From 7e73ce0d6a4660c59f9b9f0b41bef9ffc72aadb9 Mon Sep 17 00:00:00 2001 From: HanaNyaZZZ Date: Tue, 6 May 2025 02:34:03 +0800 Subject: [PATCH] Update descriptions (#844) * Update zh_cn.lua * fix pill descriptions --- descriptions/rep+/en_us.lua | 2 +- descriptions/rep+/zh_cn.lua | 46 +++++++++++++++++++++++++++++++++---- 2 files changed, 43 insertions(+), 5 deletions(-) diff --git a/descriptions/rep+/en_us.lua b/descriptions/rep+/en_us.lua index 9de82bb4..b6e9382b 100644 --- a/descriptions/rep+/en_us.lua +++ b/descriptions/rep+/en_us.lua @@ -92,7 +92,7 @@ EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].t local horsepills = { -- Change: Forgets all previously identified pills - { "25", "Amnesia", "{{CurseLost}} Hides the floor map#{{Pill}} Forgets all previously identified pills" }, -- Amnesia + [26] = { "25", "Amnesia", "{{CurseLost}} Hides the floor map#{{Pill}} Forgets all previously identified pills" }, -- Amnesia } EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills) diff --git a/descriptions/rep+/zh_cn.lua b/descriptions/rep+/zh_cn.lua index fd2f09aa..ad954b92 100644 --- a/descriptions/rep+/zh_cn.lua +++ b/descriptions/rep+/zh_cn.lua @@ -17,6 +17,10 @@ local collectibles = { [56] = {"56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害#水迹在离开房间前持续存在"}, -- Lemon Mishap -- Change: added "Persists between rooms if player is at 1/2 hearts" [117] = {"117", "死鸟", "受伤时, 生成1只攻击敌人的鸟#鸟每秒造成4.3点接触伤害#角色只有半心时, 切换房间也持续存在"}, -- Dead Bird + -- Change: added "Blocks enemy tears" + [281] = {"281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#可以抵挡敌方泪弹" }, -- Punching Bag + -- Change: added "+0.2 Shot speed" + [329] = {"329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique -- Change: Complete rewrite [351] = {"351", "超级豆子", "使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#向角色移动方向发出岩石波#岩石波可打开隐藏房和粉碎岩石"}, -- Mega Bean -- Change: "10%" to "20%" @@ -29,18 +33,26 @@ local collectibles = { [470] = {"470", "死寂宝宝", "在房间中四处漂浮#每秒造成30点接触伤害#角色发射时停止移动#停下来时可阻挡弹幕并散射泪弹"}, -- Hushy -- Change: added "Turns item pedestals into glitched items" [481] = {"481", "数据破解", "↑ 随机属性提升#↓ 随机属性降低#{{Timer}} 当前房间中随机泪弹效果#将底座道具变为错误道具#{{Blank}} 损坏当前房间中的所有贴图和音乐"}, -- Dataminer + -- Change: reduced the chance of removing the most recently acquired item to 50% + [482] = {"482", "遥控器", "将角色换为其他随机角色#50%概率移除最近收集到的1个道具"}, -- Clicker -- Change: Complete rewrite - [510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#道具充能取决于上次生成的头目品质"}, -- Delirious + [510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目的血量会随时间流失"}, -- Delirious -- Change: added "Tears leave a pool of creep on impact" [560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速+1.2#↑ {{Tears}} 后续受伤射速+0.4#在角色周围释放10颗泪弹#泪弹击中时留下水迹"}, -- It Hurts + -- Change: Added ring of fire on impact description + [593] = {"593", "火星", "双击移动键使角色冲锋#{{Damage}} 冲锋时角色无敌, 造成4x角色伤害+8的伤害#{{Timer}} 3秒冷却#{{Burning}} 撞击时在角色周围生成火圈" }, -- Mars -- Change: Heals 2 hearts instead of 1/2 [594] = {"594", "木星", "↑ {{EmptyHeart}} +2空心之容器#↓ {{Speed}} 移速-0.3#{{HealingRed}} 治疗2红心#{{Speed}} 静止不动时, 移速逐渐升高至+0.5#{{Poison}} 移动时释放毒气#{{Poison}} 免疫中毒"}, -- Jupiter -- Change: Complete rewrite [632] = {"632", "邪眼护符", "↑ {{Luck}} 