diff --git a/scripts/lookuptable_generator.py b/scripts/lookuptable_generator.py index 3eb9895b..3f2dec07 100644 --- a/scripts/lookuptable_generator.py +++ b/scripts/lookuptable_generator.py @@ -113,7 +113,7 @@ newfile.write("--This file was autogenerated using 'lookuptable_generator.py' fo newfile.write("--It will have to be updated whenever the game's item XML files are updated\n") -newfile.write("--The highest item ID found\n") +newfile.write("--The highest item ID found in this specific export of XML data\nCrafting doesn't use the in-game enum, because otherwise array index out-of-bounds errors could occur immediately after a game update\n") newfile.write("EID.XMLMaxItemID = "+str(maxItemID) + "\n") @@ -131,13 +131,6 @@ for poolName, data in itempools.items(): newfile.write("}\n\n") -newfile.write("--The quality of each item, for use in Bag of Crafting\n") -newfile.write("EID.XMLItemQualities = {") -for item in itemQuality: - newfile.write("["+str(item["id"])+"] = "+str(item["quality"])+", ") -newfile.write("}\n\n") - - newfile.write("--The pools that each item is in, for roughly checking if a given item is unlocked\n") newfile.write("EID.XMLItemIsInPools = {") for itemid, data in itemIDToPool.items():