When using Flip, the Flip-item is now updated correctly
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@@ -409,14 +409,14 @@ local game = Game()
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local function FlipCallback(descObj)
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local flipItemID = EID:getEntityData(descObj.Entity, "EID_FlipItemID")
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if Input.IsActionPressed(ButtonAction.ACTION_MAP, EID.player.ControllerIndex) then
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local descEntry = EID:getDescriptionObj(5, 100, flipItemID)
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local descEntry = EID:getDescriptionObj(5, 100, flipItemID[2])
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return descEntry
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end
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local infoText = EID:getDescriptionEntry("FlipItemToggleInfo")
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if flipItemID ~= nil or infoText ~= nil then
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local itemName = EID:getObjectName(5, 100, flipItemID)
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local appendText = "#{{Collectible711}} -> {{Collectible"..flipItemID.."}} "..itemName
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local itemName = EID:getObjectName(5, 100, flipItemID[2])
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local appendText = "#{{Collectible711}} -> {{Collectible"..flipItemID[2].."}} "..itemName
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appendText = appendText .. "#{{Blank}} "..infoText
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EID:appendToDescription(descObj, appendText)
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end
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