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@@ -648,26 +648,138 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
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[729] = "Single room stationary wisp", -- Decap Attack
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}
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-- Special Locust effects when Item was eaten by Abyss
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EID.descriptions[languageCode].abyssSynergies = {
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[2] = "Three normal locusts", -- The Inner Eye
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[3] = "Purple homing locust", -- Spoon Bender
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[4] = "Red large locust that deals triple damage", -- Cricket's Head
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[6] = "Yellow fast short range locust that deals damage more quickly", -- Number One
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[7] = "Red locust that deals double damage", -- Blood of the Martyr
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[10] = "Two gray locusts that deal half damage", -- Halo of Flies
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[13] = "Green locust that poisons enemies", -- The Virus
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[103] = "Green locust that poisons enemies", -- The Common Cold
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[118] = "Gray larger locust that is otherwise normal", -- Brimstone
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[149] = "Large, slow, green locust that deals 1.5x Isaac's damage and poisons enemies", -- Ipecac
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[153] = "Four normal locusts", -- Mutant Spider
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[257] = "Orange, burning locust that sets enemies on fire", -- Fire Mind
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[305] = "Green locust that poisons enemies", -- Scorpio
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[374] = "Cyan, glowing locust that can spawn beams of light that deal deal 3x Isaac's damage", -- Holy Light
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[494] = "Light blue locust with arcs of electricity that deal 0.1 damage per arc", -- Jacob's Ladder
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[559] = "Light blue locust with arcs of electricity that deal 0.1 damage per arc", -- 120 Volt
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---------- Abyss Locust description parts ----------
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EID.descriptions[languageCode].AbyssTexts = {
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InfoText = "{amount} x{size}{speed} locust ({dmg})", -- values inside {} brackets will be replaced with text parts below
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Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
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SpeedSlow = "slow", -- Speed < 1
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SpeedFast = "fast", -- Speed > 1
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SpeedDash = "dashing", -- Speed >= 6
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SizeSmall = "small", -- Size < 1
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SizeBig = "big", -- Size > 1
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DamageMult = "{1}x Isaac's damage", -- {1} will be replaced with the calculated damage multiplier
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}
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---------- Abyss Locust special effects ----------
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--- Special locust effects that dont correspond to TearFlags.
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--- Displays an icon in front of the description that shows an item with the same effect
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EID.descriptions[languageCode].AbyssLocustEffects = {
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[0] = "{{Bomb}} Explodes when dealing damage",
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[1] = "{{QuestionMark}} Random locust effect",
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-- 2 = Multiple locusts act like one. Uninteresting info for the player in my opinion
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[3] = "{{Collectible284}} Reroll enemy when dealing damage",
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[4] = "{{Collectible35}} Damages all enemies when dealing damage",
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[5] = "{{Collectible638}} Erases an enemy when dealing damage",
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[6] = "{{Collectible114}} Knife spining around locust when its attacking",
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[7] = "{{Collectible611}} Uses Larynx scream, damaging enemies nearby",
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[8] = "{{Collectible399}} Spawns a Maw of the Void ring",
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[9] = "{{Collectible522}} Gains a projectile repelling aura when charging",
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[10] = "{{Collectible447}} Spawns poison farts when dealing damage",
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[11] = "{{Collectible447}} Spawns a fart when dealing damage",
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[12] = "{{Collectible118}} Spawns an anti-gravity brimstone when dealing damage",
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[13] = "{{Collectible317}} Spawns green creep when dealing damage",
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[14] = "{{Collectible56}} Spawns yellow creep when dealing damage",
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[15] = "{{Collectible214}} Spawns red creep when dealing damage",
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[16] = "{{Collectible178}} Spawns blue creep when dealing damage",
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[17] = "{{Collectible420}} Randomly spawns a pentagram",
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[18] = "{{Collectible144}} Gains +0.25 damage for each pickup consumed. Maximum of 25 pickups",
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}
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-- list of Tear flag descriptions used for Abyss locust effect description
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EID.descriptions[languageCode].TearFlagNames = {
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[0] = "spectral", -- Ouija board type tear (goes thru obstacles)
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[1] = "piercing", -- Cupid's arrow type tear (goes thru enemy)
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[2] = "homing", -- Spoon bender type tear (homes to enemy)
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[3] = "slowing", -- Spider bite type tear (slows on contact)
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[4] = "poison", -- Common cold type tear (poisons on contact)
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[5] = "petrify", -- Mom's contact type tear (freezes on contact)
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[6] = "split", -- Parasite type tear (splits on collision)
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[7] = "grow by range", -- Lump of coal type tear (grows by range)
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[8] = "boomerang", -- My reflection type tear (returns back)
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[9] = "persistent", -- Polyphemus type tear (Damages the entity and if the damage is more then enemy hp it continues with less damage
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[10] = "wiggle movement", -- Wiggle worm type tear (wiggles)
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[11] = "spawn fly on hit", -- Mulligan type tear (creates fly on hit)
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[12] = "explosive", -- IPECAC type tear (explodes on hit)
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[13] = "charming", -- Mom's Eyeshadow tear
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[14] = "confusion", -- Iron Bar tear
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[15] = "enemies drop hearts", -- These tears cause enemy to drop hearts if killed (33% chance)
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[16] = "orbit around player", -- Used for Little Planet (orbit arounds the player)
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[17] = "waits before moving", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
