zh_cn.lua:Update the description of rep+ 1.9.7.13 (#911)
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@@ -17,6 +17,10 @@ local collectibles = {
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[56] = {"56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害#水迹在离开房间前持续存在"}, -- Lemon Mishap
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-- Change: added "Persists between rooms if player is at 1/2 hearts"
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[117] = {"117", "死鸟", "受伤时, 生成1只攻击敌人的鸟#鸟每秒造成4.3点接触伤害#角色只有半心时, 切换房间也持续存在"}, -- Dead Bird
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-- Change: added "Spawns a random penny trinket"
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[141] = {"141", "盛装男孩", "{{Coin}} 生成7随机硬币#{{Trinket}} 生成一个硬币类饰品"}, -- Pageant Boy
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-- Change: added Fire rate information
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[186] = {"186", "血之权利", "{{Timer}} 使用后, 在当前房间中获得:↑ {{Tears}} 射速+0.48#对所有敌人造成40点伤害#{{Warning}} 对角色造成1心伤害#{{Heart}} 优先消耗红心"}, -- Blood Rights
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-- Change: added "Blocks enemy tears"
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[281] = {"281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#可以抵挡敌方泪弹" }, -- Punching Bag
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-- Change: added "+0.2 Shot speed"
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@@ -25,18 +29,24 @@ local collectibles = {
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[351] = {"351", "超级豆子", "使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#向角色移动方向发出岩石波#岩石波可打开隐藏房和粉碎岩石"}, -- Mega Bean
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-- Change: "10%" to "20%"
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[398] = {"398", "神体蘑菇", "20%几率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, -- God's Flesh
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-- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished"
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[420] = {"420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害#角色的炸弹变为大爆弹{{Collectible106}}#火堆在熄灭时会爆炸" }, -- Black Powder
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-- Change: Complete rewrite
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[436] = {"436", "牛奶!", "阻挡弹幕#{{Tears}} 受击10次后, 破裂并在本层获得射速提升"}, -- Milk!
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-- Change: Complete rewrite
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[447] = {"447", "流连豆", "每连续发射4秒时, 生成一朵便便云#10秒内尺寸不断变大#尺寸越大伤害越低#可通过射击便便云使其移动"}, -- Linger Bean
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-- Change: added " and fires radial bursts of tears"
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[470] = {"470", "死寂宝宝", "在房间中四处漂浮#每秒造成30点接触伤害#角色发射时停止移动#停下来时可阻挡弹幕并散射泪弹"}, -- Hushy
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-- Change: added "10 to 12 seconds for Delirium and Mother"
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[475] = {"475", "计划C", "对所有敌人造成9,999,999点伤害#{{Warning}} 在3秒后击杀角色#对母亲或精神错乱使用时延长至10到12秒"}, -- Plan C
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-- Change: added "Turns item pedestals into glitched items"
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[481] = {"481", "数据破解", "↑ 随机属性提升#↓ 随机属性降低#{{Timer}} 当前房间中随机泪弹效果#将底座道具变为错误道具#{{Blank}} 损坏当前房间中的所有贴图和音乐"}, -- Dataminer
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-- Change: reduced the chance of removing the most recently acquired item to 50%
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[482] = {"482", "遥控器", "将角色换为其他随机角色#50%概率移除最近收集到的1个道具"}, -- Clicker
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-- Change: Complete rewrite
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[510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目的血量会随时间流失"}, -- Delirious
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-- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed"
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[554] = { "554", "恐怖如斯", "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2#{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky
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-- Change: added "Tears leave a pool of creep on impact"
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[560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速+1.2#↑ {{Tears}} 后续受伤射速+0.4#在角色周围释放10颗泪弹#泪弹击中时留下水迹"}, -- It Hurts
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-- Change: Added ring of fire on impact description
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@@ -45,6 +55,8 @@ local collectibles = {
