Agora, todos os corações vermelhos curam 2 recipientes"},
+ {"313", "", "Ignore o primeiro dano em todas as salas"},
+ {"314", "", "↑ +1 Saúde#-0.4 Velocidade#Quebrar pedras ao tocá-las"},
+ {"315", "", "Inimigos e pickups são atraídos pelas lágrimas"},
+ {"316", "", "!!! Ao ser atingido, teleporta você para uma sala aleatória#Onda carregada de lágrimas"},
+ {"317", "", "Lágrimas deixam rastro tóxico"},
+ {"318", "", "Familiar que causa dano ao contato com o inimigo (3 de dano)"},
+ {"319", "", "Salta pela sala#Atira em direção ao personagem#O dano dele é igual ao seu dano"},
+ {"320", "", "Familiar controlável#2.5 de dano ao contato com inimigos"},
+ {"321", "", "Corrente atrelada ao personagem#Danifica inimigos#Quebra pedras ao tocá-las"},
+ {"322", "", "Copia o efeito de um de seus familiares"},
+ {"323", "", "Atira lagrima ao redor do personagem"},
+ {"324", "", "Teleporta você para: Sala Secreta, Sala Super Secreta ou Sala do Item"},
+ {"325", "", "Corta sua cabeça#Controle seu corpo separadamente"},
+ {"326", "", "Invencibilidade enquanto estiver ativando#!!! Qaundo não estiver com carga, você levará dano"},
+ {"327", "", "Invencibilidade ao ser atingido se estiver com 1 coração e meio#Dá acesso a sala do baú"},
+ {"328", "", "Danifica todos os inimigos da sala ao ser atingido se estiver com 1 coração e meio#Dá acesso a Dark Room"},
+ {"329", "", "Lágrima controlável"},
+ {"330", "", "↑ Altura da lágrima ((atrasso / 4) - 2)#↓ -80% Dano"},
+ {"331", "", "Lágrimas teleguiada#Lágrimas ganham aura que danifica os inimigos#↑ +0.5 Dano#↑ +1.2 Alcance#↓ -0.3 Lágrimas#↓ -0.3 Velocidade de disparo#↑ +0.8 Altura da lágrima"},
+ {"332", "", "Renascer como Lázaro com +1 item extra"},
+ {"333", "", "Revela todo o mapa do andar"},
+ {"334", "", "↑ +3 Saúde"},
+ {"335", "", "+2 Corações de alma#Projéteis irão desviar do personagem"},
+ {"336", "", "Lágrimas penetrantes#Lágrimas espectrais#↑ +0.25 Alcance#↓ -0.4 Velocidade de disparo#↑ +50% Tamanho da lágrima"},
+ {"337", "", "Retarda ou acelera os inimigos"},
+ {"338", "", "Boomerang arremessável#Atordoa os inimigos e causa 2x seu dano#Pode pegar itens"},
+ {"339", "", "↑ +5.25 Lágrimas#↑ +0.16 Velocidade de disparo#+1 Coração negro#↑ +0.5 Altura da lágrima"},
+ {"340", "", "↑ +0.3 Velocidade#↑ Tamanho do personagem reduzido#Gera uma pílula aleatória quando pego"},
+ {"341", "", "↑ +0.7 lágrimas#↑ +0.16 Velocidade de Disparo"},
+ {"342", "", "↑ +1 Saúde#↑ +0.7 lágrimas#↓ -0.16 Velocidade de Disparo"},
+ {"343", "", "↑ +1 Sorte#+1 Coração de alma#+2 Chaves"},
+ {"344", "", "+1 Coração negro#+3 Bombas"},
+ {"345", "", "↑ +1.0 Dano#↑ +5.25 Alcance#↑ +0.5 Altura da lágrima"},
+ {"346", "", "↑ +1 Saúde"},
+ {"347", "", "!!! USO ÚNICO#Duplica todos os itens de pedestal ou consumíveis na sala atual"},
+ {"348", "", "Copia o efeito da pílula que você está segurando no momento"},
+ {"349", "", "50% de chance de largar uma moeda aleatória"},
+ {"350", "", "No início de cada sala, todo inimigo recebe um efeito de veneno"},
+ {"351", "", "Congele todos os inimigos na sala atual#Causa dano de envenenamento a qualquer inimigo próximo#Envia uma onda de espinhos pela sala#Pode ser usado para abrir salas secretas"},
+ {"352", "", "!!! Reduz a sua saúde para meio coração#Dispara uma grande lágrima espectral penetrante ((seu dano + 1) X 10)"},
+ {"353", "", "+5 Bombas#Bombas agora explodem em forma de cruz"},
+ {"354", "", "↑ +1 Saúde#Gera um trinket aleatória"},
+ {"355", "", "↑ +1.25 Alcance#↑ +1 Sorte#↑ +0.5 Altura da lágrima"},
+ {"356", "", "Faz com que o seu item de ativação seja ativado duas vezes quando usado"},
+ {"357", "", "Duplique seus familiares para a sala atual"},
+ {"358", "", "Dispare 2 lágrimas de uma vez na diagonal#Lágrimas espectrais"},
+ {"359", "", "↑ +1.5 Dano#Aumenta o recuo"},
+ {"360", "", "Dispara lágrimas com mesmo dano e efeitos às suas"},
+ {"361", "", "Dispara lágrimas com mesmo dano que às suas"},
+ {"362", "", "Larga um pickup aleatório em algumas salas"},
+ {"363", "", "Causa dano ao contato (7 de dano)#Atrai projeteis a às bloqueia#Bloquear uma lágrima pode soltar um Coração eterno"},
+ {"364", "", "Causa dano ao contato"},
+ {"365", "", "Move-se pelas paredes e obstáculos na sala#Causa dano ao contato"},
+ {"366", "", "+5 Bombas#Faz com que suas bombas explodam em 4 pequenas bombas"},
+ {"367", "", "+5 Bombas#Quando uma bomba mata um inimigo gera aranhas azuis#Faz com que suas bombas grudem nos inimigos"},
+ {"368", "", "Atirar em uma direção aumenta sua taxa de tiro"},
+ {"369", "", "↑ +2.25 Alcance#↑ +1.5 Altura da lágrima#Suas lágrimas viajam através das paredes e reaparecem na parede oposta"},
+ {"370", "", "↑ +0.7 Lágrimas#↑ +5.25 Alcance#↑ +0.5 Altura da lágrima#Gera 3 tipos de corações diferentes quando pego"},
+ {"371", "", "!!! É afetado por itens#Gera 6 bombas trolls sempre que você for atingido"},
+ {"372", "", "Chance de soltar uma bateria ou congelar todos os inimigos na sala#Chance de carregar em 1 seu item de ativação"},
+ {"373", "", "↑ +12.5% Dano ou +25% para cada lágrima que atinge com sucesso um inimigo(max. +100%)"},
+ {"374", "", "Chance aleatória de disparar uma lágrima sagrada"},
+ {"375", "", "Chance de desviar projéteis#Imunidade a explosões"},
+ {"376", "", "Resabastece itens da loja quando compra um item"},
+ {"377", "", "As aranhas são inofensivas"},
+ {"378", "", "Disparar lágrimas por 3 segundos solta um Butt Bomb"},
+ {"379", "", "As lágrimas têm um hitbox muito maior#Lágrimas espectrais"},
+ {"380", "", "+5 Moedas#Você pode abrir portas com moedas ao invés de chaves"},
+ {"381", "", "↑ +0.7 Lágrimas#Fornece um item aleatório no início de sua próxima \"run\""},
+ {"382", "", "Pode ser jogado em inimigos para capturá-los#No próximo uso, o inimigo capturado reaparecerá como companheiro"},
+ {"383", "", "Detone qualquer lágrima na tela e faz com que cada uma se divida em mais 6 lágrimas que sairão em círculo"},
+ {"384", "", "Danifica inimigos ao contato"},
+ {"385", "", "!!! As moedas pegas não poderão ser usadas#Pega todas as moedas próximas#A cada 6 moedas ele sobe de nível, exceto o nível 4, que leva 12 moedas#LVL1: Apenas pega moedas#LVL2: Solta pickups aleatórios#LVL3: Atira lágrimas#LVL4: Não irá dispara lágrimas. Ele irá perseguir o inimigo e causar dano ao contato. Chance de gerar bombas"},
+ {"386", "", "Troca todas as rochas por tipos de objetos aleatórios"},
+ {"387", "", "Cria uma enorme aura de luz que retarda os inimigos dentro dela"},
+ {"388", "", "Coleta chaves, dando baús aleatórios em troca"},
+ {"389", "", "Solta uma runa aleatória a cada 3 salas"},
+ {"390", "", "Atira lágrimas Sacred Heart"},
+ {"391", "", "Toda vez que o personagem sofre dano, um efeito de charme é aplicado a todos os inimigos na sala"},
+ {"392", "", "Dará a você um efeito aleatório de item zodíaco que muda após cada andar"},
+ {"393", "", "Chance de envenenar inimigos#Cause dano por veneno ao contato#Inimigos envenenados têm chance de derrubar um coração negro ao morrerem"},
+ {"394", "", "↑ +0.7 Lágrimas#↑ +0.3 Altura da lágrima#↑ +3.15 Alcance#Atira lágrimas direcionadas automaticamente a um alvo vermelho no chão controlado pelo jogador"},
+ {"395", "", "Troca lágrimas pela capacidade de carregar e disparar um anel de laser que atravessa a sala"},
+ {"396", "", "Cria até dois portais para viajar entre eles"},
+ {"397", "", "↑ +0.5 Lágrimas#↑ +5.25 Alcance#↑ +0.16 Velocidade de disparo#↑ +0.5 Altura da lágrima#Agora, as lágrimas viajam diretamente para a frente seguindo um raio de luz"},
+ {"398", "", "Agora, as lágrimas têm a chance de aplicar um efeito de encolhimento#Inimigos encolhidos podem ser mortos andando sobre eles"},
+ {"399", "", "↑ +1.0 Dano#↑ +0.5 Altura da lágrima#Depois de disparar lágrimas por 3 segundos, cria um anel preto danificando os inimigos dentro dele# Inimigos mortos pelo anel preto têm chance de derrubar corações negros"},
+ {"400", "", "Cria uma lança na sua frente (seu dano * 2 ao contato)"},
+ {"401", "", "Lágrimas têm chance de se tornar bombas pegajosas"},
+ {"402", "", "Agora, itens de pedestais serão escolhidos aleatóriamente#Ao pegá-los, também gerará 1-6 pickups aleatórios"},
+ {"404", "", "Bloqueia projéteis#Se um projétil te atingir, ele peidará, causando dano aos inimigos próximos e encantando-os"},
+ {"403", "", "Permite que você veja seu dano de lágrima e as barras de saúde de todos os inimigos#Inflige um efeito de status aleatório no contato#dropa baterias aleatoriamente"},
+ {"405", "", "Aplica um efeito de status aleatório a todos os inimigos com os quais entra em contato."},
+ {"406", "", "Troca suas estatísticas#Afetará apenas estatísticas de dano: Lágrimas, Alcance e Velocidade"},
+ {"407", "", "↑ Aumente uma das estatísticas do personagem, dependendo da cor da aura ao seu redor#Quando sofrer dano, você receberá uma nova aura#Vermelha = +4.0 Dano#Azul = -4 Velocidade da lágrima#Amarelo = +0.5 Velocidade#Laranja = +7.5 Alcance"},
+ {"408", "", "Quando você recebe dano, um anel preto aparecerá ao redor do personagem, causando dano ao contato#Inimigos mortos com ele têm a chance de derrubar um coração preto"},
+ {"409", "", "+2 Corações negro#Quando o personagem não tem corações vermelhos, ganhe Voo e Escudo"},
+ {"410", "", "Chance de disparar um olho pela tela, que atira lágrimas na mesma direção que o personagem"},
+ {"411", "", "↑ Cada vez que o personagem mata um inimigo, aumenta o dano temporário na sala atual (MAX: +5 de Dano após 9 mortes)"},
+ {"412", "", "Depois de sofrer dano suficiente, o personagem ganha um familiar demônio permanente"},
+ {"413", "", "Depois de pegar corações suficientes, o personagem ganha um familiar angelical permanente"},
+ {"414", "", "!!! Apenas 1 item pode ser pego#Agora, 2 itens surgem em cada salas do itens"},
+ {"415", "", "+2 Coração de alma#↑ 2 X Dano se você não tiver nenhum espaço de coração vermelho vazio"},
+ {"416", "", "Permite carregar 2 cartas, pílulas ou runas"},
+ {"417", "", "Voa ao redor da sala#Emite uma aura que causa dano de contato aos inimigos#↑ Enquanto estaver na aura, +50% multiplicador de dano"},
+ {"418", "", "Dá a você um efeito de lágrima diferente a cada lágrima que você disparar"},
+ {"419", "", "Teleporta você para outra sala aleatória que ainda não foi explorada#(Caso tudo esteja explorado) Hierarquia: Sala super Secreta, Loja, Sala do Item, Sala secreta, Sala de Maldição, Salas do sacrifício, Sala do Diabo ou Anjo, I Am Error"},
+ {"420", "", "Andar em círculo gerará um símbolo de pentagrama no chão (10 de dano ao contato)"},
+ {"421", "", "Aplica efeito de charme a qualquer inimigo à queima-roupa"},
+ {"422", "", "Qualquer dano sofrido ou consumíveis usados na sala atual serão redefinidos para o estado anterior"},
+ {"423", "", "Dá a Isaac uma grande auréola ao seu redor que causa dano de contato#Chance de bloquear projéteis"},
+ {"424", "", "Todos os pickups têm chance de serem substituídos por um saco"},
+ {"425", "", "Dá a você um cone de luz na sua frente que retarda qualquer inimigo dentro dele e suas lágrimas"},
+ {"426", "", "Segue seu movimento com um atraso de 3 segundos#Causa dano de contato aos inimigos"},
+ {"427", "", "Gera um barril TNT empurrável#Se usado uma segunda vez na mesma sala enquanto o último barril de TNT ainda estiver lá, ele explodirá"},
+ {"428", "", "+4 Corações de alma#Restaura totalmente seus corações vermelho"},
+ {"429", "", "Suas lágrimas têm a chance de solta moedas no chão ao acertar um inimigo"},
+ {"430", "", "Segue seu padrão de movimento com atraso de 1 segundos#Dispara lágrimas em inimigos próximos que causam dano igual ao seu"},
+ {"431", "", "Segue seu padrão de movimento com atraso de 2 segundos#As lágrimas do personagem que passam pelo bebê dobram e aumenta o dano"},
+ {"432", "", "Bombas soltam pickups aleatórios quando explodem"},
+ {"433", "", "Toda vez que você sofrer dano, aplicará um efeito de medo a todos os inimigos na sala e gerará um familiar que atacará por você.#Ele será morto se estiver muito danificado"},
+ {"434", "", "Toda vez que você mata um inimigo, uma mosca azul é adicionada ao pote#Guarda até 20 moscas#Usar o item libera todas as moscas"},
+ {"435", "", "Atira 4 lágrimas cruzadas"},
+ {"436", "", "Ao sofrer dano, o leite é derramado (dano ao contato)"},
+ {"437", "", "Reinica a sala atual#!!! Se usado em uma luta de Greed, ele pode trocar os itens da Loja"},
+ {"438", "", "+1 Coração de alma#↑ +0.7 Lágrimas#↑ Reduz seu tamanho e sua hitbox"},
+ {"439", "", "Solta um trinket aleatório#↑ +1 Sorte enquanto segura#Enquanto segurar o efeito dos trinkets é dobrado"},
+ {"440", "", "Ao atirar, tem chance de disparar uma explosão de lágrimas#↓ -0.2 Velocidade#↓ -15 Alcance#↑ +2.0 Altura da lágrima"},
+ {"441", "", "Atira um enorme laser Mega Satan por 15 segundos, mesmo entre salas e andares"},
+ {"442", "", "!!! Enquanto estiver com 1 coração vermelho#!!! Não funciona com personagens sem corações vermelhos#↑ +1.5 Alcance#↑ +0.75 Lágrimas#↑ +0.2 Velocidade de disparo"},
+ {"443", "", "Lança aleatoriamente lâminas de barbear que causam 400% de dano#↑ +0.4 Lágrimas"},
+ {"444", "", "A cada 15 lágrimas disparadas, você dispara um conjunto de lágrimas#Cada lágrima no conjunto causa dano duplo"},
+ {"445", "", "↑ +0.3 Dano#↑ +0.1 Velocidade#Um lobo uiva se você entrar em uma sala ao lado de uma sala secreta ou com um alçapão"},
+ {"446", "", "Ao atirar, você obtém uma aura verde que envenena qualquer inimigo ao contato"},
+ {"447", "", "Enquanto dispara, há chance de gerar uma nuvem de cocô"},
+ {"448", "", "Ao receber dano, chance de obter ↑ +5 de alcance e deixar rastro de sangue"},
+ {"449", "", "+1 Coração de alma#Projéteis inimigas têm chance de serem desviadas"},
+ {"450", "", "A cada 20 lágrimas, dispara uma moeda que transforma os inimigos em ouro#Isso custa 1 moeda#Acertar um inimigo solta uma moeda"},
+ {"451", "", "Solta uma carta ou runa aleatória#Dobra o efeito de cartas e runas"},
+ {"452", "", "Cada vez que sofrer dano, atire 10 lágrimas ao seu redor"},
+ {"453", "", "Lágrimas ósseas#As lágrimas se quebram em 1-3 fragmentos ósseos menores ao atingir qualquer coisa#↑ +1.5 Alcance"},
+ {"454", "", "Permite que o personagem carregue duas cartas, pílulas ou qualquer combinação de ambas ao mesmo tempo#Solta uma carta ou pílula aleatória"},
+ {"455", "", "↑ +1.5 Alcance#Solta uma moeda da sorte"},
+ {"456", "", "↑ +1 Saúde"},
+ {"457", "", "+1 Coração de alma#Chance de ignorar danos"},
+ {"459", "", "Lágriams que envenena inimigos até morrer"},
+ {"458", "", "Solta um trinket ou pickup aleatório#+Espaço extra para trinkets"},
+ {"460", "", "Chance de disparar lágrimas concussivas"},
+ {"461", "", "Chance de disparar lágrimas lentas e pegajosas#Cria uma aranha ou mosca azul ao acertar um inimigos"},
+ {"462", "", "↑ +1.5 Alcance#Concede lágrimas penetrantes#Depois de atingir o primeiro inimigo, as lágrimas causam dano duplo e ganha um efeito de teleguiado"},
+ {"463", "", "↑ +0.3 Dano#Chance de atirar lágriams que destroem pedras"},
+ {"464", "", "+2 Corações de alma#Os inimigos Campeões largam os pickups com mais frequência"},
+ {"465", "", "↑ -2 Atraso de lágrima#Permite disparar lágrimas na diagonal, disparando em duas direções"},
+ {"466", "", "O primeiro inimigo morto na sala explodirá e envenenará todos os inimigos próximos"},
+ {"467", "", "Causa dano baixo constante aos inimigos na direção em que o dedo aponta"},
+ {"468", "", "Segue seu movimento atrasado em 3 segundos#Causa dano ao contato"},
+ {"469", "", "Causa dano ao contato#Inimigos que tocam na nuvem podem ativar o efeito Crack The Sky"},
+ {"470", "", "Salta pela sala (2 de dano ao contato)#Enquanto disparar lágrimas, ele para de se mover"},
+ {"471", "", "Carrega seus tiros e solte-os como um efeito espingarda"},
+ {"472", "", "Outros familiares o seguem#Enquanto disparar lágrimas, ele para de se mover#Teleportará de volta para você quando parar de atirar"},
+ {"473", "", "Familiar que avança lentamente e danifica os inimigos em seu caminho"},
+ {"474", "", "Bloqueia projéteis inimigos"},
+ {"475", "", "!!! USO ÚNICO#!!! Mata você 3 segundos depois do uso#Causa 9.999.999 de dano a todos os inimigos"},
+ {"476", "", "Duplica 1 pickup aleatório na sala atual"},
+ {"477", "", "Quando usado, consuma qualquer item de pedestal na sala#Se é um item ativador: seu efeito será adicionado ao efeito de Vazio (Empilhamento dos efeitos)#Se é item passivo: pequena atualização de estatística para uma estatística aleatória"},
+ {"478", "", "Congela todos os inimigos na sala até você atirar novamente#Tocar em um inimigo congelado irá prejudicar você com um status aleatório#Os inimigos descongelam depois de 30 segundos"},
+ {"479", "", "Consome seu trinket e oferece o efeito permanentemente"},
+ {"480", "", "Dobre a quantidade de moscas e aranhas azuis"},
+ {"481", "", "!!! Pode te deixar confuso#Gira os sprites em 90 graus#Quando usado, ↑/↓ em um status aleatório#Efeito de lagrima aleatório para a sala atual"},
+ {"482", "", "Mude para outro personagem aleatório#Remove o último item que você coletou"},
+ {"483", "", "!!! USO ÚNICO#!!! Afeta o andar inteiro#Explode todos os objetos#Causa 200 de dano a todos os inimigos#Pode abrir o Boss Rush, Sala do Hush ou Salas secretas"},
+ {"484", "", "Ao usar, afasta os inimigos e gera uma onda de pedras"},
+ {"485", "", "50% Chance de dobrar todos os itens, consumíveis e baús no quarto#50% Chance de remover itens ou pickups na sala e gerar 1 moeda"},
+ {"486", "", "Danifica o personagem sem receber o dano"},
+ {"487", "", "Remove um espaço de coração vermelho e fornece ↑ +0.2 Dano, ↑ +0,5 Alcance e um Cube of Meat"},
+ {"488", "", "Dá a você um efeito de item aleatório para a sala atual"},
+ {"489", "", "Efeito de dado aleatório"},
+ {"490", "", "!!! Uso único#Cria 2 itens aleatórios da sala atual"},
+ {"491", "", "Solta uma pílula aleatória a cada 2 quartos#Usar pílulas causa dano aos inimigos"},
+ {"492", "", "↑ +1 Sorte#Destaca a localização de salas secretas, pedras marcadas e alçapões"},
+ {"493", "", "Para cada recipiente vazio de coração:#↑ +0.2 Dano"},
+ {"494", "", "Lágrimas elétricas #Lágrimas geram 1-2 faíscas de eletricidade quando atingem algo"},
+ {"495", "", "Chance de disparar fogo ao invés lágrimas"},
+ {"496", "", "Chance de disparar agulhas#Agulhas matam inimigos normais instantaneamente"},
+ {"497", "", "Fique camuflado ao entrar em uma sala até começar a atirar"},
+ {"498", "", "!!! Ao entrar em um, o outro desaparece#Nasce sala do Diabo e do Anjo ao mesmo tempo depois de um chefe"},
+ {"499", "", "↑ 100% chance de encontrar a sala do Anjo"},
+ {"500", "", "Aleatoriamente deixa cair um saco"},
+ {"501", "", "!!! Você perderar os espaços se não ter mais moedas#Dá a você um espaço de coração para cada 25 moedas(MAX: +4 espaços de coração com 99 moedas)#O Keeper ganhará Corações de moeda adicionais"},
+ {"502", "", "Chance de atirar lagrimas que deixão um rastro (seu dano * 2 ao contato)"},
+ {"503", "", "Chance de disparar lágrimas que matam inimigos instantaneamente"},
+ {"504", "", "Cria uma torre de mosca que atira nos inimigos"},
+ {"505", "", "Chance de gerar um inimigo encantado ao entrar em uma sala hostil"},
+ {"506", "", "Lágrimas que causam sangramento (10% do dano total de pontos de vida dos inimigos a cada 5 segundos)"},
+ {"507", "", "Danifique os inimigos com seu dano + 10% do dano igual à vida máxima do inimigo#Afeta todos os inimigos na sala#Chance de solta meio coração quando causa dano"},
+ {"508", "", "Orbital que causa sangramento (10% do dano total de pontos de vida dos inimigos a cada 5 segundos)"},
+ {"509", "", "Atira uma lágrima em uma direção aleatória a cada 2 segundos"},
+ {"510", "", "Gera uma versão amigável do chefe Delirium branco para a sala atual"},
+ {"511", "", "Orbita em torno de um inimigo aleatório até que ele morra#Causa dano de contato"},
+ {"512", "", "Buraco negro jogável que suga todos os inimigos para dentro dele#Inimigos presos levam dano rápidamente"},
+ {"513", "", "↑ +0.1 Dano#+1 Coração de alma#Chance aleatória de encantar ou amedrontar um inimigo#Chance de gerar um cocô de arco-íris ao receber dano"},
+ {"514", "", "Causa 'lag' em inimigos aleatórios para intervalos de tempo aleatórios, paralisando-os"},
+ {"515", "", "!!! Uso único#Cria um item aleatório da sala atual"},
+ {"516", "", "Gera um Sprinkler que gira em círculo, borrifando lágrimas em todas as direções"},
+ {"517", "", "+7 Bombas#Permite que você coloque rapidamente bombas no chão"},
+ {"518", "", "Dá a você um familiar aleatório#Tem um efeito de lágrima aleatória#Será trocado novamente a cada andar"},
+ {"519", "", "Um familiar que se transforma em outro familiar aleatório a cada 10 segundos"},
+ {"520", "", "+1 de carga para seu item de ativação a cada 15 inimigos mortos"},
+ {"521", "", "Quando usado, faz com que um item aleatório da loja fique gratuito"},
+ {"522", "", "Projéteis inimigos próximos a você são mantidos no lugar por 3 segundos#Recarrega após 2 segundos"},
+ {"523", "", "Quando usado, armazena todos os pickups da sala atual#A utilização novamente as colocará no chão"},
+ {"524", "", "Lágrimas serão conectadas por raios de eletricidade"},
+ {"525", "", "Ao ser danificado, irá gerar um orbital (MAX: 3 orbitais)#Esses orbitais podem ser destruídos se sofrerem muito dano"},
+ {"526", "", "Dá a você um familiar Harbinger aleatório que muda a cada 10 segundos#Cada precursor se comporta de maneira diferente, com base em qualquer um dos 5 chefes de cavaleiro originais"},
+ {"527", "", "Abre portas e baús#Traz itens, rouba da loja ou Diabo, luta contra inimigos, explodir e ativar placas de pressão"},
+ {"528", "", "As lágrimas que atingem o prisma se dividirão em 4 novas lágrimas"},
+ {"529", "", "Ao atravesar o prisma, as lágrimas se dividem em 4"},
+ {"530", "", "Concede uma recompensa se você matar inimigos na ordem em que estiverem marcados"},
+ {"531", "", "Lágrimas voam em um arco#Lágrimas explodem em lágrimas menores com o impacto"},
+ {"532", "", "As lágrimas diminuem enquanto viaja pela sala#Ao parar, eles explodem em lágrimas menores#As lágrimas podem ser disparadas em outras lágrimas, aumentando-as"},
+ {"533", "", "Lágrimas são trocadas por feixes de luz"},
+ {"534", "", "Permite manter 2 itens de ativação#Troque entre eles pressionando o botão de Soltar"},
+ {"535", "", "+1 Coração de alma#Concede um escudo ao entrar na sala do chefe"},
+ {"536", "", "!!! Pode ser usado somente 2 vezes#Sacrifique um familiar para gerar um item da sala do Demônio"},
+ {"537", "", "+1 Pílula aleatória#Gera um rastro de medo#O tipo de rastro muda toda vez que o jogador usa uma pílula"},
+ {"538", "", "Solta 3 trinkets aleatórios#Ao receber dano, tem a chance de consumir permanentemente o trinket atual"},
+ {"539", "", "Ao receber dano, gera um inimigo amigavel"},
+ {"540", "", "Lágrimas ricocheteiam no chão#As lágrimas causam dano por respingo a cada ricochete"},
+ {"541", "", "+1 Coração de osso#Gera 3 corações vermelho"},
+ {"542", "", "Reflete projéteis"},
+ {"543", "", "Gera um cocô branco quando você recebe dano"},
+ {"544", "", "Prego que fica na sua frente (dano ao contato)"},
+ {"545", "", "Cria um osso orbital encantado para cada inimigo morto na sala atual"},
+ {"546", "", "Concede uma aura que congela os inimigos no lugar"},
+ {"547", "", "+1 Coração de osso#↑ +0.7 Lágrimas#Gera o trinket Mysterious Paper"},
+ {"548", "", "Familiar bumerangue que causa 2x o seu dano"},
+ {"549", "", "Substitui todos os seus espaços de coração vermelho por 6 Corações de osso"},
+ {"550", "", "!!! Primeira parte da pá quebrada#O Pé da Mãe constantemente o ataca#O uso dela para o ataque para a sala atual#(Tente vencer o Boss Rush com ele)"},
+ {"551", "", "!!! Segunda parte de uma pá quebrada"},
+ {"552", "", "Cria um alçapão para o próximo andar#Desbloqueia algo legal"},
}
---------- Trinkets ----------
EID.descriptions["pt_br"].trinkets={
-{"1", "", "Solte moedas quando for atingido"},
-{"2", "", "Mais drops de cocô"},
-{"3", "", "-1 Carga para itens de ativação"},
-{"4", "", "Teleporta o personagem aleatoriamente, ao usar um item de ativação"},
-{"5", "", "Mais inimigos campeões#Maior chance de salas de desafio de chefes"},
-{"6", "", "Atrai moedas"},
-{"7", "", "Maiores chances de Sala do Anjo{{AngelRoom}}#Maior de achar a Bible {{Collectible33}}"},
-{"8", "", "Chance de ativar o efeito Gamekid ao receber dano"},
-{"9", "", "Lágrimas pulsantes#Afeta a hitbox de lágrimas"},
-{"10", "", "Lágrimas se movem em ondas#↑ Lagrimas"},
-{"11", "", "Lágrimas se movem em espiral"},
-{"12", "", "Lágrimas maiores"},
-{"13", "", "Todos os itens de loja são gratuitos#!!! Ao comprar qualquer item de loja com 0 moedas, este trinket desaparece"},
-{"14", "", "Enquanto segura este trinket espinhos e rastros de sangue não o machucam"},
-{"15", "", "Destruir rochas gera moedas"},
-{"16", "", "O Pé da Mãe pisa nos inimigos a cada 60 segundos#!!! O Pé da Mãe também pode pisar no personagem!"},
-{"17", "", "Mais corações negros"},
-{"18", "", "Maior chance de aparecer corações eternos"},
-{"19", "", "Abra baús sem usar chaves"},
-{"20", "", "!!! 3 Usos#Quando estiver com meio coração de saúde, gere um coração preto"},
-{"21", "", "Chance de ativar o efeito da Polaroid, The Negative, Missing Page ou Missing Poster"},
-{"22", "", "!!! Converter Drops:#Corações para pickups#Diminui a taxa de surgimento de corações"},
-{"23", "", "Reaparecer como The Lost quando morrer em uma sala de sacrifício"},
-{"24", "", "O personagem peida ao pegar moedas"},
-{"25", "", "Chance de soltar cocô"},
-{"26", "", "As lágrimas se movem em padrões angulares"},
-{"27", "", "↑ +0.5 Velocidade de disparo"},
-{"28", "", "22% chance de reaparecer como Blue Baby"},
-{"29", "", "Gera uma mosca azul ao ser atingido"},
-{"30", "", "Atira lágrimas de veneno aleatoriamente"},
-{"31", "", "Atira lágrimas penetrantes aleatoriamente"},
-{"32", "", "Receba um efeito aleatório de cogumelo por sala#Pode revelar salas especiais no minimapa"},
-{"33", "", "Quando estiver com meio coração de saúde, você ganha o familiar Little Steven"},
-{"34", "", "Mais corações vermelhos surgem"},
-{"35", "", "↑ +2 Dano"},
-{"36", "", "Aparecem mais baús e chaves"},
-{"37", "", "↑ +0.15 Velocidade"},
-{"38", "", "Mais corações de alma aparecem"},
-{"39", "", "↑ Lágrimas"},
-{"40", "", "↑ Chance de ganhar +1.8 Dano ao ser atingido enquanto estiver na sala"},
-{"41", "", "!!! Remove o trinket The Tick#Maior chance aparecer bombas"},
-{"42", "", "↑ +1 Sorte"},
-{"43", "", "Quando sofrer dano de meio coração ou menor, teleporta o personagem para a última sala visitada"},
-{"44", "", "Aparecem mais pílulas"},
-{"45", "", "Aparecem mais cartas"},
-{"46", "", "Chance de curar meio coração depois de matar todos os inimigos de uma sala"},
-{"47", "", ""},
-{"48", "", "Ao ser atingido, chance de desencadear o efeito Necronomicon"},
-{"49", "", "Gera meio coração vermelho ao pegar moedas"},
-{"50", "", "Gera bombas ao pegar moedas"},
-{"51", "", "Gera chaves ao pegar moedas"},
-{"52", "", "Chance de gerar moedas extras ao pegar moedas"},
-{"53", "", "!!! Só consiguirá soltá-lo com o trinket Match Stick#-15% da vida dos Chefes#Cura 1 coração vermelho ao entrar na Sala do Chefe {{BossRoom}}"},
-{"54", "", "Concede um familiar com lágrimas penetrantes enquanto segurar"},
-{"55", "", "Consiga um coração eterno ao iniciar um novo andar"},
-{"56", "", "Reduz os preços de todas itens do Diabo na sala do Diabo para 2 espaços de coração em 1"},
-{"57", "", "Move ao redor da sala#Atira na mesma direção que o personagem"},
-{"58", "", "↑ Chance de +0.5 Dano ao matar um inimigo na sala atual"},
-{"59", "", "25% de chance de revelar ícones do mapa no início do novo andar"},
-{"60", "", "Chance de gerar um pássaro morto ao matar um inimigo (2 de dano ao contato)"},
-{"61", "", "Transforma todos os baús em baús vermelhos"},
-{"62", "", "Pedras marcadas e pedras com Crawlspace a cada 10 segundos"},
-{"63", "", "Transforma bombas trolls em bombas coletáveis"},
-{"64", "", "Efeito de minhoca aleatória"},
-{"65", "", "↑ Duplica seu alcance#↓ -50% Altura das lágrimas"},
-{"66", "", "↓ -0.4 Velocidade de disparo#↑ +4 Alcance"},
-{"67", "", "Chance de ativar o efeito do D6, D20, D8 ou D12"},
-{"68", "", "Ímã para pickup e inimigos"},
-{"69", "", "Camufla o jogador aleatoriamente por alguns segundos#Confunde inimigos"},
-{"70", "", "Chance de gerar uma aranha enquanto estiver em uma sala hostil"},
-{"71", "", "Bombas deixam poça venenosa que causa dano aos inimigos ao contato"},
-{"72", "", "Solta mais baterias#5% de chance de adicionar 1 carga para o item ativador atual ao limpar a sala"},
-{"73", "", "Bombas explosivas podem soltar bombas coletáveis"},
-{"74", "", "Aumenta a chance de encontrar um Crawlspace quando quebrar rochas"},
-{"75", "", "Efeito de trinket aleatório em todas as salas"},
-{"76", "", "50/50 chance de encontrar pickup extras, inimigo ou não recebe nada em baús"},
-{"77", "", "Aumenta o recuo das lágrimas"},
-{"78", "", "Aumenta a duração dos efeitos em inimigos"},
-{"79", "", "25% de chance de ao usar pílulas/cartas solta uma cópia dela no chão"},
-{"80", "", "↑ +0.2 Dano para cada item maligno que o personagem possui"},
-{"81", "", "Invencibilidade dura mais tempo"},
-{"82", "", "+15% para obter o dobro de itens no próximo andar"},
-{"83", "", "Abra lojas sem usar chaves"},
-{"84", "", "Greed e Super Greed não aparecem mais em lojas"},
-{"85", "", "Usar uma máquina de doação pode curá-lo ou gerar um mendigo"},
-{"86", "", "Destruir cocô gera uma mosca azul"},
-{"87", "", "Cura metade de um coração quando você usa chaves#Meio coração aparecem como corações cheios"},
-{"88", "", "Chance muito baixa de itens de ativação nas salas de itens"},
-{"89", "", "Familiares se aproximam do personagem"},
-{"90", "", "Cocô explode quando destruído"},
-{"91", "", "Aumenta a chance de o cocô preto aparecer"},
-{"92", "", "↑ Aumento de estatísticas de seus itens são 33% mais eficazes#↑ +0.2 Lagrimas#↑ +1 Velocidade da lágrima"},
-{"93", "", "Moscas Inimigas agora são amigáveis"},
-{"94", "", "O dobro de moscas e aranhas serão geradas"},
-{"95", "", "Atire lágrimas de veneno aleatoriamente"},
-{"96", "", "As lágrimas se movem rapidamente em um padrão espiral#↑ +1.5 Alcance"},
-{"97", "", "!!! Este processo pode acontecer apenas 2 vezes antes que o familiar seja destruído#Quando atingido, há uma pequena chance de ganhar o familiar Tonsil#Bloqueia os tiros do inimigo"},
-{"98", "", "Chance de atirar lágrimas venenosas"},
-{"99", "", "Chance de atirar lágrimas saltitantes"},
-{"100", "", "!!! Enquanto estiver com o item totalmente carregado:#↑ +0.25 Velocidade#↑ +0.75 Alcance#↑ +0.2 Lagrimas#↑ +0.10 Velocidade de Disparo#↑ +0.5 Dano#↑ +1 Sorte"},
-{"101", "", "!!! Enquanto estiver com o item totalmente descarregado:#↑ +0.5 Velocidade#↑ +1.5 Alcance#↑ +0.4 Lagrimas#↑ +0.3 Velocidade de Disparo#↑ +1.5 Dano#↑ +2 Sorte"},
-{"102", "", "+1 Sala secreta extra por andar"},
-{"103", "", "!!! Quando o número de moedas, chaves e bombas são iguais:#Transforma metade dos consumíveis em consumíveis duplos"},
-{"104", "", "!!! É destruído depois#Chance de gerar um item de pedestal ao ser atingido"},
-{"105", "", "!!! É destruído depois#Chance de gerar o item Lunch {{Collectible22}} ao ser atingido"},
-{"106", "", "Aumenta o raio de qualquer fluido que você produz"},
-{"107", "", "O dano recebido ignora os corações de alma e/ou corações negros, fazendo com que seus espaços vermelhos se esgote primeiro"},
-{"108", "", "!!!É destruído depois#Chance de soltar um pickup ou trinket ao ser atingido por uma explosão"},
-{"109", "", "Impede que os familiares do personagem se movam"},
-{"110", "", "As lojas aparecerão agora no Womb"},
-{"111", "", "Salas de itens agora aparecem no Womb"},
-{"112", "", "As máquinas de reabastecimento sempre aparecem nas salas de itens"},
-{"113", "", "Gera uma mosca explosiva de ataque ao entrar em uma sala hostil"},
-{"114", "", "Gera uma mosca venenosa de ataque ao entrar em uma sala hostil"},
-{"115", "", "Gera uma mosca de ataque de lentidão ao entrar em uma sala hostil"},
-{"116", "", "Gera uma mosca de ataque que causa quatro vezes o seu dano ao entrar em uma sala hostil"},
-{"117", "", "Gera entre 2-5 moscas de ataque que causam o dobro do seu dano ao entrar numa sala hostil"},
-{"118", "", "Ao matar um inimigo existe uma pequena chance do personagem ganhar a habilidade de voar para a sala atual"},
-{"119", "", "Cura meio coração vermelho depois de ir para o próximo andar"},
-{"120", "", "Recarrega totalmente seu item ativador no início de uma batalha contra um chefe"},
-{"121", "", "Protege você do primeiro dano que recebe em cada andar"},
-{"122", "", "Ao usar o item de ativação deixará cair em um pedestal#Existe uma pequena chance de soltar um de seus itens passivos#Itens de ativação de uso único poderão ser consumidos"},
-{"123", "", "Faz com que os chefes Anjos deixem itens normais em vez de peças da chave"},
-{"124", "", "A última porta que você usou permanece aberta"},
-{"125", "", "Conecta seus familiares com raios de eletricidade"},
-{"126", "", "Cria uma mosca azul ao pegar uma moeda"},
-{"127", "", "Concede aos seus familiares tiros teleguiados"},
-{"128", "", "2% de chance de ganhar um Coração de osso ao receber dano"},
+ {"1", "", "Solte moedas quando for atingido"},
+ {"2", "", "Mais drops de cocô"},
+ {"3", "", "-1 Carga para itens de ativação"},
+ {"4", "", "Teleporta o personagem aleatoriamente, ao usar um item de ativação"},
+ {"5", "", "Mais inimigos campeões#Maior chance de salas de desafio de chefes"},
+ {"6", "", "Atrai moedas"},
+ {"7", "", "Maiores chances de Sala do Anjo{{AngelRoom}}#Maior de achar a Bible {{Collectible33}}"},
+ {"8", "", "Chance de ativar o efeito Gamekid ao receber dano"},
+ {"9", "", "Lágrimas pulsantes#Afeta a hitbox de lágrimas"},
+ {"10", "", "Lágrimas se movem em ondas#↑ Lagrimas"},
+ {"11", "", "Lágrimas se movem em espiral"},
+ {"12", "", "Lágrimas maiores"},
+ {"13", "", "Todos os itens de loja são gratuitos#!!! Ao comprar qualquer item de loja com 0 moedas, este trinket desaparece"},
+ {"14", "", "Enquanto segura este trinket espinhos e rastros de sangue não o machucam"},
+ {"15", "", "Destruir rochas gera moedas"},
+ {"16", "", "O Pé da Mãe pisa nos inimigos a cada 60 segundos#!!! O Pé da Mãe também pode pisar no personagem!"},
+ {"17", "", "Mais corações negros"},
+ {"18", "", "Maior chance de aparecer corações eternos"},
+ {"19", "", "Abra baús sem usar chaves"},
+ {"20", "", "!!! 3 Usos#Quando estiver com meio coração de saúde, gere um coração preto"},
+ {"21", "", "Chance de ativar o efeito da Polaroid, The Negative, Missing Page ou Missing Poster"},
+ {"22", "", "!!! Converter Drops:#Corações para pickups#Diminui a taxa de surgimento de corações"},
+ {"23", "", "Reaparecer como The Lost quando morrer em uma sala de sacrifício"},
+ {"24", "", "O personagem peida ao pegar moedas"},
+ {"25", "", "Chance de soltar cocô"},
+ {"26", "", "As lágrimas se movem em padrões angulares"},
+ {"27", "", "↑ +0.5 Velocidade de disparo"},
+ {"28", "", "22% chance de reaparecer como Blue Baby"},
+ {"29", "", "Gera uma mosca azul ao ser atingido"},
+ {"30", "", "Atira lágrimas de veneno aleatoriamente"},
+ {"31", "", "Atira lágrimas penetrantes aleatoriamente"},
+ {"32", "", "Receba um efeito aleatório de cogumelo por sala#Pode revelar salas especiais no minimapa"},
+ {"33", "", "Quando estiver com meio coração de saúde, você ganha o familiar Little Steven"},
+ {"34", "", "Mais corações vermelhos surgem"},
+ {"35", "", "↑ +2 Dano"},
+ {"36", "", "Aparecem mais baús e chaves"},
+ {"37", "", "↑ +0.15 Velocidade"},
+ {"38", "", "Mais corações de alma aparecem"},
+ {"39", "", "↑ Lágrimas"},
+ {"40", "", "↑ Chance de ganhar +1.8 Dano ao ser atingido enquanto estiver na sala"},
+ {"41", "", "!!! Remove o trinket The Tick#Maior chance aparecer bombas"},
+ {"42", "", "↑ +1 Sorte"},
+ {"43", "", "Quando sofrer dano de meio coração ou menor, teleporta o personagem para a última sala visitada"},
+ {"44", "", "Aparecem mais pílulas"},
+ {"45", "", "Aparecem mais cartas"},
+ {"46", "", "Chance de curar meio coração depois de matar todos os inimigos de uma sala"},
+ {"47", "", ""},
+ {"48", "", "Ao ser atingido, chance de desencadear o efeito Necronomicon"},
+ {"49", "", "Gera meio coração vermelho ao pegar moedas"},
+ {"50", "", "Gera bombas ao pegar moedas"},
+ {"51", "", "Gera chaves ao pegar moedas"},
+ {"52", "", "Chance de gerar moedas extras ao pegar moedas"},
+ {"53", "", "!!! Só consiguirá soltá-lo com o trinket Match Stick#-15% da vida dos Chefes#Cura 1 coração vermelho ao entrar na Sala do Chefe {{BossRoom}}"},
+ {"54", "", "Concede um familiar com lágrimas penetrantes enquanto segurar"},
+ {"55", "", "Consiga um coração eterno ao iniciar um novo andar"},
+ {"56", "", "Reduz os preços de todas itens do Diabo na sala do Diabo para 2 espaços de coração em 1"},
+ {"57", "", "Move ao redor da sala#Atira na mesma direção que o personagem"},
+ {"58", "", "↑ Chance de +0.5 Dano ao matar um inimigo na sala atual"},
+ {"59", "", "25% de chance de revelar ícones do mapa no início do novo andar"},
+ {"60", "", "Chance de gerar um pássaro morto ao matar um inimigo (2 de dano ao contato)"},
+ {"61", "", "Transforma todos os baús em baús vermelhos"},
+ {"62", "", "Pedras marcadas e pedras com Crawlspace a cada 10 segundos"},
+ {"63", "", "Transforma bombas trolls em bombas coletáveis"},
+ {"64", "", "Efeito de minhoca aleatória"},
+ {"65", "", "↑ Duplica seu alcance#↓ -50% Altura das lágrimas"},
+ {"66", "", "↓ -0.4 Velocidade de disparo#↑ +4 Alcance"},
+ {"67", "", "Chance de ativar o efeito do D6, D20, D8 ou D12"},
+ {"68", "", "Ímã para pickup e inimigos"},
+ {"69", "", "Camufla o jogador aleatoriamente por alguns segundos#Confunde inimigos"},
+ {"70", "", "Chance de gerar uma aranha enquanto estiver em uma sala hostil"},
+ {"71", "", "Bombas deixam poça venenosa que causa dano aos inimigos ao contato"},
+ {"72", "", "Solta mais baterias#5% de chance de adicionar 1 carga para o item ativador atual ao limpar a sala"},
+ {"73", "", "Bombas explosivas podem soltar bombas coletáveis"},
+ {"74", "", "Aumenta a chance de encontrar um Crawlspace quando quebrar rochas"},
+ {"75", "", "Efeito de trinket aleatório em todas as salas"},
+ {"76", "", "50/50 chance de encontrar pickup extras, inimigo ou não recebe nada em baús"},
+ {"77", "", "Aumenta o recuo das lágrimas"},
+ {"78", "", "Aumenta a duração dos efeitos em inimigos"},
+ {"79", "", "25% de chance de ao usar pílulas/cartas solta uma cópia dela no chão"},
+ {"80", "", "↑ +0.2 Dano para cada item maligno que o personagem possui"},
+ {"81", "", "Invencibilidade dura mais tempo"},
+ {"82", "", "+15% para obter o dobro de itens no próximo andar"},
+ {"83", "", "Abra lojas sem usar chaves"},
+ {"84", "", "Greed e Super Greed não aparecem mais em lojas"},
+ {"85", "", "Usar uma máquina de doação pode curá-lo ou gerar um mendigo"},
+ {"86", "", "Destruir cocô gera uma mosca azul"},
+ {"87", "", "Cura metade de um coração quando você usa chaves#Meio coração aparecem como corações cheios"},
+ {"88", "", "Chance muito baixa de itens de ativação nas salas de itens"},
+ {"89", "", "Familiares se aproximam do personagem"},
+ {"90", "", "Cocô explode quando destruído"},
+ {"91", "", "Aumenta a chance de o cocô preto aparecer"},
+ {"92", "", "↑ Aumento de estatísticas de seus itens são 33% mais eficazes#↑ +0.2 Lagrimas#↑ +1 Velocidade da lágrima"},
+ {"93", "", "Moscas Inimigas agora são amigáveis"},
+ {"94", "", "O dobro de moscas e aranhas serão geradas"},
+ {"95", "", "Atire lágrimas de veneno aleatoriamente"},
+ {"96", "", "As lágrimas se movem rapidamente em um padrão espiral#↑ +4 Alcance"},
+ {"97", "", "!!! Este processo pode acontecer apenas 2 vezes antes que o familiar seja destruído#Quando atingido, há uma pequena chance de ganhar o familiar Tonsil#Bloqueia os tiros do inimigo"},
+ {"98", "", "Chance de atirar lágrimas venenosas"},
+ {"99", "", "Chance de atirar lágrimas saltitantes"},
+ {"100", "", "!!! Enquanto estiver com o item totalmente carregado:#↑ +0.25 Velocidade#↑ +0.75 Alcance#↑ +0.2 Lagrimas#↑ +0.10 Velocidade de Disparo#↑ +0.5 Dano#↑ +1 Sorte"},
+ {"101", "", "!!! Enquanto estiver com o item totalmente descarregado:#↑ +0.5 Velocidade#↑ +1.5 Alcance#↑ +0.4 Lagrimas#↑ +0.3 Velocidade de Disparo#↑ +1.5 Dano#↑ +2 Sorte"},
+ {"102", "", "+1 Sala secreta extra por andar"},
+ {"103", "", "!!! Quando o número de moedas, chaves e bombas são iguais:#Transforma metade dos consumíveis em consumíveis duplos"},
+ {"104", "", "!!! É destruído depois#Chance de gerar um item de pedestal ao ser atingido"},
+ {"105", "", "!!! É destruído depois#Chance de gerar o item Lunch {{Collectible22}} ao ser atingido"},
+ {"106", "", "Aumenta o raio de qualquer fluido que você produz"},
+ {"107", "", "O dano recebido ignora os corações de alma e/ou corações negros, fazendo com que seus espaços vermelhos se esgote primeiro"},
+ {"108", "", "!!!É destruído depois#Chance de soltar um pickup ou trinket ao ser atingido por uma explosão"},
+ {"109", "", "Impede que os familiares do personagem se movam"},
+ {"110", "", "As lojas aparecerão agora no Womb"},
+ {"111", "", "Salas de itens agora aparecem no Womb"},
+ {"112", "", "As máquinas de reabastecimento sempre aparecem nas salas de itens"},
+ {"113", "", "Gera uma mosca explosiva de ataque ao entrar em uma sala hostil"},
+ {"114", "", "Gera uma mosca venenosa de ataque ao entrar em uma sala hostil"},
+ {"115", "", "Gera uma mosca de ataque de lentidão ao entrar em uma sala hostil"},
+ {"116", "", "Gera uma mosca de ataque que causa quatro vezes o seu dano ao entrar em uma sala hostil"},
+ {"117", "", "Gera entre 2-5 moscas de ataque que causam o dobro do seu dano ao entrar numa sala hostil"},
+ {"118", "", "Ao matar um inimigo existe uma pequena chance do personagem ganhar a habilidade de voar para a sala atual"},
+ {"119", "", "Cura meio coração vermelho depois de ir para o próximo andar"},
+ {"120", "", "Recarrega totalmente seu item ativador no início de uma batalha contra um chefe"},
+ {"121", "", "Protege você do primeiro dano que recebe em cada andar"},
+ {"122", "", "Ao usar o item de ativação deixará cair em um pedestal#Existe uma pequena chance de soltar um de seus itens passivos#Itens de ativação de uso único poderão ser consumidos"},
+ {"123", "", "Faz com que os chefes Anjos deixem itens normais em vez de peças da chave"},
+ {"124", "", "A última porta que você usou permanece aberta"},
+ {"125", "", "Conecta seus familiares com raios de eletricidade"},
+ {"126", "", "Cria uma mosca azul ao pegar uma moeda"},
+ {"127", "", "Concede aos seus familiares tiros teleguiados"},
+ {"128", "", "2% de chance de ganhar um Coração de osso ao receber dano"},
}
---------- Cards ----------
EID.descriptions["pt_br"].cards={
-{"1", "", "Teleporta você de volta ao início"},
-{"2", "", "Lágrimas teleguiadas para o sala atual"},
-{"3", "", "Faz com que o Pé da Mãe pise em um inimigo (300 de dano)"},
-{"4", "", "↑ +2.35 Dano#↑ +0.3 Velocidade na sala atual"},
-{"5", "", "Teleporta você para a sala do chefe"},
-{"6", "", "Solta 2 corações de alma"},
-{"7", "", "Solta 2 corações vermelhos"},
-{"8", "", "Invencibilidade#Dano de contato por 6 segundos"},
-{"9", "", "Gera 1 bomba, 1 chave, 1 moeda, 1 coração"},
-{"10", "", "Teleporta você para a Loja"},
-{"11", "", "Cria uma máquina caça-níqueis ou Fortuna"},
-{"12", "", "↑ +1 Saúde#↑ +0.3 Dano#↑ +0.3 Velocidade na sala atual"},
-{"13", "", "Concede Voo para a sala atual"},
-{"14", "", "Causa 40 de dano a todos os inimigos na sala"},
-{"15", "", "Cria uma máquina de doação de sangue"},
-{"16", "", "↑ +2 Dano na sala atual"},
-{"17", "", "Gera bombas trolls"},
-{"18", "", "Teleporta você para a sala do item"},
-{"19", "", "Teleporta você para a sala secreta"},
-{"20", "", "Causa 100 de dano a todos os inimigos#Vida completa#Revela o mapa"},
-{"21", "", "Gera um Mendigo"},
-{"22", "", "Revela o mapa inteiro e mostra todos os tipos de salas"},
-{"23", "", "Duplique suas bombas"},
-{"24", "", "Duplique suas moedas"},
-{"25", "", "Duplique suas chaves"},
-{"26", "", "!!! Só tem efeito curativo#Duplique seus corações vermelhos"},
-{"27", "", "Transforma todos os pickups em bombas"},
-{"28", "", "Transforma todos os pickups em moedas"},
-{"29", "", "Transforma todos os pickups em chaves"},
-{"30", "", "Transforma todos os pickups em corações"},
-{"31", "", "Teleporta você para sala do Demônio ou sala do Anjo"},
-{"32", "", "Destrua todas as pedras na sala"},
-{"33", "", "Duplique todos os pickups na sala"},
-{"34", "", "Cria um alçapão para o próximo andar"},
-{"35", "", "+1 coração de alma#Remove os efeitos de maldição"},
-{"36", "", "Revela o mapa completo no andar atual"},
-{"37", "", "Trocar todos os itens do pedestal"},
-{"38", "", "Invocar 3 aranhas azuis e 3 moscas azuis"},
-{"39", "", "Invencibilidade por 30 segundos"},
-{"40", "", "Efeito de rúna aleatória"},
-{"41", "", "Causa 40 de dano a todos os inimigos#Estatísticas aleatórias para todos os itens de pedestal na sala"},
-{"42", "", "Lança uma carta para matar qualquer coisa em seu caminho#Abre todas as portas (não funciona com a porta do Mega Satan)"},
-{"43", "", "Remove o preço de todos os itens da loja atual ou transações com o Diabo"},
-{"44", "", "Exibe dicas \"úteis\" sobre o uso"},
-{"45", "", "Preenche toda a sala com cocô"},
-{"46", "", "Mata o personagem e gera muitos pickups, itens e/ou baús na mesma sala"},
-{"47", "", "Abra todas as portas na sala atual"},
-{"48", "", "Ativa seu item de ativação gratuitamente"},
-{"49", "", "Trocar itens e pickups na sala atual"},
-{"50", "", "Mãos da Mãe descem e agarram um inimigo"},
-{"51", "", "Concede o efeito Holy Mantle por uma sala"},
-{"52", "", "!!! Efeito dura para a sala atual#↑ +7 Dano#↑ +30 Alcance#Aumenta seu tamanho#Quebra pedras ao contato"},
-{"53", "", "Gera 3 cartas aleatórias quando usadas"},
-{"54", "", "Diminui a velocidade dos inimigos e das lágrimas do personagem#↑ Velocidade para a sala atual"},
+ {"1", "", "Teleporta você de volta ao início"},
+ {"2", "", "Lágrimas teleguiadas para o sala atual"},
+ {"3", "", "Faz com que o Pé da Mãe pise em um inimigo (300 de dano)"},
+ {"4", "", "↑ +2.35 Dano#↑ +0.3 Velocidade na sala atual"},
+ {"5", "", "Teleporta você para a sala do chefe"},
+ {"6", "", "Solta 2 corações de alma"},
+ {"7", "", "Solta 2 corações vermelhos"},
+ {"8", "", "Invencibilidade#Dano de contato por 6 segundos"},
+ {"9", "", "Gera 1 bomba, 1 chave, 1 moeda, 1 coração"},
+ {"10", "", "Teleporta você para a Loja"},
+ {"11", "", "Cria uma máquina caça-níqueis ou Fortuna"},
+ {"12", "", "↑ +1 Saúde#↑ +0.3 Dano#↑ +0.3 Velocidade na sala atual"},
+ {"13", "", "Concede Voo para a sala atual"},
+ {"14", "", "Causa 40 de dano a todos os inimigos na sala"},
+ {"15", "", "Cria uma máquina de doação de sangue"},
+ {"16", "", "↑ +2 Dano na sala atual"},
+ {"17", "", "Gera bombas trolls"},
+ {"18", "", "Teleporta você para a sala do item"},
+ {"19", "", "Teleporta você para a sala secreta"},
+ {"20", "", "Causa 100 de dano a todos os inimigos#Vida completa#Revela o mapa"},
+ {"21", "", "Gera um Mendigo"},
+ {"22", "", "Revela o mapa inteiro e mostra todos os tipos de salas"},
+ {"23", "", "Duplique suas bombas"},
+ {"24", "", "Duplique suas moedas"},
+ {"25", "", "Duplique suas chaves"},
+ {"26", "", "!!! Só tem efeito curativo#Duplique seus corações vermelhos"},
+ {"27", "", "Transforma todos os pickups em bombas"},
+ {"28", "", "Transforma todos os pickups em moedas"},
+ {"29", "", "Transforma todos os pickups em chaves"},
+ {"30", "", "Transforma todos os pickups em corações"},
+ {"31", "", "Teleporta você para sala do Demônio ou sala do Anjo"},
+ {"32", "", "Destrua todas as pedras na sala"},
+ {"33", "", "Duplique todos os pickups na sala"},
+ {"34", "", "Cria um alçapão para o próximo andar"},
+ {"35", "", "+1 coração de alma#Remove os efeitos de maldição"},
+ {"36", "", "Revela o mapa completo no andar atual"},
+ {"37", "", "Trocar todos os itens do pedestal"},
+ {"38", "", "Invocar 3 aranhas azuis e 3 moscas azuis"},
+ {"39", "", "Invencibilidade por 30 segundos"},
+ {"40", "", "Efeito de rúna aleatória"},
+ {"41", "", "Causa 40 de dano a todos os inimigos#Estatísticas aleatórias para todos os itens de pedestal na sala"},
+ {"42", "", "Lança uma carta para matar qualquer coisa em seu caminho#Abre todas as portas (não funciona com a porta do Mega Satan)"},
+ {"43", "", "Remove o preço de todos os itens da loja atual ou transações com o Diabo"},
+ {"44", "", "Exibe dicas \"úteis\" sobre o uso"},
+ {"45", "", "Preenche toda a sala com cocô"},
+ {"46", "", "Mata o personagem e gera muitos pickups, itens e/ou baús na mesma sala"},
+ {"47", "", "Abra todas as portas na sala atual"},
+ {"48", "", "Ativa seu item de ativação gratuitamente"},
+ {"49", "", "Trocar itens e pickups na sala atual"},
+ {"50", "", "Mãos da Mãe descem e agarram um inimigo"},
+ {"51", "", "Concede o efeito Holy Mantle por uma sala"},
+ {"52", "", "!!! Efeito dura para a sala atual#↑ +7 Dano#↑ +30 Alcance#Aumenta seu tamanho#Quebra pedras ao contato"},
+ {"53", "", "Gera 3 cartas aleatórias quando usadas"},
+ {"54", "", "Diminui a velocidade dos inimigos e das lágrimas do personagem#↑ Velocidade para a sala atual"},
}
@@ -766,101 +766,101 @@ EID.descriptions["pt_br"].cards={
EID.descriptions["pt_br"].unidentifiedPill = "Pílula não identificada"
EID.descriptions["pt_br"].pills={
-{"0", "", "Cria uma nuvem de gás"},
-{"1", "", "Causa 1 coração de dano"},
-{"2", "", "+2 Corações de Alma"},
-{"3", "", "Trocar o número de bombas pelo número de chaves"},
-{"4", "", "Solta 5 bombas trolls"},
-{"5", "", "Saúde Máxima"},
-{"6", "", "↓ Saúde"},
-{"7", "", "↑ Saúde"},
-{"8", "", "Sem efeito"},
-{"9", "", "Consumir 3 pílulas de puberty garantirá a transformação de um adulto."},
-{"10", "", "Concede 1 mosca orbital"},
-{"11", "", "↓ -2 Alcance"},
-{"12", "", "↑ +2.5 Alcance"},
-{"13", "", "↓ -0.12 Velocidade"},
-{"14", "", "↑ +0.15 Velocidade"},
-{"15", "", "↓ -0.28 Lágrimas"},
-{"16", "", "↑ +0.35 Lágrimas"},
-{"17", "", "↓ -1 Sorte"},
-{"18", "", "↑ +1 Sorte"},
-{"19", "", "Teletransporta você para uma sala aleatória"},
-{"20", "", "Recarregue seu item ativador#Solta 1-2 bateria"},
-{"21", "", "Drena todos os espaços de corações, exceto um#Gera 1-4 corações vermelhos"},
-{"22", "", "Você não pode se mover por alguns segundos"},
-{"23", "", "Abra entradas de salas secretas no andar atual"},
-{"24", "", "Encanta todos os inimigos no quarto"},
-{"25", "", "Oculta o mapa do andar"},
-{"26", "", "Cria uma grande poça de limonada no chão que causa dano aos inimigos"},
-{"27", "", "Atire na diagonal por 60 segundos"},
-{"28", "", "Tome apenas meio coração de dano para a sala atual"},
-{"29", "", "Danos sofridos na sala atual leva um coração inteiro"},
-{"30", "", "Gera cocô enquanto caminha por 2 segundos"},
-{"31", "", "Curse Of The Maze para andar atual"},
-{"32", "", "Aumeta seu tamanho#Não afeta seu hitbox"},
-{"33", "", "Diminue seu tamanho#Seu hitbox fica menor"},
-{"34", "", "Gera 1 aranha azul por cocô na sala"},
-{"35", "", "Gera 1 aranha azul por inimigo na sala#Gera 1-3 aranhas azuis quando nenhum inimigo está na sala"},
-{"36", "", "Curto efeito invencibilidade"},
-{"37", "", "Pixeliza a tela por 30 segundos"},
-{"38", "", "Gera 3 moscas amigáveis"},
-{"39", "", "Gera uma poça de fluido escorregadio"},
-{"40", "", "Gera uma poça de fluido de lentidão"},
-{"41", "", "Atrassa todos os inimigos na sala"},
-{"42", "", "Acelere todos os inimigos na sala"},
-{"43", "", "Consumir trinket atual e obter seu efeito permanentemente"},
-{"44", "", "Atira uma lágrima explosiva"},
-{"45", "", "Curto efeito de invencibilidade"},
-{"46", "", "Gera a última pílula usada"},
+ {"0", "", "Cria uma nuvem de gás"},
+ {"1", "", "Causa 1 coração de dano"},
+ {"2", "", "+2 Corações de Alma"},
+ {"3", "", "Trocar o número de bombas pelo número de chaves"},
+ {"4", "", "Solta 5 bombas trolls"},
+ {"5", "", "Saúde Máxima"},
+ {"6", "", "↓ Saúde"},
+ {"7", "", "↑ Saúde"},
+ {"8", "", "Sem efeito"},
+ {"9", "", "Consumir 3 pílulas de puberty garantirá a transformação de um adulto."},
+ {"10", "", "Concede 1 mosca orbital"},
+ {"11", "", "↓ -2 Alcance"},
+ {"12", "", "↑ +2.5 Alcance"},
+ {"13", "", "↓ -0.12 Velocidade"},
+ {"14", "", "↑ +0.15 Velocidade"},
+ {"15", "", "↓ -0.28 Lágrimas"},
+ {"16", "", "↑ +0.35 Lágrimas"},
+ {"17", "", "↓ -1 Sorte"},
+ {"18", "", "↑ +1 Sorte"},
+ {"19", "", "Teletransporta você para uma sala aleatória"},
+ {"20", "", "Recarregue seu item ativador#Solta 1-2 bateria"},
+ {"21", "", "Drena todos os espaços de corações, exceto um#Gera 1-4 corações vermelhos"},
+ {"22", "", "Você não pode se mover por alguns segundos"},
+ {"23", "", "Abra entradas de salas secretas no andar atual"},
+ {"24", "", "Encanta todos os inimigos no quarto"},
+ {"25", "", "Oculta o mapa do andar"},
+ {"26", "", "Cria uma grande poça de limonada no chão que causa dano aos inimigos"},
+ {"27", "", "Atire na diagonal por 60 segundos"},
+ {"28", "", "Tome apenas meio coração de dano para a sala atual"},
+ {"29", "", "Danos sofridos na sala atual leva um coração inteiro"},
+ {"30", "", "Gera cocô enquanto caminha por 2 segundos"},
+ {"31", "", "Curse Of The Maze para andar atual"},
+ {"32", "", "Aumeta seu tamanho#Não afeta seu hitbox"},
+ {"33", "", "Diminue seu tamanho#Seu hitbox fica menor"},
+ {"34", "", "Gera 1 aranha azul por cocô na sala"},
+ {"35", "", "Gera 1 aranha azul por inimigo na sala#Gera 1-3 aranhas azuis quando nenhum inimigo está na sala"},
+ {"36", "", "Curto efeito invencibilidade"},
+ {"37", "", "Pixeliza a tela por 30 segundos"},
+ {"38", "", "Gera 3 moscas amigáveis"},
+ {"39", "", "Gera uma poça de fluido escorregadio"},
+ {"40", "", "Gera uma poça de fluido de lentidão"},
+ {"41", "", "Atrassa todos os inimigos na sala"},
+ {"42", "", "Acelere todos os inimigos na sala"},
+ {"43", "", "Consumir trinket atual e obter seu efeito permanentemente"},
+ {"44", "", "Atira uma lágrima explosiva"},
+ {"45", "", "Curto efeito de invencibilidade"},
+ {"46", "", "Gera a última pílula usada"},
}
---------- Sacrifice Room ----------
EID.descriptions["pt_br"].sacrificeHeader = "[Pagamento da próxima sala de sacrifício]"
EID.descriptions["pt_br"].sacrifice={
-{"1", "", "50% Chance de 1 moeda#100% Chance de 1 bomba se matar o chefe em menos de 1 minuto em Basement 1"},
-{"2", "", "50% Chance de 1 moeda#100% Chance de 1 bomba se matar o chefe em menos de 1 minuto em Basement 1"},
-{"3", "", "67% Chance de aumentar a chance da Sala dos Anjos"},
-{"4", "", "50% Chance de 1 baú aleatório"},
-{"5", "", "33% Chance de 3 moedas#67% Chance de aumentar a chance de Sala do Anjo"},
-{"6", "", "33% Chance de se teletransportar para a Sala do Anjo {{AngelRoom}} ou Demônio {{DevilRoom}} quando sua porta já foi gerada neste andar#67% de chance de 1 baú aleatório"},
-{"7", "", "33% Chance de 1 item aleatório da Sala dos Anjo#67% Chance de 1 coração de alma"},
-{"8", "", "100% Chance de 7 bombas trolls"},
-{"9", "", "100% Chance do chefe Uriel aparecer"},
-{"10", "", "50% Chance de 7 corações da alma#50% de chance de 30 moedas"},
-{"11", "", "100% Chance do chefe Gabriel aparecer"},
-{"12", "", "50% Chance de teletransportar para a Dark Room"},
+ {"1", "", "50% Chance de 1 moeda#100% Chance de 1 bomba se matar o chefe em menos de 1 minuto em Basement 1"},
+ {"2", "", "50% Chance de 1 moeda#100% Chance de 1 bomba se matar o chefe em menos de 1 minuto em Basement 1"},
+ {"3", "", "67% Chance de aumentar a chance da Sala dos Anjos"},
+ {"4", "", "50% Chance de 1 baú aleatório"},
+ {"5", "", "33% Chance de 3 moedas#67% Chance de aumentar a chance de Sala do Anjo"},
+ {"6", "", "33% Chance de se teletransportar para a Sala do Anjo {{AngelRoom}} ou Demônio {{DevilRoom}} quando sua porta já foi gerada neste andar#67% de chance de 1 baú aleatório"},
+ {"7", "", "33% Chance de 1 item aleatório da Sala dos Anjo#67% Chance de 1 coração de alma"},
+ {"8", "", "100% Chance de 7 bombas trolls"},
+ {"9", "", "100% Chance do chefe Uriel aparecer"},
+ {"10", "", "50% Chance de 7 corações da alma#50% de chance de 30 moedas"},
+ {"11", "", "100% Chance do chefe Gabriel aparecer"},
+ {"12", "", "50% Chance de teletransportar para a Dark Room"},
}
---------- Dice Room ----------
EID.descriptions["pt_br"].diceHeader = "[Efeito do Dado]"
EID.descriptions["pt_br"].dice={
-{"1", "", "!!! Afeta apenas itens passivos#Troca todos os seus itens"},
-{"2", "", "Troca todos os pickups na sala"},
-{"3", "", "Troca todos os pickups em todo o piso"},
-{"4", "", "!!! Não afeta as ofertas do demônio#Troca todos os itens de pedestal no andar"},
-{"5", "", "Troca e reinicia o andar atual"},
-{"6", "", "Troca todos os seus itens#Troca todos os itens e pickups no andar"}
+ {"1", "", "!!! Afeta apenas itens passivos#Troca todos os seus itens"},
+ {"2", "", "Troca todos os pickups na sala"},
+ {"3", "", "Troca todos os pickups em todo o piso"},
+ {"4", "", "!!! Não afeta as ofertas do demônio#Troca todos os itens de pedestal no andar"},
+ {"5", "", "Troca e reinicia o andar atual"},
+ {"6", "", "Troca todos os seus itens#Troca todos os itens e pickups no andar"}
}
---------- Transformations ----------
EID.descriptions["pt_br"].transformations = {
-"", -- 0 = none
-"Guppy", -- 1
-"Fun Guy", -- 2
-"Lord of the Flies",-- 3
-"Conjoined", -- 4
-"Spun", -- 5
-"Mom", -- 6
-"Oh crap", -- 7
-"Bob", -- 8
-"Leviathan", -- 9
-"Seraphim", -- 10
-"Super Bum", -- 11
-"Bookworm", -- 12
-"Spider Baby", -- 13
-"Adult", -- 14
-"Stompy" -- 15
+ "", -- 0 = none
+ "Guppy", -- 1
+ "Fun Guy", -- 2
+ "Lord of the Flies",-- 3
+ "Conjoined", -- 4
+ "Spun", -- 5
+ "Mom", -- 6
+ "Oh crap", -- 7
+ "Bob", -- 8
+ "Leviathan", -- 9
+ "Seraphim", -- 10
+ "Super Bum", -- 11
+ "Bookworm", -- 12
+ "Spider Baby", -- 13
+ "Adult", -- 14
+ "Stompy" -- 15
}
diff --git a/descriptions/ab+/ru.lua b/descriptions/ab+/ru.lua
index 3f637995..0ad120ab 100644
--- a/descriptions/ab+/ru.lua
+++ b/descriptions/ab+/ru.lua
@@ -5,6 +5,9 @@
-- FORMAT: Item ID | Name| Description
-- '#' = starts new line of text
+--Special character markup:
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+
-- init ru table
EID.descriptions["ru"] = {}
EID.descriptions["ru"].custom = {} -- table for custom entity descriptions
@@ -661,7 +664,7 @@ EID.descriptions["ru"].trinkets={
{"93", "Использованный подгузник", "Вражеские мухи могут стать нейтральными"},
{"94", "Рыбий хвост", "Дублирует всех пауков / мух, которых вы создаете"},
{"95", "Чёрный зуб", "Случайный шанс выстрелить отравляющим черным зубом"},
- {"96", "Червь Уроборос", "Слезы летят по огромной дугообразной траектории#↑ +1.5 дальность стрельбы"},
+ {"96", "Червь Уроборос", "Слезы летят по огромной дугообразной траектории#↑ +4 дальность стрельбы"},
{"97", "Миндалина", "Очень малый шанс появления спутника при получении урона#Может сработать дважды, после чего исчезнет"},
{"98", "Козявка", "Шанс выстрелить липкой соплей"},
{"99", "Супер мяч", "Шанс выстрелить отскакивающей слезой"},
@@ -841,20 +844,20 @@ EID.descriptions["ru"].dice={
---------- Transformations ----------
EID.descriptions["ru"].transformations = {
-"", -- 0 = none
-"Гаппи", -- 1
-"Весельчак", -- 2
-"Вельзевул", -- 3
-"Соединенный", -- 4
-"Передозировка", -- 5
-"Мама", -- 6
-"Вот Дерьмо!", -- 7
-"Боб", -- 8
-"Левиафан", -- 9
-"Серафим", -- 10
-"Супер Бездельник", -- 11
-"Книжный Червь", -- 12
-"Малыш-Паук", -- 13
-"Взрослый", -- 14
-"Топтун", -- 15
+ "", -- 0 = none
+ "Гаппи", -- 1
+ "Весельчак", -- 2
+ "Вельзевул", -- 3
+ "Соединенный", -- 4
+ "Передозировка", -- 5
+ "Мама", -- 6
+ "Вот Дерьмо!", -- 7
+ "Боб", -- 8
+ "Левиафан", -- 9
+ "Серафим", -- 10
+ "Супер Бездельник", -- 11
+ "Книжный Червь", -- 12
+ "Малыш-Паук", -- 13
+ "Взрослый", -- 14
+ "Топтун", -- 15
}
diff --git a/descriptions/ab+/spa.lua b/descriptions/ab+/spa.lua
index 85ee6de9..bc9da28b 100644
--- a/descriptions/ab+/spa.lua
+++ b/descriptions/ab+/spa.lua
@@ -6,755 +6,755 @@
-- '#' = starts new line of text
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
-- init spa table
EID.descriptions["spa"] = {}
EID.descriptions["spa"].custom = {} -- table for custom entity descriptions
EID.descriptions["spa"].collectibles={
- {"1", "La cebolla triste", "↑ +0,7 de lágrimas"},
- {"2", "El ojo interno", "Disparo triple#↓ Menos lágrimas"},
- {"3", "Doblador de cucharas", "Lágrimas teledirigidas"},
- {"4", "La cabeza de Cricket", "↑ +0,5 de daño#↑ +50 % de multiplicador de daño #+Empuje"},
- {"5", "Mi reflejo", "Otorga un efecto boomerang a las lágrimas#↑ +1,5 de rango#↑ +0,6 de velocidad de disparo#↑ +1 de tamaño de lágrima"},
- {"6", "Número uno", "↑ +1,5 de lágrimas#↓ -15,78 de rango#↑ +0,45 de tamaño de lágrima"},
- {"7", "Sangre del mártir", "↑ +1,0 de daño#↑ +50 % si tienes Book of Belial (El libro de Belial)"},
- {"8", "Hermano Bobby", "Familiar de lágrimas normales#Lágrimas de 3,5 de daño"},
- {"9", "Escatol", "Todas las moscas enemigas son aliadas"},
- {"10", "Halo de moscas", "+2 moscas orbitales#Bloquea proyectiles enemigos"},
- {"11", "¡1up!", "↑ +1 de vida#Reaparece con la vida al completo"},
- {"12", "Champiñón mágico", "↑ +1 de vida#↑ +0,3 de daño#↑ +50 % de multiplicador de daño#↑ +5,25 de rango#↑ +0,3 de velocidad#↑ +0,5 de tamaño de lágrima#¡Vida al completo!"},
- {"13", "El virus", "Toque venenoso#↓ -0,1 de velocidad#Los enemigos pueden soltar corazones negros al morir si están envenenados"},
- {"14", "Furia de esteroides", "↑ +0,6 de velocidad#↑ +5,25 de rango#↑ +0,5 de tamaño de lágrima"},
- {"15", "<3", "↑ +1 de vida#Vida al completo"},
- {"16", "Hígado crudo", "↑ +2 de vida#Vida al completo"},
- {"17", "Llave de esqueleto", "+99 llaves"},
- {"18", "El dólar", "+99 monedas"},
- {"19", "¡Bum!", "+10 bombas"},
- {"20", "Trascendencia", "¡Vuela!"},
- {"21", "La brújula", "Muestra todos los iconos del mapa#No muestra el plano del mapa"},
- {"22", "Almuerzo", "↑ +1 de vida"},
- {"23", "Cena", "↑ +1 de vida"},
- {"24", "Postre", "↑ +1 de vida"},
- {"25", "Desayuno", "↑ +1 de vida"},
- {"26", "Carne podrida", "↑ +1 de vida"},
- {"27", "Cuchara de madera", "↑ +0,3 de velocidad"},
- {"28", "El cinturón", "↑ +0,3 de velocidad"},
- {"29", "Ropa interior de Mamá", "↑ +5,25 de rango#↑ +0,5 de tamaño de lágrima"},
- {"30", "Tacones de Mamá", "↑ +5,25 de rango#↑ +0,5 de tamaño de lágrima"},
- {"31", "Pintalabios de Mamá", "↑ +5,25 de rango#↑ +0,5 de tamaño de lágrima"},
- {"32", "Percha de alambre", "↑ +0,7 de lágrimas"},
- {"33", "La Biblia", "Vuela en la habitación actual#Mata el Pie de Mamá y el Corazón de Mamá al instante#!!! Te mata al usarlo contra Satán"},
- {"34", "El libro de Belial", "↑ +2 de daño#↑ +12,5% de probabilidad de Pacto con el Diablo#↑ +50% de multiplicador de daño si tienes Blood of the Martyr (Sangre del mártir)"},
- {"35", "El Necronomicón", "Inflige 40 de daño a toda la habitación"},
- {"36", "La caca", "Genera una caca en el suelo#Se puede poner al lado de una fosa y destruirla con una bomba para hacer un puente"},
- {"37", "Sr. Bum", "Genera una gran bomba bajo el jugador que inflige 110 de daño"},
- {"38", "Cabeza de Tammy", "Dispara un círculo de 10 lágrimas alrededor de Isaac"},
- {"39", "Sujetador de Mamá", "Congela a todos los enemigos de la habitación durante 4 segundos"},
- {"40", "¡Kamikaze!", "Provoca una explosión en la ubicación del jugador"},
- {"41", "Compresa de Mamá", "Asusta a todos los enemigos de la habitación actual durante 5 segundos"},
- {"42", "Cabeza podrida de Bob", "Bomba venenosa lanzable"},
- {"43", "", ""},
- {"44", "¡Teletransporte!", "Teletransporta a Isaac a una habitación aleatoria (excepto a la habitación I AM ERROR)"},
- {"45", "Corazón Ñam", "Cura 1 corazón rojo"},
- {"46", "Pie de la suerte", "↑ +1,0 de suerte#Más probabilidad de ganar al apostar#Aumenta las posibilidades de que caiga un recolectable al limpiar una habitación"},
- {"47", "Control remoto del doctor", "¡Epic Fetus (Feto épico) a la carta!#Ataques aéreos dirigidos"},
- {"48", "Flecha de Cupido", "Lágrimas penetrantes"},
- {"49", "¡Shoop da Whoop!", "Rayo de Brimstone (Fuego infernal) con gran daño"},
- {"50", "Steven", "↑ +1 de daño"},
- {"51", "Pentagrama", "↑ +1,0 de daño#↑ +10% probabilidad de Pacto con el Diablo"},
- {"52", "Dr. Fetus", "¡Lágrimas bomba!"},
- {"53", "Imán", "Acerca los recolectables al jugador"},
- {"54", "Mapa del tesoro", "Muestra el plano del mapa"},
- {"55", "Ojo de Mamá", "Posibilidad de disparar una lágrima hacia atrás#100 % de probabilidad si tienes 2 de suerte"},
- {"56", "Accidente con limón", "Crea una piscina de limonada#Inflige 66 de daño por contacto cada segundo"},
- {"57", "Admiración distante", "Mosca orbital de medio alcance#Inflige 75 de daño por contacto cada segundo"},
- {"58", "Libro de las sombras", "Invencibilidad durante 10 segundos"},
- {"59", "", ""},
- {"60", "La escalera", "Camina sobre fosas de 1 cuadrado de distancia"},
- {"61", "", ""},
- {"62", "Encanto del vampiro", "Cura medio corazón cada 13 enemigos asesinados"},
- {"63", "La batería", "El objeto activable se puede cargar el doble"},
- {"64", "Ofertas de Steam", "-50 % en la compra de objetos#Tener dos hace que todo sea gratis"},
- {"65", "Libro de recetas anarquista", "Genera 6 bombas troll cerca del centro de la habitación"},
- {"66", "El reloj de arena", "Ralentiza a los enemigos durante 8 segundos"},
- {"67", "Hermana Maggy", "Familiar de lágrimas normales#Inflige 3,5 de daño"},
- {"68", "Tecnología", "Las lágrimas son láseres"},
- {"69", "Leche con chocolate", "Carga las lágrimas#↑ Hasta un 400 % más de daño#↓ Menos lágrimas"},
- {"70", "Hormonas de crecimiento", "↑ +1,0 de daño#↑ +0,4 de velocidad"},
- {"71", "Mini Champi", "↑ +0,3 de velocidad#↓ -4,25 de rango*#↑ +1,5 de tamaño de lágrima*#(*Ambas aumentan un poco el rango) ↑ Te haces más pequeño"},
- {"72", "Rosario", "+3 corazones de alma#La Biblia es más común"},
- {"73", "Cubo de carne", "NVL1: Orbital#NVL2: Orbital que dispara#NVL3: Meat boy NVL 1#NVL4: Meat boy NVL 2"},
- {"74", "Una moneda de 25 centavos", "+25 monedas"},
- {"75", "PHD", "Mejores píldoras# +1 píldora#Cura 2 corazones#Más dinero de las máquinas de donación de sangre"},
- {"76", "Visión de rayos X", "Muestra las entradas de salas secretas"},
- {"77", "Mi pequeño unicornio", "Invencibilidad + 40 de daño por contacto"},
- {"78", "Libro de revelaciones", "+1 corazón de alma# Más probabilidad de que aparezcan jinetes#↑ +17,5 % probabilidad de Pacto con el Diablo"},
- {"79", "La marca", "↑ +1,0 de daño#↑ +0,2 de velocidad#+1 corazón de alma"},
- {"80", "El pacto", "↑ +0,5 de daño#↑ +0,7 de lágrimas#+2 corazones de alma"},
- {"81", "Gato muerto", "↑ +9 vidas#Revive con 1 corazón"},
- {"82", "Señor del pozo", "Vuela#↑ +0,3 de velocidad"},
- {"83", "El clavo", "+1 corazón de alma#↑ +0,7 de daño#↓ -0,18 de velocidad#Inflige daño por contacto#Rompe rocas"},
- {"84", "¡Hay que ir más profundo!", "Genera una trampilla para saltar el nivel#10 % de probabilidad de que se abra una trampilla a una planta secreta"},
- {"85", "Baraja de cartas", "Genera 1 carta"},
- {"86", "Diente de Monstro", "Invoca a Monstro y este aplasta a un enemigo"},
- {"87", "Cuernos de Loki", "Posibilidad de disparar en 4 direcciones"},
- {"88", "Pequeño Chubby", "Familiar que carga hacia delante#Inflige 52,5 de daño por contacto cada segundo, 3,5 por tick"},
+ {"1", "La cebolla triste", "↑ +0,7 de lágrimas"},
+ {"2", "El ojo interno", "Disparo triple#↓ Menos lágrimas"},
+ {"3", "Doblador de cucharas", "Lágrimas teledirigidas"},
+ {"4", "La cabeza de Cricket", "↑ +0,5 de daño#↑ +50 % de multiplicador de daño #+Empuje"},
+ {"5", "Mi reflejo", "Otorga un efecto boomerang a las lágrimas#↑ +1,5 de rango#↑ +0,6 de velocidad de disparo#↑ +1 de tamaño de lágrima"},
+ {"6", "Número uno", "↑ +1,5 de lágrimas#↓ -15,78 de rango#↑ +0,45 de tamaño de lágrima"},
+ {"7", "Sangre del mártir", "↑ +1,0 de daño#↑ +50 % si tienes Book of Belial (El libro de Belial)"},
+ {"8", "Hermano Bobby", "Familiar de lágrimas normales#Lágrimas de 3,5 de daño"},
+ {"9", "Escatol", "Todas las moscas enemigas son aliadas"},
+ {"10", "Halo de moscas", "+2 moscas orbitales#Bloquea proyectiles enemigos"},
+ {"11", "¡1up!", "↑ +1 de vida#Reaparece con la vida al completo"},
+ {"12", "Champiñón mágico", "↑ +1 de vida#↑ +0,3 de daño#↑ +50 % de multiplicador de daño#↑ +5,25 de rango#↑ +0,3 de velocidad#↑ +0,5 de tamaño de lágrima#¡Vida al completo!"},
+ {"13", "El virus", "Toque venenoso#↓ -0,1 de velocidad#Los enemigos pueden soltar corazones negros al morir si están envenenados"},
+ {"14", "Furia de esteroides", "↑ +0,6 de velocidad#↑ +5,25 de rango#↑ +0,5 de tamaño de lágrima"},
+ {"15", "<3", "↑ +1 de vida#Vida al completo"},
+ {"16", "Hígado crudo", "↑ +2 de vida#Vida al completo"},
+ {"17", "Llave de esqueleto", "+99 llaves"},
+ {"18", "El dólar", "+99 monedas"},
+ {"19", "¡Bum!", "+10 bombas"},
+ {"20", "Trascendencia", "¡Vuela!"},
+ {"21", "La brújula", "Muestra todos los iconos del mapa#No muestra el plano del mapa"},
+ {"22", "Almuerzo", "↑ +1 de vida"},
+ {"23", "Cena", "↑ +1 de vida"},
+ {"24", "Postre", "↑ +1 de vida"},
+ {"25", "Desayuno", "↑ +1 de vida"},
+ {"26", "Carne podrida", "↑ +1 de vida"},
+ {"27", "Cuchara de madera", "↑ +0,3 de velocidad"},
+ {"28", "El cinturón", "↑ +0,3 de velocidad"},
+ {"29", "Ropa interior de Mamá", "↑ +5,25 de rango#↑ +0,5 de tamaño de lágrima"},
+ {"30", "Tacones de Mamá", "↑ +5,25 de rango#↑ +0,5 de tamaño de lágrima"},
+ {"31", "Pintalabios de Mamá", "↑ +5,25 de rango#↑ +0,5 de tamaño de lágrima"},
+ {"32", "Percha de alambre", "↑ +0,7 de lágrimas"},
+ {"33", "La Biblia", "Vuela en la habitación actual#Mata el Pie de Mamá y el Corazón de Mamá al instante#!!! Te mata al usarlo contra Satán"},
+ {"34", "El libro de Belial", "↑ +2 de daño#↑ +12,5% de probabilidad de Pacto con el Diablo#↑ +50% de multiplicador de daño si tienes Blood of the Martyr (Sangre del mártir)"},
+ {"35", "El Necronomicón", "Inflige 40 de daño a toda la habitación"},
+ {"36", "La caca", "Genera una caca en el suelo#Se puede poner al lado de una fosa y destruirla con una bomba para hacer un puente"},
+ {"37", "Sr. Bum", "Genera una gran bomba bajo el jugador que inflige 110 de daño"},
+ {"38", "Cabeza de Tammy", "Dispara un círculo de 10 lágrimas alrededor de Isaac"},
+ {"39", "Sujetador de Mamá", "Congela a todos los enemigos de la habitación durante 4 segundos"},
+ {"40", "¡Kamikaze!", "Provoca una explosión en la ubicación del jugador"},
+ {"41", "Compresa de Mamá", "Asusta a todos los enemigos de la habitación actual durante 5 segundos"},
+ {"42", "Cabeza podrida de Bob", "Bomba venenosa lanzable"},
+ {"43", "", ""},
+ {"44", "¡Teletransporte!", "Teletransporta a Isaac a una habitación aleatoria (excepto a la habitación I AM ERROR)"},
+ {"45", "Corazón Ñam", "Cura 1 corazón rojo"},
+ {"46", "Pie de la suerte", "↑ +1,0 de suerte#Más probabilidad de ganar al apostar#Aumenta las posibilidades de que caiga un recolectable al limpiar una habitación"},
+ {"47", "Control remoto del doctor", "¡Epic Fetus (Feto épico) a la carta!#Ataques aéreos dirigidos"},
+ {"48", "Flecha de Cupido", "Lágrimas penetrantes"},
+ {"49", "¡Shoop da Whoop!", "Rayo de Brimstone (Fuego infernal) con gran daño"},
+ {"50", "Steven", "↑ +1 de daño"},
+ {"51", "Pentagrama", "↑ +1,0 de daño#↑ +10% probabilidad de Pacto con el Diablo"},
+ {"52", "Dr. Fetus", "¡Lágrimas bomba!"},
+ {"53", "Imán", "Acerca los recolectables al jugador"},
+ {"54", "Mapa del tesoro", "Muestra el plano del mapa"},
+ {"55", "Ojo de Mamá", "Posibilidad de disparar una lágrima hacia atrás#100 % de probabilidad si tienes 2 de suerte"},
+ {"56", "Accidente con limón", "Crea una piscina de limonada#Inflige 66 de daño por contacto cada segundo"},
+ {"57", "Admiración distante", "Mosca orbital de medio alcance#Inflige 75 de daño por contacto cada segundo"},
+ {"58", "Libro de las sombras", "Invencibilidad durante 10 segundos"},
+ {"59", "", ""},
+ {"60", "La escalera", "Camina sobre fosas de 1 cuadrado de distancia"},
+ {"61", "", ""},
+ {"62", "Encanto del vampiro", "Cura medio corazón cada 13 enemigos asesinados"},
+ {"63", "La batería", "El objeto activable se puede cargar el doble"},
+ {"64", "Ofertas de Steam", "-50 % en la compra de objetos#Tener dos hace que todo sea gratis"},
+ {"65", "Libro de recetas anarquista", "Genera 6 bombas troll cerca del centro de la habitación"},
+ {"66", "El reloj de arena", "Ralentiza a los enemigos durante 8 segundos"},
+ {"67", "Hermana Maggy", "Familiar de lágrimas normales#Inflige 3,5 de daño"},
+ {"68", "Tecnología", "Las lágrimas son láseres"},
+ {"69", "Leche con chocolate", "Carga las lágrimas#↑ Hasta un 400 % más de daño#↓ Menos lágrimas"},
+ {"70", "Hormonas de crecimiento", "↑ +1,0 de daño#↑ +0,4 de velocidad"},
+ {"71", "Mini Champi", "↑ +0,3 de velocidad#↓ -4,25 de rango*#↑ +1,5 de tamaño de lágrima*#(*Ambas aumentan un poco el rango) ↑ Te haces más pequeño"},
+ {"72", "Rosario", "+3 corazones de alma#La Biblia es más común"},
+ {"73", "Cubo de carne", "NVL1: Orbital#NVL2: Orbital que dispara#NVL3: Meat boy NVL 1#NVL4: Meat boy NVL 2"},
+ {"74", "Una moneda de 25 centavos", "+25 monedas"},
+ {"75", "PHD", "Mejores píldoras# +1 píldora#Cura 2 corazones#Más dinero de las máquinas de donación de sangre"},
+ {"76", "Visión de rayos X", "Muestra las entradas de salas secretas"},
+ {"77", "Mi pequeño unicornio", "Invencibilidad + 40 de daño por contacto"},
+ {"78", "Libro de revelaciones", "+1 corazón de alma# Más probabilidad de que aparezcan jinetes#↑ +17,5 % probabilidad de Pacto con el Diablo"},
+ {"79", "La marca", "↑ +1,0 de daño#↑ +0,2 de velocidad#+1 corazón de alma"},
+ {"80", "El pacto", "↑ +0,5 de daño#↑ +0,7 de lágrimas#+2 corazones de alma"},
+ {"81", "Gato muerto", "↑ +9 vidas#Revive con 1 corazón"},
+ {"82", "Señor del pozo", "Vuela#↑ +0,3 de velocidad"},
+ {"83", "El clavo", "+1 corazón de alma#↑ +0,7 de daño#↓ -0,18 de velocidad#Inflige daño por contacto#Rompe rocas"},
+ {"84", "¡Hay que ir más profundo!", "Genera una trampilla para saltar el nivel#10 % de probabilidad de que se abra una trampilla a una planta secreta"},
+ {"85", "Baraja de cartas", "Genera 1 carta"},
+ {"86", "Diente de Monstro", "Invoca a Monstro y este aplasta a un enemigo"},
+ {"87", "Cuernos de Loki", "Posibilidad de disparar en 4 direcciones"},
+ {"88", "Pequeño Chubby", "Familiar que carga hacia delante#Inflige 52,5 de daño por contacto cada segundo, 3,5 por tick"},
{"89", "Mordedura de araña", "Ralentiza a los enemigos"},
- {"90", "La pequeña roca", "↑ +1 de daño#↑ +0,2 de lágrimas#↓ -0,2 de velocidad"},
- {"91", "Casco de espeleólogo", "Muestra lo que hay detrás de las puertas#Salas secretas, ultrasecretas y salas de minijefes"},
- {"92", "Supervendaje", "↑ +1 de vida#+2 corazones de alma"},
- {"93", "La consola", "Invencibilidad +daño por contacto#Comerse un enemigo recupera vida"},
- {"94", "Saco de peniques", "Suelta una moneda aleatoria cada 2 habitaciones"},
- {"95", "Robo-Baby", "Lágrimas láser#Inflige 3,5 de daño"},
- {"96", "Pequeño C.H.A.D.", "Suelta medio corazón cada 3 habitaciones"},
- {"97", "El libro del pecado", "Genera un recolectable aleatorio"},
- {"98", "La reliquia", "Suelta 1 corazón de alma cada 4 habitaciones"},
- {"99", "Pequeño Gish", "Lágrimas ralentizantes#Inflige 3,5 de daño"},
- {"100", "Pequeño Steven", "Lágrimas teledirigidas#Inflige 3,5 de daño"},
- {"101", "El halo", "↑ + 1 de vida#↑ +0,3 de daño#↑ +0,2 de lágrimas#↑ +0,25 de rango#↑ +0,3 de velocidad#↑ +0,5 de tamaño de lágrima"},
- {"102", "El bote de pastillas de Mamá", "Genera 1 píldora"},
- {"103", "Resfriado común", "Lágrimas venenosas (aleatorio)"},
- {"104", "El parásito", "Las lágrimas se rompen al chocar#Las lágrimas partidas infligen la mitad de daño"},
- {"105", "El D6", "Cambia los pedestales de la habitación actual"},
- {"106", "Sr. Mega", "↑ x2,25 el daño de bomba #+5 bombas"},
- {"107", "Las tijeras dentadas", "Vuela#Tu cuerpo ataca a los enemigos e inflige 82,5 de daño por segundo"},
- {"108", "La hostia", "Todo el daño recibido se reduce a medio corazón"},
- {"109", "Dinero = Poder", "↑ +0,04 de daño por cada moneda que tengas"},
- {"110", "Lentillas de Mamá", "Probabilidad de disparar lágrimas congelantes#↑ +0,25 de rango#↑ +0,5 de tamaño de lágrima"},
- {"111", "La judía", "Pedo venenoso"},
- {"112", "Ángel de la guarda", "Orbital#Acelera todos los orbitales#Bloquea proyectiles#Inflige 105 de daño por contacto cada segundo"},
- {"113", "Bebé demoníaco", "Torreta que dispara automáticamente#Inflige 3 de daño"},
- {"114", "El cuchillo de Mamá", "Cuchillo controlable#El x2 de daño por contacto, x6 de daño lanzado al máximo"},
- {"115", "Tablero de güija", "Lágrimas espectrales"},
- {"116", "9 voltios", "-1 carga para los objetos activables#Carga al completo el objeto actual"},
- {"117", "Pájaro muerto", "Cuando te golpean genera un pájaro#El pájaro inflige 4 de daño por contacto cada segundo"},
- {"118", "El fuego del infierno", "Carga un chorro de sangre que inflige daño constante"},
- {"119", "Bolsa de sangre", "↑ +1 de vida#↑ +0,3 de velocidad#Cura 5 corazones"},
- {"120", "Champiñón raro", "↑ +1,7 de lágrimas#↑ +0,3 de velocidad#↓ 10 % menos de daño#↓ -0,4 de daño menos adicional"},
- {"121", "Champiñón raro", "↑ +1 contenedor de corazon vacío#↑ +0,3 de daño#↑ +0,25 de rango#↓ -0,1 de velocidad#↑ +0,5 de tamaño de lágrima"},
- {"122", "Puta de Babilonia", "!!! Al tener medio corazón:#↑ +1,5 de daño#↑ +0,3 de velocidad"},
- {"123", "Manual de monstruos", "Familiar aleatorio en la habitación actual"},
- {"124", "Manuscritos del Mar Muerto", "Efecto de objeto activo aleatorio"},
- {"125", "Bobby-Bomba", "Bombas teledirigidas#+5 Bombas"},
- {"126", "Cuchilla de afeitar", "↑ +1,2 de daño en la habitación actual#↓ Te inflige 1 corazón de daño"},
- {"127", "Olvídame ya", "{{Warning}} UN SOLO USO {{Warning}} #Reinicia toda la planta"},
- {"128", "Solo para siempre", "Mosca orbital de larga distancia #Inflige 30 de daño por contacto cada segundo"},
- {"129", "Cubo de manteca", "↑ +2 de contenedores de vida vacíos#↓ -0,2 de velocidad#Cura medio corazón"},
- {"130", "Un poni ", "Permite volar mientras lo tengas#Establece tu velocidad en 1,5 en caso de que tengas menos que eso#Embiste en una dirección"},
- {"131", "Bolsa de bombas", "Deja caer 1 bomba cada pocas habitaciones"},
- {"132", "Un trozo de carbón", "Más daño basado en la distancia que recorra la lágrima"},
- {"133", "Pata de Guppy", "!!! Convierte:#1 corazón rojo en 3 corazones de alma"},
- {"134", "Cola de Guppy", "Aparecen más cofres dorados#Menos llaves"},
- {"135", "Bolsa IV", "Banco de sangre portátil#Medio corazón = 1-3 monedas"},
- {"136", "Mejor amigo", "Muñeco explosivo#Atrae a los enemigos"},
- {"137", "Detonador remoto", "Detona bombas al gusto#+5 bombas"},
- {"138", "Estigma", "↑ +1 de vida#↑ +0,3 de daño"},
- {"139", "Bolso de Mamá", "Puedes tener 2 trinkets"},
- {"140", "Maldición de Bob", "Bombas venenosas#+5 bombas"},
- {"141", "Chico espectacular", "Genera 7 monedas aleatorias"},
- {"142", "Escapulario", "Si te dañan menos de medio corazón, ganas 1 corazón de alma#(Uno por habitación)"},
- {"143", "Bola rápida", "↑ +0,3 de velocidad#↑ +0,2 de velocidad de disparo"},
- {"144", "Amigo vagabundo", "Convierte monedas en recolectables"},
- {"145", "Cabeza de Guppy", "Genera de 2 a 4 moscas azules"},
- {"146", "Carta de rezo", "+1 corazón eterno"},
- {"147", "Hacha de Notch", "Rompe las rocas de la habitación actual al tocarlas"},
- {"148", "Infestación", "Genera moscas cuando te golpean"},
- {"149", "Ipecacuana", "Lágrimas explosivas"},
- {"150", "Amor duro", "Posibilidad de disparar dientes#El diente inflige (x 3,2) tu daño "},
- {"151", "El mulligan", "1/6 de probabilidad de generar una mosca al golpear un enemigo"},
- {"152", "Tecnología 2", "¡Láser permanente!#↓ -35% de daño"},
- {"153", "Araña mutante", "¡Disparo cuádruple!#↓ Menos lágrimas"},
- {"154", "Exfoliación química", "↑ +2 de daño para el ojo izquierdo"},
- {"155", "El mirón", "Flota por la habitación#Inflige 8 de daño por contacto cada segundo"},
- {"156", "Hábito", "Te da una carga cuando te golpean"},
- {"157", "Sed de sangre", "↑ Más daño cuando te golpean#Se aplica hasta 6 veces en cada planta#Dura toda la planta"},
- {"158", "Bola de cristal", "Muestra el mapa completo#Genera una carta aleatoria o un corazón de alma"},
- {"159", "Espíritu de la noche", "Vuela#Lágrimas espectrales"},
- {"160", "Rompe el cielo", "¡5 rayos de luz desde el cielo!#Inflige tu daño +20"},
- {"161", "Anj", "Reaparece como ??? (Blue Baby (Bebé Azul)) al morir"},
- {"162", "Cruz celta", "Probabilidad de ser invencible cuando te golpean"},
- {"163", "Bebé fantasma", "Familiar de lágrimas espectrales#Inflige 3,5 de daño"},
- {"164", "La vela", "Genera un fuego azul#Inflige daño por contacto#Bloquea lágrimas enemigas#Desaparece tras 2 segundos"},
- {"165", "Gato de nueve colas", "↑ +1 daño#↑ +0,23 de velocidad de disparo"},
- {"166", "D20", "Cambia los recolectables"},
- {"167", "Bebé arlequín", "Dispara dos lágrimas en forma de V#Inflige 4 de daño"},
- {"168", "Feto épico", "Ataque aéreo controlable en lugar de lágrimas#Inflige 20 veces tu daño"},
- {"169", "Polifemo", "¡Mega lágrimas!#↑ Aumenta el daño +4 y lo duplica#↓ Menos lágrimas"},
- {"170", "Papi patas largas", "Cae sobre los enemigos#Inflige 40 de daño cada segundo"},
- {"171", "Culo de araña", "Ralentiza a los enemigos cada 4 segundos#10 de daño a todos los enemigos"},
- {"172", "Daga de sacrificio", "Cuchillo orbital#Bloquea los disparos enemigos#Inflige 225 de daño cada segundo"},
- {"173", "Mitra", "Mayor probabilidad de encontrar corazones de alma"},
- {"174", "Bebé arcoiris", "Dispara lágrimas aleatorias#Inflige de 3 a 5 de daño"},
- {"175", "Llave de Papá", "Abre todas las puertas de la habitación actual, incluyendo las salas secretas#Puede abrir la puerta de Mega Satán"},
- {"176", "Células madre", "↑ +1 de vida#↑ +0,16 de velocidad de disparo"},
- {"177", "Tragaperras portátil", "Cambia una moneda por un recolectable aleatorio"},
- {"178", "Agua bendita", "Deja un rastro de creep cuando te golpean#Inflige 24 daño cada segundo"},
- {"179", "Destino", "Vuela#+1 corazón eterno"},
- {"180", "La judía negra", "Te tiras un pedo cuando te tocan"},
- {"181", "Poni blanco", "Permite volar mientras lo tengas#Establece tu velocidad en 1,5 si tienes menos de eso#Aparecen rayos de luz al embestir"},
- {"182", "Corazón sagrado", "Lágrimas teledirigidas#↑ +1 de vida#↑ Más daño#↓ -0,4 de lágrimas#↓ -25 % de velocidad de disparo#↑ +4,125 de rango"},
- {"183", "Palillo de dientes", "↑ +0,7 de lágrimas#↑ +0,16 de velocidad de disparo"},
- {"184", "Santo Grial", "↑ +1 de vida#Permite volar"},
- {"185", "Paloma muerta", "Vuela#Lágrimas espectrales"},
- {"186", "Derecho de sangre", "Inflige 40 de daño a cada enemigo#Te daña al usarlo"},
- {"187", "Bola de pelo de Guppy", "Bola de pelo creciente#Se mueve a tu alrededor#Crece al matar enemigos#Hace más daño cuanto más grande sea"},
- {"188", "Abel", "Copia tus movimientos#Dispara hacia el jugador#Inflige 3,5 de daño"},
- {"189", "Fanático de SMB", "↑ +1 de vida#↑ +0,3 de daño#↑ +0,2 de lágrimas#↑ +0,5 de rango#↑ +0,2 de velocidad#↑ +1,0 de tamaño de lágrima#Vida al completo"},
- {"190", "Pyro", "+99 Bombas"},
- {"191", "Billete de 3 dólares", "Efecto de lágrima aleatorio"},
- {"192", "Telepatía para tontos", "Lágrimas teledirigidas en la habitación actual"},
- {"193", "¡CARNE!", "↑ +1 de vida#↑ +0,3 de daño"},
- {"194", "Bola 8 mágica", "↑ +0,16 de velocidad de disparo#+1 carta"},
- {"195", "Monedero de Mamá", "Genera 4 píldoras"},
- {"196", "Pan comido", "+2 corazones de alma#↑ +0,4 de lágrimas"},
- {"197", "Zumo de Jesús", "↑ +0,5 de daño#↑ +0,25 de rango#↑ +0,5 de tamaño de lágrima"},
- {"198", "Caja", "Genera 1 recolectable de cada tipo"},
- {"199", "Llave de Mamá", "+2 llaves#Los cofres generan más recolectables"},
- {"200", "Sombra de ojos de Mamá", "Posibilidad de disparar lágrimas encantadas"},
- {"201", "Barra de hierro", "↑ +0,3 de daño#Posibilidad de aturdir a los enemigos"},
- {"202", "Toque de Midas", "Convierte a los enemigos en oro al tocarlos#Inflige daño de contacto basado en tu dinero#Los enemigos dorados dejan caer monedas"},
- {"203", "Paquete modesto", "Duplica todos los recolectables"},
- {"204", "Riñonera", "50 % de probabilidad de generar un recolectable aleatorio cuando te golpean"},
- {"205", "Enchufe puntual", "-2 corazones = Carga el objeto al completo cuando pulsas espacio#!!! Solo funciona si el objeto no está cargado"},
- {"206", "Guillotina", "↑ +1 de daño#↑ Más lágrimas#Tu cabeza es un orbital#Disparas desde la cabeza#La cabeza inflige daño por contacto"},
- {"207", "Bola de vendas", "NVL1: Orbital#NVL2: Orbital que dispara#NVL3: Bandage girl#NVL4: Bandage girl NVL2"},
- {"208", "Cinturón de campeón", "↑ +1 de daño#!!! Aparecen más campeones"},
- {"209", "Bombas del culo", "↑ +5 Bombas#Las explosiones aturden y dañan a todos los enemigos de la habitación"},
- {"210", "Hoja roída", "Invencible al quedarse quieto por 1 segundo"},
- {"211", "Bebé araña", "Genera una o dos arañas cuando te golpean"},
- {"212", "Collar de Guppy", "↑ 50 % de probabilidad de revivir"},
- {"213", "Lentilla perdida", "Lágrimas con escudo que bloquean los disparos enemigos#↓-0,16 de velocidad de disparo"},
- {"214", "Anémico", "↑ +5 de rango#Deja creep en el suelo cuando te golpean"},
- {"215", "Cabeza de cabra", "↑ 100 % de probabilidad de pacto con el Diablo{{DevilRoom}} o el Ángel{{AngelRoom}}"},
- {"216", "Batas ceremoniales", "↑ +1 de daño#+3 Corazones negros"},
- {"217", "Peluca de Mamá", "Probabilidad aleatoria de generar una araña azul al disparar#Cura 1 corazón al cogerlo"},
- {"218", "Placenta", "Regenera la vida poco a poco#↑ +1 de vida"},
- {"219", "Vendaje viejo", "↑ +1 contenedor de corazón vacío#Probabilidad aleatoria de dejar caer corazones cuando te golpean"},
- {"220", "Bombas tristes", "¡Explosión de lágrimas!#+5 Bombas"},
- {"221", "Cemento de caucho", "Las lágrimas rebotan"},
- {"222", "Anti-Gravedad", "↑ 2 de lágrimas#Lágrimas antigravedad"},
- {"223", "Piromaníaco", "Las explosiones te curan#+5 Bombas"},
- {"224", "El cuerpo de Cricket", "↑ +1 de lágrimas#↓ -10 de rango#Las lágrimas se dividen en 4 al impactar#Las lágrimas partidas infligen la mitad de daño"},
- {"225", "Gimpy", "Posibilidad de dejar caer corazones de alma o negros cuando te golpean#Posibilidad de dejar caer medio corazón rojo al matar a un enemigo"},
- {"226", "Loto negro", "↑ +1 de vida#+1 corazón de alma#+1 corazón negro"},
- {"227", "Hucha de cerdito", "+3 monedas#Genera una o dos monedas cuando te golpean#Genera 0 o 1 con Keeper"},
- {"228", "Perfume de Mamá", "Las lágrimas asustan a los enemigos#↑ +1 de lágrimas"},
- {"229", "El pulmón de Monstro", "Las lágrimas pueden cargarse y lanzarse como si fuera una pistola"},
- {"230", "Abadón", "↑ +1,5 de daño#↑ +0,2 de velocidad#Las lágrimas asustan a los enemigos#↓ Elimina todos los corazones rojos#+6 corazones negros"},
- {"231", "Bola de alquitrán", "Deja creep que ralentiza#Las lágrimas ralentizan"},
- {"232", "Cronómetro", "Ralentiza automáticamente (se activa por primera vez cuando te golpean)#↑ +0,3 de velocidad"},
- {"233", "Planeta enano", "Las lágrimas orbitan a tu alrededor#↑ +7,0 de tamaño de lágrima#Lágrimas espectrales"},
- {"234", "Infestación 2", "Al matar a un enemigo genera arañas "},
- {"235", "", ""},
- {"236", "E. Coli", "Al tocar a los enemigos los convierte en caca"},
- {"237", "Toque mortal", "¡Dispara guadañas!#↑ +1,5 de daño#↓ -0,3 de lágrimas#Lágrimas penetrantes"},
- {"238", "Pieza 1 de llave", "!!! ¡Pieza de llave para la puerta de Mega Satán!#Aparecen más salas del Ángel{{AngelRoom}}"},
- {"239", "Pieza 2 de llave", "!!! ¡Pieza de llave para la puerta de Mega Satán!#Aparecen más salas del Ángel{{AngelRoom}}"},
- {"240", "Tratamiento experimental", "Todas las estadísticas ↑/↓ un número aleatorio"},
- {"241", "Contrato desde abajo", "Duplica los recolectables que cojas#No funciona en el modo Greed"},
- {"242", "Infamia", "50 % de posibilidad de bloquear lágrimas"},
- {"243", "Escudo de la trinidad", "Escudo que bloquea lágrimas"},
- {"244", "Tecnología 5", "Dispara lágrimas láseres aleatorias"},
- {"245", "20/20", "Duplica los disparos"},
- {"246", "Mapa azul", "Muestra las habitaciones secretas"},
- {"247", "¡Mejores amigos!", "Tus familiares infligen más daño"},
- {"248", "Mente colmena", "Las moscas y arañas azules duplican su daño"},
- {"249", "Hay opciones", "Aparecen 2 objetos de jefe en lugar de 1#!!! Solo puede cogerse uno"},
- {"250", "Bombas 2x1", "Duplica todas las bombas que cojas"},
- {"251", "baraja de principiante", "Puedes llevar 2 cartas#Convierte todas las píldoras en cartas"},
- {"252", "Bolsa pequeña", "Puedes llevar 2 píldoras#Convierte todas las cartas en píldoras"},
- {"253", "Costra mágica", "↑ +1 de suerte#↑ +1 de vida"},
- {"254", "Coágulo", "↑ +1 de daño#↑ +5 de rango#!!! Solo se aplica al ojo izquierdo"},
- {"255", "Tornillo", "↑ +0,5 de lágrimas#↑ +0,2 de velocidad de disparo"},
- {"256", "Bombas calientes", "Las bombas queman#+5 Bombas"},
- {"257", "Mente de fuego", "Las lágrimas están en llamas#Posibilidad de que las lágrimas exploten"},
- {"258", "Número perdido", "Cambia todos tus objetos cada vez que cambias de planta"},
- {"259", "Materia oscura", "↑ +1 de daño#Las lágrimas asustan a los enemigos"},
- {"260", "Vela negra", "Inmune a las maldiciones#+1 corazón negro#Más probabilidad de que aparezcan las salas del Diablo{{DevilRoom}} o del Ángel{{AngelRoom}}"},
- {"261", "Proptosis", "↑100 % más de daño#↓ El daño infligido disminuye en función de la distancia recorrida por la lágrima"},
- {"262", "Página perdida 2", "+1 corazón negro#Al tener menos de 1 corazón y medio, dañas a todos los enemigos de la habitación"},
- {"263", "", ""},
- {"264", "Mosca inteligente", "Orbital que puede cargar contra los enemigos#Inflige 22,5 de daño cada segundo#Inflige 1,5 de daño por tick"},
- {"265", "Bebé seco", "Al ser golpeado por lágrimas enemigas, hay un 10% de posibilidad de dañar a todos los enemigos de la habitación"},
- {"266", "Saco jugoso", "Deja creep ralentizante#Posibilidad de generar 1 o 2 arañas aliadas al limpiar la habitación"},
- {"267", "Bebé robot 2.0", "Dispara láseres#Inflige 3,5 de daño por disparo#Se mueve hacia donde disparas"},
- {"268", "Bebé podrido", "Genera moscas azules al disparar"},
- {"269", "Bebé sin cabeza", "Deja creep que inflige 6 de daño cada segundo"},
- {"270", "Sanguijuela", "Cura medio corazón al matar enemigos#3,2 de daño cada segundo"},
- {"271", "Saco misterioso", "Genera recolectables aleatorios cada pocas habitaciones"},
- {"272", "Mosca grande y hermosa", "Mosca explosiva aliada#La explosión inflige 60 de daño"},
- {"273", "Cerebro de Bob", "Familiar bomba lanzable#La explosión inflige 60 de daño"},
- {"274", "Mejor amigo", "Al ser golpeado, ganas un orbital de rango medio#Inflige 75 de daño cada segundo"},
- {"275", "Pequeño fuego infernal", "Dispara un rayo que inflige 2,5 de daño cada segundo hasta un máximo de 20"},
- {"276", "Corazón de Isaac", "Gana un cuerpo invulnerable#!!! Cuando al familiar corazón le golpean te hace daño"},
- {"277", "Pequeño perseguidor", "Familiar fantasma aliado#Inflige 4 de daño cada segundo"},
- {"278", "Vagabundo oscuro", "!!! Convierte:#1,5 corazones rojos en 1 corazón de alma"},
- {"279", "Gran fanático", "Orbital grande#Inflige 30 de daño cada segundo"},
- {"280", "Sissy patas largas", "Invoca arañas azules en habitaciones hostiles"},
- {"281", "Saco de boxeo", "Los enemigos le atacarán a él en lugar de a ti"},
- {"282", "Cómo saltar", "Permite saltar"},
- {"283", "D100", "Cambia todos los recolectabes, pedestales y los objetos que tengas"},
- {"284", "D4", "Cambia los objetos que tengas"},
- {"285", "D10", "Cambia todos los enemigos de la habitación"},
- {"286", "Carta en blanco", "Copia el efecto de la carta que tengas"},
- {"287", "Libro de secretos", "Muestra partes del mapa"},
- {"288", "Caja de arañas", "Invoca de 1 a 4 arañas azules"},
- {"289", "Vela roja", "Lanza fuego rojo#La llama persiste hasta infligir daño 5 veces"},
- {"290", "El tarro", "Almacena hasta 4 corazones rojos para usarlos más tarde"},
- {"291", "¡Flus-flus!", "!!! Mata a enemigos y jefes caca de manera instantánea#Convierte a los enemigos en caca"},
- {"292", "Biblia satánica", "+1 corazón negro"},
- {"293", "Cabeza de Krampus", "Dispara un rayo de brimstone (fuego infernal) en las 4 direcciones"},
- {"294", "Judía de mantequilla", "Repele a los enemigos y proyectiles cercanos#10 % de probabilidad de convertirse en \"Wait What?\" (Espera, ¿qué?) al intercambiarlo por otro objeto activable y volverlo a coger"},
- {"295", "Dedos mágicos", "Daña toda la habitación con el doble de tu daño#Precio: 1 moneda"},
- {"296", "Conversor", "!!! Convierte:#2 corazones de alma/negros en un corazón rojo"},
- {"297", "Caja de Pandora", "!!! ÚNICO USO !#!!! Genera cosas en función del piso en el que se active:#B1: 2 corazones de alma #B2: 2 llaves y bombas#C1: 1 objeto de jefe#C2: B1+C1#D1: 4 corazones de alma#D2: 20 monedas#W1: 2 objetos de jefe#W2: Biblia#Sheol: 1 objeto del diablo+corazón negro#Catedral: 1 objeto de ángel + corazón de alma#Chest(cofre): 1 moneda"},
- {"298", "Muñón de unicornio", "Invencibilidad y +0,28 velocidad que dura hasta 6 segundos"},
- {"299", "Tauro", "¡Te hace más rápido en las habitaciones hostiles!#Invencibilidad al alcanzar la velocidad suficiente"},
- {"300", "Aries", "↑ +0,25 de velocidad#Tocar a los enemigos les daña"},
- {"301", "Cáncer", "+3 corazones de alma#Reduce a la mitad el daño que recibas en la habitación tras ser golpeado una vez"},
- {"302", "Leo", "¡Rompe las rocas al caminar!"},
- {"303", "Virgo", "Posibilidad de ser invencible cuando te tocan#Convierte píldoras negativas en positivas"},
- {"304", "Libra", "+6 monedas / llaves / bombas#¡Equilibra tus estadísticas!#!!! Cada estadística afectará también a otras estadísticas"},
- {"305", "Escorpio", "Lágrimas venenosas"},
- {"306", "Sagitario", "↑ +0,2 de velocidad#Lágrimas penetrantes"},
- {"307", "Capricornio", "↑ +1 Vida / Llave / Bomba / Moneda#↑ +0,5 de daño#↑ +0,1 de velocidad#↑ +1,5 de rango"},
- {"308", "Aquario", "Deja un rastro de creep#El creep inflige 6 de daño cada segundo"},
- {"309", "Piscis", "↑ Más lagrimas#Lágrimas con empuje"},
- {"310", "Máscara de pestañas de Eve", "↑ Duplica el daño#↓ Menos lágrimas#↓ -0,5 de velocidad de disparo"},
- {"311", "Sombra de Judas", "Al morir, revive como un Judas oscuro#↑ (X2 de daño)"},
- {"312", "Lazo de Maggy", "↑ +1 de vida#Todos los corazones rojos curarán 2 contenedores"},
- {"313", "Manto sagrado", "Ignora el primer golpe de cada habitación"},
- {"314", "Piernas gordas", "↑ +1 de vida#-0,4 de velocidad#Rompes rocas al caminar"},
- {"315", "Atrayente extraño", "Lágrimas magnéticas"},
- {"316", "Ojo maldito", "Ola de lágrimas cargadas#Cuando cargas y te golpean te teletransporta a una habitación aleatoria"},
- {"317", "Líquido misterioso", "Las lágrimas dejan creep#El creep inflige 30 de daño cada segundo"},
- {"318", "Géminis", "Familiar unido a ti#Inflige 8 de daño por contacto cada segundo"},
- {"319", "El otro ojo de Caín", "Rebota por la habitación#Dispara en la misma dirección que Isaac#Inflige el mismo daño que tú"},
- {"320", "El único amigo de ???", "Mosca controlable#Inflige 5 de daño por contacto cada segundo"},
- {"321", "Cadenas de Sansón", "Bola de acero encadenada a Isaac#Puede dañar enemigos o destruir rocas#Inflige 10,7 de daño por contacto"},
- {"322", "Bebé basura", "Copia el efecto de uno de tus familiares#Inflige el doble de su daño"},
- {"323", "Lágrimas de Isaac", "Dispara 8 lágrimas en todas las direcciones#Carga al disparar"},
- {"324", "Indefinido", "Te teletransporta a:#Habitación {{SecretRoom}}{{SuperSecretRoom}}Secreta / Error / sala del tesoro{{TreasureRoom}}"},
- {"325", "Tijeras", "Te corta la cabeza#La cabeza no se mueve#Controla tu cuerpo por separado"},
- {"326", "Soplo de vida", "Mantén hasta que la barra del objeto se vacíe para ser invencible#!!! ¡No mantengas demasiado tiempo!"},
- {"327", "La Polaroid", "Invencible cuando te golpean y estás a medio corazón"},
- {"328", "El negativo", "Efecto de Necronomicón cuando te golpean y estás a medio corazón"},
- {"329", "La técnica Ludovico", "Lágrima controlable"},
- {"330", "Leche de soja", "↑ Muchas más lágrimas#↓ -80% de daño"},
- {"331", "Cabeza de Dios", "Lágrimas teledirigidas#↑ +0,5 de daño#↑ +1,2 de rango#↓ -0,3 de lágrimas#↓ -30 % de velocidad de disparo#↑ +0,8 de tamaño de lágrima"},
- {"332", "Trapos de Lázaro", "Al morir, revive como Lázaro"},
- {"333", "La mente", "Visión de mapa al completo"},
- {"334", "El cuerpo", "↑ +3 de vida"},
- {"335", "El alma", "+2 corazones de alma#Genera un aura que repele los proyectiles"},
- {"336", "Cebolla muerta", "Lágrimas espectrales y penetrantes#↑ +0,25 de rango#↓ -0,4 de velocidad de disparo"},
- {"337", "Reloj roto", "Ralentiza o acelera cada cuatro habitaciones"},
- {"338", "El búmeran", "Aturde a los enemigos#Puede coger objetos"},
- {"339", "Imperdible", "↑ +5,25 de rango#↑ +0,16 de velocidad de disparo#+1 corazón negro#↑ +0,5 de tamaño de lágrima"},
- {"340", "Pastilla de cafeína", "↑ +0,3 de velocidad#↑ Hace más pequeño al jugador#Al cogerlo te da una píldora"},
- {"341", "Foto rasgada", "↑ +0,7 de lágrimas#↑ +16 % de velocidad de disparo"},
- {"342", "Gorra azul", "↑ +1 de vida#↑ +0,7 de lágrimas#↓ -16 % de velocidad de disparo"},
- {"343", "Llave de candado", "↑ +1 de suerte#+1 corazón de alma#Genera 2 llaves"},
- {"344", "Libro de cerillas", "+1 corazón negro#Genera de 2 a 3 bombas"},
- {"345", "Synthol", "↑ +1,0 de daño#↑ +5,25 de rango#↑ +0,5 de tamaño de lágrima"},
- {"346", "Libro de cerillas", "↑ +1 de vida"},
- {"347", "Diplopía", "!!! UN SOLO USO #Duplica los pedestales y consumibles de la habitación actual"},
- {"348", "Placebo", "Copia el efecto de la píldora que tienes"},
- {"349", "Níquel de madera", "50 % de probabilidad de generar una moneda aleatoria"},
- {"350", "Choque tóxico", "Al entrar en cada habitación los enemigos se envenenan"},
- {"351", "Mega judía", "Congela a los enemigos#Inflige 5 de daño y envenena a los enemigos cercanos#Genera una onda de piedra#!!! Puede usarse para abrir habitaciones secretas"},
- {"352", "Cañón de vidrio", "↓ Reduce tu vida a medio corazón#Dispara una gran lágrima espectral y penetrante ((+1 daño) X 10)"},
- {"353", "Chico bombardero", "+5 bombas#Las bombas explotan en forma de cruz"},
- {"354", "Bolsa de palomitas", "↑ +1 de vida#Genera un trinket aleatorio"},
- {"355", "Perlas de Mamá", "↑ +1,25 de rango#↑ +1 de suerte#↑ +0,5 de tamaño de lágrima"},
- {"356", "Batería de coche", "Hace que tu objeto activable se active dos veces"},
- {"357", "Caja de amigos", "Duplica los familiares en la habitación actual"},
- {"358", "El mago", "Dispara 2 lágrimas de manera diagonal, similar a Are U a Wizard? (¿Eres un mago?)#Lágrimas espectrales"},
- {"359", "Clavos de 8 pulgadas", "↑ +1,5 de daño#Aumenta el empuje"},
- {"360", "Íncubo", "Familiar que dispara las mismas lágrimas que Isaac"},
- {"361", "Recompensa del destino", "Dispara lágrimas y copia el daño de la lágrima"},
- {"362", "Pequeño cofre", "Deja caer un recolectable cada pocas habitaciones"},
- {"363", "Protector jurado", "Familiar orbital#Inflige 105 de daño por contacto cada segundo#Bloquea y atrae proyectiles#Bloquear una lágrima puede dejar caer un corazón eterno"},
- {"364", "Zona de amistad", "Familiar orbital#Inflige 45 de daño por contacto cada segundo"},
- {"365", "Mosca perdida", "Mosca que se mueve por las paredes de la habitación#Inflige 105 de daño por contacto cada segundo"},
- {"366", "Bombas de dispersión", "+5 bombas#Hace que las bombas exploten en 2-4 bombas pequeñas"},
- {"367", "´Bombas pegajosas ", "+5 bombas#Cuando la bomba mata un enemigo, genera una araña azul#Hace que las bombas se peguen a los enemigos"},
- {"368", "Epífora", "Disparar en una única dirección aumenta la cadencia de disparo hasta un 200 %"},
- {"369", "Continuum", "↑ +2,25 de rango#↑ +1,5 de tamaño de lágrima#Las lágrimas atraviesan las paredes y aparecen por la pared contraria"},
- {"370", "Sr. muñequita", "↑ +0,7 de lágrimas#↑ +5,25 de rango#↑ +0,5 de tamaño de lágrima#Genera 3 corazones aleatorios al cogerlo"},
- {"371", "Maldición de la torre", "Genera 6 bombas troll cada vez que te golpean#Varían en función de tus objetos bomba"},
- {"372", "Bebé cargado", "Posibilidad de dejar caer una batería o de congelar a los enemigos#Puede agregar una carga a tu objeto activable"},
- {"373", "Ojo muerto", "↑ +12,5 % de daño por cada lágrima que golpee a un enemigo (máximo +100 %)#Fallar reinicia el daño"},
- {"374", "Luz sagrada", "Posibilidad de disparar una lágrima sagrada, que hará que caigan rayos de luz desde el cielo#El rayo inflige cuatro veces tu daño"},
- {"375", "Sombrero de Host", "20 % de posibilidad de evitar lágrimas#Inmune a explosiones y al pie de Mamá y de Satán"},
- {"376", "Reabastecimiento", "Las tiendas reponen los objetos que compres instantáneamente#Genera 3 pick ups"},
- {"377", "Saco a rebosar", "Las arañas enemigas ya no dañarán a Isaac"},
- {"378", "Núm. 2", "Disparar durante 3 segundos generará una bomba caca"},
- {"379", "Dúplex pupula", "Las lágrimas tienen una hitbox mayor#Lágrimas espectrales"},
- {"380", "Pagar para jugar", "+5 monedas#Abres puertas con monedas en lugar de llaves"},
- {"381", "Bendición de Edén", "↑ +0,7 de lágrimas#Objeto aleatorio al inicio de la siguiente partida"},
- {"382", "Bola amigable", "Se lanza a los enemigos para capturarlos# Cuando vuelvas a usarlo lo revivirá como aliado"},
- {"383", "Detonador de lágrimas", "Detona las lágrimas que lances para que se separen en otras 6 lágrimas en círculo"},
- {"384", "Pequeño Gurdy", "Rebota por la habitación infligiendo daño por contacto a los enemigos"},
- {"385", "Vagabundo", "Recoge monedas cercanas#Cada 6 monedas sube de nivel, menos para el nivel 4 que son 12#Nivel 2: suelta recolectables aleatorios#Nivel 3: lanza lágrimas en la misma dirección que Isaac#Nivel 4: ya no dispara, persigue a los enemigos. Puede soltar bombas#Después de nivel 4: recoge monedas y suelta recolectables aleatorios"},
- {"386", "D12", "Convierte los objetos similares a rocas en otro tipo de objeto aleatorio (caca, TNT, caca roja, piedras, etc.)"},
- {"387", "Incensario", "Crea una gran aura de luz que ralentiza a los enemigos y proyectiles que entren en ella"},
- {"388", "Vagabundo de llaves", "Recoge llaves y genera cofres aleatorios a cambio"},
- {"389", "Bolsa de runas", "Genera una runa aleatoria cada 7-8 habitaciones#También puede generar piedras de alma"},
- {"390", "Serafín", "Dispara lágrimas similares a Sacred Heart (Corazón sagrado)#Infligen 10 de daño"},
- {"391", "Traición", "Cada vez que golpean a Isaac, los enemigos de la habitación reciben un efecto encantador"},
- {"392", "Zodíaco", "Efecto aleatorio de objeto del zodíaco que cambia cada planta"},
- {"393", "Beso de serpiente", "Posibilidad de envenenar a los enemigos#Envenena al tocar#Posibilidad de que los enemigos envenenados dejen caer un corazón negro al caer"},
- {"394", "Marcado", "Dispara lágrimas automáticamente dirigidas por la mira roja en el suelo#↑ +0,7 de lágrimas#↑ +0,3 de tamaño de lágrima#↑ +3,15 de rango"},
- {"395", "Tecnología X", "Ahora disparas anillos láser con gran daño que viajan a través de la habitación"},
- {"396", "Navaja ventricular", "Crea dos portales para viajar entre ellos#Puede usarse en diferentes habitaciones"},
- {"397", "Rayo tractor", "Las lágrimas viajan en línea recta siguiendo un rayo de luz #↑ +0,5 de lágrimas#↑ +5,25 de rango#↑ +0,16 de velocidad de disparo#↑ +0,5 de tamaño de lágrima"},
- {"398", "Carne de los dioses", "Las lágrimas pueden reducir el tamaño de los enemigos#Puedes pisarlos para matarlos"},
- {"399", "Fauces del vacío", "↑ +1,0 de daño#Tras disparar lágrimas durante 3 segundos, crea un anillo negro que daña a los enemigos que están dentro de él#Los enemigos asesinados con el anillo negro pueden generar corazones negros"},
- {"400", "Lanza del destino", "Genera una lanza delante de ti#Inflige el doble de tu daño#Puede asustar a los enemigos al contacto"},
- {"401", "Explosivo", "Posibilidad de disparar bombas pegajosas"},
- {"402", "Caos", "Puede aparecer cualquier objeto del juego en los pedestales# Al cogerlo, deja caer entre 1-6 recolectables"},
- {"403", "Módulo araña", "Te permite ver el daño de la lágrima y la barra de vida de los enemigos#Al tocar a un enemigo lo congela#Dejará caer baterías"},
- {"404", "Bebé pedorro", "Bloquea los proyectiles#Si le golpean se tirará un pedo, lo que envenenará, empujará o encantará a los enemigos cercanos"},
