Merge pull request #274 from Buurazu/master
accurate Golden Trinket + Mom's Box callback, plus exact percentages of effects
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+49
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@@ -67,7 +67,7 @@ EID.descriptions["en_us"].collectibles={
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{"52", "Dr. Fetus", "Bomb tears#Each bomb deals 5x your damage + 30#↓ Tear Delay x 2.5"},
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{"53", "Magneto", "Magnetic attraction for pickups"},
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{"54", "Treasure Map", "Reveals the floor layout#Does not show room icons"},
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{"55", "Mom's Eye", "Chance to shoot a tear backwards#Chance is 100% at 2 Luck"},
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{"55", "Mom's Eye", "50% chance to shoot a tear backwards#100% chance at 2 Luck"},
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{"56", "Lemon Mishap", "Drop a pool of lemonade#Deals 66 contact damage per second"},
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{"57", "Distant Admiration", "Mid-range fly orbital#Deals 75 contact damage per second"},
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{"58", "Book of Shadows", "Invincibility for 10 secs"},
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@@ -99,9 +99,9 @@ EID.descriptions["en_us"].collectibles={
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{"84", "We Need To Go Deeper!", "Spawns a trapdoor to skip the floor#10% chance for crawlspace trapdoor"},
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{"85", "Deck of Cards", "Spawns 1 Card"},
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{"86", "Monstro's Tooth", "Summon Monstro for one stomp"},
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{"87", "Loki's Horns", "Chance to fire in 4 directions"},
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{"87", "Loki's Horns", "25% chance to shoot in 4 directions#100% chance at 7 Luck"},
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{"88", "Little Chubby", "Familiar that charges forward#Deals 52.5 contact damage per second"},
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{"89", "Spider Bite", "Chance to shoot slowing tears"},
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{"89", "Spider Bite", "25% chance to shoot slowing tears#100% chance at 15 Luck"},
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{"90", "The Small Rock", "↑ +1 Damage up#↑ +0.2 Tears up#↓ -0.2 Speed down"},
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{"91", "Spelunker Hat", "Reveals the room type of adjacent rooms#Can also reveal Secret Rooms, Super Secret Rooms, and Mini-Boss Rooms"},
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{"92", "Super Bandage", "↑ +1 Health up#+2 Soul Hearts#Heals 1 Red Heart"},
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@@ -115,14 +115,14 @@ EID.descriptions["en_us"].collectibles={
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{"100", "Little Steven", "Homing tears#Deals 3.5 damage per shot"},
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{"101", "The Halo", "↑ +1 Health up#↑ +0.3 Damage up#↑ +0.2 Tears up#↑ +0.25 Range up#↑ +0.3 Speed up#↑ +0.5 Tear Height"},
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{"102", "Mom's Bottle of Pills", "Spawns 1 Pill"},
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{"103", "The Common Cold", "Chance to shoot Poison tears"},
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{"103", "The Common Cold", "25% chance to shoot Poison tears#100% chance at 12 Luck"},
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{"104", "The Parasite", "Tears split in two on contact#Splitted tears deal half damage"},
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{"105", "The D6", "Rerolls pedestals in current room"},
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{"106", "Mr. Mega", "↑ Bomb damage x2.25#+5 Bombs"},
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{"107", "The Pinking Shears", "Flight#Your body attacks enemies with 82.5 contact damage per second"},
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{"108", "The Wafer", "All damage taken is reduced to half a heart"},
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{"109", "Money = Power", "↑ +0.04 Damage up for every coin you have"},
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{"110", "Mom's Contacts", "Chance to shoot Freezing Tears#↑ +0.25 Range up#↑ +0.5 Tear Height"},
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{"110", "Mom's Contacts", "20% chance to shoot Freezing tears#↑ +0.25 Range up#↑ +0.5 Tear Height"},
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{"111", "The Bean", "Poison fart"},
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{"112", "Guardian Angel", "Orbital#Speeds up all orbitals#Blocks projectiles#Deals 105 contact damage per second"},
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{"113", "Demon Baby", "Auto-firing turret#Deals 3 damage per shot"},
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@@ -162,7 +162,7 @@ EID.descriptions["en_us"].collectibles={
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{"147", "Notched Axe", "Break rocks in current room on touch"},
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{"148", "Infestation", "Spawn flies when you get hit"},
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{"149", "Ipecac", "Explosive poison tears#↑ +40 Damage up#↓ Tears down"},
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{"150", "Tough Love", "Chance to shoot teeth#Teeth deal 3.2x your damage"},
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{"150", "Tough Love", "10% chance to shoot teeth#Teeth deal 3.2x your damage#100% chance at 9 Luck"},
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{"151", "The Mulligan", "1/6 chance to spawn a fly when tears hit an enemy"},
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{"152", "Technology 2", "Permanent laser attack!#↓ -35% Damage down"},
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{"153", "Mutant Spider", "Quad Shot!#↓ Tears down"},
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@@ -176,7 +176,7 @@ EID.descriptions["en_us"].collectibles={
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{"161", "Ankh", "Respawn as ??? (Blue Baby) on death"},
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{"162", "Celtic Cross", "Chance for invincibility when Isaac gets hit"},
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{"163", "Ghost Baby", "Spectral tears familiar#Deals 3.5 damage per shot"},
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{"164", "The Candle", "Spawns a blue fire#Deals contact damage#Blocks enemy tears#Despawns after 2 seconds"},
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{"164", "The Candle", "Throw a blue flame#Deals contact damage#Blocks enemy tears#Despawns after 2 seconds"},
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{"165", "Cat-o-nine-tails", "↑ +1 Damage up#↑ +0.23 Shot speed up"},
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{"166", "D20", "Reroll pickups"},
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{"167", "Harlequin Baby", "Shoots two tears in a V-shaped pattern#Deals 4 damage per shot"},
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@@ -212,8 +212,8 @@ EID.descriptions["en_us"].collectibles={
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{"197", "Jesus Juice", "↑ +0.5 Damage up#↑ +0.25 Range up#↑ +0.5 Tear Height"},
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{"198", "Box", "Spawns 1 pickup of each kind"},
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{"199", "Mom's Key", "+2 Keys#More drops from chests"},
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{"200", "Mom's Eyeshadow", "Chance to shoot charming tears"},
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{"201", "Iron Bar", "↑ +0.3 Damage up#Chance to shoot concussive tears"},
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{"200", "Mom's Eyeshadow", "10% chance to shoot charming tears"},
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{"201", "Iron Bar", "↑ +0.3 Damage up#10% chance to shoot concussive tears"},
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{"202", "Midas' Touch", "Turn enemies into gold on touch#Deals contact damage based on your coin count#Golden enemies drop coins"},
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{"203", "Humbleing Bundle", "Doubles all pickups"},
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{"204", "Fanny Pack", "50% chance to drop a random pickup when you get hit"},
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@@ -240,10 +240,10 @@ EID.descriptions["en_us"].collectibles={
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{"225", "Gimpy", "Chance to spawn a Soul Heart when taking damage#Monsters have a chance to drop a Half Red Heart on death"},
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{"226", "Black Lotus", "↑ +1 Health up#+1 Soul Heart#+1 Black Heart"},
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{"227", "Piggy Bank", "+3 coins#Spawns 1-2 coins when getting hit#0-1 coin as Keeper"},
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{"228", "Mom's Perfume", "Chance to shoot fearing tears#↑ +1 Tears up"},
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{"228", "Mom's Perfume", "15% chance to shoot Fear tears#↑ +1 Tears up"},
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{"229", "Monstro's Lung", "Tears can now be charged and released in a shotgun style attack#↓ 4.3x Tear Delay up"},
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{"230", "Abaddon", "↑ +1.5 Damage up#↑ +0.2 Speed up#Fear tears#↓ Removes all heart containers#+6 Black Hearts"},
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{"231", "Ball of Tar", "Chance to shoot slowing tears#Leave slowing creep"},
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{"231", "Ball of Tar", "10% chance to shoot slowing tears#100% chance at 18 Luck#Leave trail of slowing creep"},
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{"232", "Stop Watch", "Permanent slow effect#(activated when getting hit)#↑ +0.3 Speed up"},
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{"233", "Tiny Planet", "Tears orbit around you#↑ Range way up!#↑ +7 Tear Height#Spectral tears"},
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{"234", "Infestation 2", "Spawn spiders when you kill an enemy"},
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@@ -269,9 +269,9 @@ EID.descriptions["en_us"].collectibles={
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{"254", "Blood Clot", "↑ +1 Damage up#↑ +5 Range up#!!! Applies only for the left eye"},
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{"255", "Screw", "↑ +0.5 Tears up#↑ +0.2 Shot Speed up"},
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{"256", "Hot Bombs", "Burning bombs#+5 Bombs"},
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{"257", "Fire Mind", "Chance for exploding tears#Tears light enemies on fire"},
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{"257", "Fire Mind", "Tears light enemies on fire#Chance for tears to explode on enemy impact#100% chance to explode at 13 Luck#!!! The explosion can hurt you!"},
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{"258", "Missing No.", "Rerolls all your items and stats on pickup and every time you change the floor"},
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{"259", "Dark Matter", "↑ +1 Damage up#Chance to shoot fearing tears"},
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{"259", "Dark Matter", "↑ +1 Damage up#33% chance to shoot Fear tears"},
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{"260", "Black Candle", "Immunity to Curses#+1 Black Heart#+15% Devil/Angel Room chance"},
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{"261", "Proptosis", "↑ +100% Damage up#↓ Dealt damage decreases for traveled distance of the tear"},
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{"262", "Missing Page 2", "+1 Black Heart#When down to 1 Heart, damages all enemies in the room"},
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@@ -301,7 +301,7 @@ EID.descriptions["en_us"].collectibles={
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{"286", "Blank Card", "Mimic effects of your held card"},
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{"287", "Book of Secrets", "Reveals parts of the map"},
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{"288", "Box of Spiders", "Spawn 1-4 blue spiders"},
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{"289", "Red Candle", "Throw red fire#The flame persists until it has dealt 23 damage 5 times"},
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{"289", "Red Candle", "Throw a red flame#The flame stays until it has dealt damage or blocked shots 5 times"},
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{"290", "The Jar", "Stores up to 4 Red Heart pickups for later usage"},
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{"291", "Flush!", "!!! Instakills Poop enemies & bosses!#Turns enemies into poop"},
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{"292", "Satanic Bible", "+1 Black Heart"},
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@@ -338,7 +338,7 @@ EID.descriptions["en_us"].collectibles={
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{"323", "Isaac's Tears", "Shoot 8 tears in all directions when used#Charges when shooting"},
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{"324", "Undefined", "Teleports you to the {{TreasureRoom}}Treasure, {{SecretRoom}}Secret, {{SuperSecretRoom}}Super Secret or I AM ERROR Room"},
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{"325", "Scissors", "Cut off your head#Head turns into stationary familiar#Control your body separately"},
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{"326", "Breath of Life", "Hold down space till chargebar is empty for invincibility#!!! Don't hold it for too long!"},
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{"326", "Breath of Life", "Hold down space until chargebar is empty for invincibility#!!! Don't hold it for too long!"},
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{"327", "The Polaroid", "Invincibility when getting hit and at half a Red Heart or none"},
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{"328", "The Negative", "Damages all enemies in the room when getting hit and at half a Red Heart or none"},
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{"329", "The Ludovico Technique", "Controllable Tear"},
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@@ -386,7 +386,7 @@ EID.descriptions["en_us"].collectibles={
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{"371", "Curse of the Tower", "Spawn 6 troll bombs every time you get hit#These are affected by bomb items"},
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{"372", "Charged Baby", "Random chance to drop a battery or freeze all enemies in the room#Chance to add one charge to your active item"},
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{"373", "Dead Eye", "↑ +25% Damage up for every tear that successfully hits an enemy (max +100%)#Chance to lose the multiplier when you miss"},
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{"374", "Holy Light", "Random chance to fire a Holy tear, which will spawn a beam of light on hit#The beam deals 4x your damage"},
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{"374", "Holy Light", "10% chance to shoot Holy tears, which will spawn a beam of light on hit#The beam deals 4x your damage#50% chance at 9 Luck"},
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{"375", "Host Hat", "Grants explosion immunity and immunity from Mom's and Satan's foot stomps#20% chance to block tears"},
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{"376", "Restock", "Spawns 3 random Pickups#Shops instantly restock their items when you buy them"},
