Added support for golden Trinkets

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Wofsauge committed 2021-05-15 16:34:03 +02:00
1 parent 13664ce393
commit 420fe046d4
4 files changed
+37 -2

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@@ -237,6 +237,28 @@ EID.InlineColors = {
(animTime % (colorFractions + 1)) / colorFractions
)
end,
-- Rainbow color effect
["ColorGold"] = function(_)
local maxAnimTime = 80
local animTime = Game():GetFrameCount() % maxAnimTime
local c = EID.InlineColors
local colors = {c["ColorYellow"], c["ColorOrange"]}
local colorFractions = (maxAnimTime - 1) / #colors
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
local primaryColorIndex = subAnm % (#colors + 1)
if primaryColorIndex == 0 then
primaryColorIndex = 1
end
local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
if secondaryColorIndex == 0 then
secondaryColorIndex = 1
end
return EID:interpolateColors(
colors[primaryColorIndex],
colors[secondaryColorIndex],
(animTime % (colorFractions + 1)) / colorFractions
)
end,
-- Text will blink frequently
["ColorBlink"] = function(color)
local maxAnimTime = 40