Added ItemReminder "hideInOverview" attribute. Only show character info in starting room
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@@ -51,7 +51,6 @@ EID.holdTabPlayer = 0
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EID.holdTabCounter = 0
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EID.DInfinityState = {}
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local forgottenDropTimer = 0
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EID.roomCount = 0
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local preHourglassStatus = {}
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EID.GameUpdateCount = 0
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@@ -777,7 +776,6 @@ end
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function EID:onNewRoom()
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EID:CheckCurrentRoomGridEntities()
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EID.roomCount = EID.roomCount + 1
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-- Store values here to be rewound after using Glowing Hour Glass
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preHourglassStatus = {}
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preHourglassStatus.absorbedItems = EID:CopyTable(EID.absorbedItems)
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@@ -1653,7 +1651,6 @@ local function OnGameStartGeneral(_,isSave)
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end
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EID.ShouldCheckWisp = true
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EID.WildCardEffects = {}
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EID.roomCount = 0
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end
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EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStartGeneral)
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