- {"405", "Error de juego", "Familiar que aplica un efecto aleatorio a los enemigos que le toquen#Inflige 120 de daño cada segundo"},
- {"406", "D8", "Cambia tus estadísticas#Solo afecta al daño, las lágrimas, el rango y la velocidad"},
- {"407", "Pureza", "↑ Potencia una estadística dependiendo del color del aura que te rodea#Al recibir daño cambia el color de aura##{{ColorRed}}Rojo{{CR}} = +4,0 de daño##{{ColorBlue}}Azul{{CR}} = +4 de lágrimas#{{ColorYellow}}Amarillo{{CR}} = +0,5 de velocidad#{{ColorOrange}}Naranja{{CR}} = +7,5 de rango, +1 de tamaño de lágrima"},
- {"408", "Athame", "Al recibir daño, aparece un anillo negro alrededor de Isaac que inflige daño por contacto#Los enemigos asesinados con él pueden dejar caer un corazón negro"},
- {"409", "Recipiente vacío", "+2 corazones negros#Cuando no tengas corazones rojos, te permite volar y generar un escudo"},
- {"410", "Ojo malvado", "A veces aparece un ojo que disparará lágrimas en la misma dirección que Isaac"},
- {"411", "Sangre sedienta", "↑ +0,5 de daño cada vez que matas a un enemigo#Máximo de +5 de daño al matar 10 veces#El daño dura en la habitación actual"},
- {"412", "Concepción de Cambión", "Al recibir daño 15 veces, ganas un familiar demoníaco permanente#Hasta 4 familiares"},
- {"413", "Inmaculada concepción", "Al recoger 15 corazones, ganas un familiar angelical permanente#Hasta 5 familiares"},
- {"414", "Más opciones", "Se generan dos objetos en la sala del tesoro#Solo puedes escoger uno"},
- {"415", "Corona de luz", "+2 corazones de alma#↑ El doble de daño si no tienes ningún contenedor de corazón rojo vacío#Se pierde el efecto en la habitación si te dañan"},
- {"416", "Bolsillos profundos", "Te permite llevar dos cartas,píldoras o runas"},
- {"417", "Súcubo", "Familiar que rebota con un aura que inflige un 129 % de tu daño a los enemigos que estén dentro de ella#↑ Al quedarse sobre el aura, +50 % de multiplicador de daño"},
- {"418", "Tarta de frutas", "Otorga un efecto de lágrima diferente por cada lágrima que disparas"},
- {"419", "Teletransporte 2.0", "Te teletransporta a una habitación sin explorar#Jerarquía: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}> (I Am Error)"},
- {"420", "Polvo negro", "Caminar en círculo forma un símbolo de pentagrama en el suelo, que inflige 10 de daño por tick"},
- {"421", "Alubía roja", "Encanta a los enemigos cercanos y les inflige 5 de daño"},
- {"422", "Reloj de arena brillante", "Viaja en el tiempo y te deja en habitaciones anteriores, con las mismas estadísticas que tenías entonces"},
- {"423", "Círculo de protección", "Se crea un gran halo a tu alrededor, inflige daño por contacto#Posibilidad de evitar proyectiles enemigos"},
- {"424", "Cabeza de saco", "33 % de posibilidad de que los recolectables se sustituyan por un saco#Genera un saco"},
- {"425", "Linterna", "Un cono de luz frente a Isaac que ralentiza a los enemigos y a sus lágrimas"},
- {"426", "Fanático obsesionado", "Sigue tus movimientos exactos con 3 segundos de retraso#Inflige 30 de daño por contacto cada segundo"},
- {"427", "Minero profesional", "Coloca un barril de TNT#Si no se ha usado el barril y colocas otro en la misma habitación, el primero explotará"},
- {"428", "Pijama", "+4 corazones de alma#Cura los corazones rojos al completo"},
- {"429", "Cabeza de Keeper", "5 % de posibilidad de que las lágrimas dejen caer monedas tras golpear a un enemigo"},
- {"430", "Mosca papá", "Sigue tus movimientos con 3 segundos de retraso#Dispara a los enemigos cercanos e inflige tu daño"},
- {"431", "Bebé multidimensional", "Sigue tus movimientos con 3 segundos de retraso#Las lágrimas que lo traspasen se dividen y ganan una mejora de velocidad"},
- {"432", "Bombas de purpurina", "#+5 bombas#Las bombas pueden generar recolectables aleatorios al explotar (llaves, monedas, bombas)"},
- {"433", "Mi sombra", "Cada vez que te golpean, asustará a los enemigos de la habitación y generará un familiar negro#El familiar inflige 5 de daño cada segundo"},
- {"434", "Tarro de moscas", "Cada vez que mates a un enemigo se añadirá una mosca azul al tarro#Máximo: 20 moscas#Usar el Tarro de moscas las liberará"},
- {"435", "Pequeño Loki", "Dispara 4 lágrimas en forma de cruz#Inflige 3,5 de daño"},
- {"436", "¡Leche!", "Tras ser golpeado, aumenta las lágrimas para el resto de la habitación"},
- {"437", "D7", "Vuelve a generar enemigos y te permite conseguir recompensas al acabar la habitación#!!! Al usarlo en una lucha contra Greed, puede convertir la habitación en una tienda"},
- {"438", "Chupete", "+1 corazón de alma#↑ +0,7 de lágrimas#↑ Hace que Isaac sea muy pequeño, reduce el tamaño de la hitbox"},
- {"439", "Caja de Mamá", "Deja caer un trinket aleatorio#↑ +1 de suerte#Al tenerlo duplica el efecto de los trinkets"},
- {"440", "Piedra en el riñón", "Al disparar, puede lanzar un grupo de lágrimas y una roca#↓ -0,2 de velocidad#↓ -17 de rango#↑ +2,0 de tamaño de lágrima"},
- {"441", "Mega ráfaga", "Dispara un gran láser de Mega Satán durante 15 segundos#El láser se mantiene entre habitaciones o plantas"},
- {"442", "Corona del príncipe oscuro", "!!! Al tener un corazón rojo lleno:#↑ +1,5 de rango#↑ +0,7 de lágrimas#↑ +0,2 de velocidad de disparo#(No funciona con the Lost (El Perdido))"},
- {"443", "¡Manzana!", "Dispara cuchillas que infligen un 400 % de daño de manera aleatoria#↑ +0,3 de lágrimas"},
- {"444", "Lápiz", "Cada 15 lágrimas disparas un grupo de lágrimas#Cada lágrima inflige el doble de daño"},
- {"445", "Diente de perro", "↑ +0,3 de daño#↑ +0,1 de velocidad#Un lobo aúlla si entras en una habitación al lado de la sala secreta#Un ladrido si hay una trampilla "},
- {"446", "Diente muerto", "Al disparar, recibes un aura verde que envenena a los enemigos que entran#El veneno inflige tu daño"},
- {"447", "Judía persistente", "Al disparar sin parar, genera una nube de caca cada 7,5 segundos#La nube inflige 3,5 de daño 5 veces por segundo#La nube dura 15 segundos#Si le disparas puedes moverla"},
- {"448", "Trozo de vidrio", "Cuando te golpean, posibilidad de ganar ↑ +5 de rango y dejar un rastro de creep sangriento o generar un corazón rojo"},
- {"449", "Placa de metal", "+1 corazón de alma# 25 % de posibilidad de reflejar los proyectiles enemigos en lágrimas que aturden"},
- {"450", "Ojo codicioso", "Cada 20 lágrimas, disparas una lágrima moneda que convierte a los enemigos en oro#Cuesta una moneda#Matar a esos enemigos hará que caiga una moneda"},
- {"451", "Tapete de Tarot", "Genera una carta o runa aleatoria#Duplica el uso de cualquier carta del tarot"},
- {"452", "Venas varicosas", "Cuando te golpean se dispara un círculo de 10 lágrimas#Las lágrimas infligen 125 % de daño"},
- {"453", "Fractura compuesta", "Lágrimas de hueso#Al golpear a un enemigo, las lágrimas se separan en 1-3 trozos de hueso#↑ +1,5 de rango#+1,0 de tamaño de lágrima"},
- {"454", "Polidactilia", "Puedes llevar dos cartas, runas o píldoras#Genera una carta, píldora o runa aleatoria al cogerlo"},
- {"455", "Moneda perdida de Papá", "↑ +1,5 de rango#Deja caer un penique de la suerte"},
- {"456", "Pan mohoso", "↑ +1 de vida"},
- {"457", "Cabeza de cono", "+1 corazón de alma#20 % de posibilidad de ignorar daño"},
- {"458", "Ombligo", "Genera un trinket aleatorio al cogerlo#+Espacio para un trinket adicional"},
- {"459", "Sinusitis", "Lágrimas venenosas que se pegan al enemigo hasta que muere#Inflige tu daño cada tick"},
- {"460", "Glaucoma", "Posibilidad de disparar lágrimas que aturden"},
- {"461", "Parasitoide", "Posibilidad de disparar sacos de huevos# Genera un creep ralentizante al impactar#Genera una mosca o araña azul"},
- {"462", "Ojo de Belial", "↑ +1,5 de rango#↑ +1,0 de tamaño de lágrima#Otorga lágrimas penetrantes#Tras golpear al primer enemigo, las lágrimas infligen el doble de daño y se vuelven teledirigidas"},
- {"463", "Ácido sulfúrico", "↑ +0,3 de daño#Probabilidad de disparar lágrimas que destruyan rocas y abren puertas"},
- {"464", "Glifo de balance", "+2 corazones de alma#Los enemigos campeones generan más recolectables"},
- {"465", "Palanca de control", "↑ +0,3 de lágrimas#Permite disparar lágrimas en diagonal al disparar en dos direcciones"},
- {"466", "Contagio", "El primer enemigo asesinado explota y envenena a los enemigos cercanos"},
- {"467", "¡Dedo!", "Inflige un 10 % de daño constante en la dirección en la que señala el dedo"},
- {"468", "Sombra", "Sigue tu movimiento con un retraso de un segundo#Inflige 30 de daño por contacto"},
- {"469", "Depresión", "Deja un rastro de lágrimas que inflige 6 de daño cada segundo#Los enemigos que toquen la nube pueden hacer caer un rayo de luz sagrada"},
- {"470", "Hushy", "Rebota por la habitación#Inflige daño por contacto#Se para cuando disparas#Cuando está parado puede bloquear proyectiles"},
- {"471", "Pequeño Monstro", "Carga los disparos como Monstro#Cada lágrima inflige 3,5 de daño"},
- {"472", "Rey bebé", "Le siguen otros familiares#No se mueve mientras disparas#Se teletransporta a ti cuando dejas de disparar"},
- {"473", "Gran Chubby", "Carga hacia delante lentamente#Inflige 40,5 de daño por contacto"},
- {"474", "Tonsil", "Bloquea los proyectiles enemigos"},
- {"475", "Plan C", "!!! UN SOLO USO #Inflige 9.999.999 de daño a todos los enemigos y te mata 3 segundos después"},
- {"476", "D1", "Duplica un recolectable aleatorio en la habitación actual"},
- {"477", "Vacío", "!!! Al usarlo, consume cualquier objeto de pedestal en la habitación#Objeto activo: Se añade el efecto al de Vacío(Apilando los efectos)#↑ Objeto pasivo: Pequeña mejora aleatoria"},
- {"478", "Pausa", "Congela a los enemigos hasta que vuelvas a disparar#Tocar a un enemigo congelado te hará daño"},
- {"479", "Horno de fundición", "Consume el trinket y ganas el efecto de manera permanente#Aparecen más trinkets"},
- {"480", "Compost", "Convierte los recolectables en moscas o arañas azules"},
- {"481", "Minero de datos", "Al usarlo, ↑/↓ una pequeña cantidad de una estadística aleatoria#Efecto aleatorio de lágrima para la habitación actual"},
- {"482", "Clicker", "Te convierte en otro personaje aleatorio#Elimina el último objeto que hayas cogido"},
- {"483", "¡Mega Mamá!", "!!! UN SOLO USO#Afecta a toda la planta#Explota todos los objetos#Inflige 200 de daño a todos los enemigos#Abre la Boss rush/puerta de Hush/sala secreta"},
- {"484", "Espera, ¿qué?", "Al usarlo, empuja a los enemigos y genera una ola de rocas#Puede abrir habitaciones o romper piedras"},
- {"485", "Moneda torcida", "50% de probabilidad de duplicar todos los objetos, consumibles y cofres de la habitación#50% de probabilidad de eliminar objetos/recolectables de la habitación y soltar una moneda"},
- {"486", "Cuchilla desafilada", "Hace que el jugador sufra daño sin perder ningún corazón#Puede activar efectos de otros objetos que tengas"},
- {"487", "Pelapatatas", "Elimina un contenedor de corazón rojo y te da ↑ +0,2 de daño y un \"Cube of Meat\" (Cubo de carne)"},
- {"488", "Metrónomo", "Otorga un efecto de objeto aleatorio en la habitación"},
- {"489", "D infinito", "Efecto de dado aleatorio en cada uso"},
- {"490", "Alma de Edén", "!!! UN SOLO USO#Genera 2 objetos aleatorios de la habitación actual"},
- {"491", "Bebé ácido", "Genera una píldora aleatoria cada tres habitaciones#Usar una píldora daña a los enemigos"},
- {"492", "¡EH, OYE!", "↑ +1 de suerte#Resalta la localización de salas secretas, rocas marcadas y trampillas"},
- {"493", "Adrenalina", "Por cada contenedor de corazón vacío:#↑ +0,2 de daño"},
- {"494", "", "Lágrimas eléctricas que al impactar generan rayos#Los rayos infligen la mitad de tu daño"},
- {"495", "Fantasma picante", "Probabilidad de disparar fuego en lugar de lágrimas#El fuego se mantiene hasta infligir daño 5 veces"},
- {"496", "Eutanasia", "Puede disparar jeringuillas que matan a los enemigos normales de un golpe#A los jefes les inflige el triple de tu daño"},
- {"497", "Ropa interior de camuflaje", "Al entrar a una habitación te camuflas hasta que disparas"},
- {"498", "Dualidad", "Genera la sala del Diablo{{DevilRoom}} y del Ángel{{AngelRoom}}#Cuando entras en una la otra desaparece"},
- {"499", "Eucaristía", "↑ 100 % de probabilidad de encontrar la sala del Ángel{{AngelRoom}}"},
- {"500", "Saco de sacos", "Genera un saco cada 5-6 habitaciones"},
- {"501", "Garganta de la codicia", "Cada 25 monedas te da 1 contenedor de corazón#The Keeper ganará más monedas-corazones"},
- {"502", "Espinilla grande", "Posibilidad de disparar una lágrima que suelte creep y duplique el daño"},
- {"503", "Pequeño cuerno", "Posibilidad de disparar una lágrima que mata al instante a enemigos normales#Inflige 3,5 de daño por contacto"},
- {"504", "Pepita marrón", "Genera una mosca torreta que dispara a los enemigos#Cada disparo inflige 2 de daño"},
- {"505", "Poke Go", "De manera aleatoria, genera un enemigo encantado al entrar en una habitación hostil"},
- {"506", "Puñalada trapera", "Las lágrimas causan sangrado que inflige el 10 % de la vida total de los enemigos cada 5 segundos"},
- {"507", "Pajita afilada", "Inflige tu daño + 10 % de la vida máxima del enemigo#Afecta a todos los enemigos de la habitación#Probabilidad de generar medio corazón al infligir daño"},
- {"508", "Maquinilla de afeitar", "Orbital que causa sangrado,que inflige el 10 % de la vida total de los enemigos cada 5 segundos#Inflige 300 % de tu daño por contacto cada segundo"},
- {"509", "Ojos rojos", "Dispara una lágrima en una dirección aleatoria cada 2 segundos#Inflige 3,5 de daño#Inflige 30 de daño por contacto cada segundo"},
- {"510", "Delirante", "Genera una versión aliada de Delirium en la habitación actual"},
- {"511", "Mosca enfadada", "Orbita alrededor de un enemigo aleatorio hasta que este muere#Inflige 30 de daño por contacto cada segundo"},
- {"512", "Agujero negro", "Agujero negro lanzable, que lo absorbe todo#Inflige 0,4 de daño por tick#Destruye rocas cercanas#Dura seis segundos"},
- {"513", "Bozo", "↑ +0,1 de daño#+1 corazón de alma#Posibilidad de encantar/asustar a un enemigo#Posibilidad de generar una caca arcoíris al ser golpeado"},
- {"514", "Módem roto", "Los enemigos se quedan paralizados de manera aleatoria por unos instantes#25 % de probabilidad de generar el doble de recolectables al limpiar la habitación"},
- {"515", "Regalo misterioso", "!!! UN SOLO USO#Genera un objeto aleatorio de la habitación actual#Probabilidad de generar Lump of Coal (Trozo de carbón) o The Poop (La caca)"},
- {"516", "Aspersor", "Genera una torreta que gira y dispara tus lágrimas en todas las direcciones"},
- {"517", "Bombas rápidas", "+7 Bombas#Te permite colocar bombas muy rápido"},
- {"518", "Amigo en una caja", "Familiar que cambia de aspecto#Efecto de lágrima aleatorio cada planta"},
- {"519", "Pequeño Delirium", "Familiar que se transforma en otro familiar aleatorio cada 10 segundos"},
- {"520", "Cables de puente", "+1 carga para tu objecto activable cada 15 enemigos asesinados"},
- {"521", "Cupón", "Al usarlo, un objeto de la tienda{{Shop}} o sala del Diablo{{DevilRoom}} se vuelve gratis"},
- {"522", "Telequinesis", "Detiene los proyectiles enemigos que estén cerca durante 3 segundos#Los lanza lejos de ti#Se recarga pasados 3 segundos"},
- {"523", "Caja de mudanza", "Guarda todos los recolectables de la habitación#Al volver a usarlo suelta los recolectables#Permite mover objetos entre habitaciones"},
- {"524", "Tecnología cero", "Las lágrimas están conectadas con rayos de electricidad#Los rayos infligen tu daño"},
- {"525", "Lepra", "Recibir daño genera un orbital#Máx. 3 orbitales a la vez#Si reciben demasiado daño, los orbitales pueden destruirse"},
- {"526", "Siete sellos", "Familiar con la forma y ataque de los jinetes#El jinete cambia pasados 10 segundos"},
- {"527", "¡Sr. yo!", "!!! Familiar que hace tareas por ti:#Abrir puertas y cofres, traerte objetos, robar de la tienda o del pacto, luchar contra enemigos, explotar y activar placas de presión"},
- {"528", "Prisma angelical", "Prisma orbital#Las lágrimas que pasen por el prisma se separan en cuatro nuevas lágrimas"},
- {"529", "¡Pop!", "Las lágrimas son ojos que pueden rebotar entre ellos"},
- {"530", "Lista de la muerte", "Otorga una recompensa al matar enemigos en el orden que se indica"},
- {"531", "Hemolacria", "Las lágrimas salen en forma de arco#Al impactar, explotan en lágrimas más pequeñas#↓ Menos lágrimas#↑ +31 % de daño"},
- {"532", "Lacrofagia", "Las lágrimas se ralentizan mientras viajan#Al parar, explotan en 8 pequeñas lágrimas#Las lágrimas pueden acumularse disparando unas sobre otras"},
- {"533", "Trisagio", "Dispara rayos de luz blanca#(Brimstone sagrado)"},
- {"534", "Mochila", "Te permite tener 2 objetos activables#Cámbialos pulsando la tecla de soltar objetos (mantén si eres \"The Forgotten\")"},
- {"535", "Manta", "+1 corazón de alma#Cura un corazón rojo#Otorga un escudo al entrar a la sala del jefe"},
+ {"90", "La pequeña roca", "↑ +1 de daño#↑ +0,2 de lágrimas#↓ -0,2 de velocidad"},
+ {"91", "Casco de espeleólogo", "Muestra lo que hay detrás de las puertas#Salas secretas, ultrasecretas y salas de minijefes"},
+ {"92", "Supervendaje", "↑ +1 de vida#+2 corazones de alma"},
+ {"93", "La consola", "Invencibilidad +daño por contacto#Comerse un enemigo recupera vida"},
+ {"94", "Saco de peniques", "Suelta una moneda aleatoria cada 2 habitaciones"},
+ {"95", "Robo-Baby", "Lágrimas láser#Inflige 3,5 de daño"},
+ {"96", "Pequeño C.H.A.D.", "Suelta medio corazón cada 3 habitaciones"},
+ {"97", "El libro del pecado", "Genera un recolectable aleatorio"},
+ {"98", "La reliquia", "Suelta 1 corazón de alma cada 4 habitaciones"},
+ {"99", "Pequeño Gish", "Lágrimas ralentizantes#Inflige 3,5 de daño"},
+ {"100", "Pequeño Steven", "Lágrimas teledirigidas#Inflige 3,5 de daño"},
+ {"101", "El halo", "↑ + 1 de vida#↑ +0,3 de daño#↑ +0,2 de lágrimas#↑ +0,25 de rango#↑ +0,3 de velocidad#↑ +0,5 de tamaño de lágrima"},
+ {"102", "El bote de pastillas de Mamá", "Genera 1 píldora"},
+ {"103", "Resfriado común", "Lágrimas venenosas (aleatorio)"},
+ {"104", "El parásito", "Las lágrimas se rompen al chocar#Las lágrimas partidas infligen la mitad de daño"},
+ {"105", "El D6", "Cambia los pedestales de la habitación actual"},
+ {"106", "Sr. Mega", "↑ x2,25 el daño de bomba #+5 bombas"},
+ {"107", "Las tijeras dentadas", "Vuela#Tu cuerpo ataca a los enemigos e inflige 82,5 de daño por segundo"},
+ {"108", "La hostia", "Todo el daño recibido se reduce a medio corazón"},
+ {"109", "Dinero = Poder", "↑ +0,04 de daño por cada moneda que tengas"},
+ {"110", "Lentillas de Mamá", "Probabilidad de disparar lágrimas congelantes#↑ +0,25 de rango#↑ +0,5 de tamaño de lágrima"},
+ {"111", "La judía", "Pedo venenoso"},
+ {"112", "Ángel de la guarda", "Orbital#Acelera todos los orbitales#Bloquea proyectiles#Inflige 105 de daño por contacto cada segundo"},
+ {"113", "Bebé demoníaco", "Torreta que dispara automáticamente#Inflige 3 de daño"},
+ {"114", "El cuchillo de Mamá", "Cuchillo controlable#El x2 de daño por contacto, x6 de daño lanzado al máximo"},
+ {"115", "Tablero de güija", "Lágrimas espectrales"},
+ {"116", "9 voltios", "-1 carga para los objetos activables#Carga al completo el objeto actual"},
+ {"117", "Pájaro muerto", "Cuando te golpean genera un pájaro#El pájaro inflige 4 de daño por contacto cada segundo"},
+ {"118", "El fuego del infierno", "Carga un chorro de sangre que inflige daño constante"},
+ {"119", "Bolsa de sangre", "↑ +1 de vida#↑ +0,3 de velocidad#Cura 5 corazones"},
+ {"120", "Champiñón raro", "↑ +1,7 de lágrimas#↑ +0,3 de velocidad#↓ 10 % menos de daño#↓ -0,4 de daño menos adicional"},
+ {"121", "Champiñón raro", "↑ +1 contenedor de corazon vacío#↑ +0,3 de daño#↑ +0,25 de rango#↓ -0,1 de velocidad#↑ +0,5 de tamaño de lágrima"},
+ {"122", "Puta de Babilonia", "!!! Al tener medio corazón:#↑ +1,5 de daño#↑ +0,3 de velocidad"},
+ {"123", "Manual de monstruos", "Familiar aleatorio en la habitación actual"},
+ {"124", "Manuscritos del Mar Muerto", "Efecto de objeto activo aleatorio"},
+ {"125", "Bobby-Bomba", "Bombas teledirigidas#+5 Bombas"},
+ {"126", "Cuchilla de afeitar", "↑ +1,2 de daño en la habitación actual#↓ Te inflige 1 corazón de daño"},
+ {"127", "Olvídame ya", "{{Warning}} UN SOLO USO {{Warning}} #Reinicia toda la planta"},
+ {"128", "Solo para siempre", "Mosca orbital de larga distancia #Inflige 30 de daño por contacto cada segundo"},
+ {"129", "Cubo de manteca", "↑ +2 de contenedores de vida vacíos#↓ -0,2 de velocidad#Cura medio corazón"},
+ {"130", "Un poni ", "Permite volar mientras lo tengas#Establece tu velocidad en 1,5 en caso de que tengas menos que eso#Embiste en una dirección"},
+ {"131", "Bolsa de bombas", "Deja caer 1 bomba cada pocas habitaciones"},
+ {"132", "Un trozo de carbón", "Más daño basado en la distancia que recorra la lágrima"},
+ {"133", "Pata de Guppy", "!!! Convierte:#1 corazón rojo en 3 corazones de alma"},
+ {"134", "Cola de Guppy", "Aparecen más cofres dorados#Menos llaves"},
+ {"135", "Bolsa IV", "Banco de sangre portátil#Medio corazón = 1-3 monedas"},
+ {"136", "Mejor amigo", "Muñeco explosivo#Atrae a los enemigos"},
+ {"137", "Detonador remoto", "Detona bombas al gusto#+5 bombas"},
+ {"138", "Estigma", "↑ +1 de vida#↑ +0,3 de daño"},
+ {"139", "Bolso de Mamá", "Puedes tener 2 trinkets"},
+ {"140", "Maldición de Bob", "Bombas venenosas#+5 bombas"},
+ {"141", "Chico espectacular", "Genera 7 monedas aleatorias"},
+ {"142", "Escapulario", "Si te dañan menos de medio corazón, ganas 1 corazón de alma#(Uno por habitación)"},
+ {"143", "Bola rápida", "↑ +0,3 de velocidad#↑ +0,2 de velocidad de disparo"},
+ {"144", "Amigo vagabundo", "Convierte monedas en recolectables"},
+ {"145", "Cabeza de Guppy", "Genera de 2 a 4 moscas azules"},
+ {"146", "Carta de rezo", "+1 corazón eterno"},
+ {"147", "Hacha de Notch", "Rompe las rocas de la habitación actual al tocarlas"},
+ {"148", "Infestación", "Genera moscas cuando te golpean"},
+ {"149", "Ipecacuana", "Lágrimas explosivas"},
+ {"150", "Amor duro", "Posibilidad de disparar dientes#El diente inflige (x 3,2) tu daño "},
+ {"151", "El mulligan", "1/6 de probabilidad de generar una mosca al golpear un enemigo"},
+ {"152", "Tecnología 2", "¡Láser permanente!#↓ -35% de daño"},
+ {"153", "Araña mutante", "¡Disparo cuádruple!#↓ Menos lágrimas"},
+ {"154", "Exfoliación química", "↑ +2 de daño para el ojo izquierdo"},
+ {"155", "El mirón", "Flota por la habitación#Inflige 8 de daño por contacto cada segundo"},
+ {"156", "Hábito", "Te da una carga cuando te golpean"},
+ {"157", "Sed de sangre", "↑ Más daño cuando te golpean#Se aplica hasta 6 veces en cada planta#Dura toda la planta"},
+ {"158", "Bola de cristal", "Muestra el mapa completo#Genera una carta aleatoria o un corazón de alma"},
+ {"159", "Espíritu de la noche", "Vuela#Lágrimas espectrales"},
+ {"160", "Rompe el cielo", "¡5 rayos de luz desde el cielo!#Inflige tu daño +20"},
+ {"161", "Anj", "Reaparece como ??? (Blue Baby (Bebé Azul)) al morir"},
+ {"162", "Cruz celta", "Probabilidad de ser invencible cuando te golpean"},
+ {"163", "Bebé fantasma", "Familiar de lágrimas espectrales#Inflige 3,5 de daño"},
+ {"164", "La vela", "Genera un fuego azul#Inflige daño por contacto#Bloquea lágrimas enemigas#Desaparece tras 2 segundos"},
+ {"165", "Gato de nueve colas", "↑ +1 daño#↑ +0,23 de velocidad de disparo"},
+ {"166", "D20", "Cambia los recolectables"},
+ {"167", "Bebé arlequín", "Dispara dos lágrimas en forma de V#Inflige 4 de daño"},
+ {"168", "Feto épico", "Ataque aéreo controlable en lugar de lágrimas#Inflige 20 veces tu daño"},
+ {"169", "Polifemo", "¡Mega lágrimas!#↑ Aumenta el daño +4 y lo duplica#↓ Menos lágrimas"},
+ {"170", "Papi patas largas", "Cae sobre los enemigos#Inflige 40 de daño cada segundo"},
+ {"171", "Culo de araña", "Ralentiza a los enemigos cada 4 segundos#10 de daño a todos los enemigos"},
+ {"172", "Daga de sacrificio", "Cuchillo orbital#Bloquea los disparos enemigos#Inflige 225 de daño cada segundo"},
+ {"173", "Mitra", "Mayor probabilidad de encontrar corazones de alma"},
+ {"174", "Bebé arcoiris", "Dispara lágrimas aleatorias#Inflige de 3 a 5 de daño"},
+ {"175", "Llave de Papá", "Abre todas las puertas de la habitación actual, incluyendo las salas secretas#Puede abrir la puerta de Mega Satán"},
+ {"176", "Células madre", "↑ +1 de vida#↑ +0,16 de velocidad de disparo"},
+ {"177", "Tragaperras portátil", "Cambia una moneda por un recolectable aleatorio"},
+ {"178", "Agua bendita", "Deja un rastro de creep cuando te golpean#Inflige 24 daño cada segundo"},
+ {"179", "Destino", "Vuela#+1 corazón eterno"},
+ {"180", "La judía negra", "Te tiras un pedo cuando te tocan"},
+ {"181", "Poni blanco", "Permite volar mientras lo tengas#Establece tu velocidad en 1,5 si tienes menos de eso#Aparecen rayos de luz al embestir"},
+ {"182", "Corazón sagrado", "Lágrimas teledirigidas#↑ +1 de vida#↑ Más daño#↓ -0,4 de lágrimas#↓ -25 % de velocidad de disparo#↑ +4,125 de rango"},
+ {"183", "Palillo de dientes", "↑ +0,7 de lágrimas#↑ +0,16 de velocidad de disparo"},
+ {"184", "Santo Grial", "↑ +1 de vida#Permite volar"},
+ {"185", "Paloma muerta", "Vuela#Lágrimas espectrales"},
+ {"186", "Derecho de sangre", "Inflige 40 de daño a cada enemigo#Te daña al usarlo"},
+ {"187", "Bola de pelo de Guppy", "Bola de pelo creciente#Se mueve a tu alrededor#Crece al matar enemigos#Hace más daño cuanto más grande sea"},
+ {"188", "Abel", "Copia tus movimientos#Dispara hacia el jugador#Inflige 3,5 de daño"},
+ {"189", "Fanático de SMB", "↑ +1 de vida#↑ +0,3 de daño#↑ +0,2 de lágrimas#↑ +0,5 de rango#↑ +0,2 de velocidad#↑ +1,0 de tamaño de lágrima#Vida al completo"},
+ {"190", "Pyro", "+99 Bombas"},
+ {"191", "Billete de 3 dólares", "Efecto de lágrima aleatorio"},
+ {"192", "Telepatía para tontos", "Lágrimas teledirigidas en la habitación actual"},
+ {"193", "¡CARNE!", "↑ +1 de vida#↑ +0,3 de daño"},
+ {"194", "Bola 8 mágica", "↑ +0,16 de velocidad de disparo#+1 carta"},
+ {"195", "Monedero de Mamá", "Genera 4 píldoras"},
+ {"196", "Pan comido", "+2 corazones de alma#↑ +0,4 de lágrimas"},
+ {"197", "Zumo de Jesús", "↑ +0,5 de daño#↑ +0,25 de rango#↑ +0,5 de tamaño de lágrima"},
+ {"198", "Caja", "Genera 1 recolectable de cada tipo"},
+ {"199", "Llave de Mamá", "+2 llaves#Los cofres generan más recolectables"},
+ {"200", "Sombra de ojos de Mamá", "Posibilidad de disparar lágrimas encantadas"},
+ {"201", "Barra de hierro", "↑ +0,3 de daño#Posibilidad de aturdir a los enemigos"},
+ {"202", "Toque de Midas", "Convierte a los enemigos en oro al tocarlos#Inflige daño de contacto basado en tu dinero#Los enemigos dorados dejan caer monedas"},
+ {"203", "Paquete modesto", "Duplica todos los recolectables"},
+ {"204", "Riñonera", "50 % de probabilidad de generar un recolectable aleatorio cuando te golpean"},
+ {"205", "Enchufe puntual", "-2 corazones = Carga el objeto al completo cuando pulsas espacio#!!! Solo funciona si el objeto no está cargado"},
+ {"206", "Guillotina", "↑ +1 de daño#↑ Más lágrimas#Tu cabeza es un orbital#Disparas desde la cabeza#La cabeza inflige daño por contacto"},
+ {"207", "Bola de vendas", "NVL1: Orbital#NVL2: Orbital que dispara#NVL3: Bandage girl#NVL4: Bandage girl NVL2"},
+ {"208", "Cinturón de campeón", "↑ +1 de daño#!!! Aparecen más campeones"},
+ {"209", "Bombas del culo", "↑ +5 Bombas#Las explosiones aturden y dañan a todos los enemigos de la habitación"},
+ {"210", "Hoja roída", "Invencible al quedarse quieto por 1 segundo"},
+ {"211", "Bebé araña", "Genera una o dos arañas cuando te golpean"},
+ {"212", "Collar de Guppy", "↑ 50 % de probabilidad de revivir"},
+ {"213", "Lentilla perdida", "Lágrimas con escudo que bloquean los disparos enemigos#↓-0,16 de velocidad de disparo"},
+ {"214", "Anémico", "↑ +5 de rango#Deja creep en el suelo cuando te golpean"},
+ {"215", "Cabeza de cabra", "↑ 100 % de probabilidad de pacto con el Diablo{{DevilRoom}} o el Ángel{{AngelRoom}}"},
+ {"216", "Batas ceremoniales", "↑ +1 de daño#+3 Corazones negros"},
+ {"217", "Peluca de Mamá", "Probabilidad aleatoria de generar una araña azul al disparar#Cura 1 corazón al cogerlo"},
+ {"218", "Placenta", "Regenera la vida poco a poco#↑ +1 de vida"},
+ {"219", "Vendaje viejo", "↑ +1 contenedor de corazón vacío#Probabilidad aleatoria de dejar caer corazones cuando te golpean"},
+ {"220", "Bombas tristes", "¡Explosión de lágrimas!#+5 Bombas"},
+ {"221", "Cemento de caucho", "Las lágrimas rebotan"},
+ {"222", "Anti-Gravedad", "↑ 2 de lágrimas#Lágrimas antigravedad"},
+ {"223", "Piromaníaco", "Las explosiones te curan#+5 Bombas"},
+ {"224", "El cuerpo de Cricket", "↑ +1 de lágrimas#↓ -10 de rango#Las lágrimas se dividen en 4 al impactar#Las lágrimas partidas infligen la mitad de daño"},
+ {"225", "Gimpy", "Posibilidad de dejar caer corazones de alma o negros cuando te golpean#Posibilidad de dejar caer medio corazón rojo al matar a un enemigo"},
+ {"226", "Loto negro", "↑ +1 de vida#+1 corazón de alma#+1 corazón negro"},
+ {"227", "Hucha de cerdito", "+3 monedas#Genera una o dos monedas cuando te golpean#Genera 0 o 1 con Keeper"},
+ {"228", "Perfume de Mamá", "Las lágrimas asustan a los enemigos#↑ +1 de lágrimas"},
+ {"229", "El pulmón de Monstro", "Las lágrimas pueden cargarse y lanzarse como si fuera una pistola"},
+ {"230", "Abadón", "↑ +1,5 de daño#↑ +0,2 de velocidad#Las lágrimas asustan a los enemigos#↓ Elimina todos los corazones rojos#+6 corazones negros"},
+ {"231", "Bola de alquitrán", "Deja creep que ralentiza#Las lágrimas ralentizan"},
+ {"232", "Cronómetro", "Ralentiza automáticamente (se activa por primera vez cuando te golpean)#↑ +0,3 de velocidad"},
+ {"233", "Planeta enano", "Las lágrimas orbitan a tu alrededor#↑ +7,0 de tamaño de lágrima#Lágrimas espectrales"},
+ {"234", "Infestación 2", "Al matar a un enemigo genera arañas "},
+ {"235", "", ""},
+ {"236", "E. Coli", "Al tocar a los enemigos los convierte en caca"},
+ {"237", "Toque mortal", "¡Dispara guadañas!#↑ +1,5 de daño#↓ -0,3 de lágrimas#Lágrimas penetrantes"},
+ {"238", "Pieza 1 de llave", "!!! ¡Pieza de llave para la puerta de Mega Satán!#Aparecen más salas del Ángel{{AngelRoom}}"},
+ {"239", "Pieza 2 de llave", "!!! ¡Pieza de llave para la puerta de Mega Satán!#Aparecen más salas del Ángel{{AngelRoom}}"},
+ {"240", "Tratamiento experimental", "Todas las estadísticas ↑/↓ un número aleatorio"},
+ {"241", "Contrato desde abajo", "Duplica los recolectables que cojas#No funciona en el modo Greed"},
+ {"242", "Infamia", "50 % de posibilidad de bloquear lágrimas"},
+ {"243", "Escudo de la trinidad", "Escudo que bloquea lágrimas"},
+ {"244", "Tecnología 5", "Dispara lágrimas láseres aleatorias"},
+ {"245", "20/20", "Duplica los disparos"},
+ {"246", "Mapa azul", "Muestra las habitaciones secretas"},
+ {"247", "¡Mejores amigos!", "Tus familiares infligen más daño"},
+ {"248", "Mente colmena", "Las moscas y arañas azules duplican su daño"},
+ {"249", "Hay opciones", "Aparecen 2 objetos de jefe en lugar de 1#!!! Solo puede cogerse uno"},
+ {"250", "Bombas 2x1", "Duplica todas las bombas que cojas"},
+ {"251", "baraja de principiante", "Puedes llevar 2 cartas#Convierte todas las píldoras en cartas"},
+ {"252", "Bolsa pequeña", "Puedes llevar 2 píldoras#Convierte todas las cartas en píldoras"},
+ {"253", "Costra mágica", "↑ +1 de suerte#↑ +1 de vida"},
+ {"254", "Coágulo", "↑ +1 de daño#↑ +5 de rango#!!! Solo se aplica al ojo izquierdo"},
+ {"255", "Tornillo", "↑ +0,5 de lágrimas#↑ +0,2 de velocidad de disparo"},
+ {"256", "Bombas calientes", "Las bombas queman#+5 Bombas"},
+ {"257", "Mente de fuego", "Las lágrimas están en llamas#Posibilidad de que las lágrimas exploten"},
+ {"258", "Número perdido", "Cambia todos tus objetos cada vez que cambias de planta"},
+ {"259", "Materia oscura", "↑ +1 de daño#Las lágrimas asustan a los enemigos"},
+ {"260", "Vela negra", "Inmune a las maldiciones#+1 corazón negro#Más probabilidad de que aparezcan las salas del Diablo{{DevilRoom}} o del Ángel{{AngelRoom}}"},
+ {"261", "Proptosis", "↑100 % más de daño#↓ El daño infligido disminuye en función de la distancia recorrida por la lágrima"},
+ {"262", "Página perdida 2", "+1 corazón negro#Al tener menos de 1 corazón y medio, dañas a todos los enemigos de la habitación"},
+ {"263", "", ""},
+ {"264", "Mosca inteligente", "Orbital que puede cargar contra los enemigos#Inflige 22,5 de daño cada segundo#Inflige 1,5 de daño por tick"},
+ {"265", "Bebé seco", "Al ser golpeado por lágrimas enemigas, hay un 10% de posibilidad de dañar a todos los enemigos de la habitación"},
+ {"266", "Saco jugoso", "Deja creep ralentizante#Posibilidad de generar 1 o 2 arañas aliadas al limpiar la habitación"},
+ {"267", "Bebé robot 2.0", "Dispara láseres#Inflige 3,5 de daño por disparo#Se mueve hacia donde disparas"},
+ {"268", "Bebé podrido", "Genera moscas azules al disparar"},
+ {"269", "Bebé sin cabeza", "Deja creep que inflige 6 de daño cada segundo"},
+ {"270", "Sanguijuela", "Cura medio corazón al matar enemigos#3,2 de daño cada segundo"},
+ {"271", "Saco misterioso", "Genera recolectables aleatorios cada pocas habitaciones"},
+ {"272", "Mosca grande y hermosa", "Mosca explosiva aliada#La explosión inflige 60 de daño"},
+ {"273", "Cerebro de Bob", "Familiar bomba lanzable#La explosión inflige 60 de daño"},
+ {"274", "Mejor amigo", "Al ser golpeado, ganas un orbital de rango medio#Inflige 75 de daño cada segundo"},
+ {"275", "Pequeño fuego infernal", "Dispara un rayo que inflige 2,5 de daño cada segundo hasta un máximo de 20"},
+ {"276", "Corazón de Isaac", "Gana un cuerpo invulnerable#!!! Cuando al familiar corazón le golpean te hace daño"},
+ {"277", "Pequeño perseguidor", "Familiar fantasma aliado#Inflige 4 de daño cada segundo"},
+ {"278", "Vagabundo oscuro", "!!! Convierte:#1,5 corazones rojos en 1 corazón de alma"},
+ {"279", "Gran fanático", "Orbital grande#Inflige 30 de daño cada segundo"},
+ {"280", "Sissy patas largas", "Invoca arañas azules en habitaciones hostiles"},
+ {"281", "Saco de boxeo", "Los enemigos le atacarán a él en lugar de a ti"},
+ {"282", "Cómo saltar", "Permite saltar"},
+ {"283", "D100", "Cambia todos los recolectabes, pedestales y los objetos que tengas"},
+ {"284", "D4", "Cambia los objetos que tengas"},
+ {"285", "D10", "Cambia todos los enemigos de la habitación"},
+ {"286", "Carta en blanco", "Copia el efecto de la carta que tengas"},
+ {"287", "Libro de secretos", "Muestra partes del mapa"},
+ {"288", "Caja de arañas", "Invoca de 1 a 4 arañas azules"},
+ {"289", "Vela roja", "Lanza fuego rojo#La llama persiste hasta infligir daño 5 veces"},
+ {"290", "El tarro", "Almacena hasta 4 corazones rojos para usarlos más tarde"},
+ {"291", "¡Flus-flus!", "!!! Mata a enemigos y jefes caca de manera instantánea#Convierte a los enemigos en caca"},
+ {"292", "Biblia satánica", "+1 corazón negro"},
+ {"293", "Cabeza de Krampus", "Dispara un rayo de brimstone (fuego infernal) en las 4 direcciones"},
+ {"294", "Judía de mantequilla", "Repele a los enemigos y proyectiles cercanos#10 % de probabilidad de convertirse en \"Wait What?\" (Espera, ¿qué?) al intercambiarlo por otro objeto activable y volverlo a coger"},
+ {"295", "Dedos mágicos", "Daña toda la habitación con el doble de tu daño#Precio: 1 moneda"},
+ {"296", "Conversor", "!!! Convierte:#2 corazones de alma/negros en un corazón rojo"},
+ {"297", "Caja de Pandora", "!!! ÚNICO USO !#!!! Genera cosas en función del piso en el que se active:#B1: 2 corazones de alma #B2: 2 llaves y bombas#C1: 1 objeto de jefe#C2: B1+C1#D1: 4 corazones de alma#D2: 20 monedas#W1: 2 objetos de jefe#W2: Biblia#Sheol: 1 objeto del diablo+corazón negro#Catedral: 1 objeto de ángel + corazón de alma#Chest(cofre): 1 moneda"},
+ {"298", "Muñón de unicornio", "Invencibilidad y +0,28 velocidad que dura hasta 6 segundos"},
+ {"299", "Tauro", "¡Te hace más rápido en las habitaciones hostiles!#Invencibilidad al alcanzar la velocidad suficiente"},
+ {"300", "Aries", "↑ +0,25 de velocidad#Tocar a los enemigos les daña"},
+ {"301", "Cáncer", "+3 corazones de alma#Reduce a la mitad el daño que recibas en la habitación tras ser golpeado una vez"},
+ {"302", "Leo", "¡Rompe las rocas al caminar!"},
+ {"303", "Virgo", "Posibilidad de ser invencible cuando te tocan#Convierte píldoras negativas en positivas"},
+ {"304", "Libra", "+6 monedas / llaves / bombas#¡Equilibra tus estadísticas!#!!! Cada estadística afectará también a otras estadísticas"},
+ {"305", "Escorpio", "Lágrimas venenosas"},
+ {"306", "Sagitario", "↑ +0,2 de velocidad#Lágrimas penetrantes"},
+ {"307", "Capricornio", "↑ +1 Vida / Llave / Bomba / Moneda#↑ +0,5 de daño#↑ +0,1 de velocidad#↑ +1,5 de rango"},
+ {"308", "Aquario", "Deja un rastro de creep#El creep inflige 6 de daño cada segundo"},
+ {"309", "Piscis", "↑ Más lagrimas#Lágrimas con empuje"},
+ {"310", "Máscara de pestañas de Eve", "↑ Duplica el daño#↓ Menos lágrimas#↓ -0,5 de velocidad de disparo"},
+ {"311", "Sombra de Judas", "Al morir, revive como un Judas oscuro#↑ (X2 de daño)"},
+ {"312", "Lazo de Maggy", "↑ +1 de vida#Todos los corazones rojos curarán 2 contenedores"},
+ {"313", "Manto sagrado", "Ignora el primer golpe de cada habitación"},
+ {"314", "Piernas gordas", "↑ +1 de vida#-0,4 de velocidad#Rompes rocas al caminar"},
+ {"315", "Atrayente extraño", "Lágrimas magnéticas"},
+ {"316", "Ojo maldito", "Ola de lágrimas cargadas#Cuando cargas y te golpean te teletransporta a una habitación aleatoria"},
+ {"317", "Líquido misterioso", "Las lágrimas dejan creep#El creep inflige 30 de daño cada segundo"},
+ {"318", "Géminis", "Familiar unido a ti#Inflige 8 de daño por contacto cada segundo"},
+ {"319", "El otro ojo de Caín", "Rebota por la habitación#Dispara en la misma dirección que Isaac#Inflige el mismo daño que tú"},
+ {"320", "El único amigo de ???", "Mosca controlable#Inflige 5 de daño por contacto cada segundo"},
+ {"321", "Cadenas de Sansón", "Bola de acero encadenada a Isaac#Puede dañar enemigos o destruir rocas#Inflige 10,7 de daño por contacto"},
+ {"322", "Bebé basura", "Copia el efecto de uno de tus familiares#Inflige el doble de su daño"},
+ {"323", "Lágrimas de Isaac", "Dispara 8 lágrimas en todas las direcciones#Carga al disparar"},
+ {"324", "Indefinido", "Te teletransporta a:#Habitación {{SecretRoom}}{{SuperSecretRoom}}Secreta / Error / sala del tesoro{{TreasureRoom}}"},
+ {"325", "Tijeras", "Te corta la cabeza#La cabeza no se mueve#Controla tu cuerpo por separado"},
+ {"326", "Soplo de vida", "Mantén hasta que la barra del objeto se vacíe para ser invencible#!!! ¡No mantengas demasiado tiempo!"},
+ {"327", "La Polaroid", "Invencible cuando te golpean y estás a medio corazón"},
+ {"328", "El negativo", "Efecto de Necronomicón cuando te golpean y estás a medio corazón"},
+ {"329", "La técnica Ludovico", "Lágrima controlable"},
+ {"330", "Leche de soja", "↑ Muchas más lágrimas#↓ -80% de daño"},
+ {"331", "Cabeza de Dios", "Lágrimas teledirigidas#↑ +0,5 de daño#↑ +1,2 de rango#↓ -0,3 de lágrimas#↓ -30 % de velocidad de disparo#↑ +0,8 de tamaño de lágrima"},
+ {"332", "Trapos de Lázaro", "Al morir, revive como Lázaro"},
+ {"333", "La mente", "Visión de mapa al completo"},
+ {"334", "El cuerpo", "↑ +3 de vida"},
+ {"335", "El alma", "+2 corazones de alma#Genera un aura que repele los proyectiles"},
+ {"336", "Cebolla muerta", "Lágrimas espectrales y penetrantes#↑ +0,25 de rango#↓ -0,4 de velocidad de disparo"},
+ {"337", "Reloj roto", "Ralentiza o acelera cada cuatro habitaciones"},
+ {"338", "El búmeran", "Aturde a los enemigos#Puede coger objetos"},
+ {"339", "Imperdible", "↑ +5,25 de rango#↑ +0,16 de velocidad de disparo#+1 corazón negro#↑ +0,5 de tamaño de lágrima"},
+ {"340", "Pastilla de cafeína", "↑ +0,3 de velocidad#↑ Hace más pequeño al jugador#Al cogerlo te da una píldora"},
+ {"341", "Foto rasgada", "↑ +0,7 de lágrimas#↑ +16 % de velocidad de disparo"},
+ {"342", "Gorra azul", "↑ +1 de vida#↑ +0,7 de lágrimas#↓ -16 % de velocidad de disparo"},
+ {"343", "Llave de candado", "↑ +1 de suerte#+1 corazón de alma#Genera 2 llaves"},
+ {"344", "Libro de cerillas", "+1 corazón negro#Genera de 2 a 3 bombas"},
+ {"345", "Synthol", "↑ +1,0 de daño#↑ +5,25 de rango#↑ +0,5 de tamaño de lágrima"},
+ {"346", "Libro de cerillas", "↑ +1 de vida"},
+ {"347", "Diplopía", "!!! UN SOLO USO #Duplica los pedestales y consumibles de la habitación actual"},
+ {"348", "Placebo", "Copia el efecto de la píldora que tienes"},
+ {"349", "Níquel de madera", "50 % de probabilidad de generar una moneda aleatoria"},
+ {"350", "Choque tóxico", "Al entrar en cada habitación los enemigos se envenenan"},
+ {"351", "Mega judía", "Congela a los enemigos#Inflige 5 de daño y envenena a los enemigos cercanos#Genera una onda de piedra#!!! Puede usarse para abrir habitaciones secretas"},
+ {"352", "Cañón de vidrio", "↓ Reduce tu vida a medio corazón#Dispara una gran lágrima espectral y penetrante ((+1 daño) X 10)"},
+ {"353", "Chico bombardero", "+5 bombas#Las bombas explotan en forma de cruz"},
+ {"354", "Bolsa de palomitas", "↑ +1 de vida#Genera un trinket aleatorio"},
+ {"355", "Perlas de Mamá", "↑ +1,25 de rango#↑ +1 de suerte#↑ +0,5 de tamaño de lágrima"},
+ {"356", "Batería de coche", "Hace que tu objeto activable se active dos veces"},
+ {"357", "Caja de amigos", "Duplica los familiares en la habitación actual"},
+ {"358", "El mago", "Dispara 2 lágrimas de manera diagonal, similar a Are U a Wizard? (¿Eres un mago?)#Lágrimas espectrales"},
+ {"359", "Clavos de 8 pulgadas", "↑ +1,5 de daño#Aumenta el empuje"},
+ {"360", "Íncubo", "Familiar que dispara las mismas lágrimas que Isaac"},
+ {"361", "Recompensa del destino", "Dispara lágrimas y copia el daño de la lágrima"},
+ {"362", "Pequeño cofre", "Deja caer un recolectable cada pocas habitaciones"},
+ {"363", "Protector jurado", "Familiar orbital#Inflige 105 de daño por contacto cada segundo#Bloquea y atrae proyectiles#Bloquear una lágrima puede dejar caer un corazón eterno"},
+ {"364", "Zona de amistad", "Familiar orbital#Inflige 45 de daño por contacto cada segundo"},
+ {"365", "Mosca perdida", "Mosca que se mueve por las paredes de la habitación#Inflige 105 de daño por contacto cada segundo"},
+ {"366", "Bombas de dispersión", "+5 bombas#Hace que las bombas exploten en 2-4 bombas pequeñas"},
+ {"367", "´Bombas pegajosas ", "+5 bombas#Cuando la bomba mata un enemigo, genera una araña azul#Hace que las bombas se peguen a los enemigos"},
+ {"368", "Epífora", "Disparar en una única dirección aumenta la cadencia de disparo hasta un 200 %"},
+ {"369", "Continuum", "↑ +2,25 de rango#↑ +1,5 de tamaño de lágrima#Las lágrimas atraviesan las paredes y aparecen por la pared contraria"},
+ {"370", "Sr. muñequita", "↑ +0,7 de lágrimas#↑ +5,25 de rango#↑ +0,5 de tamaño de lágrima#Genera 3 corazones aleatorios al cogerlo"},
+ {"371", "Maldición de la torre", "Genera 6 bombas troll cada vez que te golpean#Varían en función de tus objetos bomba"},
+ {"372", "Bebé cargado", "Posibilidad de dejar caer una batería o de congelar a los enemigos#Puede agregar una carga a tu objeto activable"},
+ {"373", "Ojo muerto", "↑ +12,5 % de daño por cada lágrima que golpee a un enemigo (máximo +100 %)#Fallar reinicia el daño"},
+ {"374", "Luz sagrada", "Posibilidad de disparar una lágrima sagrada, que hará que caigan rayos de luz desde el cielo#El rayo inflige cuatro veces tu daño"},
+ {"375", "Sombrero de Host", "20 % de posibilidad de evitar lágrimas#Inmune a explosiones y al pie de Mamá y de Satán"},
+ {"376", "Reabastecimiento", "Las tiendas reponen los objetos que compres instantáneamente#Genera 3 pick ups"},
+ {"377", "Saco a rebosar", "Las arañas enemigas ya no dañarán a Isaac"},
+ {"378", "Núm. 2", "Disparar durante 3 segundos generará una bomba caca"},
+ {"379", "Dúplex pupula", "Las lágrimas tienen una hitbox mayor#Lágrimas espectrales"},
+ {"380", "Pagar para jugar", "+5 monedas#Abres puertas con monedas en lugar de llaves"},
+ {"381", "Bendición de Edén", "↑ +0,7 de lágrimas#Objeto aleatorio al inicio de la siguiente partida"},
+ {"382", "Bola amigable", "Se lanza a los enemigos para capturarlos# Cuando vuelvas a usarlo lo revivirá como aliado"},
+ {"383", "Detonador de lágrimas", "Detona las lágrimas que lances para que se separen en otras 6 lágrimas en círculo"},
+ {"384", "Pequeño Gurdy", "Rebota por la habitación infligiendo daño por contacto a los enemigos"},
+ {"385", "Vagabundo", "Recoge monedas cercanas#Cada 6 monedas sube de nivel, menos para el nivel 4 que son 12#Nivel 2: suelta recolectables aleatorios#Nivel 3: lanza lágrimas en la misma dirección que Isaac#Nivel 4: ya no dispara, persigue a los enemigos. Puede soltar bombas#Después de nivel 4: recoge monedas y suelta recolectables aleatorios"},
+ {"386", "D12", "Convierte los objetos similares a rocas en otro tipo de objeto aleatorio (caca, TNT, caca roja, piedras, etc.)"},
+ {"387", "Incensario", "Crea una gran aura de luz que ralentiza a los enemigos y proyectiles que entren en ella"},
+ {"388", "Vagabundo de llaves", "Recoge llaves y genera cofres aleatorios a cambio"},
+ {"389", "Bolsa de runas", "Genera una runa aleatoria cada 7-8 habitaciones#También puede generar piedras de alma"},
+ {"390", "Serafín", "Dispara lágrimas similares a Sacred Heart (Corazón sagrado)#Infligen 10 de daño"},
+ {"391", "Traición", "Cada vez que golpean a Isaac, los enemigos de la habitación reciben un efecto encantador"},
+ {"392", "Zodíaco", "Efecto aleatorio de objeto del zodíaco que cambia cada planta"},
+ {"393", "Beso de serpiente", "Posibilidad de envenenar a los enemigos#Envenena al tocar#Posibilidad de que los enemigos envenenados dejen caer un corazón negro al caer"},
+ {"394", "Marcado", "Dispara lágrimas automáticamente dirigidas por la mira roja en el suelo#↑ +0,7 de lágrimas#↑ +0,3 de tamaño de lágrima#↑ +3,15 de rango"},
+ {"395", "Tecnología X", "Ahora disparas anillos láser con gran daño que viajan a través de la habitación"},
+ {"396", "Navaja ventricular", "Crea dos portales para viajar entre ellos#Puede usarse en diferentes habitaciones"},
+ {"397", "Rayo tractor", "Las lágrimas viajan en línea recta siguiendo un rayo de luz #↑ +0,5 de lágrimas#↑ +5,25 de rango#↑ +0,16 de velocidad de disparo#↑ +0,5 de tamaño de lágrima"},
+ {"398", "Carne de los dioses", "Las lágrimas pueden reducir el tamaño de los enemigos#Puedes pisarlos para matarlos"},
+ {"399", "Fauces del vacío", "↑ +1,0 de daño#Tras disparar lágrimas durante 3 segundos, crea un anillo negro que daña a los enemigos que están dentro de él#Los enemigos asesinados con el anillo negro pueden generar corazones negros"},
+ {"400", "Lanza del destino", "Genera una lanza delante de ti#Inflige el doble de tu daño#Puede asustar a los enemigos al contacto"},
+ {"401", "Explosivo", "Posibilidad de disparar bombas pegajosas"},
+ {"402", "Caos", "Puede aparecer cualquier objeto del juego en los pedestales# Al cogerlo, deja caer entre 1-6 recolectables"},
+ {"403", "Módulo araña", "Te permite ver el daño de la lágrima y la barra de vida de los enemigos#Al tocar a un enemigo lo congela#Dejará caer baterías"},
+ {"404", "Bebé pedorro", "Bloquea los proyectiles#Si le golpean se tirará un pedo, lo que envenenará, empujará o encantará a los enemigos cercanos"},
+ {"405", "Error de juego", "Familiar que aplica un efecto aleatorio a los enemigos que le toquen#Inflige 120 de daño cada segundo"},
+ {"406", "D8", "Cambia tus estadísticas#Solo afecta al daño, las lágrimas, el rango y la velocidad"},
+ {"407", "Pureza", "↑ Potencia una estadística dependiendo del color del aura que te rodea#Al recibir daño cambia el color de aura##{{ColorRed}}Rojo{{CR}} = +4,0 de daño##{{ColorBlue}}Azul{{CR}} = +4 de lágrimas#{{ColorYellow}}Amarillo{{CR}} = +0,5 de velocidad#{{ColorOrange}}Naranja{{CR}} = +7,5 de rango, +1 de tamaño de lágrima"},
+ {"408", "Athame", "Al recibir daño, aparece un anillo negro alrededor de Isaac que inflige daño por contacto#Los enemigos asesinados con él pueden dejar caer un corazón negro"},
+ {"409", "Recipiente vacío", "+2 corazones negros#Cuando no tengas corazones rojos, te permite volar y generar un escudo"},
+ {"410", "Ojo malvado", "A veces aparece un ojo que disparará lágrimas en la misma dirección que Isaac"},
+ {"411", "Sangre sedienta", "↑ +0,5 de daño cada vez que matas a un enemigo#Máximo de +5 de daño al matar 10 veces#El daño dura en la habitación actual"},
+ {"412", "Concepción de Cambión", "Al recibir daño 15 veces, ganas un familiar demoníaco permanente#Hasta 4 familiares"},
+ {"413", "Inmaculada concepción", "Al recoger 15 corazones, ganas un familiar angelical permanente#Hasta 5 familiares"},
+ {"414", "Más opciones", "Se generan dos objetos en la sala del tesoro#Solo puedes escoger uno"},
+ {"415", "Corona de luz", "+2 corazones de alma#↑ El doble de daño si no tienes ningún contenedor de corazón rojo vacío#Se pierde el efecto en la habitación si te dañan"},
+ {"416", "Bolsillos profundos", "Te permite llevar dos cartas,píldoras o runas"},
+ {"417", "Súcubo", "Familiar que rebota con un aura que inflige un 129 % de tu daño a los enemigos que estén dentro de ella#↑ Al quedarse sobre el aura, +50 % de multiplicador de daño"},
+ {"418", "Tarta de frutas", "Otorga un efecto de lágrima diferente por cada lágrima que disparas"},
+ {"419", "Teletransporte 2.0", "Te teletransporta a una habitación sin explorar#Jerarquía: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}> (I Am Error)"},
+ {"420", "Polvo negro", "Caminar en círculo forma un símbolo de pentagrama en el suelo, que inflige 10 de daño por tick"},
+ {"421", "Alubía roja", "Encanta a los enemigos cercanos y les inflige 5 de daño"},
+ {"422", "Reloj de arena brillante", "Viaja en el tiempo y te deja en habitaciones anteriores, con las mismas estadísticas que tenías entonces"},
+ {"423", "Círculo de protección", "Se crea un gran halo a tu alrededor, inflige daño por contacto#Posibilidad de evitar proyectiles enemigos"},
+ {"424", "Cabeza de saco", "33 % de posibilidad de que los recolectables se sustituyan por un saco#Genera un saco"},
+ {"425", "Linterna", "Un cono de luz frente a Isaac que ralentiza a los enemigos y a sus lágrimas"},
+ {"426", "Fanático obsesionado", "Sigue tus movimientos exactos con 3 segundos de retraso#Inflige 30 de daño por contacto cada segundo"},
+ {"427", "Minero profesional", "Coloca un barril de TNT#Si no se ha usado el barril y colocas otro en la misma habitación, el primero explotará"},
+ {"428", "Pijama", "+4 corazones de alma#Cura los corazones rojos al completo"},
+ {"429", "Cabeza de Keeper", "5 % de posibilidad de que las lágrimas dejen caer monedas tras golpear a un enemigo"},
+ {"430", "Mosca papá", "Sigue tus movimientos con 3 segundos de retraso#Dispara a los enemigos cercanos e inflige tu daño"},
+ {"431", "Bebé multidimensional", "Sigue tus movimientos con 3 segundos de retraso#Las lágrimas que lo traspasen se dividen y ganan una mejora de velocidad"},
+ {"432", "Bombas de purpurina", "#+5 bombas#Las bombas pueden generar recolectables aleatorios al explotar (llaves, monedas, bombas)"},
+ {"433", "Mi sombra", "Cada vez que te golpean, asustará a los enemigos de la habitación y generará un familiar negro#El familiar inflige 5 de daño cada segundo"},
+ {"434", "Tarro de moscas", "Cada vez que mates a un enemigo se añadirá una mosca azul al tarro#Máximo: 20 moscas#Usar el Tarro de moscas las liberará"},
+ {"435", "Pequeño Loki", "Dispara 4 lágrimas en forma de cruz#Inflige 3,5 de daño"},
+ {"436", "¡Leche!", "Tras ser golpeado, aumenta las lágrimas para el resto de la habitación"},
+ {"437", "D7", "Vuelve a generar enemigos y te permite conseguir recompensas al acabar la habitación#!!! Al usarlo en una lucha contra Greed, puede convertir la habitación en una tienda"},
+ {"438", "Chupete", "+1 corazón de alma#↑ +0,7 de lágrimas#↑ Hace que Isaac sea muy pequeño, reduce el tamaño de la hitbox"},
+ {"439", "Caja de Mamá", "Deja caer un trinket aleatorio#↑ +1 de suerte#Al tenerlo duplica el efecto de los trinkets"},
+ {"440", "Piedra en el riñón", "Al disparar, puede lanzar un grupo de lágrimas y una roca#↓ -0,2 de velocidad#↓ -17 de rango#↑ +2,0 de tamaño de lágrima"},
+ {"441", "Mega ráfaga", "Dispara un gran láser de Mega Satán durante 15 segundos#El láser se mantiene entre habitaciones o plantas"},
+ {"442", "Corona del príncipe oscuro", "!!! Al tener un corazón rojo lleno:#↑ +1,5 de rango#↑ +0,7 de lágrimas#↑ +0,2 de velocidad de disparo#(No funciona con the Lost (El Perdido))"},
+ {"443", "¡Manzana!", "Dispara cuchillas que infligen un 400 % de daño de manera aleatoria#↑ +0,3 de lágrimas"},
+ {"444", "Lápiz", "Cada 15 lágrimas disparas un grupo de lágrimas#Cada lágrima inflige el doble de daño"},
+ {"445", "Diente de perro", "↑ +0,3 de daño#↑ +0,1 de velocidad#Un lobo aúlla si entras en una habitación al lado de la sala secreta#Un ladrido si hay una trampilla "},
+ {"446", "Diente muerto", "Al disparar, recibes un aura verde que envenena a los enemigos que entran#El veneno inflige tu daño"},
+ {"447", "Judía persistente", "Al disparar sin parar, genera una nube de caca cada 7,5 segundos#La nube inflige 3,5 de daño 5 veces por segundo#La nube dura 15 segundos#Si le disparas puedes moverla"},
+ {"448", "Trozo de vidrio", "Cuando te golpean, posibilidad de ganar ↑ +5 de rango y dejar un rastro de creep sangriento o generar un corazón rojo"},
+ {"449", "Placa de metal", "+1 corazón de alma# 25 % de posibilidad de reflejar los proyectiles enemigos en lágrimas que aturden"},
+ {"450", "Ojo codicioso", "Cada 20 lágrimas, disparas una lágrima moneda que convierte a los enemigos en oro#Cuesta una moneda#Matar a esos enemigos hará que caiga una moneda"},
+ {"451", "Tapete de Tarot", "Genera una carta o runa aleatoria#Duplica el uso de cualquier carta del tarot"},
+ {"452", "Venas varicosas", "Cuando te golpean se dispara un círculo de 10 lágrimas#Las lágrimas infligen 125 % de daño"},
+ {"453", "Fractura compuesta", "Lágrimas de hueso#Al golpear a un enemigo, las lágrimas se separan en 1-3 trozos de hueso#↑ +1,5 de rango#+1,0 de tamaño de lágrima"},
+ {"454", "Polidactilia", "Puedes llevar dos cartas, runas o píldoras#Genera una carta, píldora o runa aleatoria al cogerlo"},
+ {"455", "Moneda perdida de Papá", "↑ +1,5 de rango#Deja caer un penique de la suerte"},
+ {"456", "Pan mohoso", "↑ +1 de vida"},
+ {"457", "Cabeza de cono", "+1 corazón de alma#20 % de posibilidad de ignorar daño"},
+ {"458", "Ombligo", "Genera un trinket aleatorio al cogerlo#+Espacio para un trinket adicional"},
+ {"459", "Sinusitis", "Lágrimas venenosas que se pegan al enemigo hasta que muere#Inflige tu daño cada tick"},
+ {"460", "Glaucoma", "Posibilidad de disparar lágrimas que aturden"},
+ {"461", "Parasitoide", "Posibilidad de disparar sacos de huevos# Genera un creep ralentizante al impactar#Genera una mosca o araña azul"},
+ {"462", "Ojo de Belial", "↑ +1,5 de rango#↑ +1,0 de tamaño de lágrima#Otorga lágrimas penetrantes#Tras golpear al primer enemigo, las lágrimas infligen el doble de daño y se vuelven teledirigidas"},
+ {"463", "Ácido sulfúrico", "↑ +0,3 de daño#Probabilidad de disparar lágrimas que destruyan rocas y abren puertas"},
+ {"464", "Glifo de balance", "+2 corazones de alma#Los enemigos campeones generan más recolectables"},
+ {"465", "Palanca de control", "↑ +0,3 de lágrimas#Permite disparar lágrimas en diagonal al disparar en dos direcciones"},
+ {"466", "Contagio", "El primer enemigo asesinado explota y envenena a los enemigos cercanos"},
+ {"467", "¡Dedo!", "Inflige un 10 % de daño constante en la dirección en la que señala el dedo"},
+ {"468", "Sombra", "Sigue tu movimiento con un retraso de un segundo#Inflige 30 de daño por contacto"},
+ {"469", "Depresión", "Deja un rastro de lágrimas que inflige 6 de daño cada segundo#Los enemigos que toquen la nube pueden hacer caer un rayo de luz sagrada"},
+ {"470", "Hushy", "Rebota por la habitación#Inflige daño por contacto#Se para cuando disparas#Cuando está parado puede bloquear proyectiles"},
+ {"471", "Pequeño Monstro", "Carga los disparos como Monstro#Cada lágrima inflige 3,5 de daño"},
+ {"472", "Rey bebé", "Le siguen otros familiares#No se mueve mientras disparas#Se teletransporta a ti cuando dejas de disparar"},
+ {"473", "Gran Chubby", "Carga hacia delante lentamente#Inflige 40,5 de daño por contacto"},
+ {"474", "Tonsil", "Bloquea los proyectiles enemigos"},
+ {"475", "Plan C", "!!! UN SOLO USO #Inflige 9.999.999 de daño a todos los enemigos y te mata 3 segundos después"},
+ {"476", "D1", "Duplica un recolectable aleatorio en la habitación actual"},
+ {"477", "Vacío", "!!! Al usarlo, consume cualquier objeto de pedestal en la habitación#Objeto activo: Se añade el efecto al de Vacío(Apilando los efectos)#↑ Objeto pasivo: Pequeña mejora aleatoria"},
+ {"478", "Pausa", "Congela a los enemigos hasta que vuelvas a disparar#Tocar a un enemigo congelado te hará daño"},
+ {"479", "Horno de fundición", "Consume el trinket y ganas el efecto de manera permanente#Aparecen más trinkets"},
+ {"480", "Compost", "Convierte los recolectables en moscas o arañas azules"},
+ {"481", "Minero de datos", "Al usarlo, ↑/↓ una pequeña cantidad de una estadística aleatoria#Efecto aleatorio de lágrima para la habitación actual"},
+ {"482", "Clicker", "Te convierte en otro personaje aleatorio#Elimina el último objeto que hayas cogido"},
+ {"483", "¡Mega Mamá!", "!!! UN SOLO USO#Afecta a toda la planta#Explota todos los objetos#Inflige 200 de daño a todos los enemigos#Abre la Boss rush/puerta de Hush/sala secreta"},
+ {"484", "Espera, ¿qué?", "Al usarlo, empuja a los enemigos y genera una ola de rocas#Puede abrir habitaciones o romper piedras"},
+ {"485", "Moneda torcida", "50% de probabilidad de duplicar todos los objetos, consumibles y cofres de la habitación#50% de probabilidad de eliminar objetos/recolectables de la habitación y soltar una moneda"},
+ {"486", "Cuchilla desafilada", "Hace que el jugador sufra daño sin perder ningún corazón#Puede activar efectos de otros objetos que tengas"},
+ {"487", "Pelapatatas", "Elimina un contenedor de corazón rojo y te da ↑ +0,2 de daño y un \"Cube of Meat\" (Cubo de carne)"},
+ {"488", "Metrónomo", "Otorga un efecto de objeto aleatorio en la habitación"},
+ {"489", "D infinito", "Efecto de dado aleatorio en cada uso"},
+ {"490", "Alma de Edén", "!!! UN SOLO USO#Genera 2 objetos aleatorios de la habitación actual"},
+ {"491", "Bebé ácido", "Genera una píldora aleatoria cada tres habitaciones#Usar una píldora daña a los enemigos"},
+ {"492", "¡EH, OYE!", "↑ +1 de suerte#Resalta la localización de salas secretas, rocas marcadas y trampillas"},
+ {"493", "Adrenalina", "Por cada contenedor de corazón vacío:#↑ +0,2 de daño"},
+ {"494", "", "Lágrimas eléctricas que al impactar generan rayos#Los rayos infligen la mitad de tu daño"},
+ {"495", "Fantasma picante", "Probabilidad de disparar fuego en lugar de lágrimas#El fuego se mantiene hasta infligir daño 5 veces"},
+ {"496", "Eutanasia", "Puede disparar jeringuillas que matan a los enemigos normales de un golpe#A los jefes les inflige el triple de tu daño"},
+ {"497", "Ropa interior de camuflaje", "Al entrar a una habitación te camuflas hasta que disparas"},
+ {"498", "Dualidad", "Genera la sala del Diablo{{DevilRoom}} y del Ángel{{AngelRoom}}#Cuando entras en una la otra desaparece"},
+ {"499", "Eucaristía", "↑ 100 % de probabilidad de encontrar la sala del Ángel{{AngelRoom}}"},
+ {"500", "Saco de sacos", "Genera un saco cada 5-6 habitaciones"},
+ {"501", "Garganta de la codicia", "Cada 25 monedas te da 1 contenedor de corazón#The Keeper ganará más monedas-corazones"},
+ {"502", "Espinilla grande", "Posibilidad de disparar una lágrima que suelte creep y duplique el daño"},
+ {"503", "Pequeño cuerno", "Posibilidad de disparar una lágrima que mata al instante a enemigos normales#Inflige 3,5 de daño por contacto"},
+ {"504", "Pepita marrón", "Genera una mosca torreta que dispara a los enemigos#Cada disparo inflige 2 de daño"},
+ {"505", "Poke Go", "De manera aleatoria, genera un enemigo encantado al entrar en una habitación hostil"},
+ {"506", "Puñalada trapera", "Las lágrimas causan sangrado que inflige el 10 % de la vida total de los enemigos cada 5 segundos"},
+ {"507", "Pajita afilada", "Inflige tu daño + 10 % de la vida máxima del enemigo#Afecta a todos los enemigos de la habitación#Probabilidad de generar medio corazón al infligir daño"},
+ {"508", "Maquinilla de afeitar", "Orbital que causa sangrado,que inflige el 10 % de la vida total de los enemigos cada 5 segundos#Inflige 300 % de tu daño por contacto cada segundo"},
+ {"509", "Ojos rojos", "Dispara una lágrima en una dirección aleatoria cada 2 segundos#Inflige 3,5 de daño#Inflige 30 de daño por contacto cada segundo"},
+ {"510", "Delirante", "Genera una versión aliada de Delirium en la habitación actual"},
+ {"511", "Mosca enfadada", "Orbita alrededor de un enemigo aleatorio hasta que este muere#Inflige 30 de daño por contacto cada segundo"},
+ {"512", "Agujero negro", "Agujero negro lanzable, que lo absorbe todo#Inflige 0,4 de daño por tick#Destruye rocas cercanas#Dura seis segundos"},
+ {"513", "Bozo", "↑ +0,1 de daño#+1 corazón de alma#Posibilidad de encantar/asustar a un enemigo#Posibilidad de generar una caca arcoíris al ser golpeado"},
+ {"514", "Módem roto", "Los enemigos se quedan paralizados de manera aleatoria por unos instantes#25 % de probabilidad de generar el doble de recolectables al limpiar la habitación"},
+ {"515", "Regalo misterioso", "!!! UN SOLO USO#Genera un objeto aleatorio de la habitación actual#Probabilidad de generar Lump of Coal (Trozo de carbón) o The Poop (La caca)"},
+ {"516", "Aspersor", "Genera una torreta que gira y dispara tus lágrimas en todas las direcciones"},
+ {"517", "Bombas rápidas", "+7 Bombas#Te permite colocar bombas muy rápido"},
+ {"518", "Amigo en una caja", "Familiar que cambia de aspecto#Efecto de lágrima aleatorio cada planta"},
+ {"519", "Pequeño Delirium", "Familiar que se transforma en otro familiar aleatorio cada 10 segundos"},
+ {"520", "Cables de puente", "+1 carga para tu objecto activable cada 15 enemigos asesinados"},
+ {"521", "Cupón", "Al usarlo, un objeto de la tienda{{Shop}} o sala del Diablo{{DevilRoom}} se vuelve gratis"},
+ {"522", "Telequinesis", "Detiene los proyectiles enemigos que estén cerca durante 3 segundos#Los lanza lejos de ti#Se recarga pasados 3 segundos"},
+ {"523", "Caja de mudanza", "Guarda todos los recolectables de la habitación#Al volver a usarlo suelta los recolectables#Permite mover objetos entre habitaciones"},
+ {"524", "Tecnología cero", "Las lágrimas están conectadas con rayos de electricidad#Los rayos infligen tu daño"},
+ {"525", "Lepra", "Recibir daño genera un orbital#Máx. 3 orbitales a la vez#Si reciben demasiado daño, los orbitales pueden destruirse"},
+ {"526", "Siete sellos", "Familiar con la forma y ataque de los jinetes#El jinete cambia pasados 10 segundos"},
+ {"527", "¡Sr. yo!", "!!! Familiar que hace tareas por ti:#Abrir puertas y cofres, traerte objetos, robar de la tienda o del pacto, luchar contra enemigos, explotar y activar placas de presión"},
+ {"528", "Prisma angelical", "Prisma orbital#Las lágrimas que pasen por el prisma se separan en cuatro nuevas lágrimas"},
+ {"529", "¡Pop!", "Las lágrimas son ojos que pueden rebotar entre ellos"},
+ {"530", "Lista de la muerte", "Otorga una recompensa al matar enemigos en el orden que se indica"},
+ {"531", "Hemolacria", "Las lágrimas salen en forma de arco#Al impactar, explotan en lágrimas más pequeñas#↓ Menos lágrimas#↑ +31 % de daño"},
+ {"532", "Lacrofagia", "Las lágrimas se ralentizan mientras viajan#Al parar, explotan en 8 pequeñas lágrimas#Las lágrimas pueden acumularse disparando unas sobre otras"},
+ {"533", "Trisagio", "Dispara rayos de luz blanca#(Brimstone sagrado)"},
+ {"534", "Mochila", "Te permite tener 2 objetos activables#Cámbialos pulsando la tecla de soltar objetos (mantén si eres \"The Forgotten\")"},
+ {"535", "Manta", "+1 corazón de alma#Cura un corazón rojo#Otorga un escudo al entrar a la sala del jefe"},
{"536", "Altar de sacrificio", "!!! UN SOLO USO#Sacrifica 1-2 familiares para generar un objeto del Diablo{{DevilRoom}}#Convierte tus moscas o arañas azules en monedas"},
- {"537", "Pequeño Spewer", "+1 píldora#Familiar que deja un rastro de creep#El tipo de creep cambia cada vez que uses una píldora"},
- {"538", "Canicas", "Deja caer 3 trinkets aleatorios#Que te golpeen puede añadir el efecto del trinket permanentemente"},
- {"539", "Huevo misterioso", "Genera un enemigo encantado cuando te golpean#Genera aliados más fuertes cuantas más habitaciones limpies sin que te golpeen"},
- {"540", "Piedra plana", "Las lágrimas rebotan en el suelo#Al salpicar, las lágrimas hacen daño"},
- {"541", "Médula", "+1 corazón de hueso#Genera 3 corazones rojos"},
- {"542", "Costilla deslizante", "Orbital#Refleja los projectiles"},
- {"543", "Tierra sagrada", "Genera una caca blanca cuando te golpean#(La caca blanca tiene un aura que aumenta las lágrimas y puede bloquear daño)"},
- {"544", "Costilla puntiaguda", "Clavo que levita frente a Isaac#Inflige 6 veces tu daño"},
- {"545", "Libro de los muertos", "Genera huesos que orbitan a tu alrededor o Bonies aliados#El efecto dura en esta habitación"},
- {"546", "Anillo de Papá", "Otorga un aura que congela a los enemigos"},
- {"547", "Papeles del divorcio", "+1 un corazón de hueso#↑ +0,7 de lágrimas#Genera el trinket Papel misterioso"},
- {"548", "Mandíbula", "Familiar tipo boomerang#Inflige 7 de daño por contacto#Puede recoger objetos"},
- {"549", "Huesos de cristal", "Remplaza todos los contenedores de corazón por 6 corazones de hueso#Perder un corazón de hueso dispara lágrimas en todas las direcciones#↑ +0,5 lágrimas"},
- {"550", "Pala rota", "Los pies de mamá te atacarán constantemente#Al usarlo los pies dejarán de caer en esta habitación#!¡Intenta ganar la Bossrush con esto!"},
- {"551", "Pala rota", "Segunda parte de la pala rota#Úsala en el montón de tierra en la \"Dark Room\"(La sala oscura)"},
- {"552", "Pala de Mamá", "Genera una trampilla hacia la siguiente planta#Úsala en el montón de tierra en la \"Dark Room\"(La sala oscura)"},
+ {"537", "Pequeño Spewer", "+1 píldora#Familiar que deja un rastro de creep#El tipo de creep cambia cada vez que uses una píldora"},
+ {"538", "Canicas", "Deja caer 3 trinkets aleatorios#Que te golpeen puede añadir el efecto del trinket permanentemente"},
+ {"539", "Huevo misterioso", "Genera un enemigo encantado cuando te golpean#Genera aliados más fuertes cuantas más habitaciones limpies sin que te golpeen"},
+ {"540", "Piedra plana", "Las lágrimas rebotan en el suelo#Al salpicar, las lágrimas hacen daño"},
+ {"541", "Médula", "+1 corazón de hueso#Genera 3 corazones rojos"},
+ {"542", "Costilla deslizante", "Orbital#Refleja los projectiles"},
+ {"543", "Tierra sagrada", "Genera una caca blanca cuando te golpean#(La caca blanca tiene un aura que aumenta las lágrimas y puede bloquear daño)"},
+ {"544", "Costilla puntiaguda", "Clavo que levita frente a Isaac#Inflige 6 veces tu daño"},
+ {"545", "Libro de los muertos", "Genera huesos que orbitan a tu alrededor o Bonies aliados#El efecto dura en esta habitación"},
+ {"546", "Anillo de Papá", "Otorga un aura que congela a los enemigos"},
+ {"547", "Papeles del divorcio", "+1 un corazón de hueso#↑ +0,7 de lágrimas#Genera el trinket Papel misterioso"},
+ {"548", "Mandíbula", "Familiar tipo boomerang#Inflige 7 de daño por contacto#Puede recoger objetos"},
+ {"549", "Huesos de cristal", "Remplaza todos los contenedores de corazón por 6 corazones de hueso#Perder un corazón de hueso dispara lágrimas en todas las direcciones#↑ +0,5 lágrimas"},
+ {"550", "Pala rota", "Los pies de mamá te atacarán constantemente#Al usarlo los pies dejarán de caer en esta habitación#!¡Intenta ganar la Bossrush con esto!"},
+ {"551", "Pala rota", "Segunda parte de la pala rota#Úsala en el montón de tierra en la \"Dark Room\"(La sala oscura)"},
+ {"552", "Pala de Mamá", "Genera una trampilla hacia la siguiente planta#Úsala en el montón de tierra en la \"Dark Room\"(La sala oscura)"},
}
---------- Trinkets ----------
EID.descriptions["spa"].trinkets={
- {"1", "Moneda tragada", "Generas 1 moneda cuando te golpean"},
- {"2", "Caca petrificada", "Las cacas dejan caer más recolectables"},
- {"3", "Pila AAA", "Se necesita 1 carga menos en los objetos activables"},
- {"4", "Control remoto roto", "Te teletransporta de manera aleatoria al usar un objeto"},
- {"5", "Corazón morado", "Más campeones enemigos#Más salas de desafío de jefe ({{BossRushRoom}})"},
- {"6", "Imán roto", "Imán de monedas"},
- {"7", "Cuenta del rosario", "Aumenta la probabilidad de abrir la sala del Ángel{{AngelRoom}}#Aumenta la probabilidad de encontrar la Biblia {{Collectible33}}"},
- {"8", "Cartucho", "Probabilidad de activar el efecto de The Gamekid al recibir daño"},
- {"9", "Gusano palpitante", "Las lágrimas aumentan y disminuyen su tamaño#Afecta a la hitbox de la lágrima"},
- {"10", "Gusano ondulante", "Las lágrimas se mueven en ondas#↑ +0,3 lágrimas"},
- {"11", "Gusano anillo", "Las lágrimas se mueven en espiral"},
- {"12", "Gusano plano", "Lágrimas más grandes"},
- {"13", "Crédito de tienda", "Un objeto de la tienda es gratis"},
- {"14", "Callo", "Ni los pinchos ni el creep te hacen daño"},
- {"15", "Roca de la suerte", "Destruir rocas genera monedas"},
- {"16", "Uña del pie de Mamá", "El pie de mamá cae sobre los enemigos cada 60 segundos"},
- {"17", "Pintalabios negro", "Más corazones negros"},
- {"18", "Tratado bíblico", "Más corazones eternos"},
- {"19", "Sujetapapeles", "Abre cofres sin usar llaves"},
- {"20", "Pata de mono", "Al estar a medio corazón, deja caer un corazón negro#!!! 3 usos"},
- {"21", "Papel misterioso", "Imita \"Polaroid\", \"The Negative\", \"Missing Poster\" y \"Missing Page\""},
- {"22", "Cola de demonio", "!!! Convierte:#Corazones rojos en corazones negros#Se generan menos corazones"},
- {"23", "Cartel de desaparición", "Al morir en la sala del sacrificio {{SacrificeRoom}} revives como \"The Lost\"#Si lo tienes desbloqueado, revives como él incluso fuera de las salas de sacrificio"},
- {"24", "Moneda de culo", "Te tiras pedos al coger monedas#Los pedos empujan"},
- {"25", "Dulce misterioso", "Te tiras un pedo o generas una caca cada 30 segundos"},
- {"26", "Gusano de gancho", "Las lágrimas se mueven en ángulos rectos"},
- {"27", "Gusano látigo", "↑ +0,5 de velocidad de disparo"},
- {"28", "Anj roto", "22 % de probabilidad de revivir como \"Blue Baby\""},
- {"29", "Cabeza de pez", "Genera una mosca azul cuando te golpean"},
- {"30", "Ojo rosado", "10 % de posibilidad de disparar lágrimas envenenadas"},
- {"31", "Chincheta", "10 % de posibilidad de disparar lágrimas penetrantes de manera aleatoria"},
- {"32", "Hongo de San Juan", "Efecto aleatorio de champiñón en la habitación#Puede revelar las habitaciones especiales en el minimapa"},
- {"33", "Cordón umbilical", "Al estar a medio corazón, aparece un pequeño Steven"},
- {"34", "Corazón de niño", "Genera más corazones rojos"},
- {"35", "Cuerno torcido", "↑ +2 de daño"},
- {"36", "Llave oxidada", "Aparecen más cofres dorados y llaves"},
- {"37", "Pezuña de cabra", "↑ +0,15 de velocidad"},
- {"38", "Perla de mamá", "Recibes más corazones de alma"},
- {"39", "Cáncer", "↑ Más lágrimas"},
- {"40", "Parche rojo", "↑ Probabilidad de hacer +1,8 de daño cuando te golpean"},
- {"41", "Cerilla", "Aparecen más bombas#!!! Elimina \"The Tick\" (la garrapata)"},
- {"42", "Pulgar de la suerte", "↑ +1 de suerte"},
- {"43", "Cráneo maldito", "Si te dañan y estás a medio corazón o menos, te teletransporta a la última habitación"},
- {"44", "Tapa de seguridad", "Aparecen más píldoras"},
- {"45", "As de espadas", "Aparecen más cartas"},
- {"46", "Tenedor de Isaac", "Posibilidad de curarse medio corazón al limpiar la habitación"},
- {"47", "", ""},
- {"48", "Una página perdida", "Cuando te golpean, posibilidad de dañar a toda la habitación"},
- {"49", "Moneda sangrienta", "50 % de posibilidad de generar medio corazón al coger monedas"},
- {"50", "Moneda quemada", "50 % de posibilidad de generar bombas al coger monedas"},
- {"51", "Moneda plana", "50 % de posibilidad de generar llaves al coger monedas"},
- {"52", "Moneda falsificada", "50 % de probabilidad de conseguir más monedas al coger monedas"},
- {"53", "La garrapata", "15 % menos de vida del jefe#Cura 1 corazón rojo al entrar a la sala del jefe ({{BossRoom}})"},
- {"54", "Cabeza de Isaac", "Familiar con lágrimas penetrantes#Inflige 3,5 de daño"},
- {"55", "La fe de Maggy", "Recibe un corazón eterno al empezar una nueva planta"},
- {"56", "Lengua de Judas", "Reduce los precios del Pacto del Diablo de dos corazones a uno"},
- {"57", "Alma de ???", "Familiar que rebota por la habitación#Dispara en la misma dirección que el jugador#Inflige 3,5 de daño"},
- {"58", "Mechón de Sansón", "↑ 1/15 de probabilidad de ganar 0,5 de daño al matar un enemigo#El efecto dura en la habitación actual"},
- {"59", "Ojo de Caín", "25 % de posibilidad de revelar los iconos del mapa al empezar una nueva planta"},
- {"60", "Pata de pájaro de Eve", "Posibilidad de generar un pájaro muerto al matar un enemigo"},
- {"61", "La mano izquierda", "Convierte todos los cofres en cofres rojos"},
- {"62", "Rocas brillantes", "Las rocas especiales brillan cada 10 segundos"},
- {"63", "Tijeras de seguridad", "Convierte las bombas troll en bombas"},
- {"64", "Gusano arcoíris", "Efecto de gusano aleatorio cada 3 segundos"},
- {"65", "Cinta de gusano", "↑ Duplica el rango#-50 % de tamaño de lágrima"},
- {"66", "Gusano vago", "↓ -0,4 de velocidad de disparo#↑ +4 rango"},
- {"67", "Dado roto", "Efecto de dado aleatorio cuando te golpean"},
- {"68", "Superimán", "Imán para recolectables y enemigos"},
- {"69", "Polaroid descolorida", "Te camufla de manera aleatoria#Desorienta a los enemigos"},
- {"70", "Piojo", "Posibilidad de generar una araña azul"},
- {"71", "La vejiga de Bob", "Las bombas sueltan creep"},
- {"72", "Pila de botón", "Genera más baterías#5 % de posibilidad de que añada una carga al objeto activo cuando limpias una habitación"},
- {"73", "Tapón de explosivos", "Explotar bombas puede generar más bombas"},
- {"74", "Detector de clavos", "Más posibilidad de que aparezcan trampillas al romper rocas"},
- {"75", "Error", "Efecto de trinket aleatorio para cada habitación"},
- {"76", "Ficha de póker", "50 % de probabilidad de conseguir más recolectables o 50 % de no conseguir nada o un enemigo"},
- {"77", "Ampolla", "Aumenta el empuje"},
- {"78", "Segunda mano", "Dobla la duración de los efectos en enemigos"},
- {"79", "Sin nombre y sin fin", "25 % de probabilidad de que, al usar una píldora o una carta, aparezca una copia de la misma"},
- {"80", "Pluma negra", "↑ +0,2 de daño por cada objeto del diablo que tengas"},
- {"81", "Furia ciega", "La invencibilidad dura más"},
- {"82", "Herradura dorada", "+15 % de posibilidad de obtener dos salas del tesoro en la siguiente planta"},
- {"83", "Llave de la tienda", "Abre las tiendas {{Shop}} gratis"},
- {"84", "Costilla de la codicia", "Greed/Super Greed ya no aparece en la tienda#Aparecen más monedas"},
- {"85", "Karma", "Usar una máquina de donación puede curarte o generar un mendigo"},
- {"86", "Pequeña larva", "Romper una caca genera una mosca azul"},
- {"87", "Relicario de Mamá", "Cura medio corazón al usar llaves#Los medios corazones aparecen como corazones enteros"},
- {"88", "¡NO!", "Poca probabilidad de que aparezcan objetos activables en la sala del tesoro"},
- {"89", "Correa de niños", "Los familiares están más cerca del jugador y entre ellos"},
- {"90", "Tapón de caca", "La caca explota cuando la destruyes"},
- {"91", "Meconio", "Aumenta la probabilidad de que aparezcan cacas negras#Al romper una caca negra puede generar un corazón negro"},
- {"92", "Corona rota", "↑ Las estadísticas basadas en objetos de Isaac son un 33 % más efectivas#↑ +0,2 de lágrimas#↑ -1 de retraso de lágrima"},
- {"93", "Pañal usado", "Posibilidad de que las moscas enemigas sean aliadas"},
- {"94", "Cola de pez", "Duplica todas las moscas y arañas azules"},
- {"95", "Diente negro", "Posibilidad de disparar un diente negro aleatoriamente"},
- {"96", "Serpiente Uróboros", "Las lágrimas se mueven rápido en espiral#Lágrimas espectrales#↑ +1.5 de rango"},
- {"97", "Amígdala", "Posibilidad de recibir un familiar cuando te golpean de 12 a 20 veces#Hasta 2 familiares"},
- {"98", "Nariz de duende", "Probabilidad de disparar lágrimas venenosas que se pegan a los enemigos"},
- {"99", "Superbola", "Probabilidad de disparar lágrimas que rebotan"},
- {"100", "Bombilla encendida", "!!! Al tener un objeto activable cargado al completo:#↑ +0,25 de velocidad#↑ +0,75 de rango#↑ +0,2 de lágrimas#↑ +0,1 de velocidad de disparo#↑ +0,5 de daño#↑ +1 de suerte"},
- {"101", "Bombilla apagada", "!!! Al tener un objeto activable descargado :#↑ +0,5 de velocidad#↑ +1,5 de rango#↑ +0,4 de lágrimas#↑ +0,3 de velocidad de disparo#↑ +1,5 de daño#↑ +2 de suerte"},
- {"102", "Carta fragmentada", "+1 sala secreta adicional por planta"},
- {"103", "¡Equidad!", "!!! Cuando tienes el mismo número de monedas, llaves y bombas:#Convierte los medios recolectables en dobles"},
- {"104", "Hueso de deseo", "Posibilidad de generar un objeto al ser golpeado#Se acaba destruyendo"},
- {"105", "Bolsa del almuerzo", "Posibilidad de generar un objeto de vida {{Collectible22}} al ser golpeado#Se acaba destruyendo"},
- {"106", "Corcho perdido", "Aumenta el radio de cualquier creep que produzcas"},
- {"107", "Corazón de cuervo", "Al recibir daño, los corazones rojos son dañados antes que los de alma o negros"},
- {"108", "Nuez", "Probabilidad de soltar un recolectable o trinket aleatorio al ser golpeado por una explosión#Se acaba destruyendo"},
- {"109", "Cinta adhesiva", "Hace que los orbitales dejen de moverse"},
- {"110", "Moneda de plata", "Ahora aparecen tiendas {{Shop}} en el Útero de Mamá"},
- {"111", "Corona sangrienta", "Ahora aparecen salas del tesoro {{TreasureRoom}} en el Útero de Mamá"},
- {"112", "Paga para ganar", "Las máquinas de restock aparecen en la sala del tesoro ({{TreasureRoom}})"},
- {"113", "Langosta de guerra", "Genera una mosca explosiva al entrar en una habitación#La mosca inflige el doble de tu daño + explosión"},
- {"114", "Langosta de la peste", "Genera una mosca venenosa al entrar en una habitación#La mosca inflige el doble de tu daño"},
- {"115", "Langosta del hambre", "Genera una mosca que ralentiza al entrar en una habitación#La mosca inflige el doble de tu daño"},
- {"116", "Langosta de la muerte", "Al entrar a una habitación con enemigos, genera una mosca que inflige cuatro veces tu daño"},
- {"117", "Langosta de la conquista", "Al entrar a una habitación con enemigos, genera 2-5 moscas que infligen el doble de tu daño"},
- {"118", "Ala de murciélago", "Posibilidad de volar al ser golpeado#Dura esa habitación"},
- {"119", "Célula madre", "Cura medio corazón al cambiar de planta"},
- {"120", "Horquilla", "Recarga el objeto activable al completo al entrar en la sala del jefe"},
- {"121", "Cruz de madera", "Te protege del primer daño recibido en cada planta"},
- {"122", "¡Mantequilla!", "Al usar el coleccionable activable, el jugador lo soltará al suelo"},
- {"123", "Pluma filigrana", "Hace que los ángeles generen objetos normales en lugar de piezas de llave"},
- {"124", "Tope para puerta", "La última puerta usada se mantendrá abierta"},
- {"125", "Cable de extensión", "Genera un láser entre los familiares"},
- {"126", "Moneda podrida", "Genera una mosca azul al coger monedas"},
- {"127", "Bebé doblado", "Las lágrimas de los familiares son teledirigidas"},
- {"128", "Dedo de hueso", "Posibilidad de ganar un corazón de hueso cuando te golpean"},
+ {"1", "Moneda tragada", "Generas 1 moneda cuando te golpean"},
+ {"2", "Caca petrificada", "Las cacas dejan caer más recolectables"},
+ {"3", "Pila AAA", "Se necesita 1 carga menos en los objetos activables"},
+ {"4", "Control remoto roto", "Te teletransporta de manera aleatoria al usar un objeto"},
+ {"5", "Corazón morado", "Más campeones enemigos#Más salas de desafío de jefe ({{BossRushRoom}})"},
+ {"6", "Imán roto", "Imán de monedas"},
+ {"7", "Cuenta del rosario", "Aumenta la probabilidad de abrir la sala del Ángel{{AngelRoom}}#Aumenta la probabilidad de encontrar la Biblia {{Collectible33}}"},
+ {"8", "Cartucho", "Probabilidad de activar el efecto de The Gamekid al recibir daño"},
+ {"9", "Gusano palpitante", "Las lágrimas aumentan y disminuyen su tamaño#Afecta a la hitbox de la lágrima"},
+ {"10", "Gusano ondulante", "Las lágrimas se mueven en ondas#↑ +0,3 lágrimas"},
+ {"11", "Gusano anillo", "Las lágrimas se mueven en espiral"},
+ {"12", "Gusano plano", "Lágrimas más grandes"},
+ {"13", "Crédito de tienda", "Un objeto de la tienda es gratis"},
+ {"14", "Callo", "Ni los pinchos ni el creep te hacen daño"},
+ {"15", "Roca de la suerte", "Destruir rocas genera monedas"},
+ {"16", "Uña del pie de Mamá", "El pie de mamá cae sobre los enemigos cada 60 segundos"},
+ {"17", "Pintalabios negro", "Más corazones negros"},
+ {"18", "Tratado bíblico", "Más corazones eternos"},
+ {"19", "Sujetapapeles", "Abre cofres sin usar llaves"},
+ {"20", "Pata de mono", "Al estar a medio corazón, deja caer un corazón negro#!!! 3 usos"},
+ {"21", "Papel misterioso", "Imita \"Polaroid\", \"The Negative\", \"Missing Poster\" y \"Missing Page\""},
+ {"22", "Cola de demonio", "!!! Convierte:#Corazones rojos en corazones negros#Se generan menos corazones"},
+ {"23", "Cartel de desaparición", "Al morir en la sala del sacrificio {{SacrificeRoom}} revives como \"The Lost\"#Si lo tienes desbloqueado, revives como él incluso fuera de las salas de sacrificio"},
+ {"24", "Moneda de culo", "Te tiras pedos al coger monedas#Los pedos empujan"},
+ {"25", "Dulce misterioso", "Te tiras un pedo o generas una caca cada 30 segundos"},
+ {"26", "Gusano de gancho", "Las lágrimas se mueven en ángulos rectos"},
+ {"27", "Gusano látigo", "↑ +0,5 de velocidad de disparo"},
+ {"28", "Anj roto", "22 % de probabilidad de revivir como \"Blue Baby\""},
+ {"29", "Cabeza de pez", "Genera una mosca azul cuando te golpean"},
+ {"30", "Ojo rosado", "10 % de posibilidad de disparar lágrimas envenenadas"},
+ {"31", "Chincheta", "10 % de posibilidad de disparar lágrimas penetrantes de manera aleatoria"},
+ {"32", "Hongo de San Juan", "Efecto aleatorio de champiñón en la habitación#Puede revelar las habitaciones especiales en el minimapa"},
+ {"33", "Cordón umbilical", "Al estar a medio corazón, aparece un pequeño Steven"},
+ {"34", "Corazón de niño", "Genera más corazones rojos"},
+ {"35", "Cuerno torcido", "↑ +2 de daño"},
+ {"36", "Llave oxidada", "Aparecen más cofres dorados y llaves"},
+ {"37", "Pezuña de cabra", "↑ +0,15 de velocidad"},
+ {"38", "Perla de mamá", "Recibes más corazones de alma"},
+ {"39", "Cáncer", "↑ Más lágrimas"},
+ {"40", "Parche rojo", "↑ Probabilidad de hacer +1,8 de daño cuando te golpean"},
+ {"41", "Cerilla", "Aparecen más bombas#!!! Elimina \"The Tick\" (la garrapata)"},
+ {"42", "Pulgar de la suerte", "↑ +1 de suerte"},
+ {"43", "Cráneo maldito", "Si te dañan y estás a medio corazón o menos, te teletransporta a la última habitación"},
+ {"44", "Tapa de seguridad", "Aparecen más píldoras"},
+ {"45", "As de espadas", "Aparecen más cartas"},
+ {"46", "Tenedor de Isaac", "Posibilidad de curarse medio corazón al limpiar la habitación"},
+ {"47", "", ""},
+ {"48", "Una página perdida", "Cuando te golpean, posibilidad de dañar a toda la habitación"},
+ {"49", "Moneda sangrienta", "50 % de posibilidad de generar medio corazón al coger monedas"},
+ {"50", "Moneda quemada", "50 % de posibilidad de generar bombas al coger monedas"},
+ {"51", "Moneda plana", "50 % de posibilidad de generar llaves al coger monedas"},
+ {"52", "Moneda falsificada", "50 % de probabilidad de conseguir más monedas al coger monedas"},
+ {"53", "La garrapata", "15 % menos de vida del jefe#Cura 1 corazón rojo al entrar a la sala del jefe ({{BossRoom}})"},
+ {"54", "Cabeza de Isaac", "Familiar con lágrimas penetrantes#Inflige 3,5 de daño"},
+ {"55", "La fe de Maggy", "Recibe un corazón eterno al empezar una nueva planta"},
+ {"56", "Lengua de Judas", "Reduce los precios del Pacto del Diablo de dos corazones a uno"},
+ {"57", "Alma de ???", "Familiar que rebota por la habitación#Dispara en la misma dirección que el jugador#Inflige 3,5 de daño"},
+ {"58", "Mechón de Sansón", "↑ 1/15 de probabilidad de ganar 0,5 de daño al matar un enemigo#El efecto dura en la habitación actual"},
+ {"59", "Ojo de Caín", "25 % de posibilidad de revelar los iconos del mapa al empezar una nueva planta"},
+ {"60", "Pata de pájaro de Eve", "Posibilidad de generar un pájaro muerto al matar un enemigo"},
+ {"61", "La mano izquierda", "Convierte todos los cofres en cofres rojos"},
+ {"62", "Rocas brillantes", "Las rocas especiales brillan cada 10 segundos"},
+ {"63", "Tijeras de seguridad", "Convierte las bombas troll en bombas"},
+ {"64", "Gusano arcoíris", "Efecto de gusano aleatorio cada 3 segundos"},
+ {"65", "Cinta de gusano", "↑ Duplica el rango#-50 % de tamaño de lágrima"},
+ {"66", "Gusano vago", "↓ -0,4 de velocidad de disparo#↑ +4 rango"},
+ {"67", "Dado roto", "Efecto de dado aleatorio cuando te golpean"},
+ {"68", "Superimán", "Imán para recolectables y enemigos"},
+ {"69", "Polaroid descolorida", "Te camufla de manera aleatoria#Desorienta a los enemigos"},
+ {"70", "Piojo", "Posibilidad de generar una araña azul"},
+ {"71", "La vejiga de Bob", "Las bombas sueltan creep"},
+ {"72", "Pila de botón", "Genera más baterías#5 % de posibilidad de que añada una carga al objeto activo cuando limpias una habitación"},
+ {"73", "Tapón de explosivos", "Explotar bombas puede generar más bombas"},
+ {"74", "Detector de clavos", "Más posibilidad de que aparezcan trampillas al romper rocas"},
+ {"75", "Error", "Efecto de trinket aleatorio para cada habitación"},
+ {"76", "Ficha de póker", "50 % de probabilidad de conseguir más recolectables o 50 % de no conseguir nada o un enemigo"},
+ {"77", "Ampolla", "Aumenta el empuje"},
+ {"78", "Segunda mano", "Dobla la duración de los efectos en enemigos"},
+ {"79", "Sin nombre y sin fin", "25 % de probabilidad de que, al usar una píldora o una carta, aparezca una copia de la misma"},
+ {"80", "Pluma negra", "↑ +0,2 de daño por cada objeto del diablo que tengas"},
+ {"81", "Furia ciega", "La invencibilidad dura más"},
+ {"82", "Herradura dorada", "+15 % de posibilidad de obtener dos salas del tesoro en la siguiente planta"},
+ {"83", "Llave de la tienda", "Abre las tiendas {{Shop}} gratis"},
+ {"84", "Costilla de la codicia", "Greed/Super Greed ya no aparece en la tienda#Aparecen más monedas"},
+ {"85", "Karma", "Usar una máquina de donación puede curarte o generar un mendigo"},
+ {"86", "Pequeña larva", "Romper una caca genera una mosca azul"},
+ {"87", "Relicario de Mamá", "Cura medio corazón al usar llaves#Los medios corazones aparecen como corazones enteros"},
+ {"88", "¡NO!", "Poca probabilidad de que aparezcan objetos activables en la sala del tesoro"},
+ {"89", "Correa de niños", "Los familiares están más cerca del jugador y entre ellos"},
+ {"90", "Tapón de caca", "La caca explota cuando la destruyes"},
+ {"91", "Meconio", "Aumenta la probabilidad de que aparezcan cacas negras#Al romper una caca negra puede generar un corazón negro"},
+ {"92", "Corona rota", "↑ Las estadísticas basadas en objetos de Isaac son un 33 % más efectivas#↑ +0,2 de lágrimas#↑ -1 de retraso de lágrima"},
+ {"93", "Pañal usado", "Posibilidad de que las moscas enemigas sean aliadas"},
+ {"94", "Cola de pez", "Duplica todas las moscas y arañas azules"},
+ {"95", "Diente negro", "Posibilidad de disparar un diente negro aleatoriamente"},
+ {"96", "Serpiente Uróboros", "Las lágrimas se mueven rápido en espiral#Lágrimas espectrales#↑ +4 de rango"},
+ {"97", "Amígdala", "Posibilidad de recibir un familiar cuando te golpean de 12 a 20 veces#Hasta 2 familiares"},
+ {"98", "Nariz de duende", "Probabilidad de disparar lágrimas venenosas que se pegan a los enemigos"},
+ {"99", "Superbola", "Probabilidad de disparar lágrimas que rebotan"},
+ {"100", "Bombilla encendida", "!!! Al tener un objeto activable cargado al completo:#↑ +0,25 de velocidad#↑ +0,75 de rango#↑ +0,2 de lágrimas#↑ +0,1 de velocidad de disparo#↑ +0,5 de daño#↑ +1 de suerte"},
+ {"101", "Bombilla apagada", "!!! Al tener un objeto activable descargado :#↑ +0,5 de velocidad#↑ +1,5 de rango#↑ +0,4 de lágrimas#↑ +0,3 de velocidad de disparo#↑ +1,5 de daño#↑ +2 de suerte"},
+ {"102", "Carta fragmentada", "+1 sala secreta adicional por planta"},
+ {"103", "¡Equidad!", "!!! Cuando tienes el mismo número de monedas, llaves y bombas:#Convierte los medios recolectables en dobles"},
+ {"104", "Hueso de deseo", "Posibilidad de generar un objeto al ser golpeado#Se acaba destruyendo"},
+ {"105", "Bolsa del almuerzo", "Posibilidad de generar un objeto de vida {{Collectible22}} al ser golpeado#Se acaba destruyendo"},
+ {"106", "Corcho perdido", "Aumenta el radio de cualquier creep que produzcas"},
+ {"107", "Corazón de cuervo", "Al recibir daño, los corazones rojos son dañados antes que los de alma o negros"},
+ {"108", "Nuez", "Probabilidad de soltar un recolectable o trinket aleatorio al ser golpeado por una explosión#Se acaba destruyendo"},
+ {"109", "Cinta adhesiva", "Hace que los orbitales dejen de moverse"},
+ {"110", "Moneda de plata", "Ahora aparecen tiendas {{Shop}} en el Útero de Mamá"},
+ {"111", "Corona sangrienta", "Ahora aparecen salas del tesoro {{TreasureRoom}} en el Útero de Mamá"},
+ {"112", "Paga para ganar", "Las máquinas de restock aparecen en la sala del tesoro ({{TreasureRoom}})"},
+ {"113", "Langosta de guerra", "Genera una mosca explosiva al entrar en una habitación#La mosca inflige el doble de tu daño + explosión"},
+ {"114", "Langosta de la peste", "Genera una mosca venenosa al entrar en una habitación#La mosca inflige el doble de tu daño"},
+ {"115", "Langosta del hambre", "Genera una mosca que ralentiza al entrar en una habitación#La mosca inflige el doble de tu daño"},
+ {"116", "Langosta de la muerte", "Al entrar a una habitación con enemigos, genera una mosca que inflige cuatro veces tu daño"},
+ {"117", "Langosta de la conquista", "Al entrar a una habitación con enemigos, genera 2-5 moscas que infligen el doble de tu daño"},
+ {"118", "Ala de murciélago", "Posibilidad de volar al ser golpeado#Dura esa habitación"},
+ {"119", "Célula madre", "Cura medio corazón al cambiar de planta"},
+ {"120", "Horquilla", "Recarga el objeto activable al completo al entrar en la sala del jefe"},
+ {"121", "Cruz de madera", "Te protege del primer daño recibido en cada planta"},
+ {"122", "¡Mantequilla!", "Al usar el coleccionable activable, el jugador lo soltará al suelo"},
+ {"123", "Pluma filigrana", "Hace que los ángeles generen objetos normales en lugar de piezas de llave"},
+ {"124", "Tope para puerta", "La última puerta usada se mantendrá abierta"},
+ {"125", "Cable de extensión", "Genera un láser entre los familiares"},
+ {"126", "Moneda podrida", "Genera una mosca azul al coger monedas"},
+ {"127", "Bebé doblado", "Las lágrimas de los familiares son teledirigidas"},
+ {"128", "Dedo de hueso", "Posibilidad de ganar un corazón de hueso cuando te golpean"},
}
---------- Cards ----------
EID.descriptions["spa"].cards={
- {"1", "0 - El loco", "Te teletransporta de nuevo al inicio"},
- {"2", "I - El mago", "Lágrimas teledirigidas en la habitación actual"},
- {"3", "II - La suma sacerdotisa", "El Pie de Mamá pisa a un enemigo"},
- {"4", "III - La emperatriz", "↑ +2,35 de daño & +0,3 de velocidad en la habitación actual"},
- {"5", "IV - El emperador", "Teletransporta a la sala del jefe ({{BossRoom}})"},
- {"6", "V - El hierofante", "Suelta 2 corazones de alma"},
- {"7", "VI - Los amantes", "Suelta 2 corazones rojos"},
- {"8", "VII - El carro", "Invencibilidad + daño por contacto durante 6 segundos"},
- {"9", "VIII - Justicia", "Genera 1 bomba, 1 llave, 1 moneda, 1 corazón"},
- {"10", "IX - El ermitaño", "Teletransporta a la tienda {{Shop}}"},
- {"11", "X - Rueda de la fortuna", "Genera una tragaperras o una máquina de la fortuna"},
- {"12", "XI - Fuerza", "↑ +1 de vida#↑ +0,3 de daño#+50 % de daño#↑5,25 de rango#↑ +0,3 de velocidad#Durante la habitación actual"},
- {"13", "XII - El colgado", "Permite volar en la habitación actual"},
- {"14", "XIII - Muerte", "Inflige 40 de daño a todos los enemigos de la habitación"},
- {"15", "XIV - Templanza", "Genera una máquina de donación de sangre"},
- {"16", "XV - El Diablo", "↑ +2 de daño en la habitación actual"},
- {"17", "XVI - La torre", "Invoca bombas troll"},
- {"18", "XVII - Las estrellas", "Teletransporta a la sala del tesoro ({{TreasureRoom}})"},
- {"19", "XVIII - La luna", "Teletransporta a la sala secreta ({{SecretRoom}})"},
- {"20", "XIX - El sol", "Inflige 100 de daño a todos los enemigos #Vida al completo#Muestra el mapa completo"},
- {"21", "XX - Juicio", "Genera un mendigo"},
- {"22", "XXI - El mundo", "Muestra el mapa completo y los tipos de habitación"},
- {"23", "2 de tréboles", "Duplica las bombas"},
- {"24", "2 de diamantes", "Duplica el dinero"},
- {"25", "2 de picas", "Duplica las llaves"},
- {"26", "2 de corazones", "Duplica los corazones rojos #Solo tiene efecto curativo"},
- {"27", "As de tréboles", "Convierte todos los recolectables en bombas"},
- {"28", "As de diamantes", "Convierte todos los recolectables en monedas"},
- {"29", "As de picas", "Convierte todos los recolectables en llaves"},
- {"30", "As de corazones", "Convierte todos los recolectables en corazones"},
- {"31", "Comodín", "Teletransporta a la sala del Diablo{{DevilRoom}}/Ángel{{AngelRoom}}"},
- {"32", "Hagalaz", "Destruye todas las rocas de la habitación"},
- {"33", "Jera", "Duplica los recolectables de la habitación"},
- {"34", "Ehwaz", "Genera una trampilla"},
- {"35", "Dagaz", "+1 corazón de alma#Elimina efectos de maldición"},
- {"36", "Ansuz", "Visión completa del mapa en esta planta"},
- {"37", "Perthro", "Cambia los objetos coleccionables"},
- {"38", "Berkano", "Genera 3 arañas azules y 3 moscas azules"},
- {"39", "Algiz", "Invencibilidad durante 30 segundos"},
- {"40", "Runa vacía", "Efecto de runa aleatorio#25 % de probabilidad de que vuelva a aparecer"},
- {"41", "Runa negra", "Inflige 40 de daño a todos los enemigos#Estadística aleatoria por cada objeto coleccionable de la habitación# (Destruye todos los objetos de la habitación)"},
- {"42", "Carta del caos", "Carta lanzable que mata al instante"},
- {"43", "Tarjeta de crédito", "Borra el precio de todos los objetos de la tienda actual o el Pacto con el Diablo, haciendo que todo sea gratis"},
- {"44", "Carta de las reglas", "Al usarlo muestra consejos \"útiles\" "},
- {"45", "Carta en contra de la humanidad", "Llena toda la habitación de caca"},
- {"46", "Rey suicida", "Te mata instantáneamente y genera 10 recolectables/coleccionables en el suelo"},
- {"47", "Carta sal de la cárcel gratis", "Abre todas las puertas de la habitación actual"},
- {"48", "Carta ¿?", "Activa el objeto activable sin gastar cargas "},
- {"49", "Dado roto", "Cambia todos los pedestales y recolectables de la habitación actual"},
- {"50", "Contacto de emergencia", "Dos manos de Mamá caen y cogen a un enemigo"},
- {"51", "Carta sagrada", "Otorga el efecto de Manto Sagrado (Holy Mantle) en una habitación#(El siguiente daño recibido es 0)#25 % de probabilidad de generar otra carta sagrada"},
- {"52", "Enorme crecimiento", "↑ +7 de daño#↑ +30 de rango#↑ +Tamaño#Rompe rocas#El efecto es para la habitación actual"},
- {"53", "Memoria antigua", "Al usarla genera 3 cartas aleatorias"},
- {"54", "Paseo de época", "Ralentiza a los enemigos#↓ -0,5 de velocidad#-1 de velocidad de disparo#El efecto es para la habitación actual"},
+ {"1", "0 - El loco", "Te teletransporta de nuevo al inicio"},
+ {"2", "I - El mago", "Lágrimas teledirigidas en la habitación actual"},
+ {"3", "II - La suma sacerdotisa", "El Pie de Mamá pisa a un enemigo"},
+ {"4", "III - La emperatriz", "↑ +2,35 de daño & +0,3 de velocidad en la habitación actual"},
+ {"5", "IV - El emperador", "Teletransporta a la sala del jefe ({{BossRoom}})"},
+ {"6", "V - El hierofante", "Suelta 2 corazones de alma"},
+ {"7", "VI - Los amantes", "Suelta 2 corazones rojos"},
+ {"8", "VII - El carro", "Invencibilidad + daño por contacto durante 6 segundos"},
+ {"9", "VIII - Justicia", "Genera 1 bomba, 1 llave, 1 moneda, 1 corazón"},
+ {"10", "IX - El ermitaño", "Teletransporta a la tienda {{Shop}}"},
+ {"11", "X - Rueda de la fortuna", "Genera una tragaperras o una máquina de la fortuna"},
+ {"12", "XI - Fuerza", "↑ +1 de vida#↑ +0,3 de daño#+50 % de daño#↑5,25 de rango#↑ +0,3 de velocidad#Durante la habitación actual"},
+ {"13", "XII - El colgado", "Permite volar en la habitación actual"},
+ {"14", "XIII - Muerte", "Inflige 40 de daño a todos los enemigos de la habitación"},
+ {"15", "XIV - Templanza", "Genera una máquina de donación de sangre"},
+ {"16", "XV - El Diablo", "↑ +2 de daño en la habitación actual"},
+ {"17", "XVI - La torre", "Invoca bombas troll"},
+ {"18", "XVII - Las estrellas", "Teletransporta a la sala del tesoro ({{TreasureRoom}})"},
+ {"19", "XVIII - La luna", "Teletransporta a la sala secreta ({{SecretRoom}})"},
+ {"20", "XIX - El sol", "Inflige 100 de daño a todos los enemigos #Vida al completo#Muestra el mapa completo"},
+ {"21", "XX - Juicio", "Genera un mendigo"},
+ {"22", "XXI - El mundo", "Muestra el mapa completo y los tipos de habitación"},
+ {"23", "2 de tréboles", "Duplica las bombas"},
+ {"24", "2 de diamantes", "Duplica el dinero"},
+ {"25", "2 de picas", "Duplica las llaves"},
+ {"26", "2 de corazones", "Duplica los corazones rojos #Solo tiene efecto curativo"},
+ {"27", "As de tréboles", "Convierte todos los recolectables en bombas"},
+ {"28", "As de diamantes", "Convierte todos los recolectables en monedas"},
+ {"29", "As de picas", "Convierte todos los recolectables en llaves"},
+ {"30", "As de corazones", "Convierte todos los recolectables en corazones"},
+ {"31", "Comodín", "Teletransporta a la sala del Diablo{{DevilRoom}}/Ángel{{AngelRoom}}"},
+ {"32", "Hagalaz", "Destruye todas las rocas de la habitación"},
+ {"33", "Jera", "Duplica los recolectables de la habitación"},
+ {"34", "Ehwaz", "Genera una trampilla"},
+ {"35", "Dagaz", "+1 corazón de alma#Elimina efectos de maldición"},
+ {"36", "Ansuz", "Visión completa del mapa en esta planta"},
+ {"37", "Perthro", "Cambia los objetos coleccionables"},
+ {"38", "Berkano", "Genera 3 arañas azules y 3 moscas azules"},
+ {"39", "Algiz", "Invencibilidad durante 30 segundos"},
+ {"40", "Runa vacía", "Efecto de runa aleatorio#25 % de probabilidad de que vuelva a aparecer"},
+ {"41", "Runa negra", "Inflige 40 de daño a todos los enemigos#Estadística aleatoria por cada objeto coleccionable de la habitación# (Destruye todos los objetos de la habitación)"},
+ {"42", "Carta del caos", "Carta lanzable que mata al instante"},
+ {"43", "Tarjeta de crédito", "Borra el precio de todos los objetos de la tienda actual o el Pacto con el Diablo, haciendo que todo sea gratis"},
+ {"44", "Carta de las reglas", "Al usarlo muestra consejos \"útiles\" "},
+ {"45", "Carta en contra de la humanidad", "Llena toda la habitación de caca"},
+ {"46", "Rey suicida", "Te mata instantáneamente y genera 10 recolectables/coleccionables en el suelo"},
+ {"47", "Carta sal de la cárcel gratis", "Abre todas las puertas de la habitación actual"},
+ {"48", "Carta ¿?", "Activa el objeto activable sin gastar cargas "},
+ {"49", "Dado roto", "Cambia todos los pedestales y recolectables de la habitación actual"},
+ {"50", "Contacto de emergencia", "Dos manos de Mamá caen y cogen a un enemigo"},
+ {"51", "Carta sagrada", "Otorga el efecto de Manto Sagrado (Holy Mantle) en una habitación#(El siguiente daño recibido es 0)#25 % de probabilidad de generar otra carta sagrada"},
+ {"52", "Enorme crecimiento", "↑ +7 de daño#↑ +30 de rango#↑ +Tamaño#Rompe rocas#El efecto es para la habitación actual"},
+ {"53", "Memoria antigua", "Al usarla genera 3 cartas aleatorias"},
+ {"54", "Paseo de época", "Ralentiza a los enemigos#↓ -0,5 de velocidad#-1 de velocidad de disparo#El efecto es para la habitación actual"},
}
@@ -763,101 +763,101 @@ EID.descriptions["spa"].cards={
EID.descriptions["spa"].unidentifiedPill = "Píldora sin identificar"
EID.descriptions["spa"].pills={
- {"0", "Vaya pedo", "Genera una nube de gas"},
- {"1", "Mal viaje", "Inflige 1 corazón de daño"},
- {"2", "Bolas de acero", "+2 corazones de alma"},
- {"3", "Las bombas son llaves", "Cambia el número de bombas por el de llaves"},
- {"4", "Diarrea explosiva", "Invoca 5 bombas troll"},
- {"5", "Salud completa", "Vida al completo"},
- {"6", "Menos vida", "↓ 1 menos de vida"},
- {"7", "Más vida", "↑ 1 más de vida"},
- {"8", "Sin efecto", "Sin efecto"},
- {"9", "Pubertad", "Al comer 3 te transformas en Adulto "},
- {"10", "Mosca bonita", "Añade 1 mosca orbital"},
- {"11", "Menos rango", "↓ -2 de rango"},
- {"12", "Más rango", "↑ +2,5 de rango"},
- {"13", "Menos velocidad", "↓ -0,12 de velocidad"},
- {"14", "Más velocidad", "↑ +0,15 de velocidad"},
- {"15", "Menos lágrimas", "↓ -0,28 de lágrimas"},
- {"16", "Más lágrimas", "↑ +0,35 de lágrimas"},
- {"17", "Menos suerte", "↓ -1 de suerte"},
- {"18", "Más suerte", "↑ +1 de suerte"},
- {"19", "¡Teletransporta!", "Teletransporta a una habitación aleatoria"},
- {"20", "¡48 horas de energía!", "Recarga tu objeto activable#Genera 1 o 2 baterías"},
- {"21", "Hematémesis", "Drena todos los corazones menos el último#Genera de 1 a 4 corazones rojos"},
- {"22", "Parálisis", "No puedes moverte durante unos segundos"},
- {"23", "¡Puedo ver para siempre!", "Abre las habitaciones secretas de la planta actual"},
- {"24", "Feromonas", "Encanta a todos los enemigos de la habitación"},
- {"25", "Amnesia", "Oculta el mapa"},
- {"26", "Fiesta de limonada", "Genera charcos que dañan a los enemigos"},
- {"27", "¿Eres un mago?", "Durante 60 segundos disparas en diagonal"},
- {"28", "¡Oxicodona!", "Solo te hacen la mitad del daño en la habitación actual"},
- {"29", "¡Adicto!", "Recibe un corazón de daño en la habitación actual"},
- {"30", "Relaxante", "Genera una caca al andar durante 2 segundos"},
- {"31", "¿¿??", "Maldición del Laberinto (Curse of the maze) en la planta actual"},
- {"32", "Una te hace grande", "Creces#No afecta a la hitbox"},
- {"33", "Una te hace pequeño", "Te haces pequeño#La hitbox se hace más pequeña"},
- {"34", "¡Infestado!", "Genera 1 mosca azul por cada caca de la habitación"},
- {"35", "¿Infestado?", "Genera 1 araña azul por cada enemigo de la habitación#Genera entre 1 y 3 arañas cuando no hay enemigos"},
- {"36", "Píldora de visión", "Efecto de invencibilidad corto"},
- {"37", "¡Visión retro!", "Pixela la pantalla durante 30 segundos"},
- {"38", "¡Amigos hasta el fin!", "Invoca 3 moscas aliadas"},
- {"39", "X-Lax", "Genera una piscina de creep resbaladizo"},
- {"40", "Hay algo mal", "Genera una piscina de creep ralentizante"},
- {"41", "¡Estoy soñoliento!", "Ralentiza a todos los enemigos de la habitación"},
- {"42", "¡Estoy excitado!", "Acelera a todos los enemigos de la habitación"},
- {"43", "¡Glup!", "Consume el trinket actual y ganas su efecto de manera permanente"},
- {"44", "¡Horf!", "Dispara una lágrima de Ipecac"},
- {"45", "¡Es como si caminara sobre el sol!", "Efecto de invencibilidad corto"},
- {"46", "¡Vurp!", "Genera la última píldora usada"},
+ {"0", "Vaya pedo", "Genera una nube de gas"},
+ {"1", "Mal viaje", "Inflige 1 corazón de daño"},
+ {"2", "Bolas de acero", "+2 corazones de alma"},
+ {"3", "Las bombas son llaves", "Cambia el número de bombas por el de llaves"},
+ {"4", "Diarrea explosiva", "Invoca 5 bombas troll"},
+ {"5", "Salud completa", "Vida al completo"},
+ {"6", "Menos vida", "↓ 1 menos de vida"},
+ {"7", "Más vida", "↑ 1 más de vida"},
+ {"8", "Sin efecto", "Sin efecto"},
+ {"9", "Pubertad", "Al comer 3 te transformas en Adulto "},
+ {"10", "Mosca bonita", "Añade 1 mosca orbital"},
+ {"11", "Menos rango", "↓ -2 de rango"},
+ {"12", "Más rango", "↑ +2,5 de rango"},
+ {"13", "Menos velocidad", "↓ -0,12 de velocidad"},
+ {"14", "Más velocidad", "↑ +0,15 de velocidad"},
+ {"15", "Menos lágrimas", "↓ -0,28 de lágrimas"},
+ {"16", "Más lágrimas", "↑ +0,35 de lágrimas"},
+ {"17", "Menos suerte", "↓ -1 de suerte"},
+ {"18", "Más suerte", "↑ +1 de suerte"},
+ {"19", "¡Teletransporta!", "Teletransporta a una habitación aleatoria"},
+ {"20", "¡48 horas de energía!", "Recarga tu objeto activable#Genera 1 o 2 baterías"},
+ {"21", "Hematémesis", "Drena todos los corazones menos el último#Genera de 1 a 4 corazones rojos"},
+ {"22", "Parálisis", "No puedes moverte durante unos segundos"},
+ {"23", "¡Puedo ver para siempre!", "Abre las habitaciones secretas de la planta actual"},
+ {"24", "Feromonas", "Encanta a todos los enemigos de la habitación"},