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{"377", "Bursting Sack", "Spider enemies no longer target or deal contact damage to Isaac"},
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@@ -405,7 +405,7 @@ EID.descriptions["en_us"].collectibles={
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{"390", "Seraphim", "Fires Sacred Heart tears#Deals 10 damage per shot"},
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{"391", "Betrayal", "Every time Isaac takes damage, every enemy in the room gets charmed"},
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{"392", "Zodiac", "Gives you a random zodiac item effect every floor"},
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{"393", "Serpent's Kiss", "Random chance to shoot poison tears#Poison enemies on contact#Enemies that were poisoned have a chance to drop a Black Heart on death"},
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{"393", "Serpent's Kiss", "15% chance to shoot poison tears#Poison enemies on contact#Enemies that were poisoned have a chance to drop a Black Heart on death"},
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{"394", "Marked", "Fire tears automatically directed at a red target on the ground which is controlled by the player#↑ +0.7 Tears up#↑ +3.15 Range up#↑ +0.3 Tear Height"},
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{"395", "Tech X", "Gain the ability to charge and fire a laser ring that travels across the room"},
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{"396", "Ventricle Razor", "Creates up to two portals to travel between them#Can be placed in different rooms"},
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@@ -413,16 +413,16 @@ EID.descriptions["en_us"].collectibles={
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{"398", "God's Flesh", "Tears can shrink enemies#Shrunk enemies can be crushed and killed by walking over them"},
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{"399", "Maw of the Void", "↑ +1 Damage up#After firing tears for 3 seconds, a red cross appears on Isaac's head. Upon releasing the fire button, creates a black brimstone ring#Enemies killed with the black ring have a chance to drop Black Hearts"},
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{"400", "Spear of Destiny", "Spawns a spear in front of you#Deals 2 times your damage#Chance to fear enemies on contact"},
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{"401", "Explosivo", "Chance to fire sticky bomb tears"},
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{"401", "Explosivo", "25% chance to shoot sticky bomb tears#Sticky bomb tears do not deal damage on hit"},
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{"402", "Chaos", "Pedestals will now be chosen from random item pools#Spawns 1-6 random pickups"},
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{"403", "Spider Mod", "Allows you to see your tear damage and the health bars of all enemies#Inflicts a random status effect on contact#Will randomly drop batteries"},
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{"404", "Farting Baby", "Blocks projectiles#If hit, it will fart, which will charms, poison or knockback enemies"},
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{"404", "Farting Baby", "Blocks projectiles#If hit, it will fart, which will charm, poison or knockback enemies"},
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{"405", "GB Bug", "Bounces around the room#Deals 120 damage per second and applies a random status effect"},
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{"406", "D8", "Reroll your stats#Will only affect damage, tears, range and speed"},
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{"407", "Purity", "↑ Boost one of your stats depending on the color of the aura around you#When you take damage, you will get a new aura#{{ColorRed}}Red{{CR}} = +4 Damage#{{ColorBlue}}Blue{{CR}} = -4 Tear Delay#{{ColorYellow}}Yellow{{CR}} = +0.5 Speed up#{{ColorOrange}}Orange{{CR}} = +7.5 Range up, +1 Tear Height"},
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{"408", "Athame", "When you take damage, a black brimstone ring will appear around Isaac#Enemies killed with it have a chance to drop a Black Heart"},
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{"409", "Empty Vessel", "+2 Black Hearts#When Isaac has no Red Hearts, gain flight and chance to trigger a shield"},
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{"410", "Evil Eye", "Chance to fire an eye across the screen which fires tears in the same direction as Isaac"},
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{"410", "Evil Eye", "3.33% chance to shoot an eye across the screen which fires tears in the same direction as Isaac"},
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{"411", "Lusty Blood", "↑ +0.5 Damage up for each enemy killed in current room#Maximum of +5 Damage up after 10 kills"},
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{"412", "Cambion Conception", "After taking damage 15 times, Isaac gains a permanent demon familiar#Up to 4 familiars possible"},
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{"413", "Immaculate Conception", "After picking up 15 hearts, Isaac gains a permanent angelic familiar#Up to 5 familiars possible"},
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@@ -471,9 +471,9 @@ EID.descriptions["en_us"].collectibles={
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{"456", "Moldy Bread", "↑ +1 Health up"},
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{"457", "Cone Head", "+1 Soul Heart#20% chance to ignore damage"},
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{"458", "Belly Button", "Spawns a random trinket on pickup#Grants 1 extra trinket slot"},
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{"459", "Sinus Infection", "Sticky poison tears#Deals your damage each second#Sticks for 60 seconds"},
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{"460", "Glaucoma", "Chance to fire concussive tears"},
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{"461", "Parasitoid", "Chance to fire egg sacks#Spawns slowing creep on hit#Spawns a blue spider or fly on hit"},
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{"459", "Sinus Infection", "20% chance to shoot sticky poison tears#Deals your damage each second#Sticks for 60 seconds"},
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{"460", "Glaucoma", "5% chance to shoot concussive tears"},
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{"461", "Parasitoid", "15% chance to shoot egg sacks#Spawns slowing creep on hit#Spawns a blue spider or fly on hit"},
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{"462", "Eye of Belial", "↑ +1.5 Range up#↑ +1 Tear Height#Grants piercing tears#After hitting the first enemy, the tear deals double damage and gains a homing effect"},
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{"463", "Sulfuric Acid", "↑ +0.3 Damage up#Chance to destroy rocks and open doors with your tears"},
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{"464", "Glyph of Balance", "+2 Soul Hearts#Champion enemies drop pickups more frequently"},
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@@ -507,15 +507,15 @@ EID.descriptions["en_us"].collectibles={
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{"492", "YO LISTEN!", "↑ +1 Luck up#Highlights the location of secret rooms, tinted rocks and crawlspaces"},
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{"493", "Adrenaline", "For every empty heart container:#↑ +0.2 Damage up"},
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{"494", "Jacob's Ladder", "Tears spawn 1-2 sparks of electricity on impact#Sparks deal half your damage"},
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{"495", "Ghost Pepper", "Chance to shoot Fire instead of tears#The fire stays till it has dealt damage 5 times"},
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{"496", "Euthanasia", "Chance to fire needles#Needles kill normal enemies instantly#Otherwise they deal 3 times your damage"},
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{"495", "Ghost Pepper", "Chance to shoot a red flame that blocks enemy shots and deals contact damage#The flame stays until it has dealt damage or blocked shots 5 times"},
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{"496", "Euthanasia", "3.33% chance to shoot needles#100% chance at 15 Luck#Needles kill normal enemies instantly, bursting them into 10 tears#Needles deal 3x damage against bosses"},
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{"497", "Camo Undies", "Confuse all enemies and camouflage yourself when entering a room until you start shooting"},
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{"498", "Duality", "Spawns {{DevilRoom}}Devil AND {{AngelRoom}}Angel Room doors#When entering one, the other disappears"},
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{"499", "Eucharist", "100% chance to find an {{AngelRoom}}Angel Room"},
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{"500", "Sack of Sacks", "Spawns a sack every 5-6 rooms"},
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{"501", "Greed's Gullet", "Gives you 1 heart container for every 25 coins#The Keeper will gain additional Coin Hearts"},
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{"502", "Large Zit", "Chance to fire a Creep leaving tear that deals double damage"},
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{"503", "Little Horn", "Chance to fire tears that instantly kill enemies#Running into enemies will deal 3.5 damage to them"},
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{"502", "Large Zit", "While firing, occasionally shoot a white creep tear that deals double damage#Shoot a white creep tear when damaged"},
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{"503", "Little Horn", "5% chance to shoot tears that instantly kill enemies#Running into enemies will deal 3.5 damage to them"},
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{"504", "Brown Nugget", "Spawns a fly turret that shoots at enemies#Each shot deals 2 damage"},
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{"505", "Poke Go", "Chance to spawn a charmed enemy when entering a hostile room"},
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{"506", "Backstabber", "If tears hit an enemy in the back, they do double damage and cause bleeding, which deals 10% damage of the enemy's max health every 5 seconds"},
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@@ -570,7 +570,7 @@ EID.descriptions["en_us"].collectibles={
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---------- Trinkets ----------
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EID.descriptions["en_us"].trinkets={
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{"1", "Swallowed Penny", "Spawns 1 coin when you get hit"},
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{"2", "Petrified Poop", "50% more drops from poop"},
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{"2", "Petrified Poop", "50% chance to get drops from poop"},
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{"3", "AAA Battery", "-1 charge needed for active items"},
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{"4", "Broken Remote", "Randomly teleports you, when using an item"},
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{"5", "Purple Heart", "2x chance for champion enemies"},
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@@ -589,10 +589,10 @@ EID.descriptions["en_us"].trinkets={
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{"18", "Bible Tract", "+3% chance for Eternal Hearts"}, -- base chance is 1.667%
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{"19", "Paper Clip", "Unlock chests without using keys"},
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{"20", "Monkey Paw", "When on half a heart, spawns 1 Black Heart#!!! 3 time usage"},
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{"21", "Mysterious Paper", "Imitates \"Polaroid\", \"The Negative\", \"Missing Page\" and \"Missing Poster\""},
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{"21", "Mysterious Paper", "Randomly imitates {{Collectible327}}The Polaroid,#{{Blank}} {{Collectible328}}The Negative,#{{Blank}} {{Trinket48}}A Missing Page or {{Trinket23}}Missing Poster"},
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{"22", "Daemon's Tail", "Decreases spawn rate of hearts to 20%#Key drop chance increased#Heart pickups turn into Black Hearts"},
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{"23", "Missing Poster", "Respawn as \"The Lost\" when dying in a {{SacrificeRoom}}Sacrifice Room#If he is unlocked, you revive as him even outside Sacrifice Rooms"},
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{"24", "Butt Penny", "Fart when picking up coins#Farts knockback enemies"},
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{"24", "Butt Penny", "20% higher chance for coins to spawn from poop#Fart when picking up coins#The fart only knocks back enemies"},
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{"25", "Mysterious Candy", "Fart or spawn poop every 30 seconds"},
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{"26", "Hook Worm", "Tears move in angular patterns#↑ +10 Range"},
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{"27", "Whip Worm", "↑ +0.5 Shot Speed up"},
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@@ -608,7 +608,7 @@ EID.descriptions["en_us"].trinkets={
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{"37", "Goat Hoof", "↑ +0.15 Speed up"},
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{"38", "Mom's Pearl", "+10% chance for Soul, Black, and Bone Hearts"}, -- base chance is 10%
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{"39", "Cancer", "↑ -2 Tear Delay"},
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{"40", "Red Patch", "20% chance to get +1.8 Damage up when getting hit#Chance is 100% at 8 Luck#Effect lasts for current room"},
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{"40", "Red Patch", "20% chance to get +1.8 Damage up when getting hit#100% chance at 8 Luck#Effect lasts for current room"},
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{"41", "Match Stick", "10% chance for the room clear reward to be a bomb#Chance for a bonus bomb from chests, tinted rocks and destroyed machines#!!! Removes {{Trinket53}}Tick"},
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{"42", "Lucky Toe", "↑ +1 Luck up#+8% room clear reward chance#Extra pickups from chests, tinted rocks, and destroyed machines"},
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{"43", "Cursed Skull", "When damaged down to half a heart or less, teleport to a random room"},
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@@ -626,9 +626,9 @@ EID.descriptions["en_us"].trinkets={
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{"55", "Maggy's Faith", "Get 1 Eternal Heart at the start of every floor"},
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{"56", "Judas' Tongue", "Reduces Devil deal prices from 2 heart containers to 1"},
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{"57", "???'s Soul", "Familiar that bounces around the room#Shoots in the same direction as the player#Deals 3.5 damage per tear"},
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{"58", "Samson's Lock", "1/15 chance for +0.5 Damage up when killing an enemy#Chance is 100% at 10 Luck#Effect lasts for current room"},
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{"59", "Cain's Eye", "25% chance to reveal map icons at start of new floor#Chance is 100% at 3 Luck"},
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{"60", "Eve's Bird Foot", "5% chance to spawn a {{Collectible117}}Dead Bird when killing an enemy#Chance is 100% at 8 Luck"},
|
||||
{"58", "Samson's Lock", "1/15 chance for +0.5 Damage up when killing an enemy#100% chance at 10 Luck#Effect lasts for current room"},
|
||||
{"59", "Cain's Eye", "25% chance to reveal map icons at start of new floor#100% chance at 3 Luck"},
|
||||
