diff --git a/main.lua b/main.lua index 6aa70667..36d5ff5e 100644 --- a/main.lua +++ b/main.lua @@ -843,7 +843,7 @@ local function attemptPathfind(entity) entity:GetData()["EID_Pathfound"] = true return true end - if entity.Index == lastPathfindIndex and EID.GameUpdateCount - lastPathfindFrame < 30 then return false end + if entity.Index == lastPathfindIndex and EID.GameUpdateCount - lastPathfindFrame < 10 then return false end -- Spawn a custom NPC entity to attempt a pathfind to the target pickup, then remove it afterwards pathCheckerEntity = game:Spawn(17, 3169, EID.player.Position, nullVector, EID.player, 0, 4354)