Refactored Book of Virtues Wisp description construction
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@@ -1324,4 +1324,29 @@ EID.QualityToLocustDamageMultiplier = {
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[2] = 1,
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[3] = 1.5,
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[4] = 2,
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}
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}
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EID.WispData = {
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-- Indicates Wisps created by items, that only last 1 room
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SingleRoom = {
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[164] = true, -- The Candle
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[289] = true, -- Red Candle
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[294] = true, -- Butter Bean
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[338] = true, -- The Boomerang
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[484] = true, -- Wait What?
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[504] = true, -- Brown Nugget
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[604] = true, -- Mom's Bracelet
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[709] = true, -- Suplex!
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},
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-- Indicates items, that dont create any wisps at all
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NoWisp = {
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[636] = true, -- R Key
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[653] = true, -- Vade Retro
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[713] = true, -- Sumptorium
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}
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}
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if EID.isRepentancePlus then
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EID.WispData.SingleRoom[111] = true -- The Bean
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EID.WispData.SingleRoom[421] = true -- Kidney Bean
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end
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+138
-33
@@ -427,30 +427,6 @@ if EID.isRepentance then
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return descObj
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end
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-- Handle Book of Virtues description addition
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local function BookOfVirtuesCallback(descObj)
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-- Display players' current active item's wisp effect when looking at a Book of Virtues pedestal
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if descObj.ObjSubType == 584 and not EID.InsideItemReminder then
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for i = 1,#EID.coopAllPlayers do
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local player = EID.coopAllPlayers[i]
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local active = player:GetActiveItem()
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local wispType = EID:getDescriptionEntry("bookOfVirtuesWisps", active)
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if wispType ~= nil then
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local iconStr = "#{{Collectible" .. active .. "}} "
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EID:appendToDescription(descObj, iconStr..wispType:gsub("#",iconStr))
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end
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end
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-- Display wisp effect of a pedestal / your active while holding Book of Virtues
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else
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local wispType = EID:getDescriptionEntry("bookOfVirtuesWisps", descObj.ObjSubType)
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if wispType ~= nil then
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local iconStr = "#{{Collectible584}} "
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EID:appendToDescription(descObj, iconStr..wispType:gsub("#",iconStr))
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end
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end
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return descObj
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end
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-- 3 coins, 1 bomb, 1 key, 1 soul heart, 2 red hearts
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local consolationPickups = { "5.20", "5.40", "5.30", "5.10.3", "5.10" }
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local consolationQuantity = { "3", "1", "1", "1", "2" }
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@@ -991,17 +967,18 @@ if EID.isRepentance then
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local chance = (effectID == 3 and chance3 < 1 and chance3) or (effectID == 2 and chance2 < 1 and chance2) or chance1 or 1
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if chance ~= 1 then
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chanceText = EID:getDescriptionEntry("AbyssTexts", "Chance")
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chanceText = EID:ReplaceVariableStr(chanceText, math.floor(chance * 100))
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local chancePercent = string.format("%.2f", chance * 100):gsub("%.?0+$", "") -- formated and without trailing zeros
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chanceText = EID:ReplaceVariableStr(chanceText, chancePercent)
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end
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return chanceText
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end
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local function GetFlagString(id, tableName, flagArray, chance1, chance2, chance3)
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local function GetFlagString(id, tableName, color, flagArray, chance1, chance2, chance3)
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local text = ""
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for _, locustFlag in ipairs(flagArray) do
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local locustEffectText = EID:getDescriptionEntry(tableName, locustFlag)
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if locustEffectText then
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text = text .. "#{{ColorRed}}" .. locustEffectText .. GetChanceString(id, chance1, chance2, chance3)
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text = text .. "#".. color .. locustEffectText .. GetChanceString(id, chance1, chance2, chance3)
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end
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if not EID.isRepentancePlus then
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-- In Repentance, there is a bug where only the first flag of the array is able to trigger
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@@ -1072,14 +1049,14 @@ if EID.isRepentance then
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descriptionText = descriptionText .. "#"..textColor .. dmgText2 .. GetChanceString(1, procChance1, procChance2, procChance3)
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end
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-- create list of locust effect descriptions
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descriptionText = descriptionText .. GetFlagString(1, "AbyssLocustEffects", locustFlags1, procChance1, procChance2, procChance3)
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descriptionText = descriptionText .. GetFlagString(2, "AbyssLocustEffects", locustFlags2, procChance1, procChance2, procChance3)
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descriptionText = descriptionText .. GetFlagString(3, "AbyssLocustEffects", locustFlags3, procChance1, procChance2, procChance3)
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descriptionText = descriptionText .. GetFlagString(1, "AbyssLocustEffects", textColor, locustFlags1, procChance1, procChance2, procChance3)
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descriptionText = descriptionText .. GetFlagString(2, "AbyssLocustEffects", textColor, locustFlags2, procChance1, procChance2, procChance3)
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descriptionText = descriptionText .. GetFlagString(3, "AbyssLocustEffects", textColor, locustFlags3, procChance1, procChance2, procChance3)
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-- create list of tear effect descriptions
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descriptionText = descriptionText .. GetFlagString(1, "TearFlagNames", tearFlags1, procChance1, procChance2, procChance3)
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descriptionText = descriptionText .. GetFlagString(2, "TearFlagNames", tearFlags2, procChance1, procChance2, procChance3)
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descriptionText = descriptionText .. GetFlagString(3, "TearFlagNames", tearFlags3, procChance1, procChance2, procChance3)
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descriptionText = descriptionText .. GetFlagString(1, "TearFlagNames", textColor, tearFlags1, procChance1, procChance2, procChance3)
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descriptionText = descriptionText .. GetFlagString(2, "TearFlagNames", textColor, tearFlags2, procChance1, procChance2, procChance3)
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descriptionText = descriptionText .. GetFlagString(3, "TearFlagNames", textColor, tearFlags3, procChance1, procChance2, procChance3)
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-- pluralize
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descriptionText = EID:TryPluralizeString(descriptionText, amount)
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@@ -1088,7 +1065,135 @@ if EID.isRepentance then
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return descObj
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end
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---------------------------------------
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---- Book of Virtues Wisp Handling-----
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---------------------------------------
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local function BookOfVirtuesWispDescriptionBuilder(descObj, itemID)
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local textColor = "{{ColorPastelBlue}}"
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-- Get explicit "bookOfVirtuesWisps" table entry, if present
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local additionalDesc = EID:getDescriptionEntry("bookOfVirtuesWisps", itemID)
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-- Display automatically generated description
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-- Check if an XML entry exists and load if exists
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if not EID.XMLWisps or not EID.XMLWisps[itemID] then
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if additionalDesc then -- try to display additional Description if available
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EID:appendToDescription(descObj, "#{{VirtuesCollectible"..itemID.."}} " .. textColor .. additionalDesc)
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end
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return descObj
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end
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-- Disable removal of stat up icons for this description object
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descObj.IgnoreBulletPointIconConfig = true
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-- read xml data
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local wispData = EID.XMLWisps[itemID]
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local descriptionText = ""
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local hp = wispData[1]
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local layer = wispData[2]
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local damage = wispData[3]
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local stageDamage = wispData[4]
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local damageMultiplier2 = wispData[5]
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local shotSpeed = wispData[6]
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local fireDelay = wispData[7]
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local procChance = wispData[8]
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local canShoot = wispData[9] and fireDelay ~= -1
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local amount = wispData[10]
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local tearFlags = wispData[11] -- array
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local tearFlags2 = wispData[12] -- array
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-- Display "No Wisp" text if defined. else, display more detailed description
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if EID.WispData.NoWisp[itemID] then
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local noWispsText = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "NoWisps")
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descriptionText = "#{{VirtuesCollectible"..itemID.."}} " .. textColor .. noWispsText
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else
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-- base damage via damage, stage damage and firedelay
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local damageText = ""
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if canShoot then
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damageText = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Damage")
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local dmg = (damage + (stageDamage * (game:GetLevel():GetAbsoluteStage() - 1))) * (30 / fireDelay)
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local dmgTxt = string.format("%.2f", dmg):gsub("%.?0+$", "") -- formated and without trailing zeros
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damageText = EID:ReplaceVariableStr(damageText, dmgTxt)
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else
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-- Display "Cant Shoot" text instead of damage values
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damageText = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "CantShoot")
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end
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-- HP Text
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local hpText = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Health")