{"60", "Eve's Bird Foot", "5% chance to spawn a {{Collectible117}}Dead Bird when killing an enemy#100% chance at 8 Luck"},
|
||||
{"61", "The Left Hand", "Turns all chests into red chests"},
|
||||
{"62", "Shiny Rock", "Crawlspace rocks and tinted rocks blink every 10 seconds"},
|
||||
{"63", "Safety Scissors", "Turns troll bombs into bomb pickups"},
|
||||
@@ -653,30 +653,30 @@ EID.descriptions["en_us"].trinkets={
|
||||
{"82", "Golden Horse Shoe", "+15% chance for {{TreasureRoom}}Treasure Rooms to have two items on future floors#You can only choose one"},
|
||||
{"83", "Store Key", "Open {{Shop}}Shops for free"},
|
||||
{"84", "Rib of Greed", "Greed and Super Greed no longer appear in {{Shop}}Shops or {{SecretRoom}}Secret Rooms#5% more coins and less hearts from room clear rewards"},
|
||||
{"85", "Karma", "Using a Donation Machine can heal you or spawn a Beggar"},
|
||||
{"86", "Lil Larva", "Destroying poop spawns a blue fly"},
|
||||
{"85", "Karma", "Using a Donation Machine can heal 1 heart, give 1 coin, grant +1 Luck up, or spawn a Beggar"},
|
||||
{"86", "Lil Larva", "Destroying poop spawns 1 blue fly"},
|
||||
{"87", "Mom's Locket", "Heal half a heart when using keys#Turns half hearts into full hearts"},
|
||||
{"88", "NO!", "Prevents active items from being generated in all item pools"},
|
||||
{"88", "NO!", "Prevents active items from spawning"},
|
||||
{"89", "Child Leash", "Familiars stay closer to you"},
|
||||
{"90", "Brown Cap", "Poop explodes when destroyed"},
|
||||
{"91", "Meconium", "Increases chance for Black Poops to spawn#Chance to spawn a Black Heart when black poop is destroyed"},
|
||||
{"90", "Brown Cap", "Poop explodes for 100 damage when destroyed"},
|
||||
{"91", "Meconium", "33% chance for Black Poops to spawn#5% chance to spawn a Black Heart when Black Poop is destroyed"},
|
||||
{"92", "Cracked Crown", "↑ Stat increases of your items are 33% more effective#↑ +0.2 Tears up#↑ -1 Tear Delay"},
|
||||
{"93", "Used Diaper", "Chance for Fly enemies to become friendly"},
|
||||
{"93", "Used Diaper", "15% chance per room for all Fly enemies to become friendly"},
|
||||
{"94", "Fish Tail", "Doubles all Blue Fly / Spider spawns"},
|
||||
{"95", "Black Tooth", "Chance to shoot poison tooth tears"},
|
||||
{"96", "Ouroboros Worm", "Tears move quickly in a spiral pattern#Spectral tears#↑ +4 Range"},
|
||||
{"97", "Tonsil", "Chance to get a projectile blocking familiar after taking damage 12-20 times#Up to +2 Familiars possible"},
|
||||
{"98", "Nose Goblin", "Chance to shoot sticky poison tears"},
|
||||
{"99", "Super Ball", "Chance to shoot bouncy tears"},
|
||||
{"95", "Black Tooth", "3% chance to shoot poison tooth tears"},
|
||||
{"96", "Ouroboros Worm", "Tears move quickly in a spiral pattern#Spectral tears#↑ +4 Range up#↑ +2 Tear Height"},
|
||||
{"97", "Tonsil", "Get a projectile blocking familiar after taking damage 12-20 times#Up to +2 Familiars possible"},
|
||||
{"98", "Nose Goblin", "10% chance to shoot homing sticky poison tears#Deals your damage each second#Sticks for 60 seconds"},
|
||||
{"99", "Super Ball", "10% chance to shoot bouncy tears"},
|
||||
{"100", "Vibrant Bulb", "!!! While holding a fully charged active item:#↑ +0.5 Damage#↑ +0.25 Speed#↑ +0.75 Range#↑ +0.2 Tears#↑ +0.1 Shot speed#↑ +1 Luck"},
|
||||
{"101", "Dim Bulb", "!!! While holding a completely uncharged active item:#↑ +1.5 Damage#↑ +0.5 Speed#↑ +1.5 Range#↑ +0.4 Tears#↑ +0.3 Shot Speed#↑ +2 Luck"},
|
||||
{"102", "Fragmented Card", "+1 extra {{SecretRoom}}Secret Room per floor while held"},
|
||||
{"103", "Equality!", "!!! When coin, key and bomb count are equal:#Turns single consumables into double consumables"},
|
||||
{"104", "Wish Bone", "Chance to spawn a pedestal item when hit#Gets destroyed afterwards"},
|
||||
{"105", "Bag Lunch", "Chance to spawn {{Collectible22}}Lunch when hit#Gets destroyed afterwards"},
|
||||
{"104", "Wish Bone", "2% chance to spawn a pedestal item when hit#Gets destroyed afterwards"},
|
||||
{"105", "Bag Lunch", "2% chance to spawn {{Collectible22}}Lunch when hit#Gets destroyed afterwards"},
|
||||
{"106", "Lost Cork", "Increases the radius of any creep you produce"},
|
||||
{"107", "Crow Heart", "Damage taken will ignore Soul/Black Hearts, causing your Red Heart containers to be depleted first"},
|
||||
{"108", "Walnut", "Chance to drop random pickup / trinket when getting hit by an explosion#Gets destroyed afterwards"},
|
||||
{"108", "Walnut", "Drops a key, coin, heart, and random trinket after getting hit by 1-9 explosions#Taking damage isn't required#Gets destroyed afterwards"},
|
||||
{"109", "Duct Tape", "Causes any familiar you have to stop moving"},
|
||||
{"110", "Silver Dollar", "{{Shop}}Shops now appear in the Womb"},
|
||||
{"111", "Bloody Crown", "{{TreasureRoom}}Treasure Rooms now appear in the Womb"},
|
||||
@@ -686,7 +686,7 @@ EID.descriptions["en_us"].trinkets={
|
||||
{"115", "Locust of Famine", "Spawn a slowing attack fly when entering a hostile room#The fly deals double your damage"},
|
||||
{"116", "Locust of Death", "Spawn an attack fly when entering a hostile room#The fly deals 4 times your damage"},
|
||||
{"117", "Locust of Conquest", "Spawns 1-4 attack flies when entering a hostile room#Each fly deals double your damage"},
|
||||
{"118", "Bat Wing", "Chance to gain flight after killing an enemy#Persists for the current room"},
|
||||
{"118", "Bat Wing", "5% chance to gain flight after killing an enemy#Persists for the current room"},
|
||||
{"119", "Stem Cell", "Heals half a heart upon traveling to the next floor"},
|
||||
{"120", "Hairpin", "Fully recharges your active item at the start of a boss fight"},
|
||||
{"121", "Wooden Cross", "Protects you from the first damage you take for every floor"},
|
||||
|
||||
+71
-64
@@ -33,10 +33,10 @@ local repCollectibles={
|
||||
[46] = {"46", "Lucky Foot", "↑ +1 Luck up#Better chance to win while gambling#Increases room clearing drop chance#Turns some bad pills into good ones"}, -- Lucky Foot
|
||||
[52] = {"52", "Dr. Fetus", "Bomb tears#Each bomb deals 10x your damage#If that results in over 60 damage, it instead deals 5x your damage + 30#↓ -60% Tears down"}, --Dr. Fetus
|
||||
[53] = {"53", "Magneto", "Magnetic attraction for pickups#Opens chests remotely, ignoring damage of spike chests"}, -- Magneto
|
||||
[55] = {"55", "Mom's Eye", "Chance to shoot a tear backwards"}, -- Mom's Eye
|
||||
[55] = {"55", "Mom's Eye", "50% chance to shoot a tear backwards#100% chance at 5 Luck"}, -- Mom's Eye
|
||||
[59] = {"59", "The Book of Belial", "<Item not obtainable>"}, -- The Book of Belial (Judas's Birthright Version)
|
||||
[62] = {"62", "Charm of the Vampire", "↑ +0.3 Damage up#Heals half a heart for every 13 enemies killed"}, -- Charm of the Vampire
|
||||
[64] = {"64", "Steam Sale", "-50% on shop items price#Getting this item multiple times reduces the price further"}, -- Steam Sale
|
||||
[64] = {"64", "Steam Sale", "-50% on shop items#Getting this item multiple times reduces the price further"}, -- Steam Sale
|
||||
[67] = {"67", "Sister Maggy", "Normal tear familiar#Deals 6 damage per tear"}, -- Sister Maggy
|
||||
[70] = {"70", "Growth Hormones", "↑ +1 Damage up#↑ +0.2 Speed up"}, -- Growth Hormones
|
||||
[71] = {"71", "Mini Mush", "↑ +0.3 Speed up#↑ +1.5 Range up#↑ Size down"}, -- Mini Mush
|
||||
@@ -46,11 +46,12 @@ local repCollectibles={
|
||||
[79] = {"79", "The Mark", "↑ +1 Damage up#↑ +0.2 Speed up#+1 Black Heart"}, -- The Mark
|
||||
[80] = {"80", "The Pact", "↑ +0.5 Damage up#↑ +0.7 Tears up#+2 Black Hearts"}, -- The Pact
|
||||
[83] = {"83", "The Nail", "+ Half Black Heart#↑ +2 Damage up#↓ -0.18 Speed down#Deal contact damage#Destroy rocks when walking over them"}, -- The Nail
|
||||
[87] = {"87", "Loki's Horns", "25% chance to shoot in 4 directions#100% chance at 15 Luck"}, -- Loki's Horns
|
||||
[91] = {"91", "Spelunker Hat", "Reveals the room type of up to 2 adjacent rooms#Can also reveal Secret Rooms, Super Secret Rooms and Mini-Boss Rooms#Blocks projectiles falling from above"}, -- Spelunker Hat
|
||||
[98] = {"98", "The Relic", "Spawns 1 Soul Heart every 7-8 rooms"}, -- The Relic
|
||||
[101] = {"101", "The Halo", "↑ +1 Health up#↑ +0.3 Damage up#↑ +0.2 Tears up#↑ +0.38 Range up#↑ +0.3 Speed up#Heals 1 Red Heart"}, -- The Halo
|
||||
[106] = {"106", "Mr. Mega", "↑ Bomb damage x1.85#+5 Bombs"}, -- Mr. Mega
|
||||
[110] = {"110", "Mom's Contacts", "Chance to shoot Freezing Tears#↑ +0.38 Range up"}, -- Mom's Contacts
|
||||
[110] = {"110", "Mom's Contacts", "20% chance to shoot Freezing Tears#↑ +0.38 Range up"}, -- Mom's Contacts
|
||||
[118] = {"118", "Brimstone", "Charge a blood laser that deals constant damage#↓ -67% Fire Rate down"}, -- Brimstone
|
||||
[121] = {"121", "Odd Mushroom (Large)", "↑ +1 Health up#↑ +1 Damage up#↑ +0.38 Range up#↓ -0.2 Speed down"}, -- Odd Mushroom (Large)
|
||||
[123] = {"123", "Monster Manual", "Spawns a random familiar#Lasts for current floor"}, -- Monster Manual
|
||||
@@ -87,7 +88,7 @@ local repCollectibles={
|
||||
[218] = {"218", "Placenta", "↑ +1 Health up#Heals 1 Red Heart#Chance to heal half a heart every minute"}, -- Placenta
|
||||
[222] = {"222", "Anti-Gravity", "Holding the fire buttons causes tears to hover in midair#When released, they will all shoot in the direction they were fired#↑ +2 Fire Rate up"}, -- Anti-Gravity
|
||||
[224] = {"224", "Cricket's Body", "Tears split in 4 on hit#Split tears deal half your damage#↑ +0.5 Fire Rate up#↓ -20% Range down"}, -- Cricket's Body
|
||||
[228] = {"228", "Mom's Perfume", "Chance to shoot fearing tears#↑ +0.5 Fire Rate up"}, -- Mom's Perfume
|
||||
[228] = {"228", "Mom's Perfume", "15% chance to shoot Fear tears#↑ +0.5 Fire Rate up"}, -- Mom's Perfume
|
||||
[230] = {"230", "Abaddon", "↑ +1.5 Damage up#↑ +0.2 Speed up#Fear tears#Converts all Red Heart Containers into Black Hearts#+2 Black Hearts"}, -- Abaddon
|
||||
[232] = {"232", "Stop Watch", "Permanent slow effect for enemies#↑ +0.3 Speed up"}, -- Stop Watch
|
||||
[233] = {"233", "Tiny Planet", "Tears orbit around you#↑ +6.5 Range up#Spectral tears"}, -- Tiny Planet
|
||||
@@ -110,7 +111,7 @@ local repCollectibles={
|
||||
[285] = {"285", "D10", "Reroll all enemies in the room#Tries to reroll them into enemies with similar max HP"}, -- D10
|
||||
[287] = {"287", "Book of Secrets", "Grants {{Collectible54}}Treasure Map, {{Collectible21}}Compass or {{Collectible246}}Blue Map for the current floor when used#Only grants mapping effects you don't have already#If all effects are active, grants {{Collectible76}}X-Ray Vision"}, -- Book of Secrets
|
||||
[288] = {"288", "Box of Spiders", "Spawn 4-8 blue spiders"}, -- Box of Spiders
|
||||
[289] = {"289", "Red Candle", "Throw red fire#The flame persists until it has dealt 23 damage 5 times or after 10 seconds"}, -- Red Candle
|
||||
[289] = {"289", "Red Candle", "Throw a red flame#The flame stays until it has dealt damage or blocked shots 5 times or after 10 seconds"}, -- Red Candle
|
||||
[291] = {"291", "Flush!", "Turns all non-boss enemies into poop#Instantly kills poop enemies and bosses#Extinguishes fire places and fills the room with water#Turns lava-filled pits into walkable ground"}, -- Flush!
|
||||
[292] = {"292", "Satanic Bible", "+1 Black Heart#When used before a boss fight, the Boss Room item will be a Devil deal#!!! Taking that item locks you into Devil deals for the rest of the run"}, -- Satanic Bible
|
||||
[294] = {"294", "Butter Bean", "Knocks back nearby enemies and projectiles#Enemies pushed into obstacles take 10 damage"}, -- Butter Bean
|
||||
@@ -126,7 +127,7 @@ local repCollectibles={
|
||||
[314] = {"314", "Thunder Thighs", "↑ +1 Health up#↓ -0.4 Speed down#Heals 1 Red Heart#Destroy rocks when walking over them"}, -- Thunder Thighs
|
||||
[315] = {"315", "Strange Attractor", "Magnetic tears#Affects enemies, pickups and trinkets#Items will be attracted to where the tear lands"}, -- Strange Attractor
|
||||
[320] = {"320", "???'s Only Friend", "Controllable Fly#Deals 3.5 contact damage per tick"}, -- ???'s Only Friend
|
||||
[326] = {"326", "Breath of Life", "Hold down space till chargebar is empty for invincibility#Beams of light will strike enemies that touch you when invincible#!!! Don't hold it for too long!"}, -- Breath of Life
|
||||
[326] = {"326", "Breath of Life", "Hold down space until chargebar is empty for invincibility#Beams of light will strike enemies that touch you when invincible#!!! Don't hold it for too long!"}, -- Breath of Life
|
||||
[328] = {"328", "The Negative", "↑ +1 Damage up#Damages all enemies in the room when getting hit and at half a red heart or none"}, -- The Negative
|
||||
[330] = {"330", "Soy Milk", "↑ 5.5x Fire Rate up#↓ -80% Damage down#Drastically reduces knockback"}, -- Soy Milk
|
||||
[331] = {"331", "Godhead", "↑ +0.5 Damage up#↓ -0.3 Tears down#↓ -0.3 Shot Speed down#Tears gain a damaging aura which deals 2 damage per tick#Homing tears"}, -- Godhead
|
||||
@@ -146,18 +147,18 @@ local repCollectibles={
|
||||
[369] = {"369", "Continuum", "↑ +3 Range up#Tears travel through walls and appear out of the opposite wall"}, -- Continuum
|
||||
[370] = {"370", "Mr. Dolly", "↑ +0.7 Tears up#↑ +1.5 Range up#Spawns 3 random hearts when picked up"}, -- Mr. Dolly
|
||||
[372] = {"372", "Charged Baby", "Random chance to drop a battery or freeze all enemies in the room#Chance to add one charge to your active item"}, -- Charged Baby
|
||||
[374] = {"374", "Holy Light", "Random chance to fire a Holy tear, which will spawn a beam of light on hit#The beam deals 3x your damage"}, -- Holy Light
|
||||
[374] = {"374", "Holy Light", "10% chance to shoot Holy tears, which will spawn a beam of light on hit#The beam deals 3x your damage#50% chance at 9 Luck"}, -- Holy Light
|
||||
[375] = {"375", "Host Hat", "Grants explosion immunity#20% chance to block tears#Blocks projectiles falling from above"}, -- Host hat
|
||||
[376] = {"376", "Restock", "Shops instantly restock their items when you buy them#Restocked items slowly increase in price again"}, -- Restock
|
||||
[382] = {"382", "Friendly Ball", "Can be thrown at enemies to capture them#Next usage will respawn the same enemy as a friendly companion#Walking over the ball after capture will instantly recharge the item"}, -- Friendly Ball
|
||||
[384] = {"384", "Lil Gurdy", "Will launch and slide around the room#Deals 5-20 contact damage per hit depending on charge duration"}, -- Lil Gurdy
|
||||
[389] = {"389", "Rune Bag", "Drops a random rune every 7-8 rooms#Can also drop Soul Stones"}, -- Rune Bag
|
||||
[393] = {"393", "Serpent's Kiss", "Random chance to shoot poison tears#Poison enemies on contact#Enemies killed with contact poison have a 20% chance to drop a Black Heart"}, -- Serpent's Kiss
|
||||
[393] = {"393", "Serpent's Kiss", "15% chance to shoot poison tears#Poison enemies on contact#Enemies killed with contact poison have a 20% chance to drop a Black Heart"}, -- Serpent's Kiss
|
||||
[394] = {"394", "Marked", "Fire tears automatically directed at a red target on the ground which is controlled by the player#↑ +0.7 Tears up#↑ +3 Range up#Familiars shoot towards the target"}, -- Marked
|
||||
[395] = {"395", "Tech X", "Gain the ability to charge and fire a laser ring that travels across the room#Damage based on the charge progress#100% damage on full charge"}, -- Tech X
|
||||
[397] = {"397", "Tractor Beam", "Isaac's tears now travel directly forward following a beam of light, but will also move sideways based on your player movement#↑ +1 Fire Rate up#↑ +1.5 Range up#↑ +0.16 Shot Speed up"},
|
||||
[399] = {"399", "Maw of the Void", "After firing tears for 3 seconds, a red cross appears on Isaac's head. Upon releasing the fire button, creates a black brimstone ring"}, -- Maw of the Void
|
||||
[401] = {"401", "Explosivo", "Chance to fire sticky bomb tears#Sticky tears deal regular tear damage periodically"}, -- Explosivo
|
||||
[401] = {"401", "Explosivo", "25% chance to shoot sticky bomb tears#Sticky bomb tears deal regular damage on hit"}, -- Explosivo
|
||||
[404] = {"404", "Farting Baby", "Blocks projectiles#If hit, it will fart, which will charms, poison or knockback enemies#The farts deal 5-6 damage"}, -- Farting Baby
