diff --git a/descriptions/rep/en_us.lua b/descriptions/rep/en_us.lua index 3bfc7eaf..9f1bef38 100644 --- a/descriptions/rep/en_us.lua +++ b/descriptions/rep/en_us.lua @@ -951,6 +951,62 @@ EID.descriptions[languageCode].horsepills={ [9999] = {"", "Golden Pill", "Random horse pill effect#Destroys itself after a few uses"}, -- Golden Pill } +---------- Glitched Item Descriptions ---------- + +EID.descriptions[languageCode].GlitchedItemText = { + -- This will be appended to words to pluralize them, make it "" to not pluralize + pluralize = "s", + + -- Item Config info + AddBlackHearts = "{1} Black Heart", + AddBombs = "{1} Bomb", + AddCoins = "{1} Coin", + AddHearts = "Heals {1} Red Heart", + AddKeys = "{1} Key", + AddMaxHearts = "{1} Heart Container", + AddSoulHearts = "{1} Soul Heart", + + -- Cache Flag names + cacheFlagStart = "May affect ", + [0] = "Damage", "Fire Rate", "Shot Speed", "Range", "Speed", "Tear Effects", "Tear Color", "Flight", "Attack Type", "Familiars", "Luck", "Size", "Color", "Chest Contents", [16] = "All Stats", + + -- Attribute triggers + chain = "Then: ", + active = "On use:#", + pickup_collected = "When you collect a pickup:#", --chance to? + enemy_kill = "On kill, chance to:#", + damage_taken = "When you take damage:#", --chance to? + entity_spawned = "When a {{ColorGray}}{T1}{{ColorText}} is spawned:#", + tear_fire = "When you fire a tear, chance to:#", + enemy_hit = "On hitting an enemy, chance to:#", + room_clear = "On room clear:#", --chance to? + + -- Attribute effects + area_damage = "Deal {1} damage in an area around you", + add_temporary_effect = "Gain {1} for the room", + convert_entities = "Convert all {{ColorGray}}{1}{{ColorText}} in the room to {{ColorGray}}{2}{{ColorText}}", + use_active_item = "Use {1}", + spawn_entity = "Spawn a {{ColorGray}}{1}{{ColorText}}", + fart = "Fart with size {1}", + + -- Generic entity names not obtained from entities2.xml + -- This could also be a place to localize entity names; this table is read from before EID.XMLEntityNames + ["4.-1"] = "lit Bomb", + ["5.0"] = "pickup", + ["5.10"] = "Heart", + ["5.20"] = "Coin", + ["5.30"] = "Key", + ["5.40"] = "Bomb pickup", + ["5.69"] = "Grab Bag", + ["5.70"] = "Pill", + ["5.90"] = "Battery", + ["5.300"] = "Card", + ["9.-1"] = "enemy projectile", + ["999.-1"] = "grid object", + ["1000.0"] = "effect", + +} + ---------- Misc. Text ---------- EID.descriptions[languageCode].spindownError = "Item disappears"