Fixed Pathfinder entity causing weird interactions

This commit is contained in:
Wofsauge committed 2021-06-05 01:09:17 +02:00
1 parent fb5ef9080a
commit 487c56cdfe
3 files changed
+4 -3

No files matched your search

+2 -1
View File
@@ -423,9 +423,10 @@ function EID:onGameUpdate()
return
end
if EID.pathCheckerEntity == nil then
EID.pathCheckerEntity = Isaac.Spawn(500, 69420, 0, EID.player.Position, nullVector, nil) -- Spawns the EID Helper entity
EID.pathCheckerEntity = Isaac.Spawn(500, 69420, 0, EID.player.Position, nullVector, EID.player) -- Spawns the EID Helper entity
EID.pathCheckerEntity:ClearEntityFlags(EntityFlag.FLAG_APPEAR)
EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT | EntityFlag.FLAG_NO_STATUS_EFFECTS | EntityFlag.FLAG_NO_SPRITE_UPDATE | EntityFlag.FLAG_HIDE_HP_BAR | EntityFlag.FLAG_NO_DEATH_TRIGGER)
EID.pathCheckerEntity.EntityCollisionClass = EntityCollisionClass.ENTCOLL_NONE
EID.hasValidWalkingpath = false
elseif not EID.pathCheckerEntity:Exists() then
EID.pathCheckerEntity = nil