improved Pill sprites and cardsprite handling

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Wofsauge committed 2020-11-25 20:01:46 +01:00
1 parent c87075d6c9
commit 5f0641b894
5 files changed
+108 -667

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+4 -4
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@@ -375,15 +375,15 @@ function EID:createItemIconObject(str)
if numReplace3 > 0 and cardID ~= "" and tonumber(cardID) ~= nil then
if tonumber(cardID)>54 then return EID.InlineIcons[str] or EID.InlineIcons["Blank"] end
local spriteDummy = Sprite()
spriteDummy:Load("gfx/eid_cardfronts.anm2", true)
return {cardID,0,8,8,0,0,spriteDummy}
spriteDummy:Load("gfx/eid_cardspills.anm2", true)
return {"Cards",tonumber(cardID),8,8,0,0,spriteDummy}
end
local pillID,numReplace4 = string.gsub(str, "Pill", "")
if numReplace4 > 0 and pillID ~= "" and tonumber(pillID) ~= nil then
if tonumber(pillID)>13 then return EID.InlineIcons[str] or EID.InlineIcons["Blank"] end
local spriteDummy = Sprite()
spriteDummy:Load("gfx/ui/ui_cardspills.anm2", true)
return {"PillsSmall",tonumber(pillID)-1,8,8,4,6,spriteDummy}
spriteDummy:Load("gfx/eid_cardspills.anm2", true)
return {"Pills",tonumber(pillID)-1,8,8,0,1,spriteDummy}
end
if item == nil then
return nil