|
||||
[405] = {"405", "GB Bug", "{{Throwable}} {{ColorOrange}}Throwable{{CR}} (double-tap shoot)#Rerolls enemies and pickups it comes in contact with"}, -- GB Bug
|
||||
[407] = {"407", "Purity", "↑ Boosts one of your stats depending on the color of the aura around you#When you take damage and after you enter a new room, you will get a new aura:#{{ColorRed}}Red{{CR}} = +4 Damage up#{{ColorBlue}}Blue{{CR}} = +2 Fire Rate up#{{ColorYellow}}Yellow{{CR}} = +0.5 Speed up#{{ColorOrange}}Orange{{CR}} = +3 Range up"},
|
||||
@@ -178,7 +179,7 @@ local repCollectibles={
|
||||
[453] = {"453", "Compound Fracture", "↑ +0.38 Range up#Bone tears#Tears shatter into 1-3 smaller bone shards upon hitting anything"}, -- Compound Fracture
|
||||
[455] = {"455", "Dad's Lost Coin", "↑ +0.38 Range up#Spawns a lucky penny"}, -- Dad's Lost Coin
|
||||
[456] = {"456", "Midnight Snack", "↑ +1 Health up#Heals 1 Red Heart"}, -- Midnight Snack
|
||||
[459] = {"459", "Sinus Infection", "Sticky poison tears#Deals your damage each second#Sticks for 10 seconds"}, -- Sinus Infection
|
||||
[459] = {"459", "Sinus Infection", "20% chance to shoot sticky poison tears#Deals your damage each second#Sticks for 10 seconds"}, -- Sinus Infection
|
||||
[462] = {"462", "Eye of Belial", "↑ +1.5 Range up#Grants piercing tears#After hitting the first enemy, the tear deals double damage and gains a homing effect"}, -- Eye of Belial
|
||||
[464] = {"464", "Glyph of Balance", "+2 Soul Hearts#Champion enemies and room drops appear more frequently#Priority of spawned pickups depends on what the player is missing most of"}, -- Glyph of Balance
|
||||
[472] = {"472", "King Baby", "Other familiars follow it and shoot automatically at enemies#Stops moving when you are shooting#Will teleport back to you when you stop shooting"}, -- King Baby
|
||||
@@ -188,7 +189,9 @@ local repCollectibles={
|
||||
[491] = {"491", "Acid Baby", "Drops a random pill every 7 rooms#Using a pill poisons all enemies in the room"}, -- Acid Baby
|
||||
[493] = {"493", "Adrenaline", "↑ Damage up for every empty Red Heart container#Follows a formula, some examples are:#+0.3 at 1#+0.92 at 2#+1.76 at 3#+2.79 at 4#+3.98 at 5"}, -- Adrenaline
|
||||
[494] = {"494", "Jacob's Ladder", "Tears spawn one spark of electricity on impact#Sparks deal half your damage#Sparks can jump between enemies"}, -- Jacobs Ladder
|
||||
[503] = {"503", "Little Horn", "Chance to fire tears that summon a Big Horn hand#The hand kills enemies instantly and deals damage to bosses#Running into enemies will deal 3.5 damage to them"}, -- Little Horn
|
||||
[495] = {"495", "Ghost Pepper", "8% chance to shoot a blue flame that blocks enemy shots and deals contact damage#50% chance at 10 Luck#The flame despawns after 2 seconds"}, -- Ghost Pepper
|
||||
[496] = {"496", "Euthanasia", "3.33% chance to shoot needles#50% chance at 15 Luck#Needles kill normal enemies instantly, bursting them into 10 tears#Needles deal 3x damage against bosses"}, -- Euthanasia
|
||||
[503] = {"503", "Little Horn", "5% chance to shoot tears that summon a Big Horn hand#The hand kills enemies instantly and deals damage to bosses#Running into enemies will deal 3.5 damage to them"}, -- Little Horn
|
||||
[504] = {"504", "Brown Nugget", "Spawns a fly turret that shoots at enemies#Each shot deals 3.5 damage"}, -- Brown Nugget
|
||||
[509] = {"509", "Bloodshot Eye", "Orbital that shoots a tear every 1/3rd second when enemy is nearby#Deals 3.5 damage per tear#Deals 30 contact damage per second"}, -- Bloodshot Eye
|
||||
[517] = {"517", "Fast Bombs", "+7 Bombs#Allows you to rapidly place bombs on the ground#Bombs don't knockback each other"}, -- Fast Bombs
|
||||
@@ -198,12 +201,12 @@ local repCollectibles={
|
||||
[541] = {"541", "Marrow", "+1 Bone Heart#Spawns 3 Red Hearts"}, -- Marrow
|
||||
[543] = {"543", "Hallowed Ground", "Spawn white poop when you get hit#While inside the poop's aura:#↑ +25% Damage up#↑ +250% Fire Rate up#Homing tears#Chance to block damage"}, -- Hallowed Ground
|
||||
[549] = {"549", "Brittle Bones", "Replaces all your Red Heart containers with 6 Bone Hearts#When losing a Bone Heart:#Fires 8 bone tears in all directions#↑ +0.4 Fire Rate up permanently"}, -- Brittle Bones
|
||||
[553] = {"553", "Mucormycosis", "Chance to fire sticky spore tears#Spores blow up after 2.5 seconds, dealing damage, poison nearby enemies and releases more spores"}, -- Mucormycosis
|
||||
[553] = {"553", "Mucormycosis", "25% chance to shoot sticky spore tears#Spores blow up after 2.5 seconds, dealing damage, poisoning nearby enemies and releasing more spores"}, -- Mucormycosis
|
||||
[554] = {"554", "2Spooky", "Fears enemies in a small radius around you"}, -- 2Spooky
|
||||
[555] = {"555", "Golden Razor", "Converts 5 coins into +1.2 Damage up for the current room#Gain 5 coins on pickup"}, -- Golden Razor
|
||||
[556] = {"556", "Sulfur", "Grants {{Collectible118}}Brimstone for the current room"}, -- Sulfur
|
||||
[557] = {"557", "Fortune Cookie", "Gives Isaac a fortune, Soul Heart, tarot card, or trinket"}, -- Fortune Cookie
|
||||
[558] = {"558", "Eye Sore", "Chance to fire 1-2 extra tears in random directions"}, -- Eye Sore
|
||||
[558] = {"558", "Eye Sore", "Chance to shoot 1-3 extra tears in random directions"}, -- Eye Sore
|
||||
[559] = {"559", "120 Volt", "Repeatedly zaps close enemies#Electricity deals 75% of your damage"}, -- 120 Volt
|
||||
[560] = {"560", "It Hurts", "Release a ring of 10 tears which deal 10 damage and get tears up for the room when hit#↑ +1.2 Fire Rate up for first hit#↑ +0.4 for each additional hit"}, -- It Hurts
|
||||
[561] = {"561", "Almond Milk", "↑ 4x Fire Rate up#↓ -70% Damage down#Tears gain some random item and worm trinket effects"}, -- Almond Milk
|
||||
@@ -218,14 +221,14 @@ local repCollectibles={
|
||||
[570] = {"570", "Playdough Cookie", "Grants multicolored tears with different status effects"}, -- Playdough Cookie
|
||||
[571] = {"571", "Orphan Socks", "Prevents damage from creep and floor spikes#↑ +0.3 Speed up#↑ +2 Soul Hearts"}, -- Orphan Socks
|
||||
[572] = {"572", "Eye of the Occult", "Controllable tears#↑ +1 Damage up#↑ +2 Range up#↓ -0.16 Shot Speed down"}, -- Eye of the Occult
|
||||
[573] = {"573", "Immaculate Heart", "+1 Health up#Full health#↑ +20% Damage up#Chance to fire orbiting spectral tears"}, -- Immaculate Heart
|
||||
[573] = {"573", "Immaculate Heart", "+1 Health up#Full health#↑ +20% Damage up#20% chance to shoot additional orbiting spectral tears"}, -- Immaculate Heart
|
||||
[574] = {"574", "Monstrance", "Gain two circular auras that damage enemies#The inner aura deals more damage"}, -- Monstrance
|
||||
[575] = {"575", "The Intruder", "A familiar buried inside your head, firing 4 slowing tears#Upon taking damage, can exit the head"}, -- The Intruder
|
||||
[576] = {"576", "Dirty Mind", "All Dip (small poop) enemies are friendly#Destroying poop spawns 1-4 Dips#Dip type depends on the poop type#Rocks may be replaced with poops"}, -- Dirty Mind
|
||||
[577] = {"577", "Damocles", "{{Warning}} SINGLE USE {{Warning}}#Spawns a sword above your head, which doubles all item pedestals#Does not double Shop, Chest, or Devil deal items#!!! Kills you at a random time after taking damage from an enemy"}, -- Damocles
|
||||
[578] = {"578", "Free Lemonade", "Creates a large pool of yellow creep"}, -- Free Lemonade
|
||||
[579] = {"579", "Spirit Sword", "Instead of tears, Isaac swings a sword#Deals 3x your damage#Does a spin attack + projectile shot on charge up#Fire projectiles with normal swings on full health"}, -- Spirit Sword
|
||||
[580] = {"580", "Red Key", "Creates a new room adjacent to a viable wall, indicated by a door outline of a door#Rooms can be special rooms# A room outside the 13x13 floor map will teleport you to the I AM ERROR room"}, -- Red Key
|
||||
[580] = {"580", "Red Key", "Creates a new room adjacent to a viable wall, indicated by an outline of a door#Rooms can be special rooms#A room outside the 13x13 floor map will teleport you to the I AM ERROR room"}, -- Red Key
|
||||
[581] = {"581", "Psy Fly", "Fly orbital familiar#Chases and deflects projectiles#Deals contact damage"}, -- Psy Fly
|
||||
[582] = {"582", "Wavy Cap", "↑ +0.75 Fire Rate up#↓ -0.03 Speed down#Distorts the screen#Effect can be stacked"}, -- Wavy Cap
|
||||
[583] = {"583", "Rocket in a Jar", "+5 bombs#If shooting, placed bombs turn into rockets that fire in the shooting direction"}, -- Rocket in a Jar
|
||||
@@ -251,7 +254,7 @@ local repCollectibles={
|
||||
[603] = {"603", "Battery Pack", "Spawns 2-4 batteries#Fully recharges your active item"}, -- Battery Pack
|
||||
[604] = {"604", "Mom's Bracelet", "Allows picking up and throwing rocks, TNT, poops, friendly Dips, Hosts and other obstacles#Allows carrying them between rooms"}, -- Mom's Bracelet
|
||||
[605] = {"605", "The Scooper", "Summons a Peeper familiar for the current room, which leaves a trail of red creep#↑ Tears shot from the right eye will deal 34% more damage"}, -- The Scooper
|
||||
[606] = {"606", "Ocular Rift", "Chance to fire tears that create rifts where they land#Pulls in nearby enemies, pickups, and projectiles"}, -- Ocular Rift
|
||||
[606] = {"606", "Ocular Rift", "5% chance to shoot tears that create rifts where they land#Rifts pull in nearby enemies, pickups, and projectiles"}, -- Ocular Rift
|
||||
[607] = {"607", "Boiled Baby", "Familiar that fires chaotic bursts of tears in all directions#Deals 3.5 or 5.3 damage per tear"}, -- Boiled Baby
|
||||
[608] = {"608", "Freezer Baby", "Familiar that shoots petrifying tears#Freezes monsters upon killing them"}, -- Freezer Baby
|
||||
[609] = {"609", "Eternal D6", "Rerolls pedestals in current room#Items have a 30% chance to disappear"}, -- Eternal D6
|
||||
@@ -261,9 +264,9 @@ local repCollectibles={
|
||||
[613] = {"613", "", "<Item does not exist>"},
|
||||
[614] = {"614", "Blood Bombs", "+1 Health up#Heals 5 hearts#Bombs leave red creep#If the player has no bombs, one can be placed at the cost of half a heart"}, -- Blood Bombs
|
||||
[615] = {"615", "Lil Dumpy", "Dumpy familiar#When it takes damage, pushes, stuns or poisons nearby enemies"}, -- Lil Dumpy
|
||||
[616] = {"616", "Bird's Eye", "Chance to shoot fires that block enemy shots and deal contact damage#Max damage is 4x your damage"}, -- Bird's Eye
|
||||
[617] = {"617", "Lodestone", "Chance to fire tears that magnetize enemies#Will attract nearby pickups, projectiles and enemies"}, -- Lodestone
|
||||
[618] = {"618", "Rotten Tomato", "Chance to fire tears that Mark enemies#Marked enemies are attacked by other enemies"}, -- Rotten Tomato
|
||||
[616] = {"616", "Bird's Eye", "8% chance to shoot a red flame that blocks enemy shots and deals contact damage#50% chance at 10 Luck#The flame stays until it has dealt damage or blocked shots 4 times or after 10 seconds"}, -- Bird's Eye
|
||||
[617] = {"617", "Lodestone", "1/6 chance to shoot tears that magnetize enemies#100% chance at 5 Luck#Magnetized enemies attract nearby pickups, projectiles and enemies"}, -- Lodestone
|
||||
[618] = {"618", "Rotten Tomato", "1/6 chance to shoot tears that Mark enemies#100% chance at 5 Luck#Marked enemies are attacked by other enemies"}, -- Rotten Tomato
|
||||
[619] = {"619", "Birthright", "Has a different effect for each character"}, -- Birthright
|
||||
[620] = {"620", "", "<Item does not exist>"},
|
||||
[621] = {"621", "Red Stew", "↑ +21.6 Damage up#Damage up wears off over the next 3 minutes#Killing enemies while effect is active extends the time#Full health"}, -- Red Stew
|
||||
@@ -282,7 +285,7 @@ local repCollectibles={
|
||||
[634] = {"634", "Purgatory", "While in a room with enemies, spawns cracks on the ground#Walking over these cracks summons exploding ghosts"}, -- Purgatory
|
||||
[635] = {"635", "Stitches", "Passively spawns a familiar that moves in the direction Isaac shoots#On use, Isaac swaps places with the familiar and gains short invincibility#Teleporting onto things can damage or destroy them"}, -- Stitches
|
||||
[636] = {"636", "R Key", "{{Warning}} SINGLE USE {{Warning}}#Brings you back to the first floor of a new run#Items, stat boosts and pickups stay intact"}, -- R Key
|
||||
[637] = {"637", "Knockout Drops", "Chance to shoot a fist tear with extreme knockback and confusion effect"}, -- Knockout Drops
|
||||
[637] = {"637", "Knockout Drops", "10% chance to shoot a fist tear with extreme knockback and confusion effect#100% chance at 9 Luck"}, -- Knockout Drops
|
||||
[638] = {"638", "Eraser", "Throws an eraser that instantly kills an enemy#Prevents the enemy from spawning for the rest of the run#Deals 15 damage to bosses#Can only be used once per floor"}, -- Eraser
|
||||
[639] = {"639", "Yuck Heart", "Grants a Rotten Heart upon use"}, -- Yuck Heart
|
||||
[640] = {"640", "Urn of Souls", "Spews a stream of flames#Gains charges each time an enemy dies"}, -- Urn of Souls
|
||||
@@ -336,7 +339,7 @@ local repCollectibles={
|
||||
[688] = {"688", "Inner Child", "+1 extra life#Respawn in current room with half a heart, massive size down, and +0.2 speed"}, -- Inner Child
|
||||
[689] = {"689", "Glitched Crown", "Item pedestals quickly cycle between 5 random items"}, -- Glitched Crown
|
||||
[690] = {"690", "Belly Jelly", "Causes enemies to bounce off of Isaac#Bouncing them against obstacles deals damage#50% chance that Isaac ignores contact damage#50% chance to deflect enemy projectiles"}, -- Belly Jelly
|
||||
[691] = {"691", "Sacred Orb", "Prevents low-quality (0-1) items from spawning#Greatly increases the quality of spawned items"}, -- Sacred Orb
|
||||
[691] = {"691", "Sacred Orb", "Prevents Quality {{Quality0}}/{{Quality1}} items from spawning#33% chance to reroll items with Quality {{Quality2}}"}, -- Sacred Orb
|
||||
[692] = {"692", "Sanguine Bond", "Spawns a set of spikes in the {{DevilRoom}}Devil Room#Taking damage from the spikes can grant a reward:#35%: Nothing#33%: +0.5 Damage up#15%: 6 pennies#10%: 2 Black Hearts#5%: Random Devil item#2%: Leviathan transformation"}, -- Sanguine Bond //PERCENTAGES NOT CONFIRMED, updated in patch, taken from Wiki
|
||||
[693] = {"693", "The Swarm", "Grants 9 orbital flies which turn into Blue Flies after they block a shot#Spawns a new fly every room cleared"}, -- The Swarm
|
||||
[694] = {"694", "Heartbreak", "Grants 3 broken hearts#↑ +0.25 Damage for every broken heart#Every fatal hit will add 2 more broken hearts#You die at 12 broken hearts"}, -- Heartbreak
|
||||
@@ -419,7 +422,7 @@ EID.descriptions["en_us"].birthright ={
|
||||
{"Tainted Keeper", "", "Strongly attracts the coins dropped by defeating enemies from a short distance#No effect on other coins"},
|
||||
{"Tainted Apollyon", "", "If the fire button is held, locusts will continuously damage enemies instead of returning"},
|
||||
{"Tainted Forgotten", "", "Tainted Soul gains the {{Collectible714}}Recall ability, to retrieve the Tainted Forgotten from a distance"},
|
||||
{"Tainted Bethany", "", "Spawns four random item wisps of high quality with significantly higher HP than normal"},
|
||||
{"Tainted Bethany", "", "Spawns four random item wisps of Quality {{Quality3}} and {{Quality4}} with significantly higher HP than normal"},
|
||||
{"Tainted Jacob", "", "Dark Esau splits into two, creating a shadowy clone of itself#Both Esaus will always charge at the same time"},
|
||||
{"Dead Tainted Lazarus", "", "The other version of T. Lazarus will be available as a ghost#He is immune to damage, but can fire tears#Both characters receive the Birthright effect"},
|
||||
{"Tainted Jacob 2", "", "Dark Esau splits into two, creating a shadowy clone of itself#Both Esaus will always charge at the same time#Using {{Collectible722}} Anima Sola chains them both"},
|
||||
@@ -486,7 +489,7 @@ local repTrinkets={
|
||||
[10] = {"10", "Wiggle Worm", "Tears move in waves#↑ +0.4 Tears up#Grants spectral tears"}, -- Wiggle Worm
|
||||
[11] = {"11", "Ring Worm", "Tears move in spirals with high speed#↑ +0.4 Tears up#Grants spectral tears"}, -- Ring Worm
|
||||
[15] = {"15", "Lucky Rock", "33% chance to drop a coin when destroying rocks"},-- Lucky Rock
|
||||
