Active item touched status is now saved in between game restarts
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@@ -1483,7 +1483,7 @@ function EID:evaluateQueuedItems()
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if not EID.TouchedActiveItems[i] then
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EID.TouchedActiveItems[i] = {LastTouch = 0}
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end
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if EID.TouchedActiveItems[i].LastTouch + 60 >= game:GetFrameCount() and player.QueuedItem.Item then
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if EID.TouchedActiveItems[i].LastTouch + 45 >= game:GetFrameCount() and player.QueuedItem.Item then
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return
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else
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EID.TouchedActiveItems[i].LastTouch = 0
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