When using Flip, the Flip-item is now updated correctly

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Wofsauge committed 2022-01-16 00:48:22 +01:00
1 parent 5c1a6a14ef
commit 7ae9823614
2 files changed
+20 -4

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+17 -1
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@@ -249,7 +249,7 @@ if REPENTANCE then
local curFrame = Isaac.GetFrameCount()
if not decrease and curFrame == lastGetItemResult[2] and lastGetItemResult[1] ~= nil then
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
EID.flipItemPositions[curRoomIndex][lastGetItemResult[3]] = selectedCollectible
EID.flipItemPositions[curRoomIndex][lastGetItemResult[3]] = {lastGetItemResult[1], selectedCollectible}
end
-- Handle crane game
@@ -288,6 +288,22 @@ if REPENTANCE then
end
end
EID:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, EID.postPickupInit)
-- Handle Flip Item usage
function EID:onFlipUse(_)
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
if EID.flipItemPositions[curRoomIndex] ~= nil then
for _,collectible in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do
local gridPos = game:GetRoom():GetGridIndex(collectible.Position)
local entry = EID.flipItemPositions[curRoomIndex][gridPos]
if entry then
EID.flipItemPositions[curRoomIndex][gridPos] = {entry[2], entry[1]}
collectible:GetData()["EID_FlipItemID"] = {entry[2], entry[1]}
end
end
end
end
EID:AddCallback(ModCallbacks.MC_USE_ITEM, EID.onFlipUse, CollectibleType.COLLECTIBLE_FLIP)
end
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