Changed uses of Entity:GetData() to EID:get/setEntityData()
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@@ -329,7 +329,7 @@ if EID.isRepentance then
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-- Give this new entity its Flip Item data if possible
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local flipEntry = EID.flipItemPositions[curRoomIndex] and EID.flipItemPositions[curRoomIndex][entity.InitSeed]
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if flipEntry then
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entity:GetData()["EID_FlipItemID"] = flipEntry[1]
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EID:setEntityData(entity, "EID_FlipItemID", flipEntry[1])
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end
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end
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EID:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, EID.postPickupInitFlip, PickupVariant.PICKUP_COLLECTIBLE)
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@@ -337,13 +337,13 @@ if EID.isRepentance then
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function EID:CheckPedestalIndex(entity)
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-- Only pedestals with indexes that were present at room load can be flip pedestals
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-- Fixes shop restock machines and Diplopia... mostly. At least while you're in the room.
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if entity:GetData()["EID_FlipItemID"] and entity.Index > EID.flipMaxIndex then
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if EID:getEntityData(entity, "EID_FlipItemID") and entity.Index > EID.flipMaxIndex then
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local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
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local gridPos = game:GetRoom():GetGridIndex(entity.Position)
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local flipEntry = EID.flipItemPositions[curRoomIndex] and EID.flipItemPositions[curRoomIndex][entity.InitSeed]
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-- only wipe the data if the grid index matches (so Diplopia pedestals don't)
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if flipEntry and gridPos == flipEntry[2] then EID.flipItemPositions[curRoomIndex][entity.InitSeed] = nil end
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entity:GetData()["EID_FlipItemID"] = nil
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EID:setEntityData(entity, "EID_FlipItemID", nil)
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end
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end
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EID:AddCallback(ModCallbacks.MC_POST_PICKUP_UPDATE, EID.CheckPedestalIndex, PickupVariant.PICKUP_COLLECTIBLE)
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@@ -756,7 +756,7 @@ if EID.isRepentance then
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local flipEntry = EID.flipItemPositions[curRoomIndex][pedestal.InitSeed]
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if flipEntry then
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if pedestal.Index > EID.flipMaxIndex then EID.flipMaxIndex = pedestal.Index end
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pedestal:GetData()["EID_FlipItemID"] = flipEntry[1]
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EID:setEntityData(pedestal, "EID_FlipItemID", flipEntry[1])
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end
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end
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end
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@@ -865,9 +865,8 @@ function EID:renderIndicator(entity, playerNum)
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ArrowOffset = Vector(0, -62)
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end
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local arrowPos = Isaac.WorldToScreen(entity.Position + ArrowOffset)
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if not EID:IsGridEntity(entity) and entity:GetData() and entity:GetData()["EID_RenderOffset"] then
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entityPos = entityPos + entity:GetData()["EID_RenderOffset"]
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end
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entityPos = entityPos + (EID:getEntityData(entity, "EID_RenderOffset") or Vector(0,0))
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-- Move highlights a bit to fit onto the alt Item layout of Flip / Tainted Laz
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if EID.isRepentance and not EID:IsGridEntity(entity) then
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if entity.Variant == 100 and EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_FLIP) and EID:getEntityData(entity, "EID_FlipItemID") then
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@@ -1067,13 +1066,13 @@ function EID:onGameUpdate()
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local curPositions = {}
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for _, entity in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do
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-- Flag pedestals as being describable on frame 0 (for Tainted Isaac / Glitched Crown type pedestals to not be non-existent for a frame)
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entity:GetData()["EID_DescribeOnFirstFrame"] = true
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EID:setEntityData(entity, "EID_DescribeOnFirstFrame", true)
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-- Fix Overlapping Pedestals if a collectible spawned this frame (needed for Mega Chest)
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local pos = entity.Position
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for _, otherPos in ipairs(curPositions) do
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if pos:Distance(otherPos[2]) == 0 then
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entity:GetData()["EID_RenderOffset"] = Vector(10,0)
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otherPos[1]:GetData()["EID_RenderOffset"] = Vector(-10,0)
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EID:setEntityData(entity, "EID_RenderOffset", Vector(10,0))
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EID:setEntityData(otherPos[1], "EID_RenderOffset", Vector(-10,0))
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end
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end
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table.insert(curPositions, {entity, entity.Position})
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@@ -1135,7 +1134,7 @@ local function attemptPathfind(entity)
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-- Spawn a Fireplace entity to attempt a pathfind to the target pickup, then remove it afterwards
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pathCheckerEntity = game:Spawn(33, 0, EID.player.Position, nullVector, EID.player, 6969, 4354)
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pathCheckerEntity:GetData()["EID_Pathfinder"] = true
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EID:setEntityData(pathCheckerEntity, "EID_Pathfinder", true)
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pathCheckerEntity.Visible = false
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local successful = pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos(entity.Position, false)
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pathsChecked[entity.InitSeed] = successful
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@@ -1404,12 +1403,13 @@ function EID:OnRender()
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for _, entitySearch in ipairs(searchGroups) do
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for _, entity in ipairs(entitySearch) do
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if EID:hasDescription(entity) and (entity.FrameCount > 0 or entity:GetData()["EID_DescribeOnFirstFrame"]) and not EID.entitiesToPrint[GetPtrHash(entity)] then
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if EID:hasDescription(entity) and (entity.FrameCount > 0 or EID:getEntityData(entity, "EID_DescribeOnFirstFrame")) and not EID.entitiesToPrint[GetPtrHash(entity)] then
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table.insert(inRangeEntities, entity)
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local diff = entity.Position:__sub(sourcePos)
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-- break ties with the render offset (for Mega Chest double collectibles)
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if diff:Length() == EID.lastDist and entity:GetData()["EID_RenderOffset"] then
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diff = diff + entity:GetData()["EID_RenderOffset"]
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local entityDataRenderOffset = EID:getEntityData(entity, "EID_RenderOffset")
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if diff:Length() == EID.lastDist and entityDataRenderOffset then
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diff = diff + entityDataRenderOffset
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end
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if diff:Length() < EID.lastDist then
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EID.lastDescriptionEntity = entity
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