Small changes on new Item reminder feature
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@@ -283,6 +283,7 @@ EID.UserConfig = {
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["DisplayVoidStatInfo"] = false,
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---------- Item Reminder Description ------------
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-- Enable/Disable item reminder feature.
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-- Hold Map (or the button action chosen below) to show a description of your active item's effect, recently picked up items, and things like Teleport 2.0's destination and Void's absorbed items
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["ItemReminderEnabled"] = true,
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-- Set the keybinding that's held to show the Item Reminder description, Flip/Spindown Dice preview descriptions, and interacting with the Bag of Crafting recipe list
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@@ -308,9 +309,9 @@ EID.UserConfig = {
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-- Items that grant you items without saying what they are (like Zodiac, Liberty Cap) can have their current granted item revealed in the Item Reminder
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-- Default = false
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["ItemReminderShowHiddenInfo"] = false,
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-- Some items (like Crooked Penny) can have their next result predicted and shown in the Item Reminder
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-- Some items (like Sanguine Bond) can have their next result predicted and shown in the Item Reminder
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-- Default = false
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["ItemReminderShowRNGCheats"] = false,
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["PredictionSanguineBond"] = false,
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---------- Bag of Crafting ------------
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@@ -537,7 +538,7 @@ EID.DefaultConfig = {
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["ItemReminderShowTrinketDesc"] = 2,
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["ItemReminderShowPoopDesc"] = 1,
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["ItemReminderShowHiddenInfo"] = false,
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["ItemReminderShowRNGCheats"] = false,
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["PredictionSanguineBond"] = false,
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["SpindownDiceResults"] = 3,
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["SpindownDiceDisplayID"] = false,
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+7
-7
@@ -85,7 +85,7 @@ local function sanguinePrediction()
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local spikes = currentRoom:GetGridEntity(67)
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if not spikes then return end -- don't display anything if we can't find the spikes!
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local cheatResult = nil
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if spikes and EID.Config["ItemReminderShowRNGCheats"] then
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if spikes and EID.Config["PredictionSanguineBond"] then
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local spikeSeed = currentRoom:GetGridEntity(67):GetRNG():GetSeed()
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spikeSeed = RNGNext(spikeSeed, 5, 9, 7)
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spikeSeed = RNGNext(spikeSeed, 1, 5, 0x13)
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@@ -208,18 +208,18 @@ function EID:getHoldMapDescription(player, checkingTwin)
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-- Trinket Descriptions
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if EID.Config["ItemReminderShowTrinketDesc"] > 0 then
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for i = 0, EID.Config["ItemReminderShowTrinketDesc"]-1 do
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local heldActive = player:GetTrinket(i)
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if heldActive > 0 and not blacklist["5.350." .. heldActive] then
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for t = 0, EID.Config["ItemReminderShowTrinketDesc"]-1 do
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local heldTrinket = player:GetTrinket(t)
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if heldTrinket > 0 and not blacklist["5.350." .. heldTrinket] then
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-- Rainbow Worm
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if EID.Config["ItemReminderShowHiddenInfo"] and heldActive == 64 then
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if EID.Config["ItemReminderShowHiddenInfo"] and heldTrinket == 64 then
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blacklist["5.350.64"] = true
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local rainbowWormEffect = rainbowWormEffects[math.floor(game.TimeCounter / 30 / 3) % (REPENTANCE and 10 or 8)]
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addObjectDesc(5, 350, rainbowWormEffect, "{{Trinket64}}")
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-- 404 Error
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-- Unfortunately, includes other temporary trinket givers, such as Glitched Items. We'd need to predict 404's result using RNG to actually know which it specifically is granting
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-- And unfortunately, HasTrinket can't differentiate between real and fake trinkets in AB+
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elseif EID.Config["ItemReminderShowHiddenInfo"] and REPENTANCE and heldActive == 75 then
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elseif EID.Config["ItemReminderShowHiddenInfo"] and REPENTANCE and heldTrinket == 75 then
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blacklist["5.350.75"] = true
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-- Don't display Mysterious Paper's 1-frame temporary trinket granting
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local hasPaper = player:HasTrinket(21)
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@@ -230,7 +230,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
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end
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end
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else
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addObjectDesc(5, 350, heldActive)
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addObjectDesc(5, 350, heldTrinket)
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end
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end
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+31
-29
@@ -389,35 +389,6 @@ if MCMLoaded then
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---------------------------------------------------------------------------
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---------------------------------Display-----------------------------------
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-- Item Reminder Settings --
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EID:AddBooleanSetting("Display", "ItemReminderEnabled", "Item Reminder Description", {offText = "Disabled", onText = "Enabled", infoText = "Hold Map to show your active item's effect, recently picked up items, and much more"})
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local actionToName = { [0] = "Move Left", "Move Right", "Move Up", "Move Down", "Shoot Left", "Shoot Right", "Shoot Up", "Shoot Down", "Bomb", "Item", "Pill/Card", "Drop", "Pause", "Map" }
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EID:AddNumberSetting("Display", "BagOfCraftingToggleKey", "Hold to Show", 8, 13, {displayTable = actionToName,
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infoText = {"Hold this key to display the Item Reminder description, show Flip/Spindown previews and control the Bag of Crafting recipe list"}})
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local itemSlotReminders = { [0] = "No", "Yes (max 1)", "Yes (max 2)", "Yes (max 3)", "Yes (max 4)", "Yes (max 5)",
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"Yes (max 6)", "Yes (max 7)", "Yes (max 8)" }
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-- should these be organized in the order they're shown in the map desc code?