幸运+2#免疫{{Burning}}火焰伤害, {{Confusion}}混乱, {{Fear}}恐惧, {{Slow}}蜘蛛网, {{Poison}}毒气效果#获得1秒水迹免疫"}, -- Evil Charm - -- Change: Complete rewrite - [681] = {"681", "黑洞宝宝", "双击发射键可发射传送门#发射后造成接触伤害#消耗经过的掉落物#消耗掉落物会提升其尺寸, 伤害并生成1只蓝苍蝇#消耗2-3掉落物生成至特殊房间的传送门, 跟班在本层后续中消失#房间中的内容本局持续存在"}, -- Lil Portal + -- Change: Adjusted the stat boost to match Hallowed Ground + [651] = {"651", "伯列恒之星", "从本层初始房间向{{BossRoom}}头目房缓慢移动#角色领先则移动加快, 角色落后则移动减慢#站在光环中获得:#↑ {{Damage}} 伤害修正x1.2#↑ {{Tears}} 射速修正x2.5#追踪泪弹#50%几率阻挡伤害" }, -- Star of Bethlehem -- Change: Added Shop as a new destination [660] = {"660", "牌意解读", "在每层的初始房间中生成2个传送门#离开房间时传送门消失#{{Blank}} {{ColorRed}}红色:{{CR}}{{BossRoom}}头目房#{{Blank}} {{ColorYellow}}黄色:{{CR}}{{TreasureRoom}}宝箱房#{{Blank}} {{ColorBlue}}蓝色:{{CR}}{{SecretRoom}}隐藏房#{{Blank}} {{ColorGreen}}绿色:{{CR}}{{Shop}}商店"}, -- Card Reading + -- Change: Complete rewrite + [681] = {"681", "黑洞宝宝", "双击发射键可发射传送门#发射后造成接触伤害#消耗经过的掉落物#消耗掉落物会提升其尺寸, 伤害并生成1只蓝苍蝇#消耗2-3掉落物生成至特殊房间的传送门, 跟班在本层后续中消失#房间中的内容本局持续存在"}, -- Lil Portal + -- Change: Added into for first usage + [685] = {"685", "魂火罐", "生成2随机魂火#每次使用多生成1魂火, 最多12个"}, -- Jar of Wisps -- Change: Added info about the damage based on item quality [706] = {"706", "无底坑", "消耗房间中所有底座道具并对应生成蝗虫跟班#一些道具会生成特殊蝗虫#{{Damage}} 蝗虫造成1x角色伤害, 并根据道具品质修正:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss } @@ -65,14 +77,32 @@ EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets ---------- Cards ---------- local cards = { + -- Change: Added "1% chance for it to be a Crane Game" + [11] = {"11", "X-命运之轮", "生成1台{{Slotmachine}}赌博机/{{FortuneTeller}}预言机#{{CraneGame}} 1%概率生成1个夹娃娃机"}, -- X - Wheel of Fortune -- Change: Complete rewrite - [38] = {"38", "Berkano", "{{Collectible706}} 在当前房间中,生成3个无底坑蝗虫"}, -- Berkano + [38] = {"38", "桦木符文", "{{Collectible706}} 在当前房间中,生成3个无底坑蝗虫"}, -- Berkano } EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards) +---------- Pills ---------- + +local horsepills = { + -- Change: Forgets all previously identified pills + [26] = {"25", "失忆症", "{{CurseLost}} 隐藏本层地图#{{Pill}} 清除所有已记录的胶囊效果"}, -- Amnesia +} +EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills) + ---------- Conditions ---------- EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed +local conditions = { + -- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container + ["5.100.205 (Tainted Magdalene)"] = "会流失的心仅提供一半的充能", -- Sharp Plug + Tainted Magdalene +} +EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs) + +---------- Synergies ---------- + -- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions local abyssSynergies = { [706] = "16只不同效果的蝗虫", -- Abyss @@ -80,6 +110,14 @@ local abyssSynergies = { EID.descriptions[languageCode].abyssSynergies = {} EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies) +local bookOfVirtuesWisps = { + -- Added expiration information + [111] = "外环魂火{{OuterWisp}}#{{Poison}} 被摧毁时产生毒气#魂火跟班会在切换房间时消失", -- The Bean + -- Added expiration information + [421] = "中环魂火{{MiddleWisp}}#{{Charm}} 魅惑泪弹#{{Charm}} 被摧毁时产生魅惑屁#魂火跟班会在切换房间时消失", -- Kidney Bean +} +EID:updateDescriptionsViaTable(bookOfVirtuesWisps, EID.descriptions[languageCode].bookOfVirtuesWisps) + -- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them if EID.enableDebug then