Improve Sanguine Bond spike detection (#860)

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kittenchilly authored and GitHub committed 2025-05-25 22:43:48 +02:00
1 parent 919f3a2315
commit 63dfd160d7
3 files changed
+9 -13

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@@ -1616,16 +1616,15 @@ function EID:OnRender()
else -- Grid entities
local room = game:GetRoom()
if closest:GetType() == GridEntityType.GRID_SPIKES then
if room:GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"] then
local desc = EID:getDescriptionObj(-999, -1, closest.VarData + 1, closest)
EID:addDescriptionToPrint(desc)
elseif EID.isRepentance and EID.Config["DisplaySanguineInfo"] and room:GetType() == RoomType.ROOM_DEVIL and
EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_SANGUINE_BOND) then
if EID.isRepentance and closest:GetVariant() >= 100 and EID.Config["DisplaySanguineInfo"] then
local desc = EID:getDescriptionObj(5, 100, 692, closest, false)
desc.Description = EID:trimSanguineDesc(desc)
desc.Description = EID:trimSanguineDesc(closest, desc)
if desc.Description ~= "" then
EID:addDescriptionToPrint(desc)
end
elseif room:GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"] then
local desc = EID:getDescriptionObj(-999, -1, closest.VarData + 1, closest)
EID:addDescriptionToPrint(desc)
end
end
end