Added BFFS! Synergy modifier / Indicator

closes #656
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Wofsauge committed 2024-05-23 19:55:57 +02:00
1 parent 0dc818abbd
commit 65f40a4171
4 files changed
+55 -3

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@@ -977,3 +977,14 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.300.15"] = "{{DemonBeggar}} Spawns a Devil Beggar", -- Temperance (Greed Mode effect)
["5.350.23"] = "{{Warning}} Dying in a {{SacrificeRoom}} Sacrifice Room while holding this trinket unlocks The Lost", -- Missing Poster (Unlock The Lost)
}
EID.descriptions[languageCode].BFFSSynergies = {
["NoEffect"] = "No Effect",
["DoubleDamage"] = "Damage doubled",
["5.100.273"] = "Doubles impact damage and increases explosive damage by 25", -- Bob's Brain
["5.100.266"] = "Spawns an extra Blue Spider", -- Juicy Sack
["5.100.360"] = "Shoots tears that deal 200% of your damage", -- Incubus
["5.100.417"] = "Increases radius, but not damage", -- Succubus
["5.100.537"] = "Increases pool size, but not damage", -- Lil Spewer
["5.100.539"] = "Spawns a champion variant of the enemy", -- Mystery Egg
}
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@@ -1201,6 +1201,16 @@ local repConditions={
}
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
local repBFFSSynergies = {
["5.100.360"] = "Shoots tears that deal 150% of your damage. 200% for Lilith", -- Incubus
["5.100.610"] = "Spawns 4 rock waves in an x pattern. Doubles bird damage. Damage of waves unaffected.", -- Bird Cage
["5.100.569"] = "+2 full hearts when health is drained", -- Blood Oath
["5.100.178"] = "Double water damage and spawns a blue flame at point of impact", -- Holy Water
["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart
["5.100.612"] = "Gives the Lost Soul a Holy Mantle effect", -- Lost Soul
["5.100.635"] = "On use, fires 8 tears from the players position that have the same effects as his tears", -- Stitches
}
EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then