[24] = {"24", "Butt Penny", "Fart when picking up coins#Higher chance for coins to spawn from poop#Farts poison and knockback enemies and projectiles"}, -- Butt Penny
|
||||
[24] = {"24", "Butt Penny", "20% higher chance for coins to spawn from poop#Fart when picking up coins#The fart poisons and knocks back enemies and projectiles"}, -- Butt Penny
|
||||
[26] = {"26", "Hook Worm", "Tears move in angular patterns#↑ +0.4 Tears up#↑ +1.5 Range up#Grants spectral tears"}, -- Hook Worm
|
||||
[32] = {"32", "Liberty Cap", "25% chance for a random mushroom effect per room"}, -- Liberty Cap
|
||||
[33] = {"33", "Umbilical Cord", "At half a Red Heart or less, you gain#{{Blank}} {{Collectible100}}Little Steven#High chance to spawn Gemini familiars for the room when taking damage"}, -- Umbilical Cord
|
||||
@@ -501,73 +504,73 @@ local repTrinkets={
|
||||
[80] = {"80", "Black Feather", "↑ +0.5 Damage up for each evil item held"}, -- Black Feather
|
||||
[92] = {"92", "Cracked Crown", "↑ Stat increases of your items are 20% more effective"}, -- Cracked Crown
|
||||
[96] = {"96", "Ouroboros Worm", "Tears move quickly in a spiral pattern#↑ +0.4 Tears up#↑ +1.5 Range up#Grants spectral tears#Chance for homing tears"}, -- Ouroboros Worm
|
||||
[98] = {"98", "Nose Goblin", "10% chance to shoot homing sticky poison tears#Deals your damage each second#Sticks for 10 seconds"},
|
||||
[101] = {"101", "Dim Bulb", "!!! While holding a completely uncharged active item:#↑ +1.5 Damage#↑ +0.5 Speed#↑ +1.5 Range#↑ +0.5 Tears#↑ +0.3 Shot Speed#↑ +2 Luck"},
|
||||
[110] = {"110", "Silver Dollar", "{{Shop}}Shops will now appear in the Womb and Corpse"},
|
||||
[111] = {"111", "Bloody Crown", "{{TreasureRoom}}Treasure Rooms now appear in the Womb and Corpse"}, -- Bloody Crown
|
||||
[119] = {"119", "Stem Cell", "Sets your red HP to 50% of your maximum upon entering the next floor#If your health is above that, it heals half a red heart"}, -- Stem Cell
|
||||
[122] = {"122", "Butter!", "Using your active item will drop it onto a pedestal on the ground#When taking damage, you will drop one of your passive items"},
|
||||
[128] = {"128", "Finger Bone", "5% chance to gain a Bone Heart when taking damage"}, -- Finger Bone
|
||||
[129] = {"129", "Jawbreaker", "Chance to shoot tooth tears"}, -- Jawbreaker
|
||||
[130] = {"130", "Chewed Pen", "Chance to shoot slowing tears"}, -- Chewed Pen
|
||||
[131] = {"131", "Blessed Penny", "Chance to drop Half Soul Hearts when collecting coins"}, -- Blessed Penny
|
||||
[132] = {"132", "Broken Syringe", "Chance to gain a random syringe effect for current room"}, -- Broken Syringe
|
||||
[119] = {"119", "Stem Cell", "Heals half of your empty Red/Bone Hearts upon traveling to the next floor#Minimum half a heart healed"}, -- Stem Cell
|
||||
[128] = {"128", "Finger Bone", "4% chance to gain a Bone Heart when taking damage"}, -- Finger Bone
|
||||
[129] = {"129", "Jawbreaker", "10% chance to shoot teeth#Teeth deal 3.2x your damage#100% chance at 9 Luck"}, -- Jawbreaker
|
||||
[130] = {"130", "Chewed Pen", "10% chance to shoot slowing tears#100% chance at 18 Luck"}, -- Chewed Pen
|
||||
[131] = {"131", "Blessed Penny", "1/6 chance to drop Half Soul Hearts when picking up coins"}, -- Blessed Penny
|
||||
[132] = {"132", "Broken Syringe", "25% chance for a random syringe effect per room"}, -- Broken Syringe
|
||||
[133] = {"133", "Short Fuse", "Bombs placed by Isaac explode more quickly"}, -- Short Fuse
|
||||
[134] = {"134", "Gigante Bean", "Increases fart size"}, -- Gigante Bean
|
||||
[135] = {"135", "A Lighter", "Chance to apply burn effect to enemies upon entering a room"}, -- A Lighter
|
||||
[135] = {"135", "A Lighter", "20% chance to apply burn effect to enemies upon entering a room"}, -- A Lighter
|
||||
[136] = {"136", "Broken Padlock", "Doors, key blocks and golden chests can be opened with explosions#Can also open the Home door"}, -- Broken Padlock
|
||||
[137] = {"137", "Myosotis", "When entering a new floor, up to 4 uncollected pickups from the previous floor spawn in the starting room"}, -- Myosotis
|
||||
[138] = {"138", "'M", "Using an active item rerolls it"}, -- 'M
|
||||
[139] = {"139", "Teardrop Charm", "Luck-based tear effects occur more often"}, -- Teardrop Charm
|
||||
[139] = {"139", "Teardrop Charm", "+3 Luck towards Luck-based tear effects"}, -- Teardrop Charm
|
||||
[140] = {"140", "Apple of Sodom", "Picking up red hearts can convert them into blue spiders#Works even while at full health#Effect may consume hearts needed for healing"}, -- Apple of Sodom
|
||||
[141] = {"141", "Forgotten Lullaby", "Increases fire rate of familiars"}, -- Forgotten Lullaby
|
||||
[142] = {"142", "Beth's Faith", "At the beginning of each floor, spawns 4 {{Collectible584}}Book of Virtues wisps"}, -- Beth's Faith
|
||||
[143] = {"143", "Old Capacitor", "Prevents active item from charging#Chance to spawn lil Battery when clearing a room"}, -- Old Capacitor
|
||||
[142] = {"142", "Beth's Faith", "When entering a new floor, spawns 4 {{Collectible584}}Book of Virtues wisps"}, -- Beth's Faith
|
||||
[143] = {"143", "Old Capacitor", "Prevents active item from charging#20% chance to spawn a battery after clearing a room#33% chance at 5 Luck"}, -- Old Capacitor
|
||||
[144] = {"144", "Brain Worm", "Tears turn 90 degrees to target enemies that they may have missed"}, -- Brain Worm
|
||||
[145] = {"145", "Perfection", "↑ +10 Luck up#Destroys itself when you take damage"}, -- Perfection
|
||||
[146] = {"146", "Devil's Crown", "{{TreasureRoom}}Treasure Rooms now contain Devil deals"}, -- Devil's Crown
|
||||
[147] = {"147", "Charged Penny", "Picking up coins can charge the Active Item"}, -- Charged Penny
|
||||
[147] = {"147", "Charged Penny", "1/6 chance to add one charge to your active item when picking up coins"}, -- Charged Penny
|
||||
[148] = {"148", "Friendship Necklace", "Causes familiars to circle around Isaac"}, -- Friendship Necklace
|
||||
[149] = {"149", "Panic Button", "Activates your active item upon taking damage"}, -- Panic Button
|
||||
[150] = {"150", "Blue Key", "Entering a room that requires a key brings you in a room resembling the Hush stage#Room acts as an in-between of the two rooms"}, -- Blue Key
|
||||
[151] = {"151", "Flat File", "Causes spikes to retract, making them harmless#Also affects {{CursedRoom}}Curse Room doors, mimics and any spike obstacle"}, -- Flat File
|
||||
[152] = {"152", "Telescope Lens", "+24% {{Planetarium}}Planetarium chance if none have spawned#+9% if a Planetarium has already spawned#Planetariums can now spawn in the Womb and Corpse"}, -- Telescope Lens
|
||||
[153] = {"153", "Mom's Lock", "Has a chance to grant the effects of a random Mom item each room"}, -- Mom's Lock
|
||||
[154] = {"154", "Dice Bag", "When entering a new room, grants a temporary Dice consumable item#The Dice disappears when leaving#Grants ability to hold two consumables"}, -- Dice Bag
|
||||
[153] = {"153", "Mom's Lock", "25% chance for a random Mom item effect per room"}, -- Mom's Lock
|
||||
[154] = {"154", "Dice Bag", "50% chance per new room to grant a single use Dice consumable item#The Dice disappears when leaving#Does not take up a pill/card slot"}, -- Dice Bag
|
||||
[155] = {"155", "Holy Crown", "Spawns a {{TreasureRoom}}Treasure Room and {{Shop}}Shop in Cathedral"}, -- Holy Crown
|
||||
[156] = {"156", "Mother's Kiss", "Grants one heart container while held#Works for Keeper, too"}, -- Mother's Kiss
|
||||
[156] = {"156", "Mother's Kiss", "Grants 1 heart container while held#Works for Keeper, too"}, -- Mother's Kiss
|
||||
[157] = {"157", "Torn Card", "Every 15 shots, shoot an {{Collectible149}}Ipecac + {{Collectible5}}My Reflection tear with a very high range value"}, -- Torn Card
|
||||
[158] = {"158", "Torn Pocket", "Upon hit, Isaac drops 2 of his coins, keys or bombs#The pickups can be replaced with other variants, such as golden keys, nickels, dimes, etc."}, -- Torn Pocket
|
||||
[159] = {"159", "Gilded Key", "+1 key#Replaces all chests (except Old/Mega) with Golden Chests#Golden Chests can contain extra cards, pills or trinkets"}, -- Gilded Key
|
||||
[160] = {"160", "Lucky Sack", "Spawns a Grab Bag upon traveling to the next floor"}, -- Lucky Sack
|
||||
[159] = {"159", "Gilded Key", "+1 key when first picked up#Replaces all chests (except Old/Mega) with Golden Chests#Golden Chests can contain extra cards, pills or trinkets"}, -- Gilded Key
|
||||
[160] = {"160", "Lucky Sack", "When entering a new floor, spawns 1 Grab Bag"}, -- Lucky Sack
|
||||
[161] = {"161", "Wicked Crown", "Spawns a {{TreasureRoom}}Treasure Room and {{Shop}}Shop in Sheol"}, -- Wicked Crown
|
||||
[162] = {"162", "Azazel's Stump", "Chance to turn into Azazel when entering a new room"}, -- Azazel's Stump
|
||||
[163] = {"163", "Dingle Berry", "Spawns 2 friendly Dips upon clearing a room"}, -- Dingle Berry
|
||||
[164] = {"164", "Ring Cap", "Spawns one extra bomb for each bomb placed"}, -- Ring Cap
|
||||
[165] = {"165", "Nuh Uh!", "On Womb and beyond, replaces all coin and key spawns with a random pickup or fly#Possible results: Bomb, Heart, Pill, Card, Trinket, Battery"}, -- Nuh Uh!
|
||||
[166] = {"166", "Modeling Clay", "Grants the effect of a random Passive Item each room"}, -- Modeling Clay
|
||||
[167] = {"167", "Polished Bone", "Chance to spawn a friendly Bony when clearing a room"}, -- Polished Bone
|
||||
[162] = {"162", "Azazel's Stump", "50% chance to turn into Azazel after clearing a room#Effect lasts until clearing and leaving another room"}, -- Azazel's Stump
|
||||
[163] = {"163", "Dingle Berry", "All Dip (small poop) enemies are friendly#Spawns 1 random Dip upon clearing a room"}, -- Dingle Berry
|
||||
[164] = {"164", "Ring Cap", "Spawns 1 extra bomb for each bomb placed"}, -- Ring Cap
|
||||
[165] = {"165", "Nuh Uh!", "On Womb and beyond, replaces all coin and key spawns with a bomb, heart, pill, card, trinket, battery, or enemy fly"}, -- Nuh Uh!
|
||||
[166] = {"166", "Modeling Clay", "50% chance to grant the effect of a random Passive Item each room"}, -- Modeling Clay
|
||||
[167] = {"167", "Polished Bone", "25% chance to spawn a friendly Bony when clearing a room"}, -- Polished Bone
|
||||
[168] = {"168", "Hollow Heart", "+1 Bone Heart upon entering a new floor"}, -- Hollow Heart
|
||||
[169] = {"169", "Kid's Drawing", "While held, counts towards the Guppy transformation"}, -- Kid's Drawing
|
||||
[170] = {"170", "Crystal Key", "Grants the chance to automatically create {{Collectible580}}Red Key rooms each time you clear a room"}, -- Crystal Key
|
||||
[171] = {"171", "Keeper's Bargain", "Chance for Devil deals to cost coins instead of hearts"}, -- Keeper's Bargain
|
||||
[169] = {"169", "Kid's Drawing", "While held, counts as 1 item towards the Guppy transformation"}, -- Kid's Drawing
|
||||
[170] = {"170", "Crystal Key", "33% chance to create {{Collectible580}}Red Key rooms each time you clear a room#Lower chance to occur when in a red room"}, -- Crystal Key
|
||||
[171] = {"171", "Keeper's Bargain", "50% chance for Devil deals to cost coins instead of hearts"}, -- Keeper's Bargain
|
||||
[172] = {"172", "Cursed Penny", "Teleport to a random room upon picking up a penny#Can teleport to secret rooms"}, -- Cursed Penny
|
||||
[173] = {"173", "Your Soul", "One Devil deal item for free"}, -- Your Soul
|
||||
[174] = {"174", "Number Magnet", "+10% Devil Room chance#Prevents Krampus from appearing in Devil Rooms#Devil Rooms will be special variants with more deals, Black Hearts and enemies"}, -- Number Magnet
|
||||
[175] = {"175", "Strange Key", "Unlocks the passageway to the Hush fight, regardless of the run duration#Using {{Collectible297}}Pandora's Box spawns 6 items from random pools"}, -- Strange Key
|
||||
[176] = {"176", "Lil Clot", "Spawns a blood clot familiar who mimics Isaac's movement, shoot direction and tear effects"}, -- Lil Clot
|
||||
[177] = {"177", "Temporary Tattoo", "Spawns a chest after clearing a mob Challenge Room, or a collectible after clearing a boss Challenge Room"}, -- Temporary Tattoo
|
||||
[178] = {"178", "Swallowed M80", "Player explodes upon taking damage"}, -- Swallowed M80
|
||||
[179] = {"179", "RC Remote", "Familiars movement will be controlled by the same inputs as the player"}, -- RC Remote
|
||||
[180] = {"180", "Found Soul", "Familiar that follows Isaac's exact movements and shoots spectral tears#Has same damage and tear effects as the player"}, -- Found Soul
|
||||
[181] = {"181", "Expansion Pack", "Triggers a separate random active item when using an active item"}, -- Expansion Pack
|
||||
[182] = {"182", "Beth's Essence", "Spawns 5 wisps upon entering an {{AngelRoom}}Angel Room#Chance to spawn a wisp when donating to Beggars"}, -- Beth's Essence
|
||||
[183] = {"183", "The Twins", "50% chance to duplicate a familiar each room#Grants{{Collectible8}}Brother Bobby or{{Collectible67}}Sister Maggy if you have no familiars"}, -- The Twins
|
||||
[184] = {"184", "Adoption Papers", "Shops can sell familiars#Familiars will always be on discount"}, -- Adoption Papers
|
||||
[185] = {"185", "Cricket Leg", "Chance to spawn a random locust when killing an enemy"}, -- Cricket Leg
|
||||
[186] = {"186", "Apollyon's Best Friend", "{{Throwable}} {{ColorOrange}}Throwable{{CR}} (double-tap shoot)#Grants 1 Familiar attack fly which you can aim and fire with"}, -- Apollyon's Best Friend
|
||||
[187] = {"187", "Broken Glasses", "33% chance of adding an extra blind item in {{TreasureRoom}}Treasure Rooms#Chance to reveal the blind item in alt path"}, -- Broken Glasses
|
||||
[188] = {"188", "Ice Cube", "Adds a chance to petrify an enemy when entering the room#Killing the petrified enemy freezes it"}, -- Ice Cube
|
||||
[189] = {"189", "Sigil of Baphomet", "Activates a 1 second shield upon killing an enemy"}, -- Sigil of Baphomet
|
||||
[176] = {"176", "Lil Clot", "Spawns 1 blood clot familiar who mimics Isaac's movement, shoot direction and tear effects#Familiar respawns each room if it dies"}, -- Lil Clot
|
||||
[177] = {"177", "Temporary Tattoo", "Spawns a chest after clearing a {{ChallengeRoom}}Challenge Room, or a collectible after clearing a {{BossRushRoom}}Boss Challenge Room"}, -- Temporary Tattoo
|
||||
[178] = {"178", "Swallowed M80", "50% chance to explode upon taking damage"}, -- Swallowed M80
|
||||
[179] = {"179", "RC Remote", "Familiars move with the player's movement inputs#Hold Drop to keep the familiars in place, like Jacob and Esau"}, -- RC Remote
|
||||
[180] = {"180", "Found Soul", "Familiar that follows Isaac's exact movements and shoots spectral tears#Copies your stats, deals half damage#Dies in one hit#Respawns each floor"}, -- Found Soul
|
||||
[181] = {"181", "Expansion Pack", "When you use an active item, activates an additional effect of a random 1-2 charge active item"}, -- Expansion Pack
|
||||
[182] = {"182", "Beth's Essence", "Spawns 5 wisps upon entering an {{AngelRoom}}Angel Room#25% chance to spawn a wisp when donating to Beggars"}, -- Beth's Essence
|
||||
[183] = {"183", "The Twins", "50% chance to duplicate a familiar each room#If you have no familiar, grants {{Collectible8}}Brother Bobby or {{Collectible67}}Sister Maggy instead"}, -- The Twins
|
||||
[184] = {"184", "Adoption Papers", "{{Shop}}Shops now sell familiars for 10 coins"}, -- Adoption Papers
|
||||
[185] = {"185", "Cricket Leg", "1/6 chance to spawn a random Harbinger locust when killing an enemy"}, -- Cricket Leg
|
||||
[186] = {"186", "Apollyon's Best Friend", "Grants 1 {{Collectible706}}Abyss locust"}, -- Apollyon's Best Friend
|
||||
[187] = {"187", "Broken Glasses", "50% chance of adding an extra blind item in {{TreasureRoom}}Treasure Rooms#50% chance to reveal the blind item in alt paths"}, -- Broken Glasses
|
||||
[188] = {"188", "Ice Cube", "20% chance to petrify enemies when entering a room#Killing a petrified enemy freezes it"}, -- Ice Cube
|
||||
[189] = {"189", "Sigil of Baphomet", "Activates a 1 second shield upon killing an enemy#Killing enemies while shielded adds 1 more second"}, -- Sigil of Baphomet
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions["en_us"].trinkets)
|
||||
EID.descriptions["en_us"].goldenTrinket = "Effect doubled!"
