From 8267cc87cefe5517afe566a2fc1cbb1749126cb0 Mon Sep 17 00:00:00 2001 From: Buurazu Date: Fri, 20 Jan 2023 18:04:38 -0500 Subject: [PATCH] list consolation prize stats --- descriptions/rep/en_us.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/descriptions/rep/en_us.lua b/descriptions/rep/en_us.lua index 717cdec9..fc1504cc 100644 --- a/descriptions/rep/en_us.lua +++ b/descriptions/rep/en_us.lua @@ -329,7 +329,7 @@ local repCollectibles={ [641] = {"641", "Akeldama", "Creates a chain of tears behind Isaac in hostile rooms#The tears deal 3.5 damage"}, -- Akeldama [642] = {"642", "Magic Skin", "Spawns an item from the current room's item pool#{{BrokenHeart}} Turns 1 Heart Container or 2 Soul Hearts into a Broken Heart#{{Warning}} Replaces future items if Isaac isn't holding it {{ColorSilver}}(33% after 1 use, 50% after 2, 100% after 3)#Lower chance if Magic Skin is on a pedestal on the current floor#{{Player10}} Single use for The Lost"}, -- Magic Skin [643] = {"643", "Revelation", "{{Chargeable}} Chargeable Holy Laser#Grants flight and {{SoulHeart}} 2 Soul Hearts#Does not replace Isaac's tears"}, -- Revelation - [644] = {"644", "Consolation Prize", "↑ Increases Isaac's lowest stat#Drops either {{Coin}} 3 coins, {{Bomb}} 1 bomb, or {{Key}} 1 key depending on what Isaac has the least of"}, -- Consolation Prize + [644] = {"644", "Consolation Prize", "↑ Increases Isaac's lowest stat out of Speed, Fire Rate, Damage, and Range#Drops either {{Coin}} 3 coins, {{Bomb}} 1 bomb, or {{Key}} 1 key depending on what Isaac has the least of"}, -- Consolation Prize [645] = {"645", "Tinytoma", "Blocks shots#Deals contact damage#Splits into smaller versions of itself upon taking 3 hits#The smaller versions break into blue spiders#Respawns 5 seconds after fully disappearing"}, -- Tinytoma [646] = {"646", "Brimstone Bombs", "{{Bomb}} +5 bombs#{{Collectible118}} Isaac's bombs release 4 Brimstone lasers in the cardinal directions#The lasers don't hurt Isaac"}, -- Brimstone Bombs [647] = {"647", "4.5 Volt", "Clearing rooms no longer charges active items#Dealing damage to enemies slowly fills up the charge bar#Damage needed per charge increases each floor"}, -- 4.5 Volt