Merge pull request #525 from kittenchilly/master

Use CraftingQuality instead of Quality
This commit is contained in:
wofsauge authored and GitHub committed 2022-11-04 23:09:08 +01:00
commit 4d8a8af7dc
1 file changed
+2 -2
+2 -2
View File
@@ -535,7 +535,7 @@ local function GameStartCrafting()
for i=1, EID.XMLMaxItemID do for i=1, EID.XMLMaxItemID do
local item = EID.itemConfig:GetCollectible(i) local item = EID.itemConfig:GetCollectible(i)
if item ~= nil then if item ~= nil then
CraftingItemQualities[item.ID] = item.Quality CraftingItemQualities[item.ID] = item.CraftingQuality or item.Quality
end end
end end
if not EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER) then if not EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER) then
@@ -548,7 +548,7 @@ local function GameStartCrafting()
local coll = EID.itemConfig:GetCollectible(CraftingMaxItemID+1) local coll = EID.itemConfig:GetCollectible(CraftingMaxItemID+1)
while coll ~= nil do while coll ~= nil do
CraftingMaxItemID = CraftingMaxItemID + 1 CraftingMaxItemID = CraftingMaxItemID + 1
CraftingItemQualities[coll.ID] = coll.Quality CraftingItemQualities[coll.ID] = coll.CraftingQuality or coll.Quality
coll = EID.itemConfig:GetCollectible(CraftingMaxItemID+1) coll = EID.itemConfig:GetCollectible(CraftingMaxItemID+1)
end end
local itemPool = game:GetItemPool() local itemPool = game:GetItemPool()