diff --git a/main.lua b/main.lua index 53a76800..8362d62f 100644 --- a/main.lua +++ b/main.lua @@ -350,6 +350,8 @@ if REPENTANCE then -- Before using Flip, swap all flippable pedestal's current item with the flip one (also, fix grid index if needed) function EID:CheckFlipGridIndexes(collectibleType) + -- also, reload our descriptions due to transformation progress changing upon Flip + EID.ForceRefreshCache = true lastFrameGridChecked = Isaac.GetFrameCount() local curRoomIndex = game:GetLevel():GetCurrentRoomIndex() if EID.flipItemPositions[curRoomIndex] then