fix p2 controller being read in single player
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@@ -995,6 +995,7 @@ function EID:setPlayer()
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if EID.isRepentance then EID.players = { EID.player, EID.isRepentance and EID.player:GetOtherTwin() } end
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EID.coopMainPlayers = { EID.player }
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EID.coopAllPlayers = EID.players
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EID.controllerIndexes = {}
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EID.controllerIndexes[p.ControllerIndex] = 1
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EID.isMultiplayer = false
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return
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