Fixed Options.HudOffset being evaluated wrong in Y direction
closes #890
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3e566ecedc
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5b90f91b6f
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+6
-4
@@ -1205,7 +1205,9 @@ end
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function EID:CheckPosModifiers()
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-- HUD offset adjustment, done every frame so it looks nice while changing the option
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if Options then
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EID:addTextPosModifier("HudOffset", Vector(((Options.HUDOffset * 10) * 2) - 20, (Options.HUDOffset * 10) - 10))
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-- Read the HUD offset from the Options table if it exists.
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-- +3 Y to avoid overlapping with the shadow of the charge bar hud
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EID:addTextPosModifier("HudOffset", Vector(20, 12) * (Options.HUDOffset - 1) + Vector(0, 3))
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else
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EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10))
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end
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@@ -1214,20 +1216,20 @@ function EID:CheckPosModifiers()
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-- Repentance+ pushes a lot of UI lower, so we have to push the description lower as well to avoid overlapping
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if EID.isRepentancePlus then
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EID:addTextPosModifier("Repentance+", Vector(0,10))
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EID:addTextPosModifier("Repentance+", Vector(0, 10))
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else
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EID:removeTextPosModifier("Repentance+")
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end
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-- Greed Mode small right adjustment
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if game:IsGreedMode() then
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EID:addTextPosModifier("Greed Mode Horizontal", Vector(8,0))
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EID:addTextPosModifier("Greed Mode Horizontal", Vector(8, 0))
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else
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EID:removeTextPosModifier("Greed Mode Horizontal")
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end
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if not EID.isRepentance then
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-- AB+ Schoolbag adjustment
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if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
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EID:addTextPosModifier("Schoolbag", Vector(0,30))
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EID:addTextPosModifier("Schoolbag", Vector(0, 30))
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else
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EID:removeTextPosModifier("Schoolbag")
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end
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