diff --git a/main.lua b/main.lua
index fc8c1c55..50a036e1 100644
--- a/main.lua
+++ b/main.lua
@@ -359,7 +359,26 @@ function EID:printBulletPoints(description, renderPos)
end
end
end
+---------------------------------------------------------------------------
+---------------------------Handle New Room--------------------------------
+local function IsMirror()
+ local lvl = game:GetLevel()
+ for i=0,168 do
+ local data = lvl:GetRoomByIdx(i).Data
+ if data and data.Name == 'Knife Piece Room' then
+ return true
+ end
+ end
+ return false
+end
+local isMirrorRoom = false
+function EID:onNewRoom()
+ if game:GetLevel():GetAbsoluteStage() == LevelStage.STAGE1_2 then
+ isMirrorRoom = IsMirror()
+ end
+end
+EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoom)
---------------------------------------------------------------------------
---------------------------Handle Rendering--------------------------------
@@ -374,11 +393,16 @@ function EID:renderIndicator(entity)
return
end
local repDiv = 1
+ local entityPos = Isaac.WorldToScreen(entity.Position)
+ local sprite = entity:GetSprite()
if REPENTANCE then
repDiv = 255
+ if isMirrorRoom then
+ local screenCenter = EID:GetScreenSize()/2
+ entityPos.X = entityPos.X - (entityPos-screenCenter).X * 2
+ sprite.FlipX = true
+ end
end
- local sprite = entity:GetSprite()
- local entityPos = Isaac.WorldToScreen(entity.Position)
if EID.Config["Indicator"] == "blink" then
local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40))
sprite.Color = Color(1, 1, 1, 1, c/repDiv, c/repDiv, c/repDiv)
@@ -409,6 +433,11 @@ function EID:renderIndicator(entity)
end
ArrowSprite:Render(Isaac.WorldToScreen(entity.Position + ArrowOffset), nullVector, nullVector)
end
+ if REPENTANCE then
+ if isMirrorRoom then
+ sprite.FlipX = false
+ end
+ end
end
function EID:renderHUDLocationIndicators()
diff --git a/metadata.xml b/metadata.xml
index 6f76f461..69e0c032 100644
--- a/metadata.xml
+++ b/metadata.xml
@@ -90,7 +90,7 @@ https://moddingofisaac.com/mod/1079/external-item-descriptions
- Jake for the sweet [b]German[/b] language pack
- [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating an awesome new Languagepack and providing ideas for new functionalities
- 3.62
+ 3.64
Public