|
||||
@@ -575,7 +578,7 @@ EID.descriptions["en_us"].tripledTrinket = "Effect tripled!"
|
||||
EID.descriptions["en_us"].quadrupledTrinket = "Effect quadrupled!"
|
||||
|
||||
-- Most trinkets that can be doubled or tripled just have the numbers in their description multiplied
|
||||
-- A few trinkets have odd edge cases where their effect completely changes, can only be doubled, or is different depending on if it's Mom's Box or Golden
|
||||
-- A few trinkets have odd edge cases where their effect completely changes, or is different depending on if it's Mom's Box or Golden
|
||||
EID.descriptions["en_us"].goldenTrinketEffects = {
|
||||
-- Isaac's Fork (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 or 3 for doubled/tripled
|
||||
[46] = { "half a heart", "a heart", "one and a half hearts" },
|
||||
@@ -589,6 +592,10 @@ EID.descriptions["en_us"].goldenTrinketEffects = {
|
||||
[64] = { "Worm's stat boosts are doubled", "Worm's stat boosts are tripled", "Worm's stat boosts are quadrupled", },
|
||||
-- Error (append): Same behavior as Rainbow Worm
|
||||
[75] = { "Trinket effect is doubled if possible", "Trinket effect is tripled if possible", "Trinket effect is quadrupled if possible", },
|
||||
-- NO!
|
||||
[88] = { "Prevents Quality {{Quality0}} items from spawning" },
|
||||
-- Gilded Key (Golden version only): it doesn't give a key. bug that will get fixed (maybe it'll give a Golden Key?)
|
||||
[159] = { "Replaces all chests (except Old/Mega) with Golden Chests#Golden Chests can contain extra cards, pills or trinkets" },
|
||||
}
|
||||
|
||||
-- Card Buffs caused by Tarot Cloth
|
||||
|
||||
@@ -756,34 +756,34 @@ local repTrinkets={
|
||||
{"2", "", "Increases drop rate of pickups from poop to 50%."},
|
||||
{"3", "", "Immediately gives one charge towards an item upon use. #Has no effect on items with only one bar of charge or those with automatic recharges. #Stacks with the 9 Volt, but does not work with The Battery. #Recharging an item by taking damage with the Habit will cause this trinket not to activate."},
|
||||
{"4", "", "Upon using an active item, teleports the player to a random room which can appear on the map."},
|
||||
{"5", "", "Increases the chance for Challenge Rooms to be Boss Challenge Rooms and causes more champions to spawn."},
|
||||
{"5", "", "2x chance for champion enemies to spawn."},
|
||||
{"6", "", "Pulls coins towards the player."},
|
||||
{"7", "", "Increases the change to get an Angel room from 50% base chance to 75%. #Increases chance to find The Bible in The Shop to 13% and in a Library to 45%."},
|
||||
{"7", "", "Increases the chance to get an Angel room from 50% base chance to 75%. #Increases chance to find The Bible in The Shop to 13% and in a Library to 45%."},
|
||||
{"8", "", "Luck dependent chance to activate The Gamekid effect upon taking damage. #Chance goes up to 100% at 38 or higher luck."},
|
||||
{"9", "", "Causes tears to pulsate in size as they travel, changing the hitbox of the tear."},
|
||||
{"10", "", "Tears move in waves. #+0.4 Tears up. #Grants spectral tears while held."},
|
||||
{"11", "", "Tears move in a high-speed spiral pattern. #Slightly increases the player's effective range as a result. #Grants spectral tears."},
|
||||
{"11", "", "Tears move in a high-speed spiral pattern. #Slightly increases the player's effective range as a result. #+0.4 Tears up. #Grants spectral tears."},
|
||||
{"12", "", "Tears gain an oblong appearance. #Increases knockback."},
|
||||
{"13", "", "While holding the trinket, all Shop items cost 0 cents. #Trinket disappears after purchasing one thing from the shop. #Does nothing in Devil Deals or the Black Market. #Purchasing a trinket while holding Store Credit will not consume Store Credit. #Does not activate multiple times if smelted using the trinket Smelter or a Gulp pill."},
|
||||
{"14", "", "Prevents damage from creep and floor spikes. #Does not prevent damage from curse room doors or Greed/Greedier Mode's stop button. #Does not prevent the use of Sacrifice Rooms. #Does not protect from Mama Gurdy's spike attack."},
|
||||
{"15", "", "Rocks and their variants have a 33% chance to drop 1 penny when destroyed."},
|
||||
{"16", "", "Mom's foot drops down every 60 seconds, dealing 300 damage. #Can blast open doors, but it still hurts the player for a full heart upon being hit. #Like the High Priestess card, this will stomp the player if the player is in a room with no enemies when the timer runs out."},
|
||||
{"17", "", "Increases the chance of black hearts appearing."},
|
||||
{"18", "", "Increases the chance of eternal hearts appearing."},
|
||||
{"17", "", "Increases the chance of black hearts appearing by 1%."},
|
||||
{"18", "", "Increases the chance of eternal hearts appearing by 3%."},
|
||||
{"19", "", "Allows the player to unlock all chests without using keys."},
|
||||
{"20", "", "If the player has half a heart or less after taking damage, this trinket drops a black heart. #This can happen up to 3 times, after which the trinket disappears. #The trinket will display the number of activations left with the number of fingers sticking up."},
|
||||
{"20", "", "If the player has half a heart or less after taking damage, this trinket drops 1 black heart. #This can happen up to 3 times, after which the trinket disappears. #The trinket will display the number of activations left with the number of fingers sticking up."},
|
||||
{"21", "", "Upon taking damage, has a small chance to activate the A Missing Page effect. #Upon taking damage at one half red heart or less, there is a moderately common chance to trigger the effects of The Polaroid or The Negative. #Small chance for the player to be able to go to The Chest or The Dark Room without the appropriate Polaroid/Negative. #Small chance to revive the player as The Lost upon death, and to display a puzzle piece on the death screen in the same way as Missing Poster. #Does not open the strange door."},
|
||||
{"22", "", "All red, soul and eternal heart drops turn into black hearts, if they can. #The drop chances for every kind of heart is reduced. #A full list of drops that can turn into black hearts, as well as further mechanics for this item, can be found on the wiki page."},
|
||||
{"23", "", "Dying in a sacrifice room while holding this trinket unlocks a The Lost. #If they has been unlocked and the player dies while holding it, it will be consumed and they will be revived as the Lost without the normal Holy Mantle starting item. #Tainted Lost will not become the normal Lost upon dying."},
|
||||
{"24", "", "Upon picking up a coin, the player farts, knocking back nearby enemies. #Possibly increases the chances of coins dropping from poop; the wiki says 'citation needed'."},
|
||||
{"24", "", "Upon picking up a coin, the player farts, knocking back nearby enemies. #Increases the chances of coins dropping from poop by 20%."},
|
||||
{"25", "", "The player has a chance to fart or poop every 30 seconds. #Taking damage can also trigger this."},
|
||||
{"26", "", "Tears move in a shifting left to right and back to form a pattern of right angles. #Grants +10 range up, but does not change effective range as the tear travels further due to the movement pattern. #Grants spectral tears."},
|
||||
{"26", "", "Tears move in a shifting left to right and back to form a pattern of right angles. #Grants +1.5 range up, but lowers effective range as the tear travels further due to the movement pattern. #+0.4 Tears up. #Grants spectral tears."},
|
||||
{"27", "", "+0.5 Shot speed up."},
|
||||
{"28", "", "Grants a 22.22% chance to be revived as ??? upon death. #Can happen multiple times in a run."},
|
||||
{"29", "", "Spawns a blue fly when the player takes damage."},
|
||||
{"29", "", "Spawns 1 blue fly when the player takes damage."},
|
||||
{"30", "", "Grants a luck dependent 10% chance to shoot a poison tear. #Chance increases to 100% at 18 or higher luck."},
|
||||
{"31", "", "Grants a luck dependent 10% chance to shoot a piercing and spectral tear. #Chance increases to 100% at 18 or higher luck."},
|
||||
{"32", "", "Grants a chance of triggering one of the following effects for the current room upon entering it: #Mini Mush, #Fat Odd Mushroom, #Skinny Odd Mushroom, #The Compass, #God's Flesh. #If the Compass effect trigger while the player has the Treasure Map, the Compass effect will stay for the rest of the floor while allowing other effects to apply in each room at their normal odds."},
|
||||
{"32", "", "Grants a 25% chance of triggering one of the following effects for the current room upon entering it: #Mini Mush, #Fat Odd Mushroom, #Skinny Odd Mushroom, #God's Flesh, #Blue Cap, #Magic Mushroom."},
|
||||
{"33", "", "When damaged to half a red heart and no soul hearts, the player gains a Little Steven familiar for the remainder of the room. #When Isaac takes damage, there is a high chance to spawn a Gemini familiar for the current room. #Can occur more than once."},
|
||||
{"34", "", "Increases the chance of a red heart dropping after clearing a room or from a chest."},
|
||||
{"35", "", "+2 Damage up that is applied after normal calculations but before damage multipliers; thus it always gives 2 damage unless the player has a damage multiplier, such as Skinny Odd Mushroom or Soy Milk."},
|
||||
@@ -799,14 +799,14 @@ local repTrinkets={
|
||||
{"45", "", "Improves the chance of tarot cards or playing cards dropping after clearing a room, opening a chest or playing a fortune teller machine."},
|
||||
{"46", "", "Grants a 10% chance to be healed for a half red heart upon clearing a room. #Fills a full coin heart for Keeper."},
|
||||
{"47", "", "<If you see this, there's a problem.>"},
|
||||
{"48", "", "Upon getting hit, the player has a luck dependent chance to deal 40 damage to all enemies in the room. #Chance goes up to about 50% at very high luck, between 50-60."},
|
||||
{"48", "", "Upon getting hit, the player has a 5% chance to deal 80 damage to all enemies in the room. #Chance goes up to about 50% at very high luck, between 50-60. #Necronomicon-like effects, such as Black Hearts, The Negative, and Dry Baby deal 2x damage."},
|
||||
{"49", "", "Grants a 25% chance to drop a half red heart when collecting a coin."},
|
||||
{"50", "", "Grants a 25% chance to drop a bomb pickup when collecting a coin."},
|
||||
{"51", "", "Grants a 25% chance to drop a key pickup when collecting a coin."},
|
||||
{"52", "", "Grants a 50% chance to gain an extra coin when picking up another coin. #On Keeper, this can cause you to heal from picking up a coin and still gain a penny. #Only the brother holding the Penny can trigger the effect when playing Jacob and Esau."},
|
||||
{"53", "", "#Removes 15% of an enemy's health if that enemy has more than 60 HP. #Heals one red heart upon entering an uncleared boss room. #Cannot be dropped or replaced with another trinket unless the player picks up Match Stick and does not have Mom's Purse or Belly Button. #Can be consumed by Smelter and Gulp! pills."},
|
||||
{"54", "", "Spawns a familiar that follows the player, firing piercing tears that deal 3.5 damage. #This trinket can be dropped on the ground and picked up again to move familiars obtained after it up the familiar chain."},
|
||||
{"55", "", "Grants an eternal heart at the start of every floor."},
|
||||
{"55", "", "Grants 1 eternal heart at the start of every floor."},
|
||||
{"56", "", "Reduces the cost of all 2 heart Devil deals to 1 heart. #Does not reduce the cost of Soul heart deals, nor will it reduce the cost of a Devil deal if you have seen that Devil deal before obtaining Judas' Tongue."},
|
||||
{"57", "", "Familiar that bounces around the room, shooting spectral, homing tears that deal 3.5 damage in the direction the player is shooting. #Does not deal contact damage. #Cannot shoot while flying over obstacles."},
|
||||
{"58", "", "Luck dependent chance to increase damage by 0.5 for the current room each time an enemy dies. #This chance starts at 1/15 and increases to 100% at 10 luck or higher. #Can activate up to 10 times per room."},
|
||||
@@ -816,38 +816,38 @@ local repTrinkets={
|
||||
{"62", "", "Causes crawlspace rocks and tinted rocks to flash white every 10 seconds."},
|
||||
{"63", "", "Turns troll bombs into bomb pickups and Mega troll bombs into 1+1 bomb pickups before they explode. #Golden troll bombs turn into Golden bombs. #Giga bombs thrown by enemies in the Ashpit and Ultra War turn into collectible pickups."},
|
||||
{"64", "", "Grants a worm trinket effect that changes every 3 seconds of the in-game timer. #This effect cycles through the possible worm trinkets in this order: #Pulse Worm, Ring Worm, Tape Worm, Whip Worm, Wiggle Worm, Fat Worm, Hook Worm, Lazy Worm."},
|
||||
{"65", "", "Doubles the players range and reduces tear height by 1/2. #Increases Azazel's Brimstone range, though not quite by 2x. #Causes Dr. Fetus to shoot bombs very far, very quickly. #Does not affect Lilith's familiars. #Affects normal Incubus'. #Reduces the range of Ipecac shots."},
|
||||
{"66", "", "-0.4 Shoot speed down.#+4 Range up. #+2.0 Tear height."},
|
||||
{"67", "", "When the player takes damage, there is a chance to activate one of four dice effects: #The D6, #The D8, #The D12, #The D20."},
|
||||
{"65", "", "+3 Range. #2x Tear Height. #Increases Azazel's Brimstone range, though not quite by 2x. #Causes Dr. Fetus to shoot bombs very far, very quickly. #Does not affect Lilith's familiars. #Affects normal Incubus'."},
|
||||
{"66", "", "-0.5 Shot speed down."},
|
||||
{"67", "", "When the player takes damage, there is a 50% chance to activate one of four dice effects: #The D6, #The D8, #The D12, #The D20."},
|
||||
{"68", "", "Pickups and enemies are attracted towards the player. #Can pull pickups across pits and rocks, but not through key blocks. #Pulls the doors in the Ultra Greed fight as well. #Does not pull other trinkets. #Causes the Ludovico Technique tear to move towards the player more quickly."},
|
||||
{"69", "", "Causes the player to occasionally blend into the background, which briefly confuses all enemies in the room. #The confusion effect is only applied at the start of the camoflauge effect; thus, enemies spawned while the player is camoflauged are not confused. #Can open the door in The Depths II."},
|
||||
{"70", "", "Occasionally spawns a Blue Spider."},
|
||||
{"70", "", "Occasionally spawns 1 Blue Spider while in hostile rooms."},
|
||||
{"71", "", "Bombs leave green creep when moved or pushed around."},
|
||||
{"72", "", "Increases the chance of batteries dropping. #Grants a chance to add an extra charge to the player's active item upon completing a room."},
|
||||
{"73", "", "Grants a very small chance for exploding bombs to drop bombs."},
|
||||
{"74", "", "Gives rocks an extra chance to reveal a Crawl Space when broken. #Does not depend on the rock's location. #Can affect rocks seen before Stud Finder is obtained. #Shiny Rock, which causes Crawl Space rocks to flash, does nothing with Stud Finder."},
|
||||
{"72", "", "Increases the chance of batteries dropping. #Grants a chance to add 1 extra charge to the player's active item upon completing a room."},