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[594] = {"594", "木星", "↑ {{EmptyHeart}} +2空心之容器#↓ {{Speed}} 移速-0.3#{{HealingRed}} 治疗2红心#{{Speed}} 静止不动时, 移速逐渐升高至+0.5#{{Poison}} 移动时释放毒气#{{Poison}} 免疫中毒"}, -- Jupiter
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-- Change: Complete rewrite
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[632] = {"632", "邪眼护符", "↑ {{Luck}} 幸运+2#免疫{{Burning}}火焰伤害, {{Confusion}}混乱, {{Fear}}恐惧, {{Slow}}蜘蛛网, {{Poison}}毒气效果#获得1秒水迹免疫"}, -- Evil Charm
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-- Change: Removed +2 Soul Hearts
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[643] = {"643", "终末天启", "飞行#{{Chargeable}} 可蓄力发射高伤害圣光柱#不会取代角色的泪弹"}, -- Revelation
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-- Change: Adjusted the stat boost to match Hallowed Ground
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[651] = {"651", "伯列恒之星", "从本层初始房间向{{BossRoom}}头目房缓慢移动#角色领先则移动加快, 角色落后则移动减慢#站在光环中获得:#↑ {{Damage}} 伤害修正x1.2#↑ {{Tears}} 射速修正x2.5#追踪泪弹#50%几率阻挡伤害" }, -- Star of Bethlehem
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-- Change: Added Shop as a new destination
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@@ -61,16 +73,42 @@ EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].coll
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---------- Trinkets ----------
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local trinkets = {
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-- Change: Added champion loot information
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[5] = {"5", "紫心奖章", "出现精英怪的几率翻倍#精英怪掉落更多战利品"}, -- Purple Heart
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-- Change: Added info about devil deals
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[7] = {"7", "念珠段", "{{AngelChance}} 天使房转换几率+100%#{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的几率更高"}, -- Rosary Bead
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-- Change: added info about dropping the item
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[16] = {"16", "妈妈的脚趾甲", "每20秒妈腿会践踏房间中的敌人#丢下/切换该饰品会在其掉落的位置召唤妈妈的腿"}, -- Mom's Toenail
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-- Change: added Super Secret Room info
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[23] = {"23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生#{{SuperSecretRoom}} 33%几率揭示新一层的超级隐藏房"}, -- Missing Poster
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-- Change: added ", {{Trinket135}} A Lighter"
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[53] = {"53", "血虱", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗1红心#头目血量-15%#{{Warning}} 捡起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下"}, -- Tick
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-- Change: added +0.5 damage
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[66] = {"66", "懒散虫", "↓ {{Shotspeed}} 弹速-0.5#↑ {{Damage}} 伤害+0.5"}, -- Lazy Worm
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-- Change: Complete rewrite
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[70] = {"70", "虱子", "在有敌人的房间中, 时不时生成1只蓝蜘蛛#清除一个房间后生成一只蓝蜘蛛"}, -- Louse
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-- Change: Added more loot information
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[76] = {"76", "筹码", "↑ 箱子有50%几率生成额外掉落物#↓ 箱子有50%几率只有1只红苍蝇#略微提升赌博时生成奖励的几率#如果打开的箱子中生成了道具且道具品质为0~2,将其重置为品质更高的道具#可以重置为该箱子道具池以外的道具"}, -- Poker Chip
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-- Change: Added additional effects
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[85] = {"85", "业报", "{{DonationMachine}} 降低捐款机卡住的概率#与任意捐献类实体交互时有33%几率:#{{Coin}} 获得1个硬币(40%)#{{HealingRed}} 治疗1红心(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)"}, -- Karma
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-- Change: Added damage up information
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[89] = {"89", "儿童栓绳", "跟班离角色更近#跟班获得:↑ {{Damage}} 伤害修正x1.25"}, -- Child Leash
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-- Change: 33% chance, Spawns blue fly on new room
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[93] = {"93", "用过的尿布", "每房间15%几率使所有苍蝇敌人变得友好#进入新房间时,生成1个蓝苍蝇"}, -- Used Diaper
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-- Change: Changed "12-20 times" to "6-12 times"
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[97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多+2个跟班"}, -- Tonsil
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-- Change: chance scales with luck
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[99] = {"99", "超级弹球", "10%几率发射弹性泪弹#{{Luck}} 幸运18: 100%几率"},
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-- Change: Added +2 Tears
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[103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#将掉落物变成成对掉落物#↑ {{Tears}} 射速+2"}, -- Equality!
