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@@ -977,3 +977,14 @@ EID.descriptions[languageCode].ConditionalDescs = {
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["5.300.15"] = "{{DemonBeggar}} Spawns a Devil Beggar", -- Temperance (Greed Mode effect)
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["5.350.23"] = "{{Warning}} Dying in a {{SacrificeRoom}} Sacrifice Room while holding this trinket unlocks The Lost", -- Missing Poster (Unlock The Lost)
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}
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EID.descriptions[languageCode].BFFSSynergies = {
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["NoEffect"] = "No Effect",
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["DoubleDamage"] = "Damage doubled",
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["5.100.273"] = "Doubles impact damage and increases explosive damage by 25", -- Bob's Brain
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["5.100.266"] = "Spawns an extra Blue Spider", -- Juicy Sack
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["5.100.360"] = "Shoots tears that deal 200% of your damage", -- Incubus
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["5.100.417"] = "Increases radius, but not damage", -- Succubus
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["5.100.537"] = "Increases pool size, but not damage", -- Lil Spewer
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["5.100.539"] = "Spawns a champion variant of the enemy", -- Mystery Egg
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}
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@@ -1201,6 +1201,16 @@ local repConditions={
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}
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EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
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local repBFFSSynergies = {
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["5.100.360"] = "Shoots tears that deal 150% of your damage. 200% for Lilith", -- Incubus
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["5.100.610"] = "Spawns 4 rock waves in an x pattern. Doubles bird damage. Damage of waves unaffected.", -- Bird Cage
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["5.100.569"] = "+2 full hearts when health is drained", -- Blood Oath
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["5.100.178"] = "Double water damage and spawns a blue flame at point of impact", -- Holy Water
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["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart
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["5.100.612"] = "Gives the Lost Soul a Holy Mantle effect", -- Lost Soul
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["5.100.635"] = "On use, fires 8 tears from the players position that have the same effects as his tears", -- Stitches
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}
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EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
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-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
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if EID.enableDebug then
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