|
||||
{"73", "", "Grants a 10% chance for exploding bombs to drop bombs."},
|
||||
{"74", "", "Gives rocks a 0.5% chance to reveal a Crawl Space when broken. #Does not depend on the rock's location. #Can affect rocks seen before Stud Finder is obtained. #Shiny Rock, which causes Crawl Space rocks to flash, does nothing with Stud Finder."},
|
||||
{"75", "", "Grants a random trinket effect in each room. #Each room is locked to a single trinket effect; leaving and re-entering a room grants the same effect. #In rooms where the Tick effect is given, the player will be unable to swap Error with another trinket. #Store Credit on a shop will not consume Error despite reducing the cost of items. #Removes the limit of black hearts given for the Monkey Paw effect. #The Walnut effect, like Store Credit, will not consume the trinket but will still spawn items."},
|
||||
{"76", "", "Chests have a 50/50 chance to either drop extra consumables or pay out with nothing. #Can also cause chests to pay out with flies instead of nothing."},
|
||||
{"77", "", "Slightly increases the player's knockback. #Causes Brimstone to push enemies back."},
|
||||
{"78", "", "Increases the time that status effects stay on enemies."},
|
||||
{"79", "", "Grants a small chance to spawn a copy of a consumable item like a card or pill upon use."},
|
||||
{"80", "", "Grants +0.2 damage for each Evil item the player has. #These items include: #Black Candle, Ceremonial Robes, Goat Head, Match Book, Missing Page 2, Safety Pin, and Abaddon."},
|
||||
{"81", "", "Makes the invincibility after taking damage last longer. #Makes it possible to use a blood bank twice, or the devil beggar three times, without taking damage on the extra plays."},
|
||||
{"78", "", "Doubles the time that status effects stay on enemies."},
|
||||
{"79", "", "Grants a 25% chance to spawn a copy of a consumable item like a card or pill upon use."},
|
||||
{"80", "", "Grants +0.5 damage for each Evil item the player has. #These items include: #Black Candle, Ceremonial Robes, Goat Head, Match Book, Missing Page 2, Safety Pin, and Abaddon."},
|
||||
{"81", "", "Makes the invincibility after taking damage last twice as long. #Affects Holy Mantle invincibility time, making it extremely useful for The Lost."},
|
||||
{"82", "", "Increases the chance for an item room with two items to spawn on future floors by 15%. #On these item rooms, only one of the two items can be taken; the other disappears."},
|
||||
{"83", "", "Allows shops to be opened without using keys."},
|
||||
{"84", "", "Prevents Greed and Super Greed from appearing in shops and secret rooms. #If Rib of Greed is picked up after a Greed fight in a shop, re-entering the room will turn it into a regular shop with items for sale."},
|
||||
{"85", "", "Grants a chance to heal for a full red heart or spawn a beggar upon donating to the donation machine. #Also increases the chance that donating to the donation machine will increase the player's luck."},
|
||||
{"86", "", "Destroying poop spawns one or more blue flies."},
|
||||
{"85", "", "Grants a chance to heal for a full red heart, refund the coin, or spawn a beggar upon donating to the donation machine. #Also increases the chance that donating to the donation machine will increase the player's luck."},
|
||||
{"86", "", "Destroying poop spawns 1 blue fly."},
|
||||
{"87", "", "The player heals a half red heart each time they use a key. #Half red hearts on the ground become full red hearts. #Opening things with a Golden Key will not heal the player. #On Keeper, it will restore a full health coin."},
|
||||
{"88", "", "Prevents active item from spawning, if possible, from all item pools while the trinket is held. #A full list of exceptions can be found on the wiki page. #If multiple copies are held, rerolls items with quality 0."},
|
||||
{"89", "", "Causes familiars to stay closer to the player."},
|
||||
{"90", "", "Destroying poop causes an explosion. #Red poops do not explode when destroyed."},
|
||||
{"91", "", "Grants a chance for regular poop to turn into black poop."},
|
||||
{"92", "", "#Boosts speed, range, shot speed and damage by about 20% if they are above their base values."},
|
||||
{"92", "", "Boosts speed, range, shot speed and damage by about 20% if they are above their base values."},
|
||||
{"93", "", "Grants the Skatole effect on some rooms. #When the effect happens, attack, dart and ring flies become black flies, pooters and super pooters do not shoot, and boom flies move more slowly."},
|
||||
{"94", "", "Many items and trinkets that generate blue flies, spiders or locusts will generate twice as many. #A full list of interactions can be found on the wiki. #Does double flies from the Guppy transformation."},
|
||||
{"95", "", "Grants a chance to fire a black tooth that poisons enemies. #These teeth deal 2x the player's tear damage."},
|
||||
{"96", "", "Tears move in a large spiral pattern. #Grants spectral tears. #+1.5 range. #+2.0 tear height. #A luck dependent chance to fire a homing shot. #This chance increases to 100% at 9 or higher luck."},
|
||||
{"96", "", "Tears move in a large spiral pattern. #Grants spectral tears. #+1.5 range. #+0.4 tears up. #A luck dependent chance to fire a homing shot. #This chance increases to 100% at 9 or higher luck."},
|
||||
{"97", "", "Upon taking damage, the player has a chance to spawn a familiar that follows the player, blocking enemy shots. #This can happen twice. #Upon spawning a familiar, the player gains a passive item representing the familiar, meaning the trinket can be dropped without losing it."},
|
||||
{"98", "", "Grants a chance to fire a homing booger which sticks to enemies and damages it once per second, for up to 60 seconds or until the enemy dies. #As this effect is almost identical to the item Sinus Infection, all synergies that apply to it apply to Nose Goblin as well."},
|
||||
{"99", "", "Grants a chance to fire tears that bounce of enemies and obstacles."},
|
||||
@@ -883,7 +883,7 @@ local repTrinkets={
|
||||
{"129", "", "Adds a chance to fire teeth that deal 3.2x damage, similar to Tough Love. #Increases with Luck."},
|
||||
{"130", "", "Adds a chance to fire tears that slow enemies."},
|
||||
{"131", "", "Gives a chance to drop a Half Soul Heart when a coin is collected. #The chance is based on the coin's worth."},
|
||||
{"132", "", "When Isaac enters a new room, has a chance to give the effect of any syringes for the current room."},
|
||||
{"132", "", "When Isaac enters a new room, has a 25% chance to give the effect of any syringes for the current room."},
|
||||
{"133", "", "Bombs placed by Isaac explode more quickly."},
|
||||
{"134", "", "Makes farts (ie. Butter Bean) significantly larger."},
|
||||
{"135", "", "Has a chance to inflict burning on enemies upon entering a new room. #Deals Isaac's damage per tick up to 5 times. #Chance increases with luck."},
|
||||
@@ -894,7 +894,7 @@ local repTrinkets={
|
||||
{"140", "", "Picking up Red Hearts can convert them into 1-4 Blue Spiders. #Isaac can pick up red hearts at full hp, in which case this effect always works. #If spiders are spawned, no health is gained."},
|
||||
{"141", "", "Improves the rate of fire of Isaac's familiars."},
|
||||
{"142", "", "At the beginning of each floor, spawn 4 wisps that orbit Isaac and fires tears alongside him. The wisps are the same as the wisps that spawn with the Book of Virtues while you do not have another active item combined with it. #Getting 2 rewards from beggars will also grant a wisp. #Will not bring the total wisps above 8."},
|
||||
{"143", "", "Active items don't charge when clearing rooms. Adds a chance to spawn a Lil' Battery when clearing a room, independent of the room's original drop."},
|
||||
{"143", "", "Active items don't charge when clearing rooms.#Adds a 20% chance to spawn a Lil' Battery when clearing a room, independent of the room's original drop.#33% chance at 5 Luck."},
|
||||
{"144", "", "Tears snap 90 degrees to target enemies that they may have missed."},
|
||||
{"145", "", "Gives +10 luck. Disappears upon taking damage."},
|
||||
{"146", "", "Treasure Rooms are replaced with Red Treasure Rooms that contain items from the Devil Room pool that can be bought for the usual number of Heart containers."},
|
||||
@@ -904,42 +904,42 @@ local repTrinkets={
|
||||
{"150", "", "Entering a room that requires a key brings Isaac to a room resembling the Blue Womb, which acts as an in-between of the two rooms. #These rooms contain assortments of Blue Gapers, Blue Boils, and/or Blue Conjoined Fatties, and are always long rooms (either normal or slim). #They have a chance to give a reward when cleared, like normal rooms."},
|
||||
{"151", "", "Makes all spikes contract, preventing them from dealing damage. #Affects spiked rocks, mimic and spiked chests, curse rooms and so on."},
|
||||
{"152", "", "Increases the chance for a Planetarium to spawn. #Keeps the chance to spawn them after entering the first one. #Makes it possible to spawn a planetarium in chapter 4."},
|
||||
{"153", "", "Grants the effects of a random Mom item each room."},
|
||||
{"154", "", "Has a chance to give Isaac a Dice item as a consumable when he enters a new room. The Dice disappears when he leaves the room. #Also grants Isaac the ability to hold two consumable items for that room, so Isaac gets a Dice even if he is already holding a consumable item."},
|
||||
{"153", "", "25% chance to grant the effects of a random Mom item each room."},
|
||||
{"154", "", "Has a 50% chance to give Isaac a Dice item as a consumable when he enters a new room. The Dice disappears when he leaves the room. #Also grants Isaac the ability to hold two consumable items for that room, so Isaac gets a Dice even if he is already holding a consumable item."},
|
||||
{"155", "", "Causes a Treasure Room and Shop to generate in Cathedral."},
|
||||
{"156", "", "Grants one heart container while held. #Will be filled the first time the trinket is picked up. #Can exceed the coin heart limit as Keeper."},
|
||||
{"156", "", "Grants 1 heart container while held. #Will be filled the first time the trinket is picked up. #Can exceed the coin heart limit as Keeper."},
|
||||
{"157", "", "Every 15 shots, Isaac will shoot an Ipecac + My Reflection tear with a very high range value."},
|
||||
{"158", "", "Upon taking damage, Isaac drops 2 of his coins, keys or bombs.#These pickups are subjected to standard drop rules which will usually result in a net positive.#E.g. Isaac can lose 2 coins from is inventory but get a nickel or a dime."},
|
||||
{"159", "", "Replaces all new chests, except Mega Chests, with Locked Chests."},
|
||||
{"160", "", "Spawns a Grab Bag upon traveling to the next floor."},
|
||||
{"159", "", "Replaces all new chests, except Mega Chests, with Locked Chests.#Gain +1 key the first time you pick it up."},
|
||||
{"160", "", "Spawns 1 Grab Bag upon traveling to the next floor."},
|
||||
{"161", "", "Causes a Treasure Room and Shop to generate in Sheol."},
|
||||
{"162", "", "Gives Isaac a chance to turn into Azazel when clearing a room. Isaac keeps his hearts, items and stats, but changes his tears to be a short Brimstone and gaining the ability to fly. #Lasts until clearing and leaving another room."},
|
||||
{"163", "", "Spawns 2 friendly Dips upon clearing a room. #Defeating Squirts turns enemies Dips into friendly Dips, similar to Dirty Mind."},
|
||||
{"164", "", "Places one extra bomb for free for each bomb placed."},
|
||||
{"162", "", "Gives Isaac a 50% chance to turn into Azazel when clearing a room. Isaac keeps his hearts, items and stats, but changes his tears to be a short Brimstone and gaining the ability to fly. #Lasts until clearing and leaving another room."},
|
||||
{"163", "", "Spawns 1 friendly Dip upon clearing a room. #All enemy Dips turn into friendly Dips, similar to Dirty Mind."},
|
||||
{"164", "", "Places 1 extra bomb for free for each bomb placed."},
|
||||
{"165", "", "On Womb and beyond, replaces all pickup spawns with either a bomb, heart, pill, card, trinket or battery. #If it's a coin it can be a random pickup. #Full list of probabilities can be found on the wiki."},
|
||||
{"166", "", "Has a chance to grant the effect of a random Passive Item when entering a room."},
|
||||
{"167", "", "After clearing a room, adds a chance to spawn a friendly Bony."},
|
||||
{"168", "", "Grants one bone heart container upon entering a new floor. #Will replace the rightmost soul heart if Isaac has 12 heart containers."},
|
||||
{"169", "", "While held, acts as one of the three items needed for the Guppy transformation. #Effect is lost if the trinket is dropped."},
|
||||
{"170", "", "Whenever Isaac clears a room, has a chance to unlock a neighboring Red Room. #Can occur inside a Red Room. #Chance increases with luck."},
|
||||
{"166", "", "Has a 50% chance to grant the effect of a random Passive Item when entering a room."},
|
||||
{"167", "", "After clearing a room, adds a 25% chance to spawn a friendly Bony."},
|
||||
{"168", "", "Grants 1 bone heart container upon entering a new floor. #Will replace the rightmost soul heart if Isaac has 12 heart containers."},
|
||||
{"169", "", "While held, acts as 1 of the 3 items needed for the Guppy transformation. #Effect is lost if the trinket is dropped."},
|
||||
{"170", "", "Whenever Isaac clears a room, has a 33% chance to unlock a neighboring Red Room. #Lower chance to occur inside a Red Room. #Chance increases with luck."},
|
||||
{"171", "", "Devil Deals cost money instead of health. #1 heart translates to 15 cents of cost."},
|
||||
{"172", "", "Teleports to a random room upon picking up a penny. #Can teleport to the secret rooms."},
|
||||
{"173", "", "While held, this trinket will be sacrificed instead of Hearts for the first Devil Deal (or other similar max health trade) taken."},
|
||||
{"174", "", "Increases the chance of earning a Devil Room by 10%."},
|
||||
{"174", "", "Increases the chance of earning a Devil Room by 10%.#Prevents Krampus from appearing in Devil Rooms.#Devil Rooms will be special variants with more deals, Black Hearts and enemies."},
|
||||
{"175", "", "Unlocks the passage to the Blue Womb, regardless of run duration. #Unlocks Pandora's Box, giving it a new effect. #The normal effect of Pandora's Box for that level is ignored, and instead 6 items from random pools are spawned. #This consumes the trinket as well as Pandora's Box."},
|
||||
{"176", "", "Spawns a blood clot familiar on the ground next to Isaac. This familiar moves and shoots through the same inputs as Isaac, effectively acting as a second source of tears. #Deals 0.35x Isaac's damage, but otherwise mimics all tear properties. #Dies after being hit 3 times, and respawns in the next room."},
|
||||
{"176", "", "Spawns 1 blood clot familiar on the ground next to Isaac. This familiar moves and shoots through the same inputs as Isaac, effectively acting as a second source of tears. #Deals 0.35x Isaac's damage, but otherwise mimics all tear properties. #Dies after being hit 3 times, and respawns in the next room."},
|
||||
