Added whole floor detection on Bag of Crafting, Reworked Bag UI

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Wofsauge committed 2021-07-03 22:24:50 +02:00
1 parent ca26193b8f
commit 5480aa3efa
8 files changed
+68 -28

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+47 -15
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@@ -501,7 +501,8 @@ local randResultCache = {}
EID.bagOfCraftingOffset = 0
EID.bagOfCraftingCurPickupCount = -1
EID.bagOfCraftingLastQuery = {}
EID.bagOfCraftingRoomQueries = {}
EID.bagOfCraftingFloorQuery = {}
EID.BagItems = {}
EID.icount = 0
@@ -545,6 +546,15 @@ local function detectModdedItems()
return false
end
local function calcFloorItems()
EID.bagOfCraftingFloorQuery = {}
for _,v in pairs(EID.bagOfCraftingRoomQueries) do
for _,v1 in ipairs(v) do
table.insert(EID.bagOfCraftingFloorQuery, v1)
end
end
end
function EID:handleBagOfCraftingRendering()
trackBagHolding()
detectBagContentShift()
@@ -558,33 +568,36 @@ function EID:handleBagOfCraftingRendering()
if detectModdedItems() then
return false
end
local curRoomIndex = Game():GetLevel():GetCurrentRoomIndex()
local results = {}
local floorItems = {}
local roomItems = {}
local pickups = Isaac.FindByType(5, -1, -1, true, false)
if EID.bagOfCraftingCurPickupCount ~= #pickups then
for i, entity in ipairs(pickups) do
local craftingIDs = EID:getBagOfCraftingID(entity.Variant, entity.SubType)
if craftingIDs ~= nil then
for _,v in ipairs(craftingIDs) do
table.insert(floorItems, v)
table.insert(roomItems, v)
end
end
end
EID.bagOfCraftingLastQuery = floorItems
EID.bagOfCraftingRoomQueries[curRoomIndex] = roomItems
EID.bagOfCraftingCurPickupCount = #pickups
calcFloorItems()
else
floorItems = EID.bagOfCraftingLastQuery
roomItems = EID.bagOfCraftingRoomQueries[curRoomIndex] or {}
end
local itemQuery = {}
for i, v in ipairs(floorItems) do
for i, v in ipairs(EID.bagOfCraftingFloorQuery) do
table.insert(itemQuery, v)
end
for i, v in ipairs(EID.BagItems) do
table.insert(itemQuery, v)
end
-- Calculate result from pickups on floor
if #itemQuery < 8 then
toggleControls(true)
@@ -627,16 +640,35 @@ function EID:handleBagOfCraftingRendering()
end
local customDescObj = EID:getDescriptionObj(5, 100, 710)
local roomDesc = EID:getDescriptionEntry("CraftingRoomContent")
local bagContentDesc = EID:getDescriptionEntry("CraftingBagContent")
local resultDesc = EID:getDescriptionEntry("CraftingResults")
local bagContentResult = ""
if #EID.BagItems >= 8 then
local recipe = EID:calculateBagOfCrafting(EID.BagItems)
bagContentResult = "{{Collectible"..recipe.."}} "
customDescObj.Description = ""
if #EID.BagItems >0 then
if #EID.BagItems >= 8 then
local recipe = EID:calculateBagOfCrafting(EID.BagItems)
EID:appendToDescription(customDescObj, "{{Collectible"..recipe.."}} ")
end
local bagDesc = EID:getDescriptionEntry("CraftingBagContent").."(Beta)"
EID:appendToDescription(customDescObj, bagDesc..EID:tableToCraftingIconsMerged(EID.BagItems).."#")
end
customDescObj.Description = bagContentDesc.." (Beta)#"..bagContentResult..EID:tableToCraftingIconsMerged(EID.BagItems).."#"
customDescObj.Description = customDescObj.Description ..roomDesc.."#"..EID:tableToCraftingIconsMerged(floorItems).."#"..resultDesc
if #roomItems >0 then
if #roomItems == 8 then
local recipe = EID:calculateBagOfCrafting(roomItems)
EID:appendToDescription(customDescObj, "{{Collectible"..recipe.."}} ")
end
local roomDesc = EID:getDescriptionEntry("CraftingRoomContent")
EID:appendToDescription(customDescObj, roomDesc..EID:tableToCraftingIconsMerged(roomItems).."#")
end
if #EID.bagOfCraftingFloorQuery >0 and #roomItems ~= #EID.bagOfCraftingFloorQuery then
if #EID.bagOfCraftingFloorQuery == 8 then
local recipe = EID:calculateBagOfCrafting(EID.bagOfCraftingFloorQuery)
EID:appendToDescription(customDescObj, "{{Collectible"..recipe.."}} ")
end
local floorDesc = EID:getDescriptionEntry("CraftingFloorContent")
EID:appendToDescription(customDescObj, floorDesc..EID:tableToCraftingIconsMerged(EID.bagOfCraftingFloorQuery).."#")
end
local resultDesc = EID:getDescriptionEntry("CraftingResults")
EID:appendToDescription(customDescObj, resultDesc)
if Input.IsActionPressed(ButtonAction.ACTION_MAP, 0) or Input.IsActionPressed(ButtonAction.ACTION_MAP, 1) then
if Input.IsActionTriggered(ButtonAction.ACTION_SHOOTDOWN, 0) or Input.IsActionTriggered(ButtonAction.ACTION_SHOOTDOWN, 1) then