diff --git a/descriptions/rep/en_us.lua b/descriptions/rep/en_us.lua index 37e1dae2..a22f5a6b 100644 --- a/descriptions/rep/en_us.lua +++ b/descriptions/rep/en_us.lua @@ -472,7 +472,7 @@ local repTrinkets={ [155] = {"155", "Holy Crown", "Spawns a Treasure Room {{TreasureRoom}} and Shop {{Shop}} in Cathedral"}, -- Holy Crown [156] = {"156", "Mother's Kiss", "Grants one heart container#Works for Keeper, too"}, -- Mother's Kiss [157] = {"157", "Torn Card", "Every 15 shots, shoot an Ipecac {{Collectible149}} + My Reflection {{Collectible5}} tear with a very high range value"}, -- Torn Card - [158] = {"158", "Torn Pocket", "Upon hit, Isaac drops 2 of his Pickups#(Exception: Hearts, Cards, Pills, Runes)"}, -- Torn Pocket + [158] = {"158", "Torn Pocket", "Upon hit, Isaac drops 2 of his Pickups#These pickups are subjected to standard drop rules, meaning the effect will usually result in a net positive#(Exception: Hearts, Cards, Pills, Runes)"}, -- Torn Pocket [159] = {"159", "Gilded Key", "+1 key#Replaces all new chests, with Locked Chest#All Locked Chests can also contain extra cards, pills or trinkets#Exception: Mega Chest, old Chest"}, -- Gilded Key [160] = {"160", "Lucky Sack", "Spawns a Grab Bag upon traveling to the next floor"}, -- Lucky Sack [161] = {"161", "Wicked Crown", "Spawns a Treasure Room {{TreasureRoom}} and Shop {{Shop}} in Sheol"}, -- Wicked Crown diff --git a/descriptions/rep/en_us_detailed.lua b/descriptions/rep/en_us_detailed.lua index d3a8db16..c9b7e4e5 100644 --- a/descriptions/rep/en_us_detailed.lua +++ b/descriptions/rep/en_us_detailed.lua @@ -907,7 +907,7 @@ local repTrinkets={ {"155", "", "Causes a Treasure Room and Shop to generate in Cathedral."}, {"156", "", "Grants one heart container while held. #Will be filled the first time the trinket is picked up. #Can exceed the coin heart limit as Keeper."}, {"157", "", "Every 15 shots, Isaac will shoot an Ipecac + My Reflection tear with a very high range value."}, -{"158", "", "Upon taking damage, Isaac drops all of his Pickups (excluding hearts and consumables)."}, +{"158", "", "Upon taking damage, Isaac drops 2 of his Pickups (excluding hearts and consumables).#These pickups are subjected to standard drop rules which will usually result in a net positive.#E.g. Isaac can lose 2 coins from is inventory but get a nickel or a dime."}, {"159", "", "Replaces all new chests, except Mega Chests, with Locked Chests."}, {"160", "", "Spawns a Grab Bag upon traveling to the next floor."}, {"161", "", "Causes a Treasure Room and Shop to generate in Sheol."},