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@@ -1307,3 +1307,12 @@ EID.BoC.ComponentShifts = {
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{0x00000011, 0x0000000F, 0x00000017},
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{0x00000011, 0x0000000F, 0x0000001A}
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}
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-- list of multipliers for Abyss locust damages
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EID.QualityToLocustDamageMultiplier = {
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[0] = 0.5,
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[1] = 0.75,
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[2] = 1,
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[3] = 1.5,
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[4] = 2,
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}
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