Void Stat Up Icons
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@@ -72,6 +72,7 @@ end
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-- Handle Void
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local voidStatUps = { 0.2, 0.5, 1, 0.5, 0.2, 1 }
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local voidStatIcons = {"{{Speed}}", "{{Tears}}", "{{Damage}}", "{{Range}}", "{{Shotspeed}}", "{{Luck}}"}
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if REPENTANCE then voidStatUps[4] = 1.5 end
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local lastVoidCheck = -30
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EID.VoidStatIncreases = {{},{},{}}
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@@ -119,7 +120,7 @@ local function VoidCallback(descObj, isRune)
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EID:appendToDescription(descObj, "#" .. prefix .. voidIntro .. "#")
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for i,v in ipairs(increases) do
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if v > 0 then
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EID:appendToDescription(descObj, prefix .. "+" .. string.format("%.4g",v*voidStatUps[i]) .. " " .. voidNames[i] .. "#")
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EID:appendToDescription(descObj, "↑ " .. voidStatIcons[i] .. " +" .. string.format("%.4g",v*voidStatUps[i]) .. " " .. voidNames[i] .. "#")
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end
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end
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-- Print unique synergies with Void and Active Items
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