small code cleanup
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@@ -341,17 +341,10 @@ TODOS I'VE DECIDED NOT TODO RIGHT NOW:
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Incubus effects; a lot are AB+ only; annoying to test; plus Lilith has to be added for all of them too
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Incubus effects; a lot are AB+ only; annoying to test; plus Lilith has to be added for all of them too
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TODOs unrelated to conditionals:
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TODOs unrelated to conditionals:
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Luck modifier that prints out a percentage for the effect based on your current luck stat
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What item is Liberty Cap, Broken Syringe, etc. currently giving?
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RNG cheat for Crooked Penny
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Implement the standardized colors for characters, items, map names, etc
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Implement the standardized colors for characters, items, map names, etc
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Make Glitched Crown type pedestals work better in EID (pause on one item and press tab to switch to the next item)
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Don't show Void stat ups depending on what Void has absorbed (abyss absorbed = no void stat ups etc, reroll item = might become actives)
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Don't show Void stat ups depending on what Void has absorbed (abyss absorbed = no void stat ups etc, reroll item = might become actives)
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REPENTOGON TODOS:
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REPENTOGON TODOS:
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Glyph of balance (test with bethany but repentogon's is probably always right)
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Item reminder previews of immaculate/cambion progress (cambion's increases after two familiars; vardata like glowing hourglass?)
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Purity's current stat boost
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Attack formula simulator? (yeah right)
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Attack formula simulator? (yeah right)
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MAYBE SOME DAYS:
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MAYBE SOME DAYS:
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@@ -781,8 +781,10 @@ if EID.isRepentance then
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end
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end
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local nextIcon = "{{Collectible689}}"
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local nextIcon = "{{Collectible689}}"
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if currentSelection[pedestalID]+1 <= #sortedItems then nextIcon = "{{Collectible" .. sortedItems[currentSelection[pedestalID]+1][1] .. "}}" end
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if currentSelection[pedestalID] + 1 <= #sortedItems then nextIcon = "{{Collectible" ..
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EID:appendToDescription(descObj, "#{{Blank}} ".. EID:ReplaceVariableStr(EID:getDescriptionEntry("GlitchedCrownToggleInfo"),1,nextIcon))
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sortedItems[currentSelection[pedestalID] + 1][1] .. "}}" end
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EID:appendToDescription(descObj,
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"#{{Blank}} " .. EID:ReplaceVariableStr(EID:getDescriptionEntry("GlitchedCrownToggleInfo"), 1, nextIcon))
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-- manually apply Flip; changing the description's item stops future callbacks to avoid infinite loops, but we want Flip still, it works fine
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-- manually apply Flip; changing the description's item stops future callbacks to avoid infinite loops, but we want Flip still, it works fine
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descObj.Entity = entity
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descObj.Entity = entity
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