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hpText = EID:ReplaceVariableStr(hpText, hp)
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-- layer
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local ringTable = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Ring")
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local ringText = ringTable[layer] or ringTable[1]
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-- overview / headline
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descriptionText = "#{{VirtuesCollectible"..itemID.."}} " .. textColor .. ringText
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descriptionText = EID:ReplaceVariableStr(descriptionText, "amount", amount ~= 0 and amount or "")
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-- HP and damage text
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local statText = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "StatDescription")
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statText = EID:ReplaceVariableStr(statText, "health", textColor .. hpText) -- TODO: Fix issue where color definition before icon definition causes 1 extra space
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statText = EID:ReplaceVariableStr(statText, "damage", damageText)
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descriptionText = descriptionText .. "#" .. statText
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-- Single room warning
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if EID.WispData.SingleRoom[itemID] then
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local singleRoomText = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "SingleRoom")
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descriptionText = descriptionText .. "#{{Warning}} " .. textColor .. singleRoomText
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end
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if canShoot then
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-- shot speed
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if shotSpeed ~= 1 then
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local shotSpeedText = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Shotspeed")
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local shotSpeedtxt = string.format("%.2f", shotSpeed * 100):gsub("%.?0+$", "") -- formated and without trailing zeros
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shotSpeedText = EID:ReplaceVariableStr(shotSpeedText, shotSpeedtxt)
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descriptionText = descriptionText .. "#{{Shotspeed}} " .. textColor .. shotSpeedText
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end
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-- damage multiplier based on proc chance
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if damageMultiplier2 ~= 1 then
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local dmgText2 = EID:ReplaceVariableStr(EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Damage"),
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damageMultiplier2)
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descriptionText = descriptionText ..
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"#" .. textColor .. "dmg" .. dmgText2 .. GetChanceString(2, procChance, procChance, 0)
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end
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-- create list of tear effect descriptions
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descriptionText = descriptionText .. GetFlagString(1, "TearFlagNames", "{{Shotspeed}} " .. textColor, tearFlags, procChance, procChance)
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descriptionText = descriptionText .. GetFlagString(2, "TearFlagNames", "{{Shotspeed}} " .. textColor, tearFlags2, procChance, procChance)
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end
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end
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-- add additional descriptions. Do a loop to ensure correct line color
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if additionalDesc then
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for line in string.gmatch(additionalDesc, "([^#]+)") do
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descriptionText = descriptionText .. "#" .. textColor .. line
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end
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end
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-- pluralize
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descriptionText = EID:TryPluralizeString(descriptionText, amount)
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-- Put everything together
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EID:appendToDescription(descObj, descriptionText)
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return descObj
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end
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-- Handle Book of Virtues description addition
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local function BookOfVirtuesCallback(descObj)
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-- Display players' current active item's wisp effect when looking at a Book of Virtues pedestal
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if descObj.ObjSubType == 584 and not EID.InsideItemReminder then
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for i = 1,#EID.coopAllPlayers do
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local player = EID.coopAllPlayers[i]
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local activeItemID = player:GetActiveItem()
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if activeItemID > 0 then
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descObj = BookOfVirtuesWispDescriptionBuilder(descObj, activeItemID)
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end
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end
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return descObj
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end
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-- Display wisp effect of a pedestal / your active while holding Book of Virtues
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return BookOfVirtuesWispDescriptionBuilder(descObj, descObj.ObjSubType)
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end
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--------------------------------
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-- Although individual conditions/callbacks work well for mods to be able to add through the API,
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-- As we kept adding callbacks for vanilla items, a lot of code got repeated over and over
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@@ -48,6 +48,12 @@ EID.pillMetadata = {[0] = {class="1+"}, [1] = {class="2-"}, [10] = {class="2+"},
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--Effect storage for each locust generated by Abyss
