From 5e830196174eb465fd01bde4baceed8f15eeccc8 Mon Sep 17 00:00:00 2001 From: OciXCrom Date: Mon, 4 Oct 2021 13:47:43 +0200 Subject: [PATCH] Better explain which pickups get dropped --- descriptions/rep/en_us_detailed.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/descriptions/rep/en_us_detailed.lua b/descriptions/rep/en_us_detailed.lua index c9b7e4e5..1cb836f9 100644 --- a/descriptions/rep/en_us_detailed.lua +++ b/descriptions/rep/en_us_detailed.lua @@ -907,7 +907,7 @@ local repTrinkets={ {"155", "", "Causes a Treasure Room and Shop to generate in Cathedral."}, {"156", "", "Grants one heart container while held. #Will be filled the first time the trinket is picked up. #Can exceed the coin heart limit as Keeper."}, {"157", "", "Every 15 shots, Isaac will shoot an Ipecac + My Reflection tear with a very high range value."}, -{"158", "", "Upon taking damage, Isaac drops 2 of his Pickups (excluding hearts and consumables).#These pickups are subjected to standard drop rules which will usually result in a net positive.#E.g. Isaac can lose 2 coins from is inventory but get a nickel or a dime."}, +{"158", "", "Upon taking damage, Isaac drops 2 of his coins, keys or bombs.#These pickups are subjected to standard drop rules which will usually result in a net positive.#E.g. Isaac can lose 2 coins from is inventory but get a nickel or a dime."}, {"159", "", "Replaces all new chests, except Mega Chests, with Locked Chests."}, {"160", "", "Spawns a Grab Bag upon traveling to the next floor."}, {"161", "", "Causes a Treasure Room and Shop to generate in Sheol."},