use XML info, increase pickup table length
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@@ -812,7 +812,7 @@ function EID:isCollectibleUnlockedAnyPool(collectibleID)
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return false
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return false
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end
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end
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--iterate through the pools this item can be in
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--iterate through the pools this item can be in
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for k,itemPoolID in ipairs(EID.CollectiblesPools[collectibleID]) do
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for k,itemPoolID in ipairs(EID.XMLItemIsInPools[collectibleID]) do
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if (itemPoolID < ItemPoolType.NUM_ITEMPOOLS and EID:isCollectibleUnlocked(collectibleID, itemPoolID)) then
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if (itemPoolID < ItemPoolType.NUM_ITEMPOOLS and EID:isCollectibleUnlocked(collectibleID, itemPoolID)) then
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EID.itemUnlockStates[collectibleID] = true
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EID.itemUnlockStates[collectibleID] = true
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return true
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return true
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@@ -843,7 +843,7 @@ end
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-- Example input: {1,1,1,2,2,3,3,3}
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-- Example input: {1,1,1,2,2,3,3,3}
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-- Result: "3{{Crafting3}}2{{Crafting2}}3{{Crafting1}}"
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-- Result: "3{{Crafting3}}2{{Crafting2}}3{{Crafting1}}"
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local emptyPickupTable = {}
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local emptyPickupTable = {}
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for i=1,25 do emptyPickupTable[i] = 0 end
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for i=1,29 do emptyPickupTable[i] = 0 end
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function EID:tableToCraftingIconsMerged(craftTable)
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function EID:tableToCraftingIconsMerged(craftTable)
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local sortedList = {table.unpack(craftTable)}
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local sortedList = {table.unpack(craftTable)}
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table.sort(sortedList, function(a, b) return a > b end)
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table.sort(sortedList, function(a, b) return a > b end)
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