Removed REPENTANCE ref as well
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@@ -5,7 +5,7 @@ EID.Languages = {"en_us", "en_us_detailed", "fr", "pt", "pt_br", "ru", "spa", "i
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EID.descriptions = {} -- Table that holds all translation strings
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EID.descriptions = {} -- Table that holds all translation strings
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EID.enableDebug = false
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EID.enableDebug = false
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local game = Game()
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local game = Game()
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EID.isRepentance = getmetatable(Sprite) ~= nil and getmetatable(Sprite).__class ~= nil and getmetatable(Sprite).__class.GetAnimation ~= nil or REPENTANCE -- REPENTANCE variable can be altered by any mod, so we try alternative method and save the result
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EID.isRepentance = getmetatable(Sprite) ~= nil and getmetatable(Sprite).__class ~= nil and getmetatable(Sprite).__class.GetAnimation ~= nil -- REPENTANCE variable can be altered by any mod, so we try alternative method and save the result
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require("eid_config")
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require("eid_config")
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EID.Config = EID.UserConfig
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EID.Config = EID.UserConfig
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