+ {"25", "Amnesia", "Oculta el mapa"},
+ {"26", "Fiesta de limonada", "Genera charcos que dañan a los enemigos"},
+ {"27", "¿Eres un mago?", "Durante 60 segundos disparas en diagonal"},
+ {"28", "¡Oxicodona!", "Solo te hacen la mitad del daño en la habitación actual"},
+ {"29", "¡Adicto!", "Recibe un corazón de daño en la habitación actual"},
+ {"30", "Relaxante", "Genera una caca al andar durante 2 segundos"},
+ {"31", "¿¿??", "Maldición del Laberinto (Curse of the maze) en la planta actual"},
+ {"32", "Una te hace grande", "Creces#No afecta a la hitbox"},
+ {"33", "Una te hace pequeño", "Te haces pequeño#La hitbox se hace más pequeña"},
+ {"34", "¡Infestado!", "Genera 1 mosca azul por cada caca de la habitación"},
+ {"35", "¿Infestado?", "Genera 1 araña azul por cada enemigo de la habitación#Genera entre 1 y 3 arañas cuando no hay enemigos"},
+ {"36", "Píldora de visión", "Efecto de invencibilidad corto"},
+ {"37", "¡Visión retro!", "Pixela la pantalla durante 30 segundos"},
+ {"38", "¡Amigos hasta el fin!", "Invoca 3 moscas aliadas"},
+ {"39", "X-Lax", "Genera una piscina de creep resbaladizo"},
+ {"40", "Hay algo mal", "Genera una piscina de creep ralentizante"},
+ {"41", "¡Estoy soñoliento!", "Ralentiza a todos los enemigos de la habitación"},
+ {"42", "¡Estoy excitado!", "Acelera a todos los enemigos de la habitación"},
+ {"43", "¡Glup!", "Consume el trinket actual y ganas su efecto de manera permanente"},
+ {"44", "¡Horf!", "Dispara una lágrima de Ipecac"},
+ {"45", "¡Es como si caminara sobre el sol!", "Efecto de invencibilidad corto"},
+ {"46", "¡Vurp!", "Genera la última píldora usada"},
}
---------- Sacrifice Room ----------
EID.descriptions["spa"].sacrificeHeader = "[Siguiente pago de la sala del Sacrificio]"
EID.descriptions["spa"].sacrifice={
- {"1", "", "50 % de probabilidad de 1 moneda#100 % de probabilidad de 1 bomba, al matar al Jefe de B1 en menos de 1 minuto"},
- {"2", "", "50 % de probabilidad de 1 moneda#100 % de probabilidad de 1 bomba, al matar al Jefe de B1 en menos de 1 minuto"},
- {"3", "", "67 % más de probabilidad de que aparezca la sala del Ángel{{AngelRoom}} en lugar de la del Diablo"},
- {"4", "", "50 % de probabilidad de 1 cofre aleatorio"},
- {"5", "", "33 % de probabilidad de 3 monedas#67 % más de probabilidad de que aparezca la sala del Ángel{{AngelRoom}} en lugar de la del Diablo"},
- {"6", "", "33 % de probabilidad de teletransportar a la sala del Ángel{{AngelRoom}}/Diablo{{DevilRoom}}#67 % de probabilidad de un cofre aleatorio"},
- {"7", "", "33 % de probabilidad de 1 objeto aleatorio de la sala del Ángel{{AngelRoom}}#67 % de probabilidad de 1 corazón de alma"},
- {"8", "", "100 % de probabilidad de generar 7 bombas troll"},
- {"9", "", "100 % de probabilidad de generar al ángel \"Uriel\""},
- {"10", "", "50 % de probabilidad de 7 corazones de alma#50 % de probabilidad de 30 monedas"},
- {"11", "", "100 % de probabilidad de generar al ángel \"Gabriel\""},
- {"12", "", "50 % de probabilidad de teletransportar al piso de la \"Dark Room\" (Habitación Oscura)"},
+ {"1", "", "50 % de probabilidad de 1 moneda#100 % de probabilidad de 1 bomba, al matar al Jefe de B1 en menos de 1 minuto"},
+ {"2", "", "50 % de probabilidad de 1 moneda#100 % de probabilidad de 1 bomba, al matar al Jefe de B1 en menos de 1 minuto"},
+ {"3", "", "67 % más de probabilidad de que aparezca la sala del Ángel{{AngelRoom}} en lugar de la del Diablo"},
+ {"4", "", "50 % de probabilidad de 1 cofre aleatorio"},
+ {"5", "", "33 % de probabilidad de 3 monedas#67 % más de probabilidad de que aparezca la sala del Ángel{{AngelRoom}} en lugar de la del Diablo"},
+ {"6", "", "33 % de probabilidad de teletransportar a la sala del Ángel{{AngelRoom}}/Diablo{{DevilRoom}}#67 % de probabilidad de un cofre aleatorio"},
+ {"7", "", "33 % de probabilidad de 1 objeto aleatorio de la sala del Ángel{{AngelRoom}}#67 % de probabilidad de 1 corazón de alma"},
+ {"8", "", "100 % de probabilidad de generar 7 bombas troll"},
+ {"9", "", "100 % de probabilidad de generar al ángel \"Uriel\""},
+ {"10", "", "50 % de probabilidad de 7 corazones de alma#50 % de probabilidad de 30 monedas"},
+ {"11", "", "100 % de probabilidad de generar al ángel \"Gabriel\""},
+ {"12", "", "50 % de probabilidad de teletransportar al piso de la \"Dark Room\" (Habitación Oscura)"},
}
---------- Dice Room ----------
EID.descriptions["spa"].diceHeader = "[Efecto del dado]"
EID.descriptions["spa"].dice={
- {"1", "", "Cambia tus objetos#(no afecta a los recolectables)"},
- {"2", "", "Cambia los recolectables de la habitación"},
- {"3", "", "Cambia todos los recolectables de la planta"},
- {"4", "", "Cambia los objetos de los pedestales de la planta#No afecta los Pactos del Diablo"},
- {"5", "", "Cambia y reinicia la planta actual"},
- {"6", "", "Cambia todos tus objetos y recolectables, además de los objetos de toda la planta"}
+ {"1", "", "Cambia tus objetos#(no afecta a los recolectables)"},
+ {"2", "", "Cambia los recolectables de la habitación"},
+ {"3", "", "Cambia todos los recolectables de la planta"},
+ {"4", "", "Cambia los objetos de los pedestales de la planta#No afecta los Pactos del Diablo"},
+ {"5", "", "Cambia y reinicia la planta actual"},
+ {"6", "", "Cambia todos tus objetos y recolectables, además de los objetos de toda la planta"}
}
---------- Transformations ----------
EID.descriptions["spa"].transformations = {
- "", -- 0 = none
- "Guppy", -- 1
- "Tipo divertido", -- 2
- "Señor de las moscas", -- 3
- "Unidos", -- 4
- "Colocado", -- 5
- "Mamá", -- 6
- "Oh, mierda", -- 7
- "Bob", -- 8
- "Leviatán", -- 9
- "Serafín", -- 10
- "Supervagabundo", -- 11
- "Ratón de biblioteca", -- 12
- "Bebé araña", -- 13
- "Adulto", -- 14
- "Colosal" -- 15
+ "", -- 0 = none
+ "Guppy", -- 1
+ "Tipo divertido", -- 2
+ "Señor de las moscas", -- 3
+ "Unidos", -- 4
+ "Colocado", -- 5
+ "Mamá", -- 6
+ "Oh, mierda", -- 7
+ "Bob", -- 8
+ "Leviatán", -- 9
+ "Serafín", -- 10
+ "Supervagabundo", -- 11
+ "Ratón de biblioteca", -- 12
+ "Bebé araña", -- 13
+ "Adulto", -- 14
+ "Colosal" -- 15
}
diff --git a/descriptions/ab+/tr_tr.lua b/descriptions/ab+/tr_tr.lua
index 2ace690c..6504a24d 100644
--- a/descriptions/ab+/tr_tr.lua
+++ b/descriptions/ab+/tr_tr.lua
@@ -6,7 +6,7 @@
-- '#' = starts new line of text
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
-- init tr_tr table
EID.descriptions["tr_tr"] = {}
@@ -664,7 +664,7 @@ EID.descriptions["tr_tr"].trinkets={
{"93", "Kullanılmış Bebek Bezi", "Sinek düşmanlarının arkadaş olma ihtimali olur"},
{"94", "Balık Kuyruğu", "Bütün çıkan mavi sinek/örümcekleri ikiye katla"},
{"95", "Siyah Diş", "Zehirli diş gözyaşı atma ihtimali"},
- {"96", "Ouroboros Solucanı", "Gözyaşları hızlıca spiral halinde ilerler#Hayalet gözyaşı#↑ +1.5 Menzil"},
+ {"96", "Ouroboros Solucanı", "Gözyaşları hızlıca spiral halinde ilerler#Hayalet gözyaşı#↑ +4 Menzil"},
{"97", "Bademcik", "12-20 defa hasar alınca bloklayıcı arkadaş verir#2 arkadaşa kadar"},
{"98", "Burun Goblini", "Yapışkan zehirli gözyaşı atma ihtimali"},
{"99", "Süper Top", "Seken gözyaşı atma ihtimali"},
diff --git a/descriptions/ab+/transformations.lua b/descriptions/ab+/transformations.lua
index db75937c..b7e7e3e9 100644
--- a/descriptions/ab+/transformations.lua
+++ b/descriptions/ab+/transformations.lua
@@ -10,118 +10,118 @@ EID.CustomTransformRemovals = {}
-- default transformations
-- Format: [ID.VARIANT.SUBTYPE] = "Transformation string"
EID.EntityTransformations = {
- -- Collectibles
- ["5.100.8"] = "4",
- ["5.100.9"] = "3",
- ["5.100.10"] = "3",
- ["5.100.11"] = "2",
- ["5.100.12"] = "2,15",
- ["5.100.13"] = "5",
- ["5.100.14"] = "5",
- ["5.100.29"] = "6",
- ["5.100.30"] = "6",
- ["5.100.31"] = "6",
- ["5.100.33"] = "10,12",
- ["5.100.34"] = "12",
- ["5.100.35"] = "12",
- ["5.100.36"] = "7",
- ["5.100.39"] = "6",
- ["5.100.41"] = "6",
- ["5.100.42"] = "8",
- ["5.100.51"] = "9",
- ["5.100.55"] = "6",
- ["5.100.57"] = "3",
- ["5.100.58"] = "12",
- ["5.100.65"] = "12",
- ["5.100.67"] = "4",
- ["5.100.70"] = "5",
- ["5.100.71"] = "2",
- ["5.100.72"] = "10",
- ["5.100.78"] = "12",
- ["5.100.79"] = "9",
- ["5.100.80"] = "9",
- ["5.100.81"] = "1",
- ["5.100.83"] = "9",
- ["5.100.89"] = "13",
- ["5.100.97"] = "12",
- ["5.100.100"] = "4",
- ["5.100.101"] = "10",
- ["5.100.102"] = "6",
- ["5.100.110"] = "6",
- ["5.100.112"] = "10",
- ["5.100.114"] = "6",
- ["5.100.118"] = "9",
- ["5.100.120"] = "2",
- ["5.100.121"] = "2",
- ["5.100.123"] = "12",
- ["5.100.128"] = "3",
- ["5.100.133"] = "1",
- ["5.100.134"] = "1",
- ["5.100.139"] = "6",
- ["5.100.140"] = "8",
- ["5.100.143"] = "5",
- ["5.100.144"] = "11",
- ["5.100.145"] = "1",
- ["5.100.149"] = "8",
- ["5.100.151"] = "3",
- ["5.100.153"] = "13",
- ["5.100.159"] = "9",
- ["5.100.167"] = "4",
- ["5.100.171"] = "13",
- ["5.100.173"] = "10",
- ["5.100.184"] = "10",
- ["5.100.185"] = "10",
- ["5.100.187"] = "1",
- ["5.100.192"] = "12",
- ["5.100.195"] = "6",
- ["5.100.199"] = "6",
- ["5.100.200"] = "6",
- ["5.100.209"] = "7",
- ["5.100.211"] = "13",
- ["5.100.212"] = "1",
- ["5.100.217"] = "6",
- ["5.100.228"] = "6",
- ["5.100.230"] = "9",
- ["5.100.236"] = "7",
- ["5.100.240"] = "5",
- ["5.100.248"] = "3",
- ["5.100.264"] = "3",
- ["5.100.268"] = "4",
- ["5.100.269"] = "4",
- ["5.100.272"] = "3",
- ["5.100.273"] = "8",
- ["5.100.274"] = "3",
- ["5.100.278"] = "11",
- ["5.100.279"] = "3",
- ["5.100.282"] = "12",
- ["5.100.287"] = "12",
- ["5.100.288"] = "13",
- ["5.100.291"] = "7",
- ["5.100.292"] = "12",
- ["5.100.302"] = "15",
- ["5.100.313"] = "10",
- ["5.100.320"] = "3",
- ["5.100.322"] = "4",
- ["5.100.342"] = "2",
- ["5.100.345"] = "5",
- ["5.100.355"] = "6",
- ["5.100.363"] = "10",
- ["5.100.364"] = "3",
- ["5.100.365"] = "3",
- ["5.100.388"] = "11",
- ["5.100.398"] = "2",
- ["5.100.399"] = "9",
- ["5.100.403"] = "13",
- ["5.100.426"] = "3",
- ["5.100.430"] = "3",
- ["5.100.434"] = "3",
- ["5.100.493"] = "5",
- ["5.100.496"] = "5",
- ["5.100.508"] = "6",
- ["5.100.511"] = "3",
- ["5.100.545"] = "12",
- ["5.100.552"] = "6",
- -- Pills
- ["5.70.10"] = "14", -- Puberty (Adult Transform)
- ["5.70.33"] = "15", -- One makes you larger (Stompy Transform)
+ -- Collectibles
+ ["5.100.8"] = "4",
+ ["5.100.9"] = "3",
+ ["5.100.10"] = "3",
+ ["5.100.11"] = "2",
+ ["5.100.12"] = "2,15",
+ ["5.100.13"] = "5",
+ ["5.100.14"] = "5",
+ ["5.100.29"] = "6",
+ ["5.100.30"] = "6",
+ ["5.100.31"] = "6",
+ ["5.100.33"] = "10,12",
+ ["5.100.34"] = "12",
+ ["5.100.35"] = "12",
+ ["5.100.36"] = "7",
+ ["5.100.39"] = "6",
+ ["5.100.41"] = "6",
+ ["5.100.42"] = "8",
+ ["5.100.51"] = "9",
+ ["5.100.55"] = "6",
+ ["5.100.57"] = "3",
+ ["5.100.58"] = "12",
+ ["5.100.65"] = "12",
+ ["5.100.67"] = "4",
+ ["5.100.70"] = "5",
+ ["5.100.71"] = "2",
+ ["5.100.72"] = "10",
+ ["5.100.78"] = "12",
+ ["5.100.79"] = "9",
+ ["5.100.80"] = "9",
+ ["5.100.81"] = "1",
+ ["5.100.83"] = "9",
+ ["5.100.89"] = "13",
+ ["5.100.97"] = "12",
+ ["5.100.100"] = "4",
+ ["5.100.101"] = "10",
+ ["5.100.102"] = "6",
+ ["5.100.110"] = "6",
+ ["5.100.112"] = "10",
+ ["5.100.114"] = "6",
+ ["5.100.118"] = "9",
+ ["5.100.120"] = "2",
+ ["5.100.121"] = "2",
+ ["5.100.123"] = "12",
+ ["5.100.128"] = "3",
+ ["5.100.133"] = "1",
+ ["5.100.134"] = "1",
+ ["5.100.139"] = "6",
+ ["5.100.140"] = "8",
+ ["5.100.143"] = "5",
+ ["5.100.144"] = "11",
+ ["5.100.145"] = "1",
+ ["5.100.149"] = "8",
+ ["5.100.151"] = "3",
+ ["5.100.153"] = "13",
+ ["5.100.159"] = "9",
+ ["5.100.167"] = "4",
+ ["5.100.171"] = "13",
+ ["5.100.173"] = "10",
+ ["5.100.184"] = "10",
+ ["5.100.185"] = "10",
+ ["5.100.187"] = "1",
+ ["5.100.192"] = "12",
+ ["5.100.195"] = "6",
+ ["5.100.199"] = "6",
+ ["5.100.200"] = "6",
+ ["5.100.209"] = "7",
+ ["5.100.211"] = "13",
+ ["5.100.212"] = "1",
+ ["5.100.217"] = "6",
+ ["5.100.228"] = "6",
+ ["5.100.230"] = "9",
+ ["5.100.236"] = "7",
+ ["5.100.240"] = "5",
+ ["5.100.248"] = "3",
+ ["5.100.264"] = "3",
+ ["5.100.268"] = "4",
+ ["5.100.269"] = "4",
+ ["5.100.272"] = "3",
+ ["5.100.273"] = "8",
+ ["5.100.274"] = "3",
+ ["5.100.278"] = "11",
+ ["5.100.279"] = "3",
+ ["5.100.282"] = "12",
+ ["5.100.287"] = "12",
+ ["5.100.288"] = "13",
+ ["5.100.291"] = "7",
+ ["5.100.292"] = "12",
+ ["5.100.302"] = "15",
+ ["5.100.313"] = "10",
+ ["5.100.320"] = "3",
+ ["5.100.322"] = "4",
+ ["5.100.342"] = "2",
+ ["5.100.345"] = "5",
+ ["5.100.355"] = "6",
+ ["5.100.363"] = "10",
+ ["5.100.364"] = "3",
+ ["5.100.365"] = "3",
+ ["5.100.388"] = "11",
+ ["5.100.398"] = "2",
+ ["5.100.399"] = "9",
+ ["5.100.403"] = "13",
+ ["5.100.426"] = "3",
+ ["5.100.430"] = "3",
+ ["5.100.434"] = "3",
+ ["5.100.493"] = "5",
+ ["5.100.496"] = "5",
+ ["5.100.508"] = "6",
+ ["5.100.511"] = "3",
+ ["5.100.545"] = "12",
+ ["5.100.552"] = "6",
+ -- Pills
+ ["5.70.10"] = "14", -- Puberty (Adult Transform)
+ ["5.70.33"] = "15", -- One makes you larger (Stompy Transform)
}
diff --git a/descriptions/rep/en_us.lua b/descriptions/rep/en_us.lua
index 74f3b6f1..b6f9e3e7 100644
--- a/descriptions/rep/en_us.lua
+++ b/descriptions/rep/en_us.lua
@@ -8,7 +8,7 @@
-- '#' = starts new line of text
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
local repCollectibles={
[5] = {"5", "My Reflection", "Gives tears a boomerang effect#↑ +1.5 Range up#↑ +60% additional Range up#↑ +0.6 Shot Speed up#↑ +1 Tear Height"}, -- My Reflection
@@ -87,9 +87,7 @@ local repCollectibles={
[256] = {"256", "Hot Bombs", "Burning bombs#+5 Bombs##You can no longer take fire damage#Bombs deal contact damage"}, -- Hot Bombs
[261] = {"261", "Proptosis", "↑ +0.5 Damage up#↓ Dealt damage decreases the longer the tear stays airborne#300% Damage at point blank range"}, -- Proptosis
[262] = {"262", "Missing Page 2", "+1 black heart#When down to 1 Heart, damages all enemies in the room#Black hearts and Necronomicon effects deal double damage"}, -- Missing Page 2
-
- [263] = {"263", "Clear Rune", "Copies effects of held rune or soul stone#Drops 1 random rune on picked up"}, -- Clear Rune (REPENTANCE ITEM)
-
+ [263] = {"263", "Clear Rune", "Copies the effects of held rune or soul stone#Drops 1 random rune on pickup"}, -- Clear Rune (REPENTANCE ITEM)
[273] = {"273", "Bob's Brain", "Throwable bomb familiar#The explosion deals 100 Damage#The Damage ignores armor"}, -- Bob's Brain
[274] = {"274", "Best Bud", "When getting hit, gain one midrange orbital#Orbital deals 150 damage per second"}, -- Best Bud
[275] = {"275", "Lil Brimstone", "Shoots a brimstone laser#Shot deals 2 damage per tick, for a total of 20 damage"}, -- Lil Brimston
@@ -106,7 +104,7 @@ local repCollectibles={
[294] = {"294", "Butter Bean", "Knocks back nearby enemies and projectiles#Enemies pushed into obstacles take 10 damage"}, -- Butter Bean
[295] = {"295", "Magic Fingers", "Damages the whole room with 2x the player damage + 10 #Price: 1 coin"}, -- Magic Fingers
[296] = {"296", "Converter", "!!! Convert:#1 Soul/Black heart into 1 red heart"}, -- Converter
- [297] = {"297", "Pandora's Box", "!!! SINGLE USE !#!!! Drops things based on floor its activated on:#B1: 2 Soul Hearts#B2: 2 keys and bombs#C1: 1 Boss item#C2: B1+C1#D1: 4 Soul hearts#D2: 20 Coins#W1: 2 Boss items#W2: Bible#Sheol: 1 Devil item + Black heart#Cat: 1 Angel item + Soul heart#Chest: 1 Coin#Home: Red Key"}, -- Pandora's box
+ [297] = {"297", "Pandora's Box", "!!! SINGLE USE !#!!! Spawns items or consumables based on the floor it's activated on:#B1: 2 Soul hearts#B2: 2 bombs and 2 keys#C1: 1 Boss item#C2: B1+C1#D1: 4 Soul hearts#D2: 20 Coins#W1: 2 Boss items#W2: {{Collectible33}}The Bible#???: Nothing#Void: Nothing#Sheol: 1 Devil item + 1 Black heart#Dark Room: Unlocks {{Collectible523}}Moving Box#Cat: 1 Angel item + 1 Eternal heart#Chest: 1 Coin#Home: {{Collectible580}}Red Key"}, -- Pandora's box
[300] = {"300", "Aries", "↑ +0.25 Speed up#Touching enemies hurts them#Running fast enough will prevent contact damage"}, -- Aries
[307] = {"307", "Capricorn", "↑ +1 Health / Key / Bomb / Coin#↑ +0.5 Damage up#↑ +0.1 Speed up#↑ +0.75 Range up#↑ -1 Tear delay that can go below capped value"}, -- Capricorn
[308] = {"308", "Aquarius", "Leave trail of creep#Creep deals 66% your damage per second#Creep synergizes with tear effects"}, -- Aquarius
@@ -133,7 +131,7 @@ local repCollectibles={
[370] = {"370", "Mr. Dolly", "↑ +0.7 Tears up#↑ +1.5 Range up#↑ +0.5 Tear Height#Spawns 3 random hearts when picked up"}, -- Mr. Dolly
[372] = {"372", "Charged Baby", "Random chance to drop a micro battery or freeze all enemies in the room#Chance to add one charge to your spacebar item"}, -- Charged Baby
[374] = {"374", "Holy Light", "Random chance to fire a Holy tear, which will spawn a beam of light on hit#The beam deals 3x your damage"}, -- Holy Light
- [375] = {"375", "Host hat", "20% chance to block tears#Grants explosion immunity"}, -- Host hat
+ [375] = {"375", "Host hat", "Grants explosion immunity#20% chance to block tears"}, -- Host hat
[376] = {"376", "Restock", "Shops instantly restock their items when you buy them#Restocked items slowly increase in price again"}, -- Restock
[382] = {"382", "Friendly Ball", "Can be thrown at enemies to capture them#Next usage will respawn the same enemy as a friendly companion#Walking over the ball after capture will instantly recharge the item"}, -- Friendly Ball
[384] = {"384", "Lil Gurdy", "Will launch and slide around the room#Deals 5-20 contact damage per hit depending on charge duration"}, -- Lil Gurdy
@@ -178,7 +176,6 @@ local repCollectibles={
[531] = {"531", "Haemolacria", "Tears fly in an arc#Tears burst into smaller tears on impact#↓ Tears down#↑ +50% Damage up#↑ +1 additional Damage up"}, -- Haemolacria
[541] = {"541", "Marrow", "+1 Bone Heart#Spawns 3 Red Hearts"}, -- Marrow
[543] = {"543", "Hallowed Ground", "Spawn white poop when you get hit#(White poop has a ↑ Tears and Damage up aura, grants homing tears and can block damage)"}, -- Hallowed Ground
-
[553] = {"553", "Mucormycosis", "Chance to fire sticky spore tears#Spores blow up after 2.5 seconds, dealing damage, poison nearby enemies and releases more spores"}, -- Mucormycosis
[554] = {"554", "2Spooky", "Fears enemies in a small radius around you"}, -- 2Spooky
[555] = {"555", "Golden Razor", "Converts 5 coins into +1.2 Damage up for the current room#Spawns 5 coins on pickup"}, -- Golden Razor
@@ -406,6 +403,7 @@ EID.descriptions["en_us"].birthright ={
-- Buffs caused by Binge Eater
-- Note: "#" will be replaced with "#{{Collectible664}} " automatically, in order to add Binge eater icon infront of each buff-bulletpoint
+
EID.descriptions["en_us"].bingeEaterBuffs = {
[22] = {"22", "", "↑+0.5 Tears up#↑+1.5 Range up"}, -- Lunch
[23] = {"23", "", "↑+0.5 Tears up#↑+0.2 Shot Speed up"}, -- Dinner
@@ -420,8 +418,9 @@ EID.descriptions["en_us"].bingeEaterBuffs = {
EID.descriptions["en_us"].spindownError = "Item disappears"
---------- Trinkets ----------
+
local repTrinkets={
- [1] = {"1", "Swallowed Penny", "Drop 1 coin when you get hit#0-1 if you play as Keeper"}, -- Swallowed Penny
+ [1] = {"1", "Swallowed Penny", "Spawns 1 coin when you get hit#0-1 if you play as Keeper"}, -- Swallowed Penny
[10] = {"10", "Wiggle Worm", "Tears move in waves#↑ +0.4 Tears up#Grants spectral tears"}, -- Wiggle Worm
[11] = {"11", "Ring Worm", "Tears move in spirals with high speed#Grants spectral tears"}, -- Ring Worm
[15] = {"15", "Lucky Rock", "33% chance to drop a coin when destroying rocks"},-- Lucky Rock
@@ -438,12 +437,12 @@ local repTrinkets={
[69] = {"69", "Faded Polaroid", "Camouflages the player randomly#Confuses enemies#Can be used to open the door to the \"Home\" floor"}, -- Faded Polaroid
[80] = {"80", "Black Feather", "↑ +0.5 Damage up for each evil item held"}, -- Black Feather
[92] = {"92", "Cracked Crown", "↑ Stat increases of your items are 20% more effective"}, -- Cracked Crown
+ [96] = {"96", "Ouroboros Worm", "Tears move quickly in a spiral pattern#Spectral tears#↑ +1.5 Range"}, -- Ouroboros Worm
[101] = {"101", "Dim Bulb", "!!! While holding an uncharged active item:#↑ +1.5 Damage#↑ +0.5 Speed#↑ +1.5 Range#↑ +0.5 Tears#↑ +0.3 Shot Speed#↑ +2 Luck"},
[110] = {"110", "Silver Dollar", "Shops {{Shop}} will now appear in the Womb and Corpse"},
[111] = {"111", "Bloody Crown", "Item rooms {{TreasureRoom}} now appear in the Womb and Corpse"}, -- Bloody Crown
[119] = {"119", "Stem Cell", "Sets your red HP to 50% of your maximum upon entering the next floor#If your health is above that, it heals half a red heart"}, -- Stem Cell
[128] = {"128", "Finger Bone", "5% chance to gain a Bone Heart when taking damage"}, -- Finger Bone
-
[129] = {"129", "Jawbreaker", "Chance to shoot tooth tears"}, -- Jawbreaker
[130] = {"130", "Chewed Pen", "Chance to shoot slowing tears"}, -- Chewed Pen
[131] = {"131", "Blessed Penny", "Chance to drop half soul hearts when collecting coins"}, -- Blessed Penny
@@ -508,10 +507,9 @@ local repTrinkets={
}
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions["en_us"].trinkets)
-
-
-- Card Buffs caused by Tarot Cloth
--- Note: "#" will be replaced with "#{{Collectible451}} " automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
+-- Note: "#" will be replaced with "#{{Collectible451}}" automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
+
EID.descriptions["en_us"].tarotClothBuffs = {
[2] = {"2", "", "Also grants{{Collectible34}} The Book of Belial effect"}, -- I - The Magician
[3] = {"3", "", "A second foot strikes down shortly after the first"}, -- II - The High Priestess
@@ -540,12 +538,10 @@ EID.descriptions["en_us"].tarotClothBuffs = {
[73] = {"73", "", "Removes 2 items and spawns 4"}, -- XVII - The Stars?
[76] = {"76", "", "Spawns 2 restock machines"}, -- XX - Judgement?
}
-
-
-
EID.descriptions["en_us"].goldenTrinket = "GOLD: Effect doubled!"
---------- Cards ----------
+
local repCards={
[27] = {"27", "Ace of Clubs", "Turns all pickups, chests and non-boss enemies into bombs"}, -- Ace of Clubs
[28] = {"28", "Ace of Diamonds", "Turns all pickups, chests and non-boss enemies into coins"}, -- Ace of Diamonds
@@ -553,7 +549,6 @@ local repCards={
[30] = {"30", "Ace of Hearts", "Turns all pickups, chests and non-boss enemies into hearts"}, -- Ace of Hearts
[39] = {"39", "Algiz", "Invincibility for 20 seconds"}, -- Algiz
[51] = {"51", "Holy Card", "Grants the Holy Mantle effect#(Next damage you take is 0)#Effect lasts until damage is taken"}, -- Holy card
-
[55] = {"55", "Rune Shard", "Activates a random rune effect#The rune effect is weaker"}, -- Rune Shard
[56] = {"56", "0 - The Fool?", "Drops all your hearts and pickups on the floor#Only half a heart left afterwards#Pickups can spawn as {{Collectible74}} {{Collectible19}} collectibles if amount is sufficient"}, -- 0 - The Fool?
[57] = {"57", "I - The Magician?", "Grants big projectile and enemy repelling aura#Duration 1 minute"}, -- I - The Magician?
@@ -675,6 +670,5 @@ EID.descriptions["en_us"].CraftingRoomContent = "Room:"
EID.descriptions["en_us"].CraftingFloorContent = "Floor:"
EID.descriptions["en_us"].CraftingResults = "(Scroll: hold {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},#Lock: {{ButtonX}}, Refresh: {{ButtonB}})"
EID.descriptions["en_us"].CraftingBagModError = "!!! {{ColorRed}}ERROR:#{{ColorRed}}The \"Crafting result calculation\" feature currently does not work when item mods are installed!#{{ColorRed}}Please uninstall the item mods or deactivate the Bag of Crafting descriptions in the config"
-
EID.descriptions["en_us"].AchievementWarningTitle = "{{ColorYellow}}!!! WARNING !!!"
EID.descriptions["en_us"].AchievementWarningText = "Achievements are disabled!#In order to enable progression and achievements, you first need to kill Mom (Depths II) without any mods enabled."
diff --git a/descriptions/rep/en_us_detailed.lua b/descriptions/rep/en_us_detailed.lua
index 1cb836f9..929ce9cf 100644
--- a/descriptions/rep/en_us_detailed.lua
+++ b/descriptions/rep/en_us_detailed.lua
@@ -14,735 +14,736 @@
-- init en_us_detailed table
-local repCollectibles={{"1","","+0.7 Tears up. #Disappears if the Spindown Dice is used on it."},
-{"2","","Triple shot. #Tears down: (Delay * 2.1) + 3."},
-{"3","","Homing tears."},
-{"4","","+0.5 Damage up.#1.5x Damage multiplier. #Increased knockback and tear size. #Damage multiplier does not stack with: #Magic Mushroom, #Book of Belial plus Blood of the Martyr, #Other Cricket's Heads."},
-{"5","","Gives tears a boomerang effect, pulling tears toward Isaac as he moves.#+1.5 Range Up.#x1.6 Shot Speed multiplier.#+1 Tear Height."},
-{"6","","+1.5 Tears up.#-17.62 Range down.#+0.76 Tear height.#Tears fire from Isaac's lower body instead of his head."},
-{"7","","+1.0 Damage up.#1.5x Damage multiplier when used with Book of Belial. #No damage multiplier if you have: #Magic Mushroom, #Cricket's Head."},
-{"8","","Familiar that follows Isaac. #Standard tears that deal 3.5 damage."},
-{"9","","Transforms roughly 1/3rd of flies into Black Flies. #Removes contact damage from roughly 1/3rd of flies. #Roughly 1/3rd of flies retain their form and deal contact damage."},
-{"10","","Two 'Pretty Fly' orbitals which block shots. #Maximum of 3 'Pretty Fly' orbitals that cannot be exceeded. #Kills some fly enemies on contact."},
-{"11","","Gain an extra life. #Respawn with full heart containers. #Respawn with 1/2 soul heart if you have 0 containers. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
-{"12","","+1 Health up.#+0.3 Damage up.#+5.25 Range up.#+0.3 Speed up.#+0.5 Tear height.#Full health.#Size increase.#1.5x Damage multiplier.#Damage multiplier does not stack with: #Cricket's Head, #Book of Belial plus Blood of the Martyr, #Other Magic Mushroom."},
-{"13","","Poisons enemies on contact.#Deals 12 damage on contact. #Poison lasts for 6-7 ticks, dealing (0.2 * HeartContainers ^ 2) + 2, #HeartContainers is the total number of heart containers and bone hearts Isaac has. #+0.2 Speed Up. #No longer drops black hearts."},
-{"14","","+0.3 Speed up.#+5.25 Range up.#+0.5 Shot height."},
-{"15","","+1 Health up.#Full health."},
-{"16","","+2 Health up.#Full health."},
-{"17","","+99 Keys."},
-{"18","","+99 Coins."},
-{"19","","+10 Bombs."},
-{"20","","Flight."},
-{"21","","Reveals all special rooms on the map except secret and super secret rooms. #Does not reveal the map layout."},
-{"22","","+1 Health up. #Heals one health."},
-{"23","","+1 Health up. #Heals one health."},
-{"24","","+1 Health up."},
-{"25","","+1 Health up."},
-{"26","","+1 Health up."},
-{"27","","+0.3 Speed up."},
-{"28","","+0.3 Speed up."},
-{"29","","+1.5 Range up.#+0.5 Tear height. #Spawns 3-6 blue flies on pickup."},
-{"30","","+1.5 Range up.#+0.5 Tear height. #Enemies that touch Isaac take 12 damage."},
-{"31","","+2.25 Range up.#+0.5 Tear height. #Spawns one random heart."},
-{"32","","+0.7 Tears up."},
-{"33","","Grants flight until you leave the current room.#Kills Mom, Mom's Heart and It Lives instantly.#Instantly kills you when used on Satan."},
-{"34","","+2 Damage up for the rest of the room on use.#+12.5% Devil deal chance if you kill the boss while holding it.#1.5x Damage multiplier if you also have Blood of the Martyr.#No damage multiplier if you have: #Magic Mushroom, #Cricket's Head."},
-{"35","","Deals 40 damage to every enemy in the room."},
-{"36","","Creates a poop when used on a tile with no other solid obstacles.#When activated, deflects nearby enemy bullets away from your character.#When placed next to a pit, can be exploded like a rock to make a bridge. #Poop can drop pickups like normal poop."},
-{"37","","Drops a bomb below your character on use.#This bomb is similar to Mr. Mega bombs, dealing 110 damage and having increased blast radius."},
-{"38","","Fires 10 tears in a circle around Isaac.#These tears retain the shot speed and all special effects of the player's tears.#Each tear deals regular tear damage plus 25."},
-{"39","","Freeze all enemies in the current room.#This effect lasts roughly 4 seconds."},
-{"40","","Causes an explosion on top of the player. #The explosion is identical to Mr. Mega or Mr. Boom, dealing 185 damage in a large radius, and half a heart to the player.#This increases to a full heart on later floors.#This explosion works with some bomb changing items:#Bob's Curse, Hot Bombs, Sad Bombs, Butt Bombs, Bomber Boy, and Glitter Bombs"},
-{"41","","Fears all enemies on the current room for 5 seconds."},
-{"42","","Upon use, the character holds a poison bomb which can be thrown in the cardinal directions. #Once thrown, it explodes dealing 185 + Isaac's tear damage, and leaving behind a poison gas cloud. #The cloud deals 5 damage."},
-{"43","",""},
-{"44","","Teleports the player into a random room on the current floor. #It is possible to loosely influence the direction of the teleport by moving in that direction before teleporting. #Cannot teleport to the I AM ERROR room or a Crawl Space/Black Market.#In Greed mode it is possible to teleport to a super secret room with no doors."},
-{"45","","Heals one health. #Not effected by Maggy's Bow. #In co-op, heals all other players for half a red heart."},
-{"46","","+1.0 Luck up.#Increases chances of winning at the Shell Game Beggar and the Fortune Teller, independent of luck stat. #Converts some bad pills into good pills, without identifying. #This is the same conversion effect as the PHD."},
-{"47","","On activation, acts like you have Epic Fetus for one shot. #Spawns a large red marker controlled by the arrow keys. #After two seconds, a large missile lands on the marker. #Deals 20x tear damage and acts like a large bomb."},
-{"48","","Tears pierce enemies but not obstacles."},
-{"49","","On use, fires a large laser in place of the next tear.#The laser deals 4x tear damage."},
-{"50","","+1 Damage up."},
-{"51","","+1.0 Damage up.#+10% chance for devil deals if obtained before killing the boss. #A second Pentagram only gives +5% increased deal chance."},
-{"52","","Tears are replaced with bombs that explode roughly one second after being fired. #Each bomb deals 10 times Isaac's normal tear damage. #Tears down: Delay * 2.5. #Range and shot speed affect the bomb's velocity when fired. #Does not affect the explosion delay. #Bombs grow larger and smaller with tear size modifiers. #Bombs do not knock each other back."},
-{"53","","Pulls pickups towards the player. #This can pull pickups over pits and rocks, but not through key blocks. #Hearts and batteries are only pulled to the player if they can be picked up. #A few enemies (like Horfs) are pulled towards the player as well."},
-{"54","","Causes all rooms, except the secret rooms, to appear on the minimap. Does not show room icons."},
-{"55","","Luck dependent chance to shoot a single tear out of the back of the player. #Has a luck cap for a 100% chance to fire a second tear. #Wiki does not list max cap currently."},
-{"56","","On use, drops a small pool of lemonade under the player. #Enemies on this pool take 22 damage per tick, or 66 damage per second."},
-{"57","","Spawns a red attack fly that circles the player at a small distance, dealing 5 damage per tick or 75 damage per second. #Circles further than standard orbitals, but closer than a similar item, Forever Alone."},
-{"58","","Shields the player from all damage for 10 seconds. #Does not prevent loss of Health Down pills or Devil Room deals. #When active, the Sacrifice Room will not pay out."},
-{"59","",""},
-{"60","","Allows the player to walk over one square gaps by creating a platform between them. #Enemies cannot use this platform."},
-{"61","",""},
-{"62","","Heals half a red heart every 13 enemies killed. #+0.3 damage."},
-{"63","","Active items can store two full charges at once. #Secondary charge appears in yellow over the normal charge meter."},
-{"64","","-50% cost for all shop items. #Multiple Steam Sales reduce prices further. #Price is lowered to (price / n + 1), where n is the number of Steam Sales. #Prevents shops having natural discounts as well as the Steam Sale. #Causes Devil room deals to not automatically change from red hearts to soul hearts or vice versa if you lose all your red hearts or gain more."},
-{"65","","Spawn 6 troll bombs around the room, usually near the center. #All passive bomb effect items affect these bombs."},
-{"66","","Slows down all enemies in the current room for roughly 8 seconds."},
-{"67","","Familiar that follows Isaac. #Standard tears that deal 5 damage."},
-{"68","","Replaces tears with a laser that has unlimited range and pierces all enemies. #Does not fire over rocks or other obstacles. #Laser size scales with tear size. #Unlike previous versions, Technology is affected by momentum like normal tears."},
-{"69","","Causes the player to charge their tears while holding the fire button before firing when releasing the fire button. #Deals roughly 30% tear damage at minimum charge, and roughly 400% damage at full charge."},
-{"70","","+1.0 Damage up.#+0.2 Speed up."},
-{"71","","+0.3 Speed up. #Reduces the player's size. #-4.25 Range, +1.5 Shot Height. #Results in a slight increase in range for most characters. #Characters such as Azazel or anyone with Dr. Fetus, whose tears are not affected by shot height, lose range."},
-{"72","","Grants 3 soul hearts. #+0.5 tears. #The Bible becomes more common, and can appear in any item pool. #This stacks with the Rosary Bead trinket."},
-{"73","","Level 1: Orbital, deals 7 damage per tick/105 per second. #Level 2: Orbital shoots tears which deal 3.5 damage.#Level 3: Turns into a familiar which hunts nearby enemies, dealing 3.5 damage on contact twice per second.#Level 4: Increases size of the familiar and damage to 5.5. #Further cubes of meat start from level 1 again."},
-{"74","","Gives the player 25 coins."},
-{"75","","All pills are identified. #Spawns a pill. #Replenishes 2 red hearts. #Adds 0-2 coins to the payout of the Blood Bank or the IV Bag. #Converts a number of 'bad' pills into their 'good' counterparts. #With False PHD, pills can be good or bad again. #Bad pills apply False PHD's effects."},
-{"76","","Secret and super secret room doors are automatically opened."},
-{"77","","Upon use, grants invulnerability and +0.28 Speed up. #Isaac loses the ability to shoot tears during this, but deals 40 contact damage to enemies."},
-{"78","","Grants a soul heart.#+17.5% devil deal chance if held when the boss dies.#When used on a level, guarantees a Harbinger will replace the normal boss of the level. #This cannot cause a preset boss such as Mom to be replaced. #Will not replace Alt path bosses."},
-{"79","","+1.0 Damage up.#+0.2 Speed up.#Grants a black heart."},
-{"80","","+0.5 Damage up.#+0.7 Tears up.#Grants two black hearts."},
-{"81","","Removes all red hearts before adding one. #??? and The Soul have their soul hearts set to 1. #Jacob and Esau both respawn with one heart container, but only one of them is set to 1 red heart upon taking the item. #Grants 9 lives, which revive the player with 1 heart container. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
-{"82","","Grants Flight.#+0.3 Speed up."},
-{"83","","Upon use grants: #1/2 Black heart.#+0.7 Damage up.#-0.18 Speed down.#The ability to crush rocks.#Allows the player to deal contact damage, though it does not stop them taking contact damage."},
-{"84","","Spawns a trapdoor that leads to the next floor.#10% chance to lead to a Crawl Space or a Black Market instead. #Crawl Spaces and Black Markets are identified by the ladder in the hole, instead of just a black void. #If The Forgotten has been unlocked, can be used on dirt patches in the Dark Room to dig up a random chest."},
-{"85","","Spawns a random tarot card."},
-{"86","","Summons Monstro to land on nearby enemies, dealing 120 damage and destroying obstacles like rocks. #Targets the player if there are no enemies in the room. #Will target shopkeepers. #Does nothing if Monstro is in the room. #Like Mom's stomp attack, this is treated as an explosion."},
-{"87","","Luck dependent chance to shoot a tear in the four cardinal directions instead of just in front of Isaac. #Caps at 100% chance to activate at 7 or higher luck. #Will never activate if obtained on Lilith."},
-{"88","","Familiar which charges across the room until it hits a wall before returning to the player to recharge. #Deals 3.5 contact damage per tick, 52.5 damage per second total. #Can be shot diagonally, like normal tears."},
-{"89","","Luck dependent chance to shoot a tear which slows hit enemies and projectiles shot by them for 2.5 seconds. #Caps at 100% chance to activate at 15 or higher luck."},
-{"90","","+1 Damage up.#+0.2 Tears up.#-0.2 Speed down.#While rare, it is possible to spawn two Small Rocks on the same floor. #In this case, the speed and tear changes stack but the damage does not."},
-{"91","","Reveals on your map what the rooms adjacent to your current room are. #Reveals secret and super secret rooms. #The player glows more strongly in the dark."},
-{"92","","Grants 1 red heart container.#Grants 2 soul hearts."},
-{"93","","Upon use grants invulnerability and fears all enemies in the room. #Removes the ability to shoot tears and causes the player to deal 40 contact damage. #Replenishes half a red heart for every 2 enemies killed with the effect."},
-{"94","","Drops a random coin every 2 rooms. #BFFS! adds a 33% chance to drop a coin on completing a room where a coin would not normally spawn."},
-{"95","","Familiar that shoots spectral Technology tears that deal 3.5 damage. #Shoots at half the speed of Isaac's base tear rate."},
-{"96","","Drops a half red heart every 3 rooms."},
-{"97","","Spawn a random heart, coin, bomb, key, battery, pill, or card/rune. #Can drop soul or black hearts as well as red hearts. #Coins can be pennies, nickels or dimes. #Bombs and keys are always single drops, never 1+1 drops."},
-{"98","","Spawns a soul heart roughly every 4 rooms. #Specifically, it spawns a soul heart every X rooms where X is a sequence 3, 4, 5, 4, 4, 1, 4, 4, 5, 4, 5 before going back to position 2 and restarting."},
-{"99","","Familiar that fires slowing tears that deal 3.5 damage."},
-{"100","","Familiar that fires homing tears."},
-{"101","","Grants 1 full red heart container.#+0.3 Damage up.#+0.2 Tears up.#+0.25 Range up.#+0.3 Speed up.#+0.5 Tear height"},
-{"102","","Gives the player a pill. #If the player also has Starter Deck, this will spawn a tarot card instead."},
-{"103","","Luck dependent chance to fire a poison tear which inflicts a target hit by it with poison. #Poison deals 1x the player's tear damage 2 times. #Caps at 100% chance to activate at 12 or higher luck."},
-{"104","","Tears split in two upon hitting an obstacle or enemy. #These tears are fired perpendicular to the direction the original tear is moving. #The split tears can impact another object and split a third time. #Each split reduces the damage dealt by the tear by 50%."},
-{"105","","Upon use, every item in the current room is rerolled into an item from the current room's item pool. #When an item pool is exhausted, every item will be rerolled into Breakfast."},
-{"106","","Grants 5 bombs. #Increases bomb damage from 60 to 185. #Causes the screen to shake when bombs explode. #The bomb damage increase does not stack if multiple copies of this item are obtained."},
-{"107","","Grants flight and detaches the player's body from their head. #The body turns into a familiar which seeks out nearby enemies to deal contact damage. #The body's speed is dependent on the player's speed, but deals a static 82.5 damage per second. #This damage is doubled by BFFS! #Can be used multiple times to spawn multiple bodies on one room. #Picking up another item immediately despawns the body for the current room. #The familiar will avoid standing on creep, making it hard for it to damage enemies which leave creep as they walk."},
-{"108","","Reduces damage taken from all sources to half a heart. #This includes self inflicted damage such as Sharp Plug or Razor Blade. #Does not prevent death from things such as the Suicide King card, or HP loss from things like Devil deals. #Does nothing for the Keeper."},
-{"109","","+0.04 Damage up for every coin you have. #Caps at 3.96 Damage up at 99 coins. #Collecting more coins after hitting the cap does not increase damage. #With Deep Pockets, damage stacks up to +39.96 at 999 coins."},
-{"110","","+0.25 Range up. #+0.5 Tear height. #Adds a chance to shoot tears which freeze enemies in place, stopping them from moving or attacking. #Petrifying an enemy with a weak spot causes them to take damage everywhere, making fights such as Scolex or Carrion Queen much easier. #Wiki claims this is not affected by luck, but also is affected by luck with a 50% chance at 10 or higher luck."},
-{"111","","Damages and poisons enemies in a one tile area around the player on use. #Deals 5 damage on use and poisons enemies for 1x player damage, hitting 6 times. #Damage AOE is slightly larger than poison AOE."},
-{"112","","Orbital which deals 7 damage per tick, 105 damage per second, on contact. #Speeds up the rotation of all orbitals."},
-{"113","","Familiar that follows the player, shooting tears that deal 3 damage twice as quickly as a normal familiar at nearby enemies. #These tears activate the fly spawning portion of the Guppy transformation."},
-{"114","","Replaces the player's tears with a knife that pierces enemies and travels through obstacles. #Can be held as a stationary orbital to deal 2x tear damage. #Can be charged up, increasing damage and range when fired. #Damage caps at 6x tear damage. #Does nothing on challenges with the Blindfolded effect. #Cannot be used to unlock the door to the Corpse."},
-{"115","","Allows the player's tears to pass through obstacles, but not enemies, without breaking."},
-{"116","","Upon pickup, fully charges the currently held active item. #Items whose recharge time is longer than 1 room will immediately gain 1 charge upon use. #Items which recharge once per room will instead recharge every 15 seconds as long as there are enemies in the room. #Effect varies for items with real-world timed recharges."},
-{"117","","Spawns a bird which cases enemies, dealing 4 contact damage per second, for the rest of the room."},
-{"118","","Replaces the player's tears with a charged laser beam that goes through all enemies and obstacles in it's path. #Deals 1x tear damage 9 times each time it's fired. #Tears down: Delay * 3. #The second received Brimstone gives a powered-up version with a much larger beam. #Further Brimstones only increase damage. #Overrides and synergizes with many tear effects. #Too many to list here, a full list is available on the wiki page."},
-{"119","","Grants red heart container. #+0.3 Speed up. #Heals 5 red hearts. #Can be found multiple times in a run."},
-{"120","","+1.7 Tears up.#+0.3 Speed up.#Reduces damage by this formula: #(Damage ups from other items * 0.9) - 0.4."},
-{"121","","+1 Empty red heart container.#+1.0 Damage up.#+0.25 Range up.#-0.2 Speed down.#+0.5 Tear height."},
-{"122","","When on half a red heart or less:#+1.5 Damage up.#+0.3 Speed up.#Activates and deactivates upon entering a new room. #Always active if you have 0 red heart containers. #Does nothing for The Keeper. #On Eve, this item will be active at one red heart instead of one half, and increases her damage multiplier from 0.75x to 1.0x."},
-{"123","","Spawns a random familiar for the current floor. #Can spawn familiars the player has not unlocked yet. #If a cube of meat or ball of bandages spawns and the player already has one, instead increases the current level of their cube of meat by one."},
-{"124","","When used, a random activate item effect will be used. #The possible effects do not include more recently added items. #A full list of possible effects can be found on the wiki."},
-{"125","","Grants 5 bombs. #Causes placed bombs to home towards enemies."},
-{"126","","On use this deals one heart of damage to the player and increases your damage by 1.2 for the current room. #Like Blood Banks and similar items, this deals damage to red and eternal hearts before damaging soul hearts. #Does not affect Devil or Angel room chances."},
-{"127","","Re-rolls the entire floor and causes the player to spawn as if they had just started a new floor. #Does not remove anything gained on the floor before use. #If used on the Chest or the Dark Room after opening the door to Mega Satan, the Golden Key will not re-open the door. #If used on an XL floor, this item can separate them into two floors."},
-{"128","","Fly orbital that deals 2 damage per tick, 30 damage per second, on contact.#This orbital rotates far away from the player, instead of right around them like normal orbitals."},
-{"129","","Grants 2 empty red heart containers.#-0.2 Speed down.#Heals half a red heart."},
-{"130","","Grants flight while held. #If the player's speed is below 1.5, increases the player's speed to 1.5 while held.#On use, the player charges in the direction the pony is facing. #Grants invulnerability and deals 4 times Isaac's damage plus a flat 28 contact damage to enemies while charging."},
-{"131","","Drops 1 bomb every 3 rooms. #This bomb can be a normal bomb, a 1+1 bomb, a Troll bomb or a Golden bomb."},
-{"132","","Tears gain a flat damage bonus based on travel distance, which starts at 0 and increases to roughly +6 at a standard room's width. #This is not the cap, and can increase further in larger rooms."},
-{"133","","Converts one red heart container into three soul hearts."},
-{"134","","Grants a 1/3rd chance to replace a pickup with a normal or gold chest, but also a 1/3rd chance to replace it with nothing at all."},
-{"135","","When used deals one half heart (increases to a full heart on The Womb and beyond) and spawns 1-3 coins. #Damages red and eternal hearts before soul hearts.#Activates items such as Gimpy or Fanny Pack, but does not affect Devil Room chances. #Damage goes through invulnerability. #Only spawns 0-1 coins on The Keeper."},
-{"136","","Spawns a decoy which distracts enemies and explodes after a few seconds, dealing 110 damage."},
-{"137","","On pickup for the first time in a run, grants 5 bombs. #Regular bombs will no longer explode automatically. #On use, all bombs on the room explode immediately. #Does not control Troll bombs or Mega Troll bombs."},
-{"138","","Grants one red heart container.#+0.3 Damage up."},
-{"139","","You can now hold 2 trinkets at once. #Can hold two identical trinkets. #Spawns a random trinket on pick up."},
-{"140","","Grants 5 bombs. #Causes the player's bombs to leave a green poison cloud after exploding."},
-{"141","","Spawns 7 random coins. #These can be pennies, nickels, or dimes."},
-{"142","","Once per room, when the player is reduced to their last half heart they are granted one soul heart. #Leaving and re-entering a room will allow this effect to trigger again. #Will not protect you from lethal damage if you take damage at one half heart while Scapular is active. #Does not recharge between waves in Greed Mode. #Does nothing for The Lost or The Keeper."},
-{"143","","+0.3 Speed up.#+0.2 Shot speed up."},
-{"144","","Spawns a beggar which follows the player around, picking up coins from the ground. #After picking up 6 coins, he drops a pickup. #After that, he has a 67% chance to drop a pickup after 3 coins and 33% after 4. #He can drop: #Hearts, Bombs, Keys, Card/Runes, Pills, and Trinkets. #He cannot drop batteries or pedestal items. #He cannot pick up sticky nickels, but can pick up lucky pennies."},
-{"145","","Spawns 2-4 blue flies. #Blue flies deal 2x tear damage."},
-{"146","","Grants one eternal heart on use. #Does nothing for The Keeper."},
-{"147","","Allows the player to break any rock he touches by hitting it, similar to The Forgotten's club. #Hitting rocks or enemies with the Axe decreases it's charge. #Isaac can toggle back and forth between tears and the Axe with the Active Item button. #Upon running out of charge, it will recharge on the next floor."},
-{"148","","Spawns 2-6 flies when the player takes damage."},
-{"149","","Replaces tears with projectiles that fly in an arc, exploding and poisoning the area hit. #Tears down - (Tear Delay * 2) + 10. #+13 Shot height. #+40 flat damage. #Explosion range increases with tear size."},
-{"150","","Luck dependent chance to fire teeth which deal 3.2x damage. #Caps at 100% chance to activate at 9 or higher luck."},
-{"151","","1 in 6 chance to spawn a fly when tears hit an enemy. #Blue flies deal 2x tear damage. #Does nothing for Lilith. #Does nothing after obtaining the Guppy transformation."},
-{"152","","Replaces tears fired from the character's right eye with an unlimited range piercing laser that fires continuously. #0.65x Damage multiplier. #The laser deals 20% of the player's damage per tick, compounding with the damage down. #Effectively doubles tear delay. #Replaces Cain's tears completely, unless he has Technology or a charged attack. #Does nothing except decrease Lilith's damage."},
-{"153","","Causes the player to fire four tears in a spread at once. #Tears down - (Tear Delay * 2.1) + 3."},
-{"154","","Grants +2 flat damage to tears fired from the player's left eye. #This is unaffected by damage multipliers. #Cain has a 50% chance to fire a shot with the effects of Chemical Peel."},
-{"155","","Spawns a familiar which floats around the room, blocking shots and dealing 8 damage per tick, 17 damage per second, on contact. #The pupil on the friendly Peeper is larger than the pupils on the ones spawned by Peep."},
-{"156","","On taking damage, the player's active item gains 1 room's worth of charge."},
-{"157","","Increases the player's damage upon taking damage. #Increases by +0.5 for the first hit, #+0.2 for each additional hit, #until +1.5 on the sixth hit, #maximum of +6.0 damage. #Resets each time the player enters a new floor."},
-{"158","","Reveals the map layout and all special rooms except the Super Secret Room.#Spawns either a soul heart or a random tarot card/rune. #50% chance of either spawning.#↑ +15% Planetatium chance#100% if a treasure room was skipped"},
-{"159","","Grants flight. #Grants spectral tears."},
-{"160","","When used, spawns 5 beams of light in random locations, with a high chance to directly target enemies. #Beams last 0.8 seconds and deal (tear damage + 20) damage on contact."},
-{"161","","Grants an extra life. #On death, the player respawns as ??? in the previous room. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
-{"162","","Luck dependent chance to grant the Book of Shadows effect for 7 seconds on taking damage. #Base chance of activate is 20%, capping at 100% at 27 or higher luck."},
-{"163","","Familiar that fires spectral tears that deal 3.5 damage. #Fires at half the speed of Isaac's base tears."},
-{"164","","After use, reduces the player's movement speed until they a fire button, which will shoot a blue flame projectile in that direction. #Deals 23 damage per tick, for a maximum of 184 damage per second. #Averages 115 damage per second. #Destroys enemy shots that come into contact with it."},
-{"165","","+1 Damage up.#+0.23 Shot speed up."},
-{"166","","Rerolls all pickups and chests on the current room. #Will not reroll empty chests. #Can reroll pickups into batteries and other battery items."},
-{"167","","Familiar which shoots two tears in a V shape which deal 4 damage each."},
-{"168","","Replaces the player's tears with guided missiles, like the Doctor's Remote. #Missiles deal 20x tear damage, and benefit from most bomb enhancing effects. #Overrides most items in the game; a full list can be found on the wiki page."},
-{"169","","Greatly increases damage: (Damage + 4) * 2. #Tears Down: (Tear Delay * 2.1) + 3. #If a tear kills an enemy, the tear continues traveling with the leftover damage."},
-{"170","","Familiar which follows the player around as a shadow, traveling to stomp on enemies roughly every 4 seconds. #The stomp deals 20 damage on contact, and can hit each enemy twice."},
-{"171","","On use, deals 10 damage and slows all enemies for 4 seconds. #Enemies killed by Spider Butt spawn blue spiders."},
-{"172","","Orbital dagger which deals 15 damage per tick, 225 damage per second, on contact. #Blocks enemy shots."},
-{"173","","Roughly 33% chance of converting any red heart pickup into a soul heart instead."},
-{"174","","Familiar which shoots a random tear with effects similar to other familiars. #Full list of possible tears can be found on the wiki."},
-{"175","","Opens all closed doors in the current room. #Opens the door to the Mega Satan fight. #Can be used to escape boss rush, but not enter it. #Will not open the Blue Womb or Boss Rush doors. #Will not open Challenge or Boss Challenge rooms from the inside, but will open them from the outside. #Will not open the exit room door in Greed Mode. #Unlocks the alt path doors for free. #Cannot open the Depths II door, nor Ultra Secret Rooms."},
-{"176","","Grants one full red heart container.#+0.16 Shot speed up."},
-{"177","","On use, consumes one coin and gives a random reward. #Can give almost any reward a slot machine can. #Cannot drop the 'A Dollar' item. #Cannot explode."},
-{"178","","Familiar which follows the player that launches forward when the player shoots. #Upon hitting an enemy, shatters and creates damaging blue creep. #Petrifies enemies on the pool. #After breaking, Holy Water respawns and can be fired again shortly."},
-{"179","","Grants flight. #Grants one eternal heart."},
-{"180","","On taking damage, the player farts, dealing 5 damage and then 21 damage per tick for 6 ticks."},
-{"181","","Passively grants flight while held. #If the player's speed is below 1.5, passively increases speed to 1.5 while held. #Upon use, the player charges in the direction the pony is facing, becoming invulnerable and damaging enemies while also casting an effect similar to Crack the Sky. #The charge deals 4 times Isaac's damage plus a flat 28. #The beams of light deal 4 times Isaac's damage plus a flat 10."},
-{"182","","Grants one heart container and replenishes all red hearts. #Grants homing tears and homing bombs. #+4.125 Range up. #-0.4 Tears down. #-0.25 Shot speed. #+1 Damage up. #2.3x Damage multiplier. #No longer results in a range decrease, as shot speed no longer effects range."},
-{"183","","+0.7 Tears up.#+0.16 Shot speed up. #Turns into Sacred Heart when rerolled by Spindown Dice."},
-{"184","","Grants Flight and one full red heart container."},
-{"185","","Grants flight and spectral tears."},
-{"186","","Upon use, deals one full heart of damage to the player and deals 40 damage to all enemies. #Invulnerability does not protect against this damage."},
-{"187","","Spawns a hair ball that loosely follows around the player. #Can be swung around by moving in circles. #Gains one level per enemy killed, to a max of 5. #Deals (level * 2) + 3 contact damage twice per second. #If the player is Guppy, a blue fly spawns each time the hairball deals contact damage. #On entering a new floor, the level decreases by: #2 > 1, #3 or 4 > 2, #and 5 > 3."},
-{"188","","Familiar that mirrors the player's movements and shoots towards the player. #Deals 3.5 damage per shot. #When used by Cain, Abel's tears do 5 damage."},
-{"189","","Grants one red heart container and refills all empty red heart containers. #+0.3 Damage up. #+0.2 Tears up. #+0.2 Speed up. #+0.5 Range up. #+1 Shot height."},
-{"190","","Grants 99 bombs."},
-{"191","","Grants a tear effect which changes every 2-3 seconds. #A full list of possible tear effects can be found on the wiki."},
-{"192","","On use, grants homing tears and +3.0 range for the current room."},
-{"193","","Grants one red heart container.#+0.3 Damage up."},
-{"194","","+0.16 Shot speed up. #Drops a random tarot card on the ground.#+15% Planetarium chance"},
-{"195","","Drops 4 pills on the ground. #If the player has Starter Deck, it drops 4 cards instead."},
-{"196","","Drops 2 soul hearts on the ground.#+0.4 Tears up."},
-{"197","","+0.5 Damage up.#+0.25 Range up.#+0.5 Tear height."},
-{"198","","Spawns: #1 Coin. #1 Key. #1 Bomb. #1 Heart. #1 Card/rune. #1 Pill. #1 Trinket. #Can drop different types of bombs, hearts, coins and keys."},
-{"199","","Grants 2 keys. #Chests drop additional pickups."},
-{"200","","Luck dependent chance to shoot charming tears, causing enemies to temporarily fight on the player's side. #Caps at 100% chance at 27 or higher luck."},
-{"201","","+0.3 Damage up.#Luck dependent chance to shoot concussive tears, causing enemies to walk around randomly. #Caps at 100% chance at 27 or higher luck."},
-{"202","","On contact with enemies: #Deals damage equal to the number of coins the player has. #Freezes and turns enemies into gold. #Enemies killed in this state drop 1-4 pennies. #Causes many poop-generating items, such as The Poop, to have a high chance to create a Golden poop instead. #Impairs Ultra Greed's armor by 75%."},
-{"203","","Hearts, Bombs, Pennies and Keys have a chance to drop 1+1 versions.. #Does nothing with: #Soul or black hearts, half red hearts, nickels, dimes, gold hearts, lucky pennies, sticky nickels, or the drops from Book of Sin."},
-{"204","","Upon taking damage, the player has a chance to drop a random coin, bomb, key or heart."},
-{"205","","If the player's current active item has no charges, attempting to use it will immediately charge it at the cost of one half heart per charge slot filled. #Attempts to draw from red hearts first. #Cannot deal fatal damage. #As the Keeper, trades 2 charges per coin heart; 1 charge uses 1 coin heart."},
-{"206","","Removes the player's head from their body, causing it to act like an orbital. #Deals 7 damage per tick, 105 damage per second, on contact. #Shots still originate from the head. #+1 Damage up. #Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap."},
-{"207","","Level 1: Orbital, deals 7 damage per tick/105 per second. #Level 2: Orbital shoots charm tears which deal 3.5 damage.#Level 3: Turns into a familiar which hunts nearby enemies, dealing 3.5 contact damage twice per second. #Level 4: Increases size of the familiar and damage to 5.5. Also grants a chance for enemies killed by the bandage girl to drop full red hearts. #Further balls of bandages start from level 1 again."},
-{"208","","+1 Damage up.#Increases the chance for champion enemies to appear."},
-{"209","","Grants 5 bombs.#Bombs briefly confuse and deal 10 damage to all enemies on the room when they explode."},
-{"210","","The player becomes invincible after standing still and not attacking for one second. #Using bombs and active items stops this effect."},
-{"211","","On taking damage, spawns 3-5 friendly blue spiders."},
-{"212","","Grants a permanent 50% chance to respawn with a half red heart on death. #Can activate multiple times in each run. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
-{"213","","Causes all of the player's tears to have a shield around them, which destroys both an enemy's shot and the player's shot when they collide. #Affects Fate's Reward and Incubus' tears. #-0.16 Shot Speed Down."},
-{"214","","+5 Range up. #Range up does not stack if the player gets this item twice.#After taking damage, the player leaves a trail of red creep which damages enemies until the next room."},
-{"215","","Forces a Devil or Angel room door to spawn after every boss fight. #These doors will not disappear after leaving the boss room. #Taking this item after not getting a Devil deal on a floor will force one to spawn on that floor. #Will not force a door to spawn in a narrow room. #Doors do not spawn on the first floor or any floor after the Womb II. #Overridden by Eucharist. #If obtained before/on floor 2 and the Devil Room is ignored, guarantees floor 3 to be an Angel Room."},
-{"216","","+1 Damage up.#Grants 3 black hearts"},
-{"217","","Heals 1 red heart on pickup. #Luck dependent chance to spawn a spider on firing a tear, up to a max of 5 spiders. #Caps at 100% chance at 10 or higher luck."},
-{"218","","Grants one full red heart container on pickup. #The player has a chance to regenerate a half red heart every one minute of gameplay. #Does not require you to be actually playing the game; if need be, the player can go AFK until they reach full health again. #The Keeper will regain a full coin heart, and The Forgotten will restore a third of a bone heart. #Does nothing for ???."},
-{"219","","Grants an empty red heart container.#Luck dependent chance to drop a red heart on taking damage. #Capping at 50% at 29 or higher luck."},
-{"220","","Grants 5 bombs. #Causes bombs to shoot 10 tears in a circle, similar to Tammy's Head, on explosion. #Tears are affected by the player's tear effects."},
-{"221","","Tears bounce off walls, enemies, bombs and environmental objects. #Tears that bounce off enemies bounce randomly, while every other object causes them to bounce directly back."},
-{"222","","Causes tears to hover in mid air while a fire button is held. Releasing the button causes the tears to shoot in the direction they were originally shot. #Tears will automatically release after a while. #-2 tear delay. #This can reduce the tear delay past the normal cap."},
-{"223","","Grants 5 bombs. #All explosions heal the player for one half red heart instead of hurting him. #This makes the player immune to the stomp attacks from Mom, Satan and other enemies. #This makes the player immune to the rock wave attack from The Cage, The Adversary, and Mega Satan. #Grants immunity to damage from Fire Places or enemy fires, but does not heal Isaac. #Makes it impossible to get Knife Piece 1."},
-{"224","","-1 Tear delay.#This can reduce the tear delay past the normal cap. #-10.0 Range down.#When the player's normal tears disappear, they split into 4 smaller tears which deal 50% of the player's damage."},
-{"225","","Enemies have a chance to drop half a red heart on death. #Luck dependent chance to drop a soul or black heart on taking damage. #Caps at 50% chance to happen at 22 luck."},
-{"226","","Grants one red heart container, one soul heart and one black heart."},
-{"227","","On pickup, gain 3 coins. #When the player takes damage, 1-2 coins drop on the ground. #When playing as The Keeper, drops 0-1 coins instead. #Heals 1 HP and gives 2 coins if taken by The Keeper when you have one empty coin heart. #Unlike attacks from a Keeper, Greed, or Super Greed, coins dropped by this item are not subtracted from the player's coin total. #Does not activate multiple times if multiple copies are obtained."},
-{"228","","Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap. #Luck dependent chance to shoot a tear which fears any hit enemy. #Caps at 100% at 85 or higher luck. #Multiple copies of the item do not stack the tear delay reduction."},
-{"229","","Replaces tears with a charged attack. #At full charge, shoots a burst of tears similar to Monstro's attack."},
-{"230","","+1.5 Damage up.#+0.2 Speed up.#Converts all Red Hearts into Black Hearts. #Adds 2 additional Black hearts.#Luck dependent chance to shoot a tear which fears any hit enemy. #Caps at 100% at 85 or higher luck. #Sets Keeper's coin hearts to 1. #If taken by Bethany, sets her to one half red heart and removes all other containers."},
-{"231","","The player leaves a trail of black creep which slows enemies.#Luck dependent chance to shoot a tear which slows any hit enemy. #Caps at 100% at 18 or higher luck."},
-{"232","","+0.3 Speed up. #Slows all enemies in every room, though not as drastically as the slow effect. #Slows enemies and shots that are spawned after the effect activates. #Can make it difficult to tell different champion types apart when active."},
-{"233","","Tears revolve around the player at a fixed distance until they hit the ground.#+7.0 Tear height. #Tears fly over all obstacles due to the tear height increase. #Tears orbit close to Isaac, offset in the direction fired slightly. #Changing firing direction redirects all previously fired tears."},
-{"234","","Spawns a blue spider when you kill an enemy."},
-{"235","",""},
-{"236","","On touch, turns the enemy into poop."},
-{"237","","Grants piercing tears.#+1.5 Damage up.#-0.3 Tears down.#Further increases tear size.#Tears are replaced by Death's scythes. #This is cosmetic only."},
-{"238","","Combined with Key Piece 2, this opens the golden door at the start of The Chest and the Dark Room to fight Mega Satan.#Adds a second 25% chance (independent of the first 50% chance) to spawn an Angel room instead of a Devil room. #Cannot be rerolled by the D4, D100 or Dice Rooms."},
-{"239","","Combined with Key Piece 1, this opens the golden door at the start of The Chest and the Dark Room to fight Mega Satan.#Adds a second 25% chance (independent of the first 50% chance) to spawn an Angel room instead of a Devil room. #Cannot be rerolled by the D4, D100 or Dice Rooms."},
-{"240","","Randomly increases 4 and decreases 2 of the player's stats. #Each increase or decrease will be a fixed value: #1 Health, #1 Damage, #0.2 Speed, #0.5 Range, #0.5 Tears, #0.2 Shot speed, #1 Luck #Cannot modify speed above 2, can break the tear cap of 5.0."},
-{"241","","Doubles all pickup drops earned for clearing a room, but reduces the chance for drops after a room ends. #Neither effect applies to coins dropped in Greed/Greedier mode. #Having two of this item from something such as Diploplia triples item drops."},
-{"242","","The player gains a 'high chance' to block projectiles which hit the player directly, causing him to flash blue instead of taking damage."},
-{"243","","Spawns a shield which faces in the same direction the player is firing, blocking all shots that hit it. #Cannot block beams or explosions. #Can be held in any direction with a joystick, despite tears only firing on the cardinal directions."},
-{"244","","Grants an unlimited range piercing laser with a random rate of fire. #Does *not* replace tears. #Damage dealt scales directly with the player's damage. #The laser occasionally fires with the effect of a random item or trinket. #A full list of possible effects can be found on the wiki."},
-{"245","","The player shoots two tears at once, one from each eye. #-25% damage multiplier."},
-{"246","","Reveals the secret and super secret rooms on the map. #Does not display ultra secret rooms."},
-{"247","","Increases the size and doubles the damage of familiars and orbitals that deal damage via tears or contact damage. #Affects other familiars in ways that are not necessarily obvious. #For example, many pickup generating familiars drop pickups more often."},
-{"248","","Blue spiders and flies deal 2x damage and are larger. #Also effects locusts. #Doubles the spider limit of Mom's Wig to 10. #Fly and Spider familiars become stronger, just like BFFS! #Does not stack with BFFS! "},
-{"249","","Spawns an extra item after boss fights. #After choosing one, the other disappears. #The second item is always picked from the Boss Item Pool instead of whichever item pool normally used. #Does not effect the Krampus fight."},
-{"250","","All bombs become 1+1 bomb pickups."},
-{"251","","Spawns a random card. #Allows the player to hold two cards. #Replaces all cards with pills. #The only exception is the single pill dropped by the item Caffeine Pill. #By default, the key to cycle between cards is Control (PC), R2 (PlayStation) or RT (XBox). #Having Little Baggy will allow both cards and pills to appear again."},
-{"252","","Spawns a random pill. #Allows the player to hold two pills. #Replaces all pills with cards. #By default, the key to cycle between pills is Control (PC), R2 (PlayStation) or RT (XBox). #Cracked Key counts as a card and will be converted. #Blowing up the skull marked with an X guarantees a telepills drop."},
-{"253","","Grants one red heart container. #+1 Luck up."},
-{"254","","+1 Flat damage up.#+5 Range up.#Only applies to tears fired from the player's left eye. #Damage bonus is unaffected by any damage multipliers. #Azazel has a chance to fire a beam with the damage bonus and gains no range. #Cain has a 50% chance to fire a shot with the bonus. #Every other set of tears The Keeper fires is effected. #Stacks with Chemical Peel."},
-{"255","","+0.5 Tears up.#+0.2 Shot speed up."},
-{"256","","Grants 5 bombs. #Bombs deal 16 contact damage and leave behind a fire that deals contact damage upon exploding. #Isaac can no longer take damage from fire. #Isaac produces a large circle of lights. #This fire does not hurt the player. #Hoppers who touch the fire turn into Flaming Hoppers. #The contact damage dealt by the bomb does not scale, and disappears entirely if the player acquires another item which changes the bomb graphic such as Mr. Mega or Glitter Bombs."},
-{"257","","Tears Burn enemies.#Luck dependent chance to fire an exploding tear, which deals 1x tear damage on top of the tear's damage and leaves behind a fire which deals 22 damage per tick. #This fire does not hurt the player, but the explosion can. #In dark areas, such as a Curse of Darkness floor, the player glows."},
-{"258","","Rerolls all your passive items and stats on pickup and at the start of every floor. Does not affect trinkets, cards, pill, pretty flies, The Polaroid/Negative, or active items. #Causes but does not remove transformations. #Not rerolled by the D4 or D100 after being picked up. #Stats gain a random flat modifier; these modifiers do not stack between levels, and are instead rerolled each time. #Possible stats are: #Speed, -0.2, 0 or +0.2. #Range, -0.5, 0 or +0.5. #Tears, -0.5, 0, or +0.5. #Shot speed, -0.2, 0, or +0.2. #Damage, -1, 0 or +1. #Luck, -1, 0 or +1. "},
-{"259","","+1 Damage up. #Luck dependent chance to shoot a tear which fears any hit enemy. #Caps at 100% at 20 or higher luck."},
-{"260","","Grants immunity to floor curses and immediately removes any curse on the current floor. #Grants 1 black heart. #+15% chance to spawn a Devil door to spawn after killing at boss. #Removes the teleportation effect on Cursed Eye. #Does nothing on the Cursed! or Pitch Black challenges. #Will remove the effects of the Amnesia pill, but does not prevent another from being used."},
-{"261","","Flat damage increase based on distance traveled. #At point blank range, tears deal 3x damage. At max range, they deal no damage. #At base damage, the damage decrease over distance is roughly equal to the damage increase from Lump of Coal, but this is not true at higher damage points."},
-{"262","","Grants 1 black heart.#If the player's health total (counting all heart types) is 1 or 1/2 hearts after taking damage, deals 80 damage to all enemies in the room. #Doubles Black heart damage to 80."},
-{"263","Clear Rune","Copes the effects of Isaac's held rune or soul stone. #Drops one random rune the first time it's picked up. #Variable recharge time based on which rune or soul stone is used. #Full list of charge times can be found on the wiki."},
-{"264","","Spawns a familiar that deals 1.5 damage per tick, 22.5 damage per second, on contact with enemies. #By default, the fly orbits the player and blocks enemy shots. #After taking damage, the fly instead seeks out nearby enemies to attack them."},
-{"265","","Familiar which follows the player, blocking enemy projectiles. #Upon blocking a shot, it has a 10% chance to deal 40 damage to all enemies in the room. #This can happen multiple times per room."},
-{"266","","Familiar which follows the player, leaving a trail of white creep that slows enemies. #Spawns 1-2 blue spiders after every room."},
-{"267","","Familiar that automatically shoots Technology lasers which deal 3.5 damage towards enemies when aligned with them. #The familiar movies in the direction the player is shooting. #Cannot be controlled by the mouse if mouse control is enabled."},
-{"268","","Familiar which spawns friendly blue flies which deal 2x tear damage instead of shooting tears."},
-{"269","","Familiar which leaves a trail of red creep that deals 2 damage per tick to non flying enemies. #Wiki claims 'The creep deals damage much more rapidly' in Repentance."},
-{"270","","Familiar which hunts nearby enemies, dealing 1.5 damage per tick or 3.2 damage per second. #If the Leech kills an enemy, the player is healed by half a red heart. #The Keeper can benefit from this healing."},
-{"271","","Familiar which has a chance to drop a heart, coin, bomb or key after clearing a room."},
-{"272","","Familiar which flies around the room, similar to a Boom Fly, exploding on contact. #Deals 10 damage on contact and 60 damage from the explosion. #Respawns after 10 seconds or upon entering a new room. #This can damage the player. #Most bomb modifiers apply to BBF as well."},
-{"273","","Familiar which can be fired towards enemies as a projectile. #If it hits an enemy, it deals 3.5 damage and explodes. #The explosion deals 100 damage and the poison deals a total of 2x tear damage. #The explosion can hurt the player. #After exploding, it takes a few seconds to reappear. #Bob's Brain is affected by most bomb modifiers. "},
-{"274","","Upon taking damage, a white attack fly appears for the rest of the room. #Orbits at a medium range, similar to Forever Alone, but much faster. #The fly deals 10 damage per tick, 150 damage per second, on contact."},
-{"275","","Spawns a familiar which fires a thin Brimstone beam. #The beam deals 2.5 damage per tick, and hits up to 8 times for a total of 20 damage. #This charges and fire independently of the player's tears, so to fire it you must release the fire key when charged. #Lil Brimstone takes priority over all following familiars but Incubus. #Always appears first in line, or second behind Incubus."},
-{"276","","Spawns a heart familiar which attempts to position itself opposite where Isaac is shooting. #The player's body becomes invulnerable, and instead the player takes damage if the familiar is hit. #As Isaac fires, the heart charges up to knock back nearby enemies and tears. #Also creates a puddle of red creep on the ground and shoots blood shots in 8 directions.#Enemies that contact Isaac take 7 damage over 2-3 ticks per second. #Enemies still target Isaac. #Items that activate on contact, such as Turdy Touch, still activate on contact without hurting the player. #Blood donation machines and devil beggars still damage Isaac. #Self harm damage from items is not prevented."},
-{"277","","Familiar which chases down enemies, dealing 4.4 damage per second and inflicting fear."},
-{"278","","Familiar which follows the player and collects red hearts. Every 1.5 red hearts collected, he generates one of the following: #A hostile Spider. #A friendly Blue Spider. #A random pill. #A random card or rune. #A single black heart. This is the most likely drop."},
-{"279","","Large orbital which blocks shots and deals 2 damage per tick, 30 damage per second, on contact. #Rotates more slowly than other familiars. #Does not occupy one of the three defense orbital slots; instead it rotates independently. #If it's the first orbital obtained, other orbitals will match it's speed. #Guardian Angel only speeds it up if obtained after obtaining Big Fan."},
-{"280","","Spawns blue spiders while in a room with enemies, up to a max of 5. #An enemy that touches Sissy Longlegs will be charmed briefly."},
-{"281","","Spawns a familiar that walks around the room. #Enemies that are closer to the decoy than the player will target it instead. #Will block enemy shots. #Can die after taking too much damage and will respawn after a long period of time, or upon entering and exiting a room."},
-{"282","","Upon use, the player jumps in the direction they're currently moving. #The distance jumped depends on how fast the player was moving when the item was used. #Jumping allows the player to travel over obstacles such as rocks, pits and spikes. #While jumping, the player is not effected by enemies, bombs, shots, and so on - however, the player also cannot pick things up or open chests either."},
-{"283","","Activates the effect of the D1, D4, D6, D7, D8, D10, D12 and the D20 at once. #Further information on each effect can be found on the wiki, as a full explanation would be far too long."},
-{"284","","Rerolls each of the player's passive items into a random item from the item pool it was acquired from. #Does not reroll Key Piece 1/2, Knife Piece 1/2, Dad's Note, Dogma, Missing No., The Polaroid/Negative, or Tonsil. #Does not remove Lilith's first Incubus or Azazel's Brimstone laser. #Items that grant pickups or health do not remove those bonuses when rerolled. #The player does not lose transformations upon rerolling. #Can grant items that are not yet unlocked. #Items gained count towards the Collection Page. #Does not reroll Holy Mantle on The Lost anymore."},
-{"285","","Rerolls all enemies in the room into different enemies from anywhere in the game. #Red and yellow flies, as well as Camillo Jr, cannot be rerolled. #Fly enemies will become other fly enemies. #Attempts to reroll monsters into those with similar max HP."},
-{"286","","Mimics the effect of your currently held card without consuming it. #If you are holding two cards, the card in the active slot will be used. #Does not mimic pills or Souls. #Recharge time is based on the card Isaac was holding when he used it. #Further information on recharge times can be found on the wiki."},
-{"287","","Grants the effects of either the Treasure Map, the Compass or the Blue Map for the rest of the current floor on use. #Does nothing if the player is effected by the Curse of the Lost or an Amnesia pill. #Cannot give mapping effects Isaac already has; if Isaac has all the mapping effects, gives X-Ray Vision for that floor."},
-{"288","","Spawn 4-8 blue spiders which deal 2x the player's damage."},
-{"289","","Upon activation, the player holds the candle above their head. Upon pressing a fire button, they throw a fire in the direction which deals up to 115 damage and blocks enemies shots. #Disappears after 10 seconds."},
-{"290","","When at full health, the player stores up to 4 extra hearts in the jar. #On use, the hearts stored in the Jar drop on the ground."},
-{"291","","Turns all non-boss enemies into poop. #Immediately kills all poop-related enemies, including Dingle, Dangle and Brownie. #Extinguishes all fireplaces in the room. #Turns lava-filled pits into rock, allowing them to be walked over."},
-{"292","","Grants a black heart on use. #When used before a boss fight, the boss room pedestal for that floor will instead contain an item from the Devil Room pool, which must be paid for as normal. #These do not affect Devil/Angel room chances. #Does not affect The Polaroid or The Negative. #Bosses with set drops will still drop their normal item, but at the cost of one red heart container.."},
-{"293","","Shoot a brimstone laser in the cardinal directions. #Deals 10 damage over 19 ticks. #50% chance to rotate around the player, similar to Krampus' second Brimstone attack."},
-{"294","","Knocks back nearby enemies and enemy shots. #Enemies pushed into walls or obstacles take 10 damage."},
-{"295","","Damages the whole room for the cost of 1 coin. #Deals 2x Isaac's damage plus 10."},
-{"296","","Converts soul or black hearts into one red heart container."},
-{"297","","Based on current floor, drops:#B1: 2 Soul Hearts#B2:2 keys and bombs#C1: 1 Boss item#C2: B1+C1 rewards #D1:4 Soul hearts#D2: 30 Coins#W1:2 Boss items#W2: Bible#Sheol: 1 Devil item+Black heart#Cathedral: 1 Angel item+Soul heart#Chest: 1 Coin#Home: Red Key."},
-{"298","","Temporary invincibility and speed up, but removes the ability to shoot tears. #The player does not deal contact damage while active."},
-{"299","","-0.3 Speed down. #While in hostile rooms, the player gains 0.065 speed per tick. #When the player reaches 2.0 speed they gain the My Little Unicorn effect for 5 seconds, becoming invulnerable and dealing contact damage."},
-{"300","","+0.25 Speed up.#Causes enemies to take 18 points of damage on contact. #Does not prevent the player from taking contact damage."},
-{"301","","Grants 3 soul hearts. #Upon taking damage, grants The Wafer effect (reducing all damage to one half heart) for the rest of the room."},
-{"302","","The player breaks obstacles by walking into them. #Increases the player's size. #The player can walk over red poops without taking damage, though they will hurt the player if it respawns while they're on it."},
-{"303","","Luck dependent chance to gain the Book of Shadows effect, becoming invulnerable for 7 seconds. #Caps at 100% chance to activate at ten or higher luck. #All stats down pills become stat up pills, Bad Trip becomes Balls of Steel, and Amnesia becomes I Can See Forever. #Does not identify pills."},
-{"304","","Grants 6 coins, bombs and keys. #Causes your primary attributes (damage, range, tears and speed) to balance, but does not effect luck, tear height or shot speed. #The balancing is based on Isaac's stats. #The balancing happens each time you pick up a stat increase/decrease for the rest of the game."},
-{"305","","The player's tears inflict poison which deals 2x the player's tear damage."},
-{"306","","+0.2 Speed up.#Grants piercing tears."},
-{"307","","Grants 1 heart container, 1 coin, 1 bomb, and 1 key.#+0.97 Damage up.#+0.1 Speed up.#+0.75 Range up.#Tear delay directly reduced by 1. #This can increase Isaac's rate of fire past the normal cap."},
-{"308","","Leave a trail of creep where you move, dealing 2 damage per tick, 6 damage per second, to enemies who walk on it. #Synergizes with tear effects."},
-{"309","","Increases tear knockback. #Slightly increases tear size. #Tear delay directly reduced by 1. #This can increase Isaac's rate of fire past the normal cap."},
-{"310","","-0.5 Shot speed down. #2x Damage multiplier. #2x Tear delay multiplier."},
-{"311","","Upon death, the player respawns in the previous room as Black Judas. #Black Judas has a base speed of 1.1 and a damage multiplier of 2.0. #Beating bosses will grant Completion Marks for Judas.#Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
-{"312","","+1 Health up.#Doubles the health replenished by all red hearts."},
-{"313","","Ignore the first damage taken in every room. #Grants 0.5 seconds of invulnerability frames. #Does not stack with The Lost's passive Holy Mantle effects. #Does not protect you from damage dealt by Blood Banks, Devil Beggars, or Blood Rights. #Holy Mantle will block damage from Sacrifice Room spikes, but will not spawn anything. #Holy Mantle will not be active for the first room of a floor, you must leave and re-enter the first room to get the effect."},
-{"314","","+1 Health up.#-0.4 Speed down.#Grants you Leo's effect, allowing you to break obstacles by walking into them."},
-{"315","","Monsters, pickups, trinkets and the player's bombs are pulled towards where the player's tear lands."},
-{"316","","Causes your tears to charge instead of firing normally. #When fully charged, the player shoots a short burst of 5 tears very quickly. #Shooting before you've fully charged shoots 0-3 tears based on how long you've charged. #Taking damage while charging will teleport the to a random room. #Does not teleport when fully charged. #Lilith will not teleport if hit while charging."},
-{"317","","Tears leave creep upon hitting an enemy or when reaching maximum range. #Creep deals 1 damage per tick, 30 damage per second, to any non-flying enemy standing on it."},
-{"318","","Familiar which is leashed to the player. #Hunts enemies close to the player, dealing 6 contact damage per second."},
-{"319","","Familiar which floats slowly around the room in a zig-zag pattern, shooting normal tears in the direction the player is shooting. #Tear damage is equal to the player's damage."},
-{"320","","Familiar which deals 2.5 damage per tick on contact. #Controlled by the player, similar to Ludovico Technique, with the arrow keys. #Holding two opposing fire keys (such as both left and right) will keep it in place, while the player fires in the direction of whichever fire key was pressed second."},
-{"321","","Attaches a ball and chain to the player's ankle that crushes rocks, blocks projectiles and deals 5 damage per tick, 10.7 damage per second, on contact. #When the chain is fully extended, the ball must be dragged, slowing the player down slightly."},
-{"322","","Familiar which cycles through shooting the tears of the player's other familiars. #If the player has no familiar, he will fire normal tears. #Fires twice as far as normal familiars, shooting at the same speed as Isaac's base tears. #A full list of interactions with other familiars can be found on the wiki."},
-{"323","","Fires 8 tears in a circle around the player, similar to Tammy's Head, without the benefit of tear replacing items such as Brimstone. #Each tear fired by the player gives one charge to the item."},
-{"324","","On use, teleports the player to one of: #The Item Room, #The Secret Room, #The Super Secret Room, #The I AM ERROR Room, #Or a Black Market. #Black markets are very rare. #Does nothing in Home."},
-{"325","","On use, the player's head is detached from his body for the rest of the room. #The head turns into a stationary familiar that fires Isaac's tears. #The player controls the body, which constantly spews a controllable fountain of blood shots and can also fire tears. #If the player is blindfolded, the head will still fire tears."},
-{"326","","Holding spacebar will gradually deplete the charge bar. #At zero charge, the player gains invincibility. #This invincibility disappears shortly after releasing the space bar. #Holding the space bar for more than a second causes the player to take damage."},
-{"327","","If the player has a half red heart or no red hearts, when taking damage they becomes invincible for 5 seconds. #Allows entrance to The Chest after beating Isaac in the Cathedral by touching the chest. #Having two Polaroids does not cause the effect to last longer. #Opens the special door in The Depths."},
-{"328","","+1.0 damage. #If the player has half a red heart or no red hearts, when taking damage the Necronomicon effect damages all enemies in the room. #Allows entrance to the Dark room after beating Satan in Sheol by touching the chest. #Having two Negatives does not cause the effect to stack. #Opens the special door in The Depths."},
-{"329","","Upon pickup, replaces the player's ability to fire tears with a controllable tear that moves around the room and deals contact damage. #This tear is controlled by the firing keys. #The tear's movement speed is determined by the Shot Speed stat. #The number of hits per second the tear deals is determined by the Tears stat."},
-{"330","","Reduces tear delay by the formula: (delay / 4) - 2#0.2x damage multiplier. #At base damage, Soy Milk is a very small DPS increase if the player hits every single shot. #Any tears increases cause Soy Milk to reduce your overall DPS, not taking into account tear effects. #Drastically reduces knockback from Isaac's tears."},
-{"331","","Grants homing tears.#Causes your tears to deal damage in an area around them as well.#+0.93 Damage up.#+0.5 Range up.#-0.6 Tears down.#-0.3 Shot speed down.#+0.8 Tear height."},
-{"332","","Grants an extra life, causing the player to revive as Lazarus Risen. #Lazarus Risen is similar to Lazarus, and completion marks gained as Lazarus Risen count for Lazarus.#Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster.#Turns into Godhead when rerolled by Spindown Dice."},
-{"333","","Grants the combined effects of the Blue Map, the Treasure Map, and The Compass. #Reveals the floor layout and all special rooms, including both secret rooms."},
-{"334","","Grants 3 heart containers."},
-{"335","","Grants 2 soul hearts.#Grants the player a pulsing blue aura that repels enemies and projectiles. #The strength of the repellent force pulses with the aura. "},
-{"336","","Grants piercing and spectral tears.#Increases tear size without increasing damage.#-1.5 Range down.#-0.4 Shot speed down.#-0.5 Shot height."},
-{"337","","Every 4th newly discovered room, the Broken Watch slows all enemies and shots on the room down. #Has a small chance to speed the room up, instead. #The effect is lost if you leave and re-enter the room."},
-{"338","","If thrown into an enemy, deals 2x tear damage and stuns them for about 2 seconds. #Pierces enemies it hits. #Will grab pickups from afar, with the exception of sacks and chests. #Will destroy dead shopkeepers in shops and secret rooms, though if the player has low damage it may take multiple uses."},
-{"339","","Grants 1 black heart. #+5.25 Range up.#+0.16 Shot speed up.#+0.5 Tear height."},
-{"340","","Decreases the player's size.#+0.3 Speed up.#Gives you a random pill when picked up."},
-{"341","","+0.7 Tears up.#+0.16 Shot speed up."},
-{"342","","Grants a full red heart container.#+0.7 Tears up.#-0.16 Shot speed down."},
-{"343","","Grants 1 soul heart.#+1 Luck up.#Spawns 2 keys.#Rare chance to spawn a golden key instead of a regular key."},
-{"344","","Grants 1 black heart. #Spawns 2-3 bomb pickups near the player. #Can spawn troll bombs or 1+1 bombs instead of regular bombs. #Also drops the Match Stick trinket."},
-{"345","","+1.0 Damage up.#+5.25 Range up.#+0.5 Tear height."},
-{"346","","Grants one red heart container, heals two hearts of health."},
-{"347","","Duplicates all pickups and pedestal items in the current room. #Duplicating a trinket will instead spawn a random trinket. #If used in a shop or Devil Deal/Black Market, the duplicated items can be taken for free. #Does not grant Devil deal precedent. #If used in the Boss Rush room, will copy all 4 items. #Only one duplicate may be taken, along with one of the originals, but taking one will start the Rush. #Duplicate items do not count twice towards transformations. #Cannot duplicate Diplopia. #A full list of duplicated item synergies can be found on the wiki page."},
-{"348","","Activates the effect of the pill you are currently holding without using the pill. #Recharge time changes based on the pill held. #A full list of recharge times can be found on the wiki."},
-{"349","","50% chance to drop a coin. #This coin may be a penny, nickel, dime, lucky penny or a sticky nickel."},
-{"350","","Upon entering a room, all enemies are poisoned. #The poison deals 2x the player's tear damage. #Killing enemies leaves a small pool of green creep on the ground which deals 1 damage per tick, 30 damage per second, to enemies standing on it."},
-{"351","","Freeze all enemies in the current room.#Deals 5 damage and poisons enemies near the player.#Sends out a wave of spikes in the direction the player is facing, dealing 10 damage to enemies it comes in contact with.#The wave will open secret rooms and break rocks to fill gaps."},
-{"352","","Upon taking damage, turns into the Broken Glass Cannon. #For the rest of the room, all damage to Isaac is increased by 2 hearts unless this would be fatal. #Fires one large piercing spectral tear which deals ((player damage + 1) * 10) damage. #Slight knockback effect on use. #Can be used to steal Devil deal items. #Recharge rate is not affected by the 9 Volt."},
-{"353","","Grants 5 bombs. #Bombs will now explode in a cross-shaped pattern. #Enemies hit by more than one explosion take 50% reduced damage from each extra explosion past the first. #The second explosion deals 30 damage instead of the base 60, the third 15 and so on."},
-{"354","","Grants one red heart container.#Spawns a random trinket on the floor.#If Almond Milk or Soy Milk is possessed, it is consumed."},
-{"355","","+1.25 Range up.#+0.5 Tear Height#+1 Luck up.#Grants one soul heart."},
-{"356","","Causes your spacebar item to activate twice when used. #A full list of effects can be found on the wiki page."},
-{"357","","If used with no familiars, grants a Demon Baby familiar for the duration of the current room. #Otherwise, creates an extra copy of each familiar the player currently has. #If the player has multiple copies of a familiar, either through multiple uses of this item or other means, it will only create one copy of it."},
-{"358","","The player fires from both eyes at once. #Grants the effect of the 'R U A Wizard?' pill, causing the player to fire diagonally at a 45 degree angle instead of straight forward. #The player's tears travel above all obstacles."},
-{"359","","+1.5 Damage up.#Turns the player's tears into nails, which increases knockback."},
-{"360","","Spawns a familiar that fires tears which are effected by the player's stats (such as damage and tear rate) and tear modifiers. #The Incubus ignores the shot speed stat completely, and range increase/decrease items have little to no effect. #Always appears first in line behind Isaac."},
-{"361","","Familiar which fires tears that deal the same damage and have the same effects as the player's tears. #Fires at half the speed of a normal familiar."},
-{"362","","Familiar which drops things found in brown chests or a battery. #Upon clearing a room, Lil Chest has a 25% chance to spawn a pickup and a 10% chance to spawn a trinket."},
-{"363","","Orbital which blocks enemy shots and deals 7 damage per tick, 105 damage per second, on contact. #Also attracts enemy shots towards itself, making them more likely to be blocked. #Once per room, upon blocking 10 shots in one room, it will drop an eternal heart."},
-{"364","","Orbital which deals 3 damage per tick, 45 damage per second, on contact. #Orbits at a medium distance from the player, between Distant Admiration and Forever Alone."},
-{"365","","Familiar which flies in a straight line upon entering a room, attaching itself to the first obstacle or wall it comes into contact with before moving around that obstacle or wall similar to a Guts enemy from the Womb floors. #Deals 7 damage per tick, 105 damage per second, on contact."},
-{"366","","Grants 5 bombs.#Causes your bombs to explode into 2-4 smaller bombs, which deal 50% damage. #The smaller bombs receive the full effect of Sad Bombs despite this. #The tiny bombs explode immediately upon landing. #They also retain all bomb synergies, with the exception of Mr. Mega and Bomber Boy's increased blast radius."},
-{"367","","Grants 5 bombs. #When a bomb kills an enemy, it spawns blue spiders.#Causes your bombs to stick to enemies."},
-{"368","","Shooting in one direction increases your fire rate while decreasing accuracy. #When fully activated, Epiphora reduces tear delay by 50%, rounded down."},
-{"369","","+3.0 Range up.#+1.5 Tear height.#Causes tears to be able to travel through all obstacles, including walls. #If tears leave the screen, they loop back through the opposite wall."},
-{"370","","+0.7 Tears up.#+5.25 Range up.#+0.5 Tear height.#Spawns 3 random hearts when picked up."},
-{"371","","Upon taking damage, spawns six troll bombs similar to the Tower tarot card. #These bombs hurt the player as well as enemies, but do not activate Curse of the Tower. #Most, if not all, bomb effects effect these bombs. #If there are enemies present, the bombs will spawn near them."},
-{"372","","Occasionally spawns a micro battery, freezes all enemies, or adds a charge to the player's active item. #Can only add a charge to the player's item twice per room."},
-{"373","","Adds a damage multiplier which starts at 1 and increases each time they hit an enemy with a tear. #Each hit adds 0.125 to the damage multiplier, up to a maximum of 2x damage after 8 hits. #If the player misses a shot, there is a chance for the multiplier to reset to 1. #This chance is 20% for the first miss, 33% for the second, and 50% for the third and beyond. #The player can also shoot flames, moving spikes and Stone Grimaces to stack the multiplier, though shooting poop counts as a miss."},
-{"374","","Luck dependent chance to fire a Holy tear, which will spawn a light beam similar to Crack the Sky which deals 4x the player's tear damage. #Chance maxes out at 50% at 9 luck and above."},
-{"375","","Grants a chance to block projectiles before retaliating with a triple shot. #Grants immunity to explosions like Pyromaniac, not including the stomp attack of Stan and Mom. #Does not protect against exploding mushrooms or shock waves."},
-{"376","","Upon purchasing an item from the shop, a new purchasable item is added in place of the purchased item. #For pickups such as spirit hearts and keys, the new item is the same as the purchased item, allowing the player to purchase infinite spirit or red hearts, among other things. #Items that are on sale when purchased will spawn a new item that is on sale. #Using Credit Card or other similar items on the shop will cause it not to restock. #Does nothing on Black Markets. #Outside Greed Mode the restocked item's cost is increased after purchase. #For items, this is 2 cents per purchase. #Everything else increases by 1 cent. #Not affected by discounts; maximum 99 cent price."},
-{"377","","Most spider enemies no longer target or deal contact damage to the player. #Affects both Jacob and Esau if either one has it."},
-{"378","","Continuously firing or charging tears for 3 seconds causes the player to drop a Butt Bomb. #Some bomb effect items effect this bomb."},
-{"379","","Tears have a much larger hitbox.#Grants spectral tears."},
-{"380","","+Grants 5 coins.#Replaces key doors with coin doors. #Does not effect the entrance to the Downpour/Dross."},
-{"381","","+0.7 Tears up.#Gives you a random item at the start of your next run. #Cannot grant Key Piece 1 or 2."},
-{"382","","When empty, the Friendly Ball will instantly capture any non-boss enemy it hits, removing them from the room. #The next time the Friendly Ball is thrown, it releases the capture enemy as a permanently charmed friendly unit which persists between rooms and cannot harm the player. #Walking over a Friendly Ball after it captures an enemy will instantly recharge the item."},
-{"383","","Detonate any of the player's tears currently on the screen and cause each one to fire 6 tears in a circle, similar to Tammy's Head."},
-{"384","","Familiar which charges up before launching in the direction the player is firing, dealing 6 damage per tick, 90 damage per second, on contact. #Damage drops off the slower the familiar is moving. #Bounces off walls multiple times."},
-{"385","","Familiar which floats around the room picking up coins. Every 6 coins it levels up, except for level 4 which takes 12 coins#At level 1, it only collects coins.#At level 2, it can drop random pickups.#At level 3, it fires tears which deal 3.5 damage in the same direction as the player. Enemies hit by these tears have a chance to drop a coin.#At level 4 it no longer fires tears but will chase enemies, dealing 37.5 contact damage per second and randomly drop bombs.#After hitting level 4, it will continue collecting coins and dropping pickups. #Can rarely drop a pedestal item. #Will not level up from coins from the donation machine."},
-{"386","","Re-rolls obstacles in the current room into other obstacles. #Will not re-roll key blocks, fireplaces, stone grimaces or any other obstacle classified as an enemy."},
-{"387","","Familiar which projects a circular aura that slows down enemies and shots within it's radius. #Does not slow bosses, but will slow their shots."},
-{"388","","Familiar which collects keys, giving random chests in return. #Leaves a Little Battery upon picking up a charged key."},
-{"389","","Drops a random rune every few rooms. #If no runes are unlocked, will instead drop cards."},
-{"390","","Familiar which fires homing tears which deal 10 damage, have -0.25 shot speed and a reduced fire rate."},
-{"391","","If there is more than one enemy in the current room, taking damage causes all enemies in the room to be charmed."},
-{"392","","Gives the player a random Zodiac item effect each floor. #Gaining Capricorn will not give the player a heart container, nor will Libra give consumables or Cancer give soul hearts."},
-{"393","","Grants a chance to fire poison tears which deal damage over time when they hit an enemy. #Also causes enemies who come into contact with the player to become poisoned. #Enemies killed after being poisoned by contact with Isaac have a 20% chance to drop a Black Heart."},
-{"394","","+0.7 Tears up.#+0.3 Tear height.#+3.15 Range up.#Creates a crosshair which is controllable with the arrow keys. #The player automatically fires at this crosshair instead of the direction held, and cannot stop firing. #Can be controlled by the mouse on PC; further instructions found on the wiki. #Pressing the drop key will make the crosshair disappear and stop firing until a firing key is pressed. #By default this is left control on keyboard, right trigger on controller. #On Lilith, as well as with many items that cause the player to charge instead of shoot constantly, Marked only grants the stats up. #A full list of interactions can be found on the wiki."},
-{"395","","Replaces the player's tears with laser rings. #Shots can be charged to increase the size of the rings. #Rings pass through obstacles and enemies, and have infinite range, moving until they hit a wall. #Only the outer edge of the ring will deal damage. #Damage is dealt based on amount charged, from 25-100% of Isaac's damage."},
-{"396","","Upon first activation, places a blue portal under the player's feet. #The second activation places an orange portal. #Once two portals are placed, the player can walk into one to immediately be teleported out the other, gaining a small invulnerability period. #Activations past the first two replace the oldest portal. #Portals placed in rooms that don't appear on the map, such as Devil or Angel rooms, Crawl Spaces, Boss Rush and so on can be used to leave the room, but not re-entered."},
-{"397","","+0.5 Tears up.#+5.25 Range up.#+0.16 Shot speed up.#+0.5 Tear height.#Creates a beam of light that faces the direction the player is facing. #Tears fired move in the path of the beam; the player moving sideways or turning to fire a different direction cause the tears to snap back into the beam instead of traveling normally."},
-{"398","","Grants tears a chance to shrink enemies when struck.#The chance to shrink enemies is not increased by having higher luck. #Shrunken enemies can be crushed and killed by walking over them."},
-{"399","","#After firing tears for 2.5 seconds, releasing the fire button creates a black Brimstone ring which deals damage to enemies touching it.#The player gains a red upside-down cross on their forehead when fully charged. #Having charge bars enabled also displays a Maw charge bar."},
-{"400","","Causes the player to hold a spear in front of him that deal 2x tear damage to enemies, and rarely inflicts fear. #Does not replace tears. #If the player loses their body via an item, Spear of Destiny becomes useless. #Despite the size of the spear, the hitbox is only the silver part and the handle. #Does not work while blindfolded."},
-{"401","","Tears gain a chance to stick to enemies and explode a few seconds afterwards, dealing 60 plus tear damage. #Tears deal normal tear damage upon sticking to an enemy. #Chance to stick to enemies is not affected on luck. #The explosions can hurt the player. #If an enemy dies or teleports (except Loki or Lokii), the Explosivo tears stuck to them drop off and fall to the ground. #These falling tears can drop on another enemy and re-attach."},
-{"402","","On pickup, drops 1-6 random pickups around the player. #Causes items to be chosen from a random item pool instead of the pool the room normally chooses from."},
-{"403","","Spawns a grey spider familiar that wanders around. #Adds a health bar and damage numbers to all enemies. #Upon contact with enemies, the spider will inflict a random status effect. #The spider will also occasionally drop a battery or spawn a blue spider on completing a room. #Damage numbers are multiplied by 10 and rounded to the nearest number. #Health bars don't differentiate between enemies with armor - such as mushrooms - or are invulnerable."},
-{"404","","Familiar which follows the player around and blocks enemy projectiles. #Upon blocking a shot, it has a 10% chance of farting. #This fart can poison, knock back or charm all nearby enemies. #The charm fart deals 5 damage, and the poison fart deals 5 damage initially and then 3.5 poison damage."},
-{"405","","Familiar which follows Isaac. #Double tapping fire launches it forward, rerolling the first monster of pickup it hits. #Respawns on clearing a room. #If it cannot reroll an enemy - such as a boss - it deals damage instead."},
-{"406","","Rerolls the player's speed, range, tears and damage stats. #Each stat is given a multiplier that applies after all other adjustments. #The multipliers can cause the player's tear delay to go below 5, but cannot cause the player's speed to go below 0.1 or above 2.0. #Multipliers are chosen in a way that keeps their total product roughly the same, and most often will increase and decrease two of the player's stats. #It is possible for three to increase and one to decrease (and vice versa), however."},
