Removed depricated variable "EID.isOnlineMultiplayer"
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@@ -22,7 +22,6 @@ EID.coopMainPlayers = {} -- The primary Player Entity for each controller being
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EID.coopAllPlayers = {} -- Every Player Entity (includes Esau, T.Forgotten)
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EID.coopAllPlayers = {} -- Every Player Entity (includes Esau, T.Forgotten)
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EID.controllerIndexes = {} -- A table to map each controller index to their player number for coloring indicators
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EID.controllerIndexes = {} -- A table to map each controller index to their player number for coloring indicators
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EID.isMultiplayer = false -- Used to color P1's highlight/outline indicators (single player just uses white)
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EID.isMultiplayer = false -- Used to color P1's highlight/outline indicators (single player just uses white)
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EID.isOnlineMultiplayer = false -- Set to true to disable code functions that might cause desyncs
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EID.BoC = {}
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EID.BoC = {}
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-- general variables
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-- general variables
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@@ -816,13 +815,6 @@ function EID:onNewRoom()
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end
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end
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end
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end
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EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoom)
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EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoom)
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function EID:onCmd(command, _)
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if command == "netstart" then -- the game somehow propagates that command correctly to the callback...
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EID.isOnlineMultiplayer = true
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end
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end
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EID:AddCallback(ModCallbacks.MC_EXECUTE_CMD, EID.onCmd)
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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---------------------------Handle Rendering--------------------------------
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---------------------------Handle Rendering--------------------------------
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@@ -1141,7 +1133,7 @@ EID:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, EID.CollectibleSpawnedThisFram
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local lastPathfindFrame = -1
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local lastPathfindFrame = -1
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local function attemptPathfind(entity)
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local function attemptPathfind(entity)
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if (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) or EID.isOnlineMultiplayer then
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if (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) then
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pathsChecked[entity.InitSeed] = true
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pathsChecked[entity.InitSeed] = true
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return true
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return true
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end
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end
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