Small changes on new Item reminder feature

This commit is contained in:
Wofsauge committed 2022-06-13 19:24:25 +02:00
1 parent 2ad2bfff61
commit 3e0233f968
3 files changed
+43 -40

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+5 -4
View File
@@ -283,7 +283,8 @@ EID.UserConfig = {
["DisplayVoidStatInfo"] = false,
---------- Item Reminder Description ------------
--Hold Map (or the button action chosen below) to show a description of your active item's effect, recently picked up items, and things like Teleport 2.0's destination and Void's absorbed items
-- Enable/Disable item reminder feature.
-- Hold Map (or the button action chosen below) to show a description of your active item's effect, recently picked up items, and things like Teleport 2.0's destination and Void's absorbed items
["ItemReminderEnabled"] = true,
-- Set the keybinding that's held to show the Item Reminder description, Flip/Spindown Dice preview descriptions, and interacting with the Bag of Crafting recipe list
-- Look into the AB+ or Repentance documentation for the key names here: https://wofsauge.github.io/IsaacDocs/rep/enums/ButtonAction.html
@@ -308,9 +309,9 @@ EID.UserConfig = {
-- Items that grant you items without saying what they are (like Zodiac, Liberty Cap) can have their current granted item revealed in the Item Reminder
-- Default = false
["ItemReminderShowHiddenInfo"] = false,
-- Some items (like Crooked Penny) can have their next result predicted and shown in the Item Reminder
-- Some items (like Sanguine Bond) can have their next result predicted and shown in the Item Reminder
-- Default = false
["ItemReminderShowRNGCheats"] = false,
["PredictionSanguineBond"] = false,
---------- Bag of Crafting ------------
@@ -537,7 +538,7 @@ EID.DefaultConfig = {
["ItemReminderShowTrinketDesc"] = 2,
["ItemReminderShowPoopDesc"] = 1,
["ItemReminderShowHiddenInfo"] = false,
["ItemReminderShowRNGCheats"] = false,
["PredictionSanguineBond"] = false,
["SpindownDiceResults"] = 3,
["SpindownDiceDisplayID"] = false,
+7 -7
View File
@@ -85,7 +85,7 @@ local function sanguinePrediction()
local spikes = currentRoom:GetGridEntity(67)
if not spikes then return end -- don't display anything if we can't find the spikes!
local cheatResult = nil
if spikes and EID.Config["ItemReminderShowRNGCheats"] then
if spikes and EID.Config["PredictionSanguineBond"] then
local spikeSeed = currentRoom:GetGridEntity(67):GetRNG():GetSeed()
spikeSeed = RNGNext(spikeSeed, 5, 9, 7)
spikeSeed = RNGNext(spikeSeed, 1, 5, 0x13)
@@ -208,18 +208,18 @@ function EID:getHoldMapDescription(player, checkingTwin)
-- Trinket Descriptions
if EID.Config["ItemReminderShowTrinketDesc"] > 0 then
for i = 0, EID.Config["ItemReminderShowTrinketDesc"]-1 do
local heldActive = player:GetTrinket(i)
if heldActive > 0 and not blacklist["5.350." .. heldActive] then
for t = 0, EID.Config["ItemReminderShowTrinketDesc"]-1 do
local heldTrinket = player:GetTrinket(t)
if heldTrinket > 0 and not blacklist["5.350." .. heldTrinket] then
-- Rainbow Worm
if EID.Config["ItemReminderShowHiddenInfo"] and heldActive == 64 then
if EID.Config["ItemReminderShowHiddenInfo"] and heldTrinket == 64 then
blacklist["5.350.64"] = true
local rainbowWormEffect = rainbowWormEffects[math.floor(game.TimeCounter / 30 / 3) % (REPENTANCE and 10 or 8)]
addObjectDesc(5, 350, rainbowWormEffect, "{{Trinket64}}")
-- 404 Error
-- Unfortunately, includes other temporary trinket givers, such as Glitched Items. We'd need to predict 404's result using RNG to actually know which it specifically is granting
-- And unfortunately, HasTrinket can't differentiate between real and fake trinkets in AB+
elseif EID.Config["ItemReminderShowHiddenInfo"] and REPENTANCE and heldActive == 75 then
elseif EID.Config["ItemReminderShowHiddenInfo"] and REPENTANCE and heldTrinket == 75 then
blacklist["5.350.75"] = true
-- Don't display Mysterious Paper's 1-frame temporary trinket granting
local hasPaper = player:HasTrinket(21)
@@ -230,7 +230,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
end
end
else
addObjectDesc(5, 350, heldActive)
addObjectDesc(5, 350, heldTrinket)
end
end
+31 -29
View File
@@ -389,35 +389,6 @@ if MCMLoaded then
---------------------------------------------------------------------------
---------------------------------Display-----------------------------------
-- Item Reminder Settings --
EID:AddBooleanSetting("Display", "ItemReminderEnabled", "Item Reminder Description", {offText = "Disabled", onText = "Enabled", infoText = "Hold Map to show your active item's effect, recently picked up items, and much more"})
local actionToName = { [0] = "Move Left", "Move Right", "Move Up", "Move Down", "Shoot Left", "Shoot Right", "Shoot Up", "Shoot Down", "Bomb", "Item", "Pill/Card", "Drop", "Pause", "Map" }
EID:AddNumberSetting("Display", "BagOfCraftingToggleKey", "Hold to Show", 8, 13, {displayTable = actionToName,
infoText = {"Hold this key to display the Item Reminder description, show Flip/Spindown previews and control the Bag of Crafting recipe list"}})
local itemSlotReminders = { [0] = "No", "Yes (max 1)", "Yes (max 2)", "Yes (max 3)", "Yes (max 4)", "Yes (max 5)",
"Yes (max 6)", "Yes (max 7)", "Yes (max 8)" }
-- should these be organized in the order they're shown in the map desc code?
