Fix Crane Game + Glowing Hour Glass
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24c4b2909b
commit
49f25b0467
1 file changed
+5
-1
@@ -1017,6 +1017,10 @@ function EID:onGameUpdate()
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if EID.CraneItemType[tostring(crane.InitSeed)] then
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if EID.CraneItemType[tostring(crane.InitSeed)] then
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if crane:GetSprite():IsPlaying("Prize") then
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if crane:GetSprite():IsPlaying("Prize") then
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EID.CraneItemType[tostring(crane.InitSeed)] = nil
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EID.CraneItemType[tostring(crane.InitSeed)] = nil
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-- Pair the Crane Game's new drop seed with the latest collectible ID it's gotten
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-- (fixes Glowing Hour Glass rewinds)
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elseif EID.CraneItemType[crane.InitSeed.."Drop"..crane.DropSeed] == nil then
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EID.CraneItemType[crane.InitSeed.."Drop"..crane.DropSeed] = EID.CraneItemType[tostring(crane.InitSeed)]
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end
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end
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end
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end
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end
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end
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@@ -1364,7 +1368,7 @@ local function onRender(t)
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EID:addDescriptionToPrint({ Description = "QuestionMark", Entity = closest})
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EID:addDescriptionToPrint({ Description = "QuestionMark", Entity = closest})
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end
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end
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end
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end
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local collectibleID = EID.CraneItemType[tostring(closest.InitSeed)]
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local collectibleID = EID.CraneItemType[closest.InitSeed.."Drop"..closest.DropSeed] or EID.CraneItemType[tostring(closest.InitSeed)]
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local descriptionObj = EID:getDescriptionObj(5, 100, collectibleID, closest)
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local descriptionObj = EID:getDescriptionObj(5, 100, collectibleID, closest)
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EID:addDescriptionToPrint(descriptionObj)
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EID:addDescriptionToPrint(descriptionObj)
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