-{"407","","Purity grants a random aura upon pickup. #Taking damage removes the aura until you enter the next room, at which time you gain a new random aura. #There are four possible auras:#Red: +4.0 damage.#Blue: -4 tear delay.#Yellow: +0.5 speed up.#Orange: +7.5 range up. #The tear delay aura can reduce the player's tear delay past the cap of 5."},
-{"408","","When you take damage, a black ring will appear around the player that damages any enemies in contact with it."},
-{"409","","Grants 2 Black Hearts.#If the player has no red hearts, this item also grants flight. #Every second time the seconds timer hits 00, 20 or 40, grants a 10 second shield if Isaac is in a room with enemies. #Has no effect on Keeper."},
-{"410","","The player will occasionally fire a slow-moving eye with infinite range that fires tears identical to the player's tears in the direction the player is firing. #These eyes will disappear upon hitting a wall, enemy or obstacle, even if the player has piercing or spectral tears. #The chance to fire these tears is not affected by luck. #The eyes are not familiars, and therefore will not be affected by items such as BFFS!"},
-{"411","","Each time the player kills an enemy, they gain +0.5 damage for the current room.#The damage increase is capped to +5 damage after 10 kills. #Some summoned enemies, such as Rag Man's Rag Lings, do not trigger this effect."},
-{"412","","Upon taking damage a certain number of times, the player gains a permanent demonic familiar. #This familiar can be Dark Bum, Demon Baby, Incubus, Leech, Lil Brimstone, Lil Abaddon, or Succubus. #The first and second familiars spawn after taking damage 15 times each. #The third and fourth spawn after taking damage 30 times each. #No further familiars will spawn. #Only one type of each familiar can be spawned."},
-{"413","","After picking up enough hearts, the player gains a permanent angelic familiar and generates a soul heart drop. #This familiar can be Holy Water, Guardian Angel, Sworn Protector, The Relic, or Seraphim. #The first and second familiars spawn after picking up 15 heart pickups each. #The third, fourth and fifth familiars spawn after picking up 30 heart pickups each. #No further familiars will spawn. #Red, soul and black hearts count towards spawning a familiar, but items that directly add health such as Book of Revelations or Yum Heart do not. #Only one type of each familiar can be spawned. #The Lost can pick up soul and black hearts, and thus can use this item, but it does nothing for the Keeper."},
-{"414","","Causes two items to spawn instead of one in each Treasure Room, as long as the Treasure Room is not a small room. #Only one of the two items can be taken, the other disappears. #In alt path treasure rooms, two known items and one unknown item will appear."},
-{"415","","Grants 2 soul hearts. #Replaces normal tears with blue diamond tears while the player has no empty red heart containers, even if the player has no red heart containers whatsoever. #While the effect is active, grants 2x damage, +5.25 range up, +0.5 tear height and -0.30 shot speed down. Also causes the crown above the player's heart to glow blue. #Taking damage will deactivate the effect for the rest of the current room, regardless of the player's current hp."},
-{"416","","Increases the coin cap to 999. #If a room would yield no reward, drop 1-3 random coins instead."},
-{"417","","Familiar that bounces around the room with a damaging aura, dealing 30% of the player's damage per tick, or roughly 129% of the player's damage per second, to enemies standing within it.#While standing in the aura, the player gains a 1.5x damage multiplier. #This multiplier stacks with other Succubi if you have more than one."},
-{"418","","Each tear fired gains a random effect. #A full list of possible effects can be found on the wiki page."},
-{"419","","On use, teleports the player to the next room that has not been explored. #If possible, the chosen room will be touching an explored room. #When used in a room with enemies in it, it will teleport the player to the same room. #The order of rooms chosen is: #Normal rooms, the boss room, the super secret room, the shop, the treasure room, the sacrifice room, the dice room, the library, the curse room, the mini-boss room, the challenge or boss challenge room, the bedroom, the arcade, the vault, the secret room, the devil or angel room, and the I AM ERROR room. #If every room on this list is mapped, Teleport 2.0 will keep you in the I AM ERROR room. #Cannot teleport to crawl spaces, the boss rush room, the blue womb entrance or mega satan. #In the Ascent sequence, if all rooms are explored it will teleport Isaac to the Angel/Devil room."},
-{"420","","Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to all enemies."},
-{"421","","Applies charm effect to any enemies in close range."},
-{"422","","Upon use, the player is returned to the previous room with everything that happened in the current room undone. #Does not refund the Joker card. #Does not return extra lives. #Resets event counters such as Donation Machines, Greed Machines and Eden's Blessing. #Taking damage and then using Glowing Hourglass will reverse the damage for the purposes of attempting a no-damage achievement."},
-{"423","","Surrounds the player with a large white halo that pulsates. #Each time it pulses, it deals contact damage to enemies equal to the player's tear damage.#Each pulse also converts any enemies touching it into friendly homing tears that deal the player's tear damage."},
-{"424","","Spawns a sack on pickup. #Coins have a 10% chance to be replaced with grab bags. #Bombs, keys, card, runes and little batteries have a 20% chance. #The exception to this are pickups spawned by Isaac himself, such as from IV Bag or Fanny Pack, or the contents of other sacks."},
-{"425","","Causes a cone of light to shine from the player's chest in the direction they're facing. #The cone slows all enemies and enemy shots that are within it. #Will not slow bosses, but does slow their shots. #Enemies do not stay slowed after moving the light off them, but shots will.#Removes Curse of Darkness for the current floor, but does not provide immunity."},
-{"426","","Familiar which follows your movement on a 3 second delay.#Deals 2 damage per tick, 30 damage per second, on contact to enemies."},
-{"427","","Places a pushable TNT barrel which can be pushed and detonated normally.#If used a second time in the same room while the last TNT barrel is still there, it will remotely explode the TNT, consuming the charge without creating another TNT. #This remote detonation can be used while the item is uncharged."},
-{"428","","Grants 4 soul hearts.#Fully restores your red health."},
-{"429","","Grants tears a 5% chance to drop pennies on the floor upon hitting an enemy. #Enemies that do not take damage but still get hit, such as the front side of a Knight, will still spawn coins. #Does not work with The Forgotten, but does work with The Soul."},
-{"430","","Familiar that follows your movement on a 2.5 second delay.#Fires tears at nearby enemies that deal damage equal to the player's tear damage."},
-{"431","","Familiar that follows your movement on a 2.5 second delay.#When a friendly tear, either shot by the player or a familiar, passes through Multidimensional Baby, it splits into two tears which gain speed and flash black and white."},
-{"432","","Grants 5 bombs. #Grants bombs a random chance to spawn a pickup or trinket when they explode. #Grants bombs a chance to charm random enemies in the room when they explode. #In Greed Mode, bombs will not drop coins."},
-{"433","","Each time you take damage, My Shadow will apply a fear effect to all enemies in the room and spawn a friendly black charger that will attack for you."},
-{"434","","Every time you kill an enemy a blue fly will be added to the Jar.#The Jar can hold up to 20 flies.#Using the Jar of Flies will release all the flies.#Killing an enemy with a familiar, including flies from the jar, does not add a fly to the jar.#This means that this item is significantly less useful on Lilith, as her original Incubus will not give flies."},
-{"435","","Familiar which shoots tears in the four cardinal directions. #His tears do 3.5 damage."},
-{"436","","Glass of milk familiar which follows the player. #Upon taking damage the milk spills on the ground, increasing Isaac's rate of fire by +1.0 for the rest of the room."},
-{"437","","Restart the room and respawn all enemies. #Pickups or chests may be granted for clearing the room.#If used on a boss, devil or angel room, the player is teleported to another room and that room is restarted. #Does nothing on Challenge rooms or on a room that had no enemies. #When used on a secret room that had a Greed or Super Greed, it becomes a regular secret room. #Similarly, using it on a shop which had a Greed in it causes it to spawn items like a regular shop. #Does nothing in Greed Mode."},
-{"438","","Grants 1 soul heart.#+0.7 Tears up.#Reduces the player's size.#Increases the pitch of the player's voice."},
-{"439","","On use, drops a random trinket on the ground.#+1 Luck while held.#While held, doubles the effect of most trinkets. #A list of trinkets that are not affected by this can be found on the wiki page."},
-{"440","","#-17.0 Range down.#+2.0 Tear height.#Overall, the range down and tear height up result in a slightly lower effective range, though characters like Azazel who aren't affected by tear height will be greatly impacted. #Approximately every 25 seconds, the player will stop firing tears until the fire key is released. #Upon releasing the fire key, a kidney stone which deals extra damage while piercing enemies and walls will be fired, followed by a large barrage of normal tears."},
-{"441","","Fires a giant Brimstone laser, similar to the beam fired by Mega Satan, for 15 seconds. #The beam deals 5x the player's tear damage per tick. #The beam pushes the player backwards while firing. #The beam lasts between rooms and floors. #The beam can be aimed in any direction. #The beam destroys fires and poop, and will detonate TNT. #While firing the laser, the player cannot open chests, pick up batteries, trinkets, pills, cards, runes, or collectibles, pick up the trophy or enter the chest after defeating Isaac or ???, or sleep in a bed. #Picking up a Battery or a Charged Key will only fill 6 of the 12 charges. #A 48 Hour Energy pill will fully charge the item. #A mega battery will fully charge it twice."},
-{"442","","While the player has exactly one red heart, they gain +1.50 Range up, +0.7 Tears up, and +0.20 Shot speed up."},
-{"443","","Luck dependent chance to fire a razor blade that deals 4x tear damage. #Chance increases to 100% at 14 or higher luck. #+0.3 Tears up."},
-{"444","","Every 15 tears fired, the player fires a cluster of tears. #Causes tears to only fire from the player's right eye. #Gives non-Cain characters the same special properties that Cain has in regards to items like Blood Clot."},
-{"445","","+0.3 Damage up.#+0.1 Speed up.#Upon entering a room with an undiscovered secret room or super secret room adjacent to it, a howl sound effect plays. #Upon entering a room with an undiscovered crawlspace in it, a barking sound effect plays."},
-{"446","","While firing, the player is surrounded by a green aura that poisons enemies nearby, dealing 1x tear damage."},
-{"447","","Every 7.5 seconds of uninterrupted firing a small brown cloud is created. #The cloud deals 1x the player's tear damage roughly 5 times per second on contact. #They can be moved by shooting them. #They last 15 seconds."},
-{"448","","Upon taking damage, there is a chance to drop a full red heart. #Taking damage causes Isaac to bleed, spewing red tears around him constantly. #Can be focused by firing in a direction with slightly increased range. #If the bleeding goes for too long, Isaac takes more damage with a large chance of dropping a full heart. #Bleeding stops after receiving any form of red heart healing, or if the next hit would be fatal."},
-{"449","","Grants 1 soul heart.#Enemy bullets have a chance to be deflected upon hitting the player, returning as confusion-causing shots that use the player's tear damage and tear effects."},
-{"450","","Every 20 tears fired also fires a golden tear alongside it, which turns enemies to gold and freezes them for a few seconds at the cost of one penny. #Can fire golden tears even if the player has no coins. #The golden tear deals 2x tear damage. #Enemies killed while golden will drop 1-4 pennies."},
-{"451","","Drops random card or rune on pickup.#Adds an extra effect to most tarot cards used, with most simply doubling the effectiveness of the card. #A full list of effects of cards can be found on the wiki page. #Tarot Cloth's effect applies to card effects used through Blank Card."},
-{"452","","Causes the player to fire 10 tears in a circle around them, similar to Tammy's Head, after taking damage. #These tears are given a +25 damage bonus. #Also has a chance to activate the Anemic effect for 2 seconds, granting +5.0 range and causing the player to leave a red trail of creep."},
-{"453","","Turns the players tears into bones, which shatter into 1-3 shards upon hitting an obstacle or enemy.#The shards deal 50% of the player's normal damage.#+1.5 Range up. #+1.0 Tear height."},
-{"454","","Allows the player to carry two cards, runes or pills, or any combination of the three, at the same time.#Drops random card, pill or rune on pickup."},
-{"455","","+1.5 Range up.#Drops a lucky penny, which gives +1 luck upon pickup."},
-{"456","","Grants one full red heart container."},
-{"457","","Grants one soul heart.#Grants a chance for any damage to not deduct health. #This includes damage through tears, contact, explosions, cursed doors, blood banks, and demon beggars."},
-{"458","","Drops one random trinket on pickup.#Grants a second trinket slot.#Cannot grant a third if the player has a second already."},
-{"459","","Grants a chance to fire a booger which sticks to an enemy and poisons it. #Multiple boogers can stick to one enemy, dealing their damage once per second. #Each tick of poisons deals damage equal to the player's tear damage. #Lasts 60 seconds or until the enemy dies. #The chance to fire a booger tear is not affected luck."},
-{"460","","Grants a chance to shoot concussive tears, which confuse enemies. #The confusion caused by this item is effectively permanent for normal enemies, and lasts much longer than normal for bosses. #Makes the screen darker. #The chance to fire concussive tears is not affected by luck."},
-{"461","","Grants a chance to fire an egg sack which spawns slowing creep. #If an egg sack hits an enemy, a blue fly or spider is spawned. #Egg sack tears have significantly higher tear height and thus higher range. #The chance to fire an egg sack is affected by luck, but cannot reach 100% at high luck."},
-{"462","","Grants piercing shots.#A tear which pierces an enemy doubles in damage and homes in on enemies."},
-{"463","","+0.3 Damage up.#Grants a chance to fire an acidic tear which destroys destructibles such as rocks, as well as open doors and secret rooms upon contact. #Can be used to bridge gaps with destructibles. #Does not open stone chests, but can destroy Angel statues. #Key blocks are destroyed without consuming a key. #The chance to fire an acid tear does not increase with luck."},
-{"464","","Grants 2 soul hearts.#Modifies the drops of enemy champions as well as room clear drops depending on certain conditions. The priorities of drops, in order, are as follows: #Soul Hearts, when the player has no read heart containers and less than 2 soul heart. #Full Red Hearts, while at 0.5 red hearts. #Keys, when the player has no keys. #Bombs, when the player has no bombs. #Full Red Hearts, when the player has at least a half red heart container empty. #Coins, when the player has less than 15 pennies. #Keys, when the player has less than 5 keys. #Bombs, when the player has less than 5 bombs. #Trinkets, if the player has no trinkets and there are no trinkets on the ground in the room. #Soul Hearts, when the player has less than 6 total heart containers of any kind. #If none of the above conditions are true, champions drop pickups as normal."},
-{"465","","+0.3 Tears up.#Allows you to fire tears diagonally; with keyboard or when using buttons to fire on a controller, tears can be fired at 45 degree angles by holding two buttons. #If using an analog input, tears can be fired in any direction. #Mouse control can be enabled to allow full directional firing with the mouse."},
-{"466","","The first enemy killed in a room release a gas explosion which poisons nearby enemies. #Poisoned enemies will also release the explosion upon death, even if the poison effect has ended before they die."},
-{"467","","Floating finger familiar that can be aimed with the fire buttons. #Fires invisible spectral lasers that deal 10% of the player's tear damage continuously. #While not being aimed, it points in the direction of movement, or downwards if the player is still. #The Finger applies the player's tear effects. #The Finger does not do contact damage."},
-{"468","","Follows your movement on a 1 second delay, dealing 2 damage per tick, 30 damage per second, on contact with enemies.#Permanently dies after dealing 600 damage and turns into friendly dark Chargers."},
-{"469","","Familiar which follows the enemy, leaving a trail of creep that deals 2 damage per tick, 6 damage per second, to non flying enemies who walk on it.#Enemies touching the cloud have a chance to spawn a Holy Light beam, dealing 20 + tear damage and hit up to 8 times."},
-{"470","","Familiar which bounces around the room, dealing 2 damage per tick, 30 damage per second, on contact with enemies. #While the player fires tears, Hushy stops moving and can block tears."},
-{"471","","Familiar which charges up and fires a cluster of tears, similar to Monstro's Lung or Monstro's main attack. #Fires 12-14 tears that deal 3.5 damage each."},
-{"472","","Familiar which follows the player and always appears first in the familiar chain. #While the player fires tears, King Baby stops moving and glows white. #While King Baby is stationary, all other familiars remain stationary and fire at nearby enemies automatically. #When the player stops firing tears, King Baby moves rapidly back towards the player. #There are a number of familiars that are not affected by King Baby, and the full list can be found on the wiki."},
-{"473","","Familiar that follows the player, charging across the room slowly when the player fires. #Blocks enemy shots and deals 2.7 damage per tick, 40.5 damage per second, on contact with enemies."},
-{"474","Broken Glass Cannon","Turns into Glass Cannon when fully charged. #Acquired when Isaac takes damage holding the Glass Cannon."},
-{"475","","Upon use, deals 9,999,999 damage to every enemy in the room, then kills you 3 seconds later. #Does not kill both phases of bosses such as The Lamb, Hush, or Mega Satan. #Without extra lives, you will be unable to enter the chest or the next floor quickly enough to survive; however, the boss kill will still count for a completion mark on the character's post it note. #The only exceptions are Delirium and Mother, whose death animation is long enough that the player dies before gaining the credit for completion without Lazarus' Rags, which revives you in the room you died in."},
-{"476","","Duplicates 1 random pickup in the current room, including cards, runes, chests and trinkets. #Cannot duplicate Jera runes or Mimic chests, though a regular chest may duplicate into a red chest or a mimic. #The player cannot hold two of the same trinket at once, even with two slots. #It is possible to duplicate unpurchased shop pickups."},
-{"477","","When used, consume any pedestal items in the room.#If the consumed item is an active item, it adds that ability to Void; using Void at any time in the future activates the effect of all previously consumed active items. #Single use items such as Diploplia only activate once.#If the consumed item is a passive item, the player gains 2 random stat increases. The possibilities include: #+1 flat damage. #+0.5 Tears up. #+0.2 Speed up. #+0.2 Shot speed up. #+1 Luck up. #+0.5 Range up. #If tears or speed are at their maximum and are chosen, there will be no visible increase. #Does not work on items in the shop, devil deals, etc. if they have not been bought first. #Can consume items Isaac is holding above his head, allowing the player to absorb passive items bought from devil deals or shops."},
-{"478","","Stops all enemies in the current room until a fire button is pressed. #This does not affect troll bombs, and does not disable contact damage. #Bosses are affected, but will begin moving after 30 seconds. #The player can still deal damage with orbitals or other sources of damage during this time."},
-{"479","","Consumes your trinket and gives you the effect permanently. #While held, Mom's Box will double the effect of all absorbed trinkets if they can be affected by Mom's Box normally. #Trinkets which normally only activate once still only activate once after being absorbed. #Picking up a copy of an already smelted trinket gives no bonus."},
-{"480","","Upon use, converts pickups within the current room into blue flies or spiders. #If the room has no pickups to convert, it instead doubles the player's current amount of blue flies and spiders, or spawns one blue fly or spider if the player has none."},
-{"481","","On use, grants random tear effects for the rest of the room. #Rotates most sprites, including enemies and pickups, 90 degrees and moves it up and left. #Does not change hitboxes at all. #Increases one of the player's stats, and decreases another. Possible changes include: #+/-1 Damage. #+/-0.5 Tears. #+/-0.2 Speed. #+/-0.2 Shot speed. #+/-1 Luck. #+/-0.5 Range. #Also speeds up or slows down the music for the current room."},
-{"482","","Changes the player into a different character at the cost of the last item collected. #All stat changes of the new character are applied; for example, the 2x damage bonus from being Dark Judas. #Does not grant starting items of other characters, such as the Holy Mantle on The Lost. #It is possible for the player to transform into the character they currently are. #Removed items do not count towards transformations. #Cannot transform the player into characters that are not unlocked. #Further interactions can be found on the wiki page."},
-{"483","","Destroys all obstacles, machines, beggar, and fire places in the current room, and deals 200 damage to every enemy. #This effect applies to every room the player walks into after using it as well. #Opens all Secret room and Super Secret room doors. #Opens the Boss Rush and Blue Womb doors regardless of time limits, though leaving the boss room for any reason (such as to go to a Deal with the Devil) will cause it to close again, and leaving the room after entering it will not allow the player to re-enter. #Will not open the Mega Satan door."},
-{"484","","Upon use, the player farts, knocking back enemies and their shots. #Also sends out rock waves that deal 10 damage per tick to nearby enemies and break destructibles, such as rocks and secret room entrances. #Will open stone chests and explode the donation machine."},
-{"485","","Upon use, this item has a 50% chance to duplicate all items, pickups and chests in the current room. #On rooms like the shop or a devil room, the duplicated items can be taken at no cost. #Duplicating items in Boss Rush will allow the player to take all of the duplicated items and one of the originals, though taking any of them will start the Rush. #If this duplication fails, all the items, pickups and chests disappear and a penny is created instead. #Failing to duplicate on Boss Rush will not start the Rush."},
-{"486","","Causes the player to 'take damage' without taking away health, activating any items that trigger upon taking damage."},
-{"487","","Upon use, one red heart container is removed. #The player gains +0.2 flat damage, one Cube of Meat, and the Anemic effect. #The Anemic effect ends upon leaving the current room. #It is possible to generate multiple Meatboys with this item, though it is also possible for the player to kill themselves with it. #Health removed this way activates Bloody Lust."},
-{"488","","Grants a random item's effect for the current room. #This can choose any item, passive or active, with the exception of itself, Plan C, and Glowing Hour Glass. #Many possibilities have unexpected effects; a more comprehensive list can be found on the wiki page. #For example, Eden's Blessing does not give an extra item for the next run."},
-{"489","","Acts as any dice item, and can be cycled through by pressing the drop key (left control on keyboard, right bumper on controller by default). #Charge time varies based on the current die, and updates when used."},
-{"490","","Upon pickup, this item starts with the number of charges the player's current active item has. #A little battery fills six charges. #Upon use, two random item pedestals using the item pool of the current room are spawned."},
-{"491","","Drops a random pill every 7 cleared rooms. #The first drop happens after 6 rooms. #Upon using a pill, all enemies in the room are poisoned. #The poison deals 2x Isaac's tear damage, lasts for 6-7 ticks and deals 10 additional damage."},
-{"492","","Familiar that moves around the room randomly. #If the current room has a Secret or Super Secret room, a tinted rock, or a rock with a crawl space under it, the familiar will fly to stay on top of that area. #If there are multiple secrets, it will fly between them. #+1 Luck up."},
-{"493","","For every empty heart container gain +0.2 Damage."},
-{"494","","Tears fire 1-2 sparks of electricity in random directions upon hitting an obstacle or enemy. #These sparks behave like spectral homing lasers that deal 0.5x the player's tear damage. #In Repentance the arcs are much shorter range but will chain between other nearby enemies upon hitting."},
-{"495","","Shooting tears sometimes spawns a fire similar to Blue Candle, damaging enemies and destroying shots it comes into contact with. #Can pass through obstacles and walls. #Using pooping items, such as the Re-Lax pill or The Poop, causes fires to appear alongside the poop. #The chance of spawning a fire is affected by luck."},
-{"496","","Luck dependent chance to fire a needle which deals 3x tear damage. #If the needle hits a regular enemy, they will be killed instantly and burst into 10 more tears in a circle around them. #Needle tears fired from the burst from an instant kill do not retain the instant kill or burst-causing abilities, though they still deal 3x damage. #The chance to fire a needle depends on luck."},
-{"497","","Upon entering a room, the player becomes camouflaged and confuses all non-boss enemies. #The effect lasts until the player presses a fire button. #Lil' Haunts, Stone Grimaces and Stoneys are not affected by this. #Active items and orbitals can be used to deal damage without breaking the effect."},
-{"498","","Causes both a Devil and Angel room to spawn after defeating a boss if either one of them would spawn normally. #In a room with only two accessible walls, only one of two will spawn. #Upon entering one, the other will disappear even if the player has Goat Head or Eucharist."},
-{"499","","Causes an Angel Room door to always spawn after every boss fight, excluding the first floor and floors after Chapter 4. #The spawned door will not disappear when leaving and re-entering the boss room. #Without Duality, there is no way to get a Devil Room with this item as it overrides Goat Head."},
-{"500","","Familiar which follows the player and has a chance to drop a sack upon clearing a room."},
-{"501","","Grants an extra heart container for every 25 coins the player has, up to a maximum of 4 containers at 99 coins. #This can allow you to exceed the maximum heart container limit on Keeper. #Dropping below the required number of coins for a heart container removes the container. #The opposite is true; losing hearts given by this item causes Isaac to lose the appropriate amount of coins. #The Keeper can go above 2 coin hearts due to this item, as well as go past the 12 health limit when used with Deep Pockets. #The health gain is retroactive, meaning if you pick up the item at 99 coins you gain 4 heart containers. #You will still lose a container for dropping below 99 coins in that situation, however, and losing your last heart container this way can kill you."},
-{"502","","Grants a chance to fire an additional shot that deals 2x damage and leaves a trail of white creep that slows enemies. #This chance is not affected by luck. #The creep shots are affected by range and shot speed, but don't take tear effects. #The player also fires a creep shot in a random direction upon taking damage."},
-{"503","","Luck dependent chance to fire a piercing tear that summons Big Horn's hand, killing non-boss enemies instantly and dealing extra damage to bosses. #Also causes enemies to take 3.5 damage on contact with the player, overriding all other contact damage effects with the exception of Midas' Touch. #The chance of firing a tear scales from 5% at 0 luck to 20% at 15 luck."},
-{"504","","Upon use, spawns a stationary fly turret that shoots at enemies, dealing 3.5 damage per shot. #The flies are completely invulnerable and are ignored by enemies. #Only 35 flies can be spawned in total."},
-{"505","","Adds a chance to spawn a friendly charmed enemy upon entering a room with enemies in it. #These persist between rooms and floors, and will follow the player until they die. #Unlike normal charmed enemies, these cannot hurt the player. #Multiple charmed enemies can spawn at the same time. #For enemies that spawn other enemies, the spawned enemies will also be friendly. #The effect is not activated upon entering the main room in Greed or Greedier mode."},
-{"506","","When tears hit the 'back' of an enemy, they deal 2x damage and inflict bleeding. #Bleeding enemies take 10% of their maximum health in damage every 5 seconds."},
-{"507","","Damages all enemies in the room, dealing the player's tear damage plus 10% of the enemy's maximum health. #Mostly ignores damage bonus from Ipecac. #Has a chance to drop half red when it damages an enemy. #When used on Delirium, damage is calculated using the max health of the current boss it's mimicking. Using this item when Delirium is not transformed will deal the most damage."},
-{"508","","Razor orbital which deals 20% of the player damage per tick, 300% per second, on contact with enemies, as well as causing them to bleed. #Bleeding enemies take 10% of their maximum health as damage every 5 seconds. #Bosses cannot bleed and take no damage from the razor. #Will not block enemy shots."},
-{"509","","Orbital eye which shoots in the direction it faces when enemies are in it's line of sight. #It deals 2 damage per tick, 30 damage per second, on contact and it's tears deal 3.5 damage. #Does block enemy shots."},
-{"510","","Spawns a Charmed version of a boss to fight for you for the rest of the room. #Changes the appearance of the current room so it looks like a different chapter. #This item can be fully charged with a single battery. #If a spawned boss leaves creep, the creep will damage the player. #In 1x2 rooms, Ultra Greed will spawn, locking all doors and targeting the player. #He won't deal damage to the player, but his summons can. #If any other boss summons monsters, they will be charmed as well and persist to other rooms."},
-{"511","","Fly familiar that orbits around a random enemy, dealing 5 damage per tick, 10.75 damage per second, to enemies it comes in contact with. #When the enemy it's orbiting dies, it moves to a different enemy. #If no enemies are alive, it orbits the player."},
-{"512","","Upon use, the player throws a black hole which sucks in and damages enemies. #It lasts about 6 seconds, dealing 0.4 damage per tick very rapidly. #The black hole also destroys nearby obstacles and slightly attracts the player and pickups. #Pickups can be pulled across pits."},
-{"513","","+0.1 Damage up.#Grants 1 sou l heart.#Enemies may randomly become charmed or feared for a brief moment.#Grants a chance to spawn a rainbow poop upon taking damage. #This chance is not affected by luck."},
-{"514","","Enemies, enemy shots, tears and pickups will briefly freeze in place at random intervals. #Frozen enemy shots will disappear. #The frequency of this effect depends on the player's luck. #25% chance to double the room drop, though it cannot double chests, pills or cards."},
-{"515","","Upon use, spawns a random item from the current room's item pool.#There is a chance to spawn a Lump of Coal or The Poop instead."},
-{"516","","Upon use, spawns a sprinkler that rotates in a circle, spraying tears in the 8 cardinal and diagonal directions. #The sprinkler copies the player's stats and tear effects, with the rate of fire and rotation speed depending on the player's tear stat."},
-{"517","","Grants 7 bombs.#Removes the delay between bomb placements, allowing them to be placed very quickly. #Fast bombs do not knock each other back."},
-{"518","","Grants a familiar with random tear effects, fire rate and damage which takes the appearance of a random co-op baby. #The familiar is randomized upon entering a new floor."},
-{"519","","Grants a familiar that transforms into a random familiar every 10 seconds. #The transformed familiar deals the same damage as their non-Delirium counterparts, but will not deal contact damage. #A full list of possible transformations can be found on the wiki."},
-{"520","","Grants one charge for your active item for every 15 enemies killed."},
-{"521","","Upon use, one random item in a shop, devil room, or black market becomes free. #While held, guarantees a random item or pickup from the shop will be on sale. #Using the coupon in the shop while holding Restock will not spawn a new item."},
-{"522","","Upon use, for the next 3 seconds any enemy shots that come near the player are held in place. #After the charge is depleted, they are fired back as tears which deal 3.5 damage. #The player can move the tears into enemies while they're held up; they won't disappear until the effect ends, but will deal no more damage past the first hit. #Pushes enemies away for the duration of the item's usage."},
-{"523","","Upon use, if the box is empty it stores up to 6 items and pickups from the current room.#If the box is full, it places all stored items and pickups on the ground."},
-{"524","","Connects the player's tears together with electricity that deals 33% of Isaac's tear damage on contact to enemies. #Tears can also connect to other allied tears, such as those from shooting familiars."},
-{"525","","Upon taking damage, an orbital is spawned which blocks enemy shots and deals 7 damage per tick to enemies it comes into contact with. #A maximum of three of these orbitals can appear at once. #They will be destroyed if they take enough damage from enemies or enemy shots."},
-{"526","","Grants a Harbinger familiar which changes every 10 seconds.#All harbingers deal contact damage to enemies and periodically spawn spawn locusts if the player has none. Locusts act like blue flies unless otherwise stated.#Famine and Pestilence wander around the room, Famine leaving a trail of black slowing creep and Pestilence leaving a green trail of creep which deals 1 damage per tick, 30 per second, to non flying enemies. They deal 0.5 damage per tick, 15 per second, on contact. Famine spawns yellow locusts which slow enemies, and Pestilence spawns green locusts which poison enemies. #Conquest deals the same amount of damage and moves just like Famine and Pestilence, but spawns two locusts at once and much more quickly than the rest. #War and Death chase enemies, dealing 1.5 damage per tick, 45 per second, on contact. War spawns red locusts that explode upon damaging an enemy at a slower rate than the other Harbingers, and Death spawns black locusts which deal 'a very high amount of damage'."},
-{"527","","Summons a familiar near the player that will follow him around, as well as summoning a controllable blue crosshair. After a few seconds, the crosshair disappears and the ghost will perform an action depending on what the cross was targeting. #Can be used to steal shop items, with a chance to fail, grab pickups across rooms, open golden, stone and eternal chests for free, press buttons, opens doors (including Mega Satan's door) and more. #Does not open the Depths II door, but does work on alt path doors. #A full list can be found on the wiki page."},
-{"528","","Familiar that orbits the player at a medium distance. #Tears that pass through the prism split into four multi-colored tears. #Unlike Multidimensional Baby, these extra tears are exactly the same as the base tear and gain no extra stats or abilities."},
-{"529","","Replaces the player's tears with eyeballs that can bounce off each other. #The player's tears are no longer limited by range, and will instead dissipate when they stop moving or hit an enemy or obstacle."},
-{"530","","Upon entering a room with enemies, a skull appears over a random enemy's head. #Killing the marked enemy will cause the skull to move to a different enemy, but killing a non-marked enemy causes the skull to disappear. #If all the enemies in a room are killed in order, the player gains a random reward: #A soul heart, pill, key, bomb or a nickel, #Or +0.2 speed, +0.5 range, +0.5 tears, +0.2 shot speed, +1 flat damage or +1 luck."},
-{"531","","Tears are fired in an arc, able to fly over obstacles sometimes. #Upon hitting the floor, an obstacle, or an enemy they burst into many smaller tears in all directions. #Increases tear delay by a static 35, and damage by about 31%. #The smaller tears deal a random amount of damage, roughly 50-80% of the main tear."},
-{"532","","The player's tears decelerate while traveling. Upon stopping or hitting an obstacle, they explode into a burst of 8 tears in all directions. #Hitting an enemy will not cause them to explode. #Tears can be fired into other tears to feed them, increasing their damage and the damage of the burst of tears. #Tears in the burst deal half the damage the main tear would have."},
-{"533","","Replaces the player's tears with piercing white blasts of light which deal 33% of the player's tear damage, but can hit the same enemy multiple times at lower shot speeds."},
-{"534","","Allows the player to hold two active items. #The button to swap between active items is the same to swap between cards and pills. #The ? Card does not activate both items. #While holding an active item that grants passive bonuses in the secondary slot, swapping the main slot item with a pedestal item may remove the bonuses. #Swapping the bonus-granting item to the pedestal and back will cause you to regain them."},
-{"535","","Heals one red heart. #Grants one soul heart. #Grants a shield that blocks one hit, similar to Holy Mantle, upon entering a boss room."},
-{"536","","Upon use, sacrifices up to 2 random familiars and spawns an item from the Devil Room pool for each familiar sacrificed. #If the player has no familiars, it will do nothing and not be consumed. #In addition to the familiars, any blue flies or spiders are converted to 1 coin each. #Lilith's starting Incubus familiar will not be sacrificed. #Pretty flies count as a single sacrifice. #Isaac's Head familiar can be sacrificed. #Some familiars cannot be sacrificed, or only can be in certain situations. A full list can be found on the wiki page. #The Conjoined transformation will be lost if you do not have enough familiars after using it."},
-{"537","","Drops a random pill on pickup. #Spawns a familiar that charges up and fires different types of creep. #The type of creep changes randomly each time the player uses a pill. #Possibilities include a line of damaging green creep, slowing black creep, or short-lasting damaging red creep, a short-ranged cone of damaging yellow creep, or a large ring of slowing white creep. #The yellow creep does 2-15.19 damage per tick, randomly. #Red creep does 12 damage per tick. #Green creep does 0.35 damage per tick."},
-{"538","","Spawns 3 random trinkets on pickup. #Grants a small chance to swallow the player's current trinket, gaining it's effect permanently, upon taking damage."},
-{"539","","Egg familiar that cracks and turns into a random charmed enemy when the player takes damage. #Regenerates upon entering a different room. #The usefulness of the spawned enemy depends on how many rooms have been cleared without getting hurt."},
-{"540","","Tears bounce off the floor. #Whenever a tear bounces, it deals 25% of tear damage as splash damage to nearby enemies."},
-{"541","","Grants 1 bone heart. #Spawns three red heart pickups."},
-{"542","","Bone orbital that reflects enemy shots. #Reflected projectiles deal 5 damage if they would have dealt a half heart to the player, or 10 for a full heart. #Enemy damage modification from item effects or by stage has no effect on this. #Does no contact damage."},
-{"543","","Familiar which spawns a white poop when the player takes damage. #White poop has durability similar to golden poop. #White poop has an aura that halves tear delay, has a high chance to block damage like the Cone Head item, increases damage by 1.25x and gives Isaac's tears a homing effect."},
-{"544","","Bone familiar that can be aimed with the fire buttons and deals the players tear damage six times per second on contact with enemies. #Being hurt boosts the damage slightly for a short moment."},
-{"545","","Upon use, spawns one of four things for each enemy killed in the current room: #An orbital bone familiar, commonly. #A charmed bony, uncommonly. #A friendly Bone Fly, uncommonly #Or a charmed black bony, rarely. #Orbital bones deal contact damage equal to the player's damage at the time it was spawned, repel enemies that touch it, and block 3 shots or deal 2 ticks of contact damage before being destroyed. #Bonys deal 8.3 contact damage and 5 damage with thrown bones, and Black Bonys explode on death dealing 40 damage to enemies. #This explosion does not hurt or knock back the player."},
-{"546","","Creates a ring of light around the player that petrifies enemies on contact. #Non-boss enemies are petrified as long as they're touching the ring regardless of duration, while boss enemies will be petrified normally, with a time limit, even if they leave the ring."},
-{"547","","Grants 1 bone heart.#+0.7 Tears up.#Spawns a Mysterious Paper trinket if the trinket has been unlocked."},
-{"548","","Familiar that behaves similarly to the boomerang. #It gets thrown out by firing a tear, and deals 2x the player's damage if it hits an enemy. #It will pierce the enemy if the enemy dies, or return to the player if not. #Can retrieve pickups like the boomerang. #Blocks enemy tears both while stationary and when thrown."},
-{"549","","Removes all the player's red heart containers and grants 6 empty bone hearts. #Upon losing a bone heart, the player fires bones in 8 directions around them and permanently gains +0.5 tears up. #The Lost and Keeper will gain a minor tears up, and Keeper will gain lots of blue flies."},
-{"550","","While held, Mom's foot will frequently stomp around or on the player. #Using the item will stop this effect until you enter another room. #On Boss Rush, this effect only lasts for one wave. #This effect does not happen on the Mom fight. #Will disappear if you pick up another active item and leave the room. #One of two parts necessary to create Mom's Shovel; the other is obtained by beating Boss Rush while holding it."},
-{"551","","Second part of Mom's Shovel.#Use Mom's Shovel on the hill of dirt in the Dark Room to unlock a secret character. #Picking up this item will complete the shovel and stop the stomping effect for the rest of this run."},
-{"552","","Spawns a trapdoor that leads to the next floor.#10% chance to lead to a Crawl Space or a Black Market instead. #Crawl Spaces and Black Markets are identified by the ladder in the hole, instead of just a black void. #Use Mom's Shovel on the hill of dirt in the Dark Room to unlock a secret character."},
-{"553","","Gives Isaac the chance to shoot a spore that will stick to enemies. #Deals normal damage as well. #The spore explodes 2.5 seconds after sticking to an enemy, dealing 5 damage to and poisoning nearby enemies. #Fires four more spores with homing in a cross pattern."},
-{"554","","Applies fear on enemies in a small radius around Isaac."},
-{"555","","Grants 5 coins on pickup. #On use, consumes 5 coins and grants +1.2 damage for the rest of the room. #Can be stacked, but does nothing if Isaac has fewer than 5 coins."},
-{"556","","Upon activation, Isaac gains the effect of Brimstone for the current room. #If used a second time in the same room, it instead gives Isaac +1.8 damage and increases the size of the laser for the current room."},
-{"557","","Gives Isaac a fortune, soul heart, card or trinket. #Fortunes are the most likely drop. #Has a chance to give a random luck up or down on use."},
-{"558","","When Isaac shoots, there is a chance to fire 1-2 additional tears in random directions. #Unaffected by luck. #Increases the aura of light around Isaac during Curse of Darkness."},
-{"559","","After a short targeting delay, repeatedly zaps enemies that are within close proximity to Isaac with electricity beams. #Can zap enemies up to 6 times per second for 0.75x tear damage each zap. #Beams will chain between enemies, even going outside of the initial activation range."},
-{"560","","Taking damage causes Isaac to release a ring of 10 tears and gain tears for the current room. #Each tear in the ring does 10 damage and does not use Isaac's tear effects. #Does not activate if damage is absorbed by Holy Mantle. #The first hit taken increases Isaac's tears per second by 1.2. #Each subsequent hit increases tears by 0.4. #Can stack indefinitely, ignoring the tear cap."},
-{"561","","Quadruples fire rate. #0.3x damage multiplier. #Tears gain random worm trinket effects."},
-{"562","","Upon pickup, all stats are reverted to the character's base stats. #Prevents stats being lowered for the rest of the run. #Does not effect damage multipliers such as Soy Milk; current damage does not change but future damage increases will be lowered."},
-{"563","","Grants 5 bombs. #Bombs explode with a random bomb effect. #Can include effects from not yet unlocked items."},
-{"564","","+0.5 Tears up. #+0.2 Shot speed up."},
-{"565","","Spawns a chasing familiar that deals contact damage to enemies. #After killing enough enemies, transforms into an angry version that gains a dash attack but attempts to hurt Isaac. #Damaging the aggressive Blood Puppy enough will return it to normal eventually. #Occasionally drops Red hearts."},
-{"566","","During the transition between floors, Isaac's nightmare shows the item that will be found in the Treasure Room and what boss will be at the end of the floor. #Reveals unknown items. #Grants half a soul heart upon entering a new floor. #Reveals both bosses and items on XL floors."},
-{"567","","Upon clearing a room Isaac gains +0.4 tears. #Can stack up to five times for a maximum of +2.0 tears per second. #This bonus is reset upon taking damage. #Has a chance to spawn a soul heart on taking damage. #Trap room waves count as room completions."},
-{"568","","Double tapping a fire key creates a Divine Shield that moves slowly in the direction chosen. #Lasts 1 second and has a cooldown of 3 seconds. #The shield pushes enemies backwards, reflects tears, and reflects enemy Brimstone lasers. #Enemies that hit walls or other enemies take 10 damage and deal 10 damage to other enemies hit. #Enemy reflected tears deal damage depending on the tear source. #Enemy Brimstone beams deal 7 damage per tick (105 per second)."},
-{"569","","Drains Isaac to one half red heart (or zero red hearts if he has a soul/bone heart) at the start of each new floor. #Give Isaac +(0.15* HeartsLost ^ 2) damage and +(0.05 * HeartsLost) speed for the rest of the floor. #HeartsLost is equal to the total half-hearts of damage taken from Blood Oath."},
-{"570","","Tears randomly change colors and gain a random status effect on each shot. #A full list of possible effects can be found on the wiki."},
-{"571","","+0.3 Speed up. #Grants two soul hearts. #Isaac becomes immune to spikes and creep."},
-{"572","","+1.0 Damage up. #+7.5~ Range up. #-0.16 Shot speed down. #Isaac's tears are controlled mid-flight with tear controls instead of moving on their own. #Similar to The Ludovico Technique, except tears are still fired normally before being controllable."},
-{"573","","Adds one red heart container and fully restores Isaac's health. #1.2x damage multiplier. #Isaac will occasionally fire extra spectral tears that orbit around him."},
-{"574","","Gives Isaac an aura that damages enemies inside it. #Deals more damage to enemies closer to Isaac, from 0.75 damage on the edge up to 4 damage when Isaac is in contact with them. #Damages up to five times per second."},
-{"575","","Gives Isaac a spider familiar that fires four slowing tears in addition to his normal tears. #Slowing tears deal 1.5 damage each, and are fired every 1.5 seconds. #Unaffected by Isaac's stats. #Upon taking damage, there is a chance that Isaac's head will pop, spawning friendly spiders and releasing the familiar. #Leaps at enemies, dealing up to 4.5 contact damage depending on how fast it's moving. #Continues firing slowing tears at nearby enemies, but twice as quickly. #Affected by all familiar synergies even while in Isaac's head."},
-{"576","","Destroying poops spawns 1-4 friendly Dips. #Converts all enemy Dips into friendly Dips. #Rocks have a chance to be replaced by poop on generation. #Different poops spawn different types of dips with special effects. #A full list of effects can be found on the wiki."},
-{"577","","Upon use, summons a sword that hangs directly above Isaac. #As long as it hands there, all item pedestals and items spawned from Beggars spawn an additional free item next to them. #After Isaac takes damage once, the sword may fall at any time without warning, killing him regardless of his health. #Being hit more times increases the chance of it falling. #Self-damage does not increase the chance for the sword to fall."},
-{"578","","Spawns a pool of Lemonade underneath Isaac similar to the Lemon Party pill effect. #Deals 6 damage per tick, 18 per seconds, and lasts 9 seconds."},
-{"579","","Replaces Isaac's tears with a sword he can swing in front of him. #Deals 3x Isaac's damage + 3.5 and knocks back both enemies and Isaac if it hits. #Can be swung as fast as the fire button can be tapped. #Can collect pickups. #If Isaac has no empty red hearts, occasionally fires a projectile when swung. #Projectile deals Isaac's damage + 2 and a cooldown 2x Isaac's normal tear rate. #Holding an attack button charges a spin attack which hits all enemies around Isaac and deflects enemy projectiles. #Also launches a projectile regardless of Isaac's HP. #The spin attack deals 8x Isaac's damage + 10 and charges at roughly 4x his tear rate. #The projectile fired deals 4x Isaac's damage +4."},
-{"580","","Allows Isaac to create new rooms by using the key next to a wall where no conditions that could prevent a (secret) room from spawning are met. #These walls have red door outlines on them. #Most commonly normal rooms, but has a chance to be various special rooms. #Huge list of notes for functionality can be found on the wiki, far too long to list here."},
-{"581","","Spawns a fly orbital familiar which rapidly flies out to deflect enemy tears that are going to strike Isaac. #They return as friendly homing tears that deal 2 damage. #Deals 1 contact damage per tick, 15 per second."},
-{"582","","Gives Isaac a flat +0.75 fire rate increase which can go past the cap. #Also gives -0.03 speed and distorts the screen and background music. #Each use increases the recharge time, up to 15 seconds on the 9th use. #Can be stacked in the same room. #Does not recharge automatically on the 10th, but can be recharged with batteries. #Leaving the room doubles the speed penalty and multiplies the fire rate bonus by 0.4x for the uses in that room. #Clearing a room removes one uses worth of penalties and bonuses, giving +0.06 speed and -0.3 fire rate."},
-{"583","","Adds 5 bombs. #If Isaac places a bomb while moving, he will instead fire a fast moving explosive rocket in the direction he's facing."},
-{"584","","Spawns a wisp that orbits Isaac and fires small spectral tears alongside him. The wisps are damaged and eventually destroyed if they make contact with an enemy, an enemy shot or an explosion. #A normal wisp has 2 health and spectral tears which deal 1.6-2.4 damage. #Multiple wisps can exist at once, up to 26 depending on combinations. #The book will combine with other active items, sometimes granting special effects depending on which item, and using the other item's recharge time."},
-{"585","","Starts with no charges. Rather than gaining charges by clearing rooms or picking up batteries, it's charged by picking up soul hearts. #Requires 6 total hearts worth of soul hearts to fully charge. #Isaac does not receive the HP from the collected hearts. #Upon activation, it is consumed and spawns three soul hearts and two items from the Angel Room pool. #If Isaac has taken a devil deal, instead spawns 2 hearts and 1 item."},
-{"586","","Generates a ladder which leads to a special Angel Room at the start of each floor. #This room generates independently from the normal angel room. #Always contain the following: #Three items or pickups for sale. #An Angel statue, which can be fought for a key piece. #A normal beggar near the door. #The ladder disappears if Isaac leaves the starting room."},
-{"587","",""},
-{"588","","Shows the location of the boss room on the map. #After killing the boss of a floor, activates the following effects: #Activates The Sun card effect, full healing Isaac, revealing most of the map and dealing 100 damage to all enemies in the room. #Gives Isaac +3.0 damage and +1.0 luck for the rest of the floor. #Fully charges Isaac's active item. #Removes any curses from the floor."},
-{"589","","Adds an extra secret and super secret room to each floor. #Reveals one random secret room on the map at the start of each floor. #Each secret room has a beam of light that will raise Isaac's fire rate for the rest of the floor. #Raises it by +1.0 for the first and +0.5 for the rest."},
-{"590","","+0.4 Speed up. #All doors stay open after entering a room, even if there are enemies."},
-{"591","","Grants one heart container. #Heals one heart of health. #Charms enemies that are close to Isaac."},
-{"592","","+1.0 Damage up. #Isaac's tears become rocks which have extra knockback and a chance to destroy obstacles that are destroyed by explosions. #Also destroys key blocks. #Damage dealt is randomly between 0.5x an 1.5x Isaac's tear damage."},
-{"593","","Double tapping a direction makes Isaac quickly dash in that direction. #Isaac is immune to damage from all sources except blood donation machines, devil beggars and similar self-damage active items. #Deals 4x Isaac's damage + 8. #Direction can be changed by holding another direction. #Has roughly a 3 second cooldown."},
-{"594","","Grants two red heart containers, only fills one half of one. #-0.3 Speed down. #Standing still causes Isaac to build up speed at +0.25 Speed up per second, max of +0.5 Speed up. #If Isaac has a speed buff, moving releases a fart cloud which damages and inflicts Poison on enemies and drains the speed buff. #Drains at -0.25 Speed down per second."},
-{"595","","A circle surrounds Isaac which spawns 7 orbiting tears upon entering a room. #These tears copy Isaac's tear properties and drop after 13 seconds. #Enemy tears have a chance to be caught in the orbit for the rest of the room and can be used to damage enemies."},
-{"596","","Isaac's tears become icicles that slow enemies and freeze monsters kill by them. #Frozen enemies can be kicked, sliding across the floor and shattering to release 10 icicle tears outward."},
-{"597","","When Isaac is not firing tears, he will charge for up to 3 seconds. #Holding down the fire button releases all stored tears in rapid succession."},
-{"598","","+0.7 Tears up. #Significantly shrinks Isaac, allowing him to squeeze between objects and makes some enemy shots pass over him."},
-{"599","","Spawns an additional curse room each floor."},
-{"600","","Decreases the tear delay of tears fired from Isaac's left eye by roughly 28%. #This difference causes tears to be fired at a staggered rate."},
-{"601","","Grants an eternal heart. #Allows you to receive an Angel room even if you've taken a Devil deal before. #Also a tears up, but wiki does not list the amount."},
-{"602","","Spawns a trap door in each shop that leads to an additional underground shop that can sell 2-5 special items, including items from the Secret, Devil, Angel and Boss room item pools. #Prices and other information can be found on the wiki."},
-{"603","","Fully charges the current active item. #Spawns 2-4 random battery pickups."},
-{"604","","Upon use, Isaac will pick up a close enough rock or similar item, allowing him to throw it in a direction. #Thrown obstacles deal 40 damage to enemies and break on impact, giving their normal contents if they had any."},
-{"605","","Summons The Peeper familiar for the current room. #Deals 12 contact damage per tick, 36 per second, and leaves a trail of creep which deals 2 damage per tick, 20 per second."},
-{"606","","Gives Isaac a chance to fire tears that create rifts where they land. #The Rifts deal 0.5x Isaac's damage twice per tick, 3x Isaac's damage per second, to nearby enemies and pull in enemies, pickups and tears/shots from all sources for 2 seconds. #Enemy shots pulled in will damage other enemies."},
-{"607","","Gives Isaac a familiar that fires chaotic bursts of tears in all directions at random intervals while in a room with enemies. #Each tear fired does either 3.5 or 5.3 damage."},
-{"608","","Spawns a shooting familiar which has a chance to petrify or freeze enemies. #Frozen enemies will block enemy shots and slide away when walked into by Isaac. #After colliding with an obstacle or being shot by Isaac enough, Frozen enemies explode into a ring of 10 ice tears which can slow or freeze."},
-{"609","","Upon use, replaces every item in the current room with other random items corresponding to the current room's item pool. #Items rerolled have a 50% chance to disappear."},
-{"610","","Gives Isaac a familiar that sits on his head until he takes damage. #Upon taking damage it jumps off Isaac's head onto a nearby enemy, dealing 45 damage and creating a rock line that deals 10 damage in a random direction. #Then acts like Dead Bird for the rest of the room, dealing 6 contact damage per second."},
-{"611","","Only charges when Isaac is hit. #Makes Isaac shout, dealing damage equal to 20 + 28x the charges it has and pushing away enemies. #Can be used when not fully charged, but the damage and range scale based on charges used."},
-{"612","","Gives Isaac a small soul that follows closely behind him. If it takes damage, it dies and respawns at the start of the next floor. #If the soul survives to the next floor, it spawns either: #3 soul hearts. #2 eternal hearts. #An item from the Treasure or Angel room pool."},
-{"613","",""},
-{"614","","Gives Isaac a heart container and heals 5 hearts. #Causes Isaac's bombs to leave a pool of creep on the ground when they explode. #Deals 20 damage per second and lasts 15 seconds. #If Isaac has no bombs, he can place a bomb at the cost of half a heart of damage, prioritizing red hearts. #Can kill The Lost."},
-{"615","","Gives Isaac a Dumpy as a familiar, which very loosely follows Isaac. #If Lil Dumpy gets hit (either by contact damage, enemy shots, or explosions), it either: #pushes nearby enemies and shots away. #deals 3 damage to and stuns nearby enemies. #or makes a poisonous fart that deals 5 damage to and poisons nearby enemies. #It then flies in a random direction."},
-{"616","","Gives Isaac the chance to shoot fires alongside his regular tears that block enemy shots and deal damage to enemies that touch them, similar to those shot by Red Candle. #Blocks up to four shots or deals up to 4 ticks of damage. #The first tick does 4x damage, 3x after being hit once, and 2x for the rest. #Destroys shopkeepers. #Depends on luck, up to 100% at 11 luck."},
-{"617","","Gives Isaac the chance to fire tears that magnetize enemies they hit, pulling enemies and pickups towards them. #All tears and enemy shots will be strongly pulled towards magnetized enemies. #Enemy shots will damage enemies when pulled this way."},
-{"618","","Adds a chance to fire tears that mark enemies. #Marked enemies will be attacked by other enemies until either they kill all the enemies attacking it or are killed (similar to the Charmed effect)."},
-{"619","","Gives a unique passive ability that varies from character to character. #The effects are defined related to each character's feature. #Further information can be found on the wiki; it's a real big table, have fun!"},
-{"620","",""},
-{"621","","On pickup, fully heals Isaac and gives him a temporary +21.6 damage up. #Damage scales down over 3 minutes. #Because of how the damage formula works, this accelerates over time."},
-{"622","","Resets your character to default and teleports you to a unique Bedroom like an I AM ERROR room. #It has a Bed, two random Chests, two Sacks and a random trinket. #For each item removed by Genesis, you are given the choice between three items from the removed item's pool to choose from, one after another."},
-{"623","","On use, Isaac holds a key above his head. #Pressing a fire button removes one key and throws it as a piercing projectile. #The key deals 5x Isaac's damage + 30 to enemies hit, and opens locked doors and chests it hits. #Also breaks rocks. #Grants 5 keys on first pick up on a run."},
-{"624","","Spawns 5 random cards."},
-{"625","","For 30 seconds, persisting between rooms, Isaac gains: #A 4x damage multiplier and +7.0~ range. #A 2.5x tear delay multiplier. #Invulnerability to damage. #The ability to destroy obstacles and open doors by walking into them. #1,600 contact damage per second to enemies."},
-{"626","","Spawns a knife handle familiar. #Causes Knife Piece 2 to appear in Mines/Ash Pit II. #If Isaac has both knife pieces, grants a familiar that flies forward when Isaac shoots, dealing heavy damage."},
-{"627","","Combines with knife piece 1, granting a familiar that flies forward when Isaac shoots, dealing heavy damage."},
-{"628","","Takes Isaac to an abandoned and expanded version of Home, which has one copy of every item in the game. #After taking an item, Isaac returns to the room he used Death Certificate in. #In addition to items, the area also has several pickups."},
-{"629","","Spawns a familiar that orbits around Isaac, dealing contact damage and firing shielded tears at incoming enemy projectiles."},
-{"630","",""},
-{"631","","Splits enemies in the room into two smaller versions with 40% HP each. #Enemies who normally split, such as The Fallen, take damage required to make them split. #Segmented enemies will lose have their segments, rounded down. #Cables between enemies will be cut. #Cannot be used on invincible enemies. #Does not function on Hush or any final boss *except* Delirium."},
-{"632","","+2.0 Luck up."},
-{"633","","Grants flight and a one-time Holy Mantle style effect. #+0.1 Speed up. #+2.95 Damage up. #If Isaac is below 6 hearts, he is healed to 6 hearts with a combination of red and soul hearts. #Immune to full-run rerolls. #If you see this message, congratulations on unlocking Death Certificate, that's insane. #Or knowing the Spindown dice interaction, that's less insane but still props. #I lost the game."},
-{"634","","Spawns a red crack on the ground while Isaac is in a room with enemies. #Walking over the crack summons a ghost that homes in on the nearest enemy, exploding for twice Isaac's damage up to 3 times. #If the enemy is killed, another cracks spawns."},
-{"635","","While held, spawns a familiar that moves in the direction Isaac shoots. #Activating the item causes Isaac to swap places with the familiar, gaining brief damage immunity. #Teleporting onto an enemy deals 40 + 3.5x Isaac's damage. #Teleporting next to a fire will put it out. #Deals 1.5 contact damage to enemies per tick, 3 per second."},
-{"636","","Returns Isaac to the start of the run with all items and stat boosts intact, similar to a Victory Lap, and disappears on use. #Works slightly differently overall, further details available on the wiki. #Most notably, achievements are still unlockable after use and the timer/score do not reset."},
-{"637","","Adds a chance to shoot fist shape tears that cause extreme knockback and confusion. #Enemies knocked into walls or other enemies will take/deal 10 damage."},
-{"638","","Instantly kills the first monster it hits, as well as all other copies in the room. #Only one use per floor. #The hit enemy no longer spawns for the rest of the run. #Bosses instead take 15 damage. If this attack is fatal, any further encounters are removed."},
-{"639","","Grants a rotten heart on use."},
-{"640","","On use, emits a stream of blue flames in whichever direction Isaac is facing. #Each flame deals 1.5 - 2.1 damage per tick, depending on how far it's traveled, for 22.5-31.5 damage per second. #Multiple flames can damage the same enemy simultaneously. #The fire destroys enemy projectiles, poop, and other fires, but bounces off rocks. #Killing enemies grants a soul charge to the Urn, up to a maximum of 20. Killing bosses grants a larger boost. #Charges must be used to power Urn of Souls. Each charge is equivalent to 15 flames over half a second."},
-{"641","","While in a room with enemies, creates a chain of tears that Isaac drags behind him. #Tears deal 3.5 damage. #The shorter the chain is, the faster it grows."},
-{"642","","Consumes a red heart container or two soul hearts to spawn an item from the current room's item pool. #Gives Isaac a broken heart container which can never be filled, permanently reducing his max possible health. #The Lost loses the item upon uses it. #If Isaac discards Magic Skin, all further items have a chance to be replaced by a fully charged Magic Skin. #More uses increases this chance."},
-{"643","","Gives Isaac flight and two soul hearts. #Continuously firing for 2.5 seconds allows Isaac to fire a powerful holy laser when the fire button is released, dealing Isaac's damage per tick up to 15 times."},
-{"644","","Gives Isaac one of: #+1.0 flat Damage up. #+0.6 Tears up. #+0.2 Speed up. #or +5.25 Range up. #Depends on which attribute the game thinks Isaac has the least of. #Also drops either 3 coins, 1 bomb or 1 key."},
-{"645","","Grants a large orbital similar to Teratoma that slowly orbits Isaac, dealing 3.5 contact damage per second to enemies and repelling them. #After blocking 3 shots and/or dealing 3 ticks of contact damage, the orbital splits into two smaller ones that orbit opposite of each other. #They behave the same as the original, except they are smaller and can only take 2 hits before being destroyed, bursting into 3 blue spiders in the process. #5 seconds after both orbitals are destroyed, the original, full-size orbital respawns."},
-{"646","","Gives Isaac 5 bombs. #Causes Isaac's bombs to fire brimstone lasers in the cardinal directions, dealing 8 damage per tick up to 20 times."},
-{"647","","Causes Isaac's active item to charge when Isaac deals damage to enemies, rather than when he clears rooms or picks up batteries. #Charges are gained at a rate of 60 damage dealt per charge."},
-{"648","",""},
-{"649","","Gives Isaac a familiar that mimics Baby Plum's attack of shooting tears and propelling itself diagonally around the room. #It deals 2 contact damage per tick to enemies (6 per second) and 3 with the tears it fires behind itself while moving."},
-{"650","","On use, summons Baby Plum to fight for Isaac in the current room for ~10 seconds. #Baby plum will always twirl, jump, then spit blood and bounce around the room before waving goodbye and flying away. #Deals 12 contact damage per tick, 24 per second, 3.5 damage per shot and 2 damage per tick with creep."},
-{"651","","Spawns a familiar that slowly travels through the floor to the boss room, fading through doors. #Stands in the middle of the boss room once it reaches it. #The familiar emits an aura that grants +1.0 Damage up, a 1.2x damage multiplier, a 0.4x tear delay multiplier and homing tears."},
-{"652","","Spawns an ice cube familiar that cannot move unless Isaac pushes it or enemies shoot it. #Blocks projectiles. #Freezes enemies killed by it. #Deals up to 11 contact damage depending on speed when it collides with an enemy."},
-{"653","","While held, non-ghost enemies leave behind small, red ghosts on death; using the item causes the ghosts to explode, dealing damage to nearby enemies. #The damage exploding ghosts deal is equal to 3 + 0.04x the health of the enemy the ghost spawned from, and each explosion can hit the same enemy up to 3 times. #Enemies with high health, such as champion enemies, minibosses and bosses will leave behind a larger ghost that creates three explosions, instead of just one. #Explosions from this item do not damage the player or terrain, but can destroy enemy projectiles."},
-{"654","","Grants one black heart on pickup. #Identifies all pills on pickup. #Converts all good pills into their bad counterparts, including stat up pills turning into stat downs, but gives them positive secondary effects. #Bad stat down pills grant +0.6 Damage up. Bad non-stat down pills drop a black heart on use."},
-{"655","","While held but not in use, grants a spinning orbital top that blocks enemy shots and deals 3.5 damage per tick, 10.5 per second, contact damage. #While the use item key is held, Isaac gains +0.5 speed that can exceed the cap and all of his orbital familiars #spin faster, #knock back enemies and Isaac on dealing damage, #and deal 1.5x their normal damage + 6."},
-{"656","",""},
-{"657","","Upon killing an enemy, tears that are identical to Isaac's, but red, are released from them in random directions. #Releases up to 16 tears, one for every tear that hit the enemy."},
-{"658","","Whenever Isaac takes damage, he summons a micro-Isaac familiar that chases nearby enemies and shoots at them from the cardinal directions. #They deal 1.4 damage per tear with a tear delay of 8, persisting between rooms and floors."},
-{"659","","+1.50 Range up. #Increases tear size."},
-{"660","","At the beginning of each floor, spawns 2 portals that each lead to either to the Boss Room, Treasure Room. or Secret Room. #Past chapter 4 only one will spawn. #They disappear upon leaving the starting room whether they leave or not. #The Boss portal is red, Treasure portal is yellow and Secret Room portal is blue."},
-{"661","","Spawns a stationary familiar upon killing an enemy in a room, up to a max of 5. #A list of spawnable familiars can be found on the wiki."},
-{"662","",""},
-{"663","","Every 6 seconds Isaac turns to stone and sprouts spikes for 1 second. #He is immune to damage and deals 40 contact damage, and can still move and shoot tears. #Does not mitigate damage from blood donation machines or devil beggars."},
-{"664","","Grants one red heart container and fully heals Isaac. #Item pedestals periodically switch between any food item and the item they would normally contain. #Upon picking up a food item, Isaac gains +3.6 Damage up that fades over 30 seconds and a permanent boost to 2 stats depending on the food item. #A full list of stats gained can be found on the wiki. #The temporary boost does not stack, it resets to +3.6 Damage up."},
-{"665","","Shows what is in chests and sacks, as well as all fires, before opening or blowing them up. #Includes Mom's chest, but not mega chests. #Does not show the contents of tinted rocks, poops, urns, buckets, mushrooms, skulls, or polyps."},
-{"666","",""},
-{"667","","Spawns Keeper as an extra character alongside Isaac, who is controlled exactly like Esau. #Keeper will have his base stats, heal with coins, 3 coin hearts, and is unable to pick up items. #If Keeper dies, he spawns several blue spiders and Strawman is removed from Isaac's inventory."},
-{"668","","ASCEND ASCEND ASCEND ASCEND (with or without Gorb, he will know!) "},
-{"669","","Gives Isaac a heart container. #+0.2 Speed up. #+0.5 Damage up. #+0.5 Tears up. #+1.5 Range up. #+0.2 Shot speed up. #+1.0 Luck up."},
-{"670","","Upon completing a room, if a room clear reward would spawn, another, different reward spawns next to it. If Isaac takes/opens one, the other disappears."},
-{"671","","Gives Isaac one of the following stat boosts per half heart healed with red heart pickups: #+0.02 Speed up. #+0.05 Tears up. #+0.10 Damage up. #+0.15 Range up. #+0.02 Shot speed up. #+0.10 Luck up."},
-{"672","","Devil Deals cost coins; shop items cost health. #Consumables are free but surrounded by spikes and cannot be moved by explosions. #Immunity to spikes does not prevent damage from these spikes."},
-{"673","","Upon entering a Devil Deal room, a white cross appears above Isaac's head. #If he goes down to the next floor with this icon above his head, he gains a soul heart and +1.0 damage. #Picking up any items or black hearts in the Devil room will cause it to disappear."},
-{"674","","Upon death, Isaac turns into a ghost that is linked to Isaac's dead body, and can continue fighting with 1/2 of a heart. #10 seconds after this effect occurs, Isaac comes back to life. #He gains flight and spectral tears in ghost form. #After this effect occurs, Spirit Shackles cannot activate again until Isaac picks up a soul heart. #Soul hearts that are used to charge Spirit Shackles will not be added to Isaac's health."},
-{"675","","Upon being hit, reveals a random room on the floor and unlocks all doors in the room that require keys to open."},
-{"676","","If Isaac has an empty heart container, another one is added at the start of every floor. #Does nothing for ??? or similar characters. #Empty Bone hearts do not trigger this."},
-{"677","","If Isaac takes damage while in a room with enemies, time is stopped for 3 seconds and Isaac becomes a ghost and leaves his body behind. #While in ghost form, Isaac has flight and spectral tears and the next hit Isaac takes is negated. #Isaac's tears and speed are greatly increased while time is stopped. #Isaac's ghost re-enters his body after the room is cleared or if he gets hit again."},
-{"678","","Man, Tainted Lilith is a weird character. What in the hell? #This item does nothing for anyone but Tainted Lilith according to the wiki. #I assume it spawns if you use Death Certificate but you probably shouldn't take it."},
-{"679","","Gives Isaac a familiar that creates a fluctuating black ring after a 1 second charge time that damages enemies that touch it, similar to Maw of the Void. #Deals 3.5 damage per tick up to 15 times per ring."},
-{"680","","Continuously shooting for 2.5 seconds allows Isaac to fire a short-range laser and corn tears behind himself by releasing the fire button, similar to Brimstone. #Tears deal 6 damage, beam deals Isaac's damage per tick, 15x his damage per second, for 1.33 seconds."},
-{"681","","Summons a portal familiar that launches itself in the direction Isaac shoots to deal contact damage to enemies. #Consumes all consumables and trinkets in it's path, turning them into blue flies and causing it to become larger and deal more contact damage. #Lil Portal deals contact damage equal to (2x consumables destroyed count + 2), and ticks up to 10 times per second. #When the portal consumes four pickups, it will summon a portal that leads to an unexplored room on the current floor and it's damage bonus will reset."},
-{"682","","Gives Isaac a Nerve Ending familiar that burrows out of the ground to grab enemies for 4 seconds. #Grabbed enemies take 8 damage per second, 32 total per grab, are slowed, and are unable to move. "},
-{"683","","Enemies spawn 1-2 floating bones on death, which block enemy shots and damage/repel enemies that touch them. #Contact damage is equal to Isaac's damage."},
-{"684","","Gives enemies the chance to spawn ghosts when they die, which rapidly chase and deal contact damage to enemies. #Ghosts deal half Isaac's damage per tick, 2x his damage per second, on contact. #After 5 seconds, the ghost explodes, dealing 7 damage to nearby enemies up to 3 times. #Isaac does not take damage from the explosion. #Enemies killed by ghosts are unable to spawn more ghosts, except for those killed by the ghost's final explosion."},
-{"685","","Spawns a wisp that orbits Isaac, blocking shots, firing tears and dealing contact damage, similar to the ones from Book of Virtues. #Can have up to 26 wisps. #The jar spawns an additional wisp per time used, up to 12 per use."},
-{"686","","Spawns a soul heart on pickup. #Gives Isaac one of the following stat boosts per half heart gained from picking up soul hearts and black hearts. #+0.04 Speed up. #+0.1 Tears up. #+0.2 Damage up. #+0.3 Range up. #+0.04 Shot speed up. #+0.2 Luck up."},
-{"687","","On use, spawns a random friendly monster that mimics Isaac's movements and attacks, similar to Jacob and Esau."},
-{"688","","Gives Isaac an extra life. #Upon death, Isaac respawns in the current room with half a heart left, a massive size down, and +0.2 speed."},
-{"689","","Causes new item pedestals very quickly cycle between 5 random items. #Cycles every 0.2 seconds. #Items such as The Polaroid or Knife Pieces do not cycle."},
-{"690","","Enemies that touch Isaac will bounce off him and propel in the opposite direction. #If they hit an obstacle or wall while bouncing, they will take 10 damage. #Hitting another enemy deals 10 damage to both enemies. #Additionally grants a chance for projectiles to bounce off Isaac without taking damage. #Deflected shots deal 6-7 damage to enemies they hit, depending on the source."},
-{"691","","Prevents low-quality items from spawning, greatly increasing the quality of items received from all items pools. #Items with a 'quality' of 0-1 are automatically rerolled. #Items with a 'quality' of 2 have a 33% chance to be automatically rerolled."},
-{"692","","Spawns a special set of spikes in the Devil room. #Taking damage from the spikes has a chance to grant one of these rewards: #35% chance - 6 pennies. #15% chance - 0.5 Damage up. #5% chance - 2 black hearts. #2% chance - random item. #1% chance - Transform into Leviathan."},
-{"693","","Gives nine orbital flies when picked up. #Each time one blocks a projectile, it turns into a blue fly. #Each time a room is cleared it spawns another orbital fly, up to a max of 9."},
-{"694","","Grants +0.25 damage for every broken heart Isaac has. #Immediately grants 3 broken hearts. #Every otherwise fatal hit will instead add 2 more, replacing other types of hearts if necessary, and deal 40 damage to all enemies in the room. #Once Isaac has no non-broken hearts left, he dies. Extra lives will apply at this point."},
-{"695","","When Isaac takes damage, he gains speed and tears for the rest of the floor. #The speed Isaac gains each hit is 4x the number of hits Isaac has already taken this floor + 0.07. #Isaac gains +0.25 tears on the first hit and +0.1 on all subsequent hits. #Both effects stack up to six times, for a total of +1 speed and +3 tears."},
-{"696","","Isaac receives an angelic halo around him which grows in size up to 10 times when he takes damage, resetting when he leaves the floor. #Enemies who stay in the halo for about a second are struck down by a beam of light, which creates 4 light beams in the cardinal directions. #The initial beam does 3.5 damage per tick up to 15 times, and the others deal 1.75 damage per tick up to 15 times."},
-{"697","","Spawns a familiar that follows Isaac. #Upon entering a boss room, it becomes a clone of the boss. #Isaac must defeat both bosses. #Both bosses have slower attack patterns and 75% HP. #Upon death, the clone boss will drop an item from the boss item pool, even if the fight isn't over. #Returns on the next floor. #Does not happen on end-chapter fights like Mom, Mom's Heart, etc."},
-{"698","","Spawns two demon familiars that stand by Isaac's side, and fire tears that use Isaac's tears, range, shot speed, and tear effects, and deal 0.375x Isaac's damage."},
-{"699","","Every four cleared rooms, Isaac fires a large Brimstone laser for 3.33 seconds."},
-{"700","","When using a pill or card, Echo Chamber activates one of every pill type and card type that has been previously used since obtaining Echo Chamber."},
-{"701","","Spawns an Old Chest at the start of each floor after pickup."},
-{"702","","Upon taking damage, spawns a red wisp that fires tears that deal 3 damage and deals 1x Isaac's damage in contact damage per second, but does not block projectiles. #These last the entire floor, and are capped at 6."},
-{"703","","When used, swaps between the current character and Esau Jr., who has three black hearts, +2.0 damage, and flight. #Esau Jr. keeps his own separate health and items, and items are not shared between the two characters. #If either character dies, they both die, regardless of whether the other character has any remaining health."},
-{"704","","On use Isaac gains +0.4 Speed up, +3.0 Damage up and increased tears for 5 seconds. #He becomes restricted to using a jaw bone, similar to The Forgotten's club. #The jaw bone deals 3x Isaac's damage when swung and 3x Isaac's damage per second when thrown. #While berserking his tear delay is multiplied by two then he gains +2.0 tears per second; this is usually a tears upgrade unless he has a lot of tears upgrades previously. #As The Forgotten, he does not gain the delay modifier as he already has it. #Killing an enemy increases this duration by 1 second. #Isaac cannot die while berserking; he will die when the timer ends. #Charged by dealing damage to enemies, not clearing rooms; takes 120 damage for a full charge."},
-{"705","","When used, Isaac gains +1.0 speed and can walk through enemies/bullets for 1 second or until he shoots. #If Isaac walks through an enemy or bullet during this time, it freezes until the effect ends, then takes damage equal to 3x Isaac's damage. #At the end of the effect, an area of effect blast is created, dealing more damage the more enemies or bullets were pierced during the effect. #For every enemy/bullet Isaac walked through, he will gain a temporary +1 damage bonus, which wears off at a rate of -0.25 damage every half second."},
-{"706","","When used, destroys all items in the room and gives Isaac a unique red locust familiar for each item destroyed. #These locusts loosely follow Isaac around and charge in the direction Isaac is firing until they hit an enemy or a wall, dealing Isaac's damage per tick (3 times per second)."},
-{"707","","Gives Isaac one red heart container and heals him for one extra heart."},
-{"708","","+1.0 Damage up. #Prevents Isaac from firing tears from his left eye, similar to Cain."},
-{"709","","Causes Isaac to dash a short distance. #If Isaac runs into an enemy while dashing, he picks them up and a crosshair spawns under him that can be controlled with tear controls. #After one second, Isaac slams down with the enemy, dealing 50 damage to them and any enemies he lands on and creates circular rock waves that damage nearby enemies and destroy obstacles. "},
-{"710","","This item is fucked, but thankfully you can only get it on Tainted Cain! #If you're seeing this, you've likely spawned the item in, or maybe used Death Certificate? #Either way, this can be used to craft items. #You should go read the wiki, it's fairly complex to describe."},
-{"711","","Switch characters between Tainted Lazarus and Dead Tainted Lazarus. #Does nothing on any other character. #Good thing you can't get it on any other character!"},
-{"712","","Upon use, grants a random passive item from the current room's item pool. #More than one of these items can be held at once, and you can have more than one of the same item. #A small ghost appears around Isaac for each item he gains, which disappears upon taking enough damage. #Isaac loses the effect of the passive when the item wisp disappears."},
-{"713","","I'm not even going to try, if you're seeing this you've spawned the item in or something, go read the wiki."},
-{"714","","I'm not even going to try, if you're seeing this you've spawned the item in or something, go read the wiki."},
-{"715","","Preserves one poop bomb inside and can be used later."},
-{"716","","Gives Isaac either: #+0.05 Damage up, #+0.03 Speed up, #or +0.25 Range up each time he buys items or pickups from the shop. #He gains one stat upgrade when he makes a purchase, plus one for every 5 cents spent on the item or pickup. #Spawns 3 coins and a key on pickup."},
-{"717","","If Isaac is in a room with enemies, Rocks and props will occasionally spawn blue spiders. #Causes all rocks and props to spawn 0-2 blue spiders when destroyed."},
-{"718","",""},
-{"719","","Spawns a random pickup/item, which will be on sale for its normal shop price. #Will always be a shop item. #Will be surrounded by spikes if used in a Devil room."},
-{"720","","If the item is not fully charged, it spawns a pickup based on how many charges it had. #If it is fully charged, it has one of many effects. #A full list of pickups and effects can be found on the wiki, as they're too long to list here."},
-{"721","","When picked up, all future items become 'Glitched', causing them to become random combinations of 2-3 effects based on other items. #Glitched items can be passive or active, and are completely randomly generated. #Random effects combine effects that exist on other items, and assign them to a random event (e.g. on enemy death, on room clear, on damage taken etc.). #The only item that TMTRAINER will not effect is Knife Piece 2; it CAN effect Knife Piece 1, The Polaroid, Dad's Note and so on. #The player will become completely stuck in the Mausoleum II if they go through the Depths II door."},
-{"722","","Chains down the nearest enemy, completely preventing them from acting for 5 seconds. #Chained enemies can be released manually by reactivating the item again. #As Tainted Jacob, Dark Esau will always become the chained target."},
-{"723","","Rerolls all pedestal items in a room by subtracting their internal ID number by one until a valid item is rolled. This effect occurs per item and is independent of any other items in the room. #Unlockable items will be skipped if they are not unlocked. #Hidden items (Damocles and items specific to Tainted characters, generally) will always be skipped. #Certain items are very good to spin down, for example Blood Bag becomes Brimstone and Toothpicks becomes Sacred Heart."},
-{"724","","When Isaac gets hit by an enemy, a half or full red heart is launched out of him, which despawns after 1.5 seconds."},
-{"725","","When Isaac deals damage to an enemy, he has a chance to do one of a few things: #Hold up one of a few types of poop, #Fart, dealing 5 damage and poisoning nearby enemies, as well as spawning a toxic cloud. #Create a trail of brown creep that gives +1.0 Damage up, +1.3 Tears up, and other effects. #Drop 5 live bombs, similar to the Explosive Diarrhea pill. #Further information can be found on the wiki, there are a few big lists."},
-{"726","","Double-tapping a fire button causes Isaac to sneeze blood, dealing damage to enemies in front of him. #The sneeze deals damage equal to 1.5x Isaac's damage and pushes enemies back. #If the enemy is pushed into a wall/obstacle, they take 10 damage and deal 10 damage to enemies they collide with. #1 second cooldown."},
-{"727","","Gives Isaac 5 bombs. #Isaac's bombs create ghosts when they explode, which rapidly chase and deal 2x Isaac's damage per second to enemies. #After 10 seconds, the ghost explodes, dealing 7 damage to nearby enemies up to 3 times. Isaac does not take damage from the explosion. "},
-{"728","","Spawns a demon familiar that's attached to Isaac and moves and fires in the direction Isaac shoots, using Isaac's damage, tears, range, shotspeed, and special tear effects. #Deals 0.75x Isaac's damage, of 1.0x if used by Lillith."},
-{"729","","Throws Isaac's head while allowing to shoot from the spot it lands, as well as dealing contact damage to nearby enemies. #Meanwhile, Isaac's body can no longer shoot tears. #The head can return by picking it up with the body, or by using the item again without requiring charges. #Both the throwing and retaking of the head can deal damages to enemies passing through."},
+local repCollectibles={
+ {"1", "" ,"+0.7 Tears up. #Disappears if the Spindown Dice is used on it."},
+ {"2", "" ,"Triple shot. #Tears down: (Delay * 2.1) + 3."},
+ {"3", "" ,"Homing tears."},
+ {"4", "" ,"+0.5 Damage up.#1.5x Damage multiplier. #Increased knockback and tear size. #Damage multiplier does not stack with: #Magic Mushroom, #Book of Belial plus Blood of the Martyr, #Other Cricket's Heads."},
+ {"5", "" ,"Gives tears a boomerang effect, pulling tears toward Isaac as he moves.#+1.5 Range Up.#x1.6 Shot Speed multiplier.#+1 Tear Height."},
+ {"6", "" ,"+1.5 Tears up.#-17.62 Range down.#+0.76 Tear height.#Tears fire from Isaac's lower body instead of his head."},
+ {"7", "" ,"+1.0 Damage up.#1.5x Damage multiplier when used with Book of Belial. #No damage multiplier if you have: #Magic Mushroom, #Cricket's Head."},
+ {"8", "" ,"Familiar that follows Isaac. #Standard tears that deal 3.5 damage."},
+ {"9", "" ,"Transforms roughly 1/3rd of flies into Black Flies. #Removes contact damage from roughly 1/3rd of flies. #Roughly 1/3rd of flies retain their form and deal contact damage."},
+ {"10", "" ,"Two 'Pretty Fly' orbitals which block shots. #Maximum of 3 'Pretty Fly' orbitals that cannot be exceeded. #Kills some fly enemies on contact."},
+ {"11", "" ,"Gain an extra life. #Respawn with full heart containers. #Respawn with 1/2 soul heart if you have 0 containers. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
+ {"12", "" ,"+1 Health up.#+0.3 Damage up.#+5.25 Range up.#+0.3 Speed up.#+0.5 Tear height.#Full health.#Size increase.#1.5x Damage multiplier.#Damage multiplier does not stack with: #Cricket's Head, #Book of Belial plus Blood of the Martyr, #Other Magic Mushroom."},
+ {"13", "" ,"Poisons enemies on contact.#Deals 12 damage on contact. #Poison lasts for 6-7 ticks, dealing (0.2 * HeartContainers ^ 2) + 2, #HeartContainers is the total number of heart containers and bone hearts Isaac has. #+0.2 Speed Up. #No longer drops black hearts."},
+ {"14", "" ,"+0.3 Speed up.#+5.25 Range up.#+0.5 Shot height."},
+ {"15", "" ,"+1 Health up.#Full health."},
+ {"16", "" ,"+2 Health up.#Full health."},
+ {"17", "" ,"+99 Keys."},
+ {"18", "" ,"+99 Coins."},
+ {"19", "" ,"+10 Bombs."},
+ {"20", "" ,"Flight."},
+ {"21", "" ,"Reveals all special rooms on the map except secret and super secret rooms. #Does not reveal the map layout."},
+ {"22", "" ,"+1 Health up. #Heals one health."},
+ {"23", "" ,"+1 Health up. #Heals one health."},
+ {"24", "" ,"+1 Health up."},
+ {"25", "" ,"+1 Health up."},
+ {"26", "" ,"+1 Health up."},
+ {"27", "" ,"+0.3 Speed up."},
+ {"28", "" ,"+0.3 Speed up."},
+ {"29", "" ,"+1.5 Range up.#+0.5 Tear height. #Spawns 3-6 blue flies on pickup."},
+ {"30", "" ,"+1.5 Range up.#+0.5 Tear height. #Enemies that touch Isaac take 12 damage."},
+ {"31", "" ,"+2.25 Range up.#+0.5 Tear height. #Spawns one random heart."},
+ {"32", "" ,"+0.7 Tears up."},
+ {"33", "" ,"Grants flight until you leave the current room.#Kills Mom, Mom's Heart and It Lives instantly.#Instantly kills you when used on Satan."},
+ {"34", "" ,"+2 Damage up for the rest of the room on use.#+12.5% Devil deal chance if you kill the boss while holding it.#1.5x Damage multiplier if you also have Blood of the Martyr.#No damage multiplier if you have: #Magic Mushroom, #Cricket's Head."},
+ {"35", "" ,"Deals 40 damage to every enemy in the room."},
+ {"36", "" ,"Creates a poop when used on a tile with no other solid obstacles.#When activated, deflects nearby enemy bullets away from your character.#When placed next to a pit, can be exploded like a rock to make a bridge. #Poop can drop pickups like normal poop."},
+ {"37", "" ,"Drops a bomb below your character on use.#This bomb is similar to Mr. Mega bombs, dealing 110 damage and having increased blast radius."},
+ {"38", "" ,"Fires 10 tears in a circle around Isaac.#These tears retain the shot speed and all special effects of the player's tears.#Each tear deals regular tear damage plus 25."},
+ {"39", "" ,"Freeze all enemies in the current room.#This effect lasts roughly 4 seconds."},
+ {"40", "" ,"Causes an explosion on top of the player. #The explosion is identical to Mr. Mega or Mr. Boom, dealing 185 damage in a large radius, and half a heart to the player.#This increases to a full heart on later floors.#This explosion works with some bomb changing items:#Bob's Curse, Hot Bombs, Sad Bombs, Butt Bombs, Bomber Boy, and Glitter Bombs"},
+ {"41", "" ,"Fears all enemies on the current room for 5 seconds."},
+ {"42", "" ,"Upon use, the character holds a poison bomb which can be thrown in the cardinal directions. #Once thrown, it explodes dealing 185 + Isaac's tear damage, and leaving behind a poison gas cloud. #The cloud deals 5 damage."},
+ {"43", "" ,""},
+ {"44", "" ,"Teleports the player into a random room on the current floor. #It is possible to loosely influence the direction of the teleport by moving in that direction before teleporting. #Cannot teleport to the I AM ERROR room or a Crawl Space/Black Market.#In Greed mode it is possible to teleport to a super secret room with no doors."},
+ {"45", "" ,"Heals one health. #Not effected by Maggy's Bow. #In co-op, heals all other players for half a red heart."},
+ {"46", "" ,"+1.0 Luck up.#Increases chances of winning at the Shell Game Beggar and the Fortune Teller, independent of luck stat. #Converts some bad pills into good pills, without identifying. #This is the same conversion effect as the PHD."},
+ {"47", "" ,"On activation, acts like you have Epic Fetus for one shot. #Spawns a large red marker controlled by the arrow keys. #After two seconds, a large missile lands on the marker. #Deals 20x tear damage and acts like a large bomb."},
+ {"48", "" ,"Tears pierce enemies but not obstacles."},
+ {"49", "" ,"On use, fires a large laser in place of the next tear.#The laser deals 4x tear damage."},
+ {"50", "" ,"+1 Damage up."},
+ {"51", "" ,"+1.0 Damage up.#+10% chance for devil deals if obtained before killing the boss. #A second Pentagram only gives +5% increased deal chance."},
+ {"52", "" ,"Tears are replaced with bombs that explode roughly one second after being fired. #Each bomb deals 10 times Isaac's normal tear damage. #Tears down: Delay * 2.5. #Range and shot speed affect the bomb's velocity when fired. #Does not affect the explosion delay. #Bombs grow larger and smaller with tear size modifiers. #Bombs do not knock each other back."},
+ {"53", "" ,"Pulls pickups towards the player. #This can pull pickups over pits and rocks, but not through key blocks. #Hearts and batteries are only pulled to the player if they can be picked up. #A few enemies (like Horfs) are pulled towards the player as well."},
+ {"54", "" ,"Causes all rooms, except the secret rooms, to appear on the minimap. Does not show room icons."},
+ {"55", "" ,"Luck dependent chance to shoot a single tear out of the back of the player. #Has a luck cap for a 100% chance to fire a second tear. #Wiki does not list max cap currently."},
+ {"56", "" ,"On use, drops a small pool of lemonade under the player. #Enemies on this pool take 22 damage per tick, or 66 damage per second."},
+ {"57", "" ,"Spawns a red attack fly that circles the player at a small distance, dealing 5 damage per tick or 75 damage per second. #Circles further than standard orbitals, but closer than a similar item, Forever Alone."},
+ {"58", "" ,"Shields the player from all damage for 10 seconds. #Does not prevent loss of Health Down pills or Devil Room deals. #When active, the Sacrifice Room will not pay out."},
+ {"59", "" ,""},
+ {"60", "" ,"Allows the player to walk over one square gaps by creating a platform between them. #Enemies cannot use this platform."},
+ {"61", "" ,""},
+ {"62", "" ,"Heals half a red heart every 13 enemies killed. #+0.3 damage."},
+ {"63", "" ,"Active items can store two full charges at once. #Secondary charge appears in yellow over the normal charge meter."},
+ {"64", "" ,"-50% cost for all shop items. #Multiple Steam Sales reduce prices further. #Price is lowered to (price / n + 1), where n is the number of Steam Sales. #Prevents shops having natural discounts as well as the Steam Sale. #Causes Devil room deals to not automatically change from red hearts to soul hearts or vice versa if you lose all your red hearts or gain more."},
+ {"65", "" ,"Spawn 6 troll bombs around the room, usually near the center. #All passive bomb effect items affect these bombs."},
+ {"66", "" ,"Slows down all enemies in the current room for roughly 8 seconds."},
+ {"67", "" ,"Familiar that follows Isaac. #Standard tears that deal 5 damage."},
+ {"68", "" ,"Replaces tears with a laser that has unlimited range and pierces all enemies. #Does not fire over rocks or other obstacles. #Laser size scales with tear size. #Unlike previous versions, Technology is affected by momentum like normal tears."},
+ {"69", "" ,"Causes the player to charge their tears while holding the fire button before firing when releasing the fire button. #Deals roughly 30% tear damage at minimum charge, and roughly 400% damage at full charge."},
+ {"70", "" ,"+1.0 Damage up.#+0.2 Speed up."},
+ {"71", "" ,"+0.3 Speed up. #Reduces the player's size. #-4.25 Range, +1.5 Shot Height. #Results in a slight increase in range for most characters. #Characters such as Azazel or anyone with Dr. Fetus, whose tears are not affected by shot height, lose range."},
+ {"72", "" ,"Grants 3 soul hearts. #+0.5 tears. #The Bible becomes more common, and can appear in any item pool. #This stacks with the Rosary Bead trinket."},
+ {"73", "" ,"Level 1: Orbital, deals 7 damage per tick/105 per second. #Level 2: Orbital shoots tears which deal 3.5 damage.#Level 3: Turns into a familiar which hunts nearby enemies, dealing 3.5 damage on contact twice per second.#Level 4: Increases size of the familiar and damage to 5.5. #Further cubes of meat start from level 1 again."},
+ {"74", "" ,"Gives the player 25 coins."},
+ {"75", "" ,"All pills are identified. #Spawns a pill. #Replenishes 2 red hearts. #Adds 0-2 coins to the payout of the Blood Bank or the IV Bag. #Converts a number of 'bad' pills into their 'good' counterparts. #With False PHD, pills can be good or bad again. #Bad pills apply False PHD's effects."},
+ {"76", "" ,"Secret and super secret room doors are automatically opened."},
+ {"77", "" ,"Upon use, grants invulnerability and +0.28 Speed up. #Isaac loses the ability to shoot tears during this, but deals 40 contact damage to enemies."},
+ {"78", "" ,"Grants a soul heart.#+17.5% devil deal chance if held when the boss dies.#When used on a level, guarantees a Harbinger will replace the normal boss of the level. #This cannot cause a preset boss such as Mom to be replaced. #Will not replace Alt path bosses."},
+ {"79", "" ,"+1.0 Damage up.#+0.2 Speed up.#Grants a black heart."},
+ {"80", "" ,"+0.5 Damage up.#+0.7 Tears up.#Grants two black hearts."},
+ {"81", "" ,"Removes all red hearts before adding one. #??? and The Soul have their soul hearts set to 1. #Jacob and Esau both respawn with one heart container, but only one of them is set to 1 red heart upon taking the item. #Grants 9 lives, which revive the player with 1 heart container. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
+ {"82", "" ,"Grants Flight.#+0.3 Speed up."},
+ {"83", "" ,"Upon use grants: #1/2 Black heart.#+0.7 Damage up.#-0.18 Speed down.#The ability to crush rocks.#Allows the player to deal contact damage, though it does not stop them taking contact damage."},
+ {"84", "" ,"Spawns a trapdoor that leads to the next floor.#10% chance to lead to a Crawl Space or a Black Market instead. #Crawl Spaces and Black Markets are identified by the ladder in the hole, instead of just a black void. #If The Forgotten has been unlocked, can be used on dirt patches in the Dark Room to dig up a random chest."},
+ {"85", "" ,"Spawns a random tarot card."},
+ {"86", "" ,"Summons Monstro to land on nearby enemies, dealing 120 damage and destroying obstacles like rocks. #Targets the player if there are no enemies in the room. #Will target shopkeepers. #Does nothing if Monstro is in the room. #Like Mom's stomp attack, this is treated as an explosion."},
+ {"87", "" ,"Luck dependent chance to shoot a tear in the four cardinal directions instead of just in front of Isaac. #Caps at 100% chance to activate at 7 or higher luck. #Will never activate if obtained on Lilith."},
+ {"88", "" ,"Familiar which charges across the room until it hits a wall before returning to the player to recharge. #Deals 3.5 contact damage per tick, 52.5 damage per second total. #Can be shot diagonally, like normal tears."},
+ {"89", "" ,"Luck dependent chance to shoot a tear which slows hit enemies and projectiles shot by them for 2.5 seconds. #Caps at 100% chance to activate at 15 or higher luck."},
+ {"90", "" ,"+1 Damage up.#+0.2 Tears up.#-0.2 Speed down.#While rare, it is possible to spawn two Small Rocks on the same floor. #In this case, the speed and tear changes stack but the damage does not."},
+ {"91", "" ,"Reveals on your map what the rooms adjacent to your current room are. #Reveals secret and super secret rooms. #The player glows more strongly in the dark."},
+ {"92", "" ,"Grants 1 red heart container.#Grants 2 soul hearts."},
+ {"93", "" ,"Upon use grants invulnerability and fears all enemies in the room. #Removes the ability to shoot tears and causes the player to deal 40 contact damage. #Replenishes half a red heart for every 2 enemies killed with the effect."},
+ {"94", "" ,"Drops a random coin every 2 rooms. #BFFS! adds a 33% chance to drop a coin on completing a room where a coin would not normally spawn."},
+ {"95", "" ,"Familiar that shoots spectral Technology tears that deal 3.5 damage. #Shoots at half the speed of Isaac's base tear rate."},
+ {"96", "" ,"Drops a half red heart every 3 rooms."},
+ {"97", "" ,"Spawn a random heart, coin, bomb, key, battery, pill, or card/rune. #Can drop soul or black hearts as well as red hearts. #Coins can be pennies, nickels or dimes. #Bombs and keys are always single drops, never 1+1 drops."},
+ {"98", "" ,"Spawns a soul heart roughly every 4 rooms. #Specifically, it spawns a soul heart every X rooms where X is a sequence 3, 4, 5, 4, 4, 1, 4, 4, 5, 4, 5 before going back to position 2 and restarting."},
+ {"99", "" ,"Familiar that fires slowing tears that deal 3.5 damage."},
+ {"100", "" ,"Familiar that fires homing tears."},
+ {"101", "" ,"Grants 1 full red heart container.#+0.3 Damage up.#+0.2 Tears up.#+0.25 Range up.#+0.3 Speed up.#+0.5 Tear height"},
+ {"102", "" ,"Gives the player a pill. #If the player also has Starter Deck, this will spawn a tarot card instead."},
+ {"103", "" ,"Luck dependent chance to fire a poison tear which inflicts a target hit by it with poison. #Poison deals 1x the player's tear damage 2 times. #Caps at 100% chance to activate at 12 or higher luck."},
+ {"104", "" ,"Tears split in two upon hitting an obstacle or enemy. #These tears are fired perpendicular to the direction the original tear is moving. #The split tears can impact another object and split a third time. #Each split reduces the damage dealt by the tear by 50%."},