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EID:AddNumberSetting("Display", "ItemReminderShowRecentItem", "Recent Item Descriptions", 0, 4, { displayTable = itemSlotReminders, infoText = {"Show recently acquired item descriptions in the Item Reminder (good for Curse of the Blind!)"}})
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EID:AddNumberSetting("Display", "ItemReminderShowActiveDesc", "Active Item Descriptions", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your active item descriptions in the Item Reminder"})
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EID:AddNumberSetting("Display", "ItemReminderShowPocketDesc", "Pocket Item Descriptions", 0, 4, { displayTable = itemSlotReminders, infoText = "Show your pocket item (card, pill, active) descriptions in the Item Reminder"})
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EID:AddNumberSetting("Display", "ItemReminderShowTrinketDesc", "Trinket Descriptions", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your trinket descriptions in the Item Reminder"})
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EID:AddNumberSetting("Display", "ItemReminderShowPoopDesc", "Poop Descriptions", 0, 6, { repOnly = true, displayTable = itemSlotReminders, infoText = "Show Tainted ???'s next Poop Spell descriptions in the Item Reminder"})
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EID:AddBooleanSetting("Display", "ItemReminderShowHiddenInfo", "Show Hidden Information", { infoText = "Items like 404 Error can have their current granted item revealed in the Item Reminder"})
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EID:AddBooleanSetting("Display", "ItemReminderShowRNGCheats", "Show RNG Predictions", { infoText = "Some items can have their next result predicted and shown in the Item Reminder"})
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MCM.AddSpace("EID", "Display")
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--
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local refreshRateSteps = {1, 2, 3, 4, 6, 10, 12, 15, 20, 30, 60}
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EID:AddScrollSetting("Display", "RefreshRate", "Description Refresh Rate", refreshRateSteps,
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{displayingTab = "", infoText = "How many times per second that EID updates what description to show"})
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@@ -482,6 +453,7 @@ if MCMLoaded then
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EID:AddBooleanSetting("Display", "DisplayCardInfoOptions?", "'Options?' Card Infos", {repOnly = true})
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EID:AddBooleanSetting("Display", "DisplayPillInfoOptions?", "'Options?' Pill Infos", {repOnly = true})
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---------------------------------------------------------------------------
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---------------------------------Visuals-----------------------------------
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-- Font Type
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@@ -568,6 +540,36 @@ if MCMLoaded then
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local modIndicatorDisplays = {"Both","Name only","Icon only", "None"}
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EID:AddNumberSetting("Visuals", "ModIndicatorDisplay", "Display Mod Indicator", 1, #modIndicatorDisplays, {indexOf = modIndicatorDisplays})
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---------------------------------------------------------------------------
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------------------------------Item Reminder--------------------------------
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EID:AddBooleanSetting("Reminder", "ItemReminderEnabled", "Item Reminder Description", {offText = "Disabled", onText = "Enabled", infoText = "Hold Map to show your active item's effect, recently picked up items, and much more"})
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local actionToName = { [0] = "Move Left", "Move Right", "Move Up", "Move Down", "Shoot Left", "Shoot Right", "Shoot Up", "Shoot Down", "Bomb", "Item", "Pill/Card", "Drop", "Pause", "Map" }
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EID:AddNumberSetting("Reminder", "BagOfCraftingToggleKey", "Hold to Show", 8, 13, {displayTable = actionToName,
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infoText = {"Hold this key to display the Item Reminder description, show Flip/Spindown previews and control the Bag of Crafting recipe list"}})
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local itemSlotReminders = { [0] = "No", "Yes (max 1)", "Yes (max 2)", "Yes (max 3)", "Yes (max 4)", "Yes (max 5)",
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"Yes (max 6)", "Yes (max 7)", "Yes (max 8)" }
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MCM.AddSpace("EID", "Reminder")
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MCM.AddText("EID", "Reminder", "Item Descriptions")
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-- should these be organized in the order they're shown in the map desc code?
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EID:AddNumberSetting("Reminder", "ItemReminderShowRecentItem", "Recent Items", 0, 4, { displayTable = itemSlotReminders, infoText = {"Show recently acquired item descriptions in the Item Reminder (good for Curse of the Blind!)"}})
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EID:AddNumberSetting("Reminder", "ItemReminderShowActiveDesc", "Active Items", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your active item descriptions in the Item Reminder"})
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EID:AddNumberSetting("Reminder", "ItemReminderShowPocketDesc", "Pocket Items", 0, 4, { displayTable = itemSlotReminders, infoText = "Show your pocket item (card, pill, active) descriptions in the Item Reminder"})
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EID:AddNumberSetting("Reminder", "ItemReminderShowTrinketDesc", "Trinkets", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your trinket descriptions in the Item Reminder"})
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EID:AddNumberSetting("Reminder", "ItemReminderShowPoopDesc", "Poop Spells", 0, 6, { repOnly = true, displayTable = itemSlotReminders, infoText = "Show Tainted ???'s next Poop Spell descriptions in the Item Reminder"})
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EID:AddBooleanSetting("Reminder", "ItemReminderShowHiddenInfo", "Show Hidden Information", { infoText = "Items like Error (404) or Rainbow Worm can have their current granted item revealed in the Item Reminder"})
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EID:AddBooleanSetting("Reminder", "PredictionSanguineBond", "Highlight Sangine Bond Prediction", { infoText = "Highlights the next payout of Sangine Bond"})
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---------------------------------------------------------------------------
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-----------------------------BAG OF CRAFTING-------------------------------
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