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EID.XMLLocusts = {[2] = {3, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [3] = {1, 1, 1, {-1}, {-1}, {-1}, {2}, {-1}, {-1}, 1, 1, 1, 1, 1}, [4] = {1, 1.25, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 3, 1}, [6] = {1, 1, 1.3, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [7] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 2, 1}, [10] = {2, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 0.5, 1}, [13] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1}, [25] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [103] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1}, [118] = {1, 1.25, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [149] = {1, 1.25, 0.8, {-1}, {-1}, {-1}, {4, 12}, {-1}, {-1}, 1, 1, 1, 1.5, 1}, [153] = {4, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [257] = {1, 1, 1, {-1}, {-1}, {-1}, {22}, {-1}, {-1}, 1, 1, 1, 1, 1}, [305] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1}, [374] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {39}, {-1}, 1, 1, 1, 1, 1}, [494] = {1, 1, 1, {-1}, {-1}, {-1}, {55}, {-1}, {-1}, 1, 1, 1, 1, 1}, [559] = {1, 1, 1, {-1}, {-1}, {-1}, {55}, {-1}, {-1}, 1, 1, 1, 1, 1}, }
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-- effect storage for each wisp generated by Book of Virtues
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EID.XMLWisps = {[33] = {3, 1, 6, 0.1, 1, 0.75, 42, 1, true, 1, {2}, {-1}}, [34] = {2, 1, 6, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [35] = {2, 1, 4, 0.1, 1, 1, 30, 0.035, true, 1, {-1}, {20}}, [36] = {1, 2, 1.5, 0.1, 1, 1, 30, 0.025, true, 1, {0}, {73}}, [37] = {1, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {0}, {-1}}, [38] = {1, 2, 1.5, 0.1, 1, 1, 15, 1, true, 1, {-1}, {-1}}, [39] = {2, 1, 3, 0.1, 1, 1, 30, 0.05, true, 1, {-1}, {5}}, [40] = {3, 1, 7, 0.1, 1, 1, 30, 1, true, 1, {12}, {-1}}, [41] = {2, 1, 3, 0.1, 1, 1, 30, 0.075, true, 1, {-1}, {20}}, [42] = {1, 1, 3, 0.1, 3, 1, 30, 0.075, true, 1, {-1}, {4, 12}}, [44] = {3, 1, 4, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {81}}, [45] = {2, 1, 3, 0.1, 1, 1, 30, 0.2, true, 1, {-1}, {15}}, [47] = {1, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [49] = {2, 2, 1.5, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [56] = {1, 1, 1.5, 0.1, 1, 1, 10, 1, true, 1, {-1}, {-1}}, [58] = {1, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [65] = {1, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [66] = {1, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [77] = {3, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [78] = {5, 0, 3, 0.1, 1, 1, -1, 1, true, 1, {-1}, {-1}}, [83] = {3, 0, 6, 0.1, 1, 1, 30, 1, true, 1, {24}, {-1}}, [84] = {5, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [85] = {3, 0, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [86] = {2, 1, 12, 0.1, 1, 1, 45, 1, true, 1, {-1}, {-1}}, [93] = {3, 0, 3, 0.1, 1, 1, 25, 1, true, 1, {17}, {-1}}, [97] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [102] = {4, 0, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [105] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [107] = {2, 1, 3.5, 0.1, 1, 1, 30, 1, true, 1, {1}, {-1}}, [111] = {1, 2, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [123] = {4, 0, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [124] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [126] = {8, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [127] = {100, 1, 10, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [130] = {2, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [133] = {20, 1, 3.5, 0.1, 1, 1, 30, 1, true, 3, {-1}, {-1}}, [135] = {1, 2, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [136] = {2, 1, 3.5, 0.1, 1, 1, 30, 0.075, true, 1, {-1}, {67}}, [137] = {0.5, 0, 2.5, 0.1, 1, 1, 30, 1, true, 0, {122}, {-1}}, [145] = {1, 2, 1.5, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [146] = {3, 1, 6, 0.1, 1, 0.75, 64, 1, true, 1, {2}, {-1}}, [147] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [158] = {5, 1, 3.5, 0.1, 1, 1.2, 30, 1, true, 1, {-1}, {-1}}, [160] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [164] = {1, 1, 2.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [166] = {4, 1, 4, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [171] = {1, 1, 3, 0.1, 1, 1, 30, 0.075, true, 1, {-1}, {3}}, [175] = {1.5, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [177] = {2, 2, 1.5, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [181] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {39}}, [186] = {8, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}},
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[192] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {2}, {-1}}, [263] = {2, 1, 3, 0.1, 1, 1, 30, 0.15, true, 1, {-1}, {80}}, [282] = {1, -1, 3, 0.1, 1, 1, 15, 1, true, 1, {-1}, {-1}}, [283] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [284] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [285] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {118}}, [286] = {2, 1, 3, 0.1, 1, 1, 30, 0.15, true, 1, {-1}, {79}}, [287] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [288] = {1, 2, 2, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [289] = {1, 1, 2.5, 0.1, 1, 1, 75, 1, true, 1, {-1}, {-1}}, [290] = {1.5, 1, 2, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [291] = {2, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [292] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [293] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [294] = {0.5, 1, 1, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [295] = {1, 0, 1, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [296] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [297] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [298] = {1, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [323] = {0.5, 1, 1, 0.1, 1, 1, 30, 1, true, 6, {-1}, {-1}}, [324] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [325] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [326] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [338] = {1, 1, 3, 0.1, 1, 2, 30, 1, true, 1, {8}, {-1}}, [347] = {12, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [348] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [349] = {2, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [351] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [352] = {0.5, 1, 8, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [357] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [382] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [383] = {2, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [386] = {1.5, 1, 2, 0.1, 1, 1, 30, 0.05, true, 1, {-1}, {115}}, [396] = {16, -1, 3, 0.1, 1, 1, 30, 1, false, 0, {-1}, {-1}}, [406] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [419] = {4, 1, 6, 0.1, 1, 1, 30, 0.2, true, 1, {-1}, {81}}, [421] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [422] = {1, 1, 1.5, 0.1, 1, 1, 30, 0.3, true, 1, {-1}, {5}}, [427] = {2, -1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [434] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [437] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [441] = {2, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [475] = {2, 1, 12, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [476] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [477] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [478] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [479] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [480] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [481] = {2, 1, 3, 0.1, 1, 1, 30, 0.05, true, 1, {-1}, {117}}, [482] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [483] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 10, {-1}, {-1}},
|
||||
[484] = {0.5, 1, 1, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [485] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [486] = {3, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [487] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [488] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [490] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [504] = {2, 1, 1, 0.1, 1, 1, 10, 1, true, 1, {-1}, {-1}}, [507] = {0.5, 2, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [510] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [512] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {23}, {-1}}, [515] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [516] = {2, 1, 2, 0.1, 1, 1, 10, 1, true, 1, {-1}, {-1}}, [521] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [522] = {2, 2, 2, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [523] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [527] = {2, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [536] = {12, 1, 6, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [545] = {3, 2, 4, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [550] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {116}}, [552] = {10, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [555] = {2, 1, 3, 0.1, 1, 1, 30, 0.15, true, 1, {-1}, {53}}, [556] = {2, 1, 3, 0.1, 1, 1, 90, 1, true, 1, {-1}, {-1}}, [557] = {1, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [577] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [578] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [580] = {1.5, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [582] = {2, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [584] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [585] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [604] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 0, {-1}, {14}}, [605] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [609] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [611] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [622] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [623] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [631] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [635] = {2, -1, 1.5, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [636] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [638] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [639] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [640] = {1, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [642] = {16, 0, 5, 0.1, 1, 1, 30, 1, true, 1, {1}, {-1}}, [650] = {2, 1, 3.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [653] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [655] = {0.5, 1, 3, 0.1, 1, 1, 5, 1, true, 0, {-1}, {-1}}, [685] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [687] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [702] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [703] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [704] = {10, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [705] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}},
|
||||
[706] = {10, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [709] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [710] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [711] = {5, 1, 4, 0.1, 1, 1, 30, 1, true, 1, {0}, {-1}}, [712] = {4, 0, 3, 0.1, 1, 1, -1, 1, false, 0, {-1}, {-1}}, [713] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [719] = {2, 1, 3, 0.1, 1, 1, 30, 0.2, true, 1, {-1}, {74}}, [720] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [722] = {2, 2, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [723] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [728] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [729] = {2, -1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, }
|
||||
|
||||
--The name of each entity, for use in glitched item descriptions
|
||||
EID.XMLEntityNames = {["1.0"] = "Player", ["1.1"] = "Coplayer", ["2.0"] = "Tear", ["2.1"] = "Blood Tear", ["2.2"] = "Tooth Tear", ["2.3"] = "Metallic Tear", ["2.4"] = "Bobs Head Tear", ["2.5"] = "Fire Tear", ["2.6"] = "Dark Matter Tear", ["2.7"] = "Mysterious Tear", ["2.8"] = "Scythe Tear", ["2.9"] = "Chaos Card Tear", ["2.10"] = "Chaos Card Tear", ["2.11"] = "Tear", ["2.12"] = "Blood Tear", ["2.13"] = "Nail Tear", ["2.14"] = "Pupula Tear", ["2.15"] = "Pupula Blood Tear", ["2.16"] = "God's Flesh Tear", ["2.17"] = "God's Flesh Blood Tear", ["2.18"] = "Diamond Tear", ["2.19"] = "Explosivo Tear", ["2.20"] = "Coin Tear", ["2.21"] = "Multidimensional Tear", ["2.22"] = "Stone Tear", ["2.23"] = "Nail Blood Tear", ["2.24"] = "Glaucoma Tear", ["2.25"] = "Glaucoma Blood Tear", ["2.26"] = "Booger Tear", ["2.27"] = "Egg Tear", ["2.28"] = "Razor Tear", ["2.29"] = "Bone Tear", ["2.30"] = "Black Tooth Tear", ["2.31"] = "Needle Tear", ["2.32"] = "Belial Tear", ["2.33"] = "Pop Tear", ["2.34"] = "Pop Blood Tear", ["2.35"] = "Balloon Tear", ["2.36"] = "Hungry Tear", ["2.37"] = "Brimstone Balloon Tear", ["2.38"] = "Bomb Balloon Tear", ["3.1"] = "Brother Bobby", ["3.2"] = "Demon Baby", ["3.3"] = "Little Chubby", ["3.4"] = "Little Gish", ["3.5"] = "Little Steve", ["3.6"] = "Robo-Baby", ["3.7"] = "Sister Maggy", ["3.8"] = "Abel", ["3.9"] = "Ghost Baby", ["3.10"] = "Harlequin Baby", ["3.11"] = "Rainbow Baby", ["3.12"] = "Isaacs Head", ["3.13"] = "Blue Baby Soul", ["3.14"] = "Dead Bird", ["3.15"] = "Eves Bird Foot", ["3.16"] = "Daddys Foot", ["3.17"] = "Peepers Eye", ["3.20"] = "Bomb Bag", ["3.21"] = "Sack of Pennies", ["3.22"] = "Little C.H.A.D.", ["3.23"] = "The Relic", ["3.24"] = "Bum Fiend", ["3.25"] = "Holy Water", ["3.26"] = "Key Piece 1", ["3.27"] = "Key Piece 2", ["3.28"] = "Full Key", ["3.30"] = "Forever Alone", ["3.31"] = "Distant Admiration", ["3.32"] = "Guardian Angel", ["3.33"] = "Fly Orbital", ["3.35"] = "Sacrificial Dagger", ["3.40"] = "Dead Cat", ["3.41"] = "1UP", ["3.42"] = "Guppys Hair Ball", ["3.43"] = "Attack Fly", ["3.44"] = "Cube of Meat L1", ["3.45"] = "Cube of Meat L2", ["3.46"] = "Cube of Meat L3", ["3.47"] = "Cube of Meat L4", ["3.48"] = "Isaacs Body", ["3.50"] = "Smart Fly", ["3.51"] = "Dry Baby", ["3.52"] = "Juicy Sack", ["3.53"] = "Robo-Baby 2.0", ["3.54"] = "Rotten Baby", ["3.55"] = "Headless Baby", ["3.56"] = "Leech", ["3.57"] = "Mystery Sack", ["3.58"] = "BBF", ["3.59"] = "Bob's Brain", ["3.60"] = "Best Bud", ["3.61"] = "Lil' Brimstone", ["3.62"] = "Isaac's Heart", ["3.63"] = "Lil' Haunt", ["3.64"] = "Dark Bum", ["3.65"] = "Big Fan", ["3.66"] = "Sissy Longlegs", ["3.67"] = "Punching Bag", ["3.68"] = "Guillotine", ["3.69"] = "Ball of Bandages L1",
|
||||
["3.70"] = "Ball of Bandages L2", ["3.71"] = "Ball of Bandages L3", ["3.72"] = "Ball of Bandages L4", ["3.73"] = "Blue Spider", ["3.74"] = "Mongo Baby", ["3.75"] = "Samson's Chains", ["3.78"] = "Scissors", ["3.79"] = "Gemini Familiar", ["3.76"] = "Cain's Eye", ["3.77"] = "???'s Only Friend", ["3.80"] = "Incubus", ["3.81"] = "Fate's Reward", ["3.82"] = "Lil Chest", ["3.83"] = "Sworn Protector", ["3.84"] = "Friend Zone", ["3.85"] = "Lost Fly", ["3.86"] = "Charged Baby", ["3.87"] = "Lil Gurdy", ["3.88"] = "Bumbo", ["3.89"] = "Censer", ["3.90"] = "Key Bum", ["3.91"] = "Rune Bag", ["3.92"] = "Seraphim", ["3.93"] = "GB Bug", ["3.94"] = "Spider Mod", ["3.95"] = "Farting Baby", ["3.96"] = "Succubus", ["3.97"] = "Lil Loki", ["3.98"] = "Obsessed Fan", ["3.99"] = "Papa Fly", ["3.100"] = "Milk!", ["3.101"] = "Multidimensional Baby", ["3.102"] = "Super Bum", ["3.103"] = "Tonsil", ["3.104"] = "Big Chubby", ["3.105"] = "Depression", ["3.106"] = "Shade", ["3.107"] = "Hushy", ["3.108"] = "Lil Monstro", ["3.109"] = "King Baby", ["3.110"] = "Finger!", ["3.111"] = "YO LISTEN!", ["3.112"] = "Acid Baby", ["3.113"] = "Spider Baby", ["3.114"] = "Sack of Sacks", ["3.115"] = "Brown Nugget", ["3.116"] = "Bloodshot Eye", ["3.117"] = "Mom's Razor", ["3.118"] = "Angry Fly", ["3.119"] = "Box Buddy", ["3.120"] = "Sprinkler", ["3.121"] = "Leprocy", ["3.122"] = "Lil Harbingers", ["3.123"] = "Angelic Prism", ["3.124"] = "Mystery Egg", ["3.125"] = "Lil Spewer", ["3.126"] = "Slipped Rib", ["3.127"] = "Pointy Rib", ["3.128"] = "Bone Orbital", ["3.129"] = "Hallowed Ground", ["3.130"] = "Jaw Bone", ["3.131"] = "My Shadow", ["3.900"] = "Forgotten Body", ["4.0"] = "Bomb", ["4.1"] = "Big Bomb", ["4.2"] = "Decoy", ["4.3"] = "Troll Bomb", ["4.4"] = "Megatroll Bomb", ["4.5"] = "Poison Bomb", ["4.6"] = "Big Poison Bomb", ["4.7"] = "Sad Bomb", ["4.8"] = "Hot Troll Bomb", ["4.9"] = "Butt Bomb", ["4.10"] = "Mr. Mega Bomb", ["4.11"] = "Bobby Bomb", ["4.12"] = "Glitter Bomb", ["5.10.1"] = "Heart", ["5.10.2"] = "Heart (half)", ["5.10.3"] = "Heart (soul)", ["5.10.4"] = "Heart (eternal)", ["5.10.5"] = "Heart (double)", ["5.10.6"] = "Black Heart", ["5.10.7"] = "Gold Heart", ["5.10.8"] = "Heart (half soul)", ["5.10.9"] = "Scared Heart", ["5.10.10"] = "Blended Heart", ["5.10.11"] = "Bone Heart", ["5.20.1"] = "Penny", ["5.20.2"] = "Nickel", ["5.20.3"] = "Dime", ["5.20.4"] = "Double Penny", ["5.20.5"] = "Lucky Penny", ["5.20.6"] = "Sticky Nickel", ["5.30.1"] = "Key", ["5.30.2"] = "Golden Key", ["5.30.3"] = "Key Ring", ["5.30.4"] = "Charged Key", ["5.40.1"] = "Bomb", ["5.40.2"] = "Double Bomb", ["5.40.3"] = "Troll Bomb", ["5.40.4"] = "Golden Bomb",
|
||||
|
||||
@@ -54,6 +54,12 @@ EID.XMLLocusts = {[2] = {3, 1, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1,
|
||||
[543] = {1, 1, 1, {-1}, {-1}, {-1}, {2}, {39, 73}, {-1}, 0.3, 1, 1, 1, 1}, [544] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1}, [545] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1}, [546] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {5}, {-1}, 1, 1, 1, 1, 1}, [548] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1}, [549] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1}, [553] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1}, [554] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {20}, {-1}, 1, 1, 1, 1, 1}, [556] = {1, 1, 1, {-1}, {12}, {-1}, {-1}, {-1}, {-1}, .2, 1, 1, 1, 1}, [559] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1}, [560] = {1, 1, 1, {-1}, {15}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1}, [561] = {1, .60, 1.3, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, .2, 1}, [563] = {1, 1, 1, {-1}, {0, 1}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1}, [568] = {1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1}, [570] = {1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1}, [574] = {1, 1, 1, {-1}, {-1}, {-1}, {31}, {-1}, {-1}, 1, 1, 1, 1, 1}, [575] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {3}, {-1}, 1, 1, 1, 1, 1}, [576] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {73}, {-1}, 0.2, 1, 1, 1, 1}, [577] = {2, 1, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [578] = {1, 1, 1, {-1}, {14}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1}, [581] = {1, 1, 1, {-1}, {-1}, {-1}, {2, 34}, {-1}, {-1}, 1, 1, 1, 1, 1}, [583] = {1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1}, [591] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {13}, {-1}, 1, 1, 1, 1, 1}, [592] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 0.5, 1, 1, 1, 1}, [593] = {1, 1, 6, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [594] = {1, 1, 1, {-1}, {10}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1}, [596] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {65}, {-1}, 1, 1, 1, 1, 1}, [597] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [598] = {1, .50, 1.2, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [603] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1}, [604] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 0.2, 1, 1, 1, 1}, [606] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {76}, {-1}, 0.1, 1, 1, 1, 1}, [608] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {65}, {-1}, 1, 1, 1, 1, 1}, [609] = {1, 1, 1, {-1}, {3}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1}, [611] = {1, 1, 1, {-1}, {7}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [614] = {1, 1, 1, {-1}, {0, 14}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1}, [615] = {1, 1, 1, {-1}, {11}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1}, [616] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {22}, {-1}, 1, 1, 1, 1, 1}, [617] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {66}, {-1}, 1, 1, 1, 1, 1}, [618] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {67}, {-1}, 1, 1, 1, 1, 1}, [622] = {1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1}, [625] = {1, 1.8, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 1, 1, 1, 3, 1}, [629] = {1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1}, [631] = {2, .6, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [635] = {1, 1, 6, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [637] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, 1, 1, 1, 1, 1}, [638] = {1, 1, 1, {-1}, {5}, {-1}, {-1}, {-1}, {-1}, .005, 1, 1, 1, 1}, [640] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {22}, {-1}, 1, 1, 1, 1, 1}, [643] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {39}, {-1}, 1, 1, 1, 1, 1}, [645] = {1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1}, [646] = {1, 1, 1, {-1}, {0, 12}, {-1}, {-1}, {-1}, {-1}, 0.1, 1, 1, 1, 1},
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[647] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1}, [652] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {65}, {-1}, 1, 1, 1, 1, 1}, [663] = {1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1}, [679] = {1, 1, 1, {-1}, {8}, {-1}, {-1}, {-1}, {-1}, 0.1, 1, 1, 1, 1}, [680] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {73}, {-1}, 0.2, 1, 1, 1, 1}, [681] = {1, 1, 1, {18}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [683] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1}, [689] = {1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.4, 1, 1, 1, 1}, [690] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, 1, 1, 1, 1, 1}, [693] = {3, .75, 1, {2}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1}, [696] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {39}, {-1}, 1, 1, 1, 1, 1}, [698] = {2, 1, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [699] = {1, 1, 1, {-1}, {12}, {-1}, {-1}, {-1}, {-1}, 0.1, 1, 1, 1, 1}, [709] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, .4, 1, 1, 1, 1}, [716] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {53}, {-1}, 0.2, 1, 1, 1, 1}, [721] = {1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1}, [722] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {5}, {-1}, 1, 1, 1, 1, 1}, [723] = {1, 1, 1, {-1}, {3}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1}, [725] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {73}, {-1}, 0.2, 1, 1, 1, 1}, [731] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1.2}, [726] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, 1, 1, 1, 1, 1}, [727] = {1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1}, [706] = {16, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1}, }
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-- effect storage for each wisp generated by Book of Virtues