+ {"105", "" ,"Upon use, every item in the current room is rerolled into an item from the current room's item pool. #When an item pool is exhausted, every item will be rerolled into Breakfast."},
+ {"106", "" ,"Grants 5 bombs. #Increases bomb damage from 60 to 185. #Causes the screen to shake when bombs explode. #The bomb damage increase does not stack if multiple copies of this item are obtained."},
+ {"107", "" ,"Grants flight and detaches the player's body from their head. #The body turns into a familiar which seeks out nearby enemies to deal contact damage. #The body's speed is dependent on the player's speed, but deals a static 82.5 damage per second. #This damage is doubled by BFFS! #Can be used multiple times to spawn multiple bodies on one room. #Picking up another item immediately despawns the body for the current room. #The familiar will avoid standing on creep, making it hard for it to damage enemies which leave creep as they walk."},
+ {"108", "" ,"Reduces damage taken from all sources to half a heart. #This includes self inflicted damage such as Sharp Plug or Razor Blade. #Does not prevent death from things such as the Suicide King card, or HP loss from things like Devil deals. #Does nothing for the Keeper."},
+ {"109", "" ,"+0.04 Damage up for every coin you have. #Caps at 3.96 Damage up at 99 coins. #Collecting more coins after hitting the cap does not increase damage. #With Deep Pockets, damage stacks up to +39.96 at 999 coins."},
+ {"110", "" ,"+0.25 Range up. #+0.5 Tear height. #Adds a chance to shoot tears which freeze enemies in place, stopping them from moving or attacking. #Petrifying an enemy with a weak spot causes them to take damage everywhere, making fights such as Scolex or Carrion Queen much easier. #Wiki claims this is not affected by luck, but also is affected by luck with a 50% chance at 10 or higher luck."},
+ {"111", "" ,"Damages and poisons enemies in a one tile area around the player on use. #Deals 5 damage on use and poisons enemies for 1x player damage, hitting 6 times. #Damage AOE is slightly larger than poison AOE."},
+ {"112", "" ,"Orbital which deals 7 damage per tick, 105 damage per second, on contact. #Speeds up the rotation of all orbitals."},
+ {"113", "" ,"Familiar that follows the player, shooting tears that deal 3 damage twice as quickly as a normal familiar at nearby enemies. #These tears activate the fly spawning portion of the Guppy transformation."},
+ {"114", "" ,"Replaces the player's tears with a knife that pierces enemies and travels through obstacles. #Can be held as a stationary orbital to deal 2x tear damage. #Can be charged up, increasing damage and range when fired. #Damage caps at 6x tear damage. #Does nothing on challenges with the Blindfolded effect. #Cannot be used to unlock the door to the Corpse."},
+ {"115", "" ,"Allows the player's tears to pass through obstacles, but not enemies, without breaking."},
+ {"116", "" ,"Upon pickup, fully charges the currently held active item. #Items whose recharge time is longer than 1 room will immediately gain 1 charge upon use. #Items which recharge once per room will instead recharge every 15 seconds as long as there are enemies in the room. #Effect varies for items with real-world timed recharges."},
+ {"117", "" ,"Spawns a bird which cases enemies, dealing 4 contact damage per second, for the rest of the room."},
+ {"118", "" ,"Replaces the player's tears with a charged laser beam that goes through all enemies and obstacles in it's path. #Deals 1x tear damage 9 times each time it's fired. #Tears down: Delay * 3. #The second received Brimstone gives a powered-up version with a much larger beam. #Further Brimstones only increase damage. #Overrides and synergizes with many tear effects. #Too many to list here, a full list is available on the wiki page."},
+ {"119", "" ,"Grants red heart container. #+0.3 Speed up. #Heals 5 red hearts. #Can be found multiple times in a run."},
+ {"120", "" ,"+1.7 Tears up.#+0.3 Speed up.#Reduces damage by this formula: #(Damage ups from other items * 0.9) - 0.4."},
+ {"121", "" ,"+1 Empty red heart container.#+1.0 Damage up.#+0.25 Range up.#-0.2 Speed down.#+0.5 Tear height."},
+ {"122", "" ,"When on half a red heart or less:#+1.5 Damage up.#+0.3 Speed up.#Activates and deactivates upon entering a new room. #Always active if you have 0 red heart containers. #Does nothing for The Keeper. #On Eve, this item will be active at one red heart instead of one half, and increases her damage multiplier from 0.75x to 1.0x."},
+ {"123", "" ,"Spawns a random familiar for the current floor. #Can spawn familiars the player has not unlocked yet. #If a cube of meat or ball of bandages spawns and the player already has one, instead increases the current level of their cube of meat by one."},
+ {"124", "" ,"When used, a random activate item effect will be used. #The possible effects do not include more recently added items. #A full list of possible effects can be found on the wiki."},
+ {"125", "" ,"Grants 5 bombs. #Causes placed bombs to home towards enemies."},
+ {"126", "" ,"On use this deals one heart of damage to the player and increases your damage by 1.2 for the current room. #Like Blood Banks and similar items, this deals damage to red and eternal hearts before damaging soul hearts. #Does not affect Devil or Angel room chances."},
+ {"127", "" ,"Re-rolls the entire floor and causes the player to spawn as if they had just started a new floor. #Does not remove anything gained on the floor before use. #If used on the Chest or the Dark Room after opening the door to Mega Satan, the Golden Key will not re-open the door. #If used on an XL floor, this item can separate them into two floors."},
+ {"128", "" ,"Fly orbital that deals 2 damage per tick, 30 damage per second, on contact.#This orbital rotates far away from the player, instead of right around them like normal orbitals."},
+ {"129", "" ,"Grants 2 empty red heart containers.#-0.2 Speed down.#Heals half a red heart."},
+ {"130", "" ,"Grants flight while held. #If the player's speed is below 1.5, increases the player's speed to 1.5 while held.#On use, the player charges in the direction the pony is facing. #Grants invulnerability and deals 4 times Isaac's damage plus a flat 28 contact damage to enemies while charging."},
+ {"131", "" ,"Drops 1 bomb every 3 rooms. #This bomb can be a normal bomb, a 1+1 bomb, a Troll bomb or a Golden bomb."},
+ {"132", "" ,"Tears gain a flat damage bonus based on travel distance, which starts at 0 and increases to roughly +6 at a standard room's width. #This is not the cap, and can increase further in larger rooms."},
+ {"133", "" ,"Converts one red heart container into three soul hearts."},
+ {"134", "" ,"Grants a 1/3rd chance to replace a pickup with a normal or gold chest, but also a 1/3rd chance to replace it with nothing at all."},
+ {"135", "" ,"When used deals one half heart (increases to a full heart on The Womb and beyond) and spawns 1-3 coins. #Damages red and eternal hearts before soul hearts.#Activates items such as Gimpy or Fanny Pack, but does not affect Devil Room chances. #Damage goes through invulnerability. #Only spawns 0-1 coins on The Keeper."},
+ {"136", "" ,"Spawns a decoy which distracts enemies and explodes after a few seconds, dealing 110 damage."},
+ {"137", "" ,"On pickup for the first time in a run, grants 5 bombs. #Regular bombs will no longer explode automatically. #On use, all bombs on the room explode immediately. #Does not control Troll bombs or Mega Troll bombs."},
+ {"138", "" ,"Grants one red heart container.#+0.3 Damage up."},
+ {"139", "" ,"You can now hold 2 trinkets at once. #Can hold two identical trinkets. #Spawns a random trinket on pick up."},
+ {"140", "" ,"Grants 5 bombs. #Causes the player's bombs to leave a green poison cloud after exploding."},
+ {"141", "" ,"Spawns 7 random coins. #These can be pennies, nickels, or dimes."},
+ {"142", "" ,"Once per room, when the player is reduced to their last half heart they are granted one soul heart. #Leaving and re-entering a room will allow this effect to trigger again. #Will not protect you from lethal damage if you take damage at one half heart while Scapular is active. #Does not recharge between waves in Greed Mode. #Does nothing for The Lost or The Keeper."},
+ {"143", "" ,"+0.3 Speed up.#+0.2 Shot speed up."},
+ {"144", "" ,"Spawns a beggar which follows the player around, picking up coins from the ground. #After picking up 6 coins, he drops a pickup. #After that, he has a 67% chance to drop a pickup after 3 coins and 33% after 4. #He can drop: #Hearts, Bombs, Keys, Card/Runes, Pills, and Trinkets. #He cannot drop batteries or pedestal items. #He cannot pick up sticky nickels, but can pick up lucky pennies."},
+ {"145", "" ,"Spawns 2-4 blue flies. #Blue flies deal 2x tear damage."},
+ {"146", "" ,"Grants one eternal heart on use. #Does nothing for The Keeper."},
+ {"147", "" ,"Allows the player to break any rock he touches by hitting it, similar to The Forgotten's club. #Hitting rocks or enemies with the Axe decreases it's charge. #Isaac can toggle back and forth between tears and the Axe with the Active Item button. #Upon running out of charge, it will recharge on the next floor."},
+ {"148", "" ,"Spawns 2-6 flies when the player takes damage."},
+ {"149", "" ,"Replaces tears with projectiles that fly in an arc, exploding and poisoning the area hit. #Tears down - (Tear Delay * 2) + 10. #+13 Shot height. #+40 flat damage. #Explosion range increases with tear size."},
+ {"150", "" ,"Luck dependent chance to fire teeth which deal 3.2x damage. #Caps at 100% chance to activate at 9 or higher luck."},
+ {"151", "" ,"1 in 6 chance to spawn a fly when tears hit an enemy. #Blue flies deal 2x tear damage. #Does nothing for Lilith. #Does nothing after obtaining the Guppy transformation."},
+ {"152", "" ,"Replaces tears fired from the character's right eye with an unlimited range piercing laser that fires continuously. #0.65x Damage multiplier. #The laser deals 20% of the player's damage per tick, compounding with the damage down. #Effectively doubles tear delay. #Replaces Cain's tears completely, unless he has Technology or a charged attack. #Does nothing except decrease Lilith's damage."},
+ {"153", "" ,"Causes the player to fire four tears in a spread at once. #Tears down - (Tear Delay * 2.1) + 3."},
+ {"154", "" ,"Grants +2 flat damage to tears fired from the player's left eye. #This is unaffected by damage multipliers. #Cain has a 50% chance to fire a shot with the effects of Chemical Peel."},
+ {"155", "" ,"Spawns a familiar which floats around the room, blocking shots and dealing 8 damage per tick, 17 damage per second, on contact. #The pupil on the friendly Peeper is larger than the pupils on the ones spawned by Peep."},
+ {"156", "" ,"On taking damage, the player's active item gains 1 room's worth of charge."},
+ {"157", "" ,"Increases the player's damage upon taking damage. #Increases by +0.5 for the first hit, #+0.2 for each additional hit, #until +1.5 on the sixth hit, #maximum of +6.0 damage. #Resets each time the player enters a new floor."},
+ {"158", "" ,"Reveals the map layout and all special rooms except the Super Secret Room.#Spawns either a soul heart or a random tarot card/rune. #50% chance of either spawning.#↑ +15% Planetatium chance#100% if a treasure room was skipped"},
+ {"159", "" ,"Grants flight. #Grants spectral tears."},
+ {"160", "" ,"When used, spawns 5 beams of light in random locations, with a high chance to directly target enemies. #Beams last 0.8 seconds and deal (tear damage + 20) damage on contact."},
+ {"161", "" ,"Grants an extra life. #On death, the player respawns as ??? in the previous room. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
+ {"162", "" ,"Luck dependent chance to grant the Book of Shadows effect for 7 seconds on taking damage. #Base chance of activate is 20%, capping at 100% at 27 or higher luck."},
+ {"163", "" ,"Familiar that fires spectral tears that deal 3.5 damage. #Fires at half the speed of Isaac's base tears."},
+ {"164", "" ,"After use, reduces the player's movement speed until they a fire button, which will shoot a blue flame projectile in that direction. #Deals 23 damage per tick, for a maximum of 184 damage per second. #Averages 115 damage per second. #Destroys enemy shots that come into contact with it."},
+ {"165", "" ,"+1 Damage up.#+0.23 Shot speed up."},
+ {"166", "" ,"Rerolls all pickups and chests on the current room. #Will not reroll empty chests. #Can reroll pickups into batteries and other battery items."},
+ {"167", "" ,"Familiar which shoots two tears in a V shape which deal 4 damage each."},
+ {"168", "" ,"Replaces the player's tears with guided missiles, like the Doctor's Remote. #Missiles deal 20x tear damage, and benefit from most bomb enhancing effects. #Overrides most items in the game; a full list can be found on the wiki page."},
+ {"169", "" ,"Greatly increases damage: (Damage + 4) * 2. #Tears Down: (Tear Delay * 2.1) + 3. #If a tear kills an enemy, the tear continues traveling with the leftover damage."},
+ {"170", "" ,"Familiar which follows the player around as a shadow, traveling to stomp on enemies roughly every 4 seconds. #The stomp deals 20 damage on contact, and can hit each enemy twice."},
+ {"171", "" ,"On use, deals 10 damage and slows all enemies for 4 seconds. #Enemies killed by Spider Butt spawn blue spiders."},
+ {"172", "" ,"Orbital dagger which deals 15 damage per tick, 225 damage per second, on contact. #Blocks enemy shots."},
+ {"173", "" ,"Roughly 33% chance of converting any red heart pickup into a soul heart instead."},
+ {"174", "" ,"Familiar which shoots a random tear with effects similar to other familiars. #Full list of possible tears can be found on the wiki."},
+ {"175", "" ,"Opens all closed doors in the current room. #Opens the door to the Mega Satan fight. #Can be used to escape boss rush, but not enter it. #Will not open the Blue Womb or Boss Rush doors. #Will not open Challenge or Boss Challenge rooms from the inside, but will open them from the outside. #Will not open the exit room door in Greed Mode. #Unlocks the alt path doors for free. #Cannot open the Depths II door, nor Ultra Secret Rooms."},
+ {"176", "" ,"Grants one full red heart container.#+0.16 Shot speed up."},
+ {"177", "" ,"On use, consumes one coin and gives a random reward. #Can give almost any reward a slot machine can. #Cannot drop the 'A Dollar' item. #Cannot explode."},
+ {"178", "" ,"Familiar which follows the player that launches forward when the player shoots. #Upon hitting an enemy, shatters and creates damaging blue creep. #Petrifies enemies on the pool. #After breaking, Holy Water respawns and can be fired again shortly."},
+ {"179", "" ,"Grants flight. #Grants one eternal heart."},
+ {"180", "" ,"On taking damage, the player farts, dealing 5 damage and then 21 damage per tick for 6 ticks."},
+ {"181", "" ,"Passively grants flight while held. #If the player's speed is below 1.5, passively increases speed to 1.5 while held. #Upon use, the player charges in the direction the pony is facing, becoming invulnerable and damaging enemies while also casting an effect similar to Crack the Sky. #The charge deals 4 times Isaac's damage plus a flat 28. #The beams of light deal 4 times Isaac's damage plus a flat 10."},
+ {"182", "" ,"Grants one heart container and replenishes all red hearts. #Grants homing tears and homing bombs. #+4.125 Range up. #-0.4 Tears down. #-0.25 Shot speed. #+1 Damage up. #2.3x Damage multiplier. #No longer results in a range decrease, as shot speed no longer effects range."},
+ {"183", "" ,"+0.7 Tears up.#+0.16 Shot speed up. #Turns into Sacred Heart when rerolled by Spindown Dice."},
+ {"184", "" ,"Grants Flight and one full red heart container."},
+ {"185", "" ,"Grants flight and spectral tears."},
+ {"186", "" ,"Upon use, deals one full heart of damage to the player and deals 40 damage to all enemies. #Invulnerability does not protect against this damage."},
+ {"187", "" ,"Spawns a hair ball that loosely follows around the player. #Can be swung around by moving in circles. #Gains one level per enemy killed, to a max of 5. #Deals (level * 2) + 3 contact damage twice per second. #If the player is Guppy, a blue fly spawns each time the hairball deals contact damage. #On entering a new floor, the level decreases by: #2 > 1, #3 or 4 > 2, #and 5 > 3."},
+ {"188", "" ,"Familiar that mirrors the player's movements and shoots towards the player. #Deals 3.5 damage per shot. #When used by Cain, Abel's tears do 5 damage."},
+ {"189", "" ,"Grants one red heart container and refills all empty red heart containers. #+0.3 Damage up. #+0.2 Tears up. #+0.2 Speed up. #+0.5 Range up. #+1 Shot height."},
+ {"190", "" ,"Grants 99 bombs."},
+ {"191", "" ,"Grants a tear effect which changes every 2-3 seconds. #A full list of possible tear effects can be found on the wiki."},
+ {"192", "" ,"On use, grants homing tears and +3.0 range for the current room."},
+ {"193", "" ,"Grants one red heart container.#+0.3 Damage up."},
+ {"194", "" ,"+0.16 Shot speed up. #Drops a random tarot card on the ground.#+15% Planetarium chance"},
+ {"195", "" ,"Drops 4 pills on the ground. #If the player has Starter Deck, it drops 4 cards instead."},
+ {"196", "" ,"Drops 2 soul hearts on the ground.#+0.4 Tears up."},
+ {"197", "" ,"+0.5 Damage up.#+0.25 Range up.#+0.5 Tear height."},
+ {"198", "" ,"Spawns: #1 Coin. #1 Key. #1 Bomb. #1 Heart. #1 Card/rune. #1 Pill. #1 Trinket. #Can drop different types of bombs, hearts, coins and keys."},
+ {"199", "" ,"Grants 2 keys. #Chests drop additional pickups."},
+ {"200", "" ,"Luck dependent chance to shoot charming tears, causing enemies to temporarily fight on the player's side. #Caps at 100% chance at 27 or higher luck."},
+ {"201", "" ,"+0.3 Damage up.#Luck dependent chance to shoot concussive tears, causing enemies to walk around randomly. #Caps at 100% chance at 27 or higher luck."},
+ {"202", "" ,"On contact with enemies: #Deals damage equal to the number of coins the player has. #Freezes and turns enemies into gold. #Enemies killed in this state drop 1-4 pennies. #Causes many poop-generating items, such as The Poop, to have a high chance to create a Golden poop instead. #Impairs Ultra Greed's armor by 75%."},
+ {"203", "" ,"Hearts, Bombs, Pennies and Keys have a chance to drop 1+1 versions.. #Does nothing with: #Soul or black hearts, half red hearts, nickels, dimes, gold hearts, lucky pennies, sticky nickels, or the drops from Book of Sin."},
+ {"204", "" ,"Upon taking damage, the player has a chance to drop a random coin, bomb, key or heart."},
+ {"205", "" ,"If the player's current active item has no charges, attempting to use it will immediately charge it at the cost of one half heart per charge slot filled. #Attempts to draw from red hearts first. #Cannot deal fatal damage. #As the Keeper, trades 2 charges per coin heart; 1 charge uses 1 coin heart."},
+ {"206", "" ,"Removes the player's head from their body, causing it to act like an orbital. #Deals 7 damage per tick, 105 damage per second, on contact. #Shots still originate from the head. #+1 Damage up. #Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap."},
+ {"207", "" ,"Level 1: Orbital, deals 7 damage per tick/105 per second. #Level 2: Orbital shoots charm tears which deal 3.5 damage.#Level 3: Turns into a familiar which hunts nearby enemies, dealing 3.5 contact damage twice per second. #Level 4: Increases size of the familiar and damage to 5.5. Also grants a chance for enemies killed by the bandage girl to drop full red hearts. #Further balls of bandages start from level 1 again."},
+ {"208", "" ,"+1 Damage up.#Increases the chance for champion enemies to appear."},
+ {"209", "" ,"Grants 5 bombs.#Bombs briefly confuse and deal 10 damage to all enemies on the room when they explode."},
+ {"210", "" ,"The player becomes invincible after standing still and not attacking for one second. #Using bombs and active items stops this effect."},
+ {"211", "" ,"On taking damage, spawns 3-5 friendly blue spiders."},
+ {"212", "" ,"Grants a permanent 50% chance to respawn with a half red heart on death. #Can activate multiple times in each run. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
+ {"213", "" ,"Causes all of the player's tears to have a shield around them, which destroys both an enemy's shot and the player's shot when they collide. #Affects Fate's Reward and Incubus' tears. #-0.16 Shot Speed Down."},
+ {"214", "" ,"+5 Range up. #Range up does not stack if the player gets this item twice.#After taking damage, the player leaves a trail of red creep which damages enemies until the next room."},
+ {"215", "" ,"Forces a Devil or Angel room door to spawn after every boss fight. #These doors will not disappear after leaving the boss room. #Taking this item after not getting a Devil deal on a floor will force one to spawn on that floor. #Will not force a door to spawn in a narrow room. #Doors do not spawn on the first floor or any floor after the Womb II. #Overridden by Eucharist. #If obtained before/on floor 2 and the Devil Room is ignored, guarantees floor 3 to be an Angel Room."},
+ {"216", "" ,"+1 Damage up.#Grants 3 black hearts"},
+ {"217", "" ,"Heals 1 red heart on pickup. #Luck dependent chance to spawn a spider on firing a tear, up to a max of 5 spiders. #Caps at 100% chance at 10 or higher luck."},
+ {"218", "" ,"Grants one full red heart container on pickup. #The player has a chance to regenerate a half red heart every one minute of gameplay. #Does not require you to be actually playing the game; if need be, the player can go AFK until they reach full health again. #The Keeper will regain a full coin heart, and The Forgotten will restore a third of a bone heart. #Does nothing for ???."},
+ {"219", "" ,"Grants an empty red heart container.#Luck dependent chance to drop a red heart on taking damage. #Capping at 50% at 29 or higher luck."},
+ {"220", "" ,"Grants 5 bombs. #Causes bombs to shoot 10 tears in a circle, similar to Tammy's Head, on explosion. #Tears are affected by the player's tear effects."},
+ {"221", "" ,"Tears bounce off walls, enemies, bombs and environmental objects. #Tears that bounce off enemies bounce randomly, while every other object causes them to bounce directly back."},
+ {"222", "" ,"Causes tears to hover in mid air while a fire button is held. Releasing the button causes the tears to shoot in the direction they were originally shot. #Tears will automatically release after a while. #-2 tear delay. #This can reduce the tear delay past the normal cap."},
+ {"223", "" ,"Grants 5 bombs. #All explosions heal the player for one half red heart instead of hurting him. #This makes the player immune to the stomp attacks from Mom, Satan and other enemies. #This makes the player immune to the rock wave attack from The Cage, The Adversary, and Mega Satan. #Grants immunity to damage from Fire Places or enemy fires, but does not heal Isaac. #Makes it impossible to get Knife Piece 1."},
+ {"224", "" ,"-1 Tear delay.#This can reduce the tear delay past the normal cap. #-10.0 Range down.#When the player's normal tears disappear, they split into 4 smaller tears which deal 50% of the player's damage."},
+ {"225", "" ,"Enemies have a chance to drop half a red heart on death. #Luck dependent chance to drop a soul or black heart on taking damage. #Caps at 50% chance to happen at 22 luck."},
+ {"226", "" ,"Grants one red heart container, one soul heart and one black heart."},
+ {"227", "" ,"On pickup, gain 3 coins. #When the player takes damage, 1-2 coins drop on the ground. #When playing as The Keeper, drops 0-1 coins instead. #Heals 1 HP and gives 2 coins if taken by The Keeper when you have one empty coin heart. #Unlike attacks from a Keeper, Greed, or Super Greed, coins dropped by this item are not subtracted from the player's coin total. #Does not activate multiple times if multiple copies are obtained."},
+ {"228", "" ,"Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap. #Luck dependent chance to shoot a tear which fears any hit enemy. #Caps at 100% at 85 or higher luck. #Multiple copies of the item do not stack the tear delay reduction."},
+ {"229", "" ,"Replaces tears with a charged attack. #At full charge, shoots a burst of tears similar to Monstro's attack."},
+ {"230", "" ,"+1.5 Damage up.#+0.2 Speed up.#Converts all Red Hearts into Black Hearts. #Adds 2 additional Black hearts.#Luck dependent chance to shoot a tear which fears any hit enemy. #Caps at 100% at 85 or higher luck. #Sets Keeper's coin hearts to 1. #If taken by Bethany, sets her to one half red heart and removes all other containers."},
+ {"231", "" ,"The player leaves a trail of black creep which slows enemies.#Luck dependent chance to shoot a tear which slows any hit enemy. #Caps at 100% at 18 or higher luck."},
+ {"232", "" ,"+0.3 Speed up. #Slows all enemies in every room, though not as drastically as the slow effect. #Slows enemies and shots that are spawned after the effect activates. #Can make it difficult to tell different champion types apart when active."},
+ {"233", "" ,"Tears revolve around the player at a fixed distance until they hit the ground.#+7.0 Tear height. #Tears fly over all obstacles due to the tear height increase. #Tears orbit close to Isaac, offset in the direction fired slightly. #Changing firing direction redirects all previously fired tears."},
+ {"234", "" ,"Spawns a blue spider when you kill an enemy."},
+ {"235", "" ,""},
+ {"236", "" ,"On touch, turns the enemy into poop."},
+ {"237", "" ,"Grants piercing tears.#+1.5 Damage up.#-0.3 Tears down.#Further increases tear size.#Tears are replaced by Death's scythes. #This is cosmetic only."},
+ {"238", "" ,"Combined with Key Piece 2, this opens the golden door at the start of The Chest and the Dark Room to fight Mega Satan.#Adds a second 25% chance (independent of the first 50% chance) to spawn an Angel room instead of a Devil room. #Cannot be rerolled by the D4, D100 or Dice Rooms."},
+ {"239", "" ,"Combined with Key Piece 1, this opens the golden door at the start of The Chest and the Dark Room to fight Mega Satan.#Adds a second 25% chance (independent of the first 50% chance) to spawn an Angel room instead of a Devil room. #Cannot be rerolled by the D4, D100 or Dice Rooms."},
+ {"240", "" ,"Randomly increases 4 and decreases 2 of the player's stats. #Each increase or decrease will be a fixed value: #1 Health, #1 Damage, #0.2 Speed, #0.5 Range, #0.5 Tears, #0.2 Shot speed, #1 Luck #Cannot modify speed above 2, can break the tear cap of 5.0."},
+ {"241", "" ,"Doubles all pickup drops earned for clearing a room, but reduces the chance for drops after a room ends. #Neither effect applies to coins dropped in Greed/Greedier mode. #Having two of this item from something such as Diploplia triples item drops."},
+ {"242", "" ,"The player gains a 'high chance' to block projectiles which hit the player directly, causing him to flash blue instead of taking damage."},
+ {"243", "" ,"Spawns a shield which faces in the same direction the player is firing, blocking all shots that hit it. #Cannot block beams or explosions. #Can be held in any direction with a joystick, despite tears only firing on the cardinal directions."},
+ {"244", "" ,"Grants an unlimited range piercing laser with a random rate of fire. #Does *not* replace tears. #Damage dealt scales directly with the player's damage. #The laser occasionally fires with the effect of a random item or trinket. #A full list of possible effects can be found on the wiki."},
+ {"245", "" ,"The player shoots two tears at once, one from each eye. #-25% damage multiplier."},
+ {"246", "" ,"Reveals the secret and super secret rooms on the map. #Does not display ultra secret rooms."},
+ {"247", "" ,"Increases the size and doubles the damage of familiars and orbitals that deal damage via tears or contact damage. #Affects other familiars in ways that are not necessarily obvious. #For example, many pickup generating familiars drop pickups more often."},
+ {"248", "" ,"Blue spiders and flies deal 2x damage and are larger. #Also effects locusts. #Doubles the spider limit of Mom's Wig to 10. #Fly and Spider familiars become stronger, just like BFFS! #Does not stack with BFFS! "},
+ {"249", "" ,"Spawns an extra item after boss fights. #After choosing one, the other disappears. #The second item is always picked from the Boss Item Pool instead of whichever item pool normally used. #Does not effect the Krampus fight."},
+ {"250", "" ,"All bombs become 1+1 bomb pickups."},
+ {"251", "" ,"Spawns a random card. #Allows the player to hold two cards. #Replaces all cards with pills. #The only exception is the single pill dropped by the item Caffeine Pill. #By default, the key to cycle between cards is Control (PC), R2 (PlayStation) or RT (XBox). #Having Little Baggy will allow both cards and pills to appear again."},
+ {"252", "" ,"Spawns a random pill. #Allows the player to hold two pills. #Replaces all pills with cards. #By default, the key to cycle between pills is Control (PC), R2 (PlayStation) or RT (XBox). #Cracked Key counts as a card and will be converted. #Blowing up the skull marked with an X guarantees a telepills drop."},
+ {"253", "" ,"Grants one red heart container. #+1 Luck up."},
+ {"254", "" ,"+1 Flat damage up.#+5 Range up.#Only applies to tears fired from the player's left eye. #Damage bonus is unaffected by any damage multipliers. #Azazel has a chance to fire a beam with the damage bonus and gains no range. #Cain has a 50% chance to fire a shot with the bonus. #Every other set of tears The Keeper fires is effected. #Stacks with Chemical Peel."},
+ {"255", "" ,"+0.5 Tears up.#+0.2 Shot speed up."},
+ {"256", "" ,"Grants 5 bombs. #Bombs deal 16 contact damage and leave behind a fire that deals contact damage upon exploding. #Isaac can no longer take damage from fire. #Isaac produces a large circle of lights. #This fire does not hurt the player. #Hoppers who touch the fire turn into Flaming Hoppers. #The contact damage dealt by the bomb does not scale, and disappears entirely if the player acquires another item which changes the bomb graphic such as Mr. Mega or Glitter Bombs."},
+ {"257", "" ,"Tears Burn enemies.#Luck dependent chance to fire an exploding tear, which deals 1x tear damage on top of the tear's damage and leaves behind a fire which deals 22 damage per tick. #This fire does not hurt the player, but the explosion can. #In dark areas, such as a Curse of Darkness floor, the player glows."},
+ {"258", "" ,"Rerolls all your passive items and stats on pickup and at the start of every floor. Does not affect trinkets, cards, pill, pretty flies, The Polaroid/Negative, or active items. #Causes but does not remove transformations. #Not rerolled by the D4 or D100 after being picked up. #Stats gain a random flat modifier; these modifiers do not stack between levels, and are instead rerolled each time. #Possible stats are: #Speed, -0.2, 0 or +0.2. #Range, -0.5, 0 or +0.5. #Tears, -0.5, 0, or +0.5. #Shot speed, -0.2, 0, or +0.2. #Damage, -1, 0 or +1. #Luck, -1, 0 or +1. "},
+ {"259", "" ,"+1 Damage up. #Luck dependent chance to shoot a tear which fears any hit enemy. #Caps at 100% at 20 or higher luck."},
+ {"260", "" ,"Grants immunity to floor curses and immediately removes any curse on the current floor. #Grants 1 black heart. #+15% chance to spawn a Devil door to spawn after killing at boss. #Removes the teleportation effect on Cursed Eye. #Does nothing on the Cursed! or Pitch Black challenges. #Will remove the effects of the Amnesia pill, but does not prevent another from being used."},
+ {"261", "" ,"Flat damage increase based on distance traveled. #At point blank range, tears deal 3x damage. At max range, they deal no damage. #At base damage, the damage decrease over distance is roughly equal to the damage increase from Lump of Coal, but this is not true at higher damage points."},
+ {"262", "" ,"Grants 1 black heart.#If the player's health total (counting all heart types) is 1 or 1/2 hearts after taking damage, deals 80 damage to all enemies in the room. #Doubles Black heart damage to 80."},
+ {"263","Clear Rune","Copies the effects of Isaac's held rune or soul stone. #Drops one random rune the first time it's picked up. #Variable recharge time based on which rune or soul stone is used. #Full list of charge times can be found on the wiki."},
+ {"264", "" ,"Spawns a familiar that deals 1.5 damage per tick, 22.5 damage per second, on contact with enemies. #By default, the fly orbits the player and blocks enemy shots. #After taking damage, the fly instead seeks out nearby enemies to attack them."},
+ {"265", "" ,"Familiar which follows the player, blocking enemy projectiles. #Upon blocking a shot, it has a 10% chance to deal 40 damage to all enemies in the room. #This can happen multiple times per room."},
+ {"266", "" ,"Familiar which follows the player, leaving a trail of white creep that slows enemies. #Spawns 1-2 blue spiders after every room."},
+ {"267", "" ,"Familiar that automatically shoots Technology lasers which deal 3.5 damage towards enemies when aligned with them. #The familiar movies in the direction the player is shooting. #Cannot be controlled by the mouse if mouse control is enabled."},
+ {"268", "" ,"Familiar which spawns friendly blue flies which deal 2x tear damage instead of shooting tears."},
+ {"269", "" ,"Familiar which leaves a trail of red creep that deals 2 damage per tick to non flying enemies. #Wiki claims 'The creep deals damage much more rapidly' in Repentance."},
+ {"270", "" ,"Familiar which hunts nearby enemies, dealing 1.5 damage per tick or 3.2 damage per second. #If the Leech kills an enemy, the player is healed by half a red heart. #The Keeper can benefit from this healing."},
+ {"271", "" ,"Familiar which has a chance to drop a heart, coin, bomb or key after clearing a room."},
+ {"272", "" ,"Familiar which flies around the room, similar to a Boom Fly, exploding on contact. #Deals 10 damage on contact and 60 damage from the explosion. #Respawns after 10 seconds or upon entering a new room. #This can damage the player. #Most bomb modifiers apply to BBF as well."},
+ {"273", "" ,"Familiar which can be fired towards enemies as a projectile. #If it hits an enemy, it deals 3.5 damage and explodes. #The explosion deals 100 damage and the poison deals a total of 2x tear damage. #The explosion can hurt the player. #After exploding, it takes a few seconds to reappear. #Bob's Brain is affected by most bomb modifiers. "},
+ {"274", "" ,"Upon taking damage, a white attack fly appears for the rest of the room. #Orbits at a medium range, similar to Forever Alone, but much faster. #The fly deals 10 damage per tick, 150 damage per second, on contact."},
+ {"275", "" ,"Spawns a familiar which fires a thin Brimstone beam. #The beam deals 2.5 damage per tick, and hits up to 8 times for a total of 20 damage. #This charges and fire independently of the player's tears, so to fire it you must release the fire key when charged. #Lil Brimstone takes priority over all following familiars but Incubus. #Always appears first in line, or second behind Incubus."},
+ {"276", "" ,"Spawns a heart familiar which attempts to position itself opposite where Isaac is shooting. #The player's body becomes invulnerable, and instead the player takes damage if the familiar is hit. #As Isaac fires, the heart charges up to knock back nearby enemies and tears. #Also creates a puddle of red creep on the ground and shoots blood shots in 8 directions.#Enemies that contact Isaac take 7 damage over 2-3 ticks per second. #Enemies still target Isaac. #Items that activate on contact, such as Turdy Touch, still activate on contact without hurting the player. #Blood donation machines and devil beggars still damage Isaac. #Self harm damage from items is not prevented."},
+ {"277", "" ,"Familiar which chases down enemies, dealing 4.4 damage per second and inflicting fear."},
+ {"278", "" ,"Familiar which follows the player and collects red hearts. Every 1.5 red hearts collected, he generates one of the following: #A hostile Spider. #A friendly Blue Spider. #A random pill. #A random card or rune. #A single black heart. This is the most likely drop."},
+ {"279", "" ,"Large orbital which blocks shots and deals 2 damage per tick, 30 damage per second, on contact. #Rotates more slowly than other familiars. #Does not occupy one of the three defense orbital slots; instead it rotates independently. #If it's the first orbital obtained, other orbitals will match it's speed. #Guardian Angel only speeds it up if obtained after obtaining Big Fan."},
+ {"280", "" ,"Spawns blue spiders while in a room with enemies, up to a max of 5. #An enemy that touches Sissy Longlegs will be charmed briefly."},
+ {"281", "" ,"Spawns a familiar that walks around the room. #Enemies that are closer to the decoy than the player will target it instead. #Will block enemy shots. #Can die after taking too much damage and will respawn after a long period of time, or upon entering and exiting a room."},
+ {"282", "" ,"Upon use, the player jumps in the direction they're currently moving. #The distance jumped depends on how fast the player was moving when the item was used. #Jumping allows the player to travel over obstacles such as rocks, pits and spikes. #While jumping, the player is not effected by enemies, bombs, shots, and so on - however, the player also cannot pick things up or open chests either."},
+ {"283", "" ,"Activates the effect of the D1, D4, D6, D7, D8, D10, D12 and the D20 at once. #Further information on each effect can be found on the wiki, as a full explanation would be far too long."},
+ {"284", "" ,"Rerolls each of the player's passive items into a random item from the item pool it was acquired from. #Does not reroll Key Piece 1/2, Knife Piece 1/2, Dad's Note, Dogma, Missing No., The Polaroid/Negative, or Tonsil. #Does not remove Lilith's first Incubus or Azazel's Brimstone laser. #Items that grant pickups or health do not remove those bonuses when rerolled. #The player does not lose transformations upon rerolling. #Can grant items that are not yet unlocked. #Items gained count towards the Collection Page. #Does not reroll Holy Mantle on The Lost anymore."},
+ {"285", "" ,"Rerolls all enemies in the room into different enemies from anywhere in the game. #Red and yellow flies, as well as Camillo Jr, cannot be rerolled. #Fly enemies will become other fly enemies. #Attempts to reroll monsters into those with similar max HP."},
+ {"286", "" ,"Mimics the effect of your currently held card without consuming it. #If you are holding two cards, the card in the active slot will be used. #Does not mimic pills or Souls. #Recharge time is based on the card Isaac was holding when he used it. #Further information on recharge times can be found on the wiki."},
+ {"287", "" ,"Grants the effects of either the Treasure Map, the Compass or the Blue Map for the rest of the current floor on use. #Does nothing if the player is effected by the Curse of the Lost or an Amnesia pill. #Cannot give mapping effects Isaac already has; if Isaac has all the mapping effects, gives X-Ray Vision for that floor."},
+ {"288", "" ,"Spawn 4-8 blue spiders which deal 2x the player's damage."},
+ {"289", "" ,"Upon activation, the player holds the candle above their head. Upon pressing a fire button, they throw a fire in the direction which deals up to 115 damage and blocks enemies shots. #Disappears after 10 seconds."},
+ {"290", "" ,"When at full health, the player stores up to 4 extra hearts in the jar. #On use, the hearts stored in the Jar drop on the ground."},
+ {"291", "" ,"Turns all non-boss enemies into poop. #Immediately kills all poop-related enemies, including Dingle, Dangle and Brownie. #Extinguishes all fireplaces in the room. #Turns lava-filled pits into rock, allowing them to be walked over."},
+ {"292", "" ,"Grants a black heart on use. #When used before a boss fight, the boss room pedestal for that floor will instead contain an item from the Devil Room pool, which must be paid for as normal. #These do not affect Devil/Angel room chances. #Does not affect The Polaroid or The Negative. #Bosses with set drops will still drop their normal item, but at the cost of one red heart container.."},
+ {"293", "" ,"Shoot a brimstone laser in the cardinal directions. #Deals 10 damage over 19 ticks. #50% chance to rotate around the player, similar to Krampus' second Brimstone attack."},
+ {"294", "" ,"Knocks back nearby enemies and enemy shots. #Enemies pushed into walls or obstacles take 10 damage."},
+ {"295", "" ,"Damages the whole room for the cost of 1 coin. #Deals 2x Isaac's damage plus 10."},
+ {"296", "" ,"Converts soul or black hearts into one red heart container."},
+ {"297", "" ,"Based on current floor, drops:#B1: 2 Soul Hearts#B2:2 keys and bombs#C1: 1 Boss item#C2: B1+C1 rewards #D1:4 Soul hearts#D2: 30 Coins#W1:2 Boss items#W2: Bible#Sheol: 1 Devil item+Black heart#Cathedral: 1 Angel item+Soul heart#Chest: 1 Coin#Home: Red Key."},
+ {"298", "" ,"Temporary invincibility and speed up, but removes the ability to shoot tears. #The player does not deal contact damage while active."},
+ {"299", "" ,"-0.3 Speed down. #While in hostile rooms, the player gains 0.065 speed per tick. #When the player reaches 2.0 speed they gain the My Little Unicorn effect for 5 seconds, becoming invulnerable and dealing contact damage."},
+ {"300", "" ,"+0.25 Speed up.#Causes enemies to take 18 points of damage on contact. #Does not prevent the player from taking contact damage."},
+ {"301", "" ,"Grants 3 soul hearts. #Upon taking damage, grants The Wafer effect (reducing all damage to one half heart) for the rest of the room."},
+ {"302", "" ,"The player breaks obstacles by walking into them. #Increases the player's size. #The player can walk over red poops without taking damage, though they will hurt the player if it respawns while they're on it."},
+ {"303", "" ,"Luck dependent chance to gain the Book of Shadows effect, becoming invulnerable for 7 seconds. #Caps at 100% chance to activate at ten or higher luck. #All stats down pills become stat up pills, Bad Trip becomes Balls of Steel, and Amnesia becomes I Can See Forever. #Does not identify pills."},
+ {"304", "" ,"Grants 6 coins, bombs and keys. #Causes your primary attributes (damage, range, tears and speed) to balance, but does not effect luck, tear height or shot speed. #The balancing is based on Isaac's stats. #The balancing happens each time you pick up a stat increase/decrease for the rest of the game."},
+ {"305", "" ,"The player's tears inflict poison which deals 2x the player's tear damage."},
+ {"306", "" ,"+0.2 Speed up.#Grants piercing tears."},
+ {"307", "" ,"Grants 1 heart container, 1 coin, 1 bomb, and 1 key.#+0.97 Damage up.#+0.1 Speed up.#+0.75 Range up.#Tear delay directly reduced by 1. #This can increase Isaac's rate of fire past the normal cap."},
+ {"308", "" ,"Leave a trail of creep where you move, dealing 2 damage per tick, 6 damage per second, to enemies who walk on it. #Synergizes with tear effects."},
+ {"309", "" ,"Increases tear knockback. #Slightly increases tear size. #Tear delay directly reduced by 1. #This can increase Isaac's rate of fire past the normal cap."},
+ {"310", "" ,"-0.5 Shot speed down. #2x Damage multiplier. #2x Tear delay multiplier."},
+ {"311", "" ,"Upon death, the player respawns in the previous room as Black Judas. #Black Judas has a base speed of 1.1 and a damage multiplier of 2.0. #Beating bosses will grant Completion Marks for Judas.#Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
+ {"312", "" ,"+1 Health up.#Doubles the health replenished by all red hearts."},
+ {"313", "" ,"Ignore the first damage taken in every room. #Grants 0.5 seconds of invulnerability frames. #Does not stack with The Lost's passive Holy Mantle effects. #Does not protect you from damage dealt by Blood Banks, Devil Beggars, or Blood Rights. #Holy Mantle will block damage from Sacrifice Room spikes, but will not spawn anything. #Holy Mantle will not be active for the first room of a floor, you must leave and re-enter the first room to get the effect."},
+ {"314", "" ,"+1 Health up.#-0.4 Speed down.#Grants you Leo's effect, allowing you to break obstacles by walking into them."},
+ {"315", "" ,"Monsters, pickups, trinkets and the player's bombs are pulled towards where the player's tear lands."},
+ {"316", "" ,"Causes your tears to charge instead of firing normally. #When fully charged, the player shoots a short burst of 5 tears very quickly. #Shooting before you've fully charged shoots 0-3 tears based on how long you've charged. #Taking damage while charging will teleport the to a random room. #Does not teleport when fully charged. #Lilith will not teleport if hit while charging."},
+ {"317", "" ,"Tears leave creep upon hitting an enemy or when reaching maximum range. #Creep deals 1 damage per tick, 30 damage per second, to any non-flying enemy standing on it."},
+ {"318", "" ,"Familiar which is leashed to the player. #Hunts enemies close to the player, dealing 6 contact damage per second."},
+ {"319", "" ,"Familiar which floats slowly around the room in a zig-zag pattern, shooting normal tears in the direction the player is shooting. #Tear damage is equal to the player's damage."},
+ {"320", "" ,"Familiar which deals 2.5 damage per tick on contact. #Controlled by the player, similar to Ludovico Technique, with the arrow keys. #Holding two opposing fire keys (such as both left and right) will keep it in place, while the player fires in the direction of whichever fire key was pressed second."},
+ {"321", "" ,"Attaches a ball and chain to the player's ankle that crushes rocks, blocks projectiles and deals 5 damage per tick, 10.7 damage per second, on contact. #When the chain is fully extended, the ball must be dragged, slowing the player down slightly."},
+ {"322", "" ,"Familiar which cycles through shooting the tears of the player's other familiars. #If the player has no familiar, he will fire normal tears. #Fires twice as far as normal familiars, shooting at the same speed as Isaac's base tears. #A full list of interactions with other familiars can be found on the wiki."},
+ {"323", "" ,"Fires 8 tears in a circle around the player, similar to Tammy's Head, without the benefit of tear replacing items such as Brimstone. #Each tear fired by the player gives one charge to the item."},
+ {"324", "" ,"On use, teleports the player to one of: #The Item Room, #The Secret Room, #The Super Secret Room, #The I AM ERROR Room, #Or a Black Market. #Black markets are very rare. #Does nothing in Home."},
+ {"325", "" ,"On use, the player's head is detached from his body for the rest of the room. #The head turns into a stationary familiar that fires Isaac's tears. #The player controls the body, which constantly spews a controllable fountain of blood shots and can also fire tears. #If the player is blindfolded, the head will still fire tears."},
+ {"326", "" ,"Holding spacebar will gradually deplete the charge bar. #At zero charge, the player gains invincibility. #This invincibility disappears shortly after releasing the space bar. #Holding the space bar for more than a second causes the player to take damage."},
+ {"327", "" ,"If the player has a half red heart or no red hearts, when taking damage they becomes invincible for 5 seconds. #Allows entrance to The Chest after beating Isaac in the Cathedral by touching the chest. #Having two Polaroids does not cause the effect to last longer. #Opens the special door in The Depths."},
+ {"328", "" ,"+1.0 damage. #If the player has half a red heart or no red hearts, when taking damage the Necronomicon effect damages all enemies in the room. #Allows entrance to the Dark room after beating Satan in Sheol by touching the chest. #Having two Negatives does not cause the effect to stack. #Opens the special door in The Depths."},
+ {"329", "" ,"Upon pickup, replaces the player's ability to fire tears with a controllable tear that moves around the room and deals contact damage. #This tear is controlled by the firing keys. #The tear's movement speed is determined by the Shot Speed stat. #The number of hits per second the tear deals is determined by the Tears stat."},
+ {"330", "" ,"Reduces tear delay by the formula: (delay / 4) - 2#0.2x damage multiplier. #At base damage, Soy Milk is a very small DPS increase if the player hits every single shot. #Any tears increases cause Soy Milk to reduce your overall DPS, not taking into account tear effects. #Drastically reduces knockback from Isaac's tears."},
+ {"331", "" ,"Grants homing tears.#Causes your tears to deal damage in an area around them as well.#+0.93 Damage up.#+0.5 Range up.#-0.6 Tears down.#-0.3 Shot speed down.#+0.8 Tear height."},
+ {"332", "" ,"Grants an extra life, causing the player to revive as Lazarus Risen. #Lazarus Risen is similar to Lazarus, and completion marks gained as Lazarus Risen count for Lazarus.#Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster.#Turns into Godhead when rerolled by Spindown Dice."},
+ {"333", "" ,"Grants the combined effects of the Blue Map, the Treasure Map, and The Compass. #Reveals the floor layout and all special rooms, including both secret rooms."},
+ {"334", "" ,"Grants 3 heart containers."},
+ {"335", "" ,"Grants 2 soul hearts.#Grants the player a pulsing blue aura that repels enemies and projectiles. #The strength of the repellent force pulses with the aura. "},
+ {"336", "" ,"Grants piercing and spectral tears.#Increases tear size without increasing damage.#-1.5 Range down.#-0.4 Shot speed down.#-0.5 Shot height."},
+ {"337", "" ,"Every 4th newly discovered room, the Broken Watch slows all enemies and shots on the room down. #Has a small chance to speed the room up, instead. #The effect is lost if you leave and re-enter the room."},
+ {"338", "" ,"If thrown into an enemy, deals 2x tear damage and stuns them for about 2 seconds. #Pierces enemies it hits. #Will grab pickups from afar, with the exception of sacks and chests. #Will destroy dead shopkeepers in shops and secret rooms, though if the player has low damage it may take multiple uses."},
+ {"339", "" ,"Grants 1 black heart. #+5.25 Range up.#+0.16 Shot speed up.#+0.5 Tear height."},
+ {"340", "" ,"Decreases the player's size.#+0.3 Speed up.#Gives you a random pill when picked up."},
+ {"341", "" ,"+0.7 Tears up.#+0.16 Shot speed up."},
+ {"342", "" ,"Grants a full red heart container.#+0.7 Tears up.#-0.16 Shot speed down."},
+ {"343", "" ,"Grants 1 soul heart.#+1 Luck up.#Spawns 2 keys.#Rare chance to spawn a golden key instead of a regular key."},
+ {"344", "" ,"Grants 1 black heart. #Spawns 2-3 bomb pickups near the player. #Can spawn troll bombs or 1+1 bombs instead of regular bombs. #Also drops the Match Stick trinket."},
+ {"345", "" ,"+1.0 Damage up.#+5.25 Range up.#+0.5 Tear height."},
+ {"346", "" ,"Grants one red heart container, heals two hearts of health."},
+ {"347", "" ,"Duplicates all pickups and pedestal items in the current room. #Duplicating a trinket will instead spawn a random trinket. #If used in a shop or Devil Deal/Black Market, the duplicated items can be taken for free. #Does not grant Devil deal precedent. #If used in the Boss Rush room, will copy all 4 items. #Only one duplicate may be taken, along with one of the originals, but taking one will start the Rush. #Duplicate items do not count twice towards transformations. #Cannot duplicate Diplopia. #A full list of duplicated item synergies can be found on the wiki page."},
+ {"348", "" ,"Activates the effect of the pill you are currently holding without using the pill. #Recharge time changes based on the pill held. #A full list of recharge times can be found on the wiki."},
+ {"349", "" ,"50% chance to drop a coin. #This coin may be a penny, nickel, dime, lucky penny or a sticky nickel."},
+ {"350", "" ,"Upon entering a room, all enemies are poisoned. #The poison deals 2x the player's tear damage. #Killing enemies leaves a small pool of green creep on the ground which deals 1 damage per tick, 30 damage per second, to enemies standing on it."},
+ {"351", "" ,"Freeze all enemies in the current room.#Deals 5 damage and poisons enemies near the player.#Sends out a wave of spikes in the direction the player is facing, dealing 10 damage to enemies it comes in contact with.#The wave will open secret rooms and break rocks to fill gaps."},
+ {"352", "" ,"Upon taking damage, turns into the Broken Glass Cannon. #For the rest of the room, all damage to Isaac is increased by 2 hearts unless this would be fatal. #Fires one large piercing spectral tear which deals ((player damage + 1) * 10) damage. #Slight knockback effect on use. #Can be used to steal Devil deal items. #Recharge rate is not affected by the 9 Volt."},
+ {"353", "" ,"Grants 5 bombs. #Bombs will now explode in a cross-shaped pattern. #Enemies hit by more than one explosion take 50% reduced damage from each extra explosion past the first. #The second explosion deals 30 damage instead of the base 60, the third 15 and so on."},
+ {"354", "" ,"Grants one red heart container.#Spawns a random trinket on the floor.#If Almond Milk or Soy Milk is possessed, it is consumed."},
+ {"355", "" ,"+1.25 Range up.#+0.5 Tear Height#+1 Luck up.#Grants one soul heart."},
+ {"356", "" ,"Causes your spacebar item to activate twice when used. #A full list of effects can be found on the wiki page."},
+ {"357", "" ,"If used with no familiars, grants a Demon Baby familiar for the duration of the current room. #Otherwise, creates an extra copy of each familiar the player currently has. #If the player has multiple copies of a familiar, either through multiple uses of this item or other means, it will only create one copy of it."},
+ {"358", "" ,"The player fires from both eyes at once. #Grants the effect of the 'R U A Wizard?' pill, causing the player to fire diagonally at a 45 degree angle instead of straight forward. #The player's tears travel above all obstacles."},
+ {"359", "" ,"+1.5 Damage up.#Turns the player's tears into nails, which increases knockback."},
+ {"360", "" ,"Spawns a familiar that fires tears which are effected by the player's stats (such as damage and tear rate) and tear modifiers. #The Incubus ignores the shot speed stat completely, and range increase/decrease items have little to no effect. #Always appears first in line behind Isaac."},
+ {"361", "" ,"Familiar which fires tears that deal the same damage and have the same effects as the player's tears. #Fires at half the speed of a normal familiar."},
+ {"362", "" ,"Familiar which drops things found in brown chests or a battery. #Upon clearing a room, Lil Chest has a 25% chance to spawn a pickup and a 10% chance to spawn a trinket."},
+ {"363", "" ,"Orbital which blocks enemy shots and deals 7 damage per tick, 105 damage per second, on contact. #Also attracts enemy shots towards itself, making them more likely to be blocked. #Once per room, upon blocking 10 shots in one room, it will drop an eternal heart."},
+ {"364", "" ,"Orbital which deals 3 damage per tick, 45 damage per second, on contact. #Orbits at a medium distance from the player, between Distant Admiration and Forever Alone."},
+ {"365", "" ,"Familiar which flies in a straight line upon entering a room, attaching itself to the first obstacle or wall it comes into contact with before moving around that obstacle or wall similar to a Guts enemy from the Womb floors. #Deals 7 damage per tick, 105 damage per second, on contact."},
+ {"366", "" ,"Grants 5 bombs.#Causes your bombs to explode into 2-4 smaller bombs, which deal 50% damage. #The smaller bombs receive the full effect of Sad Bombs despite this. #The tiny bombs explode immediately upon landing. #They also retain all bomb synergies, with the exception of Mr. Mega and Bomber Boy's increased blast radius."},
+ {"367", "" ,"Grants 5 bombs. #When a bomb kills an enemy, it spawns blue spiders.#Causes your bombs to stick to enemies."},
+ {"368", "" ,"Shooting in one direction increases your fire rate while decreasing accuracy. #When fully activated, Epiphora reduces tear delay by 50%, rounded down."},
+ {"369", "" ,"+3.0 Range up.#+1.5 Tear height.#Causes tears to be able to travel through all obstacles, including walls. #If tears leave the screen, they loop back through the opposite wall."},
+ {"370", "" ,"+0.7 Tears up.#+5.25 Range up.#+0.5 Tear height.#Spawns 3 random hearts when picked up."},
+ {"371", "" ,"Upon taking damage, spawns six troll bombs similar to the Tower tarot card. #These bombs hurt the player as well as enemies, but do not activate Curse of the Tower. #Most, if not all, bomb effects effect these bombs. #If there are enemies present, the bombs will spawn near them."},
+ {"372", "" ,"Occasionally spawns a micro battery, freezes all enemies, or adds a charge to the player's active item. #Can only add a charge to the player's item twice per room."},
+ {"373", "" ,"Adds a damage multiplier which starts at 1 and increases each time they hit an enemy with a tear. #Each hit adds 0.125 to the damage multiplier, up to a maximum of 2x damage after 8 hits. #If the player misses a shot, there is a chance for the multiplier to reset to 1. #This chance is 20% for the first miss, 33% for the second, and 50% for the third and beyond. #The player can also shoot flames, moving spikes and Stone Grimaces to stack the multiplier, though shooting poop counts as a miss."},
+ {"374", "" ,"Luck dependent chance to fire a Holy tear, which will spawn a light beam similar to Crack the Sky which deals 4x the player's tear damage. #Chance maxes out at 50% at 9 luck and above."},
+ {"375", "" ,"Grants a chance to block projectiles before retaliating with a triple shot. #Grants immunity to explosions like Pyromaniac, not including the stomp attack of Stan and Mom. #Does not protect against exploding mushrooms or shock waves."},
+ {"376", "" ,"Upon purchasing an item from the shop, a new purchasable item is added in place of the purchased item. #For pickups such as spirit hearts and keys, the new item is the same as the purchased item, allowing the player to purchase infinite spirit or red hearts, among other things. #Items that are on sale when purchased will spawn a new item that is on sale. #Using Credit Card or other similar items on the shop will cause it not to restock. #Does nothing on Black Markets. #Outside Greed Mode the restocked item's cost is increased after purchase. #For items, this is 2 cents per purchase. #Everything else increases by 1 cent. #Not affected by discounts; maximum 99 cent price."},
+ {"377", "" ,"Most spider enemies no longer target or deal contact damage to the player. #Affects both Jacob and Esau if either one has it."},
+ {"378", "" ,"Continuously firing or charging tears for 3 seconds causes the player to drop a Butt Bomb. #Some bomb effect items effect this bomb."},
+ {"379", "" ,"Tears have a much larger hitbox.#Grants spectral tears."},
+ {"380", "" ,"+Grants 5 coins.#Replaces key doors with coin doors. #Does not effect the entrance to the Downpour/Dross."},
+ {"381", "" ,"+0.7 Tears up.#Gives you a random item at the start of your next run. #Cannot grant Key Piece 1 or 2."},
+ {"382", "" ,"When empty, the Friendly Ball will instantly capture any non-boss enemy it hits, removing them from the room. #The next time the Friendly Ball is thrown, it releases the capture enemy as a permanently charmed friendly unit which persists between rooms and cannot harm the player. #Walking over a Friendly Ball after it captures an enemy will instantly recharge the item."},
+ {"383", "" ,"Detonate any of the player's tears currently on the screen and cause each one to fire 6 tears in a circle, similar to Tammy's Head."},
+ {"384", "" ,"Familiar which charges up before launching in the direction the player is firing, dealing 6 damage per tick, 90 damage per second, on contact. #Damage drops off the slower the familiar is moving. #Bounces off walls multiple times."},
+ {"385", "" ,"Familiar which floats around the room picking up coins. Every 6 coins it levels up, except for level 4 which takes 12 coins#At level 1, it only collects coins.#At level 2, it can drop random pickups.#At level 3, it fires tears which deal 3.5 damage in the same direction as the player. Enemies hit by these tears have a chance to drop a coin.#At level 4 it no longer fires tears but will chase enemies, dealing 37.5 contact damage per second and randomly drop bombs.#After hitting level 4, it will continue collecting coins and dropping pickups. #Can rarely drop a pedestal item. #Will not level up from coins from the donation machine."},
+ {"386", "" ,"Re-rolls obstacles in the current room into other obstacles. #Will not re-roll key blocks, fireplaces, stone grimaces or any other obstacle classified as an enemy."},
+ {"387", "" ,"Familiar which projects a circular aura that slows down enemies and shots within it's radius. #Does not slow bosses, but will slow their shots."},
+ {"388", "" ,"Familiar which collects keys, giving random chests in return. #Leaves a Little Battery upon picking up a charged key."},
+ {"389", "" ,"Drops a random rune every few rooms. #If no runes are unlocked, will instead drop cards."},
+ {"390", "" ,"Familiar which fires homing tears which deal 10 damage, have -0.25 shot speed and a reduced fire rate."},
+ {"391", "" ,"If there is more than one enemy in the current room, taking damage causes all enemies in the room to be charmed."},
+ {"392", "" ,"Gives the player a random Zodiac item effect each floor. #Gaining Capricorn will not give the player a heart container, nor will Libra give consumables or Cancer give soul hearts."},
+ {"393", "" ,"Grants a chance to fire poison tears which deal damage over time when they hit an enemy. #Also causes enemies who come into contact with the player to become poisoned. #Enemies killed after being poisoned by contact with Isaac have a 20% chance to drop a Black Heart."},
+ {"394", "" ,"+0.7 Tears up.#+0.3 Tear height.#+3.15 Range up.#Creates a crosshair which is controllable with the arrow keys. #The player automatically fires at this crosshair instead of the direction held, and cannot stop firing. #Can be controlled by the mouse on PC; further instructions found on the wiki. #Pressing the drop key will make the crosshair disappear and stop firing until a firing key is pressed. #By default this is left control on keyboard, right trigger on controller. #On Lilith, as well as with many items that cause the player to charge instead of shoot constantly, Marked only grants the stats up. #A full list of interactions can be found on the wiki."},
+ {"395", "" ,"Replaces the player's tears with laser rings. #Shots can be charged to increase the size of the rings. #Rings pass through obstacles and enemies, and have infinite range, moving until they hit a wall. #Only the outer edge of the ring will deal damage. #Damage is dealt based on amount charged, from 25-100% of Isaac's damage."},
+ {"396", "" ,"Upon first activation, places a blue portal under the player's feet. #The second activation places an orange portal. #Once two portals are placed, the player can walk into one to immediately be teleported out the other, gaining a small invulnerability period. #Activations past the first two replace the oldest portal. #Portals placed in rooms that don't appear on the map, such as Devil or Angel rooms, Crawl Spaces, Boss Rush and so on can be used to leave the room, but not re-entered."},
+ {"397", "" ,"+0.5 Tears up.#+5.25 Range up.#+0.16 Shot speed up.#+0.5 Tear height.#Creates a beam of light that faces the direction the player is facing. #Tears fired move in the path of the beam; the player moving sideways or turning to fire a different direction cause the tears to snap back into the beam instead of traveling normally."},
+ {"398", "" ,"Grants tears a chance to shrink enemies when struck.#The chance to shrink enemies is not increased by having higher luck. #Shrunken enemies can be crushed and killed by walking over them."},
+ {"399", "" ,"#After firing tears for 2.5 seconds, releasing the fire button creates a black Brimstone ring which deals damage to enemies touching it.#The player gains a red upside-down cross on their forehead when fully charged. #Having charge bars enabled also displays a Maw charge bar."},
+ {"400", "" ,"Causes the player to hold a spear in front of him that deal 2x tear damage to enemies, and rarely inflicts fear. #Does not replace tears. #If the player loses their body via an item, Spear of Destiny becomes useless. #Despite the size of the spear, the hitbox is only the silver part and the handle. #Does not work while blindfolded."},
+ {"401", "" ,"Tears gain a chance to stick to enemies and explode a few seconds afterwards, dealing 60 plus tear damage. #Tears deal normal tear damage upon sticking to an enemy. #Chance to stick to enemies is not affected on luck. #The explosions can hurt the player. #If an enemy dies or teleports (except Loki or Lokii), the Explosivo tears stuck to them drop off and fall to the ground. #These falling tears can drop on another enemy and re-attach."},
+ {"402", "" ,"On pickup, drops 1-6 random pickups around the player. #Causes items to be chosen from a random item pool instead of the pool the room normally chooses from."},
+ {"403", "" ,"Spawns a grey spider familiar that wanders around. #Adds a health bar and damage numbers to all enemies. #Upon contact with enemies, the spider will inflict a random status effect. #The spider will also occasionally drop a battery or spawn a blue spider on completing a room. #Damage numbers are multiplied by 10 and rounded to the nearest number. #Health bars don't differentiate between enemies with armor - such as mushrooms - or are invulnerable."},
+ {"404", "" ,"Familiar which follows the player around and blocks enemy projectiles. #Upon blocking a shot, it has a 10% chance of farting. #This fart can poison, knock back or charm all nearby enemies. #The charm fart deals 5 damage, and the poison fart deals 5 damage initially and then 3.5 poison damage."},
+ {"405", "" ,"Familiar which follows Isaac. #Double tapping fire launches it forward, rerolling the first monster of pickup it hits. #Respawns on clearing a room. #If it cannot reroll an enemy - such as a boss - it deals damage instead."},
+ {"406", "" ,"Rerolls the player's speed, range, tears and damage stats. #Each stat is given a multiplier that applies after all other adjustments. #The multipliers can cause the player's tear delay to go below 5, but cannot cause the player's speed to go below 0.1 or above 2.0. #Multipliers are chosen in a way that keeps their total product roughly the same, and most often will increase and decrease two of the player's stats. #It is possible for three to increase and one to decrease (and vice versa), however."},
+ {"407", "" ,"Purity grants a random aura upon pickup. #Taking damage removes the aura until you enter the next room, at which time you gain a new random aura. #There are four possible auras:#Red: +4.0 damage.#Blue: -4 tear delay.#Yellow: +0.5 speed up.#Orange: +7.5 range up. #The tear delay aura can reduce the player's tear delay past the cap of 5."},
+ {"408", "" ,"When you take damage, a black ring will appear around the player that damages any enemies in contact with it."},
+ {"409", "" ,"Grants 2 Black Hearts.#If the player has no red hearts, this item also grants flight. #Every second time the seconds timer hits 00, 20 or 40, grants a 10 second shield if Isaac is in a room with enemies. #Has no effect on Keeper."},
+ {"410", "" ,"The player will occasionally fire a slow-moving eye with infinite range that fires tears identical to the player's tears in the direction the player is firing. #These eyes will disappear upon hitting a wall, enemy or obstacle, even if the player has piercing or spectral tears. #The chance to fire these tears is not affected by luck. #The eyes are not familiars, and therefore will not be affected by items such as BFFS!"},
+ {"411", "" ,"Each time the player kills an enemy, they gain +0.5 damage for the current room.#The damage increase is capped to +5 damage after 10 kills. #Some summoned enemies, such as Rag Man's Rag Lings, do not trigger this effect."},
+ {"412", "" ,"Upon taking damage a certain number of times, the player gains a permanent demonic familiar. #This familiar can be Dark Bum, Demon Baby, Incubus, Leech, Lil Brimstone, Lil Abaddon, or Succubus. #The first and second familiars spawn after taking damage 15 times each. #The third and fourth spawn after taking damage 30 times each. #No further familiars will spawn. #Only one type of each familiar can be spawned."},
+ {"413", "" ,"After picking up enough hearts, the player gains a permanent angelic familiar and generates a soul heart drop. #This familiar can be Holy Water, Guardian Angel, Sworn Protector, The Relic, or Seraphim. #The first and second familiars spawn after picking up 15 heart pickups each. #The third, fourth and fifth familiars spawn after picking up 30 heart pickups each. #No further familiars will spawn. #Red, soul and black hearts count towards spawning a familiar, but items that directly add health such as Book of Revelations or Yum Heart do not. #Only one type of each familiar can be spawned. #The Lost can pick up soul and black hearts, and thus can use this item, but it does nothing for the Keeper."},
+ {"414", "" ,"Causes two items to spawn instead of one in each Treasure Room, as long as the Treasure Room is not a small room. #Only one of the two items can be taken, the other disappears. #In alt path treasure rooms, two known items and one unknown item will appear."},
+ {"415", "" ,"Grants 2 soul hearts. #Replaces normal tears with blue diamond tears while the player has no empty red heart containers, even if the player has no red heart containers whatsoever. #While the effect is active, grants 2x damage, +5.25 range up, +0.5 tear height and -0.30 shot speed down. Also causes the crown above the player's heart to glow blue. #Taking damage will deactivate the effect for the rest of the current room, regardless of the player's current hp."},
+ {"416", "" ,"Increases the coin cap to 999. #If a room would yield no reward, drop 1-3 random coins instead."},
+ {"417", "" ,"Familiar that bounces around the room with a damaging aura, dealing 30% of the player's damage per tick, or roughly 129% of the player's damage per second, to enemies standing within it.#While standing in the aura, the player gains a 1.5x damage multiplier. #This multiplier stacks with other Succubi if you have more than one."},
+ {"418", "" ,"Each tear fired gains a random effect. #A full list of possible effects can be found on the wiki page."},
+ {"419", "" ,"On use, teleports the player to the next room that has not been explored. #If possible, the chosen room will be touching an explored room. #When used in a room with enemies in it, it will teleport the player to the same room. #The order of rooms chosen is: #Normal rooms, the boss room, the super secret room, the shop, the treasure room, the sacrifice room, the dice room, the library, the curse room, the mini-boss room, the challenge or boss challenge room, the bedroom, the arcade, the vault, the secret room, the devil or angel room, and the I AM ERROR room. #If every room on this list is mapped, Teleport 2.0 will keep you in the I AM ERROR room. #Cannot teleport to crawl spaces, the boss rush room, the blue womb entrance or mega satan. #In the Ascent sequence, if all rooms are explored it will teleport Isaac to the Angel/Devil room."},
+ {"420", "" ,"Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to all enemies."},
+ {"421", "" ,"Applies charm effect to any enemies in close range."},
+ {"422", "" ,"Upon use, the player is returned to the previous room with everything that happened in the current room undone. #Does not refund the Joker card. #Does not return extra lives. #Resets event counters such as Donation Machines, Greed Machines and Eden's Blessing. #Taking damage and then using Glowing Hourglass will reverse the damage for the purposes of attempting a no-damage achievement."},
+ {"423", "" ,"Surrounds the player with a large white halo that pulsates. #Each time it pulses, it deals contact damage to enemies equal to the player's tear damage.#Each pulse also converts any enemies touching it into friendly homing tears that deal the player's tear damage."},
+ {"424", "" ,"Spawns a sack on pickup. #Coins have a 10% chance to be replaced with grab bags. #Bombs, keys, card, runes and little batteries have a 20% chance. #The exception to this are pickups spawned by Isaac himself, such as from IV Bag or Fanny Pack, or the contents of other sacks."},
+ {"425", "" ,"Causes a cone of light to shine from the player's chest in the direction they're facing. #The cone slows all enemies and enemy shots that are within it. #Will not slow bosses, but does slow their shots. #Enemies do not stay slowed after moving the light off them, but shots will.#Removes Curse of Darkness for the current floor, but does not provide immunity."},
+ {"426", "" ,"Familiar which follows your movement on a 3 second delay.#Deals 2 damage per tick, 30 damage per second, on contact to enemies."},
+ {"427", "" ,"Places a pushable TNT barrel which can be pushed and detonated normally.#If used a second time in the same room while the last TNT barrel is still there, it will remotely explode the TNT, consuming the charge without creating another TNT. #This remote detonation can be used while the item is uncharged."},
+ {"428", "" ,"Grants 4 soul hearts.#Fully restores your red health."},
+ {"429", "" ,"Grants tears a 5% chance to drop pennies on the floor upon hitting an enemy. #Enemies that do not take damage but still get hit, such as the front side of a Knight, will still spawn coins. #Does not work with The Forgotten, but does work with The Soul."},
+ {"430", "" ,"Familiar that follows your movement on a 2.5 second delay.#Fires tears at nearby enemies that deal damage equal to the player's tear damage."},
+ {"431", "" ,"Familiar that follows your movement on a 2.5 second delay.#When a friendly tear, either shot by the player or a familiar, passes through Multidimensional Baby, it splits into two tears which gain speed and flash black and white."},
+ {"432", "" ,"Grants 5 bombs. #Grants bombs a random chance to spawn a pickup or trinket when they explode. #Grants bombs a chance to charm random enemies in the room when they explode. #In Greed Mode, bombs will not drop coins."},
+ {"433", "" ,"Each time you take damage, My Shadow will apply a fear effect to all enemies in the room and spawn a friendly black charger that will attack for you."},
+ {"434", "" ,"Every time you kill an enemy a blue fly will be added to the Jar.#The Jar can hold up to 20 flies.#Using the Jar of Flies will release all the flies.#Killing an enemy with a familiar, including flies from the jar, does not add a fly to the jar.#This means that this item is significantly less useful on Lilith, as her original Incubus will not give flies."},
+ {"435", "" ,"Familiar which shoots tears in the four cardinal directions. #His tears do 3.5 damage."},
+ {"436", "" ,"Glass of milk familiar which follows the player. #Upon taking damage the milk spills on the ground, increasing Isaac's rate of fire by +1.0 for the rest of the room."},
+ {"437", "" ,"Restart the room and respawn all enemies. #Pickups or chests may be granted for clearing the room.#If used on a boss, devil or angel room, the player is teleported to another room and that room is restarted. #Does nothing on Challenge rooms or on a room that had no enemies. #When used on a secret room that had a Greed or Super Greed, it becomes a regular secret room. #Similarly, using it on a shop which had a Greed in it causes it to spawn items like a regular shop. #Does nothing in Greed Mode."},
+ {"438", "" ,"Grants 1 soul heart.#+0.7 Tears up.#Reduces the player's size.#Increases the pitch of the player's voice."},
+ {"439", "" ,"On use, drops a random trinket on the ground.#+1 Luck while held.#While held, doubles the effect of most trinkets. #A list of trinkets that are not affected by this can be found on the wiki page."},
+ {"440", "" ,"#-17.0 Range down.#+2.0 Tear height.#Overall, the range down and tear height up result in a slightly lower effective range, though characters like Azazel who aren't affected by tear height will be greatly impacted. #Approximately every 25 seconds, the player will stop firing tears until the fire key is released. #Upon releasing the fire key, a kidney stone which deals extra damage while piercing enemies and walls will be fired, followed by a large barrage of normal tears."},
+ {"441", "" ,"Fires a giant Brimstone laser, similar to the beam fired by Mega Satan, for 15 seconds. #The beam deals 5x the player's tear damage per tick. #The beam pushes the player backwards while firing. #The beam lasts between rooms and floors. #The beam can be aimed in any direction. #The beam destroys fires and poop, and will detonate TNT. #While firing the laser, the player cannot open chests, pick up batteries, trinkets, pills, cards, runes, or collectibles, pick up the trophy or enter the chest after defeating Isaac or ???, or sleep in a bed. #Picking up a Battery or a Charged Key will only fill 6 of the 12 charges. #A 48 Hour Energy pill will fully charge the item. #A mega battery will fully charge it twice."},
+ {"442", "" ,"While the player has exactly one red heart, they gain +1.50 Range up, +0.7 Tears up, and +0.20 Shot speed up."},
+ {"443", "" ,"Luck dependent chance to fire a razor blade that deals 4x tear damage. #Chance increases to 100% at 14 or higher luck. #+0.3 Tears up."},
+ {"444", "" ,"Every 15 tears fired, the player fires a cluster of tears. #Causes tears to only fire from the player's right eye. #Gives non-Cain characters the same special properties that Cain has in regards to items like Blood Clot."},
+ {"445", "" ,"+0.3 Damage up.#+0.1 Speed up.#Upon entering a room with an undiscovered secret room or super secret room adjacent to it, a howl sound effect plays. #Upon entering a room with an undiscovered crawlspace in it, a barking sound effect plays."},
+ {"446", "" ,"While firing, the player is surrounded by a green aura that poisons enemies nearby, dealing 1x tear damage."},
+ {"447", "" ,"Every 7.5 seconds of uninterrupted firing a small brown cloud is created. #The cloud deals 1x the player's tear damage roughly 5 times per second on contact. #They can be moved by shooting them. #They last 15 seconds."},
+ {"448", "" ,"Upon taking damage, there is a chance to drop a full red heart. #Taking damage causes Isaac to bleed, spewing red tears around him constantly. #Can be focused by firing in a direction with slightly increased range. #If the bleeding goes for too long, Isaac takes more damage with a large chance of dropping a full heart. #Bleeding stops after receiving any form of red heart healing, or if the next hit would be fatal."},
+ {"449", "" ,"Grants 1 soul heart.#Enemy bullets have a chance to be deflected upon hitting the player, returning as confusion-causing shots that use the player's tear damage and tear effects."},
+ {"450", "" ,"Every 20 tears fired also fires a golden tear alongside it, which turns enemies to gold and freezes them for a few seconds at the cost of one penny. #Can fire golden tears even if the player has no coins. #The golden tear deals 2x tear damage. #Enemies killed while golden will drop 1-4 pennies."},
+ {"451", "" ,"Drops random card or rune on pickup.#Adds an extra effect to most tarot cards used, with most simply doubling the effectiveness of the card. #A full list of effects of cards can be found on the wiki page. #Tarot Cloth's effect applies to card effects used through Blank Card."},
+ {"452", "" ,"Causes the player to fire 10 tears in a circle around them, similar to Tammy's Head, after taking damage. #These tears are given a +25 damage bonus. #Also has a chance to activate the Anemic effect for 2 seconds, granting +5.0 range and causing the player to leave a red trail of creep."},
+ {"453", "" ,"Turns the players tears into bones, which shatter into 1-3 shards upon hitting an obstacle or enemy.#The shards deal 50% of the player's normal damage.#+1.5 Range up. #+1.0 Tear height."},
+ {"454", "" ,"Allows the player to carry two cards, runes or pills, or any combination of the three, at the same time.#Drops random card, pill or rune on pickup."},
+ {"455", "" ,"+1.5 Range up.#Drops a lucky penny, which gives +1 luck upon pickup."},
+ {"456", "" ,"Grants one full red heart container."},
+ {"457", "" ,"Grants one soul heart.#Grants a chance for any damage to not deduct health. #This includes damage through tears, contact, explosions, cursed doors, blood banks, and demon beggars."},
+ {"458", "" ,"Drops one random trinket on pickup.#Grants a second trinket slot.#Cannot grant a third if the player has a second already."},
+ {"459", "" ,"Grants a chance to fire a booger which sticks to an enemy and poisons it. #Multiple boogers can stick to one enemy, dealing their damage once per second. #Each tick of poisons deals damage equal to the player's tear damage. #Lasts 60 seconds or until the enemy dies. #The chance to fire a booger tear is not affected luck."},
+ {"460", "" ,"Grants a chance to shoot concussive tears, which confuse enemies. #The confusion caused by this item is effectively permanent for normal enemies, and lasts much longer than normal for bosses. #Makes the screen darker. #The chance to fire concussive tears is not affected by luck."},
+ {"461", "" ,"Grants a chance to fire an egg sack which spawns slowing creep. #If an egg sack hits an enemy, a blue fly or spider is spawned. #Egg sack tears have significantly higher tear height and thus higher range. #The chance to fire an egg sack is affected by luck, but cannot reach 100% at high luck."},
+ {"462", "" ,"Grants piercing shots.#A tear which pierces an enemy doubles in damage and homes in on enemies."},
+ {"463", "" ,"+0.3 Damage up.#Grants a chance to fire an acidic tear which destroys destructibles such as rocks, as well as open doors and secret rooms upon contact. #Can be used to bridge gaps with destructibles. #Does not open stone chests, but can destroy Angel statues. #Key blocks are destroyed without consuming a key. #The chance to fire an acid tear does not increase with luck."},
+ {"464", "" ,"Grants 2 soul hearts.#Modifies the drops of enemy champions as well as room clear drops depending on certain conditions. The priorities of drops, in order, are as follows: #Soul Hearts, when the player has no read heart containers and less than 2 soul heart. #Full Red Hearts, while at 0.5 red hearts. #Keys, when the player has no keys. #Bombs, when the player has no bombs. #Full Red Hearts, when the player has at least a half red heart container empty. #Coins, when the player has less than 15 pennies. #Keys, when the player has less than 5 keys. #Bombs, when the player has less than 5 bombs. #Trinkets, if the player has no trinkets and there are no trinkets on the ground in the room. #Soul Hearts, when the player has less than 6 total heart containers of any kind. #If none of the above conditions are true, champions drop pickups as normal."},
+ {"465", "" ,"+0.3 Tears up.#Allows you to fire tears diagonally; with keyboard or when using buttons to fire on a controller, tears can be fired at 45 degree angles by holding two buttons. #If using an analog input, tears can be fired in any direction. #Mouse control can be enabled to allow full directional firing with the mouse."},
+ {"466", "" ,"The first enemy killed in a room release a gas explosion which poisons nearby enemies. #Poisoned enemies will also release the explosion upon death, even if the poison effect has ended before they die."},
+ {"467", "" ,"Floating finger familiar that can be aimed with the fire buttons. #Fires invisible spectral lasers that deal 10% of the player's tear damage continuously. #While not being aimed, it points in the direction of movement, or downwards if the player is still. #The Finger applies the player's tear effects. #The Finger does not do contact damage."},
+ {"468", "" ,"Follows your movement on a 1 second delay, dealing 2 damage per tick, 30 damage per second, on contact with enemies.#Permanently dies after dealing 600 damage and turns into friendly dark Chargers."},
+ {"469", "" ,"Familiar which follows the enemy, leaving a trail of creep that deals 2 damage per tick, 6 damage per second, to non flying enemies who walk on it.#Enemies touching the cloud have a chance to spawn a Holy Light beam, dealing 20 + tear damage and hit up to 8 times."},
+ {"470", "" ,"Familiar which bounces around the room, dealing 2 damage per tick, 30 damage per second, on contact with enemies. #While the player fires tears, Hushy stops moving and can block tears."},
+ {"471", "" ,"Familiar which charges up and fires a cluster of tears, similar to Monstro's Lung or Monstro's main attack. #Fires 12-14 tears that deal 3.5 damage each."},
+ {"472", "" ,"Familiar which follows the player and always appears first in the familiar chain. #While the player fires tears, King Baby stops moving and glows white. #While King Baby is stationary, all other familiars remain stationary and fire at nearby enemies automatically. #When the player stops firing tears, King Baby moves rapidly back towards the player. #There are a number of familiars that are not affected by King Baby, and the full list can be found on the wiki."},
+ {"473", "" ,"Familiar that follows the player, charging across the room slowly when the player fires. #Blocks enemy shots and deals 2.7 damage per tick, 40.5 damage per second, on contact with enemies."},
+ {"474","Broken Glass Cannon","Turns into Glass Cannon when fully charged. #Acquired when Isaac takes damage holding the Glass Cannon."},
+ {"475", "" ,"Upon use, deals 9,999,999 damage to every enemy in the room, then kills you 3 seconds later. #Does not kill both phases of bosses such as The Lamb, Hush, or Mega Satan. #Without extra lives, you will be unable to enter the chest or the next floor quickly enough to survive; however, the boss kill will still count for a completion mark on the character's post it note. #The only exceptions are Delirium and Mother, whose death animation is long enough that the player dies before gaining the credit for completion without Lazarus' Rags, which revives you in the room you died in."},
+ {"476", "" ,"Duplicates 1 random pickup in the current room, including cards, runes, chests and trinkets. #Cannot duplicate Jera runes or Mimic chests, though a regular chest may duplicate into a red chest or a mimic. #The player cannot hold two of the same trinket at once, even with two slots. #It is possible to duplicate unpurchased shop pickups."},
+ {"477", "" ,"When used, consume any pedestal items in the room.#If the consumed item is an active item, it adds that ability to Void; using Void at any time in the future activates the effect of all previously consumed active items. #Single use items such as Diploplia only activate once.#If the consumed item is a passive item, the player gains 2 random stat increases. The possibilities include: #+1 flat damage. #+0.5 Tears up. #+0.2 Speed up. #+0.2 Shot speed up. #+1 Luck up. #+0.5 Range up. #If tears or speed are at their maximum and are chosen, there will be no visible increase. #Does not work on items in the shop, devil deals, etc. if they have not been bought first. #Can consume items Isaac is holding above his head, allowing the player to absorb passive items bought from devil deals or shops."},
+ {"478", "" ,"Stops all enemies in the current room until a fire button is pressed. #This does not affect troll bombs, and does not disable contact damage. #Bosses are affected, but will begin moving after 30 seconds. #The player can still deal damage with orbitals or other sources of damage during this time."},
+ {"479", "" ,"Consumes your trinket and gives you the effect permanently. #While held, Mom's Box will double the effect of all absorbed trinkets if they can be affected by Mom's Box normally. #Trinkets which normally only activate once still only activate once after being absorbed. #Picking up a copy of an already smelted trinket gives no bonus."},
+ {"480", "" ,"Upon use, converts pickups within the current room into blue flies or spiders. #If the room has no pickups to convert, it instead doubles the player's current amount of blue flies and spiders, or spawns one blue fly or spider if the player has none."},
+ {"481", "" ,"On use, grants random tear effects for the rest of the room. #Rotates most sprites, including enemies and pickups, 90 degrees and moves it up and left. #Does not change hitboxes at all. #Increases one of the player's stats, and decreases another. Possible changes include: #+/-1 Damage. #+/-0.5 Tears. #+/-0.2 Speed. #+/-0.2 Shot speed. #+/-1 Luck. #+/-0.5 Range. #Also speeds up or slows down the music for the current room."},
+ {"482", "" ,"Changes the player into a different character at the cost of the last item collected. #All stat changes of the new character are applied; for example, the 2x damage bonus from being Dark Judas. #Does not grant starting items of other characters, such as the Holy Mantle on The Lost. #It is possible for the player to transform into the character they currently are. #Removed items do not count towards transformations. #Cannot transform the player into characters that are not unlocked. #Further interactions can be found on the wiki page."},
+ {"483", "" ,"Destroys all obstacles, machines, beggar, and fire places in the current room, and deals 200 damage to every enemy. #This effect applies to every room the player walks into after using it as well. #Opens all Secret room and Super Secret room doors. #Opens the Boss Rush and Blue Womb doors regardless of time limits, though leaving the boss room for any reason (such as to go to a Deal with the Devil) will cause it to close again, and leaving the room after entering it will not allow the player to re-enter. #Will not open the Mega Satan door."},
+ {"484", "" ,"Upon use, the player farts, knocking back enemies and their shots. #Also sends out rock waves that deal 10 damage per tick to nearby enemies and break destructibles, such as rocks and secret room entrances. #Will open stone chests and explode the donation machine."},
+ {"485", "" ,"Upon use, this item has a 50% chance to duplicate all items, pickups and chests in the current room. #On rooms like the shop or a devil room, the duplicated items can be taken at no cost. #Duplicating items in Boss Rush will allow the player to take all of the duplicated items and one of the originals, though taking any of them will start the Rush. #If this duplication fails, all the items, pickups and chests disappear and a penny is created instead. #Failing to duplicate on Boss Rush will not start the Rush."},
+ {"486", "" ,"Causes the player to 'take damage' without taking away health, activating any items that trigger upon taking damage."},
+ {"487", "" ,"Upon use, one red heart container is removed. #The player gains +0.2 flat damage, one Cube of Meat, and the Anemic effect. #The Anemic effect ends upon leaving the current room. #It is possible to generate multiple Meatboys with this item, though it is also possible for the player to kill themselves with it. #Health removed this way activates Bloody Lust."},
+ {"488", "" ,"Grants a random item's effect for the current room. #This can choose any item, passive or active, with the exception of itself, Plan C, and Glowing Hour Glass. #Many possibilities have unexpected effects; a more comprehensive list can be found on the wiki page. #For example, Eden's Blessing does not give an extra item for the next run."},
+ {"489", "" ,"Acts as any dice item, and can be cycled through by pressing the drop key (left control on keyboard, right bumper on controller by default). #Charge time varies based on the current die, and updates when used."},
+ {"490", "" ,"Upon pickup, this item starts with the number of charges the player's current active item has. #A little battery fills six charges. #Upon use, two random item pedestals using the item pool of the current room are spawned."},
+ {"491", "" ,"Drops a random pill every 7 cleared rooms. #The first drop happens after 6 rooms. #Upon using a pill, all enemies in the room are poisoned. #The poison deals 2x Isaac's tear damage, lasts for 6-7 ticks and deals 10 additional damage."},
+ {"492", "" ,"Familiar that moves around the room randomly. #If the current room has a Secret or Super Secret room, a tinted rock, or a rock with a crawl space under it, the familiar will fly to stay on top of that area. #If there are multiple secrets, it will fly between them. #+1 Luck up."},
+ {"493", "" ,"For every empty heart container gain +0.2 Damage."},
+ {"494", "" ,"Tears fire 1-2 sparks of electricity in random directions upon hitting an obstacle or enemy. #These sparks behave like spectral homing lasers that deal 0.5x the player's tear damage. #In Repentance the arcs are much shorter range but will chain between other nearby enemies upon hitting."},
+ {"495", "" ,"Shooting tears sometimes spawns a fire similar to Blue Candle, damaging enemies and destroying shots it comes into contact with. #Can pass through obstacles and walls. #Using pooping items, such as the Re-Lax pill or The Poop, causes fires to appear alongside the poop. #The chance of spawning a fire is affected by luck."},
+ {"496", "" ,"Luck dependent chance to fire a needle which deals 3x tear damage. #If the needle hits a regular enemy, they will be killed instantly and burst into 10 more tears in a circle around them. #Needle tears fired from the burst from an instant kill do not retain the instant kill or burst-causing abilities, though they still deal 3x damage. #The chance to fire a needle depends on luck."},
+ {"497", "" ,"Upon entering a room, the player becomes camouflaged and confuses all non-boss enemies. #The effect lasts until the player presses a fire button. #Lil' Haunts, Stone Grimaces and Stoneys are not affected by this. #Active items and orbitals can be used to deal damage without breaking the effect."},
+ {"498", "" ,"Causes both a Devil and Angel room to spawn after defeating a boss if either one of them would spawn normally. #In a room with only two accessible walls, only one of two will spawn. #Upon entering one, the other will disappear even if the player has Goat Head or Eucharist."},
+ {"499", "" ,"Causes an Angel Room door to always spawn after every boss fight, excluding the first floor and floors after Chapter 4. #The spawned door will not disappear when leaving and re-entering the boss room. #Without Duality, there is no way to get a Devil Room with this item as it overrides Goat Head."},
+ {"500", "" ,"Familiar which follows the player and has a chance to drop a sack upon clearing a room."},
+ {"501", "" ,"Grants an extra heart container for every 25 coins the player has, up to a maximum of 4 containers at 99 coins. #This can allow you to exceed the maximum heart container limit on Keeper. #Dropping below the required number of coins for a heart container removes the container. #The opposite is true; losing hearts given by this item causes Isaac to lose the appropriate amount of coins. #The Keeper can go above 2 coin hearts due to this item, as well as go past the 12 health limit when used with Deep Pockets. #The health gain is retroactive, meaning if you pick up the item at 99 coins you gain 4 heart containers. #You will still lose a container for dropping below 99 coins in that situation, however, and losing your last heart container this way can kill you."},
+ {"502", "" ,"Grants a chance to fire an additional shot that deals 2x damage and leaves a trail of white creep that slows enemies. #This chance is not affected by luck. #The creep shots are affected by range and shot speed, but don't take tear effects. #The player also fires a creep shot in a random direction upon taking damage."},
+ {"503", "" ,"Luck dependent chance to fire a piercing tear that summons Big Horn's hand, killing non-boss enemies instantly and dealing extra damage to bosses. #Also causes enemies to take 3.5 damage on contact with the player, overriding all other contact damage effects with the exception of Midas' Touch. #The chance of firing a tear scales from 5% at 0 luck to 20% at 15 luck."},
+ {"504", "" ,"Upon use, spawns a stationary fly turret that shoots at enemies, dealing 3.5 damage per shot. #The flies are completely invulnerable and are ignored by enemies. #Only 35 flies can be spawned in total."},
+ {"505", "" ,"Adds a chance to spawn a friendly charmed enemy upon entering a room with enemies in it. #These persist between rooms and floors, and will follow the player until they die. #Unlike normal charmed enemies, these cannot hurt the player. #Multiple charmed enemies can spawn at the same time. #For enemies that spawn other enemies, the spawned enemies will also be friendly. #The effect is not activated upon entering the main room in Greed or Greedier mode."},
+ {"506", "" ,"When tears hit the 'back' of an enemy, they deal 2x damage and inflict bleeding. #Bleeding enemies take 10% of their maximum health in damage every 5 seconds."},
+ {"507", "" ,"Damages all enemies in the room, dealing the player's tear damage plus 10% of the enemy's maximum health. #Mostly ignores damage bonus from Ipecac. #Has a chance to drop half red when it damages an enemy. #When used on Delirium, damage is calculated using the max health of the current boss it's mimicking. Using this item when Delirium is not transformed will deal the most damage."},
+ {"508", "" ,"Razor orbital which deals 20% of the player damage per tick, 300% per second, on contact with enemies, as well as causing them to bleed. #Bleeding enemies take 10% of their maximum health as damage every 5 seconds. #Bosses cannot bleed and take no damage from the razor. #Will not block enemy shots."},
+ {"509", "" ,"Orbital eye which shoots in the direction it faces when enemies are in it's line of sight. #It deals 2 damage per tick, 30 damage per second, on contact and it's tears deal 3.5 damage. #Does block enemy shots."},
+ {"510", "" ,"Spawns a Charmed version of a boss to fight for you for the rest of the room. #Changes the appearance of the current room so it looks like a different chapter. #This item can be fully charged with a single battery. #If a spawned boss leaves creep, the creep will damage the player. #In 1x2 rooms, Ultra Greed will spawn, locking all doors and targeting the player. #He won't deal damage to the player, but his summons can. #If any other boss summons monsters, they will be charmed as well and persist to other rooms."},
+ {"511", "" ,"Fly familiar that orbits around a random enemy, dealing 5 damage per tick, 10.75 damage per second, to enemies it comes in contact with. #When the enemy it's orbiting dies, it moves to a different enemy. #If no enemies are alive, it orbits the player."},
+ {"512", "" ,"Upon use, the player throws a black hole which sucks in and damages enemies. #It lasts about 6 seconds, dealing 0.4 damage per tick very rapidly. #The black hole also destroys nearby obstacles and slightly attracts the player and pickups. #Pickups can be pulled across pits."},
+ {"513", "" ,"+0.1 Damage up.#Grants 1 sou l heart.#Enemies may randomly become charmed or feared for a brief moment.#Grants a chance to spawn a rainbow poop upon taking damage. #This chance is not affected by luck."},
+ {"514", "" ,"Enemies, enemy shots, tears and pickups will briefly freeze in place at random intervals. #Frozen enemy shots will disappear. #The frequency of this effect depends on the player's luck. #25% chance to double the room drop, though it cannot double chests, pills or cards."},
+ {"515", "" ,"Upon use, spawns a random item from the current room's item pool.#There is a chance to spawn a Lump of Coal or The Poop instead."},
+ {"516", "" ,"Upon use, spawns a sprinkler that rotates in a circle, spraying tears in the 8 cardinal and diagonal directions. #The sprinkler copies the player's stats and tear effects, with the rate of fire and rotation speed depending on the player's tear stat."},
+ {"517", "" ,"Grants 7 bombs.#Removes the delay between bomb placements, allowing them to be placed very quickly. #Fast bombs do not knock each other back."},
+ {"518", "" ,"Grants a familiar with random tear effects, fire rate and damage which takes the appearance of a random co-op baby. #The familiar is randomized upon entering a new floor."},
+ {"519", "" ,"Grants a familiar that transforms into a random familiar every 10 seconds. #The transformed familiar deals the same damage as their non-Delirium counterparts, but will not deal contact damage. #A full list of possible transformations can be found on the wiki."},
+ {"520", "" ,"Grants one charge for your active item for every 15 enemies killed."},
+ {"521", "" ,"Upon use, one random item in a shop, devil room, or black market becomes free. #While held, guarantees a random item or pickup from the shop will be on sale. #Using the coupon in the shop while holding Restock will not spawn a new item."},
+ {"522", "" ,"Upon use, for the next 3 seconds any enemy shots that come near the player are held in place. #After the charge is depleted, they are fired back as tears which deal 3.5 damage. #The player can move the tears into enemies while they're held up; they won't disappear until the effect ends, but will deal no more damage past the first hit. #Pushes enemies away for the duration of the item's usage."},
+ {"523", "" ,"Upon use, if the box is empty it stores up to 6 items and pickups from the current room.#If the box is full, it places all stored items and pickups on the ground."},
+ {"524", "" ,"Connects the player's tears together with electricity that deals 33% of Isaac's tear damage on contact to enemies. #Tears can also connect to other allied tears, such as those from shooting familiars."},
+ {"525", "" ,"Upon taking damage, an orbital is spawned which blocks enemy shots and deals 7 damage per tick to enemies it comes into contact with. #A maximum of three of these orbitals can appear at once. #They will be destroyed if they take enough damage from enemies or enemy shots."},
+ {"526", "" ,"Grants a Harbinger familiar which changes every 10 seconds.#All harbingers deal contact damage to enemies and periodically spawn spawn locusts if the player has none. Locusts act like blue flies unless otherwise stated.#Famine and Pestilence wander around the room, Famine leaving a trail of black slowing creep and Pestilence leaving a green trail of creep which deals 1 damage per tick, 30 per second, to non flying enemies. They deal 0.5 damage per tick, 15 per second, on contact. Famine spawns yellow locusts which slow enemies, and Pestilence spawns green locusts which poison enemies. #Conquest deals the same amount of damage and moves just like Famine and Pestilence, but spawns two locusts at once and much more quickly than the rest. #War and Death chase enemies, dealing 1.5 damage per tick, 45 per second, on contact. War spawns red locusts that explode upon damaging an enemy at a slower rate than the other Harbingers, and Death spawns black locusts which deal 'a very high amount of damage'."},
+ {"527", "" ,"Summons a familiar near the player that will follow him around, as well as summoning a controllable blue crosshair. After a few seconds, the crosshair disappears and the ghost will perform an action depending on what the cross was targeting. #Can be used to steal shop items, with a chance to fail, grab pickups across rooms, open golden, stone and eternal chests for free, press buttons, opens doors (including Mega Satan's door) and more. #Does not open the Depths II door, but does work on alt path doors. #A full list can be found on the wiki page."},
+ {"528", "" ,"Familiar that orbits the player at a medium distance. #Tears that pass through the prism split into four multi-colored tears. #Unlike Multidimensional Baby, these extra tears are exactly the same as the base tear and gain no extra stats or abilities."},
