diff --git a/descriptions/ab+/en_us.lua b/descriptions/ab+/en_us.lua index 418f48ce..9393e604 100644 --- a/descriptions/ab+/en_us.lua +++ b/descriptions/ab+/en_us.lua @@ -256,7 +256,7 @@ EID.descriptions[languageCode].collectibles={ {"234", "Infestation 2", "Spawn spiders when you kill an enemy"}, {"235", "", ""}, {"236", "E. Coli", "On touch, turn enemies into poop"}, - {"237", "Death's Touch", "Scythe tears!#↑ +1.5 Damage up#↓ -0.3 Tears down#Piercing tears"}, + {"237", "Death's Touch", "Scythe tears!#↑ +1.5 Damage up#↑ Tear size up#↓ -0.3 Tears down#Piercing tears"}, {"238", "Key Piece 1", "!!! Key piece for Mega Satan door!#{{AngelChance}} 25% higher Angel Room chance"}, {"239", "Key Piece 2", "!!! Key piece for Mega Satan door!#{{AngelChance}} 25% higher Angel Room chance"}, {"240", "Experimental Treatment", "All Stats ↑/↓ a random number"}, @@ -345,7 +345,7 @@ EID.descriptions[languageCode].collectibles={ {"321", "Samson's Chains", "Draggable ball that can destroy rocks#Deals 10.7 contact damage per second"}, {"322", "Mongo Baby", "Copies the effect of one of your familiars#Deals double its damage"}, {"323", "Isaac's Tears", "Shoot 8 tears in all directions when used#Recharges by shooting"}, - {"324", "Undefined", "Teleports you to the {{TreasureRoom}} Treasure, {{SecretRoom}} Secret, {{SuperSecretRoom}} Super Secret or I AM ERROR Room"}, + {"324", "Undefined", "Teleports you to the {{TreasureRoom}} Treasure, {{SecretRoom}} Secret, {{SuperSecretRoom}} Super Secret or {{ErrorRoom}} I AM ERROR Room"}, {"325", "Scissors", "Cut off your head#Head turns into stationary familiar#Control your body separately"}, {"326", "Breath of Life", "Hold down space until chargebar is empty for invincibility#!!! Don't hold it for too long or you will start taking damage!"}, {"327", "The Polaroid", "Invincibility when getting hit and at half a Red Heart or none"}, @@ -440,7 +440,7 @@ EID.descriptions[languageCode].collectibles={ {"416", "Deep Pockets", "Allows you to carry two cards/pills/runes"}, {"417", "Succubus", "Bounces around the room with a damaging aura, dealing 129% of your damage every second#↑ {{Damage}} +50% Damage while standing in the aura"}, {"418", "Fruit Cake", "Gives you a different tear effect with every tear that you fire"}, - {"419", "Teleport 2.0", "Teleports you to another random room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}> Error-Room"}, + {"419", "Teleport 2.0", "Teleports you to another random room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, {"420", "Black Powder", "Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick"}, {"421", "Kidney Bean", "{{Charm}} Applies charm effect to any enemies in close range and deals 5 damage to them"}, {"422", "Glowing Hour Glass", "Rewind time and put you back in the previous room, in the same state you were in at that moment"}, @@ -508,7 +508,7 @@ EID.descriptions[languageCode].collectibles={ {"484", "Wait What?", "Upon use, pushes enemies away and spawn a wave of rocks#Can open rooms and break rocks"}, {"485", "Crooked Penny", "50% chance to double all items, consumables and chests in room#50% chance to remove items / pickups in room and spawn 1 coin"}, {"486", "Dull Razor", "Hurts you without damaging you#Can trigger item effects"}, - {"487", "Potato Peeler", "Removes one Red Heart Container and gives you: #↑ {{Damage}} +0.2 Damage#{{Collectible73}} A Cube of Meat"}, + {"487", "Potato Peeler", "Removes one Red Heart Container and gives you: #↑ {{Damage}} +0.2 Damage up#{{Collectible73}} A Cube of Meat#↑ {{Range}} +5 Range and leave a trail of blood creep for the current room"}, {"488", "Metronome", "Grants a random item's effect for the current room"}, {"489", "D Infinity", "Random dice effect each use"}, {"490", "Eden's Soul", "!!! SINGLE USE !!!#Spawns 2 random items depending on the current room's item pool#Starts with no charges"}, @@ -789,7 +789,7 @@ EID.descriptions[languageCode].pills={ {"16", "Tears Up", "↑ {{Tears}} +0.35 Tears up"}, {"17", "Luck Down", "↓ {{Luck}} -1 Luck down"}, {"18", "Luck Up", "↑ {{Luck}} +1 Luck up"}, - {"19", "Telepills", "Teleports you to a random room#Small chance to teleport you to the I AM ERROR room"}, + {"19", "Telepills", "Teleports you to a random room#{{ErrorRoom}} Small chance to teleport you to the I AM ERROR room"}, {"20", "48 Hour Energy!", "Fully recharges your active item#Drops 1-2 batteries"}, {"21", "Hematemesis", "Drains all but one heart container#Spawns 1-4 Red Hearts"}, {"22", "Paralysis", "You can't move for 2 seconds"}, @@ -882,3 +882,9 @@ EID.descriptions[languageCode].MCM = { DemoObjectTransformation = "Demo Transformation", DemoObjectText = "This text is in english#A very cool and long description to simulate linebreaks caused by EID textbox width!#{{Collectible4}} This is also a cool line#{{Heart}} This line loves you#{{AngelDevilChance}} This line can be your angel or your devil#\1 {{Damage}} +1 Stat Change up", } + +-- the Hold Map description will predict the abilities of items with a header like "Item Name Result" +EID.descriptions[languageCode].HoldMapHeader = " Result" +-- includes Planetarium even though it's unused in AB+ for convenience +EID.descriptions[languageCode].Teleport2RoomNames = { "Normal Room","Boss Room","Super Secret Room","Shop","Treasure Room","Sacrifice Room","Dice Room","Library","Curse Room","Miniboss Room","Challenge/Boss Challenge Room","Isaac's Room","Barren Room","Arcade Room","Chest Room","Planetarium","Secret Room","Special Red Room","Angel/Devil Room","I AM ERROR Room" } +EID.descriptions[languageCode].Teleport2GreedRoomNames = { "Main Room", "Boss Room", "Shop", "Silver/Gold Treasure Room", "Curse Room", "Exit Room", "Super Secret Room", "Angel/Devil Room", "I AM ERROR Room" }