From 81918e0e813dc8c9ddac3d7ca8a74e700b2ced88 Mon Sep 17 00:00:00 2001 From: kittenchilly Date: Thu, 18 May 2023 14:47:17 -0500 Subject: [PATCH] More accurate magic numbers for consolation prize calculation (#562) From disassembly. It probably doesn't matter but I think its good to have them just in case? --- eid_modifiers.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/eid_modifiers.lua b/eid_modifiers.lua index 42e5a391..5a8caada 100644 --- a/eid_modifiers.lua +++ b/eid_modifiers.lua @@ -311,8 +311,8 @@ if EID.isRepentance then local playerStats = {} playerStats[1] = SimpleRound((player.MoveSpeed * 4.5) - 2) - playerStats[2] = SimpleRound((((30/(player.MaxFireDelay + 1))^0.75) * 2.12) - 2) - playerStats[3] = SimpleRound(((player.Damage^0.56)*2.23) - 2) + playerStats[2] = SimpleRound((((30/(player.MaxFireDelay + 1))^0.75) * 2.120391) - 2) + playerStats[3] = SimpleRound(((player.Damage^0.56)*2.231179) - 2) playerStats[4] = SimpleRound(((player.TearRange - 230) / 60) + 2) local playerPickups = {}