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@@ -1201,6 +1201,16 @@ local repConditions={
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}
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EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
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local repBFFSSynergies = {
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["5.100.360"] = "Shoots tears that deal 150% of your damage. 200% for Lilith", -- Incubus
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["5.100.610"] = "Spawns 4 rock waves in an x pattern. Doubles bird damage. Damage of waves unaffected.", -- Bird Cage
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["5.100.569"] = "+2 full hearts when health is drained", -- Blood Oath
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["5.100.178"] = "Double water damage and spawns a blue flame at point of impact", -- Holy Water
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["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart
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["5.100.612"] = "Gives the Lost Soul a Holy Mantle effect", -- Lost Soul
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["5.100.635"] = "On use, fires 8 tears from the players position that have the same effects as his tears", -- Stitches
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}
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EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
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-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
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if EID.enableDebug then
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