Changed Pathfinder helper Entity Type and flags to be more compatible with other mods

This commit is contained in:
Wofsauge committed 2021-06-04 15:36:46 +02:00
1 parent b62993af13
commit 6933d6beb2
2 files changed
+4 -4

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+3 -3
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@@ -224,7 +224,6 @@ function EID:printDescription(desc)
iconType = "Card"
elseif desc.ItemType == 5 and desc.ItemVariant == 70 then
iconType = "Pill"
renderID = desc.RealID
end
if iconType ~= nil then
offsetX = offsetX + 14
@@ -419,8 +418,9 @@ function EID:onGameUpdate()
return
end
if EID.pathCheckerEntity == nil then
EID.pathCheckerEntity = Isaac.Spawn(17, 69420, 0, player.Position, nullVector, nil) -- Spawns the EID Helper entity
EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT)
EID.pathCheckerEntity = Isaac.Spawn(500, 69420, 0, player.Position, nullVector, nil) -- Spawns the EID Helper entity
EID.pathCheckerEntity:ClearEntityFlags(EntityFlag.FLAG_APPEAR)
EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT | EntityFlag.FLAG_NO_STATUS_EFFECTS | EntityFlag.FLAG_NO_SPRITE_UPDATE | EntityFlag.FLAG_HIDE_HP_BAR | EntityFlag.FLAG_NO_DEATH_TRIGGER)
EID.hasValidWalkingpath = false
elseif not EID.pathCheckerEntity:Exists() then
EID.pathCheckerEntity = nil