+ {"529", "" ,"Replaces the player's tears with eyeballs that can bounce off each other. #The player's tears are no longer limited by range, and will instead dissipate when they stop moving or hit an enemy or obstacle."},
+ {"530", "" ,"Upon entering a room with enemies, a skull appears over a random enemy's head. #Killing the marked enemy will cause the skull to move to a different enemy, but killing a non-marked enemy causes the skull to disappear. #If all the enemies in a room are killed in order, the player gains a random reward: #A soul heart, pill, key, bomb or a nickel, #Or +0.2 speed, +0.5 range, +0.5 tears, +0.2 shot speed, +1 flat damage or +1 luck."},
+ {"531", "" ,"Tears are fired in an arc, able to fly over obstacles sometimes. #Upon hitting the floor, an obstacle, or an enemy they burst into many smaller tears in all directions. #Increases tear delay by a static 35, and damage by about 31%. #The smaller tears deal a random amount of damage, roughly 50-80% of the main tear."},
+ {"532", "" ,"The player's tears decelerate while traveling. Upon stopping or hitting an obstacle, they explode into a burst of 8 tears in all directions. #Hitting an enemy will not cause them to explode. #Tears can be fired into other tears to feed them, increasing their damage and the damage of the burst of tears. #Tears in the burst deal half the damage the main tear would have."},
+ {"533", "" ,"Replaces the player's tears with piercing white blasts of light which deal 33% of the player's tear damage, but can hit the same enemy multiple times at lower shot speeds."},
+ {"534", "" ,"Allows the player to hold two active items. #The button to swap between active items is the same to swap between cards and pills. #The ? Card does not activate both items. #While holding an active item that grants passive bonuses in the secondary slot, swapping the main slot item with a pedestal item may remove the bonuses. #Swapping the bonus-granting item to the pedestal and back will cause you to regain them."},
+ {"535", "" ,"Heals one red heart. #Grants one soul heart. #Grants a shield that blocks one hit, similar to Holy Mantle, upon entering a boss room."},
+ {"536", "" ,"Upon use, sacrifices up to 2 random familiars and spawns an item from the Devil Room pool for each familiar sacrificed. #If the player has no familiars, it will do nothing and not be consumed. #In addition to the familiars, any blue flies or spiders are converted to 1 coin each. #Lilith's starting Incubus familiar will not be sacrificed. #Pretty flies count as a single sacrifice. #Isaac's Head familiar can be sacrificed. #Some familiars cannot be sacrificed, or only can be in certain situations. A full list can be found on the wiki page. #The Conjoined transformation will be lost if you do not have enough familiars after using it."},
+ {"537", "" ,"Drops a random pill on pickup. #Spawns a familiar that charges up and fires different types of creep. #The type of creep changes randomly each time the player uses a pill. #Possibilities include a line of damaging green creep, slowing black creep, or short-lasting damaging red creep, a short-ranged cone of damaging yellow creep, or a large ring of slowing white creep. #The yellow creep does 2-15.19 damage per tick, randomly. #Red creep does 12 damage per tick. #Green creep does 0.35 damage per tick."},
+ {"538", "" ,"Spawns 3 random trinkets on pickup. #Grants a small chance to swallow the player's current trinket, gaining it's effect permanently, upon taking damage."},
+ {"539", "" ,"Egg familiar that cracks and turns into a random charmed enemy when the player takes damage. #Regenerates upon entering a different room. #The usefulness of the spawned enemy depends on how many rooms have been cleared without getting hurt."},
+ {"540", "" ,"Tears bounce off the floor. #Whenever a tear bounces, it deals 25% of tear damage as splash damage to nearby enemies."},
+ {"541", "" ,"Grants 1 bone heart. #Spawns three red heart pickups."},
+ {"542", "" ,"Bone orbital that reflects enemy shots. #Reflected projectiles deal 5 damage if they would have dealt a half heart to the player, or 10 for a full heart. #Enemy damage modification from item effects or by stage has no effect on this. #Does no contact damage."},
+ {"543", "" ,"Familiar which spawns a white poop when the player takes damage. #White poop has durability similar to golden poop. #White poop has an aura that halves tear delay, has a high chance to block damage like the Cone Head item, increases damage by 1.25x and gives Isaac's tears a homing effect."},
+ {"544", "" ,"Bone familiar that can be aimed with the fire buttons and deals the players tear damage six times per second on contact with enemies. #Being hurt boosts the damage slightly for a short moment."},
+ {"545", "" ,"Upon use, spawns one of four things for each enemy killed in the current room: #An orbital bone familiar, commonly. #A charmed bony, uncommonly. #A friendly Bone Fly, uncommonly #Or a charmed black bony, rarely. #Orbital bones deal contact damage equal to the player's damage at the time it was spawned, repel enemies that touch it, and block 3 shots or deal 2 ticks of contact damage before being destroyed. #Bonys deal 8.3 contact damage and 5 damage with thrown bones, and Black Bonys explode on death dealing 40 damage to enemies. #This explosion does not hurt or knock back the player."},
+ {"546", "" ,"Creates a ring of light around the player that petrifies enemies on contact. #Non-boss enemies are petrified as long as they're touching the ring regardless of duration, while boss enemies will be petrified normally, with a time limit, even if they leave the ring."},
+ {"547", "" ,"Grants 1 bone heart.#+0.7 Tears up.#Spawns a Mysterious Paper trinket if the trinket has been unlocked."},
+ {"548", "" ,"Familiar that behaves similarly to the boomerang. #It gets thrown out by firing a tear, and deals 2x the player's damage if it hits an enemy. #It will pierce the enemy if the enemy dies, or return to the player if not. #Can retrieve pickups like the boomerang. #Blocks enemy tears both while stationary and when thrown."},
+ {"549", "" ,"Removes all the player's red heart containers and grants 6 empty bone hearts. #Upon losing a bone heart, the player fires bones in 8 directions around them and permanently gains +0.5 tears up. #The Lost and Keeper will gain a minor tears up, and Keeper will gain lots of blue flies."},
+ {"550", "" ,"While held, Mom's foot will frequently stomp around or on the player. #Using the item will stop this effect until you enter another room. #On Boss Rush, this effect only lasts for one wave. #This effect does not happen on the Mom fight. #Will disappear if you pick up another active item and leave the room. #One of two parts necessary to create Mom's Shovel; the other is obtained by beating Boss Rush while holding it."},
+ {"551", "" ,"Second part of Mom's Shovel.#Use Mom's Shovel on the hill of dirt in the Dark Room to unlock a secret character. #Picking up this item will complete the shovel and stop the stomping effect for the rest of this run."},
+ {"552", "" ,"Spawns a trapdoor that leads to the next floor.#10% chance to lead to a Crawl Space or a Black Market instead. #Crawl Spaces and Black Markets are identified by the ladder in the hole, instead of just a black void. #Use Mom's Shovel on the hill of dirt in the Dark Room to unlock a secret character."},
+ {"553", "" ,"Gives Isaac the chance to shoot a spore that will stick to enemies. #Deals normal damage as well. #The spore explodes 2.5 seconds after sticking to an enemy, dealing 5 damage to and poisoning nearby enemies. #Fires four more spores with homing in a cross pattern."},
+ {"554", "" ,"Applies fear on enemies in a small radius around Isaac."},
+ {"555", "" ,"Grants 5 coins on pickup. #On use, consumes 5 coins and grants +1.2 damage for the rest of the room. #Can be stacked, but does nothing if Isaac has fewer than 5 coins."},
+ {"556", "" ,"Upon activation, Isaac gains the effect of Brimstone for the current room. #If used a second time in the same room, it instead gives Isaac +1.8 damage and increases the size of the laser for the current room."},
+ {"557", "" ,"Gives Isaac a fortune, soul heart, card or trinket. #Fortunes are the most likely drop. #Has a chance to give a random luck up or down on use."},
+ {"558", "" ,"When Isaac shoots, there is a chance to fire 1-2 additional tears in random directions. #Unaffected by luck. #Increases the aura of light around Isaac during Curse of Darkness."},
+ {"559", "" ,"After a short targeting delay, repeatedly zaps enemies that are within close proximity to Isaac with electricity beams. #Can zap enemies up to 6 times per second for 0.75x tear damage each zap. #Beams will chain between enemies, even going outside of the initial activation range."},
+ {"560", "" ,"Taking damage causes Isaac to release a ring of 10 tears and gain tears for the current room. #Each tear in the ring does 10 damage and does not use Isaac's tear effects. #Does not activate if damage is absorbed by Holy Mantle. #The first hit taken increases Isaac's tears per second by 1.2. #Each subsequent hit increases tears by 0.4. #Can stack indefinitely, ignoring the tear cap."},
+ {"561", "" ,"Quadruples fire rate. #0.3x damage multiplier. #Tears gain random worm trinket effects."},
+ {"562", "" ,"Upon pickup, all stats are reverted to the character's base stats. #Prevents stats being lowered for the rest of the run. #Does not effect damage multipliers such as Soy Milk; current damage does not change but future damage increases will be lowered."},
+ {"563", "" ,"Grants 5 bombs. #Bombs explode with a random bomb effect. #Can include effects from not yet unlocked items."},
+ {"564", "" ,"+0.5 Tears up. #+0.2 Shot speed up."},
+ {"565", "" ,"Spawns a chasing familiar that deals contact damage to enemies. #After killing enough enemies, transforms into an angry version that gains a dash attack but attempts to hurt Isaac. #Damaging the aggressive Blood Puppy enough will return it to normal eventually. #Occasionally drops Red hearts."},
+ {"566", "" ,"During the transition between floors, Isaac's nightmare shows the item that will be found in the Treasure Room and what boss will be at the end of the floor. #Reveals unknown items. #Grants half a soul heart upon entering a new floor. #Reveals both bosses and items on XL floors."},
+ {"567", "" ,"Upon clearing a room Isaac gains +0.4 tears. #Can stack up to five times for a maximum of +2.0 tears per second. #This bonus is reset upon taking damage. #Has a chance to spawn a soul heart on taking damage. #Trap room waves count as room completions."},
+ {"568", "" ,"Double tapping a fire key creates a Divine Shield that moves slowly in the direction chosen. #Lasts 1 second and has a cooldown of 3 seconds. #The shield pushes enemies backwards, reflects tears, and reflects enemy Brimstone lasers. #Enemies that hit walls or other enemies take 10 damage and deal 10 damage to other enemies hit. #Enemy reflected tears deal damage depending on the tear source. #Enemy Brimstone beams deal 7 damage per tick (105 per second)."},
+ {"569", "" ,"Drains Isaac to one half red heart (or zero red hearts if he has a soul/bone heart) at the start of each new floor. #Give Isaac +(0.15* HeartsLost ^ 2) damage and +(0.05 * HeartsLost) speed for the rest of the floor. #HeartsLost is equal to the total half-hearts of damage taken from Blood Oath."},
+ {"570", "" ,"Tears randomly change colors and gain a random status effect on each shot. #A full list of possible effects can be found on the wiki."},
+ {"571", "" ,"+0.3 Speed up. #Grants two soul hearts. #Isaac becomes immune to spikes and creep."},
+ {"572", "" ,"+1.0 Damage up. #+7.5~ Range up. #-0.16 Shot speed down. #Isaac's tears are controlled mid-flight with tear controls instead of moving on their own. #Similar to The Ludovico Technique, except tears are still fired normally before being controllable."},
+ {"573", "" ,"Adds one red heart container and fully restores Isaac's health. #1.2x damage multiplier. #Isaac will occasionally fire extra spectral tears that orbit around him."},
+ {"574", "" ,"Gives Isaac an aura that damages enemies inside it. #Deals more damage to enemies closer to Isaac, from 0.75 damage on the edge up to 4 damage when Isaac is in contact with them. #Damages up to five times per second."},
+ {"575", "" ,"Gives Isaac a spider familiar that fires four slowing tears in addition to his normal tears. #Slowing tears deal 1.5 damage each, and are fired every 1.5 seconds. #Unaffected by Isaac's stats. #Upon taking damage, there is a chance that Isaac's head will pop, spawning friendly spiders and releasing the familiar. #Leaps at enemies, dealing up to 4.5 contact damage depending on how fast it's moving. #Continues firing slowing tears at nearby enemies, but twice as quickly. #Affected by all familiar synergies even while in Isaac's head."},
+ {"576", "" ,"Destroying poops spawns 1-4 friendly Dips. #Converts all enemy Dips into friendly Dips. #Rocks have a chance to be replaced by poop on generation. #Different poops spawn different types of dips with special effects. #A full list of effects can be found on the wiki."},
+ {"577", "" ,"Upon use, summons a sword that hangs directly above Isaac. #As long as it hands there, all item pedestals and items spawned from Beggars spawn an additional free item next to them. #After Isaac takes damage once, the sword may fall at any time without warning, killing him regardless of his health. #Being hit more times increases the chance of it falling. #Self-damage does not increase the chance for the sword to fall."},
+ {"578", "" ,"Spawns a pool of Lemonade underneath Isaac similar to the Lemon Party pill effect. #Deals 6 damage per tick, 18 per seconds, and lasts 9 seconds."},
+ {"579", "" ,"Replaces Isaac's tears with a sword he can swing in front of him. #Deals 3x Isaac's damage + 3.5 and knocks back both enemies and Isaac if it hits. #Can be swung as fast as the fire button can be tapped. #Can collect pickups. #If Isaac has no empty red hearts, occasionally fires a projectile when swung. #Projectile deals Isaac's damage + 2 and a cooldown 2x Isaac's normal tear rate. #Holding an attack button charges a spin attack which hits all enemies around Isaac and deflects enemy projectiles. #Also launches a projectile regardless of Isaac's HP. #The spin attack deals 8x Isaac's damage + 10 and charges at roughly 4x his tear rate. #The projectile fired deals 4x Isaac's damage +4."},
+ {"580", "" ,"Allows Isaac to create new rooms by using the key next to a wall where no conditions that could prevent a (secret) room from spawning are met. #These walls have red door outlines on them. #Most commonly normal rooms, but has a chance to be various special rooms. #Huge list of notes for functionality can be found on the wiki, far too long to list here."},
+ {"581", "" ,"Spawns a fly orbital familiar which rapidly flies out to deflect enemy tears that are going to strike Isaac. #They return as friendly homing tears that deal 2 damage. #Deals 1 contact damage per tick, 15 per second."},
+ {"582", "" ,"Gives Isaac a flat +0.75 fire rate increase which can go past the cap. #Also gives -0.03 speed and distorts the screen and background music. #Each use increases the recharge time, up to 15 seconds on the 9th use. #Can be stacked in the same room. #Does not recharge automatically on the 10th, but can be recharged with batteries. #Leaving the room doubles the speed penalty and multiplies the fire rate bonus by 0.4x for the uses in that room. #Clearing a room removes one uses worth of penalties and bonuses, giving +0.06 speed and -0.3 fire rate."},
+ {"583", "" ,"Adds 5 bombs. #If Isaac places a bomb while moving, he will instead fire a fast moving explosive rocket in the direction he's facing."},
+ {"584", "" ,"Spawns a wisp that orbits Isaac and fires small spectral tears alongside him. The wisps are damaged and eventually destroyed if they make contact with an enemy, an enemy shot or an explosion. #A normal wisp has 2 health and spectral tears which deal 1.6-2.4 damage. #Multiple wisps can exist at once, up to 26 depending on combinations. #The book will combine with other active items, sometimes granting special effects depending on which item, and using the other item's recharge time."},
+ {"585", "" ,"Starts with no charges. Rather than gaining charges by clearing rooms or picking up batteries, it's charged by picking up soul hearts. #Requires 6 total hearts worth of soul hearts to fully charge. #Isaac does not receive the HP from the collected hearts. #Upon activation, it is consumed and spawns three soul hearts and two items from the Angel Room pool. #If Isaac has taken a devil deal, instead spawns 2 hearts and 1 item."},
+ {"586", "" ,"Generates a ladder which leads to a special Angel Room at the start of each floor. #This room generates independently from the normal angel room. #Always contain the following: #Three items or pickups for sale. #An Angel statue, which can be fought for a key piece. #A normal beggar near the door. #The ladder disappears if Isaac leaves the starting room."},
+ {"587", "" ,""},
+ {"588", "" ,"Shows the location of the boss room on the map. #After killing the boss of a floor, activates the following effects: #Activates The Sun card effect, full healing Isaac, revealing most of the map and dealing 100 damage to all enemies in the room. #Gives Isaac +3.0 damage and +1.0 luck for the rest of the floor. #Fully charges Isaac's active item. #Removes any curses from the floor."},
+ {"589", "" ,"Adds an extra secret and super secret room to each floor. #Reveals one random secret room on the map at the start of each floor. #Each secret room has a beam of light that will raise Isaac's fire rate for the rest of the floor. #Raises it by +1.0 for the first and +0.5 for the rest."},
+ {"590", "" ,"+0.4 Speed up. #All doors stay open after entering a room, even if there are enemies."},
+ {"591", "" ,"Grants one heart container. #Heals one heart of health. #Charms enemies that are close to Isaac."},
+ {"592", "" ,"+1.0 Damage up. #Isaac's tears become rocks which have extra knockback and a chance to destroy obstacles that are destroyed by explosions. #Also destroys key blocks. #Damage dealt is randomly between 0.5x an 1.5x Isaac's tear damage."},
+ {"593", "" ,"Double tapping a direction makes Isaac quickly dash in that direction. #Isaac is immune to damage from all sources except blood donation machines, devil beggars and similar self-damage active items. #Deals 4x Isaac's damage + 8. #Direction can be changed by holding another direction. #Has roughly a 3 second cooldown."},
+ {"594", "" ,"Grants two red heart containers, only fills one half of one. #-0.3 Speed down. #Standing still causes Isaac to build up speed at +0.25 Speed up per second, max of +0.5 Speed up. #If Isaac has a speed buff, moving releases a fart cloud which damages and inflicts Poison on enemies and drains the speed buff. #Drains at -0.25 Speed down per second."},
+ {"595", "" ,"A circle surrounds Isaac which spawns 7 orbiting tears upon entering a room. #These tears copy Isaac's tear properties and drop after 13 seconds. #Enemy tears have a chance to be caught in the orbit for the rest of the room and can be used to damage enemies."},
+ {"596", "" ,"Isaac's tears become icicles that slow enemies and freeze monsters kill by them. #Frozen enemies can be kicked, sliding across the floor and shattering to release 10 icicle tears outward."},
+ {"597", "" ,"When Isaac is not firing tears, he will charge for up to 3 seconds. #Holding down the fire button releases all stored tears in rapid succession."},
+ {"598", "" ,"+0.7 Tears up. #Significantly shrinks Isaac, allowing him to squeeze between objects and makes some enemy shots pass over him."},
+ {"599", "" ,"Spawns an additional curse room each floor."},
+ {"600", "" ,"Decreases the tear delay of tears fired from Isaac's left eye by roughly 28%. #This difference causes tears to be fired at a staggered rate."},
+ {"601", "" ,"Grants an eternal heart. #Allows you to receive an Angel room even if you've taken a Devil deal before. #Also a tears up, but wiki does not list the amount."},
+ {"602", "" ,"Spawns a trap door in each shop that leads to an additional underground shop that can sell 2-5 special items, including items from the Secret, Devil, Angel and Boss room item pools. #Prices and other information can be found on the wiki."},
+ {"603", "" ,"Fully charges the current active item. #Spawns 2-4 random battery pickups."},
+ {"604", "" ,"Upon use, Isaac will pick up a close enough rock or similar item, allowing him to throw it in a direction. #Thrown obstacles deal 40 damage to enemies and break on impact, giving their normal contents if they had any."},
+ {"605", "" ,"Summons The Peeper familiar for the current room. #Deals 12 contact damage per tick, 36 per second, and leaves a trail of creep which deals 2 damage per tick, 20 per second."},
+ {"606", "" ,"Gives Isaac a chance to fire tears that create rifts where they land. #The Rifts deal 0.5x Isaac's damage twice per tick, 3x Isaac's damage per second, to nearby enemies and pull in enemies, pickups and tears/shots from all sources for 2 seconds. #Enemy shots pulled in will damage other enemies."},
+ {"607", "" ,"Gives Isaac a familiar that fires chaotic bursts of tears in all directions at random intervals while in a room with enemies. #Each tear fired does either 3.5 or 5.3 damage."},
+ {"608", "" ,"Spawns a shooting familiar which has a chance to petrify or freeze enemies. #Frozen enemies will block enemy shots and slide away when walked into by Isaac. #After colliding with an obstacle or being shot by Isaac enough, Frozen enemies explode into a ring of 10 ice tears which can slow or freeze."},
+ {"609", "" ,"Upon use, replaces every item in the current room with other random items corresponding to the current room's item pool. #Items rerolled have a 50% chance to disappear."},
+ {"610", "" ,"Gives Isaac a familiar that sits on his head until he takes damage. #Upon taking damage it jumps off Isaac's head onto a nearby enemy, dealing 45 damage and creating a rock line that deals 10 damage in a random direction. #Then acts like Dead Bird for the rest of the room, dealing 6 contact damage per second."},
+ {"611", "" ,"Only charges when Isaac is hit. #Makes Isaac shout, dealing damage equal to 20 + 28x the charges it has and pushing away enemies. #Can be used when not fully charged, but the damage and range scale based on charges used."},
+ {"612", "" ,"Gives Isaac a small soul that follows closely behind him. If it takes damage, it dies and respawns at the start of the next floor. #If the soul survives to the next floor, it spawns either: #3 soul hearts. #2 eternal hearts. #An item from the Treasure or Angel room pool."},
+ {"613", "" ,""},
+ {"614", "" ,"Gives Isaac a heart container and heals 5 hearts. #Causes Isaac's bombs to leave a pool of creep on the ground when they explode. #Deals 20 damage per second and lasts 15 seconds. #If Isaac has no bombs, he can place a bomb at the cost of half a heart of damage, prioritizing red hearts. #Can kill The Lost."},
+ {"615", "" ,"Gives Isaac a Dumpy as a familiar, which very loosely follows Isaac. #If Lil Dumpy gets hit (either by contact damage, enemy shots, or explosions), it either: #pushes nearby enemies and shots away. #deals 3 damage to and stuns nearby enemies. #or makes a poisonous fart that deals 5 damage to and poisons nearby enemies. #It then flies in a random direction."},
+ {"616", "" ,"Gives Isaac the chance to shoot fires alongside his regular tears that block enemy shots and deal damage to enemies that touch them, similar to those shot by Red Candle. #Blocks up to four shots or deals up to 4 ticks of damage. #The first tick does 4x damage, 3x after being hit once, and 2x for the rest. #Destroys shopkeepers. #Depends on luck, up to 100% at 11 luck."},
+ {"617", "" ,"Gives Isaac the chance to fire tears that magnetize enemies they hit, pulling enemies and pickups towards them. #All tears and enemy shots will be strongly pulled towards magnetized enemies. #Enemy shots will damage enemies when pulled this way."},
+ {"618", "" ,"Adds a chance to fire tears that mark enemies. #Marked enemies will be attacked by other enemies until either they kill all the enemies attacking it or are killed (similar to the Charmed effect)."},
+ {"619", "" ,"Gives a unique passive ability that varies from character to character. #The effects are defined related to each character's feature. #Further information can be found on the wiki; it's a real big table, have fun!"},
+ {"620", "" ,""},
+ {"621", "" ,"On pickup, fully heals Isaac and gives him a temporary +21.6 damage up. #Damage scales down over 3 minutes. #Because of how the damage formula works, this accelerates over time."},
+ {"622", "" ,"Resets your character to default and teleports you to a unique Bedroom like an I AM ERROR room. #It has a Bed, two random Chests, two Sacks and a random trinket. #For each item removed by Genesis, you are given the choice between three items from the removed item's pool to choose from, one after another."},
+ {"623", "" ,"On use, Isaac holds a key above his head. #Pressing a fire button removes one key and throws it as a piercing projectile. #The key deals 5x Isaac's damage + 30 to enemies hit, and opens locked doors and chests it hits. #Also breaks rocks. #Grants 5 keys on first pick up on a run."},
+ {"624", "" ,"Spawns 5 random cards."},
+ {"625", "" ,"For 30 seconds, persisting between rooms, Isaac gains: #A 4x damage multiplier and +7.0~ range. #A 2.5x tear delay multiplier. #Invulnerability to damage. #The ability to destroy obstacles and open doors by walking into them. #1,600 contact damage per second to enemies."},
+ {"626", "" ,"Spawns a knife handle familiar. #Causes Knife Piece 2 to appear in Mines/Ash Pit II. #If Isaac has both knife pieces, grants a familiar that flies forward when Isaac shoots, dealing heavy damage."},
+ {"627", "" ,"Combines with knife piece 1, granting a familiar that flies forward when Isaac shoots, dealing heavy damage."},
+ {"628", "" ,"Takes Isaac to an abandoned and expanded version of Home, which has one copy of every item in the game. #After taking an item, Isaac returns to the room he used Death Certificate in. #In addition to items, the area also has several pickups."},
+ {"629", "" ,"Spawns a familiar that orbits around Isaac, dealing contact damage and firing shielded tears at incoming enemy projectiles."},
+ {"630", "" ,""},
+ {"631", "" ,"Splits enemies in the room into two smaller versions with 40% HP each. #Enemies who normally split, such as The Fallen, take damage required to make them split. #Segmented enemies will lose have their segments, rounded down. #Cables between enemies will be cut. #Cannot be used on invincible enemies. #Does not function on Hush or any final boss *except* Delirium."},
+ {"632", "" ,"+2.0 Luck up."},
+ {"633", "" ,"Grants flight and a one-time Holy Mantle style effect. #+0.1 Speed up. #+2.95 Damage up. #If Isaac is below 6 hearts, he is healed to 6 hearts with a combination of red and soul hearts. #Immune to full-run rerolls. #If you see this message, congratulations on unlocking Death Certificate, that's insane. #Or knowing the Spindown dice interaction, that's less insane but still props. #I lost the game."},
+ {"634", "" ,"Spawns a red crack on the ground while Isaac is in a room with enemies. #Walking over the crack summons a ghost that homes in on the nearest enemy, exploding for twice Isaac's damage up to 3 times. #If the enemy is killed, another cracks spawns."},
+ {"635", "" ,"While held, spawns a familiar that moves in the direction Isaac shoots. #Activating the item causes Isaac to swap places with the familiar, gaining brief damage immunity. #Teleporting onto an enemy deals 40 + 3.5x Isaac's damage. #Teleporting next to a fire will put it out. #Deals 1.5 contact damage to enemies per tick, 3 per second."},
+ {"636", "" ,"Returns Isaac to the start of the run with all items and stat boosts intact, similar to a Victory Lap, and disappears on use. #Works slightly differently overall, further details available on the wiki. #Most notably, achievements are still unlockable after use and the timer/score do not reset."},
+ {"637", "" ,"Adds a chance to shoot fist shape tears that cause extreme knockback and confusion. #Enemies knocked into walls or other enemies will take/deal 10 damage."},
+ {"638", "" ,"Instantly kills the first monster it hits, as well as all other copies in the room. #Only one use per floor. #The hit enemy no longer spawns for the rest of the run. #Bosses instead take 15 damage. If this attack is fatal, any further encounters are removed."},
+ {"639", "" ,"Grants a rotten heart on use."},
+ {"640", "" ,"On use, emits a stream of blue flames in whichever direction Isaac is facing. #Each flame deals 1.5 - 2.1 damage per tick, depending on how far it's traveled, for 22.5-31.5 damage per second. #Multiple flames can damage the same enemy simultaneously. #The fire destroys enemy projectiles, poop, and other fires, but bounces off rocks. #Killing enemies grants a soul charge to the Urn, up to a maximum of 20. Killing bosses grants a larger boost. #Charges must be used to power Urn of Souls. Each charge is equivalent to 15 flames over half a second."},
+ {"641", "" ,"While in a room with enemies, creates a chain of tears that Isaac drags behind him. #Tears deal 3.5 damage. #The shorter the chain is, the faster it grows."},
+ {"642", "" ,"Consumes a red heart container or two soul hearts to spawn an item from the current room's item pool. #Gives Isaac a broken heart container which can never be filled, permanently reducing his max possible health. #The Lost loses the item upon uses it. #If Isaac discards Magic Skin, all further items have a chance to be replaced by a fully charged Magic Skin. #More uses increases this chance."},
+ {"643", "" ,"Gives Isaac flight and two soul hearts. #Continuously firing for 2.5 seconds allows Isaac to fire a powerful holy laser when the fire button is released, dealing Isaac's damage per tick up to 15 times."},
+ {"644", "" ,"Gives Isaac one of: #+1.0 flat Damage up. #+0.6 Tears up. #+0.2 Speed up. #or +5.25 Range up. #Depends on which attribute the game thinks Isaac has the least of. #Also drops either 3 coins, 1 bomb or 1 key."},
+ {"645", "" ,"Grants a large orbital similar to Teratoma that slowly orbits Isaac, dealing 3.5 contact damage per second to enemies and repelling them. #After blocking 3 shots and/or dealing 3 ticks of contact damage, the orbital splits into two smaller ones that orbit opposite of each other. #They behave the same as the original, except they are smaller and can only take 2 hits before being destroyed, bursting into 3 blue spiders in the process. #5 seconds after both orbitals are destroyed, the original, full-size orbital respawns."},
+ {"646", "" ,"Gives Isaac 5 bombs. #Causes Isaac's bombs to fire brimstone lasers in the cardinal directions, dealing 8 damage per tick up to 20 times."},
+ {"647", "" ,"Causes Isaac's active item to charge when Isaac deals damage to enemies, rather than when he clears rooms or picks up batteries. #Charges are gained at a rate of 60 damage dealt per charge."},
+ {"648", "" ,""},
+ {"649", "" ,"Gives Isaac a familiar that mimics Baby Plum's attack of shooting tears and propelling itself diagonally around the room. #It deals 2 contact damage per tick to enemies (6 per second) and 3 with the tears it fires behind itself while moving."},
+ {"650", "" ,"On use, summons Baby Plum to fight for Isaac in the current room for ~10 seconds. #Baby plum will always twirl, jump, then spit blood and bounce around the room before waving goodbye and flying away. #Deals 12 contact damage per tick, 24 per second, 3.5 damage per shot and 2 damage per tick with creep."},
+ {"651", "" ,"Spawns a familiar that slowly travels through the floor to the boss room, fading through doors. #Stands in the middle of the boss room once it reaches it. #The familiar emits an aura that grants +1.0 Damage up, a 1.2x damage multiplier, a 0.4x tear delay multiplier and homing tears."},
+ {"652", "" ,"Spawns an ice cube familiar that cannot move unless Isaac pushes it or enemies shoot it. #Blocks projectiles. #Freezes enemies killed by it. #Deals up to 11 contact damage depending on speed when it collides with an enemy."},
+ {"653", "" ,"While held, non-ghost enemies leave behind small, red ghosts on death; using the item causes the ghosts to explode, dealing damage to nearby enemies. #The damage exploding ghosts deal is equal to 3 + 0.04x the health of the enemy the ghost spawned from, and each explosion can hit the same enemy up to 3 times. #Enemies with high health, such as champion enemies, minibosses and bosses will leave behind a larger ghost that creates three explosions, instead of just one. #Explosions from this item do not damage the player or terrain, but can destroy enemy projectiles."},
+ {"654", "" ,"Grants one black heart on pickup. #Identifies all pills on pickup. #Converts all good pills into their bad counterparts, including stat up pills turning into stat downs, but gives them positive secondary effects. #Bad stat down pills grant +0.6 Damage up. Bad non-stat down pills drop a black heart on use."},
+ {"655", "" ,"While held but not in use, grants a spinning orbital top that blocks enemy shots and deals 3.5 damage per tick, 10.5 per second, contact damage. #While the use item key is held, Isaac gains +0.5 speed that can exceed the cap and all of his orbital familiars #spin faster, #knock back enemies and Isaac on dealing damage, #and deal 1.5x their normal damage + 6."},
+ {"656", "" ,""},
+ {"657", "" ,"Upon killing an enemy, tears that are identical to Isaac's, but red, are released from them in random directions. #Releases up to 16 tears, one for every tear that hit the enemy."},
+ {"658", "" ,"Whenever Isaac takes damage, he summons a micro-Isaac familiar that chases nearby enemies and shoots at them from the cardinal directions. #They deal 1.4 damage per tear with a tear delay of 8, persisting between rooms and floors."},
+ {"659", "" ,"+1.50 Range up. #Increases tear size."},
+ {"660", "" ,"At the beginning of each floor, spawns 2 portals that each lead to either to the Boss Room, Treasure Room. or Secret Room. #Past chapter 4 only one will spawn. #They disappear upon leaving the starting room whether they leave or not. #The Boss portal is red, Treasure portal is yellow and Secret Room portal is blue."},
+ {"661", "" ,"Spawns a stationary familiar upon killing an enemy in a room, up to a max of 5. #A list of spawnable familiars can be found on the wiki."},
+ {"662", "" ,""},
+ {"663", "" ,"Every 6 seconds Isaac turns to stone and sprouts spikes for 1 second. #He is immune to damage and deals 40 contact damage, and can still move and shoot tears. #Does not mitigate damage from blood donation machines or devil beggars."},
+ {"664", "" ,"Grants one red heart container and fully heals Isaac. #Item pedestals periodically switch between any food item and the item they would normally contain. #Upon picking up a food item, Isaac gains +3.6 Damage up that fades over 30 seconds and a permanent boost to 2 stats depending on the food item. #A full list of stats gained can be found on the wiki. #The temporary boost does not stack, it resets to +3.6 Damage up."},
+ {"665", "" ,"Shows what is in chests and sacks, as well as all fires, before opening or blowing them up. #Includes Mom's chest, but not mega chests. #Does not show the contents of tinted rocks, poops, urns, buckets, mushrooms, skulls, or polyps."},
+ {"666", "" ,""},
+ {"667", "" ,"Spawns Keeper as an extra character alongside Isaac, who is controlled exactly like Esau. #Keeper will have his base stats, heal with coins, 3 coin hearts, and is unable to pick up items. #If Keeper dies, he spawns several blue spiders and Strawman is removed from Isaac's inventory."},
+ {"668", "" ,"ASCEND ASCEND ASCEND ASCEND (with or without Gorb, he will know!) "},
+ {"669", "" ,"Gives Isaac a heart container. #+0.2 Speed up. #+0.5 Damage up. #+0.5 Tears up. #+1.5 Range up. #+0.2 Shot speed up. #+1.0 Luck up."},
+ {"670", "" ,"Upon completing a room, if a room clear reward would spawn, another, different reward spawns next to it. If Isaac takes/opens one, the other disappears."},
+ {"671", "" ,"Gives Isaac one of the following stat boosts per half heart healed with red heart pickups: #+0.02 Speed up. #+0.05 Tears up. #+0.10 Damage up. #+0.15 Range up. #+0.02 Shot speed up. #+0.10 Luck up."},
+ {"672", "" ,"Devil Deals cost coins; shop items cost health. #Consumables are free but surrounded by spikes and cannot be moved by explosions. #Immunity to spikes does not prevent damage from these spikes."},
+ {"673", "" ,"Upon entering a Devil Deal room, a white cross appears above Isaac's head. #If he goes down to the next floor with this icon above his head, he gains a soul heart and +1.0 damage. #Picking up any items or black hearts in the Devil room will cause it to disappear."},
+ {"674", "" ,"Upon death, Isaac turns into a ghost that is linked to Isaac's dead body, and can continue fighting with 1/2 of a heart. #10 seconds after this effect occurs, Isaac comes back to life. #He gains flight and spectral tears in ghost form. #After this effect occurs, Spirit Shackles cannot activate again until Isaac picks up a soul heart. #Soul hearts that are used to charge Spirit Shackles will not be added to Isaac's health."},
+ {"675", "" ,"Upon being hit, reveals a random room on the floor and unlocks all doors in the room that require keys to open."},
+ {"676", "" ,"If Isaac has an empty heart container, another one is added at the start of every floor. #Does nothing for ??? or similar characters. #Empty Bone hearts do not trigger this."},
+ {"677", "" ,"If Isaac takes damage while in a room with enemies, time is stopped for 3 seconds and Isaac becomes a ghost and leaves his body behind. #While in ghost form, Isaac has flight and spectral tears and the next hit Isaac takes is negated. #Isaac's tears and speed are greatly increased while time is stopped. #Isaac's ghost re-enters his body after the room is cleared or if he gets hit again."},
+ {"678", "" ,"Man, Tainted Lilith is a weird character. What in the hell? #This item does nothing for anyone but Tainted Lilith according to the wiki. #I assume it spawns if you use Death Certificate but you probably shouldn't take it."},
+ {"679", "" ,"Gives Isaac a familiar that creates a fluctuating black ring after a 1 second charge time that damages enemies that touch it, similar to Maw of the Void. #Deals 3.5 damage per tick up to 15 times per ring."},
+ {"680", "" ,"Continuously shooting for 2.5 seconds allows Isaac to fire a short-range laser and corn tears behind himself by releasing the fire button, similar to Brimstone. #Tears deal 6 damage, beam deals Isaac's damage per tick, 15x his damage per second, for 1.33 seconds."},
+ {"681", "" ,"Summons a portal familiar that launches itself in the direction Isaac shoots to deal contact damage to enemies. #Consumes all consumables and trinkets in it's path, turning them into blue flies and causing it to become larger and deal more contact damage. #Lil Portal deals contact damage equal to (2x consumables destroyed count + 2), and ticks up to 10 times per second. #When the portal consumes four pickups, it will summon a portal that leads to an unexplored room on the current floor and it's damage bonus will reset."},
+ {"682", "" ,"Gives Isaac a Nerve Ending familiar that burrows out of the ground to grab enemies for 4 seconds. #Grabbed enemies take 8 damage per second, 32 total per grab, are slowed, and are unable to move. "},
+ {"683", "" ,"Enemies spawn 1-2 floating bones on death, which block enemy shots and damage/repel enemies that touch them. #Contact damage is equal to Isaac's damage."},
+ {"684", "" ,"Gives enemies the chance to spawn ghosts when they die, which rapidly chase and deal contact damage to enemies. #Ghosts deal half Isaac's damage per tick, 2x his damage per second, on contact. #After 5 seconds, the ghost explodes, dealing 7 damage to nearby enemies up to 3 times. #Isaac does not take damage from the explosion. #Enemies killed by ghosts are unable to spawn more ghosts, except for those killed by the ghost's final explosion."},
+ {"685", "" ,"Spawns a wisp that orbits Isaac, blocking shots, firing tears and dealing contact damage, similar to the ones from Book of Virtues. #Can have up to 26 wisps. #The jar spawns an additional wisp per time used, up to 12 per use."},
+ {"686", "" ,"Spawns a soul heart on pickup. #Gives Isaac one of the following stat boosts per half heart gained from picking up soul hearts and black hearts. #+0.04 Speed up. #+0.1 Tears up. #+0.2 Damage up. #+0.3 Range up. #+0.04 Shot speed up. #+0.2 Luck up."},
+ {"687", "" ,"On use, spawns a random friendly monster that mimics Isaac's movements and attacks, similar to Jacob and Esau."},
+ {"688", "" ,"Gives Isaac an extra life. #Upon death, Isaac respawns in the current room with half a heart left, a massive size down, and +0.2 speed."},
+ {"689", "" ,"Causes new item pedestals very quickly cycle between 5 random items. #Cycles every 0.2 seconds. #Items such as The Polaroid or Knife Pieces do not cycle."},
+ {"690", "" ,"Enemies that touch Isaac will bounce off him and propel in the opposite direction. #If they hit an obstacle or wall while bouncing, they will take 10 damage. #Hitting another enemy deals 10 damage to both enemies. #Additionally grants a chance for projectiles to bounce off Isaac without taking damage. #Deflected shots deal 6-7 damage to enemies they hit, depending on the source."},
+ {"691", "" ,"Prevents low-quality items from spawning, greatly increasing the quality of items received from all items pools. #Items with a 'quality' of 0-1 are automatically rerolled. #Items with a 'quality' of 2 have a 33% chance to be automatically rerolled."},
+ {"692", "" ,"Spawns a special set of spikes in the Devil room. #Taking damage from the spikes has a chance to grant one of these rewards: #35% chance - 6 pennies. #15% chance - 0.5 Damage up. #5% chance - 2 black hearts. #2% chance - random item. #1% chance - Transform into Leviathan."},
+ {"693", "" ,"Gives nine orbital flies when picked up. #Each time one blocks a projectile, it turns into a blue fly. #Each time a room is cleared it spawns another orbital fly, up to a max of 9."},
+ {"694", "" ,"Grants +0.25 damage for every broken heart Isaac has. #Immediately grants 3 broken hearts. #Every otherwise fatal hit will instead add 2 more, replacing other types of hearts if necessary, and deal 40 damage to all enemies in the room. #Once Isaac has no non-broken hearts left, he dies. Extra lives will apply at this point."},
+ {"695", "" ,"When Isaac takes damage, he gains speed and tears for the rest of the floor. #The speed Isaac gains each hit is 4x the number of hits Isaac has already taken this floor + 0.07. #Isaac gains +0.25 tears on the first hit and +0.1 on all subsequent hits. #Both effects stack up to six times, for a total of +1 speed and +3 tears."},
+ {"696", "" ,"Isaac receives an angelic halo around him which grows in size up to 10 times when he takes damage, resetting when he leaves the floor. #Enemies who stay in the halo for about a second are struck down by a beam of light, which creates 4 light beams in the cardinal directions. #The initial beam does 3.5 damage per tick up to 15 times, and the others deal 1.75 damage per tick up to 15 times."},
+ {"697", "" ,"Spawns a familiar that follows Isaac. #Upon entering a boss room, it becomes a clone of the boss. #Isaac must defeat both bosses. #Both bosses have slower attack patterns and 75% HP. #Upon death, the clone boss will drop an item from the boss item pool, even if the fight isn't over. #Returns on the next floor. #Does not happen on end-chapter fights like Mom, Mom's Heart, etc."},
+ {"698", "" ,"Spawns two demon familiars that stand by Isaac's side, and fire tears that use Isaac's tears, range, shot speed, and tear effects, and deal 0.375x Isaac's damage."},
+ {"699", "" ,"Every four cleared rooms, Isaac fires a large Brimstone laser for 3.33 seconds."},
+ {"700", "" ,"When using a pill or card, Echo Chamber activates one of every pill type and card type that has been previously used since obtaining Echo Chamber."},
+ {"701", "" ,"Spawns an Old Chest at the start of each floor after pickup."},
+ {"702", "" ,"Upon taking damage, spawns a red wisp that fires tears that deal 3 damage and deals 1x Isaac's damage in contact damage per second, but does not block projectiles. #These last the entire floor, and are capped at 6."},
+ {"703", "" ,"When used, swaps between the current character and Esau Jr., who has three black hearts, +2.0 damage, and flight. #Esau Jr. keeps his own separate health and items, and items are not shared between the two characters. #If either character dies, they both die, regardless of whether the other character has any remaining health."},
+ {"704", "" ,"On use Isaac gains +0.4 Speed up, +3.0 Damage up and increased tears for 5 seconds. #He becomes restricted to using a jaw bone, similar to The Forgotten's club. #The jaw bone deals 3x Isaac's damage when swung and 3x Isaac's damage per second when thrown. #While berserking his tear delay is multiplied by two then he gains +2.0 tears per second; this is usually a tears upgrade unless he has a lot of tears upgrades previously. #As The Forgotten, he does not gain the delay modifier as he already has it. #Killing an enemy increases this duration by 1 second. #Isaac cannot die while berserking; he will die when the timer ends. #Charged by dealing damage to enemies, not clearing rooms; takes 120 damage for a full charge."},
+ {"705", "" ,"When used, Isaac gains +1.0 speed and can walk through enemies/bullets for 1 second or until he shoots. #If Isaac walks through an enemy or bullet during this time, it freezes until the effect ends, then takes damage equal to 3x Isaac's damage. #At the end of the effect, an area of effect blast is created, dealing more damage the more enemies or bullets were pierced during the effect. #For every enemy/bullet Isaac walked through, he will gain a temporary +1 damage bonus, which wears off at a rate of -0.25 damage every half second."},
+ {"706", "" ,"When used, destroys all items in the room and gives Isaac a unique red locust familiar for each item destroyed. #These locusts loosely follow Isaac around and charge in the direction Isaac is firing until they hit an enemy or a wall, dealing Isaac's damage per tick (3 times per second)."},
+ {"707", "" ,"Gives Isaac one red heart container and heals him for one extra heart."},
+ {"708", "" ,"+1.0 Damage up. #Prevents Isaac from firing tears from his left eye, similar to Cain."},
+ {"709", "" ,"Causes Isaac to dash a short distance. #If Isaac runs into an enemy while dashing, he picks them up and a crosshair spawns under him that can be controlled with tear controls. #After one second, Isaac slams down with the enemy, dealing 50 damage to them and any enemies he lands on and creates circular rock waves that damage nearby enemies and destroy obstacles. "},
+ {"710", "" ,"This item is fucked, but thankfully you can only get it on Tainted Cain! #If you're seeing this, you've likely spawned the item in, or maybe used Death Certificate? #Either way, this can be used to craft items. #You should go read the wiki, it's fairly complex to describe."},
+ {"711", "" ,"Switch characters between Tainted Lazarus and Dead Tainted Lazarus. #Does nothing on any other character. #Good thing you can't get it on any other character!"},
+ {"712", "" ,"Upon use, grants a random passive item from the current room's item pool. #More than one of these items can be held at once, and you can have more than one of the same item. #A small ghost appears around Isaac for each item he gains, which disappears upon taking enough damage. #Isaac loses the effect of the passive when the item wisp disappears."},
+ {"713", "" ,"I'm not even going to try, if you're seeing this you've spawned the item in or something, go read the wiki."},
+ {"714", "" ,"I'm not even going to try, if you're seeing this you've spawned the item in or something, go read the wiki."},
+ {"715", "" ,"Preserves one poop bomb inside and can be used later."},
+ {"716", "" ,"Gives Isaac either: #+0.05 Damage up, #+0.03 Speed up, #or +0.25 Range up each time he buys items or pickups from the shop. #He gains one stat upgrade when he makes a purchase, plus one for every 5 cents spent on the item or pickup. #Spawns 3 coins and a key on pickup."},
+ {"717", "" ,"If Isaac is in a room with enemies, Rocks and props will occasionally spawn blue spiders. #Causes all rocks and props to spawn 0-2 blue spiders when destroyed."},
+ {"718", "" ,""},
+ {"719", "" ,"Spawns a random pickup/item, which will be on sale for its normal shop price. #Will always be a shop item. #Will be surrounded by spikes if used in a Devil room."},
+ {"720", "" ,"If the item is not fully charged, it spawns a pickup based on how many charges it had. #If it is fully charged, it has one of many effects. #A full list of pickups and effects can be found on the wiki, as they're too long to list here."},
+ {"721", "" ,"When picked up, all future items become 'Glitched', causing them to become random combinations of 2-3 effects based on other items. #Glitched items can be passive or active, and are completely randomly generated. #Random effects combine effects that exist on other items, and assign them to a random event (e.g. on enemy death, on room clear, on damage taken etc.). #The only item that TMTRAINER will not effect is Knife Piece 2; it CAN effect Knife Piece 1, The Polaroid, Dad's Note and so on. #The player will become completely stuck in the Mausoleum II if they go through the Depths II door."},
+ {"722", "" ,"Chains down the nearest enemy, completely preventing them from acting for 5 seconds. #Chained enemies can be released manually by reactivating the item again. #As Tainted Jacob, Dark Esau will always become the chained target."},
+ {"723", "" ,"Rerolls all pedestal items in a room by subtracting their internal ID number by one until a valid item is rolled. This effect occurs per item and is independent of any other items in the room. #Unlockable items will be skipped if they are not unlocked. #Hidden items (Damocles and items specific to Tainted characters, generally) will always be skipped. #Certain items are very good to spin down, for example Blood Bag becomes Brimstone and Toothpicks becomes Sacred Heart."},
+ {"724", "" ,"When Isaac gets hit by an enemy, a half or full red heart is launched out of him, which despawns after 1.5 seconds."},
+ {"725", "" ,"When Isaac deals damage to an enemy, he has a chance to do one of a few things: #Hold up one of a few types of poop, #Fart, dealing 5 damage and poisoning nearby enemies, as well as spawning a toxic cloud. #Create a trail of brown creep that gives +1.0 Damage up, +1.3 Tears up, and other effects. #Drop 5 live bombs, similar to the Explosive Diarrhea pill. #Further information can be found on the wiki, there are a few big lists."},
+ {"726", "" ,"Double-tapping a fire button causes Isaac to sneeze blood, dealing damage to enemies in front of him. #The sneeze deals damage equal to 1.5x Isaac's damage and pushes enemies back. #If the enemy is pushed into a wall/obstacle, they take 10 damage and deal 10 damage to enemies they collide with. #1 second cooldown."},
+ {"727", "" ,"Gives Isaac 5 bombs. #Isaac's bombs create ghosts when they explode, which rapidly chase and deal 2x Isaac's damage per second to enemies. #After 10 seconds, the ghost explodes, dealing 7 damage to nearby enemies up to 3 times. Isaac does not take damage from the explosion. "},
+ {"728", "" ,"Spawns a demon familiar that's attached to Isaac and moves and fires in the direction Isaac shoots, using Isaac's damage, tears, range, shotspeed, and special tear effects. #Deals 0.75x Isaac's damage, of 1.0x if used by Lillith."},
+ {"729", "" ,"Throws Isaac's head while allowing to shoot from the spot it lands, as well as dealing contact damage to nearby enemies. #Meanwhile, Isaac's body can no longer shoot tears. #The head can return by picking it up with the body, or by using the item again without requiring charges. #Both the throwing and retaking of the head can deal damages to enemies passing through."},
}
EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions["en_us_detailed"].collectibles)
@@ -750,195 +751,195 @@ EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions["en_us_detailed
---------- Trinkets ----------
local repTrinkets={
-{"1", "", "Drops a penny, nickel or dime upon taking damage. #Spawns 0-1 coins as The Keeper."},
-{"2", "", "Increases drop rate of pickups from poop to 50%."},
-{"3", "", "Immediately gives one charge towards an item upon use. #Has no effect on items with only one bar of charge or those with automatic recharges. #Stacks with the 9 Volt, but does not work with The Battery. #Recharging an item by taking damage with the Habit will cause this trinket not to activate."},
-{"4", "", "Upon using an active item, teleports the player to a random room which can appear on the map."},
-{"5", "", "Increases the chance for Challenge Rooms to be Boss Challenge Rooms and causes more champions to spawn."},
-{"6", "", "Pulls coins towards the player."},
-{"7", "", "Increases the change to get an Angel room from 50% base chance to 75%. #Increases chance to find The Bible in The Shop to 13% and in a Library to 45%."},
-{"8", "", "Luck dependent chance to activate The Gamekid effect upon taking damage. #Chance goes up to 100% at 38 or higher luck."},
-{"9", "", "Causes tears to pulsate in size as they travel, changing the hitbox of the tear."},
-{"10", "", "Tears move in waves. #+0.4 Tears up. #Grants spectral tears while held."},
-{"11", "", "Tears move in a high-speed spiral pattern. #Slightly increases the player's effective range as a result. #Grants spectral tears."},
-{"12", "", "Tears gain an oblong appearance. #Increases knockback."},
-{"13", "", "While holding the trinket, all Shop items cost 0 cents. #Trinket disappears after purchasing one thing from the shop. #Does nothing in Devil Deals or the Black Market. #Purchasing a trinket while holding Store Credit will not consume Store Credit. #Does not activate multiple times if smelted using the trinket Smelter or a Gulp pill."},
-{"14", "", "Prevents damage from creep and floor spikes. #Does not prevent damage from curse room doors or Greed/Greedier Mode's stop button. #Does not prevent the use of Sacrifice Rooms. #Does not protect from Mama Gurdy's spike attack."},
-{"15", "", "Rocks and their variants have a 33% chance to drop 1 penny when destroyed."},
-{"16", "", "Mom's foot drops down every 60 seconds, dealing 300 damage. #Can blast open doors, but it still hurts the player for a full heart upon being hit. #Like the High Priestess card, this will stomp the player if the player is in a room with no enemies when the timer runs out."},
-{"17", "", "Increases the chance of black hearts appearing."},
-{"18", "", "Increases the chance of eternal hearts appearing."},
-{"19", "", "Allows the player to unlock all chests without using keys."},
-{"20", "", "If the player has half a heart or less after taking damage, this trinket drops a black heart. #This can happen up to 3 times, after which the trinket disappears. #The trinket will display the number of activations left with the number of fingers sticking up."},
-{"21", "", "Upon taking damage, has a small chance to activate the A Missing Page effect. #Upon taking damage at one half red heart or less, there is a moderately common chance to trigger the effects of The Polaroid or The Negative. #Small chance for the player to be able to go to The Chest or The Dark Room without the appropriate Polaroid/Negative. #Small chance to revive the player as The Lost upon death, and to display a puzzle piece on the death screen in the same way as Missing Poster. #Does not open the strange door."},
-{"22", "", "All red, soul and eternal heart drops turn into black hearts, if they can. #The drop chances for every kind of heart is reduced. #A full list of drops that can turn into black hearts, as well as further mechanics for this item, can be found on the wiki page."},
-{"23", "", "Dying in a sacrifice room while holding this trinket unlocks a The Lost. #If they has been unlocked and the player dies while holding it, it will be consumed and they will be revived as the Lost without the normal Holy Mantle starting item. #Tainted Lost will not become the normal Lost upon dying."},
-{"24", "", "Upon picking up a coin, the player farts, knocking back nearby enemies. #Possibly increases the chances of coins dropping from poop; the wiki says 'citation needed'."},
-{"25", "", "The player has a chance to fart or poop every 30 seconds. #Taking damage can also trigger this."},
-{"26", "", "Tears move in a shifting left to right and back to form a pattern of right angles. #Grants +10 range up, but does not change effective range as the tear travels further due to the movement pattern. #Grants spectral tears."},
-{"27", "", "+0.5 Shot speed up."},
-{"28", "", "Grants a 22.22% chance to be revived as ??? upon death. #Can happen multiple times in a run."},
-{"29", "", "Spawns a blue fly when the player takes damage."},
-{"30", "", "Grants a luck dependent 10% chance to shoot a poison tear. #Chance increases to 100% at 18 or higher luck."},
-{"31", "", "Grants a luck dependent 10% chance to shoot a piercing and spectral tear. #Chance increases to 100% at 18 or higher luck."},
-{"32", "", "Grants a chance of triggering one of the following effects for the current room upon entering it: #Mini Mush, #Fat Odd Mushroom, #Skinny Odd Mushroom, #The Compass, #God's Flesh. #If the Compass effect trigger while the player has the Treasure Map, the Compass effect will stay for the rest of the floor while allowing other effects to apply in each room at their normal odds."},
-{"33", "", "When damaged to half a red heart and no soul hearts, the player gains a Little Steven familiar for the remainder of the room. #When Isaac takes damage, there is a high chance to spawn a Gemini familiar for the current room. #Can occur more than once."},
-{"34", "", "Increases the chance of a red heart dropping after clearing a room or from a chest."},
-{"35", "", "+2 Damage up that is applied after normal calculations but before damage multipliers; thus it always gives 2 damage unless the player has a damage multiplier, such as Skinny Odd Mushroom or Soy Milk."},
-{"36", "", "Increases the chances of finding keys and golden chests."},
-{"37", "", "+0.15 Speed up."},
-{"38", "", "Grants a secondary chance of any non-specific heart drop becoming a soul heart."},
-{"39", "", "Tear delay directly reduced by 2. #This can reduce the tear delay past the normal cap."},
-{"40", "", "Chance to get +1.8 damage up upon taking damage. #Stacks with Bloody Lust and the Razor."},
-{"41", "", "Increases the chance of bombs dropping after clearing a room or when opening a chest. #Will replace the Tick if the player has it, though it will not remove it if the player has Mom's Purse or Belly Button."},
-{"42", "", "+1 Luck up. #Grants a 1/3rd chance to drop an additional pickup when opening a golden chest, destroying a machine or blowing up a Tinted rock."},
-{"43", "", "If the player has less than one full red heart after taking damage, he is immediately teleported to a random room."},
-{"44", "", "Improves the chance of pills dropping after clearing a room and opening a chest. #Causes tinted rocks to be able to drop pills."},
-{"45", "", "Improves the chance of tarot cards or playing cards dropping after clearing a room, opening a chest or playing a fortune teller machine."},
-{"46", "", "Grants a 10% chance to be healed for a half red heart upon clearing a room. #Fills a full coin heart for Keeper."},
-{"47", "", ""},
-{"48", "", "Upon getting hit, the player has a luck dependent chance to deal 40 damage to all enemies in the room. #Chance goes up to about 50% at very high luck, between 50-60."},
-{"49", "", "Grants a 25% chance to drop a half red heart when collecting a coin."},
-{"50", "", "Grants a 25% chance to drop a bomb pickup when collecting a coin."},
-{"51", "", "Grants a 25% chance to drop a key pickup when collecting a coin."},
-{"52", "", "Grants a 50% chance to gain an extra coin when picking up another coin. #On Keeper, this can cause you to heal from picking up a coin and still gain a penny. #Only the brother holding the Penny can trigger the effect when playing Jacob and Esau."},
-{"53", "", "#Removes 15% of an enemy's health if that enemy has more than 60 HP. #Heals one red heart upon entering an uncleared boss room. #Cannot be dropped or replaced with another trinket unless the player picks up Match Stick and does not have Mom's Purse or Belly Button. #Can be consumed by Smelter and Gulp! pills."},
-{"54", "", "Spawns a familiar that follows the player, firing piercing tears that deal 3.5 damage. #This trinket can be dropped on the ground and picked up again to move familiars obtained after it up the familiar chain."},
-{"55", "", "Grants an eternal heart at the start of every floor."},
-{"56", "", "Reduces the cost of all 2 heart Devil deals to 1 heart. #Does not reduce the cost of Soul heart deals, nor will it reduce the cost of a Devil deal if you have seen that Devil deal before obtaining Judas' Tongue."},
-{"57", "", "Familiar that bounces around the room, shooting spectral, homing tears that deal 3.5 damage in the direction the player is shooting. #Does not deal contact damage. #Cannot shoot while flying over obstacles."},
-{"58", "", "Luck dependent chance to increase damage by 0.5 for the current room each time an enemy dies. #This chance starts at 1/15 and increases to 100% at 10 luck or higher. #Can activate up to 10 times per room."},
-{"59", "", "Upon starting a floor, there is a luck dependent chance to get the Compass effect for the duration of a floor. #This chance starts at 25% and increases to 100% at 3+ luck."},
-{"60", "", "5% chance to spawn a Dead Bird familiar which chases enemies, dealing 4 contact damage per second, each time an enemy dies. #Cannot spawn more than one Dead Bird per room, but it will stack with the Dead Bird item."},
-{"61", "", "Replaces all chests with red chests. #Does not include already spawned chests."},
-{"62", "", "Causes crawlspace rocks and tinted rocks to flash white every 10 seconds."},
-{"63", "", "Turns troll bombs into bomb pickups and Mega troll bombs into 1+1 bomb pickups before they explode. #Golden troll bombs turn into Golden bombs. #Giga bombs thrown by enemies in the Ashpit and Ultra War turn into collectible pickups."},
-{"64", "", "Grants a worm trinket effect that changes every 3 seconds of the in-game timer. #This effect cycles through the possible worm trinkets in this order: #Pulse Worm, Ring Worm, Tape Worm, Whip Worm, Wiggle Worm, Fat Worm, Hook Worm, Lazy Worm."},
-{"65", "", "Doubles the players range and reduces tear height by 1/2. #Increases Azazel's Brimstone range, though not quite by 2x. #Causes Dr. Fetus to shoot bombs very far, very quickly. #Does not affect Lilith's familiars. #Affects normal Incubus'. #Reduces the range of Ipecac shots."},
-{"66", "", "-0.4 Shoot speed down.#+4 Range up. #+2.0 Tear height."},
-{"67", "", "When the player takes damage, there is a chance to activate one of four dice effects: #The D6, #The D8, #The D12, #The D20."},
-{"68", "", "Pickups and enemies are attracted towards the player. #Can pull pickups across pits and rocks, but not through key blocks. #Pulls the doors in the Ultra Greed fight as well. #Does not pull other trinkets. #Causes the Ludovico Technique tear to move towards the player more quickly."},
-{"69", "", "Causes the player to occasionally blend into the background, which briefly confuses all enemies in the room. #The confusion effect is only applied at the start of the camoflauge effect; thus, enemies spawned while the player is camoflauged are not confused. #Can open the door in The Depths II."},
-{"70", "", "Occasionally spawns a Blue Spider."},
-{"71", "", "Bombs leave green creep when moved or pushed around."},
-{"72", "", "Increases the chance of batteries dropping. #Grants a chance to add an extra charge to the player's active item upon completing a room."},
-{"73", "", "Grants a very small chance for exploding bombs to drop bombs."},
-{"74", "", "Gives rocks an extra chance to reveal a Crawl Space when broken. #Does not depend on the rock's location. #Can affect rocks seen before Stud Finder is obtained. #Shiny Rock, which causes Crawl Space rocks to flash, does nothing with Stud Finder."},
-{"75", "", "Grants a random trinket effect in each room. #Each room is locked to a single trinket effect; leaving and re-entering a room grants the same effect. #In rooms where the Tick effect is given, the player will be unable to swap Error with another trinket. #Store Credit on a shop will not consume Error despite reducing the cost of items. #Removes the limit of black hearts given for the Monkey Paw effect. #The Walnut effect, like Store Credit, will not consume the trinket but will still spawn items."},
-{"76", "", "Chests have a 50/50 chance to either drop extra consumables or pay out with nothing. #Can also cause chests to pay out with flies instead of nothing."},
-{"77", "", "Slightly increases the player's knockback. #Causes Brimstone to push enemies back."},
-{"78", "", "Increases the time that status effects stay on enemies."},
-{"79", "", "Grants a small chance to spawn a copy of a consumable item like a card or pill upon use."},
-{"80", "", "Grants +0.2 damage for each Evil item the player has. #These items include: #Black Candle, Ceremonial Robes, Goat Head, Match Book, Missing Page 2, Safety Pin, and Abaddon."},
-{"81", "", "Makes the invincibility after taking damage last longer. #Makes it possible to use a blood bank twice, or the devil beggar three times, without taking damage on the extra plays."},
-{"82", "", "Increases the chance for an item room with two items to spawn on future floors by 15%. #On these item rooms, only one of the two items can be taken; the other disappears."},
-{"83", "", "Allows shops to be opened without using keys."},
-{"84", "", "Prevents Greed and Super Greed from appearing in shops and secret rooms. #If Rib of Greed is picked up after a Greed fight in a shop, re-entering the room will turn it into a regular shop with items for sale."},
-{"85", "", "Grants a chance to heal for a full red heart or spawn a beggar upon donating to the donation machine. #Also increases the chance that donating to the donation machine will increase the player's luck."},
-{"86", "", "Destroying poop spawns one or more blue flies."},
-{"87", "", "The player heals a half red heart each time they use a key. #Half red hearts on the ground become full red hearts. #Opening things with a Golden Key will not heal the player. #On Keeper, it will restore a full health coin."},
-{"88", "", "Prevents active item from spawning, if possible, from all item pools while the trinket is held. #A full list of exceptions can be found on the wiki page. #If multiple copies are held, rerolls items with quality 0."},
-{"89", "", "Causes familiars to stay closer to the player."},
-{"90", "", "Destroying poop causes an explosion. #Red poops do not explode when destroyed."},
-{"91", "", "Grants a chance for regular poop to turn into black poop."},
-{"92", "", "#Boosts speed, range, shot speed and damage by about 20% if they are above their base values."},
-{"93", "", "Grants the Skatole effect on some rooms. #When the effect happens, attack, dart and ring flies become black flies, pooters and super pooters do not shoot, and boom flies move more slowly."},
-{"94", "", "Many items and trinkets that generate blue flies, spiders or locusts will generate twice as many. #A full list of interactions can be found on the wiki. #Does double flies from the Guppy transformation."},
-{"95", "", "Grants a chance to fire a black tooth that poisons enemies. #These teeth deal 2x the player's tear damage."},
-{"96", "", "Tears move in a large spiral pattern. #Grants spectral tears. #+4.0 range. #+2.0 tear height. #A luck dependent chance to fire a homing shot. #This chance increases to 100% at 9 or higher luck."},
-{"97", "", "Upon taking damage, the player has a chance to spawn a familiar that follows the player, blocking enemy shots. #This can happen twice. #Upon spawning a familiar, the player gains a passive item representing the familiar, meaning the trinket can be dropped without losing it."},
-{"98", "", "Grants a chance to fire a homing booger which sticks to enemies and damages it once per second, for up to 60 seconds or until the enemy dies. #As this effect is almost identical to the item Sinus Infection, all synergies that apply to it apply to Nose Goblin as well."},
-{"99", "", "Grants a chance to fire tears that bounce of enemies and obstacles."},
-{"100", "", "Grants the following stats when the player is holding a fully charged active item: #+0.25 Speed up. #+0.75 Range up. #+0.2 Tears up. #+0.10 Shot speed up. #+0.5 Damage up. #+1 Luck up. #Items with no charge bar, such as Potato Peeler, count as fully charged for this trinket."},
-{"101", "", "Grants the following stats when the player is holding an active item with no charges: #+0.5 Speed up. #+1.5 Range up. #+0.4 Tears up. #+0.3 Shot speed up. #+1.5 Damage up. #+2 Luck up. #Items with no charge bar, such as Potato Peeler, count as uncharged for this trinket."},
-{"102", "", "Causes two Secret Rooms to spawn upon entering a new floor while holding this trinket."},
-{"103", "", "Turns all pickups into their doubled versions while the player has an equal number of coins, bombs and keys. #Upon picking up a non-doubled pickup that causes the player's pickups to become equal in number, a doubled variant will be spawned. #Doubled pickups do not revert if the player's pickups become unequal. #This also effects Greed and Greedier Mode, doubling the coin pickups. #Keys, bombs, and red hearts in the shop will double and become free."},
-{"104", "", "Grants a small chance to destroy the trinket and spawn a random item using the item pool of the current room upon taking damage."},
-{"105", "", "Grants a small chance to destroy the trinket and spawn Lunch upon taking damage."},
-{"106", "", "Increases the radius of any creep you produce."},
-{"107", "", "The player's red hearts will be depleted before taking soul or black heart damage. #Red hearts lost this way will affect your Devil or Angel deal champions as normal. #Bone hearts will lose the red hearts in them, but not break until the player has one half red heart left."},
-{"108", "", "Grants a chance to be destroyed and spawn various pickups upon taking damage from an explosion. #Can spawn coins, hearts, keys or a random trinket."},
-{"109", "", "Stops orbital familiars from rotating around the player and shooting familiars from moving. #Dropping and picking up the trinket again will snap the familiars back to the place they were in when the trinket was first picked up; only exiting the run and continuing will allow the familiars to be fixed to a new spot. #A list of familiars unaffected by this item can be found on the wiki."},
-{"110", "", "Shops will now appear in The Womb, Utero, and Scarred Womb if the trinket is held while entering the floor."},
-{"111", "", "Item rooms now appear in The Womb, Utero, Scarred Womb, and the Corpse if the trinket is held while entering the floor."},
-{"112", "", "Restock boxes will always spawn in item rooms if the trinket is held while entering the floor. #Does not affect the item rooms in the Blue Womb."},
-{"113", "", "Spawn a Red Locust when entering a hostile room. #The locust deals 2x tear damage upon contact with an enemy, and explodes, dealing 60 damage to nearby enemies. #This explosion takes most bomb effects, but further interactions can be found on the wiki."},
-{"114", "", "Spawn a Green Locust when entering a hostile room. #The locust deals 2x tear damage on contact and poisons the enemy for 2x tear damage over time."},
-{"115", "", "Spawn a Yellow Locust when entering a hostile room. #The locust deals 2x tear damage on contact and slows the enemy."},
-{"116", "", "Spawn a Black Locust when entering a hostile room. #The locust deals 4x tear damage on contact, applied as two 2x damage hits."},
-{"117", "", "Spawn 2-5 White Locusts upon entering a hostile room. #The locusts deal 2x tear damage."},
-{"118", "", "Grants a chance to gain flight for the rest of the room upon killing an enemy."},
-{"119", "", "Heals half a red heart upon traveling to the next floor. #If Isaac is below 50% HP, instead sets his health to half of the maximum."},
-{"120", "", "Fully recharges your active item upon entering a boss room for the first time."},
-{"121", "", "Protects you from the first damage you take for every floor, similar to Holy Mantle. #If the player has both this and Holy Mantle, this will block damage first. #If the effect has not been used on a floor yet, the trinket can be dropped so the effect can be saved for a boss fight."},
-{"122", "", "Using your active item will cause it to drop onto a pedestal. #Does not apply to active items in the pill/card slot. #When the player takes damage, there is a 2% chance one of their passive items will drop in a similar fashion. #Butter will cancel the effects of many active items; a full list can be found on the wiki page."},
-{"123", "", "Causes the Angel bosses to drop items from the Angel Room pool instead of Key Pieces. #The angels spawned during Mega Satan and the Boss Rush do not drop items. #Items are dropped even if the player already has both key pieces."},
-{"124", "", "The last door you used stays open, allowing him to leave even if the room is hostile. #Does nothing in Mom's boss room."},
-{"125", "", "Beams of yellow electricity flow between the player and his familiars, dealing 6 damage to any enemies between them. #Does not effect temporary familiars. #The Forgotten's Soul acts as a familiar with this trinket."},
-{"126", "", "Spawns a blue fly upon picking up a coin."},
-{"127", "", "Grants your familiars homing shots."},
-{"128", "", "Grants a 5% chance to gain a bone heart upon taking damage."},
-{"129", "", "Adds a chance to fire teeth that deal 3.2x damage, similar to Tough Love. #Increases with Luck."},
-{"130", "", "Adds a chance to fire tears that slow enemies."},
-{"131", "", "Gives a chance to drop a Half Soul Heart when a coin is collected. #The chance is based on the coin's worth."},
-{"132", "", "When Isaac enters a new room, has a chance to give the effect of any syringes for the current room."},
-{"133", "", "Bombs placed by Isaac explode more quickly."},
-{"134", "", "Makes farts (ie. Butter Bean) significantly larger."},
-{"135", "", "Has a chance to inflict burning on enemies upon entering a new room. #Deals Isaac's damage per tick up to 5 times. #Chance increases with luck."},
-{"136", "", "Doors that require a key can be opened with explosions. #Also works on key blocks, golden chests, and the door in Depths II."},
-{"137", "", "Spawns pickups left on the previous floor in the starting room of the current floor. #Maximum of 4 pickups."},
-{"138", "", "When picked up, using an active item rerolls it into a completely different active item."},
-{"139", "", "Luck-based tear effects have a higher chance of occurring. #This is equivalent to having +3 luck, but it does not confer other luck based benefits."},
-{"140", "", "Picking up Red Hearts can convert them into 1-4 Blue Spiders. #Isaac can pick up red hearts at full hp, in which case this effect always works. #If spiders are spawned, no health is gained."},
-{"141", "", "Improves the rate of fire of Isaac's familiars."},
-{"142", "", "At the beginning of each floor, spawn 4 wisps that orbit Isaac and fires tears alongside him. The wisps are the same as the wisps that spawn with the Book of Virtues while you do not have another active item combined with it. #Getting 2 rewards from beggars will also grant a wisp. #Will not bring the total wisps above 8."},
-{"143", "", "Active items don't charge when clearing rooms. Adds a chance to spawn a Lil' Battery when clearing a room, independent of the room's original drop."},
-{"144", "", "Tears snap 90 degrees to target enemies that they may have missed."},
-{"145", "", "Gives +10 luck. Disappears upon taking damage."},
-{"146", "", "Treasure Rooms are replaced with Red Treasure Rooms that contain items from the Devil Room pool that can be bought for the usual number of Heart containers."},
-{"147", "", "Picking up coins has a chance to add one charge to Isaac's currently held Active Item. #Chance is equal to 1/6th the value of the coin, and cannot activate more than once per coin."},
-{"148", "", "Familiars that normally follow Isaac orbit around him instead."},
-{"149", "", "Activates Isaac's active item just before damage would be taken. #Single use items are consumed."},
-{"150", "", "Entering a room that requires a key brings Isaac to a room resembling the Blue Womb, which acts as an in-between of the two rooms. #These rooms contain assortments of Blue Gapers, Blue Boils, and/or Blue Conjoined Fatties, and are always long rooms (either normal or slim). #They have a chance to give a reward when cleared, like normal rooms."},
-{"151", "", "Makes all spikes contract, preventing them from dealing damage. #Affects spiked rocks, mimic and spiked chests, curse rooms and so on."},
-{"152", "", "Increases the chance for a Planetarium to spawn. #Keeps the chance to spawn them after entering the first one. #Makes it possible to spawn a planetarium in chapter 4."},
-{"153", "", "Grants the effects of a random Mom item each room."},
-{"154", "", "Has a chance to give Isaac a Dice item as a consumable when he enters a new room. The Dice disappears when he leaves the room. #Also grants Isaac the ability to hold two consumable items for that room, so Isaac gets a Dice even if he is already holding a consumable item."},
-{"155", "", "Causes a Treasure Room and Shop to generate in Cathedral."},
-{"156", "", "Grants one heart container while held. #Will be filled the first time the trinket is picked up. #Can exceed the coin heart limit as Keeper."},
-{"157", "", "Every 15 shots, Isaac will shoot an Ipecac + My Reflection tear with a very high range value."},
-{"158", "", "Upon taking damage, Isaac drops 2 of his coins, keys or bombs.#These pickups are subjected to standard drop rules which will usually result in a net positive.#E.g. Isaac can lose 2 coins from is inventory but get a nickel or a dime."},
-{"159", "", "Replaces all new chests, except Mega Chests, with Locked Chests."},
-{"160", "", "Spawns a Grab Bag upon traveling to the next floor."},
-{"161", "", "Causes a Treasure Room and Shop to generate in Sheol."},
-{"162", "", "Gives Isaac a chance to turn into Azazel when clearing a room. Isaac keeps his hearts, items and stats, but changes his tears to be a short Brimstone and gaining the ability to fly. #Lasts until clearing and leaving another room."},
-{"163", "", "Spawns 2 friendly Dips upon clearing a room. #Defeating Squirts turns enemies Dips into friendly Dips, similar to Dirty Mind."},
-{"164", "", "Places one extra bomb for free for each bomb placed."},
-{"165", "", "On Womb and beyond, replaces all pickup spawns with either a bomb, heart, pill, card, trinket or battery. #If it's a coin it can be a random pickup. #Full list of probabilities can be found on the wiki."},
-{"166", "", "Has a chance to grant the effect of a random Passive Item when entering a room."},
-{"167", "", "After clearing a room, adds a chance to spawn a friendly Bony."},
-{"168", "", "Grants one bone heart container upon entering a new floor. #Will replace the rightmost soul heart if Isaac has 12 heart containers."},
-{"169", "", "While held, acts as one of the three items needed for the Guppy transformation. #Effect is lost if the trinket is dropped."},
-{"170", "", "Whenever Isaac clears a room, has a chance to unlock a neighboring Red Room. #Can occur inside a Red Room. #Chance increases with luck."},
-{"171", "", "Devil Deals cost money instead of health. #1 heart translates to 15 cents of cost."},
-{"172", "", "Teleports to a random room upon picking up a penny. #Can teleport to the secret rooms."},
-{"173", "", "While held, this trinket will be sacrificed instead of Hearts for the first Devil Deal (or other similar max health trade) taken."},
-{"174", "", "Increases the chance of earning a Devil Room by 10%."},
-{"175", "", "Unlocks the passage to the Blue Womb, regardless of run duration. #Unlocks Pandora's Box, giving it a new effect. #The normal effect of Pandora's Box for that level is ignored, and instead 6 items from random pools are spawned. #This consumes the trinket as well as Pandora's Box."},
-{"176", "", "Spawns a blood clot familiar on the ground next to Isaac. This familiar moves and shoots through the same inputs as Isaac, effectively acting as a second source of tears. #Deals 0.35x Isaac's damage, but otherwise mimics all tear properties. #Dies after being hit 3 times, and respawns in the next room."},
-{"177", "", "Spawns a chest after completing a normal Challenge Room. #Spawns an item after completing a boss Challenge Room."},
-{"178", "", "Causes Isaac to explode when he takes damage, similar to Kamikaze!. #Deals 185 damage and uses Isaac's bomb synergies."},
-{"179", "", "Instead of trailing behind Isaac, familiars are directly controlled by the same inputs as Isaac's."},
-{"180", "", "Summons a familiar that follows Isaac's exact movements, akin to Jacob and Esau, and shoots spectral tears. #Deals 0.4x Isaac's damage and gives Isaac a 0.8x damage multiplier while it's alive. #When Isaac places a bomb, the familiar will as well. #Can press buttons. #Dies after taking any damage and repsawns on the next floor."},
-{"181", "", "Upon use of active item, triggers the use of another random active item."},
-{"182", "", "Once per floor, upon taking damage creates a wisp orbital and gives a few seconds of invincibility. #Upon entering an angel room, spawns 5 wisp orbitals. #Giving money to beggars creates a wisp orbital."},
-{"183", "", "Adds a chance to duplicate one of Isaac's familiars when entering a new room. #If Isaac has no familiars, instead spawns Brother Bobby or Sister Maggy."},
-{"184", "", "Shops now sell Familiars. #Familiars on sale will always be sold for 10 cents instead of the usual price of 15."},
-{"185", "", "Has the chance to spawn yellow locusts, green locusts, black locusts, red locusts, or white locusts when killing an enemy."},
-{"186", "", "Spawns two attack locust familiars which will fly forward while Isaac shoots."},
-{"187", "", "33% chance of adding an extra blind item in item rooms. #Instead reveals the extra items on the alt path."},
-{"188", "", "Upon entering a room, there is a chance that enemies will be petrified. #Enemies that are killed while petrified by Ice Cube are also frozen. #Lasts for 4 seconds. #Increases with luck."},
-{"189", "", "Shields Isaac for 1 second after killing an enemy. #Adds 1 second to the shield timer if Isaac is still shielded after killing an enemy."},
+ {"1", "", "Drops a penny, nickel or dime upon taking damage. #Spawns 0-1 coins as The Keeper."},
+ {"2", "", "Increases drop rate of pickups from poop to 50%."},
+ {"3", "", "Immediately gives one charge towards an item upon use. #Has no effect on items with only one bar of charge or those with automatic recharges. #Stacks with the 9 Volt, but does not work with The Battery. #Recharging an item by taking damage with the Habit will cause this trinket not to activate."},
+ {"4", "", "Upon using an active item, teleports the player to a random room which can appear on the map."},
+ {"5", "", "Increases the chance for Challenge Rooms to be Boss Challenge Rooms and causes more champions to spawn."},
+ {"6", "", "Pulls coins towards the player."},
+ {"7", "", "Increases the change to get an Angel room from 50% base chance to 75%. #Increases chance to find The Bible in The Shop to 13% and in a Library to 45%."},
+ {"8", "", "Luck dependent chance to activate The Gamekid effect upon taking damage. #Chance goes up to 100% at 38 or higher luck."},
+ {"9", "", "Causes tears to pulsate in size as they travel, changing the hitbox of the tear."},
+ {"10", "", "Tears move in waves. #+0.4 Tears up. #Grants spectral tears while held."},
+ {"11", "", "Tears move in a high-speed spiral pattern. #Slightly increases the player's effective range as a result. #Grants spectral tears."},
+ {"12", "", "Tears gain an oblong appearance. #Increases knockback."},
+ {"13", "", "While holding the trinket, all Shop items cost 0 cents. #Trinket disappears after purchasing one thing from the shop. #Does nothing in Devil Deals or the Black Market. #Purchasing a trinket while holding Store Credit will not consume Store Credit. #Does not activate multiple times if smelted using the trinket Smelter or a Gulp pill."},
+ {"14", "", "Prevents damage from creep and floor spikes. #Does not prevent damage from curse room doors or Greed/Greedier Mode's stop button. #Does not prevent the use of Sacrifice Rooms. #Does not protect from Mama Gurdy's spike attack."},
+ {"15", "", "Rocks and their variants have a 33% chance to drop 1 penny when destroyed."},
+ {"16", "", "Mom's foot drops down every 60 seconds, dealing 300 damage. #Can blast open doors, but it still hurts the player for a full heart upon being hit. #Like the High Priestess card, this will stomp the player if the player is in a room with no enemies when the timer runs out."},
+ {"17", "", "Increases the chance of black hearts appearing."},
+ {"18", "", "Increases the chance of eternal hearts appearing."},
+ {"19", "", "Allows the player to unlock all chests without using keys."},
+ {"20", "", "If the player has half a heart or less after taking damage, this trinket drops a black heart. #This can happen up to 3 times, after which the trinket disappears. #The trinket will display the number of activations left with the number of fingers sticking up."},
+ {"21", "", "Upon taking damage, has a small chance to activate the A Missing Page effect. #Upon taking damage at one half red heart or less, there is a moderately common chance to trigger the effects of The Polaroid or The Negative. #Small chance for the player to be able to go to The Chest or The Dark Room without the appropriate Polaroid/Negative. #Small chance to revive the player as The Lost upon death, and to display a puzzle piece on the death screen in the same way as Missing Poster. #Does not open the strange door."},
+ {"22", "", "All red, soul and eternal heart drops turn into black hearts, if they can. #The drop chances for every kind of heart is reduced. #A full list of drops that can turn into black hearts, as well as further mechanics for this item, can be found on the wiki page."},
+ {"23", "", "Dying in a sacrifice room while holding this trinket unlocks a The Lost. #If they has been unlocked and the player dies while holding it, it will be consumed and they will be revived as the Lost without the normal Holy Mantle starting item. #Tainted Lost will not become the normal Lost upon dying."},
+ {"24", "", "Upon picking up a coin, the player farts, knocking back nearby enemies. #Possibly increases the chances of coins dropping from poop; the wiki says 'citation needed'."},
+ {"25", "", "The player has a chance to fart or poop every 30 seconds. #Taking damage can also trigger this."},
+ {"26", "", "Tears move in a shifting left to right and back to form a pattern of right angles. #Grants +10 range up, but does not change effective range as the tear travels further due to the movement pattern. #Grants spectral tears."},
+ {"27", "", "+0.5 Shot speed up."},
+ {"28", "", "Grants a 22.22% chance to be revived as ??? upon death. #Can happen multiple times in a run."},
+ {"29", "", "Spawns a blue fly when the player takes damage."},
+ {"30", "", "Grants a luck dependent 10% chance to shoot a poison tear. #Chance increases to 100% at 18 or higher luck."},
+ {"31", "", "Grants a luck dependent 10% chance to shoot a piercing and spectral tear. #Chance increases to 100% at 18 or higher luck."},
+ {"32", "", "Grants a chance of triggering one of the following effects for the current room upon entering it: #Mini Mush, #Fat Odd Mushroom, #Skinny Odd Mushroom, #The Compass, #God's Flesh. #If the Compass effect trigger while the player has the Treasure Map, the Compass effect will stay for the rest of the floor while allowing other effects to apply in each room at their normal odds."},
+ {"33", "", "When damaged to half a red heart and no soul hearts, the player gains a Little Steven familiar for the remainder of the room. #When Isaac takes damage, there is a high chance to spawn a Gemini familiar for the current room. #Can occur more than once."},
+ {"34", "", "Increases the chance of a red heart dropping after clearing a room or from a chest."},
+ {"35", "", "+2 Damage up that is applied after normal calculations but before damage multipliers; thus it always gives 2 damage unless the player has a damage multiplier, such as Skinny Odd Mushroom or Soy Milk."},
+ {"36", "", "Increases the chances of finding keys and golden chests."},
+ {"37", "", "+0.15 Speed up."},
+ {"38", "", "Grants a secondary chance of any non-specific heart drop becoming a soul heart."},
+ {"39", "", "Tear delay directly reduced by 2. #This can reduce the tear delay past the normal cap."},
+ {"40", "", "Chance to get +1.8 damage up upon taking damage. #Stacks with Bloody Lust and the Razor."},
+ {"41", "", "Increases the chance of bombs dropping after clearing a room or when opening a chest. #Will replace the Tick if the player has it, though it will not remove it if the player has Mom's Purse or Belly Button."},
+ {"42", "", "+1 Luck up. #Grants a 1/3rd chance to drop an additional pickup when opening a golden chest, destroying a machine or blowing up a Tinted rock."},
+ {"43", "", "If the player has less than one full red heart after taking damage, he is immediately teleported to a random room."},
+ {"44", "", "Improves the chance of pills dropping after clearing a room and opening a chest. #Causes tinted rocks to be able to drop pills."},
+ {"45", "", "Improves the chance of tarot cards or playing cards dropping after clearing a room, opening a chest or playing a fortune teller machine."},
+ {"46", "", "Grants a 10% chance to be healed for a half red heart upon clearing a room. #Fills a full coin heart for Keeper."},
+ {"47", "", ""},
+ {"48", "", "Upon getting hit, the player has a luck dependent chance to deal 40 damage to all enemies in the room. #Chance goes up to about 50% at very high luck, between 50-60."},
+ {"49", "", "Grants a 25% chance to drop a half red heart when collecting a coin."},
+ {"50", "", "Grants a 25% chance to drop a bomb pickup when collecting a coin."},
+ {"51", "", "Grants a 25% chance to drop a key pickup when collecting a coin."},
+ {"52", "", "Grants a 50% chance to gain an extra coin when picking up another coin. #On Keeper, this can cause you to heal from picking up a coin and still gain a penny. #Only the brother holding the Penny can trigger the effect when playing Jacob and Esau."},
+ {"53", "", "#Removes 15% of an enemy's health if that enemy has more than 60 HP. #Heals one red heart upon entering an uncleared boss room. #Cannot be dropped or replaced with another trinket unless the player picks up Match Stick and does not have Mom's Purse or Belly Button. #Can be consumed by Smelter and Gulp! pills."},
+ {"54", "", "Spawns a familiar that follows the player, firing piercing tears that deal 3.5 damage. #This trinket can be dropped on the ground and picked up again to move familiars obtained after it up the familiar chain."},
+ {"55", "", "Grants an eternal heart at the start of every floor."},
+ {"56", "", "Reduces the cost of all 2 heart Devil deals to 1 heart. #Does not reduce the cost of Soul heart deals, nor will it reduce the cost of a Devil deal if you have seen that Devil deal before obtaining Judas' Tongue."},
+ {"57", "", "Familiar that bounces around the room, shooting spectral, homing tears that deal 3.5 damage in the direction the player is shooting. #Does not deal contact damage. #Cannot shoot while flying over obstacles."},
+ {"58", "", "Luck dependent chance to increase damage by 0.5 for the current room each time an enemy dies. #This chance starts at 1/15 and increases to 100% at 10 luck or higher. #Can activate up to 10 times per room."},
+ {"59", "", "Upon starting a floor, there is a luck dependent chance to get the Compass effect for the duration of a floor. #This chance starts at 25% and increases to 100% at 3+ luck."},
+ {"60", "", "5% chance to spawn a Dead Bird familiar which chases enemies, dealing 4 contact damage per second, each time an enemy dies. #Cannot spawn more than one Dead Bird per room, but it will stack with the Dead Bird item."},
+ {"61", "", "Replaces all chests with red chests. #Does not include already spawned chests."},
+ {"62", "", "Causes crawlspace rocks and tinted rocks to flash white every 10 seconds."},
+ {"63", "", "Turns troll bombs into bomb pickups and Mega troll bombs into 1+1 bomb pickups before they explode. #Golden troll bombs turn into Golden bombs. #Giga bombs thrown by enemies in the Ashpit and Ultra War turn into collectible pickups."},
+ {"64", "", "Grants a worm trinket effect that changes every 3 seconds of the in-game timer. #This effect cycles through the possible worm trinkets in this order: #Pulse Worm, Ring Worm, Tape Worm, Whip Worm, Wiggle Worm, Fat Worm, Hook Worm, Lazy Worm."},
+ {"65", "", "Doubles the players range and reduces tear height by 1/2. #Increases Azazel's Brimstone range, though not quite by 2x. #Causes Dr. Fetus to shoot bombs very far, very quickly. #Does not affect Lilith's familiars. #Affects normal Incubus'. #Reduces the range of Ipecac shots."},
+ {"66", "", "-0.4 Shoot speed down.#+4 Range up. #+2.0 Tear height."},
+ {"67", "", "When the player takes damage, there is a chance to activate one of four dice effects: #The D6, #The D8, #The D12, #The D20."},
+ {"68", "", "Pickups and enemies are attracted towards the player. #Can pull pickups across pits and rocks, but not through key blocks. #Pulls the doors in the Ultra Greed fight as well. #Does not pull other trinkets. #Causes the Ludovico Technique tear to move towards the player more quickly."},
+ {"69", "", "Causes the player to occasionally blend into the background, which briefly confuses all enemies in the room. #The confusion effect is only applied at the start of the camoflauge effect; thus, enemies spawned while the player is camoflauged are not confused. #Can open the door in The Depths II."},
+ {"70", "", "Occasionally spawns a Blue Spider."},
+ {"71", "", "Bombs leave green creep when moved or pushed around."},
+ {"72", "", "Increases the chance of batteries dropping. #Grants a chance to add an extra charge to the player's active item upon completing a room."},
+ {"73", "", "Grants a very small chance for exploding bombs to drop bombs."},
+ {"74", "", "Gives rocks an extra chance to reveal a Crawl Space when broken. #Does not depend on the rock's location. #Can affect rocks seen before Stud Finder is obtained. #Shiny Rock, which causes Crawl Space rocks to flash, does nothing with Stud Finder."},
+ {"75", "", "Grants a random trinket effect in each room. #Each room is locked to a single trinket effect; leaving and re-entering a room grants the same effect. #In rooms where the Tick effect is given, the player will be unable to swap Error with another trinket. #Store Credit on a shop will not consume Error despite reducing the cost of items. #Removes the limit of black hearts given for the Monkey Paw effect. #The Walnut effect, like Store Credit, will not consume the trinket but will still spawn items."},
+ {"76", "", "Chests have a 50/50 chance to either drop extra consumables or pay out with nothing. #Can also cause chests to pay out with flies instead of nothing."},
+ {"77", "", "Slightly increases the player's knockback. #Causes Brimstone to push enemies back."},
+ {"78", "", "Increases the time that status effects stay on enemies."},
+ {"79", "", "Grants a small chance to spawn a copy of a consumable item like a card or pill upon use."},
+ {"80", "", "Grants +0.2 damage for each Evil item the player has. #These items include: #Black Candle, Ceremonial Robes, Goat Head, Match Book, Missing Page 2, Safety Pin, and Abaddon."},
+ {"81", "", "Makes the invincibility after taking damage last longer. #Makes it possible to use a blood bank twice, or the devil beggar three times, without taking damage on the extra plays."},
+ {"82", "", "Increases the chance for an item room with two items to spawn on future floors by 15%. #On these item rooms, only one of the two items can be taken; the other disappears."},
+ {"83", "", "Allows shops to be opened without using keys."},
+ {"84", "", "Prevents Greed and Super Greed from appearing in shops and secret rooms. #If Rib of Greed is picked up after a Greed fight in a shop, re-entering the room will turn it into a regular shop with items for sale."},
+ {"85", "", "Grants a chance to heal for a full red heart or spawn a beggar upon donating to the donation machine. #Also increases the chance that donating to the donation machine will increase the player's luck."},
+ {"86", "", "Destroying poop spawns one or more blue flies."},
+ {"87", "", "The player heals a half red heart each time they use a key. #Half red hearts on the ground become full red hearts. #Opening things with a Golden Key will not heal the player. #On Keeper, it will restore a full health coin."},
+ {"88", "", "Prevents active item from spawning, if possible, from all item pools while the trinket is held. #A full list of exceptions can be found on the wiki page. #If multiple copies are held, rerolls items with quality 0."},
+ {"89", "", "Causes familiars to stay closer to the player."},
+ {"90", "", "Destroying poop causes an explosion. #Red poops do not explode when destroyed."},
+ {"91", "", "Grants a chance for regular poop to turn into black poop."},
+ {"92", "", "#Boosts speed, range, shot speed and damage by about 20% if they are above their base values."},
+ {"93", "", "Grants the Skatole effect on some rooms. #When the effect happens, attack, dart and ring flies become black flies, pooters and super pooters do not shoot, and boom flies move more slowly."},
+ {"94", "", "Many items and trinkets that generate blue flies, spiders or locusts will generate twice as many. #A full list of interactions can be found on the wiki. #Does double flies from the Guppy transformation."},
+ {"95", "", "Grants a chance to fire a black tooth that poisons enemies. #These teeth deal 2x the player's tear damage."},
+ {"96", "", "Tears move in a large spiral pattern. #Grants spectral tears. #+1.5 range. #+2.0 tear height. #A luck dependent chance to fire a homing shot. #This chance increases to 100% at 9 or higher luck."},
+ {"97", "", "Upon taking damage, the player has a chance to spawn a familiar that follows the player, blocking enemy shots. #This can happen twice. #Upon spawning a familiar, the player gains a passive item representing the familiar, meaning the trinket can be dropped without losing it."},
+ {"98", "", "Grants a chance to fire a homing booger which sticks to enemies and damages it once per second, for up to 60 seconds or until the enemy dies. #As this effect is almost identical to the item Sinus Infection, all synergies that apply to it apply to Nose Goblin as well."},
+ {"99", "", "Grants a chance to fire tears that bounce of enemies and obstacles."},
+ {"100", "", "Grants the following stats when the player is holding a fully charged active item: #+0.25 Speed up. #+0.75 Range up. #+0.2 Tears up. #+0.10 Shot speed up. #+0.5 Damage up. #+1 Luck up. #Items with no charge bar, such as Potato Peeler, count as fully charged for this trinket."},
+ {"101", "", "Grants the following stats when the player is holding an active item with no charges: #+0.5 Speed up. #+1.5 Range up. #+0.4 Tears up. #+0.3 Shot speed up. #+1.5 Damage up. #+2 Luck up. #Items with no charge bar, such as Potato Peeler, count as uncharged for this trinket."},
+ {"102", "", "Causes two Secret Rooms to spawn upon entering a new floor while holding this trinket."},
+ {"103", "", "Turns all pickups into their doubled versions while the player has an equal number of coins, bombs and keys. #Upon picking up a non-doubled pickup that causes the player's pickups to become equal in number, a doubled variant will be spawned. #Doubled pickups do not revert if the player's pickups become unequal. #This also effects Greed and Greedier Mode, doubling the coin pickups. #Keys, bombs, and red hearts in the shop will double and become free."},
+ {"104", "", "Grants a small chance to destroy the trinket and spawn a random item using the item pool of the current room upon taking damage."},
+ {"105", "", "Grants a small chance to destroy the trinket and spawn Lunch upon taking damage."},
+ {"106", "", "Increases the radius of any creep you produce."},
+ {"107", "", "The player's red hearts will be depleted before taking soul or black heart damage. #Red hearts lost this way will affect your Devil or Angel deal champions as normal. #Bone hearts will lose the red hearts in them, but not break until the player has one half red heart left."},
+ {"108", "", "Grants a chance to be destroyed and spawn various pickups upon taking damage from an explosion. #Can spawn coins, hearts, keys or a random trinket."},
+ {"109", "", "Stops orbital familiars from rotating around the player and shooting familiars from moving. #Dropping and picking up the trinket again will snap the familiars back to the place they were in when the trinket was first picked up; only exiting the run and continuing will allow the familiars to be fixed to a new spot. #A list of familiars unaffected by this item can be found on the wiki."},
+ {"110", "", "Shops will now appear in The Womb, Utero, and Scarred Womb if the trinket is held while entering the floor."},
+ {"111", "", "Item rooms now appear in The Womb, Utero, Scarred Womb, and the Corpse if the trinket is held while entering the floor."},
+ {"112", "", "Restock boxes will always spawn in item rooms if the trinket is held while entering the floor. #Does not affect the item rooms in the Blue Womb."},
+ {"113", "", "Spawn a Red Locust when entering a hostile room. #The locust deals 2x tear damage upon contact with an enemy, and explodes, dealing 60 damage to nearby enemies. #This explosion takes most bomb effects, but further interactions can be found on the wiki."},
+ {"114", "", "Spawn a Green Locust when entering a hostile room. #The locust deals 2x tear damage on contact and poisons the enemy for 2x tear damage over time."},
+ {"115", "", "Spawn a Yellow Locust when entering a hostile room. #The locust deals 2x tear damage on contact and slows the enemy."},
+ {"116", "", "Spawn a Black Locust when entering a hostile room. #The locust deals 4x tear damage on contact, applied as two 2x damage hits."},
+ {"117", "", "Spawn 2-5 White Locusts upon entering a hostile room. #The locusts deal 2x tear damage."},
+ {"118", "", "Grants a chance to gain flight for the rest of the room upon killing an enemy."},
+ {"119", "", "Heals half a red heart upon traveling to the next floor. #If Isaac is below 50% HP, instead sets his health to half of the maximum."},
+ {"120", "", "Fully recharges your active item upon entering a boss room for the first time."},
+ {"121", "", "Protects you from the first damage you take for every floor, similar to Holy Mantle. #If the player has both this and Holy Mantle, this will block damage first. #If the effect has not been used on a floor yet, the trinket can be dropped so the effect can be saved for a boss fight."},
