Refactored objectType & Charge display, to allow modders to alter Charge information
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@@ -392,6 +392,7 @@ function EID:getDescriptionObj(Type, Variant, SubType, entity, checkModifiers)
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description.ModName = tableEntry and tableEntry[4]
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description.Quality = EID:getObjectQuality(description)
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description.Icon = EID:getObjectIcon(description)
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EID:getObjectItemTypeAndCharge(description)
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if checkModifiers ~= false then
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for _,modifier in ipairs(EID.DescModifiers) do
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@@ -451,6 +452,25 @@ function EID:mergeDescriptionObjects(oldDescObj, newDescObj)
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end
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return newDescObj
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end
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function EID:getObjectItemTypeAndCharge(descObj)
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if not (descObj.ObjType == 5 and descObj.ObjVariant == 100 and descObj.ObjSubType ~= nil) then
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return
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end
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local itemConfig = EID.itemConfig:GetCollectible(descObj.ObjSubType)
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descObj.ItemType = itemConfig.Type or -1
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if descObj.ItemType == ItemType.ITEM_ACTIVE then
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descObj.ChargeType = itemConfig.ChargeType or 0
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descObj.Charges = itemConfig.MaxCharges or 0
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-- Special handling for dynamic charge items
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if REPENTANCE and (descObj.ObjSubType == CollectibleType.COLLECTIBLE_BLANK_CARD or descObj.ObjSubType == CollectibleType.COLLECTIBLE_PLACEBO or
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descObj.ObjSubType == CollectibleType.COLLECTIBLE_CLEAR_RUNE or descObj.ObjSubType == CollectibleType.COLLECTIBLE_D_INFINITY) then
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descObj.ChargeType = ItemConfig.CHARGE_SPECIAL
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end
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end
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end
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-- returns the specified object table in the current language.
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-- falls back to english if it doesnt exist, unless specified otherwise
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function EID:getDescriptionEntry(objTable, objID, noFallback)
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