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EID.XMLWisps = {[33] = {3, 1, 6, 0.1, 1, 0.75, 42, 1, true, 1, {2}, {-1}}, [34] = {2, 1, 6, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [35] = {2, 1, 4, 0.1, 1, 1, 30, 0.035, true, 1, {-1}, {20}}, [36] = {1, 2, 1.5, 0.1, 1, 1, 30, 0.025, true, 1, {0}, {73}}, [37] = {1, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {0}, {-1}}, [38] = {1, 2, 1.5, 0.1, 1, 1, 15, 1, true, 1, {-1}, {-1}}, [39] = {2, 1, 3, 0.1, 1, 1, 30, 0.05, true, 1, {-1}, {5}}, [40] = {3, 1, 7, 0.1, 1, 1, 30, 1, true, 1, {12}, {-1}}, [41] = {2, 1, 3, 0.1, 1, 1, 30, 0.075, true, 1, {-1}, {20}}, [42] = {1, 1, 3, 0.1, 3, 1, 30, 0.075, true, 1, {-1}, {4, 12}}, [44] = {3, 1, 4, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {81}}, [45] = {2, 1, 3, 0.1, 1, 1, 30, 0.2, true, 1, {-1}, {15}}, [47] = {1, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [49] = {2, 2, 1.5, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [56] = {1, 1, 1.5, 0.1, 1, 1, 10, 1, true, 1, {-1}, {-1}}, [58] = {1, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [65] = {1, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [66] = {1, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [77] = {3, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [78] = {5, 0, 3, 0.1, 1, 1, -1, 1, true, 1, {-1}, {-1}}, [83] = {3, 0, 6, 0.1, 1, 1, 30, 1, true, 1, {24}, {-1}}, [84] = {5, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [85] = {3, 0, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [86] = {2, 1, 12, 0.1, 1, 1, 45, 1, true, 1, {-1}, {-1}}, [93] = {3, 0, 3, 0.1, 1, 1, 25, 1, true, 1, {17}, {-1}}, [97] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [102] = {4, 0, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [105] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [107] = {2, 1, 3.5, 0.1, 1, 1, 30, 1, true, 1, {1}, {-1}}, [111] = {1, 2, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [123] = {4, 0, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [124] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [126] = {8, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [127] = {100, 1, 10, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [130] = {2, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [133] = {20, 1, 3.5, 0.1, 1, 1, 30, 1, true, 3, {-1}, {-1}}, [135] = {1, 2, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [136] = {2, 1, 3.5, 0.1, 1, 1, 30, 0.075, true, 1, {-1}, {67}}, [137] = {0.5, 0, 2.5, 0.1, 1, 1, 30, 1, true, 0, {122}, {-1}}, [145] = {1, 2, 1.5, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [146] = {3, 1, 6, 0.1, 1, 0.75, 64, 1, true, 1, {2}, {-1}}, [147] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [158] = {5, 1, 3.5, 0.1, 1, 1.2, 30, 1, true, 1, {-1}, {-1}}, [160] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [164] = {1, 1, 2.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [166] = {4, 1, 4, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [171] = {1, 1, 3, 0.1, 1, 1, 30, 0.075, true, 1, {-1}, {3}}, [175] = {1.5, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [177] = {2, 2, 1.5, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [181] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {39}}, [186] = {8, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}},
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[192] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {2}, {-1}}, [263] = {2, 1, 3, 0.1, 1, 1, 30, 0.15, true, 1, {-1}, {80}}, [282] = {1, -1, 3, 0.1, 1, 1, 15, 1, true, 1, {-1}, {-1}}, [283] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [284] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [285] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {118}}, [286] = {2, 1, 3, 0.1, 1, 1, 30, 0.15, true, 1, {-1}, {79}}, [287] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [288] = {1, 2, 2, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [289] = {1, 1, 2.5, 0.1, 1, 1, 75, 1, true, 1, {-1}, {-1}}, [290] = {1.5, 1, 2, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [291] = {2, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [292] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [293] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [294] = {0.5, 1, 1, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [295] = {1, 0, 1, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [296] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [297] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [298] = {1, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [323] = {0.5, 1, 1, 0.1, 1, 1, 30, 1, true, 6, {-1}, {-1}}, [324] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [325] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [326] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [338] = {1, 1, 3, 0.1, 1, 2, 30, 1, true, 1, {8}, {-1}}, [347] = {12, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [348] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [349] = {2, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [351] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [352] = {0.5, 1, 8, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [357] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [382] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [383] = {2, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [386] = {1.5, 1, 2, 0.1, 1, 1, 30, 0.05, true, 1, {-1}, {115}}, [396] = {16, -1, 3, 0.1, 1, 1, 30, 1, false, 0, {-1}, {-1}}, [406] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [419] = {4, 1, 6, 0.1, 1, 1, 30, 0.2, true, 1, {-1}, {81}}, [421] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [422] = {1, 1, 1.5, 0.1, 1, 1, 30, 0.3, true, 1, {-1}, {5}}, [427] = {2, -1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [434] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [437] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [441] = {6, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [475] = {2, 1, 12, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [476] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [477] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [478] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [479] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [480] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [481] = {2, 1, 3, 0.1, 1, 1, 30, 0.05, true, 1, {-1}, {117}}, [482] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [483] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 10, {-1}, {-1}},
|
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[484] = {0.5, 1, 1, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [485] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [486] = {3, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [487] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [488] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [490] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [504] = {2, 1, 1, 0.1, 1, 1, 10, 1, true, 1, {-1}, {-1}}, [507] = {0.5, 2, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [510] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [512] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {23}, {-1}}, [515] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [516] = {2, 1, 2, 0.1, 1, 1, 10, 1, true, 1, {-1}, {-1}}, [521] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [522] = {2, 2, 2, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [523] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [527] = {2, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [536] = {12, 1, 6, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [545] = {3, 2, 4, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [550] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {116}}, [552] = {10, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [555] = {2, 1, 3, 0.1, 1, 1, 30, 0.15, true, 1, {-1}, {53}}, [556] = {2, 1, 3, 0.1, 1, 1, 90, 1, true, 1, {-1}, {-1}}, [557] = {1, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [577] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [578] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [580] = {1.5, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [582] = {2, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [584] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [585] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [604] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 0, {-1}, {14}}, [605] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [609] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [611] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [622] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [623] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [631] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [635] = {2, -1, 1.5, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [636] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [638] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [639] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [640] = {1, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [642] = {16, 0, 5, 0.1, 1, 1, 30, 1, true, 1, {1}, {-1}}, [650] = {2, 1, 3.