+ {"122", "", "Using your active item will cause it to drop onto a pedestal. #Does not apply to active items in the pill/card slot. #When the player takes damage, there is a 2% chance one of their passive items will drop in a similar fashion. #Butter will cancel the effects of many active items; a full list can be found on the wiki page."},
+ {"123", "", "Causes the Angel bosses to drop items from the Angel Room pool instead of Key Pieces. #The angels spawned during Mega Satan and the Boss Rush do not drop items. #Items are dropped even if the player already has both key pieces."},
+ {"124", "", "The last door you used stays open, allowing him to leave even if the room is hostile. #Does nothing in Mom's boss room."},
+ {"125", "", "Beams of yellow electricity flow between the player and his familiars, dealing 6 damage to any enemies between them. #Does not effect temporary familiars. #The Forgotten's Soul acts as a familiar with this trinket."},
+ {"126", "", "Spawns a blue fly upon picking up a coin."},
+ {"127", "", "Grants your familiars homing shots."},
+ {"128", "", "Grants a 5% chance to gain a bone heart upon taking damage."},
+ {"129", "", "Adds a chance to fire teeth that deal 3.2x damage, similar to Tough Love. #Increases with Luck."},
+ {"130", "", "Adds a chance to fire tears that slow enemies."},
+ {"131", "", "Gives a chance to drop a Half Soul Heart when a coin is collected. #The chance is based on the coin's worth."},
+ {"132", "", "When Isaac enters a new room, has a chance to give the effect of any syringes for the current room."},
+ {"133", "", "Bombs placed by Isaac explode more quickly."},
+ {"134", "", "Makes farts (ie. Butter Bean) significantly larger."},
+ {"135", "", "Has a chance to inflict burning on enemies upon entering a new room. #Deals Isaac's damage per tick up to 5 times. #Chance increases with luck."},
+ {"136", "", "Doors that require a key can be opened with explosions. #Also works on key blocks, golden chests, and the door in Depths II."},
+ {"137", "", "Spawns pickups left on the previous floor in the starting room of the current floor. #Maximum of 4 pickups."},
+ {"138", "", "When picked up, using an active item rerolls it into a completely different active item."},
+ {"139", "", "Luck-based tear effects have a higher chance of occurring. #This is equivalent to having +3 luck, but it does not confer other luck based benefits."},
+ {"140", "", "Picking up Red Hearts can convert them into 1-4 Blue Spiders. #Isaac can pick up red hearts at full hp, in which case this effect always works. #If spiders are spawned, no health is gained."},
+ {"141", "", "Improves the rate of fire of Isaac's familiars."},
+ {"142", "", "At the beginning of each floor, spawn 4 wisps that orbit Isaac and fires tears alongside him. The wisps are the same as the wisps that spawn with the Book of Virtues while you do not have another active item combined with it. #Getting 2 rewards from beggars will also grant a wisp. #Will not bring the total wisps above 8."},
+ {"143", "", "Active items don't charge when clearing rooms. Adds a chance to spawn a Lil' Battery when clearing a room, independent of the room's original drop."},
+ {"144", "", "Tears snap 90 degrees to target enemies that they may have missed."},
+ {"145", "", "Gives +10 luck. Disappears upon taking damage."},
+ {"146", "", "Treasure Rooms are replaced with Red Treasure Rooms that contain items from the Devil Room pool that can be bought for the usual number of Heart containers."},
+ {"147", "", "Picking up coins has a chance to add one charge to Isaac's currently held Active Item. #Chance is equal to 1/6th the value of the coin, and cannot activate more than once per coin."},
+ {"148", "", "Familiars that normally follow Isaac orbit around him instead."},
+ {"149", "", "Activates Isaac's active item just before damage would be taken. #Single use items are consumed."},
+ {"150", "", "Entering a room that requires a key brings Isaac to a room resembling the Blue Womb, which acts as an in-between of the two rooms. #These rooms contain assortments of Blue Gapers, Blue Boils, and/or Blue Conjoined Fatties, and are always long rooms (either normal or slim). #They have a chance to give a reward when cleared, like normal rooms."},
+ {"151", "", "Makes all spikes contract, preventing them from dealing damage. #Affects spiked rocks, mimic and spiked chests, curse rooms and so on."},
+ {"152", "", "Increases the chance for a Planetarium to spawn. #Keeps the chance to spawn them after entering the first one. #Makes it possible to spawn a planetarium in chapter 4."},
+ {"153", "", "Grants the effects of a random Mom item each room."},
+ {"154", "", "Has a chance to give Isaac a Dice item as a consumable when he enters a new room. The Dice disappears when he leaves the room. #Also grants Isaac the ability to hold two consumable items for that room, so Isaac gets a Dice even if he is already holding a consumable item."},
+ {"155", "", "Causes a Treasure Room and Shop to generate in Cathedral."},
+ {"156", "", "Grants one heart container while held. #Will be filled the first time the trinket is picked up. #Can exceed the coin heart limit as Keeper."},
+ {"157", "", "Every 15 shots, Isaac will shoot an Ipecac + My Reflection tear with a very high range value."},
+ {"158", "", "Upon taking damage, Isaac drops 2 of his coins, keys or bombs.#These pickups are subjected to standard drop rules which will usually result in a net positive.#E.g. Isaac can lose 2 coins from is inventory but get a nickel or a dime."},
+ {"159", "", "Replaces all new chests, except Mega Chests, with Locked Chests."},
+ {"160", "", "Spawns a Grab Bag upon traveling to the next floor."},
+ {"161", "", "Causes a Treasure Room and Shop to generate in Sheol."},
+ {"162", "", "Gives Isaac a chance to turn into Azazel when clearing a room. Isaac keeps his hearts, items and stats, but changes his tears to be a short Brimstone and gaining the ability to fly. #Lasts until clearing and leaving another room."},
+ {"163", "", "Spawns 2 friendly Dips upon clearing a room. #Defeating Squirts turns enemies Dips into friendly Dips, similar to Dirty Mind."},
+ {"164", "", "Places one extra bomb for free for each bomb placed."},
+ {"165", "", "On Womb and beyond, replaces all pickup spawns with either a bomb, heart, pill, card, trinket or battery. #If it's a coin it can be a random pickup. #Full list of probabilities can be found on the wiki."},
+ {"166", "", "Has a chance to grant the effect of a random Passive Item when entering a room."},
+ {"167", "", "After clearing a room, adds a chance to spawn a friendly Bony."},
+ {"168", "", "Grants one bone heart container upon entering a new floor. #Will replace the rightmost soul heart if Isaac has 12 heart containers."},
+ {"169", "", "While held, acts as one of the three items needed for the Guppy transformation. #Effect is lost if the trinket is dropped."},
+ {"170", "", "Whenever Isaac clears a room, has a chance to unlock a neighboring Red Room. #Can occur inside a Red Room. #Chance increases with luck."},
+ {"171", "", "Devil Deals cost money instead of health. #1 heart translates to 15 cents of cost."},
+ {"172", "", "Teleports to a random room upon picking up a penny. #Can teleport to the secret rooms."},
+ {"173", "", "While held, this trinket will be sacrificed instead of Hearts for the first Devil Deal (or other similar max health trade) taken."},
+ {"174", "", "Increases the chance of earning a Devil Room by 10%."},
+ {"175", "", "Unlocks the passage to the Blue Womb, regardless of run duration. #Unlocks Pandora's Box, giving it a new effect. #The normal effect of Pandora's Box for that level is ignored, and instead 6 items from random pools are spawned. #This consumes the trinket as well as Pandora's Box."},
+ {"176", "", "Spawns a blood clot familiar on the ground next to Isaac. This familiar moves and shoots through the same inputs as Isaac, effectively acting as a second source of tears. #Deals 0.35x Isaac's damage, but otherwise mimics all tear properties. #Dies after being hit 3 times, and respawns in the next room."},
+ {"177", "", "Spawns a chest after completing a normal Challenge Room. #Spawns an item after completing a boss Challenge Room."},
+ {"178", "", "Causes Isaac to explode when he takes damage, similar to Kamikaze!. #Deals 185 damage and uses Isaac's bomb synergies."},
+ {"179", "", "Instead of trailing behind Isaac, familiars are directly controlled by the same inputs as Isaac's."},
+ {"180", "", "Summons a familiar that follows Isaac's exact movements, akin to Jacob and Esau, and shoots spectral tears. #Deals 0.4x Isaac's damage and gives Isaac a 0.8x damage multiplier while it's alive. #When Isaac places a bomb, the familiar will as well. #Can press buttons. #Dies after taking any damage and repsawns on the next floor."},
+ {"181", "", "Upon use of active item, triggers the use of another random active item."},
+ {"182", "", "Once per floor, upon taking damage creates a wisp orbital and gives a few seconds of invincibility. #Upon entering an angel room, spawns 5 wisp orbitals. #Giving money to beggars creates a wisp orbital."},
+ {"183", "", "Adds a chance to duplicate one of Isaac's familiars when entering a new room. #If Isaac has no familiars, instead spawns Brother Bobby or Sister Maggy."},
+ {"184", "", "Shops now sell Familiars. #Familiars on sale will always be sold for 10 cents instead of the usual price of 15."},
+ {"185", "", "Has the chance to spawn yellow locusts, green locusts, black locusts, red locusts, or white locusts when killing an enemy."},
+ {"186", "", "Spawns two attack locust familiars which will fly forward while Isaac shoots."},
+ {"187", "", "33% chance of adding an extra blind item in item rooms. #Instead reveals the extra items on the alt path."},
+ {"188", "", "Upon entering a room, there is a chance that enemies will be petrified. #Enemies that are killed while petrified by Ice Cube are also frozen. #Lasts for 4 seconds. #Increases with luck."},
+ {"189", "", "Shields Isaac for 1 second after killing an enemy. #Adds 1 second to the shield timer if Isaac is still shielded after killing an enemy."},
}
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions["en_us_detailed"].trinkets)
@@ -946,103 +947,103 @@ EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions["en_us_detailed"].t
---------- Cards ----------
local repCards={
-{"1", "", "Teleports you back to the starting room of a floor."},
-{"2", "", "Grants homing tears and +3.0 range for the current room."},
-{"3", "", "Calls down Mom's foot to stomp on the enemy with the most health in the current room, dealing 300 damage. #If used in an empty room or during the fight with Mom, it will stomp on the player instead."},
-{"4", "", "Grants the Whore of Babylon effect for the current room, increasing damage by 2.35 and speed by 0.3. #On Eve, it also increases her damage multiplier from 0.75 to 1.0."},
-{"5", "", "Teleports you to into the boss room of a floor and gives Isaac one Soul heart."},
-{"6", "", "Spawns 2 soul hearts."},
-{"7", "", "Spawns 2 full red hearts. If used in a super secret room that contains black or eternal hearts, it will spawn those types of hearts instead."},
-{"8", "", "Grants the effect of My Little Unicorn, giving you invulnerability and the ability to deal contact damage, but removing your ability to shoot tears, for 6 seconds."},
-{"9", "", "Spawns a bomb, a key, a coin, and a heart."},
-{"10", "", "Teleports you to the shop. If no shop exists on the floor, it acts as a random teleport."},
-{"11", "", "Spawns a slot machine or fortune teller."},
-{"12", "", "+1 Health up.#+0.3 Damage up.#+0.3 Speed up.#for current room"},
-{"13", "", "Grants flight for the current room."},
-{"14", "", "Deals 40 damage to all enemies in the room."},
-{"15", "", "Spawns a Blood Donation Machine. #In Greed mode, it spawns a devil beggar."},
-{"16", "", "Grants the Book of Belial effect for the current room, increasing damage by +2.95 and giving a 1.5x damage multiplier if the player also has Blood of the Martyr. #The damage multiplier does not stack with the multiplier from Cricket's Head or Magic Mushroom."},
-{"17", "", "Spawns 6 troll bombs randomly around the room."},
-{"18", "", "Teleports you to the item room. If no item room exists on the floor, it acts as a random teleport. #On a Curse of the Labyrinth floor with two item rooms, it randomly chooses one."},
-{"19", "", "Teleports you to the secret room. #Also opens one random wall in the secret room, so you can leave even if you have no bombs."},
-{"20", "", "Deals 100 damage to all enemies in the current room, restores all your red hearts and reveals the entire floor map excluding the super secret room. #Removes Curse of Darkness for the current floor."},
-{"21", "", "Spawns a beggar. #Can spawn a devil beggar, a key master or a bomb bum instead of a regular beggar."},
-{"22", "", "Reveals the entire floor map excluding the super secret room. #Has no effect if the current floor has Curse of the Lost or you've used an Amnesia pill."},
-{"23", "", "Doubles the number of bombs you have. If you have none, gives you 2 bombs instead."},
-{"24", "", "Doubles the number of coins you have. If you have none, gives you 2 coins instead."},
-{"25", "", "Doubles the number of keys you have. If you have none, gives you 2 keys instead."},
-{"26", "", "Doubles the player's current number of red hearts without adding new heart containers. #Does not affect eternal, soul or black hearts."},
-{"27", "", "Turns all pickups, chests and non-boss enemies in the room into bombs."},
-{"28", "", "Turns all pickups, chests and non-boss enemies in the room into coins."},
-{"29", "", "Turns all pickups, chests and non-boss enemies in the room into keys."},
-{"30", "", "Turns all pickups, chests and non-boss enemies in the room into random heart pickups.."},
-{"31", "", "Teleports the player to the Devil or Angel room. #This grants different contents than if you had gotten the deal after the boss fight."},
-{"32", "", "Destroy all breakable objects in the room. #Affects key blocks."},
-{"33", "", "Duplicate all pickups and chests in the room, including shop pickups. #Cloned shop pickups can be taken for free. #Cloned chests will contain exactly the same type of items as the original. #Cannot clone other Jera runes or trinkets."},
-{"34", "", "Spawns a trapdoor to the next floor. #Has a roughly 8-10% chance to spawn a Crawl Space instead."},
-{"35", "", "Grants 1 soul heart and will remove any curse that is not Curse of the Labyrinth from the current floor."},
-{"36", "", "Reveals the whole map, including both secret rooms, for the current floor."},
-{"37", "", "Reroll all pedestal items in the current room."},
-{"38", "", "Summons 3 blue spiders and 3 blue flies."},
-{"39", "", "Grants a shield which blocks all damage for 20 seconds."},
-{"40", "", "Grants the effect of a random rune on use. #Has a 25% chance to spawn another Blank Rune."},
-{"41", "", "Deals 40 damage to all enemies in the current room.#Consumes all pickups in the room and turns them into blue flies and spiders. #Consumes all pedestal items in the room and turns them into random stat upgrades, presumably similar to upgrades the Void item gives."},
-{"42", "", "Upon use, the player throws the card in the last direction they moved. #The thrown card will kill anything in it's path except Delirium, and can open doors as if a bomb exploded them. #Will not open locked doors. #Can extinguish fires and break rocks. #Will instantly end most multiphase boss fights - ie. Satan or The Lamb - but will only skip one phase of Mega Satan and Ultra Greed. #Will only kill one phase of Hush unless you throw it from the bottom side."},
-{"43", "", "Removes the cost of items in either the Shop, the Devil room or the Black Market. #Taking Devil room items this way does not prevent Angel rooms from appearing. #Works with Blank Card. #Items taken this way do not restock if the player has Restock; however, Restock Boxes will spawn new items."},
-{"44", "", "Displays cryptic statements or game seeds on use. #The statements are often hints to do with bosses, bonus areas and so on."},
-{"45", "", "Fills the whole room with poop. #This is not instant, and leaving the room before it finishes will cause it to stop and not re-start. #Poop will not fill tiles with obstacles, even if they've already been destroyed."},
-{"46", "", "On use, instantly kills the player and spawns 10 random consumables, chests, or items. #The spawned items will be drawn from the pool of the room that the card was used."},
-{"47", "", "Open all doors in the current room, including the golden door in The Chest/Dark Room. #Works similarly to Dad's Key, and will not open the door to the Blue Womb."},
-{"48", "", "Activates your spacebar item."},
-{"49", "", "Rerolls pedestals and pickups in current room."},
-{"50", "", "Spawns two of Mom's hands that fall down onto two random enemies in the room, killing them. #Bosses are pinned to the ground for a while, unable to do anything. #Only spawns one hand if there's one enemy in the room. #When used on Hush, damage resistance is briefly disabled. #Does nothing if there are no enemies in the room."},
-{"51", "", "Grants the Holy Mantle effect for one room, negating the next damage you take.#25% chance to spawn another Holy card"},
-{"52", "", "Grants +7 damage up, +30 range up, and increases the player's size for the current room. #Also allows the player to walk over obstacles to destroy them. #Does not stack if used multiple times."},
-{"53", "", "Spawns 3 random cards when used. #Can spawn special 'cards' like the Dice Shard, but not runes."},
-{"54", "", "For the current room, enemies are slowed, the player gains +0.5 speed and loses -1.0 shot speed. #Does not stack if used multiple times."},
-{"55", "", "Activates a random, weak rune effect. #Algiz grants a 3 second shield. #Ansuz reveals the map up to 3 rooms way. #Berkano gives 1 blue fly and spider. #Dagaz gives half a soul heart. #Ehwaz makes a trapdoor. #Hagalaz destroys some rocks. #Jera duplicates one pickup. #Perthro rerolls one item."},
-{"56", "", "Drops all hearts and pickups on the floor, leaving Isaac at half a heart. May spawn pickups as items, such as A Quarter and Boom!"},
-{"57", "", "Grants a repelling blue aura for one minute, like The Soul but stronger and with a wider area of effect."},
-{"58", "", "Mom's leg starts stomping repeatedly for one minute, similar to holding Broken Shovel."},
-{"59", "", "Grants 2 temporary red heart containers and +1.35 tears for one minute, along with Magdalene's hairstyle. #Does not stack."},
-{"60", "", "Teleports Isaac into an extra Boss Room. #Does drop a reward, but the room has no trapdoor and can be returned to only with another card."},
-{"61", "", "Spawns 2 bone hearts."},
-{"62", "", "Spawns a random item from the current room's pool. #Turns 1 red heart container or 2 soul hearts into a broken heart. #Can be fatal."},
-{"63", "", "Isaac becomes an invincible, immobile statue with extreme fire rate for 10 seconds."},
-{"64", "", "Spawns 2-4 golden chests."},
-{"65", "", "\"Sells\" items and pickups in the room for their standard shop price, spawning a matching amount of coins. #Does not affect grab bags. #If there is nothing to sell, spawns a penny."},
-{"66", "", "Invokes a random dice room effect."},
-{"67", "", "All enemies in the room become slow and take double damage."},
-{"68", "", "Isaac turns into Keeper visually for 30 seconds, gaining triple shot, no damage bonus and -0.1 speed. #Killed enemies drop random coins."},
-{"69", "", "Invokes a Book of the Dead effect."},
-{"70", "", "Forces Isaac to eat 5 random pills in quick succession."},
-{"71", "", "Invokes The Bible and grants a Seraphim familiar and flight for 30 seconds."},
-{"72", "", "Spawns 6 clusters of random rocks and other obstacles. #The pathways between exists cannot be blocked."},
-{"73", "", "Removes Isaac's oldest passive item and spawns 2 random items from the current room's pool."},
-{"74", "", "Teleports the player to the Ultra secret Room. #The pathway back to normal rooms will be made of red rooms."},
-{"75", "", "Gain Spirit of the Night and +1.5 damage for the current level. #Turns Isaac's red hearts into bone hearts that revert once the effect ends. #Also causes a Curse of Darkness that cannot be dispelled."},
-{"76", "", "Spawns a Restock Machine."},
-{"77", "", "Spawns a trap door to a crawl space."},
-{"78", "", "Creates a room adjacent to a viable wall, like the Red Key."},
-{"79", "", "Spawns 1-12 full red hearts."},
-{"80", "", "Copies the effect of the most recently used pill, card, rune, soul stone or activated item on use."},
-{"81", "", "Rerolls the items in the room like the D6, but they cycle back to their original form after one second, repeating. #If used more than once, all the rerolls are cycled through."},
-{"82", "", "Surrounds Isaac with a bubbling red aura for the current room. #All enemies killed drop red half hearts that disappears in 2 seconds."},
-{"83", "", "Creates a red room like the Red Key, for every possible exit."},
-{"84", "", "Invokes Dark Arts, turning Isaac into a phantom that can pass through enemies to paralyze them. #After a few seconds, he attacks them all, gaining damage bonuses for each target."},
-{"85", "", "Causes 8 poison farts that leave lingering brown creep, then plants a trail of 7 Butt Bombs in quick succession. #Standing on the creep gives +1.35 tears and +1 damage."},
-{"86", "", "14 Dead Bird familiars fly in and attack enemies. #They leave after all victims are dead or Isaac leaves the room."},
-{"87", "", "Isaac turns into a berserk Tainted Samson for 10 seconds, gaining +0.4 speed, some tears and +3 flat damage along with his melee attack."},
-{"88", "", "Activates Mega Blast for 7.5 seconds."},
-{"89", "", "Isaac dies, and is immediately revived at half a heart remaining in the same room, with some invincibility time. #The soul stone is automatically used upon taking fatal damage, as well, functioning as a minimal extra life."},
-{"90", "", "Activates the D6 and D20 effects. #The rerolled items use random pools, as if Chaos was active."},
-{"91", "", "Isaac turns into The Lost with all the benefits and weaknesses until he leaves the current room."},
-{"92", "", "Adds one random familiar."},
-{"93", "", "Spawns ~3-25 random coins."},
-{"94", "", "Spawns 15 random locusts."},
-{"95", "", "Spawns The Forgotten as a temporary secondary character, controlled at the same time as Isaac. #Dies if his two bone hearts run out with no further consequences, and disappears when Isaac leaves the room."},
-{"96", "", "Spawns 6 Book of Virtues wisps with random properties."},
-{"97", "", "Spawns Esau as a temporary secondary character, controlled at the same time as Isaac. #Dies if his health runs out with no further consequences, and disappears when Isaac leaves the room."},
+ {"1", "", "Teleports you back to the starting room of a floor."},
+ {"2", "", "Grants homing tears and +3.0 range for the current room."},
+ {"3", "", "Calls down Mom's foot to stomp on the enemy with the most health in the current room, dealing 300 damage. #If used in an empty room or during the fight with Mom, it will stomp on the player instead."},
+ {"4", "", "Grants the Whore of Babylon effect for the current room, increasing damage by 2.35 and speed by 0.3. #On Eve, it also increases her damage multiplier from 0.75 to 1.0."},
+ {"5", "", "Teleports you to into the boss room of a floor and gives Isaac one Soul heart."},
+ {"6", "", "Spawns 2 soul hearts."},
+ {"7", "", "Spawns 2 full red hearts. If used in a super secret room that contains black or eternal hearts, it will spawn those types of hearts instead."},
+ {"8", "", "Grants the effect of My Little Unicorn, giving you invulnerability and the ability to deal contact damage, but removing your ability to shoot tears, for 6 seconds."},
+ {"9", "", "Spawns a bomb, a key, a coin, and a heart."},
+ {"10", "", "Teleports you to the shop. If no shop exists on the floor, it acts as a random teleport."},
+ {"11", "", "Spawns a slot machine or fortune teller."},
+ {"12", "", "+1 Health up.#+0.3 Damage up.#+0.3 Speed up.#for current room"},
+ {"13", "", "Grants flight for the current room."},
+ {"14", "", "Deals 40 damage to all enemies in the room."},
+ {"15", "", "Spawns a Blood Donation Machine. #In Greed mode, it spawns a devil beggar."},
+ {"16", "", "Grants the Book of Belial effect for the current room, increasing damage by +2.95 and giving a 1.5x damage multiplier if the player also has Blood of the Martyr. #The damage multiplier does not stack with the multiplier from Cricket's Head or Magic Mushroom."},
+ {"17", "", "Spawns 6 troll bombs randomly around the room."},
+ {"18", "", "Teleports you to the item room. If no item room exists on the floor, it acts as a random teleport. #On a Curse of the Labyrinth floor with two item rooms, it randomly chooses one."},
+ {"19", "", "Teleports you to the secret room. #Also opens one random wall in the secret room, so you can leave even if you have no bombs."},
+ {"20", "", "Deals 100 damage to all enemies in the current room, restores all your red hearts and reveals the entire floor map excluding the super secret room. #Removes Curse of Darkness for the current floor."},
+ {"21", "", "Spawns a beggar. #Can spawn a devil beggar, a key master or a bomb bum instead of a regular beggar."},
+ {"22", "", "Reveals the entire floor map excluding the super secret room. #Has no effect if the current floor has Curse of the Lost or you've used an Amnesia pill."},
+ {"23", "", "Doubles the number of bombs you have. If you have none, gives you 2 bombs instead."},
+ {"24", "", "Doubles the number of coins you have. If you have none, gives you 2 coins instead."},
+ {"25", "", "Doubles the number of keys you have. If you have none, gives you 2 keys instead."},
+ {"26", "", "Doubles the player's current number of red hearts without adding new heart containers. #Does not affect eternal, soul or black hearts."},
+ {"27", "", "Turns all pickups, chests and non-boss enemies in the room into bombs."},
+ {"28", "", "Turns all pickups, chests and non-boss enemies in the room into coins."},
+ {"29", "", "Turns all pickups, chests and non-boss enemies in the room into keys."},
+ {"30", "", "Turns all pickups, chests and non-boss enemies in the room into random heart pickups.."},
+ {"31", "", "Teleports the player to the Devil or Angel room. #This grants different contents than if you had gotten the deal after the boss fight."},
+ {"32", "", "Destroy all breakable objects in the room. #Affects key blocks."},
+ {"33", "", "Duplicate all pickups and chests in the room, including shop pickups. #Cloned shop pickups can be taken for free. #Cloned chests will contain exactly the same type of items as the original. #Cannot clone other Jera runes or trinkets."},
+ {"34", "", "Spawns a trapdoor to the next floor. #Has a roughly 8-10% chance to spawn a Crawl Space instead."},
+ {"35", "", "Grants 1 soul heart and will remove any curse that is not Curse of the Labyrinth from the current floor."},
+ {"36", "", "Reveals the whole map, including both secret rooms, for the current floor."},
+ {"37", "", "Reroll all pedestal items in the current room."},
+ {"38", "", "Summons 3 blue spiders and 3 blue flies."},
+ {"39", "", "Grants a shield which blocks all damage for 20 seconds."},
+ {"40", "", "Grants the effect of a random rune on use. #Has a 25% chance to spawn another Blank Rune."},
+ {"41", "", "Deals 40 damage to all enemies in the current room.#Consumes all pickups in the room and turns them into blue flies and spiders. #Consumes all pedestal items in the room and turns them into random stat upgrades, presumably similar to upgrades the Void item gives."},
+ {"42", "", "Upon use, the player throws the card in the last direction they moved. #The thrown card will kill anything in it's path except Delirium, and can open doors as if a bomb exploded them. #Will not open locked doors. #Can extinguish fires and break rocks. #Will instantly end most multiphase boss fights - ie. Satan or The Lamb - but will only skip one phase of Mega Satan and Ultra Greed. #Will only kill one phase of Hush unless you throw it from the bottom side."},
+ {"43", "", "Removes the cost of items in either the Shop, the Devil room or the Black Market. #Taking Devil room items this way does not prevent Angel rooms from appearing. #Works with Blank Card. #Items taken this way do not restock if the player has Restock; however, Restock Boxes will spawn new items."},
+ {"44", "", "Displays cryptic statements or game seeds on use. #The statements are often hints to do with bosses, bonus areas and so on."},
+ {"45", "", "Fills the whole room with poop. #This is not instant, and leaving the room before it finishes will cause it to stop and not re-start. #Poop will not fill tiles with obstacles, even if they've already been destroyed."},
+ {"46", "", "On use, instantly kills the player and spawns 10 random consumables, chests, or items. #The spawned items will be drawn from the pool of the room that the card was used."},
+ {"47", "", "Open all doors in the current room, including the golden door in The Chest/Dark Room. #Works similarly to Dad's Key, and will not open the door to the Blue Womb."},
+ {"48", "", "Activates your spacebar item."},
+ {"49", "", "Rerolls pedestals and pickups in current room."},
+ {"50", "", "Spawns two of Mom's hands that fall down onto two random enemies in the room, killing them. #Bosses are pinned to the ground for a while, unable to do anything. #Only spawns one hand if there's one enemy in the room. #When used on Hush, damage resistance is briefly disabled. #Does nothing if there are no enemies in the room."},
+ {"51", "", "Grants the Holy Mantle effect for one room, negating the next damage you take.#25% chance to spawn another Holy card"},
+ {"52", "", "Grants +7 damage up, +30 range up, and increases the player's size for the current room. #Also allows the player to walk over obstacles to destroy them. #Does not stack if used multiple times."},
+ {"53", "", "Spawns 3 random cards when used. #Can spawn special 'cards' like the Dice Shard, but not runes."},
+ {"54", "", "For the current room, enemies are slowed, the player gains +0.5 speed and loses -1.0 shot speed. #Does not stack if used multiple times."},
+ {"55", "", "Activates a random, weak rune effect. #Algiz grants a 3 second shield. #Ansuz reveals the map up to 3 rooms way. #Berkano gives 1 blue fly and spider. #Dagaz gives half a soul heart. #Ehwaz makes a trapdoor. #Hagalaz destroys some rocks. #Jera duplicates one pickup. #Perthro rerolls one item."},
+ {"56", "", "Drops all hearts and pickups on the floor, leaving Isaac at half a heart. May spawn pickups as items, such as A Quarter and Boom!"},
+ {"57", "", "Grants a repelling blue aura for one minute, like The Soul but stronger and with a wider area of effect."},
+ {"58", "", "Mom's leg starts stomping repeatedly for one minute, similar to holding Broken Shovel."},
+ {"59", "", "Grants 2 temporary red heart containers and +1.35 tears for one minute, along with Magdalene's hairstyle. #Does not stack."},
+ {"60", "", "Teleports Isaac into an extra Boss Room. #Does drop a reward, but the room has no trapdoor and can be returned to only with another card."},
+ {"61", "", "Spawns 2 bone hearts."},
+ {"62", "", "Spawns a random item from the current room's pool. #Turns 1 red heart container or 2 soul hearts into a broken heart. #Can be fatal."},
+ {"63", "", "Isaac becomes an invincible, immobile statue with extreme fire rate for 10 seconds."},
+ {"64", "", "Spawns 2-4 golden chests."},
+ {"65", "", "\"Sells\" items and pickups in the room for their standard shop price, spawning a matching amount of coins. #Does not affect grab bags. #If there is nothing to sell, spawns a penny."},
+ {"66", "", "Invokes a random dice room effect."},
+ {"67", "", "All enemies in the room become slow and take double damage."},
+ {"68", "", "Isaac turns into Keeper visually for 30 seconds, gaining triple shot, no damage bonus and -0.1 speed. #Killed enemies drop random coins."},
+ {"69", "", "Invokes a Book of the Dead effect."},
+ {"70", "", "Forces Isaac to eat 5 random pills in quick succession."},
+ {"71", "", "Invokes The Bible and grants a Seraphim familiar and flight for 30 seconds."},
+ {"72", "", "Spawns 6 clusters of random rocks and other obstacles. #The pathways between exists cannot be blocked."},
+ {"73", "", "Removes Isaac's oldest passive item and spawns 2 random items from the current room's pool."},
+ {"74", "", "Teleports the player to the Ultra secret Room. #The pathway back to normal rooms will be made of red rooms."},
+ {"75", "", "Gain Spirit of the Night and +1.5 damage for the current level. #Turns Isaac's red hearts into bone hearts that revert once the effect ends. #Also causes a Curse of Darkness that cannot be dispelled."},
+ {"76", "", "Spawns a Restock Machine."},
+ {"77", "", "Spawns a trap door to a crawl space."},
+ {"78", "", "Creates a room adjacent to a viable wall, like the Red Key."},
+ {"79", "", "Spawns 1-12 full red hearts."},
+ {"80", "", "Copies the effect of the most recently used pill, card, rune, soul stone or activated item on use."},
+ {"81", "", "Rerolls the items in the room like the D6, but they cycle back to their original form after one second, repeating. #If used more than once, all the rerolls are cycled through."},
+ {"82", "", "Surrounds Isaac with a bubbling red aura for the current room. #All enemies killed drop red half hearts that disappears in 2 seconds."},
+ {"83", "", "Creates a red room like the Red Key, for every possible exit."},
+ {"84", "", "Invokes Dark Arts, turning Isaac into a phantom that can pass through enemies to paralyze them. #After a few seconds, he attacks them all, gaining damage bonuses for each target."},
+ {"85", "", "Causes 8 poison farts that leave lingering brown creep, then plants a trail of 7 Butt Bombs in quick succession. #Standing on the creep gives +1.35 tears and +1 damage."},
+ {"86", "", "14 Dead Bird familiars fly in and attack enemies. #They leave after all victims are dead or Isaac leaves the room."},
+ {"87", "", "Isaac turns into a berserk Tainted Samson for 10 seconds, gaining +0.4 speed, some tears and +3 flat damage along with his melee attack."},
+ {"88", "", "Activates Mega Blast for 7.5 seconds."},
+ {"89", "", "Isaac dies, and is immediately revived at half a heart remaining in the same room, with some invincibility time. #The soul stone is automatically used upon taking fatal damage, as well, functioning as a minimal extra life."},
+ {"90", "", "Activates the D6 and D20 effects. #The rerolled items use random pools, as if Chaos was active."},
+ {"91", "", "Isaac turns into The Lost with all the benefits and weaknesses until he leaves the current room."},
+ {"92", "", "Adds one random familiar."},
+ {"93", "", "Spawns ~3-25 random coins."},
+ {"94", "", "Spawns 15 random locusts."},
+ {"95", "", "Spawns The Forgotten as a temporary secondary character, controlled at the same time as Isaac. #Dies if his two bone hearts run out with no further consequences, and disappears when Isaac leaves the room."},
+ {"96", "", "Spawns 6 Book of Virtues wisps with random properties."},
+ {"97", "", "Spawns Esau as a temporary secondary character, controlled at the same time as Isaac. #Dies if his health runs out with no further consequences, and disappears when Isaac leaves the room."},
}
EID:updateDescriptionsViaTable(repCards, EID.descriptions["en_us_detailed"].cards)
@@ -1050,56 +1051,56 @@ EID:updateDescriptionsViaTable(repCards, EID.descriptions["en_us_detailed"].card
---------- Pills ----------
local repPills={
-{"0", "", "On use, the player farts, poisoning enemies around him."},
-{"1", "", "Deals a full heart of damage to the player. #If the player has a single heart or less left, it turns into a Full Health pill. #The damage does not count as red heart damage for purposes of getting a Devil Deal."},
-{"2", "", "Grants 2 soul hearts."},
-{"3", "", "Switches the values of the player's bombs and keys. #Also swaps the effects of Golden Keys and Bombs."},
-{"4", "", "Spawns 5 troll bombs behind the player over a period of five seconds, one per second."},
-{"5", "", "Restores all red hearts."},
-{"6", "", "Removes one red heart container. #If the player has one or fewer red heart containers, it will act as a Health Up instead."},
-{"7", "", "Grants one empty red heart container."},
-{"8", "", "Changes the appearance of the player's face."},
-{"9", "", "Does nothing on use."},
-{"10", "", "Adds fly orbital, blocking projectiles and damaging fly-type enemies on contact."},
-{"11", "", "Reduces the player's range by -0.6."},
-{"12", "", "Increases the player's range by +0.45."},
-{"13", "", "Reduces the player's speed by 0.12."},
-{"14", "", "Increases the player's speed by 0.15."},
-{"15", "", "Reduces the player's tears by 0.28."},
-{"16", "", "Increases the player's tears by 0.35."},
-{"17", "", "Reduces the player's luck by 1."},
-{"18", "", "Increases the player's luck by 1."},
-{"19", "", "Teleports the player to a random room. #Has a small chance to teleport the player to an I AM ERROR room, and an even smaller chance to teleport to a Black Market."},
-{"20", "", "Drops one to two batteries and fully charges the active item."},
-{"21", "", "Empties all but one red heart container and spawns 1-4 full red heart pickups. #If the player only has one half of a heart, it heals them to one heart. #Will spawn red hearts regardless of whether the player has red hearts or not. #Will spawn Black or Eternal hearts if in a super secret room with that type of heart in it."},
-{"22", "", "Freezes the player in place for a few seconds."},
-{"23", "", "Opens all entrances to both secret room entrances for the current floor."},
-{"24", "", "Charms all enemies in the room for a short time."},
-{"25", "", "Replaces the floor map with a question mark for the rest of the floor. This effect is not negated by Black Candle."},
-{"26", "", "Spawns a large yellow pool of creep around the player, dealing 22 damage per tick, 66 per second, to non-flying enemies standing on it."},
-{"27", "", "Tears are shot diagonally outwards for about a minute. #Persists between rooms."},
-{"28", "", "Grants The Wafer effect for the current room, reducing damage taken to half a heart."},
-{"29", "", "Makes the player take a full heart of damage from all sources for the current room. #This effect is negated if the player has The Wafer item, but overrides the Percs! pill."},
-{"30", "", "Spawns poop wherever the player moves for a short time."},
-{"31", "", "Gives the Curse of the Maze effect for the remainder of the floor. #Cannot be negated by Black Candle."},
-{"32", "", "Increases the player's size and decreases the pitch of their voice. #Does not increase the size of the player's hitbox."},
-{"33", "", "Decreases the player's size and increases the pitch of his voice. #This effect decreases the player's hitbox."},
-{"34", "", "Destroys all poop in the room and spawns one blue spider under the player, as well as one on top of each destroyed poop."},
-{"35", "", "Spawns one blue spider for each enemy in the room. #If there are no enemies in the room, instead spawns 1-3 blue spiders."},
-{"36", "", "Grants an effect similar to The Gamekid, granting invulnerability, fearing all enemies, removing the ability to shoot tears while causing the player to deal contact damage, and healing one half red heart for every two enemies killed."},
-{"37", "", "Briefly pixelates the screen 3 times over 30 seconds. #Can crash the game on some machines."},
-{"38", "", "Spawns 3 blue flies."},
-{"39", "", "Creates a pool of slippery brown creep under the player."},
-{"40", "", "Creates a pool of slowing black creep under the player."},
-{"41", "", "Slows all enemies, Isaac and the music for the duration of the room."},
-{"42", "", "Upon use, increases the speed of all enemies, Isaac and the music in the current room for the duration of the room. #This effect triggers again 30 seconds after use, and again 60 seconds after use."},
-{"43", "", "Upon use, any trinkets that the player is holding are consumed, giving the player their effects permanently."},
-{"44", "", "Upon use, the player shoots an explosive tear with the Ipecac explosion and poison effect that always deals 200 damage."},
-{"45", "", "Temporarily grants the Unicorn Stump effect, granting invulnerability and increased speed for 5 seconds. #Does not grant the ability to deal contact damage."},
-{"46", "", "Upon use, spawns a copy of the last pill consumed. #If there are no previously taken pills, will spawn another Vurp! pill."},
-{"47", "", "-0.15 shot speed."},
-{"48", "", "+0.15 shot speed."},
-{"49", "", "Increases one attribute and decreases another randomly, with the same power as standard attribute increase/decrease pills. #If taken with PHD, it will not reduce an attribute."},
+ {"0", "", "On use, the player farts, poisoning enemies around him."},
+ {"1", "", "Deals a full heart of damage to the player. #If the player has a single heart or less left, it turns into a Full Health pill. #The damage does not count as red heart damage for purposes of getting a Devil Deal."},
+ {"2", "", "Grants 2 soul hearts."},
+ {"3", "", "Switches the values of the player's bombs and keys. #Also swaps the effects of Golden Keys and Bombs."},
+ {"4", "", "Spawns 5 troll bombs behind the player over a period of five seconds, one per second."},
+ {"5", "", "Restores all red hearts."},
+ {"6", "", "Removes one red heart container. #If the player has one or fewer red heart containers, it will act as a Health Up instead."},
+ {"7", "", "Grants one empty red heart container."},
+ {"8", "", "Changes the appearance of the player's face."},
+ {"9", "", "Does nothing on use."},
+ {"10", "", "Adds fly orbital, blocking projectiles and damaging fly-type enemies on contact."},
+ {"11", "", "Reduces the player's range by -0.6."},
+ {"12", "", "Increases the player's range by +0.45."},
+ {"13", "", "Reduces the player's speed by 0.12."},
+ {"14", "", "Increases the player's speed by 0.15."},
+ {"15", "", "Reduces the player's tears by 0.28."},
+ {"16", "", "Increases the player's tears by 0.35."},
+ {"17", "", "Reduces the player's luck by 1."},
+ {"18", "", "Increases the player's luck by 1."},
+ {"19", "", "Teleports the player to a random room. #Has a small chance to teleport the player to an I AM ERROR room, and an even smaller chance to teleport to a Black Market."},
+ {"20", "", "Drops one to two batteries and fully charges the active item."},
+ {"21", "", "Empties all but one red heart container and spawns 1-4 full red heart pickups. #If the player only has one half of a heart, it heals them to one heart. #Will spawn red hearts regardless of whether the player has red hearts or not. #Will spawn Black or Eternal hearts if in a super secret room with that type of heart in it."},
+ {"22", "", "Freezes the player in place for a few seconds."},
+ {"23", "", "Opens all entrances to both secret room entrances for the current floor."},
+ {"24", "", "Charms all enemies in the room for a short time."},
+ {"25", "", "Replaces the floor map with a question mark for the rest of the floor. This effect is not negated by Black Candle."},
+ {"26", "", "Spawns a large yellow pool of creep around the player, dealing 22 damage per tick, 66 per second, to non-flying enemies standing on it."},
+ {"27", "", "Tears are shot diagonally outwards for about a minute. #Persists between rooms."},
+ {"28", "", "Grants The Wafer effect for the current room, reducing damage taken to half a heart."},
+ {"29", "", "Makes the player take a full heart of damage from all sources for the current room. #This effect is negated if the player has The Wafer item, but overrides the Percs! pill."},
+ {"30", "", "Spawns poop wherever the player moves for a short time."},
+ {"31", "", "Gives the Curse of the Maze effect for the remainder of the floor. #Cannot be negated by Black Candle."},
+ {"32", "", "Increases the player's size and decreases the pitch of their voice. #Does not increase the size of the player's hitbox."},
+ {"33", "", "Decreases the player's size and increases the pitch of his voice. #This effect decreases the player's hitbox."},
+ {"34", "", "Destroys all poop in the room and spawns one blue spider under the player, as well as one on top of each destroyed poop."},
+ {"35", "", "Spawns one blue spider for each enemy in the room. #If there are no enemies in the room, instead spawns 1-3 blue spiders."},
+ {"36", "", "Grants an effect similar to The Gamekid, granting invulnerability, fearing all enemies, removing the ability to shoot tears while causing the player to deal contact damage, and healing one half red heart for every two enemies killed."},
+ {"37", "", "Briefly pixelates the screen 3 times over 30 seconds. #Can crash the game on some machines."},
+ {"38", "", "Spawns 3 blue flies."},
+ {"39", "", "Creates a pool of slippery brown creep under the player."},
+ {"40", "", "Creates a pool of slowing black creep under the player."},
+ {"41", "", "Slows all enemies, Isaac and the music for the duration of the room."},
+ {"42", "", "Upon use, increases the speed of all enemies, Isaac and the music in the current room for the duration of the room. #This effect triggers again 30 seconds after use, and again 60 seconds after use."},
+ {"43", "", "Upon use, any trinkets that the player is holding are consumed, giving the player their effects permanently."},
+ {"44", "", "Upon use, the player shoots an explosive tear with the Ipecac explosion and poison effect that always deals 200 damage."},
+ {"45", "", "Temporarily grants the Unicorn Stump effect, granting invulnerability and increased speed for 5 seconds. #Does not grant the ability to deal contact damage."},
+ {"46", "", "Upon use, spawns a copy of the last pill consumed. #If there are no previously taken pills, will spawn another Vurp! pill."},
+ {"47", "", "-0.15 shot speed."},
+ {"48", "", "+0.15 shot speed."},
+ {"49", "", "Increases one attribute and decreases another randomly, with the same power as standard attribute increase/decrease pills. #If taken with PHD, it will not reduce an attribute."},
}
EID:updateDescriptionsViaTable(repPills, EID.descriptions["en_us_detailed"].pills)
\ No newline at end of file
diff --git a/descriptions/rep/fr.lua b/descriptions/rep/fr.lua
index bc9c032d..10a190f4 100644
--- a/descriptions/rep/fr.lua
+++ b/descriptions/rep/fr.lua
@@ -6,8 +6,9 @@
-- FORMAT: Item ID | Name| Description
-- '#' = starts new line of text
+
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
local repCollectibles={
[5] = {"5", "My reflexion", "Donne un effet boomerang aux larmes#↑ +1.5 Portée#↑ +60% Portée supplémentaire#↑ +0.6 Vitesse des larmes#↑ +1 Hauteur des larmes"}, -- My Reflection
@@ -400,6 +401,7 @@ EID.descriptions["fr"].birthright ={
-- Buffs caused by Binge Eater
-- Note: "#" will be replaced with "#{{Collectible664}} " automatically, in order to add Binge eater icon infront of each buff-bulletpoint
+
EID.descriptions["fr"].bingeEaterBuffs = {
[22] = {"22", "", "↑+0.5 Cadence de tir#↑+1.5 Portée"}, -- Lunch
[23] = {"23", "", "↑+0.5 Cadence de tir#↑+0.2 Vitesse des larmes"}, -- Dinner
@@ -410,10 +412,10 @@ EID.descriptions["fr"].bingeEaterBuffs = {
[346] = {"346", "", "↑+0.2 Vitesse des larmes#↑+1.0 Chance"}, -- A Snack
[707] = {"707", "", "↑+0.5 Cadence de tir#↑+1.0 Chance"}, -- Supper
}
-
EID.descriptions["fr"].spindownError = "Item disappears"
---------- Trinkets ----------
+
local repTrinkets={
[1] = {"1", "Swallowed Penny", "Fait tomber 1 pièce quand vous vous faites toucher#0-1 si vous jouez Keeper"}, -- Swallowed Penny
[10] = {"10", "", "Les larmes bougent en vagues#↑ +0.4 Cadence de tir#Larmes spectrales"}, -- Wiggle Worm
@@ -502,10 +504,9 @@ local repTrinkets={
}
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions["fr"].trinkets)
-
-
-- Card Buffs caused by Tarot Cloth
--- Note: "#" will be replaced with "#{{Collectible451}} " automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
+-- Note: "#" will be replaced with "#{{Collectible451}}" automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
+
EID.descriptions["fr"].tarotClothBuffs = {
[2] = {"2", "", "Donne également l'effet Book of Belial{{Collectible34}} "}, -- I - The Magician
[3] = {"3", "", "Un second pied tombe peu de temps après le premier"}, -- II - The High Priestess
@@ -534,12 +535,10 @@ EID.descriptions["fr"].tarotClothBuffs = {
[73] = {"73", "", "Retire 2 objets et en fait apparaître 4"}, -- XVII - The Stars?
[76] = {"76", "", "Fait apparaître 2 machines de reroll"}, -- XX - Judgement?
}
-
-
-
EID.descriptions["fr"].goldenTrinket = "GOLD: Effect doubled!"
---------- Cards ----------
+
local repCards={
[27] = {"27", "", "Transforme tous les collectibles, coffres et ennemis en bombes"},
[28] = {"28", "", "Transforme tous les collectibles, coffres et ennemis en pièces"},
@@ -547,7 +546,6 @@ local repCards={
[30] = {"30", "", "Transforme tous les collectibles, coffres et ennemis en coeurs"},
[39] = {"39", "", "Incinvibilité pendant 20 secondes"},
[51] = {"51", "Holy Card", "Donne l'effet de Holy Mantle#(Annule le prochain dégât reçu)#Ne fonctionne qu'une fois"}, -- Holy card
-
[55] = {"55", "", "Effet de rune aléatoire#L'effet est plus faible que la rune imitée"},
[56] = {"56", "", "Fait tomber tous vos coeurs et collectibles sur le sol#Vous laisse à un demi coeur#Fait apparaître {{Collectible74}} {{Collectible19}} si le nombre de collectibles est insuffisant"},
[57] = {"57", "", "Vous donne une grande aura qui dévie les tirs ennemis#Dure 1 minute"},
@@ -669,4 +667,3 @@ EID.descriptions["fr"].CraftingRoomContent = "Salle:"
EID.descriptions["fr"].CraftingFloorContent = "Étage:"
EID.descriptions["fr"].CraftingResults = "Results:#(Scroll: hold {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}})"
EID.descriptions["fr"].CraftingBagModError = "!!! {{ColorRed}}ERROR:#{{ColorRed}}This feature currently does not support games with modded items installed"
-
diff --git a/descriptions/rep/it.lua b/descriptions/rep/it.lua
index 52ef7fc0..93cf6f22 100644
--- a/descriptions/rep/it.lua
+++ b/descriptions/rep/it.lua
@@ -8,7 +8,8 @@
-- '#' = starts new line of text
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+
local newDescriptions = {
}
@@ -87,9 +88,7 @@ local repCollectibles={
[256] = {"256", "Bombe Incandescenti", "Bombe infuocate#+5 Bombe##Immunita' al fuoco#Bombe fanno danni al contatto"}, -- Hot Bombs
[261] = {"261", "Proptosi", "↑ +0.5 Danni#↓ Danno della lacrima diminuisce piu' e' in volo#300% Danni a bruciapelo"}, -- Proptosis
[262] = {"262", "Seconda Pagina Mancante", "+1 Cuore Nero#Quando ad un cuore o meno, infligge 80 danni a tutti i nemici nella stanza#Cuori Neri ed effetti Necronomicon fanno doppi danni"}, -- Missing Page 2
-
[263] = {"263", "Runa Chiara", "Copia l'effetto della runa o pietra spirituale corrente#Evoca una runa casuale quando ottenuto"}, -- Clear Rune (REPENTANCE ITEM)
-
[273] = {"273", "Cervello di Bob", "Famiglio esplosivo lanciabile#L'esplosione fa 100 danni e avvelena#Il danno ignora armatura"}, -- Bob's Brain
[274] = {"274", "Miglior Bocciolo", "Quando ferito, ottieni un orbitale di gittata media#L'orbitale fa 150 danni al secondo"}, -- Best Bud
[275] = {"275", "Piccolo Brimstone", "Spara un laser di Brimstone#Il laser fa 2 danni per tick, per un totale di 20 danni"}, -- Lil Brimston
@@ -177,7 +176,6 @@ local repCollectibles={
[531] = {"531", "Emolacria", "Lacrime volano in un arco#Lacrime si dividono in altre lacrime all'impatto#↓ Lacrime#↑ +50% Danni#↑ +1 Danni aggiuntivi"}, -- Haemolacria
[541] = {"541", "Midollo", "+1 Cuore D'osso#Evoca 3 Cuori Rossi"}, -- Marrow
[543] = {"543", "Terreno Consacrato", "Evoca una cacca bianca quando ferito#(Cacca bianca ha un aura che aumenta lacrime e danni, e rende le tue lacrime a ricerca)"}, -- Hallowed Ground
-
[553] = {"553", "Mucormicosi", "Possibilita' di sparare lacrime spora appiccicose#Spore esplodono dopo 2.5 secondi, infliggendo danni ed avvelenando nemici#Quando esplode, rilascia altre spore"}, -- Mucormycosis
[554] = {"554", "S1nistr0", "Impaurisci nemici attorno a te"}, -- 2Spooky
[555] = {"555", "Rasoio Dorato", "Converte 5 monete in +1.2 Danni per la stanza corrente"}, -- Golden Razor
@@ -355,7 +353,6 @@ local repCollectibles={
[727] = {"727", "Bombe Fantasma", "+5 bombe#Le tue bombe evocano fantasmi che danneggiano nemici ed esplodono dopo 10 secondi"}, -- Ghost Bombs
[728] = {"728", "Gello", "Evoca un famiglio demoniaco connesso ad Isaac#Imita le lacrime di Isaac, le loro statistiche e effetti"}, -- Gello
[729] = {"729", "Attacco di Decapaggio", "Tira la testa di Isaac, e quando atterra puo' sparare lacrime#Riattivare l'oggetto o camminare sulla testa la raccoglie"}, -- Decap Attack
-
}
EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions["it"].collectibles)
@@ -442,7 +439,6 @@ local repTrinkets={
[111] = {"111", "Corona Sanguinante", "Stanze del tesoro {{TreasureRoom}} possono esser trovate nel\"Womb\", \"Utero\", \"Scarred Womb\" e \"Corpse\""}, -- Bloody Crown
[119] = {"119", "Cellula Staminale", "All'inizio del prossimo piano, imposta la tua vita rosa al 50% del massimo#Se la tua vita e' superiore al 50%, ti cura di mezzo cuore"}, -- Stem Cell
[128] = {"128", "Osso del Dito", "5% di possibilita' di ottenere un Cuore d'Osso quando ferito"}, -- Finger Bone
-
[129] = {"129", "Spaccamascelle", "Possibilita' bassa di sparare denti al posto che lacrime"}, -- Jawbreaker
[130] = {"130", "Penna Masticata", "Possibilita' di sparare lacrime rallentanti"}, -- Chewed Pen
[131] = {"131", "Penny Benedetto", "Possibilita' di evocare Cuori Spirito quando raccogli una moneta"}, -- Blessed Penny
@@ -507,10 +503,9 @@ local repTrinkets={
}
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions["it"].trinkets)
-
-
-- Card Buffs caused by Tarot Cloth
--- Note: "#" will be replaced with "#{{Collectible451}} " automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
+-- Note: "#" will be replaced with "#{{Collectible451}}" automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
+
EID.descriptions["it"].tarotClothBuffs = {
[2] = {"2", "", "In aggiunta, concede l'effetto del {{Collectible34}} Libro di Belial"}, -- I - The Magician
[3] = {"3", "", "Poco dopo il piede di Mamma viene evocato, ne viene evocato un secondo"}, -- II - The High Priestess
@@ -539,12 +534,10 @@ EID.descriptions["it"].tarotClothBuffs = {
[73] = {"73", "", "Rimuove 2 oggetti da isaac e ne crea 4"}, -- XVII - The Stars?
[76] = {"76", "", "Evoca 2 Macchine Rifornimento"}, -- XX - Judgement?
}
-
-
-
EID.descriptions["it"].goldenTrinket = "ORO: Effetto raddoppiato!"
---------- Cards ----------
+
local repCards={
[27] = {"27", "Asso di Fiori", "Trasforma tutti i consumabili, casse e nemici (esclusi boss) in bombe"}, -- Ace of Clubs
[28] = {"28", "Asso di Quadri", "Trasforma tutti i consumabili, casse e nemici (esclusi boss) in penny"}, -- Ace of Diamonds
@@ -552,7 +545,6 @@ local repCards={
[30] = {"30", "Asso di Cuori", "Trasforma tutti i consumabili, casse e nemici (esclusi boss) in Cuori Rossi"}, -- Ace of Hearts
[39] = {"39", "Algiz", "Invincibilita' per 20 secondi"}, -- Algiz
[51] = {"51", "Carta Santa", "Concede l'effetto del Manto Sacro#(Prossimi danni che prendi son ridotti a 0)#Uso singolo"}, -- Holy card
-
[55] = {"55", "Frammento di Runa", "Attiva l'effetto di una runa casuale#L'effetto e' ridotto"}, -- Rune Shard
[56] = {"56", "0 - Lo Stolto?", "Lascia tutti i tuoi consumabili e cuori a terra#Ti lascia a mezzo cuore#Consumabili possono essere rimpiazzati da: {{Collectible74}} {{Collectible19}}"}, -- 0 - The Fool?
[57] = {"57", "I - Il Mago?", "Concede un aura repellente ai proiettili e nemici#Durata: 1 minuto"}, -- I - The Magician?
diff --git a/descriptions/rep/pl.lua b/descriptions/rep/pl.lua
index 37207d36..8a081761 100644
--- a/descriptions/rep/pl.lua
+++ b/descriptions/rep/pl.lua
@@ -6,7 +6,8 @@
-- '#' = starts new line of text
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+
local newDescriptions = {
}
@@ -85,9 +86,7 @@ local repCollectibles={
[256] = {"256", "Gorące Bomby", "Płonące bomby#+5 Bomb#Nie otrzymujesz już obrażeń od ognia#Bomby zadają obrażenia kontaktowe"}, -- Hot Bombs
[261] = {"261", "Wytrzeszcz", "↑ +0.5 Obrażeń#↓ Obrażenia spadają z każdą chwilą, w której łza znajduje się w powietrzu#300% Obrażeń w najlepszym wypadku"}, -- Proptosis
[262] = {"262", "Zgubiona Kartka 2", "+1 Czarne Serce#Kiedy twoje zdrowie spadnie do 1 Serca, ranisz wszystkich wrogów w pokoju#Czarne Serca i efekt Nekronomikonu zadają podwójne obrażenia"}, -- Missing Page 2
-
- [263] = {"263", "Przejrzysta Runa", "Kopiuje efekt trzymanej runy lub kamienia duszy#Upuszcza 1 losową runę przy podniesieniu"}, -- Clear Rune (REPENTANCE ITEM)
-
+ [263] = {"263", "Przejrzysta Runa", "Kopiuje efekt trzymanej runy lub kamienia duszy#Upuszcza 1 losową runę przy podniesieniu"}, -- Clear Rune (REPENTANCE ITEM)
[273] = {"273", "Mózg Boba", "Rzucany sojusznik w stylu bomby#Wybuch zadaje 100 Obrażeń#Obrażenia te ignorują pancerz"}, -- Bob's Brain
[274] = {"274", "Najlepszy Kumpel", "Kiedy zostaniesz trafiony, dostajesz orbitującego sojusznika#Zadaje on 150 obrażeń na sekundę"}, -- Best Bud
[275] = {"275", "Mały Piekielnik", "Strzela laserem z Ognia Piekielnego{{Collectible118}}#Strzały zadają 2 obrażeń na tick czasu, łącznie zadając 20 obrażeń"}, -- Lil Brimston
@@ -173,7 +172,6 @@ local repCollectibles={
[531] = {"531", "Hemolakria", "Łzy lecą łukiem#Przy kontakcie rozpadają się na wiele mniejszych#↓ Mniejsza Szybkostrzelność#↑ +50% Obrażeń#↑ Dodatkowo +1 Obrażeń"}, -- Haemolacria
[541] = {"541", "Szpik", "+1 Kościane Serce {{BoneHeart}}#Tworzy 3 Czerwone Serca"}, -- Marrow
[543] = {"543", "Poświęcona Ziemia", "Tworzy białą kupę, gdy zostaniesz trafiony#Biała kupa może blokować obrażenia i ma aurę zwiększającą Obrażenia i Szybkostrzelność, oraz dającą efekt naprowadzanych łez"}, -- Hallowed Ground
-
[553] = {"553", "Mucormycosis", "Losowa szansa na wystrzelenie przylepnych zarodników#Zarodniki wybuchają po 2.5 sekundach, zadają obrażenia, zatruwają pobliskich przeciwników i wypuszczają więcej zarodników"}, -- Mucormycosis
[554] = {"554", "2Spooky", "Straszy przeciwników w małym zasięgu od ciebie"}, -- 2Spooky
[555] = {"555", "Złota żyletka", "Zamienia twoje 5 monet na +1.2 Obrażeń w aktualnym pokoju"}, -- Golden Razor
@@ -350,8 +348,7 @@ local repCollectibles={
[726] = {"726", "Krwioplucoe", "Podwójne kliknięcie przycisku strzału sprawia że postać kicha krwią#Zadaje 150% obrażeń postaci trafionym przeciwnikom#Odładowywyje się 1 sekundę"}, -- Hemoptysis
[727] = {"727", "Duchowe bomby", "+5 bomb#Bomby Pojawiają duchy które zadają obrażenia przeciwnikom i eksplodują po 10 sekundach"}, -- Ghost Bombs
[728] = {"728", "Gello", "Pojawia demonicznego sojusznika prztwierdzonego do postaci#Kopiuje on wszystkie efekty i statystyki"}, -- Gello
- [729] = {"729", "Dakapito atak", "Rzuca głową postaci która po wylądowaniu jest stacjonara i dalej strzela#Ponowne użycie lub nadepnięcie na głowę przyczepia ją spowrotem"}, -- Decap Attack
-
+ [729] = {"729", "Dakapito atak", "Rzuca głową postaci która po wylądowaniu jest stacjonara i dalej strzela#Ponowne użycie lub nadepnięcie na głowę przyczepia ją spowrotem"}, -- Decap Attack
}
EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions["pl"].collectibles)
@@ -433,79 +430,79 @@ local repTrinkets={
[69] = {"69", "Faded Polaroid", "Losowo kamufluje gracza#Dezorientuje przeciwników#Może zostać użyty do otwarcia drzwi na piętro \"Dom/Home\""}, -- Faded Polaroid
[80] = {"80", "Czarne pióro", "↑ +0.5 Obrażeń za każdy diabelski przedmiot, jaki mamy."}, -- Black Feather
[92] = {"92", "Pęknięta Korona", "↑ Przedmioty zwiększające Twoje statystyki są o 20% bardziej efektywne"}, -- Cracked Crown
+ [96] = {"96", "", "Strzały poruszają się szybkim, spiralnym wzorem#Widmowe łzy#↑ +1.5 Zasięg"}, -- Ouroboros Worm
[101] = {"101", "Dim Bulb", "!!! Gdy trzymasz nienaładowany przedmiot aktywny:#↑ +1.5 Obrażeń#↑ +0.5 Prędkości#↑ +1.5 Zasięgu#↑ +0.5 Szybkostrzelności#↑ +0.3 Prędkości strzałów#↑ +2 Szczęścia"},
[110] = {"110", "Silver Dollar", "Sklepy{{Shop}} mogą się pojawić na piętrze W1/W2 i odpowiedniku#{{Blank}} z alternatywnej ścieżki"},
[111] = {"111", "Krwawa Korona", "Pokój Skarbów{{TreasureRoom}} pojawia się na piętrach W1-W2"}, -- Bloody Crown
- [119] = {"119", "Komórka Macierzysta", "Ustawia twoje czerwone serca na 50% maksymalnej wartości po przejściu na kolejne piętro#Jeśli Twoje zdrowie jest powyżej tego, leczy Cię połowę czerwonego serca"}, -- Stem Cell
- [128] = {"128", "Kość z palca", "5% szans na otrzymanie Kościanego Serca, gdy otrzymasz obrażenia"}, -- Finger Bone
- [129] = {"129", "Łamiszczęka", "Szansa na strzał zębowymi łzami"}, -- Jawbreaker
- [130] = {"130", "Pogryziony Długopis", "Szansa na strzał spowolniającymi łzami"}, -- Chewed Pen
- [131] = {"131", "Pobogosławiony Cent", "Szansa na upuszczenie połowy serca duszy, gdy podniesiesz monetę"}, -- Blessed Penny
- [132] = {"132", "Rozbita Strzykawka", "Szansa na otrzymanie losowego efektu strzykawki dla aktualnego pokoju"}, -- Broken Syringe
- [133] = {"133", "Temperament", "Bomby położone przez Ciebie, będą eksplodować szybciej"}, -- Short Fuse
- [134] = {"134", "Gigantyczna Fasola", "Zwiększona wielkość pierda"}, -- Gigante Bean
- [135] = {"135", "Zapaliczka", "Szansa na aktywację efektu podpalenia na przeciwnikach wchodząc do pokoju"}, -- A Lighter
- [136] = {"136", "Pęknięta kłódka", "Wybuchami można teraz otworzyć drzwi, blokady na klucz i złote skrzynki#Otwiera również drzwi od Domu (Home)"}, -- Broken Padlock
- [137] = {"137", "Niezapominajka", "Wchodząc na nowym poziom, do 4 niepodniesionych pickupów z poprzedniego poziomu, pojawią się na startowej lokacji"}, -- Myosotis
- [138] = {"138", "'M", "Użycie aktywnego przedmiotu, przelosowuje go"}, -- 'M
- [139] = {"139", "Urokliwa łza", "Efekty łez bazujące na szczęściu będą występować częściej"}, -- Teardrop Charm
- [140] = {"140", "Jabłko sodu", "Podnoszenie czerwonego serca może przemienić je w niebieskie pająki#Działa również mając pełne zdrowie#Efekt może konsumować serca potrzebne do leczenia"}, -- Apple of Sodom
- [141] = {"141", "Zapomniana Kołysanka", "Zwiększa szybkostrzelność sojuszników"}, -- Forgotten Lullaby
- [142] = {"142", "Wiara Elżbiety", "Na starcie każdego poziomu, pojawia 4 sojuszników z#{{Blank}} Book of Virtues{{Collectible584}}"}, -- Beth's Faith
- [143] = {"143", "Stary Kondensator", "Zapobiega ładowaniu aktywnego przedmiotu#Szansa na pojawienie się małej baterii po wyczyszczeniu pokoju"}, -- Old Capacitor
- [144] = {"144", "Pasożyt Neurotropowy", "Łzy obracają się o 90 stopni, aby wycelować w przeciwników, których mogły przegapić"}, -- Brain Worm
- [145] = {"145", "Perfekcja", "↑ +10 Szczęścia#Niszczy się po otrzymaniu obrażeń"}, -- Perfection
- [146] = {"146", "Diabelska Korona", "Pokoje Skarbów{{TreasureRoom}} zawierają teraz oferty Diabła"}, -- Devil's Crown
- [147] = {"147", "Naładowany Cent", "Podnoszenie monet może ładować Aktywny Przedmiot"}, -- Charged Penny
- [148] = {"148", "Naszyjnik Przyjaźni", "Powoduje, że sojusznicy krążą wokół Ciebie"}, -- Friendship Necklace
- [149] = {"149", "Przycisk Alarmowy", "Aktywuje Twój Aktywny Przedmiot po otrzymaniu obrażeń"}, -- Panic Button
- [150] = {"150", "Niebieski Klucz", "Wchodząc do pokoju, do którego potrzebny jest klucz, przenosi Cię do pokoju przypominającego poziom Husha#Pokój pełni rolę pośrednika między dwoma pokojami"}, -- Blue Key
- [151] = {"151", "Kartotekowa baza danych", "Powoduje schowanie się kolców, zmieniając je w nieszkodliwe#Efekt działa również w Przeklętym Pokoju, skrzynki mim i jakiekolwiek inne przeszkody z kolcami"}, -- Flat File
- [152] = {"152", "Soczewka Teleskopu", "Sprawia, że możliwe jest pojawienie się drugiego Planetarium#Planetarium może się teraz pojawić na piętrach W1-W2"}, -- Telescope Lens
- [153] = {"153", "Kucyk Matki", "Każdy pokój, gwarantuje efekt losowego przedmiotu Matki"}, -- Mom's Lock
- [154] = {"154", "Worek kości do gry", "Wchodząc do nowego pokoju, gwarantuje tymczasową Kostkę#Kostka znika po opuszczeniu pokoju#Gwarantuje zdolność do trzymania dwóch przedmiotów jednocześnie"}, -- Dice Bag
- [155] = {"155", "Święta korona", "Pokój Skarbów{{TreasureRoom}} i Sklep{{Shop}} pojawiają się w Katedrze"}, -- Holy Crown
- [156] = {"156", "Matczyny pocałunek", "Gwarantuje 1 zasobnik na serca#Działa również u Dozorcy/Keepera"}, -- Mother's Kiss
- [157] = {"157", "Podarta karta", "Co 15 strzałów, strzelasz łzą Wymiotnicy{{Collectible149}} + Moje Odbicie{{Collectible5}}, która ma bardzo daleki zasięg"}, -- Torn Card
- [158] = {"158", "Podarta sakiewka", "Po otrzymaniu obrażeń, upuszczasz wszystkie swoje pickupy#(Wyjątkiem są: Serca, Karty, Tabletki, Runy)"}, -- Torn Pocket
- [159] = {"159", "Pozłacany klucz", "+1 klucz#Zamienia wszystkie nowe skrzynki w Złote Skrzynki#Wszystkie Złote Skrzynki zawierają dodatkowe karty, pigułki lub trynkiety#Wyjątek: Olbrzymia Skrzynia, Stara Skrzynia"}, -- Gilded Key
- [160] = {"160", "Szczęśliwa sakwa", "Pojawia Worek po podróży na kolejny poziom"}, -- Lucky Sack
- [161] = {"161", "Niegodziwa korona", "Pokój Skarbów{{TreasureRoom}} i Sklep{{Shop}} pojawiają się w Szeolu"}, -- Wicked Crown
- [162] = {"162", "Kikut Azazela", "Szansa na zamienienie się w Azazela po wejściu do pokoju"}, -- Azazel's Stump
- [163] = {"163", "Kupko jagoda", "Pojawia 2 przyjazne Kupy po wyczyszczeniu pokoju"}, -- Dingle Berry
- [164] = {"164", "Kapiszony", "Stawiasz dwie bomby zamiast jednej#Tylko jedna zostaje usunięta z ekwipunku"}, -- Ring Cap
- [165] = {"165", "Nuh Uh!", "Na poziomie W1 i dalszym, zamienia wszystkie monety i klucze na inne losowe pickupy#Bomby i Serca są bardziej powszechne"}, -- Nuh Uh!
- [166] = {"166", "Modelina", "Gwarantuje efekt losowego Pasywnego Przedmiotu w każdym pokoju"}, -- Modeling Clay
- [167] = {"167", "Wypolerowana kośc", "Szansa na pojawienie się sojuszniczego Bony'ego po wyczyszczeniu pokoju"}, -- Polished Bone
- [168] = {"168", "Puste serce", "+1 Kościany zasobnik na serca po wejściu na nowy poziom"}, -- Hollow Heart
- [169] = {"169", "Dziecięcy obrazek", "Gdy trzymasz, liczy się do transformacji w Guppy'iego"}, -- Kid's Drawing
- [170] = {"170", "Kryształowy klucz", "Gwarantuje szansę na automatyczne stworzenie pokoju Czerwonym Kluczem{{Collectible580}} przy każdym oczyszczeniu pokoju"}, -- Crystal Key
- [171] = {"171", "Okazja Keepera", "Oferty Diabła są teraz za monety zamiast za serca"}, -- Keeper's Bargain
- [172] = {"172", "Przeklęty cent", "Teleportuje Cię do losowego pokoju po podniesieniu monety#Może teleportować do Sekretnego Pokoju"}, -- Cursed Penny
- [173] = {"173", "Twoja dusza", "{{Warning}} JEDNORAZOWE UŻYCIE {{Warning}}#Może zostać użyte w ofercie Diabła zamiast tracić serca"}, -- Your Soul
- [174] = {"174", "Magnes cyfrowy", "+10% szansy na Pokój Diabła"}, -- Number Magnet
- [175] = {"175", "Dziwny klucz", "Odblokowuje przejście do walki z Hushem, niezależnie od trwania przebiegu rozgrywki#Użycie Puszki Pandory{{Collectible297}} pojawia 6 przedmiotów z losowej puli"}, -- Strange Key
- [176] = {"176", "Mały zakrzep", "Pojawia sojuszniczego zakrzepa, który porusza się jak Ty, strzela w tym samym kierunku i z tymi samymi efektami łez"}, -- Lil Clot
- [177] = {"177", "Tymczasowy tatuaż", "Pojawia skrzynkę po ukończeniu Wyzwania walki z przeciwnikami lub przedmiot po ukończeniu Wyzwania z Bossem"}, -- Temporary Tattoo
- [178] = {"178", "Połknięta Petarda", "Wybuchasz po otrzymaniu obrażenia"}, -- Swallowed M80
- [179] = {"179", "Zdalny kontrolel", "Poruszanie się sojuszników może być kontrolowane przez Ciebie"}, -- RC Remote
- [180] = {"180", "Znaleziona dusza", "Sojusznik, który porusza się jak Ty i strzela widmowymi łzami#Posiada takie same obrażenia i efekt łez jak Ty"}, -- Found Soul
- [181] = {"181", "Paczka rozszerzeń", "Używa innego losowego Aktywnego Przedmiotu, gdy używasz swojego Aktywnego Przedmiotu"}, -- Expansion Pack
- [182] = {"182", "Istota Elżbiety", "Raz na pokój, gdy dostaniesz obrażenie, tworzysz sojuszniczy Ognik{{Collectible584}} i gwarantuje nietykalność#Tworzy 5 sojuszniczych Ogników po wejściu do Pokoju Aniołów#Tworzy sojuszniczy Ognik, gdy dajesz monety żebrakom"}, -- Beth's Essence
- [183] = {"183", "bliźniaki", "Co pokój:#Bez sojuszników: Szansa na Braciszka Robercika{{Collectible8}} i/lub Siostrę Madzię{{Collectible67}}# Z sojusznikami: Szansa na kopię swojego sojusznika"}, -- The Twins
- [184] = {"184", "Dokumenty Adopcyjne", "Sklep może sprzedawać sojuszników#Sojusznicy będą zawsze na przecenie"}, -- Adoption Papers
- [185] = {"185", "Noga Crickieta", "Szansa na pojawienie się Szarańczy (Locust) po zabiciu przeciwnika"}, -- Cricket Leg
- [186] = {"186", "Najlepszy ziomo Appolyona", "{{Throwable}} {{ColorOrange}}Do rzucania{{CR}} (podwójne kliknięcie przycisku strzału)#Gwarantuje 1 sojuszniczą muchę, którą możesz celować i strzelać"}, -- Apollyon's Best Friend
- [187] = {"187", "Połamane Okulary", "33% szans na otrzymanie dodatkowego niewidzialnego przedmiotu w Pokoju Skarbów#Odkrywa niewidzialny przedmiot w alternatywnej ścieżce"}, -- Broken Glasses
- [188] = {"188", "Kostka lodu", "Szansa na sparaliżowanie przeciwnika, kiedy wchodzisz do pokoju#Zabicie sparaliżowanego przeciwnika zamraża go"}, -- Ice Cube
- [189] = {"189", "Pieczęć Bahometa", "Aktywuje tarczę na 1 sekundę po zabiciu przeciwnika"}, -- Sigil of Baphomet
+ [119] = {"119", "Komórka Macierzysta", "Ustawia twoje czerwone serca na 50% maksymalnej wartości po przejściu na kolejne piętro#Jeśli Twoje zdrowie jest powyżej tego, leczy Cię połowę czerwonego serca"}, -- Stem Cell
+ [128] = {"128", "Kość z palca", "5% szans na otrzymanie Kościanego Serca, gdy otrzymasz obrażenia"}, -- Finger Bone
+ [129] = {"129", "Łamiszczęka", "Szansa na strzał zębowymi łzami"}, -- Jawbreaker
+ [130] = {"130", "Pogryziony Długopis", "Szansa na strzał spowolniającymi łzami"}, -- Chewed Pen
+ [131] = {"131", "Pobogosławiony Cent", "Szansa na upuszczenie połowy serca duszy, gdy podniesiesz monetę"}, -- Blessed Penny
+ [132] = {"132", "Rozbita Strzykawka", "Szansa na otrzymanie losowego efektu strzykawki dla aktualnego pokoju"}, -- Broken Syringe
+ [133] = {"133", "Temperament", "Bomby położone przez Ciebie, będą eksplodować szybciej"}, -- Short Fuse
+ [134] = {"134", "Gigantyczna Fasola", "Zwiększona wielkość pierda"}, -- Gigante Bean
+ [135] = {"135", "Zapaliczka", "Szansa na aktywację efektu podpalenia na przeciwnikach wchodząc do pokoju"}, -- A Lighter
+ [136] = {"136", "Pęknięta kłódka", "Wybuchami można teraz otworzyć drzwi, blokady na klucz i złote skrzynki#Otwiera również drzwi od Domu (Home)"}, -- Broken Padlock
+ [137] = {"137", "Niezapominajka", "Wchodząc na nowym poziom, do 4 niepodniesionych pickupów z poprzedniego poziomu, pojawią się na startowej lokacji"}, -- Myosotis
+ [138] = {"138", "'M", "Użycie aktywnego przedmiotu, przelosowuje go"}, -- 'M
+ [139] = {"139", "Urokliwa łza", "Efekty łez bazujące na szczęściu będą występować częściej"}, -- Teardrop Charm
+ [140] = {"140", "Jabłko sodu", "Podnoszenie czerwonego serca może przemienić je w niebieskie pająki#Działa również mając pełne zdrowie#Efekt może konsumować serca potrzebne do leczenia"}, -- Apple of Sodom
+ [141] = {"141", "Zapomniana Kołysanka", "Zwiększa szybkostrzelność sojuszników"}, -- Forgotten Lullaby
+ [142] = {"142", "Wiara Elżbiety", "Na starcie każdego poziomu, pojawia 4 sojuszników z#{{Blank}} Book of Virtues{{Collectible584}}"}, -- Beth's Faith
+ [143] = {"143", "Stary Kondensator", "Zapobiega ładowaniu aktywnego przedmiotu#Szansa na pojawienie się małej baterii po wyczyszczeniu pokoju"}, -- Old Capacitor
+ [144] = {"144", "Pasożyt Neurotropowy", "Łzy obracają się o 90 stopni, aby wycelować w przeciwników, których mogły przegapić"}, -- Brain Worm
+ [145] = {"145", "Perfekcja", "↑ +10 Szczęścia#Niszczy się po otrzymaniu obrażeń"}, -- Perfection
+ [146] = {"146", "Diabelska Korona", "Pokoje Skarbów{{TreasureRoom}} zawierają teraz oferty Diabła"}, -- Devil's Crown
+ [147] = {"147", "Naładowany Cent", "Podnoszenie monet może ładować Aktywny Przedmiot"}, -- Charged Penny
+ [148] = {"148", "Naszyjnik Przyjaźni", "Powoduje, że sojusznicy krążą wokół Ciebie"}, -- Friendship Necklace
+ [149] = {"149", "Przycisk Alarmowy", "Aktywuje Twój Aktywny Przedmiot po otrzymaniu obrażeń"}, -- Panic Button
+ [150] = {"150", "Niebieski Klucz", "Wchodząc do pokoju, do którego potrzebny jest klucz, przenosi Cię do pokoju przypominającego poziom Husha#Pokój pełni rolę pośrednika między dwoma pokojami"}, -- Blue Key
+ [151] = {"151", "Kartotekowa baza danych", "Powoduje schowanie się kolców, zmieniając je w nieszkodliwe#Efekt działa również w Przeklętym Pokoju, skrzynki mim i jakiekolwiek inne przeszkody z kolcami"}, -- Flat File
+ [152] = {"152", "Soczewka Teleskopu", "Sprawia, że możliwe jest pojawienie się drugiego Planetarium#Planetarium może się teraz pojawić na piętrach W1-W2"}, -- Telescope Lens
+ [153] = {"153", "Kucyk Matki", "Każdy pokój, gwarantuje efekt losowego przedmiotu Matki"}, -- Mom's Lock
+ [154] = {"154", "Worek kości do gry", "Wchodząc do nowego pokoju, gwarantuje tymczasową Kostkę#Kostka znika po opuszczeniu pokoju#Gwarantuje zdolność do trzymania dwóch przedmiotów jednocześnie"}, -- Dice Bag
+ [155] = {"155", "Święta korona", "Pokój Skarbów{{TreasureRoom}} i Sklep{{Shop}} pojawiają się w Katedrze"}, -- Holy Crown
+ [156] = {"156", "Matczyny pocałunek", "Gwarantuje 1 zasobnik na serca#Działa również u Dozorcy/Keepera"}, -- Mother's Kiss
+ [157] = {"157", "Podarta karta", "Co 15 strzałów, strzelasz łzą Wymiotnicy{{Collectible149}} + Moje Odbicie{{Collectible5}}, która ma bardzo daleki zasięg"}, -- Torn Card
+ [158] = {"158", "Podarta sakiewka", "Po otrzymaniu obrażeń, upuszczasz wszystkie swoje pickupy#(Wyjątkiem są: Serca, Karty, Tabletki, Runy)"}, -- Torn Pocket
+ [159] = {"159", "Pozłacany klucz", "+1 klucz#Zamienia wszystkie nowe skrzynki w Złote Skrzynki#Wszystkie Złote Skrzynki zawierają dodatkowe karty, pigułki lub trynkiety#Wyjątek: Olbrzymia Skrzynia, Stara Skrzynia"}, -- Gilded Key
+ [160] = {"160", "Szczęśliwa sakwa", "Pojawia Worek po podróży na kolejny poziom"}, -- Lucky Sack
+ [161] = {"161", "Niegodziwa korona", "Pokój Skarbów{{TreasureRoom}} i Sklep{{Shop}} pojawiają się w Szeolu"}, -- Wicked Crown
+ [162] = {"162", "Kikut Azazela", "Szansa na zamienienie się w Azazela po wejściu do pokoju"}, -- Azazel's Stump
+ [163] = {"163", "Kupko jagoda", "Pojawia 2 przyjazne Kupy po wyczyszczeniu pokoju"}, -- Dingle Berry
+ [164] = {"164", "Kapiszony", "Stawiasz dwie bomby zamiast jednej#Tylko jedna zostaje usunięta z ekwipunku"}, -- Ring Cap
+ [165] = {"165", "Nuh Uh!", "Na poziomie W1 i dalszym, zamienia wszystkie monety i klucze na inne losowe pickupy#Bomby i Serca są bardziej powszechne"}, -- Nuh Uh!
+ [166] = {"166", "Modelina", "Gwarantuje efekt losowego Pasywnego Przedmiotu w każdym pokoju"}, -- Modeling Clay
+ [167] = {"167", "Wypolerowana kośc", "Szansa na pojawienie się sojuszniczego Bony'ego po wyczyszczeniu pokoju"}, -- Polished Bone
+ [168] = {"168", "Puste serce", "+1 Kościany zasobnik na serca po wejściu na nowy poziom"}, -- Hollow Heart
+ [169] = {"169", "Dziecięcy obrazek", "Gdy trzymasz, liczy się do transformacji w Guppy'iego"}, -- Kid's Drawing
+ [170] = {"170", "Kryształowy klucz", "Gwarantuje szansę na automatyczne stworzenie pokoju Czerwonym Kluczem{{Collectible580}} przy każdym oczyszczeniu pokoju"}, -- Crystal Key
+ [171] = {"171", "Okazja Keepera", "Oferty Diabła są teraz za monety zamiast za serca"}, -- Keeper's Bargain
+ [172] = {"172", "Przeklęty cent", "Teleportuje Cię do losowego pokoju po podniesieniu monety#Może teleportować do Sekretnego Pokoju"}, -- Cursed Penny
+ [173] = {"173", "Twoja dusza", "{{Warning}} JEDNORAZOWE UŻYCIE {{Warning}}#Może zostać użyte w ofercie Diabła zamiast tracić serca"}, -- Your Soul
+ [174] = {"174", "Magnes cyfrowy", "+10% szansy na Pokój Diabła"}, -- Number Magnet
+ [175] = {"175", "Dziwny klucz", "Odblokowuje przejście do walki z Hushem, niezależnie od trwania przebiegu rozgrywki#Użycie Puszki Pandory{{Collectible297}} pojawia 6 przedmiotów z losowej puli"}, -- Strange Key
+ [176] = {"176", "Mały zakrzep", "Pojawia sojuszniczego zakrzepa, który porusza się jak Ty, strzela w tym samym kierunku i z tymi samymi efektami łez"}, -- Lil Clot
+ [177] = {"177", "Tymczasowy tatuaż", "Pojawia skrzynkę po ukończeniu Wyzwania walki z przeciwnikami lub przedmiot po ukończeniu Wyzwania z Bossem"}, -- Temporary Tattoo
+ [178] = {"178", "Połknięta Petarda", "Wybuchasz po otrzymaniu obrażenia"}, -- Swallowed M80
+ [179] = {"179", "Zdalny kontrolel", "Poruszanie się sojuszników może być kontrolowane przez Ciebie"}, -- RC Remote
+ [180] = {"180", "Znaleziona dusza", "Sojusznik, który porusza się jak Ty i strzela widmowymi łzami#Posiada takie same obrażenia i efekt łez jak Ty"}, -- Found Soul
+ [181] = {"181", "Paczka rozszerzeń", "Używa innego losowego Aktywnego Przedmiotu, gdy używasz swojego Aktywnego Przedmiotu"}, -- Expansion Pack
+ [182] = {"182", "Istota Elżbiety", "Raz na pokój, gdy dostaniesz obrażenie, tworzysz sojuszniczy Ognik{{Collectible584}} i gwarantuje nietykalność#Tworzy 5 sojuszniczych Ogników po wejściu do Pokoju Aniołów#Tworzy sojuszniczy Ognik, gdy dajesz monety żebrakom"}, -- Beth's Essence
+ [183] = {"183", "bliźniaki", "Co pokój:#Bez sojuszników: Szansa na Braciszka Robercika{{Collectible8}} i/lub Siostrę Madzię{{Collectible67}}# Z sojusznikami: Szansa na kopię swojego sojusznika"}, -- The Twins
+ [184] = {"184", "Dokumenty Adopcyjne", "Sklep może sprzedawać sojuszników#Sojusznicy będą zawsze na przecenie"}, -- Adoption Papers
+ [185] = {"185", "Noga Crickieta", "Szansa na pojawienie się Szarańczy (Locust) po zabiciu przeciwnika"}, -- Cricket Leg
+ [186] = {"186", "Najlepszy ziomo Appolyona", "{{Throwable}} {{ColorOrange}}Do rzucania{{CR}} (podwójne kliknięcie przycisku strzału)#Gwarantuje 1 sojuszniczą muchę, którą możesz celować i strzelać"}, -- Apollyon's Best Friend
+ [187] = {"187", "Połamane Okulary", "33% szans na otrzymanie dodatkowego niewidzialnego przedmiotu w Pokoju Skarbów#Odkrywa niewidzialny przedmiot w alternatywnej ścieżce"}, -- Broken Glasses
+ [188] = {"188", "Kostka lodu", "Szansa na sparaliżowanie przeciwnika, kiedy wchodzisz do pokoju#Zabicie sparaliżowanego przeciwnika zamraża go"}, -- Ice Cube
+ [189] = {"189", "Pieczęć Bahometa", "Aktywuje tarczę na 1 sekundę po zabiciu przeciwnika"}, -- Sigil of Baphomet
}
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions["pl"].trinkets)
-
-
-- Card Buffs caused by Tarot Cloth
--- Note: "#" will be replaced with "#{{Collectible451}} " automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
+-- Note: "#" will be replaced with "#{{Collectible451}}" automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
+
EID.descriptions["pl"].tarotClothBuffs = {
[2] = {"2", "", "Aktywuje efekt{{Collectible34}}Księgi Beliala"}, -- I - The Magician
[3] = {"3", "", "Druga noga uderza zaraz po pierwszej"}, -- II - The High Priestess
@@ -533,12 +530,10 @@ EID.descriptions["pl"].tarotClothBuffs = {
[73] = {"73", "", "Usuwa 2 przedmioty w zamian pojawiając 4"}, -- XVII - The Stars?
[76] = {"76", "", "Pojawia 2 maszyny do zmiany przedmiotów"}, -- XX - Judgement?
}
-
-
-
EID.descriptions["pl"].goldenTrinket = "ZŁOTE: Zdwojony Efekt!"
---------- Cards ----------
+
local repCards={
[27] = {"27", "As Trefl", "Zmienia wszystkie pickupy, skrzynki i wrogów nie-bossów#{{Blank}} w bomby"},
[28] = {"28", "As Karo", "Zmienia wszystkie pickupy, skrzynki i wrogów nie-bossów#{{Blank}} w monety"},
@@ -546,7 +541,6 @@ local repCards={
[30] = {"30", "As Kier", "Zmienia wszystkie pickupy, skrzynki i wrogów nie-bossów#{{Blank}} w serca"},
[39] = {"39", "Algiz", "Nieśmiertelność na 20 sekund"},
[51] = {"51", "Święta Karta", "Daje efekt#{{Blank}} Świętego Okrycia {{Collectible313}}#(Neguje następne otrzymane obrażenia)#Efekt utrzymuje się do następnego otrzymania obrażeń"}, -- Holy card
-
[55] = {"55", "Odłamek Runy", "Aktywuje efekt losowej runy#Efekt ten jest słabszy"},
[56] = {"56", "0 - Głupiec?", "Wyrzuca wszystkie twoje serca i pickupy na ziemię#Pozostawia postać z połówką czerwonego serca#Pickupy mogą pojawić {{Collectible74}} {{Collectible19}} rzeczy jeśli jest ich za mało#Efekt trwa 1 minutę"},
[58] = {"58", "II - Kapłanka?", "Noga matki uderza bez przerwy przez 1 minutę"},
@@ -600,7 +594,6 @@ local repPills={
[13] = {"12", "Zasięg Wzrasta", "↑ +0.75 Zasięgu"},
[42] = {"41", "Jestem śpiący...", "Spowalnia ciebie oraz przeciwników w tym pokoju"},
[43] = {"42", "Ekscytacja!", "Przyspiesza ciebie oraz przeciwników w tym pokoju#Ponawia się po 30 oraz 60 sekundach"},
-
[48] = {"47", "Prędkość Strzałów Maleje", "↓ -0.15 Prędkości Strzałów"},
[49] = {"48", "Prędkość Strzałów Wzrasta", "↑ +0.15 Prędkości Strzałów"},
[50] = {"49", "Eksperymentalna Pigułka", "↑ Zwiększa 1 losową statystykę#↓ Zmniejsza 1 inną, losową statystykę#Nie zmniejsza, gdy masz Doktorat (PHD)"},
@@ -666,4 +659,3 @@ EID.descriptions["pl"].CraftingBagContent = "torbie:"
EID.descriptions["pl"].CraftingRoomContent = "pokoju:"
EID.descriptions["pl"].CraftingResults = "Wyniki:#(Przewiń: Trzymaj TAB + Strzał △/▽)"
EID.descriptions["pl"].CraftingBagModError = "!!! {{ColorRed}}BŁĄD:#{{ColorRed}}Ta funkcja nie wspiera obecnie zmodowanych przedmiotów"
-
diff --git a/descriptions/rep/pt_br.lua b/descriptions/rep/pt_br.lua
index 54ad27d6..b774b42b 100644
--- a/descriptions/rep/pt_br.lua
+++ b/descriptions/rep/pt_br.lua
@@ -12,7 +12,8 @@
-- ãà áÁ àÀ â çÇ éÉ êÊ íÍ õÕ óÓ ôÔ úÚ
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+
local newDescriptions = {
["5.70.14"] = {"14", "Golden Pill", "Efeito aleatório de pílula#Destrói-se após alguns usos"} -- golden Pill
}
@@ -407,10 +408,10 @@ EID.descriptions["pt_br"].bingeEaterBuffs = {
[346] = {"346", "", "↑+0.2 Velocidade de disparo#↑+1.0 Sorte"}, -- A Snack
[707] = {"707", "", "↑+0.5 Lágrimas#↑+1.0 Sorte"}, -- Supper
}
-
EID.descriptions["pt_br"].spindownError = "Item desapareceu"
---------- Trinkets ----------
+
local repTrinkets={
[1] = {"1", "", "Solta 1 moeda quando for atingido#0-1 se você estiver jogando com o Keeper"}, -- Swallowed Penny
[10] = {"10", "", "Lágrimas movem-se em ondas#↑ +0.4 Lágrimas#Lágrimas espectrais"}, -- Wiggle Worm
@@ -428,6 +429,7 @@ local repTrinkets={
[69] = {"69", "", "Camufla o jogador aleatoriamente#Confunde inimigos#Pode ser ussado para abrir a porta para o andar \"Home\""}, -- Faded Polaroid
[80] = {"80", "", "↑ +0.5 Dano para cada item maligno que estiver segurando"}, -- Black Feather
[92] = {"92", "", "↑ Aumeta as estatísticas de seus itens em 20%"}, -- Cracked Crown
+ [96] = {"96", "", "As lágrimas se movem rapidamente em um padrão espiral#↑ +1.5 Alcance"}, -- Ouroboros Worm
[101] = {"101", "", "!!! Enquanto segurar um item ativador descarregado:#↑ +1.5 Dano#↑ +0.5 Velocidade#↑ +1.5 Alcance#↑ +0.5 Lágrima#↑ +0.3 Velocidade de disparo#↑ +2 Sorte"}, -- Dim Bulb
[110] = {"110", "", "Lojas {{Shop}} vão aparecer no Womb e Corpse"}, -- Silver Dollar
[111] = {"111", "", "Salas do item {{TreasureRoom}} agora aparecem em the Womb e Corpse"}, -- Bloody Crown
@@ -498,7 +500,8 @@ local repTrinkets={
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions["pt_br"].trinkets)
-- Card Buffs caused by Tarot Cloth
--- Note: "#" will be replaced with "#{{Collectible451}} " automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
+-- Note: "#" will be replaced with "#{{Collectible451}}" automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
+
EID.descriptions["pt_br"].tarotClothBuffs = {
[2] = {"2", "", "Também concede o efeito do {{Collectible34}} The Book of Belial"}, -- I - The Magician
[3] = {"3", "", "Um segundo pé pisa logo após o primeiro"}, -- II - The High Priestess
@@ -527,10 +530,10 @@ EID.descriptions["pt_br"].tarotClothBuffs = {
[73] = {"73", "", "Remove 2 itens e gera 4"}, -- XVII - The Stars?
[76] = {"76", "", "Gera 2 máquinas de restock"}, -- XX - Judgement?
}
-
EID.descriptions["pt_br"].goldenTrinket = "DOURADO: Efeito Dobrado!"
---------- Cards ----------
+
local repCards={
[27] = {"27", "", "Troca todos os pickups, baús e inimigos não chefes em bombas"},
[28] = {"28", "", "Troca todos os pickups, baús e inimigos não chefes em moedas"},
@@ -654,4 +657,4 @@ EID.descriptions["pt_br"].horsepills={
EID.descriptions["pt_br"].CraftingBagContent = "Mochila:"
EID.descriptions["pt_br"].CraftingRoomContent = "Sala:"
EID.descriptions["pt_br"].CraftingResults = "Resultado:#(Rolar: Segurar {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}})"
-EID.descriptions["pt_br"].CraftingBagModError = "!!! {{ColorRed}}ERROR:#{{ColorRed}}Este recurso atualmente não suporta jogos com itens modificados instalados"
\ No newline at end of file
+EID.descriptions["pt_br"].CraftingBagModError = "!!! {{ColorRed}}ERROR:#{{ColorRed}}Este recurso atualmente não suporta jogos com itens modificados instalados"
diff --git a/descriptions/rep/ru.lua b/descriptions/rep/ru.lua
index bf0abc7b..6b22453d 100644
--- a/descriptions/rep/ru.lua
+++ b/descriptions/rep/ru.lua
@@ -8,7 +8,8 @@
-- '#' = starts new line of text
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+
local newDescriptions = {
}
@@ -87,9 +88,7 @@ local repCollectibles={
[256] = {"256", "Горячие бомбы", "Горящие бомбы#+5 бомб#Бомбы наносят урон при прикосновении урон"}, -- Hot Bombs
[261] = {"261", "Проптоз", "↑ +0.5 к урону#↓ Урон уменьшается со временем нахождения слезы в воздухе#300% урона в самом начале"}, -- Proptosis
[262] = {"262", "Потерянная страница 2", "+1 чёрное сердце#Когда остается 1 сердце, наносит урон по комнате#Черные сердца и {{Collectible35}} эффекты некрономикона наносят на 40 урона больше"}, -- Missing Page 2
-
[263] = {"263", "Чистая руна", "Копирует эффекты удерживаемой руны или камня души#Создаёт 1 случайную руну при подборе"}, -- Clear Rune (REPENTANCE ITEM)
-
[273] = {"273", "Мозг Боба", "Бросаемый спутник-бомба#Взрыв наносит 100 урона#Урон игнорирует защиту"}, -- Bob's Brain
[274] = {"274", "Лучший приятель", "При получении вами урона появляется орбитальная муха#Муха наносит 150 урона в секунду"}, -- Best Bud
[275] = {"275", "Малютка сера", "Стреляет тонким потоком Серы#Поток наносит 2 урона в тик, в целом нанося до 20 урона"}, -- Lil Brimstone
@@ -181,7 +180,6 @@ local repCollectibles={
[531] = {"531", "Гемолакрия", "Слёзы летят по дуге#При столкновении разлетаются на маленькие слёзы#↓ Уменьшает скорострельность#↑ +50% к множителю урона#↑ +1 к урону"}, -- Haemolacria
[541] = {"541", "Костный мозг", "+1 костяное сердце#Создает 3 красных сердца"}, -- Marrow
[543] = {"543", "Священная земля", "Создает белую кучку при получении урона#Белая кучка имеет ауру, которая ↑ увеличивает вашу скорострельность и урон и имеет шанс заблокировать вражеский урон"}, -- Hallowed Ground
-
[553] = {"553", "Мукормикос", "Дает шанс выстрелить спорой, которая прилипает к врагу#Споры взрываются через 2,5 секунды, нанося урон, отравляя ближайших врагов и высвобождая больше спор"}, -- Mucormycosis
[554] = {"554", "Очжутко", "Накладывает страх на врагов в небольшом радиусе вокруг персонажа"}, -- 2Spooky
[555] = {"555", "Золотая бритва", "+5 монет#Забирает 5 монет и даёт 1.2 к урону на текущую комнату"}, -- Golden Razor
@@ -408,7 +406,8 @@ EID.descriptions["ru"].birthright ={
}
-- Buffs caused by Binge Eater
--- Note: "#" will be replaced with "#{{Collectible664}} " automatically, in order to add Binge eater icon infront of each buff-bulletpoint
+-- Note: "#" will be replaced with "#{{Collectible664}}" automatically, in order to add Binge eater icon infront of each buff-bulletpoint
+
EID.descriptions["ru"].bingeEaterBuffs = {
[22] = {"22", "", "↑ +0.5 скорострельности#↑ +1.5 дальности"}, -- Lunch
[23] = {"23", "", "↑ +0.5 скорострельности#↑ +0.2 скорости слезы"}, -- Dinner
@@ -423,6 +422,7 @@ EID.descriptions["ru"].bingeEaterBuffs = {
EID.descriptions["ru"].spindownError = "Артефакт исчезает"
---------- Trinkets ----------
+
local repTrinkets={
[1] = {"1", "Проглоченный Пенни", "При получении урона, на пол падает 1 монетка#0-1 если вы играете за Хранителя"}, -- Swallowed Penny
[10] = {"10", "Извивающийся червь", "Слезы двигаются волнами#↑ +0.4 к скорострельности#Дает спектральные слезы"}, -- Wiggle Worm
@@ -441,12 +441,12 @@ local repTrinkets={
[69] = {"69", "Выцветшая фотокарточка", "Маскирует игрока случайным образом#Приводит врагов в замешательство#Позволяет открыть Странную дверь"}, -- Faded Polaroid
[80] = {"80", "Черное перо", "↑ +0.5 к урону за каждый имеющийся Дьявольский артефакт"}, -- Black Feather
[92] = {"92", "Треснувшая корона", "↑ Увеличение характеристик ваших предметов на 20% эффективнее"}, -- Cracked Crown
+ [96] = {"96", "Червь Уроборос", "Слезы летят по огромной дугообразной траектории#↑ +1.5 дальность стрельбы"}, -- Ouroboros Worm
[101] = {"101", "Тусклая лампочка", "!!! Когда ваш активный предмет полностью разряжен:#↑ +1.5 к урону#↑ +0.5 к скорости#↑ +1.5 к дальности#↑ +0.5 к скорострельности#↑ +0.3 к скорости слезы#↑ +2 к удаче"},
[110] = {"110", "Серебряный доллар", "{{Shop}} Магазины появятся в Утробе и Трупе"},
[111] = {"111", "Кровавая корона", "{{TreasureRoom}} Комнаты Сокровищ появятся в Утробе и Трупе"}, -- Bloody Crown
[119] = {"119", "Стволовая клетка", "При спуске на следующий этаж:#Красные сердца исцеляются до половины от максимума#Если красных сердец больше или равно половине, то лечит половину красного сердца"}, -- Stem Cell
[128] = {"128", "Кость пальца", "5% шанс получить Костяное сердце при получении урона"}, -- Finger Bone
-
[129] = {"129", "Зубодробилка", "Шанс выстрелить зубом"}, -- Jawbreaker
[130] = {"130", "Жеваная ручка", "Шанс выстрелить замедляющей слезой"}, -- Chewed Pen
[131] = {"131", "Благословенный пенни", "Шанс получить половину синего сердца при подборе монеты"}, -- Blessed Penny
@@ -514,7 +514,8 @@ EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions["ru"].trinkets)
EID.descriptions["ru"].goldenTrinket = "ЗОЛОТОЙ: Эффект удвоен!"
-- Card Buffs caused by Tarot Cloth
--- Note: "#" will be replaced with "#{{Collectible451}} " automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
+-- Note: "#" will be replaced with "#{{Collectible451}}" automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
+
EID.descriptions["ru"].tarotClothBuffs = {
[2] = {"2", "", "Также даёт эффект {{Collectible34}} Книги Белиала"}, -- I - The Magician
[3] = {"3", "", "После первой ноги через небольшое время появляется вторая нога"}, -- II - The High Priestess
@@ -548,6 +549,7 @@ EID.descriptions["ru"].tarotClothBuffs = {
}
---------- Cards ----------
+
local repCards={
[18] = {"18", "XVII - Звёзды", "Телепортирует в {{TreasureRoom}} Комнату Сокровищ, если она есть на уровне#Если есть Планетарий, то телепортирует в него"},
[27] = {"27", "Туз Треф", "Превращает все подбираемые предметы, сундуки и монстров в Бомбы"},
@@ -556,7 +558,6 @@ local repCards={
[30] = {"30", "Туз Червей", "Превращает все подбираемые предметы, сундуки и монстров в случайные Сердца"},
[39] = {"39", "Альгиз", "Неуязвимость на 20 секунд"},
[51] = {"51", "Святая карта", "Дает эффект {{Collectible313}} Святой Мантии#(Блокирует следующий урон)#Эффект длится до получения урона"}, -- Holy card
-
[55] = {"55", "Осколок Руны", "Активирует эффект случайной руны#Эффект руны слабее оригинальной"},
[56] = {"56", "0 - Дурак? ", "Роняет все сердца и подбираемое на пол#После этого остается только половина сердца#Вещи могут создать {{Collectible74}} {{Collectible19}} если их будет достаточно"},
[57] = {"57", "I - Маг?", "На 1 минуту даёт сильную ауру, отталкивающую вражеские слёзы"},
@@ -604,6 +605,7 @@ local repCards={
EID:updateDescriptionsViaTable(repCards, EID.descriptions["ru"].cards)
---------- Pills ----------
+
local repPills={
[2] = {"1", "Плохой приход", "Наносит урон в 1 сердце#Не влияет на шанс сделки"},
[4] = {"3", "Бомбы = Ключи", "Меняет количество бомб и ключей местами#Золотые бомбы и ключи так же меняются"}, -- Bombs are Key
diff --git a/descriptions/rep/spa.lua b/descriptions/rep/spa.lua
index c00d7813..b566b330 100644
--- a/descriptions/rep/spa.lua
+++ b/descriptions/rep/spa.lua
@@ -1,13 +1,15 @@
---------------------------------------
----- Basic spanish descriptions -----
---------------------------------------
+
-- Last Sync with en_us: 03.07.2021
-- FORMAT: Item ID | Name| Description
-- '#' = starts new line of text
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+
local newDescriptions = {
--["5.70.14"] = {"14", "Golden Pill", "Random pill effect#Destroys itself after a few uses"}, -- golden Pill
}
@@ -86,9 +88,7 @@ local repCollectibles={
[256] = {"256", "Bombas calientes", "Las bombas queman#+5 bombas#Las bombas infligen daño por contacto"}, -- Bombas calientes
[261] = {"261", "Proptósis", "↑ +0,5 de daño#↓ Cuanto más rato esté la lágrima en el aire, menos daño infligirá#300 % de daño si disparas a quemarropa"}, -- Proptósis
[262] = {"262", "Página perdida 2", "+1 corazón negro#Al tener menos de 1 corazón dañas a todos los enemigos de la habitación#Los corazones negros infligen el doble de daño"}, -- Página perdida 2
-
[263] = {"263", "Runa de claridad", "Copia el efecto de la runa o la piedra de alma que tengas#Genera 1 runa aleatoria al cogerlo"}, -- Runa de claridad
-
[273] = {"273", "Cerebro de Bob", "Familiar bomba lanzable#La explosión inflige 100 de daño#El daño ignora la armadura"}, -- Cerebro de Bob
[274] = {"274", "Mejor amigo", "Al ser golpeado, ganas un orbital de rango medio#Inflige 150 de daño cada segundo"}, -- Mejor amigo
[276] = {"276", "Corazón de Isaac", "Gana un cuerpo invulnerable#!!! Cuando golpean al familiar corazón te hacen daño#El familiar se carga mientras disparas, soltando un grupo de lágrimas al soltar"}, -- Corazón de Isaac
@@ -173,7 +173,6 @@ local repCollectibles={
[531] = {"531", "Hemolacria", "Las lágrimas salen en forma de arco#Al impactar, explotan en lágrimas más pequeñas#↓ Menos lágrimas#↑ +50 % de daño↑ +1 de daño adicional"},
[541] = {"541", "Médula", "+1 corazón de hueso#Genera 3 corazones rojos"},
[543] = {"543", "Tierra sagrada", "Genera una caca blanca cuando te golpean#(La caca blanca tiene un aura que aumenta las lágrimas, las hace teledirigidas y puede bloquear daño)"}, -- Tierra sagrada
-
[553] = {"553", "Mucormicosis", "Posibilidad de disparar lágrimas de espora que se pegan al enemigo#Las esporas explotan tras 2,5 segundos, soltando más esporas e infligiendo daño y envenenando a enemigos cercanos"}, -- Mucormicosis
[554] = {"554", "Muy fantasmagórico", "Asusta a los enemigos en un radio pequeño a tu alrededor"}, -- Muy fantasmagórico
[555] = {"555", "Navaja de oro", "Convierte 5 momedas en +1,2 de daño en la habitación actual"}, -- Navaja de oro
@@ -401,6 +400,7 @@ EID.descriptions["spa"].birthright ={
EID.descriptions["spa"].spindownError = "El objeto desaparece"
---------- Trinkets ----------
+
local repTrinkets={
[1] = {"1", "Moneda tragada", "Generas monedas cuando te golpean"},
[10] = {"10", "Gusano ondulante", "Las lágrimas se mueven en ondas#↑ +0,4 de lágrimas#Otorga lágrimas espectrales"}, -- Gusano ondulante
@@ -412,10 +412,10 @@ local repTrinkets={
[51] = {"51", "Moneda plana", "25 % de posibilidad de dejar una llave al coger monedas"}, -- Moneda plana
[69] = {"69", "Polaroid descolorida", "Te camufla de manera aleatoria#Desorienta a los enemigos#Puede usarse para abrir la puerta hacia la planta \"Home\" (Casa)"}, -- Polaroid descolorida
[92] = {"92", "Corona rota", "↑ Las estadísticas basadas en tus objetos son un 20 % más efectivas"}, -- Corona rota
+ [96] = {"96", "Serpiente Uróboros", "Las lágrimas se mueven rápido en espiral#Lágrimas espectrales#↑ +1.5 de rango"}, -- Ouroboros Worm
[111] = {"111", "Corona sangrienta", "Las salas del tesoro {{TreasureRoom}} aparecen en el Womb (Útero) y Corpse (Cadáver)"}, -- Corona sangrienta
[119] = {"119", "Célula madre", "Reduce tus corazones rojos al 50 % de tu máximo al entrar en la siguiente planta#Si tu vida está por encima, cura medio corazón rojo"}, -- Célula madre
[128] = {"128", "Dedo de hueso", "5 % de posibilidad de ganar un corazón de hueso al recibir daño"}, -- Dedo de hueso
-
[129] = {"129", "Rompemandíbulas", "Probabilidad de disparar lágrimas diente"}, -- Rompemandíbulas
[130] = {"130", "Boli mordido", "Probabilidad de disparar lágrimas ralentizantes"}, -- Boli mordido
[131] = {"131", "Moneda bendita", "Probabilidad de dejar caer medio corazón de alma al coger monedas"}, -- Moneda bendita
@@ -481,7 +481,9 @@ local repTrinkets={
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions["spa"].trinkets)
EID.descriptions["spa"].goldenTrinket = "DORADO: ¡Efecto duplicado!"
+
---------- Cards ----------
+
local repCards={
[27] = {"27", "", "Convierte todos los recolectables, cofres y enemigos no jefes en bombas"},
[28] = {"28", "", "Convierte todos los recolectables, cofres y enemigos no jefes en monedas"},
@@ -489,7 +491,6 @@ local repCards={
[30] = {"30", "", "Convierte todos los recolectables, cofres y enemigos no jefes en corazones"},
[39] = {"39", "", "Invencibilidad durante 20 segundos"},
[51] = {"51", "Carta sagrada", "Otorga el efecto de Manto Sagrado (Holy Mantle) la planta actual#(El siguiente daño recibido es 0)"},
-
[55] = {"55", "", "Activa un efecto de runa aleatoria#El efecto es débil"},
[56] = {"56", "", "Deja caer los corazones y recolectables al suelo#Te deja con medio corazón#Los recolectables pueden generarse como los recolectables {{Collectible74}} {{Collectible19}} si hay una cantidad suficiente"},
[57] = {"57", "", "Otorga un aura protectora contra los proyectiles grandes y los enemigos#Dura un minuto"},
@@ -611,4 +612,3 @@ EID.descriptions["spa"].CraftingBagContent = "bolsa:"
EID.descriptions["spa"].CraftingRoomContent = "habitación:"
EID.descriptions["spa"].CraftingFloorContent = "escenario:"
EID.descriptions["spa"].CraftingResults = "Resultados:#(Scroll: hold {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}})"
-
diff --git a/descriptions/rep/tr_tr.lua b/descriptions/rep/tr_tr.lua
index 171947f2..b7456da9 100644
--- a/descriptions/rep/tr_tr.lua
+++ b/descriptions/rep/tr_tr.lua
@@ -9,7 +9,8 @@
-- '#' = starts new line of text
--Special character markup:
--- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
+
local newDescriptions = {
}
@@ -88,9 +89,7 @@ local repCollectibles={
[256] = {"256", "Sıcak Bomba", "Yanan bomba#+5 bomba##Ateşten artık hasar almazsın#bomba dokunma hasarı verir"}, -- Hot Bomb
[261] = {"261", "Proptosis", "↑ +0.5 Hasar#↓ Hasar gözyaşı havada kaldıkça artar#Sıfır mesafede 300% Hasar"}, -- Proptosis
[262] = {"262", "Kayıp Sayfa 2", "+1 Siyah kalp#1 kalbe düştüğünde odadaki canavarlara hasar verır#Siyah kalp ve Necronomicon efekti iki katı hasar verir"}, -- Missing Page 2
-
[263] = {"263", "Boş Rune", "Eldeki rune ve ruh taşı efektini kopyalar#Alındığında 1 rune düşürür"}, -- Clear Rune (REPENTANCE ITEM)
-
[273] = {"273", "Amca Beyin Beyni", "Atılabilir bomba arkadaşı#Patlama 100 hasar verir#Hasar kalkanı görmezden gelir"}, -- Bob's Brain
[274] = {"274", "En İyi Arkadaş", "Hasar alındığında, orta menzil yörünge arkadaşı verir#Yörünge arkadaşı saniyede 150 hasar verir"}, -- Best Bud
[275] = {"275", "Minik Brimstone", "Brimstone lazeri atar#Tik başına 2 hasar verir, toplamda 20 hasar"}, -- Lil Brimston
@@ -178,7 +177,6 @@ local repCollectibles={
[531] = {"531", "Kan Gözyaşı", "Gözyaşları yüksekten uçar#Gözyaşları değdiğinde küçük parçalara ayrılır#↓ Gözyaşı azalır#↑ +50% Hasar#↑ +1 ekstra Hasar"}, -- Haemolacria
[541] = {"541", "İlik", "+1 Kemik kalp#3 kırmızı kalp oluşturur"}, -- Marrow
[543] = {"543", "Çukur", "Hasar aldığında beyaz bok düşürür#(Beyaz bok ↑ Gözyaşı ve Hasar aurası, Balistik gözyaşı ve hasar bloklama)"}, -- Hallowed Ground
-
[553] = {"553", "Mukormikoz", "Yapışkan spor gözyaşları atma şansı#Sporlar 2.5 saniye sonra patlar, hasar verir, yakın düşmanları zehirler ve daha fazla spor salar"}, -- Mucormycosis
[554] = {"554", "Ürkütücü", "Etrafındaki küçük çaptaki düşmanları korkutur"}, -- 2Spooky
[555] = {"555", "Altın Jilet", "Oda için 5 Altını +1.2 Hasara çevirir"}, -- Golden Razor
@@ -405,7 +403,8 @@ EID.descriptions["tr_tr"].birthright ={
}
-- Buffs caused by Binge Eater
--- Note: "#" will be replaced with "#{{Collectible664}} " automatically, in order to add Binge eater icon infront of each buff-bulletpoint
+-- Note: "#" will be replaced with "#{{Collectible664}}" automatically, in order to add Binge eater icon infront of each buff-bulletpoint
+
EID.descriptions["tr_tr"].bingeEaterBuffs = {
[22] = {"22", "", "↑+0.5 Gözyaşı#↑+1.5 Menzil"}, -- Lunch
[23] = {"23", "", "↑+0.5 Gözyaşı#↑+0.2 Gözyaşı hızı"}, -- Dinner
@@ -420,6 +419,7 @@ EID.descriptions["tr_tr"].bingeEaterBuffs = {
EID.descriptions["tr_tr"].spindownError = "Item yok olur"
---------- Trinkets ----------
+
local repTrinkets={
[1] = {"1", "Yutulmuş Para", "Hasar aldığında 1 altın düşürür#Keeper ile oynarsan 0-1"}, -- Swallowed Penny
[10] = {"10", "Kıvrılan Solucan", "Gözyaşları dalgalar halinde ilerler#↑ +0.4 Gözyaşı#Hayalet gözyaşları verir"}, -- Wiggle Worm
@@ -438,12 +438,12 @@ local repTrinkets={
[69] = {"69", "Solmuş Polaroid", "Rastgele oyuncuya kamuflaj verir#Düşmanların kafasını karıştırır#\"Home\" katına giden kapıyı açmak için kullanılabilir"}, -- Faded Polaroid
[80] = {"80", "Siyah Tüy", "Tutulan her şeytan itemi için ↑ +0.5 Hasar"}, -- Black Feather
[92] = {"92", "Çatlak Taç", "İtemlerinin ↑ Özellik artışı artık 20% daha efektif"}, -- Cracked Crown
+ [96] = {"96", "Ouroboros Solucanı", "Gözyaşları hızlıca spiral halinde ilerler#Hayalet gözyaşı#↑ +1.5 Menzil"}, -- Ouroboros Worm
[101] = {"101", "Sönmüş Ampül", "!!! Şarjı boş bir aktif item tutartken:#↑ +1.5 hasar#↑ +0.5 Speed#↑ +1.5 Range#↑ +0.5 Tears#↑ +0.3 Shot Speed#↑ +2 Luck"},
[110] = {"110", "Gümüş Dolar", "Dükkanlar artık {{Shop}} The Womb ve Corpse katlarında da çıkar"},
[111] = {"111", "Kanlı Taç", "Hazine odaları {{TreasureRoom}} The Womb ve Corpse katında da çıkar"}, -- Bloody Crown
[119] = {"119", "Kök Hücre", "Sonraki kata girerken canını maximum kırmızı canının 50%sine ayarlar#Eğer canın bundan yüksek ise, yarım kırmızı kalp iyileştirir"}, -- Stem Cell
[128] = {"128", "Parmak Kemiği", "5% şans ile hasar alınca kemik kalbi verir"}, -- Finger Bone
-
[129] = {"129", "Akide Şekeri", "Diş gözyaşı atma şansı"}, -- Jawbreaker
[130] = {"130", "Çiğnenmiş Kalem", "Yavaşlatma gözyaşı atma şansı"}, -- Chewed Pen
[131] = {"131", "Kutsanmış Para", "Altın toplarken yarım Ruh Kalbi düşürme şansı"}, -- Blessed Penny
@@ -508,10 +508,9 @@ local repTrinkets={
}
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions["tr_tr"].trinkets)
-
-
-- Card Buffs caused by Tarot Cloth
--- Note: "#" will be replaced with "#{{Collectible451}} " automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
+-- Note: "#" will be replaced with "#{{Collectible451}}" automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
+
EID.descriptions["tr_tr"].tarotClothBuffs = {
[2] = {"2", "", "{{Collectible34}} The Book of Belial efektini sağlar"}, -- I - The Magician
[3] = {"3", "", "İlk ayaktan hemen sonra ikinci bir ayak iner"}, -- II - The High Priestess
@@ -541,11 +540,10 @@ EID.descriptions["tr_tr"].tarotClothBuffs = {
[76] = {"76", "", "2 stok makinası çıkartır"}, -- XX - Judgement?
}
-
-
EID.descriptions["tr_tr"].goldenTrinket = "ALTIN: Efekt iki katı!"
---------- Cards ----------
+
local repCards={
[27] = {"27", "Sinek Ası", "Bütün pickup, kasa, ve boss olmayan düşmanları bombaya çevirir"}, -- Ace of Clubs
[28] = {"28", "Karo Ası", "Bütün pickup, kasa, ve boss olmayan düşmanları altına çevirir"}, -- Ace of Diamonds
@@ -553,7 +551,6 @@ local repCards={
[30] = {"30", "Kupa Ası", "Bütün pickup, kasa, ve boss olmayan düşmanları kalbe çevirir"}, -- Ace of Hearts
[39] = {"39", "Korumacılık", "20 saniyeliğine dokunulmazlık"}, -- Algiz
[51] = {"51", "Kutsal Kart", "Holy Mantle efekti verir#(Sonrakı alınan hasar 0)#Efekt hasar alana kadar sürer"}, -- Holy card
-
[55] = {"55", "Rune Parçası", "Rastgele bir rune efekti aktive eder#Rune efekti daha zayıftır"}, -- Rune Shard
[56] = {"56", "0 - Deli?", "Bütün kalplerini ve pickuplarını yere bırakır#Sadece yarım kalp kalır#Pickuplar {{Collectible74}} {{Collectible19}} olarak tekrar değişir miktar yetersiz ise"}, -- 0 - The Fool?
[57] = {"57", "I - Sihirbaz?", "Büyük bir ateş ve düşmanları iten bir aura verir#1 dakikalığına"}, -- I - The Magician?