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[18] = "split into 4 on hit", -- Splits into 4 smaller tears if it hits the ground
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[19] = "bounce of enemies", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING)
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[20] = "fear", -- Mom's Perfume type tear of fear (fear on contact)
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[21] = "shrink", -- Proptosis tears start large and shrink
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[22] = "burn", -- Fire Mind tears cause Burn effect on enemies
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[23] = "enemy and pickup magnet", -- Attracts enemies and pickups
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[24] = "knockback", -- Tear impact pushes enemies back further
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[25] = "pulsating", -- Makes the tear pulse
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[26] = "spiral movement", -- Makes the tear path spiral
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[27] = "oval shape", -- Makes the tear oval in the direction of travel
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[28] = "sad bomb", -- Used by Bombs (Sad Bomb)
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[29] = "butt bomb", -- Used by Bombs (Butt Bomb)
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[30] = "square movement", -- Used for Hook Worm
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[31] = "damage dealing aura", -- Used for GodHead (they will have a glow around them)
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[32] = "slowing + color enemy black", -- Used for Gish player tears (to color enemy black on slowing)
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[33] = "green creep on hit", -- Mysterious Liquid tears spawn damaging green creep when hit
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[34] = "shielded", -- Lost Contact tears, block enemy projectiles
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[35] = "glitter bomb", -- Used by Bombs (Glitter Bomb)
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[36] = "scatter bomb", -- Used for Scatter bombs
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[37] = "sticky", -- Used for Sticky bombs and Explosivo tears
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[38] = "loops around screen", -- Tears loop around the screen
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[39] = "spawn light beam on hit", -- Create damaging light beam on hit
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[40] = "coin drop on hit", -- Used by Bumbo, spawns a coin when tear hits
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[41] = "black hp drop on hit", -- Enemy drops a black hp when dies
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[42] = "tractor beam", -- Tear with this flag will follow parent player's beam
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[43] = "shrink enemies", -- God's flesh flag to minimize enemies
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[44] = "create coin on hit", -- Greed coin tears that has a chance to generate a coin when hit
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[45] = "cross bomb", -- Bomber Boy
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[46] = "big spiral movement", -- Ouroboros Worm, big radius oscilating tears
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[47] = "permanent confusion on hit", -- Glaucoma tears, permanently confuses enemies
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[48] = "booger", -- Booger tears, stick and do damage over time
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[49] = "spawn spiders or fly on hit", -- Egg tears, leave creep and spawns spiders or flies
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[50] = "can break grid entities on hit", -- Sulfuric Acid tears, can break grid entities
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[51] = "spawn 1-2 bone shards on enemy death", -- Bone tears, splits in 2
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[52] = "piecing + gain double damage & homing afterwards", -- Belial tears, piecing tears gets double damage + homing
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[53] = "turn enemies into gold on touch", -- Midas touch tears
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[54] = "burst into 10 tears on hit", -- Needle tears
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[55] = "electicity on hit", -- Jacobs ladder tears
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[56] = "Summon big horn hand on hit", -- Little Horn tears
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[57] = "connected with electicity", -- Technology Zero
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[58] = "bounces of eachother", -- Pop!
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[59] = "absorb others", -- Hungry Tears
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[60] = "lasershot", -- Trisagion, generates a laser on top of the tear
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[61] = "skip on ground", -- Flat Stone
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[62] = "burst split", -- Haemolacria
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[63] = "creep trail", -- Bob's Bladder
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[64] = "punch effect on hit", -- Knockout Drops
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[65] = "freeze enemy on death", -- Uranus
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[66] = "enemy and pickup magnet", -- Lodestone
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[67] = "bait effect on hit", -- Rotten Tomato
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[68] = "Eye of the Occult", -- Eye of the Occult
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[69] = "narrow orbit movement", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart)
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[70] = "break rocks", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies
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[71] = "90 degree movement", -- Brain Worm, tears turn and go horizontally when moving past an enemy
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[72] = "blood bomb", -- Blood Bombs, leave blood creep on the ground
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[73] = "turn enemy into poop", -- E. Coli tears, turn enemies into poop
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[74] = "coin drop on death", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man)
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[75] = "brimstone bomb", -- Brimstone Bombs, explosion creates a brimstone cross
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[76] = "black hole on hit", -- Rift tears, creates a black hole on impact
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[77] = "stick to enemy and multiply on enemy death", -- Spore tears, stick to enemies and multiply on enemy death
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[78] = "ghost bomb", -- Ghost bombs
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[79] = "card drop on death", -- Killed enemies will drop a random tarot card
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[80] = "rune drop on death", -- Killed enemies will drop a random rune
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[81] = "teleport enemy on hit", -- Hit enemies will teleport to a different part of the room
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[82] = "decelerate over time", -- Decelerate over time
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[83] = "accelerate over time", -- Accelerate over time
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[104] = "bounce (walls only)", -- Similar to TEAR_BOUNCE but only bounces off walls, not enemies
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[106] = "extra damage from behind + bleeding", -- Deals extra damage from behind and inflicts bleeding
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}
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-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
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-- Kept in for backwards compatibility
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EID.descriptions[languageCode].abyssSynergies = {}
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-- Effect of Car battery on Active Items
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local repCarBattery = {
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[34] = {2, 3}, -- The Book of Belial
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