Small code improvements and removal of unused variables

This commit is contained in:
Wofsauge committed 2022-01-21 00:05:51 +01:00
1 parent 2a61a8ce09
commit 6af9ed6fd6
4 files changed
+35 -44

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@@ -102,10 +102,9 @@ local function CheckLogForItems(_)
-- Check log.txt every 5 frames if there's a collectible we haven't read the data for yet
-- (Should work well for Corrupted Data)
if game:GetFrameCount() % 5 ~= 0 or not EID.Config["DisplayGlitchedItemInfo"] or not logFound or
Isaac.GetItemConfig():GetCollectible(maxNumber - spawnedItems - 1) == nil then return end
EID.itemConfig:GetCollectible(maxNumber - spawnedItems - 1) == nil then return end
local numEffects = 0
local itemScore = 0
local eidDesc = ""
local theLog = io.open(logLocation, "r")
@@ -114,7 +113,6 @@ local function CheckLogForItems(_)
local line = theLog:read()
while line ~= nil do
if string.find(line, "initialized with") then
local count = 0
spawnedItems = spawnedItems + 1
lastEffectTrigger = "chain"
eidDesc = ""