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-- Change: added "Bombs deal 15% more damage"
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[133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse
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-- Change: "2%" to "5%"
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[104] = {"104", "许愿骨", "受伤时, 5%几率被摧毁并生成1底座道具"}, -- Wish Bone
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-- Change: "2%" to "5%"
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[105] = {"105", "午餐袋", "{{Collectible22}} 受伤时, 5%几率被摧毁并生成午餐"}, -- Bag Lunch
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-- Change: Added coin type based information
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[172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#硬币的类型会影响传送的效果"}, -- Cursed Penny
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}
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EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
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@@ -79,6 +117,8 @@ EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets
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local cards = {
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-- Change: Added "1% chance for it to be a Crane Game"
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[11] = {"11", "X-命运之轮", "生成1台{{Slotmachine}}赌博机/{{FortuneTeller}}预言机#{{CraneGame}} 1%概率生成1个夹娃娃机"}, -- X - Wheel of Fortune
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-- Change: Added stone enemies and shields
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[32] = {"32", "冰雹符文", "摧毁房间中所有石头及石头类敌人"}, -- Hagalaz
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-- Change: Complete rewrite
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[38] = {"38", "桦木符文", "{{Collectible706}} 在当前房间中,生成3个无底坑蝗虫"}, -- Berkano
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}
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@@ -87,12 +127,27 @@ EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
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---------- Pills ----------
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local horsepills = {
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-- Change: Teleports to a special room instead of a random room
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[20] = {"19", "传送胶囊", "将角色传送至特殊房间"}, -- Telepills
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-- Change: Forgets all previously identified pills
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[26] = {"25", "失忆症", "{{CurseLost}} 隐藏本层地图#{{Pill}} 清除所有已记录的胶囊效果"}, -- Amnesia
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-- Change: Added full heal information
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[29] = {"28", "止痛药!", "{{HealingRed}} 回满血#{{Timer}} 当前房间中受到的伤害均为半心"}, -- Percs!
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-- Change: Added broken heart
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[30] = {"29", "上瘾!", "{{BrokenHeart}} +1碎心#{{Timer}} 当前房间中受到的伤害均为整心"}, -- Addicted!
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-- Change: Added additional curses information
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[32] = {"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果#额外获得1个未拥有的诅咒"}, -- ???
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-- Change: affects whole floor
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[42] = {"41", "好困…", "{{Slow}} 当前层中使所有敌人减速"}, -- I'm Drowsy...
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-- Change: affects whole floor
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[43] = {"42", "好兴奋!!!", "当前层中使所有敌人加速"}, --I'm Excited!!
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-- Change: Forces the effect to be a golden trinket
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[44] = {"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其{{ColorGold}}金色{{CR}}效果"}, -- Gulp!
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}
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EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
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---------- Conditions ----------
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EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
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local conditions = {
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@@ -101,6 +156,24 @@ local conditions = {
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}
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EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
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---------- Car Battery ----------
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local carBattery = {
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-- Now grants +4 damage instead of +3
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[34] = {2, 4}, -- The Book of Belial
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-- Added info regarding doubled attack
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[47] = "落下2枚导弹", -- Doctor's Remote
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-- Added info regarding doubled attack
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[164] = "额外发射一团射程较短的蓝色火焰", -- The Candle
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-- Added info regarding doubled attack
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[289] = "额外发射一团射程较短的火焰", -- Red Candle
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-- Now 23 seconds, if you have car battery
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[441] = {15, 23}, -- Mega Blast
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-- Added info regarding doubled familiar
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[728] = "生成2个恶魔跟班", -- Gello
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}
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EID:updateDescriptionsViaTable(carBattery, EID.descriptions[languageCode].carBattery)
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---------- Synergies ----------
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-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
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