{"177", "", "Spawns a chest after completing a normal Challenge Room. #Spawns an item after completing a boss Challenge Room."},
|
||||
{"178", "", "Causes Isaac to explode when he takes damage, similar to Kamikaze!. #Deals 185 damage and uses Isaac's bomb synergies."},
|
||||
{"178", "", "50% chance for Isaac to explode when he takes damage, similar to Kamikaze!. #Deals 185 damage and uses Isaac's bomb synergies."},
|
||||
{"179", "", "Instead of trailing behind Isaac, familiars are directly controlled by the same inputs as Isaac's."},
|
||||
{"180", "", "Summons a familiar that follows Isaac's exact movements, akin to Jacob and Esau, and shoots spectral tears. #Deals 0.4x Isaac's damage and gives Isaac a 0.8x damage multiplier while it's alive. #When Isaac places a bomb, the familiar will as well. #Can press buttons. #Dies after taking any damage and repsawns on the next floor."},
|
||||
{"181", "", "Upon use of active item, triggers the use of another random active item."},
|
||||
{"182", "", "Upon entering an angel room, spawns 5 wisp orbitals. #Giving money to beggars creates a wisp orbital."},
|
||||
{"183", "", "Adds a chance to duplicate one of Isaac's familiars when entering a new room. #If Isaac has no familiars, instead spawns Brother Bobby or Sister Maggy."},
|
||||
{"180", "", "Summons a familiar that follows Isaac's exact movements, akin to Jacob and Esau, and shoots spectral tears. #Deals 0.4x Isaac's damage and gives Isaac a 0.8x damage multiplier while it's alive. #When Isaac places a bomb, the familiar will as well. #Can press buttons. #Dies after taking any damage and respawns on the next floor."},
|
||||
{"181", "", "Upon use of active item, triggers the use of another random active item that has 1 or 2 max charges."},
|
||||
{"182", "", "Upon entering an Angel Room, spawns 5 wisp orbitals. #Giving money to beggars has a 25% chance to create a wisp orbital."},
|
||||
{"183", "", "Adds a 50% chance to duplicate one of Isaac's familiars when entering a new room. #If Isaac has no familiars, instead spawns Brother Bobby or Sister Maggy."},
|
||||
{"184", "", "Shops now sell Familiars. #Familiars on sale will always be sold for 10 cents instead of the usual price of 15."},
|
||||
{"185", "", "Has the chance to spawn yellow locusts, green locusts, black locusts, red locusts, or white locusts when killing an enemy."},
|
||||
{"186", "", "Spawns two attack locust familiars which will fly forward while Isaac shoots."},
|
||||
{"187", "", "33% chance of adding an extra blind item in item rooms. #Instead reveals the extra items on the alt path."},
|
||||
{"188", "", "Upon entering a room, there is a chance that enemies will be petrified. #Enemies that are killed while petrified by Ice Cube are also frozen. #Lasts for 4 seconds. #Increases with luck."},
|
||||
{"185", "", "Has a 1 in 6 chance to spawn yellow locusts, green locusts, black locusts, red locusts, or white locusts when killing an enemy."},
|
||||
{"186", "", "Spawns 1 Abyss locust familiar which will fly forward while Isaac shoots."},
|
||||
{"187", "", "50% chance of adding an extra blind item in item rooms. #Instead reveals the extra items on the alt path."},
|
||||
{"188", "", "Upon entering a room, there is a 20% chance that enemies will be petrified. #Enemies that are killed while petrified by Ice Cube are also frozen. #Lasts for 4 seconds. #Increases with luck."},
|
||||
{"189", "", "Shields Isaac for 1 second after killing an enemy. #Adds 1 second to the shield timer if Isaac is still shielded after killing an enemy."},
|
||||
}
|
||||
|
||||
|
||||
+23
-7
@@ -385,13 +385,29 @@ EID.InlineColors = {
|
||||
-- Data table for a trinket's ability to be doubled/tripled by Mom's Box or being Golden
|
||||
-- Due to only a few exceptions needing special rules, most of these are just a single number, which will be found in the description and multiplied
|
||||
-- Exceptions will use a table to figure out what to do with them:
|
||||
-- t: text to replace. A table of text to find and replace; trinkets with multiple numbers to multiply will use this
|
||||
-- t: text to multiply. A table of text to find and multiply by the multiplier; trinkets with multiple numbers to multiply will use this
|
||||
-- mult: max multiplier. assumed to be 3, some max out at 2, a few go 1x/2x/4x
|
||||
-- append / replace?: add text (Rainbow Worm, NO!) or entirely replace the trinket's description (Tick) by checking this table name
|
||||
-- mults: custom multipliers. A Missing Page's damage goes from 80 to 120 to 160; so its multipliers are 1.5 and 2, instead of 2 and 3
|
||||
-- append / findReplace / fullReplace: add text (Rainbow Worm, NO!) or entirely replace the trinket's description (Tick) from goldenTrinketEffects
|
||||
EID.GoldenTrinketData = {
|
||||
-- Swallowed Penny, Purple Heart (max 2x), a couple Worms, Black Lipstick (max 2x), Bible Tract (max 2x), Monkey's Paw
|
||||
[1] = 1, [5] = {t={2}, mult=2}, [10] = 0.4, [11] = 0.4, [17] = {t={1}, mult=2}, [18] = {t={3}, mult=2}, [20] = 1,
|
||||
-- Hook Worm (two stats), Whip Worm, Fish Head, Liberty Cap (max 4x)
|
||||
[26] = {t={0.4, 1.5}}, [27] = 0.5, [29] = 1, [32] = {t={25}, mult=4},
|
||||
|
||||
-- Swallowed Penny, Petrified Poop (50% -> 60%), Purple Heart (max 2x), a couple Worms, Black Lipstick (max 2x), Bible Tract (max 2x), Monkey's Paw
|
||||
[1] = 1, [2] = {t={50}, mult=1.2}, [5] = {t={2}, mult=2}, [10] = 0.4, [11] = 0.4, [17] = {t={1}, mult=2}, [18] = {t={3}, mult=2}, [20] = 1,
|
||||
-- Butt Penny, Hook Worm (two stats), Whip Worm, Fish Head, Liberty Cap (max 4x), Curved Horn, Goat Hoof, Mom's Pearl (2x becomes 3x)
|
||||
[24] = {t={20}, mult=1.5}, [26] = {t={0.4, 1.5}}, [27] = 0.5, [29] = 1, [32] = {t={25}, mult=4}, [35] = 2, [37] = 0.15, [38] = {t={10}, mult=2},
|
||||
-- Cancer, Lucky Toe (just the Luck Up), Isaac's Fork (heart heal amount), A Missing Page (damage + necronomicon multiplier), Tick (the biggest pain)
|
||||
[39] = 1, [42] = 1, [46] = {findReplace = true}, [48] = {t={2, 80},mults={1.5,2}}, [53] = {fullReplace = true},
|
||||
-- Maggy's Faith, Rainbow Worm, Tape Worm, Lazy Worm, Louse, Watch Battery (just the charge amount), Exploding Cap, Stud Finder
|
||||
[55] = 1, [64] = {append = true}, [65] = {t={3,2}}, [66] = 0.5, [70] = 1, [72] = 1, [73] = 10, [74] = {t={0.5}, mult=2},
|
||||
-- Error (same as Rainbow Worm), Second Hand (max 2x -> 3x), Black Feather, Blind Rage, Golden Horse Shoe, Karma, Lil Larva
|
||||
[75] = {append = true}, [78] = {t={2}, mult=1.5}, [80] = 0.5, [81] = 2, [82] = {t={15}, mult=2}, [85] = {t={1,1,1}}, [86] = {t={1}, mult=2},
|
||||
-- NO!, Brown Cap, Cracked Crown, Ouroboros Worm, Broken Syringe, Teardrop Charm, Beth's Faith (possibly tripleable, but max 8 wisps in its ring)
|
||||
[88] = {append = true}, [90] = {t={100}, mult=2}, [92] = 20, [96] = {t={0.4, 1.5}}, [132] = {t={25}, mult=4}, [139] = 3, [142] = {t={4}, mult=2},
|
||||
-- Old Capacitor (hard cap of 33% chance), Perfection, Mom's Lock, Dice Bag, Mother's Kiss
|
||||
[143] = {t={20}, mult=1.65}, [145] = 10, [153] = {t={25}, mult=4}, [154] = {t={50}, mult=2}, [156] = 1,
|
||||
-- Gilded Key (Golden = no +1 key; probably a bug), Lucky Sack, Azazel's Stump (50/67/100), Dingle Berry, Ring Cap
|
||||
[159] = {goldenOnly = true, fullReplace = true, mult=1}, [160] = 1, [162] = {t={50}, mults={1.32, 2}}, [163] = {t={1},mult=2}, [164] = 1,
|
||||
-- Modeling Clay, Polished Bone (25, 33, 50), Hollow Heart, Kid's Drawing, Crystal Key
|
||||
[166] = {t={50},mult=2}, [167] = {t={25}, mults={1.32, 2}}, [168] = 1, [169] = {t={1}, goldenOnly = true, mult = 2}, [170] = {t={33}, mults={1.5,3}},
|
||||
-- Lil Clot, Swallowed M80, The Twins (default text), Cricket Leg (1/6, 2/6, 3/6), Apollyon's Best Friend, Broken Glasses
|
||||
[176] = 1, [178] = {t={50},mult=2}, [183] = 0, [185] = 1, [186] = 1, [187] = {t={50,50}, mult=2},
|
||||
}
|
||||
+86
-3
@@ -178,14 +178,97 @@ local game = Game()
|
||||
EID:addDescriptionModifier("Tarot Cloth", TarotClothCondition, TarotClothCallback)
|
||||
|
||||
|
||||
-- Handle Golden Trinket description addition
|
||||
local hasBox = false
|
||||
local isGolden = false
|
||||
|
||||
-- Handle Golden Trinket / Mom's Box description addition
|
||||
local function GoldenTrinketCondition(descObj)
|
||||
return descObj.ObjType == 5 and descObj.ObjVariant == PickupVariant.PICKUP_TRINKET and descObj.ObjSubType > TrinketType.TRINKET_GOLDEN_FLAG
|
||||
if descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_TRINKET then
|
||||
return false
|
||||
end
|
||||
--check if our effect is doubled or tripled here
|
||||
hasBox = false
|
||||
isGolden = false
|
||||
if descObj.ObjSubType > TrinketType.TRINKET_GOLDEN_FLAG then
|
||||
isGolden = true
|
||||
end
|
||||
for i = 0,game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if player:HasCollectible(CollectibleType.COLLECTIBLE_MOMS_BOX) then
|
||||
hasBox = true
|
||||
end
|
||||
end
|
||||
return isGolden or hasBox
|
||||
end
|
||||
|
||||
local function GoldenTrinketCallback(descObj)
|
||||
local trinketID = descObj.ObjSubType % TrinketType.TRINKET_GOLDEN_FLAG
|
||||
local data = EID.GoldenTrinketData[trinketID]
|
||||
local multiplier = 2
|
||||
local textChoice = 1
|
||||
if isGolden and hasBox then
|
||||
multiplier = 3
|
||||
textChoice = 3
|
||||
elseif hasBox then
|
||||
textChoice = 2
|
||||
end
|
||||
local count = 0
|
||||
|
||||
if data then
|
||||
if type(data) == "number" then data = {t={data}} end
|
||||
if data.goldenOnly and not isGolden then return descObj end
|
||||
|
||||
--custom multipliers (either manually defined, or just changing the max multiplier
|
||||
if data.mults then
|
||||
if isGolden and hasBox then multiplier = data.mults[2]
|
||||
else multiplier = data.mults[1] end
|
||||
elseif data.mult and ((isGolden and hasBox) or data.mult < 2) then multiplier = data.mult end
|
||||
|
||||
--replacing numeric text based on our multiplier
|
||||
if (data.t) then
|
||||
for _,v in ipairs(data.t) do
|
||||
count = 0
|
||||
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
|
||||
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
|
||||
if (s == tostring(v) and count == 0) then
|
||||
count = count + 1
|
||||
if v == 33 and (multiplier == 1.5 or multiplier == 3) then v = (1/3)*100 end -- convert 33% to 50% or 100%
|
||||
return "{{ColorGold}}" .. string.format("%.4g",v*multiplier) .. "{{ColorText}}"
|
||||
end
|
||||
end)
|
||||
end
|
||||
--replacing a phrase, such as "half a heart"
|
||||
elseif data.findReplace then
|
||||
local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID)
|
||||
if textTable then
|
||||
descObj.Description, count = string.gsub(descObj.Description, textTable[1], "{{ColorGold}}" .. textTable[multiplier] .. "{{ColorText}}", 1)
|
||||
end
|
||||
--append some new text to the description
|
||||
elseif data.append then
|
||||
local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID)
|
||||
if textTable then
|
||||
textChoice = math.min(textChoice, #textTable) -- some items have only 1 append description
|
||||
descObj.Description = descObj.Description .. "#{{ColorGold}}" .. textTable[textChoice]
|
||||
count = 1
|
||||
end
|
||||
--the nuclear option: replacing the entire description; 1 = Gold, 2 = Mom's Box, 3 = Both
|
||||
--only replace if the chosen language has defined it
|
||||
elseif data.fullReplace then
|
||||
local textTable = EID:getDescriptionEntry("goldenTrinketEffects", trinketID, true)
|
||||
if (textTable) then
|
||||
textChoice = math.min(textChoice, #textTable)
|
||||
descObj.Description = textTable[textChoice]
|
||||
count = 1
|
||||
end
|
||||
end
|
||||
-- we didn't replace everything; maybe English (Detailed) or other language didn't have the number? append a simple "effect is doubled/tripled"
|
||||
if count == 0 and multiplier > 1 then
|
||||
local goldenDesc = EID:getDescriptionEntry("goldenTrinket") or ""
|
||||
descObj.Description = "{{ColorGold}}"..goldenDesc.."#"..descObj.Description
|
||||
if multiplier == 3 then goldenDesc = EID:getDescriptionEntry("tripledTrinket") or ""
|
||||
elseif multiplier == 4 then goldenDesc = EID:getDescriptionEntry("quadrupledTrinket") end
|
||||
descObj.Description = descObj.Description .. "#" .. "{{ColorGold}}"..goldenDesc
|
||||
end
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
EID:addDescriptionModifier("Golden Trinket", GoldenTrinketCondition, GoldenTrinketCallback)
|
||||
|
||||
@@ -601,6 +601,7 @@ function EID:onGameUpdate()
|
||||
EID.hasValidWalkingpath = false
|
||||
elseif not EID.pathCheckerEntity:Exists() then
|
||||
EID.pathCheckerEntity = nil
|
||||
EID.hasValidWalkingpath = false
|
||||
else
|
||||
EID.pathCheckerEntity.Position = EID.player.Position
|
||||
EID.hasValidWalkingpath = EID.pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos ( EID.lastDescriptionEntity.Position, false )
|
||||
@@ -832,7 +833,7 @@ local function onRender(t)
|
||||
local isSoulstone = closest.SubType >= 81 and closest.SubType <= 97
|
||||
local hideinShop = closest:ToPickup():IsShopItem() and ((not isSoulstone and not EID.Config["DisplayCardInfoShop"]) or (isSoulstone and not EID.Config["DisplaySoulstoneInfoShop"]))
|
||||
local isOptionsSpawn = REPENTANCE and not EID.Config["DisplayCardInfoOptions?"] and closest:ToPickup().OptionsPickupIndex > 0
|
||||
local obstructed = ((not isSoulstone and not EID.Config["DisplayObstructedCardInfo"]) or (not EID.Config["DisplayObstructedSoulstoneInfo"] and isSoulstone)) and not EID.hasValidWalkingpath
|
||||
local obstructed = ((not isSoulstone and not EID.Config["DisplayObstructedCardInfo"]) or (not EID.Config["DisplayObstructedSoulstoneInfo"] and isSoulstone)) and (not EID.hasValidWalkingpath or EID.pathCheckerEntity == nil)
|
||||
if isOptionsSpawn or hideinShop or obstructed or (REPENTANCE and game.Challenge == Challenge.CHALLENGE_CANTRIPPED) then
|
||||
EID:renderQuestionMark()
|
||||
return
|
||||
@@ -847,8 +848,9 @@ local function onRender(t)
|
||||
return
|
||||
end
|
||||
if EID:getEntityData(closest, "EID_DontHide") ~= true then
|
||||
Isaac.DebugString("hello! " .. tostring(EID.hasValidWalkingpath))
|
||||
local isOptionsSpawn = REPENTANCE and not EID.Config["DisplayPillInfoOptions?"] and closest:ToPickup().OptionsPickupIndex > 0
|
||||
if isOptionsSpawn or (closest:ToPickup():IsShopItem() and not EID.Config["DisplayPillInfoShop"]) or (not EID.Config["DisplayObstructedPillInfo"] and not EID.hasValidWalkingpath) then
|
||||
if isOptionsSpawn or (closest:ToPickup():IsShopItem() and not EID.Config["DisplayPillInfoShop"]) or (not EID.Config["DisplayObstructedPillInfo"] and (not EID.hasValidWalkingpath or EID.pathCheckerEntity == nil)) then
|
||||
EID:renderQuestionMark()
|
||||
return
|
||||
end
|
||||
|
||||
@@ -304,6 +304,7 @@ if MCMLoaded then
|
||||
}
|
||||
)
|
||||
|
||||
if REPENTANCE then
|
||||
-- disable the warnings that display at the start of new runs
|
||||
MCM.AddSetting(
|
||||
"EID",
|
||||
@@ -326,6 +327,7 @@ if MCMLoaded then
|
||||
Info = {"Toggle the achievement, outdated game version, and modded crafting recipes warnings"}
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
-- Disable on Curse
|
||||
MCM.AddSetting(
|
||||
|
||||
Reference in new issue
Block a user