EID:AddNumberSetting("Display", "ItemReminderShowRecentItem", "Recent Item Descriptions", 0, 4, { displayTable = itemSlotReminders, infoText = {"Show recently acquired item descriptions in the Item Reminder (good for Curse of the Blind!)"}})
EID:AddNumberSetting("Display", "ItemReminderShowActiveDesc", "Active Item Descriptions", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your active item descriptions in the Item Reminder"})
EID:AddNumberSetting("Display", "ItemReminderShowPocketDesc", "Pocket Item Descriptions", 0, 4, { displayTable = itemSlotReminders, infoText = "Show your pocket item (card, pill, active) descriptions in the Item Reminder"})
EID:AddNumberSetting("Display", "ItemReminderShowTrinketDesc", "Trinket Descriptions", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your trinket descriptions in the Item Reminder"})
EID:AddNumberSetting("Display", "ItemReminderShowPoopDesc", "Poop Descriptions", 0, 6, { repOnly = true, displayTable = itemSlotReminders, infoText = "Show Tainted ???'s next Poop Spell descriptions in the Item Reminder"})
EID:AddBooleanSetting("Display", "ItemReminderShowHiddenInfo", "Show Hidden Information", { infoText = "Items like 404 Error can have their current granted item revealed in the Item Reminder"})
EID:AddBooleanSetting("Display", "ItemReminderShowRNGCheats", "Show RNG Predictions", { infoText = "Some items can have their next result predicted and shown in the Item Reminder"})
MCM.AddSpace("EID", "Display")
--
local refreshRateSteps = {1, 2, 3, 4, 6, 10, 12, 15, 20, 30, 60}
EID:AddScrollSetting("Display", "RefreshRate", "Description Refresh Rate", refreshRateSteps,
{displayingTab = "", infoText = "How many times per second that EID updates what description to show"})
@@ -482,6 +453,7 @@ if MCMLoaded then
EID:AddBooleanSetting("Display", "DisplayCardInfoOptions?", "'Options?' Card Infos", {repOnly = true})
EID:AddBooleanSetting("Display", "DisplayPillInfoOptions?", "'Options?' Pill Infos", {repOnly = true})
---------------------------------------------------------------------------
---------------------------------Visuals-----------------------------------
-- Font Type
@@ -568,6 +540,36 @@ if MCMLoaded then
local modIndicatorDisplays = {"Both","Name only","Icon only", "None"}
EID:AddNumberSetting("Visuals", "ModIndicatorDisplay", "Display Mod Indicator", 1, #modIndicatorDisplays, {indexOf = modIndicatorDisplays})
---------------------------------------------------------------------------
------------------------------Item Reminder--------------------------------
EID:AddBooleanSetting("Reminder", "ItemReminderEnabled", "Item Reminder Description", {offText = "Disabled", onText = "Enabled", infoText = "Hold Map to show your active item's effect, recently picked up items, and much more"})
local actionToName = { [0] = "Move Left", "Move Right", "Move Up", "Move Down", "Shoot Left", "Shoot Right", "Shoot Up", "Shoot Down", "Bomb", "Item", "Pill/Card", "Drop", "Pause", "Map" }
EID:AddNumberSetting("Reminder", "BagOfCraftingToggleKey", "Hold to Show", 8, 13, {displayTable = actionToName,
infoText = {"Hold this key to display the Item Reminder description, show Flip/Spindown previews and control the Bag of Crafting recipe list"}})
local itemSlotReminders = { [0] = "No", "Yes (max 1)", "Yes (max 2)", "Yes (max 3)", "Yes (max 4)", "Yes (max 5)",
"Yes (max 6)", "Yes (max 7)", "Yes (max 8)" }
MCM.AddSpace("EID", "Reminder")
MCM.AddText("EID", "Reminder", "Item Descriptions")
-- should these be organized in the order they're shown in the map desc code?
EID:AddNumberSetting("Reminder", "ItemReminderShowRecentItem", "Recent Items", 0, 4, { displayTable = itemSlotReminders, infoText = {"Show recently acquired item descriptions in the Item Reminder (good for Curse of the Blind!)"}})
EID:AddNumberSetting("Reminder", "ItemReminderShowActiveDesc", "Active Items", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your active item descriptions in the Item Reminder"})
EID:AddNumberSetting("Reminder", "ItemReminderShowPocketDesc", "Pocket Items", 0, 4, { displayTable = itemSlotReminders, infoText = "Show your pocket item (card, pill, active) descriptions in the Item Reminder"})
EID:AddNumberSetting("Reminder", "ItemReminderShowTrinketDesc", "Trinkets", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your trinket descriptions in the Item Reminder"})
EID:AddNumberSetting("Reminder", "ItemReminderShowPoopDesc", "Poop Spells", 0, 6, { repOnly = true, displayTable = itemSlotReminders, infoText = "Show Tainted ???'s next Poop Spell descriptions in the Item Reminder"})
EID:AddBooleanSetting("Reminder", "ItemReminderShowHiddenInfo", "Show Hidden Information", { infoText = "Items like Error (404) or Rainbow Worm can have their current granted item revealed in the Item Reminder"})
EID:AddBooleanSetting("Reminder", "PredictionSanguineBond", "Highlight Sangine Bond Prediction", { infoText = "Highlights the next payout of Sangine Bond"})
---------------------------------------------------------------------------
-----------------------------BAG OF CRAFTING-------------------------------