Fix Spindown Dice + Item Reminder
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@@ -5,6 +5,8 @@ EID.TabPreviewID = 0
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EID.inModifierPreview = false
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EID.inModifierPreview = false
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-- The "Hold Map Helper" needs to know if it shouldn't display because we're in a Hold Tab desc
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-- The "Hold Map Helper" needs to know if it shouldn't display because we're in a Hold Tab desc
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EID.TabDescThisFrame = false
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EID.TabDescThisFrame = false
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-- ...and likewise we need to know when we're in the Item Reminder (this is getting out of hand)
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EID.ReminderThisFrame = false
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-- List of collectible IDs for us to check if a player owns them; feel free to add to this in mods that add description modifiers!
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-- List of collectible IDs for us to check if a player owns them; feel free to add to this in mods that add description modifiers!
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EID.collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID, }
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EID.collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID, }
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@@ -318,7 +320,7 @@ if REPENTANCE then
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if hasCarBattery then
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if hasCarBattery then
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EID:appendToDescription(descObj, " (Results with {{Collectible356}})")
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EID:appendToDescription(descObj, " (Results with {{Collectible356}})")
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end
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end
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if firstID ~= 0 and EID.TabPreviewID == 0 then
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if not EID.ReminderThisFrame and firstID ~= 0 and EID.TabPreviewID == 0 then
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EID.TabPreviewID = firstID
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EID.TabPreviewID = firstID
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EID:appendToDescription(descObj, "#{{Blank}} ".. EID:getDescriptionEntry("FlipItemToggleInfo"))
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EID:appendToDescription(descObj, "#{{Blank}} ".. EID:getDescriptionEntry("FlipItemToggleInfo"))
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end
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end
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