From 26a9dffc222fba27d2c1c74afae2e92bdad72606 Mon Sep 17 00:00:00 2001 From: Buurazu Date: Thu, 6 Jan 2022 03:35:28 -0500 Subject: [PATCH 1/2] Fix Curse of the Blind + Show Alt Path interaction --- main.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/main.lua b/main.lua index 95b64fba..772c65a7 100644 --- a/main.lua +++ b/main.lua @@ -167,6 +167,10 @@ questionMarkSprite:ReplaceSpritesheet(1,"gfx/items/collectibles/questionmark.png questionMarkSprite:LoadGraphics() function EID:IsAltChoice(pickup) + -- do not run this while Curse of the Blind is active, since this function is really just a "is collectible pedestal a red question mark" check + if game:GetLevel():GetCurses() & LevelCurse.CURSE_OF_BLIND == LevelCurse.CURSE_OF_BLIND then + return false + end if pickup:GetData() == nil then return false end From db86e47a37fa0934806598bc2c67497b120b86e8 Mon Sep 17 00:00:00 2001 From: Buurazu Date: Thu, 6 Jan 2022 04:06:25 -0500 Subject: [PATCH 2/2] Cursed Eye Black Candle synergy --- descriptions/ab+/en_us.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/descriptions/ab+/en_us.lua b/descriptions/ab+/en_us.lua index b13c1f72..ee393258 100644 --- a/descriptions/ab+/en_us.lua +++ b/descriptions/ab+/en_us.lua @@ -328,7 +328,7 @@ EID.descriptions["en_us"].collectibles={ {"313", "Holy Mantle", "Ignore the first hit in every room"}, {"314", "Thunder Thighs", "↑ +1 Health up#↓ -0.4 Speed down#Destroy rocks when walking over them"}, {"315", "Strange Attractor", "Magnetic tears#Affects enemies, pickups and trinkets"}, - {"316", "Cursed Eye", "Charged wave of tears#!!! When hit while partially charged, teleports you to a random room"}, + {"316", "Cursed Eye", "Charged wave of tears#!!! When hit while partially charged, teleports you to a random room#Does not teleport if you have {{Collectible260}}Black Candle"}, {"317", "Mysterious Liquid", "Tears leave creep#Creep deals 30 damage per second"}, {"318", "Gemini", "Close combat familiar#Deals 6 contact damage per second"}, {"319", "Cain's Other Eye", "Bounces around the room#Shoots towards Isaac#His damage equals your damage"},