@@ -674,4 +671,3 @@ EID.descriptions["tr_tr"].CraftingBagContent = "Çantadaki:"
EID.descriptions["tr_tr"].CraftingRoomContent = "Odadaki:"
EID.descriptions["tr_tr"].CraftingResults = "Sonuçlar:#(Kaydır: TAB(basılı tut) + Ateş △/▽)"
EID.descriptions["tr_tr"].CraftingBagModError = "!!! {{ColorRed}}HATA:#{{ColorRed}}Bu özellik şu anda modlu itemleri desteklemiyor"
-
diff --git a/descriptions/rep/transformations.lua b/descriptions/rep/transformations.lua
index e245d1c9..95ce59e9 100644
--- a/descriptions/rep/transformations.lua
+++ b/descriptions/rep/transformations.lua
@@ -19,76 +19,76 @@
-- Repentance transformations
-- Format: [ID.VARIANT.SUBTYPE] = "Transformation string"
local repTransformations = {
- -- Collectibles
- ["5.100.665"] = "1", -- Guppy
- ["5.100.553"] = "2", -- Fun Guy
- ["5.100.582"] = "2",
- ["5.100.625"] = "2",
- ["5.100.461"] = "3,13", -- Lord of the flies
- ["5.100.492"] = "3",
- ["5.100.581"] = "3",
- ["5.100.629"] = "3",
- ["5.100.649"] = "3",
- ["5.100.650"] = "3",
- ["5.100.693"] = "3",
- ["5.100.95"] = "4", -- Conjoined
- ["5.100.112"] = "4",
- ["5.100.113"] = "4",
- ["5.100.163"] = "4",
- ["5.100.174"] = "4",
- ["5.100.188"] = "4",
- ["5.100.265"] = "4",
- ["5.100.267"] = "4",
- ["5.100.275"] = "4",
- ["5.100.360"] = "4",
- ["5.100.363"] = "4",
- ["5.100.390"] = "4",
- ["5.100.404"] = "4",
- ["5.100.431"] = "4",
- ["5.100.472"] = "4",
- ["5.100.491"] = "4",
- ["5.100.518"] = "4",
- ["5.100.607"] = "4",
- ["5.100.608"] = "4",
- ["5.100.652"] = "4",
- ["5.100.661"] = "4",
- ["5.100.679"] = "4",
- ["5.100.698"] = "4",
- ["5.100.439"] = "6", -- Mom
- ["5.100.604"] = "6",
- ["5.100.9"] = "3,7", -- Oh Crap
- ["5.100.209"] = "7",
- ["5.100.378"] = "7",
- ["5.100.504"] = "7",
- ["5.100.543"] = "7",
- ["5.100.576"] = "7",
- ["5.100.680"] = "7",
- ["5.100.82"] = "9", -- Leviathan
+ -- Collectibles
+ ["5.100.665"] = "1", -- Guppy
+ ["5.100.553"] = "2", -- Fun Guy
+ ["5.100.582"] = "2",
+ ["5.100.625"] = "2",
+ ["5.100.461"] = "3,13", -- Lord of the flies
+ ["5.100.492"] = "3",
+ ["5.100.581"] = "3",
+ ["5.100.629"] = "3",
+ ["5.100.649"] = "3",
+ ["5.100.650"] = "3",
+ ["5.100.693"] = "3",
+ ["5.100.95"] = "4", -- Conjoined
+ ["5.100.112"] = "4",
+ ["5.100.113"] = "4",
+ ["5.100.163"] = "4",
+ ["5.100.174"] = "4",
+ ["5.100.188"] = "4",
+ ["5.100.265"] = "4",
+ ["5.100.267"] = "4",
+ ["5.100.275"] = "4",
+ ["5.100.360"] = "4",
+ ["5.100.363"] = "4",
+ ["5.100.390"] = "4",
+ ["5.100.404"] = "4",
+ ["5.100.431"] = "4",
+ ["5.100.472"] = "4",
+ ["5.100.491"] = "4",
+ ["5.100.518"] = "4",
+ ["5.100.607"] = "4",
+ ["5.100.608"] = "4",
+ ["5.100.652"] = "4",
+ ["5.100.661"] = "4",
+ ["5.100.679"] = "4",
+ ["5.100.698"] = "4",
+ ["5.100.439"] = "6", -- Mom
+ ["5.100.604"] = "6",
+ ["5.100.9"] = "3,7", -- Oh Crap
+ ["5.100.209"] = "7",
+ ["5.100.378"] = "7",
+ ["5.100.504"] = "7",
+ ["5.100.543"] = "7",
+ ["5.100.576"] = "7",
+ ["5.100.680"] = "7",
+ ["5.100.82"] = "9", -- Leviathan
["5.100.118"] = "", -- Brimstone no longer in Leviathan transform
- ["5.100.556"] = "9",
- ["5.100.572"] = "9",
- ["5.100.142"] = "10", -- Seraphim
- ["5.100.162"] = "10",
- ["5.100.182"] = "10",
- ["5.100.331"] = "10",
- ["5.100.374"] = "10",
- ["5.100.568"] = "10",
- ["5.100.573"] = "10",
- ["5.100.643"] = "10",
- ["5.100.691"] = "10",
- ["5.100.696"] = "10",
- ["5.100.584"] = "12", -- Bookworm
- ["5.100.712"] = "12",
- ["5.100.170"] = "13", -- Spider Baby
- ["5.100.234"] = "13",
- ["5.100.248"] = "3,13",
- ["5.100.266"] = "13",
- ["5.100.280"] = "13",
- ["5.100.367"] = "13",
- ["5.100.377"] = "13",
- ["5.100.575"] = "13",
- ["5.100.717"] = "13",
- -- Trinkets
- ["5.350.169"] = "1",
+ ["5.100.556"] = "9",
+ ["5.100.572"] = "9",
+ ["5.100.142"] = "10", -- Seraphim
+ ["5.100.162"] = "10",
+ ["5.100.182"] = "10",
+ ["5.100.331"] = "10",
+ ["5.100.374"] = "10",
+ ["5.100.568"] = "10",
+ ["5.100.573"] = "10",
+ ["5.100.643"] = "10",
+ ["5.100.691"] = "10",
+ ["5.100.696"] = "10",
+ ["5.100.584"] = "12", -- Bookworm
+ ["5.100.712"] = "12",
+ ["5.100.170"] = "13", -- Spider Baby
+ ["5.100.234"] = "13",
+ ["5.100.248"] = "3,13",
+ ["5.100.266"] = "13",
+ ["5.100.280"] = "13",
+ ["5.100.367"] = "13",
+ ["5.100.377"] = "13",
+ ["5.100.575"] = "13",
+ ["5.100.717"] = "13",
+ -- Trinkets
+ ["5.350.169"] = "1",
}
EID:updateDescriptionsViaTable(repTransformations, EID.EntityTransformations, false)
diff --git a/eid_api.lua b/eid_api.lua
index 26ccfa8b..a404af64 100644
--- a/eid_api.lua
+++ b/eid_api.lua
@@ -760,17 +760,17 @@ function EID:getSpindownResult(collectibleID)
end
function EID:GetMaxCollectibleID()
- local id = CollectibleType.NUM_COLLECTIBLES-1
- local step = 16
- while step > 0 do
- if EID.itemConfig:GetCollectible(id+step) ~= nil then
- id = id + step
- else
- step = step // 2
- end
- end
-
- return id
+ local id = CollectibleType.NUM_COLLECTIBLES-1
+ local step = 16
+ while step > 0 do
+ if EID.itemConfig:GetCollectible(id+step) ~= nil then
+ id = id + step
+ else
+ step = step // 2
+ end
+ end
+
+ return id
end
local maxCollectibleID = nil
@@ -881,13 +881,13 @@ function EID:handleHUDElement(hudElement)
end
function EID:getScreenSize()
- local room = game:GetRoom()
- local pos = room:WorldToScreenPosition(Vector(0,0)) - room:GetRenderScrollOffset() - Game().ScreenShakeOffset
-
- local rx = pos.X + 60 * 26 / 40
- local ry = pos.Y + 140 * (26 / 40)
-
- return Vector(rx*2 + 13*26, ry*2 + 7*26)
+ local room = game:GetRoom()
+ local pos = room:WorldToScreenPosition(Vector(0,0)) - room:GetRenderScrollOffset() - Game().ScreenShakeOffset
+
+ local rx = pos.X + 60 * 26 / 40
+ local ry = pos.Y + 140 * (26 / 40)
+
+ return Vector(rx*2 + 13*26, ry*2 + 7*26)
end
function EID:getEntityData(entity, str)
diff --git a/eid_bagOfCrafting.lua b/eid_bagOfCrafting.lua
index b6966f3d..950d5b4b 100644
--- a/eid_bagOfCrafting.lua
+++ b/eid_bagOfCrafting.lua
@@ -71,205 +71,205 @@ local pickupIDLookup = {
}
local componentShifts = {
- {0x00000001, 0x00000005, 0x00000010},
- {0x00000001, 0x00000005, 0x00000013},
- {0x00000001, 0x00000009, 0x0000001D},
- {0x00000001, 0x0000000B, 0x00000006},
- {0x00000001, 0x0000000B, 0x00000010},
- {0x00000001, 0x00000013, 0x00000003},
- {0x00000001, 0x00000015, 0x00000014},
- {0x00000001, 0x0000001B, 0x0000001B},
- {0x00000002, 0x00000005, 0x0000000F},
- {0x00000002, 0x00000005, 0x00000015},
- {0x00000002, 0x00000007, 0x00000007},
- {0x00000002, 0x00000007, 0x00000009},
- {0x00000002, 0x00000007, 0x00000019},
- {0x00000002, 0x00000009, 0x0000000F},
- {0x00000002, 0x0000000F, 0x00000011},
- {0x00000002, 0x0000000F, 0x00000019},
- {0x00000002, 0x00000015, 0x00000009},
- {0x00000003, 0x00000001, 0x0000000E},
- {0x00000003, 0x00000003, 0x0000001A},
- {0x00000003, 0x00000003, 0x0000001C},
- {0x00000003, 0x00000003, 0x0000001D},
- {0x00000003, 0x00000005, 0x00000014},
- {0x00000003, 0x00000005, 0x00000016},
- {0x00000003, 0x00000005, 0x00000019},
- {0x00000003, 0x00000007, 0x0000001D},
- {0x00000003, 0x0000000D, 0x00000007},
- {0x00000003, 0x00000017, 0x00000019},
- {0x00000003, 0x00000019, 0x00000018},
- {0x00000003, 0x0000001B, 0x0000000B},
- {0x00000004, 0x00000003, 0x00000011},
- {0x00000004, 0x00000003, 0x0000001B},
- {0x00000004, 0x00000005, 0x0000000F},
- {0x00000005, 0x00000003, 0x00000015},
- {0x00000005, 0x00000007, 0x00000016},
- {0x00000005, 0x00000009, 0x00000007},
- {0x00000005, 0x00000009, 0x0000001C},
- {0x00000005, 0x00000009, 0x0000001F},
- {0x00000005, 0x0000000D, 0x00000006},
- {0x00000005, 0x0000000F, 0x00000011},
- {0x00000005, 0x00000011, 0x0000000D},
- {0x00000005, 0x00000015, 0x0000000C},
- {0x00000005, 0x0000001B, 0x00000008},
- {0x00000005, 0x0000001B, 0x00000015},
- {0x00000005, 0x0000001B, 0x00000019},
- {0x00000005, 0x0000001B, 0x0000001C},
- {0x00000006, 0x00000001, 0x0000000B},
- {0x00000006, 0x00000003, 0x00000011},
- {0x00000006, 0x00000011, 0x00000009},
- {0x00000006, 0x00000015, 0x00000007},
- {0x00000006, 0x00000015, 0x0000000D},
- {0x00000007, 0x00000001, 0x00000009},
- {0x00000007, 0x00000001, 0x00000012},
- {0x00000007, 0x00000001, 0x00000019},
- {0x00000007, 0x0000000D, 0x00000019},
- {0x00000007, 0x00000011, 0x00000015},
- {0x00000007, 0x00000019, 0x0000000C},
- {0x00000007, 0x00000019, 0x00000014},
- {0x00000008, 0x00000007, 0x00000017},
- {0x00000008, 0x00000009, 0x00000017},
- {0x00000009, 0x00000005, 0x0000000E},
- {0x00000009, 0x00000005, 0x00000019},
- {0x00000009, 0x0000000B, 0x00000013},
- {0x00000009, 0x00000015, 0x00000010},
- {0x0000000A, 0x00000009, 0x00000015},
- {0x0000000A, 0x00000009, 0x00000019},
- {0x0000000B, 0x00000007, 0x0000000C},
- {0x0000000B, 0x00000007, 0x00000010},
- {0x0000000B, 0x00000011, 0x0000000D},
- {0x0000000B, 0x00000015, 0x0000000D},
- {0x0000000C, 0x00000009, 0x00000017},
- {0x0000000D, 0x00000003, 0x00000011},
- {0x0000000D, 0x00000003, 0x0000001B},
- {0x0000000D, 0x00000005, 0x00000013},
- {0x0000000D, 0x00000011, 0x0000000F},
- {0x0000000E, 0x00000001, 0x0000000F},
- {0x0000000E, 0x0000000D, 0x0000000F},
- {0x0000000F, 0x00000001, 0x0000001D},
- {0x00000011, 0x0000000F, 0x00000014},
- {0x00000011, 0x0000000F, 0x00000017},
- {0x00000011, 0x0000000F, 0x0000001A}
+ {0x00000001, 0x00000005, 0x00000010},
+ {0x00000001, 0x00000005, 0x00000013},
+ {0x00000001, 0x00000009, 0x0000001D},
+ {0x00000001, 0x0000000B, 0x00000006},
+ {0x00000001, 0x0000000B, 0x00000010},
+ {0x00000001, 0x00000013, 0x00000003},
+ {0x00000001, 0x00000015, 0x00000014},
+ {0x00000001, 0x0000001B, 0x0000001B},
+ {0x00000002, 0x00000005, 0x0000000F},
+ {0x00000002, 0x00000005, 0x00000015},
+ {0x00000002, 0x00000007, 0x00000007},
+ {0x00000002, 0x00000007, 0x00000009},
+ {0x00000002, 0x00000007, 0x00000019},
+ {0x00000002, 0x00000009, 0x0000000F},
+ {0x00000002, 0x0000000F, 0x00000011},
+ {0x00000002, 0x0000000F, 0x00000019},
+ {0x00000002, 0x00000015, 0x00000009},
+ {0x00000003, 0x00000001, 0x0000000E},
+ {0x00000003, 0x00000003, 0x0000001A},
+ {0x00000003, 0x00000003, 0x0000001C},
+ {0x00000003, 0x00000003, 0x0000001D},
+ {0x00000003, 0x00000005, 0x00000014},
+ {0x00000003, 0x00000005, 0x00000016},
+ {0x00000003, 0x00000005, 0x00000019},
+ {0x00000003, 0x00000007, 0x0000001D},
+ {0x00000003, 0x0000000D, 0x00000007},
+ {0x00000003, 0x00000017, 0x00000019},
+ {0x00000003, 0x00000019, 0x00000018},
+ {0x00000003, 0x0000001B, 0x0000000B},
+ {0x00000004, 0x00000003, 0x00000011},
+ {0x00000004, 0x00000003, 0x0000001B},
+ {0x00000004, 0x00000005, 0x0000000F},
+ {0x00000005, 0x00000003, 0x00000015},
+ {0x00000005, 0x00000007, 0x00000016},
+ {0x00000005, 0x00000009, 0x00000007},
+ {0x00000005, 0x00000009, 0x0000001C},
+ {0x00000005, 0x00000009, 0x0000001F},
+ {0x00000005, 0x0000000D, 0x00000006},
+ {0x00000005, 0x0000000F, 0x00000011},
+ {0x00000005, 0x00000011, 0x0000000D},
+ {0x00000005, 0x00000015, 0x0000000C},
+ {0x00000005, 0x0000001B, 0x00000008},
+ {0x00000005, 0x0000001B, 0x00000015},
+ {0x00000005, 0x0000001B, 0x00000019},
+ {0x00000005, 0x0000001B, 0x0000001C},
+ {0x00000006, 0x00000001, 0x0000000B},
+ {0x00000006, 0x00000003, 0x00000011},
+ {0x00000006, 0x00000011, 0x00000009},
+ {0x00000006, 0x00000015, 0x00000007},
+ {0x00000006, 0x00000015, 0x0000000D},
+ {0x00000007, 0x00000001, 0x00000009},
+ {0x00000007, 0x00000001, 0x00000012},
+ {0x00000007, 0x00000001, 0x00000019},
+ {0x00000007, 0x0000000D, 0x00000019},
+ {0x00000007, 0x00000011, 0x00000015},
+ {0x00000007, 0x00000019, 0x0000000C},
+ {0x00000007, 0x00000019, 0x00000014},
+ {0x00000008, 0x00000007, 0x00000017},
+ {0x00000008, 0x00000009, 0x00000017},
+ {0x00000009, 0x00000005, 0x0000000E},
+ {0x00000009, 0x00000005, 0x00000019},
+ {0x00000009, 0x0000000B, 0x00000013},
+ {0x00000009, 0x00000015, 0x00000010},
+ {0x0000000A, 0x00000009, 0x00000015},
+ {0x0000000A, 0x00000009, 0x00000019},
+ {0x0000000B, 0x00000007, 0x0000000C},
+ {0x0000000B, 0x00000007, 0x00000010},
+ {0x0000000B, 0x00000011, 0x0000000D},
+ {0x0000000B, 0x00000015, 0x0000000D},
+ {0x0000000C, 0x00000009, 0x00000017},
+ {0x0000000D, 0x00000003, 0x00000011},
+ {0x0000000D, 0x00000003, 0x0000001B},
+ {0x0000000D, 0x00000005, 0x00000013},
+ {0x0000000D, 0x00000011, 0x0000000F},
+ {0x0000000E, 0x00000001, 0x0000000F},
+ {0x0000000E, 0x0000000D, 0x0000000F},
+ {0x0000000F, 0x00000001, 0x0000001D},
+ {0x00000011, 0x0000000F, 0x00000014},
+ {0x00000011, 0x0000000F, 0x00000017},
+ {0x00000011, 0x0000000F, 0x0000001A}
}
--These are recipes that are precalculated to improve performance
local calculatedRecipes = {
- ["1,2,3,6,13,18,24,24"] = 161,
- ["7,8,13,17,21,22,23,24"] = 218,
- ["1,1,5,7,11,14,19,19"] = 225,
- ["1,2,5,10,10,12,12,15"] = 237,
- ["1,2,2,9,14,14,22,25"] = 248,
- ["5,7,8,13,13,15,18,23"] = 266,
- ["1,4,4,6,8,9,16,25"] = 283,
- ["1,2,2,6,7,7,12,23"] = 295,
- ["1,1,1,2,7,7,8,22"] = 312,
- ["2,2,4,6,9,9,12,24"] = 321,
- ["9,10,10,15,18,18,21,25"] = 378,
- ["8,9,10,12,15,16,22,23"] = 395,
- ["5,8,9,14,14,18,22,24"] = 491,
- ["2,3,7,7,8,10,17,22"] = 498,
- ["7,7,7,16,17,18,25,25"] = 536,
- ["1,1,2,9,13,15,18,19"] = 541,
- ["1,16,20,20,21,21,22,25"] = 559,
- ["4,8,8,9,15,19,23,24"] = 559,
- ["4,4,8,13,23,23,23,23"] = 581,
- ["2,6,7,7,7,10,14,16"] = 583,
- ["2,2,6,9,14,21,21,24"] = 604,
- ["1,2,7,7,23,25,25,25"] = 608,
- ["4,5,10,14,18,18,22,22"] = 657,
- ["6,7,8,10,10,10,19,24"] = 663
+ ["1,2,3,6,13,18,24,24"] = 161,
+ ["7,8,13,17,21,22,23,24"] = 218,
+ ["1,1,5,7,11,14,19,19"] = 225,
+ ["1,2,5,10,10,12,12,15"] = 237,
+ ["1,2,2,9,14,14,22,25"] = 248,
+ ["5,7,8,13,13,15,18,23"] = 266,
+ ["1,4,4,6,8,9,16,25"] = 283,
+ ["1,2,2,6,7,7,12,23"] = 295,
+ ["1,1,1,2,7,7,8,22"] = 312,
+ ["2,2,4,6,9,9,12,24"] = 321,
+ ["9,10,10,15,18,18,21,25"] = 378,
+ ["8,9,10,12,15,16,22,23"] = 395,
+ ["5,8,9,14,14,18,22,24"] = 491,
+ ["2,3,7,7,8,10,17,22"] = 498,
+ ["7,7,7,16,17,18,25,25"] = 536,
+ ["1,1,2,9,13,15,18,19"] = 541,
+ ["1,16,20,20,21,21,22,25"] = 559,
+ ["4,8,8,9,15,19,23,24"] = 559,
+ ["4,4,8,13,23,23,23,23"] = 581,
+ ["2,6,7,7,7,10,14,16"] = 583,
+ ["2,2,6,9,14,21,21,24"] = 604,
+ ["1,2,7,7,23,25,25,25"] = 608,
+ ["4,5,10,14,18,18,22,22"] = 657,
+ ["6,7,8,10,10,10,19,24"] = 663
}
local itempools ={
- {{1,1},{2,1},{3,1},{4,1},{5,1},{6,1},{7,1},{8,1},{10,1},{12,0.5},{13,1},{14,1},{15,1},{17,0.1},{19,1},{36,1},{37,1},{39,1},{40,1},{41,1},{42,1},{44,1},{45,1},{46,1},{47,1},{48,1},{49,1},{52,1},{53,1},{55,1},{56,1},{57,1},{58,1},{62,1},{65,1},{66,1},{67,1},{68,1},{69,1},{71,1},{72,1},{75,1},{76,1},{77,1},{78,1},{85,1},{86,1},{87,1},{88,1},{89,1},{91,1},{92,1},{93,1},{94,1},{95,1},{96,1},{97,1},{98,0.2},{99,1},{100,1},{101,0.5},{102,1},{103,1},{104,1},{105,1},{106,1},{107,1},{108,1},{109,1},{110,1},{111,1},{113,1},{114,0.2},{115,1},{117,1},{120,1},{121,1},{123,1},{124,1},{125,1},{127,1},{128,1},{129,1},{131,1},{136,1},{137,1},{138,1},{140,1},{142,1},{143,1},{144,1},{146,1},{148,1},{149,1},{150,1},{151,1},{152,1},{153,1},{154,1},{155,1},{157,1},{160,1},{161,1},{162,1},{163,1},{166,1},{167,1},{169,1},{170,1},{171,1},{172,1},{173,1},{174,1},{175,1},{176,1},{178,1},{180,1},{186,1},{188,1},{189,1},{190,0.1},{191,1},{192,1},{200,1},{201,1},{202,1},{206,1},{209,1},{210,1},{211,1},{213,1},{214,1},{217,1},{220,1},{221,1},{222,1},{223,0.1},{224,1},{225,1},{227,1},{228,1},{229,1},{231,1},{233,1},{234,1},{236,1},{237,0.2},{240,1},{242,1},{244,1},{245,1},{256,1},{257,1},{261,1},{264,1},{265,1},{266,1},{267,1},{268,1},{269,1},{270,1},{271,1},{272,1},{273,1},{274,1},{275,1},{276,1},{277,1},{278,1},{279,1},{280,1},{281,1},{282,1},{283,1},{284,1},{285,1},{287,1},{288,1},{291,1},{292,1},{294,1},{295,1},{298,1},{299,1},{300,1},{301,1},{302,1},{303,1},{304,1},{305,1},{306,1},{307,1},{308,1},{309,1},{310,1},{312,1},{313,0.2},{314,1},{315,1},{316,1},{317,1},{318,1},{319,1},{320,1},{321,1},{322,1},{323,1},{324,1},{325,1},{329,1},{330,1},{332,1},{333,0.2},{334,0.2},{335,0.2},{336,1},{350,1},{351,1},{352,1},{353,1},{358,1},{359,1},{361,1},{362,1},{364,1},{365,1},{366,1},{367,1},{368,1},{369,1},{371,1},{373,1},{374,0.2},{375,1},{377,1},{378,1},{379,1},{381,1},{382,1},{384,1},{385,1},{386,1},{388,1},{389,1},{390,1},{391,1},{392,1},{393,1},{394,1},{395,1},{397,1},{398,1},{401,1},{404,1},{405,1},{406,1},{407,1},{410,1},{411,1},{418,1},{419,1},{421,1},{422,1},{426,1},{427,1},{430,1},{431,1},{432,1},{435,1},{436,1},{437,1},{440,1},{443,1},{444,1},{445,1},{446,1},{447,1},{448,1},{449,1},{452,1},{453,1},{454,1},{457,1},{458,1},{459,1},{460,1},{461,1},{463,1},{465,1},{466,1},{467,1},{469,1},{470,1},{471,1},{473,1},{476,1},{478,1},{481,1},{482,1},{485,1},{488,1},{491,1},{492,1},{493,1},{494,1},{495,1},{496,1},{497,1},{502,1},{504,1},{506,1},{507,1},{508,1},{509,1},{511,1},{512,1},{513,1},{516,1},{517,1},{522,1},{524,1},{525,1},{529,1},{531,1},{532,1},{537,1},{539,1},{540,1},{542,1},{543,1},{544,1},{545,1},{548,1},{549,1},{553,1},{555,1},{557,1},{558,1},{559,1},{560,1},{561,1},{563,1},{565,1},{570,1},{575,1},{576,1},{578,1},{581,1},{583,1},{605,1},{607,1},{608,1},{609,0.5},{610,1},{611,1},{612,1},{614,1},{615,1},{616,1},{617,1},{618,1},{625,0.1},{629,1},{631,1},{635,1},{637,1},{639,1},{641,1},{645,1},{649,1},{650,0.5},{652,1},{655,1},{657,1},{658,1},{661,1},{663,1},{671,1},{675,1},{676,1},{677,0.2},{680,1},{681,1},{682,1},{683,1},{687,1},{690,1},{693,1},{695,1},{703,0.5},{709,1},{717,1},{720,1},{722,1},{723,0.1},{724,1},{725,1},{726,1},{727,1},{728,0.5},{729,1},}, -- treasure
- {{21,1},{33,1},{54,1},{60,1},{63,1},{64,1},{75,1},{85,1},{102,1},{116,1},{137,1},{139,1},{147,1},{156,1},{164,1},{177,1},{195,1},{199,1},{203,1},{204,1},{205,1},{208,1},{227,1},{232,1},{246,1},{247,1},{248,1},{249,1},{250,1},{251,1},{252,1},{260,1},{286,0.2},{289,1},{290,1},{295,1},{296,1},{297,1},{337,1},{338,1},{347,1},{348,1},{349,1},{356,1},{357,1},{372,1},{376,1},{380,1},{383,1},{396,1},{402,0.5},{403,1},{414,1},{416,1},{422,1},{424,0.5},{425,1},{434,1},{439,1},{451,1},{472,1},{475,0.2},{479,1},{480,1},{483,0.5},{485,0.5},{486,1},{487,1},{505,1},{514,1},{515,1},{518,1},{520,1},{521,1},{523,1},{527,1},{534,1},{535,1},{566,1},{585,1},{599,1},{602,1},{603,1},{604,1},{619,1},{621,1},{623,1},{624,1},{638,1},{642,0.1},{647,1},{660,0.5},{670,1},{716,1},{719,0.5},}, -- shop
- {{14,1},{22,1},{23,1},{24,1},{25,1},{26,1},{27,1},{28,1},{29,1},{30,1},{31,1},{32,1},{51,1},{70,1},{92,0.5},{141,1},{143,1},{165,1},{176,1},{183,1},{193,1},{194,1},{195,1},{196,1},{197,1},{198,1},{218,1},{219,1},{240,1},{253,1},{254,1},{255,1},{339,1},{340,1},{341,1},{342,1},{343,1},{344,1},{345,1},{346,1},{354,1},{355,1},{370,1},{428,0.5},{438,1},{455,1},{456,1},{538,1},{541,1},{547,1},{564,1},{600,1},{624,1},{644,1},{659,1},{707,1},{708,1},}, -- boss
- {{8,1},{34,1},{35,1},{51,1},{67,1},{74,1},{79,1},{80,1},{81,1},{82,1},{83,1},{84,1},{97,1},{109,1},{113,1},{114,1},{115,1},{118,1},{122,1},{123,1},{126,1},{127,0.2},{133,1},{134,1},{145,1},{157,1},{159,1},{163,1},{172,1},{187,1},{212,1},{215,1},{216,1},{225,1},{230,1},{237,1},{241,1},{259,1},{262,1},{268,1},{269,1},{275,1},{278,1},{292,1},{311,1},{360,1},{391,1},{399,1},{408,1},{409,1},{411,1},{412,1},{417,1},{420,1},{431,1},{433,1},{441,0.2},{442,1},{462,1},{468,1},{475,0.2},{477,0.5},{498,1},{519,1},{526,1},{530,1},{536,1},{545,1},{554,1},{556,1},{569,1},{572,1},{577,1},{606,1},{634,1},{646,1},{654,1},{665,1},{672,1},{679,1},{684,1},{692,1},{694,0.5},{695,1},{698,1},{699,1},{702,1},{704,0.5},{705,0.5},{706,0.5},{712,0.5},{728,1},}, -- devil
- {{7,1},{33,1},{72,1},{98,1},{101,1},{108,1},{112,1},{124,1},{142,1},{146,1},{156,1},{162,1},{173,1},{178,1},{182,1},{184,1},{185,1},{243,1},{313,1},{326,1},{331,1},{332,1},{333,1},{334,1},{335,1},{363,1},{374,1},{387,1},{390,1},{400,1},{413,1},{415,1},{423,1},{464,1},{477,0.5},{490,1},{498,1},{499,1},{510,0.4},{519,1},{526,1},{528,1},{533,1},{543,1},{567,1},{568,1},{573,1},{574,1},{579,1},{584,0.5},{586,1},{601,1},{622,1},{634,1},{640,1},{643,1},{651,1},{653,1},{685,1},{686,1},{691,0.5},{696,1},}, -- angel
- {{11,1},{16,1},{17,1},{20,1},{35,1},{84,1},{120,1},{121,1},{127,1},{168,1},{190,1},{213,1},{226,1},{242,1},{258,1},{262,1},{263,1},{271,1},{286,1},{287,1},{316,1},{321,1},{348,1},{388,1},{389,1},{402,1},{405,1},{424,1},{450,1},{489,1},{500,1},{501,1},{546,1},{562,1},{571,1},{580,1},{582,1},{609,1},{612,1},{625,1},{628,1},{632,1},{636,1},{664,1},{667,1},{669,1},{674,1},{675,1},{677,1},{688,1},{689,1},{691,0.5},{697,0.5},{700,1},{701,1},{703,1},{716,1},{717,1},{719,1},{721,1},{723,1},}, -- secret
- {{33,1},{34,1},{35,1},{58,1},{65,1},{78,1},{97,1},{123,1},{192,1},{282,1},{287,1},{292,1},{545,1},{584,0.2},{712,0.2},}, -- library
- {{9,1},{36,1},{209,1},{378,1},{504,1},{576,1},}, -- shellGame
- {{28,1},{29,1},{32,1},{74,1},{179,0.5},{194,1},{196,1},{255,1},{341,1},{343,1},{344,1},{354,1},{355,1},{370,1},{428,0.5},{438,1},{444,0.1},{455,1},{456,1},{534,0.5},{571,0.1},{644,1},{708,1},}, -- goldenChest
- {{81,1},{133,1},{134,1},{140,1},{145,1},{212,1},{297,1},{316,1},{371,1},{475,0.1},{565,0.5},{580,0.1},{642,1},{654,0.2},{665,1},}, -- redChest
- {{21,1},{22,1},{23,1},{24,1},{25,1},{26,1},{46,1},{54,1},{102,1},{111,1},{144,1},{177,1},{180,1},{195,1},{198,1},{204,1},{246,1},{271,1},{294,1},{362,1},{376,1},{385,1},{447,1},{455,1},{456,1},{485,1},{707,1},}, -- beggar
- {{13,1},{14,1},{51,1},{70,1},{79,1},{80,1},{82,0.2},{83,1},{87,1},{102,1},{122,1},{126,1},{127,0.5},{143,1},{159,0.2},{195,1},{216,1},{225,1},{230,0.2},{240,1},{241,1},{259,1},{262,1},{278,1},{340,1},{345,1},{409,1},{420,1},{475,0.2},{487,1},{493,1},{496,1},{503,1},{672,0.5},{676,1},}, -- demonBeggar
- {{51,1},{79,1},{80,1},{81,1},{133,1},{134,1},{145,1},{212,1},{215,1},{216,1},{225,1},{241,1},{260,1},{371,1},{408,1},{442,1},{451,1},{468,1},{475,0.2},{496,1},{503,1},{508,1},{536,1},{565,1},{569,1},{580,1},{642,1},{654,0.5},{692,1},{694,0.5},{697,0.5},{702,1},}, -- curse
- {{10,1},{57,1},{128,1},{175,1},{199,1},{264,1},{272,1},{279,1},{320,1},{343,1},{364,1},{365,1},{388,1},{426,1},{430,1},{492,1},{527,1},{580,1},{581,1},{629,1},{649,1},{693,1},}, -- keyMaster
- {{63,1},{116,1},{205,1},{356,1},{372,1},{494,0.1},{520,1},{559,0.1},{603,1},{647,1},}, -- batteryBum
- {{29,1},{30,1},{31,1},{39,1},{41,1},{55,1},{102,1},{110,1},{114,0.1},{139,1},{195,1},{199,1},{200,1},{217,1},{228,1},{355,1},{439,1},{508,1},{580,0.5},}, -- momsChest
- {{1,1},{2,1},{3,1},{4,1},{5,1},{6,1},{7,1},{8,1},{10,1},{12,0.5},{13,1},{34,1},{35,1},{37,1},{38,1},{42,1},{45,1},{47,1},{48,1},{50,1},{52,1},{55,1},{56,1},{57,1},{62,1},{64,1},{65,1},{67,1},{68,1},{69,1},{73,1},{77,1},{78,1},{85,1},{87,1},{88,1},{89,1},{93,1},{94,1},{95,1},{96,1},{97,1},{98,0.2},{99,1},{100,1},{101,0.5},{102,1},{103,1},{104,1},{106,1},{107,1},{108,1},{110,1},{111,1},{114,0.2},{115,1},{117,1},{120,1},{124,1},{125,1},{128,1},{131,1},{132,1},{137,1},{138,1},{140,1},{142,1},{146,1},{148,1},{149,1},{150,1},{151,1},{152,1},{153,1},{154,1},{155,1},{157,1},{161,1},{162,1},{163,1},{167,1},{169,1},{170,1},{172,1},{174,1},{175,1},{186,1},{188,1},{189,1},{191,1},{192,1},{200,1},{201,1},{206,1},{209,1},{210,1},{213,1},{214,1},{217,1},{220,1},{221,1},{222,1},{223,1},{224,1},{226,1},{228,1},{229,1},{231,1},{233,1},{234,1},{236,1},{237,0.2},{242,1},{244,1},{245,1},{254,1},{256,1},{257,1},{258,0.1},{261,1},{264,1},{265,1},{266,1},{267,1},{268,1},{269,1},{271,1},{273,1},{274,1},{277,1},{279,1},{280,1},{281,1},{288,1},{291,1},{299,1},{300,1},{301,1},{302,1},{303,1},{305,1},{306,1},{307,1},{308,1},{309,1},{310,1},{312,1},{315,1},{316,1},{317,1},{318,1},{319,1},{320,1},{321,1},{322,1},{325,1},{329,1},{330,1},{332,1},{333,0.2},{334,0.2},{335,0.2},{336,1},{349,1},{351,1},{352,1},{353,1},{357,1},{358,1},{359,1},{362,1},{364,1},{365,1},{366,1},{367,1},{368,1},{369,1},{371,1},{373,1},{374,0.2},{375,1},{377,1},{378,1},{379,1},{380,1},{382,1},{383,1},{384,1},{389,1},{391,1},{392,1},{393,1},{394,1},{395,1},{397,1},{398,1},{401,1},{407,1},{410,1},{411,1},{416,1},{421,1},{425,1},{426,1},{430,1},{431,1},{432,1},{434,1},{436,1},{440,1},{443,1},{444,1},{445,1},{446,1},{447,1},{448,1},{449,1},{450,1},{452,1},{453,1},{454,1},{457,1},{458,1},{459,1},{460,1},{461,1},{463,1},{465,1},{466,1},{467,1},{469,1},{470,1},{471,1},{473,1},{493,1},{494,1},{495,1},{496,1},{497,1},{502,1},{503,1},{504,1},{506,1},{507,1},{508,1},{509,1},{511,1},{512,1},{513,1},{514,1},{515,1},{516,1},{517,1},{518,1},{520,1},{522,1},{524,1},{525,1},{529,1},{531,1},{532,1},{537,1},{539,1},{540,1},{542,1},{543,1},{544,1},{545,1},{548,1},{549,1},{553,1},{555,1},{557,1},{558,1},{559,1},{560,1},{561,1},{563,1},{565,1},{570,1},{575,1},{576,1},{578,1},{581,1},{583,1},{605,1},{607,1},{608,1},{609,0.5},{610,1},{611,1},{612,1},{614,1},{615,1},{616,1},{617,1},{618,1},{625,0.5},{629,1},{631,1},{635,1},{637,1},{639,1},{641,1},{645,1},{649,1},{650,0.5},{652,1},{655,1},{657,1},{658,1},{661,1},{663,1},{671,1},{675,1},{676,1},{677,0.5},{680,1},{681,1},{682,1},{683,1},{687,1},{690,1},{693,1},{695,1},{703,0.5},{709,1},{716,0.2},{717,0.2},{719,0.2},{720,1},{721,0.1},{722,0.1},{723,0.1},{724,1},{725,1},{726,1},{727,1},{728,0.5},{729,1},}, -- greedTreasure
- {{12,0.2},{14,1},{15,1},{16,1},{22,1},{23,1},{24,1},{25,1},{26,1},{27,1},{28,1},{29,1},{30,1},{31,1},{32,1},{70,1},{71,1},{73,1},{101,0.5},{120,1},{132,1},{143,1},{176,1},{183,1},{193,1},{194,1},{195,1},{196,1},{197,1},{198,1},{199,1},{240,1},{253,1},{254,1},{255,1},{314,1},{339,1},{340,1},{341,1},{342,1},{343,1},{344,1},{345,1},{346,1},{354,1},{355,1},{370,1},{428,0.5},{438,1},{455,1},{456,1},{538,1},{541,1},{547,1},{564,1},{600,1},{624,1},{644,1},{659,1},{707,1},{708,1},}, -- greedBoss
- {{11,0.1},{46,1},{63,1},{73,1},{75,1},{76,1},{84,1},{91,1},{105,1},{116,1},{139,1},{156,1},{166,1},{204,1},{208,1},{246,1},{247,1},{248,1},{251,1},{252,1},{260,1},{283,1},{284,1},{285,1},{286,0.2},{289,1},{297,1},{348,1},{356,1},{372,1},{380,1},{386,1},{402,0.5},{403,1},{405,1},{406,1},{416,1},{434,1},{439,1},{451,1},{472,1},{475,0.2},{476,1},{477,1},{478,1},{481,1},{482,1},{483,0.5},{485,0.5},{486,1},{487,1},{488,1},{489,1},{500,1},{505,1},{512,1},{515,1},{516,1},{518,1},{527,1},{534,1},{535,1},{566,1},{585,1},{603,1},{604,1},{619,1},{621,1},{623,1},{624,1},{636,0.1},{638,1},{647,1},{667,0.1},{674,0.1},{688,0.1},{689,0.1},{691,0.1},{692,1},{700,0.1},{701,0.1},{703,0.1},{721,0.1},{722,0.1},{723,0.1},}, -- greedShop
- {{73,1},{81,1},{133,1},{134,1},{145,1},{212,1},}, -- greedCurse
- {{34,1},{35,1},{51,1},{67,1},{68,0.2},{73,1},{74,1},{79,1},{80,1},{81,1},{82,1},{83,1},{97,1},{109,1},{113,1},{114,1},{115,1},{117,1},{118,1},{122,1},{123,1},{132,1},{133,1},{134,1},{145,1},{157,1},{159,1},{172,1},{187,1},{212,1},{216,1},{225,1},{230,1},{237,1},{259,1},{268,1},{269,1},{270,1},{292,1},{311,1},{360,1},{391,1},{399,1},{408,1},{409,1},{411,1},{412,1},{420,1},{431,1},{433,1},{441,0.2},{442,1},{451,1},{462,1},{468,1},{503,1},{519,1},{526,1},{530,1},{536,1},{545,1},{554,1},{556,1},{569,1},{572,1},{577,1},{606,1},{634,1},{646,1},{654,1},{665,1},{679,1},{684,1},{692,1},{694,0.5},{695,1},{698,1},{699,1},{702,1},{704,0.5},{705,0.5},{706,0.5},{712,0.5},{728,1},}, -- greedDevil
- {{7,1},{72,1},{73,1},{78,1},{112,1},{138,1},{162,1},{173,1},{178,1},{182,1},{184,1},{185,1},{197,1},{243,1},{313,1},{331,1},{333,1},{334,1},{335,1},{363,1},{387,1},{390,1},{400,1},{407,1},{413,1},{415,1},{423,1},{464,1},{490,1},{499,1},{526,1},{528,1},{533,1},{567,1},{568,1},{573,1},{574,1},{579,1},{584,0.5},{586,1},{601,1},{622,1},{634,1},{640,1},{643,1},{651,1},{653,1},{685,1},{686,1},{691,0.5},{696,1},}, -- greedAngel
- {{73,1},}, -- greedSecret
- {{1,1},{3,1},{4,1},{5,1},{21,1},{32,1},{38,1},{44,1},{46,1},{47,1},{48,1},{49,1},{51,1},{63,1},{66,1},{68,1},{77,1},{85,1},{89,1},{90,1},{91,1},{93,1},{95,1},{102,1},{105,1},{116,1},{136,1},{137,1},{147,1},{152,1},{153,1},{166,1},{189,1},{194,1},{196,1},{208,1},{212,1},{227,1},{232,1},{244,1},{251,1},{255,1},{263,1},{267,1},{283,1},{284,1},{285,1},{337,1},{338,1},{352,1},{357,1},{362,1},{370,1},{382,1},{383,1},{386,1},{395,1},{397,1},{403,1},{406,1},{419,1},{422,1},{425,1},{427,1},{437,1},{438,1},{439,1},{444,1},{451,1},{465,1},{476,1},{478,1},{488,1},{494,1},{505,1},{515,1},{516,1},{518,1},{524,1},{527,1},{538,1},{599,1},{604,1},{609,1},{617,1},{624,1},{629,1},{638,1},{644,1},{649,1},{655,1},{687,1},{709,1},{720,1},{723,1},}, -- craneGame
- {{1,1},}, -- unused24
- {{37,1},{106,1},{125,1},{137,1},{140,1},{190,0.2},{209,1},{220,1},{256,1},{353,0.2},{366,1},{367,1},{432,1},{483,1},{517,1},{563,1},{583,1},{614,1},{646,0.2},{727,1},}, -- bombBum
- {{588,1},{589,1},{590,1},{591,1},{592,1},{593,1},{594,1},{595,1},{596,1},{597,1},{598,1},}, -- planetarium
- {{29,1},{30,1},{31,1},{39,1},{41,1},{55,1},{102,1},{110,1},{114,0.2},{139,1},{175,1},{195,1},{199,1},{200,1},{217,1},{228,1},{341,1},{355,1},{439,1},{455,1},{508,1},{546,0.2},{547,1},{604,1},}, -- oldChest
- {{8,1},{10,1},{57,1},{67,1},{73,1},{88,1},{95,1},{96,1},{99,1},{100,1},{112,1},{113,1},{117,1},{128,1},{144,1},{155,1},{163,1},{167,1},{170,1},{172,1},{174,1},{188,1},{207,1},{264,1},{265,1},{266,1},{267,1},{268,1},{269,1},{270,1},{272,1},{273,1},{274,1},{275,1},{277,1},{278,1},{279,1},{280,1},{281,1},{320,1},{322,1},{360,1},{361,1},{363,1},{364,1},{365,1},{372,1},{384,1},{385,1},{388,1},{390,1},{403,1},{404,1},{417,1},{426,1},{430,1},{435,1},{468,1},{470,1},{471,1},{472,1},{473,1},{491,1},{492,1},{509,1},{511,1},{518,1},{519,1},{537,1},{575,1},{581,1},{607,1},{608,1},{610,1},{612,1},{615,1},{629,1},{635,1},{645,1},{649,1},{661,1},{679,1},{682,1},{698,1},}, -- babyShop
- {{7,1},{27,1},{60,1},{138,1},{183,1},{349,1},{362,1},{439,1},{488,1},{527,1},{719,1},}, -- woodenChest
- {{26,1},{42,1},{140,1},{268,1},{273,1},{336,0.5},{480,1},{618,0.5},{639,1},}, -- rottenBeggar
+ {{1,1},{2,1},{3,1},{4,1},{5,1},{6,1},{7,1},{8,1},{10,1},{12,0.5},{13,1},{14,1},{15,1},{17,0.1},{19,1},{36,1},{37,1},{39,1},{40,1},{41,1},{42,1},{44,1},{45,1},{46,1},{47,1},{48,1},{49,1},{52,1},{53,1},{55,1},{56,1},{57,1},{58,1},{62,1},{65,1},{66,1},{67,1},{68,1},{69,1},{71,1},{72,1},{75,1},{76,1},{77,1},{78,1},{85,1},{86,1},{87,1},{88,1},{89,1},{91,1},{92,1},{93,1},{94,1},{95,1},{96,1},{97,1},{98,0.2},{99,1},{100,1},{101,0.5},{102,1},{103,1},{104,1},{105,1},{106,1},{107,1},{108,1},{109,1},{110,1},{111,1},{113,1},{114,0.2},{115,1},{117,1},{120,1},{121,1},{123,1},{124,1},{125,1},{127,1},{128,1},{129,1},{131,1},{136,1},{137,1},{138,1},{140,1},{142,1},{143,1},{144,1},{146,1},{148,1},{149,1},{150,1},{151,1},{152,1},{153,1},{154,1},{155,1},{157,1},{160,1},{161,1},{162,1},{163,1},{166,1},{167,1},{169,1},{170,1},{171,1},{172,1},{173,1},{174,1},{175,1},{176,1},{178,1},{180,1},{186,1},{188,1},{189,1},{190,0.1},{191,1},{192,1},{200,1},{201,1},{202,1},{206,1},{209,1},{210,1},{211,1},{213,1},{214,1},{217,1},{220,1},{221,1},{222,1},{223,0.1},{224,1},{225,1},{227,1},{228,1},{229,1},{231,1},{233,1},{234,1},{236,1},{237,0.2},{240,1},{242,1},{244,1},{245,1},{256,1},{257,1},{261,1},{264,1},{265,1},{266,1},{267,1},{268,1},{269,1},{270,1},{271,1},{272,1},{273,1},{274,1},{275,1},{276,1},{277,1},{278,1},{279,1},{280,1},{281,1},{282,1},{283,1},{284,1},{285,1},{287,1},{288,1},{291,1},{292,1},{294,1},{295,1},{298,1},{299,1},{300,1},{301,1},{302,1},{303,1},{304,1},{305,1},{306,1},{307,1},{308,1},{309,1},{310,1},{312,1},{313,0.2},{314,1},{315,1},{316,1},{317,1},{318,1},{319,1},{320,1},{321,1},{322,1},{323,1},{324,1},{325,1},{329,1},{330,1},{332,1},{333,0.2},{334,0.2},{335,0.2},{336,1},{350,1},{351,1},{352,1},{353,1},{358,1},{359,1},{361,1},{362,1},{364,1},{365,1},{366,1},{367,1},{368,1},{369,1},{371,1},{373,1},{374,0.2},{375,1},{377,1},{378,1},{379,1},{381,1},{382,1},{384,1},{385,1},{386,1},{388,1},{389,1},{390,1},{391,1},{392,1},{393,1},{394,1},{395,1},{397,1},{398,1},{401,1},{404,1},{405,1},{406,1},{407,1},{410,1},{411,1},{418,1},{419,1},{421,1},{422,1},{426,1},{427,1},{430,1},{431,1},{432,1},{435,1},{436,1},{437,1},{440,1},{443,1},{444,1},{445,1},{446,1},{447,1},{448,1},{449,1},{452,1},{453,1},{454,1},{457,1},{458,1},{459,1},{460,1},{461,1},{463,1},{465,1},{466,1},{467,1},{469,1},{470,1},{471,1},{473,1},{476,1},{478,1},{481,1},{482,1},{485,1},{488,1},{491,1},{492,1},{493,1},{494,1},{495,1},{496,1},{497,1},{502,1},{504,1},{506,1},{507,1},{508,1},{509,1},{511,1},{512,1},{513,1},{516,1},{517,1},{522,1},{524,1},{525,1},{529,1},{531,1},{532,1},{537,1},{539,1},{540,1},{542,1},{543,1},{544,1},{545,1},{548,1},{549,1},{553,1},{555,1},{557,1},{558,1},{559,1},{560,1},{561,1},{563,1},{565,1},{570,1},{575,1},{576,1},{578,1},{581,1},{583,1},{605,1},{607,1},{608,1},{609,0.5},{610,1},{611,1},{612,1},{614,1},{615,1},{616,1},{617,1},{618,1},{625,0.1},{629,1},{631,1},{635,1},{637,1},{639,1},{641,1},{645,1},{649,1},{650,0.5},{652,1},{655,1},{657,1},{658,1},{661,1},{663,1},{671,1},{675,1},{676,1},{677,0.2},{680,1},{681,1},{682,1},{683,1},{687,1},{690,1},{693,1},{695,1},{703,0.5},{709,1},{717,1},{720,1},{722,1},{723,0.1},{724,1},{725,1},{726,1},{727,1},{728,0.5},{729,1},}, -- treasure
+ {{21,1},{33,1},{54,1},{60,1},{63,1},{64,1},{75,1},{85,1},{102,1},{116,1},{137,1},{139,1},{147,1},{156,1},{164,1},{177,1},{195,1},{199,1},{203,1},{204,1},{205,1},{208,1},{227,1},{232,1},{246,1},{247,1},{248,1},{249,1},{250,1},{251,1},{252,1},{260,1},{286,0.2},{289,1},{290,1},{295,1},{296,1},{297,1},{337,1},{338,1},{347,1},{348,1},{349,1},{356,1},{357,1},{372,1},{376,1},{380,1},{383,1},{396,1},{402,0.5},{403,1},{414,1},{416,1},{422,1},{424,0.5},{425,1},{434,1},{439,1},{451,1},{472,1},{475,0.2},{479,1},{480,1},{483,0.5},{485,0.5},{486,1},{487,1},{505,1},{514,1},{515,1},{518,1},{520,1},{521,1},{523,1},{527,1},{534,1},{535,1},{566,1},{585,1},{599,1},{602,1},{603,1},{604,1},{619,1},{621,1},{623,1},{624,1},{638,1},{642,0.1},{647,1},{660,0.5},{670,1},{716,1},{719,0.5},}, -- shop
+ {{14,1},{22,1},{23,1},{24,1},{25,1},{26,1},{27,1},{28,1},{29,1},{30,1},{31,1},{32,1},{51,1},{70,1},{92,0.5},{141,1},{143,1},{165,1},{176,1},{183,1},{193,1},{194,1},{195,1},{196,1},{197,1},{198,1},{218,1},{219,1},{240,1},{253,1},{254,1},{255,1},{339,1},{340,1},{341,1},{342,1},{343,1},{344,1},{345,1},{346,1},{354,1},{355,1},{370,1},{428,0.5},{438,1},{455,1},{456,1},{538,1},{541,1},{547,1},{564,1},{600,1},{624,1},{644,1},{659,1},{707,1},{708,1},}, -- boss
+ {{8,1},{34,1},{35,1},{51,1},{67,1},{74,1},{79,1},{80,1},{81,1},{82,1},{83,1},{84,1},{97,1},{109,1},{113,1},{114,1},{115,1},{118,1},{122,1},{123,1},{126,1},{127,0.2},{133,1},{134,1},{145,1},{157,1},{159,1},{163,1},{172,1},{187,1},{212,1},{215,1},{216,1},{225,1},{230,1},{237,1},{241,1},{259,1},{262,1},{268,1},{269,1},{275,1},{278,1},{292,1},{311,1},{360,1},{391,1},{399,1},{408,1},{409,1},{411,1},{412,1},{417,1},{420,1},{431,1},{433,1},{441,0.2},{442,1},{462,1},{468,1},{475,0.2},{477,0.5},{498,1},{519,1},{526,1},{530,1},{536,1},{545,1},{554,1},{556,1},{569,1},{572,1},{577,1},{606,1},{634,1},{646,1},{654,1},{665,1},{672,1},{679,1},{684,1},{692,1},{694,0.5},{695,1},{698,1},{699,1},{702,1},{704,0.5},{705,0.5},{706,0.5},{712,0.5},{728,1},}, -- devil
+ {{7,1},{33,1},{72,1},{98,1},{101,1},{108,1},{112,1},{124,1},{142,1},{146,1},{156,1},{162,1},{173,1},{178,1},{182,1},{184,1},{185,1},{243,1},{313,1},{326,1},{331,1},{332,1},{333,1},{334,1},{335,1},{363,1},{374,1},{387,1},{390,1},{400,1},{413,1},{415,1},{423,1},{464,1},{477,0.5},{490,1},{498,1},{499,1},{510,0.4},{519,1},{526,1},{528,1},{533,1},{543,1},{567,1},{568,1},{573,1},{574,1},{579,1},{584,0.5},{586,1},{601,1},{622,1},{634,1},{640,1},{643,1},{651,1},{653,1},{685,1},{686,1},{691,0.5},{696,1},}, -- angel
+ {{11,1},{16,1},{17,1},{20,1},{35,1},{84,1},{120,1},{121,1},{127,1},{168,1},{190,1},{213,1},{226,1},{242,1},{258,1},{262,1},{263,1},{271,1},{286,1},{287,1},{316,1},{321,1},{348,1},{388,1},{389,1},{402,1},{405,1},{424,1},{450,1},{489,1},{500,1},{501,1},{546,1},{562,1},{571,1},{580,1},{582,1},{609,1},{612,1},{625,1},{628,1},{632,1},{636,1},{664,1},{667,1},{669,1},{674,1},{675,1},{677,1},{688,1},{689,1},{691,0.5},{697,0.5},{700,1},{701,1},{703,1},{716,1},{717,1},{719,1},{721,1},{723,1},}, -- secret
+ {{33,1},{34,1},{35,1},{58,1},{65,1},{78,1},{97,1},{123,1},{192,1},{282,1},{287,1},{292,1},{545,1},{584,0.2},{712,0.2},}, -- library
+ {{9,1},{36,1},{209,1},{378,1},{504,1},{576,1},}, -- shellGame
+ {{28,1},{29,1},{32,1},{74,1},{179,0.5},{194,1},{196,1},{255,1},{341,1},{343,1},{344,1},{354,1},{355,1},{370,1},{428,0.5},{438,1},{444,0.1},{455,1},{456,1},{534,0.5},{571,0.1},{644,1},{708,1},}, -- goldenChest
+ {{81,1},{133,1},{134,1},{140,1},{145,1},{212,1},{297,1},{316,1},{371,1},{475,0.1},{565,0.5},{580,0.1},{642,1},{654,0.2},{665,1},}, -- redChest
+ {{21,1},{22,1},{23,1},{24,1},{25,1},{26,1},{46,1},{54,1},{102,1},{111,1},{144,1},{177,1},{180,1},{195,1},{198,1},{204,1},{246,1},{271,1},{294,1},{362,1},{376,1},{385,1},{447,1},{455,1},{456,1},{485,1},{707,1},}, -- beggar
+ {{13,1},{14,1},{51,1},{70,1},{79,1},{80,1},{82,0.2},{83,1},{87,1},{102,1},{122,1},{126,1},{127,0.5},{143,1},{159,0.2},{195,1},{216,1},{225,1},{230,0.2},{240,1},{241,1},{259,1},{262,1},{278,1},{340,1},{345,1},{409,1},{420,1},{475,0.2},{487,1},{493,1},{496,1},{503,1},{672,0.5},{676,1},}, -- demonBeggar
+ {{51,1},{79,1},{80,1},{81,1},{133,1},{134,1},{145,1},{212,1},{215,1},{216,1},{225,1},{241,1},{260,1},{371,1},{408,1},{442,1},{451,1},{468,1},{475,0.2},{496,1},{503,1},{508,1},{536,1},{565,1},{569,1},{580,1},{642,1},{654,0.5},{692,1},{694,0.5},{697,0.5},{702,1},}, -- curse
+ {{10,1},{57,1},{128,1},{175,1},{199,1},{264,1},{272,1},{279,1},{320,1},{343,1},{364,1},{365,1},{388,1},{426,1},{430,1},{492,1},{527,1},{580,1},{581,1},{629,1},{649,1},{693,1},}, -- keyMaster
+ {{63,1},{116,1},{205,1},{356,1},{372,1},{494,0.1},{520,1},{559,0.1},{603,1},{647,1},}, -- batteryBum
+ {{29,1},{30,1},{31,1},{39,1},{41,1},{55,1},{102,1},{110,1},{114,0.1},{139,1},{195,1},{199,1},{200,1},{217,1},{228,1},{355,1},{439,1},{508,1},{580,0.5},}, -- momsChest
+ {{1,1},{2,1},{3,1},{4,1},{5,1},{6,1},{7,1},{8,1},{10,1},{12,0.5},{13,1},{34,1},{35,1},{37,1},{38,1},{42,1},{45,1},{47,1},{48,1},{50,1},{52,1},{55,1},{56,1},{57,1},{62,1},{64,1},{65,1},{67,1},{68,1},{69,1},{73,1},{77,1},{78,1},{85,1},{87,1},{88,1},{89,1},{93,1},{94,1},{95,1},{96,1},{97,1},{98,0.2},{99,1},{100,1},{101,0.5},{102,1},{103,1},{104,1},{106,1},{107,1},{108,1},{110,1},{111,1},{114,0.2},{115,1},{117,1},{120,1},{124,1},{125,1},{128,1},{131,1},{132,1},{137,1},{138,1},{140,1},{142,1},{146,1},{148,1},{149,1},{150,1},{151,1},{152,1},{153,1},{154,1},{155,1},{157,1},{161,1},{162,1},{163,1},{167,1},{169,1},{170,1},{172,1},{174,1},{175,1},{186,1},{188,1},{189,1},{191,1},{192,1},{200,1},{201,1},{206,1},{209,1},{210,1},{213,1},{214,1},{217,1},{220,1},{221,1},{222,1},{223,1},{224,1},{226,1},{228,1},{229,1},{231,1},{233,1},{234,1},{236,1},{237,0.2},{242,1},{244,1},{245,1},{254,1},{256,1},{257,1},{258,0.1},{261,1},{264,1},{265,1},{266,1},{267,1},{268,1},{269,1},{271,1},{273,1},{274,1},{277,1},{279,1},{280,1},{281,1},{288,1},{291,1},{299,1},{300,1},{301,1},{302,1},{303,1},{305,1},{306,1},{307,1},{308,1},{309,1},{310,1},{312,1},{315,1},{316,1},{317,1},{318,1},{319,1},{320,1},{321,1},{322,1},{325,1},{329,1},{330,1},{332,1},{333,0.2},{334,0.2},{335,0.2},{336,1},{349,1},{351,1},{352,1},{353,1},{357,1},{358,1},{359,1},{362,1},{364,1},{365,1},{366,1},{367,1},{368,1},{369,1},{371,1},{373,1},{374,0.2},{375,1},{377,1},{378,1},{379,1},{380,1},{382,1},{383,1},{384,1},{389,1},{391,1},{392,1},{393,1},{394,1},{395,1},{397,1},{398,1},{401,1},{407,1},{410,1},{411,1},{416,1},{421,1},{425,1},{426,1},{430,1},{431,1},{432,1},{434,1},{436,1},{440,1},{443,1},{444,1},{445,1},{446,1},{447,1},{448,1},{449,1},{450,1},{452,1},{453,1},{454,1},{457,1},{458,1},{459,1},{460,1},{461,1},{463,1},{465,1},{466,1},{467,1},{469,1},{470,1},{471,1},{473,1},{493,1},{494,1},{495,1},{496,1},{497,1},{502,1},{503,1},{504,1},{506,1},{507,1},{508,1},{509,1},{511,1},{512,1},{513,1},{514,1},{515,1},{516,1},{517,1},{518,1},{520,1},{522,1},{524,1},{525,1},{529,1},{531,1},{532,1},{537,1},{539,1},{540,1},{542,1},{543,1},{544,1},{545,1},{548,1},{549,1},{553,1},{555,1},{557,1},{558,1},{559,1},{560,1},{561,1},{563,1},{565,1},{570,1},{575,1},{576,1},{578,1},{581,1},{583,1},{605,1},{607,1},{608,1},{609,0.5},{610,1},{611,1},{612,1},{614,1},{615,1},{616,1},{617,1},{618,1},{625,0.5},{629,1},{631,1},{635,1},{637,1},{639,1},{641,1},{645,1},{649,1},{650,0.5},{652,1},{655,1},{657,1},{658,1},{661,1},{663,1},{671,1},{675,1},{676,1},{677,0.5},{680,1},{681,1},{682,1},{683,1},{687,1},{690,1},{693,1},{695,1},{703,0.5},{709,1},{716,0.2},{717,0.2},{719,0.2},{720,1},{721,0.1},{722,0.1},{723,0.1},{724,1},{725,1},{726,1},{727,1},{728,0.5},{729,1},}, -- greedTreasure
+ {{12,0.2},{14,1},{15,1},{16,1},{22,1},{23,1},{24,1},{25,1},{26,1},{27,1},{28,1},{29,1},{30,1},{31,1},{32,1},{70,1},{71,1},{73,1},{101,0.5},{120,1},{132,1},{143,1},{176,1},{183,1},{193,1},{194,1},{195,1},{196,1},{197,1},{198,1},{199,1},{240,1},{253,1},{254,1},{255,1},{314,1},{339,1},{340,1},{341,1},{342,1},{343,1},{344,1},{345,1},{346,1},{354,1},{355,1},{370,1},{428,0.5},{438,1},{455,1},{456,1},{538,1},{541,1},{547,1},{564,1},{600,1},{624,1},{644,1},{659,1},{707,1},{708,1},}, -- greedBoss
+ {{11,0.1},{46,1},{63,1},{73,1},{75,1},{76,1},{84,1},{91,1},{105,1},{116,1},{139,1},{156,1},{166,1},{204,1},{208,1},{246,1},{247,1},{248,1},{251,1},{252,1},{260,1},{283,1},{284,1},{285,1},{286,0.2},{289,1},{297,1},{348,1},{356,1},{372,1},{380,1},{386,1},{402,0.5},{403,1},{405,1},{406,1},{416,1},{434,1},{439,1},{451,1},{472,1},{475,0.2},{476,1},{477,1},{478,1},{481,1},{482,1},{483,0.5},{485,0.5},{486,1},{487,1},{488,1},{489,1},{500,1},{505,1},{512,1},{515,1},{516,1},{518,1},{527,1},{534,1},{535,1},{566,1},{585,1},{603,1},{604,1},{619,1},{621,1},{623,1},{624,1},{636,0.1},{638,1},{647,1},{667,0.1},{674,0.1},{688,0.1},{689,0.1},{691,0.1},{692,1},{700,0.1},{701,0.1},{703,0.1},{721,0.1},{722,0.1},{723,0.1},}, -- greedShop
+ {{73,1},{81,1},{133,1},{134,1},{145,1},{212,1},}, -- greedCurse
+ {{34,1},{35,1},{51,1},{67,1},{68,0.2},{73,1},{74,1},{79,1},{80,1},{81,1},{82,1},{83,1},{97,1},{109,1},{113,1},{114,1},{115,1},{117,1},{118,1},{122,1},{123,1},{132,1},{133,1},{134,1},{145,1},{157,1},{159,1},{172,1},{187,1},{212,1},{216,1},{225,1},{230,1},{237,1},{259,1},{268,1},{269,1},{270,1},{292,1},{311,1},{360,1},{391,1},{399,1},{408,1},{409,1},{411,1},{412,1},{420,1},{431,1},{433,1},{441,0.2},{442,1},{451,1},{462,1},{468,1},{503,1},{519,1},{526,1},{530,1},{536,1},{545,1},{554,1},{556,1},{569,1},{572,1},{577,1},{606,1},{634,1},{646,1},{654,1},{665,1},{679,1},{684,1},{692,1},{694,0.5},{695,1},{698,1},{699,1},{702,1},{704,0.5},{705,0.5},{706,0.5},{712,0.5},{728,1},}, -- greedDevil
+ {{7,1},{72,1},{73,1},{78,1},{112,1},{138,1},{162,1},{173,1},{178,1},{182,1},{184,1},{185,1},{197,1},{243,1},{313,1},{331,1},{333,1},{334,1},{335,1},{363,1},{387,1},{390,1},{400,1},{407,1},{413,1},{415,1},{423,1},{464,1},{490,1},{499,1},{526,1},{528,1},{533,1},{567,1},{568,1},{573,1},{574,1},{579,1},{584,0.5},{586,1},{601,1},{622,1},{634,1},{640,1},{643,1},{651,1},{653,1},{685,1},{686,1},{691,0.5},{696,1},}, -- greedAngel
+ {{73,1},}, -- greedSecret
+ {{1,1},{3,1},{4,1},{5,1},{21,1},{32,1},{38,1},{44,1},{46,1},{47,1},{48,1},{49,1},{51,1},{63,1},{66,1},{68,1},{77,1},{85,1},{89,1},{90,1},{91,1},{93,1},{95,1},{102,1},{105,1},{116,1},{136,1},{137,1},{147,1},{152,1},{153,1},{166,1},{189,1},{194,1},{196,1},{208,1},{212,1},{227,1},{232,1},{244,1},{251,1},{255,1},{263,1},{267,1},{283,1},{284,1},{285,1},{337,1},{338,1},{352,1},{357,1},{362,1},{370,1},{382,1},{383,1},{386,1},{395,1},{397,1},{403,1},{406,1},{419,1},{422,1},{425,1},{427,1},{437,1},{438,1},{439,1},{444,1},{451,1},{465,1},{476,1},{478,1},{488,1},{494,1},{505,1},{515,1},{516,1},{518,1},{524,1},{527,1},{538,1},{599,1},{604,1},{609,1},{617,1},{624,1},{629,1},{638,1},{644,1},{649,1},{655,1},{687,1},{709,1},{720,1},{723,1},}, -- craneGame
+ {{1,1},}, -- unused24
+ {{37,1},{106,1},{125,1},{137,1},{140,1},{190,0.2},{209,1},{220,1},{256,1},{353,0.2},{366,1},{367,1},{432,1},{483,1},{517,1},{563,1},{583,1},{614,1},{646,0.2},{727,1},}, -- bombBum
+ {{588,1},{589,1},{590,1},{591,1},{592,1},{593,1},{594,1},{595,1},{596,1},{597,1},{598,1},}, -- planetarium
+ {{29,1},{30,1},{31,1},{39,1},{41,1},{55,1},{102,1},{110,1},{114,0.2},{139,1},{175,1},{195,1},{199,1},{200,1},{217,1},{228,1},{341,1},{355,1},{439,1},{455,1},{508,1},{546,0.2},{547,1},{604,1},}, -- oldChest
+ {{8,1},{10,1},{57,1},{67,1},{73,1},{88,1},{95,1},{96,1},{99,1},{100,1},{112,1},{113,1},{117,1},{128,1},{144,1},{155,1},{163,1},{167,1},{170,1},{172,1},{174,1},{188,1},{207,1},{264,1},{265,1},{266,1},{267,1},{268,1},{269,1},{270,1},{272,1},{273,1},{274,1},{275,1},{277,1},{278,1},{279,1},{280,1},{281,1},{320,1},{322,1},{360,1},{361,1},{363,1},{364,1},{365,1},{372,1},{384,1},{385,1},{388,1},{390,1},{403,1},{404,1},{417,1},{426,1},{430,1},{435,1},{468,1},{470,1},{471,1},{472,1},{473,1},{491,1},{492,1},{509,1},{511,1},{518,1},{519,1},{537,1},{575,1},{581,1},{607,1},{608,1},{610,1},{612,1},{615,1},{629,1},{635,1},{645,1},{649,1},{661,1},{679,1},{682,1},{698,1},}, -- babyShop
+ {{7,1},{27,1},{60,1},{138,1},{183,1},{349,1},{362,1},{439,1},{488,1},{527,1},{719,1},}, -- woodenChest
+ {{26,1},{42,1},{140,1},{268,1},{273,1},{336,0.5},{480,1},{618,0.5},{639,1},}, -- rottenBeggar
}
EID.itemWeightsLookup= {
- [1]=3, [2]=2, [3]=3, [4]=4, [5]=0, [6]=2, [7]=3, [8]=0, [9]=0, [10]=3, [11]=2, [12]=4, [13]=0, [14]=2, [15]=2, [16]=2, [17]=3, [18]=2, [19]=0, [20]=3, [21]=2, [22]=1, [23]=1,
- [24]=1, [25]=1, [26]=1, [27]=1, [28]=2, [29]=1, [30]=1, [31]=1, [32]=3, [33]=1, [34]=3, [35]=1, [36]=0, [37]=1, [38]=3, [39]=1, [40]=0, [41]=0, [42]=1, [44]=0, [45]=1, [46]=2,
- [47]=1, [48]=3, [49]=1, [50]=3, [51]=3, [52]=4, [53]=1, [54]=2, [55]=1, [56]=1, [57]=2, [58]=2, [60]=1, [62]=0, [63]=2, [64]=2, [65]=1, [66]=1, [67]=0, [68]=3, [69]=3, [70]=3,
- [71]=2, [72]=1, [73]=2, [74]=2, [75]=2, [76]=2, [77]=1, [78]=3, [79]=3, [80]=3, [81]=3, [82]=3, [83]=3, [84]=0, [85]=1, [86]=1, [87]=1, [88]=1, [89]=2, [90]=3, [91]=2, [92]=2,
- [93]=2, [94]=1, [95]=1, [96]=2, [97]=2, [98]=4, [99]=2, [100]=1, [101]=2, [102]=1, [103]=1, [104]=2, [105]=4, [106]=2, [107]=3, [108]=4, [109]=3, [110]=3, [111]=0, [112]=2,
- [113]=2, [114]=4, [115]=2, [116]=2, [117]=0, [118]=4, [119]=2, [120]=3, [121]=2, [122]=2, [123]=0, [124]=1, [125]=2, [126]=0, [127]=3, [128]=1, [129]=1, [130]=2, [131]=2,
- [132]=3, [133]=3, [134]=2, [135]=1, [136]=1, [137]=1, [138]=2, [139]=3, [140]=1, [141]=0, [142]=2, [143]=2, [144]=0, [145]=3, [146]=3, [147]=0, [148]=0, [149]=4, [150]=3,
- [151]=3, [152]=2, [153]=3, [154]=1, [155]=0, [156]=3, [157]=3, [158]=2, [159]=3, [160]=2, [161]=2, [162]=1, [163]=1, [164]=2, [165]=3, [166]=2, [167]=1, [168]=4, [169]=4,
- [170]=3, [171]=1, [172]=3, [173]=3, [174]=1, [175]=1, [176]=1, [177]=0, [178]=0, [179]=3, [180]=0, [181]=2, [182]=4, [183]=3, [184]=3, [185]=3, [186]=0, [187]=1, [188]=0,
- [189]=3, [190]=3, [191]=2, [192]=0, [193]=2, [194]=1, [195]=1, [196]=3, [197]=2, [198]=1, [199]=3, [200]=1, [201]=3, [202]=2, [203]=3, [204]=1, [205]=1, [206]=3, [207]=2,
- [208]=3, [209]=2, [210]=1, [211]=1, [212]=2, [213]=2, [214]=0, [215]=3, [216]=3, [217]=3, [218]=2, [219]=2, [220]=3, [221]=3, [222]=3, [223]=4, [224]=3, [225]=2, [226]=2,
- [227]=1, [228]=2, [229]=2, [230]=4, [231]=2, [232]=4, [233]=0, [234]=4, [236]=1, [237]=3, [238]=0, [239]=0, [240]=1, [241]=3, [242]=2, [243]=3, [244]=3, [245]=4, [246]=2,
- [247]=2, [248]=2, [249]=3, [250]=1, [251]=2, [252]=1, [253]=2, [254]=2, [255]=3, [256]=1, [257]=2, [258]=2, [259]=3, [260]=3, [261]=4, [262]=0, [263]=2, [264]=3, [265]=3,
- [266]=2, [267]=0, [268]=3, [269]=1, [270]=1, [271]=2, [272]=1, [273]=1, [274]=0, [275]=3, [276]=0, [277]=1, [278]=4, [279]=2, [280]=1, [281]=1, [282]=1, [283]=3, [284]=3,
- [285]=0, [286]=2, [287]=0, [288]=1, [289]=2, [290]=0, [291]=1, [292]=4, [293]=2, [294]=0, [295]=1, [296]=1, [297]=2, [298]=1, [299]=1, [300]=1, [301]=3, [302]=1, [303]=2,
- [304]=1, [305]=2, [306]=3, [307]=3, [308]=0, [309]=2, [310]=1, [311]=4, [312]=2, [313]=4, [314]=1, [315]=0, [316]=0, [317]=1, [318]=1, [319]=0, [320]=2, [321]=1, [322]=2,
- [323]=0, [324]=2, [325]=0, [326]=0, [327]=2, [328]=1, [329]=3, [330]=2, [331]=4, [332]=1, [333]=3, [334]=3, [335]=3, [336]=3, [337]=1, [338]=1, [339]=1, [340]=1, [341]=3,
- [342]=3, [343]=2, [344]=1, [345]=3, [346]=1, [347]=3, [348]=2, [349]=1, [350]=3, [351]=1, [352]=1, [353]=2, [354]=2, [355]=2, [356]=3, [357]=1, [358]=1, [359]=3, [360]=4,
- [361]=2, [362]=2, [363]=3, [364]=1, [365]=0, [366]=1, [367]=1, [368]=1, [369]=2, [370]=3, [371]=1, [372]=3, [373]=3, [374]=3, [375]=3, [376]=3, [377]=1, [378]=2, [379]=2,
- [380]=2, [381]=3, [382]=1, [383]=1, [384]=1, [385]=1, [386]=0, [387]=3, [388]=0, [389]=3, [390]=3, [391]=0, [392]=1, [393]=4, [394]=0, [395]=4, [396]=1, [397]=2, [398]=1,
- [399]=4, [400]=1, [401]=1, [402]=3, [403]=1, [404]=1, [405]=0, [406]=2, [407]=2, [408]=2, [409]=2, [410]=2, [411]=3, [412]=2, [413]=1, [414]=3, [415]=4, [416]=2, [417]=3,
- [418]=2, [419]=2, [420]=1, [421]=0, [422]=1, [423]=1, [424]=3, [425]=2, [426]=0, [427]=1, [428]=2, [429]=2, [430]=1, [431]=1, [432]=2, [433]=0, [434]=2, [435]=1, [436]=1,
- [437]=1, [438]=3, [439]=3, [440]=1, [441]=4, [442]=1, [443]=3, [444]=3, [445]=1, [446]=1, [447]=0, [448]=0, [449]=1, [450]=2, [451]=3, [452]=2, [453]=2, [454]=2, [455]=2,
- [456]=1, [457]=2, [458]=3, [459]=3, [460]=2, [461]=3, [462]=3, [463]=2, [464]=1, [465]=2, [466]=2, [467]=1, [468]=0, [469]=1, [470]=0, [471]=2, [472]=0, [473]=1, [474]=0,
- [475]=0, [476]=2, [477]=4, [478]=1, [479]=3, [480]=2, [481]=0, [482]=0, [483]=3, [484]=0, [485]=1, [486]=1, [487]=3, [488]=0, [489]=1, [490]=3, [491]=2, [492]=2, [493]=1,
- [494]=2, [495]=2, [496]=3, [497]=0, [498]=1, [499]=3, [500]=3, [501]=1, [502]=1, [503]=3, [504]=0, [505]=0, [506]=1, [507]=2, [508]=1, [509]=1, [510]=1, [511]=1, [512]=1,
- [513]=2, [514]=1, [515]=3, [516]=2, [517]=1, [518]=2, [519]=2, [520]=3, [521]=2, [522]=1, [523]=1, [524]=3, [525]=1, [526]=2, [527]=3, [528]=3, [529]=2, [530]=2, [531]=2,
- [532]=2, [533]=2, [534]=3, [535]=1, [536]=2, [537]=1, [538]=2, [539]=1, [540]=2, [541]=1, [542]=2, [543]=1, [544]=2, [545]=2, [546]=3, [547]=2, [548]=1, [549]=3, [550]=4,
- [551]=4, [552]=4, [553]=3, [554]=2, [555]=2, [556]=2, [557]=2, [558]=2, [559]=3, [560]=1, [561]=1, [562]=2, [563]=1, [564]=3, [565]=2, [566]=2, [567]=3, [568]=2, [569]=2,
- [570]=3, [571]=1, [572]=3, [573]=3, [574]=2, [575]=3, [576]=2, [577]=2, [578]=2, [579]=3, [580]=3, [581]=3, [582]=1, [583]=2, [584]=3, [585]=2, [586]=3, [588]=2, [589]=2,
- [590]=3, [591]=1, [592]=3, [593]=2, [594]=3, [595]=1, [596]=3, [597]=3, [598]=3, [599]=1, [600]=3, [601]=3, [602]=1, [603]=1, [604]=2, [605]=0, [606]=3, [607]=1, [608]=2,
- [609]=2, [610]=1, [611]=2, [612]=2, [614]=1, [615]=0, [616]=2, [617]=3, [618]=1, [619]=2, [621]=0, [622]=2, [623]=1, [624]=1, [625]=4, [626]=0, [627]=0, [628]=4, [629]=3,
- [631]=1, [632]=1, [633]=0, [634]=2, [635]=1, [636]=4, [637]=3, [638]=2, [639]=3, [640]=3, [641]=2, [642]=2, [643]=4, [644]=1, [645]=1, [646]=3, [647]=2, [649]=1, [650]=2,
- [651]=2, [652]=1, [653]=3, [654]=2, [655]=1, [656]=2, [657]=2, [658]=1, [659]=1, [660]=3, [661]=1, [663]=2, [664]=3, [665]=2, [667]=2, [668]=0, [669]=3, [670]=2, [671]=2,
- [672]=1, [673]=2, [674]=3, [675]=1, [676]=2, [677]=2, [678]=4, [679]=3, [680]=3, [681]=1, [682]=2, [683]=2, [684]=3, [685]=2, [686]=2, [687]=3, [688]=3, [689]=4, [690]=2,
- [691]=4, [692]=1, [693]=2, [694]=3, [695]=3, [696]=2, [697]=3, [698]=4, [699]=3, [700]=2, [701]=3, [702]=2, [703]=2, [704]=3, [705]=2, [706]=4, [707]=1, [708]=3, [709]=3,
- [710]=3, [711]=3, [712]=3, [713]=3, [714]=0, [715]=0, [716]=3, [717]=2, [719]=3, [720]=2, [721]=2, [722]=2, [723]=4, [724]=3, [725]=2, [726]=3, [727]=2, [728]=2, [729]=2,
+ [1]=3, [2]=2, [3]=3, [4]=4, [5]=0, [6]=2, [7]=3, [8]=0, [9]=0, [10]=3, [11]=2, [12]=4, [13]=0, [14]=2, [15]=2, [16]=2, [17]=3, [18]=2, [19]=0, [20]=3, [21]=2, [22]=1, [23]=1,
+ [24]=1, [25]=1, [26]=1, [27]=1, [28]=2, [29]=1, [30]=1, [31]=1, [32]=3, [33]=1, [34]=3, [35]=1, [36]=0, [37]=1, [38]=3, [39]=1, [40]=0, [41]=0, [42]=1, [44]=0, [45]=1, [46]=2,
+ [47]=1, [48]=3, [49]=1, [50]=3, [51]=3, [52]=4, [53]=1, [54]=2, [55]=1, [56]=1, [57]=2, [58]=2, [60]=1, [62]=0, [63]=2, [64]=2, [65]=1, [66]=1, [67]=0, [68]=3, [69]=3, [70]=3,
+ [71]=2, [72]=1, [73]=2, [74]=2, [75]=2, [76]=2, [77]=1, [78]=3, [79]=3, [80]=3, [81]=3, [82]=3, [83]=3, [84]=0, [85]=1, [86]=1, [87]=1, [88]=1, [89]=2, [90]=3, [91]=2, [92]=2,
+ [93]=2, [94]=1, [95]=1, [96]=2, [97]=2, [98]=4, [99]=2, [100]=1, [101]=2, [102]=1, [103]=1, [104]=2, [105]=4, [106]=2, [107]=3, [108]=4, [109]=3, [110]=3, [111]=0, [112]=2,
+ [113]=2, [114]=4, [115]=2, [116]=2, [117]=0, [118]=4, [119]=2, [120]=3, [121]=2, [122]=2, [123]=0, [124]=1, [125]=2, [126]=0, [127]=3, [128]=1, [129]=1, [130]=2, [131]=2,
+ [132]=3, [133]=3, [134]=2, [135]=1, [136]=1, [137]=1, [138]=2, [139]=3, [140]=1, [141]=0, [142]=2, [143]=2, [144]=0, [145]=3, [146]=3, [147]=0, [148]=0, [149]=4, [150]=3,
+ [151]=3, [152]=2, [153]=3, [154]=1, [155]=0, [156]=3, [157]=3, [158]=2, [159]=3, [160]=2, [161]=2, [162]=1, [163]=1, [164]=2, [165]=3, [166]=2, [167]=1, [168]=4, [169]=4,
+ [170]=3, [171]=1, [172]=3, [173]=3, [174]=1, [175]=1, [176]=1, [177]=0, [178]=0, [179]=3, [180]=0, [181]=2, [182]=4, [183]=3, [184]=3, [185]=3, [186]=0, [187]=1, [188]=0,
+ [189]=3, [190]=3, [191]=2, [192]=0, [193]=2, [194]=1, [195]=1, [196]=3, [197]=2, [198]=1, [199]=3, [200]=1, [201]=3, [202]=2, [203]=3, [204]=1, [205]=1, [206]=3, [207]=2,
+ [208]=3, [209]=2, [210]=1, [211]=1, [212]=2, [213]=2, [214]=0, [215]=3, [216]=3, [217]=3, [218]=2, [219]=2, [220]=3, [221]=3, [222]=3, [223]=4, [224]=3, [225]=2, [226]=2,
+ [227]=1, [228]=2, [229]=2, [230]=4, [231]=2, [232]=4, [233]=0, [234]=4, [236]=1, [237]=3, [238]=0, [239]=0, [240]=1, [241]=3, [242]=2, [243]=3, [244]=3, [245]=4, [246]=2,
+ [247]=2, [248]=2, [249]=3, [250]=1, [251]=2, [252]=1, [253]=2, [254]=2, [255]=3, [256]=1, [257]=2, [258]=2, [259]=3, [260]=3, [261]=4, [262]=0, [263]=2, [264]=3, [265]=3,
+ [266]=2, [267]=0, [268]=3, [269]=1, [270]=1, [271]=2, [272]=1, [273]=1, [274]=0, [275]=3, [276]=0, [277]=1, [278]=4, [279]=2, [280]=1, [281]=1, [282]=1, [283]=3, [284]=3,
+ [285]=0, [286]=2, [287]=0, [288]=1, [289]=2, [290]=0, [291]=1, [292]=4, [293]=2, [294]=0, [295]=1, [296]=1, [297]=2, [298]=1, [299]=1, [300]=1, [301]=3, [302]=1, [303]=2,
+ [304]=1, [305]=2, [306]=3, [307]=3, [308]=0, [309]=2, [310]=1, [311]=4, [312]=2, [313]=4, [314]=1, [315]=0, [316]=0, [317]=1, [318]=1, [319]=0, [320]=2, [321]=1, [322]=2,
+ [323]=0, [324]=2, [325]=0, [326]=0, [327]=2, [328]=1, [329]=3, [330]=2, [331]=4, [332]=1, [333]=3, [334]=3, [335]=3, [336]=3, [337]=1, [338]=1, [339]=1, [340]=1, [341]=3,
+ [342]=3, [343]=2, [344]=1, [345]=3, [346]=1, [347]=3, [348]=2, [349]=1, [350]=3, [351]=1, [352]=1, [353]=2, [354]=2, [355]=2, [356]=3, [357]=1, [358]=1, [359]=3, [360]=4,
+ [361]=2, [362]=2, [363]=3, [364]=1, [365]=0, [366]=1, [367]=1, [368]=1, [369]=2, [370]=3, [371]=1, [372]=3, [373]=3, [374]=3, [375]=3, [376]=3, [377]=1, [378]=2, [379]=2,
+ [380]=2, [381]=3, [382]=1, [383]=1, [384]=1, [385]=1, [386]=0, [387]=3, [388]=0, [389]=3, [390]=3, [391]=0, [392]=1, [393]=4, [394]=0, [395]=4, [396]=1, [397]=2, [398]=1,
+ [399]=4, [400]=1, [401]=1, [402]=3, [403]=1, [404]=1, [405]=0, [406]=2, [407]=2, [408]=2, [409]=2, [410]=2, [411]=3, [412]=2, [413]=1, [414]=3, [415]=4, [416]=2, [417]=3,
+ [418]=2, [419]=2, [420]=1, [421]=0, [422]=1, [423]=1, [424]=3, [425]=2, [426]=0, [427]=1, [428]=2, [429]=2, [430]=1, [431]=1, [432]=2, [433]=0, [434]=2, [435]=1, [436]=1,
+ [437]=1, [438]=3, [439]=3, [440]=1, [441]=4, [442]=1, [443]=3, [444]=3, [445]=1, [446]=1, [447]=0, [448]=0, [449]=1, [450]=2, [451]=3, [452]=2, [453]=2, [454]=2, [455]=2,
+ [456]=1, [457]=2, [458]=3, [459]=3, [460]=2, [461]=3, [462]=3, [463]=2, [464]=1, [465]=2, [466]=2, [467]=1, [468]=0, [469]=1, [470]=0, [471]=2, [472]=0, [473]=1, [474]=0,
+ [475]=0, [476]=2, [477]=4, [478]=1, [479]=3, [480]=2, [481]=0, [482]=0, [483]=3, [484]=0, [485]=1, [486]=1, [487]=3, [488]=0, [489]=1, [490]=3, [491]=2, [492]=2, [493]=1,
+ [494]=2, [495]=2, [496]=3, [497]=0, [498]=1, [499]=3, [500]=3, [501]=1, [502]=1, [503]=3, [504]=0, [505]=0, [506]=1, [507]=2, [508]=1, [509]=1, [510]=1, [511]=1, [512]=1,
+ [513]=2, [514]=1, [515]=3, [516]=2, [517]=1, [518]=2, [519]=2, [520]=3, [521]=2, [522]=1, [523]=1, [524]=3, [525]=1, [526]=2, [527]=3, [528]=3, [529]=2, [530]=2, [531]=2,
+ [532]=2, [533]=2, [534]=3, [535]=1, [536]=2, [537]=1, [538]=2, [539]=1, [540]=2, [541]=1, [542]=2, [543]=1, [544]=2, [545]=2, [546]=3, [547]=2, [548]=1, [549]=3, [550]=4,
+ [551]=4, [552]=4, [553]=3, [554]=2, [555]=2, [556]=2, [557]=2, [558]=2, [559]=3, [560]=1, [561]=1, [562]=2, [563]=1, [564]=3, [565]=2, [566]=2, [567]=3, [568]=2, [569]=2,
+ [570]=3, [571]=1, [572]=3, [573]=3, [574]=2, [575]=3, [576]=2, [577]=2, [578]=2, [579]=3, [580]=3, [581]=3, [582]=1, [583]=2, [584]=3, [585]=2, [586]=3, [588]=2, [589]=2,
+ [590]=3, [591]=1, [592]=3, [593]=2, [594]=3, [595]=1, [596]=3, [597]=3, [598]=3, [599]=1, [600]=3, [601]=3, [602]=1, [603]=1, [604]=2, [605]=0, [606]=3, [607]=1, [608]=2,
+ [609]=2, [610]=1, [611]=2, [612]=2, [614]=1, [615]=0, [616]=2, [617]=3, [618]=1, [619]=2, [621]=0, [622]=2, [623]=1, [624]=1, [625]=4, [626]=0, [627]=0, [628]=4, [629]=3,
+ [631]=1, [632]=1, [633]=0, [634]=2, [635]=1, [636]=4, [637]=3, [638]=2, [639]=3, [640]=3, [641]=2, [642]=2, [643]=4, [644]=1, [645]=1, [646]=3, [647]=2, [649]=1, [650]=2,
+ [651]=2, [652]=1, [653]=3, [654]=2, [655]=1, [656]=2, [657]=2, [658]=1, [659]=1, [660]=3, [661]=1, [663]=2, [664]=3, [665]=2, [667]=2, [668]=0, [669]=3, [670]=2, [671]=2,
+ [672]=1, [673]=2, [674]=3, [675]=1, [676]=2, [677]=2, [678]=4, [679]=3, [680]=3, [681]=1, [682]=2, [683]=2, [684]=3, [685]=2, [686]=2, [687]=3, [688]=3, [689]=4, [690]=2,
+ [691]=4, [692]=1, [693]=2, [694]=3, [695]=3, [696]=2, [697]=3, [698]=4, [699]=3, [700]=2, [701]=3, [702]=2, [703]=2, [704]=3, [705]=2, [706]=4, [707]=1, [708]=3, [709]=3,
+ [710]=3, [711]=3, [712]=3, [713]=3, [714]=0, [715]=0, [716]=3, [717]=2, [719]=3, [720]=2, [721]=2, [722]=2, [723]=4, [724]=3, [725]=2, [726]=3, [727]=2, [728]=2, [729]=2,
}
local customRNGSeed = 0x77777770
local customRNGShift = {0,0,0}
local function RNGNext()
- local num = customRNGSeed
- num = num ~ ((num >> customRNGShift[1]) & 4294967295)
- num = num ~ ((num << customRNGShift[2]) & 4294967295)
- num = num ~ ((num >> customRNGShift[3]) & 4294967295)
- customRNGSeed = num >> 0;
- return customRNGSeed;
+ local num = customRNGSeed
+ num = num ~ ((num >> customRNGShift[1]) & 4294967295)
+ num = num ~ ((num << customRNGShift[2]) & 4294967295)
+ num = num ~ ((num >> customRNGShift[3]) & 4294967295)
+ customRNGSeed = num >> 0;
+ return customRNGSeed;
end
local function nextFloat()
- local multi = 2.3283061589829401E-10;
- return RNGNext() * multi;
+ local multi = 2.3283061589829401E-10;
+ return RNGNext() * multi;
end
function EID:getBagOfCraftingID(Variant, SubType)
@@ -290,107 +290,107 @@ end
function EID:calculateBagOfCrafting(componentsTable)
local components = {table.unpack(componentsTable)}
- if components == nil or #components ~= 8 then
- return 0
- end
+ if components == nil or #components ~= 8 then
+ return 0
+ end
customRNGSeed = 0x77777770
- table.sort(components)
+ table.sort(components)
- local cacheResult = calculatedRecipes[table.concat(components, ",")]
- if cacheResult ~= nil then
- return cacheResult
- end
- local compTotalWeight = 0
- local compCounts = {}
- for i = 1, #componentShifts do
- compCounts[i] = 0
- end
- for _, compId in ipairs(components) do
- compCounts[compId + 1] = compCounts[compId + 1] + 1
- compTotalWeight = compTotalWeight + pickupValues[compId + 1]
- customRNGShift = componentShifts[compId + 1]
- RNGNext()
- end
- customRNGShift = componentShifts[7]
- local poolWeights = {
- {idx = 0, weight = 1},
- {idx = 1, weight = 2},
- {idx = 2, weight = 2},
- {idx = 3, weight = compCounts[4] * 10},
- {idx = 4, weight = compCounts[5] * 10},
- {idx = 5, weight = compCounts[7] * 5},
- {idx = 8, weight = compCounts[6] * 10},
- {idx = 9, weight = compCounts[26] * 10},
- {idx = 12, weight = compCounts[8] * 10},
- }
- if compCounts[9] + compCounts[2] + compCounts[13] + compCounts[16] == 0 then
- table.insert(poolWeights, {idx = 26, weight = compCounts[24] * 10})
- end
+ local cacheResult = calculatedRecipes[table.concat(components, ",")]
+ if cacheResult ~= nil then
+ return cacheResult
+ end
+ local compTotalWeight = 0
+ local compCounts = {}
+ for i = 1, #componentShifts do
+ compCounts[i] = 0
+ end
+ for _, compId in ipairs(components) do
+ compCounts[compId + 1] = compCounts[compId + 1] + 1
+ compTotalWeight = compTotalWeight + pickupValues[compId + 1]
+ customRNGShift = componentShifts[compId + 1]
+ RNGNext()
+ end
+ customRNGShift = componentShifts[7]
+ local poolWeights = {
+ {idx = 0, weight = 1},
+ {idx = 1, weight = 2},
+ {idx = 2, weight = 2},
+ {idx = 3, weight = compCounts[4] * 10},
+ {idx = 4, weight = compCounts[5] * 10},
+ {idx = 5, weight = compCounts[7] * 5},
+ {idx = 8, weight = compCounts[6] * 10},
+ {idx = 9, weight = compCounts[26] * 10},
+ {idx = 12, weight = compCounts[8] * 10},
+ }
+ if compCounts[9] + compCounts[2] + compCounts[13] + compCounts[16] == 0 then
+ table.insert(poolWeights, {idx = 26, weight = compCounts[24] * 10})
+ end
- local totalWeight = 0
+ local totalWeight = 0
- local itemWeights = {}
+ local itemWeights = {}
- local maxItemID = 729
- for i = 1, maxItemID do
- itemWeights[i] = 0
- end
+ local maxItemID = 729
+ for i = 1, maxItemID do
+ itemWeights[i] = 0
+ end
- for _, poolWeight in ipairs(poolWeights) do
- if poolWeight.weight > 0 then
- local qualityMin = 0
- local qualityMax = 1
- local n = compTotalWeight
- if (poolWeight.idx >= 3) and (poolWeight.idx <= 5) then
- n = n - 5
- end
- if n > 34 then
- qualityMin = 4
- qualityMax = 4
- elseif n > 30 then
- qualityMin = 3
- qualityMax = 4
- elseif n > 26 then
- qualityMin = 2
- qualityMax = 4
- elseif n > 22 then
- qualityMin = 1
- qualityMax = 4
- elseif n > 18 then
- qualityMin = 1
- qualityMax = 3
- elseif n > 14 then
- qualityMin = 1
- qualityMax = 2
- elseif n > 8 then
- qualityMin = 0
- qualityMax = 2
- end
- local pool = itempools[poolWeight.idx + 1]
+ for _, poolWeight in ipairs(poolWeights) do
+ if poolWeight.weight > 0 then
+ local qualityMin = 0
+ local qualityMax = 1
+ local n = compTotalWeight
+ if (poolWeight.idx >= 3) and (poolWeight.idx <= 5) then
+ n = n - 5
+ end
+ if n > 34 then
+ qualityMin = 4
+ qualityMax = 4
+ elseif n > 30 then
+ qualityMin = 3
+ qualityMax = 4
+ elseif n > 26 then
+ qualityMin = 2
+ qualityMax = 4
+ elseif n > 22 then
+ qualityMin = 1
+ qualityMax = 4
+ elseif n > 18 then
+ qualityMin = 1
+ qualityMax = 3
+ elseif n > 14 then
+ qualityMin = 1
+ qualityMax = 2
+ elseif n > 8 then
+ qualityMin = 0
+ qualityMax = 2
+ end
+ local pool = itempools[poolWeight.idx + 1]
- for _, item in ipairs(pool) do
+ for _, item in ipairs(pool) do
local quality = EID.itemWeightsLookup[item[1]]
if quality >= qualityMin and quality <= qualityMax then
local w = item[2] * poolWeight.weight
itemWeights[item[1]] = itemWeights[item[1]] + w
totalWeight = totalWeight + w
end
- end
- end
- end
- if totalWeight <= 0 then
- return 25
- end
+ end
+ end
+ end
+ if totalWeight <= 0 then
+ return 25
+ end
local t = nextFloat()
- local target = t * totalWeight
+ local target = t * totalWeight
for k,v in pairs(itemWeights) do
target = target - v
if target < 0 then
- calculatedRecipes[table.concat(components, ",")] = k
+ calculatedRecipes[table.concat(components, ",")] = k
return k
end
end
- return 25
+ return 25
end
------------------------------------------
@@ -498,6 +498,7 @@ end
-----------------------------
local randResultCache = {}
+local calcResultCache = {}
EID.bagOfCraftingOffset = 0
EID.bagOfCraftingCurPickupCount = -1
@@ -508,6 +509,8 @@ EID.icount = 0
EID.lockedResults = nil
EID.refreshNextTick = false
+EID.refreshPosition = 0
+EID.bagOfCraftingRefreshes = 0
EID.downHeld = 0
EID.upHeld = 0
@@ -616,19 +619,30 @@ function EID:handleBagOfCraftingRendering()
local queryString = table.concat(itemQuery,",")
if EID.lockedResults ~= nil then
- results = randResultCache[EID.lockedResults]
- elseif randResultCache[queryString] == nil or EID.refreshNextTick then
- local randResults = {}
+ results = calcResultCache[EID.lockedResults]
+ elseif calcResultCache[queryString] == nil or EID.refreshNextTick then
+ --build on top of our previous recipe lists, if possible
+ local randResults = randResultCache[queryString] or {}
local skipRandom = false
--check every single possible recipe for our highest value pickups
--limit it in the options, since the number of total combinations quickly grows (nCr):
--12 = 495, 13 = 1287, 14 = 3003, 15 = 6435, 16 = 12870
local mostValuable = {}
+
+ --shift our thorough check forward one ingredient each refresh (it will find duplicates, but spamming refresh will get a lot of variety)
+ if (EID.refreshNextTick) then
+ EID.bagOfCraftingRefreshes = EID.bagOfCraftingRefreshes + 1
+ if (#itemQuery >= EID.Config["BagOfCraftingCombinationMax"] + EID.bagOfCraftingRefreshes) then
+ for i=1,EID.Config["BagOfCraftingCombinationMax"] do
+ mostValuable[i] = itemQuery[i+EID.bagOfCraftingRefreshes]
+ end
+ end
--we have less items than our threshold; every single recipe will be listed
- if (#itemQuery <= EID.Config["BagOfCraftingCombinationMax"]) then
+ elseif (#itemQuery <= EID.Config["BagOfCraftingCombinationMax"]) then
mostValuable = itemQuery
skipRandom = true
else
+ --grab the X most valuable ingredients
for i=1,EID.Config["BagOfCraftingCombinationMax"] do
mostValuable[i] = itemQuery[i]
end
@@ -649,7 +663,7 @@ function EID:handleBagOfCraftingRendering()
combinations(arr,length-1,i+1,tempResult)
end
end
- combinations(mostValuable)
+ if (#mostValuable >= 8) then combinations(mostValuable) end
--do random pulls for some more recipe choices
if (not skipRandom) then
@@ -679,22 +693,33 @@ function EID:handleBagOfCraftingRendering()
end
end
end
- randResultCache[queryString] = calcResults
+ calcResultCache[queryString] = calcResults
+ randResultCache[queryString] = randResults
results = calcResults
--sort our final results by quality, then alphabetical item name
table.sort(results, function(a, b)
- if (EID.itemWeightsLookup[a[2]] == EID.itemWeightsLookup[b[2]]) then
+ if EID.itemWeightsLookup[a[2]] == EID.itemWeightsLookup[b[2]] then
return (EID:getObjectName(5, 100, a[2]) < EID:getObjectName(5, 100, b[2]))
else
return (EID.itemWeightsLookup[a[2]] > EID.itemWeightsLookup[b[2]])
end
end)
- --don't reset our location on refresh, so you can more easily refresh for lower quality recipes
- if (not EID.refreshNextTick) then EID.bagOfCraftingOffset = 0 end
+ if not EID.refreshNextTick then
+ EID.bagOfCraftingOffset = 0
+ EID.bagOfCraftingRefreshes = 0
+ --jump to the item we were looking at before, so you can more easily refresh for variants of recipes
+ elseif EID.bagOfCraftingOffset > 0 then
+ for k,v in ipairs(results) do
+ if (v[2] == EID.refreshPosition) then
+ EID.bagOfCraftingOffset = k-1
+ break
+ end
+ end
+ end
EID.refreshNextTick = false
else
- results = randResultCache[queryString]
+ results = calcResultCache[queryString]
end
if #results == 0 then
@@ -746,7 +771,10 @@ function EID:handleBagOfCraftingRendering()
else EID.lockedResults = nil end
--refresh the recipes
elseif Input.IsActionTriggered(ButtonAction.ACTION_SHOOTRIGHT, EID.player.ControllerIndex) then
- if (EID.lockedResults == nil) then EID.refreshNextTick = true end
+ if (EID.lockedResults == nil) then
+ EID.refreshNextTick = true
+ if (results[EID.bagOfCraftingOffset+1]) then EID.refreshPosition = results[EID.bagOfCraftingOffset+1][2] end
+ end
end
--scroll pages quickly if the button is held
if Input.IsActionPressed(ButtonAction.ACTION_SHOOTDOWN, EID.player.ControllerIndex) and Isaac.GetTime() - EID.downHeld > 750 then
diff --git a/eid_config.lua b/eid_config.lua
index aad59af1..212a1545 100644
--- a/eid_config.lua
+++ b/eid_config.lua
@@ -2,7 +2,7 @@ EID.UserConfig = {
-------GENERAL---------
-- Change language of the mod.
-- Currently Supported: English = "en_us" (Default) , "en_us_detailed"
- -- French = "fr" SPECIAL THANKS TO Nicolas Delvaux
+ -- French = "fr" SPECIAL THANKS TO Nicolas Delvaux
-- Polish = "pl" SPECIAL THANKS TO Rickyy
-- Spanish = "spa" SPECIAL THANKS TO Lidia Arroyo Purroy
-- Portuguese = "pt" SPECIAL THANKS TO Marcelino Cruz
@@ -184,10 +184,10 @@ EID.UserConfig = {
["BagOfCraftingToggleKey"] = ButtonAction.ACTION_MAP,
-- Display craftable item names, moving the recipe to a new line
-- Default = false
- ["BagOfCraftingDisplayNames"] = false,
+ ["BagOfCraftingDisplayNames"] = false,
-- Display locked item recipes, which will all turn into Breakfast
- -- However, there are false positives with this, as the current state of item pools is checked to determine an item's locked status
- -- Default = true
+ -- However, there are false positives with this, as the current state of item pools is checked to determine an item's locked status
+ -- Default = true
["BagOfCraftingDisplayBreakfast"] = true,
---------Mouse Controls-----------
@@ -292,7 +292,7 @@ EID.DefaultConfig = {
["BagOfCraftingCombinationMax"] = 12,
["BagOfCraftingRandomResults"] = 400,
["BagOfCraftingToggleKey"] = ButtonAction.ACTION_MAP,
- ["BagOfCraftingDisplayNames"] = false,
+ ["BagOfCraftingDisplayNames"] = false,
["BagOfCraftingDisplayBreakfast"] = true,
["SpindownDiceResults"] = 3,
["SpindownDiceSkipLocked"] = false,
diff --git a/eid_data.lua b/eid_data.lua
index ba977a19..8c7127d4 100644
--- a/eid_data.lua
+++ b/eid_data.lua
@@ -376,14 +376,15 @@ local items = {}
for i=1,800 do items[i] = {} end
for k,v in ipairs(itempools) do
- for k2,v2 in ipairs(v) do
+ for k2,v2 in ipairs(v) do
local item = v2[1]
- table.insert(items[item],k-1)
- end
+ table.insert(items[item],k-1)
+ end
end
for k,v in ipairs(items) do
print("{" .. table.concat(v,",") .. "},")
end
]]
EID.CollectiblesPools = {
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{0,7,16}, {1,18,23}, {0,16}, {0,16}, {0,12,15,16,27}, {0,16,28}, {4}, {0,16,28}, {0,16,18}, {0,16}, {1,16}, {1,16,18,23}, {0,16,18,23}, {0,16,25}, {1,16,18,23,28}, {3,4,20,28}, {1,14,16}, {1}, {0,16}, {1}, {0,16,23}, {0,16}, {3,4,20,21}, {1,13,18,23,29}, {4,21}, {0,16}, {3,20}, {0,16}, {0,16}, {4,21}, {1,8,18}, {1,18}, {3,12,20}, {0,16,28}, {2,17,23}, {0,16}, {0,16}, {2,17}, {0,16}, {0,4,16}, {0,16}, {0,3,6,16,20}, {5,27}, {2,17,27}, {0,16}, {0,16}, {}, {}, {}, {0,16}, {3,20}, {0,16}, {3,20}, {0,16}, {0,16}, {0,14,16}, {0,16}, {0,16}, {5}, {0,16,25}, {2,17}, {0,9,12,16}, {1,18}, {4,21}, {4,21}, {3,12,20}, {0,16}, {5,8}, {3,20}, {4,21}, {4,21}, {0,16,28}, {0,7,16}, {3,20}, {0,16}, {4,21}, {5,9,12,13,15}, {0,13,16,28}, {5}, {0,16,25}, {4,6,21}, {1,18}, {4,21}, {}, {26}, {26}, {26}, {26}, {26}, {26}, {26}, {26}, {26}, {26}, {26}, {1,23}, {2,17}, {4,21}, {1}, {1,14,18}, {1,18,23,27}, {0,16}, {3,20}, {0,16,28}, {0,16,28}, {0,5,16,23}, {0,16,28}, {0,16}, {0,5,16,28}, {}, {0,16,25}, {0,16,28}, {0,16}, {0,16,23}, {0,16,30}, {1,18}, {}, {1,18}, {4,21}, {1,18}, {1,2,17,18,23}, {0,5,16}, {}, {}, {5}, {0,13,16,23,28}, {}, {0,16}, {5}, {}, {3,4,20,21}, {0,16,28}, {5,18}, {0,16}, {1,18,23}, {0,16,30}, {4,21}, {0,16}, {1,9,12}, {4,21}, {2,8,17,23}, {0,16,28}, {3,20,25}, {1,14,18}, {}, {0,13,16,23,28}, {0,16}, {4,21}, {0,16}, {4,21}, {3,9,12,20}, {0,16,23}, {}, {0,16}, {0,16}, {2,17}, {1}, {0,16,28}, {}, {0,16}, {5}, {3,9,20}, {}, {5,18}, {}, {5}, {1}, {0,16}, {3,11}, {}, {5,18}, {0,5,16}, {0,11,16}, {0,5,16}, {}, {3,20,28}, {0,16}, {0,16}, {0,16,28}, {0,16}, {3,20}, {4,21}, {4,21}, {0,16,23}, {5,18}, {5,18}, {0,16}, {4,5,18,21}, {3,12,18,20}, {0,13,16}, {3,12,20}, {0,3,16,20}, {4,21}, {5,12}, {3,20,28}, {3,20}, {5,18}, {5,18}, {3,12,20}, {0,5,16,18}, {3,20}, {3,20}, {3,20}, {2,10,17}, {2,8,17}, {0,16,23}, {}, {}, {3,6,20}, {}, {}, {}, {1,5,16}, {0,5,16}, {}, {1,5,16,29}, {0,16,23}, {5,16,18}, {0,16,18}, {0,5,16,18,23}, {0,16}, {0,16}, {0,16}, {0,16,25}, {0,3,16,20}, {0,16}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, {}
+}
diff --git a/metadata.xml b/metadata.xml
index 11ec6d77..340474ba 100644
--- a/metadata.xml
+++ b/metadata.xml
@@ -1,9 +1,9 @@
- !!~External item descriptions
- external item descriptions
- 836319872
- [img]https://i.imgur.com/l9nbaxP.png[/img]
+ !!~External item descriptions
+ external item descriptions
+ 836319872
+ [img]https://i.imgur.com/l9nbaxP.png[/img]
This mod displays detailed information about all items, trinkets, cards, runes and pills DIRECTLY onto your screen. Say goodbye to your browsertab with platinumgod open ;)
@@ -26,30 +26,30 @@ This mod displays detailed information about all items, trinkets, cards, runes a
[img]https://i.imgur.com/NqSBJqj.png[/img]
[img]https://i.imgur.com/Hkv0pcO.png[/img]
[table]
- [tr]
- [th]ENGLISH[/th]
- [th]SPANISH[/th]
- [th]RUSSIAN[/th]
- [th]ITALIAN[/th]
- [th]FRENCH[/th]
- [th]PORTUGUESE[/th]
- [th]BRAZILIAN PORTUGUESE[/th]
- [th]BULGARIAN[/th]
- [th]TURKISH[/th]
- [th]POLISH[/th]
- [/tr]
- [tr]
- [td]by Wofsauge[/td]
- [td]by Arroyo Purroy[/td]
- [td]by hell2Pay, fly_6, Dezzelshipc, Sekaz[/td]
- [td]by Klyser8, Denkishi, 2G[/td]
- [td]by Nicolas Delvaux[/td]
- [td]by Marcelino Cruz[/td]
- [td]by LuanRoger, NotZin02[/td]
- [td]by TST_Gogo_, Gothika_47[/td]
- [td]by Cagdas Salur, Mert Dutal[/td]
- [td]by Rickyy, Kennyluz,DimonoKingoKongo, MERITT [/td]
- [/tr]
+ [tr]
+ [th]ENGLISH[/th]
+ [th]SPANISH[/th]
+ [th]RUSSIAN[/th]
+ [th]ITALIAN[/th]
+ [th]FRENCH[/th]
+ [th]PORTUGUESE[/th]
+ [th]BRAZILIAN PORTUGUESE[/th]
+ [th]BULGARIAN[/th]
+ [th]TURKISH[/th]
+ [th]POLISH[/th]
+ [/tr]
+ [tr]
+ [td]by Wofsauge[/td]
+ [td]by Arroyo Purroy[/td]
+ [td]by hell2Pay, fly_6, Dezzelshipc, Sekaz[/td]
+ [td]by Klyser8, Denkishi, 2G[/td]
+ [td]by Nicolas Delvaux[/td]
+ [td]by Marcelino Cruz[/td]
+ [td]by LuanRoger, NotZin02[/td]
+ [td]by TST_Gogo_, Gothika_47[/td]
+ [td]by Cagdas Salur, Mert Dutal[/td]
+ [td]by Rickyy, Kennyluz,DimonoKingoKongo, MERITT [/td]
+ [/tr]
[/table]
[img]https://i.imgur.com/J72fl8H.png[/img] [b]CHINESE[/b] version: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1290363695]EID Chinese Edition[/url] or alternatively [url=https://steamcommunity.com/sharedfiles/filedetails/?id=848295251]中文道具图鉴 Eid Chinese[/url]
@@ -90,13 +90,13 @@ https://moddingofisaac.com/mod/1079/external-item-descriptions
- Jake for the sweet [b]German[/b] language pack
- [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating an awesome new Languagepack and providing ideas for new functionalities
- 3.85
- Public
-
-
-
-
-
-
-
+3.85
+Public
+
+
+
+
+
+
+
diff --git a/mod_config_menu.lua b/mod_config_menu.lua
index 76e6afeb..0cffeafd 100644
--- a/mod_config_menu.lua
+++ b/mod_config_menu.lua
@@ -1056,28 +1056,28 @@ if MCMLoaded then
end,
Info = {"If on, each result takes two lines; lower your displayed results accordingly"}
}
- )
- -- Bag of Crafting Breakfast recipes
- MCM.AddSetting(
- "EID",
- "Crafting",
- {
- Type = ModConfigMenu.OptionType.BOOLEAN,
- CurrentSetting = function()
- return EID.Config["BagOfCraftingDisplayBreakfast"]
- end,
- Display = function()
- local onOff = "False"
- if EID.Config["BagOfCraftingDisplayBreakfast"] then
- onOff = "True"
- end
- return "Show Locked Recipes: " .. onOff
- end,
- OnChange = function(currentBool)
- EID.Config["BagOfCraftingDisplayBreakfast"] = currentBool
- end,
- Info = {"Recipes for locked items turn into Breakfast, cluttering the list; the method to check for unlock status is not perfect, though"}
- }
+ )
+ -- Bag of Crafting Breakfast recipes
+ MCM.AddSetting(
+ "EID",
+ "Crafting",
+ {
+ Type = ModConfigMenu.OptionType.BOOLEAN,
+ CurrentSetting = function()
+ return EID.Config["BagOfCraftingDisplayBreakfast"]
+ end,
+ Display = function()
+ local onOff = "False"
+ if EID.Config["BagOfCraftingDisplayBreakfast"] then
+ onOff = "True"
+ end
+ return "Show Locked Recipes: " .. onOff
+ end,
+ OnChange = function(currentBool)
+ EID.Config["BagOfCraftingDisplayBreakfast"] = currentBool
+ end,
+ Info = {"Recipes for locked items turn into Breakfast, cluttering the list; the method to check for unlock status is not perfect, though"}
+ }
)
MCM.AddSpace("EID", "Crafting")