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [653] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [655] = {0.5, 1, 3, 0.1, 1, 1, 5, 1, true, 0, {-1}, {-1}}, [685] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [687] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [702] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [703] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [704] = {10, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [705] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}},
|
||||
[706] = {10, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [709] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [710] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [711] = {5, 1, 4, 0.1, 1, 1, 30, 1, true, 1, {0}, {-1}}, [712] = {4, 0, 3, 0.1, 1, 1, -1, 1, false, 0, {-1}, {-1}}, [713] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [719] = {2, 1, 3, 0.1, 1, 1, 30, 0.2, true, 1, {-1}, {74}}, [720] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [722] = {2, 2, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [723] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [728] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [729] = {2, -1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, }
|
||||
|
||||
--The name of each entity, for use in glitched item descriptions
|
||||
EID.XMLEntityNames = {["1.0"] = "Player", ["1.1"] = "Coplayer", ["2.0"] = "Tear", ["2.1"] = "Blood Tear", ["2.2"] = "Tooth Tear", ["2.3"] = "Metallic Tear", ["2.4"] = "Bobs Head Tear", ["2.5"] = "Fire Tear", ["2.6"] = "Dark Matter Tear", ["2.7"] = "Mysterious Tear", ["2.8"] = "Scythe Tear", ["2.9"] = "Chaos Card Tear", ["2.10"] = "Chaos Card Tear", ["2.11"] = "Tear", ["2.12"] = "Blood Tear", ["2.13"] = "Nail Tear", ["2.14"] = "Pupula Tear", ["2.15"] = "Pupula Blood Tear", ["2.16"] = "God's Flesh Tear", ["2.17"] = "God's Flesh Blood Tear", ["2.18"] = "Diamond Tear", ["2.19"] = "Explosivo Tear", ["2.20"] = "Coin Tear", ["2.21"] = "Multidimensional Tear", ["2.22"] = "Stone Tear", ["2.23"] = "Nail Blood Tear", ["2.24"] = "Glaucoma Tear", ["2.25"] = "Glaucoma Blood Tear", ["2.26"] = "Booger Tear", ["2.27"] = "Egg Tear", ["2.28"] = "Razor Tear", ["2.29"] = "Bone Tear", ["2.30"] = "Black Tooth Tear", ["2.31"] = "Needle Tear", ["2.32"] = "Belial Tear", ["2.33"] = "Pop Tear", ["2.34"] = "Pop Blood Tear", ["2.35"] = "Balloon Tear", ["2.36"] = "Hungry Tear", ["2.37"] = "Brimstone Balloon Tear", ["2.38"] = "Bomb Balloon Tear", ["3.1"] = "Brother Bobby", ["3.2"] = "Demon Baby", ["3.3"] = "Little Chubby", ["3.4"] = "Little Gish", ["3.5"] = "Little Steve", ["3.6"] = "Robo-Baby", ["3.7"] = "Sister Maggy", ["3.8"] = "Abel", ["3.9"] = "Ghost Baby", ["3.10"] = "Harlequin Baby", ["3.11"] = "Rainbow Baby", ["3.12"] = "Isaacs Head", ["3.13"] = "Blue Baby Soul", ["3.14"] = "Dead Bird", ["3.15"] = "Eves Bird Foot", ["3.16"] = "Daddys Foot", ["3.17"] = "Peepers Eye", ["3.20"] = "Bomb Bag", ["3.21"] = "Sack of Pennies", ["3.22"] = "Little C.H.A.D.", ["3.23"] = "The Relic", ["3.24"] = "Bum Fiend", ["3.25"] = "Holy Water", ["3.26"] = "Key Piece 1", ["3.27"] = "Key Piece 2", ["3.28"] = "Full Key", ["3.30"] = "Forever Alone", ["3.31"] = "Distant Admiration", ["3.32"] = "Guardian Angel", ["3.33"] = "Fly Orbital", ["3.35"] = "Sacrificial Dagger", ["3.40"] = "Dead Cat", ["3.41"] = "1UP", ["3.42"] = "Guppys Hair Ball", ["3.43"] = "Attack Fly", ["3.44"] = "Cube of Meat L1", ["3.45"] = "Cube of Meat L2", ["3.46"] = "Cube of Meat L3", ["3.47"] = "Cube of Meat L4", ["3.48"] = "Isaacs Body", ["3.50"] = "Smart Fly", ["3.51"] = "Dry Baby", ["3.52"] = "Juicy Sack", ["3.53"] = "Robo-Baby 2.0", ["3.54"] = "Rotten Baby", ["3.55"] = "Headless Baby", ["3.56"] = "Leech", ["3.57"] = "Mystery Sack", ["3.58"] = "BBF", ["3.59"] = "Bob's Brain", ["3.60"] = "Best Bud", ["3.61"] = "Lil' Brimstone", ["3.62"] = "Isaac's Heart", ["3.63"] = "Lil' Haunt", ["3.64"] = "Dark Bum", ["3.65"] = "Big Fan", ["3.66"] = "Sissy Longlegs", ["3.67"] = "Punching Bag", ["3.68"] = "Guillotine", ["3.69"] = "Ball of Bandages L1",
|
||||
["3.70"] = "Ball of Bandages L2", ["3.71"] = "Ball of Bandages L3", ["3.72"] = "Ball of Bandages L4", ["3.73"] = "Blue Spider", ["3.74"] = "Mongo Baby", ["3.75"] = "Samson's Chains", ["3.78"] = "Scissors", ["3.79"] = "Gemini Familiar", ["3.76"] = "Cain's Eye", ["3.77"] = "???'s Only Friend", ["3.80"] = "Incubus", ["3.81"] = "Fate's Reward", ["3.82"] = "Lil Chest", ["3.83"] = "Sworn Protector", ["3.84"] = "Friend Zone", ["3.85"] = "Lost Fly", ["3.86"] = "Charged Baby", ["3.87"] = "Lil Gurdy", ["3.88"] = "Bumbo", ["3.89"] = "Censer", ["3.90"] = "Key Bum", ["3.91"] = "Rune Bag", ["3.92"] = "Seraphim", ["3.93"] = "GB Bug", ["3.94"] = "Spider Mod", ["3.95"] = "Farting Baby", ["3.96"] = "Succubus", ["3.97"] = "Lil Loki", ["3.98"] = "Obsessed Fan", ["3.99"] = "Papa Fly", ["3.100"] = "Milk!", ["3.101"] = "Multidimensional Baby", ["3.102"] = "Super Bum", ["3.103"] = "Tonsil", ["3.104"] = "Big Chubby", ["3.105"] = "Depression", ["3.106"] = "Shade", ["3.107"] = "Hushy", ["3.108"] = "Lil Monstro", ["3.109"] = "King Baby", ["3.110"] = "Finger!", ["3.111"] = "YO LISTEN!", ["3.112"] = "Acid Baby", ["3.113"] = "Spider Baby", ["3.114"] = "Sack of Sacks", ["3.115"] = "Brown Nugget", ["3.116"] = "Bloodshot Eye", ["3.117"] = "Mom's Razor", ["3.118"] = "Angry Fly", ["3.119"] = "Box Buddy", ["3.120"] = "Sprinkler", ["3.121"] = "Leprocy", ["3.122"] = "Lil Harbingers", ["3.123"] = "Angelic Prism", ["3.124"] = "Mystery Egg", ["3.125"] = "Lil Spewer", ["3.126"] = "Slipped Rib", ["3.127"] = "Pointy Rib", ["3.128"] = "Bone Orbital", ["3.129"] = "Hallowed Ground", ["3.130"] = "Jaw Bone", ["3.131"] = "My Shadow", ["3.900"] = "Forgotten Body", ["4.0"] = "Bomb", ["4.1"] = "Big Bomb", ["4.2"] = "Decoy", ["4.3"] = "Troll Bomb", ["4.4"] = "Megatroll Bomb", ["4.5"] = "Poison Bomb", ["4.6"] = "Big Poison Bomb", ["4.7"] = "Sad Bomb", ["4.8"] = "Hot Troll Bomb", ["4.9"] = "Butt Bomb", ["4.10"] = "Mr. Mega Bomb", ["4.11"] = "Bobby Bomb", ["4.12"] = "Glitter Bomb", ["5.10.1"] = "Heart", ["5.10.2"] = "Heart (half)", ["5.10.3"] = "Heart (soul)", ["5.10.4"] = "Heart (eternal)", ["5.10.5"] = "Heart (double)", ["5.10.6"] = "Black Heart", ["5.10.7"] = "Gold Heart", ["5.10.8"] = "Heart (half soul)", ["5.10.9"] = "Scared Heart", ["5.10.10"] = "Blended Heart", ["5.10.11"] = "Bone Heart", ["5.20.1"] = "Penny", ["5.20.2"] = "Nickel", ["5.20.3"] = "Dime", ["5.20.4"] = "Double Penny", ["5.20.5"] = "Lucky Penny", ["5.20.6"] = "Sticky Nickel", ["5.30.1"] = "Key", ["5.30.2"] = "Golden Key", ["5.30.3"] = "Key Ring", ["5.30.4"] = "Charged Key", ["5.40.1"] = "Bomb", ["5.40.2"] = "Double Bomb", ["5.40.3"] = "Troll Bomb", ["5.40.4"] = "Golden Bomb",
|
||||
|
||||
Reference in new issue
Block a user