Sanguine Bond update
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fc066fe8fb
commit
4866b19e1e
1 file changed
+8
-4
@@ -742,10 +742,7 @@ if REPENTANCE then
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EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoomRep)
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EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoomRep)
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end
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end
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-- On new room, save the status of any variables that need to be rewound upon Glowing Hourglass usage
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function EID:CheckCurrentRoomGridEntities()
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function EID:onNewRoom()
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EID.RecentlyTouchedItems = {}
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EID.CurrentRoomGridEntities = {}
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EID.CurrentRoomGridEntities = {}
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local room = game:GetRoom()
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local room = game:GetRoom()
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for i = 1, room:GetGridSize(), 1 do
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for i = 1, room:GetGridSize(), 1 do
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@@ -755,6 +752,13 @@ function EID:onNewRoom()
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end
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end
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end
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end
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end
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end
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-- On new room, save the status of any variables that need to be rewound upon Glowing Hourglass usage
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function EID:onNewRoom()
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EID.RecentlyTouchedItems = {}
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EID:CheckCurrentRoomGridEntities()
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end
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EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoom)
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EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoom)
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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---------------------------Handle Rendering--------------------------------
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---------------------------Handle Rendering--------------------------------
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