Added ItemReminder "hideInOverview" attribute. Only show character info in starting room

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Wofsauge committed 2024-07-17 20:27:22 +02:00
1 parent c28018b0db
commit 789a601ec6
2 files changed
+18 -9

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@@ -51,7 +51,6 @@ EID.holdTabPlayer = 0
EID.holdTabCounter = 0
EID.DInfinityState = {}
local forgottenDropTimer = 0
EID.roomCount = 0
local preHourglassStatus = {}
EID.GameUpdateCount = 0
@@ -777,7 +776,6 @@ end
function EID:onNewRoom()
EID:CheckCurrentRoomGridEntities()
EID.roomCount = EID.roomCount + 1
-- Store values here to be rewound after using Glowing Hour Glass
preHourglassStatus = {}
preHourglassStatus.absorbedItems = EID:CopyTable(EID.absorbedItems)
@@ -1653,7 +1651,6 @@ local function OnGameStartGeneral(_,isSave)
end
EID.ShouldCheckWisp = true
EID.WildCardEffects = {}
EID.roomCount = 0
end
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStartGeneral)